US3228690A - Bounce-flip chance indicating device - Google Patents
Bounce-flip chance indicating device Download PDFInfo
- Publication number
- US3228690A US3228690A US317093A US31709363A US3228690A US 3228690 A US3228690 A US 3228690A US 317093 A US317093 A US 317093A US 31709363 A US31709363 A US 31709363A US 3228690 A US3228690 A US 3228690A
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- United States
- Prior art keywords
- bounce
- circle
- flip
- indicating device
- color
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0204—Targets therefor
- A63F9/0208—Targets therefor the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks
Definitions
- One object of the present invention is to provide entertainment, competitive or solitary.
- Another object of the invention is to teach the recognition of primary colors of the spectrum. This is accomplished by having to refer to the colored and numbered tab in the bounce area to tell what number is scored when the shaft enters the hole in the unnumbered color circle having a corresponding color.
- Another object of the invention is to aid in the practice of addition to determine the score.
- a further object of the invention is to place at the disposal of the participants a safe, exciting game where skill can be developed in scoring.
- the game can be easily understood and can be varied to suit the wishes of the participants. For example, Set Score, where an agreed number is selected to terminate the game, or Scramble, where all the shafts are left where they fall or enter the holes, so as to present a hazard to the following players.
- Scramble the first player bounces all the shafts he has-leaving all as they land. Then the next player bounces--leaving his as they fall, and so on, until all of participants have bounced their shafts. Since each group of shafts has a different color, each player can tell his score. I would suggest twelve shafts for the maximum. In another version, each player in turn bounces one shaft and passes to the next player, each in turn, until all the shafts are played. This diversified version furthers the novelty of the game.
- FIG. 1 is a top view with the board a square showing the color circle thereon;
- FIG. 2 is an elevational view of FIG. 1;
- FIG. 3 is an elevational view of the shaft and its tips
- FIG. 4 is a vertical sectional view of one of the scoring holes taken on line 44 of FIG. 1.
- FIG. 1 is shown the square base board 12 on which are mounted the color and number tabs 18.
- Each tab contains seven numbered, colored markers. That is, each tab contains seven rows of markers, both colored and numbered corresponding to the numerical value of the scoring holes in which the playing shafts land in the correspondingly concentrically colored circles.
- Each of the concentrically colored circles 1, 2, 3, 4, 5, 6, and 7 corresponds to one of the seven colored rows on tab 18 and its corresponding numerical value as follows:
- Row two represents orange, is scored 50 and corresponds to circle 2 in the color circle;
- Row three represents yellow, is scored 10 and corresponds to circle 3 in the color circle;
- Row four represents green, is scored 5 and corresponds to circle 4 in the color circle;
- Row five represents blue, is scored 15 and corresponds to circle 5 in the color circle;
- Row six represents indigo, is scored 20 and corresponds to circle 6 in the color circle;
- Row seven represents violet, is scored and corresponds to circle 7 in the color circle.
- the area for bouncing the shaft is indicated at 10, while the face plate of the color circle is indicated at 11.
- Scoring holes 8 are all similar and are cone shaped as can be seen in FIG. 4. Each circle on the color circle corresponds to its color on tab 18one through seven. The bottom of the cone shaped scoring hole is indicated at 19 in FIG. 1.
- FIG. 2 In FIG. 2 are shown the risers 13, of which there shall be a number sufficient to strongly support the main board.
- FIG. 3 In FIG. 3 is shown one of the shafts 15, with its hard rubber tip 16 and soft rubber or elastomeric material bouncing end 14. The angle and severity of the bounce determines the success of the possible score.
- a bounce-flip chance indicating device including: a flat disklike target formed with a plurality of recesses, each recess identified by one different scoring indicia, and an elongated projectile having one end pointed and the other end of an elastomeric material.
- the device of claim 1 characterized in that there is a playing board and the flat disklike target is mounted above and to the playing board.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
Jan. 11, 1966 c. ALLEN 3,228,690
Filed 001;. 17, 1963 INVENTOR u r F|G.4
United States Patent 3,228,690 BOUNCE-FLIP CHANCE INDICATIN G DEVICE Charles Allen, 1351 E. 58th St., Los Angeles, Calif. 90011 Filed Oct. 17, 1963, Ser. No. 317,093 4 Claims. (Cl. 27395) This invention relates to a game toy.
One object of the present invention is to provide entertainment, competitive or solitary.
Another object of the invention is to teach the recognition of primary colors of the spectrum. This is accomplished by having to refer to the colored and numbered tab in the bounce area to tell what number is scored when the shaft enters the hole in the unnumbered color circle having a corresponding color.
Another object of the invention is to aid in the practice of addition to determine the score.
A further object of the invention is to place at the disposal of the participants a safe, exciting game where skill can be developed in scoring. The game can be easily understood and can be varied to suit the wishes of the participants. For example, Set Score, where an agreed number is selected to terminate the game, or Scramble, where all the shafts are left where they fall or enter the holes, so as to present a hazard to the following players. In Scramble, the first player bounces all the shafts he has-leaving all as they land. Then the next player bounces--leaving his as they fall, and so on, until all of participants have bounced their shafts. Since each group of shafts has a different color, each player can tell his score. I would suggest twelve shafts for the maximum. In another version, each player in turn bounces one shaft and passes to the next player, each in turn, until all the shafts are played. This diversified version furthers the novelty of the game.
Another asset to consider is the ease, economics, and diversity of material that can accommodate the manufacture of this invention.
Clarification of the several parts of this invention is detailed in the reference numerals of the drawing accompanying this description. In the drawing, like reference numerals designate similar parts in the several views wherein:
FIG. 1 is a top view with the board a square showing the color circle thereon;
FIG. 2 is an elevational view of FIG. 1;
FIG. 3 is an elevational view of the shaft and its tips; and
FIG. 4 is a vertical sectional view of one of the scoring holes taken on line 44 of FIG. 1.
In FIG. 1 is shown the square base board 12 on which are mounted the color and number tabs 18. Each tab contains seven numbered, colored markers. That is, each tab contains seven rows of markers, both colored and numbered corresponding to the numerical value of the scoring holes in which the playing shafts land in the correspondingly concentrically colored circles. Each of the concentrically colored circles 1, 2, 3, 4, 5, 6, and 7 corresponds to one of the seven colored rows on tab 18 and its corresponding numerical value as follows:
3,228,690 Patented Jan. 11, 1966 Row one, represents red, is scored and corresponds to circle 1 in the color circle;
Row two, represents orange, is scored 50 and corresponds to circle 2 in the color circle;
Row three, represents yellow, is scored 10 and corresponds to circle 3 in the color circle;
Row four, represents green, is scored 5 and corresponds to circle 4 in the color circle;
Row five, represents blue, is scored 15 and corresponds to circle 5 in the color circle;
Row six, represents indigo, is scored 20 and corresponds to circle 6 in the color circle; and
Row seven, represents violet, is scored and corresponds to circle 7 in the color circle.
The area for bouncing the shaft is indicated at 10, while the face plate of the color circle is indicated at 11.
Resting atop the main board 12, secured by bolt 9 and wing nut 17 through hole 20 is the color circle 11. The wing nut allows for easy removal of the color circle for playing on other surfaces if desired. Scoring holes 8 are all similar and are cone shaped as can be seen in FIG. 4. Each circle on the color circle corresponds to its color on tab 18one through seven. The bottom of the cone shaped scoring hole is indicated at 19 in FIG. 1.
In FIG. 2 are shown the risers 13, of which there shall be a number sufficient to strongly support the main board.
In FIG. 3 is shown one of the shafts 15, with its hard rubber tip 16 and soft rubber or elastomeric material bouncing end 14. The angle and severity of the bounce determines the success of the possible score.
Having thus described this invention, what is claimed and desired to be secured by Letters Patent is:
1. A bounce-flip chance indicating device including: a flat disklike target formed with a plurality of recesses, each recess identified by one different scoring indicia, and an elongated projectile having one end pointed and the other end of an elastomeric material.
2. The device of claim 1, said flat disklike target recesses being arranged in a plurality of concentric circles.
3. The device of claim 1, said flat disklike target being mounted upon a playing board and said elongated projectile adapted to be bounced on said elastomeric end from said playing board on to the flat disklike target.
4. The device of claim 1, characterized in that there is a playing board and the flat disklike target is mounted above and to the playing board.
References Cited by the Examiner UNITED STATES PATENTS 719,456 2/1903 Gailey 273-l05 1,199,564 9/1916 Judge 273--106.5 XR 2,377,498 6/ 1945 Jacke 273-106 FOREIGN PATENTS 609,364 5/ 1926 France.
408,791 4/ 1934 Great Britain.
351,885 3/ 1961 Switzerland.
RICHARD C. PINKHAM, Primary Examiner.
ARNOLD W. KRAMER, Assistant Examiner.
Claims (1)
1. A BOUNCE-FLIP CHANCE INDICATING DEVICE INCLUDING: A FLAT DISLIKE TARGET FORMED WITH A PLURALITY OF RECESSES, EACH RECESS IDENTIFIED BY ONE DIFFERENT SCORING INDICIA, AND AN ELONGATED PROJECTILE HAVING ONE END POINTED AND THE OTHER END OF AN ELASTOMERIC MATERIAL.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US317093A US3228690A (en) | 1963-10-17 | 1963-10-17 | Bounce-flip chance indicating device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US317093A US3228690A (en) | 1963-10-17 | 1963-10-17 | Bounce-flip chance indicating device |
Publications (1)
Publication Number | Publication Date |
---|---|
US3228690A true US3228690A (en) | 1966-01-11 |
Family
ID=23232082
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US317093A Expired - Lifetime US3228690A (en) | 1963-10-17 | 1963-10-17 | Bounce-flip chance indicating device |
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US (1) | US3228690A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3792864A (en) * | 1973-03-12 | 1974-02-19 | Raymond Lee Organization Inc | Stick throwing apparatus and target |
US6203456B1 (en) * | 1998-10-15 | 2001-03-20 | Johannes Ossege | Arrow for a crossbow or bow |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US719456A (en) * | 1902-08-23 | 1903-02-03 | Daniel Gailey | Game apparatus. |
US1199564A (en) * | 1916-06-10 | 1916-09-26 | James L Judge | Game apparatus. |
FR609364A (en) * | 1926-01-14 | 1926-08-13 | Skill game | |
GB408791A (en) * | 1933-03-10 | 1934-04-19 | William Eric Farquharson | A game apparatus |
US2377498A (en) * | 1944-01-10 | 1945-06-05 | Raymond E Jacke | Game or toy |
CH351885A (en) * | 1956-05-29 | 1961-01-31 | Maier Verlag Otto | Board game |
-
1963
- 1963-10-17 US US317093A patent/US3228690A/en not_active Expired - Lifetime
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US719456A (en) * | 1902-08-23 | 1903-02-03 | Daniel Gailey | Game apparatus. |
US1199564A (en) * | 1916-06-10 | 1916-09-26 | James L Judge | Game apparatus. |
FR609364A (en) * | 1926-01-14 | 1926-08-13 | Skill game | |
GB408791A (en) * | 1933-03-10 | 1934-04-19 | William Eric Farquharson | A game apparatus |
US2377498A (en) * | 1944-01-10 | 1945-06-05 | Raymond E Jacke | Game or toy |
CH351885A (en) * | 1956-05-29 | 1961-01-31 | Maier Verlag Otto | Board game |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3792864A (en) * | 1973-03-12 | 1974-02-19 | Raymond Lee Organization Inc | Stick throwing apparatus and target |
US6203456B1 (en) * | 1998-10-15 | 2001-03-20 | Johannes Ossege | Arrow for a crossbow or bow |
US6394919B1 (en) * | 1998-10-15 | 2002-05-28 | Johannes Ossege | Arrow for a crossbow or bow |
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