US3806127A - Playing cards with matching portions for overlying each other - Google Patents

Playing cards with matching portions for overlying each other Download PDF

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Publication number
US3806127A
US3806127A US00282033A US28203372A US3806127A US 3806127 A US3806127 A US 3806127A US 00282033 A US00282033 A US 00282033A US 28203372 A US28203372 A US 28203372A US 3806127 A US3806127 A US 3806127A
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cards
devices
card
pack
colours
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W Pink
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

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  • ABSTRACT A pack of playing cards consists of a plurality of cards a face side of each of which has three optically discernible devices located one at each of the apices of a triangle. No one card possesses three like devices.
  • each card preferably has three edges of concave arcuate form each two of which are joined by a convex portion.
  • a circular area which defines one of the optically discernible devices, wherein the center of the circular area coincides with one of the aforementioned apices.
  • a pack of playing or recognition cards comprises a plurality of cards each provided on a face side thereof with three optically discernible devices located respectively one at each of the apices of a triangle with no one card possessing three like devices.
  • FIG. 1 illustrates one card of a pack of cards according to the invention
  • FIG. 2 illustrates some of the pack of cards as laid out during the playing of a game therewith.
  • a pack of playing or recognition cards comprises a plurality of cards 10, FIG. 1, made of any suitable material, each provided on a face side thereof with three optically discernible devices l1, l2, 13 located respectively one at each of the apices of a triangle 14 with no card possessing three like devices.
  • the triangle 14 is an equilateral triangle.
  • Each card also preferably has three edges 15, 16, 17 of concave arcuate form each two of which are joined by a convex portion 18.
  • Each of the devices 11, 12, 13 is applied to a card in one of six different colours and no three colours on any one card are of the same colour.
  • the colours may be red, blue, yellow, green, black and purple and in the drawing the colours blue, yellow, red, black and green are respectively indicated by vertical hatching, leftwise inclined hatching, rightwise inclined hatching, horizontal hatching, and broken line hatching.
  • the use of six different colours provides a pack of forty cards no two of which bears the same combination of three colours or symbols but which includes every possible combination of three colours or symbols from a total of six colours or symbols.
  • each device is a circular area 19 of the card covered by the appropriate colour.
  • the devices 11, l2, 13 may consist of symbols such as stars, road signs, letters of the alphabet, animals, articles of fruit or vegetables, or of any other things such as one might wish to teach children to recognise. These symbols may be in colour or, as indicated in the drawing, each be set on a coloured background, no three background colours on a card being of the same colour.
  • GAME 1 The pack is dealt so that each player has twenty cards which must be placed face uppermost in front of the player so that they are clearly visible to the other player.
  • One player commences the game by laying one of his cards on the table, card 1, FIG. 2.
  • the second player selects one of his cards, card 2, FIG. 2, on which two colours match two colours of the first laid card, and lays his card so that the matching colours are overlaid.
  • the first player selects one of his cards, card 3, FIG. 2, on which two colours match any two adjacent on the cards already laid and lays the card so that the matching colours are overlaid.
  • Cards are then laid alternately by the players as indicated in FIG. 2 by cards 4 and 5 until one player finds that he holds a card which matches three adjoining colours of cards already laid, for example. he may hold a card bearing the colours blue, red, and green as indicateat 20, 21, and 22, FIG. 2. He then calls a word as predetermined by the players and places his card with his colours over the like colours 20, 21, 22 and is then entitled to a further move before his opponents next move.
  • the winner is the first player to have played all of his cards and he counts one point for every card remaining unplayed by his opponent.
  • GAME 2 The pack of cards is placed, face down, within easy reach of each player and the top card is taken by the first player and is laid face uppermost on the table. The next card on the pack is taken by the second player and if it should match two colours of the first laid card it is laid thereon, card 2, FIG. 2. If, however, the card does not have colours matching those of the card laid it is placed face down in front of the player.
  • Subsequent moves, made alternately by the players consist of taking cards from the pack and either, when possible, laying them on the cards laid on the table with overlying colours or placing them face down before the players.
  • the game may be terminated when the last card is removed from the pack in which case the player with the least number of unlaid cards is the winner, or alternatively the players may play alternately from their packs of unlaid cards until one player has played all of his cards and so becomes the winner.
  • FOM FIG. 2 it will be understood that because of the shape of the cards these, when laid in the manner above described, will form a number of patterns thus adding interest to the game.
  • the cards can also be used to teach children not only to recognise colours while playing a game but also to recognise other symbols which, as stated above, may consist of letters of the alphabet, road signs, animals and other objects to be encountered in every day life.
  • a pack of playing cards comprising forty cards each of which has three substantially circular portions each two of which are edges of concave arcuate form, each substantially circular portion of a card being provided on a face side thereof with one of six different optically discernable devices with no three devices on one card being the same as the three devices on any other card and the three devices on each card being located one each about the centres of said substantially circular portions, said centres being the apices of an equilateral triangle and the arrangement being such that when in play two cards having two matching devices are laid one of the six colours.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A pack of playing cards consists of a plurality of cards a face side of each of which has three optically discernible devices located one at each of the apices of a triangle. No one card possesses three like devices. The triangles are preferably like equilateral triangles and each card preferably has three edges of concave arcuate form each two of which are joined by a convex portion. Within each convex portion is located a circular area which defines one of the optically discernible devices, wherein the center of the circular area coincides with one of the aforementioned apices. The above arrangement is such that, in play, two cards having two matching devices are laid one on the other with the circular areas bearing matching devices overlying each other.

Description

Pink
[ 1 Apr. 23, 1974 PLAYING CARDS WITH MATCHING PORTIONS FOR OVERLYING EACH OTHER Inventor: William Barrington Pink, Anthoine,
Quaker Ln., Potters Bar, England Filed: Aug. 21, 1972 Appl. N0.: 282,033
Foreign Application Priority Data Sept. 27, 1971 Great Britain 44918/71 US. Cl 273/137 D, 35/69, 273/l52.l Int. Cl. A631 1/02 Field of Search 273/137 D, 152.1, 152.7 A;
35/35 .1, 71, 69; D34/5 GP, 13 R References Cited UNITED STATES PATENTS FOREIGN PATENTS OR APPLICATIONS 132,181 3/1933 Austria 273/137 D 1,219,551 l/l97l Great Britain 273/137 D Primary ExaminerRichard C. Pinkham Assistant Examiner-R. T. Stouffer Attorney, Agent, or FirmSnyder, Brown and Ramik [57] ABSTRACT A pack of playing cards consists of a plurality of cards a face side of each of which has three optically discernible devices located one at each of the apices of a triangle. No one card possesses three like devices. The triangles are preferably like equilateral triangles and each card preferably has three edges of concave arcuate form each two of which are joined by a convex portion. Within each convex portion is located a circular area which defines one of the optically discernible devices, wherein the center of the circular area coincides with one of the aforementioned apices. The above arrangement is such that, in play, two cards having two matching devices are laid one on the other with the circular areas bearing matching devices overlying each other.
5 Claims, 2 Drawing Figures PLAYING CARDS WITH MATCHING PORTIONS FOR OVERLYING EACH OTHER This invention relates to playing or recognition cards.
According to the invention a pack of playing or recognition cards comprises a plurality of cards each provided on a face side thereof with three optically discernible devices located respectively one at each of the apices of a triangle with no one card possessing three like devices.
BRIEF DESCRIPTION OF THE DRAWING FIG. 1 illustrates one card of a pack of cards according to the invention, and
FIG. 2 illustrates some of the pack of cards as laid out during the playing of a game therewith.
DECRIPTION OF THE PREFERRED EMBODIMENT Referring to the drawing, a pack of playing or recognition cards comprises a plurality of cards 10, FIG. 1, made of any suitable material, each provided on a face side thereof with three optically discernible devices l1, l2, 13 located respectively one at each of the apices of a triangle 14 with no card possessing three like devices. Preferably, the triangle 14 is an equilateral triangle.
Each card also preferably has three edges 15, 16, 17 of concave arcuate form each two of which are joined by a convex portion 18. Each of the devices 11, 12, 13 is applied to a card in one of six different colours and no three colours on any one card are of the same colour. The colours may be red, blue, yellow, green, black and purple and in the drawing the colours blue, yellow, red, black and green are respectively indicated by vertical hatching, leftwise inclined hatching, rightwise inclined hatching, horizontal hatching, and broken line hatching. The use of six different colours provides a pack of forty cards no two of which bears the same combination of three colours or symbols but which includes every possible combination of three colours or symbols from a total of six colours or symbols. As shown in the drawing each device is a circular area 19 of the card covered by the appropriate colour.
If desired, the devices 11, l2, 13 may consist of symbols such as stars, road signs, letters of the alphabet, animals, articles of fruit or vegetables, or of any other things such as one might wish to teach children to recognise. These symbols may be in colour or, as indicated in the drawing, each be set on a coloured background, no three background colours on a card being of the same colour.
Two examples of the kind of games which can be played with the cards will now be given, assuming in each case that only two players are taking part. It is, however, clearly to be understood that more than two players can participate in games played with the cards.
GAME 1 The pack is dealt so that each player has twenty cards which must be placed face uppermost in front of the player so that they are clearly visible to the other player.
One player commences the game by laying one of his cards on the table, card 1, FIG. 2. The second player then selects one of his cards, card 2, FIG. 2, on which two colours match two colours of the first laid card, and lays his card so that the matching colours are overlaid.
The first player then selects one of his cards, card 3, FIG. 2, on which two colours match any two adjacent on the cards already laid and lays the card so that the matching colours are overlaid. Cards are then laid alternately by the players as indicated in FIG. 2 by cards 4 and 5 until one player finds that he holds a card which matches three adjoining colours of cards already laid, for example. he may hold a card bearing the colours blue, red, and green as indicateat 20, 21, and 22, FIG. 2. He then calls a word as predetermined by the players and places his card with his colours over the like colours 20, 21, 22 and is then entitled to a further move before his opponents next move.
By playing to obtain as many three-colour covers as possible, and by observing all the cards on the table it is possible for one player to frustrate the efforts of the other and obtain a clear lead in the number of cards played.
The winner is the first player to have played all of his cards and he counts one point for every card remaining unplayed by his opponent.
GAME 2 The pack of cards is placed, face down, within easy reach of each player and the top card is taken by the first player and is laid face uppermost on the table. The next card on the pack is taken by the second player and if it should match two colours of the first laid card it is laid thereon, card 2, FIG. 2. If, however, the card does not have colours matching those of the card laid it is placed face down in front of the player.
Subsequent moves, made alternately by the players, consist of taking cards from the pack and either, when possible, laying them on the cards laid on the table with overlying colours or placing them face down before the players. The game may be terminated when the last card is removed from the pack in which case the player with the least number of unlaid cards is the winner, or alternatively the players may play alternately from their packs of unlaid cards until one player has played all of his cards and so becomes the winner.
FOM FIG. 2 it will be understood that because of the shape of the cards these, when laid in the manner above described, will form a number of patterns thus adding interest to the game.
The cards can also be used to teach children not only to recognise colours while playing a game but also to recognise other symbols which, as stated above, may consist of letters of the alphabet, road signs, animals and other objects to be encountered in every day life.
I claim:
1. A pack of playing cards comprising forty cards each of which has three substantially circular portions each two of which are edges of concave arcuate form, each substantially circular portion of a card being provided on a face side thereof with one of six different optically discernable devices with no three devices on one card being the same as the three devices on any other card and the three devices on each card being located one each about the centres of said substantially circular portions, said centres being the apices of an equilateral triangle and the arrangement being such that when in play two cards having two matching devices are laid one of the six colours.
4. A pack of cards according to claim 1, wherein the six different devices are different symbols.
5. A pack of cards according to claim 4, wherein each symbol is set on a coloured background selected from six different colours.

Claims (5)

1. A pack of playing cards comprising forty cards each of which has three substantially circular portions each two of which are edges of concave arcuate form, each substantially circular portion of a card being provided on a face side thereof with one of six different optically discernable devices with no three devices on one card being the same as the three devices on any other card and the three devices on each card being located one each about the centres of said substantially circular portions, said centres being the apices of an equilateral triangle and the arrangement being such that when in play two cards having two matching devices are laid one on the other with the substantially circular portions bearing matching devices overlying each other.
2. A pack of cards according to claim 1, wherein said six diffent devices are applied to the cards in six different colours one for each of said devices.
3. A pack of cards according to claim 2, wherein each device is a circular area of one of said substantially circular portions of one of said cards coloured by one of the six colours.
4. A pack of cards according to claim 1, wherein the six different devices are different symbols.
5. A pack of cards according to claim 4, wherein each symbol is set on a coloured background selected from six different colours.
US00282033A 1971-09-27 1972-08-21 Playing cards with matching portions for overlying each other Expired - Lifetime US3806127A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4040630A (en) * 1976-01-02 1977-08-09 Brattain William G Puzzle
US4468037A (en) * 1982-09-30 1984-08-28 Kuhn A Kenneth Card game using transparent playing cards with opaque indicia
US5492333A (en) * 1995-04-26 1996-02-20 Family Home Games, Inc. Tiles with handedness for games and puzzles
US6702290B2 (en) * 2000-07-10 2004-03-09 Blas Buono-Correa Spanish match table and related methods of play
FR2861314A1 (en) * 2003-10-28 2005-04-29 Quasarine Playing card, for game based on e.g. nutrition, consists in body and gripping part separated by narrow zone which is narrower than both body and gripping part, is triangular-shaped and has no axis of symmetry
FR2861315A1 (en) * 2003-10-28 2005-04-29 Quasarine Playing card, for game based on e.g. nutrition, consists in body and gripping part separated by narrow zone which is narrower than both body and gripping part, is triangular-shaped and has an axis of symmetry
US20070222155A1 (en) * 2006-03-27 2007-09-27 Thierry Denoual Domino game with angled and/or curved tile pieces

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US647814A (en) * 1900-02-08 1900-04-17 Dalton Dorr Game apparatus.
US1194858A (en) * 1916-08-15 Playing-card
US1532875A (en) * 1922-05-22 1925-04-07 Brown James Puzzle
US1564443A (en) * 1925-04-23 1925-12-08 Theresa F Rabold Game
AT132181B (en) * 1931-08-03 1933-03-10 Alois Augenfeld Fixing game.
US3313042A (en) * 1965-01-26 1967-04-11 Gustav O Larson Molecular models
GB1219551A (en) * 1968-01-08 1971-01-20 Marc Odier Improvements in games

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1194858A (en) * 1916-08-15 Playing-card
US647814A (en) * 1900-02-08 1900-04-17 Dalton Dorr Game apparatus.
US1532875A (en) * 1922-05-22 1925-04-07 Brown James Puzzle
US1564443A (en) * 1925-04-23 1925-12-08 Theresa F Rabold Game
AT132181B (en) * 1931-08-03 1933-03-10 Alois Augenfeld Fixing game.
US3313042A (en) * 1965-01-26 1967-04-11 Gustav O Larson Molecular models
GB1219551A (en) * 1968-01-08 1971-01-20 Marc Odier Improvements in games

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4040630A (en) * 1976-01-02 1977-08-09 Brattain William G Puzzle
US4468037A (en) * 1982-09-30 1984-08-28 Kuhn A Kenneth Card game using transparent playing cards with opaque indicia
US5492333A (en) * 1995-04-26 1996-02-20 Family Home Games, Inc. Tiles with handedness for games and puzzles
US6702290B2 (en) * 2000-07-10 2004-03-09 Blas Buono-Correa Spanish match table and related methods of play
FR2861314A1 (en) * 2003-10-28 2005-04-29 Quasarine Playing card, for game based on e.g. nutrition, consists in body and gripping part separated by narrow zone which is narrower than both body and gripping part, is triangular-shaped and has no axis of symmetry
FR2861315A1 (en) * 2003-10-28 2005-04-29 Quasarine Playing card, for game based on e.g. nutrition, consists in body and gripping part separated by narrow zone which is narrower than both body and gripping part, is triangular-shaped and has an axis of symmetry
WO2005042120A1 (en) * 2003-10-28 2005-05-12 Quasarine Cards, particularly easy-to-grip playing cards
US20070222155A1 (en) * 2006-03-27 2007-09-27 Thierry Denoual Domino game with angled and/or curved tile pieces

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JPS4841846A (en) 1973-06-19
GB1342978A (en) 1974-01-10
DE2247430A1 (en) 1973-04-05
FR2155323A5 (en) 1973-05-18

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