US2417216A - Game - Google Patents

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US2417216A
US2417216A US574701A US57470145A US2417216A US 2417216 A US2417216 A US 2417216A US 574701 A US574701 A US 574701A US 57470145 A US57470145 A US 57470145A US 2417216 A US2417216 A US 2417216A
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cantles
cantle
bars
bar
game
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US574701A
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Lewis H Sayre
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • A63F2009/0003Games specially adapted for blind or partially sighted people
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S273/00Amusement devices: games
    • Y10S273/27Blind and color blind

Definitions

  • My invention relates to improvements in game apparatus, andvit consists'in the combinations, constructions, and arrangements herein described and claimed.
  • An object of the invention is to provide a gaine apparatus of simplified construction whereby games may be played which will provide enter tainment and amusement to the players without causing mental strain.
  • a furtherobject of the invention is to provide a game apparatus of the character described which is adapted to be used in the playing of games .in which any limited number of players, more than one may participate.
  • Figure l is a top plan View oi the game board and cantles-arranged around'the same in proper order ⁇ according to the aim of the game at the end of a completed game;
  • Figure-2 shows four cantles of colored sections, of different size, eachcantle shown being also representative of its set by showing an arrangen ment: ofa pair of sidle barscharacteristic of its ⁇ set.
  • the game board B of suitable material is circular and divided into 36 sections S of 10 each and each sector has a number equal to the number of degrees which the remote leg of a sector is distant from the zero line dividing the Sec tors marked l and Stil. Accordingly the numbers identifying the sectors form an arithmetic progression in which ill is the rst term and difference.
  • the cantles C or playing cards number 36 have the shape of fragmentary sectors.
  • Each cantle sector has two concentric bars o of a color different from the fundamental Color of the cantle. There are four different arrangements of these bars relative to one another and relative to the cantle.
  • the 9 cantles of the rst set have a bar at their narrow ends and a second bar spaced from the rst bar by a strip of the fundamental color of a width equal to the radial width of the bars.
  • the 9 cantles of the 2nd set have the shortest bar or bar nearest but not adjacent to the narrower end placed so that it is a continuation of or matches the longer bar of the iirst set of 9 cantles and the second longer bar is spaced from such rst bar by a strip of fundamental color as described.
  • the bars are spaced relative to one another as the bars of the iirst two sets, but the shortest bar nearest to the narrower end is a continuation of the longer 4bar of l the second set.
  • This identifyingfmarking M imposes upon the players the task of assembling the cantles of a set in ascending or descending order determined by the area of the colored sector:
  • the game is played in the following Way:
  • the cantles are shuffled and each player is dealt an equal number of all the cantles. If one or several cantles should be left over after dividing the set equally among the players, these cantles are held until a player that would normally pass will unreservedly show opponents his own cantles. That player gets the cantle or cantles.
  • the player that starts the game may choose among his cantles that one which he Wishes to play rst or place opposite to the step of say 120.
  • the areal Value say 1 of the cantle played indicated by the size of the colored sector ⁇ on the same is Written on the rst players score card. Now is the turn of the player to the left of the first player.
  • the former plays upon either adjacent step of 130 or 110 with a cantle lthe sector of which must be 1A; greater or smaller than the sector of the cantle on the step, e. g., if the sector on the cantle or the latter step is a full circle, the second player may play blank or '7/8. In order.
  • a circular board divided into radial sectors of equal size and numbered in uniform sequence, a number of equal sets of cantles of the shape of a fragmentary sector adapted to be removably applied tothe board to complement any sector on the board, the total number of cantles equaling that of the board sectors, each set being distinguished from every other set by a pair of distinctively colored circular bars matching the bars on the adjacent cantles of the same set by being equi-distant from the center of the board, each set having one bar which matches in the previously dened sense one bar in an adjacent set and another bar which matches the bar of the other adjacent set, each cantle in a set being distinguished from each cantle of the same set by a mark expressing such distinction, the number of such cantles in a set being equal to the quotient of the number of cantles divided by the number of sets.
  • a game apparatus comprising a symmetrical game board divided into equal, radial numbered spaces, cantles equal in number to the number of spaces and of a form to be removably applied to the board for complementing the spaces of the board to a larger symmetrical figure, said cantles being divided into sets and bearing indicia to distinguish cantles of each set from the cantles of every other set by an arrangement of a pair of marks one of which conforms to a mark on the cantles of an adjacent set While the other mark will conform to a mark on the cantles of another adjacent set, every cantle in one set being distinguished by a mark from every other cantle of the same set, and in the final, correct assemblage of the cantles the latter marks being arranged in stepped order of these distinctions.
  • a game apparatus comprising a symmetrical game board divided into equal peripheral radially extending spaces numbered in a predetermined space, playing cantles equal in number to the number of board spaces and intended to be removably applied to the board to form extensions of the latter, the cantles also forming sets of equal number, each cantle in a set having an individual marking denoting the Vorder of such cantle in its set assembled around the board, each set having two other markings characteristic of such set, one of such markings being identical With a marking on one adjacent set, the other marking being identical with a marking on the other adjacent set.

Description

Patented Mar. 11, 1947 UNITED STATES PATENT Ol'f'l'f'lCllv GAME Lewis H. Sayre, Portland, Oreg.
Application `larruary 26, 1945Serial No. 574,701`
n (o1. 27s-13o.) V
3 Claims. l
My invention relates to improvements in game apparatus, andvit consists'in the combinations, constructions, and arrangements herein described and claimed.
An object of the invention is to provide a gaine apparatus of simplified construction whereby games may be played which will provide enter tainment and amusement to the players without causing mental strain.
A furtherobject of the invention is to provide a game apparatus of the character described which is adapted to be used in the playing of games .in which any limited number of players, more than one may participate.
Gther objects will be apparent from the iol-- lowing description, considered in conjunction with the accompanying drawing., in whichd Figure l is a top plan View oi the game board and cantles-arranged around'the same in proper order` according to the aim of the game at the end of a completed game;
Figure-2 shows four cantles of colored sections, of different size, eachcantle shown being also representative of its set by showing an arrangen ment: ofa pair of sidle barscharacteristic of its` set.
The game board B of suitable material is circular and divided into 36 sections S of 10 each and each sector has a number equal to the number of degrees which the remote leg of a sector is distant from the zero line dividing the Sec tors marked l and Stil. Accordingly the numbers identifying the sectors form an arithmetic progression in which ill is the rst term and difference.
The cantles C or playing cards number 36 and have the shape of fragmentary sectors. Each cantle sector has two concentric bars o of a color different from the fundamental Color of the cantle. There are four different arrangements of these bars relative to one another and relative to the cantle. The 9 cantles of the rst set have a bar at their narrow ends and a second bar spaced from the rst bar by a strip of the fundamental color of a width equal to the radial width of the bars. The 9 cantles of the 2nd set have the shortest bar or bar nearest but not adjacent to the narrower end placed so that it is a continuation of or matches the longer bar of the iirst set of 9 cantles and the second longer bar is spaced from such rst bar by a strip of fundamental color as described. In the third set the bars are spaced relative to one another as the bars of the iirst two sets, but the shortest bar nearest to the narrower end is a continuation of the longer 4bar of l the second set.
Cil
2, In the` fourth set of 9 cantles theshorter bar` adjoins the narrower end and' the longer bar is the same radial distance from that end that the longer' bar of the' thirdk set is. Figure 2 illustrates the bar arrangement, since it shows a cantle foreach set named.
Each cantleA in a set of 9-is identiiied byl the size of a sector M beginning'with zero or blank, one eighth, one quarter, on half, etc., to full circle. This identifyingfmarking M imposes upon the players the task of assembling the cantles of a set in ascending or descending order determined by the area of the colored sector:
The aim or purpose of the game'is to havethe i player play orassemble their cantles around the game board sothat each cantle isa complement to a sector on lthe board andv its bars match, i. e., form a continuation'of the bars of the adjacent cantlesand the colored sector on each cantle is by v1/8 of acircle smaller or greater than the colored sector on the adjacent cantles. Figure 1` shows the final arrangement in which the bars of'oneil set match one another and also forma continuation of thek bars'on one adjacent set, andthe other bars of the first set matches the bars of the second adjacent set. Thus the matching bars of two adjacent sets form a semi-circle overlapping by one quadrant the semi-circle formed by the second bar of the iirst set and the matching bars of the other adjacent set.
The game is played in the following Way:
The cantles are shuffled and each player is dealt an equal number of all the cantles. If one or several cantles should be left over after dividing the set equally among the players, these cantles are held until a player that would normally pass will unreservedly show opponents his own cantles. That player gets the cantle or cantles.
The player that starts the game may choose among his cantles that one which he Wishes to play rst or place opposite to the step of say 120. The areal Value say 1 of the cantle played indicated by the size of the colored sector `on the same is Written on the rst players score card. Now is the turn of the player to the left of the first player. The former plays upon either adjacent step of 130 or 110 with a cantle lthe sector of which must be 1A; greater or smaller than the sector of the cantle on the step, e. g., if the sector on the cantle or the latter step is a full circle, the second player may play blank or '7/8. In order. to score the sidle bars of the cantle viding sidle bars and identifying marks for the Y cantles of one set that can be felt by these unfortunate people as it is intended that the specic embodiment of my invention shall be interpreted as illustrative and not in a limitative or restrictive sense.
While the foregoing specication sets forth the invention in speciiic terms, it is to be understood that numerous changes in the shape, size and materials may be resorted to Without departing from the spirit and scope of the invention as claimed hereinafter.
Having thus described the invention, what I claim as new is:
1. In a game apparatus, a circular board divided into radial sectors of equal size and numbered in uniform sequence, a number of equal sets of cantles of the shape of a fragmentary sector adapted to be removably applied tothe board to complement any sector on the board, the total number of cantles equaling that of the board sectors, each set being distinguished from every other set by a pair of distinctively colored circular bars matching the bars on the adjacent cantles of the same set by being equi-distant from the center of the board, each set having one bar which matches in the previously dened sense one bar in an adjacent set and another bar which matches the bar of the other adjacent set, each cantle in a set being distinguished from each cantle of the same set by a mark expressing such distinction, the number of such cantles in a set being equal to the quotient of the number of cantles divided by the number of sets. Y
2. In a game apparatus comprising a symmetrical game board divided into equal, radial numbered spaces, cantles equal in number to the number of spaces and of a form to be removably applied to the board for complementing the spaces of the board to a larger symmetrical figure, said cantles being divided into sets and bearing indicia to distinguish cantles of each set from the cantles of every other set by an arrangement of a pair of marks one of which conforms to a mark on the cantles of an adjacent set While the other mark will conform to a mark on the cantles of another adjacent set, every cantle in one set being distinguished by a mark from every other cantle of the same set, and in the final, correct assemblage of the cantles the latter marks being arranged in stepped order of these distinctions.
3. A game apparatus comprising a symmetrical game board divided into equal peripheral radially extending spaces numbered in a predetermined space, playing cantles equal in number to the number of board spaces and intended to be removably applied to the board to form extensions of the latter, the cantles also forming sets of equal number, each cantle in a set having an individual marking denoting the Vorder of such cantle in its set assembled around the board, each set having two other markings characteristic of such set, one of such markings being identical With a marking on one adjacent set, the other marking being identical with a marking on the other adjacent set. 'Y
LEWIS H. SVAYRE.
REFERENCES CITED UNITED STATES PATENTS Number Name Date 1,510,574 Wrinkle Oct. 7, 1924 2,244,921 Roth 1 June 10, 1941 FOREIGN PATENTS f Number Country Y Date 716,718 French Oct. 12, 1931
US574701A 1945-01-26 1945-01-26 Game Expired - Lifetime US2417216A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2542870A (en) * 1948-12-28 1951-02-20 Guy C Hyland Game board for simulating a card game
FR2315965A1 (en) * 1975-07-04 1977-01-28 Rosnay Arnaud De Game played on board divided into squares - using cards which correspond to shape of squares and which are removed by player landing on them
US4776802A (en) * 1986-12-04 1988-10-11 Shlomit Rind Learning aid and puzzle
US5066234A (en) * 1990-06-14 1991-11-19 Ledesma Laura L Educational toy and method therefor

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1510574A (en) * 1923-04-30 1924-10-07 James S Wrinkle Game
FR716718A (en) * 1930-05-22 1931-12-26 Fun game
US2244921A (en) * 1940-02-21 1941-06-10 Roth Dan Game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1510574A (en) * 1923-04-30 1924-10-07 James S Wrinkle Game
FR716718A (en) * 1930-05-22 1931-12-26 Fun game
US2244921A (en) * 1940-02-21 1941-06-10 Roth Dan Game

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2542870A (en) * 1948-12-28 1951-02-20 Guy C Hyland Game board for simulating a card game
FR2315965A1 (en) * 1975-07-04 1977-01-28 Rosnay Arnaud De Game played on board divided into squares - using cards which correspond to shape of squares and which are removed by player landing on them
US4776802A (en) * 1986-12-04 1988-10-11 Shlomit Rind Learning aid and puzzle
US5066234A (en) * 1990-06-14 1991-11-19 Ledesma Laura L Educational toy and method therefor

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