US3837648A - Aerial-projectile game having movable rebounding surfaces - Google Patents

Aerial-projectile game having movable rebounding surfaces Download PDF

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Publication number
US3837648A
US3837648A US00189700A US18970071A US3837648A US 3837648 A US3837648 A US 3837648A US 00189700 A US00189700 A US 00189700A US 18970071 A US18970071 A US 18970071A US 3837648 A US3837648 A US 3837648A
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US
United States
Prior art keywords
projectile
rebound
game
goal
locations
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US00189700A
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English (en)
Inventor
J Breslow
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Glass Marvin and Associates
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Glass Marvin and Associates
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Glass Marvin and Associates filed Critical Glass Marvin and Associates
Priority to US00189700A priority Critical patent/US3837648A/en
Priority to DE2249887A priority patent/DE2249887A1/de
Application granted granted Critical
Publication of US3837648A publication Critical patent/US3837648A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • A63F7/249Apparatus for projecting the balls projecting the playing bodies through the air, e.g. with a jump
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D13/00Bagatelles or similar games

Definitions

  • ABSTRACT An aerial-projectile type game generally including a playing surface, a goal and a plurality of rebound elements on the playing surface.
  • Each rebound element has a generally upwardly facing flat surface so that the projectile may be bounced downwardly thereagainst and rebound upwardly therefrom.
  • the rebound elements are selectively positioned on the playing surface relative to one another so that the projectile may bounce thereagainst in a predetermined order thereby defining the path of travel for the projectile towards the goal.
  • the playing surface also has a group of marked locations in predetermined relation to one another to locate the rebound elements over any of a combination of marked locations, each combination representing a path of travel of a different degree of difficulty.
  • the principal object of this invention is to provide a simple but highly entertaining three-dimensional game of the type described in which a projectile may be propelled through the air to impact one of a plurality of elements and rebound therefrom into the air to impact other elements in a predetermined'succession, the elements being adjustable relative to one another, so that a substantial amount of skill and dexterity is involved in playing the game.
  • the game generally includes a flat playing'surface, goal means positioned on the playing surface, and a plurality of rebound elements.
  • Each rebound element has a generally upwardly facing flat surface adapted to be impacted by an airborne projectile moving in one direction so as to rebound the projectile generally upwardly in another direction relative to the impact surface.
  • the rebound elements are to be selectively positioned on the playing surface relative to one another so that the projectile may bounce against the rebound elements in a predetermined order defining a path of travel through the air towards the goal means.
  • the invention also provides a variety of different locations on the playing surface where the rebound elements may be selectively positioned. Each different combination of rebound element defines a path of travel of a different degree of difficulty.
  • At least one of the rebound elements has a surface which is canted relative to the playing surface.
  • the rebound elements are each in the form of a cylindrical disc.
  • the goal means includes a generally cylindrical cup open at the top to receive a projectile therein.
  • FIG. 1 is a perspective view of the target game of the invention
  • FIG. 2 is a vertical sectional view taken substantially in the plane of the line 2--2 of FIG. 1;
  • FIG. 3 is a reduced scale plan view of the gameboard of the invention.
  • FIG. 4 is an enlargement of the scoring table shown in FIGS. 1 and 3;
  • FIG. 5 is a perspective view of one of .the rebound targets.
  • a game generally designated 10, whose object is to launch a projectile 12 so that it will bounce against a plurality of rebound elements 14 th'rough the air and into a goal 16.
  • the rebound elements 14 are movably supported on a playing surface 18 for permitting relative orientation of the elements 14 so that the projectile 12 can impact the rebound elements in a predetermined order before reaching the goal 16.
  • the playing surface 18 is substantially flat and 'defines-the top surface of a gameboard 20.
  • the gameboard 20 is formed from wood, plastic, hardboard or any other suitable material and is rectangular, although not necessarily so, and is provided with all of its side edges with upstanding flange or rim 22.
  • Each rebound element 14 is a generally cylindrical disc having a generally upwardly facing impact surface 24.
  • the surface 24 is adapted to be impacted by the projectile 12 so that the projectile which is movingin one direction will rebound generally upwardly in another direction relative to the surface 24.
  • Most of the impact surfaces 24 in this embodiment are parallel to the playing surface 14.
  • Some of the rebound elements have an impact surface 24 which is canted relative to the playing surface 18 as shown in FIG. 5.
  • the rebound elements 14 of this embodiment are made of steel and the projectile 12 is a ball formed of high impact plastic. Other materials can be used in making the rebound elements 14 and the projectile 12 as long as the relationship between the two materials is such that whenever the projectile l2 strikes the impact surface 24, a resilient bounce will result.
  • the rebound elements 14 can be selectively positioned on the playing surface 18 for permitting the impact surfaces 24 to be orientated relative to one another so that the projectile 12 may impact the rebound elements 14 in a predetermined order which defines a path of travel for the projectile 12 towards the goal 16.
  • the projectile may travel a path bouncing via flat or canted surfaced rebound elements.
  • the goal 16 is a cylindrical cup positioned near the center of the playing surface 18 having an opening at the top thereof. When a projectile 12 has been successfully launched it will be received in the goal 16.
  • Each group 26 represents a separate playing area for fourpotential players and includes seven marked locations 28 for positioning rebound elements 14 thereover and one marked location 30 for positioning a goal 16 thereover.
  • Each of the rebound element locations 28 has a different letter printed thereon for visual identification.
  • the letters A, B, C, D, X, Y and Z are employed in the game shown in the accompanying drawings.
  • a player can choose the position of his rebound elements 14 over any of a preselected combination of rebound element locations 28 as designated on a table 32 printed on the playing surface 18 (see FIG. 4).
  • each combination has a number associated therewith; the number being representative of the relative degree of difficulty and the score achieved in successfully launching a projectile 12.
  • the rebound element 14, intended to be positioned over location Y," is the one having the canted surface 24 shown in FIG. 5. This is the reason why combinations calling for a rebound element at location Y are considered more difficult.
  • the game may be played by one, two, three or four players.
  • the rebound elements 14 are positioned on certain of the marked locations 28 within a group 26 by each player before taking his shot.
  • a player may launch the projectile 12 by hand so that it strikes the rebound element on location A first causing the projectile to impact the surface 24 thereof and to rebound therefrom as indicated by the dotted line 34.
  • the projectile 12 is then intended to rebound against other rebound elements 14 and finally into the goal l6.
  • the angle of incidence of a projectile moving toward a target will be the same as the angle of reflection of the projectile bounced off the target, and it is this information which must be employed by a player in an effort to successfully cause the projectile to be received on the goal 16.
  • the score of each player may be kept simply by noting the value attributed to each successful shot as seen in the table 32 shown in FIG. 4.
  • the shot represented by dotted line 34 in FIG. 1 is an ABCD shot having a value of 8.
  • the shot represented by the line 36 in FIG. 1 is an AXYZ" shot having a value of 12.
  • the latter shot has a greater degree of difficulty due to the use of the canted surface rebound element at Y.
  • the point values of the successful shots are tabulated and the player having the greatest cumulative point total after a given time or the player who first reaches a predetermined point value wins the game.
  • a rebounding aerial projectile game wherein a projectile is to be launched towards a goal comprising:
  • goal means located generally near the center of the playing surface
  • each group of locations including a plurality of marked locations in a predetermined relation to one another;
  • each combination represents a path of travel of a different degree of difficulty
  • scoring means having indicia thereon corresponding to the indicia on said marked locations indicating particular scores for said preselected combinations of marked locations.
  • said goal means includes a generally cylindrical cup open at the top for receiving a projectile therein.
  • said goal means includes a separate goal for each group of locations.
  • said goal means includes a separate goal for each group of locations.
  • a rebounding aerial projectile game wherein a projectile is to be launched towards a goal comprising:
  • rebound elements each having a generally upwardly facing fixed flat impact surface adapted to be impacted by a projectile moving in one direction so as to rebound the projectile generally upwardly therefrom in another direction, said rebound elements being selectively positionable on any of preselected combinations of marked locations on the playing surface for permitting the impact surfaces to be orientated relative to one another so that the projectile may impact the rebound elements in a predetermined order defining a path of travel through the air to the goal means whereby each combination represents a path of travel of a different degree of difficulty;
  • scoring means having indicia thereon corresponding to the indicia on said marked locations indicating particular scores for said preselected combinations of marked locations.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)
US00189700A 1971-10-15 1971-10-15 Aerial-projectile game having movable rebounding surfaces Expired - Lifetime US3837648A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US00189700A US3837648A (en) 1971-10-15 1971-10-15 Aerial-projectile game having movable rebounding surfaces
DE2249887A DE2249887A1 (de) 1971-10-15 1972-10-11 Unterhaltungsspiel

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US00189700A US3837648A (en) 1971-10-15 1971-10-15 Aerial-projectile game having movable rebounding surfaces

Publications (1)

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US3837648A true US3837648A (en) 1974-09-24

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US00189700A Expired - Lifetime US3837648A (en) 1971-10-15 1971-10-15 Aerial-projectile game having movable rebounding surfaces

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US (1) US3837648A (de)
DE (1) DE2249887A1 (de)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4030760A (en) * 1975-12-23 1977-06-21 General Converters & Assemblers, Inc. Tiddlywinks game
US4726592A (en) * 1987-03-16 1988-02-23 Callaham Bayliss O Amusement device and method for use
US5282635A (en) * 1993-05-11 1994-02-01 Hopkins Randolph M Marker toss game
US6010414A (en) * 1998-03-13 2000-01-04 Murray Charles Snow Random bounce reaction training device
US6474651B1 (en) 2001-01-22 2002-11-05 Rene Rivera Game
US7566060B1 (en) 2003-11-25 2009-07-28 Big Monster Toys, Llc Target game
US20100044962A1 (en) * 2008-08-20 2010-02-25 Ritter Janice E Game
US20100178840A1 (en) * 2009-01-13 2010-07-15 Daniel Hoffman Marble Track Amusement Device
US20110070803A1 (en) * 2009-01-13 2011-03-24 Active Products, Inc. Marble track amusement device
US20140017970A1 (en) * 2012-07-11 2014-01-16 Q-Ba-Maze Inc. Accessories to a modular pathway apparatus
US20160158637A1 (en) * 2014-12-09 2016-06-09 Mattel, Inc. Game assemblies with launching game pieces
USD889567S1 (en) 2016-12-22 2020-07-07 Q-Ba-Maze Inc. Track configuration
US11117067B2 (en) 2005-04-18 2021-09-14 Q-Ba-Maze Inc. Interconnecting modular pathway apparatus

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1334954A (en) * 1919-10-15 1920-03-30 Jancek Joseph Toy
US2998673A (en) * 1961-04-05 1961-09-05 Charles K Rhodes Amusement device

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1334954A (en) * 1919-10-15 1920-03-30 Jancek Joseph Toy
US2998673A (en) * 1961-04-05 1961-09-05 Charles K Rhodes Amusement device

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4030760A (en) * 1975-12-23 1977-06-21 General Converters & Assemblers, Inc. Tiddlywinks game
US4726592A (en) * 1987-03-16 1988-02-23 Callaham Bayliss O Amusement device and method for use
US5282635A (en) * 1993-05-11 1994-02-01 Hopkins Randolph M Marker toss game
US6010414A (en) * 1998-03-13 2000-01-04 Murray Charles Snow Random bounce reaction training device
US6474651B1 (en) 2001-01-22 2002-11-05 Rene Rivera Game
US7566060B1 (en) 2003-11-25 2009-07-28 Big Monster Toys, Llc Target game
US11117067B2 (en) 2005-04-18 2021-09-14 Q-Ba-Maze Inc. Interconnecting modular pathway apparatus
US20100044962A1 (en) * 2008-08-20 2010-02-25 Ritter Janice E Game
US8128092B2 (en) 2008-08-20 2012-03-06 Mattel, Inc. Game
US20110070803A1 (en) * 2009-01-13 2011-03-24 Active Products, Inc. Marble track amusement device
US20100178840A1 (en) * 2009-01-13 2010-07-15 Daniel Hoffman Marble Track Amusement Device
US20140017970A1 (en) * 2012-07-11 2014-01-16 Q-Ba-Maze Inc. Accessories to a modular pathway apparatus
US9409097B2 (en) * 2012-07-11 2016-08-09 Q-Ba-Maze Inc. Accessories to a modular pathway apparatus
US20160158637A1 (en) * 2014-12-09 2016-06-09 Mattel, Inc. Game assemblies with launching game pieces
USD889567S1 (en) 2016-12-22 2020-07-07 Q-Ba-Maze Inc. Track configuration

Also Published As

Publication number Publication date
DE2249887A1 (de) 1973-04-19

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