US20190275415A1 - Game Scoring and Tracking System - Google Patents
Game Scoring and Tracking System Download PDFInfo
- Publication number
- US20190275415A1 US20190275415A1 US15/916,533 US201815916533A US2019275415A1 US 20190275415 A1 US20190275415 A1 US 20190275415A1 US 201815916533 A US201815916533 A US 201815916533A US 2019275415 A1 US2019275415 A1 US 2019275415A1
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- US
- United States
- Prior art keywords
- corner
- goal
- illuminable indicia
- projectile
- indicia
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0005—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0017—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table by two players from opposite sides of the table
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0604—Type of ball game
- A63F7/0632—Hockey
- A63F7/0636—Ice-hockey
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0668—Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/30—Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
- A63F7/305—Goal posts; Winning posts for rolling-balls
- A63F7/3065—Electric
- A63F7/307—Electric with a score counter
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2451—Output devices visual using illumination, e.g. with lamps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/247—Output devices audible, e.g. using a loudspeaker
Definitions
- This disclosure relates to a game scoring and tracking system for a table game.
- the game scoring and tracking system includes: a playing surface, a projectile, a central unit, an at least one speaker, a first end wall, a second end wall, a first side wall, a second side wall, a first corner illuminable indicia, a second corner illuminable indicia, a third corner illuminable indicia, a fourth corner illuminable indicia, a first goal, and a second goal.
- the projectile is configured for use on the playing surface.
- the central unit is located below the playing surface.
- the at least one speaker is communicatively coupled to the central unit.
- the first end wall extends generally perpendicular from the playing surface.
- the second end wall is spaced apart from the first end wall.
- the first side wall extends between the first end wall and the second end wall.
- the second side wall is spaced apart from the first side wall.
- the second side wall extends between the first end wall and the second end wall.
- the first corner illuminable indicia is configured to connect the first end wall to the first side wall.
- the first corner illuminable indicia is communicatively coupled to the central unit.
- the second corner illuminable indicia is configured to connect the second end wall to the first side wall.
- the second corner illuminable indicia is communicatively coupled to the central unit.
- the third corner illuminable indicia is configured to connect the second end wall to the second side wall.
- the third corner illuminable indicia is communicatively coupled to the central unit.
- the fourth corner illuminable indicia is configured to connect the first end wall to the second side wall.
- the fourth corner illuminable indicia is communicatively coupled to the central unit.
- the first goal is located along the first end wall between the first corner illuminable indicia and the fourth corner illuminable indicia.
- the first goal is configured to receive the projectile from the playing surface.
- the first goal includes a first at least one sensor communicatively coupled to the central unit.
- the second goal is located along the second end wall between the second corner illuminable indicia and the third corner illuminable indicia.
- the second goal is configured to receive the projectile from the playing surface.
- the second goal includes a second at least one sensor communicatively coupled to the central unit.
- the first at least one sensor detects the projectile entering the first goal.
- the second at least one sensor detect
- the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia are configured to illuminate in a first sequence and the at least one speaker is configured to output a first sound, defining a power-up mode, upon the occurrence of a start of a new game.
- first corner illuminable indicia and the fourth corner illuminable indicia are configured to illuminate in a second sequence and the at least one speaker is configured to output a second sound, defining a first scoring mode, upon the occurrence of the first at least one sensor detecting the projectile entering the first goal.
- the second corner illuminable indicia and the third corner illuminable indicia are configured to illuminate in a third sequence and the at least one speaker in configured to output a third sound, defining a second scoring mode, upon the occurrence of the second at least one sensor detecting the projectile entering the second goal.
- the first corner illuminable indicia and the fourth corner illuminable indicia are configured to display a first score, wherein the first score is representative of the number of times the projectile is detected by the first at least one sensor entering the first goal.
- the second corner illuminable indicia and the third corner illuminable indicia are configured to display a second score, wherein the second score is representative of the number of times the projectile is detected by the second at least one sensor entering the second goal.
- the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia are configured to illuminate in a fourth sequence and the at least one speaker is configured to output a fourth sound, defining a rah-rah mode, upon the occurrence of the projectile not being detected by the first at least one sensor entering the first goal and the projectile not detected by the second at least one sensor entering the second goal for a predetermined time.
- the first corner illuminable indicia and the fourth corner illuminable indicia are configured to illuminate in a fifth sequence and the at least one speaker is configured to output a fifth sound, defining a first end of game mode, to indicate a game winner upon the first score reaching a predetermined threshold.
- the second corner illuminable indicia and the third corner illuminable indicia are configured to illuminate in a sixth sequence and the at least one speaker is configured to output a sixth sound, defining a second end of game mode, to indicate a game winner upon the second score reaching a predetermined threshold.
- One aspect of the disclosure provides a method of indicating a status of a game event.
- the method includes: detecting a projectile entering a first goal by a first at least one sensor, and detecting the projectile entering a second goal by a second at least one sensor. Illuminating a first corner illuminable indicia and a second corner illuminable indicia in a first sequence and outputting an at least one speaker a first sound, defining a first scoring mode, upon the first at least one sensor detecting the projectile entering the first goal.
- the method further includes illuminating the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia in a fifth sequence and outputting the at least one speaker a fifth sound, defining a power-up mode, upon the occurrence of a start of a new game.
- the method further includes illuminating the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia in a sixth sequence and outputting the at least one speaker a sixth sound, defining a rah-rah mode, upon the projectile not being detected by the first at least one sensor entering the first goal nor by the second at least one sensor entering the second goal for a predetermined time.
- the game scoring and tracking system includes: a playing surface, a central unit, a projectile configured for use on top of the playing surface, a first goal configured to receive the projectile, a second goal configured to receive the projectile, a first score defining the number of times the projectile is detected by the first at least one sensor entering the first goal, and a second score defining the number of times the projectile is detected by the second at least one sensor entering the second goal.
- the first goal includes a first at least one sensor configured to detect the projectile entering the first goal.
- the second goal includes a second at least one sensor configured to detect the projectile entering the second goal.
- the improvements of the game scoring and tracking system include: a first corner illuminable indicia communicatively coupled to the central unit, a second corner illuminable indicia communicatively coupled to the central unit, a third corner illuminable indicia communicatively coupled to the central unit, a fourth corner illuminable indicia communicatively coupled to the central unit, an at least one speaker communicatively coupled to the central unit, a means for indicating a goal has been scored upon the occurrence of either the first at least one sensor detecting the projectile entering the first goal or the second at least one sensor detecting the projectile entering the second goal defining a scoring mode, and a means for indicating a game winner upon the occurrence of either the first score reaching a predetermined threshold or the second score reaching a predetermined threshold defining an end of game mode.
- the system further includes a control having a reset button and an on/off button, and a means for indicating a start of a new game upon either the reset button or the on/off button being pressed defining a power-up mode.
- the system further includes a means for indicating the projectile has not been detected by the first at least one sensor entering the first goal nor by the second at least one sensor entering the second goal for a predetermined time defining a rah-rah mode.
- first corner illuminable indicia and the second corner illuminable indicia are configured to display the number of times the projectile is detected by the first at least one sensor entering the first goal.
- the second corner illuminable indicia and the third corner illuminable indicia are configured to display the number of times the projectile is detected by the second at least one sensor entering the second goal.
- FIG. 1 is an isometric view of a table game incorporating an example game scoring and tracking system.
- the example game scoring and tracking system including four example corner illuminable indicia.
- FIG. 2 is an isometric view of an example corner illuminable indicia.
- FIG. 3 is another isometric view of an example corner illuminable indicia.
- FIG. 4 is a plan view of an example corner illuminable indicia.
- FIG. 5 is another plan view of an example corner illuminable indicia.
- FIG. 6 is a top view of an example corner illuminable indicia.
- FIG. 7 is a close-up view of an example corner illuminable indicia defined in FIG. 1 .
- FIG. 8A is a top view of an example game scoring and tracking system with four example corner illuminable indicia in an unilluminated state.
- FIG. 8B is a top view of an example game scoring and tracking system with four example corner illuminable indicia in an illuminated state.
- FIG. 8C is a top view of a table game incorporating an example game scoring and tracking system with an example corner illuminable indicia in an illuminated state indicating a goal has been scored.
- FIG. 9A is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a first goal has been scored.
- FIG. 9B is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a second goal has been scored.
- FIG. 9C is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a game winner.
- FIG. 9D is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a goal has not been scored for a predetermined time.
- FIG. 1 is an example of a game scoring and tracking system 20 incorporated into a table game 10 .
- the example game scoring and tracking system 20 may be implemented in table games, such as air hockey, foosball, table hockey, or other versions of entertainment games that may be confined to a table.
- the table game 10 includes a playing surface 100 , a first goal 130 a , and a second goal 130 b .
- the playing surface 100 is generally an area for playing the table game.
- the table game is played with a projectile 160 , which is configured to be used on top of the playing surface 100 .
- a projectile 160 may be a ball or a puck.
- the playing surface 100 is surrounded by a first end wall 102 a , a second end wall 102 b , a first side wall 104 a , and a second side wall 104 b .
- the first end wall 102 a is generally perpendicular from the playing surface 100 .
- the second end wall 102 b is spaced apart from the first end wall 102 a , and is preferably located at the opposite side of the play surface 100 from the first end wall 102 a .
- the first side wall 104 a extends between the first end wall 102 a and the second end wall 102 b .
- the second side wall 104 b is spaced apart from the first side wall 104 a , and is preferably located at the opposite side of the play surface 100 from the first side wall 104 a .
- the second side wall 104 b extends between the first end wall 102 a and the second end wall 102 b.
- the game scoring and tracking system 20 includes a central unit 110 located below the playing surface 100 .
- the central unit 110 may be located at other locations throughout the table game 10 .
- the central unit 110 may include a microcomputer that comprises software to control various features and components of the game scoring and tracking system 20 .
- the central unit 110 may house at least one speaker 112 .
- the at least one speaker 112 outputs numerous sounds to indicate a status of a game event. The sounds may include music, audible noise, game sound effects, etc.
- the at least one speaker 112 may be installed at other locations throughout the table game 10 .
- the at least one speaker 112 is communicatively coupled to the central unit 110 .
- the central unit 110 is connected to AC or DC power, which in turn, provide power to the various components of the game scoring and tracking system 20 .
- the game scoring and tracking system 20 includes a first corner illuminable indicia 120 a , a second corner illuminable indicia 120 b , a third corner illuminable indicia 120 c , and a fourth corner illuminable indicia 120 d .
- the first corner illuminable indicia 120 a is configured to connect the first end wall 102 a to the first side wall 104 a .
- the first corner illuminable indicia 120 a is communicatively coupled to the central unit 110 .
- the second corner illuminable indicia 102 b is configured to connect the second end wall 102 b to the first side wall 104 a .
- the second corner illuminable indicia 120 b is communicatively coupled to the central unit 110 .
- the third corner illuminable indicia 120 c is configured to connect the second end wall 102 b to the second side wall 104 b .
- the third corner illuminable indicia 120 c is communicatively coupled to the central unit 110 .
- the fourth corner illuminable indicia 120 d is configured to connect the first end wall 102 a to the second side wall 104 b .
- the fourth corner illuminable indicia 120 d is communicatively coupled to the central unit 110 .
- the first goal 130 a is located along the first end wall 102 a , positioned between the first corner illuminable indicia 120 a and the fourth corner illuminable indicia 120 d .
- the first goal 130 a is configured to receive the projectile 160 from the playing surface 100 .
- the first goal 130 a includes a first at least one sensor 140 a .
- the first at least one sensor 140 a detects the projectile 160 entering the first goal 130 a .
- the second goal 130 b is located along the second end wall 102 b , positioned between the second corner illuminable indicia 120 b and the third corner illuminable indicia 120 c .
- the second goal 130 b is configured to receive the projectile 160 from the playing surface 100 .
- the second goal 130 b includes a second at least one sensor 140 b .
- the second at least one sensor 140 b detects the projectile 160 entering the second goal 130 b .
- the first at least one sensor 140 a and the second at least one sensor 140 b may be an infrared sensor or a trigger switch sensor, and one or more sensors may be implemented per goal. For example, two infrared sensors could be installed in each of the first goal and the second goal in order to detect the projectile 160 .
- a control 150 is communicatively coupled to the central unit 110 , and the control 150 may be installed on either the first end wall 102 a , the second end wall 102 b , the first side wall 104 a , or the second side wall 104 b .
- the control 150 may include an on/off button 154 and a reset button 152 .
- the on/off button 154 powers on or off the game scoring and tracking system 20 when pressed.
- the reset button 152 resets the game scoring and tracking system 20 when pressed.
- the corner illuminable indicia 120 may be one of the four corner illuminable indicia 120 a - d shown in FIG. 1 .
- the illuminable indicia 120 a - d and the at least one speaker 112 function in sequence with another to indicate the status of different game event.
- the corner illuminable indicia 120 a - d and the at least one speaker 112 operate in various modes.
- the modes may include: a power-up mode to signify a start of a new game, a first scoring mode to indicate a first player has scored a goal, a second scoring mode to indicate a second player has scored a goal, a rah-rah mode to signal a period where no goals have been scored by either player for a predetermined time, or an end of game mode to indicate a player has won the game.
- the corner illuminable indicia 120 includes an illuminating portion 125 , an outer portion 121 , at least one connecting portion 123 , at least one bracket 124 , and an outer side 126 .
- the illuminating portion 125 may include a plurality of lights, light bulbs, light-emitting diodes, or equivalent that illuminate in numerous different sequences.
- the outer portion 121 covers the illuminating portion 125 .
- the outer portion 121 provides the illuminating portion 125 protection from different impacts that may occur during game play, such as repeated impacts from the projectile 160 .
- the outer portion 121 is made from a rigid and partially transparent material, which the transparency allows the game's players to view the illuminating sequences easily.
- the corner illuminable indicia 120 includes at least one connecting portion 123 , which is configured to connect to an end wall 102 or a side wall 104 .
- the at least one bracket 124 secures the corner illuminable indicia 120 to the end wall 102 or the side wall 104 .
- the corner illuminable indicia 120 includes an illuminating portion 125 , at least one connecting portion 123 , at least one bracket 124 , an outer portion 121 , and an inner side 122 .
- the first corner illuminable indicia 120 a is shown, as defined in FIG. 1 .
- the first corner illuminable indicia 120 a is shown in an installed position, where its connection to the first end wall 102 a and the first side wall 104 a is flush.
- the illuminating portion 125 of the corner illuminable indicia 120 , consists of a first illuminating portion 125 a , a second illuminating portion 125 b , and a third illuminating portion 125 c .
- the first illuminating portion 125 a , the second illuminating portion 125 b , and the third illuminating portion 125 c illuminate in different sequences to indicate a status of a game event.
- the game scoring and tracking system 20 includes a first corner illuminable indicia 120 a , a second corner illuminable indicia 120 b , a third corner illuminable indicia 120 c , and a fourth corner illuminable indicia 120 d .
- the corner illuminable indicia 120 a - d are shown in an unilluminated state.
- the first corner illuminable indicia 120 a comprises a first illuminating portion 125 a , a second illuminating portion 125 b , and a third illuminating portion 125 c .
- the second corner illuminable indicia 120 b comprises a first illuminating portion 125 d , a second illuminating portion 125 e , and a third illuminating portion 125 f
- the third corner illuminable indicia 120 c comprises a first illuminating portion 125 g , a second illuminating portion 125 h , and a third illuminating portion 125 i .
- the fourth corner illuminable indicia 120 d comprises a first illuminating portion 125 j , a second illuminating portion 125 k , and a third illuminating portion 125 l .
- the corner illuminable indicia 120 a - d illuminate in numerous sequences to indicate the status of a game event.
- the first corner illuminable indicia 120 a , the second corner illuminable indicia 120 b , the third corner illuminable indicia 120 c , and the fourth corner illuminable indicia 120 d are shown in an illuminated state.
- a first player 170 a has scored a goal.
- the first corner illuminable indicia 120 a upon the occurrence of the first at least one sensor 140 a detecting the projectile 160 entering the first goal 130 a , the first corner illuminable indicia 120 a , the fourth corner illuminable indicia 120 d , and the at least one speaker will operate in a first scoring mode.
- the first corner illuminable indicia 120 a has begun to illuminate in a sequence to indicate the first player 170 a has scored a goal, and the at least one speaker 112 will play a sound to indicate that the first player 170 a has scored a goal.
- FIG. 9A shown is an example illuminating sequence indicating a player 170 has scored a first goal.
- the first corner illuminable indicia 120 a Upon the occurrence of the first at least one sensor 140 a detecting the projectile 160 entering the first goal 130 a , the first corner illuminable indicia 120 a , the fourth corner illuminable indicia 120 d , and the at least one speaker 112 will operate in a first scoring mode.
- the first corner illuminable indicia 120 a and the fourth corner illuminable indicia 120 d will illuminate in this example sequence, and the at least one speaker 112 will output a sound if the first player 170 a has scored the goal.
- the illuminating portion 125 c will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 b will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 a will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 l will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 k will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 j will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times.
- the illuminating sequence indicating the first player's 170 a score will begin. Since the first player 170 a scored its first goal, the illuminating portion 125 c will then illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 c will stay illuminated, indicating the first player's 170 a score is one.
- the second corner illuminable indicia 120 b , the third corner illuminable indicia 120 c , and the at least one speaker 112 will operate in a second scoring mode.
- the second corner illuminable indicia 120 b and the third corner illuminable indicia 120 c will illuminate in this example sequence and the at least one speaker 112 will output a sound if the second player 170 b has scored the goal.
- the illuminating portion 125 i will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 h will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 g will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 f will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 e will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 d will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times.
- the illuminating sequence indicating the second player's 170 b score will begin. Since the second player 170 b scored its first goal, the illuminating portion 125 i will then illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 i will stay illuminated, indicating the second player's 170 b score is one.
- FIG. 9B shown is an example illuminating sequence indicating a player 170 has scored a second goal.
- the first corner illuminable indicia 120 a Upon the occurrence of the first at least one sensor 140 a detecting the projectile 160 entering the first goal 130 a , the first corner illuminable indicia 120 a , the fourth corner illuminable indicia 120 d , and the at least one speaker 112 will operate in a first scoring mode.
- the first corner illuminable indicia 120 a and the fourth corner illuminable indicia 120 d will illuminate in this example sequence if the first player 170 a has scored the goal.
- the at least one speaker 112 will output a sound to indicate a goal has been scored. The sequence and the sound will begin after the first at least one sensor 140 a has detected the projectile 160 entering the first goal 130 a.
- the illuminating portion 125 c will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 b will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 a will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 l will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 k will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off Lastly, the illuminating portion 125 j will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times.
- the illuminating sequence indicating the first player's 170 a score will begin. Since the first player 170 a scored its second goal, the illuminating portion 125 c and the illuminating portion 125 b will then illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 c and the illuminating portion 125 b will stay illuminated, indicating the first player's 170 a score is two.
- the illuminating portion 125 c , the illuminating portion 125 b , and the illuminating portion 125 a would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times.
- the illuminating portion 125 c , the illuminating portion 125 b , and the illuminating portion 125 a would stay illuminated, indicating the first player's 170 a score is three.
- the illuminating portion 125 c , the illuminating portion 125 b , the illuminating portion 125 a , and the illuminating portion 125 / would then illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and they would turn off. This pattern will repeat itself three times.
- the illuminating portion 125 c , the illuminating portion 125 b , the illuminating portion 125 a , and the illuminating portion 125 / would stay illuminated, indicating the first player's 170 a score is four.
- the illuminating portion 125 c would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times.
- the illuminating portion 125 c , the illuminating portion 125 b , the illuminating portion 125 a , the illuminating portion 125 l , and the illuminating portion 125 k would stay illuminated, indicating the first player's 170 a score is five.
- the second corner illuminable indicia 120 b , the third corner illuminable indicia 120 c , and the at least one speaker 112 will operate in a second scoring mode.
- the second corner illuminable indicia 120 b and the third corner illuminable indicia 120 d will illuminate in this example sequence if the second player 170 b has scored the goal.
- the at least one speaker 112 will output a sound to indicate a goal has been scored. The sequence and the sound will begin after the second at least one sensor 140 b has detected the projectile 160 entering the second goal 130 b.
- the illuminating portion 125 i will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 h will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 g will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 f will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 e will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off.
- the illuminating portion 125 d will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times.
- the illuminating sequence indicating the second player's 170 b score will begin. Since the second player 170 b scored its second goal, the illuminating portion 125 i and the illuminating portion 125 h will then illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 i and the illuminating portion 125 h will stay illuminated, indicating the second player's 170 b score is two.
- the illuminating portion 125 i , the illuminating portion 125 h , and the illuminating portion 125 g would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times.
- the illuminating portion 125 i , the illuminating portion 125 h , and the illuminating portion 125 g would stay illuminated, indicating the second player's 170 b score is three.
- the illuminating portion 125 i , the illuminating portion 125 h , the illuminating portion 125 g , and the illuminating portion 125 f would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times.
- the illuminating portion 125 i , the illuminating portion 125 h , the illuminating portion 125 g , and the illuminating portion 125 f would stay illuminated, indicating the second player's 170 b score is four.
- the illuminating portion 125 i would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times.
- the illuminating portion 125 i , the illuminating portion 125 h , the illuminating portion 125 g , the illuminating portion 125 f and the illuminating portion 125 e would stay illuminated, indicating the second player's 170 b score is five.
- the first player 170 to score six goals wins the game. For example, if the first player 170 a scores its sixth goal, before the second player 170 b scores its sixth goal, then the first player 170 a is the game winner.
- the first corner illuminable indicia 120 a , the fourth corner illuminable indicia 120 d , and the at least one speaker 112 will operate in a first end of game mode.
- the first corner illuminable indicia 120 a and the fourth corner illuminable indicia 120 d will illuminate in this example sequence.
- the at least one speaker 112 will output a sound to indicate a sixth goal has been scored, and that the first player 170 a is the game winner. The sequence and the sound will begin after the first at least one sensor 140 a has detected the projectile 160 entering the first goal 130 a.
- the illuminating portion 125 c , the illuminating portion 125 b , the illuminating portion 125 a , the illuminating portion 125 l , the illuminating portion 125 k , and the illuminating portion 125 j will illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat ten times.
- the second player 170 b scores its sixth goal, before the first player 170 a scores its sixth goal, then the second player 170 b is the game winner.
- the second corner illuminable indicia 120 b , the third corner illuminable indicia 120 c , and the at least one speaker 112 will operate in a second end of game mode.
- the second corner illuminable indicia 120 b and the third corner illuminable indicia 120 c will illuminate in this example sequence upon the second player 170 b scoring its sixth goal, indicating the second player 170 b is the game winner.
- the at least one speaker 112 will output a sound to indicate a sixth goal has been scored, and that the second player 170 b is the game winner. The sequence and the sound will begin after the second at least one sensor 140 b has detected the projectile 160 entering the second goal 130 b.
- the illuminating portion 125 i , the illuminating portion 125 h , the illuminating portion 125 g , the illuminating portion 125 f the illuminating portion 125 e , and the illuminating portion 125 d will illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat ten times.
- FIG. 9D shown is an example illuminating sequence indicating that no goal has been scored for a predetermined period of time.
- the corner illuminating indicia 120 a - d and the at least one speaker 112 will operate in a rah-rah mode.
- the corner illuminating indicia 120 a - d will illuminate in this example sequence and the at least one speaker 112 will output a sound.
- the example shows the illuminating portions 125 will illuminate and then will remain illuminated in the following order: 125 c , 125 b , 125 a , 1251 , 125 k , and 125 j .
- the illumination portions 125 will turn off in the following order: 125 j , 125 k , 1251 , 125 a , 125 b , and 125 c .
- This pattern will repeat three times, and then the first player's 170 a current score will remain illuminated.
- the illuminating portions 125 will illuminate and will then remain illuminated in the following order: 125 i , 125 h , 125 g , 125 f , 125 e , and 125 d .
- the illumination portions 125 will turn off in the following order: 125 d , 125 e , 125 f , 125 g , 125 h , and 125 i . This pattern will repeat three times, and then the second player's 170 b current score will remain illuminated.
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Abstract
Description
- This disclosure relates to a game scoring and tracking system for a table game.
- Manufacturers of table games, such as air hockey, foosball, and table hockey, are constantly looking for ways to improve the game playing experience for its players. Commonly, the scoring and tracking systems incorporated in these games consist of a basic LED electronic overhead or side mounted display. Typically, these displays serve a functional purpose only, displaying the current score of each of the game's players. These simple displays do not add excitement or enjoyment to the game playing experience.
- While scoring and tracking systems incorporating these simplistic displays have proven useful for their intended purposes, a need for continuous improvement in the pertinent art remains.
- One aspect of the disclosure provides a game scoring and tracking system. The game scoring and tracking system includes: a playing surface, a projectile, a central unit, an at least one speaker, a first end wall, a second end wall, a first side wall, a second side wall, a first corner illuminable indicia, a second corner illuminable indicia, a third corner illuminable indicia, a fourth corner illuminable indicia, a first goal, and a second goal. The projectile is configured for use on the playing surface. The central unit is located below the playing surface. The at least one speaker is communicatively coupled to the central unit. The first end wall extends generally perpendicular from the playing surface. The second end wall is spaced apart from the first end wall. The first side wall extends between the first end wall and the second end wall. The second side wall is spaced apart from the first side wall. The second side wall extends between the first end wall and the second end wall. The first corner illuminable indicia is configured to connect the first end wall to the first side wall. The first corner illuminable indicia is communicatively coupled to the central unit. The second corner illuminable indicia is configured to connect the second end wall to the first side wall. The second corner illuminable indicia is communicatively coupled to the central unit. The third corner illuminable indicia is configured to connect the second end wall to the second side wall. The third corner illuminable indicia is communicatively coupled to the central unit. The fourth corner illuminable indicia is configured to connect the first end wall to the second side wall. The fourth corner illuminable indicia is communicatively coupled to the central unit. The first goal is located along the first end wall between the first corner illuminable indicia and the fourth corner illuminable indicia. The first goal is configured to receive the projectile from the playing surface. The first goal includes a first at least one sensor communicatively coupled to the central unit. The second goal is located along the second end wall between the second corner illuminable indicia and the third corner illuminable indicia. The second goal is configured to receive the projectile from the playing surface. The second goal includes a second at least one sensor communicatively coupled to the central unit. The first at least one sensor detects the projectile entering the first goal. The second at least one sensor detects the projectile entering the second goal.
- In some implementations, the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia are configured to illuminate in a first sequence and the at least one speaker is configured to output a first sound, defining a power-up mode, upon the occurrence of a start of a new game.
- In some examples, the first corner illuminable indicia and the fourth corner illuminable indicia are configured to illuminate in a second sequence and the at least one speaker is configured to output a second sound, defining a first scoring mode, upon the occurrence of the first at least one sensor detecting the projectile entering the first goal.
- In some configurations, the second corner illuminable indicia and the third corner illuminable indicia are configured to illuminate in a third sequence and the at least one speaker in configured to output a third sound, defining a second scoring mode, upon the occurrence of the second at least one sensor detecting the projectile entering the second goal.
- In some examples, the first corner illuminable indicia and the fourth corner illuminable indicia are configured to display a first score, wherein the first score is representative of the number of times the projectile is detected by the first at least one sensor entering the first goal. In these configurations, the second corner illuminable indicia and the third corner illuminable indicia are configured to display a second score, wherein the second score is representative of the number of times the projectile is detected by the second at least one sensor entering the second goal.
- In some examples, the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia are configured to illuminate in a fourth sequence and the at least one speaker is configured to output a fourth sound, defining a rah-rah mode, upon the occurrence of the projectile not being detected by the first at least one sensor entering the first goal and the projectile not detected by the second at least one sensor entering the second goal for a predetermined time.
- In some configurations, the first corner illuminable indicia and the fourth corner illuminable indicia are configured to illuminate in a fifth sequence and the at least one speaker is configured to output a fifth sound, defining a first end of game mode, to indicate a game winner upon the first score reaching a predetermined threshold. In these configurations, the second corner illuminable indicia and the third corner illuminable indicia are configured to illuminate in a sixth sequence and the at least one speaker is configured to output a sixth sound, defining a second end of game mode, to indicate a game winner upon the second score reaching a predetermined threshold.
- One aspect of the disclosure provides a method of indicating a status of a game event. The method includes: detecting a projectile entering a first goal by a first at least one sensor, and detecting the projectile entering a second goal by a second at least one sensor. Illuminating a first corner illuminable indicia and a second corner illuminable indicia in a first sequence and outputting an at least one speaker a first sound, defining a first scoring mode, upon the first at least one sensor detecting the projectile entering the first goal. Illuminating a third corner illuminable indicia and a fourth corner illuminable indicia in a second sequence and outputting the at least one speaker a second sound, defining a second scoring mode, upon the second at least one sensor detecting the projectile entering the second goal. Displaying via the first corner illuminable indicia and the second corner illuminable indicia a first score, wherein the first score is representative of the number of times the projectile is detected by the first at least one sensor entering the first goal. Displaying via the third corner illuminable indicia and the fourth corner illuminable indicia a second score, wherein the second score is representative of the number of times the projectile is detected by the second at least one sensor entering the second goal. Indicating a game winner by illuminating the first corner illuminable indicia and the second corner illuminable indicia in a third sequence and outputting the at least one speaker a third sound, defining a first end of game mode, upon the first score reaching a predetermined threshold. Indicating a game winner by illuminating the third corner illuminable indicia and the fourth corner illuminable indicia in a fourth sequence and outputting the at least one speaker a fourth sound, defining a second end of game mode, upon the second score reaching a predetermined threshold.
- In some examples, the method further includes illuminating the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia in a fifth sequence and outputting the at least one speaker a fifth sound, defining a power-up mode, upon the occurrence of a start of a new game.
- In some examples, the method further includes illuminating the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia in a sixth sequence and outputting the at least one speaker a sixth sound, defining a rah-rah mode, upon the projectile not being detected by the first at least one sensor entering the first goal nor by the second at least one sensor entering the second goal for a predetermined time.
- Another aspect of the disclosure provides a game scoring and tracking system. The game scoring and tracking system includes: a playing surface, a central unit, a projectile configured for use on top of the playing surface, a first goal configured to receive the projectile, a second goal configured to receive the projectile, a first score defining the number of times the projectile is detected by the first at least one sensor entering the first goal, and a second score defining the number of times the projectile is detected by the second at least one sensor entering the second goal. The first goal includes a first at least one sensor configured to detect the projectile entering the first goal. The second goal includes a second at least one sensor configured to detect the projectile entering the second goal. The improvements of the game scoring and tracking system include: a first corner illuminable indicia communicatively coupled to the central unit, a second corner illuminable indicia communicatively coupled to the central unit, a third corner illuminable indicia communicatively coupled to the central unit, a fourth corner illuminable indicia communicatively coupled to the central unit, an at least one speaker communicatively coupled to the central unit, a means for indicating a goal has been scored upon the occurrence of either the first at least one sensor detecting the projectile entering the first goal or the second at least one sensor detecting the projectile entering the second goal defining a scoring mode, and a means for indicating a game winner upon the occurrence of either the first score reaching a predetermined threshold or the second score reaching a predetermined threshold defining an end of game mode.
- In some configurations, the system further includes a control having a reset button and an on/off button, and a means for indicating a start of a new game upon either the reset button or the on/off button being pressed defining a power-up mode.
- In some configurations, the system further includes a means for indicating the projectile has not been detected by the first at least one sensor entering the first goal nor by the second at least one sensor entering the second goal for a predetermined time defining a rah-rah mode.
- In some examples, the first corner illuminable indicia and the second corner illuminable indicia are configured to display the number of times the projectile is detected by the first at least one sensor entering the first goal.
- In some examples, the second corner illuminable indicia and the third corner illuminable indicia are configured to display the number of times the projectile is detected by the second at least one sensor entering the second goal.
- The details of one or more implementations of the disclosure are set forth in the accompanying drawings and the description below. Other aspects, features, and advantages will be apparent from the description and drawings, and from the claims.
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FIG. 1 is an isometric view of a table game incorporating an example game scoring and tracking system. The example game scoring and tracking system including four example corner illuminable indicia. -
FIG. 2 is an isometric view of an example corner illuminable indicia. -
FIG. 3 is another isometric view of an example corner illuminable indicia. -
FIG. 4 is a plan view of an example corner illuminable indicia. -
FIG. 5 is another plan view of an example corner illuminable indicia. -
FIG. 6 is a top view of an example corner illuminable indicia. -
FIG. 7 is a close-up view of an example corner illuminable indicia defined inFIG. 1 . -
FIG. 8A is a top view of an example game scoring and tracking system with four example corner illuminable indicia in an unilluminated state. -
FIG. 8B is a top view of an example game scoring and tracking system with four example corner illuminable indicia in an illuminated state. -
FIG. 8C is a top view of a table game incorporating an example game scoring and tracking system with an example corner illuminable indicia in an illuminated state indicating a goal has been scored. -
FIG. 9A is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a first goal has been scored. -
FIG. 9B is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a second goal has been scored. -
FIG. 9C is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a game winner. -
FIG. 9D is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a goal has not been scored for a predetermined time. - Like reference symbols in the various drawings indicate like elements.
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FIG. 1 is an example of a game scoring andtracking system 20 incorporated into atable game 10. The example game scoring andtracking system 20 may be implemented in table games, such as air hockey, foosball, table hockey, or other versions of entertainment games that may be confined to a table. Typically, thetable game 10 includes a playingsurface 100, afirst goal 130 a, and asecond goal 130 b. The playingsurface 100 is generally an area for playing the table game. Usually, the table game is played with a projectile 160, which is configured to be used on top of the playingsurface 100. A projectile 160 may be a ball or a puck. - In some examples, the playing
surface 100 is surrounded by afirst end wall 102 a, asecond end wall 102 b, afirst side wall 104 a, and asecond side wall 104 b. Often, thefirst end wall 102 a is generally perpendicular from the playingsurface 100. Thesecond end wall 102 b is spaced apart from thefirst end wall 102 a, and is preferably located at the opposite side of theplay surface 100 from thefirst end wall 102 a. Thefirst side wall 104 a extends between thefirst end wall 102 a and thesecond end wall 102 b. Thesecond side wall 104 b is spaced apart from thefirst side wall 104 a, and is preferably located at the opposite side of theplay surface 100 from thefirst side wall 104 a. Thesecond side wall 104 b extends between thefirst end wall 102 a and thesecond end wall 102 b. - In some implementations, the game scoring and
tracking system 20 includes acentral unit 110 located below the playingsurface 100. Thecentral unit 110 may be located at other locations throughout thetable game 10. Thecentral unit 110 may include a microcomputer that comprises software to control various features and components of the game scoring andtracking system 20. Thecentral unit 110 may house at least onespeaker 112. The at least onespeaker 112 outputs numerous sounds to indicate a status of a game event. The sounds may include music, audible noise, game sound effects, etc. In some instances, the at least onespeaker 112 may be installed at other locations throughout thetable game 10. The at least onespeaker 112 is communicatively coupled to thecentral unit 110. In some examples, thecentral unit 110 is connected to AC or DC power, which in turn, provide power to the various components of the game scoring andtracking system 20. - In some implementations, the game scoring and
tracking system 20 includes a first cornerilluminable indicia 120 a, a second cornerilluminable indicia 120 b, a third cornerilluminable indicia 120 c, and a fourth cornerilluminable indicia 120 d. In some examples, the first cornerilluminable indicia 120 a is configured to connect thefirst end wall 102 a to thefirst side wall 104 a. The first cornerilluminable indicia 120 a is communicatively coupled to thecentral unit 110. The second cornerilluminable indicia 102 b is configured to connect thesecond end wall 102 b to thefirst side wall 104 a. The second cornerilluminable indicia 120 b is communicatively coupled to thecentral unit 110. The third cornerilluminable indicia 120 c is configured to connect thesecond end wall 102 b to thesecond side wall 104 b. The third cornerilluminable indicia 120 c is communicatively coupled to thecentral unit 110. The fourth cornerilluminable indicia 120 d is configured to connect thefirst end wall 102 a to thesecond side wall 104 b. The fourth cornerilluminable indicia 120 d is communicatively coupled to thecentral unit 110. - In some examples, the
first goal 130 a is located along thefirst end wall 102 a, positioned between the first cornerilluminable indicia 120 a and the fourth cornerilluminable indicia 120 d. Thefirst goal 130 a is configured to receive the projectile 160 from the playingsurface 100. Thefirst goal 130 a includes a first at least onesensor 140 a. The first at least onesensor 140 a detects the projectile 160 entering thefirst goal 130 a. In these examples, thesecond goal 130 b is located along thesecond end wall 102 b, positioned between the second cornerilluminable indicia 120 b and the third cornerilluminable indicia 120 c. Thesecond goal 130 b is configured to receive the projectile 160 from the playingsurface 100. Thesecond goal 130 b includes a second at least onesensor 140 b. The second at least onesensor 140 b detects the projectile 160 entering thesecond goal 130 b. The first at least onesensor 140 a and the second at least onesensor 140 b may be an infrared sensor or a trigger switch sensor, and one or more sensors may be implemented per goal. For example, two infrared sensors could be installed in each of the first goal and the second goal in order to detect the projectile 160. - In some instances, a
control 150 is communicatively coupled to thecentral unit 110, and thecontrol 150 may be installed on either thefirst end wall 102 a, thesecond end wall 102 b, thefirst side wall 104 a, or thesecond side wall 104 b. Thecontrol 150 may include an on/offbutton 154 and areset button 152. The on/offbutton 154 powers on or off the game scoring andtracking system 20 when pressed. Thereset button 152 resets the game scoring andtracking system 20 when pressed. - Referring to
FIGS. 2-6 , an example cornerilluminable indicia 120 is shown. The corner illuminableindicia 120 may be one of the four cornerilluminable indicia 120 a-d shown inFIG. 1 . In some examples, theilluminable indicia 120 a-d and the at least onespeaker 112 function in sequence with another to indicate the status of different game event. The corner illuminableindicia 120 a-d and the at least onespeaker 112 operate in various modes. The modes may include: a power-up mode to signify a start of a new game, a first scoring mode to indicate a first player has scored a goal, a second scoring mode to indicate a second player has scored a goal, a rah-rah mode to signal a period where no goals have been scored by either player for a predetermined time, or an end of game mode to indicate a player has won the game. - Referring to
FIGS. 2, 3, and 4 , the cornerilluminable indicia 120 includes an illuminatingportion 125, anouter portion 121, at least one connectingportion 123, at least onebracket 124, and anouter side 126. The illuminatingportion 125 may include a plurality of lights, light bulbs, light-emitting diodes, or equivalent that illuminate in numerous different sequences. Theouter portion 121 covers the illuminatingportion 125. Theouter portion 121 provides the illuminatingportion 125 protection from different impacts that may occur during game play, such as repeated impacts from the projectile 160. Theouter portion 121 is made from a rigid and partially transparent material, which the transparency allows the game's players to view the illuminating sequences easily. - In some examples, the corner
illuminable indicia 120 includes at least one connectingportion 123, which is configured to connect to an end wall 102 or a side wall 104. The at least onebracket 124 secures the cornerilluminable indicia 120 to the end wall 102 or the side wall 104. - Referring to
FIGS. 5 and 6 , the cornerilluminable indicia 120 includes an illuminatingportion 125, at least one connectingportion 123, at least onebracket 124, anouter portion 121, and aninner side 122. - Now referring to
FIG. 7 , the first cornerilluminable indicia 120 a is shown, as defined inFIG. 1 . The first cornerilluminable indicia 120 a is shown in an installed position, where its connection to thefirst end wall 102 a and thefirst side wall 104 a is flush. In some implementations, the illuminatingportion 125, of the cornerilluminable indicia 120, consists of a first illuminatingportion 125 a, a second illuminatingportion 125 b, and a third illuminatingportion 125 c. The first illuminatingportion 125 a, the second illuminatingportion 125 b, and the third illuminatingportion 125 c illuminate in different sequences to indicate a status of a game event. - Referring to
FIG. 8A , in some implementations, the game scoring andtracking system 20 includes a first cornerilluminable indicia 120 a, a second cornerilluminable indicia 120 b, a third cornerilluminable indicia 120 c, and a fourth cornerilluminable indicia 120 d. The corner illuminableindicia 120 a-d are shown in an unilluminated state. In some examples, the first cornerilluminable indicia 120 a comprises a first illuminatingportion 125 a, a second illuminatingportion 125 b, and a third illuminatingportion 125 c. The second cornerilluminable indicia 120 b comprises a first illuminatingportion 125 d, a second illuminatingportion 125 e, and a third illuminatingportion 125 f The third cornerilluminable indicia 120 c comprises a first illuminatingportion 125 g, a second illuminatingportion 125 h, and a third illuminating portion 125 i. The fourth cornerilluminable indicia 120 d comprises a first illuminatingportion 125 j, a second illuminatingportion 125 k, and a third illuminating portion 125 l. In some examples, the cornerilluminable indicia 120 a-d illuminate in numerous sequences to indicate the status of a game event. - Now referring to
FIG. 8B , the first cornerilluminable indicia 120 a, the second cornerilluminable indicia 120 b, the third cornerilluminable indicia 120 c, and the fourth cornerilluminable indicia 120 d are shown in an illuminated state. - Referring to
FIG. 8C , afirst player 170 a has scored a goal. As in some examples, upon the occurrence of the first at least onesensor 140 a detecting the projectile 160 entering thefirst goal 130 a, the first cornerilluminable indicia 120 a, the fourth cornerilluminable indicia 120 d, and the at least one speaker will operate in a first scoring mode. As shown, the first cornerilluminable indicia 120 a has begun to illuminate in a sequence to indicate thefirst player 170 a has scored a goal, and the at least onespeaker 112 will play a sound to indicate that thefirst player 170 a has scored a goal. - Now referring to
FIG. 9A , shown is an example illuminating sequence indicating a player 170 has scored a first goal. Upon the occurrence of the first at least onesensor 140 a detecting the projectile 160 entering thefirst goal 130 a, the first cornerilluminable indicia 120 a, the fourth cornerilluminable indicia 120 d, and the at least onespeaker 112 will operate in a first scoring mode. The first cornerilluminable indicia 120 a and the fourth cornerilluminable indicia 120 d will illuminate in this example sequence, and the at least onespeaker 112 will output a sound if thefirst player 170 a has scored the goal. - In this example sequence, first, the illuminating
portion 125 c will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminatingportion 125 b will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminatingportion 125 a will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminating portion 125 l will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminatingportion 125 k will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Lastly, the illuminatingportion 125 j will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. - Immediately following, the illuminating sequence indicating the first player's 170 a score will begin. Since the
first player 170 a scored its first goal, the illuminatingportion 125 c will then illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat itself three times. Upon competition, the illuminatingportion 125 c will stay illuminated, indicating the first player's 170 a score is one. - Upon the occurrence of the second at least one
sensor 140 b detecting the projectile 160 entering thesecond goal 130 b, the second cornerilluminable indicia 120 b, the third cornerilluminable indicia 120 c, and the at least onespeaker 112 will operate in a second scoring mode. The second cornerilluminable indicia 120 b and the third cornerilluminable indicia 120 c will illuminate in this example sequence and the at least onespeaker 112 will output a sound if thesecond player 170 b has scored the goal. - In this example sequence, first, the illuminating portion 125 i will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminating
portion 125 h will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminatingportion 125 g will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminatingportion 125 f will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminatingportion 125 e will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Lastly, the illuminatingportion 125 d will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. - Immediately following, the illuminating sequence indicating the second player's 170 b score will begin. Since the
second player 170 b scored its first goal, the illuminating portion 125 i will then illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 i will stay illuminated, indicating the second player's 170 b score is one. - Referring to
FIG. 9B , shown is an example illuminating sequence indicating a player 170 has scored a second goal. Upon the occurrence of the first at least onesensor 140 a detecting the projectile 160 entering thefirst goal 130 a, the first cornerilluminable indicia 120 a, the fourth cornerilluminable indicia 120 d, and the at least onespeaker 112 will operate in a first scoring mode. The first cornerilluminable indicia 120 a and the fourth cornerilluminable indicia 120 d will illuminate in this example sequence if thefirst player 170 a has scored the goal. Additionally, the at least onespeaker 112 will output a sound to indicate a goal has been scored. The sequence and the sound will begin after the first at least onesensor 140 a has detected the projectile 160 entering thefirst goal 130 a. - In this example sequence, first, the illuminating
portion 125 c will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminatingportion 125 b will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminatingportion 125 a will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminating portion 125 l will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminatingportion 125 k will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off Lastly, the illuminatingportion 125 j will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. - Immediately following, the illuminating sequence indicating the first player's 170 a score will begin. Since the
first player 170 a scored its second goal, the illuminatingportion 125 c and the illuminatingportion 125 b will then illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat itself three times. Upon competition, the illuminatingportion 125 c and the illuminatingportion 125 b will stay illuminated, indicating the first player's 170 a score is two. - Furthermore, if the
first player 170 a scores its third goal, then for the illuminating sequence indicating the first player's 170 a score, the illuminatingportion 125 c, the illuminatingportion 125 b, and the illuminatingportion 125 a would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminatingportion 125 c, the illuminatingportion 125 b, and the illuminatingportion 125 a would stay illuminated, indicating the first player's 170 a score is three. - Moreover, if the
first player 170 a scores its fourth goal, then for the illuminating sequence indicating the first player's 170 a score, the illuminatingportion 125 c, the illuminatingportion 125 b, the illuminatingportion 125 a, and the illuminatingportion 125/would then illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and they would turn off. This pattern will repeat itself three times. Upon competition, the illuminatingportion 125 c, the illuminatingportion 125 b, the illuminatingportion 125 a, and the illuminatingportion 125/would stay illuminated, indicating the first player's 170 a score is four. - Likewise, if the
first player 170 a scores its fifth goal, then for the illuminating sequence indicating the first player's 170 a score, the illuminatingportion 125 c, the illuminatingportion 125 b, the illuminatingportion 125 a, the illuminating portion 125 l, and the illuminatingportion 125 k would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminatingportion 125 c, the illuminatingportion 125 b, the illuminatingportion 125 a, the illuminating portion 125 l, and the illuminatingportion 125 k would stay illuminated, indicating the first player's 170 a score is five. - Upon the occurrence of the second at least one
sensor 140 b detecting the projectile 160 entering thesecond goal 130 b, the second cornerilluminable indicia 120 b, the third cornerilluminable indicia 120 c, and the at least onespeaker 112 will operate in a second scoring mode. The second cornerilluminable indicia 120 b and the third cornerilluminable indicia 120 d will illuminate in this example sequence if thesecond player 170 b has scored the goal. Additionally, the at least onespeaker 112 will output a sound to indicate a goal has been scored. The sequence and the sound will begin after the second at least onesensor 140 b has detected the projectile 160 entering thesecond goal 130 b. - In this example sequence, first, the illuminating portion 125 i will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminating
portion 125 h will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminatingportion 125 g will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminatingportion 125 f will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminatingportion 125 e will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Lastly, the illuminatingportion 125 d will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. - Immediately following, the illuminating sequence indicating the second player's 170 b score will begin. Since the
second player 170 b scored its second goal, the illuminating portion 125 i and the illuminatingportion 125 h will then illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 i and the illuminatingportion 125 h will stay illuminated, indicating the second player's 170 b score is two. - Furthermore, if the
second player 170 b scores its third goal, then for the illuminating sequence indicating the second player's 170 b score, the illuminating portion 125 i, the illuminatingportion 125 h, and the illuminatingportion 125 g would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 i, the illuminatingportion 125 h, and the illuminatingportion 125 g would stay illuminated, indicating the second player's 170 b score is three. - Moreover, if the
second player 170 b scores its fourth goal, then for the illuminating sequence indicating the second player's 170 b score, the illuminating portion 125 i, the illuminatingportion 125 h, the illuminatingportion 125 g, and the illuminatingportion 125 f would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 i, the illuminatingportion 125 h, the illuminatingportion 125 g, and the illuminatingportion 125 f would stay illuminated, indicating the second player's 170 b score is four. - Likewise, if the
second player 170 b scores its fifth goal, then for the illuminating sequence indicating the second player's 170 b score, the illuminating portion 125 i, the illuminatingportion 125 h, the illuminatingportion 125 g, the illuminatingportion 125 f and the illuminatingportion 125 e would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion 125 i, the illuminatingportion 125 h, the illuminatingportion 125 g, the illuminatingportion 125 f and the illuminatingportion 125 e would stay illuminated, indicating the second player's 170 b score is five. - Now referring to
FIG. 9C . In some examples, the first player 170 to score six goals wins the game. For example, if thefirst player 170 a scores its sixth goal, before thesecond player 170 b scores its sixth goal, then thefirst player 170 a is the game winner. Upon thefirst player 170 a scoring its sixth goal, the first cornerilluminable indicia 120 a, the fourth cornerilluminable indicia 120 d, and the at least onespeaker 112 will operate in a first end of game mode. The first cornerilluminable indicia 120 a and the fourth cornerilluminable indicia 120 d will illuminate in this example sequence. Additionally, the at least onespeaker 112 will output a sound to indicate a sixth goal has been scored, and that thefirst player 170 a is the game winner. The sequence and the sound will begin after the first at least onesensor 140 a has detected the projectile 160 entering thefirst goal 130 a. - In this example sequence, the illuminating
portion 125 c, the illuminatingportion 125 b, the illuminatingportion 125 a, the illuminating portion 125 l, the illuminatingportion 125 k, and the illuminatingportion 125 j will illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat ten times. - Likewise, if the
second player 170 b scores its sixth goal, before thefirst player 170 a scores its sixth goal, then thesecond player 170 b is the game winner. The second cornerilluminable indicia 120 b, the third cornerilluminable indicia 120 c, and the at least onespeaker 112 will operate in a second end of game mode. The second cornerilluminable indicia 120 b and the third cornerilluminable indicia 120 c will illuminate in this example sequence upon thesecond player 170 b scoring its sixth goal, indicating thesecond player 170 b is the game winner. Additionally, the at least onespeaker 112 will output a sound to indicate a sixth goal has been scored, and that thesecond player 170 b is the game winner. The sequence and the sound will begin after the second at least onesensor 140 b has detected the projectile 160 entering thesecond goal 130 b. - In this example sequence, the illuminating portion 125 i, the illuminating
portion 125 h, the illuminatingportion 125 g, the illuminatingportion 125 f the illuminatingportion 125 e, and the illuminatingportion 125 d will illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat ten times. - Now referring to
FIG. 9D , shown is an example illuminating sequence indicating that no goal has been scored for a predetermined period of time. In some implementations, if both thefirst player 170 a and thesecond player 170 b have not scored a goal for approximately 3 s to 5 s, then thecorner illuminating indicia 120 a-d and the at least onespeaker 112 will operate in a rah-rah mode. Thecorner illuminating indicia 120 a-d will illuminate in this example sequence and the at least onespeaker 112 will output a sound. - The example shows the illuminating
portions 125 will illuminate and then will remain illuminated in the following order: 125 c, 125 b, 125 a, 1251, 125 k, and 125 j. Next, theillumination portions 125 will turn off in the following order: 125 j, 125 k, 1251, 125 a, 125 b, and 125 c. This pattern will repeat three times, and then the first player's 170 a current score will remain illuminated. - Concurrently, the illuminating
portions 125 will illuminate and will then remain illuminated in the following order: 125 i, 125 h, 125 g, 125 f, 125 e, and 125 d. Next, theillumination portions 125 will turn off in the following order: 125 d, 125 e, 125 f, 125 g, 125 h, and 125 i. This pattern will repeat three times, and then the second player's 170 b current score will remain illuminated. - A number of implementations have been described. Nevertheless, it will be understood that various modifications may be made without departing from the spirit and scope of the disclosure. Accordingly, other implementations are within the scope of the following claims.
Claims (18)
Priority Applications (3)
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US15/916,533 US10427031B1 (en) | 2018-03-09 | 2018-03-09 | Game scoring and tracking system |
US16/580,234 US10814216B2 (en) | 2018-03-09 | 2019-09-24 | Game scoring and tracking system |
US17/029,395 US11376490B2 (en) | 2018-03-09 | 2020-09-23 | Game scoring and tracking system |
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US15/916,533 US10427031B1 (en) | 2018-03-09 | 2018-03-09 | Game scoring and tracking system |
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US16/580,234 Continuation US10814216B2 (en) | 2018-03-09 | 2019-09-24 | Game scoring and tracking system |
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US20190275415A1 true US20190275415A1 (en) | 2019-09-12 |
US10427031B1 US10427031B1 (en) | 2019-10-01 |
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US16/580,234 Active US10814216B2 (en) | 2018-03-09 | 2019-09-24 | Game scoring and tracking system |
US17/029,395 Active 2038-06-25 US11376490B2 (en) | 2018-03-09 | 2020-09-23 | Game scoring and tracking system |
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US16/580,234 Active US10814216B2 (en) | 2018-03-09 | 2019-09-24 | Game scoring and tracking system |
US17/029,395 Active 2038-06-25 US11376490B2 (en) | 2018-03-09 | 2020-09-23 | Game scoring and tracking system |
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US10427031B1 (en) * | 2018-03-09 | 2019-10-01 | Medal Sports (Taiwan) Corporation | Game scoring and tracking system |
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US6623004B2 (en) * | 2000-02-11 | 2003-09-23 | Sportcraft, Ltd. | Soccer game table with rounded corners |
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US10427031B1 (en) | 2019-10-01 |
US10814216B2 (en) | 2020-10-27 |
US20210001209A1 (en) | 2021-01-07 |
US11376490B2 (en) | 2022-07-05 |
US20200016478A1 (en) | 2020-01-16 |
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