US20210125451A1 - Table game management system and game management system - Google Patents

Table game management system and game management system Download PDF

Info

Publication number
US20210125451A1
US20210125451A1 US17/055,263 US201917055263A US2021125451A1 US 20210125451 A1 US20210125451 A1 US 20210125451A1 US 201917055263 A US201917055263 A US 201917055263A US 2021125451 A1 US2021125451 A1 US 2021125451A1
Authority
US
United States
Prior art keywords
game
amount
bet
management system
processor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US17/055,263
Other languages
English (en)
Inventor
Yasushi Shigeta
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Angel Group Co Ltd
Original Assignee
Angel Group Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Angel Group Co Ltd filed Critical Angel Group Co Ltd
Assigned to ANGEL PLAYING CARDS CO., LTD. reassignment ANGEL PLAYING CARDS CO., LTD. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: SHIGETA, YASUSHI
Publication of US20210125451A1 publication Critical patent/US20210125451A1/en
Assigned to Angel Group Co., Ltd. reassignment Angel Group Co., Ltd. CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: ANGEL PLAYING CARDS CO., LTD.
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/04Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
    • G06K19/041Constructional details
    • G06K19/047Constructional details the record carrier being shaped as a coin or a gambling token
    • G06K9/00288
    • G06K9/00624
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/34Payment architectures, schemes or protocols characterised by the use of specific devices or networks using cards, e.g. integrated circuit [IC] cards or magnetic cards
    • G06Q20/346Cards serving only as information carrier of service
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q40/00Finance; Insurance; Tax strategies; Processing of corporate or income taxes
    • G06Q40/12Accounting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/172Classification, e.g. identification
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C9/00Individual registration on entry or exit
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3234Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/001Bridge or baccarat

Definitions

  • the present invention relates to a table game management system used in casino play halls that offer table games.
  • the game organizer or the owner has used income (gross profit) of the casino play hall in a predetermined period as information for management analysis.
  • the income can be found as a difference between funds owned by the game organizer (house) at the start and at the end in the concerned period, when the bet amount is collected from losing players and payment is made to winning players.
  • an object of the present invention is to provide a table game management system capable of acquiring useful management information for improvement in the management and operation of the casino play hall.
  • An aspect of the present invention is a table game management system including: a win-loss determination device configured to determine a win-loss result of each game at a game table; a measurement device configured to measure the type and the number of gaming chips placed on the game table; and a management and control device configured to identify and store the position, the type, and the number of the gaming chips placed on a bet area of the game table by a game participant, based on a measurement result of the measurement device in each game, wherein the gaming chip has a plurality of plastic colored portions of different colors, and can be identified in type from appearance, the measurement device is configured to use a camera to detect the position, the type, and the number of the gaming chips, the management and control device uses the information acquired from the measurement device to detect a total bet amount (that is, sales) (B) that is the total amount of the gaming chips placed on bet area of the game table by the game participant, the management and control device is further configured to use information acquired from the win-loss determination device and the measurement device to detect a
  • the total bet amount (B) and the winning or losing amount (Y) can be automatically acquired to estimate the sales profit ratio (X).
  • a table game management system includes: a win-loss determination device configured to determine a win-loss result of each game at a game table; a measurement device configured to measure the type and the number of gaming chips placed on the game table; and a management and control device configured to identify and store the position, the type, and the number of the gaming chips placed on a bet area of the game table by a game participant, based on a measurement result of the measurement device in each game, wherein the gaming chip has a plurality of plastic colored portions of different colors, can be identified in type from appearance, and has a unique ID, the measurement device is configured to read the unique IDs of the gaming chips to detect the position, the type, and the number of the gaming chips, and/or to use a camera to detect the position, the type, and the number of the gaming chips, the management and control device uses the information acquired from the measurement device to detect a total bet amount (that is, sales) (B) that is the total amount of the gaming chips placed on bet area of the game table by the game participant, the
  • the total bet amount (B) and the winning or losing amount (Y) can be automatically acquired to estimate the sales profit ratio (X).
  • the measurement device may be configured to the detect the position, the type, and the number of the gaming chips by deep learning.
  • the management and control device may be configured to output the total bet amount (B), the winning or losing amount for the game organizer (Y), or the sales profit ratio (X) in each game.
  • the sales profit ratio (X) can be estimated for each game.
  • the measurement device may be configured to detect the total bet amount (B) for each player position of the game table, and the management and control device may use the information acquired from the measurement device to output the total bet amount (B) and/or the sales profit ratio (X) for each player position.
  • the total bet amount (B) and the sales profit ratio (X) can be estimated for each player position.
  • the management and control device may be associate the player position with the particular game participant at the game table.
  • the sales profit ratio (X) can be estimated for each game participant to identify the game participant who excessively wins.
  • the management and control device may ascertain the gaming chips placed on the game table by the game participant for each stack, and associate the stack with the particular game participant at the game table.
  • the stack of the gaming chips on the game table can be associated with the game participant.
  • the management and control device may be configured to ascertain relation between the number of games and time taken to play the games, and output the total bet amount (B), the winning or losing amount for the game organizer (Y), or the sales profit ratio (X) in a predetermined number of games for each game participant, or each game table and/or each dealer in charge of each table.
  • the efficiency of the progress of the game can be estimated based on the time taken to play the game.
  • the management and control device may be configured to ascertain bet positions and/or the number of stacks of the gaming chips placed on the game table by the game participant, or the number of the gaming chips in each stack, and output it in association with the number of games and time taken to play the games.
  • the management and control device may be configured to ascertain the number of game participants at the game table, and output the number of game participants in association with the number of games and time taken to play the games.
  • the management and control device may ascertain the dealer in charge of each game table, and may have a function of detecting and storing one of following element periods: 1) a bet period, 2) a chip collection period, 3) a chip payment period, and 4) a gaming period, for each dealer.
  • the table game may be a game using playing cards
  • the management and control device may be configured to detect start time and end time of distribution of the playing cards in each game, and ascertain a period from the start time to the end time of the distribution of the playing cards as the gaming period.
  • the gaming period can be estimated.
  • a minimum bet amount can be set for each game table, and the management and control device may be configured to suggest the minimum bet amount to the game table in order to increase the total bet amount (B) within a predetermined time or period.
  • the minimum bet amount can be proposed so as to increase the total bet amount (B).
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to suggest different minimum bet amount to different game tables in order to increase the total bet amount (B) in a predetermined or period at each game table or in unit of game tables.
  • the minimum bet amount at each game table can be suggested so as to increase the total bet amount (B) of the plurality of game tables.
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain information about the bet amount in unit of game tables for each player position or each particular game participant, and suggest the minimum bet amount of each game table based on the information.
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain the total bet amount (B) for each game and/or the total bet amount (B) in a predetermined time or period in unit of game tables, and suggest the minimum bet amount of the game table to be newly opened.
  • an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain the total bet amount (B) for each game and/or the total bet amount (B) in a predetermined time or period in unit of game tables, and suggest the minimum bet amount of the game table to be newly opened.
  • the management and control device may be configured to suggest the game table to increase the minimum bet amount, if game participants who bet a higher bet amount than the minimum bet amount of the game table by a predetermined ratio or more occupy a predetermined ratio or more.
  • the overall management device may be configured to suggest the minimum bet amount to each game table so as to decrease an average number of game participants at the game table with the high minimum bet amount.
  • the overall management device may be configured to suggest the game table to decrease the minimum bet amount, if the game tables with a predetermined number of game participants or less occupy a predetermined ratio or more.
  • the minimum bet amount can be decreased to promote an increase in the game participants.
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain the total bet amount in a predetermined time or period for each game participant, provide the game participant with a point or status under a predetermined condition, and output the point or status.
  • an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain the total bet amount in a predetermined time or period for each game participant, provide the game participant with a point or status under a predetermined condition, and output the point or status.
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain a net profit in a predetermined time or period for each game participant (that is, the total amount acquired by subtracting the losing amount from the winning amount of the game participant), provides the game participant with a point or status under a predetermined condition.
  • the point or status can be provided so as to promote the game participant to participate in more games.
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain the number of participating games in a predetermined time or period for each game participant, provide the game participant with a point or status under a predetermined condition, and output the point or status.
  • an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to ascertain the number of participating games in a predetermined time or period for each game participant, provide the game participant with a point or status under a predetermined condition, and output the point or status.
  • the point or status can be provided so as to promote the game participant to participate in more games.
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to store at least one of information: 1) the number of visits to the concerned play hall, 2) the number of times of bet, 3) winning amount, and 4) losing amount, in unit of weeks or months, or in a predetermined period for each game participant.
  • the overall management device may be configured to output at least one of the information 1) to 4), when the game participant enters the play hall.
  • the entrance may be limited according to the number of visits, or the number of times of bet of the game participant.
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to output the accumulated bet amount or the bet amount in a predetermined period for each game participant, as credit information about the game participant.
  • the bet amount in the play hall may be used as the credit information.
  • the overall management device may be configured to ascertain purchase information about the gaming chips in a predetermined time or period by the game participant, and output the purchase information in association with the bet amount, or the winning or losing amount for each game participant.
  • the amount of the gaming chips owned by the game participant can be ascertained to detect, for example, a doubt about money laundering.
  • the overall management device may be configured to ascertain the purchase information for each type of the gaming chips.
  • the purchase information can be ascertained for each type of gaming chip.
  • the predetermined time or period may be provided in the predetermined time or period, in unit of days or consecutive days, in unit of months, or in a cumulative period.
  • the point or status may be additionally provided.
  • a bonus point or status may be provided to the game participant who intensively acquire points in a predetermined time or period.
  • an access to a VIP room may be provided under a predetermined condition of the point or status.
  • the access to the VIP room can be allowed according to the point or status.
  • the point or status may be converted into unconvertible gaming chips under a predetermined condition.
  • the point or status may be used for payment of charges of hotels or predetermined facilities under a predetermined condition.
  • the management and control device may be configured to store information about following items 1) to 3): 1) a bet amount (B) of individual game played at the game table; 2) a win-loss result (W&L) of the individual game played at the game table; and 3) a gross profit ratio (R %) according to rules of the game played at the game table, in each and/or a predetermined time or period, and use the information about the items 1) to 3) to calculate a following equation:
  • the gross profit (Y) can be calculated from the bet amount, the win-loss result, and the gross profit ratio.
  • the management and control device may be configured to output bet positions and/or the number of stacks of the gaming chips placed on the game table by the game participant, or the number of the gaming chips in each stack.
  • the bet amount can be ascertained for each bet position or stack.
  • the management and control device may be configured to calculate the gross profit (Y) using different gross profit ratios (R1%, R2%, . . . ), if the gross profit ratio (R %) based on rules of the game played at the game table is the gross profit ratio that varies according to layout or bet area of the game table.
  • the gross profit (Y) can be calculated using the gross profit ratio that varies according to the layout to estimate the layout.
  • the management and control device may be configured to output the distribution state of the total bet amount (TB) of the game and/or the bet amount (B) of the game, if different gross profit ratios are set according to layout or bet area of the game table, for each layout or bet area with different gross profit ratio (R1%, R2%, . . . ).
  • the distribution of the bit amount for each layout or bet area can be ascertained to analyze the layout in which the participant bets a target having a high ratio.
  • the management and control device may be configured to output the distribution state of the total bet amount (TB) of the game and/or the bet amount (B) of the game, if different gross profit ratios are set according to layout or bet area of the game table, for each layout or bet area with different gross profit ratio (R1%, R2%, . . . ).
  • the above-mentioned management system may further include an overall management device configured to manage a plurality of game tables, and the overall management device may be configured to compare the gross profits (Y) or the total gross profit ratios (R %) of the game tables having layout or bet area with each other in unit of game table, the different gross profit ratios (R1%, R2%, . . . ) being set according to the layout or bet area of the game table.
  • the overall management device configured to manage a plurality of game tables, and the overall management device may be configured to compare the gross profits (Y) or the total gross profit ratios (R %) of the game tables having layout or bet area with each other in unit of game table, the different gross profit ratios (R1%, R2%, . . . ) being set according to the layout or bet area of the game table.
  • the distribution of the bit amount for each table can be ascertained to analyze the layout in which the participant bets a target having a high ratio.
  • the measurement device may be configured to read the unique IDs of the gaming chips and/or use a camera to measure the total amount of the gaming chips in the chip tray of the game table
  • the management and control device may be configured to use information acquired from the win-loss determination device and the measurement device in each game to detect the winning or losing amount for the game organizer (Y), perform non-coincidence detection of detecting whether or not an increase/decrease amount in the total amount of the gaming chips in the chip tray coincides with the winning or losing amount for the game organizer (Y), and output a detection result.
  • the management and control device may be configured to count the number of times of non-coincidence detection of detecting the increase/decrease amount in the total amount of the gaming chips in the chip tray coincides with the winning or losing amount for the game organizer (Y), and output the count.
  • the management and control device may be configured to compare the increase/decrease amount in the total amount of the gaming chips in the chip tray with the winning or losing amount for the game organizer (Y), count a non-coincidence amount (L) when non-coincidence occurs, and output the count.
  • the management and control device may be configured to ascertain an accumulated amount of the non-coincidence amount (L).
  • the management and control device may be configured to compare the increase/decrease amount in the total amount of the gaming chips in the chip tray with the winning or losing amount for the game organizer (Y), count the non-coincidence amount (L), and calculate a following equation:
  • the gross profit can be calculated in consideration of the non-coincidence amount.
  • the management and control device may be configured to compare the increase/decrease amount in the total amount of the gaming chips in the chip tray with the winning or losing amount for the game organizer (Y), count the non-coincidence amount (L), and output the non-coincidence amount (L) for each game participant or each dealer in charge of each game table.
  • the non-coincidence amount can be ascertained for each dealer or game participant to identify a person with suspected unfair practice.
  • the management and control device may be further configured to compare results of the actual winning percentage and the total amount of the gross profit (Y) with numerals calculated by probability and statistics or numerals based on previous accumulated data at completion of a predetermined the number of games for each game participant and for each dealer in charge of each game table, determine whether or not there is a significant difference therebetween, and identify at least one of the game participant, the dealer, and the game table that cause the significant difference.
  • the management and control device may be configured to store the bet chip amounts at each game table at the bet positions having different gross profit ratios (R %), and identify whether or not a cause for the significant difference in a series of games causing the significant difference is related to the bet positions having the different gross profit ratios (R %).
  • FIG. 1 is a view illustrating the configuration of a game table system.
  • FIG. 2 is a perspective view illustrating a gaming chip.
  • FIG. 3 is a perspective view illustrating the configuration of a card shoe.
  • FIG. 4 is a block diagram illustrating the configuration of the card shoe.
  • FIG. 5 is an enlarged view illustrating a reading result display part.
  • FIG. 6 is a view illustrating data recorded in a recording part.
  • FIG. 7 is a view illustrating a reader/writer and a member card.
  • FIG. 8 is a view illustrating information stored in the member card 1 .
  • FIG. 9 is a plan view illustrating a dealer chip tray.
  • FIG. 10 is an enlarged perspective view illustrating a collection float of the dealer chip tray.
  • FIG. 11 is a block diagram illustrating the configuration of the dealer chip tray.
  • FIG. 12 is a flow chart illustrating the management of a table game.
  • FIG. 13 is a flow chart illustrating roles of each constituent in four stages of unfair practice detection.
  • FIG. 14 is a view illustrating an example of a monitor screen displaying a comparison result between bet information at start of the game and bet information at the end of the game.
  • FIG. 15 is a view illustrating an example of a monitor screen in the case of late betting.
  • FIG. 16 is a view illustrating an example of a monitor screen in the case of unbetting.
  • FIG. 17 is a view illustrating an example of the configuration of a casino play hall.
  • FIG. 18 is a view illustrating the configuration of a game record generated for each game.
  • FIG. 19 is a block diagram illustrating the configuration of an overall management device.
  • FIG. 20 is an exemplified sales table generated by a sales balance management part of the overall management device.
  • FIG. 21 is an exemplified gross profit table generated by the sales balance management part of the overall management device.
  • FIG. 22 is a view for describing the situation where the sales of the entire casino play hall is limited to be low.
  • FIG. 23A is a view for describing the situation where the sales of the entire casino play hall are limited to be low.
  • FIG. 23B is a view for describing the situation where the sales of the entire casino play hall are limited to be low.
  • FIG. 24A is a table illustrating an example of setting the minimum bet amount based on the actual bet amount.
  • FIG. 24B is a table illustrating an example of setting the minimum bet amount based on the actual bet amount.
  • FIG. 25A is a view illustrating an example of decision of the recommended value of the minimum bet amount based on table congestion degree.
  • FIG. 25B is a view illustrating an example of decision of the recommended value of the minimum bet amount based on table congestion degree.
  • FIG. 26A is a view for describing an example of opening of a new game table in a certain area.
  • FIG. 26B is a view for describing an example of opening of a new game table in a certain area.
  • FIG. 26C is a view for describing an example of opening of a new game table in a certain area.
  • This embodiment describes the configuration for finding and preventing various unfair practices and mistakes in the casino play hall, and utilizing such configuration for improvement in the operation and management of the casino. Games in the casino experience following phases: bet, game, settlement (collection of loser's chip and payment to a winner). Unfair practices on game tables are often made in the period from the end of bet to settlement.
  • a table game management system 100 in this embodiment includes a plurality of game table systems 10 .
  • each of the game table systems 10 or the management system 100 find unfair practices, mistakes, or doubt about them later or in real time.
  • the management system in this embodiment processes sensing data acquired for finding unfair practices or mistakes, thereby calculating useful data for the operation and management of the casino.
  • FIG. 1 is a view illustrating the configuration of the game table system.
  • the game table system 10 is provided with a game table 4 , a camera 2 , a card shoe 3 , a display 15 , a reader/writer 5 , a dealer chip tray 17 , and a table management control device 50 .
  • the camera 2 , the card shoe 3 , the reader/writer 5 , the display 15 , and the dealer chip tray 17 each are connected to the table management control device 50 .
  • the table management control devices 50 of the plurality of game table systems 10 are connected to an overall management device 60 so as to be communicable in a wired or wireless manner, to constitute the table game management system 100 .
  • the table management control device 50 is a computer including a processor and a memory, and operates according to a control program in this embodiment.
  • the table management control device 50 further includes a recording medium such as nonvolatile memory.
  • the table management control device 50 further includes an input/output port connected to the camera 2 , the reader/writer 5 , the display 15 , and the dealer chip tray 17 .
  • the table management control device 50 has a communication function for communication with the overall management device 60 . If the table management control device 50 wirelessly communicates with the overall management device 60 , the communication function includes an antenna.
  • the game table 4 is substantially elliptical, and has a dealer position at the center on one side of the minor axis of an ellipse, where a dealer D is located, and a plurality of player positions on the other side of the minor axis, where a plurality of game participants (hereinafter referred to as “player”) P are located.
  • player game participants
  • the seven player positions are set.
  • the dealer chip tray 17 is embedded at the dealer position on the game table 4 . Numbers “1,” “2,” “3,” “5,” “6,” “7,” and “8” are assigned to the seven player positions, respectively.
  • a hand area 45 including a PLAYER hand area 451 and a BANKER hand area 452 is provided at the center of the game table 4 .
  • a bet area for all types of bet targets are provided at each of the player positions. That is, in the layout in FIG. 1 , the bet targets for a bet area 44 are provided as a PLAYER area 441 , a BANKER area 442 , a TIE area 443 , a BANKER PAIR area 444 , and a PLAYER PAIR area 445 at each of the player positions.
  • FIG. 2 is a perspective view of a gaming chip.
  • a gaming chip (hereinafter referred to as “chip”) 9 is produced by stacking at least three plastic plates, and bonding them by thermocompression and then, being cut out by punching.
  • the chip 9 is disc-shaped, and has the same design on front and back faces. Numerals indicating the value of the chip are also written on the front and back faces.
  • the outermost layers of the plurality of stacked layers have the same white or light color irrespective of the value of the chip, and the intermediate layer has a color specific to the value.
  • the value of the chip 9 may be visually recognized based on the design (including numerals indicating the value) on the front and back faces, as well as the color of the intermediate layer (also referred to as (“center line”).
  • An RFID tag is embedded between the layers of the chip 9 .
  • the RFID tag stores at least information about the value of the chip.
  • the value of the chip 9 may be recognized by reading the RFID tag through electromagnetic wave, or by visually reading the appearance of the front and back faces or the side face.
  • the camera 2 is a digital camera, and outputs captured images and video to a measurement device 21 .
  • the camera captures images (still images) at predetermined time intervals. Alternatively, the camera 2 may periodically capture images (still images) while capturing a video (moving images).
  • the camera 2 is installed so as to capture images of the bet area 44 where the players P place the chips 9 for betting, the hand area 45 where the dealer D places cards drawn from the card shoe 3 , and the dealer chip tray 17 .
  • the camera 2 may further capture images of the players located at the player positions.
  • the plurality of cameras 2 may be installed at one game table 4 , and capture images in different ranges.
  • the plurality of cameras may be provided so as to take images of the left bet area 44 , the right bet area 44 , the hand area 45 , the dealer chip tray 17 , and the player positions.
  • one camera 2 may change the viewing field to take images in different ranges.
  • the plurality of cameras may capture the image of a stack of the same chips 9 . In this case, if all cameras have no dead angle and can clearly view the stack, the image captured from the closest position is used.
  • the measurement device 21 recognizes the image acquired from the camera 2 .
  • This image recognition recognizes the chips 9 on the game table 4 .
  • Various techniques of detecting an object from an image can be adopted as the image recognition.
  • machine learning technologies such as deep neural network and deep learning are advantageously used.
  • the chips 9 may be independently recognized.
  • the measurement device 21 may use a recursive neural network such as LSTM to recognize time series data such as a plurality of consecutive images or a video, thereby detecting an object.
  • the measurement device 21 may simultaneously recognize the value and the number of piled (stacked) chips 9 in each stack, and associate the stack with the player position or player. In this case, by prepared a label for each combination of the number and value of the chip, for example, “four piled 100-dollar chips,” “five piled 1000-dollar chips,” machine learning and object detection are performed. In this manner, even if there is any hidden chip 9 in the stack, the number of the piled chips 9 may be correctly recognized. In a certain image, if there is another stack located in the dead area around the stack of the chips 9 , the measurement device 21 recognizes the stack located in the non-dead area, and ascertains the value and the number of the chips.
  • the measurement device 21 can further identify each of the bet areas 441 to 445 in the layout of the game table 4 .
  • the bet area 44 can be also identified using the machine learning technology.
  • the measurement device 21 applies semantic segmentation to an image, thereby identifying a region corresponding to each of the bet area 441 to 445 at each player position, and assigning a tag consisting of the combination of the number of the player position and the type of the bet area (bet target) to the region.
  • the measurement device 21 Based on the result of image segmentation and the recognition result of the chips 9 , the measurement device 21 ascertains the number of chips 9 , the value of the chips 9 , and the player positions and the bet targets of the chips 9 , that is, the bet target and the bet amount at each player position.
  • the measurement device 21 may further recognize the image of the chips in the dealer chip tray 17 to ascertain the number and the type of the chips in the dealer chip tray 17 . Since the side faces of all chips 9 stored in the dealer chip tray 17 are exposed from the tray, the measurement device 21 can recognize the design of the side faces of the chips 9 , in turn, the value of the chips 9 . Based on the recognition result, the table management control device 50 calculates the total amount of the chips in the dealer chip tray 17 .
  • the measurement device 21 may further analyze the image of the camera 2 to ascertain the position and contents (rank and suit) of a card that is drawn from the card shoe 3 and placed face up in the hand area 45 of the game table 4 .
  • the measurement device 21 may recognize start, end and game result of the game, based on the position and contents of the card recognized by image recognition and stored game rules.
  • the measurement device 21 can determine the progress state of the game. Specifically, the measurement device 21 analyzes the image from the camera 2 , thereby recognizing whether or not the chip has been placed in the bet area (first state), any card has been drawn (second state), all cards to be drawn has been drawn and placed in a card area (third state), and all cards and chips has been removed from the game table 4 (fourth state) to ascertain the progress state of the game.
  • the measurement device 21 may prepare a first state flag to a fourth state flag corresponding to the first state to the fourth state, and ascertain the progress state of the game according to the flag. That is, the state in which only the first state flag is turned on indicates that the player is betting. From this state, the state in which the first state flag and the second state flag are turned on indicates the gaming state in which the card is drawn, and the game is progressing. Further, the state in which the third state flag is turned on indicates the settlement state in which the gaming state is finished to establish a game result, and chip collection and payment are performed. The period from turning-on of the fourth state flag to turning-off of the fourth state flag and turning-on of the first state flag indicates an interval state between a previous game and a next game. In this manner, the table management control device 50 analyzes the image from the camera 2 , thereby turning on/off the state flags and ascertaining the progress state (state) of the game based on the combination of turning-of/off of the state flags.
  • the measurement device 21 may recognize that the game result is established, and turn on the third state flag. At this time, when analyzing the image from the camera 2 and determining which card is turned over, the measurement device 21 may ascertain the game result.
  • the measurement device 21 may be configured of the same hardware as the table management control device 50 .
  • position, type, and number of the bet chips 9 are found by image recognition using the camera 2 and the measurement device 21 . Additionally or alternatively, the bet chips 9 may be found using RFID. In this case, to read the RFID tag built in the chip 9 placed in the bet area, a RFID reader is embedded at each bet area of the table face of the game table 4 . The reading result of the RFID reader is notified to the table management control device 50 .
  • FIG. 3 is a perspective view illustrating the configuration of the card shoe.
  • the card shoe 3 can store a plurality of decks (for example, 8 decks) of cards in a storage part 31 .
  • the dealer D can manually draw the cards one by one from an outlet 32 of the card shoe 3 .
  • a standby button 33 and a reading result display part 34 are provided on the side face of the card shoe 3 .
  • the standby button 33 is used to operate when card drawing is finished in the game (that is, when the game result is established).
  • the reading result display part 34 is configured of a liquid crystal monitor.
  • a game result display lamp 35 is provided at the edge of the upper face of the card shoe 3 on the opposite side to the outlet 32 .
  • the game result display lamp 35 includes a plurality of lamps, and indicates the game result according to which lamp is turned on.
  • the game result display lamp 35 includes a TIE lamp turned on when the game result is TIE, a PLAYER lamp turned on when the game result is PLAYER, a BANKER lamp turned on when the game result is BANKER, a P. PAIR lamp lit when PLAYER is PAIR, and a B. PAIR lamp turned on when BANKER is PAIR.
  • FIG. 4 is a block diagram illustrating the configuration of the card shoe.
  • the card shoe 3 includes, in addition to the constituents illustrated in FIG. 3 , a card reading part 36 , a game progress determination part 37 , a game result determination part 38 , a draw limitation part 39 , a time recording part 40 , and a recording part 41 .
  • the card reading part 36 reads rank and suit of the drawn card.
  • the surface of the card displaying the rank and suit (hereinafter referred to as “front face”) is subjected to subjected to special treatment to indicate rank and suit, in addition to visually recognizable representation of rank and suit.
  • front face the surface of the card displaying the rank and suit
  • special treatment to indicate rank and suit, in addition to visually recognizable representation of rank and suit.
  • any invisible sign, or two-dimensional or one-dimensional code, which indicates rank and suit may be printed on each card, and the card reading part 36 may read the printing to recognize rank and suit of the card.
  • the card reading part 36 may capture an image of the front face of the card, and recognize numeral indicating rank and symbol indicating suit, which are visibly printed on the front face of the card, by image recognition.
  • the card may include a recording medium for storing information about rank and suit, and the card reading part 36 may read the information in a contactless manner to recognize rank and suit of the drawn card.
  • the game progress determination part 37 Ascertains the progress of the game.
  • the game progress determination part 37 determines whether the drawn card is banker hand or player hand according to the rules of the baccarat. Based on the rules of the baccarat and suit and rank of four cards initially drawn from the start of the game, the game progress determination part 37 determines whether or not the player or the banker needs to draw the third card.
  • FIG. 5 is an enlarged view illustrating the reading result display part.
  • the reading result display part 34 displays read suit and rank in a banker hand 341 and a player hand 342 as simple marks. According to the determination result in the game progress determination part 37 that the drawn card is the player hand or the banker hand, the reading result display part 34 displays the result (suit and rank) read by the card reading part 36 .
  • the game result determination part 38 determines the game result according to the reading result of the card reading part 36 and the rules of the baccarat. Specifically, the game result determination part 38 determines which of PLAYER, BANKER and TIE wins, whether or not PLAYER pair is present, and whether or not BANKER pair is present.
  • the game result does not depend on the determination of the players P or the dealer D, and can be determined only by ascertaining rank and suit of the card drawn from the card shoe 3 .
  • the card shoe 3 including the game result determination part 38 also functions as the win-loss determination device.
  • the game result determined by the game result determination part 38 together with date and time, and table number, is recorded in the recording part 41 .
  • the game result display lamp 35 turns on the lamp according to the determination result from the game result determination part 38 . Specifically, the game result display lamp 35 turns on any of the PLAYER lamp, the BANKER lamp, and the TIE lamp according to which of PLAYER, BANKER and TIE wins.
  • the game result determination part 38 determines that PLAYER pair is present, the P. PAIR lamp is turned on, and when the game result determination part 38 determines that BANKER pair is present, the B. PAIR lamp is turned on.
  • the dealer D presses the standby button 33 .
  • Pressing the standby button 33 causes the game result display lamp 35 of the card shoe 3 to be turned on. Accordingly, the dealer D can confirm whether or not the game result indicated by the card placed face up on the game table 4 coincides with the game result indicated by the game result display lamp 35 .
  • the game result indicated by the card placed face up on the game table 4 does not coincide with the game result indicated by the game result display lamp 35 , such that the dealer D can detect the unfair practice.
  • the standby button 33 is pressed, the game result display lamp 35 turns out all lamps.
  • the draw limitation part 39 limits card drawing. Due to its physical mechanism, the draw limitation part 39 makes it difficult to draw the card from the outlet 32 , or prevents the card from being drawn.
  • the former case is effective at calling the dealer's attention when the dealer D is about to wrongly draw the card, and the latter case is effective at preventing the players P from unfairly drawing the card.
  • the draw prohibition period is the period from the time when all cards to be drawn in the game (2 to 3 for each of PLAYER and BANKER) have been drawn to the time when the standby button 33 is pressed.
  • the draw limitation part 39 acquires information about the game progress state from the game progress determination part 37 , and information about whether or not the standby button 33 has been pressed, and determines whether or not it is the draw prohibition period based on the information. When any unfair practice or mistake is detected, the draw limitation part 39 limits card drawing according to a control signal from the table management control device 50 .
  • the dealer D presses the standby button 33 .
  • the timing when the standby button 33 is pressed means the end of the game and the start of the settlement.
  • the timing when the first card is drawn after pressing of the standby button 33 means the end of bet and the start of the game.
  • the time recording part 40 detects pressing of the standby button 33 , and records the time as game end (settlement start) time in the recording part 41 .
  • the time recording part 40 detects that the card reading part 36 first reads the card after pressing of the standby button 33 , and records the time as game start (bet end) time in the recording part 41 . That is, the card shoe 3 sets start time of card dealing to the game start time.
  • FIG. 6 is a view illustrating data recorded in the recording part.
  • FIG. 6 illustrates records for one game, and the recording part 41 records these records for each game.
  • the recording part 41 records, in addition to the game end time and game start time recorded by the time recording part 40 , the win-loss result (any of PLAYER, BANKER and TIE) determined by the game result determination part 38 , presence/absence of PLAYER PAIR and presence/absence of BANKER PAIR.
  • the data recorded in the recording part 41 is transmitted to the table management control device 50 .
  • the data illustrated in FIG. 6 may be transmitted to the table management control device 50 and recorded in the table management control device 50 without being recorded in the recording part 41 .
  • FIG. 7 is a view illustrating the reader/writer and a member card.
  • the member card 1 is a plastic card and has an RF tag 11 therein.
  • a member ID assigned to each player (member) by member registration, points owned by the player (owned points) and so on are stored in the RF tag 11 .
  • the RF tag 11 is provided with an antenna, and the reader/writer 5 can write/read information to/from the RF tag 11 in a contactless manner.
  • the reader/writer 5 includes a wireless part 51 , a seating button 52 , a seat leaving button 53 , and a position designation button 54 .
  • the wireless part 51 writes/reads information to/from the RF tag 11 in the member card 1 according to the RFID mode.
  • the position designation button 54 includes buttons “1,” “2,” “3,” “5,” “6,” “7” and “8” corresponding to the seven positions of the game table 4 and a button “C” for cancelling designation.
  • FIG. 8 is a view illustrating information stored in the member card 1 .
  • the member card 1 stores the member ID, the owned points, the latest balance, the acquired points during the last three days, the acquired points during the last one month, and the acquired points during the last one year.
  • a total value of the paid amount (+) and the collected amount ( ⁇ ) in the period from previous seating to seat leaving is recorded as the latest balance.
  • the dealer D When the player P is seated at the player position of the game table 4 , the dealer D keeps the member card 1 of the concerned player P, and causes the reader/writer 5 to read the member card 1 . Specifically, the dealer D presses the position designation button 54 at the corresponding player position, presses the seating button 52 , and holds the member card 1 over the wireless part 51 to cause the wireless part 51 to read information recorded in the member card 1 . Thereby, the reader/writer 5 can identify the player P located at each player position based on the member ID, and function as a player identification means.
  • the reader/writer 5 outputs (transmits) information read by the wireless part 51 , a seating signal responding to pressing of the seating button 52 , and information about the player position at which the player corresponding to the member ID is seated, to the table management control device 50 .
  • the table management control device 50 records the information received from the reader/writer 5 as well as the time when the seating signal is received as start time. The start time is recorded in the form of time and date.
  • the table management control device 50 transmits information about the start time and the member ID received from the reader/writer 5 to the overall management device 60 .
  • the table management control device 50 Based on the member ID and information about the player position from the reader/writer 5 , the table management control device 50 ascertains what player P having what member ID plays at which player position. That is, the table management control device 50 can associate each player position of the game table 4 with the particular player P at the game table 4 . While the player P plays a plurality of games, the table management control device 50 finds bet amount, paid amount, and collected amount for each member ID, and records them.
  • the dealer D causes the reader/writer 5 to read the member card 1 kept from the player P.
  • the dealer D presses the seat leaving button 53 , and holds the member card 1 over the wireless part 51 , causing the wireless part 51 to read the member ID from the member card 1 .
  • the reader/writer 5 outputs (transmits) the member ID and a seat leaving signal to the table management control device 50 .
  • the table management control device 50 records the time when the seat leaving signal is received as end time. The end time is recorded in the form of date and time.
  • the table management control device 50 finds accumulated bet amount and accumulated balance for the member ID from the start time to the end time. Further, the table management control device 50 calculates the acquired points based on the bet amount accumulated from the start time to the end time.
  • the table management control device 50 adds the calculated acquired points to the owned points read from the member card 1 at seating to update the owned point. Based on the calculated acquired points, all of the acquired points during the last three days, the acquired points during the last one month, and the acquired points during the last one year are updated. The table management control device 50 outputs the updated owned points, acquired points during the last three days, acquired points during the last one month, and acquired points during the last one year, and the accumulated balance from the start time to the end time, to the reader/writer 5 . Using the information, the reader/writer 5 rewrites the information in the member card 1 . The accumulated balance from the start time to the end time is recorded as the latest balance.
  • the above-mentioned functions of the table management control device 50 and the reader/writer 5 enables addition of points corresponding to the actual bet amount to the member card 1 , such that the players P can store the owned points in the member card 1 .
  • a face recognition system may be used as a player identification means.
  • a camera installed on a ceiling, a camera for recognizing the bet area, or a face recognition camera installed at each table may be used as a camera for the face recognition system.
  • player information recognized by the face recognition system may be associated with the bet amount or the like. In the case where a plurality of players bet on one player position (back bet), it can be recognized which player bets each chip.
  • the display 15 is a liquid crystal display.
  • the display 15 may be a two-dimensionally disposed lamp.
  • the display 15 is positioned and oriented so as to be visually recognizable to the players P at the player positions and surrounding customers.
  • the display 15 displays various information. For example, when the game table 4 closes, an indication of closure (for example, letters “CLOSED”) is displayed, and when the game table 4 opens, game conditions such as a minimum bet amount (for example, letters “MIN. $100”) and a highest bet amount (for example, letters “MAX. $100000”) are displayed.
  • an indication of closure for example, letters “CLOSED”
  • game conditions such as a minimum bet amount (for example, letters “MIN. $100”) and a highest bet amount (for example, letters “MAX. $100000”) are displayed.
  • FIG. 9 is a plan view illustrating the dealer chip tray.
  • a plurality of vertical grooves are provided side by side in the dealer chip tray 17 .
  • the grooves each are formed to be inclined toward the side of the dealer D.
  • the chips 9 stored in the grooves move to the near side of the dealer D due to self-weight, and are sequentially piled from the near side of the dealer D.
  • the two right grooves constitute a collection float 171 for temporarily storing the chips 9 collected from the losing players P at the settlement, and the remaining grooves constitute a collection float 172 for storing the chips 9 by value.
  • the dealer D temporarily stores the chips 9 collected from the game table 4 in the collection float 171 and then, pays the chips 9 from the collection float 172 to the winning players P, and finally stores the chips 9 in the collection float 171 , in the collection float 172 by value.
  • Three confirmation lamps including a bet confirmation lamp 173 , a collection confirmation lamp 174 , and a payment confirmation lamp 175 are provided on the upper side of the dealer chip tray 17 .
  • the bet confirmation lamp 173 is turned on according to the confirmation result about whether or not a change in the chips 9 bet from the start of the game to the end of the game (late betting or unbetting) is present.
  • the collection confirmation lamp 174 is turned on according to the collected amount and the confirmation result about whether or not the collected chips 9 are authentic.
  • the payment confirmation lamp 175 is turned on according to the confirmation result about whether or not the paid amount is authentic.
  • a RFID reader 176 for reading the RFID tag built in the chip 9 is provided in the dealer chip tray 17 .
  • the RFID reader 176 can read the RFID tags of the chips 9 stored in all grooves of the collection float 171 and the collection float 172 . As described above, since the RFID tag of each chip 9 records the value of the chip 9 , the RFID reader 176 can read the RFID tags of all chips 9 in the dealer chip tray 17 , ascertaining the total amount of the chips 9 in the dealer chip tray 17 .
  • the RFID reader 176 can independently read the RFID tags of the chips 9 stored in the collection float 171 and the RFID tags of the chips 9 stored in the collection float 172 . That is, when reading the RFID tags, the RFID reader 176 can distinguish the RFID tags of the chips 9 stored in the collection float 171 from the RFID tags of the chips 9 stored in the collection float 172 . To achieve such individual reading, the RFID reader 176 may be provided with an antenna for reading the RFID tags of the chips 9 stored in the collection float 171 , and an antenna for reading the RFID tags of the chips 9 stored in the collection float 172 , or may be provided with respective antennas for the grooves.
  • FIG. 10 is an enlarged perspective view illustrating the collection float of the dealer chip tray.
  • a slit 177 is formed along the length of the collection float 171 .
  • the slit 177 is provided with a linear optical sensor (line sensor) 178 .
  • the line sensor 178 can ascertain how high the chips 9 are piled in the collection float 171 , or how many chips 9 are stored in the collection float 171 .
  • the collection float 172 may be also provided with similar slit and optical sensor. By forming a series of slit in the groove, capturing an image of the slit from the back side using a camera (for example, infrared camera), and recognizing the acquired image, the number of chips 9 stored in the groove may be ascertained.
  • a camera for example, infrared camera
  • FIG. 11 is a block diagram illustrating the configuration of the dealer chip tray.
  • the dealer chip tray 17 includes a confirmation part 179 , in addition to the above-mentioned constituents.
  • the confirmation part 179 is configured of a computer, and executes a predetermined program to constitute a bet information ascertainment confirmation part 1791 , a collection confirmation part 1792 , an authenticity determination part 1793 , and a payment confirmation part 1794 .
  • Various data and instructions are inputted from the table management control device 50 to the confirmation part 179 .
  • the confirmation part 179 is connected to the bet confirmation lamp 173 , the collection confirmation lamp 174 , and the payment confirmation lamp 175 to control these lamps. Specifically, the confirmation part 179 controls turning-on, flashing, and turning-off, as well as luminescent colors of the bet confirmation lamp 173 , the collection confirmation lamp 174 , and the payment confirmation lamp 175 . Operations of the confirmation part 179 will be described later.
  • UNFAIR PRACTICE DETECTION FOR EACH GAME As described above, the camera 2 , the card shoe 3 , and the dealer chip tray 17 each input information for detecting any unfair practice or mistake (hereinafter referred to as only “unfair practice”) to the table management control device 50 . A method of detecting the unfair practice in each game will be described below.
  • FIG. 12 is a flow chart illustrating the management of the table game in this embodiment.
  • the unfair practice detection in this embodiment is divided into four stages: ascertainment and confirmation of the game result (Step S 121 ), ascertainment and confirmation of the bet information about the chips 9 (Step S 122 ), collection confirmation and authenticity determination of the chips 9 (Step S 123 ), and payment confirmation of the chips 9 (Step S 124 ).
  • Step S 122 ascertainment and confirmation of the bet information about the chips 9 (Step S 122 ), collection confirmation and authenticity determination of the chips 9 (Step S 123 ), and payment confirmation of the chips 9 (Step S 124 ) are performed by the bet information ascertainment confirmation part 1791 , the collection confirmation part 1792 , the authenticity determination part 1793 , and the payment confirmation part 1794 of the confirmation part 179 of the dealer chip tray 17 .
  • a monitor is connected to the table management control device 50 , and displays screens for confirming: ascertainment and confirmation of the bet information about the chips 9 (Step S 122 ), collection confirmation and authenticity determination of the chips 9 (Step S 123 ), and payment confirmation of the chips 9 (Step S 124 ).
  • the monitor is connected to the table management control device 50 , installed at a backyard, and visually observed by a guard.
  • the monitor may be installed at the game table 4 in addition to or in place of the backyard.
  • FIG. 13 is a flow chart illustrating roles of the constituents in the four-stages of unfair practice detection.
  • the leftmost row illustrates the flow of the game progress and dealer's operations at the game table 4 .
  • mutual coordination among the card shoe 3 , the camera 2 , the dealer chip tray 17 , and the table management control device 50 are made under control of the table management control device 50 .
  • the dealer D instructs the players P to start bet (Step S 01 ).
  • the players P each place the chip 9 on the bet area for betting.
  • the dealer D gives a signal of “no more bet” (Step S 02 ) and from then on, the players P are not allowed to change the bet target and the bet amount.
  • the dealer D draws the first card from the card shoe 3 (Step S 03 ).
  • the time recording part 40 records the time in the recording part 41 , and notifies it to the table management control device 50 .
  • the table management control device 50 controls the camera 2 to capture an image of the bet area (Step S 21 ).
  • the camera 2 transmits the captured image to the table management control device 50 , and the table management control device 50 recognizes the image to recognize the bet information at start of the game (Step S 501 ).
  • the table management control device 50 controls the dealer chip tray 17 such that the RFID reader 176 reads all chips 9 in the dealer chip tray 17 to ascertain the total amount of all chips 9 in the dealer chip tray 17 (Step S 171 ).
  • the camera 2 may capture images of the bet area at predetermined time intervals and transmit the images to the table management control device 50 .
  • the table management control device 50 may recognize the first image acquired from the camera 2 to recognize bet information at start of the game.
  • the bet information indicates information about the player, the bet targets (PLAYER, BANKER, TIE, PLAYER PAIR, BANKER PAIR), and the number of the chips 9 , and the value of the chips 9 .
  • the table management control device 50 stores the bet information at start of the game.
  • the game result is established at the game table 4 .
  • the card shoe 3 reads rank and suit of the drawn card.
  • Step S 06 When all cards are opened, the dealer D presses the standby button 33 of the card shoe 3 (Step S 06 ).
  • the card shoe 3 determines the game result based on the read rank and suit of the cards and the rules of the baccarat (Step S 33 ), and turns on the game result display lamp 35 according to the game result (Step S 34 ).
  • the dealer D compares the game result determined based on the cards opened on the game table 4 with the game result indicated by the game result display lamp 35 of the card shoe 3 (Step S 07 ). This confirmation corresponds to ascertainment and confirmation of the game result in the flow illustrated in FIG. 12 (Step S 121 ).
  • the card shoe 3 When detecting that the standby button 33 is pressed (Step S 32 ), the card shoe 3 notifies it to the table management control device 50 .
  • the table management control device 50 controls the camera 2 to capture an image of the bet area 44 (Step S 22 ).
  • the camera 2 transmits the captured image to the table management control device 50 , and the table management control device 50 recognizes the image to recognize bet information at the end of the game (Step S 502 ).
  • Step S 501 the bet information recognized by the control device 50 at the start of the game (Step S 501 ) should coincide with the bet information recognized by the control device 50 at the end of the game (Step S 502 ).
  • the table management control device 50 compares the bet information with each other (Step S 503 ).
  • the table management control device 50 notifies coincidence or non-coincidence as a comparison result to the dealer chip tray 17 .
  • the case where the comparison result exhibits non-coincidence includes the case where the total number or total amount of the chips 9 becomes larger at the end of the game than at start of the game (late betting tried by the winning player P), and the case where the total number or total amount of the chips 9 becomes smaller at the end of the game than at start of the game (unbetting tried by the losing player P).
  • the bet information ascertainment confirmation part 1791 of the dealer chip tray 17 turns on the bet confirmation lamp 173 (Step S 172 ).
  • the bet information ascertainment confirmation part 1791 turns on the bet confirmation lamp 173 in green if the comparison result exhibits non-coincidence, and flashes the bet confirmation lamp 173 in yellow if the comparison result exhibits coincidence.
  • the dealer D confirms that the bet confirmation lamp 173 is turned on in green (Step S 08 ), and collects the chips 9 from the losing players P and stores the collected chips 9 in the collection float 171 (Step S 09 ).
  • the table management control device 50 calculates the amount of the chips 9 to be collected (collected amount) (Step S 504 ).
  • the collected amount is calculated from the value and number of the chips 9 to be collected.
  • the table management control device 50 notifies the calculated collected amount to the dealer chip tray 17 .
  • the collection confirmation part 1792 of the dealer chip tray 17 acquires reading information from the RFID reader 176 to ascertain the collected amount of the chips 9 stored in the collection float 171 , and compares the collected amount with the calculated collected amount notified from the table management control device 50 , thereby confirming whether or not the collected amount (the number of chips by value) is correct (Step S 173 ).
  • the RFID reader 176 reads the chips 9 to acquire information about the number of chips by value as the reading information, and the table management control device 50 also calculates the collected amount as the number of chips by value. Thus, it is determined whether or not the numbers of chips by value coincide with each other by comparison.
  • the authenticity determination part 1793 determines whether or not the number of chips 9 recognized by the RFID reader 176 coincides with the number of chips 9 detected by the optical sensor 178 , thereby making authenticity determination about the collected chips 9 (Step S 174 ). If an unfair chip 9 including no RFID tag is collected from the player P, the optical sensor 178 detects the unfair chip 9 , but the RFID reader 176 does not detect the unfair chip 9 . As a result, non-coincidence occurs, enabling detection of the unfair chip 9 .
  • the collection confirmation part 1792 and the authenticity determination part 1793 turn on the collection confirmation lamp 174 (Step S 175 ). Specifically, the dealer chip tray 17 turns on the collection confirmation lamp 174 in green, when the collected amount detected by the RFID reader 176 coincides with the calculated collected amount acquired from the table management control device 50 and the collected chips 9 are authentic. On the contrary, the dealer chip tray 17 flashes the collection confirmation lamp 174 in yellow when the collected amount detected by the RFID reader 176 does not coincide with the calculated collected amount acquired from the table management control device 50 , or the unfair chip 9 is present.
  • the dealer D confirms that the collection confirmation lamp 174 is turned on in green (Step S 10 ), and pays the chips 9 to the winning players (Step S 12 ).
  • the table management control device 50 calculates the paid amount of the chips 9 based on the game result determined by the card shoe 3 and the recognized bet information (Step S 505 ).
  • the table management control device 50 notifies the calculated paid amount to the dealer chip tray 17 .
  • the paid amount is also calculated as information about the number of chips by value.
  • the dealer chip tray 17 finds the paid amount of the chips 9 stored in the dealer chip tray 17 by using the RFID reader 176 , and compares the payed amount with the calculated paid amount notified from the table management control device 50 , thereby confirming whether or not the paid amount is correct (Step S 176 ).
  • the paid amount is acquired as information about the number of chips by value.
  • the dealer chip tray 17 confirms the total amount in the dealer chip tray 17 (Step S 171 ). Then, the dealer chip tray 17 receives the calculated collected amount and the paid amount from the table management control device 50 (Steps S 504 , S 505 ). An increase/decrease amount is calculated from the collected amount and the paid amount. By adding the calculated increase/decrease amount to the total amount of the chips 9 in the dealer chip tray 17 at the start of the game, which is confirmed in Step S 171 , the total amount of the chips 9 to be stored in the dealer chip tray 17 after the settlement is calculated. Also, in this case, the total amount of the chips 9 is acquired as information about the number of chips by value.
  • Step S 173 the payment confirmation part 1794 of the dealer chip tray 17 compares the calculated total amount of the chips 9 (the number of chips by value) to be stored in the dealer chip tray 17 after the settlement (acquired from the table management control device 50 ) with the total amount of the chips 9 (the number of chips by value) read by the RFID reader 176 , to determine whether or not the paid amount is correct (Step S 176 ).
  • the RFID reader 176 of the dealer chip tray 17 reads the RFID tags of all chips 9 in the dealer chip tray 17 to ascertain the actual total amount (the number of chips by value) after the collection into the dealer chip tray 17 and before the payment. After the payment, the RFID reader 176 reads the RFID tags of all chips 9 in the dealer chip tray 17 again to ascertain the actual total amount (the number of chips by value) in the dealer chip tray 17 after the payment, thereby finding the amount actually paid from the dealer chip tray 17 . The actual paid amount may be compared with the paid amount calculated by the table management control device 50 to confirm that the payment has been correctly performed.
  • the dealer chip tray 17 turns on the payment confirmation lamp 175 (Step S 177 ). Specifically, if the actual paid amount coincides with the calculated paid amount, the dealer chip tray 17 turns on the payment confirmation lamp 175 in green, and if the actual paid amount does not coincide with the calculated paid amount, the dealer chip tray 17 flashes the payment confirmation lamp 175 in yellow. The dealer confirms that the payment confirmation lamp 175 is turned on in green (Step S 12 ), and finishes the game.
  • the confirmation part 179 is provided in the dealer chip tray 17 .
  • some or all functions of the confirmation part 179 may be provided in the table management control device 50 .
  • the table management control device 50 issues an instruction of turning-on, flashing, or turning-off to each of the bet confirmation lamp 173 , the collection confirmation lamp 174 , and the payment confirmation lamp 175 of the dealer chip tray 17 .
  • FIG. 14 illustrates an example of a monitor screen representing a comparison result between the bet information at the start of the game and the bet information at the end of the game.
  • the bet information is displayed in the form of table, and in a lower side thereof, information about the dealer chip tray 17 is displayed.
  • the bet information indicates how many chips 9 of what value are bet on which bet target at each player position.
  • the No. 3 player position four 10000-dollar chips are bet on BANKER, and at the No. 6 player position, three 1000-dollar chips are bet on PLAYER.
  • Such situation may be ascertained by recognizing the image from the camera 2 in the measurement device 21 as described above.
  • “(1) 1st Card” indicates the number of the chips 9 stored in the dealer chip tray 17 at the start of the game (at drawing of the first card) by value.
  • “(2) Game Result” indicates the balance corresponding to the game result of the number of the chips 9 by value. In this example, after the settlement of the game, 10000-dollar chip decreases by four- and 1000-dollar chip increases by three from the dealer chip tray 17 .
  • “(3) Calculated” indicates the number of chips 9 stored in the dealer chip tray 17 by value, as a result of the calculation of the (2) balance with respect to (1), that is, after the settlement.
  • “(4) Discard” indicates the number of chips 9 actually stored in the dealer chip tray 17 , which is read by the RFID reader 176 , using discard of the card into a discard box as a trigger.
  • “(5) Judgement” indicates a comparison result between (3) and (4). That is, (5) Judgement indicates the comparison result between the number of chips 9 calculated in (3) and the number of actual chips 9 read by the RFID reader 176 in (4).
  • FIG. 15 illustrates an example of a monitor screen in the case of late betting.
  • the number of 1000-dollar chips bet on BANKER at the No. 2 player position was four at the start of the game, and increases to five at the end of the game. This difference is displayed as “Difference” at the bottom right of the monitor screen.
  • the square at which late betting is detected in the example illustrated in FIG. 15 , BANKER at the No. 2 player position) is highlighted.
  • FIG. 16 illustrates an example of a monitor screen in the case of unbetting.
  • the number of 1000-dollar chips bet on PLAYER at the No. 6 player position was three at the start of the game, and decreases to two at the end of the game. This difference is displayed as “Difference” at the bottom right of the monitor screen.
  • the square at which unbetting is detected in the example illustrated in FIG. 16 , PLAYER at the No. 6 player position is highlighted.
  • the monitor screens as illustrated in FIG. 14 , FIG. 15 , and FIG. 16 are not necessarily generated, or may be only generated and saved without being displayed.
  • the monitor screens as described above may be displayed according to particular instructions of the guard.
  • the monitor screen may be generated at the detection of abnormality such as the above-mentioned late betting or unbetting, and displayed and/or saved.
  • the game table system in this embodiment various sensing technologies and image recognition technologies are used to detect unfair practices at each stage of the game.
  • results of such sensing and image recognition are used to detect unfair practices in each game, and also used as casino management information.
  • the casino management information includes higher level of detection of unfair practices that cannot be detected in individual games. For this reason, the table management control device 50 in each game table system is connected to the overall management device 60 , and transmits various information to the overall management device 60 .
  • FIG. 17 is a view illustrating an example of the configuration of the casino play hall.
  • the plurality of game tables 4 are installed in the casino play hall. In the example illustrated in FIG. 17 , four game tables 4 are provided.
  • the game tables 4 in FIG. 17 are tables for the baccarat. The case of playing the baccarat at the game tables will be described below.
  • the four game tables have two types of table face layouts (hereinafter referred to as merely “layout”).
  • displayout In the game table 4 A of the first type of layout (Type-a), seven player positions (player positions 1, 2, 3, 5, 6, 7, and 8) for seven persons are prepared and in the game table 4 B of the second type of layout (Type-b), five player positions (player positions 1, 2, 3, 5, and 6) for five persons are prepared.
  • bet areas for PLAYER (player), BANKER (banker), TIE (tie), PLAYER PAIR (player pair), and BANKER PAIR (banker pair) are provided as bet targets at positions corresponding to the player positions.
  • bet areas for only PLAYER (player) and BANKER (banker) are provided at positions corresponding to the player positions, and bet areas for TIE (tie), PLAYER PAIR (player pair), BANKER PAIR (banker pair) are collectively disposed.
  • FIG. 18 is a view illustrating the configuration of a game record generated for each game.
  • the game record is generated in the table management control device 50 , and is transmitted to the overall management device 60 at an appropriate timing.
  • the game record includes information about “date and time,” “table ID,” “layout,” “minimum bet amount,” “dealer ID,” “bet period,” “gaming period,” “chip collection period,” “chip payment period,” “game result,” “dealer chip amount at start,” “dealer chip amount after settlement,” and “verification result.”
  • the “date and time” refers to the date and time at the start of the game. In addition to or in place of the date and time at start of the game, the date and time at the end of the game may be recorded as the “date and time.”
  • the “table ID” is an ID that is unique to each table. The table can be identified according to the table ID.
  • the “layout” refers to the type of the layout on the table face. In the example in FIG. 17 , two types of layouts (Type-a and Type-b) are illustrated, and the “layout” indicates either of the type.
  • the “minimum bet amount” is the lowest bet amount (minimum bet amount) set in the game.
  • the players participating in the game must bet the chip with the amount that is equal to or larger than the minimum bet amount.
  • the minimum bet amount may be appropriately changed at any timing between games.
  • the highest bet amount (maximum bet amount) in one game on the game table 4 may be set and recorded.
  • the “dealer ID” is an ID that identifies the dealer D in charge of the dealing on the concerned game table 4 .
  • Each dealer D has a dealer card including an IC tag that records the dealer ID therein.
  • the IC tag of the dealer card may be read by the reader/writer 5 , and the dealer ID read by the reader/writer 5 may be outputted to the table management control device 50 .
  • the table management control device 50 may have an input device, and the dealer D seated at the game table 4 may input the own dealer ID by using the input device.
  • the “bet period” refers to a period from the start of bet to the end of bet.
  • the table management control device 50 recognizes the start of bet.
  • the table management control device 50 recognizes the end of bet. Since the card shoe 3 records the time when the first card is drawn, and notifies the time to the table management control device 50 , the table management control device 50 ascertains the bet end time based on the notification.
  • the game table 4 may be provided with a discard box for discarding used cards, and the discard box may be provided with a sensor.
  • the table management control device 50 may recognize the start of bet (in the next game).
  • the card shoe 3 may be provided with an operating means for instructing the start of bet, and the dealer may operate the operating means immediately before the start of bet.
  • the table management control device 50 may recognize the start of bet. Further, the table management control device 50 may recognize an image from the camera 2 , thereby detecting the bet chip 9 to recognize the start of bet.
  • the “gaming period” refers to a period from the time when the dealer D draws the first card from the card shoe 3 to the time when the dealer D presses the standby button 33 . That is, after the final card is drawn from the card shoe 3 , the players P performs squeeze to open all cards, establishing the game result on the game table 4 , and accordingly, the dealer D presses the standby button 33 . The period is included in the gaming period.
  • the “chip collection period” refers to a period from the end of the game to the end of the collection of the chips 9 from the losing player P.
  • the time when the dealer D presses the standby button 33 immediately after the establishment of the game result is defined as the game end time.
  • the table management control device 50 sets the time when the confirmation of the collection is notified from the dealer chip tray 17 to the collection end time.
  • the “chip payment period” refers to a period from the end of the collection of the chips 9 from the losing players P to the payment of the chips 9 to the winning players P.
  • the table management control device 50 sets the time when the dealer chip tray 17 notifies the confirmation of the payment to the payment end time.
  • the table management control device 50 may analyze an image from the camera 2 to ascertain the chip collection period and the chip payment period.
  • the time when discarding of the card into the discard box may be defined as the “chip payment period.”
  • the “game result” refers to PLAYER, BANKER, or TIE, and presence/absence of PLAYER PAIR and BANKER PAIR. As described above, the game result is ascertained by reading the rank and suit of the card drawn from the card shoe 3 , and the table management control device 50 receives information about the game result from the card shoe 3 .
  • the “dealer chip amount at start” refers to the total amount of the chips 9 stored in the dealer chip tray 17 at the start of the game, is ascertained in the dealer chip tray 17 in Step S 171 in FIG. 13 , and is notified to the table management control device 50 .
  • the “dealer chip amount after settlement” refers to the total amount of the chips 9 stored in the dealer chip tray 17 after the settlement of the game, which is ascertained in Step S 176 in FIG. 13 , and is notified to the table management control device 50 .
  • the “verification result” refers to a verification result indicating whether or not the theoretical dealer chip amount after settlement coincides with the actual dealer chip amount after settlement, which is expressed by OK or NG.
  • the table management control device 50 calculates the actual total amount of the chips 9 in the dealer chip tray 17 after the settlement, which is read in the dealer chip tray 17 (the above-mentioned “dealer chip amount after settlement”), and the theoretical total amount in the dealer chip tray 17 after the settlement (theoretical dealer chip amount after settlement).
  • the theoretical total amount is acquired by calculating the theoretical balance based on the game result ascertained by reading the cards by the card shoe 3 , and adding the balance to the total amount of the chips 9 in the dealer chip tray 17 at the actual start, which is read in the dealer chip tray 17 (the above-mentioned “dealer chip amount at start”).
  • the table management control device compares them (corresponding to Step S 176 in FIG. 13 ).
  • the table management control device 50 compares the theoretical dealer chip amount after settlement with the actual dealer chip amount after settlement in each game.
  • the verification result is “OK” if they coincide with each other, and is “NG” if they do not coincide with each other.
  • the game record further includes “member ID,” “bet amount,” “bet target,” “payment ( ⁇ )/collection (+),” “sales,” and “net profit” for each “player position.”
  • numbers are assigned as the “player positions” to respective player positions of the table.
  • the players P are previously registered as members.
  • the players P registered as members each have the member ID and the member card 1 that stores the member ID.
  • the member card 1 records the member ID and the acquired points therein.
  • the “bet amount” is the bet amount for each player position, and is represented as the number of chips 9 by value for each player position. Additionally or alternatively, as information about the “bet amount” may be represented for each stack of the chips 9 at the time when the camera 2 and the measurement device 21 recognize the image. In this case, the “bet amount” includes information about the number of stacks, and the value and the number of the chips 9 for each stack and each player position.
  • the “payment ( ⁇ )/collection (+)” refers to the amount of payment or collection for each player position.
  • the table management control device 50 records the amount payed from the dealer D with the ⁇ sign apart from the bet amount for the winning players P, and records the bet amount with the + sign for the losing players P, as the “payment ( ⁇ )/collection (+).”
  • the “sales” refers to the total bet amount acquired by summing the bet amounts of all players P.
  • the table management control device 50 sums the bet amounts of all players P to calculate the “sales,” and records the sales.
  • the “net profit” refers the amount acquired by summing the paid amount ( ⁇ ) and the collected amount (+) of all players in the concerned game, which is the profit of the game organizer (house) in the concerned game.
  • the table management control device 50 sums the paid amount and the collected amount of all players P to calculate the “net profit,” and records the net profit.
  • the sales (the total bet amount) is recorded as the number of chips 9 by value.
  • the table management control device 50 outputs the net profit (Y) that is the winning or losing amount for the game organizer, and the total bet amount (sales) (B) that is the total amount of the chips 9 placed by the players P, for each game table 4 .
  • the camera 2 and the measurement device 21 detect the total bet amount (B) at each player position of the game table 4 , and the table management control device 50 outputs the total bet amount (B) for each player P and each player position as the game record.
  • the table management control device 50 generates the above-mentioned game record in each game.
  • the table management control device 50 at each game table 4 is connected to the overall management device 60 , and the game record generated in the table management control device 50 is transmitted from the table management control device 50 to the overall management device 60 .
  • the table management control device 50 is communicably connected to the overall management device 60 in a wired or wireless manner.
  • the overall management device 60 collects the game records from the plurality of table management control device 50 , and executes following processing.
  • FIG. 19 is a block diagram illustrating the configuration of the overall management device.
  • the overall management device 60 includes an arithmetic device 61 , a recording device 62 , and a communication device 63 .
  • the arithmetic device 61 includes a sales balance management part 611 , a loss management part 612 , an operation management part 613 , a layout management part 614 , a point management part 615 , a minimum bet management part 616 , and a dealer chip management part 617 .
  • the overall management device 60 is a computer including a processor and a memory, and the arithmetic device 61 operates according to a management control program in this embodiment to constitute the sales balance management part 611 , the loss management part 612 , the operation management part 613 , the layout management part 614 , the point management part 615 , the minimum bet management part 616 , and the dealer chip management part 617 .
  • the overall management device 60 further includes a recording device such as a hard disc.
  • the overall management device 60 has a communication function for communicating with the table management control device 50 .
  • FIG. 21 is an exemplified sales table generated by the sales balance management part 611 of the overall management device 60 . That is, FIG. 20 is a table indicating the amount of the chips 9 stored in the dealer chip tray 17 for each game table 4 , that is, the situation of the stock of the chips 9 owned by the casino.
  • the sales balance management part 611 calculates sales for each game table 4 every predetermined period (for example, every hour, every 24 hours). The sales described herein refers to the amount bet by the players (bet amount).
  • the sales balance management part 611 manages the sales of the house in a predetermined period in terms of the value and number of the chips 9 bet at each game table 4 , and the total sales amount at each game table 4 .
  • the sales balance management part 611 also manages the sales in the house in the predetermined period in terms of the number of chips 9 by value of the chips 9 . Further, the sales balance management part 611 manages the sales in the house in the predetermined period in terms of the total sales amount at all of the game tables 4 .
  • the sales table indicates the numeric values managed by the sales balance management part 611 .
  • FIG. 21 is an exemplified gross profit table generated by the sales balance management part 611 of the overall management device 60 .
  • the sales balance management part 611 manages the gross profit (income) for each game table 4 every predetermined period (for example, every hour, every 24 hours).
  • the gross profit described herein is the amount found by subtracting the payed amount of the chips 9 at the settlement from the collected amount of the chips 9 at the settlement, which is an income of the house.
  • the ratio of the gross profit to the sales becomes the gross profit ratio.
  • the sales balance management part 611 manages the income (gross profit) of the house in a predetermined period at each game table 4 .
  • the sales balance management part 611 also manages the total gross profit at all of the game table 4 in the predetermined period. Further, the sales balance management part 611 manages the gross profit ratio for each game table 4 and the total gross profit ratio at all game tables 4 in the predetermined period.
  • the gross profit table indicates the numeric values managed by the sales balance management part 611 , along with the sales at each game table 4 and the total sales at all game tables 4 .
  • the overall management device 60 manages the sales and the gross profit ratio.
  • the income of the house is acquired by subtracting a loss caused by unfair practices or mistakes from a product of the sales and the gross profit ratio. That is, a following equation (1) holds:
  • the game organizer can increase the income (gross profit) by increasing the sales and the gross profit ratio, and decreasing the loss.
  • the decrease in the loss caused by mistakes or unfair practices may be achieved by the above-mentioned table system including various sensors. Processing of increasing the sales and the gross profit ratio will be described below
  • the overall management device 60 breaks down the sales and the gross profit ratio into a plurality of elements, and calculates useful information for improvement of the elements.
  • the bet unit price refers to average bet amount (sales) of each player P in one game (one dealing). That is, to increase the sales, the number of dealings and the bet unit price may be increased.
  • the number of dealings is expressed as a product of the number of players (the number of guests) and a turnover ratio. That is, a following equation (3) holds:
  • the number of players described herein refers to the number of players participating in the game (betting), and the turnover ratio refers to a reciprocal of time required for one game (that is, progress speed of the game).
  • the turnover ratio refers to a reciprocal of time required for one game (that is, progress speed of the game).
  • the number of players participating in the game and the turnover ratio of the game may be increased.
  • the gross profit ratio becomes a deduction ratio (house edge). Accordingly, the gross profit ratio is expressed as a product of a leading ratio and a deduction ratio, and a following equation (4) holds.
  • the leading ratio described herein refers to a ratio indicating how the house leads a theoretical winning percentage of the house.
  • the leading ratio becomes 1 if the winning percentage of the house coincides with the theoretical winning percentage, the leading ratio becomes larger than 1 if the winning percentage of the house is larger than the theoretical winning percentage, and the leading ratio becomes smaller than 1 if the winning percentage of the house is smaller than the theoretical winning percentage.
  • the leading ratio becomes 1 if the winning percentage of the player P coincides with the theoretical winning percentage derived from the rules of the game, the leading ratio becomes smaller than 1 if the winning percentage of the player P is larger than the theoretical winning percentage, and the leading ratio becomes larger than 1 if the winning percentage of the player P is smaller than the theoretical winning percentage.
  • the deduction ratio is a ratio of a commission collected by the house to the bet amount, and is determined according to game rules including setting of odds.
  • the deduction ratio is set such that the house can receive a profit of, for example, 1 to 3% if the leading ratio is 1, that is, the game result coincides with the theoretical result. For example, in a game that predicts pips of a die, the winning percentage of the players is 1 ⁇ 6. However, by setting the odd to 5.9 times rather than 6 times, the deduction ratio of about 1.7% is set.
  • the deduction ratio may have different values according to the type of layout or the bet area of the game table 4 .
  • the deduction ratios of TIE and PAIR are different from the deduction ratios of BANKER and PLAYER, and in the roulette, the deduction ratios of “0” and “00” is different from the deduction ratios of other red or black numerals.
  • the income (gross profit) of the house can be broken down into a plurality of elements as expressed in a following equation (5):
  • the structure of the income can be roughly analyzed by breaking down the elements according to the equation (1). For example, if the income (gross profit) is 10,000 dollars, it can be understood that the profit is 1% of sales of 1,000,000 dollars, 10% of 100,000 dollars, or 0.1% of 10,000,000 dollars. Then, the sales balance management part 611 compares the gross profit ratio with a predetermined reference gross profit ratio (for example, 2%) or a reference gross profit ratio range (for example, 1 to 3%), and generates an alarm if the gross profit ratio is excessively low (for example, 1% or less) and is excessively high (for example, 3% or more).
  • a predetermined reference gross profit ratio for example, 2%) or a reference gross profit ratio range (for example, 1 to 3%
  • the gross profit ratio can be broken down into the leading ratio and the deduction ratio.
  • the deduction ratio is set by the game organizer, if the gross profit ratio is excessively high or low, it is deemed that the leading ratio is excessively high or low.
  • the gross profit ratio is excessively high or low, it is doubtful that the players P or the dealer D makes an unfair practice of manipulating the leading ratio.
  • the sales balance management part 611 calculates the gross profit ratio in a predetermined period for each players P, each dealer D, and each game table 4 . If the gross profit ratio is excessively low or high, an alert is generated. The generated alert may be notified to a communication account (for example, E-mail address) of the game organizer, or may be recorded in a recording part 62 .
  • a communication account for example, E-mail address
  • the sales balance management part 611 analyzes the game record acquired from each of the table management control devices 50 to generate statistics of the number of games, the number of players, and the bet unit price in a predetermined period. If the sales are not ideal, the game organizer can recognize whether or not there is a room for improvement in any of the number of games, the number of players, and the bet unit price. Further, if an action for improving the number of games, the number of players, or the bet unit price is made, the game organizer can monitor the transition of the number of games, the number of players, and the bet unit price to verify whether or not the improvement action is effectively achieved.
  • the sales balance management part 611 calculates and outputs the sales profit ratio (X), which is the ratio of the net profit (Y) that is the winning or losing amount for the game organizer to the total bet amount (sales) (B) that is the total amount of the chips 9 placed by the players P.
  • the sales balance management part 611 compares the sales profit ratio (X) with the theoretical profit ratio or previous average profit ratio, and outputs a comparison result.
  • the sales balance management part 611 calculates the sales profit ratio (X) for each game table 4 , each player P, each player position, or each dealer D in each predetermined period or game, and outputs the sales profit ratio as necessary.
  • the sales balance management part 611 ascertains the relation between the number of games and time taken for the number of games (bet period+gaming period+chip collection period+chip payment period).
  • the sales balance management part 611 calculates the total bet amount (B), the winning or losing amount for the game organizer (Y), and/or the sales profit ratio (X) per predetermined number of games for each player P, or each game table 4 , and/or each dealer D in charge of each game table 4 , and outputs it as necessary.
  • the sales balance management part 611 records 1) the bet amount of individual game played at the game table 4 (B), 2) the win-loss result (W&L) of the individual game played at the game table 4 , and 3) the gross profit ratio (R %) according to rules of the game played at the game table in the recording device 62 . Then, using the information 1) to 3) in each game and/or the information 1) to 3) in a predetermined time or period, the sales balance management part 611 calculates a following equation (6):
  • the bet amount (B) of individual game played at the game table 4 is sales in each game.
  • the win-loss result (W&L) of individual game played at the game table 4 is synonymous with the above-mentioned leading ratio.
  • the win-loss result (W&L) becomes +1 if the casino side wins (chips are collected), and becomes ⁇ 1 if the casino side loses (chips are paid).
  • the gross profit ratio (R %) according to rules of individual game played at the game table is synonymous with the above-mentioned deduction ratio, and is determined according to the game rules including setting of odds.
  • the gross profit ratio becomes 100% (that is, when the player wins, the player receives the same payment as the bet amount, and when the player loses, the entire bet amount is collected). If the player bets PAIR, the gross profit ratio becomes 800% when the player wins, and becomes 100% when the dealer wins (that is, when the player, the player receives a payment that is eight times of the bet amount, and when the player loses, the entire bet amount is collected).
  • the sales balance management part 611 adopts the different gross profit ratio (R1%, R2%, . . . ) to calculate the gross profit (Y). If different gross profit ratio is set according to the type of layout or bet area (bet target) of the game table 4 , the sales balance management part 611 outputs the distribution state of the total bet amount (TB) of the game and/or the bet amount (B) of the game for each type of layout or bet area (bet target) of the different gross profit ratio (R1%, R2%, . . . ). This can ascertain, for example, only the bet amount for TIE.
  • the sales balance management part 611 outputs the distribution state of the total bet amount (TB) of the game and/or the bet amount (B) of the game for each type of layout or bet area (bet target), and for each gross profit ratio (R1%, R2%, . . . ). This can ascertain, for example, the bet amount for the bet target having an excessively high gross profit ratio.
  • the sales balance management part 611 compares the gross profits (Y) or total gross profit ratios (R %) of four game tables 4 each having the type of layout or bet area (bet target) of the different gross profit ratio (R1%, R2%, . . . ). This can compare the gross profit ratios of the tables with each other.
  • the loss management part 612 detects unfair practices or mistakes by statistically analyzing records of a plurality of games at the plurality of game tables 4 rather than detecting unfair practices or mistakes in each game.
  • the loss management part 612 counts the number of times of non-coincidence detection of detecting whether or not the increase/decrease amount in the total amount of the chips 9 in the dealer chip tray 17 coincides with the winning or losing amount for the game organizer (Y), and outputs the count.
  • the non-coincidence can be detected when the “verification result” of the game record (see FIG. 18 ) is NG.
  • the loss management part 612 records the count for each game table 4 , each dealer, and each player in the recording device 62 . Thus, if there is the game table 4 , dealer D, or player P having a high count, further examination can be made to find the unfair practice.
  • the loss management part 612 compares the increase/decrease amount in the total amount of the chips 9 in the dealer chip tray 17 with the winning or losing amount for the game organizer (Y). When there is non-coincidence, the loss management part 612 counts a non-coincidence amount (L) and outputs the count. The loss management part 612 can compare a difference between the “dealer chip amount at start” and the “dealer chip amount after settlement” with the “net profit” in the game record to calculate the non-coincidence amount (L). The loss management part 612 records the counts for each game table 4 , each dealer D in charge of each game table 4 , and each player P in the recording device 62 .
  • the loss management part 612 periodically refers to the recording device 62 , ascertains the accumulated non-coincidence amount (L), and outputs the accumulated non-coincidence amount. Thus, if there is the game table 4 , dealer D, or player P that has a high count, further examination can be made to find an unfair practice.
  • the loss management part 612 compares the increase/decrease amount in the total amount of the chips 9 in the dealer chip tray 17 with the winning or losing amount for the game organizer (Y), counts the non-coincidence amount (loss amount) (L), corrects the equation (6) to a following equation (7), and outputs a gross profit (Y′):
  • the loss management part 612 compares results of the actual winning percentage and the total amount of the gross profit (Y) with numerals calculated by probability and statistics or numerals based on previous accumulated data for each player P, each dealer D in charge of each game table 4 , and each game table 4 to determine whether or not there is a significant difference between them, identifying the player P, the dealer D, and the game table 4 that cause the significant difference.
  • the loss management part 612 compares results of the actual winning percentage and the total amount of the gross profit (Y) with numerals calculated by probability and statistics or numerals based on previous accumulated data for each player P, each dealer D in charge of each game table 4 , and each game table 4 to determine whether or not there is a significant difference between them, identifying the player P, the dealer D, and the game table 4 that cause the significant difference.
  • the loss management part 612 When detecting the significant difference, the loss management part 612 records the bet chip amount at the bet areas (bet positions) having the different gross profit ratios (R %) at each game table 4 in the recording device 62 , and identifies whether or not a cause for the significant difference in a series of games is related to the bet area (bet position) (for example, “TIE” in the baccarat) having the different gross profit ratio (R %).
  • TIE in the baccarat
  • the loss management part 612 can ascertain purchase information about the purchase of the chips 9 by each player P for each type of chips 9 .
  • the purchase information can be acquired from a device provided at a casher for purchasing the chips 9 , and when the players purchase the chips 9 at the game table 4 , the purchase information may be acquired by image recognition using the camera 2 and the measurement device 21 .
  • the purchase information includes the number of purchased chips 9 by value and purchase date and time.
  • the loss management part 612 ascertains the purchase information of the chips 9 by the players P in a predetermined time or period, associates the bet amount, the winning amount, or the losing amount of each player P with the purchase information, records them in the recording device 62 , and outputs the purchase information as necessary. This can detect a doubt about money laundering in collusion between the player P and the dealer D.
  • the operation management part 613 calculates the number of games and the number of players in a predetermined period for each dealer D. In general, as the number of players is larger, the collection and the payment of the chips 9 take more time, such that the turnover ratio (that is, the number of games per unit time) does not increase. When the turnover ratio is large irrespective of a large number of players, the dealer D is smoothly operating the game. Conversely, when the turnover ratio is small irrespective of a small number of players, the dealer D is slowly operating the game.
  • the operation management part 613 extracts the dealer D who has turnover ratio x the number of players (that is, the number of dealings in a predetermined period) which is less than a predetermined threshold.
  • the game organizer causes the extracted dealer D to improve the operation so as to progress the game faster, thereby increasing sales.
  • the operation management part 613 creates statistics of the bet period, the gaming period, the chip collection period, and the chip payment period for each dealer D.
  • the turnover ratio is desirably large.
  • the length of the bet period largely depends on the betting of the players P, and cannot be controlled by the dealer D so much.
  • the length of the chip settlement period largely depends on the dealer's operation and can be decreased by efforts of the dealer D.
  • the length of the gaming period depends on the behavior of both the players P and the dealer D (For example, squeeze of the players P in the baccarat affects the gaming period).
  • the gaming period further can be divided into a dealing period by the dealer D and a squeezing period by the player P.
  • the operation management part 613 calculates the chip collection period/the number of players, and the chip payment period/the number of players for each game record. Then, the operation management part 613 calculates an average of the bet periods, an average of the chip collection period/the number of players, an average of the chip payment period/the number of players, and an average of the gaming periods of a plurality of game records for each dealer D, and extracts the dealer D having the average more than a predetermined threshold and the dealer D having the average less than a predetermined threshold. Using the statistical data, the game organizer can give necessary guidance to such dealers D.
  • the operation management part 613 ascertains the dealer in charge of each game table 4 based on the game record transmitted from the table management control device 50 , and detects at least one of following periods: 1) bet period, 2) chip collection period, 3) chip payment period, 4) gaming period, for each dealer, and stores the detected period in the recording device 62 .
  • the operation management part 613 ascertains the bet positions (bet targets) and/or the number of stacks of the chips 9 placed at the game table 4 by the game participants, or the number of chips 9 in each stack, and outputs it in association with the number of games and time taken to play the number of games.
  • the operation management part 613 ascertains the number of players at the game table 4 , associates it with the number of games and time taken to play the number of games, and outputs them.
  • the time taken to play the games may be a sum of the bet period, the gaming period, the chip collection period, and the chip payment period of the number of games, may be a sum of the chip collection period and the chip payment period (chip settlement period) of each game, or may be the chip collection period or the chip payment period.
  • the layout management part 614 calculates the gross profit ratio in a predetermined period for each type of layout. By examining the gross profit ratio, it can be recognized which layout can increase the gross profit ratio.
  • the layout management part 614 finds the bet amount for each bet target. By analyzing the bet amount on each bet target of each layout, it can be determined which layout is the most desirable.
  • the layout management part 614 analyzes whether or not the layout affects the sales. Specifically, the layout management part 614 calculates the bet unit price/minimum bet amount for each game record, and sums them for each layout. In more detail, the layout management part 614 analyzes which bet target (PLAYER, BANKER, TIE, PLAYER PAIR, and BANKER PAIR) has a large number of bets or bet amount for each layout to estimate the layout. For example, it is estimated that the layout having a large bet amount on TIE, PLAYER PAIR and BANKER PAIR contributes to an increase in sales.
  • bet target PLAYER, BANKER, TIE, PLAYER PAIR, and BANKER PAIR
  • the point management part 615 provides points and benefits corresponding to the points to the players P that are members.
  • the players P can convert the points into various benefits according to the number of the points.
  • the point management part 615 can efficiently setting the benefits to increase the number of players and the bet unit price.
  • the recording part 62 stores owned points of each member.
  • the management part 615 notifies the provided points to the table management control device 50 , and updates the owned points of the concerned member, which are stored in the recording part 62 .
  • the table management control device 50 adds the points provided in the overall management device 60 to the owned points of the concerned player P, and updates the owned points.
  • the reader/writer 5 records the updated owned points in the member card 1 of the concerned player P.
  • the point management part 615 provides points corresponding to the bet amount of the player P.
  • the point management part 615 may ascertain the number of games in which each player P participates in a predetermined time or period, and provide points or status to the player P under a predetermined condition. If a value acquired by subtracting the loss amount from the total profit of the game organizer is positive, the game organizer makes a profit, and if the acquired value is negative, the game organizer suffers a loss.
  • the value acquired by subtracting the loss amount from the total profit of the game organizer is referred to as the net profit of the game organizer, and the game organizer's cost related to the benefit provided to the members is desirably determined according to the net profit.
  • the point management part 615 adjusts the ratio of the provided points to the bet amount of the players P, and the relation between the benefit and consumed points.
  • the point management part 615 adjusts the ratio of the provided points to the bet amount of the players, and the relation between the benefit and the consumed points so as to increase the number of players and the bet unit price as a temporary campaign promotion.
  • the ratio of the provided points to the bet amount of the players, and the relation between the benefit and the consumed points are recorded in the recording part 62 .
  • the point management part 615 records at least one of following information: 1) the number of visits to the concerned play hall, 2) the number of times of bet, 3) the winning amount, and 4) the losing amount in unit of weeks or months, or a predetermined period for each game participant, in the recording device 62 .
  • the point management part 615 reads at least one of the information 1) to 4) from the recording device 62 , and outputs the read information.
  • the visit of a particular player P to the concerned play hall may be recognized at the entrance to the play hall by ID confirmation using the member card 1 , may be recognized at the purchase of the chips by ID confirmation using the member card 1 , or may be recognized by reading the member card 1 by use of the reader/writer 5 at the game table 4 .
  • the balance of the chips to be owned by the players can be checked at a predetermined timing. Also, at the leaving from the play hall, the balance at the present time can be ascertained by confirming the ID in the member card. Further, if the balance of the chips is a predetermined amount or more, an alert about leaving may be issued.
  • the members can consume the owned points to receive the benefit or status.
  • a particular provision condition other than the consumption of the owned points is set to a certain benefit or status, such that only the players P who satisfy the provision condition can receive the benefit or status.
  • the point management part 615 may provide the point or status according to the sales, as well as special point or status if the particular provision condition is satisfied.
  • the particular provision condition may be the condition that the bet amount, the number of times of bet, the winning amount, or the losing amount satisfies a predetermined condition in a predetermined time or period.
  • the predetermined time or period may be in unit of days or consecutive days, in unit of months, or in a cumulative (indefinite) period.
  • the point management part 615 may provide additional points or status to the members who intensively receive points in a predetermined time or period.
  • the point management part 615 sets the provision condition that the net profit of the player in a predetermined period is a predetermined amount or more, with respect to the benefits such as extension of check-out and upgrading of room in the currently stayed hotel.
  • the point management part 615 sets the provision condition that the profit of the players in the predetermined period is the predetermined amount or less, with respect to the benefits such as limited-time chips available after an elapse of a predetermined period and the coupon available in the casino play hall as benefits.
  • some benefits may be unconditionally acquired only by consuming points.
  • the point management part 615 acquires a request to replace points with the benefit, and refers to the recording part 62 to determine whether or not the owned points of the concerned member ID satisfies the consumed points corresponding to the requested benefit, and whether or not the provision condition, if present, is satisfied.
  • the point management part 615 updates the owned points by subtracting the points corresponding to the benefit from the owned points.
  • the point management part 615 rewrites the owned points in the recording part 62 with the owned points updated with the addition of the benefit.
  • the benefits can be used in the casino play hall, related hotels, and predetermined facilities.
  • the benefit may be an access to a VIP room or a gaming chips that cannot be converted into money.
  • the point management part 615 may grant the access to the VIP room in exchange for a predetermined number of points, and may provide the unconvertible gaming chips corresponding to the number of points if the owned points are a predetermined number or more.
  • the benefits may be various hotel services.
  • the point management part 615 may provide the benefit without consuming the points. That is, the status of the members may be set (rated) according to the owned points, and the benefit corresponding to the status may be provided. Alternatively, the status may be provided in place of points. In this case, the point management part 615 checks the owned points of the member who attempts to receive the benefit, and provides the benefit to the member if the owned points are a predetermined value or more. For example, the point management part 615 may grant an access to the VIP room to the member having the owned points exceeding a predetermined threshold.
  • the point management part 615 may output the accumulated bet amount or the bet amount in a predetermined period for each game participant as credit information about the concerned game participant.
  • the user may be recognized by face recognition. At the entrance or leaving, at the purchase or conversion into money at the cage or table, or at the betting at the table, face recognition may be performed. Further, VIP member or not, member or non-member, foreigner or native, and collation with entrance and leaving record may be performed. In addition, for example, players who previously won in unreliable manner may be registered to recognize the particular registered player. Referring to a database associated with the member card, collation may be made, and if a member is not present in the database, the member may be newly registered in the database.
  • the minimum bet management part 616 determines the minimum bet amount (or a recommended value) for each game table 4 .
  • the minimum bet amount or a recommended value
  • the number of games, the number of players, and bet unit price can be optimized to increase the sales. That is, in a certain game table 4 , if the player playing at the substantially higher bet amount than the minimum bet amount (high-amount player) and the player playing at the minimum bet amount or the slightly higher amount than the minimum bet amount (low-amount player) are mixed, the sales in the whole casino play hall may be sometimes limited.
  • FIG. 22 is a view for describing such situation. As illustrated in the upper side in FIG. 22 , it is assumed that, at a certain game table, the minimum bet amount is set to 1,000 dollars, and one high-amount player having the bet amount of about 10,000 dollars is playing. At this time, the average required time (including the bet period, the chip settlement period (the chip collection period+the chip payment period), and the gaming period) in one game is 60 seconds, and the average sales/hour is 600,000 dollars.
  • the total bet amount at the game table 4 increases to about 13,000 dollars and however, as the number of players increases, the average required time of one game also increases. Assuming that the play tome increases by 10 seconds with an increase in one player, the required time of four players in one game becomes 90 seconds. As a result, the sales/hour decreases from about 600,000 dollars to about 520,000 dollars. As described above, since the high-amount player and the low-amount players are mixed at the same game table, even if the number of players increases, the sales in the house decreases.
  • FIG. 23A and FIG. 23B are views for describing another example.
  • the minimum bet amount at one of the two game tables is set to 10,000 dollars, and the minimum bet amount at the other table is set to 1,000 dollars.
  • the average required time in one game at the game table for the high-amount player is 70 seconds, and the sales/hour is about 1,030,000 dollars.
  • the average required time in one game at the game table for the low-amount player is 90 seconds, and the sales/hour is about 160,000 dollars.
  • the total sales/hour at the two game tables becomes about 1,190,000 dollars.
  • two high-amount players in FIG. 23A are dispersed to separate game tables. That is, there are two game tables to which 1,000 dollars of minimum bet amount is set, and at both the game tables, one high-amount player with the bet amount of about 10,000 dollars and two low-amount players with the bet amount of about 1,000 dollars are playing.
  • the average required time per game at each game table 4 is 80 seconds
  • the sales/hour is about 540,000 dollars
  • the total sales/hour at two game tables 4 is about 1,080,000 dollars.
  • the minimum bet management part 616 sets the minimum bet amount that is suitable for each game table 4 in the casino play hall.
  • the minimum bet management part 616 sets the minimum bet amount for each game table 4 so as to increase the sales and the gross profit ratio.
  • the minimum bet management part 616 may set the minimum bet amount for each game table 4 so as to increase the number of games per unit time or the average value of the total bet amount per game.
  • the minimum bet management part 616 sets a plurality of stages of candidates for the minimum bet amount. In this embodiment, the minimum bet management part 616 prepares five stages of candidates for the minimum bet amount: 100 dollars, 500 dollars, 1,000 dollars, 5,000 dollars, and 10,000 dollars. The minimum bet management part 616 selects one of the candidates for the minimum bet amount. The minimum bet management part 616 may set more proper minimum bet amount other than the prepared candidates, thereby enabling further classification if the previously set candidates for the minimum bet amount are improper.
  • the overall management device 60 outputs (transmits) the set minimum bet amount to the table management control device 50 of the corresponding game table 4 .
  • the table management control device 50 displays the minimum bet amount outputted from the overall management device 60 on the display 15 .
  • the table management control device 50 may display the concerned recommended value as it is on the display 15 , or may present the recommended value to only the dealer once and then, display it the display 15 according to the determination and operation of the dealer.
  • the minimum bet management part 616 selects any of the plurality of candidates for the minimum bet amount.
  • the minimum bet management part 616 ascertains the total bet amount for each player, for each game table 4 in each game and/or each predetermined time, or each predetermined period, and sets the minimum bet amount at each game table 4 . In this embodiment, if players who bet a higher amount than the current minimum bet amount at the game table 4 by a predetermined ratio occupy a predetermined ratio or more, the minimum bet management part 616 increases the minimum bet amount.
  • the minimum bet management part 616 rates the players with the minimum amount among the bet amounts in the predetermined number of previous games (in this embodiment, five games) that is a predetermined ratio (in this embodiment, 150%) of the minimum bet amount or more for each game table 4 and each player position, as high-amount players. If the high-amount players occupy a predetermined ratio (in this embodiment, 50%) or more at the game table 4 , the minimum bet management part 616 sets the minimum bet amount higher than the already-set minimum bet amount at the concerned game table 4 .
  • FIG. 24A and FIG. 24B are tables illustrating examples of setting the minimum bet amount according to the actual bet amount.
  • the minimum bet amount is set to 1,000 dollars.
  • the minimum amount of the bet amounts of the player 1 in five previous games is 1,000 dollars
  • the minimum amount of the bet amounts of the player 2 in five previous games is 2,000 dollars
  • the minimum amount of the bet amounts of the player 3 in five previous games is 1,500 dollars
  • the minimum amount of the bet amounts of the player 4 in five previous games is 1,000 dollars.
  • the minimum bet amount of the player 2 and the player 3 in the five previous games is equal to or larger than 1,500 dollars that is 150% of the current minimum bet amount 1,000 dollars and thus, the players 2 and 3 are rated as the high-amount players.
  • the minimum bet management part 616 decides the minimum bet amount higher than the already-set minimum bet amount of 1,000 dollars, as the recommended value.
  • the minimum amount of the bet amounts of the player 1 in five previous games is 1,000 dollars
  • the minimum amount of the bet amounts of the player 2 in five previous games is 1,500 dollars
  • the minimum amount of the bet amounts of the player 3 in five previous games is 1,000 dollars
  • the minimum amount of the bet amounts of the player 4 in five previous games is 1,100 dollars.
  • the minimum bet amount of the player 2 in the five previous games is equal to or larger than 1,500 dollars that is 150% of the current minimum bet amount 1,000 dollars and thus, the player 2 is rated as the high-amount player.
  • the minimum bet management part 616 decides the current minimum bet amount of 1,000 dollars as the recommended value, without changing the already-set minimum bet amount of 1,000 dollars.
  • the minimum bet management part 616 rises the minimum bet amount by one rank, and make the above-mentioned calculation.
  • the current minimum bet amount is set to 5,000 dollars as one higher rank, if the condition for deciding the higher minimum bet amount as the recommended value is not satisfied and therefore, 5,000 dollars is decided as the recommended value of the minimum bet amount.
  • the minimum bet amount is increased by one rank and the above-mentioned calculation is made, if the above-mentioned condition is satisfied, the minimum bet amount is further increased by one rank, and repeats it until the above-mentioned condition is not satisfied.
  • the minimum bet management part 616 estimates the minimum amount of the bet amount in the five previous games for each player position (player).
  • players having an average value (average bet amount) of the bet amounts in the predetermined number of previous games (for example, five games) that is a predetermined ratio (for example, 300%) of the minimum bet amount may be rated as the high-amount players, for each game table 4 and player position.
  • the minimum bet amount is increased by one rank among predetermined candidates.
  • the minimum bet amount may be increased to the predetermined ratio (for example, 150%) of the minimum bet amount. That is, in the example illustrated in FIG. 24A , 1,500 dollars that is 150% of the minimum bet amount 1,000 dollars may be set as the minimum bet amount. In the example illustrated in FIG. 24A , if the current minimum bet amount is 500 dollars, the minimum bet amount may be increased to 1,000 dollars that is the minimum bet amount of the players.
  • the minimum bet management part 616 calculates the table congestion degree at each game table 4 .
  • the table congestion degree refers to the ratio of the number of the players participating in the game to a capacity of each game table 4 .
  • the minimum bet management part 616 sets the minimum bet amount of each game table 4 according to the table congestion degree determined by the minimum bet management part 616 .
  • FIG. 25A and FIG. 25B are views illustrating examples of decision of the recommended value of the minimum bet amount based on the table congestion degree.
  • four game tables 4 a to 4 d are provided.
  • the minimum bet amount of the two game tables 4 a , 4 b is set to 10,000 dollars
  • the minimum bet amount of the two remaining game tables 4 c , 4 d is set to 1,000 dollars.
  • the minimum bet management part 616 increases the minimum bet amount of the game table 4 d among the game tables 4 c , 4 d with the minimum bet amount of 1,000 dollars, at which the number of players participating in the game is the smallest (the table congestion degree is the minimum) to 10,000 dollars.
  • the minimum bet management part 616 increases the minimum bet amount of the game table 4 d among the game tables 4 c , 4 d with the minimum bet amount of 1,000 dollars, at which the number of players participating in the game is the smallest (the table congestion degree is the minimum) to 10,000 dollars.
  • the minimum bet management part 616 sets the minimum bet amount for each area and each game table 4 such that the high-amount players can play at the game table 4 including a smaller number of players.
  • the minimum bet management part 616 decides the recommended value of the minimum bet amount at each game table 4 so as to decrease an average number of game participants at the game table 4 with the high minimum bet amount. For this reason, the minimum bet management part 616 may decrease the recommended value of the minimum bet amount if the game tables 4 including a predetermined number of game participants or less occupy a predetermined ratio or more.
  • the minimum bet management part 616 manages the plurality of game table 4 , ascertains the total bet amount for each game table 4 , for each player in each game and/or predetermined time or period, and sets different minimum bet amounts to different game tables 4 .
  • the minimum bet management part 616 calculates the area congestion degree in each of a plurality of areas of the casino play hall.
  • the area congestion degree refers to a ratio of the total number of players to the total number of player positions in a concerned area.
  • the minimum bet management part 616 may define the ratio of the game table 4 with the table congestion degree exceeding a predetermined value (for example, 80%) for each area, as the area congestion degree.
  • the minimum bet management part 616 ascertains all game tables 4 in the casino play hall and the number of opened game tables 4 , and decides the recommended number of the game tables 4 to be opened for each area according to the area congestion degree determined by the minimum bet management part 616 . Specifically, if the area congestion degree becomes a predetermined value (in this embodiment, 80%) or more, the minimum bet management part 616 decides to newly open the game table 4 in the concerned area.
  • a predetermined value in this embodiment, 80%
  • the minimum bet management part 616 sets the minimum bet amount at the game table 4 .
  • the minimum bet management part 616 may simply set the same minimum bet amount as the minimum bet amount of the game table 4 surrounding the game table 4 to be newly opened, to the game table 4 to be newly opened. This can guide guests to the area, and cause the guests to efficiently play.
  • FIG. 26A to FIG. 26C are views for describing the example of opening of a new game table 4 in a certain area.
  • the average required time/game of one player is 60 seconds. It is assumed that as the number of players increases by 1, the average required time/game increases by 10 seconds. It is given that the average bet amount of the high-amount players (players hatched in the figures) is 5,000 dollars, and the average bet amount of the low-amount players (players drawn in white) is 1,000 dollars.
  • FIG. 26A illustrates the case where the new game table 4 b is opened and the minimum bet amount is set to 5,000 dollars in the situation illustrated in FIG. 26A .
  • the minimum bet amount of the newly opened game table 4 b is set to 5,000 dollars, as illustrated in FIG. 26B , all of the high-amount players at the game tables 4 a , 4 c may move to the game table 4 b.
  • the minimum bet management part 616 decides the minimum bet amount of the newly opened game table 4 , based on minimum bet amount and the actual bet amount at the game tables 4 surrounding the concerned game table 4 . As illustrated in FIG. 26C , the minimum bet management part 616 changes the minimum bet amount of the surrounding game tables 4 at the timing of opening a new game table 4 , thereby promoting the players to move from the surrounding game tables 4 to the newly opened game table 4 .
  • the minimum bet management part 616 manages dealers at work, and decides whether or not a new game table 4 is opened according to the number of dealers. Specifically, even if the area congestion degree becomes high, when there is no waiting (dispatchable) dealer (that is, all dealers are at the respective game tables 4 ), and when there is no game table 4 to be newly opened (that is, when all game tables 4 are opened), the minimum bet management part 616 decides so as not to open the new game table 4 , and changes the minimum bet amount of the game table 4 already opened by the minimum bet management part 616 .
  • the minimum bet management part 616 records the transition of the area congestion degree for each area in the recording part 62 , and decides the recommended number of game tables 4 to be opened for each area, based on the recorded information about the transition. That is, if the area congestion degree tends to rise, the minimum bet management part 616 decides to open the new game table 4 before the area congestion degree in the concerned area becomes a predetermined value.
  • the minimum bet management part 616 manages the plurality of game tables 4 , ascertains the total bet amount for each game table 4 , for each game and/or predetermined time or period, and set the minimum bet amount of the game table to be newly opened.
  • the minimum bet management part 616 associates information about the bet amount and payment/collection in the game record with the member ID, and records them in the recording part 62 . In this manner, the minimum bet management part 616 records previous play contents for each player in the recording part 62 .
  • the minimum bet management part 616 finds the average bet amount, an average consecutive play time at the same table, a seat leaving ratio at increase in the minimum bet amount, and a recent winning percentage and a leading amount for each player from the previous play contents, and associates the information as tendency information of each player with the member ID and then, records them in the recording part 62 .
  • the minimum bet management part 616 may decide the recommended number of game tables to be newly opened for each area, based on the tendency information about a plurality of players in a concerned area recorded in the recording part 62 .
  • the minimum bet management part 616 may set the minimum bet amount of the newly opened game table 4 for each area, based on the tendency information about the plurality of players in the concerned area recorded in the recording part 62 , or may set the minimum bet amount of the newly opened game table 4 .
  • the minimum bet management part 616 performs probability simulation using the tendencies of the players recorded in the recording part 62 , and sets the minimum bet amount so as to maximize the sales.
  • the dealer stores the chips 9 collected from the losing players in the dealer chip tray 17 , and pays the chips 9 from the dealer chip tray 17 to the winning players. Accordingly, the chips 9 in the dealer chip tray 17 increase or decrease.
  • the dealer calls nearby pit staff (pit manager) to collect the chips 9 . Also, in the case where many chips 9 are paid, and the chips to be paid lack at settlement, the dealer calls nearby pit staff to fill the chips 9 .
  • the dealer chip management part 617 notifies it to a nearby pit of the concerned game table 4 .
  • the notification includes at least the table number of the concerned game table 4 and information about collection or filling.
  • the pit manager can collect or fill chips from or into the concerned game table 4 according to the notification from the overall management device 60 .
  • the dealer can concentrate on dealing of the game without paying attention to the timing of calling the pit manager.
  • the table game management system in this embodiment various sensors are installed at each game table 4 to automatically find unfair practices or mistakes, and decrease unfair practices and mistakes, thereby increasing the gross profit of the house.
  • various analysis for increasing the gross profit of the house is made, and analysis results are presented to the game organizer.
  • the game organizer can decrease negative factors such as a loss caused by the unfair practices and mistakes to increase the gross profit, and also enhance positive factors to increase the gross profit.
  • the management system 100 includes the plurality of table management control device 50 installed at each game table 4 , and the overall management device 60 connected to the plurality of table management control device 50 .
  • some or all functions of the table management control device 50 may be provided in the overall management device 60
  • some or all functions of the overall management device 60 may be provided in the table management control device 50 of each game table 4 . That is, the configuration and functions of the above-mentioned table management control device 50 and the overall management device 60 may be realized by a device provided in each game table 4 , or a device provided in any place (for example, backyard) other than the game table 4 .
  • the table management control device 50 or the management control device 60 may have a monitor. In this case, the table management control device 50 or the management control device 60 may generate various screens and display them on the monitor.
  • the table management control device 50 or the management control device 60 that generates a screen is referred to as a screen generation device.
  • the screen generation device generates a screen indicating the status of the ascertained chips 9 in the dealer chip tray 17 and displays the screen on the monitor.
  • the screen generation device generates a screen showing a graph and/or a table that represents, in time series, the number of chips 9 of each type (value) contained in the dealer chip tray 17 and/or the total amount thereof for each predetermined time or for each predetermined number of games.
  • the screen generation device generates a screen showing a graph and/or a table that represents, in time series, the “bet period,” “gaming period,” “chip collection period,” “chip payment period” and/or total time thereof for each predetermined time or for each predetermined number of games.
  • the screen generation device generates a screen showing a graph or a table that represents, in time series, the bet amount for each bet area and the profit ratio in each bet area at predetermined time intervals or for each predetermined number of games.
  • the screen generation device generates a screen showing a graph or a table that represents, in time series, the total or average bet amount for each player position and the profit ratio in each player position at predetermined time intervals or for each predetermined number of games.
  • the screen generation device records the results and bettings of a predetermined number of games and calculates the probability that these results and betting will occur, if the possibility is lower than a predetermined threshold, or if the possibility is lower than the predetermined threshold and the payout amount is higher than the predetermined threshold, the screen generation device generates a warning screen.
  • the above plurality of types of screens may be displayed using a plurality of monitors, or the above plurality of types of screens may be switched and displayed on one monitor.
  • each screen described above may be generated for each table, may be generated for the sum of a plurality of tables, or for the sum of all the tables in the casino.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Finance (AREA)
  • Tourism & Hospitality (AREA)
  • Primary Health Care (AREA)
  • Social Psychology (AREA)
  • Human Resources & Organizations (AREA)
  • Development Economics (AREA)
  • Technology Law (AREA)
  • Microelectronics & Electronic Packaging (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • General Engineering & Computer Science (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Artificial Intelligence (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Computational Linguistics (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Computer Security & Cryptography (AREA)
US17/055,263 2018-05-14 2019-05-13 Table game management system and game management system Abandoned US20210125451A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2018093247 2018-05-14
JP2018-093247 2018-05-14
PCT/JP2019/018950 WO2019221063A1 (ja) 2018-05-14 2019-05-13 テーブルゲームの管理システム及びゲーム管理システム

Publications (1)

Publication Number Publication Date
US20210125451A1 true US20210125451A1 (en) 2021-04-29

Family

ID=66589205

Family Applications (4)

Application Number Title Priority Date Filing Date
US17/055,263 Abandoned US20210125451A1 (en) 2018-05-14 2019-05-13 Table game management system and game management system
US16/411,868 Active US11410491B2 (en) 2018-05-14 2019-05-14 Table game management system and game management system
US17/849,006 Active US11816952B2 (en) 2018-05-14 2022-06-24 Table game management system and game management system
US18/371,218 Pending US20240087402A1 (en) 2018-05-14 2023-09-21 Table game management system and game management system

Family Applications After (3)

Application Number Title Priority Date Filing Date
US16/411,868 Active US11410491B2 (en) 2018-05-14 2019-05-14 Table game management system and game management system
US17/849,006 Active US11816952B2 (en) 2018-05-14 2022-06-24 Table game management system and game management system
US18/371,218 Pending US20240087402A1 (en) 2018-05-14 2023-09-21 Table game management system and game management system

Country Status (10)

Country Link
US (4) US20210125451A1 (ko)
EP (2) EP3796251A4 (ko)
JP (3) JP2019198651A (ko)
KR (2) KR20210007995A (ko)
CN (2) CN113168665A (ko)
AU (3) AU2019268835A1 (ko)
CA (2) CA3100315A1 (ko)
PH (2) PH12019000188A1 (ko)
SG (5) SG11202011315VA (ko)
WO (1) WO2019221063A1 (ko)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11288508B2 (en) * 2017-10-02 2022-03-29 Sensen Networks Group Pty Ltd System and method for machine learning-driven object detection

Families Citing this family (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2019268835A1 (en) 2018-05-14 2020-12-17 Angel Group Co., Ltd. Table game management system and game management system
US11205319B2 (en) 2019-06-21 2021-12-21 Sg Gaming, Inc. System and method for synthetic image training of a neural network associated with a casino table game monitoring system
US11183012B2 (en) 2019-08-19 2021-11-23 Sg Gaming, Inc. Systems and methods of automated linking of players and gaming tokens
US11398127B2 (en) 2019-10-07 2022-07-26 Sg Gaming, Inc. Gaming systems and methods using image analysis authentication
US11393282B2 (en) 2019-10-09 2022-07-19 Sg Gaming, Inc. Systems and devices for identification of a feature associated with a user in a gaming establishment and related methods
JP2021079087A (ja) * 2019-11-14 2021-05-27 エンゼルプレイングカード株式会社 ゲームシステム
SG10201913056VA (en) * 2019-12-23 2021-04-29 Sensetime Int Pte Ltd Method and apparatus for obtaining sample images, and electronic device
SG10201912990QA (en) * 2019-12-23 2020-11-27 Sensetime Int Pte Ltd Gesture Recognition Method And Apparatus, Electronic Device, And Storage Medium
SG10201913763WA (en) * 2019-12-30 2021-04-29 Sensetime Int Pte Ltd Image processing methods and apparatuses, electronic devices, and storage media
US11861975B2 (en) 2020-03-30 2024-01-02 Lnw Gaming, Inc. Gaming environment tracking optimization
JP7474476B2 (ja) 2020-04-02 2024-04-25 株式会社ユニバーサルエンターテインメント テーブルゲーム管理システム
JP7461028B2 (ja) 2020-04-02 2024-04-03 株式会社ユニバーサルエンターテインメント 管理システム
KR20210132613A (ko) * 2020-04-27 2021-11-04 엔제루 구루푸 가부시키가이샤 2 중 칩 트레이, 칩 트레이 및 게임 관리 시스템
US11495085B2 (en) 2020-07-13 2022-11-08 Sg Gaming, Inc. Gaming environment tracking system calibration
KR102547438B1 (ko) 2020-08-01 2023-06-23 센스타임 인터내셔널 피티이. 리미티드. 이미지 처리 방법 및 장치, 전자 기기 및 기억 매체
WO2022029477A1 (en) * 2020-08-01 2022-02-10 Sensetime International Pte. Ltd. Image processing method and apparatus, electronic device, and storage medium
AU2021212019A1 (en) * 2020-08-07 2022-02-24 Angel Group Co., Ltd. Reading system for game tokens
JP7177549B1 (ja) * 2021-02-12 2022-11-24 株式会社スポーツレジャーシステムズ テーブルゲーム装置
CN113159313B (zh) * 2021-03-02 2022-09-09 北京达佳互联信息技术有限公司 游戏模型的数据处理方法、装置、电子设备及存储介质
AU2021204570A1 (en) * 2021-06-18 2023-01-19 Sensetime International Pte. Ltd. Warning method, apparatus and device, and storage medium
WO2022096952A1 (en) * 2021-06-18 2022-05-12 Sensetime International Pte. Ltd. Warning method, apparatus, device and computer storage medium
WO2022096956A1 (en) * 2021-06-18 2022-05-12 Sensetime International Pte. Ltd. Warning method, apparatus and device, and storage medium
KR102580282B1 (ko) * 2021-06-24 2023-09-18 센스타임 인터내셔널 피티이. 리미티드. 테이블톱 게임들의 상태들을 전환하는 방법들, 장치들, 디바이스들 및 저장 매체들
US11967200B2 (en) 2022-01-12 2024-04-23 Lnw Gaming, Inc. Chip tracking system

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060258427A1 (en) * 2005-05-13 2006-11-16 Igt Wide area table gaming monitor and control system
US20080113772A1 (en) * 2006-11-10 2008-05-15 Igt Automated data collection system for casino table game environments
US20090233699A1 (en) * 2008-03-14 2009-09-17 Aruze Corp. Game judgment system
US20120080845A1 (en) * 2010-10-05 2012-04-05 Aruze Gaming America, Inc. Gaming table device having a game table on which the game medium is disposed
US20160171813A1 (en) * 2014-12-16 2016-06-16 Bruce Merati Table Gaming Management System
US11410491B2 (en) * 2018-05-14 2022-08-09 Angel Group Co., Ltd. Table game management system and game management system

Family Cites Families (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2753179B2 (ja) * 1992-07-08 1998-05-18 ユニバーサル販売株式会社 メダル遊技機
US6460848B1 (en) * 1999-04-21 2002-10-08 Mindplay Llc Method and apparatus for monitoring casinos and gaming
US6575832B1 (en) 2001-09-28 2003-06-10 Acres Gaming Incorporated Method for implementing scheduled return play at gaming machine networks
JP4377124B2 (ja) 2002-12-18 2009-12-02 アルゼ株式会社 遊技管理システム
US7561053B2 (en) * 2005-08-10 2009-07-14 Cias, Inc. Sequenced antenna array for determining where gaming chips with embedded RFID tags are located on a blackjack, poker or other gaming table and for myriad other RFID applications
US20100171267A1 (en) * 2007-02-16 2010-07-08 Walker Jay S Recharacterization of bets at table games
US8285034B2 (en) * 2009-08-26 2012-10-09 Bally Gaming, Inc. Apparatus, method and article for evaluating a stack of objects in an image
US8512149B2 (en) * 2009-09-25 2013-08-20 Igt Systems, methods and devices for providing an indication of an amount of time a wagering game may be expected to be played given a specified bankroll or an estimated bankroll which may be expected to be necessary to fund play of a wagering game for a specified amount of time
JP5770971B2 (ja) 2009-12-01 2015-08-26 株式会社ユニバーサルエンターテインメント カジノテーブル
GB201301972D0 (en) * 2013-02-04 2013-03-20 Tcs John Huxley Europ Ltd Apparatus and method for monitoring
US10008072B2 (en) * 2013-09-13 2018-06-26 Bally Gaming, Inc. Systems and methods of linking gaming stations administering different wagering games to the same progressive jackpot
US20150087397A1 (en) * 2013-09-20 2015-03-26 Bally Gaming, Inc. Methods and Systems for Administering Wagering Games Comprising a Plurality of Game Play Election Events
US20150312517A1 (en) * 2014-04-25 2015-10-29 Magnet Consulting, Inc. Combined Video, Chip and Card Monitoring for Casinos
JP6085338B2 (ja) * 2015-07-14 2017-02-22 株式会社ユニバーサルエンターテインメント 遊技テーブルシステム
KR20170132719A (ko) * 2015-08-03 2017-12-04 엔제루 프레잉구 카도 가부시키가이샤 게임용 대용 화폐, 검사장치, 게임용 대용 화폐의 제조방법, 및 테이블 게임의 관리 시스템
KR20190026792A (ko) * 2015-08-03 2019-03-13 엔제루 프레잉구 카도 가부시키가이샤 게임 관리 시스템
SG10201914036PA (en) 2015-08-03 2020-03-30 Angel Playing Cards Co Ltd Fraud detection system in casino
SG10201912640VA (en) * 2015-11-19 2020-02-27 Angel Playing Cards Co Ltd Table game management system, game token, and inspection apparatus
GB2549111A (en) * 2016-04-04 2017-10-11 Tcs John Huxley Europe Ltd Gaming apparatus
AU2017305825A1 (en) 2016-08-02 2019-02-07 Angel Group Co., Ltd. Game management system

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060258427A1 (en) * 2005-05-13 2006-11-16 Igt Wide area table gaming monitor and control system
US20080113772A1 (en) * 2006-11-10 2008-05-15 Igt Automated data collection system for casino table game environments
US20090233699A1 (en) * 2008-03-14 2009-09-17 Aruze Corp. Game judgment system
US20120080845A1 (en) * 2010-10-05 2012-04-05 Aruze Gaming America, Inc. Gaming table device having a game table on which the game medium is disposed
US20160171813A1 (en) * 2014-12-16 2016-06-16 Bruce Merati Table Gaming Management System
US11410491B2 (en) * 2018-05-14 2022-08-09 Angel Group Co., Ltd. Table game management system and game management system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11288508B2 (en) * 2017-10-02 2022-03-29 Sensen Networks Group Pty Ltd System and method for machine learning-driven object detection
US11694336B2 (en) 2017-10-02 2023-07-04 Sensen Networks Group Pty Ltd System and method for machine learning-driven object detection

Also Published As

Publication number Publication date
JPWO2019221063A1 (ja) 2021-07-08
KR20190130505A (ko) 2019-11-22
US11410491B2 (en) 2022-08-09
PH12019000188A1 (en) 2020-01-27
US20220319268A1 (en) 2022-10-06
WO2019221063A1 (ja) 2019-11-21
SG10201913933YA (en) 2020-03-30
CA3100315A1 (en) 2019-11-21
EP3796251A4 (en) 2022-03-30
US11816952B2 (en) 2023-11-14
CA3043394A1 (en) 2019-11-14
JP2019198651A (ja) 2019-11-21
US20190347893A1 (en) 2019-11-14
EP3570257A1 (en) 2019-11-20
PH12020551935A1 (en) 2021-06-21
SG10201913929RA (en) 2020-03-30
AU2019268835A1 (en) 2020-12-17
SG10201913928TA (en) 2020-03-30
SG11202011315VA (en) 2020-12-30
AU2019203350A1 (en) 2019-11-28
US20240087402A1 (en) 2024-03-14
CN110478888A (zh) 2019-11-22
AU2019203350B2 (en) 2021-04-29
EP3796251A1 (en) 2021-03-24
SG10201913931XA (en) 2020-03-30
JP2023113777A (ja) 2023-08-16
KR20210007995A (ko) 2021-01-20
CN113168665A (zh) 2021-07-23
AU2021209205A1 (en) 2021-08-19

Similar Documents

Publication Publication Date Title
US11816952B2 (en) Table game management system and game management system
US11810423B2 (en) Game management system
EP3825969A1 (en) Game management system
NZ753490A (en) Table game management system and game management system

Legal Events

Date Code Title Description
AS Assignment

Owner name: ANGEL PLAYING CARDS CO., LTD., JAPAN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:SHIGETA, YASUSHI;REEL/FRAME:054608/0256

Effective date: 20201120

STPP Information on status: patent application and granting procedure in general

Free format text: APPLICATION DISPATCHED FROM PREEXAM, NOT YET DOCKETED

AS Assignment

Owner name: ANGEL GROUP CO., LTD., JAPAN

Free format text: CHANGE OF NAME;ASSIGNOR:ANGEL PLAYING CARDS CO., LTD.;REEL/FRAME:057149/0078

Effective date: 20210427

STPP Information on status: patent application and granting procedure in general

Free format text: DOCKETED NEW CASE - READY FOR EXAMINATION

STPP Information on status: patent application and granting procedure in general

Free format text: NON FINAL ACTION MAILED

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION