WO1984000865A1 - Apparatus and methods for providing three-dimensional images for photography - Google Patents

Apparatus and methods for providing three-dimensional images for photography Download PDF

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Publication number
WO1984000865A1
WO1984000865A1 PCT/US1982/001142 US8201142W WO8400865A1 WO 1984000865 A1 WO1984000865 A1 WO 1984000865A1 US 8201142 W US8201142 W US 8201142W WO 8400865 A1 WO8400865 A1 WO 8400865A1
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WO
WIPO (PCT)
Prior art keywords
origin
images
points
rate
another
Prior art date
Application number
PCT/US1982/001142
Other languages
French (fr)
Inventor
Leconte Cathey
Edwin R Jones Jr
A Porter Mclaurin
Original Assignee
Cjm Associates
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cjm Associates filed Critical Cjm Associates
Priority to AU89553/82A priority Critical patent/AU8955382A/en
Priority to EP19820902939 priority patent/EP0116541A4/en
Priority to PCT/US1982/001142 priority patent/WO1984000865A1/en
Publication of WO1984000865A1 publication Critical patent/WO1984000865A1/en

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Classifications

    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B35/00Stereoscopic photography
    • G03B35/16Stereoscopic photography by sequential viewing

Definitions

  • the present invention relates to apparatus and methods pertaining to the three-dimensional display systems.
  • Stereoscopic films are known. Such films may comprise a double row of left and right images, or a single row of alter nate left and right images which have been photographed from horizontally aligned left and right points of origin.
  • Prior art three-dimensional systems typically operate upon the principle that left and right eye images must remain separated in order to create a stereoscopic effect.
  • These "binocular" systems there fore employ red and green colored glasses, mechanical viewers, or polarized filters in order to assure that only the left eye images reach the left eye and the right eye images reach the right eye.
  • results from such systems can be spectacu lar, the need for extraneous viewing equipment has led to the commercial demise of all such systems.
  • none of these systems is capable of displaying a three-dimensional illu ⁇ sion using simply a standard 24 frame per second movie projector or using a standard home television receiver.
  • an object of the subject invention is to provide a display system which exhibits a three-dimensional illu ⁇ sion using a standard, unmodified 24 frame per second movie pro- jector as a means for display.
  • Another object of the subject invention is to provide a display system which exhibits a three-dimensional illusion using a standard, unmodified home television receiver as a means for display.
  • Another object of the present invention is to provide a display system which exhibits a three-dimensional illusion in which a representation of the images to be displayed is recorded on a standard single strip of photographic film.
  • a still further object of the subject invention is to provide a display system which exhibits a three-dimensional illu ⁇ sion in which a representation of the images to be displayed is recorded on a standard video tape.
  • Another object of the present invention is to provide a display system which exhibits a three-dimensional illusion in which the images to be displayed are either created and/or stored in the memory bank of a computer of the type employed in video games which are today becoming commercially popular.
  • GM illusion of a subject comprises the step of sequentially displaying on a viewing surface images of the sub ⁇ ject as viewed alternatively first from one point of origin and then, time displaced, from another point of origin at a rate within a range of 4 to 30 changes between points of origin per second, with the points of origin being vertically displaced from one another.
  • the above-mentioned range is between 6 and 15 changes per second, and most preferably about 8 changes per second.
  • the images may be recorded on a single film strip for display at the rate of 24 images per second. In such a case, to achieve the preferred 8 changes per second, 3 images from the first point of origin are followed by 3 images from the second point of origin, and so on.
  • a rate as high as 24 changes per second can be achieved by alternately placing images from the first and second points of origin, and rates as slow as 4 changes per second may be achieved by placing 6 images from one point of origin followed by 6 images from the point of origin, and dis ⁇ playing the film at the standard film speed of 24 frames per second in a standard, unmodified projector.
  • the points of origin are vertically aligned with respect to one another and the points of origin are displaced from another a distance less than the standard 65mm interocular distance of human eyes.
  • the points of origin are preferably displaced from one another at a distance on the order of 10 to 15mm.
  • a still further aspect of the invention contemplates a method using two slide projectors for producing three-dimensional illusions from slides. This method comprises the steps of: obtaining first and second slides of ⁇ the subject, the first slide
  • OMP representing a view of the subject from- one point of origin and the second slide representing a view of the subject from another point of origin, the points of origin being vertically displaced from one another; and alternately displaying the slides at a rate within a range of 4 to 30 changes per second between the first and second slides.
  • the rate of change is between 6 and 15 changes per second, and most preferably about 8 changes per second.
  • the first slide be dis ⁇ played from a first projector and the second slide be displayed from a second projector, with the step of displaying being achie ⁇ ved by alternately activating light sources of the first and second projectors.
  • FIG. 1 is a block diagram of a system incorporating the features of the subject invention
  • Fig. 2 illustrates the position of two video cameras in accordance with a preferred embodiment of the invention
  • Fig. 3 illustrates a side view of the camera position shown in Fig. 2;
  • Fig. 4 illustrates a front view of the camera position illustrated in Fig. 2;
  • FIG. 5 illustrates a particular mechanism for achieving the camera position illustrated in Figs. 2-4;
  • Fig. 6 is a perspective view of the platform illus ⁇ trated in Fig. 5;
  • Fig. 7 illustrates a bracket shown in Figs. 5 and 6;
  • Fig. 8 is a block diagram of a dual video camera system incorporating the features of the subject invention;
  • Fig. 9 is a block diagram of a computer incorporating the features of the subject invention;
  • FIG. 10A-10E diagrammatically illustrate images arranged on photographic film in accordance with the present invention
  • Fig. 11 illustrates a lens arrangement for achieving on photographic film the image orientations shown in Figs. 10A-10E;
  • Fig. 12 illustrates the utilization of two projectors to achieve a three-dimensional illusion in accordance with the , 5 teachings in the present invention.
  • Fig. 13 illustrates an alternative projector position ⁇ ing to that shown in Fig. 12. Detailed Description
  • the subject invention comprises methods and apparatus 10 for presenting images which are perceived by the viewer to be three-dimensional when viewed with the unaided eye.
  • the viewing mechanisms can include slides, photographic film, and/or televi ⁇ sion.
  • Television can be used to transmit the images produced by the slides or film, or to originate directly three-dimensional 15 images.
  • the images may be generated by a computer and/or stored in a computer memory and generated by television techniques on a video screen used in connection with display devices such as video games.
  • images of a 20 subject as viewed alternatively first from one point of origin and then, time displaced, from another point of origin at a rate within a range of 4 to 30 changes between points of origin per second are displayed on a viewing mechanism.
  • a viewing mechanism For example, in Fig. 1 there is illustrated a first video camera 10, a second 25 video camera 12, a switching network 14, a control oscillator 16, and a television monitor 18.
  • the output of cameras 10 and 12 is selectively coupled by switching network 14 to monitor 18, with monitor 18 displaying the image viewed by that camera 10 or 12 which is, at the moment under consideration, connected by switch- 30 ing network 14 to the input of monitor 18.
  • the frequency of operation of switching network 14 is governed by the output of control oscillator 16.
  • cameras 10 and 12 are both directed at a subject 20.
  • Camera 10 views subject 20 from a point of ori- 35 gin 22 which, for purposes of this invention, is generally and broadly defined as the optical axis of the input lens of camera 10.
  • Camera 12 views subject 20 from another, different, point of origin 24 defined by the optical axis of the input lens of camera
  • monitor 18 displays images of subject 20 as viewed alternately first from one point of origin 22 and then, time dis- placed, from another, different, point of origin 24.
  • the rate of changes appearing at monitor 18 between point of origin 22 and point of origin 24 is governed by opera ⁇ tion of control oscillator 16.
  • this rate of change is within a range of 4 to 30 changes between points of origin per second.
  • this rate of change is between 6 and 15 changes per second, and most preferably this rate of change is about 8 changes per second.
  • switching network 14 when operating at a rate of 8 changes per second, every 0.125 seconds switching network 14 operates to switch oni- tor 18 from one to the other of cameras 10 and 12.
  • an out ⁇ put control signal from control oscillator 16 having a frequency of 8 cycles per second may ideally be employed to- govern opera ⁇ tion of switching network 14.
  • a stereoscopic effect is achieved by simply operating the system of Fig. 1 at a rate within a range of 4 to 30 changes between points of origin per second
  • the operation of Fig. 1 is substantially enhanced by vertically displacing the points of origin of cameras 10 and 12 with respect to one another.
  • the vertical displacement takes the form of a vertical alignment of one point of origin directly over the other, without any horizontal displacement therebetween.
  • Fur ⁇ thermore although stereoscopic effect is increased by maximizing the distance between the points of origin of cameras 10 and 12,
  • OMF ore precise registration of the images produced by cameras 10 and 12 is achieved by displacing the points of origin of cameras 10 and 12 from one another at a distance less than the normal interocular distance of a human being, namely less than approxi- ⁇ 5 matel 65 millimeters. Most preferably the distance between the points of origin is chosen to be within the range of 10 to 15 millimeters.
  • the vertical displacement of the points of origin can be achieved in accordance with the arrangement illustrated in 10 Figs. 2, 3, and 4 wherein cameras 10 and 12 are shown arranged side-by-side with optical axis 22 and 24 of cameras 10 and 12, respectively, substantially parallel to one another and separated a distance 26 which is less than 65 millimeters, and preferably on the order of 10 to 15 millimeters.
  • Camera 10 is aligned to 1.5 receive optical images reflected from a one hundred percent reflecting mirror 28, while camera 12 is aligned to receive video images through a two-way mirror 30.
  • the surfaces of mirrors 28 and 30 are positioned parallel to one another and at a 45 degree angle to the optical axes 22 and 24 of cameras 10 and 12. How- 20 ever, as is best shown in Figs.
  • optical axis 22 is loca ⁇ ted at a distance 32 above optical axis 24. Accordingly, the optical axes of cameras 10 and 12 effectively lie in the same vertical plane, but lie in horizontal planes vertically separated from one another a distance 32. Preferably this separation dis- 25 tance is less than 65 millimeters and most preferably is within the range of 10 to 15 millimeters.
  • Tripod head 34 includes first plate 36, second plate 38, and third plate 40.
  • Camera 12 is anchored directly to first plate 36.
  • Second plate 38 is spring loaded onto first plate 36 and held in position by thumb screws 42.
  • Plate 38 can be moved ver ⁇ tically with respect to plate 36 by operation of thumb screws 42.
  • Plate 38 can also be tilted about an axis along the optical axis of camera 10 and/or about a horizontal axis perpendicular to optical axis 26 of camera 10.
  • Third plate 40 is mounted by center located swivel pin 44 to second plate 38 and moves against the operation of spring loaded thumb screws 46.
  • thumb screws 46 each include a right angle bracket 48, a screw 50 and a spring 52.
  • One leg of each bracket 48 is attached to second plate 38, and the second leg of each bracket 48 includes an opening to receive screw 50.
  • Spring 52 is located between the second leg of each bracket 48 and a side wall 54 of third plate 40. Accordingly, the adjustment of screws 50 in brackets 46 pro ⁇ vide for controlled motion of plate 40 about a vertical axis con ⁇ centric with the axis of swivel pin 44.
  • FIG. 8 The schematic block diagram of Fig. 8 shows one illus ⁇ trative example of an electronic circuit suitable for use in con- nection with the subject invention.
  • the video output of cameras 10 and 12 is coupled to the input of amplifiers 50.and 52, respectively.
  • the output of amplifiers 50 and 52 is coupled to a common output terminal 54.
  • Amplifiers 50 and 52 each have enable terminals 56 and 58, respectively.
  • the Ql output of a flip-flop 60 is coupled to enable terminal 56 of amplifier 50 whereas the inverse output Q- of flip-flop 60 is coupled to enable terminal 58 of amplifier 52.
  • the ver ⁇ tical alignment of the video input for cameras 10 and 12 is achieved, for example, by using the apparatus illustrated in Figs. 2-7, or apparatus optically similar thereto, to provide to camera 10 the image of the subject 20 (Fig. 1) as viewed from one point of origin and for providing to the camera 12 the image of subject 20 as viewed from another point of origin.
  • Output terminal 54 may, for example, be cou ⁇ pled to the input of monitor 18 (Fig. 1) so that monitor 18 pro ⁇ vides a display mechanism for converting the output signals from cameras 10 and 12 at terminal 54 into a visual display.
  • optical elements such as mirrors are illus- trated as being utilized in the arrangement shown in Figs. 2-4, it is to be understood that a lens system, a prism system, or any equivalent optical arrangement is to be deemed equivalent to the specific mirror system illustrated.
  • the cameras employed are small enough, it is possible that the lenses may be set at the appropriate optical interrelationship with respect to one another, without any intervening apparatus other than the lenses of the cameras themselves.
  • the lenses of the cameras themselves are, in such instances, the means for providing the first camera with the. image of the subject as viewed from one point of origin and the second camera with the image of the sub ⁇ ject as viewed from another point of origin.
  • Each camera 10 and 12 is supplied a synchronizing sig ⁇ nal. Usually these signals are identical, but special effects can be generated if these signals are adjusted for different times relative to each other.
  • a synchronizing sig ⁇ nal When using equal and normal syn ⁇ chronization pulses of 60 hertz to give a 30 hertz total framing rate, since the interlacing of two half frames is required to give a full frame, using every other synchronizing pulse to oper ⁇ ate flip-flop 60 would result in whole pictures from cameras 10 and 12 being interlaced alternatively at output terminal 54.
  • the number of synchronizing pulses transmitted between each input pulse to flip-flop 60 thereby determines the rate of change of points of origin available at output terminal 54.
  • the number of synchronizing pulses transmitted between each input pulse to flip-flop 60 need not be the same. This can result in the number of full frames from each camera not being equal. This can also generate special effects. However, typi ⁇ cally, an equal number of frames from each of cameras 10 and 12 is chosen to be delivered to output terminal 54 between input pulses to flip-flop 60.
  • the pattern followed preferably is N full frames from camera 10 then N full frames from camera 12.
  • the mixed output is thus a series of video signals for pictures alternately from camera 10 and camera 12. These signals are then transmitted just like any ordinary single camera video signal.
  • the camera fields of view are adjusted so as to place the images in registry at some plane in the field of view of the cameras. This necessitates adjustment of the cameras so that the parallax seen on a viewing television screen is zero at some dis ⁇ tance from the cameras. Adjustment of the cameras can easily be made while viewing the resultant images on the television. The correct adjustment is sensed when there is no motion of objects between images recorded by camera 10 and camera 12 at the desired distance. The mind of the viewer will then sense a depth to the composite camera 10 and 12 views.
  • the preferred adjustment of the circuit of Fig. 8 is to select two full frames of each camera 10 and 12 prior to switch ⁇ ing of flip-flop 60.
  • the resulting frame switching is thus 15 hertz between cameras 10 and 12.
  • Viewing the composite picture for single frames at a rate of 30 hertz is the extreme upper limit, and in fact under some circumstances appears too fast for best impression of depth.
  • the viewing of three frames of pic ⁇ tures from each camera at a rate of change of 10 hertz has been -observed as being as satisfactory as the utilization of two frames from each camera 10 and 12 prior to change-over.
  • Increasing the number of frames to four prior to a change results in a 7.5 hertz rate which also has been observed to provide com ⁇ fortable three-dimensional viewing.
  • a scan rate of sub-multiples of 60 hertz is dictated by the standardization of commercial television under 60 hertz line frequency in the United States. If a closed circuit system is used independently of the commercial television system, such as in a computerized video game, then any frequency in the range from about 4 to 30 hertz, and most preferably in the range of 6 to 15 hertz for the operation of flip-flop 60 will be satisfac ⁇ tory. Furtherraore, it is to be understood that the principles of the present invention may be achieved in connection with a television display mechanism, without the use of video cameras. For example, visual computer games which are well-known today s 5 include a cathode ray tube monitor 70 as shown in Fig.
  • Microprocessor 72 retrieves stored display data from a memory such as ROM 74, and causes an image represented by the stored data to appear on the 10 display screen of monitor 70.
  • the operation of microprocessor 72 is controlled by a clocking mechanism 76.
  • the resultant images portray a flat two-dimensional illusion.
  • data repre ⁇ senting images of a subject as viewed alternately from first one 15 point of origin and then, time displaced, from another point of origin were stored in ROM 74 and displayed by microprocessor 72 on monitor 70 at a rate within a range of 4 to 30 individual viewings per second, a standard video game could be made to pres ⁇ ent a three-dimensional illusion.
  • the points of origin of the data stored in ROM 74 be vertically displaced with respect to one another and that the data represent the subject as viewed from points of ori ⁇ gin displaced from one another at a distance less than 65 mm, and 25 preferably in the range of 10-15 mm. Furthermore, it is prefer ⁇ able that the range of operation be between 6 and 15 changes in points of origin per second, and most preferably about 8.
  • the teachings of the present invention may also be employed to result in the illusion of a three-dimensional picture 30 by placing on a single film strip images of a subject as viewed alternately first from one point of origin and then, time displa ⁇ ced, from another point of origin at a rate within 4 to 30 changes between points of origin per second.
  • time consecutive images of a subject viewed 35 from point of origin A at times tl through tl2 are represented by images Al through A12, respectively.
  • Fig. 10b there are shown on a single film strip images of the same subject viewed from another point of origin B represented as images Bl through B12 for times tl through tl2, respectively.
  • each time period tl represents l/24th of a second.
  • FIG. 10c wherein four consecutive images from point of origin A are followed by four consequence images from point of origin B, resulting in a change of point of origin at a rate of 6 times per second.
  • a single film strip is provided which changes views at a rate of 8 changes per second. Moreover in Fig. lOe, only two consecutive images from a single point of origin are shown before changeover, resulting in a film strip, when pro-
  • Film strips as shown in Figs. 10c through lOe may be
  • the lens of the projector forms a sin—
  • Fig. 11 provides a simple illustration of a motion pic ⁇ ture camera which enables production of the film strip shown in Figs. 10c through lOe.
  • the camera of Fig. 11 includes a supply
  • Lenses 104 and 106 are preferably identical lenses having optical paths 122
  • Optical paths 122 and 124 define the "points of origin" of lenses 104 and 106. Both optical paths 122 and 124 are preferably positioned in the same vertical plane thereby rendering optical paths 122 and 124 horizontally coinci- dent with one another. However, through the use of mirrors 116 and 118, optical paths 122 and 124 are vertically aligned with respect to one another at a separation distance 126 which is preferably less than 65 mm, and most preferably on the order of 10-15 mm.
  • Optical path 122 continues through lens 104, past shutter 108, striking mirror 116, and thereby being reflected to mirror 118 where the path is made to be coincident with that of optical path 124 upon passing through shutter 112 and striking the film.
  • Optical path 124 after passing through lens 106, encounters shutter 110, and glass plate 114 which may be utilized to compensate optical paths so that paths 122 and 124 are opti ⁇ cally identical.
  • Shutters 108 and 110 are synchronized out of phase with each other and are operated at a rate to result between 4 and 30 changes between optical paths 122 and 124 per second.
  • Shutter 112 and film gate 120 are standard and preferably operate at the standard frequency of 24 frames per second.
  • the speed of shutter 112 and film gate 120 must be increased beyond 24 frames per second.
  • the optimum range of operation is between 6 and 15 changes per second, and most preferably eight changes per second; rates easily obtained through a standard 24 frame per second shutter and film gate operation, using film strips having image orientations as illustrated in Figs. 10c through lOe.
  • Shutters 108 and 110 may be operated by internally gen ⁇ erated camera synchronization pulses.
  • a pulse which triggers shutter 108 open typically would be utilized to close shutter 110.
  • a pulse which closes shutter 108 would be uti- lized to open shutter 110.
  • Film plane shutter 112 opens only when either shutters 108 or 110 are open.
  • Lens 104 may be moved vertically with respect to lens 106 for greater or less parallax. Similarly, vertical motion of mirror 116 can be used to obtain proper alignment of images. With a reflex viewfinder and special switch to operate shutters 108 and 110 simultaneously, images from both points of origin may be brought into desired alignment before any film is exposed.
  • the teachings of the subject invention are also appli ⁇ cable to still photography. More specifically, a still display of an image using standard slides and standard projectors, in accordance with the principles of the present invention, will result in an effective three-dimensional illusion.
  • slides may be made with a single camera from two points of ori ⁇ gin, vertically displaced from one another, and preferably verti ⁇ cally aligned with one another, and positioned a distance less than 65 mm, and preferably on the order to 10 to 15 mm, by moving the camera slightly between frames.
  • the camera motion is perpen- dicular to the line from the camera to the subject being photo ⁇ graphed-
  • Two useful techniques for making matched pairs of slides include mounting the camera on a screw driven rack attached to a tripod or other stable platform, or merely using a slot with a camera bolted through the slot. Transverse motion of the camera can be obtained along the length of the slot and the position can be measured with a set of calibration marks.
  • Stereoscopic effect is achieved by using two matched projectors and showing the two slides alternately, having the change from one slide to the other at a rate within the range of 4 to 30 changes per second.
  • the images need to be overlapped with part of the scene of each slide in good registration with the compara ⁇ ble scene in the other slide.
  • the two projectors may be posi- tioned horizontally as shown in Fig. 12 by projectors 200 and 202, or vertically one above the other as shown in Fig. 13 by projectors 204 and 206. Better registration and control is achieved by stacking the projectors vertically as shown in Fig. 13.
  • the alternating images may be obtained by simply con- necting the lamps 214 and 216 of projectors 204 and 206, respec ⁇ tively, to a switch 218 which powers one lamp 214, 216 while tur ⁇ ning the other lamp off.
  • a switch 218 which powers one lamp 214, 216 while tur ⁇ ning the other lamp off.
  • the other lamp 216 is activated, causing illumination for projector 206.
  • the fadeout of lamps 214 and 216 as they are shut off, and the start-up of lamps 214 and 216 as they are turned on, facilitates the merger of the two images of the slides in projectors 204 and 206, thereby resulting in an effective and comfortable three- dimensional illusion.
  • Switch 218 may be operated to result in a change of eight frames per second, but effective stereoscopic illusion can be achieved at a lower rate on the order of four frames per second, as well as at a higher rate on the order of 20 to 24 frames per second. As the rate approaches 30 frames per second, depth disappears from the image.
  • the techniques of the subject invention basically uti ⁇ lize the eye's and brain's ability to perceive stereopsis through the merging of two or more separate images in a manner which may be referred as cyclopean perception.
  • the key requirements is the need to give the brain two separate images.
  • the two images are received simultaneously through separate parallel inputs —the two eyes— and mixed in the brain.
  • the subject invention presents the two images sequentially and the brain mixes the images using a short term memory storage capacity inherent within the brain. Since both eyes receive the same input, no specific glasses are required. In fact, closing one eye makes no change in the perceived depth.
  • the image can be seen by people with only one eye and can also be seen, trans ⁇ mitted, and recorded with single-camera television systems. If the camera zooms in to a reduced portion of the image, and then pans across the scene, a very strong illusion of real movement is created. Similarly, zooming in to a small portion of the image does not change the effect and the apparent motion into the scene is enhanced.
  • One of the basic critical ingredients to achieving stereoscopic effect is timing the presentation of the images to the eyes sufficently fast so that the brain does not consciously perceive two separate images, but sufficiently slow so that the subconscious perception of two images is achieved.
  • the ideal and critical range is between approximately four images per second and 30 images per second, with the preferred range between -.O —

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Abstract

Development of a three-dimensional illusion through sequential displaying on a viewing surface (18) of images of the subject (20) as viewed alternatively first from one point of origin and then, time displaced, from another point of origin at a rate within a range of 4 to 30 changes between the points of origin per second. The effect of the illusion is maximized by having the points of origin (32) vertically aligned with respect to one another and having the points of origin displaced (26) from one another a distance less than normal interocular distance.

Description

-i-
APPARATUS AND METHODS FOR PROVIDING THREE-DIMENSIONAL IMAGES FOR PHOTOGRAPHY Background of the Invention
I. Field of the Invention The present invention relates to apparatus and methods pertaining to the three-dimensional display systems.
II. Description of the Prior Art
Stereoscopic films are known. Such films may comprise a double row of left and right images, or a single row of alter nate left and right images which have been photographed from horizontally aligned left and right points of origin. Prior art three-dimensional systems typically operate upon the principle that left and right eye images must remain separated in order to create a stereoscopic effect. These "binocular" systems there fore employ red and green colored glasses, mechanical viewers, or polarized filters in order to assure that only the left eye images reach the left eye and the right eye images reach the right eye. Although results from such systems can be spectacu lar, the need for extraneous viewing equipment has led to the commercial demise of all such systems. Furthermore, none of these systems is capable of displaying a three-dimensional illu¬ sion using simply a standard 24 frame per second movie projector or using a standard home television receiver.
The history of prior art three-dimensional systems occasionally includes mention of a "monocular" or "cyclopean"
• system, in which alternately left and right images were rapidly displayed in an effort to create a three-dimensional illusion through "fusion" of the two images. Complicated multi-film pro jectors were utilized to implement such systems, left and right images were taken simultaneously on a single film strip to facil¬ itate registration, and speeds of 48 frames per second were tried, but none of these systems achieved any significant commer¬ cial success and none was deemed capable of displaying a three dimensional illusion using simply a standard 24 frame per second movie projector or using a standard home television camera.
Moreover, even at a reduced rate of display wherein the stereos copic effect is increased, the inventors have determined that the appearance of jumping between successive images renders an unsat¬ isfactory result.
f OMPI Each of the prior art systems known to the inventors is believed to have failed primarily because the system was compli¬ cated. To succeed, a three-dimensional system must be simple. The system must be capable of use with a standard 24 frame per second projector and/or must be capable of use for a standard home television receiver - without any modification.
Accordingly, an object of the subject invention is to provide a display system which exhibits a three-dimensional illu¬ sion using a standard, unmodified 24 frame per second movie pro- jector as a means for display.
Another object of the subject invention is to provide a display system which exhibits a three-dimensional illusion using a standard, unmodified home television receiver as a means for display. Another object of the present invention is to provide a display system which exhibits a three-dimensional illusion in which a representation of the images to be displayed is recorded on a standard single strip of photographic film.
A still further object of the subject invention is to provide a display system which exhibits a three-dimensional illu¬ sion in which a representation of the images to be displayed is recorded on a standard video tape.
Another object of the present invention is to provide a display system which exhibits a three-dimensional illusion in which the images to be displayed are either created and/or stored in the memory bank of a computer of the type employed in video games which are today becoming commercially popular.
Additional objects and advantages of the invention will be set forth in part in the description which follows and in part will be obvious from the description, or may be learned by prac¬ tice of the invention. The objects and advantages of the inven¬ tion may be realized and obtained by means of the instrumentali¬ ties and combinations particularly pointed out in the appended claims. Summary of the Invention
To achieve the foregoing objects, and in accordance with the purposes of the invention as embodied and broadly described herein, a method for producing a three-dimensional
GM illusion of a subject is provided which comprises the step of sequentially displaying on a viewing surface images of the sub¬ ject as viewed alternatively first from one point of origin and then, time displaced, from another point of origin at a rate within a range of 4 to 30 changes between points of origin per second, with the points of origin being vertically displaced from one another. Preferably the above-mentioned range is between 6 and 15 changes per second, and most preferably about 8 changes per second. The images may be recorded on a single film strip for display at the rate of 24 images per second. In such a case, to achieve the preferred 8 changes per second, 3 images from the first point of origin are followed by 3 images from the second point of origin, and so on. A rate as high as 24 changes per second can be achieved by alternately placing images from the first and second points of origin, and rates as slow as 4 changes per second may be achieved by placing 6 images from one point of origin followed by 6 images from the point of origin, and dis¬ playing the film at the standard film speed of 24 frames per second in a standard, unmodified projector.
Most preferably, the points of origin are vertically aligned with respect to one another and the points of origin are displaced from another a distance less than the standard 65mm interocular distance of human eyes. The points of origin are preferably displaced from one another at a distance on the order of 10 to 15mm.
The combination of changing points of origin between 4 and 30 times per second, preferably between 6 and 15 times per second, and most preferably about 8 times per second, vertically aligning the points of origin, and separating the points of ori¬ gin by less then normal interocular spacing provides an effective three-dimensional method capable of being used either with a standard 24 frame per second movie projector or a standard home television viewer without modification: A still further aspect of the invention contemplates a method using two slide projectors for producing three-dimensional illusions from slides. This method comprises the steps of: obtaining first and second slides of■ the subject, the first slide
ORE
OMP representing a view of the subject from- one point of origin and the second slide representing a view of the subject from another point of origin, the points of origin being vertically displaced from one another; and alternately displaying the slides at a rate within a range of 4 to 30 changes per second between the first and second slides. Preferably the rate of change is between 6 and 15 changes per second, and most preferably about 8 changes per second. It is also preferable that the first slide be dis¬ played from a first projector and the second slide be displayed from a second projector, with the step of displaying being achie¬ ved by alternately activating light sources of the first and second projectors. Brief Description of the Drawings
The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate a pre¬ ferred embodiment of the invention and, together with the general description of the invention given above and the detailed description of the preferred embodiments given below, serve to explain the principles of the invention. Fig. 1 is a block diagram of a system incorporating the features of the subject invention;
Fig. 2 illustrates the position of two video cameras in accordance with a preferred embodiment of the invention?
Fig. 3 illustrates a side view of the camera position shown in Fig. 2;
Fig. 4 illustrates a front view of the camera position illustrated in Fig. 2;
Fig. 5 illustrates a particular mechanism for achieving the camera position illustrated in Figs. 2-4; Fig. 6 is a perspective view of the platform illus¬ trated in Fig. 5;
Fig. 7 illustrates a bracket shown in Figs. 5 and 6; Fig. 8 is a block diagram of a dual video camera system incorporating the features of the subject invention; Fig. 9 is a block diagram of a computer incorporating the features of the subject invention;
Fig. 10A-10E diagrammatically illustrate images arranged on photographic film in accordance with the the present invention; Fig. 11 illustrates a lens arrangement for achieving on photographic film the image orientations shown in Figs. 10A-10E;
Fig. 12 illustrates the utilization of two projectors to achieve a three-dimensional illusion in accordance with the , 5 teachings in the present invention; and
Fig. 13 illustrates an alternative projector position¬ ing to that shown in Fig. 12. Detailed Description
The subject invention comprises methods and apparatus 10 for presenting images which are perceived by the viewer to be three-dimensional when viewed with the unaided eye. The viewing mechanisms can include slides, photographic film, and/or televi¬ sion. Television can be used to transmit the images produced by the slides or film, or to originate directly three-dimensional 15 images. In addition, the images may be generated by a computer and/or stored in a computer memory and generated by television techniques on a video screen used in connection with display devices such as video games.
In accordance with the present invention, images of a 20 subject as viewed alternatively first from one point of origin and then, time displaced, from another point of origin at a rate within a range of 4 to 30 changes between points of origin per second are displayed on a viewing mechanism. For example, in Fig. 1 there is illustrated a first video camera 10, a second 25 video camera 12, a switching network 14, a control oscillator 16, and a television monitor 18. The output of cameras 10 and 12 is selectively coupled by switching network 14 to monitor 18, with monitor 18 displaying the image viewed by that camera 10 or 12 which is, at the moment under consideration, connected by switch- 30 ing network 14 to the input of monitor 18. The frequency of operation of switching network 14 is governed by the output of control oscillator 16.
As shown in Fig. 1, cameras 10 and 12 are both directed at a subject 20. Camera 10 views subject 20 from a point of ori- 35 gin 22 which, for purposes of this invention, is generally and broadly defined as the optical axis of the input lens of camera 10. Camera 12 views subject 20 from another, different, point of origin 24 defined by the optical axis of the input lens of camera
OUFI 12 by alternately connecting the outputs of cameras 10 and 12 to the input of monitor 18, through the operation of switching net¬ work 14, monitor 18 displays images of subject 20 as viewed alternately first from one point of origin 22 and then, time dis- placed, from another, different, point of origin 24.
The rate of changes appearing at monitor 18 between point of origin 22 and point of origin 24 is governed by opera¬ tion of control oscillator 16. In accordance with the subject invention, this rate of change is within a range of 4 to 30 changes between points of origin per second. Preferably, this rate of change is between 6 and 15 changes per second, and most preferably this rate of change is about 8 changes per second. For example, when operating at a rate of 8 changes per second, every 0.125 seconds switching network 14 operates to switch oni- tor 18 from one to the other of cameras 10 and 12. Thus, an out¬ put control signal from control oscillator 16 having a frequency of 8 cycles per second may ideally be employed to- govern opera¬ tion of switching network 14. As the rate of change between points of origin approaches 30, a three-dimensional illusion pre- sented on the viewing surface of monitor 18, namely the surface of the cathode ray tube of monitor 18, diminishes. Above a rate of approximately 30 changes between points of origin per second, the two images become fused into one, and the three-dimensional effect is effectively lost. Below 4 changes per second, the two separate images from each point of origin are seen as simply two separate images. The preferred rate of operation is around 8 changes per second, and good results occur between 6 and 15 changes per second.
Although a stereoscopic effect is achieved by simply operating the system of Fig. 1 at a rate within a range of 4 to 30 changes between points of origin per second, the operation of Fig. 1 is substantially enhanced by vertically displacing the points of origin of cameras 10 and 12 with respect to one another. Preferably the vertical displacement takes the form of a vertical alignment of one point of origin directly over the other, without any horizontal displacement therebetween. Fur¬ thermore, although stereoscopic effect is increased by maximizing the distance between the points of origin of cameras 10 and 12,
OMF ore precise registration of the images produced by cameras 10 and 12 is achieved by displacing the points of origin of cameras 10 and 12 from one another at a distance less than the normal interocular distance of a human being, namely less than approxi- ι5 matel 65 millimeters. Most preferably the distance between the points of origin is chosen to be within the range of 10 to 15 millimeters.
The vertical displacement of the points of origin can be achieved in accordance with the arrangement illustrated in 10 Figs. 2, 3, and 4 wherein cameras 10 and 12 are shown arranged side-by-side with optical axis 22 and 24 of cameras 10 and 12, respectively, substantially parallel to one another and separated a distance 26 which is less than 65 millimeters, and preferably on the order of 10 to 15 millimeters. Camera 10 is aligned to 1.5 receive optical images reflected from a one hundred percent reflecting mirror 28, while camera 12 is aligned to receive video images through a two-way mirror 30. The surfaces of mirrors 28 and 30 are positioned parallel to one another and at a 45 degree angle to the optical axes 22 and 24 of cameras 10 and 12. How- 20 ever, as is best shown in Figs. 3 and 4, optical axis 22 is loca¬ ted at a distance 32 above optical axis 24. Accordingly, the optical axes of cameras 10 and 12 effectively lie in the same vertical plane, but lie in horizontal planes vertically separated from one another a distance 32. Preferably this separation dis- 25 tance is less than 65 millimeters and most preferably is within the range of 10 to 15 millimeters.
.Although the human eyes, which represent the points of origin of images viewed by a human being, are horizontally aligned with respect to one another, the vertical alignment of 30 the points of origin as illustratively shown in Figs. 2 through 4, results in a three-dimensional image in which undesirable motional effect of the resulting display is decreased over the motional effect achieved with horizontal orientation of the points of origin. For reasons not yet fully understood, motion 35 due to vertical parallax which is observed in a vertical point of origin orientation system is less disturbing than motion due to horizontal parallax observed in a horizontal point of origin ori¬ entation system. One simple example of an apparatus for satisfactorily mounting cameras 10 and 12 in a vertical point of origin orienta¬ tion is shown in Figs. 5 and 6 as utilizing a tripod head 34. Tripod head 34 includes first plate 36, second plate 38, and third plate 40. Camera 12 is anchored directly to first plate 36. Second plate 38 is spring loaded onto first plate 36 and held in position by thumb screws 42. Plate 38 can be moved ver¬ tically with respect to plate 36 by operation of thumb screws 42. Plate 38 can also be tilted about an axis along the optical axis of camera 10 and/or about a horizontal axis perpendicular to optical axis 26 of camera 10.
Third plate 40 is mounted by center located swivel pin 44 to second plate 38 and moves against the operation of spring loaded thumb screws 46. As is more clearly shown in Fig. 7, thumb screws 46 each include a right angle bracket 48, a screw 50 and a spring 52. One leg of each bracket 48 is attached to second plate 38, and the second leg of each bracket 48 includes an opening to receive screw 50. Spring 52 is located between the second leg of each bracket 48 and a side wall 54 of third plate 40. Accordingly, the adjustment of screws 50 in brackets 46 pro¬ vide for controlled motion of plate 40 about a vertical axis con¬ centric with the axis of swivel pin 44.
The schematic block diagram of Fig. 8 shows one illus¬ trative example of an electronic circuit suitable for use in con- nection with the subject invention. In Fig. 8 the video output of cameras 10 and 12 is coupled to the input of amplifiers 50.and 52, respectively. The output of amplifiers 50 and 52 is coupled to a common output terminal 54. Amplifiers 50 and 52 each have enable terminals 56 and 58, respectively. The Ql output of a flip-flop 60 is coupled to enable terminal 56 of amplifier 50 whereas the inverse output Q- of flip-flop 60 is coupled to enable terminal 58 of amplifier 52. As set forth above, the ver¬ tical alignment of the video input for cameras 10 and 12 is achieved, for example, by using the apparatus illustrated in Figs. 2-7, or apparatus optically similar thereto, to provide to camera 10 the image of the subject 20 (Fig. 1) as viewed from one point of origin and for providing to the camera 12 the image of subject 20 as viewed from another point of origin.
( OMP , v.-n- Amplifiers 50 and 52, flip-flop 60, and control oscil¬ lator 16, provide means for alternately coupling the output sig¬ nal from each of the video cameras 10 and 12 one at a time to output terminal 54 at a rate within a range between 4 and 30 times per second. Output terminal 54 may, for example, be cou¬ pled to the input of monitor 18 (Fig. 1) so that monitor 18 pro¬ vides a display mechanism for converting the output signals from cameras 10 and 12 at terminal 54 into a visual display.
Although optical elements such as mirrors are illus- trated as being utilized in the arrangement shown in Figs. 2-4, it is to be understood that a lens system, a prism system, or any equivalent optical arrangement is to be deemed equivalent to the specific mirror system illustrated. Moreover, if the cameras employed are small enough, it is possible that the lenses may be set at the appropriate optical interrelationship with respect to one another, without any intervening apparatus other than the lenses of the cameras themselves. The lenses of the cameras themselves are, in such instances, the means for providing the first camera with the. image of the subject as viewed from one point of origin and the second camera with the image of the sub¬ ject as viewed from another point of origin.
Each camera 10 and 12 is supplied a synchronizing sig¬ nal. Usually these signals are identical, but special effects can be generated if these signals are adjusted for different times relative to each other. When using equal and normal syn¬ chronization pulses of 60 hertz to give a 30 hertz total framing rate, since the interlacing of two half frames is required to give a full frame, using every other synchronizing pulse to oper¬ ate flip-flop 60 would result in whole pictures from cameras 10 and 12 being interlaced alternatively at output terminal 54. The number of synchronizing pulses transmitted between each input pulse to flip-flop 60 thereby determines the rate of change of points of origin available at output terminal 54.
The number of synchronizing pulses transmitted between each input pulse to flip-flop 60 need not be the same. This can result in the number of full frames from each camera not being equal. This can also generate special effects. However, typi¬ cally, an equal number of frames from each of cameras 10 and 12 is chosen to be delivered to output terminal 54 between input pulses to flip-flop 60. The pattern followed preferably is N full frames from camera 10 then N full frames from camera 12. The mixed output is thus a series of video signals for pictures alternately from camera 10 and camera 12. These signals are then transmitted just like any ordinary single camera video signal.
The camera fields of view are adjusted so as to place the images in registry at some plane in the field of view of the cameras. This necessitates adjustment of the cameras so that the parallax seen on a viewing television screen is zero at some dis¬ tance from the cameras. Adjustment of the cameras can easily be made while viewing the resultant images on the television. The correct adjustment is sensed when there is no motion of objects between images recorded by camera 10 and camera 12 at the desired distance. The mind of the viewer will then sense a depth to the composite camera 10 and 12 views.
The preferred adjustment of the circuit of Fig. 8 is to select two full frames of each camera 10 and 12 prior to switch¬ ing of flip-flop 60. The resulting frame switching is thus 15 hertz between cameras 10 and 12. Viewing the composite picture for single frames at a rate of 30 hertz is the extreme upper limit, and in fact under some circumstances appears too fast for best impression of depth. The viewing of three frames of pic¬ tures from each camera at a rate of change of 10 hertz has been -observed as being as satisfactory as the utilization of two frames from each camera 10 and 12 prior to change-over. Increasing the number of frames to four prior to a change results in a 7.5 hertz rate which also has been observed to provide com¬ fortable three-dimensional viewing. A scan rate of sub-multiples of 60 hertz is dictated by the standardization of commercial television under 60 hertz line frequency in the United States. If a closed circuit system is used independently of the commercial television system, such as in a computerized video game, then any frequency in the range from about 4 to 30 hertz, and most preferably in the range of 6 to 15 hertz for the operation of flip-flop 60 will be satisfac¬ tory. Furtherraore, it is to be understood that the principles of the present invention may be achieved in connection with a television display mechanism, without the use of video cameras. For example, visual computer games which are well-known today s5 include a cathode ray tube monitor 70 as shown in Fig. 9, the display on which is governed by operation of a microprocessor 72. Microprocessor 72, as is well-known to those skilled in the art, retrieves stored display data from a memory such as ROM 74, and causes an image represented by the stored data to appear on the 10 display screen of monitor 70. The operation of microprocessor 72 is controlled by a clocking mechanism 76.
In present day video games, the resultant images portray a flat two-dimensional illusion. However, if data repre¬ senting images of a subject as viewed alternately from first one 15 point of origin and then, time displaced, from another point of origin were stored in ROM 74 and displayed by microprocessor 72 on monitor 70 at a rate within a range of 4 to 30 individual viewings per second, a standard video game could be made to pres¬ ent a three-dimensional illusion. As is true when employing the - 20 subject invention in connection with standard television cameras, it is preferable that the points of origin of the data stored in ROM 74 be vertically displaced with respect to one another and that the data represent the subject as viewed from points of ori¬ gin displaced from one another at a distance less than 65 mm, and 25 preferably in the range of 10-15 mm. Furthermore, it is prefer¬ able that the range of operation be between 6 and 15 changes in points of origin per second, and most preferably about 8.
The teachings of the present invention may also be employed to result in the illusion of a three-dimensional picture 30 by placing on a single film strip images of a subject as viewed alternately first from one point of origin and then, time displa¬ ced, from another point of origin at a rate within 4 to 30 changes between points of origin per second. For example, as shown in Fig. 10a, time consecutive images of a subject viewed 35 from point of origin A at times tl through tl2 are represented by images Al through A12, respectively. In Fig. 10b there are shown on a single film strip images of the same subject viewed from another point of origin B represented as images Bl through B12 for times tl through tl2, respectively. Using a standard timed film of 24 images per second, each time period tl represents l/24th of a second. To achieve a resultant display within the requisite range of 4 to 30 changes per second, the images Al
5 through A12 and Bl through B12 may be arranged on a single film strip as shown in Fig. 10c wherein four consecutive images from point of origin A are followed by four consequence images from point of origin B, resulting in a change of point of origin at a rate of 6 times per second. By reducing the number of images
10 from a particular point of origin before changeover to three, as shown in Fig. lOd, a single film strip is provided which changes views at a rate of 8 changes per second. Moreover in Fig. lOe, only two consecutive images from a single point of origin are shown before changeover, resulting in a film strip, when pro-
15 jected at a standard rate of 24 images per second, having a 12 point of origin change per second rate.
It should be noted that each of the images disclosed in the single film strips shown in Figs. 10c through lOe are "time displaced" from one another, in contradistinction to having
20 images from two points of origin both taken at a single point in time. The time displacing of images results in a smoother tran¬ sition during change in points of origin, without sacrificing stereoscopic effect.
Film strips as shown in Figs. 10c through lOe may be
25 projected from a standard 24 frame per second projector without any modification to the projection, and without the need of any viewing aids such as colored glasses, polarized glasses or mechanized viewers to achieve a three-dimensional illusion. By using a single projector, the lens of the projector forms a sin—
3.0 gle point of origin, thereby maximizing registration of the pro¬ jected images.
Fig. 11 provides a simple illustration of a motion pic¬ ture camera which enables production of the film strip shown in Figs. 10c through lOe. The camera of Fig. 11 includes a supply
35 spool 100, a takeup spool 102, camera lenses 104 and 106, shut¬ ters 108, 110, and 112, a glass plate 114, a standard mirror 116, a two way mirror 118, and a standard film gate 120. Lenses 104 and 106 are preferably identical lenses having optical paths 122
c::? and 124, respectively. Optical paths 122 and 124 define the "points of origin" of lenses 104 and 106. Both optical paths 122 and 124 are preferably positioned in the same vertical plane thereby rendering optical paths 122 and 124 horizontally coinci- dent with one another. However, through the use of mirrors 116 and 118, optical paths 122 and 124 are vertically aligned with respect to one another at a separation distance 126 which is preferably less than 65 mm, and most preferably on the order of 10-15 mm. Optical path 122 continues through lens 104, past shutter 108, striking mirror 116, and thereby being reflected to mirror 118 where the path is made to be coincident with that of optical path 124 upon passing through shutter 112 and striking the film. Optical path 124, after passing through lens 106, encounters shutter 110, and glass plate 114 which may be utilized to compensate optical paths so that paths 122 and 124 are opti¬ cally identical.
Shutters 108 and 110 are synchronized out of phase with each other and are operated at a rate to result between 4 and 30 changes between optical paths 122 and 124 per second. Shutter 112 and film gate 120 are standard and preferably operate at the standard frequency of 24 frames per second. Naturally, to achieve a rate of change greater than 24 changes per second and less than 30 changes per second, the speed of shutter 112 and film gate 120 must be increased beyond 24 frames per second. However, as mentioned before, the optimum range of operation is between 6 and 15 changes per second, and most preferably eight changes per second; rates easily obtained through a standard 24 frame per second shutter and film gate operation, using film strips having image orientations as illustrated in Figs. 10c through lOe.
Shutters 108 and 110 may be operated by internally gen¬ erated camera synchronization pulses. A pulse which triggers shutter 108 open typically would be utilized to close shutter 110. Moreover, a pulse which closes shutter 108 would be uti- lized to open shutter 110. Film plane shutter 112 opens only when either shutters 108 or 110 are open.
Lens 104 may be moved vertically with respect to lens 106 for greater or less parallax. Similarly, vertical motion of mirror 116 can be used to obtain proper alignment of images. With a reflex viewfinder and special switch to operate shutters 108 and 110 simultaneously, images from both points of origin may be brought into desired alignment before any film is exposed. The teachings of the subject invention are also appli¬ cable to still photography. More specifically, a still display of an image using standard slides and standard projectors, in accordance with the principles of the present invention, will result in an effective three-dimensional illusion. For example, slides may be made with a single camera from two points of ori¬ gin, vertically displaced from one another, and preferably verti¬ cally aligned with one another, and positioned a distance less than 65 mm, and preferably on the order to 10 to 15 mm, by moving the camera slightly between frames. The camera motion is perpen- dicular to the line from the camera to the subject being photo¬ graphed-
Two useful techniques for making matched pairs of slides include mounting the camera on a screw driven rack attached to a tripod or other stable platform, or merely using a slot with a camera bolted through the slot. Transverse motion of the camera can be obtained along the length of the slot and the position can be measured with a set of calibration marks.
Stereoscopic effect is achieved by using two matched projectors and showing the two slides alternately, having the change from one slide to the other at a rate within the range of 4 to 30 changes per second. In order for the brain to recognize the two images as one, the images need to be overlapped with part of the scene of each slide in good registration with the compara¬ ble scene in the other slide. The two projectors may be posi- tioned horizontally as shown in Fig. 12 by projectors 200 and 202, or vertically one above the other as shown in Fig. 13 by projectors 204 and 206. Better registration and control is achieved by stacking the projectors vertically as shown in Fig. 13.
The alternating images may be obtained by simply con- necting the lamps 214 and 216 of projectors 204 and 206, respec¬ tively, to a switch 218 which powers one lamp 214, 216 while tur¬ ning the other lamp off. Thus, as one lamp 214, for example, is shut off and the illumination of that lamp terminated, the other lamp 216 is activated, causing illumination for projector 206. The fadeout of lamps 214 and 216 as they are shut off, and the start-up of lamps 214 and 216 as they are turned on, facilitates the merger of the two images of the slides in projectors 204 and 206, thereby resulting in an effective and comfortable three- dimensional illusion. Switch 218 may be operated to result in a change of eight frames per second, but effective stereoscopic illusion can be achieved at a lower rate on the order of four frames per second, as well as at a higher rate on the order of 20 to 24 frames per second. As the rate approaches 30 frames per second, depth disappears from the image.
The techniques of the subject invention basically uti¬ lize the eye's and brain's ability to perceive stereopsis through the merging of two or more separate images in a manner which may be referred as cyclopean perception. The key requirements is the need to give the brain two separate images. Conventionally the two images are received simultaneously through separate parallel inputs —the two eyes— and mixed in the brain. However, the subject invention presents the two images sequentially and the brain mixes the images using a short term memory storage capacity inherent within the brain. Since both eyes receive the same input, no specific glasses are required. In fact, closing one eye makes no change in the perceived depth. The image can be seen by people with only one eye and can also be seen, trans¬ mitted, and recorded with single-camera television systems. If the camera zooms in to a reduced portion of the image, and then pans across the scene, a very strong illusion of real movement is created. Similarly, zooming in to a small portion of the image does not change the effect and the apparent motion into the scene is enhanced.
One of the basic critical ingredients to achieving stereoscopic effect is timing the presentation of the images to the eyes sufficently fast so that the brain does not consciously perceive two separate images, but sufficiently slow so that the subconscious perception of two images is achieved. The ideal and critical range is between approximately four images per second and 30 images per second, with the preferred range between -.O —
15 images per second, and ideally on the order of about 8 changes per second. Moreover, registration difficulties are minimized by vertical orientation of the point of origin of the two images, and by reducing the distance between the points of origin to less than normal interocular distance, preferably on the order of 10 to 15 mm.
While particular embodiments of the present invention have been shown and described, it will of course be obvious to one skilled in the art that certain advantages and modifications can be effected without the departing from the spirit of the invention, such as the utilization of more than two cameras to create a stereoscopic effect. Accordingly, it is intended that the scope of the invention not be determined by the foregoing examples, but only by the scope of the appended claims.

Claims

WE CLAIM"
1. A method for producing a three-dimensional illusion of a subject comprising the step of sequentially displaying on a viewing surface images of the subject as viewed alternately first ,5 from one point of origin and then, time displaced, from another point of origin at a rate within a range of 4 to 30 changes between said points of origin per second, said points of origin being vertically displaced from one another.
2. The method of claim 1 wherein said rate is between 10 6 and 15 changes per second.
3. The method of claim 1 wherein said rate is about 8 changes per second.
4. The method of claim 1 wherein said points or origin are vertically aligned with respect to one another.
15 5. A method for producing a three-dimensional illusion of a subject comprising the step of sequentially displaying on a viewing surface, from a single point of projection, images of the subject as viewed alternately first from one point of origin and then, time displaced, from another point of origin at a rate
20 within a range of 4 to 30 changes between points of origin per second, with said points of origin vertically displaced with respect to one another and with said points of origin displaced from one another a distance less than 65 millimeters.
6. The method of claim 5 wherein said rate is between 5 6 and 15 changes per second.
7. The method of claim 5 wherein said rate is about 8 changes per second.
8. The method of claim 5 wherein said distance is about 10 to 15 millimeters. 0
9. The method of claim 5, 6, 7, or 8 including the step of recording said images on a single photographic film with said images from said one point of origin interposed between said images from said another point of origin; and wherein said images are displayed at a rate of 24 images per second. 5
10. The method of claim 5, 6, 7, or 8 including the step of obtaining said images by use of a video camera.
11. The method of claim 10 wherein said images are obtained by two separate cameras.
12. The method of claim 5, 6, 7, or 8 wherein said images are obtained by calculation of a computer.
13. The method of claim 5, 6, 7, or 8 wherein said points of origin are vertically aligned with respect to one another.
14. A method for producing a three-dimensional illu¬ sion of a subject comprising the steps of: a. obtaining first and second slides of said sub¬ ject, said first slide representing a view of said subject from one point of origin and said second slide representing a view of said subject from another point of origin, said points of origin being vertically displaced from one another; and b. alternately displaying said slides at a rate within a range of 4 to 30 changes per .second between said first and second slides.
15. The method of claim 14 wherein said rate is between 6 and 15 changes per second.
16. The method of claim 14 wherein said rate is about 8 changes per second.
17. The method of claim 14, 15, or 16 wherein said first slide is displayed from a first projector, and said second slide is displayed from a second projector.
18. The method of claim 17 wherein said step of dis¬ playing is achieved by alternately activating light sources of said first and second projectors.
19. The method of claim 14, 15, or 16 wherein said points of origin are vertically aligned with respect to one another.
VIF
PCT/US1982/001142 1982-08-20 1982-08-20 Apparatus and methods for providing three-dimensional images for photography WO1984000865A1 (en)

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Cited By (9)

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EP0125284A1 (en) * 1982-10-28 1984-11-21 Cjm Associates Three-dimensional video apparatus and methods using conposite and mixed images.
EP0125284B1 (en) * 1982-10-28 1991-01-09 Mayhew, Christopher Alan Three-dimensional video apparatus and methods using conposite and mixed images
FR2594565A1 (en) * 1986-02-14 1987-08-21 Faure Georges Method for obtaining a stereoscopic view of video images
US4966436A (en) * 1987-04-30 1990-10-30 Christopher A. Mayhew Apparatus for obtaining images for use in displaying a three-dimensional
DE3724558A1 (en) * 1987-07-24 1987-12-03 Peter Klatt Three-dimensional (3-D) television without any additional viewing aids
EP0410892A1 (en) * 1989-07-26 1991-01-30 France Telecom Method for processing and transmitting a sequence of stereoscopic television image couples through a channel including an analogic and a digital path
FR2650465A1 (en) * 1989-07-26 1991-02-01 France Etat METHOD OF PROCESSING AND TRANSMITTING BY A "MAC" TYPE CHANNEL OF A STEREOSCOPIC TELEVISION IMAGE COUPLE SEQUENCE
US5043806A (en) * 1989-07-26 1991-08-27 L'etat Francais Represente Par Le Ministre Des P.T.T. Method of processing and transmitting over a "MAC" type channel a sequence of pairs of sterescopic television images
GB2326732B (en) * 1997-06-28 2000-06-28 Malcolm Bailey Three dimensional imaging

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EP0116541A4 (en) 1985-02-18
EP0116541A1 (en) 1984-08-29
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