WO1994028480A1 - Procede et systeme de developpement multimedia interactif - Google Patents

Procede et systeme de developpement multimedia interactif Download PDF

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Publication number
WO1994028480A1
WO1994028480A1 PCT/US1994/005218 US9405218W WO9428480A1 WO 1994028480 A1 WO1994028480 A1 WO 1994028480A1 US 9405218 W US9405218 W US 9405218W WO 9428480 A1 WO9428480 A1 WO 9428480A1
Authority
WO
WIPO (PCT)
Prior art keywords
screen
callisto
screens
inspector
assets
Prior art date
Application number
PCT/US1994/005218
Other languages
English (en)
Inventor
David D. Gregory
Henry S. Flurry
Newton S. Lee
Original Assignee
Media Station, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Media Station, Inc. filed Critical Media Station, Inc.
Priority to AU70933/94A priority Critical patent/AU7093394A/en
Publication of WO1994028480A1 publication Critical patent/WO1994028480A1/fr

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Classifications

    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B27/00Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
    • G11B27/10Indexing; Addressing; Timing or synchronising; Measuring tape travel
    • G11B27/34Indicating arrangements 
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/40Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/10Text processing
    • G06F40/103Formatting, i.e. changing of presentation of documents
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B27/00Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
    • G11B27/02Editing, e.g. varying the order of information signals recorded on, or reproduced from, record carriers
    • G11B27/031Electronic editing of digitised analogue information signals, e.g. audio or video signals
    • G11B27/034Electronic editing of digitised analogue information signals, e.g. audio or video signals on discs
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B2220/00Record carriers by type
    • G11B2220/20Disc-shaped record carriers
    • G11B2220/25Disc-shaped record carriers characterised in that the disc is based on a specific recording technology
    • G11B2220/2537Optical discs
    • G11B2220/2545CDs
    • G11B2220/255CD-I, i.e. CD-interactive

Definitions

  • the present invention relates to a system and method for authoring interactive multimedia presentations, and more particularly, to a streamlined interactive multimedia authoring system and method utilizing a simplified user interface which facilitates creating, charting and testing during the authoring process.
  • multimedia computers are computers capable of combining any two or more distinct media types on one computer screen with an integrated sound system. This combination has many possible applications.
  • multimedia includes consumer products such as video games which are based upon relatively primitive animation and sound technology.
  • multimedia computers can function as a library of different media forms (such as still photos, movie clips or sound bites), making storage and retrieval of media forms significantly faster and less expensive.
  • many special effects in movies are created using a combination of animation, video and sound produced with multimedia computers.
  • multimedia and “interactive media” (also referred to by some as “interactive multimedia”) is that the former is linear and the latter is non-linear.
  • a television program is a multimedia presentation but is considered “linear” (it plays a single sequence of events from beginning to end), viewing an interactive multimedia presentation, which is non-linear, is similar to watching television except that the presentation will vary as a result of viewer interaction.
  • video game machines can be considered interactive media players since the viewer controls the media in the events on the screen. While these devices are manufactured for the limited purpose of arcade style video games, interactive media has much broader potential for delivering a variety of titles to the consumer and professional markets.
  • Interactive media players based on compact disk technology can deliver a range of programming including games, educational, entertainment, interactive travel guides, marketing and business presentations, music videos, and conventional movies.
  • games educational, entertainment, interactive travel guides, marketing and business presentations, music videos, and conventional movies.
  • CD-I Compact Disc-Interactive
  • CD-I is the latest outgrowth of compact disk technology invented by Phillips, Sony and Matsushita. It is an advancement over both CD-Audio and CD-ROM in that it allows full motion video and advanced interactive features as well as sound and text.
  • CD-Audio Compact Disc-Interactive
  • CD-ROM Compact Disc-Interactive
  • the authoring of existing CD-I tides involves the writing of long and complicated computer code and takes as long as 24 months. This often involves learning a scripting language, and in some cases editing hundreds of frames of animation.
  • the effective authoring of multimedia presentations generally required both artistic skills required to create interesting interactive presentations, and also technical skills to understand and utilize complex authoring software techniques.
  • an interactive multimedia authoring system and metfiod which streamlines the authoring process to permit its use by a wider variety of persons, particularly those without specialized training in software or engineering. Further, it would be desirable to provide a system which is easy to learn without requiring extensive training for the user. Further, it would be desirable to provide such a system which speeds up the authoring process and facilitates the implementation of creative ideas during authoring. To this end, it would be desirable to provide such a system which permits the author to easily move from screen to screen, and which makes it easy to visualize and test the product during various stages of its creation. Also it would be desirable to provide such a system which facilitates die creation of screen to screen connections and branching, and which eliminates the necessity of manually creating flow charts to chart these connections.
  • an interactive multimedia autiioring system and method which permits the arrangement of pre-existing media assets in a modifiable sequence for interactive and branching display.
  • This system includes a simulation window in which the individual screens in the multimedia presentation are developed. Also, this system includes a simplified method for adding assets to screens, creating new screens and establishing hierarchical links between a plurality of these screens developed in the simulation window. Further, this system includes a navigator for generating and displaying a graphical representation of each of the screens along with a representation of its position in the hierarchy of linked screens. These graphical representations are generated automatically while the screens and links are generated.
  • the system of the present invention greatly simplifies and speeds up the authoring process and eliminates the need for the manual creation of presentation flow charts. Furthermore, the present invention is extremely user friendly and does not require its user to have extensive training or software knowledge.
  • Figure 1 is an overall system block diagram of the Interactive Multimedia Authoring Tool (IMAT) in accordance with the present invention.
  • Figure 2 is a diagram depicting further details of the simulator window and tool panel of the Interactive Multimedia Authoring Tool shown in Figure 1.
  • Figure 3 is a diagram showing additional details of the screen navigator of the IMAT in Figure 1.
  • Figure 4 is a tool panel with exemplary icons in accordance with a preferred embodiment of the present invention.
  • Figure 5 is a diagram of an exemplary screen layout for the simulator window, screen navigator, tool panel, and inspector in accordance with a preferred embodiment of the present invention.
  • Figure 6 is a diagram of a portion of the presentation spreadsheet generated by the navigator shown in Figure 3.
  • Figure 7 is an additional portion of the hierarchy diagram created by the navigator shown in Figure 3.
  • Figure 8 is a portion of a hierarchy diagram generated by the navigator shown in Figure 3.
  • Figure 9 illustrates the effect of deleting screens in the navigator shown in Figure 3.
  • Figure 10 shows the effect of deleting branches in the hierarchy diagram created by the navigator shown in Figure 3.
  • Figure 11 shows the process of inserting screens in the hierarchy diagram created by the navigator shown in Figure 3.
  • Figure 12 is a diagram depicting further details of the inspector of the IMAT shown in Figure 1.
  • Figure 13 is a diagram of a movie inspector window in accordance with the present invention.
  • Figure 14 is an illustration of a sound inspector window.
  • Figure 15 is an illustration of a image/graphics inspector window.
  • Figure 16 is an illustration of a hot spot inspector window.
  • Figure 17 is an illustration of & timer inspector window.
  • Figure 18 is a diagram of an exemplary screen in the initial stages of the creation of a multimedia work in accordance with a preferred embodiment of the present invention.
  • Figure 19 is a diagram showing the simulator and tool panel during the process of dragging an image icon onto the simulator in accordance with a preferred embodiment of the present invention.
  • Figure 20 is a diagram showing the dropping of a hot spot onto the simulator.
  • Figure 21 is a diagram of a hot spot with sizing handles on the simulator in accordance with a preferred embodiment of the present invention.
  • Figure 22 is an example of the screen navigator depicting the first screen created utilizing the IMAT in accordance with a preferred embodiment of the present invention.
  • Figure 23 is a diagram of portions of the simulator and navigator showing the process of creating a branch from a hot spot to a screen in accordance with the present invention.
  • Figure 24 is a diagram of a color panel in accordance with the present invention.
  • Figure 25 depicts the simulator screen with hot spots created for sounds and images in accordance with a preferred embodiment of the present invention.
  • Figure 26 depicts the creation of buttons used to select sounds in accordance with the present invention.
  • Figure 27 depicts' the selection of sounds to be generated using a hot spot on the simulator in accordance with the present invention.
  • Figure 28 depicts the inspector window and the information it displays at a particular stage in the creation of a multimedia work in accordance with the present invention.
  • Figure 29 depicts a portion of the screen navigator with the multiple screen hierarchical spreadsheet displayed.
  • Figure 30 is a diagram showing additional details of the screen navigator showing the connections and branches between various screens in a chart diagram.
  • the present invention is a system and method for generating interactive multimedia works. That is, the present invention is used to generate digital information, including text, graphics, video and sound for interactive playback either over a computer network or a compact disc playback device.
  • the present invention is an authoring system and technique which provides a simple but powerful tool for assembling audio and video in an interactive environment.
  • the present invention utilizes an intuitive design that makes it possible to produce interactive media faster and more effectively than other currently available tools, thus avoiding the writing of long and complicated computer code.
  • the present invention can be utilized not only by computer progress but by persons who have appropriate artistic talents, but may lack the computer programming skills.
  • FIG 1 there is shown an overall system block diagram of the interactive multimedia authoring tool (IMAT) 10 of the present invention.
  • the IMAT system receives as input a plurality of assets 12 which may comprise sound, video, images, etc. from an external source.
  • assets 12 may be prepared, stored and organized in such a matter to facilitate their utilization in the IMAT system 10.
  • the assets 12 may be stored and managed by an asset management tool which provides ready access to the various stored assets.
  • asset management tool which may be utilized with the present invention is known as MediaStation'sold by Imagine Multimedia, Inc. of Ann Arbor, Michigan.
  • These assets are utilized in the authoring environment 14 to create the desired multimedia presentation.
  • the finished presentation may be sent to an output file 16 where it is stored or utilized by conventional multimedia hardware.
  • the multimedia presentation may be played back on dedicated "players" that attach to standard televisions, or, on a personal computer.
  • products for the consumer market comprise interactive media players which attach to standard televisions, and the professional market utilizes the playback of interactive media on computers.
  • a dedicated interactive media playback device for the consumer market is the above discussed Compact-Disc- Interactive, or CD-I.
  • the authoring environment 14 of the IMAT 10 includes a simulator window 18, a tool panel 20, a screen navigator 22 and an inspector 24.
  • the simulator window 18 is the main document window of the IMAT 10. This is where the interactive presentation is built and displayed. Its main feature is the display area, the size of which is determined by the author. The display area has the characteristics of a draw program with the ability to move graphic elements around on the screen, eg., type in text, cut, copy and paste any graphic element, draw hot spots on the screen, draw lines, squares and circles.
  • the tool panel 20 interacts with the simulator window 18 to add media and other assets to each screen.
  • the inspector 24 provides tools for manipulating the parameters of the assets such as scaling and rotation. Also the inspector is used to quickly review each screen and its contents.
  • the screen navigator 22 dynamically builds a flow chart of the presentation. This provides the author with a visual representation of all the screens and branches in the interactive presentation. The navigator also permits the author to navigate or search in a rapid manner through the application. Particular screens identified in the navigator can be quickly reviewed in the inspector or tested in the simulator. 2.
  • the Simulator and Tool Panel
  • the simulator window 18 and tool panel 20 are shown in more detail.
  • the simulator window includes controls to permit toggling between edit and play modes.
  • the edit mode the author builds and views individual screens of a presentation.
  • the play mode the author can test the functionality of the work in progress or view a completed presentation.
  • Each screen can contain a combination of sounds, images, hot spots, paths, text and/or timers.
  • Actions can only take place as a result of two types of events: (1) mouse events (user interaction) received by a hot spot tool or (2) timed events sent from the timer tool.
  • mouse events user interaction
  • timed events sent from the timer tool.
  • the simulator window in the preferred embodiment also includes an icon shelf 26 in which sound, path, and timer icons appear when they are dragged into the simulator window from the tool panel 20.
  • the tool panel 20 contains all the tools for adding media, hot spots, paths, animation and branching to the presentation. After adding an asset to the simulator, it can be inspected with the inspector 24. Different tools have different inspectors for such things as changing certain parameters, setting actions and timings, and setting transition effects such as dissolves from one screen to another. The tool panel will generally appear on the screen alongside the simulator window. The author can detach and drag the tool panel anywhere on the screen using an interface device such as a mouse. There are three types of tools: (1) media tools, (2) event tools, and (3) miscellaneous tools. The media tools all have the characteristic of being performance based. That is, they can start and stop (and in some cases they can pause).
  • media tools are always dropped into the simulator window. By default, all media tools are connected to the screen and will start automatically upon entrance to that screen.
  • the media tools include an image tool, sound tool, movie tool and text tool. These tools will be discussed in more detail below.
  • Event tools are the tools that cause action based on a mouse click or a timed event. Event tools are always dropped into the simulator window.
  • the event tools include a hot spot tool and a timer tool.
  • the miscellaneous tools include in the preferred embodiment a path tool, a script tool, a cursor tool and a screen tool.
  • Figure 2 illustrates a preferred embodiment of a screen layout for the IMAT 10 in accordance with the present invention. This screen shows simultaneously the simulator 18, navigator 22, inspector
  • a main menu 25 (which is shown with the tool selection 27 choice) and a tool menu 29 appearing to the right.
  • An open panel is a file finder which consists of a small window that appears with a list of files to permit the user to browse through the files until the desired image file is found. Once the desired file is opened, it appears in the simulator in the place that the image tool icon was dropped. The image may be moved around the simulator by clicking and dragging it. Resizing the images may be accomplished in the preferred embodiment by clicking on any one of the handles which appear around the image and dragging them. In the preferred embodiment holding down the alternate key while dragging resizes proportionately.
  • the movie tool 30 is activated by dragging it into the simulator. This brings up an open panel which permits any movie file to be opened.
  • the movie is connected to the screen and plays as soon as the current screen is entered in the play mode.
  • the default can be overridden by control-dragging from a hot spot or timer to the movie.
  • the inspector By using the inspector for the hot spot or timer, the user can set the hot spot or timer to start, pause, or stop the movie.
  • the visual location of the movie can be moved around the simulator by clicking and dragging it. Also, it can be resized by clicking on any one of the handles and dragging them.
  • the text inspector 32 is dragged into the simulator to establish a field for generating text. Doing so places the word "text" on the screen. The user can double-dash click on the word "text” and type in any words or letters desired.
  • the text can be moved around the simulator or resized in a similar manner as other tools as described above.
  • the font panel and font commands found in the format menu see main menu 25 in Figure 5
  • the desired text can be selected and the font changed to any type face and size.
  • a color panel can be opened from the colors menu (see tool menu 29 in Figure 5). If the text is selected, a color can be dragged directly from the well on the color panel and dropped over the text to change its color.
  • the sound tool 34 is dropped into the simulator to import sound files. Doing so brings up an open panel from which any sound file can then be opened. A sound icon appears in the simulator. By default, the sound will be connected to the screen and play as soon as the current screen is entered in play mode. One can override the default by control-dragging from a hot spot or timer to the sound icon. By using the inspector for the hot spot or timer, it can be set to start, pause or stop the sound. In edit mode, a sound icon appears in the lower left corner of the screen.
  • the hot spot tool 36 can be dropped into the simulator to create a button that performs actions on assets and screens based upon mouse events. In the preferred embodiment, dragging the hot spot tool into the simulator places a black rectangle up the screen.
  • a hot spot can be placed anywhere, eg., over an image or text, and is invisible in play mode. The hot spot is the interaction tool. Depending upon its settings in the inspector, the hot spot receives mouse events and sends commands to whatever it is connected to. It can branch to a new screen, start or stop some media or pause or resume some media.
  • a hot spot can be connected to several different media simultaneously (i.e., starting a sound and movie at the same time).
  • the user control -drags from the hot spot to the item it is desired to connect it to.
  • the user is provided visual confirmation that a hot spot link is being created by showing a line connecting the hot spot to the desired item.
  • the connection is selected in the connection window in the inspector and "delete" or "cut” from the edit menu is chosen.
  • the hot spots can be moved around the simulator or resized in a similar manner as the other tools. A color can be dragged directly from the well on the color panel (opened from the colors menu) and dropped over the hot spot to change its color. This is useful for making it easier to see in edit mode in the event it is the same color as the background.
  • the timer tool 38 is dropped into the simulator to perform actions on assets and screens based upon timed events. Simply dragging the timer tool into the screen will creates a timer that, by default, begins upon entry of the current screen. In edit mode, a timer icon appears in the lower right corner of the screen. Settings for the timer can be edited in the inspector as described below. A timer is capable of doing everything a hot spot can do, except it performs its commands as a result of time settings rather than mouse events received.
  • the path tool 40 is dropped into the simulator to create a route along which assets can move. When dragged into the simulator, a path icon appears in the shelf 26. To create the animation path, the user double clicks on the path icon in the simulator, clicks and draws the path on the screen.
  • the user control-drags from the graphic item to the path icon In order for the graphic item to move along the path in play mode, it must receive a start command from a hot spot or timer. To do this, the user control-drags from a hot spot or timer to the graphic that will move along the path.
  • the screen tool 42 can be dragged into a timer or hot spot in the simulator to add a new screen to a presentation. That is, by dragging the screen tool into a timer or a hot spot, a branch to a new screen is created. The new screen will show up in the navigator. To create a branch to an existing screen, the user clicks and drags a screen to which the user wants to branch from the navigator into the hot spot or timer in the simulator window. If the screen tool was dropped into a timer, the time delay before the branch occurs can be set in the inspector.
  • the draw tools 44 are basic draw tools for creating graphics within the presentation. These draw tools include conventional drawing capabilities as shown in more detail in Figure 4.
  • the script tool 45 provides a means for adding small programs to a hot spot or timer so that they can set values of variables, perform arithmetic calculations, and create conditions upon which certain actions will be performed.
  • the author could create a small script that would allow a branch to occur upon clicking a hot spot only when a variable was set to a certain value (this is known as conditional branching).
  • the cursor tool 47 allows the author to create custom cursors. The cursors can be attached to hot spots so that when the user moves the mouse into a hot spot the cursor changes.
  • the Navigator Referring now to Figure 3, further details of the screen navigator 22 are shown.
  • the main function of the screen navigator 22 is to provide the author with a visual representation of all the screens and branches in an interactive media presentation and a means for navigating through them.
  • the visualization of the structure of the application is accomplished using a row/column representation similar to a spreadsheet.
  • Each screen of the application is represented by an icon-sized snapshot and text within a cell of the hierarchy diagram.
  • the screen navigator has three primary functions: facilitating adding new screens, branching between screens, and navigating throughout the presentation.
  • the screen tool 42 in the tool panel 2 0 is dragged and dropped in the simulator window 18 to create a new screen.
  • the screen navigator 22 will appear showing the new screen 48.
  • new screen D 48 is dragged and dropped from the navigator to a hot spot in the simulator (step 50).
  • the inspector for screen A may be selected to view the parameters of the hot spot (step 52).
  • the hierarchy of the presentation is depicted by the navigator by the placement of the screens and the hierarchy diagram directional orientation of flow arrows.
  • the first screen of every presentation is in row 1 column A. Each child's screen of the first screen will be in the next row.
  • a screen labeled music in row 2 is the child of the first screen (not shown).
  • the music screen has three children of its own in row 3. Each has an arrow pointing to it from the music screen. That means the music screen must have three hot spots or timers, each one branching to one of three child screens.
  • Branches from screens are represented in three ways: (1) downward arrows that connect parent screens to child screens, (2) two way arrows that show branching from parent to child and from child to parent, and (3) a line connected to a circle containing the letter "b" as shown in Figure 7.
  • the "b” signifies that there is at least one branch from this screen to another that is non-hierarchical.
  • the names of the screens being branches to are in a field of the navigator.
  • An important feature of the IMAT 10 of the present invention is that the hierarchy diagram of the navigator is created as the presentation is built using the simulator.
  • the navigator automatically places new screens in the appropriate cells and draws the connecting arrows as new screens are added to the simulator. Every new presentation begins with a screen in A:I of the navigator.
  • the screen tool 42 from the tool panel 20 is dragged into a hot spot or timer in the parent screen in the simulator window.
  • a new screen (child) will appear in the navigator in the row below the parent screen.
  • a line with an arrow pointing from the parent to the child screen also appears.
  • a column will be added for each new child's screen of the same parent, as shown in Figure 6.
  • Branches to screens created in this fashion are said to be hierarchical, forming a kind of family tree of parent and child screens.
  • Nonhierarchical branches to existing screens are created by the user by selecting the screen it is desired to branch from in the navigator. This screen will appear in the simulator.
  • the navigator is then used to go to the screen to which it is desired, where the branch icon is dragged into a hot spot or timer in the screen in the simulator.
  • Any screen can branch to any other screen in the presentation using this method without regard to hierarchy.
  • a line with a circle containing the letter "b" appears attached to the screen being branched from as shown in Figure 7.
  • a two-way branch from a child to a parent is created in the same way as described above for creating branches to existing screens (since a parent must exist before a child). The only difference is that the branch will not appear as a line with a circle but instead as a two way arrow as shown in Figure 7.
  • Orphans are screens that have lost their parents either by having had the parent screen deleted or the branch from the parent screen deleted. An orphan can still have child screens and those child screens can have child screens. In other words it is possible, by deleting a parent or branch, to disconnect a whole segment of your presentation from the rest of the presentation, leaving no way for the user to actually branch there.
  • the navigator will draw a gray line from it to the cell that formerly contained the parent. The gray is an indication to the author that currently there is an orphan screen. All editing commands can cause orphans. As discussed below, this is actually a powerful and easy way to rearrange the hierarchy of the presentation.
  • Dragging the screen tool into a hot spot that already has a branch will create a panel to appear alerting the author that a branch exists and asking the author if he or she would like to insert a new screen. Choosing yes will cause the new screen to be inserted between the parent and existing child screen.
  • the existing child screen becomes an orphan.
  • a new screen has been inserted after music.
  • the original child screen "pop" is shifted down one row and is now an orphan. It is possible to branch to an orphan as a way of altering the hierarchy and moving screens around in the navigator.
  • the author creates a branch to an existing screen (as described above) that is an orphan, the orphan becomes the child of the screen being branched from.
  • the navigator will then redraw itself, placing the newly adopted child in the appropriate row:column along with any of its children.
  • the method for moving screens or sections containing mini screens around in the hierarchy diagram is comprised of first making them orphans, and then creating a branch to them from the desired parent.
  • Templates are screens that are shared by more than one screen in the navigator. Template screens appear in a separate window. There can be more than one template windows per presentation document. Templates are screens where all the graphics and media are "locked. " A template is created in the simulator when it was in template edit mode. Any asset put into the simulator in template edit mode will be part of the template including hot spots and sounds.
  • the template is selected in the template window. It then appears in the simulator in template edit mode.
  • the template can be edited using applicable tools from the tool panel (all others will be inactive).
  • clicking on any screen in the navigator returns the simulator to normal edit mode.
  • the author control drags from the template in the template window to a screen in the navigator.
  • An alert panel will give the author the option of connecting the template to (1) screen only, (2) screen and all children, or (3) screen and children in the same column as screen.
  • Templates can be duplicated and deleted. Duplicating a template makes a copy of the selected template and adds it to the template window with a slightly different name. It can then be edited to make it slightly different or whatever is desired. Deleting a template raises an alert panel in the event the template being deleted is connected to any screens in the navigator. Clicking OK deletes the template from the application and the template window. Contents of the navigator can be printed out on multiple sheets. If the navigator contents printout extends over multiple sheets, these sheets may be taped together. This is a useful tool frequently used by designers of interactive media in conceptualizing their product, similar to the manner in which story boards are employed by animators and film directors.
  • Navigating is accomplished as follows. Clicking on a screen in the navigator brings that screen up in the simulator. Clicking on a line/circle space non-linear branch representation jumps to that screen in the navigator and causes it to appear in the simulator. Vertical and horizontal scrollers allow the author to move to any spot in the navigator.
  • Collapse and expand commands affect how much of the hierarchy is shown.
  • the collapse command shows only its immediate children (none of their children).
  • the expand command does the opposite, showing all descendants of the selected screen.
  • the view is also saved so that, when the author reopens the file, the navigator will be in the same place as it was when the file was closed. 4.
  • the 20 has an inspector panel that provides the tools needed to customize the components of the presentation.
  • the inspector is accessed by using the mouse to click on an image in the simulator window as shown in block 58.
  • the inspector panel then displays parameters of the selected image for optional editing as shown in block 60.
  • FIG. 13 an example of a screen inspector panel is shown.
  • the screen inspector When the inspector is opened from the tools' menu, the screen inspector is always displayed regardless of whether any assets are selected. Information about the current screen occupies the top portion of the inspector panel. If no asset is selected, the lower portion of the panel reads "no graphic object selected.” If an asset is selected, its inspector panel is appended beneath the screen inspector.
  • the screen inspector includes a name field, a template field, a background color field, and an asset list. This scrollable list box lists all the assets associated with the current screen.
  • an image inspector panel is shown.
  • information about the current screen occupies the top portion of the inspector panel and information about the selected image appears in the bottom portion.
  • the image inspector includes a name field, as well as show in hide buttons to indicate whether the image should be displayed or not when the screen is opened during play mode.
  • Horizontal and vertical fields are used to specify precisely where the lower left corner of the image should be positioned on the screen. Size settings lets the user refine in images size more precisely than possible with the mouse, by adjusting a parameter such as width, height, scale, etc.
  • Figure 15 illustrates a movie inspector which includes fields such as name, and show and hide buttons to indicate whether the movie should be displayed or not when the screened is open during play mode.
  • Other parameters will define how the movie plays, independent from its startup settings, size, or location. These include settings such as number of frames in movie, start frame, loop count, loop forever, play reverse, back and forth, and frames per second.
  • location settings and size settings are provided which includes a name field, show and hide buttons, location settings, dimension settings, text color, attributes and path connection settings.
  • the sound inspector is shown which includes a number of sound parameters which is read only and displays the same rate, length, size, format and channel of this selected sound. Loop settings are used to determine how many times the selected sound should repeat.
  • a sound view is provided which contains a graphic depiction of the sound. The starting point of the sound, start percent, selected size and selected percent are also provided.
  • the continuous zoom buttons change the size of the sound view displayed in the box.
  • the selection buttons permit the playback of a sound or permit the inserting of new recordings into it from the computer's microphone. Further details of the other inspectors including, the hot spot inspector, timer inspector, path inspector and graphics inspector may be found in the appendix entitled "Callisto User Guide” which is incorporated by reference. 15. Authoring Process Example
  • the tool panel 20 appear.
  • the presentation selection 62 on the main menu 25 is selected and a new presentation from the presentation menu is selected. This will cause a blank simulator screen 18 to appear.
  • the template button 64 is clicked at the bottom of the simulator. This causes the system to enter the edit template mode.
  • the template button will turn white to indicate that a template is being edited and not an ordinary screen.
  • a template is used for graphics, sounds, and other media that are to be common to every screen in the presentation. A simple example would be a background color.
  • the "create one" button in the middle of the simulator window (not show) is clicked and the image tool 28 is dragged from the tool panel to the simulator as shown in Figure 19. This will cause an open panel file finder to appear (not shown) to allow the selection of a particular desired template.
  • the hot spot tool 36 is then dragged into the lower right comer of the simulator as shown in Figure 20. As shown in Figure 21, the sizing handles can be used to expand the hot spot to cover the entire lower right comer of the simulator.
  • the tools menu 27 in the main menu 25 is then selected and the screen navigator command 46 is then selected to cause the screen navigator to appear as shown in Figure 22.
  • the snapshot of the screen from the screen navigator is then dragged to the hot spot in the simulator and dropped into the hot spot. This creates a branch to the main screen (i.e., screen one) that will be present in all screens (since the system is in the template mode).
  • the template button is clicked again to exit template edit mode.
  • the first screen will be created with text and two hot spots.
  • One hot spot will lead to a sound samples the text, the text tool 32 is dragged into the simulator.
  • the word text appears surrounded by sizing handles to permit enlarging the text area.
  • the word "text” is double clicked and the desired text is typed over it. For example, "this is a demonstration of an interactive media presentation.”
  • the font menu may be selected to permit a particular font to be chosen for the text.
  • the text color can be selected by selecting the tool menu 27 in the main menu and clicking on the colors command to cause a color panel to appear as shown in Figure 24.
  • Future hot spots can be labeled by dragging the text tool 32 into the simulator, which causes the word text to appear surrounded by sizing handles. Double clicking the word “text” and typing the following over it "click here for sounds”, and repeating the steps and typing "click here for images", is performed next. Then the hot spot tool 36 from the tool panel is dropped over the text "click here for sounds” as well as the text "click here for images.” The screen tool 42 from the tool panel is dropped into one of the hot spots and then dropped into one of the other hot spots. The navigator will automatically display these new screens. Next, the screen in column A, row 2 of the navigator is clicked “on” and the text tool is dragged into the simulator and dropped over the hot spot. The word "text” is double clicked and
  • the text tool is dragged on top of each button and they are labeled "bell”, "click”, and “crowd.”
  • the hot spot tool is then dragged over each button to resize the hot spots to fit the buttons.
  • the sound tool 34 is dragged from the tool panel and dropped anywhere in the simulator window. This causes the open panel to come up which permits the selection of the "bell” sound from a sounds directory.
  • the user control drags from the button labeled "bell” to die sound icon in the lower left comer of the simulator shelf 26. When it connects, the sound icon is surrounded by a gray border. See Figure 27.
  • the screen in column B, row 2 of the navigator (see Figure 29) is dragged into the simulator. This causes the open panel to come up and the button image is selected from the icons directory. This step is repeated until two buttons are in the simulator. Text is placed on the button so they are labeled "flowers" and "beach.”
  • a hot spot tool is dragged and dropped over each button and they are resized to fit the buttons.
  • the screen tool 42 is then dragged and dropped onto the hot spot labeled "flowers" which creates a new screen that appears in column B, row 3 of the navigator as shown in Figure 29.
  • the image tool is then dragged from the tool panel into the simulator and the "petunias" file is selected from the images directory.
  • the timer tool is dragged from the tool panel and dropped anywhere on the simulator.
  • the snapshot of the screen in column B, row 2 of the navigator is then dragged into the timer in the simulator.
  • the tools menu 27 is selected and the inspector.
  • Clicking on the play button 68 at the bottom of the simulator will result in a delay of five seconds (as set in the timer) after which the screen should change to the screen with the flower and the beach buttons.
  • the presentation can also be tested by clicking on each of the "click here" messages as described above.
  • the resulting screen navigator shown in Figure 30, thus provides an easy to read overview of the screens just created.
  • the navigator screen includes a current field which shows the column and row of the screen currently in the simulator.
  • a children field shows the column and row of the child screens of the screen currently in the simulator.
  • the branches field shows the column and row of all the screens to which the screen currently in the simulator branches (that are not children). When a screen branches to screens that are not children, a line with a circle around "B" is displayed to indicate these branches exist. 6.
  • the IMAT 10 of the present invention is adapted to operate on the NextStep 3.0 operating system available from NeXt Computer Inc. It will be appreciated that the software code necessary to complement a system with the features of the present invention described herein can be written by computer programmers having the requisite skills. Furthermore, it should be noted that the features and teachings of the present invention can also be implemented in various forms on other operating systems besides NextStep 3.0.
  • the present invention provides an Interactive Multimedia Authoring Tool 10 which permits an author to produce interactive media applications in an intuitive, graphical environment without spending time learning complicated producing procedures or scripting languages.
  • the invention can be readily learned by those having the appropriate creative skills and does not require advanced knowledge and skills in computer programming.
  • the simulator window permits the user to see a real time simulation of the application as it is being constructed.
  • the tool panel's use of drag-drop techniques makes it easy to quickly build an interactive media application. Tedious charting of applications by hand or by draw programs is eliminated by the navigator which dynamically builds a flow chart of the application.
  • NeXT and NeXTSTEP are trademarks of NeXT Computer, Inc.
  • PANTONE is a registered trademark of Pantone, Inc. -BETA RELEASE-
  • the Sound Tool 6-20 Adding Sound, 6-20 Testing the Sound, 6-20 Connecting Sound to a Hotspot or Timer, 6-20 Using the Sound Record Panel, 6-21
  • the Movie Inspector 9-10 Name, 9-3 Startup Setting, 9-10 Parameter Setting, 9- 11 Location Setting, 9- 11 Size Settings, 9-12 Path Connection, 9-13
  • the Text Inspector 9-14 Name, 9-14 Startup Setting, 9-14 Location Setting, 9-14 Dimension Setting, 9-15 Text Color, 9-15 Attributes, 9-15 Path Connection, 9-15
  • the Hotspot Inspector 9-20 Name, 9-20 Connections, 9-20 Mouse Events, 9-21 Actions, 9-21 Edit Script, 9-22 Effects, 9-22 Effect Time, 9-22 Path Connection, 9-23
  • the Path Inspector 9-27 Name, 9-27 Path Geometry, 9-27 Path Speed, 9-28 Connections, 9-28
  • CallistoTM offers a quick and intuitive way to create high-quality interactive media presentations on your NeXTTM computer network. More importantly, Callisto lets you start creating those presentations immediately; you won't need to spend weeks or months learning complicated procedures or scripting languages. Whether you're preparing a sales presentation, a point-of- information (POI) network, or an advanced computer-based training course, Callisto gives you the power you need with the simplicity you've been waiting for.
  • POI point-of- information
  • NeXTSTEPTM 3.0 now available on 486-based PCs
  • Callisto incorporates all the advanced features of NeXTSTEPTM 3.0 (now available on 486-based PCs), allowing you to use Callisto with other standard NeXT graphics, paint, image processing, and audio applications.
  • Novell Netware® and AppleTalk® support from NeXTSTEP Callisto can even accept files from your favorite PC and Macintosh applications.
  • This guide is designed for those somewhat familiar with both the NeXTSTEP environment and with the technologies used to create the media assets (e.g., image, movie, or sound files) used in Callisto.
  • media assets e.g., image, movie, or sound files
  • This guide contains a chapter describing the basics concepts and procedures used in Callisto, a chapter about each Callisto tool, a glossary of terms, and an index.
  • the topics addressed in each chapter are described below:
  • Control-drag means to hold down the Control key while dragging the mouse.
  • Callisto is self- contained and needs no other software in order to run. It does require, however, that you have either the media assets you want to include in your presentations (for example, image files stored in .tiff or .eps format) or the means to produce them.
  • a Callisto presentation is made up of a series of screens, each of which is created in a window called the Simulator.
  • Each screen may contain one or more of these media elements: images movies text sound hotspots timers paths graphics
  • Assets can also be grouped; for example, you may want to ensure that a specific image and its accompanying text always go together. Once assets are grouped, the group behaves just like any other single asset.
  • a screen may have a template attached to it.
  • a template consists of one or more assets that you wish to be common among all or a selected group of screens. For example, templates are commonly used to assign a background color or pattern to a set of related screens. For more information about templates, see chapter 8, The Template Navigator.
  • Assets fall into two distinct types: those you can see and those you can't. Images, movies, text, graphics, and hotspots will be visible when you play a presentation, but sound, timers, and paths won't be.
  • Assets that you can see are called spatial (since they take up space on a screen), and assets that you can't see are called non- spatial.
  • spatial assets are added to a screen, they are visible in the Simulator's Display Area (the upper part of the window).
  • non-spatial assets are added to a screen, they are represented by an icon in the Icon Shelf (the lower part of the window).
  • Callisto accepts the following file formats:
  • the remaining assets are created in Callisto and do not have associated source files.
  • Hotspot and Timer tools are key to making a presentation work. Hotspots and timers send action commands to screens and their assets. In turn, action commands determine how screens and their assets function during a playing presentation.
  • Hotspots and timers share the same basic function, the only difference being that hotspots send action commands in response to a mouse event and timers send action commands after a specified amount of time has elapsed (you don't have to do anything to make the action occur).
  • Branch command is the only action command that is not sent to an asset, but is instead used to open another screen.
  • Branch command is the only action command that is not sent to an asset, but is instead used to open another screen.
  • Show, Hide, and Branch action commands can have visual effects attached with them that determine how a transition looks on the screen. By default, no visual effects are attached to an action command, however you can choose to add one of the following effects:
  • Hotspots can have different responses (i.e., send different action commands to an asset) based upon the type of mouse event that occurs within the bounds of the hotspot:
  • the hotspot is connected to a sound
  • the Main menu and all of its submenus contain all the commands you'll need to use Callisto. You can either use the mouse to select commands from a menu or, in many cases, use a command key to execute them without opening a menu.
  • the Tool Panel is used to add assets to your screens, and to add screens to your presentation. In most cases, assets are added to a screen by dragging them with the mouse from the Tool Panel into the Simulator.
  • the Screen Navigator automatically creates a graphic "outline" of your presentation as you build it, giving you a quick and easy way to see the whole presentation at a glance or to move instantly to any screen.
  • the Screen Navigator Connecting arrows show you how the screens branch to and from one another.
  • Templates are assets that you wish to be common among all or a selected group of screens (a background color or pattern, for example).
  • the Template Navigator displays all of the templates in a Callisto presentation. Use the Template Navigator to select a template to edit or to attach a template to a screen.
  • the Inspector is used to examine and make changes to a screen and the assets it contains.
  • the Inspector automatically displays the parameters and settings of the currently selected item in the Simulator. Changing the selection within the Simulator will change the contents of the Inspector.
  • the Colors panel used in most NeXTSTEP applications, is used to add color to text, hotspot, and graphic assets. Using the panel, you can use the mouse to "drag color" from the panel into an asset on a Callisto screen. You can also choose among several methods for mixing color, select PANTONE® colors, and create custom color palettes.
  • the Sound Record panel lets you add sound to a screen without an .snd file. Use the microphone on your workstation along with this panel to record, stop, playback, pause, and erase sound. Using the Sound Tool icon on the panel, you can drag the recorded sound directly into your presentation.
  • This section covers basic operations such as creating and opening presentations, adding assets, and saving and closing presentations.
  • the Tool Panel consists of two sections:
  • spatial assets images, movies, text, hotspots, and graphics
  • Non-spatial assets are represented by an icon in the Icon Shelf.
  • the Graphics palette is used to create freehand graphics in the screen or template shown in the Simulator.
  • Any spatial asset (image, movie, text, hotspot, graphic) or group can be moved using the mouse. Move the cursor over the asset, press the mouse button, and drag the asset to its new location.
  • Any spatial asset on a screen can be resized using the mouse.
  • Deleting any asset not only removes it from the screen, but also deletes its connections to other assets. For example, if you delete a path, the assets connected to that path remain on the screen but their connections to the path are severed. The same rule applies to hotspots and timers.
  • Selected assets on your screen can be cut or copied into a buffer (the "pasteboard") and then pasted into a new location on either the current screen or into another screen.
  • Hotspots and timers can be cut and pasted, but not copied.
  • the Align and Grid commands on Callisto ' s Layout menu are used to refine how your assets are positioned on the screen. These commands apply only to spatial assets appearing in the Simulator's Display Area; if an icon in the Icon Shelf is selected, the Align and Grid commands are disabled.
  • the Align command is used to align spatial assets in a variety of ways relative to their
  • the Text Baseline button applies only to a set of selected text assets. Use this button to set a common baseline for text assets regardless of their font or point size.
  • the four Distribute buttons are used to evenly distribute horizontal or venical spacing among assets based on either their center points or the gap between their edges. Three or more assets are needed to enable the Distribute buttons.
  • the Grid button is used to go directly to the Grid panel without having to select it from the Layout menu.
  • the Grid command is used to control the existence and appearance of a grid with which you can refine the alignment of size of your assets.
  • the Grid Visible box determines whether or not a grid is displayed in the Simulator's Display Area.
  • the Size to Grid and Align to Grid buttons are enabled only if the Snap to Grid box is checked. Use these buttons to adjust the size and/or alignment of selected assets based on their proximity to the grid.
  • the Align button is used to go directly to the Align panel without having to select it from the Lavout menu.
  • Assets are "layered,” meaning that each new asset added to the screen is added "on top of” any existing assets. Assets have an inherent layering order whether or not they visually overlap on the screen.. You can move assets backward and forward through the layers with the various commands in the Layout menu.
  • Groups have their own Inspector panel, and perform like any other spatial asset. Groups can be connected to a path, timer or hotspot, and can be either shown or hidden when a screen is opened in Play mode.
  • An asset's connections to paths, timers, or hotspots do not automatically carry over when it becomes part of a group. Groups need to have their own connections defined.
  • One or more assets must be selected in order to use the Lock command. Selected assets must also be spatial; paths, sounds, and timers cannot be locked.
  • Locking an asset protects it from being repositioned or altered, but does not lock its connections to other assets. For example, if locked text is connected to a path, the path can still be deleted, and with it, the text ' s connection to it.
  • Unlock command Use the Unlock command to revert your assets back to an editable state. Because individual assets can't be selected when they are locked, the Unlock command unlocks all locked assets in a screen.
  • Your presentation is automatically saved before the play-only version is generated. This prevents any unsaved changes from being included in a play-only version and then lost if the version is later resaved as editable.
  • the Windows menu also notes whether a given presentation is in Edit or Play mode, and whether changes have been made since it was last saved.
  • Printing Presentation Screens Use the Print command to print out a copy of a presentation screen. Use the three options in the Simulator Print Option group to determine what gets printed:
  • the Performance button prints your Content or Window selection in Play mode (no hotspots are visible).
  • the Format menu's Page Layout command is used to change the layout of your printed screens.
  • Width/Height the size of the paper as defined by the Units selection; if you want a paper size not available from the pop-up menu, enter the size values here.
  • Callisto's menu structure provides all the commands you'll need to build and refine your presentations.
  • the Main menu appears automatically when you open Callisto. All other submenus are opened from the Main menu.
  • Command keys are case sensitive: for example, the uppercase "V" after the Paste Under command means to press Command-Shift-V, while the lowercase “v” after the Paste command means to press Command-v, without the Shift key.
  • Info opens the Information menu, from which you can access release data for Callisto, set usage preferences, and obtain online help.
  • Presentation opens the Presentation menu used to create, save, and close Callisto presentations.
  • Edit opens the Edit menu used to cut, copy, and paste screens and assets, check the spelling of text, and add new templates.
  • Format opens the Format menu used to design how the text in a screen will look and determine the physical layout of printed screens.
  • Layout opens the Layout menu used to reposition, group, lock, and align spatial assets.
  • Windows opens the Windows menu used to reposition, resize, and select open windows.
  • Info Panel displays release information about Callisto.
  • Open brings up the Open panel used to open an existing presentation.
  • New brings up the New panel used to create a new presentation.
  • Cut removes the selected screen or asset from the Simulator or Screen Navigator and places it in a memory buffer so that you can move it from one place to another.
  • Paste inserts the contents of the memory buffer at the cursor location.
  • Paste Under is used only with the Screen Navigator, and pastes cut or copied screens as children of a selected screen.
  • Add Template adds a new template to the template Navigator.
  • Spelling opens the Spelling panel used to manage the contents of the online dictionary; if a text string is selected, use this panel to search the dictionary for similarly spelled words.
  • Check Spelling checks the online dictionary to see if it contains a word that matches the selected text. To enable this command, double-click within the text to highlight the text string(s) you want to check.
  • Font opens the Font menu. o Bold bolds the selected text.
  • ° Copy Font copies the current font type and point size for later use.
  • o Paste Font applies the currently saved font type and point size to selected text.
  • Text opens the Text menu. Text menu options are valid only for selected text assets.
  • Paste Ruler inserts the copied ruler settings.
  • Page Layout brings up the Page Layout panel used to define the physical layout of printed screens.
  • Group will group selected spatial assets.
  • Ungroup will separate assets that have been grouped.
  • Lock will cause selected(s) asset to be unselectable, and thus uneditable.
  • Unlock will unlock all locked assets on a screen.
  • Align brings up the Align panel used to align selected spatial assets.
  • Grid brings up the Grid panel used to modify grid settings in the Simulator's Display Area.
  • Tool Panel opens the Callisto Tool Panel.
  • Screen Navigator opens the Screen Navigator for the active presentation.
  • Template Navigator opens the Template Navigator for the active presentation.
  • Inspector opens the Inspector panel for the active screen and, optionally, a selected asset within it.
  • Sound Record opens the Sound Record panel used to record and play sounds from a microphone.
  • Arrange in Front moves the active window to the front of the display.
  • the Services menu is used to request the services of another application.
  • Some menu selections access standard NeXT applications (e.g., Grab, Edit, Mail), but the rest of the menu's content depends on which applications have been installed on your workstation or network.
  • the Simulator is where your Callisto application is built and tested. It has two modes: Edit and Play. Use Edit mode to create screens and templates, and add assets to them. Use Play mode to play the presentation back one screen at a time and interact with it by clicking on defined hotspots.
  • the Simulator has three main components:
  • the Display Area is the upper part of the Simulator window where spatial assets are displayed and edited. It operates much like a drawing program in that you can draw freehand graphics; add and edit text; and move, cut, copy, and paste a screen's assets. When you add assets to a screen by dragging a tool icon from the Tool Panel, you drop it inside the Display Area.
  • the Size Bar directly beneath the Display Area is used to change the screen size either horizontally, vertically, or both.
  • the current screen width and height (in pixels) is displayed in the Simulator's title bar.
  • the Edit and Play radio buttons let you alternate between Edit and Play mode. Use Edit mode to add screens and assets to a presentation, and use Play mode to test it to ensure that the presentation operates correctly.
  • the Simulator's title bar will say "Editing” when in Edit mode, and "Playing” when in Play mode.
  • the Width and Height fields allow you to change the horizontal and vertical dimensions of the screen. Using these fields, you can set the exact size (in pixels)of the
  • Resizing a screen does not resize the assets contained within it. In addition, resizing adjusts screen size from the top and right only. If you make a screen smaller, assets at the very top and right of a screen may shift out of view; if you make a screen larger, extra space appears at the top and right.
  • a template consists of one or more assets that may be shared among screens. Templates may consist of images, hotspots, timers, sounds, or any asset that you want several screens to have in common. Any asset you put into the Display Area while in Edit Template mode becomes part of the template, and will appear as an unselectable asset while in Edit mode for the screen.
  • the Icon Shelf appears at the bottom on the window, and displays icons representing the non-spatial assets (sounds, timers, and paths) in a screen. To make connections between spatial and non-spatial assets, drag the mouse between the assets in the Display Area and those in the Icon Shelf.
  • Each row of the Icon Shelf holds ten icons; if you add more than that, scroll bars appear so that you can scroll through the shelf. Or, you can use the size bars at the bottom of the Simulator window to increase the size of the Icon Shelf.
  • Notched icons represent assets that are part of the screen's template. These kinds of assets can only be modified in Edit Template mode.
  • a notched icon indicates an asset that is part of a template
  • Callisto Tool Panel Use the Callisto Tool Panel to add assets and screens to your presentation. Callisto offers the following tools:
  • Hotspots and timers are used to control the display of the other assets; in other words, they make your presentation run. Hotspots perform actions (such as branching to a new screen) when a user clicks on them; timers perform the same actions actions based upon how much time has elapsed.
  • Image files may be in either .tiff or .eps format.
  • the Image Inspector displays detailed information about a selected image. Use the Image Inspector to:
  • Movies may be in either .mw or .anim format.
  • a movie begins to play as soon as the screen opens in Play mode. You can change that default by changing the settings in the movie's Inspector panel and then connecting the movie to a hotspot or timer. See Connecting a Movie to a Hotspot or Timer for details.
  • Movies can also be dragged into the Display Area from the NeXT File Viewer.
  • the folder can now be added to your screen the same way as with any other movie: either drag the folder from the NeXT File Viewer into the Simulator's Display Area, or drag-drop the movie icon from the Tool Panel into the Display Area and select the folder you just created from the Open panel.
  • the movie is played, Callisto cycles through the images in the order they were placed in the folder.
  • the Movie Inspector provides detailed information about a selected movie. With the Movie Inspector you can:
  • Text from other applications can be added to a Callisto screen only if the text is saved in TIFF or EPS format and included as an image asset.
  • Paste Font applies the previously copied font type and point size to selected text.
  • Font and Text menu commands affect only the text comprising a single asset; they are not used to align multiple text assets with one another. Aligning multiple assets (regardless of type) is accomplished using the Layout menu's Align command.
  • Sizing the text field does not change the size of the text itself, but only the amount of space surrounding it.
  • a text asset's font and point size are changed only by using the options on the Format menu's Font panel.
  • the Spelling command opens the Spelling panel used to manage the contents of one or more online dictionaries. Initially, the Spelling panel manages the online dictionary provided by NeXT. If you've installed other dictionaries, you can use this panel to manage them as well.
  • Text doesn't have to be selected to open the Spelling panel, but if it is (in other words, if you've double-clicked on a text
  • Dictionary menu this button opens a menu of all installed online dictionaries from which you can make a selection.
  • Forget use this button to delete a word you've previously added to a dictionary.
  • Entry Field if no text is selected, you can use this field to type in a word whose spelling you want to query, and then click Guess.
  • List Box lists words similar to the selected word. If one of them is the word you want, either select it from the list and click Correct or double-click it on the list.
  • Find Next locates the next misspelled word in the selection.
  • the Check Spelling command checks the online dictionary to see if it contains a word that matches selected text. This command does not open the Spelling panel. To enable this command, double-click within the text to highlight the text string(s) you want to check.
  • Text is commonly used to label hotspots, since the hotspot' s border isn't displayed when a screen is in Play mode. Placing text over a hotspot (the words "click here," for example) is one way of telling the user where to click to initiate some other action.
  • Hotspot Connecting Text to a Hotspot or Timer Connect a timer or hotspot to your text if you want it to appear or disappear only after a certain amount of time has elapsed or when a hotspotdetects a given mouse event. For example, you could create a screen with two text assets: a question and an answer. Using a hotspot, you could set the answer to be hidden
  • the answer could appear automatically after a given amount of time had elapsed.
  • a sound will occur automatically when a screen is opened. Connect sound to a hotspot or timer if you want it to start only after a certain amount of time has elapsed or when a hotspot detects a given mouse event.
  • the Sound Inspector displays detailed information about the sound file, such as how long it plays and how many times it repeats (loops).
  • the panel also contains a graphic representation of the sound so that you can cut and paste sound segments. Use the Sound Inspector to:
  • Hotspot tool to add interactive capability to your media presentation.
  • an action command is sent to whatever assets the hotspot is connected to.
  • the hotspot may direct the presentation to branch to a new screen; start, stop, pause or resume sound; show or hide an image; and even activate another hotspot.
  • a hotspot may be connected to multiple assets, allowing it to send more than one action command at the same time (starting a movie and soundtrack together, for instance).
  • a hotspot performs the same functions as a timer, the only exception being that it performs them as a result of mouse events rather than elapsed time.
  • the Screen is not considered a media asset.
  • Branch command is somewhat unique in that it indicates a branch to another screen.
  • Hotspot Tool icon To add a hotspot, drag the Hotspot Tool icon from the Tool Panel and drop it on the screen where you want the hotspot to be.
  • the hotspot can overlap other assets (you can place a hotspot over an image or a text string, for example).
  • a thick line will outline the hotspot while the Simulator is in Edit mode, but will be invisible in Play mode.
  • Hotspots can be connected to all types of assets:
  • One hotspot can be connected to several different assets; for example, you can connect a hotspot to both a movie and sound to start them at the same time when the presentation is played.
  • the same hotspot has two connections to the same sound.
  • the sound begins playing when the screen opens. The first time you press the left button, the sound pauses, the sound resumes when you release it.
  • Timers with multiple connections to the same asset work much the same way, except that instead of each action happening after a given number of mouse clicks, each action occurs after a a predetermined amount of time.
  • the hotspot will be temporarily bordered in grey to show you that the connection is being made.
  • the Branch action command is automatically assigned to the connection between the hotspot and the screen.
  • Hotspot Inspector When a hotspot is used to display or hide an asset or a screen (in other words, when it has a Show, Hide, or Branch action assigned to it), you can use the Hotspot Inspector to select from a variety of visual effects:
  • the screen When the screen is opened in Play mode (in other words, when the hotspot detects a mouse event and its associated Branch action occurs), the screen will open using the visual effect you selected, and the transition will occur in the amount of time you specified.
  • the Hotspot Inspector displays precisely what happens when a hotspot detects a given mouse event, and lets you change which
  • Hotspot Inspector to:
  • Timer Tool Use the Timer Tool to add timed events to your presentation. For example, you may choose to branch from one screen to another after a specified number of seconds, or time-delay the appearance of
  • a timer performs the same functions as a hotspot, the only exception being that it performs them as a result of elapsed time rather than mouse events.
  • a timer starts the moment a screen is opened in Play mode.
  • use the Time field in the Timer Inspector to enter the amount of time it takes before the timer's associated action command is sent to whatever asset it is linked to.
  • the Screen is not considered a media asset.
  • Branch command is somewhat unique in that it indicates a branch to another screen.
  • Timer Tool icon To add a timer, drag the Timer Tool icon from the Tool Panel and drop it into the Simulator's Display Area. A timer icon appears in the Icon Shelf.
  • Timers can be connected to all types of assets:
  • One timer can be connected to several different assets; for example, you can connect a timer to both a movie and sound to start them at the same time when the presentation is played.
  • the same timer has three unique connections to the same sound.
  • the sound begins playing when the screen opens.
  • the first timer then instructs the sound to pause after 5 seconds, the second timer resumes the sound after ten seconds, and the third timer stops the sound entirely.
  • Hotspots with multiple connections to the same asset work much the same way, except that instead of each action happening after a predetermined amount of time, each action occurs after a given mouse event.
  • the timer will be temporarily bordered in grey to show you that the connection is being made.
  • the Branch action command is automatically assigned to the timer.
  • Timer Actions with Visual Effects When a timer is used to display or hide an asset or a screen (in other words, when it has a Show, Hide, or Branch action assigned to it), you can use the Timer Inspector to select from a variety of visual effects:
  • the timer begins counting down as soon as the screen opens in Play mode. This default can be changed using the Time field in the Timer Inspector panel.
  • the Timer Inspector is used to edit time settings for a timer. Use the Timer Inspector to:

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Health & Medical Sciences (AREA)
  • Artificial Intelligence (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • Processing Or Creating Images (AREA)
  • Digital Computer Display Output (AREA)

Abstract

Système et procédé de création de présentations multimédia interactives (14). Il s'agit d'un système de création rationalisé comprenant l'utilisation d'une interface d'utilisateur simplifiée qui rend plus aisées la production (20), la création de graphismes (20) et la mise à l'essai (24) de présentations multimédia interactives (14) au cours du procédé de création. Le système comprend l'utilisation d'un modèle intuitif (10) qui permet de produire des supports interactifs (16) plus rapidement et plus efficacement que les systèmes courants. Le système permet de créer et d'agencer de nouveaux attributs avantageux (12) des supports, ou des attributs préexistants de ces derniers en une séquence modifiable destinée à l'affichage interactif et à ramifications. Il comprend l'utilisation d'une fenêtre de simulation (18) dans laquelle des écrans individuels dans une présentation multimédia sont développés. Un procédé simplifié permettant d'établir des liaisons hiérarchiques entre ces écrans est également décrit. Un dispositif de navigation (22) génère et affiche automatiquement une représentation graphique de chaque écran en même temps qu'une représentation de sa position dans la hiérarchie d'écrans reliés tandis que les écrans et les liaisons sont générées. Ceci permet d'éviter la création manuelle d'organigrammes de présentation. En conséquence, la présente invention est extrêmement conviviale et ne requiert pas de connaissances étendues en matière de programmation de la part de l'utilisateur.
PCT/US1994/005218 1993-05-24 1994-05-11 Procede et systeme de developpement multimedia interactif WO1994028480A1 (fr)

Priority Applications (1)

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AU70933/94A AU7093394A (en) 1993-05-24 1994-05-11 Interactive multimedia development system and method

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US6746593A 1993-05-24 1993-05-24
US08/067,465 1993-05-24

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AU (1) AU7093394A (fr)
WO (1) WO1994028480A1 (fr)

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FR2738368A1 (fr) * 1995-09-01 1997-03-07 Finance Christian Procede et systeme de conception et de production de catalogues electroniques personnalises
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GB2309805A (en) * 1996-01-31 1997-08-06 Mitsubishi Electric Corp A support system for creating multimedia contents
WO1998002823A2 (fr) * 1996-07-12 1998-01-22 Sofmap Future Design Co., Ltd. Modules de programmation et fichiers parametriques dans un reseau
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WO1996015505A3 (fr) * 1994-11-08 1996-09-26 Vermeer Tech Inc Outil de developpement de services en ligne a fonctions d'etablissement de taxation
WO1996015505A2 (fr) * 1994-11-08 1996-05-23 Vermeer Technologies, Inc. Outil de developpement de services en ligne a fonctions d'etablissement de taxation
DE19504306A1 (de) * 1995-02-09 1996-08-14 Juergen Beier Verfahren zum Steuern der Darbietungs- bzw. Übertragungsfolge von abgespeicherten und/oder live übertragenen Informations- bzw. Bildsequenzen
US6173391B1 (en) 1995-04-07 2001-01-09 Sofmap Future Design Co., Ltd. Bossless architecture and digital cell technology for computer programs
WO1996031823A1 (fr) * 1995-04-07 1996-10-10 Sofmap Future Design Co., Ltd. Systeme et procede de traitement de donnees, et architecture de programme informatique
KR100445523B1 (ko) * 1995-04-07 2006-02-28 드림 테크놀로지즈 가부시키가이샤 데이터처리시스템및방법
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FR2738368A1 (fr) * 1995-09-01 1997-03-07 Finance Christian Procede et systeme de conception et de production de catalogues electroniques personnalises
WO1997026608A1 (fr) * 1996-01-18 1997-07-24 Vicom Multimedia Inc. Systeme de mediatisation et de publication pour des applications ordinateur multimedias interactives
GB2309805B (en) * 1996-01-31 1998-03-04 Mitsubishi Electric Corp A support system for creating multimedia contents
GB2309805A (en) * 1996-01-31 1997-08-06 Mitsubishi Electric Corp A support system for creating multimedia contents
WO1998002823A2 (fr) * 1996-07-12 1998-01-22 Sofmap Future Design Co., Ltd. Modules de programmation et fichiers parametriques dans un reseau
US6031527A (en) * 1996-07-12 2000-02-29 Sofmap Future Design, Inc. Methods and systems for developing computer applications
WO1998002823A3 (fr) * 1996-07-12 1998-10-08 Sofmap Future Design Co Ltd Modules de programmation et fichiers parametriques dans un reseau
US5974469A (en) * 1996-07-12 1999-10-26 Sofmap Future Design, Inc. System for managing communication between program modules
US5877761A (en) * 1996-07-12 1999-03-02 Sofmap Future Design, Inc. Method for smooth scrolling of text using window
WO1998004983A1 (fr) * 1996-07-29 1998-02-05 Rae Technology, Inc. Editeur de structures hierarchisees pour sites du web
US5911145A (en) * 1996-07-29 1999-06-08 Rae Technology, Inc. Hierarchical structure editor for web sites
US5845299A (en) * 1996-07-29 1998-12-01 Rae Technology Llc Draw-based editor for web pages
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US6928610B2 (en) 1996-09-09 2005-08-09 Microsoft Corporation Automatic layout of content in a design for a medium
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