US8754895B2 - Pipelined image processing engine - Google Patents
Pipelined image processing engine Download PDFInfo
- Publication number
- US8754895B2 US8754895B2 US12/457,858 US45785809A US8754895B2 US 8754895 B2 US8754895 B2 US 8754895B2 US 45785809 A US45785809 A US 45785809A US 8754895 B2 US8754895 B2 US 8754895B2
- Authority
- US
- United States
- Prior art keywords
- pixels
- effect
- block
- pipeline
- effects
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active, expires
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/30—Arrangements for executing machine instructions, e.g. instruction decode
- G06F9/38—Concurrent instruction execution, e.g. pipeline or look ahead
Definitions
- This invention relates generally to a Pipelined Image Processing Engine and more particularly to a system and method for processing a plurality of image frames through an effect pipeline on a multi-core processing system.
- an ‘effect pipeline’ refers to the application of visual effects in a defined order to an image. Similarly, an ‘effect’ refers to each stage of the effect pipeline.
- each image frame of data is defined as the minimum quantum of work, allowing each effect to operate on a given frame independently or other frames. While this approach allows multiple effects to coexist in a shared system without enforcing tight integration amongst them, this approach also results in the high latency of the overall system. This latency correlates with the number of effects in the effect pipeline.
- ‘Pipeline performance’ measures performance as a combination of latency and computation time. ‘Latency’ refers to the time required by the pipelined system to emit a given unit of data. With respect to an effect pipeline, ‘latency’ describes the time spent by each image frame in the pipeline, from the moment it enters the first effect in the pipeline, to the time when it exits the last effect in the pipeline.
- computation time refers to the time required to process a standard unit of data, e.g., an image frame. Furthermore, computation time may be represented as a function of frame rate for a video system, or a function of actual time to process a frame.
- FIG. 11 illustrates a 6-stage frame-based effect pipeline on a multi-core system.
- each effect is assigned to a processor (or core), on the best-case assumption that the number of processors is equal to or exceeds the number of effects in the pipeline.
- Each processor processes an effect on one complete image frame at a time.
- the image frame may originate from a video stream, or other source of image frames.
- Each incoming frame is sequentially processed in turn.
- each effect is assumed to take the same amount of time to process a frame, which represents the optimal time required to output each frame so as to maintain a consistent frame-rate.
- frame 1 enters the pipeline, and the first effect is applied to frame 1 by processor 1 .
- frame 2 is loaded and processed by processor 1
- frame 1 is loaded and processed by processor 2 .
- frame 3 is loaded and processed by processor 1
- frame 2 is loaded and processed by processor 2
- frame 1 is loaded and processed by processor 3 .
- frames 4 to 6 are introduced into the pipeline, and frames 1 - 3 proceed along the pipeline.
- frame 1 emerges from the pipeline.
- Pipeline latency can be measured as a function of the time required to process a frame through all of the stages in the pipeline, or in ‘frame time,’ i.e. the number of frames processed by the first effect in the pipe before the frame N exits the effect pipeline.
- frame time i.e. the number of frames processed by the first effect in the pipe before the frame N exits the effect pipeline.
- the pipeline latency is measured as a function of time from when the first frame, i.e., frame 1 , enters and exits the pipeline, no benefit is incurred by having each processor run every effect consecutively in parallel. That is, even if every frame were immediately available for processing, instead of a new frame being fed consecutively into the pipeline every 120 ms, the pipeline would still have a 6 frame latency and a 960 ms computation time latency, based on the time from when the first frame entered and exited the pipeline.
- the above system is limited by the hardware resources available, i.e. processing becomes considerably slower if the number of effects exceeds the number of available independent processing components, or if the cache memory available at each processor is incapable of storing an entire frame.
- the present invention provides a Pipelined Image Processing Engine that implements a flexible and scalable pipeline that manages to adjust for limited hardware resources.
- the embodiment may also include both static and dynamic load balancing.
- the example embodiments remove or reduce many of the above restrictions while also offering a generic framework to execute effects in a more efficient manner.
- An example embodiment of the present invention may include a method for processing image frames through a pipeline of effects.
- the method may include generating a plurality of blocks from each frame, processing each block through a pipeline of effects in a predefined consecutive order, and aggregating the processed blocks to produce an output frame by combining the pixels from each processed blocks.
- Each block may contain a group of primary pixels and a group of total pixels, the total pixels including any pixels required as input by an effect, from the pipeline of effects, to produce output for the primary pixels.
- the primary pixels in each block are the pixels that will be used for the final frame generated by the pipeline of effects.
- the pipeline of effects may be distributed over a plurality of processing nodes, and each effect may process a block, provided as input to the node, to produce output for the primary pixels of the block.
- Each processing node may independently processes a block using an effect.
- the effects may be analyzed for scheduling purposes, in order to reduce latency between processing a first block in each frame and the output of a last block in each frame.
- the effects may include either spatially or temporal effects.
- the total pixels in a block may include a plurality of pixels from neighboring blocks.
- the total pixels may include a plurality of pixels from temporally neighboring image frames.
- Block processing and generation may employ different strategies, such as the reducing-extent or a fixed-extent strategies described below, but is not limited thereto and may include combinations and sub-combinations of different strategies. For example, different portions of the effects pipeline may operate using different strategies.
- generating the total pixels may include identifying any pixels required to serially process a block through a plurality of effects, from the pipeline of effects, to produce output for the primary pixels. This may include analyzing a first effect to determine the total pixels required to produce output for the primary pixels, and analyzing a second effect to determine the total pixels required to generate output for the total pixels required by the first effect to produce output for the primary pixels. The processing step may then reduce the number of total pixels in a block after processing the block through the second effect and before processing the first effect.
- Yet another example embodiment may be an apparatus for processing a chain of image frames through an effects pipeline.
- the apparatus may include a primary processor, a plurality of secondary processors, and a bus.
- the bus may interconnect the primary processor, the plurality of secondary processors, and a memory interface.
- the primary processor may include a block generator, effect distributor, and block aggregator.
- the block generator may generate a plurality of blocks from an input image frame provided through the memory interface.
- the effect distributor may manage the distribution and processing order of the effects and the plurality of blocks among the plurality of secondary processors.
- the block aggregator may combine the processed blocks.
- the plurality of secondary processors may each include a minimum memory cache to store the contents of a block from the block generator.
- the plurality of secondary processors may each process a block at a time through the pipeline of effects in a consecutive order.
- the pipeline of effects may be distributed over the plurality of secondary processors.
- Each secondary processor may execute an effect independently to produce output for the primary pixels for a given block.
- FIG. 1 is an example embodiment of a multi-core processor in accordance with the present invention.
- FIG. 2 is a second example embodiment of a computer cluster in accordance with the present invention.
- FIG. 3 illustrates a 12 ⁇ 12 pixel frame divided into 16 uniform blocks.
- FIG. 4 illustrates a block formed from a 12 ⁇ 12 pixel frame.
- FIG. 5A illustrates an example embodiment of a reducing-extent strategy for processing three area effects in a pipeline scenario, in accordance with the present invention.
- FIG. 5B illustrates the process for determining the size of the outer extent necessary for generating output for a desired primary data region given the three effects in FIG. 5A .
- FIG. 6B is a first example embodiment of a block traversal strategy.
- FIG. 6C is a second example embodiment of a block traversal strategy.
- FIG. 7 illustrates an example embodiment of a process for executing the effect pipeline on a multi-core processor, in accordance with the present invention.
- FIG. 8 illustrates a first modified effect pipeline, with the minimum quantum of work reduced to a block size of a half-frame, in accordance with the present invention.
- FIG. 9 uses the same effect pipeline within the block-based framework of FIG. 8 , but with the block size reduced to a quarter-frame.
- FIG. 10B illustrates an example of a distributed load balanced effect pipeline.
- the framework can easily assign more physical processors to slower effects in the pipeline, while allocating fewer physical processors to lightweight, simple effects. Furthermore, the processor assignments can change from one frame to the next, without any user intervention.
- the present invention may be embodied in various forms, including business processes, computer implemented methods, computer program products, computer systems and networks, user interfaces, application programming interfaces, and the like.
- FIG. 1 illustrates an example embodiment of a multi-core processor 100 in accordance with the present invention.
- input containing an effect pipeline and a plurality of image frames may be provided to the multi-core processor 100 via Input/Output interface 108 .
- the PPU 102 may parse the effect pipeline into a plurality of discrete effects. Each image frame may be analyzed in conjunction with the plurality of effects and separated into pixel blocks.
- the PPU 102 may then distribute the effects and the blocks among the SPUs 104 for processing. After the SPUs 104 process the blocks based on the effects, the PPU 102 may aggregate the processed blocks into complete output image frames.
- FIG. 1 illustrates an architecture having distinct PPU 102 and SPUs 104
- the invention is not limited thereto, and may be implemented on a general purpose architecture containing uniform multi-core processors or other types of specialized architectures.
- FIG. 2 illustrates a second example embodiment of the present invention in the form of a computer cluster 200 capable of distributing the workload associated with processing an effect pipeline.
- the computer cluster 200 may include a pool of discrete processing units (DPUs) 204 connected together by a network 210 .
- the computer cluster 200 may also include a cluster managing unit (CMU) 202 and a control terminal 208 .
- CMU 202 may coordinate the allocation of processing tasks between DPUs 204 .
- CMU 202 may also include a cluster monitor for tracking the progress, load, and effects distributed to each DPU 204 .
- the effect pipeline and a plurality of image frames may be provided to the CMU 202 from terminal 208 or another source having access to network 210 .
- the CMU 202 may parse the effect pipeline into discrete effects. Each image frame may be analyzed in conjunction with the effects and separated into pixel blocks. The CMU 202 may then distribute the effects and the pixel blocks among the DPUs 204 for processing.
- an ‘effect’ is a process that changes or distorts a block of pixels.
- Each block is composed of a plurality of pixels, e.g., a rectangular or square grid of pixels.
- a block having M ⁇ N pixels could be processed in parallel all at once if M ⁇ N processing elements were simultaneously available. This is only possible if each input pixel provides all the necessary data for a given effect to produce a corresponding output pixel.
- a lot of effects rely on an input pixel and neighboring pixels to properly change or distort the input pixel into the output pixel.
- Effects can be categorized into three types: point effects, area effects, and range effects.
- a ‘point effect’ is an effect which produces an output pixel based on just one input pixel. Color correcting effects fall in this category.
- An ‘area effect’ is an effect requiring a certain amount of neighboring pixels apart from a given input pixel to produce an output pixel. Convolution filters, such as blur effects, are area effects. Area effects offer some challenges for parallelism, especially relating to memory footprints and performance.
- a ‘range effect’ is an effect which needs a whole frame as input to produce a single output pixel. Histogram effects are commonly range effects, since they require an analysis of the entire frame prior to generating any output pixels. Range effects pose the largest challenge to parallelism.
- Temporal domain effects may require data from temporally neighboring frames.
- a temporal area effect may need neighboring frame input pixel data to produce the output pixel data in a single frame
- a temporal Range Effect may require all of the frames of a clip or sequence to produce the pixel data for a single output frame.
- a Box Blur is a spatial area effect
- a Motion Blur is a temporal area effect.
- effects may work in both domains.
- Interlaced-to-Progressive Conversion is a spatial-temporal area effect, as it needs neighboring data in both the spatial (single-frame) domain and the temporal domain (neighboring frames).
- each frame may be divide into smaller sub-frames, or ‘blocks’ of data.
- FIG. 3 illustrates a 12 ⁇ 12 pixel frame 302 divided into 16 uniform blocks 304 (illustrated as blocks 1 - 16 ). While frame 302 contains 12 ⁇ 12 pixels, each of the blocks 304 ( 304 - 1 to 304 - 16 ) may contain 3 ⁇ 3 pixels; requiring 16 blocks to completely map frame 302 to blocks 304 . It will be understood that the 12 ⁇ 12 pixel frame 302 is provided simply for exemplary purposes and is not limiting the invention in any way to a particular frame size, resolution, or aspect ratio.
- the example embodiment may maintain the same dimension for all of the blocks in a given frame. This may provide an even distribution of work among all of the SPUs 104 .
- the distribution of block sizes may follow a different scheme. For example, in the case where greater dependency exists among certain pixels in an effect, those pixels may be grouped into a single block to promote parallelism.
- a particular frame may be divided based on various criteria, such a color relationships, object identification, etc.
- the criteria for block sizes may also produce blocks having similar work quotients, such that the processing time for a given effect on different blocks remains roughly uniform.
- the portion of the block 304 which may be modified by the effect is referred to as the ‘primary data’ 402 .
- Additional data bordering the primary data 402 referred to as ‘edge data’ 406 may be necessary to facilitate processing the area effect.
- the combination of the primary data 402 and edge data 406 is referred to as the ‘total data’ for a block 304 .
- the area covered by the primary data 402 is referred to as the ‘inner extent’ 404
- the area covered by the combination of the primary data 402 and the edge data 406 is referred to as the ‘outer extent’ 408 .
- FIG. 4 illustrates the block division of a 12 ⁇ 12 pixel frame 302 .
- the pixel frame 302 is divided into sixteen 3 ⁇ 3 pixel blocks 304 ( 304 - 1 to 304 - 16 ).
- block 304 - 6 may have a 3 ⁇ 3 pixel primary data 402 having inner extent 404
- the total data encompasses a 5 ⁇ 5 pixel region, including both primary data 402 and bordering pixel-wide edge data 406 having outer extent 408 .
- the edge data 406 of each block overlaps with the primary data 402 of at least one adjoining block 304 .
- This edge data 406 may be included redundantly to make the blocks 304 as self-contained as possible with respect to the effect processing, in order to achieve maximum performance.
- Blocks 304 which lie at the edge of the frame 302 may include manufactured edge data 406 to ensure that they can be processed uniformly.
- this edge data 406 may include copies of the frame's 302 border pixels, or be set to a fixed value.
- all of the edge data 410 of block 304 - 6 lies within the inner extent 404 of adjoining blocks 304 ; as such, block 304 - 6 is considered to be an ‘interior block’.
- two edges of block 304 - 16 coincide with the edges of the frame 302 ; as such, a portion of the edge data 406 for block 304 - 16 will need to be manufactured as described above. Manufacturing the edge data 406 for edge blocks 304 at block creation time may avoid requiring individual effects to have special boundary condition checks, and avoid requiring the effects to distinguish between interior or edge blocks 304 .
- the size of the block 304 excluding any edge data 406 is also referred ‘primary block size’, because this is the only part of the block 304 which contributes to the final output image frame.
- the size of the block, inclusive of edge data, is referred to as the ‘total block size’.
- the primary block size for each block 304 may be 9 pixels, while the total block size may be 25. Because these blocks are square, each side can be computed by just adding the pixels from the edge data 406 to the output block size.
- the block division may also function in the temporal domain.
- the blocks 304 mainly include pixels from temporally neighboring frames, and the total block size may be either two or three dimensional, instead of being two dimensional as in the spatial domain.
- FIG. 5 illustrates a primary block size for each block 304 of 9 pixels and a total block size of 25
- this implementation can be extended to non-square blocks by considering the edge requirements of each effect in the pipeline for each dimension independently.
- the implementation may also extend to multi-dimensional domains (where the blocks would not be two-dimensional, but multi-dimensional instead i.e., n-dimensional).
- the primary data 402 in this example may include blocks 304 having an inner block size of 9 pixels and a total block size of 25 pixels. Adding the edge data 406 results in a block of size 25 pixels, which carries enough information for the first effect in the pipeline to produce output for the primary data 402 . However, once the first effect processes the block 304 , the next area effect in the pipeline may not have enough data to produce data for the primary data 402 using the remaining 3 ⁇ 3 pixels of data, or alternatively the next effect may have to access unmodified edge data 406 which is inconsistent with the modified primary data 402 . This is because the edge data 406 of the block 304 will still be the same as when the first effect received it while the primary data 402 will reflect the output of the first effect. To address the pipeline situation, it may be necessary to provide a larger total block size, since each successive area effect may only be capable of producing output for an incrementally smaller region.
- FIG. 5A illustrates an example embodiment of a reducing-extent strategy for processing three area effects in a pipeline scenario.
- This example embodiment overcomes the reduction from successive area effects by adding extra edge data 406 for each successive area effect in the pipeline, allowing each preceding area effect to process the edge data 406 for the succeeding effects as part of its output.
- a pixel block is processed successively by three area effects.
- the outer extents of the block 304 shrink successively as the block 304 is processed by each effect.
- the first effect processes 81 pixels, and outputs or modifies 49 pixels
- the second effect processes 49 modified pixels and outputs or modifies 25 pixels
- the third effect processes the 25 modified pixels, and outputs or modifies 9 pixels within the inner extent 404 .
- the primary block size is 9 pixels, while the total block size is 81 pixels.
- the first area effect is provided with a block 304 having outer extent 408 - 3 , which produces output for total data having outer extent 408 - 2 .
- the second area effect is provided with total data having outer extent 408 - 2 , which produces output for total data having outer extent 408 - 1 .
- the third area effect is then provided with a block 304 having outer extent 408 - 1 , and produces output for primary data 402 .
- FIG. 5B illustrates the process for determining the size of the outer extent 408 necessary for generating output for a desired primary data 402 region given the three effects in FIG. 5A , using the reducing-extent strategy.
- the outer extents 408 of the block are determined by taking the desired inner extent 404 (3 ⁇ 3 pixels in our example), and adding edge data 406 for the last area effect in the pipeline (to get an outer extent 408 - 1 of 5 ⁇ 5 pixels), then backtracking to the intermediate area effect (to get an outer extent 408 - 2 of 7 ⁇ 7 pixels), and then backtracking to the outer extent 506 of the last effect (to get an outer extent 408 - 3 of 9 ⁇ 9 pixels).
- This process generates a block size having an outer extent 408 - 3 of 9 ⁇ 9 pixels.
- the reducing-extent strategy benefits from a high degree of independence granted to each block 304 while traversing the pipeline. That is, once a block 304 enters the pipeline, it does not need to synchronize with any other adjacent blocks 304 , nor is any controlling mechanism necessary to ensure data integrity until the data block 304 exits the pipeline. This also offers the maximum latitude in reducing pipeline latency.
- the cost and latency may be reduced by distinguishing between point and area effects and placing any point effects towards the end of the pipeline (after the last area effect).
- FIG. 6A illustrates a fixed-extent strategy for processing a pipeline of effects.
- the fixed-extent strategy only one effect is processed at each stage of the pipeline before each block 304 is synchronized with neighboring blocks 304 . After a given block 304 is synchronized with its neighbors, it may be processed by the next effect in the pipeline. This strategy may increase the pipeline latency by some margin, but reduces the computation overhead.
- FIG. 6A illustrates an example embodiment of the fixed-extent strategy where the inner extents 404 and outer extents 408 for all effects are the same.
- each effect only processes the primary data 402 using the total data as input. Synchronization with neighboring blocks 304 after each area effect is processed ensures that all of the data in the block 304 is updated with primary data 402 from neighboring blocks 304 before the next effect is processed.
- the efficiency of the fixed-extent strategy may be effected by the order in which the blocks 304 are processed. Since the fixed-extent strategy requires the synchronization of post-effect data between neighboring blocks 304 , a given second (or current) effect cannot begin processing a given block until a first (or prior) effect has processed all of the given blocks neighboring blocks 304 , and the given block's edge data 406 has been synchronized with its neighboring blocks 304 . By example, after being processed by a first effect, block 304 - 1 must be synchronized with its surrounding blocks, i.e., blocks 304 - 2 , 304 - 5 , and 304 - 6 , prior to being processed by a second effect.
- block 304 - 6 must be synchronized with blocks 304 - 1 , 304 - 2 , 304 - 3 , 304 - 5 , 304 - 7 , 304 - 9 , 304 - 10 , and 304 - 11 .
- FIG. 6B illustrates an example embodiment of a block traversal strategy where blocks are processed in consecutive order. While being the simplest processing strategy, the strategy may not be the most efficient.
- the PPU 104 may begin synchronizing a given block's edge data 406 immediately after its neighboring blocks 304 have been processed.
- block 304 - 1 must wait for 5, i.e. blocks 304 - 2 to 304 - 6 , to be processed before it may be synchronized.
- block 304 - 6 must wait for 5, i.e. blocks 304 - 7 to 304 - 11 , to be processed before it may be synchronized.
- alternative block traversal strategies can improve the parallelism of the fixed-extent strategy.
- FIG. 6C illustrates an example embodiment of an alternative block traversal strategy, where blocks are processed so as to reduce the number of blocks 304 that must be processed before a given block can be synchronized.
- block 304 - 1 after being processed by a first effect, block 304 - 1 must wait for only 3 other blocks, i.e. blocks 304 - 2 , 304 - 5 , to 304 - 6 , to be processed before it may be synchronized.
- both strategies need exchange of data with 3 neighboring blocks 304 .
- the alternative block traversal strategy is more useful as the number of blocks 304 to actually wait for while the 3 neighboring blocks 304 get processed is fixed (4 blocks), and independent of the total number of blocks 304 in the frame.
- block 0 may need to wait for 101 blocks—3 dependent blocks, and 98 independent blocks—utilizing the strategy of FIG. 6B , but still only 4 blocks 304 —3 dependent blocks, 1 independent block—utilizing the strategy of FIG. 6C ).
- FIG. 6C shows one alternative strategy for processing blocks 304
- this strategy is only exemplary and intended to show the benefit of changing the potential traversal order for processing blocks 304 .
- alternative traversal strategies would be possible within the spirit of the invention.
- alternative strategies may improve the performance by optimizing for different block division strategies, effects in the pipeline, memory capacity, processor speeds, etc.
- FIG. 7 illustrates an example embodiment of a process 700 to execute the effect pipeline on multi-core processor 100 , in accordance with the present invention. While process 700 may be implemented on various systems, it is described with respect to multi-core processor 100 for clarity.
- multi-core processor 100 may receive input identifying an effect pipeline.
- the effect pipeline may identify a plurality of effects that may be executed by SPUs 104 to process pixel blocks 304 .
- the plurality of effects may be analyzed by PPU 102 to identify the spatial/temporal edge requirements for each effect.
- the effects may be assigned and distributed among the plurality SPUs 104 , based on the analysis in step 702 .
- the PPU 102 may assign one effect to each SPU 104 .
- the PPU 102 may assign multiple simple, quick running effects to a single SPU 104 , and assign complex, slow-running effects to multiple SPUs 104 .
- the system may rely on dynamic load balancing to manage the allocation of effects among the various SPUs 104 .
- the PPU 102 may receive an image frame 302 for processing in accordance with the effect pipeline.
- the PPU 102 may read the image frames 302 from a memory via memory interface 106 or any other accessible data source.
- the PPU 102 may generate data blocks 304 from an image frame 302 .
- the size and structure of the data blocks 304 may be predefined or may be dependent on the processing requirements of the individual effects, as well as the processing strategy employed.
- the PPU 102 may provide each data block 304 to an SPU 104 assigned to the first effect in the effect pipeline. Each data block 304 may then traverse the plurality of effects from the effects pipeline in an order defined by the effect pipeline.
- the data blocks 304 may be aggregated by the PPU 102 in the MEMORY cache 103 or other memory. The PPU 102 may then combine the aggregated data blocks 304 into an image frame 302 .
- step 714 if any further image frames 302 need to be processed through the effects pipeline, the process returns to step 706 ; otherwise, the process ends.
- FIG. 11 illustrates that in the prior art, the expected latency in a 6-stage effect pipeline is six frames, because each frame, by definition, takes one frame time to process.
- FIG. 8 illustrates a modified effect pipeline, with the minimum quantum of work reduced to a block 304 .
- each block 304 is equivalent to half a frame 302 , and is, therefore, processed by each effect in 1 ⁇ 2 frame time. As FIG. 8 illustrates, this can reduce the latency from 6 frames to 31 ⁇ 2 frames.
- the first half-frame F 1 B 1 is processed within 3 frames (1 ⁇ 2 frame ⁇ 6 effects).
- the second half-frame F 1 B 2 is also processed within 3 frames, but only enters the pipeline 1 ⁇ 2 frame after first half-frame F 1 B 1 .
- the second half-frame F 1 B 2 exits the pipeline within 31 ⁇ 2 frames (1 ⁇ 2 frame ⁇ 6 effects+1 ⁇ 2 frame delay), resulting in a total frame time latency of 31 ⁇ 2 frames for the entire first frame 302 .
- FIG. 9 uses the same effect pipeline within the block-based framework of FIG. 8 , but with the block size reduced to a quarter-frame. This embodiment generates a pipeline latency improvement from 6 frames to 21 ⁇ 4 frames by reducing the block size again, as compared to the prior art.
- the first quarter-frame F 1 B 1 is processed within 11 ⁇ 2 frames (1 ⁇ 4 frame ⁇ 6 effects).
- the quarter-frame F 1 B 2 is also processed within 11 ⁇ 2 frames, but only enters the pipeline 1 ⁇ 4 frame after first quarter-frame F 1 B 1 .
- the second quarter-frame F 1 B 2 exits the pipeline within 13 ⁇ 4 frames (1 ⁇ 4 frame ⁇ 6 effects+1 ⁇ 4 frame delay).
- the third and fourth quarter-frames, F 1 B 3 and F 1 B 4 also exit the pipeline 1 ⁇ 2 frame and 3 ⁇ 4 frame after the first quarter-frame F 1 B 1 .
- the first frame is processed within 21 ⁇ 4 frames.
- pipeline latency for the block-based system can also be defined as a product of the processing time for the slowest effect in the chain and the number of effects (or stages) in the pipeline.
- switching to a block-based architecture reduces this to the sum of time taken by the slowest effect to process one frame 302 of data added to the product of the time taken by the slowest effect M to process one block 304 of data and the number of effects (or stages) minus 1.
- T BM is simply computed as T FM /S because we ignore any overhead associated with the switch to block-processing.
- the example illustrated in FIG. 9 yields a PL CT of 270 ms and PL FT of 2.25 frames.
- the block-based system offers significant advantages in terms of the memory footprint of the pipeline.
- the traditional frame-based N stage pipeline needs at least N frame buffers to keep all stages operating. Because frame I/O is handled outside of the effect pipeline, such a system would need a few extra frame buffers for that purpose also (2 at the very minimum, one for input, and one for output, and 4 if double-buffering of the I/O operations is employed). Hence, the minimum frame buffers required to process the pipeline is effectively N+2.
- the buffers required would reduce to a minimum of (P, N) buffers because, if the number of processor elements is less than the number of stages in the pipeline, the system can only process P frames 302 simultaneously. Conversely, if the number of pipeline stages is less than the number of processor elements, then the system can only process N buffers simultaneously, as the additional processor elements will remain idle.
- the block-based system offers significant advantages in terms of the memory footprint of the pipeline. Because a block is smaller than a frame, the memory saving can be substantial for even a short length pipe.
- the minimum number of buffers needed in a block-based system may be min (P, N) block buffers, plus at least 2 frame buffers, again for the I/O operation.
- Y B min( P, N ) (Eq. 8) where:
- M BBA Y B *Z B +2* Z F (Eq. 9)
- each frame 302 is divided into blocks 304 of dimensions 256 ⁇ 256
- the two mandatory frame buffers consume 16 MB of the 17 MB used in the block-based system. Therefore, by removing these mandatory buffers, the difference in comparable memory usage becomes 32 MB for the frame-based system versus 1.5 MB for the block-based system. Even if the block-based approach were to require significantly more memory for successive area effects, the memory consumption is unlikely to approach that of the frame-based system.
- FIG. 10A illustrates an example of a pipeline where the individual computation times for the effects vary significantly.
- effects FX 1 , FX 2 , and FX 4 require 20 ms of computation time
- effect FX 3 requires 160 ms of computation time
- effects FX 5 and FX 6 require 10 ms of computation time.
- a bottleneck develops at effect FX 3 .
- the processing pipeline in FIG. 10A is similar to the embodiment discussed with respect to FIGS. 8 and 9 where each SPU 104 is assigned a single effect.
- the block latency was 6 blocks
- the total pipeline latency is significantly higher, due to the bottleneck created in effect 3 . This causes the downstream effects (and hence the other SPUs 104 ) to waste time in an idle state. Long-term, this bottleneck may end up using a very large number of buffers just to keep the upstream SPUs 104 occupied, without any benefit at the output end.
- Static Load Balancing offers a first solution to this problem.
- Static Load Balancing includes performing a static analysis of the effects, by taking into account the computation times of the various effects (FX 1 -FX 6 ) involved. This allows for prior distribution of the effects which can include combining short computation effects into a single resource (i.e., one or a few SPU), while increasing the number of resources (e.g., dedicating a plurality of SPUs) to the slower effects.
- FIG. 10B illustrates an example of load balanced effect pipeline.
- the effect processing times in FIG. 10B are identical to FIG. 10A ; however the effects are load balanced between the different SPUs 104 ( 104 - 1 to 104 - 6 ).
- SPUs 104 - 2 to 104 - 5 are dedicated to effect FX 3 .
- SPU 104 - 1 is assigned effects FX 1 and FX 2
- SPU 104 - 6 is assigned effect FX 4 , FX 5 , and FX 6 .
- This distribution utilizes all of the SPUs 104 , while still limiting our buffer usage and speeding up overall performance.
- effect FX 3 is distributed across multiple SPUs 104 ( 104 - 2 to 104 - 5 ). This ensures that, as each block 304 exits effect FX 2 , there is an available SPU 104 to process effect FX 3 . Furthermore, as each block 304 exits effect FX 3 , the SPU 104 assigned effect FX 4 to FX 6 , is immediately available.
- Static Load Balancing can work well for fixed function pipeline, but fails to scale well with the needs of a generic effect pipeline, or even a fixed function pipeline where the effect processing times vary based on either the complexity of the input data, or external parameters.
- Dynamic Load Balancing offers an alternative to static load balancing in cases where processing load varies from one frame to the next or one block to the next, either based on external input (such as an effect whose processing time changes with the parameters provided by the user), or based on the work load itself (such as a decoder, based on compression variation within the encoded data).
- Switching to block-based processing from frame-based processing allows for more effective dynamic load balancing in a scheduling system, as there are more synchronization points available to the scheduler to balance things out, and localized work differences can be taken into account (e.g. blocks within the same frame containing low contrast data and blocks containing high contrast data will have different performance characteristics for different effects, and switching to block-based dynamic load balancing allows the system to adapt to this at a more fine-grained level).
- the disclosed parallel processing methods can be applied to audio effects pipelines, 3D effects pipelines, or any situation where data can be broken down into separate blocks and processed through a pipeline of effects.
- Computing devices such as those discussed herein generally may include executable instructions.
- processors may include any device itself containing any number of processing components, such as SPU, PPUs, GPUs, etc.
- Computer-executable instructions may be compiled or interpreted from computer programs created using a variety of programming languages and/or technologies known to those skilled in the art, including, without limitation, and either alone or in combination, JavaTM, C, C++, assembly, etc.
- a processor e.g., a microprocessor
- receives instructions e.g., from a memory, a computer-readable medium, etc.
- executes these instructions thereby performing one or more processes, including one or more of the processes described herein.
- Such instructions and other data may be stored and transmitted using a variety of known computer-readable media.
- a computer-readable medium includes any medium that participates in providing data (e.g., instructions), which may be read by a computer. Such a medium may take many forms, including, but not limited to, non-volatile media, volatile media, and transmission media.
- Non-volatile media include, for example, optical or magnetic disks and other persistent memory.
- Volatile media include dynamic random access memory (DRAM), which typically constitutes a main memory.
- DRAM dynamic random access memory
- Communications between computing devices, and within computing devices may employ transmission media including coaxial cables, copper wire, and fiber optics, including the wires that comprise a system bus coupled to the processor.
- Transmission media may include or convey acoustic waves, light waves, and electromagnetic emissions, such as those generated during radio frequency (RF) and infrared (IR) data communications.
- RF radio frequency
- IR infrared
- Computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, a carrier wave as described hereinafter, or any other medium from which a computer can read.
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Image Processing (AREA)
- Image Generation (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
Abstract
Description
PL FT =M−N (Eq. 1)
where:
-
- PLFT is the Pipeline Latency, in frame time.
- M is the frame entering the pipeline at time instant T.
- N is the frame exiting the pipeline at time instant T, and M<N.
PL CT =N*T FM (Eq. 2)
where:
-
- PLCT is the Pipeline Latency, as computation time.
- N is the number of stages in the pipeline.
- TFM is the time required to process a frame by the slowest effect M in the pipeline.
PL CT=(S*T BM)+((N−1)*T BM) (Eq. 3)
where:
-
- PLCT is the Pipeline Latency, as computation time.
- N is the number of stages/effects in the pipeline.
- S is the number of
blocks 304 generated from eachframe 302. - TBM is the time required to process a block by the slowest effect M in the pipeline. Assuming that the overhead cost associated with block processing is negligible this computes to a processing time of:
T FM=(S*T BM) (Eq. 4)
PL FT =PL CT /FR (Eq. 5)
-
- PLFT is the Pipeline Latency, in frame times.
- PLCT is the Pipeline Latency, as computation time.
- FR is the effective frame rate.
Y F=min(P, N)+2 (Eq. 6)
where:
-
- YF is the minimum number of frame buffers required to process the pipeline
- P is the number of processor elements available
- N is the number of stages/effects in the pipeline
M FBA =Y F *Z F (Eq. 7)
where:
-
- MFBA is the minimum memory required for the buffers for the pipeline with a frame based approach, in bytes
- YF is the minimum number of frame buffers required to process the pipeline
- ZF is the size of each frame buffer, in bytes
Y B=min(P, N) (Eq. 8)
where:
-
- YB is the minimum number of block buffers required to process the pipeline
- P is the number of processor elements (SPUs 104) available
- N is the number of stages in the pipeline
M BBA =Y B *Z B+2*Z F (Eq. 9)
where:
-
- MBBA is the minimum memory required for the buffers for the pipeline with a block based approach, in bytes.
- YB is the minimum number of block buffers required to process the pipeline.
- ZB is the size of each
block 304 buffer, in bytes. - ZF is the size of each
frame 302 buffer, in bytes.
M FBA=[min(P, N)+2]*ZF=[min(4, 6)+2]*8192=6*8192=49152 KB
M BBA=[min(P, N)]*ZB+2*ZF=[min(4, 6)]*256+2*8192=4*256+2*8192=17408 KB.
Claims (24)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/457,858 US8754895B2 (en) | 2008-09-09 | 2009-06-24 | Pipelined image processing engine |
| AU2009213013A AU2009213013B2 (en) | 2008-09-09 | 2009-09-07 | Pipelined image processing engine |
| EP09252145.9A EP2161685B1 (en) | 2008-09-09 | 2009-09-08 | Pipelined image processing engine |
| CA2678240A CA2678240C (en) | 2008-09-09 | 2009-09-08 | Pipelined image processing engine |
| CN2009101691171A CN101673391B (en) | 2008-09-09 | 2009-09-09 | Pipelined image processing engine |
| JP2009231944A JP2010067276A (en) | 2008-09-09 | 2009-09-09 | Pipelined image processing engine |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US19155708P | 2008-09-09 | 2008-09-09 | |
| US12/457,858 US8754895B2 (en) | 2008-09-09 | 2009-06-24 | Pipelined image processing engine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| US20100060651A1 US20100060651A1 (en) | 2010-03-11 |
| US8754895B2 true US8754895B2 (en) | 2014-06-17 |
Family
ID=41397499
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/457,858 Active 2032-03-31 US8754895B2 (en) | 2008-09-09 | 2009-06-24 | Pipelined image processing engine |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US8754895B2 (en) |
| EP (1) | EP2161685B1 (en) |
| JP (1) | JP2010067276A (en) |
| CN (1) | CN101673391B (en) |
| AU (1) | AU2009213013B2 (en) |
| CA (1) | CA2678240C (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9414059B2 (en) | 2010-10-04 | 2016-08-09 | Panasonic Intellectual Property Management Co., Ltd. | Image processing device, image coding method, and image processing method |
Families Citing this family (31)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8238624B2 (en) | 2007-01-30 | 2012-08-07 | International Business Machines Corporation | Hybrid medical image processing |
| US8331737B2 (en) * | 2007-04-23 | 2012-12-11 | International Business Machines Corporation | Heterogeneous image processing system |
| US8326092B2 (en) * | 2007-04-23 | 2012-12-04 | International Business Machines Corporation | Heterogeneous image processing system |
| US8462369B2 (en) | 2007-04-23 | 2013-06-11 | International Business Machines Corporation | Hybrid image processing system for a single field of view having a plurality of inspection threads |
| US8675219B2 (en) | 2007-10-24 | 2014-03-18 | International Business Machines Corporation | High bandwidth image processing with run time library function offload via task distribution to special purpose engines |
| US9135073B2 (en) | 2007-11-15 | 2015-09-15 | International Business Machines Corporation | Server-processor hybrid system for processing data |
| US9332074B2 (en) | 2007-12-06 | 2016-05-03 | International Business Machines Corporation | Memory to memory communication and storage for hybrid systems |
| US8229251B2 (en) * | 2008-02-08 | 2012-07-24 | International Business Machines Corporation | Pre-processing optimization of an image processing system |
| US8379963B2 (en) | 2008-03-28 | 2013-02-19 | International Business Machines Corporation | Visual inspection system |
| FR2958064B1 (en) * | 2010-03-26 | 2012-04-20 | Commissariat Energie Atomique | ARCHITECTURE FOR PROCESSING A DATA STREAM ENABLING THE EXTENSION OF A NEIGHBORHOOD MASK |
| JP2011223303A (en) * | 2010-04-09 | 2011-11-04 | Sony Corp | Image encoding device and image encoding method, and image decoding device and image decoding method |
| US20120001925A1 (en) | 2010-06-30 | 2012-01-05 | Ati Technologies, Ulc | Dynamic Feedback Load Balancing |
| GB2494903B (en) | 2011-09-22 | 2017-12-27 | Advanced Risc Mach Ltd | Graphics processing systems |
| WO2013101469A1 (en) * | 2011-12-29 | 2013-07-04 | Intel Corporation | Audio pipeline for audio distribution on system on a chip platforms |
| US9892298B2 (en) | 2012-02-06 | 2018-02-13 | Cognex Corporation | System and method for expansion of field of view in a vision system |
| US11966810B2 (en) | 2012-02-06 | 2024-04-23 | Cognex Corporation | System and method for expansion of field of view in a vision system |
| US8646690B2 (en) | 2012-02-06 | 2014-02-11 | Cognex Corporation | System and method for expansion of field of view in a vision system |
| US9027838B2 (en) | 2012-02-06 | 2015-05-12 | Cognex Corporation | System and method for expansion of field of view in a vision system |
| CN102780616B (en) * | 2012-07-19 | 2015-06-17 | 北京星网锐捷网络技术有限公司 | Network equipment and method and device for message processing based on multi-core processor |
| US10154177B2 (en) | 2012-10-04 | 2018-12-11 | Cognex Corporation | Symbology reader with multi-core processor |
| US8794521B2 (en) | 2012-10-04 | 2014-08-05 | Cognex Corporation | Systems and methods for operating symbology reader with multi-core processor |
| US9270999B2 (en) | 2013-09-25 | 2016-02-23 | Apple Inc. | Delayed chroma processing in block processing pipelines |
| US9215472B2 (en) * | 2013-09-27 | 2015-12-15 | Apple Inc. | Parallel hardware and software block processing pipelines |
| CN104361553B (en) * | 2014-11-02 | 2017-04-12 | 中国科学院光电技术研究所 | Synchronization method for improving processing efficiency of graphics processor |
| KR102156439B1 (en) * | 2018-11-06 | 2020-09-16 | 한국전자기술연구원 | Cloud-edge system and method for processing data thereof |
| WO2021012257A1 (en) * | 2019-07-25 | 2021-01-28 | Qualcomm Incorporated | Methods and apparatus to facilitate a unified framework of post-processing for gaming |
| JP7322576B2 (en) * | 2019-07-31 | 2023-08-08 | 株式会社リコー | Information processing device, imaging device, and moving object |
| US11663051B2 (en) * | 2020-01-07 | 2023-05-30 | International Business Machines Corporation | Workflow pipeline optimization based on machine learning operation for determining wait time between successive executions of the workflow |
| US12112196B2 (en) * | 2021-04-26 | 2024-10-08 | GM Global Technology Operations LLC | Real-time scheduling for a heterogeneous multi-core system |
| CN118501164B (en) * | 2024-07-15 | 2024-11-08 | 山东大学 | Large field of view pipeline detection control method and system based on OCT |
| CN119484723B (en) * | 2024-10-22 | 2025-11-07 | 珠海奔图电子有限公司 | Image pipeline execution method, device, chip, electronic equipment and storage medium |
Citations (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2000182036A (en) | 1998-12-16 | 2000-06-30 | Minolta Co Ltd | Data processing system |
| JP2000251065A (en) | 1999-03-02 | 2000-09-14 | Fuji Xerox Co Ltd | Image processor |
| JP2002049603A (en) | 2000-08-03 | 2002-02-15 | Toshiba Corp | Dynamic load distribution method and dynamic load distribution device |
| JP2003157243A (en) | 2001-09-05 | 2003-05-30 | Mitsubishi Electric Corp | Parallel image processing device and parallel image processing method |
| US6823087B1 (en) * | 2001-05-15 | 2004-11-23 | Advanced Micro Devices, Inc. | Parallel edge filters in video codec |
| US6867782B2 (en) * | 2000-03-30 | 2005-03-15 | Autodesk Canada Inc. | Caching data in a processing pipeline |
| JP2007323335A (en) | 2006-05-31 | 2007-12-13 | Fuji Xerox Co Ltd | Buffer control module, image processor, and program |
| US20080316216A1 (en) * | 2003-11-19 | 2008-12-25 | Lucid Information Technology, Ltd. | Computing system capable of parallelizing the operation of multiple graphics processing pipelines (GPPLS) supported on a multi-core CPU chip, and employing a software-implemented multi-mode parallel graphics rendering subsystem |
| US20090263041A1 (en) * | 2008-04-16 | 2009-10-22 | Microsoft Corporation | Block Based Image Processing |
| US20090324121A1 (en) * | 2006-09-29 | 2009-12-31 | Thomson Licensing | Automatic parameter estimation for adaptive pixel-based filtering |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS61141264A (en) * | 1984-12-14 | 1986-06-28 | Canon Inc | Image processing device |
| KR930002316B1 (en) * | 1989-05-10 | 1993-03-29 | 미쯔비시덴끼 가부시끼가이샤 | Bus control method and image processing device |
| KR100217220B1 (en) * | 1989-11-30 | 1999-09-01 | 이데이 노부유끼 | Signal processing apparatus |
| JPH07210545A (en) * | 1994-01-24 | 1995-08-11 | Matsushita Electric Ind Co Ltd | Parallel processor |
| JP3645024B2 (en) * | 1996-02-06 | 2005-05-11 | 株式会社ソニー・コンピュータエンタテインメント | Drawing apparatus and drawing method |
| US5886712A (en) * | 1997-05-23 | 1999-03-23 | Sun Microsystems, Inc. | Data channel extraction in a microprocessor |
| JP3593439B2 (en) * | 1997-06-09 | 2004-11-24 | 株式会社日立製作所 | Image processing device |
| JPH11112753A (en) * | 1997-10-02 | 1999-04-23 | Ricoh Co Ltd | Image processing device |
| US6753878B1 (en) * | 1999-03-08 | 2004-06-22 | Hewlett-Packard Development Company, L.P. | Parallel pipelined merge engines |
| JP2003216943A (en) * | 2002-01-22 | 2003-07-31 | Toshiba Corp | Image processing apparatus, compiler used in this apparatus, and image processing method |
| US7834873B2 (en) * | 2006-08-25 | 2010-11-16 | Intel Corporation | Display processing line buffers incorporating pipeline overlap |
| KR100803220B1 (en) * | 2006-11-20 | 2008-02-14 | 삼성전자주식회사 | Method and apparatus for rendering 3D graphics in multiple pipelines |
-
2009
- 2009-06-24 US US12/457,858 patent/US8754895B2/en active Active
- 2009-09-07 AU AU2009213013A patent/AU2009213013B2/en not_active Ceased
- 2009-09-08 EP EP09252145.9A patent/EP2161685B1/en active Active
- 2009-09-08 CA CA2678240A patent/CA2678240C/en active Active
- 2009-09-09 CN CN2009101691171A patent/CN101673391B/en not_active Expired - Fee Related
- 2009-09-09 JP JP2009231944A patent/JP2010067276A/en active Pending
Patent Citations (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2000182036A (en) | 1998-12-16 | 2000-06-30 | Minolta Co Ltd | Data processing system |
| JP2000251065A (en) | 1999-03-02 | 2000-09-14 | Fuji Xerox Co Ltd | Image processor |
| US6867782B2 (en) * | 2000-03-30 | 2005-03-15 | Autodesk Canada Inc. | Caching data in a processing pipeline |
| JP2002049603A (en) | 2000-08-03 | 2002-02-15 | Toshiba Corp | Dynamic load distribution method and dynamic load distribution device |
| US6823087B1 (en) * | 2001-05-15 | 2004-11-23 | Advanced Micro Devices, Inc. | Parallel edge filters in video codec |
| JP2003157243A (en) | 2001-09-05 | 2003-05-30 | Mitsubishi Electric Corp | Parallel image processing device and parallel image processing method |
| US20080316216A1 (en) * | 2003-11-19 | 2008-12-25 | Lucid Information Technology, Ltd. | Computing system capable of parallelizing the operation of multiple graphics processing pipelines (GPPLS) supported on a multi-core CPU chip, and employing a software-implemented multi-mode parallel graphics rendering subsystem |
| JP2007323335A (en) | 2006-05-31 | 2007-12-13 | Fuji Xerox Co Ltd | Buffer control module, image processor, and program |
| US20090324121A1 (en) * | 2006-09-29 | 2009-12-31 | Thomson Licensing | Automatic parameter estimation for adaptive pixel-based filtering |
| US20090263041A1 (en) * | 2008-04-16 | 2009-10-22 | Microsoft Corporation | Block Based Image Processing |
Non-Patent Citations (3)
| Title |
|---|
| Heman K. Gala, "Pipelined Image Processing Engine for Cell/B.E"., pp. 1-9, Sony Technical Symposium 2008. |
| Hyo-Sub Oh; Yoon Kim; You-Young Jung; Morales, A.W.; Sung-Jea Ko;, "Spatio-temporal edge-based median filtering for deinterlacing," Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on, vol., No., pp. 52-53, 2000. * |
| Thomas M. Benson et al., 3D Filtered Backprojection for Curved Detector Axial Cone-Beam Data on a Playstationr -3, http//ieexployre.ieee.org/application/md/mdifilecabinetfull.jsp?ResultStart=0&arnumber=04436888, Pangea 3, 2009. |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9414059B2 (en) | 2010-10-04 | 2016-08-09 | Panasonic Intellectual Property Management Co., Ltd. | Image processing device, image coding method, and image processing method |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2010067276A (en) | 2010-03-25 |
| CA2678240A1 (en) | 2010-03-09 |
| CA2678240C (en) | 2015-11-24 |
| EP2161685A2 (en) | 2010-03-10 |
| CN101673391A (en) | 2010-03-17 |
| EP2161685A3 (en) | 2016-11-23 |
| EP2161685B1 (en) | 2018-11-28 |
| CN101673391B (en) | 2012-08-29 |
| AU2009213013A1 (en) | 2010-03-25 |
| AU2009213013B2 (en) | 2015-09-17 |
| US20100060651A1 (en) | 2010-03-11 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US8754895B2 (en) | Pipelined image processing engine | |
| Ben-Nun et al. | Groute: An asynchronous multi-GPU programming model for irregular computations | |
| US8707320B2 (en) | Dynamic partitioning of data by occasionally doubling data chunk size for data-parallel applications | |
| US20140373028A1 (en) | Software Only Inter-Compute Unit Redundant Multithreading for GPUs | |
| FR2925187A1 (en) | SYSTEM COMPRISING A PLURALITY OF TREATMENT UNITS FOR EXECUTING PARALLEL STAINS BY MIXING THE CONTROL TYPE EXECUTION MODE AND THE DATA FLOW TYPE EXECUTION MODE | |
| CN107766147A (en) | Distributed data analysis task scheduling system | |
| JP2018018220A (en) | Parallel information processing apparatus, information processing method, and program | |
| US9471387B2 (en) | Scheduling in job execution | |
| CN112162854A (en) | A computing task scheduling method, system and medium between CPU and GPU | |
| JP2014206979A (en) | Apparatus and method of parallel processing execution | |
| WO2022121273A1 (en) | Simt instruction processing method and device | |
| US11875425B2 (en) | Implementing heterogeneous wavefronts on a graphics processing unit (GPU) | |
| WO2016041126A1 (en) | Method and device for processing data stream based on gpu | |
| US8108661B2 (en) | Data processing apparatus and method of controlling the data processing apparatus | |
| CN112114877B (en) | Method for dynamically compensating thread bundle warp, processor and computer storage medium | |
| Zeng et al. | Enabling efficient spatio-temporal GPU sharing for network function virtualization | |
| US12462330B2 (en) | Information processing apparatus, image processing method and computer readable medium | |
| CN110245024B (en) | Dynamic allocation system and method for static storage blocks | |
| US9009713B2 (en) | Apparatus and method for processing task | |
| KR101639003B1 (en) | Manicore system based cpu/gpu and method for distributing workload for cpu/gpu concurrent processing | |
| CN112131008B (en) | A method for scheduling thread bundle warps, a processor and a computer storage medium | |
| CN109448092B (en) | Load balancing cluster rendering method based on dynamic task granularity | |
| CN111240745A (en) | Enhanced scalar vector dual pipeline architecture for interleaved execution | |
| JP2006099579A (en) | Information processing apparatus and information processing method | |
| CN116302504A (en) | Thread block processing system, method and related equipment |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AS | Assignment |
Owner name: SONY CORPORATION,JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GALA, HEMAN K.;REEL/FRAME:022912/0994 Effective date: 20090623 Owner name: SONY ELECTRONICS INC.,NEW JERSEY Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GALA, HEMAN K.;REEL/FRAME:022912/0994 Effective date: 20090623 Owner name: SONY ELECTRONICS INC., NEW JERSEY Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GALA, HEMAN K.;REEL/FRAME:022912/0994 Effective date: 20090623 Owner name: SONY CORPORATION, JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GALA, HEMAN K.;REEL/FRAME:022912/0994 Effective date: 20090623 |
|
| FEPP | Fee payment procedure |
Free format text: PAYOR NUMBER ASSIGNED (ORIGINAL EVENT CODE: ASPN); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY |
|
| STCF | Information on status: patent grant |
Free format text: PATENTED CASE |
|
| MAFP | Maintenance fee payment |
Free format text: PAYMENT OF MAINTENANCE FEE, 4TH YEAR, LARGE ENTITY (ORIGINAL EVENT CODE: M1551) Year of fee payment: 4 |
|
| MAFP | Maintenance fee payment |
Free format text: PAYMENT OF MAINTENANCE FEE, 8TH YEAR, LARGE ENTITY (ORIGINAL EVENT CODE: M1552); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY Year of fee payment: 8 |
|
| FEPP | Fee payment procedure |
Free format text: MAINTENANCE FEE REMINDER MAILED (ORIGINAL EVENT CODE: REM.); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY |