Connect public, paid and private patent data with Google Patents Public Datasets

Method and apparatus for match making

Download PDF

Info

Publication number
US6023729A
US6023729A US08876953 US87695397A US6023729A US 6023729 A US6023729 A US 6023729A US 08876953 US08876953 US 08876953 US 87695397 A US87695397 A US 87695397A US 6023729 A US6023729 A US 6023729A
Authority
US
Grant status
Grant
Patent type
Prior art keywords
client
application
group
match
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US08876953
Inventor
Daniel Joseph Samuel
Michael Andrew Wolf
Donald Peregrine Clark
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Intel Corp
Original Assignee
Mpath Interactive Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Grant date

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network-specific arrangements or communication protocols supporting networked applications
    • H04L67/30Network-specific arrangements or communication protocols supporting networked applications involving profiles
    • H04L67/306User profiles
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • G06Q30/02Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L41/00Arrangements for maintenance or administration or management of packet switching networks
    • H04L41/08Configuration management of network or network elements
    • H04L41/0893Assignment of logical groupings to network elements; Policy based network management or configuration
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network-specific arrangements or communication protocols supporting networked applications
    • H04L67/10Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network
    • H04L67/1002Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers, e.g. load balancing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network-specific arrangements or communication protocols supporting networked applications
    • H04L67/10Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network
    • H04L67/1002Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers, e.g. load balancing
    • H04L67/1004Server selection in load balancing
    • H04L67/1023Server selection in load balancing based on other criteria, e.g. hash applied to IP address, specific algorithms or cost

Abstract

A method and apparatus related to grouping (or matching) network users and computers associated with multi-user applications is disclosed. Each user is associated with a client computer that is connected to a network. A match maker application resides on one or more server computer(s). The match maker application controls the process of collecting Clients into matched sets, called client groups, based upon a wide range of attributes of the users, their client computers, the server computers, software application titles, application instances and/or data communication links of the network, for example. Each time the match maker application creates a client group, it creates a group data set that represents the client group. Network match making information is presented to users in an understandable manner using icons, other graphical images or collections of icons and/or images, for example, displayed on a display screen. For example, a non-textual element of a graphical image can be varied to communicate group information about a client group to a user. A variety of non-textual elements can be used to communicate a variety of group information to a user.

Description

This application claims the benefit of U.S. Provisional application No. 60/044,023 entitled Method and Apparatus for Match Making, filed on May 5, 1997 having inventors Daniel J. Samuel, Michael A. Wolf, Donald P. Clarke.

BACKGROUND

1. Copyright Authorization

A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.

2. Field of the Invention

The invention relates generally to computer networks, and more particularly to methods and apparatus for grouping (or matching) network users, client computers and/or client software, for example, based upon values of attributes associated with such users, client computers and/or client software.

3. Background

Data communications networks are widely used to connect multiple computers together for communicating and sharing information.

Data communications networks can also be used to implement multi-user applications that allow multiple persons (herein users) to share in the operation of a computerized application. Such computerized applications are known as multi-user applications. The software used to implement computerized applications is known herein as application software or simply application or applications.

An instance of an application refers to a single copy of application software which is loaded into computer memory and then started executing instructions. If a further copy of the same application software is loaded into the memory of the same computer or some other computer, and it starts executing instructions then that constitutes a further instance of the application, even though there may be as few as one computer involved.

Multi-user applications can have many requirements as to how the various users relate to one another.

One particular type of multi-user application is a traditional electronic data processing (EDP) centralized system, such as a complex airline reservation system implemented on a group of mainframe computers and in this case each user essentially has a relationship with the system. In such a system the users don't really have much of a mutual relationship and may only rarely even become aware of one another. Thus such a system might afford different capabilities to each of airline check-in clerks, travel agents and auditors. Such users share datasets so that one user is to some extent affected by the action of another user, for example several travel agents might all be attempting to sell the one last seat available on a particular night. Such systems are known to the person having ordinary skill in the art.

Other types of multi-user applications may cause a user to have more consciousness of other user(s) and a stronger mutual relationship. This may come about incidentally, as say two geographically separated people try to simultaneously revise the same electronic document, in which case they need to become aware of each other and some form of arbitration or cooperation is needed. Alternatively the users may join in the application for the prime purpose of sharing and exchanging data. An example of this latter application would be a two (or more) party video conference with shared electronic blackboard using personal computers.

A further type of application is a form of single instance, shared resource application such as the so-called "chat rooms" found on commercial data services such as the famous CompuServe (R) service. In this latter type of multi-user application the users typically locate the shareable resource and then join (or "attach to") the instance of the application that handles the resource. Again the system may provide facilities for the use of the resource that vary from user to user.

A still further type of multi-user application, is the kind where a multiplicity of users join into a multiplicity of application instances. This genre of applications is known herein as an Online Multi-User, Multiply-Instanced Application (an OMM in the absence of any standard or popular industry accepted terminology). Typical examples of OMMs are online multi-player games which allow multiple users to share in a game with one another. These types of applications are found, for example, in the ImagiNation (TM) Network. IMAGINATION! Premier On-Line Entertainment Network--Welcome, Published 1994 by "The Imagination Network", Part Number DO-INN-CD-23. They can also be found at the MPG-NET (TM). MPG-NET Access Numbers, Published 1993 by MPG-NET, Inc.

To facilitate OMMs, a service or facility is needed to match users to specific instances of the applications. This service or facility is called a match making service (or network match making facility). When automated and implemented as one or more computer Server programs, each collection of those programs can be called a match maker application, a MatchMaker, a match maker or a network match maker. These terms are used interchangeably.

The manner in which conventional match maker applications provide information to users could be more understandable and/or intuitive. In addition, the manner in which conventional match maker applications process information related to users, client applications, and/or client computers could be handled more effectively.

SUMMARY

A match maker application is used to create matched sets of users of a multi-user application. Each user is associated with a client computer connected to a network, therefore matched sets of users are analogous to matched sets of client computers inasmuch as clients computers and users are typically in a one to one relationship.

The match maker application resides on a server computer or sometimes on several server computers on the network. The match maker application communicates, by way of messages, with cooperating client applications (Clients) which reside on each client computer. Ordinarily users and Clients are in a one to one relationship and the embodiment of the invention matches Clients as a means of matching users.

The term software application title (or title for short) refers to an installable software application product, whereas the term application instance refers to a single executable copy of the corresponding title where that copy has been loaded into computer memory and has started executing instructions. In some multi-user applications, one or more server computers on the network are also used for supporting an on-line multi-user multiply-instanced application (OMM). The match maker application controls the process of collecting the Clients (each of which typically is associated with a user) into matched sets based on a wide range of attributes of the users, their client computers, the server computers, the software application titles and application instances and of the attributes of the various data communications links between the client computers and server computers.

An embodiment of the invention provides a clear way to present to users network match making information to assist those users in choosing an instance of a multi-user networked application where multiple instances of such applications are simultaneous available (OMMs).

Similarly, an embodiment of the invention also provides a clear way to present to users network match making information to assist such users in selecting other users to join with them in an OMM instance.

An embodiment of the invention further provides a systemic way of organizing and presenting multiple offers, where such offers are offers to create an OMM instance, and to assist such users in selecting an offer to accept. Such a way of organizing and presenting includes complex attributes pertinent to the process of match making of networked applications; those attributes include, inter alia, properties of client and server computers and the network links between them.

In order to fullfil its purposes, an embodiment of the invention uses a match maker application to organize Clients into groups termed client groups.

The match maker application creates and maintains group datasets which comprise the values of attributes associated with each Client where the Client belongs to a corresponding client group. Some client groups may consist of only a single Client.

Client groups are created in response to the match maker application's determination that all Clients within the group share some common or otherwise related attribute. For example it may be they all desire the same software application title, or they are have common privilege levels or there is some commonality about the performance of their network links. Each time the match maker application creates a client group, it also creates a group dataset representing that client group.

This type of organization allows the maintenance of information in both hierarchical and mesh structures, by permitting the group datasets for each client group to contain references to any other group datasets that represent client groups that share a Client in common.

Presentation to the user of the values of attributes contained in group datasets is typically by icons or other graphical images displayed on a computer display screen and/or by collections of images within a window on a video display screen. Other types of image presentation devices can be used, however. Each client group may be in any of many conditions depending upon the values of a variety of attributes and the number of the clients of various types that are members of the group. Such conditions are encoded in group datasets that each represent a client group as the values of attributes.

The appearance to each user of a non-textual element of a graphical image (such as an icon or other type of image) is varied depending upon the contents of the group dataset for the client group that it represents. The client computer that displays the graphical image or images communicates dynamically with the match maker application to keep both mutually informed of the conditions of the client groups so that the client computer can properly display the correct image representations.

BRIEF DESCRIPTION OF THE DRAWINGS

These and other features and advantages of the present invention will become more apparent to those skilled in the art from the following detailed description in conjunction with the appended drawings in which:

FIG. 1 illustrates graphical images used by an embodiment of the invention;

FIG. 2 illustrates graphical images in which non-textual elements are varied to communicate with users;

FIG. 3 illustrates a match maker application reading from a master database;

FIG. 4 illustrates a client attaching to a match maker application and the match maker application creating a new group dataset to represent a new client group;

FIG. 5 illustrates the client of FIG. 4 notifying the match maker application that the client wishes to participate in a particular application title and illustrates the match maker application updating a group dataset associated with the client;

FIG. 6 illustrates a second client attaching to the match maker application and the match maker application creating a new group dataset to represent the second new client group;

FIG. 7 illustrates the second client notifying the match maker application that the client wishes to participate in a particular application title and illustrates the match maker application updating a group dataset associated with the second client;

FIG. 8 illustrates the match maker application identifying a match and creating a new client group and an associated dataset representing the new client group;

FIG. 9 illustrates the match maker application sending messages to the matched clients in the new client group of FIG. 8 informing them of the match;

FIG. 10 illustrates the clients receiving the messages sent in FIG. 9, and responding by displaying images that represent the messages;

FIG. 11 illustrates one of the clients initiating the formation of a game offer client group;

FIG. 12 illustrates the match maker communicating with clients about the game offer client group of FIG. 11;

FIG. 13 illustrates a client selecting a game offer using a graphical image;

FIG. 14 illustrates the match maker application informing a client of the client's own game offer and displaying the client's own game offer to the user;

FIG. 15 illustrates another client requesting that it be associated with a game offer client group of FIG. 14;

FIG. 16 illustrates the request of FIG. 15 being sent to the match maker application and the match maker application responding by including another client in the game offer client group and establishing relationships between client groups;

FIG. 17 illustrates a client launching a game;

FIG. 18 illustrates a network with which an embodiment of the invention may be used;

FIG. 19 illustrates a variety of screen views that might be used by an embodiment of the invention;

FIG. 20 illustrates a graphical representation of the game offer and of client C2 as displayed by client C2 and as discussed in conjunction with the discussion of FIG. 14; and

FIG. 21 illustrates a graphical representation of the game offer as displayed by client C1 and as discussed in conjunction with the discussion of FIG. 13.

DETAILED DESCRIPTION

Embodiments of the invention provide novel apparatus and methods related to grouping network users, client applications and/or client computers, for example. The following description is presented to enable a person skilled in the art to make and use the invention. Descriptions of specific embodiments are provided only as examples. Various modifications to the described embodiments may be apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments and applications without departing from the spirit and scope of the invention. Thus, the present invention is not intended to be limited to the described or illustrated embodiments, but is to be accorded the widest scope consistent with the principles and features disclosed herein. Though much of the discussion herein is directed to the use of online multi-user games programs, and indeed such games are expected to be one use of embodiments of the invention, it should be understood that online games are disclosed by way of an example and the embodiments of the invention can be implemented more generally.

In an embodiment of the invention, a match maker application is used to create matched sets of users of an OMM. This embodiment may be used in a network such as the network 1800 illustrated in FIG. 18. In that figure, the match maker application 1808 resides on a server computer 1810 or sometimes on several server computers on the network 1806. The match maker application 1808 typically communicates by way of messages (e.g. messages 1814, 1816, and 1818) with cooperating client applications 1812 (Clients) which reside on each client computer 1804. The client applications cooperate with the match maker application 1808 and with each other by exchanging such messages. The client computers 1804 include video displays 1820. One example of a match maker application is disclosed in U.S. Pat. No. 5,828,843 issued to Grimm et al. This entire application is hereby incorporated herein by this reference. As shown in FIG. 18, each user 1802 is associated with a respective client computer 1804 that is connected to a network 1806. Therefore, in the present embodiment matched sets of users are analogous to matched sets of client computers inasmuch as clients computers and users are in a one to one relationship. Ordinarily users and Client applications are in a one to one relationship and the present embodiment of the invention matches Client applications as a means of matching users. It will be appreciated that the number of users that are connected to a network and that are using a match maker application may vary widely.

The term software application title herein refers to an installable software application product, whereas the term application instance refers to a single executable copy of the corresponding title where that copy has been loaded into computer memory and has started executing instructions. In some multi-user applications, one or more server computers on the network are also used for supporting an on-line multi-user multiply-instanced application (OMM). The match maker application controls the process of collecting the Client applications (each of which is associated with a user) into matched sets based on a wide range of attributes associated with the users, their client computers, the server computers, the software application titles and application instances. The match maker application also considers attributes associated with the various data communications links between the client computers and server computers. In the particular embodiments described below the software application is a game program. In that context, the software application title is typically referred to as a game title.

The present embodiment of the invention displays upon a user 1802's video screen 1820 images that represent information that is maintained by the match maker application 1808. The match maker application maintains information on instances of OMMs, of offers to create instances of OMMs and of groups of Clients, for example. The present embodiment provides facilities whereby the human users are able, clearly and easily, to steer the action of the match maker application 1808 and the cooperating client applications 1812 as a means by which the user 1802 can tailor the matching of the sets of users. Sets of users are matched to instances of OMMs and to offers to create instances of OMMs

Match makers, such as the one disclosed in U.S. Pat. No. 5,828,843 issued to Grimm et al. are able to form user matches and application instance matches taking into account various sets of attributes such as client, users, application, server and communications attributes. Moreover such match makers can deal with match offers for automatic matches, user created match offers, Peer to Peer games, Client-Server games using a single Game Server, Client-Server games using multiple game Servers and ancillary related (sometimes called "add-on") features such as digitized speech data broadcast servers for use during gameplay. In the present embodiment, the term match option includes any one of:

1. a match offer (sometimes called a user match offer or user created match offer)

2. an automatic offer (sometimes called an automatic match or automatic match offer) or

3. an executing application instance (often used to refer to a game program instance wherein it is possible for a further player to join the game).

Each of these terms can be used in the context of games, but each is not limited to that context. In alternate embodiments, a match option may refer to other types of matching options appropriate to the particular multi-user application.

The present embodiment of the invention presumes the existence of a match maker application with general functions. For example, the specific implementation of the match maker need not be that disclosed in U.S. Pat. No. 5,828,843 issued to Grimm et al. but the match maker application often will provide a meaningful subset of the features described therein.

The information communicated between the match maker application 1808 and the cooperating client application (Client) 1812 is specific to each Client. The nature of this information is further discussed below, however it is useful at this juncture to note that such information defines, inter alia, the ability of the Client 1812 (in the light of the prevailing circumstances) to join:

a specific running OMM instance or

an offer to create a running OMM instance.

Additionally the information defines the current ability of the Client 1812 to create an offer to create a running OMM instance.

In order to fulfill its purposes, the match maker application 1808 organizes the Client applications 1812 into groups termed client groups. The match maker application creates and maintains group datasets. The term group dataset is used herein to refer to a set of information which comprises the values of attributes associated with a Client application belonging to a client group.

Some client groups may consist of only a single Client. Client groups are created in response to the match maker application's determination that a set or subset of Client applications share at least one common or otherwise related attribute value or range of values. For example it may be that a number of client applications all desire to use the same game title, or they all have common privilege levels or their is some commonality about the performance of their network links. Each time the match maker application creates a client group it also creates a group dataset that represents that client group.

Group datasets generated by the match maker application comprise the values of many attributes such as (for example) attributes of:

the users (e.g. gender=male/female, age=<age>, skill level=novice/intermediate/expert, subscription type=based/enhanced/premier), their client computers (e.g. type=PC, sound system=mono/stereo), any servers required by each instance of the relevant OMM (e.g. server=<particular server to be used with a particular instance>), the application titles desired by each Client (e.g. game title=Monsters from Mars), the application instances desired by each Client (e.g. game instance=Jimmy's game/game 57/quarter finals/<name of the particular game instance>), the attributes of the various data communications links between the client computers and server computers (e.g. latency=<latency>, throughput=<throughput>, error rate=<error rate>.

The nature of many attributes and their use in match makers are discussed U.S. Pat. No. 5,828,843 issued to Grimm et al. In addition, when a group dataset represents at least one common Client with other group datasets, then mutual cross references (or in some cases one-way references) may be maintained as part of each group dataset that references the common Client. Moreover each relationship may be mesh or hierarchical (and if hierarchical there is definition as to which group dataset is the higher (or denser) ranking and which therefore the lower (or sparser)). The choice of relationship is established by the match maker application according to predefined criteria, as discussed below.

Amongst the Client attributes are those which may be characterized as states (client states). These states are attributes for which the possible values are known enumerations. An example might be an attribute called game progress which could take any one of three values (or states) where the possible values are Unstarted, Running and Finished. In consequence, each state may be represented by an integer, typically a small non-negative integer. Other, more general types of attributes may need to be represented by real or complex numbers, string values and so on. Sometimes states may be viewed differently by a Client depending on the state of the Client requesting a view. That is to say, a view of a state may be requested and generated that is dependent upon both the requester's state and the subject Client state.

As an example of how Client states and other attributes may be used to present varying helpful images on a user's video screen in a practical OMM based system, consider on-line multi-player gaming with a match maker application devised for that purpose:

Initially a Client 1812 attaches to the match maker application 1808 by means of exchanges of data messages. In response, the match maker application 1808 creates a new client group and corresponding new group dataset for each newly attached Client. For example, the match maker application 1808 may create a dataset 1822 to represent one attached Client application and another dataset 1824 to represent another attached Client application.

The match maker 1808 also maintains a client group (and corresponding group dataset) for each game title selected by one or more Client applications. At this point, however, the newly attached Client 1812 has not yet selected a game title. Any group dataset created solely or primarily because two client groups have selected the same game title is termed a game title related group dataset. Game title related group datasets contain a hierarchical reference with the datasets that represent the client group that has selected the game title. For example, the game title related group dataset is higher in rank than the group dataset that represents the client group that includes the Client that has selected the particular game title. This relationship reflects the simple notion that after a Client selects a game title, then in some sense the Client "belongs" to that game title. A game title can "own" many Client applications.

Next the match maker application 1808 communicates an encoded version of all of the value of the attributes of each of the available game application titles to the Client 1812 that selected the subject game title using a message. Such attributes are discussed in U.S. Pat. No. 5,828,843 issued to Grimm et al. Receipt of the message by the Client application 1812' enables the Client to display on video display 1820' to the user 1802' an image representing each and every game title that is available to that user.

The user selects a desired game title from the corresponding images presented to him. Since the images form part of a graphical user interface, an old stimulus technique such as a computer mouse click may be used as a means of selecting the title. Next the Client 1812' notifies (by means of a data message) the match maker application 1808 of a game title selected.

At this point the values of attributes of that Client 1812' are added to the appropriate group dataset that represents the game title (also termed "game title related group dataset"). Dataset 1826 illustrates an example of a game title related group dataset that represents a particular game title. One of the attributes maintained as part of the game title related group dataset is the number of users (user count) that have selected the title.

An encoded version of all of the values of attributes contained in the relevant game title related group dataset 1826 is transmitted from the match maker application 1808 to the Client 1812' that selected the application. Moreover the values of attributes contained in the group dataset for each client group that is referenced in the game title related group dataset (e.g. other Clients that have also selected that game title) are also transmitted from the match maker application 1808 to the Client 1812'. It can be seen therefore that an encoded version of the values of attributes in a dataset that represents each Client 1812 that has selected the subject game title is transmitted.

Next the Client 1812' graphically displays an image for each group dataset received. This allows a graphical display of the values of the attributes of each of the other Client, and therefore of each of the other users that have selected the same desired game title (since users attributes are a part of Client attributes).

In a similar manner to the selection of a game title the user 1802' may select the image that maps to a particular other user of interest so that, again in a similar manner, the match making application 1808 can send further (and more detailed) group datasets so that images may be displayed that further inform the user 1802' about the attributes of the other user(s) selected.

The user 1802' may also stimulate the Client 1812 to send a message to the match maker application 1808 to request the match maker application to create an offer to create a game instance. Such an offer is a game offer.

The match maker 1808 also maintains client groups associated with each game offer. These client groups (and corresponding group datasets) are created whenever a request to create a game offer is received by the match maker application 1808. The group datasets that represent such client groups related to game offers may comprise, for example, the contents of the group datasets of the Client 1812 that created the game offer and of the Clients 1812 that accepted the game offer. The group dataset may also include the values of game attributes such as the game scenario selected (scenarios are a gaming feature for example representing a particular road circuit in a motorcycle racing game), maximum and minimum numbers of players, data communications attributes of the Clients and other attributes as described in U.S. Pat. No. 5,828,843 issued to Grimm et al. Dataset 1828 illustrates a dataset representing a game offer.

At some point match maker application 1808 converts a game offer client group into a game instance client group. This conversion occurs when the match maker application 1808 creates a game instance at the request of a Client 1812. This conversion process is termed launching the game. When the game is launched, the game offer dataset 1828 is converted into a game instance dataset. The match maker application 1808 may simultaneously handle numerous client group datasets, game offer datasets and game instance datasets. Multiple simultaneous game offer datasets may exist for each game title. Multiple simultaneous game instance datasets may exist for each game title. Multiple game title datasets may be handled simultaneously.

An attribute of a group dataset that represents a game offer or game instance is the game progress state. The value of the game progress state attribute indicates

1. Whether the game has not yet been launched

2. Whether the game is still playing or

3. Whether the gameplay is completed.

Other attributes of such a group dataset include:

1. How many users have accepted the game offer.

2. Whether the game is open for new players to join. Some games can be joined at any time while in progress (e.g. typical shoot them up type games), other games can be joined only at certain times (e.g. poker games can be joined only between hands), other games cannot be joined at all once they have started (e.g. tennis doubles). Many games will have a maximum number of players and cannot be joined if the maximum is reached.

At this stage of operation of the match maker application 1808, a game offer has been created (conceptually an offer to play is extended by one user to other users) and group datasets representing the game offer and the corresponding client group are available to the Clients 1812. The clients 1812 may request that the match maker application 1808 send them those group datasets.

Now when further users select a game title, not only are group datasets for user client groups transmitted in response; but also group datasets representing game offers and game instances are transmitted.

An image is presented to the gamester (user) for each dataset representing a game instance and for each dataset representing a game offer, and importantly the image is selected and/or varied according to the values of the attributes representing the game state and the values of other game related attributes.

FIG. 1 illustrates examples of how selected images may be used to represent the values of attributes in a group dataset. For example, graphical image 91 uses a planet icon to represent a game offer where the game playing has not yet started. This image represents a game offer group dataset. Graphical image 92 uses a rocket icon to represent a game offer where the game playing has started and where it is not possible for latecomers to join the game. Accordingly, this image illustrates a game instance group dataset. Graphical image 93 uses an omnibus icon to represent a game offer where the game playing has started and where it is possible for latecomers to join the game. Such a game is commonly termed a "drop-in game". Graphical image 94 uses a humanoid icon to represent a potential player who is not presently associated with any game offer nor any playing game. Thus, as illustrated by this figure, the non-textual feature that is varied to communicate information about attributes to the user can be the entire graphical image.

FIG. 2 illustrates examples of how portions of graphical images or other features of graphical images may be varied or modified to represent varying attributes. In particular, graphical image 101 uses a planet icon to represent a game offer. Graphical image 102 uses a planet icon with an extra ring to represent a game offer that is open only to expert players. Graphical image 103 uses a planet icon with a lock attached to represent a game offer which is open to some Clients but which is not open to the particular Client that is viewing the offer. Graphical image 104 uses a planet icon with extra shading to represent a game offer for which the players presently accepting that offer all have excellent quality data communications links to a particular game server computer. Graphical image 105 uses a planet icon that has been enlarged to represent a game offer that has a large number of gamesters presently attached to it. Graphical image 106 uses a planet icon that has been elongated to represent a game offer to play a game using only a certain subset of the game's features. Other non-textual elements of graphical images may be varied to provide visual cues to users about particular values of a variety of attributes of client groups. Thus, the present embodiment associates a unique graphical image with a particular client group or with a particular group dataset, for example. I.e. each client group or each group dataset is uniquely represented by a particular graphical image. The characteristics of the graphical image can be varied to represent the characteristics of the attributes of the particular client group or the particular group dataset.

Another attribute at this level is the quality of the communications link to the game servers available. The values of this attribute may be represented as the color, or more exactly the hue, of the graphical image. Communications link quality properties and their use in match makers are discussed in U.S. Pat. No. 5,828,843 issued to Grimm et al. For example, a planet icon may be given a green hue to represent a game offer where the players who have accepted that offer all have sufficiently good communications links to enable good gameplay. Conversely a planet icon may be given a red hue to indicate that the user viewing the game offer should not attempt to join that offer since the players already joined into that offer are so far distant (in network topology terms) that good gameplay is unlikely to be possible with those players (in that particular game offer).

In addition to hue, color saturation may be used to represent attributes, and there are may more possibilities such as animation, spacing between icons and the like. Many image selections and modifications are difficult to represent in monochrome figures but may be used to represent properties.

Users may stimulate the Client to transmit requests to join a match option. The term match option is used herein to refer to any one of:

1. a match offer (sometimes called a user match offer or user created match offer)

2. an automatic offer (sometimes called an automatic match or automatic match offer) or

3. an executing application instance (typically used in the context of a game program instance wherein it is possible for a further player to join the game, but not limited to that context).

Each of the above types of match option is described in U.S. Pat. No. 5,828,843 issued to Grimm et al. having even though the term match option may not be used therein to refer to them collectively.

The actual appearance of screens upon video displays and the representations of the features disclosed herein may vary greatly. FIG. 19 illustrates one possible example. In this figure, a user sees a view 1901 of a screen with representations of many group datasets. Some of the images 1911 are for datasets which represent match options. Other images 1910 are for datasets which each represent only one Client. Still other images 1912 represent lobby groups (which are groups of Clients that have selected a particular game title). In alternate embodiments, images may be used to represent a variety of other types of client groups.

The manner of response to stimuli may vary greatly amongst implementations also. As a possible example, still referring to FIG. 19, a user may stimulate the match maker application to explore references to a match option 1911 by stimulating an image 1911. This may cause a transition 1920 from one view 1901, which includes images 1911 for match offers, to another view 1902 which includes only images 1910 that represent only client datasets, for example. Alternatively in this example there may be a transition 1921 from a view 1901 that includes many types of images 1910, 1911, 1912 that represent client groups and/or client group data sets to another view 1903 that also includes many types of images that represent client groups and/or client group data sets. In this example, views 1901 and 1903 may both be considered to be views of lobby groups. Each view may be adapted to represent only particular types of client groups (e.g. one type or a limited variety of types). The graphical images thus, can provide the user with a conveniently understood method of navigating amongst client group information.

Users may also stimulate the Client to transmit requests to change the value of an attribute, typically this is used to cause the game program to be launched by advancing the state of a progress attribute.

The following description further describes an embodiment directed to game offers. It should be borne in mind that the embodiment described, though of the best mode presently envisioned, is but an example, and in a typical operation there can be many more of the various entities mentioned. For example, for clarity, the embodiment described deals with a mere four games titles and two client computers, but more typically there might be several dozen game titles and perhaps hundreds of thousands of client computers and client applications in a real situation. The embodiment can be extended to cover the greater quantities of the artifacts. Also though this example deals with simple game offers, selective and repetitive application of the actions described will produce a reasonable representation of tournaments, ladders, leagues and the like.

Referring to FIG. 3, a match maker application (N) reads from a master database (MDB) that contains the values of attributes for four games titles (GTA1, GTA2, GTA3, GTA4) and compiles those values into an internal table (T1).

Referring to FIG. 4, Client C1 attaches to match maker MM by means of message M1, and MM responds by creating a new group dataset AC1 that represents the client group CG1. The group dataset AC1 includes values of attributes associated with Client C1.

Referring to FIG. 5, Client C1 notifies match maker MM by means of message M2 that it wishes to be a candidate to play a particular game title. MM determines by reference to table T1 that the game title specified by M2 is the game title for which the values of attributes are GTA1. In response to message M2, MM updates the group dataset AC1 representing client group CG1 to also contain a copy of the values of the attribute data GTA1. A group dataset that represents a client may be referred to as a client group dataset.

Referring to FIG. 6, Client C2 attaches to match maker MM by means of message M3, and MM responds by creating a group dataset AC2 that represents a new client group CG2. The client group dataset AC2 contains values of attributes associated with Client C2.

Referring to FIG. 7, Client C2 notifies match maker MM by means of message M4 that it wishes to be a candidate to play a particular game title. MM determines by reference to table T1 that game title specified by M4 is the game title for which the values of attributes are GTA1. In response to message M4, MM updates the group dataset AC2 representing client group CG2 to also contain a copy of the values of the attribute data GTA1.

Referring to FIG. 8, as the dataset representing each client group (CG1, CG2) is updated, the match maker MM examines the datasets representing every other client group for matching game title attribute values. A match of a game title is found in that the dataset that represents client group CG1 and the dataset that represents client group CG2 both contain a copy of the attribute values GTA1 associated with the particular game title. In response to finding a match, a dataset 802 representing a client group LG1 is created by the match maker MM. When a client group is formed in the manner that client group LG1 is formed it is sometimes termed a lobby group. It is important to note that the match maker also builds a relationship (hierarchical in this case) in that the match maker adds to the dataset representing LG1 a reference 804 to the dataset representing CG1 and a reference 806 to the dataset representing CG2. The converse relationship is also maintained. In addition, the dataset representing client group CG1 is updated to contain a reference to the dataset representing LG1 and the dataset representing CG2 is updated to contain a reference to the dataset representing LG1. (References 804 and 806 illustrate in FIG. 8 these references in both directions). The dataset 802 representing LG1 thus contains at least a copy of the values of the attributes of GTA1 and references to the datasets representing CG1 and CG2.

Referring to FIG. 9, match maker MM composes and sends further messages. Message M5 is sent to Client C1 and message M6 is sent to client C2. These messages M5, M6 contain a copy of the values of the attributes stored in the dataset 802 that represents LG1 and a copy of the references 804 and 806 to the datasets representing CG1 and CG2, respectively.

Referring to FIG. 10, message M5 is received by client C1. In response, client C1 selects at least one chosen image IM1 from a predefined library of images LIM1 to represent the values of the attributes in at least the dataset 802. Again, dataset 802 represents LG1 (FIG. 9) and the values of the attributes of this dataset are communicated to client C1 by the message M5. Similarly message M6 is received by client C2. In response, client C2 selects a chosen image IM2 from a further predefined library of images LIM2 to represent the values of the attributes in the dataset 802. The values of the dataset 802 are communicated to client C2 by message M6. The respective images are displayed upon the video display of the user associated with each client so that he or she is aware of the other client and that the clients are in some sense compatible at least in terms of game title selection.

Referring to FIG. 11, the user 1102 associated with client C2, stimulates client C2 to initiate a game offer and a message M8 reflecting that action is sent to match maker MM. Match maker MM responds by creating a dataset 1104 representing still a further client group OG1. This dataset contains values of attributes associated with client C2 and values of attributes associated with the game title selected by client C2. That is client group OG1 contains copies of the values of the attributes in the dataset AC2 and of the values of the attributes of GTA1. When a client group is formed in the manner that client group OG1 is formed, it is sometimes termed a game offer group and the dataset that represents it may be called a game offer dataset.

Referring to FIG. 12, match maker MM composes and sends further messages. Message M9 is sent to client C1 and message M10 is sent to client C2. These messages contain copies of the values of the attributes in the dataset 1104 that represents client group OG1.

Referring to FIG. 13, Client C1 receives the message M9 and responds by selecting a predefined image (IM3) to represent a game offer in the present state of the game offer as reflected by the values of the game attributes and the values of the attributes representing client group OG1. Client C1 displays this graphical image of the game offer to its user. Referring to FIG. 21, the view 2101 is displayed to the user associated with client C1. This view includes image 2102 that represents a game offer.

Referring to FIG. 14, Client C2 receives the message M10 and responds to it. However the dataset representing client group CG2 is referenced in the dataset representing client group OG1. Consequently, instead of selecting an image to represent the dataset that represents the game offer (as C1 did in FIG. 13), client C2 selects images that represent the datasets representing all of the client groups referred to in the dataset representing client group OG1. At this point the only referenced client group dataset is CG2 itself So client C2 selects an image IM4 that represents client C2 itself This can usefully be thought of as client C2 looking at his own game offer and being the only player presently signed up for that particular game offer. The dataset representing OG1 did not reference the dataset representing CG1. Therefore client C1 responds differently to message M9 than client C2 responded to message M10. In particular, client C2 responds by displaying an image of a game offer and an image representing the other client groups associated with that game offer. Referring to FIG. 20, the view 2001 is displayed to the user associated with client C2 at this point. This view 2001 includes the image 2003 that represents the game offer and includes the image 2002 that represents the client C2 itself.

Referring to FIG. 15, the user 1502 associated with client C1 stimulates client C1 by stimulating the image IM3 to initiate a request (R1) wherein the request R1 is to be associated with client group OG1. Client C1 still retains a copy of message M9 and thus is able to determine the reverse mapping from IM3 stimulation to the dataset representing client group OG1. A stimulation may be embodied as a computer mouse click or in some other ways.

Referring to FIG. 16, Client C1 sends message M11 that contains data representing the request R1 to match maker MM. Match maker MM responds by merging data representing client group CG1 into OG1. Accordingly, datasets representing both CG1 and CG2 have been merged into OG1. Upon merging these datasets into OG1, the MM software establishes a hierarchical relationship between the datasets representing client groups CG1 and CG2 and the dataset representing client group OG1. In particular, the datasets representing client groups CG1 and CG2 are in some sense sparser or lower in the hierarchy than is the dataset representing client group OG1.

Referring to FIG. 17, match maker MM sends further messages M12 to client C1 and M13 to client C2 that reflect the new values of the attributes of OG1, including the representation of the hierarchy discussed above. In response to these further messages M12, M13, clients C1 and C2 each select images, from image library LIM1 and L1M2, respectively, that represent the datasets that represent client groups CG1 and CG2, since CG1 and CG2 are each referenced in the dataset representing client group OG1. These images are then varied according to the values of the attributes in the dataset that represents OG1, and then the images are displayed. These attributes of OG1 that determine the image variations typically include player attributes and communications attributes as described in U.S. Pat. No. 5,828,843 issued to Grimm et al.

The user of Client C2 (who originated the game offer) sees that the images as updated on his screen indicate that a correct number of appropriately attributed clients are enjoined into the game offer and the user associated with client C2 stimulates the client C2 to request from the match maker the advancement of the game progress state associated with OG1. The match maker notifies clients C1 and C2 that the game progress state has advanced by means of messages, and in response to receiving those messages the clients C1 and C2 cause the game application to be launched. To the casual observer this is seen as the moment the gameplay actually starts.

While Applicant has described the invention in terms of specific embodiments, the invention is not limited to or by the disclosed embodiments. The Applicant's invention may be applied beyond the particular systems mentioned as examples in this specification. It is to be understood that even though embodiments and advantages of the present invention have been set forth in the foregoing description, the above disclosure is illustrative only, and changes may be made in detail yet remain within the broad principles of the invention. Therefore the present invention is to be limited only by the appended claims.

Claims (42)

What is claimed is:
1. A method of assisting a user to influence a match maker application, the method comprising the steps of:
providing a first client computer said first client computer executing a first cooperating client application wherein the first cooperating client application cooperates with the match maker application by exchanging information with the match maker application;
providing a second client computer being equipped with a video display, said second client computer executing a second cooperating client application wherein the second cooperating client application cooperates with the match maker application by exchanging information with the match maker application;
providing a host computer hosting the match maker application, the match maker application maintaining a plurality of group datasets, wherein each group dataset of the plurality of group datasets includes values of each of a plurality of attributes, wherein the plurality of attributes include attributes associated with a group of cooperating client applications, wherein the group of cooperating client applications includes said first cooperating client application, wherein each of the group of cooperating client applications cooperates with the match maker application by exchanging information with the match maker application;
selecting at least one value of at least one attribute wherein the at least one attribute is associated with said first cooperating client application, said at least one value being included in at least one group dataset being included in the plurality of group datasets being maintained upon the host computer;
transmitting from said match maker application on said host computer a message including said at least one value;
receiving said message by said second cooperating client application on said second client computer; and
in response to receiving said message, displaying upon said video display of said second client computer a first graphical image having a pre-defined non-textual feature wherein the pre-defined non-textual feature represents said at least one value included in said message.
2. The method of claim 1, further comprising the steps of the second client computer accepting a stimulus of the graphical image by the user; and the second client computer responding to the stimulus.
3. As The method of claim 2, wherein the step of responding to the stimulus comprises the step of the second client computer sending a second message to the match maker application to inform the match maker application regarding the stimulus by the user.
4. The method of claim 3, further comprising the step of:
the match maker application including in the at least one group dataset values of attributes of a group dataset that represents the second client application in response to being informed regarding the stimulus by the user.
5. The method of claim 4, further comprising the step of sending a third message to the first client application and sending a fourth message to the second client application to inform the first and second client applications of the values in the at least one group data set after the values of the attributes of the group dataset that represents the second client application have been included in the at least one group data set.
6. The method of claim 5, further comprising the step of:
in response to receiving said third message, displaying upon said video display of said first client computer a second graphical image having a pre-defined non-textual feature wherein the pre-defined non-textual feature of the second graphical image represents the values of the attributes of the at least one group dataset.
7. The method of claim 6, further comprising the step of:
in response to receiving said fourth message, displaying upon a video display of said second client computer a third graphical image having a pre-defined non-textual feature wherein the pre-defined non-textual feature of the third graphical image represents the values of the attributes of the at least one group dataset.
8. The method of claim 6, further comprising the step of:
the first client computer accepting a stimulus of the second graphical image by the user;
the first client computer responding to the stimulus of the second graphical image by creating an application instance of the first cooperating client application.
9. The method of claim 1, wherein the first graphical image comprises an icon.
10. The method of claim 1, wherein the first graphical image comprises a digitized photograph.
11. The method of claim 1, wherein the first graphical image comprises a drawing.
12. The method of claim 1, wherein the first graphical image comprises an ornamental pattern.
13. The method of claim 1, wherein the first graphical image comprises an abstract pattern.
14. The method of claim 1, wherein the predefined non-textual feature comprises a shading of at least a part of the first graphical image.
15. The method of claim 1, wherein the predefined non-textual feature comprises a shape of at least a part of the first graphical image.
16. The method of claim 1, wherein the predefined non-textual feature comprises a hue of at least a part of the first graphical image.
17. The method of claim 1, wherein the predefined non-textual feature comprises a size of at least a part of the first graphical image.
18. The method of claim 1, wherein the predefined non-textual feature comprises a color saturation of at least a part of the first graphical image.
19. The method of claim 1, wherein the predefined non-textual feature comprises a brightness of at least a part of the first graphical image.
20. The method of claim 1, wherein the predefined non-textual feature comprises a rotational orientation of at least a part of the first graphical image.
21. The method of claim 1, wherein the predefined non-textual feature comprises a lateral inversion of at least a part of the first graphical image.
22. The method of claim 1, wherein the predefined non-textual feature comprises a spacing between elements of at least a part of the first graphical image.
23. The method of claim 1, wherein the predefined non-textual feature comprises an animation speed of at least a part of the first graphical image.
24. The method of claim 1, wherein the predefined non-textual feature comprises an animation polarity of at least a part of the first graphical image.
25. The method of claim 1, wherein the predefined non-textual feature comprises a keystone distortion of at least a part of the first graphical image.
26. The method of claim 1, wherein the predefined non-textual feature comprises a pincushion distortion of at least a part of the first graphical image.
27. The method of claim 1, wherein the predefined non-textual feature comprises an elongation of at least a part of the first graphical image.
28. The method of claim 1, wherein the match maker application is executed across a plurality of host computers further comprising the step of providing a second host computer that also hosts the match maker application.
29. A method of allowing a user to navigate between client groups associated with a match maker application, the method comprising the steps of:
executing the match maker application on a host computer;
hosting using the match maker application a first, a second and a third client application wherein the first client application is executed by a first client computer, the second client application is executed by a second client computer and the third client application is executed by a third client computer, wherein the first, second and third client computers are each coupled to the host computer, wherein the first client application and the first client computer are associated with the user and wherein the first client computer includes a video display;
maintaining on the host computer a first group dataset that represents a first client group wherein the first client group includes the first, second and third client applications;
displaying to the user on the video display a first graphical image representing a match option wherein the match option is associated with at least one of the second and the third client applications and wherein the graphical image allows the user to select the match option;
associating the first client application with the match option in response to selection of the first graphical image by the user by forming a second group dataset representing a second client group wherein the second client group is a subset of the first client group and wherein the second client group includes the first client application and the at least one of the second and third client applications;
displaying to the user on the video display a second graphical image that represents the second group dataset.
30. The method of claim 29, further comprising the step of:
displaying on a video display to a user of one of the second and third client computers a third graphical image that represents the second group dataset.
31. The method of claim 30, wherein the third graphical image comprises a pre-defined non-textual feature wherein the pre-defined non-textual feature represents at least one value of at least one attribute of the second group dataset.
32. The method of claim 29, further comprising the step of displaying on a video display to a user of each of the second and third client computers a third graphical image that represents the second group dataset.
33. The method of claim 32, wherein the third graphical image comprises a pre-defined non-textual feature wherein the pre-defined non-textual feature represents at least one value of at least one attribute of the second group dataset.
34. The method of claim 29, wherein the match option comprises a match offer.
35. The method of claim 29, wherein the match option comprises an automatic offer.
36. The method of claim 29, wherein the first graphical image comprises a pre-defined non-textual feature wherein the pre-defined non-textual feature represents at least one value of at least one attribute of the first group dataset.
37. The method of claim 29, wherein the second graphical image comprises a pre-defined non-textual feature wherein the pre-defined non-textual feature represents at least one value of at least one attribute of the second group dataset.
38. The method of claim 29, wherein the match option comprises an executing application instance.
39. The method of claim 38, wherein the executing application instance comprises a multi-user game.
40. The method of claim 38, wherein the executing application instance comprises a centralized electronic data processing application.
41. The method of claim 38, wherein the executing application instance comprises an online multi-instanced application.
42. A method for allowing a first user to communicate values of attributes to a second user, via a match making application, comprising the steps of:
(1) executing the match making application on a host computer;
(2) receiving, at said host computer, a first message from a first client application, wherein said first message allows said first client application to attach to the match making application, and wherein said first message includes a first plurality of attributes associated with said first client application;
(3) receiving, at said host computer, a second message from a second client application, wherein said second message allows said second client application to attach to the match making application, and wherein said second message includes a second plurality of attributes associated with said second client application;
(4) matching, by the match maker application, said first plurality of attributes and said second plurality of attributes, to determine at least one common attribute associated with both said first client application and said second client application;
(5) creating a group dataset on said host computer, wherein said group dataset contains said at least one common attribute associated with both said first client application and said second client application; and
(6) transmitting, from said host computer, to said second client application, a third message containing said at least one common attribute included in said group dataset, wherein said third message causes said second client application to display a graphical image having a pre-defined, non-textual feature representing the value of said at least one common attribute included in said third message;
wherein the match making application facilitates the execution of an online multi-user, multi-instanced application between the first user and the second user.
US08876953 1997-05-05 1997-06-17 Method and apparatus for match making Expired - Lifetime US6023729A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US4402397 true 1997-05-05 1997-05-05
US08876953 US6023729A (en) 1997-05-05 1997-06-17 Method and apparatus for match making

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US08876953 US6023729A (en) 1997-05-05 1997-06-17 Method and apparatus for match making

Publications (1)

Publication Number Publication Date
US6023729A true US6023729A (en) 2000-02-08

Family

ID=26721095

Family Applications (1)

Application Number Title Priority Date Filing Date
US08876953 Expired - Lifetime US6023729A (en) 1997-05-05 1997-06-17 Method and apparatus for match making

Country Status (1)

Country Link
US (1) US6023729A (en)

Cited By (107)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6105066A (en) * 1998-05-05 2000-08-15 International Business Machines Corp. Client-server system with central application management and using fully qualified class names of object-oriented applications for determining permanent server storage locations for application configuration information
WO2000067224A1 (en) * 1999-05-05 2000-11-09 Anabas, Inc. Computer-aided learning method and system matching students with instructors
US6240443B1 (en) * 1997-12-05 2001-05-29 Ntt Software Corporation Communication system and communication method
US20010034766A1 (en) * 2000-03-30 2001-10-25 Kenjiro Morimoto Online organizing method
US6322451B1 (en) * 1998-10-26 2001-11-27 Namco Ltd. Game machine to permit players to choose other players to play against
US20020026477A1 (en) * 2000-08-31 2002-02-28 Won Tai Choi System and method for automatically informing internet users of other users having similar interests in virtual space
US6352479B1 (en) * 1999-08-31 2002-03-05 Nvidia U.S. Investment Company Interactive gaming server and online community forum
EP1207480A2 (en) * 2000-11-17 2002-05-22 Square Co., Ltd. Membership information retrieval server, user terminal, message-sending terminal, and method for retrieving membership information and for sending message
US20020083025A1 (en) * 1998-12-18 2002-06-27 Robarts James O. Contextual responses based on automated learning techniques
US20020112002A1 (en) * 2001-02-15 2002-08-15 Abato Michael R. System and process for creating a virtual stage and presenting enhanced content via the virtual stage
US20020116466A1 (en) * 2001-02-22 2002-08-22 Parity Communications, Inc Characterizing relationships in social networks
US20020119821A1 (en) * 2000-05-12 2002-08-29 Sanjoy Sen System and method for joining a broadband multi-user communication session
US20020143699A1 (en) * 2001-03-28 2002-10-03 International Business Machines Corporation System and method for automating invoice processing with positive confirmation
US20020142842A1 (en) * 2001-03-29 2002-10-03 Easley Gregory W. Console-based system and method for providing multi-player interactive game functionality for use with interactive games
US20020143960A1 (en) * 2000-08-02 2002-10-03 Erez Goren Virtual network generation system and method
US20020152117A1 (en) * 2001-04-12 2002-10-17 Mike Cristofalo System and method for targeting object oriented audio and video content to users
US20020156909A1 (en) * 2001-02-15 2002-10-24 Harrington Jeffrey M. System and method for server side control of a flash presentation
US20020166119A1 (en) * 2001-05-07 2002-11-07 Cristofalo Michael System and method for providing targeted programming outside of the home
US20020188943A1 (en) * 1991-11-25 2002-12-12 Freeman Michael J. Digital interactive system for providing full interactivity with live programming events
US20030005151A1 (en) * 1996-03-08 2003-01-02 Ullman Craig D. Enhanced video programming system and method for providing a distributed community network
US20030037149A1 (en) * 2001-08-07 2003-02-20 Hess Lawrence D. Distributed and fault tolerant server system and method
US20030046401A1 (en) * 2000-10-16 2003-03-06 Abbott Kenneth H. Dynamically determing appropriate computer user interfaces
US6542897B2 (en) * 1997-05-15 2003-04-01 Samsung Electronics Co., Ltd. Customer support system using internet
US6547568B1 (en) * 2000-10-12 2003-04-15 Kiyokazu Yamano Education intermediary system and method
US20030084444A1 (en) * 1996-03-08 2003-05-01 Actv, Inc. Enhanced video programming system and method for incorporating and displaying retrieved integrated internet information segments
US20030145338A1 (en) * 2002-01-31 2003-07-31 Actv, Inc. System and process for incorporating, retrieving and displaying an enhanced flash movie
US20030142111A1 (en) * 2002-01-04 2003-07-31 Emerson Theodore F. Method and apparatus for implementing color graphics on a remote computer
US20030154491A1 (en) * 1996-02-08 2003-08-14 Wolzien Thomas R. Media online service access system and method
US20030195968A1 (en) * 1997-06-19 2003-10-16 Selgas Thomas Drennan Incorporation of a web page program to modify a database
US6641481B1 (en) * 2000-11-17 2003-11-04 Microsoft Corporation Simplified matchmaking
US6648760B1 (en) * 2000-09-27 2003-11-18 Midway Amusement Games, Llc Skill mapping method and apparatus
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
US20040128319A1 (en) * 2002-08-08 2004-07-01 Versaly Games, Inc. System and method for automatically finding gaming partners based on pre-established criteria
US20040128682A1 (en) * 2002-12-31 2004-07-01 Kevin Liga Techniques for reinsertion of local market advertising in digital video from a bypass source
US6758754B1 (en) * 1999-08-13 2004-07-06 Actv, Inc System and method for interactive game-play scheduled based on real-life events
US20040176170A1 (en) * 1999-10-07 2004-09-09 Nintendo Corporation Ltd. Game machine having wireless communication capability
US20040261127A1 (en) * 1991-11-25 2004-12-23 Actv, Inc. Digital interactive system for providing full interactivity with programming events
US20050010313A1 (en) * 2003-07-08 2005-01-13 Shoji Mori Sorting apparatus, sorting method, program product, and computer readable medium
US20050066282A1 (en) * 1998-12-18 2005-03-24 Tangis Corporation Requesting computer user's context data
US20050192097A1 (en) * 2004-03-01 2005-09-01 Farnham Shelly D. Method for online game matchmaking using play style information
US20060025214A1 (en) * 2004-07-29 2006-02-02 Nintendo Of America Inc. Voice-to-text chat conversion for remote video game play
US20060025216A1 (en) * 2004-07-29 2006-02-02 Nintendo Of America Inc. Video game voice chat with amplitude-based virtual ranging
US20060025195A1 (en) * 2003-07-30 2006-02-02 Pennington Richard M Gaming device system having partial progressive payout
US20060039464A1 (en) * 2004-08-23 2006-02-23 Emerson Theodore F Method and apparatus for capturing video data to a virtual screen buffer
US7006616B1 (en) 1999-05-21 2006-02-28 Terayon Communication Systems, Inc. Teleconferencing bridge with EdgePoint mixing
US20060046823A1 (en) * 2004-09-01 2006-03-02 Kaminkow Joseph E Gaming system having multiple gaming devices that share a multi-outcome display
US20060067500A1 (en) * 2000-05-15 2006-03-30 Christofferson Frank C Teleconferencing bridge with edgepoint mixing
US20060073868A1 (en) * 2004-10-01 2006-04-06 Dennis Nordman Gaming system having a plurality of adjacently arranged gaming machines and a mechanical moveable indicator operable to individually indicate the gaming machines
US7056217B1 (en) 2000-05-31 2006-06-06 Nintendo Co., Ltd. Messaging service for video game systems with buddy list that displays game being played
US20060183550A1 (en) * 2005-02-08 2006-08-17 Gagner Mark B Information transfer to gaming machines
US20070022384A1 (en) * 1998-12-18 2007-01-25 Tangis Corporation Thematic response to a computer user's context, such as by a wearable personal computer
US20070060247A1 (en) * 2005-08-31 2007-03-15 Low Michael N Gaming system and method employing rankings of outcomes from multiple gaming machines to determine awards
US20070089067A1 (en) * 2000-10-16 2007-04-19 Tangis Corporation Dynamically displaying current status of tasks
US20070162363A1 (en) * 2000-09-07 2007-07-12 Jean-Paul Chollon System and method for front end business logic and validation
US20070179894A1 (en) * 2001-03-22 2007-08-02 Cirulli Susan B System and method for leveraging procurement across companies and company groups
US20070191099A1 (en) * 2006-02-16 2007-08-16 Wade Hought Group scheduler for online role-playing games
US20070207860A1 (en) * 2004-08-30 2007-09-06 Kazuhiko Yamauchi Client Terminal For Executing Multiplayer Application, Group Forming Method, And Group Forming Program
US20070265955A1 (en) * 2001-03-02 2007-11-15 International Business Machines Corporation System and method for managing internet trading networks
US20080020847A1 (en) * 2004-08-19 2008-01-24 Igt Gaming system having multiple gaming machines which provide bonus awards
US20080070676A1 (en) * 2004-08-19 2008-03-20 Igt Gaming system having multiple gaming machines which provide bonus awards
US20080071653A1 (en) * 2001-03-23 2008-03-20 Cirulli Susan B System and method for processing tax codes by company group
US20080076501A1 (en) * 2006-08-31 2008-03-27 Waterleaf Limited Method And System For Providing Adaptable Options For Electronic Gaming
US20080091578A1 (en) * 2001-03-22 2008-04-17 Kane Timothy R System and method for synchronizing ledger accounts by company group
US20080120212A1 (en) * 2001-03-22 2008-05-22 Thomas Alexander Aber System and method for invoice imaging through negative confirmation process
US20080155125A1 (en) * 2006-12-21 2008-06-26 International Business Machines Corporation Method, computer program product, and apparatus for automatically adapting hardware and software preferences based on a network connection
US7395507B2 (en) 1998-12-18 2008-07-01 Microsoft Corporation Automated selection of appropriate information based on a computer user's context
US20080209049A1 (en) * 2007-02-23 2008-08-28 Krupp Peter H Systems and Methods for Enabling Communications between Clients and Hosts
US20090036202A1 (en) * 2007-07-30 2009-02-05 Igt Gaming system and method for providing an additional gaming currency
US20090055752A1 (en) * 1998-12-18 2009-02-26 Microsoft Corporation Mediating conflicts in computer users context data
US20090150535A1 (en) * 2000-04-02 2009-06-11 Microsoft Corporation Generating and supplying user context data
US20090209349A1 (en) * 2008-02-19 2009-08-20 Microsoft Corporation Prediction of network path quality among peer networking devices
US20090282030A1 (en) * 2000-04-02 2009-11-12 Microsoft Corporation Soliciting information based on a computer user's context
US20090291750A1 (en) * 2008-04-30 2009-11-26 Gamelogic Inc. System and method for game brokering
US7647400B2 (en) 2000-04-02 2010-01-12 Microsoft Corporation Dynamically exchanging computer user's context
US20100057857A1 (en) * 2008-08-27 2010-03-04 Szeto Christopher T Chat matching
US7734780B2 (en) 1998-12-18 2010-06-08 Microsoft Corporation Automated response to computer users context
US7739607B2 (en) 1998-12-18 2010-06-15 Microsoft Corporation Supplying notifications related to supply and consumption of user context data
US7757265B2 (en) 2000-03-31 2010-07-13 Intellocity Usa Inc. System and method for local meta data insertion
US7769620B1 (en) * 1998-09-01 2010-08-03 Dennis Fernandez Adaptive direct transaction for networked client group
US7779015B2 (en) 1998-12-18 2010-08-17 Microsoft Corporation Logging and analyzing context attributes
US7840639B1 (en) * 1999-09-21 2010-11-23 G&H Nevada-Tek Method and article of manufacture for an automatically executed application program associated with an electronic message
US20100313138A1 (en) * 2007-12-07 2010-12-09 France Telecom Method of managing user representations, corresponding managing entity, terminal and computer program
US7945859B2 (en) 1998-12-18 2011-05-17 Microsoft Corporation Interface for exchanging context data
US7949722B1 (en) 1999-09-29 2011-05-24 Actv Inc. Enhanced video programming system and method utilizing user-profile information
US20110185411A1 (en) * 1997-06-19 2011-07-28 Thomas Drennan Selgas Method of obtaining a network address
US20110306426A1 (en) * 2010-06-10 2011-12-15 Microsoft Corporation Activity Participation Based On User Intent
US20120115617A1 (en) * 2009-11-03 2012-05-10 Young-June Kim System for tournament on-line game by batch processing
US8225214B2 (en) 1998-12-18 2012-07-17 Microsoft Corporation Supplying enhanced computer user's context data
US8235822B2 (en) 2005-11-14 2012-08-07 Wms Gaming Inc. Transmitting content in wagering networks
US8369967B2 (en) 1999-02-01 2013-02-05 Hoffberg Steven M Alarm system controller and a method for controlling an alarm system
US20130090164A1 (en) * 2011-10-07 2013-04-11 Waterleaf Limited Gaming with Dual Game Play
US8425330B1 (en) 2012-05-16 2013-04-23 Wargaming.net, LLC Dynamic battle session matchmaking in a multiplayer game
US8516132B2 (en) 1997-06-19 2013-08-20 Mymail, Ltd. Method of accessing a selected network
US8595261B1 (en) 1999-09-21 2013-11-26 Michael L. Gough Method and apparatus for the production, delivery, and receipt of audiovisual e-mail
US20130344967A1 (en) * 2008-10-08 2013-12-26 Sony Computer Entertainment Inc. Game Control Program, Game Device, Game Server, And Game Control Method
US8651961B2 (en) 2010-12-03 2014-02-18 Solocron Entertainment Llc Collaborative electronic game play employing player classification and aggregation
US8708802B2 (en) 2012-05-16 2014-04-29 Wargaming.Net Llp Dynamic battle session matchmaking
US8814648B2 (en) 2004-08-19 2014-08-26 Igt Gaming system having multiple gaming machines which provide bonus awards
WO2014164759A1 (en) * 2013-03-13 2014-10-09 Microsoft Corporation Matchmaking in multiplayer gaming
US8892495B2 (en) 1991-12-23 2014-11-18 Blanding Hovenweep, Llc Adaptive pattern recognition based controller apparatus and method and human-interface therefore
US9092535B1 (en) 1999-09-21 2015-07-28 Google Inc. E-mail embedded textual hyperlink object
US9183306B2 (en) 1998-12-18 2015-11-10 Microsoft Technology Licensing, Llc Automated selection of appropriate information based on a computer user's context
US9372555B2 (en) 1998-12-18 2016-06-21 Microsoft Technology Licensing, Llc Managing interactions between computer users' context models
USD765729S1 (en) * 2014-03-11 2016-09-06 Samsung Electronics Co., Ltd. Display screen or portion thereof with icon
US9443037B2 (en) 1999-12-15 2016-09-13 Microsoft Technology Licensing, Llc Storing and recalling information to augment human memories
JP6152186B1 (en) * 2016-03-03 2017-06-21 株式会社コロプラ User Matching method and matching system in the game
US9776091B1 (en) * 2014-05-16 2017-10-03 Electronic Arts Inc. Systems and methods for hardware-based matchmaking

Citations (58)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4521014A (en) * 1982-09-30 1985-06-04 Sitrick David H Video game including user visual image
US4570930A (en) * 1983-10-03 1986-02-18 At&T Bell Laboratories System, method, and station interface arrangement for playing video game over telephone lines
US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
US4811199A (en) * 1987-05-08 1989-03-07 Kuechler William L System for storing and manipulating information in an information base
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US4998199A (en) * 1987-10-02 1991-03-05 Namco Ltd. Game machine system with machine grouping feature
US5014219A (en) * 1988-05-06 1991-05-07 White James A Mask controled neural networks
US5021943A (en) * 1988-08-01 1991-06-04 Motorola, Inc. Content independent rule based options negotiations method
US5083271A (en) * 1984-06-27 1992-01-21 John A. Klayh Tournament data system with game score communication between remote player terminal and central computer
US5083800A (en) * 1989-06-09 1992-01-28 Interactive Network, Inc. Game of skill or chance playable by several participants remote from each other in conjunction with a common event
EP0481770A2 (en) * 1990-10-18 1992-04-22 Codemasters Limited Data storage medium access verification system
US5114155A (en) * 1990-06-15 1992-05-19 Arachnid, Inc. System for automatic collection and distribution of player statistics for electronic dart games
US5187790A (en) * 1989-06-29 1993-02-16 Digital Equipment Corporation Server impersonation of client processes in an object based computer operating system
WO1993023125A1 (en) * 1992-05-14 1993-11-25 Codemasters Limited Connecting computer games via a communication network
US5324035A (en) * 1991-12-02 1994-06-28 Infinational Technologies, Inc. Video gaming system with fixed pool of winning plays and global pool access
US5329619A (en) * 1992-10-30 1994-07-12 Software Ag Cooperative processing interface and communication broker for heterogeneous computing environments
US5341477A (en) * 1989-02-24 1994-08-23 Digital Equipment Corporation Broker for computer network server selection
US5350176A (en) * 1991-05-31 1994-09-27 Peter Hochstein Video game
US5351970A (en) * 1992-09-16 1994-10-04 Fioretti Philip R Methods and apparatus for playing bingo over a wide geographic area
US5359510A (en) * 1990-11-28 1994-10-25 Sabaliauskas Anthony L Automated universal tournament management system
US5367635A (en) * 1991-08-29 1994-11-22 Hewlett-Packard Company Network management agent with user created objects providing additional functionality
US5394522A (en) * 1990-12-10 1995-02-28 International Business Machines Corporation Selecting and locating graphical icon objects to define and configure the workstations in data processing networks
US5422883A (en) * 1992-10-16 1995-06-06 International Business Machines Corporation Call setup and channel allocation for a multi-media network bus
US5426427A (en) * 1991-04-04 1995-06-20 Compuserve Incorporated Data transmission routing system
US5442749A (en) * 1991-08-22 1995-08-15 Sun Microsystems, Inc. Network video server system receiving requests from clients for specific formatted data through a default channel and establishing communication through separate control and data channels
US5459837A (en) * 1993-04-21 1995-10-17 Digital Equipment Corporation System to facilitate efficient utilization of network resources in a computer network
US5491797A (en) * 1992-11-30 1996-02-13 Qwest Communications Schedulable automatically configured video conferencing system
US5497491A (en) * 1993-01-26 1996-03-05 International Business Machines Corporation System and method for importing and exporting data between an object oriented computing environment and an external computing environment
US5513126A (en) * 1993-10-04 1996-04-30 Xerox Corporation Network having selectively accessible recipient prioritized communication channel profiles
US5517622A (en) * 1991-04-11 1996-05-14 Galileo International Partnership Method and apparatus for pacing communications in a distributed heterogeneous network
US5522044A (en) * 1990-01-30 1996-05-28 Johnson Service Company Networked facilities management system
US5524253A (en) * 1990-05-10 1996-06-04 Hewlett-Packard Company System for integrating processing by application programs in homogeneous and heterogeneous network environments
US5535403A (en) * 1993-04-12 1996-07-09 International Business Machines Corporation Method and apparatus for displaying clusters on a computer network
US5548726A (en) * 1993-12-17 1996-08-20 Taligeni, Inc. System for activating new service in client server network by reconfiguring the multilayer network protocol stack dynamically within the server node
US5547202A (en) * 1992-02-18 1996-08-20 Ricos Co., Ltd. Computer game device
US5553239A (en) * 1994-11-10 1996-09-03 At&T Corporation Management facility for server entry and application utilization in a multi-node server configuration
US5560008A (en) * 1989-05-15 1996-09-24 International Business Machines Corporation Remote authentication and authorization in a distributed data processing system
US5560005A (en) * 1994-02-25 1996-09-24 Actamed Corp. Methods and systems for object-based relational distributed databases
US5559933A (en) * 1994-04-22 1996-09-24 Unisys Corporation Distributed enterprise print controller
US5572582A (en) * 1995-02-24 1996-11-05 Apple Computer, Inc. Method and apparatus for establishing communication between two teleconferencing endpoints
US5580309A (en) * 1994-02-22 1996-12-03 Sigma Game, Inc. Linked gaming machines having a common feature controller
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
US5586937A (en) * 1993-05-19 1996-12-24 Menashe; Julian Interactive, computerised gaming system with remote terminals
US5590360A (en) * 1992-10-19 1996-12-31 International Business Machines Corporation Apparatus and method for gathering and entering data requirements from multiple users in the building of process models and data models
US5593349A (en) * 1994-09-09 1997-01-14 Valley Recreation Products Inc. Automated league and tournament system for electronic games
US5594910A (en) * 1988-07-15 1997-01-14 Ibm Corp. Interactive computer network and method of operation
US5600833A (en) * 1993-09-17 1997-02-04 Digital Equipment Corp. Attribute portion based document retrieval system with system query language interface
US5608426A (en) * 1993-09-28 1997-03-04 Ncr Corporation Palette management for application sharing in collaborative systems
US5695400A (en) * 1996-01-30 1997-12-09 Boxer Jam Productions Method of managing multi-player game playing over a network
US5787250A (en) * 1996-04-30 1998-07-28 International Business Machines Corporation Program product for managing membership of a group of processors in a distributed computing environment
US5794178A (en) * 1993-09-20 1998-08-11 Hnc Software, Inc. Visualization of information using graphical representations of context vector based relationships and attributes
US5793962A (en) * 1996-04-30 1998-08-11 International Business Machines Corporation System for managing membership of a group of processors in a distributed computing environment
US5793365A (en) * 1996-01-02 1998-08-11 Sun Microsystems, Inc. System and method providing a computer user interface enabling access to distributed workgroup members
US5796395A (en) * 1996-04-02 1998-08-18 Wegener Internet Projects Bv System for publishing and searching interests of individuals
US5795228A (en) * 1996-07-03 1998-08-18 Ridefilm Corporation Interactive computer-based entertainment system
US5805830A (en) * 1994-09-30 1998-09-08 Intel Corporation Method and apparatus for managing communications with selective subsets of conference participants
US5828843A (en) * 1996-03-21 1998-10-27 Mpath Interactive, Inc. Object-oriented method for matching clients together with servers according to attributes included in join request
US5832229A (en) * 1995-07-28 1998-11-03 Kabushiki Kaisha Toshiba Multicast communication system allows user to join or leave multicast groups and specify communication quality using easily comprehensible and operable user terminal display

Patent Citations (60)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4521014A (en) * 1982-09-30 1985-06-04 Sitrick David H Video game including user visual image
US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
US4570930A (en) * 1983-10-03 1986-02-18 At&T Bell Laboratories System, method, and station interface arrangement for playing video game over telephone lines
US5083271A (en) * 1984-06-27 1992-01-21 John A. Klayh Tournament data system with game score communication between remote player terminal and central computer
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US4856787B1 (en) * 1986-02-05 1997-09-23 Fortunet Inc Concurrent game network
US4811199A (en) * 1987-05-08 1989-03-07 Kuechler William L System for storing and manipulating information in an information base
US4998199A (en) * 1987-10-02 1991-03-05 Namco Ltd. Game machine system with machine grouping feature
US5014219A (en) * 1988-05-06 1991-05-07 White James A Mask controled neural networks
US5594910A (en) * 1988-07-15 1997-01-14 Ibm Corp. Interactive computer network and method of operation
US5021943A (en) * 1988-08-01 1991-06-04 Motorola, Inc. Content independent rule based options negotiations method
US5341477A (en) * 1989-02-24 1994-08-23 Digital Equipment Corporation Broker for computer network server selection
US5560008A (en) * 1989-05-15 1996-09-24 International Business Machines Corporation Remote authentication and authorization in a distributed data processing system
US5083800A (en) * 1989-06-09 1992-01-28 Interactive Network, Inc. Game of skill or chance playable by several participants remote from each other in conjunction with a common event
US5187790A (en) * 1989-06-29 1993-02-16 Digital Equipment Corporation Server impersonation of client processes in an object based computer operating system
US5522044A (en) * 1990-01-30 1996-05-28 Johnson Service Company Networked facilities management system
US5524253A (en) * 1990-05-10 1996-06-04 Hewlett-Packard Company System for integrating processing by application programs in homogeneous and heterogeneous network environments
US5114155A (en) * 1990-06-15 1992-05-19 Arachnid, Inc. System for automatic collection and distribution of player statistics for electronic dart games
EP0481770A2 (en) * 1990-10-18 1992-04-22 Codemasters Limited Data storage medium access verification system
US5359510A (en) * 1990-11-28 1994-10-25 Sabaliauskas Anthony L Automated universal tournament management system
US5394522A (en) * 1990-12-10 1995-02-28 International Business Machines Corporation Selecting and locating graphical icon objects to define and configure the workstations in data processing networks
US5426427A (en) * 1991-04-04 1995-06-20 Compuserve Incorporated Data transmission routing system
US5517622A (en) * 1991-04-11 1996-05-14 Galileo International Partnership Method and apparatus for pacing communications in a distributed heterogeneous network
US5350176A (en) * 1991-05-31 1994-09-27 Peter Hochstein Video game
US5442749A (en) * 1991-08-22 1995-08-15 Sun Microsystems, Inc. Network video server system receiving requests from clients for specific formatted data through a default channel and establishing communication through separate control and data channels
US5367635A (en) * 1991-08-29 1994-11-22 Hewlett-Packard Company Network management agent with user created objects providing additional functionality
US5324035A (en) * 1991-12-02 1994-06-28 Infinational Technologies, Inc. Video gaming system with fixed pool of winning plays and global pool access
US5547202A (en) * 1992-02-18 1996-08-20 Ricos Co., Ltd. Computer game device
WO1993023125A1 (en) * 1992-05-14 1993-11-25 Codemasters Limited Connecting computer games via a communication network
US5351970A (en) * 1992-09-16 1994-10-04 Fioretti Philip R Methods and apparatus for playing bingo over a wide geographic area
US5422883A (en) * 1992-10-16 1995-06-06 International Business Machines Corporation Call setup and channel allocation for a multi-media network bus
US5590360A (en) * 1992-10-19 1996-12-31 International Business Machines Corporation Apparatus and method for gathering and entering data requirements from multiple users in the building of process models and data models
US5329619A (en) * 1992-10-30 1994-07-12 Software Ag Cooperative processing interface and communication broker for heterogeneous computing environments
US5491797A (en) * 1992-11-30 1996-02-13 Qwest Communications Schedulable automatically configured video conferencing system
US5497491A (en) * 1993-01-26 1996-03-05 International Business Machines Corporation System and method for importing and exporting data between an object oriented computing environment and an external computing environment
US5535403A (en) * 1993-04-12 1996-07-09 International Business Machines Corporation Method and apparatus for displaying clusters on a computer network
US5459837A (en) * 1993-04-21 1995-10-17 Digital Equipment Corporation System to facilitate efficient utilization of network resources in a computer network
US5586937A (en) * 1993-05-19 1996-12-24 Menashe; Julian Interactive, computerised gaming system with remote terminals
US5600833A (en) * 1993-09-17 1997-02-04 Digital Equipment Corp. Attribute portion based document retrieval system with system query language interface
US5794178A (en) * 1993-09-20 1998-08-11 Hnc Software, Inc. Visualization of information using graphical representations of context vector based relationships and attributes
US5608426A (en) * 1993-09-28 1997-03-04 Ncr Corporation Palette management for application sharing in collaborative systems
US5513126A (en) * 1993-10-04 1996-04-30 Xerox Corporation Network having selectively accessible recipient prioritized communication channel profiles
US5548726A (en) * 1993-12-17 1996-08-20 Taligeni, Inc. System for activating new service in client server network by reconfiguring the multilayer network protocol stack dynamically within the server node
US5580309A (en) * 1994-02-22 1996-12-03 Sigma Game, Inc. Linked gaming machines having a common feature controller
US5560005A (en) * 1994-02-25 1996-09-24 Actamed Corp. Methods and systems for object-based relational distributed databases
US5559933A (en) * 1994-04-22 1996-09-24 Unisys Corporation Distributed enterprise print controller
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
US5593349A (en) * 1994-09-09 1997-01-14 Valley Recreation Products Inc. Automated league and tournament system for electronic games
US5805830A (en) * 1994-09-30 1998-09-08 Intel Corporation Method and apparatus for managing communications with selective subsets of conference participants
US5553239A (en) * 1994-11-10 1996-09-03 At&T Corporation Management facility for server entry and application utilization in a multi-node server configuration
US5572582A (en) * 1995-02-24 1996-11-05 Apple Computer, Inc. Method and apparatus for establishing communication between two teleconferencing endpoints
US5832229A (en) * 1995-07-28 1998-11-03 Kabushiki Kaisha Toshiba Multicast communication system allows user to join or leave multicast groups and specify communication quality using easily comprehensible and operable user terminal display
US5793365A (en) * 1996-01-02 1998-08-11 Sun Microsystems, Inc. System and method providing a computer user interface enabling access to distributed workgroup members
US5695400A (en) * 1996-01-30 1997-12-09 Boxer Jam Productions Method of managing multi-player game playing over a network
US5894556A (en) * 1996-03-21 1999-04-13 Mpath Interactive, Inc. Network match maker matching requesters based on communication attribute between the requesters
US5828843A (en) * 1996-03-21 1998-10-27 Mpath Interactive, Inc. Object-oriented method for matching clients together with servers according to attributes included in join request
US5796395A (en) * 1996-04-02 1998-08-18 Wegener Internet Projects Bv System for publishing and searching interests of individuals
US5787250A (en) * 1996-04-30 1998-07-28 International Business Machines Corporation Program product for managing membership of a group of processors in a distributed computing environment
US5793962A (en) * 1996-04-30 1998-08-11 International Business Machines Corporation System for managing membership of a group of processors in a distributed computing environment
US5795228A (en) * 1996-07-03 1998-08-18 Ridefilm Corporation Interactive computer-based entertainment system

Non-Patent Citations (80)

* Cited by examiner, † Cited by third party
Title
"All of the software you need is downloadable from my Ifrag download area", from http://www.agnlianet.co.uk/home/lighter/ifrag.html, Date unknown, pp. 1-2. (As downloaded Sep. 8, 1998).
"AT&T's VoiceSpan: A New Edge For Gaming . . . And More" and "PF. Magic + AT&T + Sega = Edge 16", Release 1.0, Esther Dyson's Monthly Report, Apr. 18, 1994, pp. 4-7.
"Game Connection Pro", URL:http:www.siriussoft.com/Gameinfo.htm, Date Unknown (Downloaded Jan. 22, 1998), 4 pages.
"Here I will go over the setup of slippr15 and Ifrag for a modem", from http://www.anglianet.co.uk/home/lighter/slip.html, Date unknown, pp. 1-9, (as downloaded Aug. 11, 1998).
"Here is how to set up an ethernet card for Ifrag", from http://www.anglianet.co.uk/home/lighter/ethernet.html , Date unknown, pp. 1-9, (as downloaded Aug. 11, 1998).
"Kali: IPX across the net", URL:http://worldvillage.com/wv/gamezone/html/feature/mayhem/mayhem2.htm, Downloaded Jan. 22, 1998, (4 pages).
"Kesmai Launches Aries '96" and other links from https://www.gamestorm.com , Downloaded Feb. 11, 1998, (29 pages).
"MGYP", URL:http://www/azstarnet.com/˜ruc/yellow/prime.htm, Downloaded Jan. 22, 1998, (2 pages).
"Modem Combat", Compute, Sep. 1994, Cover sheet plus 4 pages beginning at p. 86.
"Multiplayer Database FAQ", URL:http://www.crazyfox.com/multiplayer/faq.shtml, Downloaded Jan. 22, 1998, (2 pages).
"Multiplayer Dot Com (Multiplayer Gaming Networks)", URL:http://www.multiplayer.com/networks.html, Copyright 1996, 1997, Downloaded Jan. 22, 1998, 8 pages.
"Multiplayer Dot Com (Tools)" URL:http://www.multiplayer.com/tools.html, Copyright 1996, 1997, Downloaded Jan. 22, 1998, 2 pages.
"Multiplayer Game", URL:http://www.lycos.com/wguide/wire/wire-- 867716-- 49646-- 2-- 0.html, Jan. 21, 1998, (2 pages).
"Multiplayer Games with Graphical Interface", Newmedia, Nov. 1994, Cover sheet plus 2 pages including p. 63.
"Multiplayer Internet Gaming" and other links from http://www.teleport.com, Downloaded Jan. 22, 1998, (26 pages).
"On line gaming", URL:http://www.geocities.com/Research Triangle/5431/online.html, (May 27, 1996), Downloaded Jan. 22, 1998, (3 pages).
"Online game sites compete for fans" and other links from http://www.dwango.com, Copyright 1997, Downloaded Jan. 22, 1998, (8 pages).
"Online Gaming", PCGamer, vol. 3, No. 5, May 1996, pp. 70 and 72.
"Recreation:Games:Internet Games: Interactive Web Games:Multi-User Games", URL:http://www.yahoo.com/Recreation/Games/Internet-- Games/Interactive-- Web-- Games/Multi--. Downloaded Jan. 22, 1998, (2 pages).
"Release 1.0", Esther Dyson's Monthly Report, Jun. 27, 1994, pp. 1-18.
"The Internet Gaming Zone", URL:http://www.zone.com/zonepromo/gamelist.asp. Downloaded Jan. 22, 1998, (2 pages).
"Zarf's List of Interative Games on the Web", URL:http://www.leftfoot.com/games/html, Downloaded Jan. 22, 1998, (3 pages).
Alden, D., "Multi-Player Games: A New Feature for BBS Fans", LinkUp, vol. 1, No. 8, May 1984, pp. 2 and 34-36.
Alden, D., Multi Player Games: A New Feature for BBS Fans , LinkUp , vol. 1, No. 8, May 1984, pp. 2 and 34 36. *
All of the software you need is downloadable from my Ifrag download area , from http://www.agnlianet.co.uk/home/lighter/ifrag.html, Date unknown, pp. 1 2. (As downloaded Sep. 8, 1998). *
AT&T s VoiceSpan: A New Edge For Gaming . . . And More and PF. Magic AT&T Sega Edge 16 , Release 1.0 , Esther Dyson s Monthly Report, Apr. 18, 1994, pp. 4 7. *
Coleman, S. and J. Cotton, "The TCP/IP Internet DOOM FAQ", from http://www.gamers.org/dhs/helpdocs/inetdoom.html, Jan. 11, 1995, pp. 1-10, (as downloaded Aug. 11, 1998).
Coleman, S. and J. Cotton, The TCP/IP Internet DOOM FAQ , from http://www.gamers.org/dhs/helpdocs/inetdoom.html, Jan. 11, 1995, pp. 1 10, (as downloaded Aug. 11, 1998). *
Coleman, Scott, "Internet Frag Tracker Frequently Asked Questions List", Internet newsgroup posting (Apr. 23, 1995), pp. 1-3, Available at www.dejanews.com.
Coleman, Scott, Internet Frag Tracker Frequently Asked Questions List , Internet newsgroup posting (Apr. 23, 1995), pp. 1 3, Available at www.dejanews.com. *
Cotton, J. and S. Coleman, "The TCP/IP Internet Gamer's FAQ,", Internet newsgroup posting (May 24, 1995), pp. 1-9, Available at www.dejanews.com.
Cotton, J. and S. Coleman, The TCP/IP Internet Gamer s FAQ, , Internet newsgroup posting (May 24, 1995), pp. 1 9, Available at www.dejanews.com . *
Cotton, J., "History of Kali and iFrag", from http://www.las.es/kali/history.html, Dec. 28, 1995, pp. 1-3, (as downloaded Aug. 11, 1998).
Cotton, J., History of Kali and iFrag , from http://www.las.es/kali/history.html, Dec. 28, 1995, pp. 1 3, (as downloaded Aug. 11, 1998). *
Cronin, D., "MUD Games on the Internet", Dr. Dobb's Information Highway Sourcebook, Winter 1994, pp. 22-25.
Cronin, D., MUD Games on the Internet , Dr. Dobb s Information Highway Sourcebook , Winter 1994, pp. 22 25. *
Fitzgibbons, P., "Telegaming: A Survey of On-Line Gaming Opportunities", Softalk, vol. 2, Mar. 1984, Cover sheet plus 4 pages beginning at p. 89.
Fitzgibbons, P., Telegaming: A Survey of On Line Gaming Opportunities , Softalk , vol. 2, Mar. 1984, Cover sheet plus 4 pages beginning at p. 89. *
Fowler, D., "Treading the Boards", Computer Shopper, Aug. 1994, pp. 612-613.
Fowler, D., Treading the Boards , Computer Shopper , Aug. 1994, pp. 612 613. *
Game Connection Pro , URL:http:www.siriussoft.com/Gameinfo.htm, Date Unknown (Downloaded Jan. 22, 1998), 4 pages. *
Habig, Alec, "Re: Normal Lag?!?", Internet newsgroup posting (Jun. 22, 1995), pp. 1-2, Available at www.dejanews.com.
Habig, Alec, Re: Normal Lag , Internet newsgroup posting (Jun. 22, 1995), pp. 1 2, Available at www.dejanews.com. *
Here I will go over the setup of slippr15 and Ifrag for a modem , from http://www.anglianet.co.uk/home/lighter/slip.html, Date unknown, pp. 1 9, (as downloaded Aug. 11, 1998). *
Here is how to set up an ethernet card for Ifrag , from http://www.anglianet.co.uk/home/lighter/ethernet.html , Date unknown, pp. 1 9, (as downloaded Aug. 11, 1998). *
James, R. and L. Sphinx, "Creating Your Own Multiplayer Game Systems", Dr. Dobb's Information Highway Sourcebook, Winter 1994, pp. 56-64.
James, R. and L. Sphinx, Creating Your Own Multiplayer Game Systems , Dr. Dobb s Information Highway Sourcebook , Winter 1994, pp. 56 64. *
Kali: IPX across the net , URL:http://worldvillage.com/wv/gamezone/html/feature/mayhem/mayhem2.htm, Downloaded Jan. 22, 1998, (4 pages). *
Keizer, G., "Dial-a-Duel", Computer Shopper, Jun. 1993, pp. 606-608.
Keizer, G., "Playing the Field: Online gaming matches your wits against real opponents", OMNI, Mar. 16, 1993, p. 18.
Keizer, G., Dial a Duel , Computer Shopper , Jun. 1993, pp. 606 608. *
Keizer, G., Playing the Field: Online gaming matches your wits against real opponents , OMNI , Mar. 16, 1993, p. 18. *
Kennedy, Ben, "Tikkiman's Guide to Ifrag", from http://www.students.haverford.edu/bkennedy/html/ifrag.htm, Apr. 20, 1996, pp. 1-8, (as downloaded Aug. 11, 1998).
Kennedy, Ben, Tikkiman s Guide to Ifrag , from http://www.students.haverford.edu/bkennedy/html/ifrag.htm, Apr. 20, 1996, pp. 1 8, (as downloaded Aug. 11, 1998). *
Kesmai Launches Aries 96 and other links from https://www.gamestorm.com , Downloaded Feb. 11, 1998, (29 pages). *
Levinson, Aaron, "Re: New Internet Doomer. Help!", Internet newsgroup posting (Aug. 23, 1995), pp. 1-2, Available at www.dejanews.com.
Levinson, Aaron, Re: New Internet Doomer. Help , Internet newsgroup posting (Aug. 23, 1995), pp. 1 2, Available at www.dejanews.com. *
MGYP , URL:http://www/azstarnet.com/ ruc/yellow/prime.htm, Downloaded Jan. 22, 1998, (2 pages). *
Modem Combat , Compute , Sep. 1994, Cover sheet plus 4 pages beginning at p. 86. *
Multiplayer Database FAQ , URL:http://www.crazyfox.com/multiplayer/faq.shtml, Downloaded Jan. 22, 1998, (2 pages). *
Multiplayer Dot Com (Multiplayer Gaming Networks) , URL:http://www.multiplayer.com/networks.html, Copyright 1996, 1997, Downloaded Jan. 22, 1998, 8 pages. *
Multiplayer Dot Com (Tools) URL:http://www.multiplayer.com/tools.html, Copyright 1996, 1997, Downloaded Jan. 22, 1998, 2 pages. *
Multiplayer Game , URL:http://www.lycos.com/wguide/wire/wire 867716 49646 2 0.html, Jan. 21, 1998, (2 pages). *
Multiplayer Games with Graphical Interface , Newmedia , Nov. 1994, Cover sheet plus 2 pages including p. 63. *
Multiplayer Internet Gaming and other links from http://www.teleport.com, Downloaded Jan. 22, 1998, (26 pages). *
On line gaming , URL:http://www.geocities.com/Research Triangle/5431/online.html, (May 27, 1996), Downloaded Jan. 22, 1998, (3 pages). *
Online game sites compete for fans and other links from http://www.dwango.com, Copyright 1997, Downloaded Jan. 22, 1998, (8 pages). *
Online Gaming , PCGamer , vol. 3, No. 5, May 1996, pp. 70 and 72. *
Peterson, L.L., "A Yellow-Pages Service for a Local-Area Network", Computer Communication Review (ACM Press Proceedings), Aug. 11-13, 1988, pp. 235-242.
Peterson, L.L., A Yellow Pages Service for a Local Area Network , Computer Communication Review ( ACM Press Proceedings ), Aug. 11 13, 1988, pp. 235 242. *
Recreation:Games:Internet Games: Interactive Web Games:Multi User Games , URL:http://www.yahoo.com/Recreation/Games/Internet Games/Interactive Web Games/Multi . Downloaded Jan. 22, 1998, (2 pages). *
Release 1.0 , Esther Dyson s Monthly Report, Jun. 27, 1994, pp. 1 18. *
Silverman, D., "Cyberspace arcade links `Doom` fans", Houston Chronicle, Sep. 28, 1994, (2 pages).
Silverman, D., Cyberspace arcade links Doom fans , Houston Chronicle , Sep. 28, 1994, (2 pages). *
Silverthorne, S., "Doom", PCWeek, vol. 11, No. 43, Oct. 31, 1994, pp. A/1, A/10 and A/12.
Silverthorne, S., Doom , PCWeek , vol. 11, No. 43, Oct. 31, 1994, pp. A/1, A/10 and A/12. *
Spear, P., "The Online Games People Play", Compute, Nov. 1991, Cover sheet plus 3 pages beginning at p. 96.
Spear, P., The Online Games People Play , Compute , Nov. 1991, Cover sheet plus 3 pages beginning at p. 96. *
The Internet Gaming Zone , URL:http://www.zone.com/zonepromo/gamelist.asp. Downloaded Jan. 22, 1998, (2 pages). *
Zarf s List of Interative Games on the Web , URL:http://www.leftfoot.com/games/html, Downloaded Jan. 22, 1998, (3 pages). *

Cited By (226)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020188943A1 (en) * 1991-11-25 2002-12-12 Freeman Michael J. Digital interactive system for providing full interactivity with live programming events
US20040261127A1 (en) * 1991-11-25 2004-12-23 Actv, Inc. Digital interactive system for providing full interactivity with programming events
US8892495B2 (en) 1991-12-23 2014-11-18 Blanding Hovenweep, Llc Adaptive pattern recognition based controller apparatus and method and human-interface therefore
US20030154491A1 (en) * 1996-02-08 2003-08-14 Wolzien Thomas R. Media online service access system and method
US20040236865A1 (en) * 1996-03-08 2004-11-25 Actv, Inc. Enhanced video programming system and method for incorporating and displaying retrieved integrated internet information segments
US20030084444A1 (en) * 1996-03-08 2003-05-01 Actv, Inc. Enhanced video programming system and method for incorporating and displaying retrieved integrated internet information segments
US20030005151A1 (en) * 1996-03-08 2003-01-02 Ullman Craig D. Enhanced video programming system and method for providing a distributed community network
US6542897B2 (en) * 1997-05-15 2003-04-01 Samsung Electronics Co., Ltd. Customer support system using internet
US20030204606A1 (en) * 1997-06-19 2003-10-30 Selgas Thomas Drennan Getting address from a second entity
US20030195968A1 (en) * 1997-06-19 2003-10-16 Selgas Thomas Drennan Incorporation of a web page program to modify a database
US9141263B2 (en) 1997-06-19 2015-09-22 Thomas Drennan Selgas Method of modifying a toolbar
US8732318B2 (en) 1997-06-19 2014-05-20 Mymail, Ltd. Method of connecting a user to a network
US9137240B2 (en) 1997-06-19 2015-09-15 Mymail, Ltd. System and method of accessing a network by way of different service providers
US20110185411A1 (en) * 1997-06-19 2011-07-28 Thomas Drennan Selgas Method of obtaining a network address
US8516132B2 (en) 1997-06-19 2013-08-20 Mymail, Ltd. Method of accessing a selected network
US20040030752A1 (en) * 1997-06-19 2004-02-12 Selgas Thomas Drennan Modification of data packets so as to send them to a destination via a third party
US20040015592A1 (en) * 1997-06-19 2004-01-22 Selgas Thomas Drennan Modification of the hidden log-in-data
US9021070B2 (en) 1997-06-19 2015-04-28 Mymail, Ltd. Dynamically modifying a toolbar
US8275863B2 (en) 1997-06-19 2012-09-25 Mymail, Ltd. Method of modifying a toolbar
US7975056B2 (en) 1997-06-19 2011-07-05 Mymail Ltd. Method for providing a network address
US6240443B1 (en) * 1997-12-05 2001-05-29 Ntt Software Corporation Communication system and communication method
US6105066A (en) * 1998-05-05 2000-08-15 International Business Machines Corp. Client-server system with central application management and using fully qualified class names of object-oriented applications for determining permanent server storage locations for application configuration information
US8838463B2 (en) 1998-09-01 2014-09-16 Dennis S. Fernandez Adaptive direct transaction for network client group
US7899938B1 (en) 1998-09-01 2011-03-01 Dennis S. Fernandez Integrated medical sensor and messaging system and method
US7769620B1 (en) * 1998-09-01 2010-08-03 Dennis Fernandez Adaptive direct transaction for networked client group
US8484045B1 (en) 1998-09-01 2013-07-09 Dennis Fernandez Adaptive direct transaction for network client group
US6322451B1 (en) * 1998-10-26 2001-11-27 Namco Ltd. Game machine to permit players to choose other players to play against
US8181113B2 (en) 1998-12-18 2012-05-15 Microsoft Corporation Mediating conflicts in computer users context data
US7945859B2 (en) 1998-12-18 2011-05-17 Microsoft Corporation Interface for exchanging context data
US7734780B2 (en) 1998-12-18 2010-06-08 Microsoft Corporation Automated response to computer users context
US8626712B2 (en) 1998-12-18 2014-01-07 Microsoft Corporation Logging and analyzing computer user's context data
US8225214B2 (en) 1998-12-18 2012-07-17 Microsoft Corporation Supplying enhanced computer user's context data
US7739607B2 (en) 1998-12-18 2010-06-15 Microsoft Corporation Supplying notifications related to supply and consumption of user context data
US7779015B2 (en) 1998-12-18 2010-08-17 Microsoft Corporation Logging and analyzing context attributes
US7689919B2 (en) 1998-12-18 2010-03-30 Microsoft Corporation Requesting computer user's context data
US8126979B2 (en) 1998-12-18 2012-02-28 Microsoft Corporation Automated response to computer users context
US20100217862A1 (en) * 1998-12-18 2010-08-26 Microsoft Corporation Supplying notifications related to supply and consumption of user context data
US8489997B2 (en) 1998-12-18 2013-07-16 Microsoft Corporation Supplying notifications related to supply and consumption of user context data
US20100262573A1 (en) * 1998-12-18 2010-10-14 Microsoft Corporation Logging and analyzing computer user's context data
US20090055752A1 (en) * 1998-12-18 2009-02-26 Microsoft Corporation Mediating conflicts in computer users context data
US9559917B2 (en) 1998-12-18 2017-01-31 Microsoft Technology Licensing, Llc Supplying notifications related to supply and consumption of user context data
US20070022384A1 (en) * 1998-12-18 2007-01-25 Tangis Corporation Thematic response to a computer user's context, such as by a wearable personal computer
US8020104B2 (en) 1998-12-18 2011-09-13 Microsoft Corporation Contextual responses based on automated learning techniques
US7395507B2 (en) 1998-12-18 2008-07-01 Microsoft Corporation Automated selection of appropriate information based on a computer user's context
US8677248B2 (en) 1998-12-18 2014-03-18 Microsoft Corporation Requesting computer user's context data
US6842877B2 (en) * 1998-12-18 2005-01-11 Tangis Corporation Contextual responses based on automated learning techniques
US7614001B2 (en) 1998-12-18 2009-11-03 Tangis Corporation Microsoft Corporation Thematic response to a computer user's context, such as by a wearable personal computer
US20050066282A1 (en) * 1998-12-18 2005-03-24 Tangis Corporation Requesting computer user's context data
US9183306B2 (en) 1998-12-18 2015-11-10 Microsoft Technology Licensing, Llc Automated selection of appropriate information based on a computer user's context
US9372555B2 (en) 1998-12-18 2016-06-21 Microsoft Technology Licensing, Llc Managing interactions between computer users' context models
US20060004680A1 (en) * 1998-12-18 2006-01-05 Robarts James O Contextual responses based on automated learning techniques
US20090228552A1 (en) * 1998-12-18 2009-09-10 Microsoft Corporation Requesting computer user's context data
US20020083025A1 (en) * 1998-12-18 2002-06-27 Robarts James O. Contextual responses based on automated learning techniques
US8369967B2 (en) 1999-02-01 2013-02-05 Hoffberg Steven M Alarm system controller and a method for controlling an alarm system
US9535563B2 (en) 1999-02-01 2017-01-03 Blanding Hovenweep, Llc Internet appliance system and method
US6325632B1 (en) 1999-05-05 2001-12-04 Anabas, Inc. Computer-aided learning method and systems matching students with instructors
WO2000067224A1 (en) * 1999-05-05 2000-11-09 Anabas, Inc. Computer-aided learning method and system matching students with instructors
US7006616B1 (en) 1999-05-21 2006-02-28 Terayon Communication Systems, Inc. Teleconferencing bridge with EdgePoint mixing
US20050101386A1 (en) * 1999-08-13 2005-05-12 Lavanchy Eric R. System and method for interactive game-play scheduled based on real-life events
US6758754B1 (en) * 1999-08-13 2004-07-06 Actv, Inc System and method for interactive game-play scheduled based on real-life events
US6352479B1 (en) * 1999-08-31 2002-03-05 Nvidia U.S. Investment Company Interactive gaming server and online community forum
US8595261B1 (en) 1999-09-21 2013-11-26 Michael L. Gough Method and apparatus for the production, delivery, and receipt of audiovisual e-mail
US9473441B2 (en) 1999-09-21 2016-10-18 Google Inc. E-mail with discretionary functionality
US9092535B1 (en) 1999-09-21 2015-07-28 Google Inc. E-mail embedded textual hyperlink object
US7840639B1 (en) * 1999-09-21 2010-11-23 G&H Nevada-Tek Method and article of manufacture for an automatically executed application program associated with an electronic message
US7949722B1 (en) 1999-09-29 2011-05-24 Actv Inc. Enhanced video programming system and method utilizing user-profile information
US9148684B2 (en) 1999-09-29 2015-09-29 Opentv, Inc. Enhanced video programming system and method utilizing user-profile information
US8621541B2 (en) 1999-09-29 2013-12-31 Opentv, Inc. Enhanced video programming system and method utilizing user-profile information
US9457266B2 (en) 1999-10-07 2016-10-04 Nintendo Co., Ltd. Portable electronic device having mobile communication capability
US20040176170A1 (en) * 1999-10-07 2004-09-09 Nintendo Corporation Ltd. Game machine having wireless communication capability
US7275994B2 (en) 1999-10-07 2007-10-02 Nintendo Co., Ltd. Game machine having wireless communication capability
US8961320B2 (en) 1999-10-07 2015-02-24 Nintendo Co., Ltd. Portable device having mobile communication capability
US8469817B2 (en) 1999-10-07 2013-06-25 Nintendo Co., Ltd. Game machine having wireless communication capability
US9443037B2 (en) 1999-12-15 2016-09-13 Microsoft Technology Licensing, Llc Storing and recalling information to augment human memories
US20010034766A1 (en) * 2000-03-30 2001-10-25 Kenjiro Morimoto Online organizing method
US7757265B2 (en) 2000-03-31 2010-07-13 Intellocity Usa Inc. System and method for local meta data insertion
US20090282030A1 (en) * 2000-04-02 2009-11-12 Microsoft Corporation Soliciting information based on a computer user's context
US8103665B2 (en) 2000-04-02 2012-01-24 Microsoft Corporation Soliciting information based on a computer user's context
US7647400B2 (en) 2000-04-02 2010-01-12 Microsoft Corporation Dynamically exchanging computer user's context
US20090150535A1 (en) * 2000-04-02 2009-06-11 Microsoft Corporation Generating and supplying user context data
US8346724B2 (en) 2000-04-02 2013-01-01 Microsoft Corporation Generating and supplying user context data
US7827281B2 (en) 2000-04-02 2010-11-02 Microsoft Corporation Dynamically determining a computer user's context
US20020119821A1 (en) * 2000-05-12 2002-08-29 Sanjoy Sen System and method for joining a broadband multi-user communication session
US20060067500A1 (en) * 2000-05-15 2006-03-30 Christofferson Frank C Teleconferencing bridge with edgepoint mixing
US20060121986A1 (en) * 2000-05-31 2006-06-08 Nintendo Co., Ltd. Messaging service for video game systems
US8727883B2 (en) 2000-05-31 2014-05-20 Nintendo Co., Ltd. Messaging service for video game systems
US7056217B1 (en) 2000-05-31 2006-06-06 Nintendo Co., Ltd. Messaging service for video game systems with buddy list that displays game being played
US9282069B2 (en) 2000-05-31 2016-03-08 Nintendo Co., Ltd. Messaging service for information processing systems
US9729478B2 (en) 2000-05-31 2017-08-08 Nintendo Co., Ltd. Network server and computer system for providing user status data
US9716678B2 (en) 2000-05-31 2017-07-25 Nintendo Co., Ltd. Network server and computer system for providing access to user profiles
US20020143960A1 (en) * 2000-08-02 2002-10-03 Erez Goren Virtual network generation system and method
US20020026477A1 (en) * 2000-08-31 2002-02-28 Won Tai Choi System and method for automatically informing internet users of other users having similar interests in virtual space
WO2002019139A1 (en) * 2000-08-31 2002-03-07 Gomid Inc. System and method for automatically informing internet users of other users having similar interests in virtual space
US20140122193A1 (en) * 2000-09-07 2014-05-01 International Business Machines Corporation Leveraging procurement across companies and company groups
US20070162363A1 (en) * 2000-09-07 2007-07-12 Jean-Paul Chollon System and method for front end business logic and validation
US8990120B2 (en) * 2000-09-07 2015-03-24 International Business Machines Corporation Leveraging procurement across companies and company groups
US6648760B1 (en) * 2000-09-27 2003-11-18 Midway Amusement Games, Llc Skill mapping method and apparatus
US6547568B1 (en) * 2000-10-12 2003-04-15 Kiyokazu Yamano Education intermediary system and method
US20070089067A1 (en) * 2000-10-16 2007-04-19 Tangis Corporation Dynamically displaying current status of tasks
US7877686B2 (en) 2000-10-16 2011-01-25 Microsoft Corporation Dynamically displaying current status of tasks
US20030046401A1 (en) * 2000-10-16 2003-03-06 Abbott Kenneth H. Dynamically determing appropriate computer user interfaces
US6641481B1 (en) * 2000-11-17 2003-11-04 Microsoft Corporation Simplified matchmaking
US20020062316A1 (en) * 2000-11-17 2002-05-23 Kazutoyo Maehiro Membership information retrieval server, user terminal, message-sending terminal, and method for retrieving membership information and for sending message
EP1207480A2 (en) * 2000-11-17 2002-05-22 Square Co., Ltd. Membership information retrieval server, user terminal, message-sending terminal, and method for retrieving membership information and for sending message
EP1207480A3 (en) * 2000-11-17 2003-10-15 Kabushiki Kaisha Square Enix Membership information retrieval server, user terminal, message-sending terminal, and method for retrieving membership information and for sending message
US20020112002A1 (en) * 2001-02-15 2002-08-15 Abato Michael R. System and process for creating a virtual stage and presenting enhanced content via the virtual stage
US20020156909A1 (en) * 2001-02-15 2002-10-24 Harrington Jeffrey M. System and method for server side control of a flash presentation
US7366759B2 (en) 2001-02-22 2008-04-29 Parity Communications, Inc. Method and system for characterizing relationships in social networks
US20020116466A1 (en) * 2001-02-22 2002-08-22 Parity Communications, Inc Characterizing relationships in social networks
US20070265955A1 (en) * 2001-03-02 2007-11-15 International Business Machines Corporation System and method for managing internet trading networks
US8332280B2 (en) 2001-03-02 2012-12-11 International Business Machines Corporation System for managing a supplier for participation in a plurality of trading networks
US8589251B2 (en) 2001-03-02 2013-11-19 International Business Machines Corporation Method, system, and storage device for managing trading network packages for a plurality of trading networks
US7983958B2 (en) 2001-03-02 2011-07-19 International Business Machines Corporation Method and program storage device for managing a supplier for participation in a plurality of trading networks
US20080120212A1 (en) * 2001-03-22 2008-05-22 Thomas Alexander Aber System and method for invoice imaging through negative confirmation process
US8666903B2 (en) * 2001-03-22 2014-03-04 International Business Machines Corporation System and method for leveraging procurement across companies and company groups
US20080091578A1 (en) * 2001-03-22 2008-04-17 Kane Timothy R System and method for synchronizing ledger accounts by company group
US20070179894A1 (en) * 2001-03-22 2007-08-02 Cirulli Susan B System and method for leveraging procurement across companies and company groups
US20080071653A1 (en) * 2001-03-23 2008-03-20 Cirulli Susan B System and method for processing tax codes by company group
US8589275B2 (en) 2001-03-23 2013-11-19 Ebay Inc. System and method for processing tax codes by company group
US20020143699A1 (en) * 2001-03-28 2002-10-03 International Business Machines Corporation System and method for automating invoice processing with positive confirmation
US8229814B2 (en) 2001-03-28 2012-07-24 International Business Machines Corporation System for processing a purchase request for goods or services
US8027892B2 (en) 2001-03-28 2011-09-27 International Business Machines Corporation System and method for automating invoice processing with positive confirmation
US20020142842A1 (en) * 2001-03-29 2002-10-03 Easley Gregory W. Console-based system and method for providing multi-player interactive game functionality for use with interactive games
US20020152117A1 (en) * 2001-04-12 2002-10-17 Mike Cristofalo System and method for targeting object oriented audio and video content to users
US20020166119A1 (en) * 2001-05-07 2002-11-07 Cristofalo Michael System and method for providing targeted programming outside of the home
US20030037149A1 (en) * 2001-08-07 2003-02-20 Hess Lawrence D. Distributed and fault tolerant server system and method
US20060082591A1 (en) * 2002-01-04 2006-04-20 Emerson Theodore F Method and apparatus for implementing color graphics on a remote computer
US20030142111A1 (en) * 2002-01-04 2003-07-31 Emerson Theodore F. Method and apparatus for implementing color graphics on a remote computer
US7038696B2 (en) * 2002-01-04 2006-05-02 Hewlett-Packard Development Company Method and apparatus for implementing color graphics on a remote computer
US7145576B2 (en) 2002-01-04 2006-12-05 Hewlett-Packard Development Company, L.P. Method and apparatus for implementing color graphics on a remote computer
US20030145338A1 (en) * 2002-01-31 2003-07-31 Actv, Inc. System and process for incorporating, retrieving and displaying an enhanced flash movie
US20040128319A1 (en) * 2002-08-08 2004-07-01 Versaly Games, Inc. System and method for automatically finding gaming partners based on pre-established criteria
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
US20040128682A1 (en) * 2002-12-31 2004-07-01 Kevin Liga Techniques for reinsertion of local market advertising in digital video from a bypass source
US7930716B2 (en) 2002-12-31 2011-04-19 Actv Inc. Techniques for reinsertion of local market advertising in digital video from a bypass source
US20050010313A1 (en) * 2003-07-08 2005-01-13 Shoji Mori Sorting apparatus, sorting method, program product, and computer readable medium
US20060025195A1 (en) * 2003-07-30 2006-02-02 Pennington Richard M Gaming device system having partial progressive payout
US20080182638A1 (en) * 2003-07-30 2008-07-31 Igt Gaming device having a multiple coordinate award distributor including award percentages
US7651392B2 (en) 2003-07-30 2010-01-26 Igt Gaming device system having partial progressive payout
US20050192097A1 (en) * 2004-03-01 2005-09-01 Farnham Shelly D. Method for online game matchmaking using play style information
US7614955B2 (en) 2004-03-01 2009-11-10 Microsoft Corporation Method for online game matchmaking using play style information
US20060025214A1 (en) * 2004-07-29 2006-02-02 Nintendo Of America Inc. Voice-to-text chat conversion for remote video game play
US7491123B2 (en) 2004-07-29 2009-02-17 Nintendo Co., Ltd. Video game voice chat with amplitude-based virtual ranging
US20060025216A1 (en) * 2004-07-29 2006-02-02 Nintendo Of America Inc. Video game voice chat with amplitude-based virtual ranging
US7785197B2 (en) 2004-07-29 2010-08-31 Nintendo Co., Ltd. Voice-to-text chat conversion for remote video game play
US8430747B2 (en) 2004-08-19 2013-04-30 Igt Gaming system having multiple gaming machines which provide bonus awards
US20080020847A1 (en) * 2004-08-19 2008-01-24 Igt Gaming system having multiple gaming machines which provide bonus awards
US8876591B2 (en) 2004-08-19 2014-11-04 Igt Gaming system having multiple gaming machines which provide bonus awards
US9600968B2 (en) 2004-08-19 2017-03-21 Igt Gaming system having multiple gaming machines which provide bonus awards
US9005015B2 (en) 2004-08-19 2015-04-14 Igt Gaming system having multiple gaming machines which provide bonus awards
US8727871B2 (en) 2004-08-19 2014-05-20 Igt Gaming system having multiple gaming machines which provide bonus awards
US9852580B2 (en) 2004-08-19 2017-12-26 Igt Gaming system having multiple gaming machines which provide bonus awards
US20080139290A1 (en) * 2004-08-19 2008-06-12 Igt Gaming system having multiple gaming machines which provide bonus awards
US20080070676A1 (en) * 2004-08-19 2008-03-20 Igt Gaming system having multiple gaming machines which provide bonus awards
US9224266B2 (en) 2004-08-19 2015-12-29 Igt Gaming system having multiple gaming machines which provide bonus awards
US20100291991A1 (en) * 2004-08-19 2010-11-18 Igt Gaming system having multiple gaming machines which provide bonus awards
US8814648B2 (en) 2004-08-19 2014-08-26 Igt Gaming system having multiple gaming machines which provide bonus awards
US8449380B2 (en) 2004-08-19 2013-05-28 Igt Gaming system having multiple gaming machines which provide bonus awards
US8556710B2 (en) 2004-08-19 2013-10-15 Igt Gaming system having multiple gaming machines which provide bonus awards
US8444480B2 (en) 2004-08-19 2013-05-21 Igt Gaming system having multiple gaming machines which provide bonus awards
US8864575B2 (en) 2004-08-19 2014-10-21 Igt Gaming system having multiple gaming machines which provide bonus awards
US20080081690A1 (en) * 2004-08-19 2008-04-03 Igt Gaming system having multiple gaming machines which provide bonus awards
US7817157B2 (en) 2004-08-23 2010-10-19 Hewlett-Packard Company, L.P. Method and apparatus for capturing slices of video data
US20060039465A1 (en) * 2004-08-23 2006-02-23 Emerson Theodore F Method and apparatus for redirection of video data
US20060039466A1 (en) * 2004-08-23 2006-02-23 Emerson Theodore F Method and apparatus for managing changes in a virtual screen buffer
US20060039464A1 (en) * 2004-08-23 2006-02-23 Emerson Theodore F Method and apparatus for capturing video data to a virtual screen buffer
US8933941B2 (en) 2004-08-23 2015-01-13 Hewlett-Packard Development Company, L.P. Method and apparatus for redirection of video data
US20060039468A1 (en) * 2004-08-23 2006-02-23 Emerson Theodore F Method and apparatus for capturing and transmitting screen images
US7403204B2 (en) 2004-08-23 2008-07-22 Hewlett-Packard Development Company, L.P. Method and apparatus for managing changes in a virtual screen buffer
US20060039467A1 (en) * 2004-08-23 2006-02-23 Emerson Theodore F Method and apparatus for capturing slices of video data
US20070207860A1 (en) * 2004-08-30 2007-09-06 Kazuhiko Yamauchi Client Terminal For Executing Multiplayer Application, Group Forming Method, And Group Forming Program
US7780533B2 (en) * 2004-08-30 2010-08-24 Panasonic Corporation Client terminal for executing multiplayer application, group forming method, and group forming program
US20060046821A1 (en) * 2004-09-01 2006-03-02 Kaminkow Joseph E Gaming system having multiple gaming devices that share a multi-outcome display
US20070149292A1 (en) * 2004-09-01 2007-06-28 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7448949B2 (en) 2004-09-01 2008-11-11 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US20080020817A1 (en) * 2004-09-01 2008-01-24 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7771270B2 (en) 2004-09-01 2010-08-10 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US8246472B2 (en) 2004-09-01 2012-08-21 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7311604B2 (en) 2004-09-01 2007-12-25 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7666092B2 (en) 2004-09-01 2010-02-23 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US20080070702A1 (en) * 2004-09-01 2008-03-20 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7427236B2 (en) 2004-09-01 2008-09-23 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US20060046823A1 (en) * 2004-09-01 2006-03-02 Kaminkow Joseph E Gaming system having multiple gaming devices that share a multi-outcome display
US8057308B2 (en) 2004-09-01 2011-11-15 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US8419549B2 (en) 2004-09-01 2013-04-16 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US20080020842A1 (en) * 2004-09-01 2008-01-24 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US20080051168A1 (en) * 2004-09-01 2008-02-28 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US9349250B2 (en) 2004-09-01 2016-05-24 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7311598B2 (en) 2004-09-01 2007-12-25 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7896734B2 (en) 2004-09-01 2011-03-01 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US8651939B2 (en) 2004-10-01 2014-02-18 Igt Gaming system having a plurality of adjacently arranged gaming machines and a mechanical moveable indicator operable to individually indicate the gaming machines
US20060073868A1 (en) * 2004-10-01 2006-04-06 Dennis Nordman Gaming system having a plurality of adjacently arranged gaming machines and a mechanical moveable indicator operable to individually indicate the gaming machines
US20060183550A1 (en) * 2005-02-08 2006-08-17 Gagner Mark B Information transfer to gaming machines
US20070060247A1 (en) * 2005-08-31 2007-03-15 Low Michael N Gaming system and method employing rankings of outcomes from multiple gaming machines to determine awards
US9640017B2 (en) 2005-08-31 2017-05-02 Igt Gaming system and method employing rankings of outcomes from multiple gaming machines to determine awards
US8235822B2 (en) 2005-11-14 2012-08-07 Wms Gaming Inc. Transmitting content in wagering networks
US20070191099A1 (en) * 2006-02-16 2007-08-16 Wade Hought Group scheduler for online role-playing games
US20080076501A1 (en) * 2006-08-31 2008-03-27 Waterleaf Limited Method And System For Providing Adaptable Options For Electronic Gaming
US20080155125A1 (en) * 2006-12-21 2008-06-26 International Business Machines Corporation Method, computer program product, and apparatus for automatically adapting hardware and software preferences based on a network connection
US7710894B2 (en) 2006-12-21 2010-05-04 International Business Machines Corporation Method, computer program product, and apparatus for automatically adapting hardware and software preferences based on a network connection
US20080209049A1 (en) * 2007-02-23 2008-08-28 Krupp Peter H Systems and Methods for Enabling Communications between Clients and Hosts
US20090036202A1 (en) * 2007-07-30 2009-02-05 Igt Gaming system and method for providing an additional gaming currency
US20100313138A1 (en) * 2007-12-07 2010-12-09 France Telecom Method of managing user representations, corresponding managing entity, terminal and computer program
US20090209349A1 (en) * 2008-02-19 2009-08-20 Microsoft Corporation Prediction of network path quality among peer networking devices
US9277004B2 (en) 2008-02-19 2016-03-01 Microsoft Technology Licensing, Llc Prediction of network path quality among peer networking devices
US20090291750A1 (en) * 2008-04-30 2009-11-26 Gamelogic Inc. System and method for game brokering
US8480499B2 (en) 2008-04-30 2013-07-09 Scientific Games Holdings Limited System and method for game brokering
US20100057857A1 (en) * 2008-08-27 2010-03-04 Szeto Christopher T Chat matching
US20130344967A1 (en) * 2008-10-08 2013-12-26 Sony Computer Entertainment Inc. Game Control Program, Game Device, Game Server, And Game Control Method
US9522334B2 (en) * 2008-10-08 2016-12-20 Sony Corporation Game control program, game device, game server, and game control method
US8651958B2 (en) * 2009-11-03 2014-02-18 Young-June Kim System for tournament on-line game by batch processing
US20120115617A1 (en) * 2009-11-03 2012-05-10 Young-June Kim System for tournament on-line game by batch processing
US20110306426A1 (en) * 2010-06-10 2011-12-15 Microsoft Corporation Activity Participation Based On User Intent
US8651961B2 (en) 2010-12-03 2014-02-18 Solocron Entertainment Llc Collaborative electronic game play employing player classification and aggregation
US9227140B2 (en) 2010-12-03 2016-01-05 Solocron Entertainment Llc Collaborative electronic game play employing player classification and aggregation
US20130090164A1 (en) * 2011-10-07 2013-04-11 Waterleaf Limited Gaming with Dual Game Play
US8425330B1 (en) 2012-05-16 2013-04-23 Wargaming.net, LLC Dynamic battle session matchmaking in a multiplayer game
US8708802B2 (en) 2012-05-16 2014-04-29 Wargaming.Net Llp Dynamic battle session matchmaking
US9610504B2 (en) 2012-05-16 2017-04-04 Wargaming.Net Limited Multiplayer dynamic battle session matchmaking
US8870644B2 (en) 2012-05-16 2014-10-28 Wargaming.Net Llp Dynamic battle session matchmaking
US9120020B2 (en) 2013-03-13 2015-09-01 Microsoft Technology Licensing, Llc Matchmaking in multiplayer gaming
WO2014164759A1 (en) * 2013-03-13 2014-10-09 Microsoft Corporation Matchmaking in multiplayer gaming
USD765729S1 (en) * 2014-03-11 2016-09-06 Samsung Electronics Co., Ltd. Display screen or portion thereof with icon
US9776091B1 (en) * 2014-05-16 2017-10-03 Electronic Arts Inc. Systems and methods for hardware-based matchmaking
JP2017153783A (en) * 2016-03-03 2017-09-07 株式会社コロプラ Matching method and matching system of user in game
JP6152186B1 (en) * 2016-03-03 2017-06-21 株式会社コロプラ User Matching method and matching system in the game

Similar Documents

Publication Publication Date Title
Xiong et al. PeopleGarden: creating data portraits for users
Fligstein Social skill and institutional theory
US6745236B1 (en) Networked computer game system with persistent playing objects
US20120142429A1 (en) Collaborative electronic game play employing player classification and aggregation
US20020095523A1 (en) Virtual world system, server computer and information processor
US7035653B2 (en) Method and system to facilitate interaction between and content delivery to users of a wireless communications network
US20120130846A1 (en) System and method for producing custom merchandise from a virtual environment
US20070129123A1 (en) System and method for game creation
US6345297B1 (en) Network match maker
Bunnell et al. Making the Cisco connection: the story behind the real Internet superpower
US20060121990A1 (en) System and method for social matching of game players on-line
US6419577B1 (en) Semi-real time simulation type video game device
US6229533B1 (en) Ghost object for a virtual world
US6641481B1 (en) Simplified matchmaking
US20060247055A1 (en) System and method for providing feedback on game players and enhancing social matchmaking
US20040254809A1 (en) Apparatus and method for managing social games
US7824268B2 (en) Live hosted online multiplayer game
US7822809B2 (en) Creating an interactive gaming environment
US20080309675A1 (en) Metadata for avatar generation in virtual environments
US20100255916A1 (en) Trusted information management system for virtual environment
Yamagishi et al. Prisoner’s dilemma networks: selection strategy versus action strategy
US20040139158A1 (en) Dynamic bandwidth control
Ferrand et al. Image sponsoring: A methodology to match event and sponsor
US20020049087A1 (en) Information processing apparatus, information processing method, and recording medium
US20020072413A1 (en) Entertainment platform

Legal Events

Date Code Title Description
AS Assignment

Owner name: MPATH INTERACTIVE, INC., CALIFORNIA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:SAMUEL, DANIEL JOSEPH;WOLF, MICHAEL ANDREW;CLARKE, DONALD PEREGRINE;REEL/FRAME:008882/0415;SIGNING DATES FROM 19971211 TO 19971215

AS Assignment

Owner name: GREYROCK BUSINESS CREDIT, A DIVISION OF NATIONSCRE

Free format text: SECURITY AGREEMENT;ASSIGNOR:MPATH INTERACTIVE, INC.;REEL/FRAME:009360/0653

Effective date: 19980729

AS Assignment

Owner name: MPATH INTERACTIVE, INC., CALIFORNIA

Free format text: RELEASE OF SECURITY INTEREST;ASSIGNOR:GREYROCK BUSINESS CREDIT;REEL/FRAME:011164/0198

Effective date: 20000301

AS Assignment

Owner name: HEARME, CALIFORNIA

Free format text: CHANGE OF NAME;ASSIGNOR:MPATH INTERACTIVE, INC.;REEL/FRAME:011035/0740

Effective date: 20000107

AS Assignment

Owner name: LEAP WIRELESS INTERNATIONAL, INC., CALIFORNIA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:HEARME;REEL/FRAME:012513/0545

Effective date: 20010926

REMI Maintenance fee reminder mailed
SULP Surcharge for late payment
FPAY Fee payment

Year of fee payment: 4

AS Assignment

Owner name: WELLS FARGO BANK, N.A., AS COLLATERAL AGENT, MINNE

Free format text: SECURITY AGREEMENT;ASSIGNOR:LEAP WIRELESS INTERNATIONAL, INC.;REEL/FRAME:015732/0121

Effective date: 20040816

AS Assignment

Owner name: BANK OF AMERICA N.A., NORTH CAROLINA

Free format text: SECURITY INTEREST;ASSIGNORS:CRICKET COMMUNICATIONS, INC.;LEAP WIRELESS INTERNATIONAL, INC.;BACKWIRE.COM, INC.;AND OTHERS;REEL/FRAME:016290/0577

Effective date: 20050110

FPAY Fee payment

Year of fee payment: 8

AS Assignment

Owner name: WILMINGTON TRUST FSB, DELAWARE

Free format text: SECURITY AGREEMENT;ASSIGNORS:CRICKET COMMUNICATIONS, INC.;LEAP WIRELESS INTERNATIONAL, INC.;CRICKETLICENSEE (REAUCTION), LLC;AND OTHERS;REEL/FRAME:022793/0850

Effective date: 20090605

Owner name: CRICKET COMMUNICATIONS, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: LEAP WIRELESS INTERNATIONAL, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: TELEPHONE ENTERTAINMENT NETWORK, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CHASETEL LICENSEE CORP., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICESNSEE (ALBANY), INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (COLUMBUS), INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (DENVER) INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSSE (LAKELAND) INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (MACON), INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (NORTH CAROLINA) INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (PITTSBURGH) INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (REAUCTION), INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE I, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE II, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE III, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE IV, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE V, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE VI, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE VII, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE VIII, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE IX, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE X, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XI, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XII, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XIII, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XIV, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XV, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XVI, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XVII, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XVIII, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XIX, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XX, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET HOLDINGS DAYTON, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: MCG PCS LICENSEE CORPORATION, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CHASETEL REAL ESTATE HOLDING COMPANY, INC., CALIFO

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: BACKWIRE.COM, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ALABAMA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ARIZONA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ARKANSAS PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET CALIFORNIA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET COLORADO PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET FLORIDA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET GEORGIA PROPERTY COMPANY, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET IDAHO PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ILLINOIS PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET INDIANA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET KANSAS PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET KENTUCKY PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET MICHIGAN PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET MINNESOTA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET MISSISSIPPI PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEBRASKA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEVADA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEW MEXICO PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEW YORK PROPERTY COMPANY, INC., CALIFORNI

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NORTH CAROLINA PROPERTY COMPANY, CALIFORNI

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET OHIO PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET OKLAHOMA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET OREGON PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET PENNSYLVANIA PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET TEXAS PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET UTAH PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET WASHINGTON PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET WISCONSIN PROPERTY COMPANY, CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: LEAP PCS MEXICO, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: WILMINGTON TRUST FSB,DELAWARE

Free format text: SECURITY AGREEMENT;ASSIGNORS:CRICKET COMMUNICATIONS, INC.;LEAP WIRELESS INTERNATIONAL, INC.;CRICKETLICENSEE (REAUCTION), LLC;AND OTHERS;REEL/FRAME:022793/0850

Effective date: 20090605

Owner name: CRICKET COMMUNICATIONS, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: LEAP WIRELESS INTERNATIONAL, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: TELEPHONE ENTERTAINMENT NETWORK, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CHASETEL LICENSEE CORP.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICESNSEE (ALBANY), INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (COLUMBUS), INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (DENVER) INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSSE (LAKELAND) INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (MACON), INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (NORTH CAROLINA) INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (PITTSBURGH) INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE (REAUCTION), INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE I, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE II, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE III, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE IV, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE V, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE VI, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE VII, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE VIII, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE IX, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE X, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XI, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XII, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XIII, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XIV, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XV, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XVI, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XVII, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XVIII, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XIX, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET LICENSEE XX, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET HOLDINGS DAYTON, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: MCG PCS LICENSEE CORPORATION, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CHASETEL REAL ESTATE HOLDING COMPANY, INC.,CALIFOR

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: BACKWIRE.COM, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ALABAMA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ARIZONA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ARKANSAS PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET CALIFORNIA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET COLORADO PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET FLORIDA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET GEORGIA PROPERTY COMPANY, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET IDAHO PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET ILLINOIS PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET INDIANA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET KANSAS PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET KENTUCKY PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET MICHIGAN PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET MINNESOTA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET MISSISSIPPI PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEBRASKA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEVADA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEW MEXICO PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NEW YORK PROPERTY COMPANY, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET NORTH CAROLINA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET OHIO PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET OKLAHOMA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET OREGON PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET PENNSYLVANIA PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET TEXAS PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET UTAH PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET WASHINGTON PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: CRICKET WISCONSIN PROPERTY COMPANY,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

Owner name: LEAP PCS MEXICO, INC.,CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:022804/0745

Effective date: 20090605

FPAY Fee payment

Year of fee payment: 12

AS Assignment

Owner name: CRICKET COMMUNICATIONS, INC., CALIFORNIA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:LEAP WIRELESS INTERNATIONAL, INC.;REEL/FRAME:029458/0115

Effective date: 20121026

AS Assignment

Owner name: CRICKET COMMUNICATIONS, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:WELLS FARGO BANK, NATIONAL ASSOCIATION;REEL/FRAME:029475/0832

Effective date: 20050110

AS Assignment

Owner name: CRICKET COMMUNICATIONS, INC., CALIFORNIA

Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:WILMINGTON TRUST, N.A.;REEL/FRAME:030340/0924

Effective date: 20130502

AS Assignment

Owner name: INTEL CORPORATION, CALIFORNIA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:CRICKET COMMUNICATIONS, INC.;REEL/FRAME:030508/0146

Effective date: 20130502