US3635477A - Bombing apparatus wherein virtual images of the trajectory and land appear and are shot at when aligned - Google Patents

Bombing apparatus wherein virtual images of the trajectory and land appear and are shot at when aligned Download PDF

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Publication number
US3635477A
US3635477A US23726A US3635477DA US3635477A US 3635477 A US3635477 A US 3635477A US 23726 A US23726 A US 23726A US 3635477D A US3635477D A US 3635477DA US 3635477 A US3635477 A US 3635477A
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United States
Prior art keywords
virtual image
trajectory
reflector
player
target
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Expired - Lifetime
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US23726A
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English (en)
Inventor
Shikanosuke Ochi
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Sega Corp
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Sega Enterprises Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen

Definitions

  • ABSTRACT A simulated bombing playing machine including a semitransparent map belt on which is depicted a target and the lay of the land.
  • a first reflector is positioned for displaying a virtual image of the map belt to a player, and this reflector is rotatably adjusted by a player-operated control handle.
  • the map belt is driven in a direction toward the first reflector.
  • a trajectory reflector is disposed on the player's side of the first reflector.
  • a trajectory displaying light source is so located that when a player depresses a trigger button switch, the light source is illuminated and its image is viewed through the trajectory reflector as moving from the players side to far away.
  • a plurality of firing light sources so that one of them will flash at the point where the virtual image of the trajectory crosses with the virtual image of the lay of the land.
  • a player attempts to adjust the control handle and rotate the first reflector so that the virtual image, trajectory, as indicated by the trajectory light source, will cross the virtual image of the target. If he is successful, the firing light source will flash more brightly to in dicate a bombing hit.
  • the present invention relates in general to a playing machine, and more particularly to a simulated bombing playing machine.
  • One object of the present invention is to provide an improved playing machine which is realistic and affords a player a feeling of attendance.
  • Another object of the present invention is to provide an improved playing machine which is rich in variety of play and gives much interest in the play.
  • the present invention provides a simulated bombing playing machine comprising a semitransparent map belt having the lay of the land depicted thereon, a reflector for displaying a virtual image of said map belt so as to be seen from a player, a driving mechanism for moving said map belt in the direction of approaching to said reflector, a control handle or a control stick, and control means responsive to a motion of said control handle or stick for rotating said reflector; characterized in that said machine further comprises a trigger button switch, a trajectory reflector disposed on the players side of said first reflector, a trajectory displaying light source located at such position that upon closing said trigger button switch the player may look at its virtual image via saidtrajectory reflector as moving from the players side to far away, a plurality of firing light sources positioned on the back side of said map belt so that one of them may fire to flash at a point where said virtual image of the trajectory crosses with said virtual image of the lay of the land, a target depicted on said map belt
  • the playing machine comprises, as described above, a semitransparent map belt having the lay of the land depicted thereon, a reflector for displaying a virtual image of said map belt so as to be seen from a player, a driving mechanism for moving said map belt in the direction of approaching to said reflector, a control handle or a control stick, and control means responsive to a motion of said control handle or stick for rotating said reflector; when said driving mechanism is started to move said map belt with said control handle or control stick maintained at a neutral position to keep the declination of said reflector at zero so that the cross line between said reflector and said map belt may be aligned in the direction of width of said map belt, the virtual image of the lay of the land on the map belt displayed by said reflector, approaches from the front to the player just as in the case of actually flying while sitting on the pilot seat, and thus the player feels as if he is flying. If the player operates said control handle or stick, the declination of said virtual image of the lay of the land changes in response to the
  • said simulated bombing playing machine comprises a trigger button switch, a trajectory reflector disposed in front of said first reflector, a trajectory displaying light source located at such position that upon closing said trigger button switch the player may look at its virtual image via said trajectory as moving from his side to far away, a plurality of firing light sources positioned on the back side of said map belt so that one of them may tire to flash at a point where said virtual image of the trajectory crossed with said virtual image of the lay of the land, a target depicted on said map belt, and hit detector means for detecting whether or not said virtual image of the trajectory has crossed with the virtual image of said target; when the player closes said trigger button switch, said trajec tory displaying light source is put on so that its virtual image may move from his side to far away, and thereby the player is given a feeling as if a bomb or a rocket bullet has been projected towards the target, Furthermore, if the airplane is exactly directed towards the target depicted on said map belt and if the timing for closing
  • FIG. 11 is a perspective view of an essential part of one preferred embodiment of the simulated bombing playing machine according to the present invention.
  • FIG. 2 is an enlarged view of a part of FIG. ll,
  • FIG. 3 is a side view of the embodiment in FIG. ll.
  • FIGS. 4 and 5 are diagrammatic views respectively showing different states of bombing in said playing machine, FIG. 4 showing the state wherein the airplane is flying straight for wards, while FIG. 5 showing the state wherein the airplane has changed its direction of flight, and
  • FIG. 6 is an electric circuit diagram for said playing machine.
  • reference numeral 1 designates a map belt made of semitransparent plastic material such as, for example, foamed polystyrene and formed in an endless shape, and on said map belt l are depicted a target 2 as well as houses, sea, mountains, etc., as illustrated in FIG. ll.
  • Said endless map belt 1 is passed successively around an upper driving roll 3, a lower supporting roll 4, a tensioning roll 5 and lower supporting roll 6, and it is adapted to be driven in the direction A by means of a driving motor 7 coupled to said driving roll 3.
  • a flat reflector 8 with an inclination angle of about 45 with respect to a vertical axis having its upper edge located on the near side and its lower edge on the far side, and said reflector Sis pivotably supported by means of a shaft 9 provided at the center in the direction of width along the upper and lower edges, so as to be readily rocked as will be described later.
  • Said map belt 1, rolls 3, 4, 5, 6, motor 7, reflector 8, and other components are disposed within a housing l0 as illustrated in FIG. 3, said housing 10 being provided with a window 111 opposite to said reflector 8 substantially at the same level as the latter, and also a control handle 12 is rotatably supported on the housing beneath said window l 1.
  • connecting means 113 consisting of connecting rods 13, 13" and a bellcrank 13", in such manner that if said control handle 12 positioned at its neutral state is turned, for example, in the direction B, then said reflector B may be rocked in the direction B.
  • trajectory reflector M consisting of a conventional glass plate taking a somewhat upstanding attitude relative to said reflector 8 as shown in FIG. 3, and immediately beneath said trajectory reflector M are arranged trajectory light source lamps l5 in a V-shape.
  • the top lamp is at first turned on and off, then the next succeeding lower lamp is turned on and off, and so on successively downwards, and finally the bottom lamp 15 is turned on and off, so that a virtual image 16 of said group of lamp 15 reflected by said trajectory reflector 114 is seen as shown in FIG, 3, and consequently the virtual image 16 of the lamp displaying a rocket bullet seems as if it is traveling towards a virtual image 17 of said map belt ll displayed by said reflector 8 and reaches said virtual image 17 of the map belt 1 at the position of a virtual image 116" of said bottom lamp 115".
  • Firing display lamps 19, as many as five in this example, are arranged on the back side of said map belt 1 in the direction of the width so that the virtual image 18 of said lamp may be located in the proximity of said virtual 16" of the bottom lamp and on one side of said lamps 19 are arranged five sets of position detecting switches 20 each consisting tors, along the direction of the width.
  • a thin metallic plate 21 such as an aluminum foil at a position in the transverse direction corresponding to the target 2 depicted on said map belt 1, and when said thin-metallic plate 21 has passed-over said five sets of position detecting switches 20, one pair of said contactors are adapted to be electrically connected by said thin metallic plate 21.
  • a swing lever 22 is mounted integrally on the shaft 9 of said reflector 8, and on said swing lever 22 are provided contactors 23a, 23b electrically insulated therefrom respectively and at different distances from said shaft 9. Opposite to said contactors 23a, 23b respectively, there are provided arcuated contactors 24a, 24b, 24c respectively having their center of curvature at said shaft 9, and said contactors 23a and 23b are adapted to be selectively connected to the contactor 24a and the contactor 24b or 24c, respectively, in response to the swing angle of the reflector 8 which can be made to swing in either direction by the operation of said control handle 12.
  • a rocket cam switch 25 is disposed adjacent to one end of said driving roll 3, and a clutch (not shown) to be freely connected or disconnected by means of a clutch solenoid 26 (shown in the circuit diagram in FIG. 6) is interposed between said driving roll 3 and said rocket cam switch 25.
  • a clutch not shown
  • a clutch solenoid 26 shown in the circuit diagram in FIG. 6
  • a movable contact 25f of said rocket cam switch 25 rotates integrally with said driving roll 3, resulting in successive connection and disconnection of a power source for said trajectory light source lamps 15 beginning from the top lamp 15', and simultaneously, normally opened timing cam switches 25a, 25b, 25c, 25d, 252 contained in a hit detector circuit as will be described hereinafter, become to be closed in a predetermined timing relationship.
  • control handle 12 is provided with a trigger button switch 27.
  • reference numeral 28 designates a trigger relay, and in a power supply circuit for said trigger relay 28 are interposed said first rocket timing switch 25a and said trigger button switch 27.
  • each selector relays 29, 30, 31 is connected to said arcuated contactor 24b, 24a or 24c, respectively, while the other terminals of said selector relays 29, 30, 31 are connected to a 50 v. power supply terminal.
  • the contactors 23a, 23b to make selective contact with said arcuated contactors 24a, and 2412 or 240, respectively, are connected to a 0 v. power supply terminal through the third rocket timing cam switch 250.
  • one terminal of the self-holding contacts 29a, 30a or 31a of said selector relay 29, 30 or 31, respectively is connected to the 0 v. terminal of the power source through the second rocket timing cam switch 25b, while the other terminal of said respective self-holding contacts 29a, 30a, 31a are connected to one terminal of said selector relay 29, 30, 31, respectively.
  • reference numeral 32 designates a hit detector relay, and in the power supply circuit for said relay 32 are connected the fourth rocket timing cam switch 25d, relay contacts 29b, 29c, 29d; 30b, 30c; 31b, 31c, 31d of said selector relays 29, 30, 31, respectively, and the position detecting switches 20a, 20b, 20c, 20d, 202, as illustrated in the figure.
  • a trigger relay constant 28a is interposed in the power supply circuit for said clutch solenoid 26.
  • respective relay contacts 29b, 29c, 29d; 30b, 300'; 31b, 31c, 31d of the selector relays 29, 30, 31, respectively, are connected exactly in the same manner as the respective relay contacts 29b, 29c, 29d; 30b, 30c; 31b,
  • the illustrated embodiment is constructed in the above-described manner, when a coin is thrown into a slot of a coin sensing device (not shown), a light projector (not shown) is turned on, and said map belt 1 is driven in the direction A as it is illuminated on its player's side, so that the virtual image 17 of said map belt 17 appears to move from a distant place towards the player and he can have a feeling as if the airplane is flying forwardly.
  • the scene looks as if a rocket has been projected towards the target from the reasons as will be described later.
  • said trigger button switch 27 when said trigger button switch 27 is closed, said trigger relay 28 is operated to close its relay contacts 28a, resulting in excitation of said clutch solenoid 26 to start the operation of the clutch not shown, and consequently said driving roll 3 and said movable contact 25f of the rocket cam switch 25 are coupled together to 'start the rotation of said movable contact 25f as well as other cams not shown in the drawings.
  • said clutch maintains the connected state, and when said movable contact 25f and said cams have made one complete revolution, said said clutch is automatically disconnected, and consequently said movable contact 25f and said cams are stopped.
  • the first rocket timing cam switch 250 is immediately opened to stop the operation of said trigger relay 28, so that even if said trigger button switch 27 is closed again before the bombing is completed, said trigger relay 28 is prevented from starting the operation.
  • a power source is selectively connected, by means of a circuit not shown, to one of the lamp arrays of said V-shaped trajectory light source lamps 15, in such manner that the power source may be successively connected and disconnected to the lamps from the top one, so that the top lamp 15 in said trajectory light source lamps 15 turns on and off at first, then the lower lamps turn on and off in succession, and finally the bottom lamp 15" turns on and off. Accordingly, the virtual image 16 of the lamps moves from the players side to far away, and thereby causes the player to feel as if actually a rocket bullet is flying.
  • the second and third rocket timing cam switches 25b and 25c are closed in a predetermined timing relationship, respectively.
  • said control handle 12 is appropriately operated and directed in a substantially neutral position as illustrated in FIG. 6, then only the second selector relay 30 is operated to close its self-holding relay contacts 300 and thereby held operated, and simultaneously its relay contacts 30b and 30b are transferred.
  • Said trajectory light source lamps 15 turns on and off successively from up to down, and just before the bottom lamp 15" turns on and off, said fourth rocket timing cam switch 25d is closed, and simultaneously therewith, the'thin metallic plate 21 provided corresponding to the position of said target 2 makes contact with the switches 20.
  • the third thin metallic plate 21c makes contact with the third position detecting relays 200 to operate the hit detector relay 32, and thus its relay contacts 320 is transferred so that the third firing display lamp 190 may be connected to the 12 v. power source to be lightened at a lighter brightness, which can afford the player a feeling as if the target has been hit.
  • a score adding device (not shown) is operated to add the marks.
  • the hit detector relay 32 cannot be operated, so that only the firing display lamp l9 corresponding to the location where the rocket has fired, is connected to the 6 v. power source, and thus said lamp is lightened at a darker brightness than in the case of hitting.
  • a simulated bombing playing machine comprising semitransparent map belt having the lay of the land depicted thereon, a reflector for displaying a virtual image of said map belt so as to be seen from a player, a driving mechanism for moving said map belt in the direction of approaching to said reflector, a control handle or a control stick, and control means responsive to a motion of said control handle or stick for rotating said reflector; characterized in that said machine further comprises a trigger button switch, a trajectory reflector disposed on the players side of said first reflector, a trajectory displaying light source located at such portion that upon closing said trigger button switch the player may look at its virtual image via said trajectory reflector as moving from the player's side to far away, a plurality of firing light sources positioned on the back side of said map belt so that one of them may fire to flash at a point where said virtual image of the trajectory crosses with said virtual image of the lay of the land, a target depicted on said map belt, and hit detector means for detecting whether or not said virtual image of the trajectory has crossed with
  • a simulated bombing playing machine as claimed in claim 1 further characterized in that said trajectory displaying light sources are arranged in a V-shaped configuration.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
US23726A 1969-10-09 1970-03-30 Bombing apparatus wherein virtual images of the trajectory and land appear and are shot at when aligned Expired - Lifetime US3635477A (en)

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JP1969095859U JPS4926949Y1 (enrdf_load_html_response) 1969-10-09 1969-10-09

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3734497A (en) * 1972-01-14 1973-05-22 Midway Manuf Co Apparatus for simulating cross-country driving conditions
US3790172A (en) * 1971-09-18 1974-02-05 Nakamura Seisakujo Kk Simulated bombing apparatus
US4090712A (en) * 1977-05-25 1978-05-23 Shields Jr James R Animated game
US4174833A (en) * 1977-12-05 1979-11-20 Mego Corp. Simulated road racing game
US4268036A (en) * 1978-04-20 1981-05-19 Nintendo Company Limited Shooting game apparatus
US4288943A (en) * 1979-12-05 1981-09-15 Ptaszek George W Simulated firing and sighting system
US4474372A (en) * 1982-02-16 1984-10-02 Tomy Kogyo Company, Inc. Obstacle driving game utilizing reflected image
US4602790A (en) * 1984-04-27 1986-07-29 Tomy Kogyo, Co. Inc. Toy arcade target game
GB2229933A (en) * 1989-03-23 1990-10-10 Geoffrey Ellis Simulation apparatus for target games
US5213335A (en) * 1990-04-23 1993-05-25 Sega Enterprises, Ltd. Optical device and beam gun device using this optical device

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2531608A (en) * 1946-08-31 1950-11-28 Frank J Bula Bombing game

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2531608A (en) * 1946-08-31 1950-11-28 Frank J Bula Bombing game

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3790172A (en) * 1971-09-18 1974-02-05 Nakamura Seisakujo Kk Simulated bombing apparatus
US3734497A (en) * 1972-01-14 1973-05-22 Midway Manuf Co Apparatus for simulating cross-country driving conditions
US4090712A (en) * 1977-05-25 1978-05-23 Shields Jr James R Animated game
US4174833A (en) * 1977-12-05 1979-11-20 Mego Corp. Simulated road racing game
US4268036A (en) * 1978-04-20 1981-05-19 Nintendo Company Limited Shooting game apparatus
US4288943A (en) * 1979-12-05 1981-09-15 Ptaszek George W Simulated firing and sighting system
US4474372A (en) * 1982-02-16 1984-10-02 Tomy Kogyo Company, Inc. Obstacle driving game utilizing reflected image
US4602790A (en) * 1984-04-27 1986-07-29 Tomy Kogyo, Co. Inc. Toy arcade target game
GB2229933A (en) * 1989-03-23 1990-10-10 Geoffrey Ellis Simulation apparatus for target games
US5213335A (en) * 1990-04-23 1993-05-25 Sega Enterprises, Ltd. Optical device and beam gun device using this optical device

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GB1279198A (en) 1972-06-28
JPS4926949Y1 (enrdf_load_html_response) 1974-07-22

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