WO1996025209A1 - Systeme de jeu - Google Patents

Systeme de jeu Download PDF

Info

Publication number
WO1996025209A1
WO1996025209A1 PCT/US1996/002164 US9602164W WO9625209A1 WO 1996025209 A1 WO1996025209 A1 WO 1996025209A1 US 9602164 W US9602164 W US 9602164W WO 9625209 A1 WO9625209 A1 WO 9625209A1
Authority
WO
WIPO (PCT)
Prior art keywords
computer
program
atm
chance
amount
Prior art date
Application number
PCT/US1996/002164
Other languages
English (en)
Inventor
Leslie Smiedt
Peter Kalish
Original Assignee
Tradefast 1 (Proprietary) Limited
Handelman, Joseph, H.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tradefast 1 (Proprietary) Limited, Handelman, Joseph, H. filed Critical Tradefast 1 (Proprietary) Limited
Priority to AU49266/96A priority Critical patent/AU4926696A/en
Publication of WO1996025209A1 publication Critical patent/WO1996025209A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/0014Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements

Definitions

  • THIS INVENTION relates to systems by means of which games of chance are played which benefit charitable organisations.
  • the object of the present Invention is to provide a system where administration costs are almost entirely eliminated and which makes use of computer based infra structure which is already in place.
  • a system including a computer, a plurality of terminals, means for connecting said terminals to said computer at intervals, each terminal including means for reading the information stored on a card and for
  • a system comprising a plurality of ATM's, a computer which controls operation of the ATM's, the computer having a first program which provides customers with banking facilities at the ATM and a second program which enables games of chance to be played at the ATM, said
  • the financial institution can levy a small transaction fee in the same way that it levies a fee on a banking transaction. It is also possible for the game of chance to consist of the issue by the ATM of a ticket with a lottery number thereon. Prizes can be drawn at intervals eg weekly or monthly, and the customer can be given the choice of the draw that he wishes to enter.
  • the system may comprise a series of terminals including a modem for linking the
  • the terminal by telephone line to a remote computer and means for entering a PIN and credit card details.
  • the credit card details can be entered via a card reader or through the same keyboard as the pin is entered.
  • the game is played on the modem and the credit card account debited or credit as the case may be.
  • the terminals will each have a screen on which the game is played. For persons without credit cards, the terminal could be placed under the supervision of an authorized person. The player can then pay cash for a chance to play, and his winnings can also be paid out in cash. This version is less satisfactory as it Involves the payment of wages to the authorized person.
  • the game can be played using the current form of credit card eg a non-smart card, it is possible to use a smart card. In this form losses are deducted from the smart card and winnings credited directly to it without involving the account that the owner of the smart card has at the banking institution.
  • a smart card Whilst the game can be played using the current form of credit card eg a non-smart card, it is possible to use a smart card. In this form losses are deducted from the smart card and winnings credited directly to it without involving the account that the owner of the smart card has at the banking institution.
  • the second program can be such that only one game can be played per banking transaction.
  • the second program can be such as to prevent a second game being played within a predetermined period of hours (eg 24 hours) of an earlier game.
  • a system including a computer, means for crediting to an account held by the computer sums of money wagered by persons playing games of chance through terminals connected to the computer, and means for
  • said means which calculates the odds and the amount to be paid out each time a player wins feeds the information continuously to the
  • the information pertaining to odds and amounts is downloaded onto the terminal during connection and is valid until the next connection is made.
  • a method which comprises opening an account to which money wagered by persons who play a game of chance and fail to win is credited, and automatically calculating the odds against a win, and the amount in said account which is available to be paid out, based on the amount that is standing to the credit of the account.
  • a system which comprises a plurality of ATMs and a computer which controls operation of the ATMs, the computer having a first program which provides customers with banking facilities at the ATMs, a second program which detects the rate at which bank cards are being presented to each ATM, and a third program which enables games of chance to be played at the ATMs, said programs interacting so that customers are offered the option of playing a game of chance after a banking operation has been performed provided that the second program does not detect that bank cards are being presented to the specific ATM at a rate which exceeds a predetermined rate.
  • Such a system prevents games of chance being played when the usage rate of the banking facility exceeds the predetermined rate.
  • the second program can prevent access being had to the third program if bank cards are being presented at intervals of less than, say, twenty or thirty seconds over a predetermined period of time. This indicates that the ATM is in heavy use by the bank's
  • speedpoint or point of sale machines are widely used in shops, restaurants and other retail outlets. Most speedpoint machines are not permanently connected to the bank' s computer. They are usually only connected to it once per day, eg after trading hours. At that time data
  • Such information is downloaded onto the speedpoint machine during the connection period, based on the current balance in the main account.
  • Such information can comprise the maximum amount that the speedpoint machine can pay out in the next 24 hour period, and randomly selected transactions at which payouts are to occur.
  • the machine may be programmed to pay out not more than R100 the following day. It can also be programmed to pay out on specific transactions taking place, for example, when used by the 20th, 50th and 100th customers the following day.
  • the downloaded can simply comprise the number of permitted wins in said next period of time.
  • the amount won can be calculated when the speedpoint point machine is next
  • the speedpoint machine is permanently connected to the bank's computer, as is the case with large retail chains, the machine operates more in the manner of an ATM with constant interaction between the terminal constituted by the machine and the main computer and constant updating of odds and payouts.
  • Smart Cards are now being Introduced. They are also referred to as “cash cards”. Such cards include a “chip” or integrated circuit which is capable of storing information such as customer details and the amount of credit on the card. Customers use such cards by accessing their bank accounts and transferring a credit to the card. The card can then be used to make purchases, which are debited to the card, until such time as the credit has been used up.
  • Such cards can be used, by interacting with a speedpoint machine or an ATM or the dedicated unit discussed below, to enable the customer to play the game or games that are available.
  • the amount of the wager is automatically deducted from the amount standing to the credit of the card owner on the card, and any winnings are automatically credited to the card.
  • the entire transaction is cashless.
  • a dedicated unit comprises a memory and a modem for connecting via a telephone line to the bank's computer is provided to enable persons without bank accounts and/or credit cards to take part in playing the game of chance.
  • the unit is connected at intervals, via the modem, to the
  • the computer and the computer downloads onto it the payouts and odds for the next time interval.
  • This information is stored on the unit's main memory.
  • the person playing the game selects the amount he wishes to wager and pays cash and the unit then, on the basis of the data stored in its memory, determines if the bet is a winning bet or not.
  • the person operating the unit pays out wins from the losses of previous players.
  • the unit is next connected to the computer, the amount that was wagered and lost, and is hence due from the operator, is credited to the main account and debited to the operator of the unit's account less the operator's commission. He, of course, retains the cash wagered and hence his income is said commission.
  • the odds and payouts can, with a suitable
  • calculation can be undertaken at time intervals eg every minute, every five minutes etc.
  • the bank's customer inserts his of her bank card and in conventional fashion is requested to insert the relevant PIN number. Once the card and the PIN number have been verified the user goes through a banking procedure le makes a withdrawal, makes a deposit, obtains a balance, transfers from one account to another etc. As soon as the banking procedure has been completed, the ATM user will be offered, by means of Information on the screen, the
  • the ATM will not offer the customer the chance to play a game of chance but will merely revert to the first screen so that a further banking transaction can take place.
  • the machine will revert to the first screen either automatically after a delay period or upon the customer pressing a key indicating that he or she declines.
  • a screen appears which asks the customer to select the charity that is to be beneficiary of the amount wagered. The customer is also asked to enter the amount of the wager. The amount wagered is automatically credited to the beneficiary's account and the client's account is debited. Immediately these two transactions are completed the game appears on the screen and the customer plays the game.
  • the customer will either be advised of a win or a loss.
  • the amount can either be transferred immediately from the main account to the customers account, or alternatively the customer can be advised to check his account the next day to ascertain what he has won. The ATM then reverts to the first screen so that a further banking transaction can be carried out.
  • a hand held card reading terminal is provided for reading cards which have information stored thereon. It will be assumed that the cards are credit cards. When a card is presented to the unit and read, the amount that is to be withdrawn from the card holder's account is automatically deducted and credited to the pool held by the unit.
  • the scheme's controller which will normal be a bank or other financial institution, determines the cards.
  • the bank's computer might at random choose the 10th, 50th, 100th, 200th etc persons who insert cards into the unit as winners.
  • the unit merely indicates at the time of the transaction that the person has won or lost.
  • the information on the hand held unit ie credit card numbers, amounts deducted, and the details of the winning cards, is downloaded onto the bank's computer at the end of the working day.
  • the owner of the card must obtain a statement from the bank the next day to see what the amount of the win is.
  • winning transactions for the next day are downloaded onto it. All calculations on the amount to be paid out, the amount to be paid to charity, the amount to be retained in the pool for the next day and the amount to be withdrawn for the scheme manager's expenses are calculated by the bank' s computer.
  • the hand held unit can also receive a dedicated card which is purchased for a specific monetary value.
  • the card is presented to the hand held unit and read by it.
  • the unit can be programmed to enable the amount withdrawn from the card to be selected or can withdraw the same amount every transaction.
  • the card has a number stored on it and this number forms the basis of an encrypted indication of the monetary value of the card. The card can be used until its monetary value has been reduced to zero.
  • the unit only indicates that the person has won or has lost.
  • the scheme manager through one of its outlets will provide on the following working day information on the amount won.
  • winnings are paid can take different forms. For example. In one form the amount wagered can immediately be apportioned to the beneficiary' s account and to the account from which winnings are paid. For example, 60% might be allocated to the account that pays out winnings and 40% to the
  • a terminal can be connected to a central computer, and information can be exchanged between the terminal and the computer, the system of the present

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Systèmes de jeu dans lesquels, en contrepartie d'un don versé à une organisation caritative, le donateur peut se voir proposer la possibilité de gagner un prix en espèces. La possibilité de participer peut être offerte à la fin d'une opération bancaire effectuée par l'intermédiaire d'un guichet automatique. Elle peut aussi être offerte à l'occasion d'un achat effectué à un point de vente. Dans d'autres versions, des boîtiers portatifs spécialisées sont programmés pour reconnaître les opérations gagnantes lorsqu'ils sont raccordés à un ordinateur de commande. La liste des transactions effectuées en une journée est stockée dans le boîtier, puis téléchargée sur un ordinateur central qui calcule les montants gagnés. En même temps, les opérations gagnantes sont chargées dans le boîtier pour être utilisées avant la prochaine connexion. Le descriptif prévoit l'utilisation de cartes de crédit ou de cartes spécialisées pour le boîtier portatif.
PCT/US1996/002164 1995-02-14 1996-02-14 Systeme de jeu WO1996025209A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU49266/96A AU4926696A (en) 1995-02-14 1996-02-14 System for playing games

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
ZA951184 1995-02-14
ZA95/1184 1995-02-14
ZA95/3153 1995-04-19
ZA953153 1995-04-19

Publications (1)

Publication Number Publication Date
WO1996025209A1 true WO1996025209A1 (fr) 1996-08-22

Family

ID=27142524

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1996/002164 WO1996025209A1 (fr) 1995-02-14 1996-02-14 Systeme de jeu

Country Status (3)

Country Link
AU (1) AU4926696A (fr)
IL (1) IL117135A0 (fr)
WO (1) WO1996025209A1 (fr)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000028488A1 (fr) * 1998-11-10 2000-05-18 Clephan Investments, Ltd Dispositif et procede pour la collecte automatique de dons de charite
FR2806822A1 (fr) * 2000-03-07 2001-09-28 Tokheim Corp Jeu de hasard pour postes a carburant, distributeurs automatiques de monnaie et kiosques
WO2002037345A1 (fr) * 2000-11-02 2002-05-10 Charity Bet Pty Ltd Systeme et procede d'allocation automatique de bien
GB2373361A (en) * 2001-03-15 2002-09-18 Xercom Comp Services Ltd System and method of raising monies for charity via sms
EP1437699A1 (fr) * 2003-01-08 2004-07-14 Francesco Gardin Système électronique et procédé pour effectuer des paiements bancaires
AU2009100965B4 (en) * 2009-09-22 2009-12-17 Caplot Group Pty Ltd Systems and methods for managing gaming activities
AU2009100964B4 (en) * 2009-09-22 2009-12-17 Caplot Group Pty Ltd Systems and methods for managing gaming activities
PH12017000103A1 (en) * 2016-03-30 2019-01-21 Universal Entertainment Corp Game system, server, and donation control method

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4815741A (en) * 1984-11-05 1989-03-28 Small Maynard E Automated marketing and gaming systems

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4815741A (en) * 1984-11-05 1989-03-28 Small Maynard E Automated marketing and gaming systems

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000028488A1 (fr) * 1998-11-10 2000-05-18 Clephan Investments, Ltd Dispositif et procede pour la collecte automatique de dons de charite
AU755509B2 (en) * 1998-11-10 2002-12-12 Clephan Investments, Ltd Device and method for automatically collecting charity donation
FR2806822A1 (fr) * 2000-03-07 2001-09-28 Tokheim Corp Jeu de hasard pour postes a carburant, distributeurs automatiques de monnaie et kiosques
WO2002037345A1 (fr) * 2000-11-02 2002-05-10 Charity Bet Pty Ltd Systeme et procede d'allocation automatique de bien
GB2373361A (en) * 2001-03-15 2002-09-18 Xercom Comp Services Ltd System and method of raising monies for charity via sms
EP1437699A1 (fr) * 2003-01-08 2004-07-14 Francesco Gardin Système électronique et procédé pour effectuer des paiements bancaires
AU2009100965B4 (en) * 2009-09-22 2009-12-17 Caplot Group Pty Ltd Systems and methods for managing gaming activities
AU2009100964B4 (en) * 2009-09-22 2009-12-17 Caplot Group Pty Ltd Systems and methods for managing gaming activities
PH12017000103A1 (en) * 2016-03-30 2019-01-21 Universal Entertainment Corp Game system, server, and donation control method

Also Published As

Publication number Publication date
IL117135A0 (en) 1996-06-18
AU4926696A (en) 1996-09-04

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