US20210289864A1 - Clothing with an integrated sensory object - Google Patents

Clothing with an integrated sensory object Download PDF

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Publication number
US20210289864A1
US20210289864A1 US17/205,353 US202117205353A US2021289864A1 US 20210289864 A1 US20210289864 A1 US 20210289864A1 US 202117205353 A US202117205353 A US 202117205353A US 2021289864 A1 US2021289864 A1 US 2021289864A1
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Prior art keywords
clothing
pocket
article
sensory
user
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US17/205,353
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Jaime Obletz
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Individual
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Individual
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    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41DOUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
    • A41D27/00Details of garments or of their making
    • A41D27/20Pockets; Making or setting-in pockets
    • A41D27/205Pockets adapted to receive a mobile phone or other electronic equipment
    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41DOUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
    • A41D13/00Professional, industrial or sporting protective garments, e.g. surgeons' gowns or garments protecting against blows or punches
    • A41D13/0012Professional or protective garments with pockets for particular uses, e.g. game pockets or with holding means for tools or the like

Definitions

  • This disclosure relates to an article of clothing with an integrated sensory object and, more particularly, to outerwear with a pocketed sensory object that enables the wearer of the outerwear to interact discreetly and securely with the sensory toy while wearing the outerwear.
  • This document describes clothing with an integrated sensory toy and methods for creating and using the same.
  • an article of clothing may include a body structure, a pocket coupled to the body structure, and a sensory object coupled to an interior of the pocket.
  • an article of clothing operative to be worn by a user may include a pocket and a sensory toy sewn to an interior surface of the pocket, wherein the sensory toy is operative to be discreetly touched by the user within the pocket when the article of clothing is worn by the user.
  • an article of clothing operative to be worn by a user may include a pocket and a fidget integrated into the interior of the pocket, wherein the fidget is at least partially hidden within the pocket when the article of clothing is worn by the user.
  • FIG. 1 is a front exterior view of an article of clothing with a sensory object
  • FIG. 2 is a front interior view of a portion of the article of clothing of FIG. 1 ;
  • FIG. 3 is a perspective view of a sensory object
  • FIG. 4 is a front exterior view of another article of clothing with a sensory object
  • FIG. 5 is an interior view of a portion of the article of clothing of FIG. 4 ;
  • FIG. 6 is a front exterior view of a portion of yet another article of clothing with a sensory object
  • FIG. 7 is a front exterior view of a portion of the article of clothing of FIG. 6 with at least a portion of a pocket turned inside out;
  • FIG. 8 is a front exterior view of a portion of yet another article of clothing with a sensory object
  • FIG. 9 is a front exterior view of a portion of the article of clothing of FIG. 8 with at least a portion of a pocket turned inside out;
  • FIG. 10 is a perspective view of another sensory object
  • FIG. 11 is a back view of yet another sensory object
  • FIG. 12 is a front exterior view of a portion of yet another article of clothing with a sensory object
  • FIG. 13 is a front exterior view of a portion of the article of clothing of FIG. 12 with at least a portion of a pocket turned inside out;
  • FIG. 14 is a perspective view of a set of yet another sensory object
  • FIG. 15 is a front view of yet another sensory object
  • FIG. 16 is a front view of yet another sensory object
  • FIG. 17 is a front exterior view of a portion of yet another article of clothing with a sensory object
  • FIG. 18 is a front exterior view of a portion of the article of clothing of FIG. 17 with at least a portion of the sensory object exposed;
  • FIG. 19 is a front exterior view of yet another article of clothing with a sensory object
  • FIG. 20 is a view of a portion of the article of clothing of FIG. 19 with at least a portion of the sensory object exposed;
  • FIG. 21 is a front exterior view of a portion of the article of clothing of FIGS. 19 and 20 ;
  • FIG. 22 is a cross-sectional view of a portion of the article of clothing of FIGS. 19-21 , taken from line XXII-XXII of FIG. 21 .
  • At least one pocket may be integrated into, coupled to, or otherwise provided by any suitable article of clothing, where the pocket may enable any suitable sensory toy to be integrated into, coupled to, or otherwise provided by such a pocket, which may enable the wearer of the clothing to interact with the sensory toy discreetly and securely while wearing the clothing.
  • the clothing may be any suitable article of clothing that may be worn on any suitable portion of a user, including, but not limited to, lower torso, upper torso, full torso, neck, head, shoulder, arm, wrist, thigh, shin, ankle, foot, upper leg, and/or lower leg of a user, such as a sock, boot, shoe, sandal, slipper, moccasin, athletic footwear, leg warmer, pants, shorts, bathing suit, pajamas, underwear, t-shirt, sweatshirt, sweater, hat, headband, headset, scarf, arm warmer, wrist band, watch, and/or the like.
  • the clothing may include one pocket or any suitable number of pockets greater than one for holding any suitable sensory object or collection of sensory objects (e.g., a fidget spinner, fidget cube, magnetic set, finger fling, buttons, knotted string, etc.).
  • a pocket or pouch may include an opening accessible to a user from the outside of the clothing (e.g., exterior exposed to the clothing's and wearer's environment) and/or from the inside of the clothing (e.g., interior facing one or more body parts of the wearer) when the clothing is being worn by the user.
  • the clothing may be configured to conceal or otherwise hide at least a portion of the opening of the pocket, the entirety of the opening of the pocket, and/or the entirety of the pocket.
  • a top portion of the clothing e.g., a portion configured to extend away from the pocket
  • may include an auxiliary cuff e.g., a portion of the material forming the remainder of the article or a separate band of material sewn or attached (e.g., by buttons) to the remainder of the article).
  • auxiliary cuff may be turned down or otherwise folded over another portion of the clothing (e.g., a portion further down the user) that may include the opening of the pocket or that may include any other portion or the entirety of the pocket.
  • Such a folded configuration of an auxiliary cuff portion of the clothing may at least partially hide the existence of the pocket and/or may at least partially cover the opening of the pocket to prevent an object within the pocket from being damaged or potentially escaping the pocket or otherwise being visible in the environment.
  • the clothing may include any suitable adjustable mechanism for altering the size of a portion of the pocket (e.g., the size of the opening of the pocket, the diameter, cross-sectional area, tightness, or any other suitable characteristic of the pocket, etc.).
  • a length of a string e.g., draw string
  • a lace may be fed through a channel that may run within the clothing about a particular portion of the clothing (e.g., about the clothing portion that may surround a portion of a user when the clothing is worn by the user).
  • the length of the string within the channel may be shortened or lengthened to decrease or increase the cross-sectional area that may be surrounded by the channel, such as by tying a knot with the two exposed ends of the string exiting the two ends of the channel.
  • the channel may run about a portion of a side of the pocket adjacent the exterior of the clothing, such that shortening the length of the string within the channel (e.g., tightening the size of the channel) may reduce a cross-sectional area of a portion of the pocket (e.g., to exert a force on any object in the pocket to reduce the likelihood of the object falling out of or otherwise escaping from the pocket and/or for securing a user's hand or finger(s) therein).
  • such an adjustable mechanism may be included in the above-described cuff and may be adjusted once the cuff has been folded over a portion of the pocket.
  • the clothing may be made of any suitable material or combination of materials including, but not limited to, leather, plastic, rubber, textiles (e.g., polyester and/or acrylic yarn), wood, jute, metal, and the like.
  • the clothing may be made in any suitable size, shape, color, or style for any suitable user of any suitable age and/or size and/or type.
  • the material and/or color of the article of clothing may hide or otherwise conceal or otherwise make the pocket difficult to discern by a human eye.
  • the material about the pocket opening may be fuzzy or otherwise capable of blending to hide the opening, at least when no object is protruding through the opening.
  • Figiwear Any suitable article of clothing may be referred to herein as “Figiwear,” which may be a clothing line designed to provide discrete or “invisible” fidgets or other suitable sensory toys or sensory objects to allow for individuals to use or attend without disturbing others around them. Fidgets and sensory toys can promote improved attention, a means of calming, improved self-regulation, and/or assist with reducing anxiety and stress. Sensory objects may be sewn or otherwise integrated into or otherwise coupled to any suitable pocket or lining of any suitable article of clothing, such as into the pockets of shorts, shirts, or pants (or any variety of clothing or accessory of clothing) and may be configured such that they may be unable to be removed from the pocket(s).
  • a sensory object may be either sewn directly into a pocket so the individual may be able to touch the sensory object directly, or may be sewn into a double pocket so the individual may be able to manipulate the object over or through the material of the pocket.
  • a sensory object may be configured with respect to the clothing such that the sensory object may not be removable from the clothing and may remain on the clothing even during washing.
  • the sensory object may provide a means of movement to facilitate attention to individuals who may require movement to learn and concentrate.
  • the individual can either rub the sensory object with its hand and/or fingers, which may provide tactile feedback, or the individual can manipulate the object with its hand and/or fingers.
  • the sensory object may be sewn into either a double pocket with no opening so a user may be unable to take the sensory object out of the pocket, or at times sewn directly into the pocket depending on the type of sensory stimulating product placed therein.
  • the sensory object may not be removable from the clothing in order to reduce distraction among others around them.
  • Some sensory objects may be configured to provide movement, tactile experience, or both.
  • Any such clothing and/or sensory object may be designed for a wide audience including, but not limited to, children, adults, individuals with autism, attention deficit hyperactivity disorder (“ADHD”), attention deficit disorder (“ADD”), sensory integration dysfunction, obsessive compulsive disorder (“OCD”), learning disabilities (“LDs”), anxiety disorder, and/or typically developing individuals. While some sensory objects may be prefabricated and then inserted into a pocket of an existing article of clothing or into a pocket fabricated in a previously existing article of clothing, other sensory objects may be fabricated along with the article of clothing.
  • ADHD attention deficit hyperactivity disorder
  • ADD attention deficit disorder
  • OCD obsessive compulsive disorder
  • LDs learning disabilities
  • anxiety disorder and/or typically developing individuals.
  • While some sensory objects may be prefabricated and then inserted into a pocket of an existing article of clothing or into a pocket fabricated in a previously existing article of clothing, other sensory objects may be fabricated along with the article of clothing.
  • any suitable materials may be utilized for the clothing article, pocket, and/or sensory object to address sensory sensitivities, such as seamless and tagless garments and soft materials/fabrics, such as a combination of cotton and spandex that may not produce a noxious response. Fabrics may be used that have a low bunching quality, may be reversible, may lack stiffness and/or scratchy qualities and/or may not have fasteners.
  • the clothing may include features configured to assist a user with clothing orientation to assist children or individuals with developmental delays or cognitive deficits to independently don the clothing. For example, there may be a consistent logo on the back of a shirt to indicate the back of the shirt for directionality and orientation of the shirt.
  • Clothing with sensory objects may be intended to assist individuals to blend in society and allow for individuals to achieve independence.
  • Some products may not be washer and drier safe due to the nature of the sensory object and/or nature of the article of clothing. Some items may be hand wash only. Some products may be configured such that it may be machine washable and drier safe without the removal of the sensory object.
  • any suitable article of clothing 100 may be provided with an “invisible” sensory object 106 or “fidget” (e.g., as sewn inside one or more pockets) for demonstrating a concealed nature of a fidget.
  • the fidget may be sewn into a second pocket 104 behind a front pocket 102 in this item 100 , whereby the fidget may be positioned in between fabric (e.g., between a fabric of the first pocket and fabric of the second pocket), such that the individual may be unable to touch the object directly.
  • the second pocket may be sewn in to hold the fidget in its proper and concealed location (e.g., the white fabric may be a second pocket sewn to enclose the fidget).
  • the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • a squishy toy 300 may be an example of a sensory object that may be placed inside a pocket of an article of clothing (e.g., as object 106 of clothing article 100 of FIGS. 1 and 2 ).
  • a sensory object may be made of any suitable non-toxic thermoplastic rubber (“TPR”), which may maintain both the characteristics of rubber and plastic and may be a form of synthetic rubber.
  • TPR non-toxic thermoplastic rubber
  • any suitable article of clothing 400 may be provided with an “invisible” sensory object or “fidget” (e.g., as sewn inside one or more pockets) for demonstrating a concealed nature of the fidget.
  • FIG. 5 may demonstrate a double pocket, or closed pouch, that may be closed in.
  • the inside of the sweatshirt may include a second pocket 404 sewn in to hold a fidget 406 in its proper and concealed location.
  • this article of clothing may include a double pocket.
  • the item inside may be sewn in between two fabrics to make a closed in pouch, which may not be removeable, but can move within the second pocket 404 (e.g., when the user manipulates the object with the user's hand when the user's hand is positioned within a front pocket 402 (e.g., the back of which shares a structural wall with the front of the second pocket)).
  • the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • any suitable article of clothing 600 may be provided with an “invisible” sensory object 604 or “fidget” (e.g., as sewn inside pocket 602 ) for demonstrating a concealed nature of fidget (e.g., FIG. 6 may illustrate how the article of clothing may appear in its normal configuration (e.g., when worn by a user), while FIG. 7 may illustrate how the article of clothing may look when the pocket is turned inside out to expose at least a portion of object 604 ). As shown in FIG.
  • sensory object 604 may be provided by a silicone item (e.g., pad) with soft spikes on it (e.g., tactile arms extending therefrom) so the user may be able to rub their fingers on the item while receiving tactile feedback (e.g., while the user's fingers remain positioned inside pocket 602 ). It is often calming and regulating.
  • the object may be sewn or glued or otherwise coupled to the interior of pocket 602 of clothing article 600 . When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • any suitable article of clothing 800 may be provided with an “invisible” sensory object 804 or “fidget” (e.g., as sewn inside pocket 802 ) for demonstrating a concealed nature of the fidget (e.g., FIG. 8 may illustrate how the article of clothing may appear in its normal configuration (e.g., when worn by a user), while FIG. 9 may illustrate how the article of clothing may look when the pocket is turned at least partially inside out to expose at least a portion of object 804 ).
  • the clothing may include a midline pocket sweatshirt with sewn in fidget.
  • the fidget may be a stretchy string, which may be made of any suitable materials (e.g., TPR materials), although it is to be understood that the sensory object may be any other suitable sensory object or combination thereof.
  • Object 804 may be sewn or glued or otherwise coupled to the interior of pocket 802 of clothing article 800 (e.g., by any suitable coupling material or mechanism 803 ).
  • the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • another sensory object 1000 may be provided as at least two rings, and the rings may shift between each other as a sensory object. It may include two or more metal rings coupled by a metal ring bike chain with rubber around the chain, which may be sewn into an article of clothing.
  • the rings may be linked to one another (e.g., a portion of each ring extends through the opening of the other ring) or may be coupled only by a coupling mechanism (e.g., bike chain element).
  • This type of sensory object may be called “flippy bike chains” and may be used to flip around the interlocking chains. As it may be sewn into the fabric of the clothing, it may be unable to flip but may be moved somewhat. In other embodiments, it may be flipped while still coupled to the clothing. Additionally or alternatively, a rubber band or any other suitable object may be provided for flicking around.
  • a silicone sponge 1100 may be provided as a sensory object, which may be used as tactile stimulus. It may be the reverse side of a sensory object shown in one or more of FIGS. 7 and 15 (e.g., objects 604 and 1500 , respectively), where the bumps shown in FIG. 11 may be firmer, harder, and/or more ridged to the touch than those shown in FIGS. 7 and 15 . As shown in FIG. 15 , a side of object 1500 (e.g., a sponge) may be softer to the touch and more flexible for more movement (e.g., than the reverse side of the same object (e.g., as may be shown in FIG. 11 ). It may include bristles that are flexible and will bend with applied pressure. The individual user can rub its hand and/or finger(s) back and forth and the bristles may provide a rubbing feeling, which can be calming and yet alerting.
  • a side of object 1500 e.g., a sponge
  • bristles that are flexible and will bend with applied pressure.
  • any suitable article of clothing 1200 may be provided with an “invisible” sensory object 1204 or “fidget” (e.g., as sewn inside pocket 1202 ) for demonstrating a concealed nature of the fidget (e.g., FIG. 12 may illustrate how the article of clothing may appear in its normal configuration (e.g., when worn by a user), while FIG. 13 may illustrate how the article of clothing may look when the pocket is turned at least partially inside out to expose at least a portion of object 1204 ). As shown in FIG.
  • the sensory object may be exposed but coupled (e.g., sewn (e.g., by coupling material 1203 )) to the inside of a pocket while demonstrating a silicone tactile sensory material.
  • This is another tactile toy that may be made of silicone.
  • the individual may be able to rub its fingers and/or hands on the object for sensory stimulation, particularly tactile (e.g., when the user's hand is positioned within the pocket). It may be sewn in using string. It may be sewn or glued or otherwise fastened in (e.g., using snaps) so the user may not be easily enabled to remove it from the article of clothing, if at all.
  • the sensory object When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • various sensory objects 1400 each of which may be provided as a marble 1402 in a mesh fidget toy pouch or tube or sleeve 1404 that may be used in various clothing articles.
  • This toy may be sewn into a double pocket. It may or may not be at least a portion of a double pocket itself (e.g., a portion of the sleeve may provide a portion of a pocket wall).
  • the marble may freely move within the pouch (e.g., loosely contained within the pouch or second pocket of the double pocket) so the individual can move the fidget back and forth.
  • This item may or may not be at least partially sewn directly onto any fabric. In some embodiments, it can move freely or partially within a double pocket. This may allow the user to move the marble around and/or to move the entire mesh toy around.
  • a stretchy string fidget 1600 may be provided, which may be made of any suitable material, such as a hypoallergenic, nontoxic material that may be free of Bisphenol A (“BPA”), latex and/or phthalates.
  • BPA Bisphenol A
  • This may be referred to as a stretchy string that may be made of any suitable TPR materials and/or the like.
  • the individual may pull on this to provide a proprioceptive input that may help improve body awareness.
  • One end of this item may be sewn into a clothing article in order for it not to be removable therefrom.
  • This item may also be shown in FIG. 9 (e.g., as item 804 ) in a looped configuration, which may provide greater resistance and/or less visibility.
  • any suitable article of clothing 1700 may be provided with a sensory object 1704 or “fidget” (e.g., as held at least partially inside one or more pockets 1702 ) for demonstrating a concealed nature of fidget.
  • a midline pocket 1703 may be provided and may or may not be configured to expose any suitable sensory object positioned therein, including a stretchy string fidget 1704 , as shown in FIG. 18 , where pocket 1703 may be sewn in the middle of the center pocket 1702 for the individual to pull the string bilaterally (e.g., with both hands) simultaneously. This may also be sewn into the shirt directly so the individual cannot remove it.
  • the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • any suitable article of clothing 1900 may be provided with an “invisible” sensory object or “fidget” (e.g., as sewn inside one or more pockets) for demonstrating a concealed nature of the fidget.
  • clothing 1900 may include a pocket 1902 (e.g., a kanga pocket) with left and/or right opening(s) 1901 that may be used to hide a fidget assembly 1904 .
  • a clothing portion 1906 of pocket 1902 may have coupled to a surface 1908 thereof at least a portion of fidget assembly 1904 .
  • Portion 1906 may be provided as an exterior portion of pocket 1902 (e.g., with surface 1908 facing an interior of pocket 1902 ) or an interior portion of pocket 1902 (e.g., with surface 1908 facing an interior of pocket 1902 ) or an interior portion of an interior pocket within pocket 1902 (e.g., a double pocket or closed pouch within pocket 1902 ).
  • fidget assembly 1904 may be coupled to portion 1906 by a coupling mechanism 1903 (e.g., 1 ⁇ 8′′ double needle topstitch), such as about a circular silicone item 1904 a (e.g., pad (e.g., silicone sponge)) with soft spikes on it (e.g., tactile arms extending therefrom) so the user may be able to rub their fingers on the item while receiving tactile feedback (e.g., while the user's fingers remain positioned inside pocket 1902 ), and/or by a coupling mechanism 1909 (e.g., bar tack), such as at a first end of each of one or more marble in pouch fidgets 1904 b / 1904 c to or adjacent a respective portion of item 1904 a , while another end of each of the marble in pouch fidgets may be a free end.
  • a coupling mechanism 1903 e.g., 1 ⁇ 8′′ double needle topstitch
  • a coupling mechanism 1903 e.g., 1 ⁇
  • this article of clothing may include a double pocket.
  • the item inside may be sewn in between two fabrics to make a closed in pouch, which may not be removeable, but can move within the second pocket (e.g., when the user manipulates the object with the user's hand when the user's hand is positioned within a front pocket (e.g., the back of which shares a structural wall with the front of the second pocket)).
  • the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • one or each of the clothing's arms may include a cuff portion, such as cuff 1910 , which may include a thumb hole 1912 (e.g., 3 ⁇ 4′′ up from the free end of the cuff).
  • a memory foam material 1914 may be provided as an inner liner of cuff 1910 (e.g., along an inner surface of outer material 1918 , which may be any suitable material, such as cotton), such as spanning from the cuff hem to seam, and may include its own thumb opening 1916 that may align with thumb opening 1912 through outer material 1918 .
  • the memory foam may be manipulated by any suitable digit(s) of the user (e.g., through direct interaction within the interior of the cuff and/or by pinching material 1914 and material 1918 in combination), such as, for interacting with the foam material discreetly and securely while wearing the clothing (e.g., as a fidget).

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  • Engineering & Computer Science (AREA)
  • Textile Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Details Of Garments (AREA)

Abstract

At least one pocket may be integrated into, coupled to, or otherwise provided by any suitable article of clothing, where the pocket may include any suitable sensory object coupled to the pocket to enable the wearer of the clothing to discreetly and/or securely interact with the object while wearing the clothing.

Description

    CROSS-REFERENCE TO RELATED APPLICATION(S)
  • This application claims the benefit of prior filed U.S. Provisional Patent Application No. 62/991,828, filed Mar. 19, 2020, which is hereby incorporated by reference herein in its entirety.
  • TECHNICAL FIELD
  • This disclosure relates to an article of clothing with an integrated sensory object and, more particularly, to outerwear with a pocketed sensory object that enables the wearer of the outerwear to interact discreetly and securely with the sensory toy while wearing the outerwear.
  • BACKGROUND OF THE DISCLOSURE
  • Oftentimes, a person uses a sensory toy to learn and concentrate. However, such use can prove cumbersome to the user and/or distracting to others.
  • SUMMARY OF THE DISCLOSURE
  • This document describes clothing with an integrated sensory toy and methods for creating and using the same.
  • For example, an article of clothing may include a body structure, a pocket coupled to the body structure, and a sensory object coupled to an interior of the pocket.
  • As another example, an article of clothing operative to be worn by a user may include a pocket and a sensory toy sewn to an interior surface of the pocket, wherein the sensory toy is operative to be discreetly touched by the user within the pocket when the article of clothing is worn by the user.
  • As yet another example, an article of clothing operative to be worn by a user may include a pocket and a fidget integrated into the interior of the pocket, wherein the fidget is at least partially hidden within the pocket when the article of clothing is worn by the user.
  • This Summary is provided merely to summarize some example embodiments, so as to provide a basic understanding of some aspects of the subject matter described in this document. Accordingly, it will be appreciated that the features described in this Summary are merely examples and should not be construed to narrow the scope or spirit of the subject matter described herein in any way. Other features, aspects, and advantages of the subject matter described herein will become apparent from the following Detailed Description, Figures, and Claims.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The discussion below makes reference to the following drawings, in which like reference characters may refer to like parts throughout, and in which:
  • FIG. 1 is a front exterior view of an article of clothing with a sensory object;
  • FIG. 2 is a front interior view of a portion of the article of clothing of FIG. 1;
  • FIG. 3 is a perspective view of a sensory object;
  • FIG. 4 is a front exterior view of another article of clothing with a sensory object;
  • FIG. 5 is an interior view of a portion of the article of clothing of FIG. 4;
  • FIG. 6 is a front exterior view of a portion of yet another article of clothing with a sensory object;
  • FIG. 7 is a front exterior view of a portion of the article of clothing of FIG. 6 with at least a portion of a pocket turned inside out;
  • FIG. 8 is a front exterior view of a portion of yet another article of clothing with a sensory object;
  • FIG. 9 is a front exterior view of a portion of the article of clothing of FIG. 8 with at least a portion of a pocket turned inside out;
  • FIG. 10 is a perspective view of another sensory object;
  • FIG. 11 is a back view of yet another sensory object;
  • FIG. 12 is a front exterior view of a portion of yet another article of clothing with a sensory object;
  • FIG. 13 is a front exterior view of a portion of the article of clothing of FIG. 12 with at least a portion of a pocket turned inside out;
  • FIG. 14 is a perspective view of a set of yet another sensory object;
  • FIG. 15 is a front view of yet another sensory object;
  • FIG. 16 is a front view of yet another sensory object;
  • FIG. 17 is a front exterior view of a portion of yet another article of clothing with a sensory object;
  • FIG. 18 is a front exterior view of a portion of the article of clothing of FIG. 17 with at least a portion of the sensory object exposed;
  • FIG. 19 is a front exterior view of yet another article of clothing with a sensory object;
  • FIG. 20 is a view of a portion of the article of clothing of FIG. 19 with at least a portion of the sensory object exposed;
  • FIG. 21 is a front exterior view of a portion of the article of clothing of FIGS. 19 and 20; and
  • FIG. 22 is a cross-sectional view of a portion of the article of clothing of FIGS. 19-21, taken from line XXII-XXII of FIG. 21.
  • DETAILED DESCRIPTION OF THE DISCLOSURE
  • At least one pocket may be integrated into, coupled to, or otherwise provided by any suitable article of clothing, where the pocket may enable any suitable sensory toy to be integrated into, coupled to, or otherwise provided by such a pocket, which may enable the wearer of the clothing to interact with the sensory toy discreetly and securely while wearing the clothing. The clothing may be any suitable article of clothing that may be worn on any suitable portion of a user, including, but not limited to, lower torso, upper torso, full torso, neck, head, shoulder, arm, wrist, thigh, shin, ankle, foot, upper leg, and/or lower leg of a user, such as a sock, boot, shoe, sandal, slipper, moccasin, athletic footwear, leg warmer, pants, shorts, bathing suit, pajamas, underwear, t-shirt, sweatshirt, sweater, hat, headband, headset, scarf, arm warmer, wrist band, watch, and/or the like. The clothing may include one pocket or any suitable number of pockets greater than one for holding any suitable sensory object or collection of sensory objects (e.g., a fidget spinner, fidget cube, magnetic set, finger fling, buttons, knotted string, etc.). Such a pocket or pouch may include an opening accessible to a user from the outside of the clothing (e.g., exterior exposed to the clothing's and wearer's environment) and/or from the inside of the clothing (e.g., interior facing one or more body parts of the wearer) when the clothing is being worn by the user.
  • In some embodiments, the clothing may be configured to conceal or otherwise hide at least a portion of the opening of the pocket, the entirety of the opening of the pocket, and/or the entirety of the pocket. For example, when worn by a user, a top portion of the clothing (e.g., a portion configured to extend away from the pocket) may include an auxiliary cuff (e.g., a portion of the material forming the remainder of the article or a separate band of material sewn or attached (e.g., by buttons) to the remainder of the article). In some embodiments, that auxiliary cuff may be turned down or otherwise folded over another portion of the clothing (e.g., a portion further down the user) that may include the opening of the pocket or that may include any other portion or the entirety of the pocket. Such a folded configuration of an auxiliary cuff portion of the clothing may at least partially hide the existence of the pocket and/or may at least partially cover the opening of the pocket to prevent an object within the pocket from being damaged or potentially escaping the pocket or otherwise being visible in the environment.
  • The clothing may include any suitable adjustable mechanism for altering the size of a portion of the pocket (e.g., the size of the opening of the pocket, the diameter, cross-sectional area, tightness, or any other suitable characteristic of the pocket, etc.). For example, a length of a string (e.g., draw string) or a lace may be fed through a channel that may run within the clothing about a particular portion of the clothing (e.g., about the clothing portion that may surround a portion of a user when the clothing is worn by the user). The length of the string within the channel may be shortened or lengthened to decrease or increase the cross-sectional area that may be surrounded by the channel, such as by tying a knot with the two exposed ends of the string exiting the two ends of the channel. The channel may run about a portion of a side of the pocket adjacent the exterior of the clothing, such that shortening the length of the string within the channel (e.g., tightening the size of the channel) may reduce a cross-sectional area of a portion of the pocket (e.g., to exert a force on any object in the pocket to reduce the likelihood of the object falling out of or otherwise escaping from the pocket and/or for securing a user's hand or finger(s) therein). In other embodiments, such an adjustable mechanism may be included in the above-described cuff and may be adjusted once the cuff has been folded over a portion of the pocket.
  • The clothing may be made of any suitable material or combination of materials including, but not limited to, leather, plastic, rubber, textiles (e.g., polyester and/or acrylic yarn), wood, jute, metal, and the like. The clothing may be made in any suitable size, shape, color, or style for any suitable user of any suitable age and/or size and/or type. In some embodiments, the material and/or color of the article of clothing may hide or otherwise conceal or otherwise make the pocket difficult to discern by a human eye. For example, the material about the pocket opening may be fuzzy or otherwise capable of blending to hide the opening, at least when no object is protruding through the opening.
  • Any suitable article of clothing may be referred to herein as “Figiwear,” which may be a clothing line designed to provide discrete or “invisible” fidgets or other suitable sensory toys or sensory objects to allow for individuals to use or attend without disturbing others around them. Fidgets and sensory toys can promote improved attention, a means of calming, improved self-regulation, and/or assist with reducing anxiety and stress. Sensory objects may be sewn or otherwise integrated into or otherwise coupled to any suitable pocket or lining of any suitable article of clothing, such as into the pockets of shorts, shirts, or pants (or any variety of clothing or accessory of clothing) and may be configured such that they may be unable to be removed from the pocket(s). For example, a sensory object may be either sewn directly into a pocket so the individual may be able to touch the sensory object directly, or may be sewn into a double pocket so the individual may be able to manipulate the object over or through the material of the pocket. A sensory object may be configured with respect to the clothing such that the sensory object may not be removable from the clothing and may remain on the clothing even during washing. The sensory object may provide a means of movement to facilitate attention to individuals who may require movement to learn and concentrate. Depending on the type of sensory object that may be used (e.g., inserted into a pocket of clothing), the individual can either rub the sensory object with its hand and/or fingers, which may provide tactile feedback, or the individual can manipulate the object with its hand and/or fingers. The sensory object may be sewn into either a double pocket with no opening so a user may be unable to take the sensory object out of the pocket, or at times sewn directly into the pocket depending on the type of sensory stimulating product placed therein. The sensory object may not be removable from the clothing in order to reduce distraction among others around them. Some sensory objects may be configured to provide movement, tactile experience, or both.
  • Any such clothing and/or sensory object may be designed for a wide audience including, but not limited to, children, adults, individuals with autism, attention deficit hyperactivity disorder (“ADHD”), attention deficit disorder (“ADD”), sensory integration dysfunction, obsessive compulsive disorder (“OCD”), learning disabilities (“LDs”), anxiety disorder, and/or typically developing individuals. While some sensory objects may be prefabricated and then inserted into a pocket of an existing article of clothing or into a pocket fabricated in a previously existing article of clothing, other sensory objects may be fabricated along with the article of clothing. Any suitable materials may be utilized for the clothing article, pocket, and/or sensory object to address sensory sensitivities, such as seamless and tagless garments and soft materials/fabrics, such as a combination of cotton and spandex that may not produce a noxious response. Fabrics may be used that have a low bunching quality, may be reversible, may lack stiffness and/or scratchy qualities and/or may not have fasteners. In some embodiments, the clothing may include features configured to assist a user with clothing orientation to assist children or individuals with developmental delays or cognitive deficits to independently don the clothing. For example, there may be a consistent logo on the back of a shirt to indicate the back of the shirt for directionality and orientation of the shirt. Clothing with sensory objects may be intended to assist individuals to blend in society and allow for individuals to achieve independence. Some products may not be washer and drier safe due to the nature of the sensory object and/or nature of the article of clothing. Some items may be hand wash only. Some products may be configured such that it may be machine washable and drier safe without the removal of the sensory object.
  • As shown in FIGS. 1 and 2, any suitable article of clothing 100 (e.g., a hoodie sweatshirt) may be provided with an “invisible” sensory object 106 or “fidget” (e.g., as sewn inside one or more pockets) for demonstrating a concealed nature of a fidget. The fidget may be sewn into a second pocket 104 behind a front pocket 102 in this item 100, whereby the fidget may be positioned in between fabric (e.g., between a fabric of the first pocket and fabric of the second pocket), such that the individual may be unable to touch the object directly. As shown in FIG. 2 (e.g., illustrating a portion of the interior side of the article of clothing), the second pocket may be sewn in to hold the fidget in its proper and concealed location (e.g., the white fabric may be a second pocket sewn to enclose the fidget). When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • As shown in FIG. 3, a squishy toy 300 may be an example of a sensory object that may be placed inside a pocket of an article of clothing (e.g., as object 106 of clothing article 100 of FIGS. 1 and 2). Such a sensory object may be made of any suitable non-toxic thermoplastic rubber (“TPR”), which may maintain both the characteristics of rubber and plastic and may be a form of synthetic rubber.
  • As shown in FIGS. 4 and 5, any suitable article of clothing 400 (e.g., a hoodie sweatshirt) may be provided with an “invisible” sensory object or “fidget” (e.g., as sewn inside one or more pockets) for demonstrating a concealed nature of the fidget. FIG. 5 may demonstrate a double pocket, or closed pouch, that may be closed in. As shown in FIG. 5, the inside of the sweatshirt may include a second pocket 404 sewn in to hold a fidget 406 in its proper and concealed location. As with the article of clothing of FIGS. 1 and 2, this article of clothing may include a double pocket. The item inside may be sewn in between two fabrics to make a closed in pouch, which may not be removeable, but can move within the second pocket 404 (e.g., when the user manipulates the object with the user's hand when the user's hand is positioned within a front pocket 402 (e.g., the back of which shares a structural wall with the front of the second pocket)). When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • As shown in FIGS. 6 and 7, any suitable article of clothing 600 (e.g., sweatpants) may be provided with an “invisible” sensory object 604 or “fidget” (e.g., as sewn inside pocket 602) for demonstrating a concealed nature of fidget (e.g., FIG. 6 may illustrate how the article of clothing may appear in its normal configuration (e.g., when worn by a user), while FIG. 7 may illustrate how the article of clothing may look when the pocket is turned inside out to expose at least a portion of object 604). As shown in FIG. 7, sensory object 604 may be provided by a silicone item (e.g., pad) with soft spikes on it (e.g., tactile arms extending therefrom) so the user may be able to rub their fingers on the item while receiving tactile feedback (e.g., while the user's fingers remain positioned inside pocket 602). It is often calming and regulating. The object may be sewn or glued or otherwise coupled to the interior of pocket 602 of clothing article 600. When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • As shown in FIGS. 8 and 9, any suitable article of clothing 800 (e.g., a pocket sweatshirt or sweater) may be provided with an “invisible” sensory object 804 or “fidget” (e.g., as sewn inside pocket 802) for demonstrating a concealed nature of the fidget (e.g., FIG. 8 may illustrate how the article of clothing may appear in its normal configuration (e.g., when worn by a user), while FIG. 9 may illustrate how the article of clothing may look when the pocket is turned at least partially inside out to expose at least a portion of object 804). The clothing may include a midline pocket sweatshirt with sewn in fidget. As shown, the fidget may be a stretchy string, which may be made of any suitable materials (e.g., TPR materials), although it is to be understood that the sensory object may be any other suitable sensory object or combination thereof. Object 804 may be sewn or glued or otherwise coupled to the interior of pocket 802 of clothing article 800 (e.g., by any suitable coupling material or mechanism 803). When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • As shown in FIG. 10, another sensory object 1000 may be provided as at least two rings, and the rings may shift between each other as a sensory object. It may include two or more metal rings coupled by a metal ring bike chain with rubber around the chain, which may be sewn into an article of clothing. The rings may be linked to one another (e.g., a portion of each ring extends through the opening of the other ring) or may be coupled only by a coupling mechanism (e.g., bike chain element). This type of sensory object may be called “flippy bike chains” and may be used to flip around the interlocking chains. As it may be sewn into the fabric of the clothing, it may be unable to flip but may be moved somewhat. In other embodiments, it may be flipped while still coupled to the clothing. Additionally or alternatively, a rubber band or any other suitable object may be provided for flicking around.
  • As shown in FIG. 11, a silicone sponge 1100 may be provided as a sensory object, which may be used as tactile stimulus. It may be the reverse side of a sensory object shown in one or more of FIGS. 7 and 15 (e.g., objects 604 and 1500, respectively), where the bumps shown in FIG. 11 may be firmer, harder, and/or more ridged to the touch than those shown in FIGS. 7 and 15. As shown in FIG. 15, a side of object 1500 (e.g., a sponge) may be softer to the touch and more flexible for more movement (e.g., than the reverse side of the same object (e.g., as may be shown in FIG. 11). It may include bristles that are flexible and will bend with applied pressure. The individual user can rub its hand and/or finger(s) back and forth and the bristles may provide a rubbing feeling, which can be calming and yet alerting.
  • As shown in FIGS. 12 and 13, any suitable article of clothing 1200 (e.g., a hoodie sweatshirt) may be provided with an “invisible” sensory object 1204 or “fidget” (e.g., as sewn inside pocket 1202) for demonstrating a concealed nature of the fidget (e.g., FIG. 12 may illustrate how the article of clothing may appear in its normal configuration (e.g., when worn by a user), while FIG. 13 may illustrate how the article of clothing may look when the pocket is turned at least partially inside out to expose at least a portion of object 1204). As shown in FIG. 13, the sensory object may be exposed but coupled (e.g., sewn (e.g., by coupling material 1203)) to the inside of a pocket while demonstrating a silicone tactile sensory material. This is another tactile toy that may be made of silicone. The individual may be able to rub its fingers and/or hands on the object for sensory stimulation, particularly tactile (e.g., when the user's hand is positioned within the pocket). It may be sewn in using string. It may be sewn or glued or otherwise fastened in (e.g., using snaps) so the user may not be easily enabled to remove it from the article of clothing, if at all. When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • As shown in FIG. 14, various sensory objects 1400, each of which may be provided as a marble 1402 in a mesh fidget toy pouch or tube or sleeve 1404 that may be used in various clothing articles. This toy may be sewn into a double pocket. It may or may not be at least a portion of a double pocket itself (e.g., a portion of the sleeve may provide a portion of a pocket wall). The marble may freely move within the pouch (e.g., loosely contained within the pouch or second pocket of the double pocket) so the individual can move the fidget back and forth. This item may or may not be at least partially sewn directly onto any fabric. In some embodiments, it can move freely or partially within a double pocket. This may allow the user to move the marble around and/or to move the entire mesh toy around.
  • As shown in FIG. 16, a stretchy string fidget 1600 may be provided, which may be made of any suitable material, such as a hypoallergenic, nontoxic material that may be free of Bisphenol A (“BPA”), latex and/or phthalates. This may be referred to as a stretchy string that may be made of any suitable TPR materials and/or the like. The individual may pull on this to provide a proprioceptive input that may help improve body awareness. One end of this item may be sewn into a clothing article in order for it not to be removable therefrom. This item may also be shown in FIG. 9 (e.g., as item 804) in a looped configuration, which may provide greater resistance and/or less visibility.
  • As shown in FIGS. 17 and 18, any suitable article of clothing 1700 (e.g., a hoodie sweatshirt) may be provided with a sensory object 1704 or “fidget” (e.g., as held at least partially inside one or more pockets 1702) for demonstrating a concealed nature of fidget. A midline pocket 1703 may be provided and may or may not be configured to expose any suitable sensory object positioned therein, including a stretchy string fidget 1704, as shown in FIG. 18, where pocket 1703 may be sewn in the middle of the center pocket 1702 for the individual to pull the string bilaterally (e.g., with both hands) simultaneously. This may also be sewn into the shirt directly so the individual cannot remove it. When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object.
  • As shown in FIGS. 19-22, any suitable article of clothing 1900 (e.g., a long sleeve crew neck with kanga pocket and thumb holes) may be provided with an “invisible” sensory object or “fidget” (e.g., as sewn inside one or more pockets) for demonstrating a concealed nature of the fidget. As shown, clothing 1900 may include a pocket 1902 (e.g., a kanga pocket) with left and/or right opening(s) 1901 that may be used to hide a fidget assembly 1904. As shown in FIG. 20, a clothing portion 1906 of pocket 1902 may have coupled to a surface 1908 thereof at least a portion of fidget assembly 1904. Portion 1906 may be provided as an exterior portion of pocket 1902 (e.g., with surface 1908 facing an interior of pocket 1902) or an interior portion of pocket 1902 (e.g., with surface 1908 facing an interior of pocket 1902) or an interior portion of an interior pocket within pocket 1902 (e.g., a double pocket or closed pouch within pocket 1902). As shown, fidget assembly 1904 may be coupled to portion 1906 by a coupling mechanism 1903 (e.g., ⅛″ double needle topstitch), such as about a circular silicone item 1904 a (e.g., pad (e.g., silicone sponge)) with soft spikes on it (e.g., tactile arms extending therefrom) so the user may be able to rub their fingers on the item while receiving tactile feedback (e.g., while the user's fingers remain positioned inside pocket 1902), and/or by a coupling mechanism 1909 (e.g., bar tack), such as at a first end of each of one or more marble in pouch fidgets 1904 b/1904 c to or adjacent a respective portion of item 1904 a, while another end of each of the marble in pouch fidgets may be a free end. As with the article of clothing of FIGS. 1 and 2, this article of clothing may include a double pocket. The item inside may be sewn in between two fabrics to make a closed in pouch, which may not be removeable, but can move within the second pocket (e.g., when the user manipulates the object with the user's hand when the user's hand is positioned within a front pocket (e.g., the back of which shares a structural wall with the front of the second pocket)). When the clothing is worn by the user, the sensory object may be hidden within the pocket of the clothing from view of others (e.g., the user's friends) while still enabling the user to interact with the object. As shown, one or each of the clothing's arms may include a cuff portion, such as cuff 1910, which may include a thumb hole 1912 (e.g., ¾″ up from the free end of the cuff). As shown in FIG. 22, a memory foam material 1914 may be provided as an inner liner of cuff 1910 (e.g., along an inner surface of outer material 1918, which may be any suitable material, such as cotton), such as spanning from the cuff hem to seam, and may include its own thumb opening 1916 that may align with thumb opening 1912 through outer material 1918. Therefore, the memory foam may be manipulated by any suitable digit(s) of the user (e.g., through direct interaction within the interior of the cuff and/or by pinching material 1914 and material 1918 in combination), such as, for interacting with the foam material discreetly and securely while wearing the clothing (e.g., as a fidget).
  • While there has been described articles of clothing with integrated sensory objects, it is to be understood that many changes may be made therein without departing from the spirit and scope of the subject matter described herein in any way. Insubstantial changes from the claimed subject matter as viewed by a person with ordinary skill in the art, now known or later devised, are expressly contemplated as being equivalently within the scope of the claims. Therefore, obvious substitutions now or later known to one with ordinary skill in the art are defined to be within the scope of the defined elements.
  • Therefore, those skilled in the art will appreciate that the previous description of the disclosed examples can be practiced by other than the described embodiments, which are presented for purposes of illustration rather than of limitation.

Claims (20)

What is claimed is:
1. An article of clothing comprising:
a body structure;
a pocket coupled to the body structure; and
a sensory object coupled to an interior of the pocket.
2. The article of clothing of claim 1, wherein the sensory object is at least partially hidden within the pocket.
3. The article of clothing of claim 1, wherein the sensory object is completely hidden within the pocket.
4. The article of clothing of claim 1, wherein the sensory object comprises a fidget.
5. The article of clothing of claim 1, wherein the sensory object comprises a fidget spinner.
6. The article of clothing of claim 1, wherein the sensory object comprises a fidget cube.
7. The article of clothing of claim 1, wherein the sensory object comprises a stretchy string fidget.
8. The article of clothing of claim 1, wherein the sensory object comprises a finger fling.
9. The article of clothing of claim 1, wherein the sensory object comprises a squishy toy.
10. The article of clothing of claim 1, wherein the sensory object comprises a pad with a plurality of arms extending from the pad.
11. The article of clothing of claim 1, wherein the sensory object comprises a first ring coupled to a second ring.
12. The article of clothing of claim 1, wherein the sensory object comprises a flippy bike chain fidget.
13. The article of clothing of claim 1, wherein the sensory object comprises a marble within a tube.
14. The article of clothing of claim 1, wherein the body structure comprises a front of a shirt.
15. The article of clothing of claim 1, wherein the body structure comprises a front of a pair of pants.
16. The article of clothing of claim 1, wherein at least a portion of the sensory object is coupled to the pocket by sewn thread.
17. The article of clothing of claim 1, wherein at least a portion of the sensory object is coupled to the pocket by glue.
18. The article of clothing of claim 1, wherein the sensory object is loosely contained within a pouch that is coupled to the pocket.
19. An article of clothing operative to be worn by a user comprising:
a pocket; and
a sensory toy sewn to an interior surface of the pocket, wherein the sensory toy is operative to be discreetly touched by the user within the pocket when the article of clothing is worn by the user.
20. An article of clothing operative to be worn by a user comprising:
a pocket; and
a fidget integrated into the interior of the pocket, wherein the fidget is at least partially hidden within the pocket when the article of clothing is worn by the user.
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