US20240046759A1 - Game token management system - Google Patents
Game token management system Download PDFInfo
- Publication number
- US20240046759A1 US20240046759A1 US18/382,279 US202318382279A US2024046759A1 US 20240046759 A1 US20240046759 A1 US 20240046759A1 US 202318382279 A US202318382279 A US 202318382279A US 2024046759 A1 US2024046759 A1 US 2024046759A1
- Authority
- US
- United States
- Prior art keywords
- game
- tokens
- game token
- token
- game tokens
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000003860 storage Methods 0.000 claims abstract description 42
- 239000010410 layer Substances 0.000 claims description 74
- 239000002650 laminated plastic Substances 0.000 claims description 8
- 239000002966 varnish Substances 0.000 claims description 5
- 239000011247 coating layer Substances 0.000 claims description 4
- 239000000976 ink Substances 0.000 description 11
- 230000006870 function Effects 0.000 description 7
- 238000010276 construction Methods 0.000 description 5
- 238000004080 punching Methods 0.000 description 5
- 239000003086 colorant Substances 0.000 description 3
- 238000004519 manufacturing process Methods 0.000 description 3
- 238000000034 method Methods 0.000 description 3
- 239000006229 carbon black Substances 0.000 description 2
- 239000000284 extract Substances 0.000 description 2
- 238000010191 image analysis Methods 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 230000005856 abnormality Effects 0.000 description 1
- 239000000919 ceramic Substances 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 238000013135 deep learning Methods 0.000 description 1
- 238000004049 embossing Methods 0.000 description 1
- 238000010348 incorporation Methods 0.000 description 1
- 238000007641 inkjet printing Methods 0.000 description 1
- 238000010030 laminating Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
- 238000000465 moulding Methods 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 238000007639 printing Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B41—PRINTING; LINING MACHINES; TYPEWRITERS; STAMPS
- B41M—PRINTING, DUPLICATING, MARKING, OR COPYING PROCESSES; COLOUR PRINTING
- B41M3/00—Printing processes to produce particular kinds of printed work, e.g. patterns
- B41M3/14—Security printing
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01B—MEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
- G01B11/00—Measuring arrangements characterised by the use of optical techniques
- G01B11/02—Measuring arrangements characterised by the use of optical techniques for measuring length, width or thickness
- G01B11/06—Measuring arrangements characterised by the use of optical techniques for measuring length, width or thickness for measuring thickness ; e.g. of sheet material
- G01B11/0608—Height gauges
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F18/00—Pattern recognition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K19/00—Record carriers for use with machines and with at least a part designed to carry digital markings
- G06K19/04—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
- G06K19/041—Constructional details
- G06K19/047—Constructional details the record carrier being shaped as a coin or a gambling token
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/60—Analysis of geometric attributes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/001—Bridge or baccarat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/003—Blackjack; Twenty one
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2435—Detail of input, input devices with other kinds of input using a video camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
- A63F2009/2489—Remotely playable by radio transmitters, e.g. using RFID
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10024—Color image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30232—Surveillance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30242—Counting objects in image
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
- H04N7/181—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a plurality of remote sources
Definitions
- the present invention relates to a game token management system that prevents the use of forgeries of token in game places in game facilities used in casino or other game token.
- Baccarat and blackjack may be mentioned among many live table games in casino and game facilities.
- a standard deck formed of 52 playing cards is used, and playing cards are distributed from a shooter provided with a plurality of previously shuffled decks (6 to 9 or 10 decks) onto a game table for start of the game.
- game tokens are used in games.
- False game tokens should not be used in casino.
- a technique in which RFID is provided on the game token is adopted in casino.
- Game tokens attached with RFID are publicly known and are disclosed in International Application Publication WO 2008/120749.
- truth-or-falsity determination marks and RFIDs that are the same as authentic truth-or-falsity determination marks and RFIDs are provided on false game tokens, making it impossible to distinguish false game tokens from true game tokens and making it substantially impossible to perform truth-or-falsity determination.
- the present invention provides a management system or a game token that can prevent the use of false game tokens used in casino or game facilities and that can prevent the use of false game tokens and unfair exchange in casino or game facilities.
- a game token management system including: game tokens attached with unique ID that is individually identifiable; an ID reading device that reads the unique ID attached to the game token; a storage that holds the game token in a casher in a game place; a game table chip tray that holds the game token in a game table; a chip determination device that specifies a type and number of game tokens held in the game table chip tray and the storage, with the ID reading device; and a management control device that, in the game place, manages the IDs attached to the game tokens on the database, wherein the management control device has a function that previously registers, on the database, the IDs of the game tokens that are contemplated to be used, manages, using the database, at least the IDs of the game tokens present on the game table chip tray and the storage, together with information about location, on the database, specifies the game token in the game table chip tray and the storage at predetermined timing and further retrieves the database and determines
- the management control device further includes a function that when there is a change in presence of the game token in at least the game table chip tray and the storage, records a time or a place at which the change has occurred, on the database in association with the ID, retrieves the database, and, when two or more identical IDs are present, extracts and stores the ID and the time or the place recorded in association with the ID on the database from the database, and specifies the time at which the detected game token attached with the ID goes in or goes out the game table chip tray or the storage, or the place of the game table chip tray or the storage in which the game token has been held.
- the game token management system may include a bet area chip determination device that specifies the type and numbers of the game tokens bet on a bet area of the game table by the ID reading device, and a function is provided that determines following events by the retrieval of the database also for the ID of the game token present on the bet area of the game table: 1) a fact that ID absent on the database is newly present and 2) a fact that two or more identical IDs are present, and generates an error signal when status 1) or 2) is noticed.
- a bet area chip determination device specifies the type and numbers of the game tokens bet on a bet area of the game table by the ID reading device, and a function is provided that determines following events by the retrieval of the database also for the ID of the game token present on the bet area of the game table: 1) a fact that ID absent on the database is newly present and 2) a fact that two or more identical IDs are present, and generates an error signal when status 1) or 2) is noticed.
- the unique ID is provided at least three places of a side face of the game token.
- the unique ID has been inkjet-printed with an ink that is viewable in visible light.
- a construction in which the unique ID has been provided by a presence or absence of marks in a plurality of lines and a plurality of rows is advantageous.
- a transparent coating layer or varnish is provided on upper and lower surfaces of the game token.
- a game token having a construction having a multilayer structure including a plurality of laminated plastic layers having respective different colors, at least one layer being a colored layer, a white layer or a light-color layer being laminated on an outer side of the colored layer, the multilayer structure having a striped pattern on a side face thereof in a laminated direction, the type of the game token being identifiable by the colored layer.
- the game token has a construction including a unique ID that is provided at at least three places of a white layer on a side face or a side face of a light-color layer, is readable by a ID reading device to identify the type of and information about manufacture of a game token, and can be managed on database.
- the unique ID may be inkjet-printed with an ink viewable in visible light.
- the unique ID may be inkjet-printed with an ink unviewable in visible light.
- a game token including IDs that are each identifiable, wherein the unique ID provided on the game token is read with an ID reading device, the ID reading device can read the game token held in a storage held by a casher in a game place and a game table chip tray in the game table, and, further, the type and number of the game tokens held in the game table chip tray and the storage are specified by a chip determination device through the ID reading device, the ID of the game token present on the game table chip tray and the storage is managed together with information about location on database, at least 1) a fact that ID absent on the database is newly present and 2) a fact that two or more identical IDs are present, are examined, and an occurrence of status 1) or 2) can be determined by the ID.
- FIG. 1 is a schematic view of the whole management system of a game token in an embodiment of the present invention.
- FIG. 2 is a side view of the game token in the embodiment of the present invention.
- FIG. 3 A is a plan view of a principal part of a chip tray that illustrates such a state that game tokens that are one of embodiments of the present invention are held on a chip tray in a casino table
- FIG. 3 B is a perspective view of the game token stacked on top of another.
- FIG. 4 is an explanation view of IDs (illustrated in codes in a plurality of rows) attached to game tokens in the embodiment of the present invention.
- FIG. 5 is a side view of ID attached to a game token in another embodiment of the present invention.
- FIG. 1 is a schematic view of the whole management system.
- a management system of a game token in a game place having a plurality of game tables 1 takes images through a plurality of cameras 4 , and stores and manages proceeding of a game in a game table 1 , including a game participant 2 and a dealer 3 .
- the management system of this game token specifies the type and number of game tokens 5 used in the game in the game table 1 by analyzing image information obtained by the camera 4 .
- the game token 5 is attached with a unique ID 6 , and the type and number of the game tokens 5 is obtained by determining and reading the ID 6 .
- An ID reading device 8 provided within a management control device 7 connected to the camera 4 analyzes image information obtained from the camera 4 and specifies the ID 6 .
- the management control device 7 includes in its interior a chip determination device 9 that analyzes image data taken through the camera 4 and, from the results of reading of the ID 6 , specifies the type and number of the game tokens 5 that are provided side by side or in a stacked state.
- a game token 5 is replaced with cash 11 paid by a game participant 2 , and in the casher 10 , the game token 5 is stored in a storage 12 that stores the game token 5 . Further, in the casher 10 in the game place, the game token 5 brought by the game participant 2 is refunded in cash 11 .
- the game token 5 is held by a game table chip tray 13 . Game tokens 5 bet by a game participant 2 who has lost in each game are collected from the table 1 by the dealer 3 and are returned to the game table chip tray 13 . Thereafter, game tokens 5 are redeemed to the game participant 2 who has won the game.
- Interaction between the game participant 2 and the casher 10 or the dealer 3 in the game place is wholly photographed and recorded by a camera 4 .
- the storage 12 and the game table chip tray 13 every time when there is an interaction between the game participant 2 and the game token 5 , the number of game tokens stored in the storage 12 and the game table chip tray 13 is increased or decreased.
- the type and number of game tokens 5 held in the game table chip tray 13 and the storage 12 are monitored by the ID reading device 8 and the chip determination device 9 through the camera 4 at predetermined timing or on a steady basis.
- the management control device 7 previously holds, on database 14 , IDs 6 of all the game tokens 5 that are contemplated to be used in the game place (in the game place, IDs 6 of all the game tokens 5 that are contemplated to be used are previously registered).
- the management control device 7 that manages IDs 6 attached to the game token 5 on the database manages, using the database 14 in the game place, at least all the IDs 6 of game tokens 5 present on the game table chip tray 13 and the storage 12 together with information about location (for example, in the storage 12 or the game table chip tray 13 , or in transit from a backyard (not shown), or held by the game participant 2 on the database 14 .
- the management control device 7 specifies all the game tokens 5 in the game table chip tray 13 and the storage 12 at predetermined timing or on a steady basis by IDs 6 , and further retrieves the database 14 to determine the following events by the retrieval of the database 14 .
- an error signal that indicates abnormality is generated, and a management section or a security section 15 in the game place is informed of the error signal.
- the management control device 7 has the above function.
- the management control device 7 specifies all the game tokens 5 in the game table chip tray 13 and the storage 12 at predetermined timing or on a steady basis by IDs 6 and stores the game token 5 on the database 14 , 1) a fact that IDs 6 that have been absent (or are absent) in the database 14 are newly present can be determined. Further, 2) a fact that two or more identical I IDs 6 are present can also be determined.
- the management control device 7 further has a function that when there is a change in presence of the game token 5 in at least the game table chip tray 13 and the storage 12 , records, on the database 14 , a time or a place (the storage 12 , the game table chip tray 13 , and the like) at which the change has occurred, in association with the ID 6 , retrieves the database 14 , and, when two or more identical IDs 6 are present, and extracts and stores the ID 6 and the time or the place recorded in association with the ID 6 on the database 14 from the database 14 , and specifies, by the database 14 , the time at which the detected game token 5 (already used or converted) attached with the ID 6 goes in or goes out the game table chip tray 13 or the storage 13 , or the place of the game table chip tray 13 or the storage 13 in which the game token 5 has been held.
- the time and the place are specified, for example, a person with suspected misuse of the game token 5 can be specified from the record image of the camera 4 .
- the management control device 7 can specify the type and number of game tokens 5 bet on a bet area 16 in the game table 1 by an ID reading device 8 .
- the game token 5 in the bet area 16 is photographed by a camera 4 b that particularly takes photographs of the bet area 16 , and also for IDs 6 of the game tokens 5 present on the bet area 16 in the game table 1 , the following events are determined by the retrieval of the database 14 : 1) a fact that ID 6 that has been absent on the database 14 is newly present on the bet area 16 ; 2 ) a fact that two or more identical IDs are present. When the status 1) or 2) is noticed, an error signal is generated.
- the management control device 7 has the above function.
- the management control device 7 the ID reading device 8 provided in the interior of the system, and the chip determination device 9 that specifies the type and number of game tokens 5 have a structure that compositely includes a computer and a program and a memory integrally or as a plurality of constructions.
- FIG. 2 is a front view of a game token 5 (chip) used in the system of the present invention
- the game token 5 is formed by laminating a plurality of plastic layers having respective different colors, integrating the laminate, for example, by thermocompression bonding, and punching the laminate into a circular or quadrilateral shape.
- the game token 5 has a multilayer structure that includes a colored layer 101 at least as an intermediate layer and that includes a white layer 102 or a light-color layer (that is not shown and may be a layer having a lighter color than the colored layer 101 ) provided between both sides (upper and lower surfaces in FIG. 2 ) of the colored layer 101 that the intermediate layer.
- the multilayer structure including the colored layer 101 and the white layer 102 or the light-color layer (that is not shown and is a layer having a lighter color than the colored layer 101 ) laminated on both sides of the colored layer 101 that is the intermediate layer is adopted, as illustrated in FIGS. 3 A-B , as viewed from the side surface, a striped pattern (in a laminated direction) is formed and the type of game tokens 5 (for example, 10 points, 20 points, 100 points, and 1000 points) can be specified by varying the color of the colored layer 101 (for example, red, green, yellow, or blue).
- ID 6 indicating the type of the game token 5 is provided on a side face of the white layer 102 .
- a transparent layer 104 is provided on the outermost layer, and the layers are thermocompression-bonded to a structure including at least five layers.
- These game tokens 5 are formed by using an elongated plastic material, subjecting layers in the elongated state (for example, at least the colored layer 101 and the white layer 102 ) to thermocompression bonding to form a bonded state (for example, a five-layer structure) and then punching the laminate, for example, by a press into, for example, a circular or rectangular shape.
- the transparent layer 104 When punching is carried out by pressing, the dimension of a molding die and a punch for punching is designed, and the end of the transparent layer 104 that is the outermost layer is formed in R-shape (round corner).
- the transparent layer 104 may be a coating layer of varnish.
- the unique ID 6 is provided at at least three places of a side face of the game token 5 .
- the unique ID 6 has been inkjet-printed with an ink viewable in visible light.
- the unique ID 6 is constructed and provided by the absence or presence of mark C provided in a plurality of lines and a plurality of rows.
- upper and lower marks C are paired to construct a code, and, in FIG. 2 , a ten-digit code is provided. Pairing of upper and lower marks C to constitute codes (four types) is illustrated in FIG. 4 .
- a character Y located next to the mark C is an identification mark for the identification of upper and lower sides of the mark.
- the code formed of the mark C is constructed so as to specify a predetermined combination of marks C.
- the game token 5 in the present embodiment has a construction having a multilayer structure including a plurality of laminated plastic layers having different colors, at least one layer being a colored layer 101 , a white layer 102 or a light-color layer being laminated on an outer side of the colored layer 101 , the multilayer structure having a striped pattern on a side face thereof in a laminated direction, the type of the game token 5 being identifiable by the colored layer 101 .
- the unique ID 6 is provided at at least three places (desirably six places) on a side face of the white layer 102 or the light-color layer. In the present embodiment, six IDs are provided while providing a predetermined spacing at 60 degrees in a rotating direction.
- unique IDs 6 that are individually identifiable (different from each other one by one) are provided while providing a predetermined spacing at 60 degrees in a rotating direction so that IDs 6 can be necessarily viewed from the side.
- the unique ID 6 provided on the game token 5 is read by the ID reading device 8 .
- the type and information about manufacture of the game token 5 can be specified by reading the ID 6 with the ID reading device 8 , and the ID 6 can be managed on the database 14 .
- the unique ID has been inkjet-printed with an ink viewable in visible light.
- the unique IDs 6 may be attached by inkjet printing with inks (UV ink, carbon black ink or infrared reaction ink) which are not visible with visible light.
- the unique IDs 6 attached to the game token 5 are read by the ID reading device 8 , the ID reading device 8 can read game tokens 5 held in the storage 12 held by the casher in the game place and the game table chip tray 13 in the game table, and, in fact, even when game tokens 5 are stacked horizontally (laterally) as illustrated in FIG. 3 A , the IDs 6 can be read.
- a mark M formed of UV ink or carbon black ink is provided on a surface (X) of the white layer 102 .
- This mark M is provided for the indication of truth or falsity of the game token 5 .
- An authentic game token can be determined by combining the shape and number of marks.
- a transparent layer 104 is thermocompression-bonded or coated as an outermost layer so as to cover a print 103 (for example, 100 points) or mark M for game place specifying purposes on the surface of the game token.
- the transparent layer 104 is subjected to embossing or varnish processing to prevent mutual intimate contact of the game token 5 or to improve slipperiness.
- the colored layer 101 may be formed of one colored layer or a plurality of colored layers. In order to increase the weight, metal or ceramics may be incorporated within the layer constituting the colored layer 101 . Further, a part of the colored layer 101 may be bored, or alternatively a space may be provided between the colored layer 101 and the white layer 102 , followed by incorporation of RFID in the space. In this case, a combination of IDs by the mark C-derived codes and RFID is adopted as the ID 6 of the game token 5 .
- the type and number of game tokens 5 held in the game table chip tray 13 and the storage 12 are specified by the chip determination device 9 through the camera 4 and the ID reading device 8 , and IDs 6 of game tokens 5 present on the game table chip tray 13 and the storage 12 , together with information about location, are managed on the database 14 .
- the occurrence of the status 1) or 2) can be realized by the retrieval and determination of all the IDs 6 .
- the management control device 7 may be a control device having an artificial intelligent-type or deep-learning-type structure.
- the management control device 7 can grasp a position 24 (a position where the token is bet to a player, a banker, or a pair), the type (different values are allocated for each color in the game token), and the number of game tokens 5 , using, for example, artificial intelligence-type computers or control systems, deep-learning (structure) techniques, and self-learning functions.
- a seven-digit figure is printed as ID 6 on a side face of the game token 5 .
- a white layer 102 is provided in the center, and a colored layer 101 is provided on upper and lower surfaces of the white layer 102 .
- a figure is printed as a mark in the white layer 102 that is the center to constitute ID 6 .
- a combination of 10 figures is possible, and, when the combination of figures is printed by digit printing, codes of the seventh power of the 10 figures can be constructed, making it possible to impart satisfactory unique IDs 6 of the game token 5 .
- reading of determination and reading of figures is sometimes difficult, and a combination of marks C in embodiments described above is advantageous in terms of image analysis.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- Educational Technology (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Geometry (AREA)
- Pinball Game Machines (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Data Mining & Analysis (AREA)
- Life Sciences & Earth Sciences (AREA)
- Artificial Intelligence (AREA)
- Bioinformatics & Cheminformatics (AREA)
- Bioinformatics & Computational Biology (AREA)
- Evolutionary Biology (AREA)
- Evolutionary Computation (AREA)
- Credit Cards Or The Like (AREA)
- Spectrometry And Color Measurement (AREA)
- Details Of Rigid Or Semi-Rigid Containers (AREA)
- Testing Of Coins (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
- This application is a continuation of U.S. patent application Ser. No. 17/583,816 filed Jan. 25, 2022, which is a continuation of U.S. patent application Ser. No. 17/036,616 filed Sep. 29, 2020 (now U.S. Pat. No. 11,263,868), which is a continuation of US Pat. App. 16/073,913 filed July 30, 2018 (now US Patent 10,861,284), which is a national phase application under 35 U.S.C. § 371 of International Pat. App. PCT/JP2017/002342 filed Jan. 24, 2017 which claims priority to JP Pat. App. 2016-030443 filed Feb. 1, 2016; the entire contents of each disclosure is specifically incorporated by reference herein without disclaimer.
- The present invention relates to a game token management system that prevents the use of forgeries of token in game places in game facilities used in casino or other game token.
- Baccarat and blackjack may be mentioned among many live table games in casino and game facilities. In these games, a standard deck formed of 52 playing cards is used, and playing cards are distributed from a shooter provided with a plurality of previously shuffled decks (6 to 9 or 10 decks) onto a game table for start of the game. In casino or game facilities, game tokens are used in games.
- False game tokens should not be used in casino. In order to prevent the use of false game tokens in casino, a technique in which RFID is provided on the game token is adopted in casino. Game tokens attached with RFID are publicly known and are disclosed in International Application Publication WO 2008/120749.
- In recent years, manufacturing techniques of false game tokens are progressed to such an extent that truth-or-falsity determination marks and RFIDs can be copied fully accurately. As a result, truth-or-falsity determination marks and RFIDs that are the same as authentic truth-or-falsity determination marks and RFIDs are provided on false game tokens, making it impossible to distinguish false game tokens from true game tokens and making it substantially impossible to perform truth-or-falsity determination.
- The present invention provides a management system or a game token that can prevent the use of false game tokens used in casino or game facilities and that can prevent the use of false game tokens and unfair exchange in casino or game facilities.
- In order to solve the problem of the prior art, according to the present invention, there is provided a game token management system including: game tokens attached with unique ID that is individually identifiable; an ID reading device that reads the unique ID attached to the game token; a storage that holds the game token in a casher in a game place; a game table chip tray that holds the game token in a game table; a chip determination device that specifies a type and number of game tokens held in the game table chip tray and the storage, with the ID reading device; and a management control device that, in the game place, manages the IDs attached to the game tokens on the database, wherein the management control device has a function that previously registers, on the database, the IDs of the game tokens that are contemplated to be used, manages, using the database, at least the IDs of the game tokens present on the game table chip tray and the storage, together with information about location, on the database, specifies the game token in the game table chip tray and the storage at predetermined timing and further retrieves the database and determines the following events by the retrieval of the database: 1) ID absent on the database is newly present and 2) two or more identical IDs are present, and generates an error signal when status 1) or 2) is noticed.
- Furthermore, the management control device further includes a function that when there is a change in presence of the game token in at least the game table chip tray and the storage, records a time or a place at which the change has occurred, on the database in association with the ID, retrieves the database, and, when two or more identical IDs are present, extracts and stores the ID and the time or the place recorded in association with the ID on the database from the database, and specifies the time at which the detected game token attached with the ID goes in or goes out the game table chip tray or the storage, or the place of the game table chip tray or the storage in which the game token has been held.
- Further, the game token management system may include a bet area chip determination device that specifies the type and numbers of the game tokens bet on a bet area of the game table by the ID reading device, and a function is provided that determines following events by the retrieval of the database also for the ID of the game token present on the bet area of the game table: 1) a fact that ID absent on the database is newly present and 2) a fact that two or more identical IDs are present, and generates an error signal when status 1) or 2) is noticed.
- The unique ID is provided at least three places of a side face of the game token. The unique ID has been inkjet-printed with an ink that is viewable in visible light. In particular, a construction in which the unique ID has been provided by a presence or absence of marks in a plurality of lines and a plurality of rows is advantageous. Further, a transparent coating layer or varnish is provided on upper and lower surfaces of the game token.
- In order to solve the above problem of the prior art, according to the present invention, there is provided a game token having a construction having a multilayer structure including a plurality of laminated plastic layers having respective different colors, at least one layer being a colored layer, a white layer or a light-color layer being laminated on an outer side of the colored layer, the multilayer structure having a striped pattern on a side face thereof in a laminated direction, the type of the game token being identifiable by the colored layer. Further, the game token has a construction including a unique ID that is provided at at least three places of a white layer on a side face or a side face of a light-color layer, is readable by a ID reading device to identify the type of and information about manufacture of a game token, and can be managed on database. The unique ID may be inkjet-printed with an ink viewable in visible light. The unique ID may be inkjet-printed with an ink unviewable in visible light.
- In order to solve the above problem of the prior art, according to the present invention, there is provided a game token including IDs that are each identifiable, wherein the unique ID provided on the game token is read with an ID reading device, the ID reading device can read the game token held in a storage held by a casher in a game place and a game table chip tray in the game table, and, further, the type and number of the game tokens held in the game table chip tray and the storage are specified by a chip determination device through the ID reading device, the ID of the game token present on the game table chip tray and the storage is managed together with information about location on database, at least 1) a fact that ID absent on the database is newly present and 2) a fact that two or more identical IDs are present, are examined, and an occurrence of status 1) or 2) can be determined by the ID.
-
FIG. 1 is a schematic view of the whole management system of a game token in an embodiment of the present invention. -
FIG. 2 is a side view of the game token in the embodiment of the present invention. -
FIG. 3A is a plan view of a principal part of a chip tray that illustrates such a state that game tokens that are one of embodiments of the present invention are held on a chip tray in a casino table, andFIG. 3B is a perspective view of the game token stacked on top of another. -
FIG. 4 is an explanation view of IDs (illustrated in codes in a plurality of rows) attached to game tokens in the embodiment of the present invention. -
FIG. 5 is a side view of ID attached to a game token in another embodiment of the present invention. - A management system of a game token in a game place having a game table in an embodiment of the present invention will be described.
FIG. 1 is a schematic view of the whole management system. A management system of a game token in a game place having a plurality of game tables 1 (only one table inFIG. 1 ) takes images through a plurality ofcameras 4, and stores and manages proceeding of a game in a game table 1, including agame participant 2 and adealer 3. In particular, the management system of this game token specifies the type and number ofgame tokens 5 used in the game in the game table 1 by analyzing image information obtained by thecamera 4. Thegame token 5 is attached with aunique ID 6, and the type and number of thegame tokens 5 is obtained by determining and reading theID 6. AnID reading device 8 provided within amanagement control device 7 connected to thecamera 4 analyzes image information obtained from thecamera 4 and specifies theID 6. In particular, themanagement control device 7 includes in its interior achip determination device 9 that analyzes image data taken through thecamera 4 and, from the results of reading of theID 6, specifies the type and number of thegame tokens 5 that are provided side by side or in a stacked state. - In a
casher 10 of a game place, agame token 5 is replaced withcash 11 paid by agame participant 2, and in thecasher 10, thegame token 5 is stored in astorage 12 that stores thegame token 5. Further, in thecasher 10 in the game place, thegame token 5 brought by thegame participant 2 is refunded incash 11. In a game table 1, thegame token 5 is held by a gametable chip tray 13.Game tokens 5 bet by agame participant 2 who has lost in each game are collected from the table 1 by thedealer 3 and are returned to the gametable chip tray 13. Thereafter,game tokens 5 are redeemed to thegame participant 2 who has won the game. Interaction between thegame participant 2 and thecasher 10 or thedealer 3 in the game place is wholly photographed and recorded by acamera 4. In thestorage 12 and the game table chip tray 13, every time when there is an interaction between thegame participant 2 and thegame token 5, the number of game tokens stored in thestorage 12 and the gametable chip tray 13 is increased or decreased. The type and number ofgame tokens 5 held in the gametable chip tray 13 and thestorage 12 are monitored by theID reading device 8 and thechip determination device 9 through thecamera 4 at predetermined timing or on a steady basis. Themanagement control device 7 previously holds, on database 14,IDs 6 of all thegame tokens 5 that are contemplated to be used in the game place (in the game place,IDs 6 of all thegame tokens 5 that are contemplated to be used are previously registered). - Thus, the
management control device 7 that managesIDs 6 attached to thegame token 5 on the database manages, using the database 14 in the game place, at least all theIDs 6 ofgame tokens 5 present on the gametable chip tray 13 and thestorage 12 together with information about location (for example, in thestorage 12 or the gametable chip tray 13, or in transit from a backyard (not shown), or held by thegame participant 2 on the database 14. Themanagement control device 7 specifies all thegame tokens 5 in the gametable chip tray 13 and thestorage 12 at predetermined timing or on a steady basis byIDs 6, and further retrieves the database 14 to determine the following events by the retrieval of the database 14. - The following determination is made: 1) a fact that
IDs 6 that have been absent (or are absent) in the database 14 are newly present; 2) a fact that two or more identical IDs are present. When the status 1) or 2) is noticed, an error signal that indicates abnormality is generated, and a management section or asecurity section 15 in the game place is informed of the error signal. Themanagement control device 7 has the above function. - Since the
management control device 7 specifies all thegame tokens 5 in the gametable chip tray 13 and thestorage 12 at predetermined timing or on a steady basis byIDs 6 and stores thegame token 5 on the database 14, 1) a fact thatIDs 6 that have been absent (or are absent) in the database 14 are newly present can be determined. Further, 2) a fact that two or moreidentical I IDs 6 are present can also be determined. - The
management control device 7 further has a function that when there is a change in presence of thegame token 5 in at least the gametable chip tray 13 and thestorage 12, records, on the database 14, a time or a place (thestorage 12, the gametable chip tray 13, and the like) at which the change has occurred, in association with theID 6, retrieves the database 14, and, when two or moreidentical IDs 6 are present, and extracts and stores theID 6 and the time or the place recorded in association with theID 6 on the database 14 from the database 14, and specifies, by the database 14, the time at which the detected game token 5 (already used or converted) attached with theID 6 goes in or goes out the gametable chip tray 13 or thestorage 13, or the place of the gametable chip tray 13 or thestorage 13 in which thegame token 5 has been held. When the time and the place are specified, for example, a person with suspected misuse of thegame token 5 can be specified from the record image of thecamera 4. - In the game token management system, the
management control device 7 can specify the type and number ofgame tokens 5 bet on abet area 16 in the game table 1 by anID reading device 8. Thegame token 5 in thebet area 16 is photographed by acamera 4 b that particularly takes photographs of thebet area 16, and also forIDs 6 of thegame tokens 5 present on thebet area 16 in the game table 1, the following events are determined by the retrieval of the database 14: 1) a fact thatID 6 that has been absent on the database 14 is newly present on thebet area 16; 2) a fact that two or more identical IDs are present. When the status 1) or 2) is noticed, an error signal is generated. Themanagement control device 7 has the above function. - In this system, the
management control device 7, theID reading device 8 provided in the interior of the system, and thechip determination device 9 that specifies the type and number ofgame tokens 5 have a structure that compositely includes a computer and a program and a memory integrally or as a plurality of constructions. - Next, the game token 5 (the so-called “chip”) used in this system will be described in more detail.
FIG. 2 is a front view of a game token 5 (chip) used in the system of the present invention, thegame token 5 is formed by laminating a plurality of plastic layers having respective different colors, integrating the laminate, for example, by thermocompression bonding, and punching the laminate into a circular or quadrilateral shape. Thegame token 5 has a multilayer structure that includes acolored layer 101 at least as an intermediate layer and that includes awhite layer 102 or a light-color layer (that is not shown and may be a layer having a lighter color than the colored layer 101) provided between both sides (upper and lower surfaces inFIG. 2 ) of thecolored layer 101 that the intermediate layer. When the multilayer structure including thecolored layer 101 and thewhite layer 102 or the light-color layer (that is not shown and is a layer having a lighter color than the colored layer 101) laminated on both sides of thecolored layer 101 that is the intermediate layer is adopted, as illustrated inFIGS. 3A-B , as viewed from the side surface, a striped pattern (in a laminated direction) is formed and the type of game tokens 5 (for example, 10 points, 20 points, 100 points, and 1000 points) can be specified by varying the color of the colored layer 101 (for example, red, green, yellow, or blue). - Further, as illustrated in
FIG. 2 , in thegame token 5,ID 6 indicating the type of thegame token 5 is provided on a side face of thewhite layer 102. Atransparent layer 104 is provided on the outermost layer, and the layers are thermocompression-bonded to a structure including at least five layers. Thesegame tokens 5 are formed by using an elongated plastic material, subjecting layers in the elongated state (for example, at least thecolored layer 101 and the white layer 102) to thermocompression bonding to form a bonded state (for example, a five-layer structure) and then punching the laminate, for example, by a press into, for example, a circular or rectangular shape. When punching is carried out by pressing, the dimension of a molding die and a punch for punching is designed, and the end of thetransparent layer 104 that is the outermost layer is formed in R-shape (round corner). Thetransparent layer 104 may be a coating layer of varnish. Theunique ID 6 is provided at at least three places of a side face of thegame token 5. Theunique ID 6 has been inkjet-printed with an ink viewable in visible light. - In particular, in the present embodiment, the unique ID6 is constructed and provided by the absence or presence of mark C provided in a plurality of lines and a plurality of rows. In the marks C in the plurality of lines and the plurality of rows, as illustrated in
FIG. 2 , upper and lower marks C are paired to construct a code, and, inFIG. 2 , a ten-digit code is provided. Pairing of upper and lower marks C to constitute codes (four types) is illustrated inFIG. 4 . A character Y located next to the mark C is an identification mark for the identification of upper and lower sides of the mark. The code formed of the mark C is constructed so as to specify a predetermined combination of marks C. As a result, in an embodiment illustrated inFIG. 4 , when four types are possible as a combination of marks C in upper and lower two rows, and, when this is printed in 10 rows, codes of the tenth power of the four types can be constructed. In ten-digit codes, since four types are possible, codes of the types of the tenth power of four are obtained. Thus, satisfactoryunique IDs 6 ofgame tokens 5 can be provided. - The
game token 5 in the present embodiment has a construction having a multilayer structure including a plurality of laminated plastic layers having different colors, at least one layer being acolored layer 101, awhite layer 102 or a light-color layer being laminated on an outer side of thecolored layer 101, the multilayer structure having a striped pattern on a side face thereof in a laminated direction, the type of thegame token 5 being identifiable by thecolored layer 101. The unique ID6 is provided at at least three places (desirably six places) on a side face of thewhite layer 102 or the light-color layer. In the present embodiment, six IDs are provided while providing a predetermined spacing at 60 degrees in a rotating direction. In thegame token 5,unique IDs 6 that are individually identifiable (different from each other one by one) are provided while providing a predetermined spacing at 60 degrees in a rotating direction so thatIDs 6 can be necessarily viewed from the side. Theunique ID 6 provided on thegame token 5 is read by theID reading device 8. For example, the type and information about manufacture of thegame token 5 can be specified by reading theID 6 with theID reading device 8, and theID 6 can be managed on the database 14. In the present embodiment, the unique ID has been inkjet-printed with an ink viewable in visible light. Theunique IDs 6 may be attached by inkjet printing with inks (UV ink, carbon black ink or infrared reaction ink) which are not visible with visible light. - The
unique IDs 6 attached to thegame token 5 are read by theID reading device 8, theID reading device 8 can readgame tokens 5 held in thestorage 12 held by the casher in the game place and the gametable chip tray 13 in the game table, and, in fact, even whengame tokens 5 are stacked horizontally (laterally) as illustrated inFIG. 3A , theIDs 6 can be read. - Further, in the
game token 5, a mark M formed of UV ink or carbon black ink is provided on a surface (X) of thewhite layer 102. This mark M is provided for the indication of truth or falsity of thegame token 5. When the mark M is exposed to ultraviolet light (or infrared light), the mark M can be viewed with the naked eye. An authentic game token can be determined by combining the shape and number of marks. Atransparent layer 104 is thermocompression-bonded or coated as an outermost layer so as to cover a print 103 (for example, 100 points) or mark M for game place specifying purposes on the surface of the game token. Thetransparent layer 104 is subjected to embossing or varnish processing to prevent mutual intimate contact of thegame token 5 or to improve slipperiness. - The end of the
transparent layer 104 that is the outermost layer on which the print 103 (for example, 100 points) is formed in R-shape (R) to prevent appearance of thewhite layer 102 on the side surface due to deformation of the surface of thewhite layer 102 in the step of punching of a game token 100. Further, this prevents a sharp end of the game token 100 from damaging hands or other chips T. Thecolored layer 101 may be formed of one colored layer or a plurality of colored layers. In order to increase the weight, metal or ceramics may be incorporated within the layer constituting thecolored layer 101. Further, a part of thecolored layer 101 may be bored, or alternatively a space may be provided between thecolored layer 101 and thewhite layer 102, followed by incorporation of RFID in the space. In this case, a combination of IDs by the mark C-derived codes and RFID is adopted as theID 6 of thegame token 5. - In the
game token 5 thus constructed, the type and number ofgame tokens 5 held in the gametable chip tray 13 and thestorage 12 are specified by thechip determination device 9 through thecamera 4 and theID reading device 8, andIDs 6 ofgame tokens 5 present on the gametable chip tray 13 and thestorage 12, together with information about location, are managed on the database 14. This makes it possible to examine at least the following events: 1) a fact thatID 6 that has been absent on the database 14 is newly present; and 2) a fact that two or more identical IDs are present. The occurrence of the status 1) or 2) can be realized by the retrieval and determination of all theIDs 6. - The
management control device 7 may be a control device having an artificial intelligent-type or deep-learning-type structure. Themanagement control device 7 can grasp a position 24 (a position where the token is bet to a player, a banker, or a pair), the type (different values are allocated for each color in the game token), and the number ofgame tokens 5, using, for example, artificial intelligence-type computers or control systems, deep-learning (structure) techniques, and self-learning functions. - Variants of the
game token 5 will be described. In a variant, a seven-digit figure is printed asID 6 on a side face of thegame token 5. In an embodiment illustrated inFIG. 5 , awhite layer 102 is provided in the center, and acolored layer 101 is provided on upper and lower surfaces of thewhite layer 102. A figure is printed as a mark in thewhite layer 102 that is the center to constitute ID6. A combination of 10 figures is possible, and, when the combination of figures is printed by digit printing, codes of the seventh power of the 10 figures can be constructed, making it possible to impart satisfactory unique IDs6 of thegame token 5. In thecamera 4 and image analyses, reading of determination and reading of figures is sometimes difficult, and a combination of marks C in embodiments described above is advantageous in terms of image analysis. -
-
- 5 game token
- 6 ID
- 7 management control device
- 8 ID reading device
- 9 chip determination device
- 12 storage
- 13 chip tray
- 14 database
- M mark
Claims (19)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US18/382,279 US20240046759A1 (en) | 2016-02-01 | 2023-10-20 | Game token management system |
Applications Claiming Priority (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016030443 | 2016-02-01 | ||
JP2016-030443 | 2016-02-01 | ||
PCT/JP2017/002342 WO2017135103A1 (en) | 2016-02-01 | 2017-01-24 | System for managing game tokens |
US201816073913A | 2018-07-30 | 2018-07-30 | |
US17/036,616 US11263868B2 (en) | 2016-02-01 | 2020-09-29 | Game token management system |
US17/583,816 US11847888B2 (en) | 2016-02-01 | 2022-01-25 | Game token management system |
US18/382,279 US20240046759A1 (en) | 2016-02-01 | 2023-10-20 | Game token management system |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US17/583,816 Continuation US11847888B2 (en) | 2016-02-01 | 2022-01-25 | Game token management system |
Publications (1)
Publication Number | Publication Date |
---|---|
US20240046759A1 true US20240046759A1 (en) | 2024-02-08 |
Family
ID=59500811
Family Applications (6)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US16/073,913 Active US10861284B2 (en) | 2016-02-01 | 2017-01-24 | Game token management system |
US17/036,616 Active US11263868B2 (en) | 2016-02-01 | 2020-09-29 | Game token management system |
US17/583,816 Active US11847888B2 (en) | 2016-02-01 | 2022-01-25 | Game token management system |
US17/864,817 Active US11798362B2 (en) | 2016-02-01 | 2022-07-14 | Chip measurement system |
US18/235,629 Pending US20230394920A1 (en) | 2016-02-01 | 2023-08-18 | Chip measurement system |
US18/382,279 Pending US20240046759A1 (en) | 2016-02-01 | 2023-10-20 | Game token management system |
Family Applications Before (5)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US16/073,913 Active US10861284B2 (en) | 2016-02-01 | 2017-01-24 | Game token management system |
US17/036,616 Active US11263868B2 (en) | 2016-02-01 | 2020-09-29 | Game token management system |
US17/583,816 Active US11847888B2 (en) | 2016-02-01 | 2022-01-25 | Game token management system |
US17/864,817 Active US11798362B2 (en) | 2016-02-01 | 2022-07-14 | Chip measurement system |
US18/235,629 Pending US20230394920A1 (en) | 2016-02-01 | 2023-08-18 | Chip measurement system |
Country Status (10)
Country | Link |
---|---|
US (6) | US10861284B2 (en) |
EP (3) | EP3985601A3 (en) |
KR (3) | KR20180100160A (en) |
CN (2) | CN109310921B (en) |
AU (5) | AU2017214838A1 (en) |
MY (2) | MY194693A (en) |
NZ (1) | NZ744692A (en) |
PH (1) | PH12018501635A1 (en) |
SG (5) | SG10201912873VA (en) |
WO (1) | WO2017135103A1 (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP3985601A3 (en) * | 2016-02-01 | 2022-06-29 | Angel Playing Cards Co., Ltd. | Game token management system and game token therefor |
SG11202102237QA (en) | 2018-09-06 | 2021-04-29 | Angel Playing Cards Co Ltd | Management system for substitute currency for gaming |
US11205319B2 (en) | 2019-06-21 | 2021-12-21 | Sg Gaming, Inc. | System and method for synthetic image training of a neural network associated with a casino table game monitoring system |
US11183012B2 (en) | 2019-08-19 | 2021-11-23 | Sg Gaming, Inc. | Systems and methods of automated linking of players and gaming tokens |
US11398127B2 (en) | 2019-10-07 | 2022-07-26 | Sg Gaming, Inc. | Gaming systems and methods using image analysis authentication |
US11393282B2 (en) | 2019-10-09 | 2022-07-19 | Sg Gaming, Inc. | Systems and devices for identification of a feature associated with a user in a gaming establishment and related methods |
WO2021202518A1 (en) | 2020-03-30 | 2021-10-07 | Sg Gaming, Inc. | Gaming environment tracking optimization |
US11495085B2 (en) | 2020-07-13 | 2022-11-08 | Sg Gaming, Inc. | Gaming environment tracking system calibration |
US11967200B2 (en) | 2022-01-12 | 2024-04-23 | Lnw Gaming, Inc. | Chip tracking system |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080150678A1 (en) * | 2006-11-13 | 2008-06-26 | Giobbi John J | Configuration of Interfaces for a Location Detection System and Application |
US20100029380A1 (en) * | 2003-07-09 | 2010-02-04 | Rhoads Geoffrey B | Interactive Gaming Objects |
US8608548B2 (en) * | 2002-06-12 | 2013-12-17 | Igt | Intelligent wagering token and wagering token tracking techniques |
US20180322739A1 (en) * | 2017-05-02 | 2018-11-08 | Joze Pececnik | System and method for assistance in electronic funding of wagering |
US20190066438A1 (en) * | 2017-08-24 | 2019-02-28 | Universal Entertainment Corporation | Game controller |
Family Cites Families (80)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4026309A (en) * | 1974-08-08 | 1977-05-31 | Gamex Industries Inc. | Chip structure |
US4814589A (en) * | 1986-04-18 | 1989-03-21 | Leonard Storch | Information transfer and use, particularly with respect to objects such as gambling chips |
JPH0560559A (en) | 1991-09-05 | 1993-03-09 | Matsushita Electric Ind Co Ltd | Height measuring apparatus |
JPH06134140A (en) | 1992-10-23 | 1994-05-17 | Lsi Japan Kk | System for counting point of game, device for counting point of game and chip for game |
US6514374B1 (en) * | 1993-10-08 | 2003-02-04 | Nevada Coin Mart, Inc. | Product and process for tokens |
US5651548A (en) | 1995-05-19 | 1997-07-29 | Chip Track International | Gaming chips with electronic circuits scanned by antennas in gaming chip placement areas for tracking the movement of gaming chips within a casino apparatus and method |
US6532297B1 (en) | 1995-10-05 | 2003-03-11 | Digital Biometrics, Inc. | Gambling chip recognition system |
EP0862770B1 (en) | 1995-10-05 | 2004-09-29 | Digital Biometrics, Inc. | Gambling chip recognition system |
US20030174864A1 (en) | 1997-10-27 | 2003-09-18 | Digital Biometrics, Inc. | Gambling chip recognition system |
US6186895B1 (en) | 1997-10-07 | 2001-02-13 | Mikohn Gaming Corporation | Intelligent casino chip system and method or use thereof |
US6313871B1 (en) | 1999-02-19 | 2001-11-06 | Casino Software & Services | Apparatus and method for monitoring gambling chips |
US6460848B1 (en) | 1999-04-21 | 2002-10-08 | Mindplay Llc | Method and apparatus for monitoring casinos and gaming |
US7445550B2 (en) * | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US20080113783A1 (en) * | 2006-11-10 | 2008-05-15 | Zbigniew Czyzewski | Casino table game monitoring system |
JP3839307B2 (en) * | 2001-11-09 | 2006-11-01 | アルゼ株式会社 | Gaming chip monitoring system and gaming table |
US20060177109A1 (en) | 2001-12-21 | 2006-08-10 | Leonard Storch | Combination casino table game imaging system for automatically recognizing the faces of players--as well as terrorists and other undesirables-- and for recognizing wagered gaming chips |
US20040005920A1 (en) | 2002-02-05 | 2004-01-08 | Mindplay Llc | Method, apparatus, and article for reading identifying information from, for example, stacks of chips |
US7938722B2 (en) * | 2005-09-12 | 2011-05-10 | Igt | Enhanced gaming chips and table game security |
US8762236B1 (en) * | 2002-07-15 | 2014-06-24 | Paymentech, Llc | System and apparatus for transaction data format and function verification |
US20090131151A1 (en) | 2006-09-01 | 2009-05-21 | Igt | Automated Techniques for Table Game State Tracking |
AU2004248872A1 (en) * | 2003-06-26 | 2004-12-29 | Tangam Gaming Technology Inc. | System, apparatus and method for automatically tracking a table game |
JP2005144032A (en) | 2003-11-19 | 2005-06-09 | Zenkoku Entertainment Hotel Suishin Kiko | Game system |
CN1953791A (en) * | 2004-04-15 | 2007-04-25 | 百利娱乐国际公司 | Systems and methods for monitoring activities on a gaming table |
US7901285B2 (en) | 2004-05-07 | 2011-03-08 | Image Fidelity, LLC | Automated game monitoring |
US7557941B2 (en) * | 2004-05-27 | 2009-07-07 | Silverbrook Research Pty Ltd | Use of variant and base keys with three or more entities |
WO2006008819A1 (en) | 2004-07-22 | 2006-01-26 | Eisai R & D Management Co., Ltd. | Method for inspecting foreign matter in solution and equipment therefor |
US20060160608A1 (en) | 2005-01-14 | 2006-07-20 | Hill Otho D | Card game system with automatic bet recognition |
US20060160600A1 (en) | 2005-01-14 | 2006-07-20 | Hill Otho D | Card game system with automatic bet recognition |
EP1901822A2 (en) | 2005-05-19 | 2008-03-26 | Image Fidelity Llc. | Remote gaming with live table games |
FR2888372B1 (en) | 2005-07-08 | 2007-10-12 | Caming Partners Internationale | ELECTRONIC CHIP TOKEN AND METHOD OF MANUFACTURING THE SAME |
WO2007090267A1 (en) | 2006-02-07 | 2007-08-16 | Ubitrak Inc. | Multi-sensor system for counting and identifying objects in close proximity |
US8277314B2 (en) | 2006-11-10 | 2012-10-02 | Igt | Flat rate wager-based game play techniques for casino table game environments |
US7707758B2 (en) * | 2007-02-20 | 2010-05-04 | Snapnwin Inc. | Composite magnetic advertising mailing cards |
CA2625669A1 (en) | 2007-03-19 | 2008-09-19 | Progressive Gaming International Corporation | Method and apparatus for gaming token verification |
JP2008246103A (en) * | 2007-03-30 | 2008-10-16 | Angel Shoji Kk | Game token including rfid and its manufacturing method |
JP2008250847A (en) * | 2007-03-30 | 2008-10-16 | Angel Shoji Kk | Game token with built-in rfid tag, and manufacturing method therefor |
JP2009018021A (en) * | 2007-07-12 | 2009-01-29 | Abilit Corp | Game hall management system |
AU2008205438B2 (en) | 2007-09-13 | 2012-07-26 | Universal Entertainment Corporation | Gaming machine and gaming system using chips |
JP2009066172A (en) * | 2007-09-13 | 2009-04-02 | Aruze Corp | Game machine using game chip and game system |
JP5468210B2 (en) | 2008-03-14 | 2014-04-09 | 株式会社ユニバーサルエンターテインメント | Game determination system |
JP2009269110A (en) | 2008-05-02 | 2009-11-19 | Olympus Corp | Assembly equipment |
JP5487602B2 (en) | 2008-11-28 | 2014-05-07 | 富士通株式会社 | System and method for detecting fraud in a casino |
JP5294915B2 (en) * | 2009-02-17 | 2013-09-18 | 株式会社ユニバーサルエンターテインメント | Game system |
JP5457056B2 (en) | 2009-03-17 | 2014-04-02 | 株式会社ユニバーサルエンターテインメント | Game system |
US8285034B2 (en) | 2009-08-26 | 2012-10-09 | Bally Gaming, Inc. | Apparatus, method and article for evaluating a stack of objects in an image |
JP5574654B2 (en) | 2009-09-25 | 2014-08-20 | グローリー株式会社 | Chip counting device and management system |
JP5342413B2 (en) | 2009-11-16 | 2013-11-13 | 大日本スクリーン製造株式会社 | Image processing method |
EP2501445A4 (en) | 2009-11-17 | 2014-12-24 | Tcs John Huxley Australia Pty Ltd | Roulette performance and analysis |
CN101853076A (en) | 2010-04-29 | 2010-10-06 | 郭小卫 | Method for acquiring input information by input equipment |
SG10201500743TA (en) | 2010-06-07 | 2015-05-28 | Walker Digital Table Systems | Methods and systems for facilitating table games |
JP2014026299A (en) * | 2010-11-11 | 2014-02-06 | Angel Playing Cards Co Ltd | Gaming-purpose substitute currency and system for determining gaming-purpose substitute currency |
JP5667454B2 (en) * | 2011-01-05 | 2015-02-12 | 株式会社ユニバーサルエンターテインメント | Bill processing apparatus and gaming machine provided with the same |
JP6115012B2 (en) | 2011-08-30 | 2017-04-19 | 富士通株式会社 | Inspection device, inspection method, and inspection program |
WO2013177286A1 (en) | 2012-05-22 | 2013-11-28 | Gaming Partners International Usa, Inc. | Total money management system |
JP6083761B2 (en) | 2012-05-25 | 2017-02-22 | 国立大学法人静岡大学 | Pupil detection method, corneal reflection detection method, face posture detection method, and pupil tracking method |
US8961298B2 (en) | 2013-01-11 | 2015-02-24 | Bally Gaming, Inc. | Bet sensors, gaming tables with one or more bet sensors, and related methods |
JP5744073B2 (en) * | 2013-01-16 | 2015-07-01 | 株式会社ユニバーサルエンターテインメント | Game machine and game machine management method |
JP5839504B2 (en) | 2013-04-01 | 2016-01-06 | 株式会社ユニバーサルエンターテインメント | Token storage device |
US9213933B2 (en) | 2013-05-09 | 2015-12-15 | Gaming Partners International Corporation | Secure value tokens |
WO2014182306A1 (en) | 2013-05-09 | 2014-11-13 | Gaming Partners International Corporation | Secure value tokens |
JP6164639B2 (en) | 2013-05-23 | 2017-07-19 | 国立研究開発法人情報通信研究機構 | Deep neural network learning method and computer program |
US20140370960A1 (en) * | 2013-06-13 | 2014-12-18 | Gateway Gaming, Llc | Game activating token |
CN104346622A (en) | 2013-07-31 | 2015-02-11 | 富士通株式会社 | Convolutional neural network classifier, and classifying method and training method thereof |
JP5885719B2 (en) | 2013-09-09 | 2016-03-15 | 株式会社東芝 | Identification device and arithmetic unit |
AU2014200314A1 (en) | 2014-01-17 | 2015-08-06 | Angel Playing Cards Co. Ltd. | Card game monitoring system |
US20150312517A1 (en) | 2014-04-25 | 2015-10-29 | Magnet Consulting, Inc. | Combined Video, Chip and Card Monitoring for Casinos |
US20160071367A1 (en) | 2014-09-08 | 2016-03-10 | Mark A. Litman | Weight valuation of mixtures of chips on a gaming table |
WO2016058085A1 (en) | 2014-10-16 | 2016-04-21 | Arb Labs Inc. | Systems, methods and devices for monitoring game activities |
JP6440303B2 (en) | 2014-12-02 | 2018-12-19 | エヌ・ティ・ティ・コムウェア株式会社 | Object recognition device, object recognition method, and program |
US9483704B2 (en) | 2014-12-10 | 2016-11-01 | Ricoh Co., Ltd. | Realogram scene analysis of images: superpixel scene analysis |
KR101721745B1 (en) | 2015-02-02 | 2017-03-30 | 황성규 | Authenticity game instrument verification and management system |
US9721421B2 (en) | 2015-05-05 | 2017-08-01 | Mladen Blazevic | Electronic gaming system with physical gaming chips and wager display |
CN107847797A (en) * | 2015-05-15 | 2018-03-27 | 沃克数字桌面系统有限责任公司 | System and method for facilitating games system using RFID technique |
WO2016191856A1 (en) | 2015-05-29 | 2016-12-08 | Arb Labs Inc. | Systems, methods and devices for monitoring betting activities |
JP6652478B2 (en) | 2015-11-19 | 2020-02-26 | エンゼルプレイングカード株式会社 | Chip measurement system |
EP3985601A3 (en) * | 2016-02-01 | 2022-06-29 | Angel Playing Cards Co., Ltd. | Game token management system and game token therefor |
US10957156B2 (en) | 2016-09-12 | 2021-03-23 | Angel Playing Cards Co., Ltd. | Chip measurement system |
KR102462409B1 (en) | 2016-05-16 | 2022-11-02 | 센센 네트웍스 그룹 피티와이 엘티디 | Systems and Methods for Automated Table Game Activity Recognition |
KR20230092034A (en) | 2017-01-24 | 2023-06-23 | 엔제루 구루푸 가부시키가이샤 | Chip recognition system |
US9779582B1 (en) | 2017-04-20 | 2017-10-03 | Igal Shalom Ben Hanan | Smart chip tray assembly and method |
-
2017
- 2017-01-24 EP EP21207267.2A patent/EP3985601A3/en active Pending
- 2017-01-24 SG SG10201912873VA patent/SG10201912873VA/en unknown
- 2017-01-24 KR KR1020187021886A patent/KR20180100160A/en active Application Filing
- 2017-01-24 SG SG11201806537YA patent/SG11201806537YA/en unknown
- 2017-01-24 SG SG10201912872PA patent/SG10201912872PA/en unknown
- 2017-01-24 KR KR1020227032489A patent/KR20220134660A/en not_active Application Discontinuation
- 2017-01-24 EP EP23208560.5A patent/EP4295929A3/en active Pending
- 2017-01-24 NZ NZ744692A patent/NZ744692A/en unknown
- 2017-01-24 SG SG10201912870TA patent/SG10201912870TA/en unknown
- 2017-01-24 AU AU2017214838A patent/AU2017214838A1/en not_active Abandoned
- 2017-01-24 CN CN201780009199.6A patent/CN109310921B/en active Active
- 2017-01-24 CN CN202111521030.3A patent/CN115294701B/en active Active
- 2017-01-24 KR KR1020207035877A patent/KR20200142118A/en not_active Application Discontinuation
- 2017-01-24 EP EP17747262.8A patent/EP3403701B1/en active Active
- 2017-01-24 US US16/073,913 patent/US10861284B2/en active Active
- 2017-01-24 WO PCT/JP2017/002342 patent/WO2017135103A1/en active Application Filing
- 2017-01-24 MY MYPI2018001370A patent/MY194693A/en unknown
- 2017-01-24 SG SG10201912871RA patent/SG10201912871RA/en unknown
- 2017-09-11 MY MYPI2019001251A patent/MY194481A/en unknown
-
2018
- 2018-08-01 PH PH12018501635A patent/PH12018501635A1/en unknown
-
2020
- 2020-02-06 AU AU2020200872A patent/AU2020200872B2/en active Active
- 2020-09-29 US US17/036,616 patent/US11263868B2/en active Active
-
2021
- 2021-11-25 AU AU2021273594A patent/AU2021273594B2/en active Active
-
2022
- 2022-01-25 US US17/583,816 patent/US11847888B2/en active Active
- 2022-07-14 US US17/864,817 patent/US11798362B2/en active Active
- 2022-12-20 AU AU2022291474A patent/AU2022291474A1/en active Pending
-
2023
- 2023-07-05 AU AU2023204331A patent/AU2023204331A1/en active Pending
- 2023-08-18 US US18/235,629 patent/US20230394920A1/en active Pending
- 2023-10-20 US US18/382,279 patent/US20240046759A1/en active Pending
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8608548B2 (en) * | 2002-06-12 | 2013-12-17 | Igt | Intelligent wagering token and wagering token tracking techniques |
US20100029380A1 (en) * | 2003-07-09 | 2010-02-04 | Rhoads Geoffrey B | Interactive Gaming Objects |
US8027508B2 (en) * | 2003-07-09 | 2011-09-27 | Digimarc Corporation | Interactive gaming objects |
US20080150678A1 (en) * | 2006-11-13 | 2008-06-26 | Giobbi John J | Configuration of Interfaces for a Location Detection System and Application |
US20160133123A1 (en) * | 2006-11-13 | 2016-05-12 | Proxense, Llc | Configuration of Interfaces for a Location Detection System and Application |
US10403128B2 (en) * | 2006-11-13 | 2019-09-03 | Proxense, Llc | Configuration of interfaces for a location detection system and application |
US20180322739A1 (en) * | 2017-05-02 | 2018-11-08 | Joze Pececnik | System and method for assistance in electronic funding of wagering |
US20190066438A1 (en) * | 2017-08-24 | 2019-02-28 | Universal Entertainment Corporation | Game controller |
US20200234533A1 (en) * | 2017-08-24 | 2020-07-23 | Universal Entertainment Corporation | Game Controller |
Also Published As
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11263868B2 (en) | Game token management system | |
US11783665B2 (en) | Table game management system and game token | |
JP6652478B2 (en) | Chip measurement system | |
JP7118112B2 (en) | Game Substitute Money, Game Substitute Money Manufacturing Method, and Inspection System | |
JP2017094101A (en) | Management system of table game and game token |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: ANGEL PLAYING CARDS CO., LTD., JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:SHIGETA, YASUSHI;REEL/FRAME:065295/0730 Effective date: 20180731 Owner name: ANGEL GROUP CO., LTD., JAPAN Free format text: CHANGE OF NAME;ASSIGNOR:ANGEL PLAYING CARDS CO., LTD.;REEL/FRAME:065304/0243 Effective date: 20210408 |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: DOCKETED NEW CASE - READY FOR EXAMINATION |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: NON FINAL ACTION MAILED |