CA2226123A1 - Magnetic card pick-up game and apparatus - Google Patents
Magnetic card pick-up game and apparatus Download PDFInfo
- Publication number
- CA2226123A1 CA2226123A1 CA 2226123 CA2226123A CA2226123A1 CA 2226123 A1 CA2226123 A1 CA 2226123A1 CA 2226123 CA2226123 CA 2226123 CA 2226123 A CA2226123 A CA 2226123A CA 2226123 A1 CA2226123 A1 CA 2226123A1
- Authority
- CA
- Canada
- Prior art keywords
- magnet
- cards
- game
- elastic cable
- game apparatus
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/18—Use of resilient or deformable elements
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
- Credit Cards Or The Like (AREA)
Abstract
This invention is a game apparatus which includes a magnet (10) tied to an elastic cable (12), and a number of cards (16) which are attractive to the magnet. To play the game, the player holds the elastic cable (12) and throws the magnet (10) so as to cause the magnet to impact one or more of the cards (16) so as to magnetically attract and retrieve at least one of them.
Description
MAGNETIC (: ARD PICK-UP GAME AND APPARATUS
FIFT n AND P~ACKGROUND OF THE INVENTION
5 The present invention relates to games and game apparatus, and, more particularly, to games and associated apparatus for picking up cards from a surface vvith the help of a device without the direct use of the hands.
Various games are available wherein the user is required to pick up one or more objects Iying on a surface without directly using his or her 1 Ohands. For example, in typical 'fishing' games the pla~ er uses a rod at the end of which is suspended a line which ends in a hook. A number of objects having a suitable hoop or ring are arranged on a surface. The player is required to slowly move the rod so as to cause the hool; to engage the hoop or ring and then to pick up one of the items. The game tests the hand-eye 1 5coordination and the patience of the player. A shortcoming of fishing games is that the act of fishing items is relatively slow and not conducive to play by a group of players.
Various games are available wherein the player is required to throw an iLem at a target. The game of darts is typical. Here. the player is required 20to throw a dart at a target, typically hanging on the wall, and to cause the dart to hit as near as possible to the very center of the target. A shortcoming of dart games is that the dart ends up on a faraway board and needs to be retrieved.
CA 02226123 1998-01-0~
Still other games involve the throwing of an item which remains somehow attached to the player's hand and, as a result, returns to the user. A
classic example of this is a yo-yo. A shortcoming of yo-yo's is that they are not conducive to competitive or multi-player games.
It would be highly advantageous to have a game suitable for fast multi-person competition and associated apparatus wherein the player is called upon to accurately throw a device at a target objcct so as to retrieve the target object.
SUMMAR~ C)~ THF 1 NVFNT~ON
According to the present invention therc is provided a game apparatus, comprising: (a) a magnet; (b) an elastic cable connected near one of its end to the magnet, and (c) a plurality of cards attract;ve to the magnet.
Also according to the present invention, there is provided a game comprising the steps of: (a) providing a game apparatus which includes: (i) a 1 5magnet; (ii) an elastic cable connected near one of its end to the magnet; and (iii) a plurality of cards attractive to the magnet; and (b) while holding only the elastic cable, causing the magnet to proximally approach at least one of the plurality of cards so as to magnetically attract and retrieve at least one of the cards.
According to further features in preferred cmbodiments of the invention described below, the cards include a metallic paint, preferably interposed between two portions of the card.
CA 02226l23 l998-0l-05 According to still further features in the described preferred embodiments, the game fùrther includes catching the magnet with the retrieved card.
The present invention successfully addresses the shortcomings of 5presently known games and game apparatus by providing a game and apparatus which makes it possible to throw a device with the aim of magnetically attracting and retrieving a certain object.
l~RTFF DFSCRIPTION OF THF DRAWINGS
The invention is herein described, by way of example only, with 1 Oreference to the accompanying drawings, wherein:
FI(~. 1 is an overall depiction of a magnetic card pick-up game and apparatus acGording to the present invention, FIG. 2 shows an illustrative card according to the present invention;
FIG. 3 is an exploded view of several possible configuration of the 1 5card of ~igure 2.
DFSCRTPTION 0~ THF; PRF.FF.RRED EMBODIMENTS
The present invention is of a magnetic card pick-up game and apparatus which can be used to pick up cards as part of a competitive or solitary game.
~ 20 The principles and operation of a game and game apparatus according to the present invention may be better understood with reference to the drawings and the accompanying description.
CA 02226123 1998-01-0~
Referring now to the drawings, Figure 1 illuskates the overall concept. The game apparatus includes a magnet 10 which is directly or indirectly connected near one end of an elastic cable 12. Magnet 10 may be any suitable permanent magnet of proper dimensions and strength. Elastic 5cable 12 may be any cable, wire, line, thread, rope, band, and the like, (any and all of which are, for convenience, termed 'cable' in the specification and claims) provided that it has the ability to support magnct 10 and to stretch to a significant extcnt and return to its former length. Thc elasticity of elastic cable 12 should allow it to increase in length to at least 110% of its 10unstressed length, preferably it should be able to stretch to at least 150% of its unstressed length.
Preferably, magnet 10 is not connected directly to elastic cable 12 but is rather mounted in a body, most preferably. a figure 14, which is, in turn, connected to elastic cable 12, as shown in Figure 1. Most prefcrably, figurc 1514 is in the form of a face. Figure 14 serves at least two functions. First, it provides suitable weight so that ensemble of figure 14 and magnet lQ have the proper total weight for suitable play action. Second, the appearance of rlgure 14 adds aesthetic value to the game apparatus, for example, allowing the player to envision that it is the figure which is picking up the cards? as 20described below.
The game apparatus further includes a number of cards 16 which are attractive to magnet 10 and which, under certain circumstances, can be picked up by magnet 10. Cards 16 may be of virtually any shape and may have virtually any printing or m~rking on one or both of their faces (Figure 2). Pre~erably, cards 16 are substantially flat so that, when placed or thrown on a reasonably flat surface, such as a floor 18, they lie sub~t~nti~lly 5horizontal, albeit with some deviation whenever cards 16 pile on top of one another, as shown in cross-section in Figure 1.
Elastic cable 12 is preferably of suff~lcient length that a player standing up is able to throw magnet 10 (with attendant figure 14, if any) downward so as to cause magnet 10, after suitable stretching of elastic cable 1012, to impact, or come very near, cards 16 Iying on floor 18. Preferably, elastic cable 12 features a loop 20 near its top end ~~hich can be f1tted around one or more of the player's fingers prior to use. For shorter players, or for play when the surface on which cards 18 are arrayed is higher than the floor, the player may wrap a suitable portion of elastic cable 12 around his 15finger or fingers so as to effectively shorten elastic cable 12 to the proper length.
Cards 16 are rendered attractive to magnet 10 through the inclusion in cards 16 of a metal, such as iron, for example, which is attracted to magnets. The metal in question can be included in cards 16 through a 20variety of means. For example, cards 16 may include a metallic layer 30 (Figure 3), preferably interposed between an upper portion 32 and a lower portion 34 o~ card 16, possibly held together with a suitable adhesive (not CA 02226123 1998-01-0~
shown). Metallic layer 30 rnay be in the form of a solid layer, such as a foil, or in the form of a mesh of ap~ iate design.
Preferably, cards 16 include metal which is attractive to magnet 10 which is dispersed in a paint. The metallic paint can be used to paint one or 5both outside faces of card 16 (e.g., Figure 2~ or, preferably, metallic paint (depicted schematically as 30 in Figure 3) can be painted on one or both of upper portion 32 and lower portion 34 of card 16 and thc two portions are combined, with or without the use of a suitable adhesive (not shown) to form the complete card 16 (Figure 2).
To play a game using the apparatus of the prcscnt invention, the player holds on to one end of elastic cable 12, preferably by inserting one or more of his or her fingers through loop 20. A number of cards 16 are places or thrown onto a surface, such as floor 18. The player now aims and releases and/or throws magnet 10 (or the combined structure including 15magnet 10 and figure 14) downward toward cards 16. The player attempts to avoid giving magnet 10 insufficient force to reach cards 16 but not too much forcc which will result in too large an impact of magnet 10 with one or more card 16. The aim is to give magnet 10 just enou~h force to closely approach or lightly impact (referred to hereinafter as "proximally approach") 20card 16 so as to maximize the time the magnet 10 is in close proximity of card 16 which will maximize the chance of picking up, or retrieving, card 16 with magnet 10.
CA 02226123 1998-01-0~
Various rules may be applied for solitary and competitive group play.
For example, it may be a requ;rement to catch magnet 10 and the retrieved card 16 as they come up after a successful retrieval.
For group play, it may be desirable for each player to throw in a 5number of cards. The player then take turns attempting to retrieve the cards, as described above. The cards may have different point value depending on their size, shape, markings, and the like. One or more unsuccessfùl attempts at retrieval may obligate the player to throw in another card. Successfully retrieving a certain card may provide 10the player with another turn. Many other rules and game configurations may be envisioned using the basic game apparatus of the present invention.
While the invention has been described with respect to a limited number of embodiments, it will be appreciated that many variations, 1 5modifications and other applications of the invention may be made.
FIFT n AND P~ACKGROUND OF THE INVENTION
5 The present invention relates to games and game apparatus, and, more particularly, to games and associated apparatus for picking up cards from a surface vvith the help of a device without the direct use of the hands.
Various games are available wherein the user is required to pick up one or more objects Iying on a surface without directly using his or her 1 Ohands. For example, in typical 'fishing' games the pla~ er uses a rod at the end of which is suspended a line which ends in a hook. A number of objects having a suitable hoop or ring are arranged on a surface. The player is required to slowly move the rod so as to cause the hool; to engage the hoop or ring and then to pick up one of the items. The game tests the hand-eye 1 5coordination and the patience of the player. A shortcoming of fishing games is that the act of fishing items is relatively slow and not conducive to play by a group of players.
Various games are available wherein the player is required to throw an iLem at a target. The game of darts is typical. Here. the player is required 20to throw a dart at a target, typically hanging on the wall, and to cause the dart to hit as near as possible to the very center of the target. A shortcoming of dart games is that the dart ends up on a faraway board and needs to be retrieved.
CA 02226123 1998-01-0~
Still other games involve the throwing of an item which remains somehow attached to the player's hand and, as a result, returns to the user. A
classic example of this is a yo-yo. A shortcoming of yo-yo's is that they are not conducive to competitive or multi-player games.
It would be highly advantageous to have a game suitable for fast multi-person competition and associated apparatus wherein the player is called upon to accurately throw a device at a target objcct so as to retrieve the target object.
SUMMAR~ C)~ THF 1 NVFNT~ON
According to the present invention therc is provided a game apparatus, comprising: (a) a magnet; (b) an elastic cable connected near one of its end to the magnet, and (c) a plurality of cards attract;ve to the magnet.
Also according to the present invention, there is provided a game comprising the steps of: (a) providing a game apparatus which includes: (i) a 1 5magnet; (ii) an elastic cable connected near one of its end to the magnet; and (iii) a plurality of cards attractive to the magnet; and (b) while holding only the elastic cable, causing the magnet to proximally approach at least one of the plurality of cards so as to magnetically attract and retrieve at least one of the cards.
According to further features in preferred cmbodiments of the invention described below, the cards include a metallic paint, preferably interposed between two portions of the card.
CA 02226l23 l998-0l-05 According to still further features in the described preferred embodiments, the game fùrther includes catching the magnet with the retrieved card.
The present invention successfully addresses the shortcomings of 5presently known games and game apparatus by providing a game and apparatus which makes it possible to throw a device with the aim of magnetically attracting and retrieving a certain object.
l~RTFF DFSCRIPTION OF THF DRAWINGS
The invention is herein described, by way of example only, with 1 Oreference to the accompanying drawings, wherein:
FI(~. 1 is an overall depiction of a magnetic card pick-up game and apparatus acGording to the present invention, FIG. 2 shows an illustrative card according to the present invention;
FIG. 3 is an exploded view of several possible configuration of the 1 5card of ~igure 2.
DFSCRTPTION 0~ THF; PRF.FF.RRED EMBODIMENTS
The present invention is of a magnetic card pick-up game and apparatus which can be used to pick up cards as part of a competitive or solitary game.
~ 20 The principles and operation of a game and game apparatus according to the present invention may be better understood with reference to the drawings and the accompanying description.
CA 02226123 1998-01-0~
Referring now to the drawings, Figure 1 illuskates the overall concept. The game apparatus includes a magnet 10 which is directly or indirectly connected near one end of an elastic cable 12. Magnet 10 may be any suitable permanent magnet of proper dimensions and strength. Elastic 5cable 12 may be any cable, wire, line, thread, rope, band, and the like, (any and all of which are, for convenience, termed 'cable' in the specification and claims) provided that it has the ability to support magnct 10 and to stretch to a significant extcnt and return to its former length. Thc elasticity of elastic cable 12 should allow it to increase in length to at least 110% of its 10unstressed length, preferably it should be able to stretch to at least 150% of its unstressed length.
Preferably, magnet 10 is not connected directly to elastic cable 12 but is rather mounted in a body, most preferably. a figure 14, which is, in turn, connected to elastic cable 12, as shown in Figure 1. Most prefcrably, figurc 1514 is in the form of a face. Figure 14 serves at least two functions. First, it provides suitable weight so that ensemble of figure 14 and magnet lQ have the proper total weight for suitable play action. Second, the appearance of rlgure 14 adds aesthetic value to the game apparatus, for example, allowing the player to envision that it is the figure which is picking up the cards? as 20described below.
The game apparatus further includes a number of cards 16 which are attractive to magnet 10 and which, under certain circumstances, can be picked up by magnet 10. Cards 16 may be of virtually any shape and may have virtually any printing or m~rking on one or both of their faces (Figure 2). Pre~erably, cards 16 are substantially flat so that, when placed or thrown on a reasonably flat surface, such as a floor 18, they lie sub~t~nti~lly 5horizontal, albeit with some deviation whenever cards 16 pile on top of one another, as shown in cross-section in Figure 1.
Elastic cable 12 is preferably of suff~lcient length that a player standing up is able to throw magnet 10 (with attendant figure 14, if any) downward so as to cause magnet 10, after suitable stretching of elastic cable 1012, to impact, or come very near, cards 16 Iying on floor 18. Preferably, elastic cable 12 features a loop 20 near its top end ~~hich can be f1tted around one or more of the player's fingers prior to use. For shorter players, or for play when the surface on which cards 18 are arrayed is higher than the floor, the player may wrap a suitable portion of elastic cable 12 around his 15finger or fingers so as to effectively shorten elastic cable 12 to the proper length.
Cards 16 are rendered attractive to magnet 10 through the inclusion in cards 16 of a metal, such as iron, for example, which is attracted to magnets. The metal in question can be included in cards 16 through a 20variety of means. For example, cards 16 may include a metallic layer 30 (Figure 3), preferably interposed between an upper portion 32 and a lower portion 34 o~ card 16, possibly held together with a suitable adhesive (not CA 02226123 1998-01-0~
shown). Metallic layer 30 rnay be in the form of a solid layer, such as a foil, or in the form of a mesh of ap~ iate design.
Preferably, cards 16 include metal which is attractive to magnet 10 which is dispersed in a paint. The metallic paint can be used to paint one or 5both outside faces of card 16 (e.g., Figure 2~ or, preferably, metallic paint (depicted schematically as 30 in Figure 3) can be painted on one or both of upper portion 32 and lower portion 34 of card 16 and thc two portions are combined, with or without the use of a suitable adhesive (not shown) to form the complete card 16 (Figure 2).
To play a game using the apparatus of the prcscnt invention, the player holds on to one end of elastic cable 12, preferably by inserting one or more of his or her fingers through loop 20. A number of cards 16 are places or thrown onto a surface, such as floor 18. The player now aims and releases and/or throws magnet 10 (or the combined structure including 15magnet 10 and figure 14) downward toward cards 16. The player attempts to avoid giving magnet 10 insufficient force to reach cards 16 but not too much forcc which will result in too large an impact of magnet 10 with one or more card 16. The aim is to give magnet 10 just enou~h force to closely approach or lightly impact (referred to hereinafter as "proximally approach") 20card 16 so as to maximize the time the magnet 10 is in close proximity of card 16 which will maximize the chance of picking up, or retrieving, card 16 with magnet 10.
CA 02226123 1998-01-0~
Various rules may be applied for solitary and competitive group play.
For example, it may be a requ;rement to catch magnet 10 and the retrieved card 16 as they come up after a successful retrieval.
For group play, it may be desirable for each player to throw in a 5number of cards. The player then take turns attempting to retrieve the cards, as described above. The cards may have different point value depending on their size, shape, markings, and the like. One or more unsuccessfùl attempts at retrieval may obligate the player to throw in another card. Successfully retrieving a certain card may provide 10the player with another turn. Many other rules and game configurations may be envisioned using the basic game apparatus of the present invention.
While the invention has been described with respect to a limited number of embodiments, it will be appreciated that many variations, 1 5modifications and other applications of the invention may be made.
Claims (16)
1. A game apparatus, comprising:
(a) a magnet, (b) an elastic cable connected near one end to said magnet, and (c) a plurality of cards attractive to said magnet, each of said cards including a metallic layer selected from the group consisting of substantially solid and mesh.
(a) a magnet, (b) an elastic cable connected near one end to said magnet, and (c) a plurality of cards attractive to said magnet, each of said cards including a metallic layer selected from the group consisting of substantially solid and mesh.
2. The game apparatus of claim 1, wherein said magnet is connected to a figure, said figure being connected to said elastic cable.
3. The game apparatus of claim 2, wherein said figure is a face.
4. The game apparatus of claim 1, wherein said elastic cable features a loop near an opposite end.
5. A game comprising the steps of:
(a) providing a game apparatus which includes:
(i) a magnet;
(ii) an elastic cable connected near one of its end to said magnet; and (iii) a plurality of cards attractive to said magnet, each of said cards featuring a metallic layer selected from the group consisting of substantially solid and mesh; and (b) while holding only said elastic cable, causing said magnet to proximally approach at least one of said plurality of cards so as to magnetically attract and retrieve at least one of said cards.
(a) providing a game apparatus which includes:
(i) a magnet;
(ii) an elastic cable connected near one of its end to said magnet; and (iii) a plurality of cards attractive to said magnet, each of said cards featuring a metallic layer selected from the group consisting of substantially solid and mesh; and (b) while holding only said elastic cable, causing said magnet to proximally approach at least one of said plurality of cards so as to magnetically attract and retrieve at least one of said cards.
6. The game of claim 5, further comprising:
(c) catching said magnet with said retrieved card.
(c) catching said magnet with said retrieved card.
7. The game of claim 5, wherein said magnet is connected to a figure, said figure being connected to said elastic cable.
8. The game of claim 5, wherein said elastic cable features a loop near an opposing end and wherein said holding of said elastic cable is effected by inserting a finger through said loop.
9. A game apparatus, comprising:
(a) a magnet;
(b) an elastic cable connected near one end to said magnet; and (c) a plurality of cards attractive to said magnet, each of said cards featuring metallic paint for attracting said magnet.
(a) a magnet;
(b) an elastic cable connected near one end to said magnet; and (c) a plurality of cards attractive to said magnet, each of said cards featuring metallic paint for attracting said magnet.
10. The game apparatus of claim 9, wherein said magnet is connected to a figure, said figure being connected to said elastic cable.
11 . The game apparatus of claim 10, wherein said figure is a face.
12. The game apparatus of claim 9, wherein said elastic cable features a loop near an opposing end.
13. A game comprising the steps of:
(a) providing a game apparatus which includes:
(i) a magnet, (ii) an elastic cable connected near one of its end to said magnet; and (iii) a plurality of cards attractive to said magnet, each of said cards featuring a metallic paint for attracting said magnet; and (b) while holding only said elastic cable, causing said magnet to proximally approach at least one of said plurality of cards so as to magnetically attract and retrieve at least one of said cards.
(a) providing a game apparatus which includes:
(i) a magnet, (ii) an elastic cable connected near one of its end to said magnet; and (iii) a plurality of cards attractive to said magnet, each of said cards featuring a metallic paint for attracting said magnet; and (b) while holding only said elastic cable, causing said magnet to proximally approach at least one of said plurality of cards so as to magnetically attract and retrieve at least one of said cards.
14. The game of claim 13, further comprising:
(c) catching said magnet with said retrieved card.
(c) catching said magnet with said retrieved card.
15. The game of claim 13, wherein said magnet is connected to a figure, said figure being connected to said elastic cable.
16. The game of claim 13, wherein said elastic cable features a loop near an opposing end and wherein said holding of said elastic cable is effected by inserting a finger through said loop.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/677,067 | 1996-07-08 | ||
US08/677,067 US6145981A (en) | 1995-07-14 | 1996-07-09 | Color filter manufacturing method and apparatus, color filter, color filter substrate, display device, and apparatus having display device |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2226123A1 true CA2226123A1 (en) | 1998-01-15 |
Family
ID=24717179
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA 2226123 Abandoned CA2226123A1 (en) | 1996-07-08 | 1997-07-08 | Magnetic card pick-up game and apparatus |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU3651397A (en) |
CA (1) | CA2226123A1 (en) |
WO (1) | WO1998001195A2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2444033A (en) * | 2006-11-21 | 2008-05-28 | Samurai Sam Ltd | Magnetic playing pieces for a throwing game |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5566949A (en) * | 1995-04-17 | 1996-10-22 | Gorden; Don | Tethered ball game device |
-
1997
- 1997-07-08 CA CA 2226123 patent/CA2226123A1/en not_active Abandoned
- 1997-07-08 WO PCT/US1997/011709 patent/WO1998001195A2/en active Application Filing
- 1997-07-08 AU AU36513/97A patent/AU3651397A/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
AU3651397A (en) | 1998-02-02 |
WO1998001195A2 (en) | 1998-01-15 |
WO1998001195A3 (en) | 1998-03-12 |
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Legal Events
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FZDE | Dead |