US20160263470A1 - Football Board Game - Google Patents

Football Board Game Download PDF

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Publication number
US20160263470A1
US20160263470A1 US15/067,849 US201615067849A US2016263470A1 US 20160263470 A1 US20160263470 A1 US 20160263470A1 US 201615067849 A US201615067849 A US 201615067849A US 2016263470 A1 US2016263470 A1 US 2016263470A1
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play
football
board game
cells
indicium
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US15/067,849
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John Walter DeLine
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Individual
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Priority to US15/067,849 priority Critical patent/US20160263470A1/en
Publication of US20160263470A1 publication Critical patent/US20160263470A1/en
Priority to US15/851,520 priority patent/US20180111040A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • A63F3/00041Football, soccer or rugby board games

Definitions

  • a broad object of a particular embodiment of the invention can be to provide a football board game, and a method of playing such a football board game, whereby the football board game includes a gameboard having a simulated football field on which a position marker is movable.
  • the football board game includes an offense-defense play matrix comprising: (i) an offense-defense play matrix row of first cells, each of which contains an offensive play indicium; (ii) an offense-defense play matrix column of second cells, each of which contains a defensive play indicium; and (iii) a plurality of third cells, wherein each third cell is located at an intersection dictated by selection of one of the first cells and one of the second cells, and wherein each third cell contains an offense-defense play outcome indicium which provides an offense-defense play outcome, whereby the offense-defense play outcome dictates movement of the position marker on the simulated football field.
  • Another broad object of a particular embodiment of the invention can be to provide a football board game which is integrated with a container, for example a pizza delivery box.
  • FIG. 1 is a perspective view of a particular embodiment of the football board game.
  • FIG. 2 is a top plan view of the particular embodiment of the football board game shown in FIG. 1 .
  • FIG. 3 is a top plan view of a particular embodiment of the football board game.
  • FIG. 4 is an enlarged view of about half of the gameboard of the football board game shown in FIG. 3 .
  • FIG. 5 is an enlarged view of a particular embodiment of an offense-defense play matrix of the football board game shown in FIG. 1 .
  • FIG. 6 is an enlarged view of a particular embodiment of a special teams play matrix of the football board game shown in FIG. 1 .
  • FIG. 7 is an enlarged view of a particular embodiment of a play recording matrix of the football board game shown in FIG. 1 .
  • FIG. 8 is an enlarged view of a particular embodiment of a score recording matrix of the football board game shown in FIG. 1 .
  • FIG. 9 is an illustration of a particular embodiment of the football board game integrated with a pizza delivery box.
  • FIG. 1 through FIG. 3 which illustrate particular embodiments of the inventive football board game ( 1 ), which includes a gameboard ( 2 ) having a simulated football field ( 3 ) on which a position marker ( 4 ) is movable; and an offense-defense play matrix ( 5 ) which includes (i) an offense-defense play matrix row ( 6 ) of first cells ( 7 ), each first cell ( 7 ) containing an offensive play indicium ( 8 ), (ii) an offense-defense play matrix column ( 9 ) of second cells ( 10 ), each second cell ( 10 ) containing a defensive play indicium ( 11 ), and (iii) a plurality of third cells ( 12 ), each third cell ( 12 ) located at an intersection dictated by selection of one of the first cells ( 7 ) and one of the second cells ( 10 ), each third cell ( 12 ) containing an offense-defense play outcome indicium ( 13 ) which provides an offense-defense play outcome, whereby the offense-defense play outcome dictates movement
  • the football board game ( 1 ) includes a gameboard ( 2 ) having a simulated football field ( 3 ) which can be configured to simulate an American football field. Accordingly, the simulated football field ( 3 ) can have a football field length ( 14 ) of 100 equivalent units disposed between opposing goal zones ( 15 ), for example opposing end zones. The units can be indicated on the simulated football field ( 3 ), for example by corresponding hash marks ( 16 ) which dispose in generally parallel relation to the goal zones ( 15 ).
  • intervals of a plurality of units can be indicated on the simulated football field ( 3 ), such as five-unit intervals ( 17 ) and/or ten-unit intervals ( 18 ), for example by corresponding lines ( 19 ) which dispose in generally parallel relation to the goal zones ( 15 ), whereby as to particular embodiments, the lines ( 19 ) indicating the ten-unit intervals ( 18 ) can have a greater thickness than the lines ( 19 ) indicating the five-unit intervals ( 17 ) to facilitate differentiation of the lines ( 19 ).
  • the simulated football field ( 3 ) can, but need not necessarily, further include additional markings, such as numbers, letters, or images, depending upon the embodiment.
  • the football board game ( 1 ) further includes an offense-defense play matrix ( 5 ) associated with the gameboard ( 2 ).
  • the offense-defense play matrix ( 5 ) includes an offense-defense play matrix row ( 6 ) of first cells ( 7 ), whereby as to particular embodiments, the offense-defense play matrix row ( 6 ) can be horizontally located on the gameboard ( 2 ) and the plurality of first cells ( 7 ) which provide the offense-defense play matrix row ( 6 ) can dispose in horizontal, generally linear adjacent relation.
  • each of the first cells ( 7 ) contains an offensive play indicium ( 8 ) which indicates one offensive play, such as an offensive play associated with American football.
  • the number of first cells ( 7 ) in the offense-defense play matrix row ( 6 ) corresponds to the number of offensive plays included in the football board game ( 1 ) and consequently, in the offense-defense play matrix ( 5 ).
  • seven offensive plays can be included in the offense-defense play matrix ( 5 ), whereby seven first cells ( 7 ) contain the corresponding seven offensive play indicia ( 8 ).
  • the instant invention is not limited to seven offensive plays or seven offensive play indicia ( 8 ) and can have a lesser or greater number, depending upon the embodiment.
  • the offensive plays can be generalized named offensive plays selected from the group including or consisting of: a running play, a read option, a draw play, a play action pass, a screen pass, an air attack pass, and a trick play.
  • twenty-two offensive plays can be included in the offense-defense play matrix ( 5 ), whereby twenty-two first cells ( 7 ) contain the corresponding twenty-two offensive play indicia ( 8 ).
  • the instant invention is not limited to twenty-two offensive plays or twenty-two offensive play indicia ( 8 ) and can have a lesser or greater number, depending upon the embodiment.
  • the offensive plays can be particular named offensive plays within each of the generalized named offensive play categories listed above.
  • the particular named offensive plays and each particular named offensive play's corresponding offensive play indicium ( 8 ) can be as follows: running plays which include zone blast (O-1), trap (O-2), pitch out (O-3), and sweep (O-4); read options which include left end (O-5), option pass (O-6), and right end (O-7); draw plays which include left (O-8), center (O-9), and right (O-10); play action passes which include left seam (O-11), deep post (O-12), and right corner (O-13); screen passes which include left (O-14), bubble (O-15), and right (O-16); air attack passes which include slot seam (O-17), corner flag (O-18), and triple set (O-19); and trick plays which include flea flicker (O-20), reverse option (O-21), and hook and ladder (O-22).
  • running plays which include zone blast (O-1), trap (O-2), pitch out (O-3), and sweep (O-4); read options which include left end (O-5), option pass (O-6), and right end (O-7); draw plays which include left (O-8
  • the offense-defense play matrix ( 5 ) additionally includes an offense-defense play matrix column ( 9 ) of second cells ( 10 ), whereby as to particular embodiments, the offense-defense play matrix column ( 9 ) can be vertically located on the gameboard ( 2 ) and the plurality of second cells ( 10 ) which provide the offense-defense play matrix column ( 9 ) can dispose in vertical, generally linear adjacent relation.
  • each of the second cells ( 10 ) contains a defensive play indicium ( 11 ) which indicates one defensive play, such as a defensive play associated with American football.
  • the number of second cells ( 10 ) in the offense-defense play matrix column ( 9 ) corresponds to the number of defensive plays included in the football board game ( 1 ) and consequently, in the offense-defense play matrix ( 5 ).
  • twelve defensive plays can be included in the offense-defense play matrix ( 5 ), whereby twelve second cells ( 10 ) contain the corresponding twelve defensive play indicia ( 11 ).
  • the instant invention is not limited to twelve defensive plays or twelve defensive play indicia ( 11 ) and can have a lesser or greater number, depending upon the embodiment.
  • the defensive plays can be named defensive plays selected from the group including or consisting of: goal line, 3-4 base, 3-4 blitz, 3-4 zone, 4-3 base, 4-3 blitz, 4-3 zone, 46 bear, 3-4 cover, 3-2 dime, 3-3 nickel, and 3-1 prevent, which can have corresponding defensive play indicia ( 11 ) as follows: D-1, D-2, D-3. D-4. D-5. D-6, D-7, D-8, D-9, D-10, D-11, and D-12.
  • the offense-defense play matrix ( 5 ) additionally includes a plurality of third cells ( 12 ), whereby each of the third cells ( 12 ) is located at an intersection dictated by selection of one of the first cells ( 7 ) and one of the second cells ( 10 ). Further, each of the third cells ( 12 ) contains an offense-defense play outcome indicium ( 13 ) which provides an offense-defense play outcome dictated by selection of one of the first cells ( 7 ) and one of the second cells ( 10 ), whereby the offense-defense play outcome dictates movement of the position marker ( 4 ) on the simulated football field ( 3 ) by an offensive player with a goal of advancing on the simulated football field ( 3 ) toward the goal zone ( 15 ) defended by a defensive player.
  • the offense-defense play outcome indicium ( 13 ) can be a number which indicates units gained or lost as an outcome of the offense-defense play, whereby a positive number indicates units gained, for example a “3” indicates three units gained, and a negative number indicates units lost, for example a “ ⁇ 3” indicated three units lost.
  • the offense-defense play outcome indicium ( 13 ) can be one or more letters which indicate a named outcome of the offense-defense play, such as “TD” which indicates a touchdown, “F” which indicates a fumble, “INT” which indicates an interception, “XX” which indicates an incomplete pass, and “SK” which indicates a sack and a loss of units, whereby the units lost can be indicated by a number (N) following the SK as SK-“N”.
  • N a number following the SK as SK-“N”.
  • SK-8 includes a sack and a loss of eight units.
  • selection of the offensive play indicium ( 8 ) “O-3” by an offensive player and selection of the defensive play indicium ( 11 ) “D-4” by a defensive player dictates an intersection at which a third cell ( 12 ) containing the offense-defense play outcome indicium ( 13 ) “8” is located.
  • the offense-defense play outcome resulting from the offensive selection of “O-3” and the defensive selection of “D-4” is a gain of eight units by the offensive player toward the goal zone ( 15 ) defended by the defensive player.
  • the football board game ( 1 ) can, but need not necessarily, further include a special teams play matrix ( 20 ) associated with the gameboard ( 2 ).
  • the special teams play matrix ( 20 ) includes a special teams play matrix row ( 21 ) of fourth cells ( 22 ), whereby as to particular embodiments, the special teams play matrix row ( 21 ) can be horizontally located on the gameboard ( 2 ) and the plurality of fourth cells ( 22 ) which provide the special teams play matrix row ( 21 ) can dispose in horizontal, generally linear adjacent relation.
  • each of the fourth cells ( 22 ) contains a special teams play indicium ( 23 ) which indicates one special teams play, such as a special teams play associated with American football.
  • the number of fourth cells ( 22 ) in the special teams play matrix row ( 21 ) corresponds to the number of special teams plays included in the football board game ( 1 ) and consequently, in the special teams play matrix ( 20 ).
  • five special teams plays can be included in the special teams play matrix ( 20 ), whereby five fourth cells ( 22 ) contain the corresponding five special teams play indicia ( 23 ).
  • the instant invention is not limited to five special teams plays or five special teams play indicia ( 23 ) and can have a lesser or greater number, depending upon the embodiment.
  • the special teams plays can be named special teams plays selected from the group including or consisting of: kickoff returns, punts, return yards, extra points, and field goals.
  • the special teams play matrix ( 20 ) additionally includes a special teams play matrix column ( 24 ) of fifth cells ( 25 ), whereby as to particular embodiments, the special teams play matrix column ( 24 ) can be vertically located on the gameboard ( 2 ) and the plurality of fifth cells ( 25 ) which provide the special teams play matrix column ( 24 ) can dispose in vertical, generally linear adjacent relation.
  • each of the fifth cells ( 25 ) contains a chance game outcome ( 26 ) which is generated upon playing a game of chance.
  • the number of fifth cells ( 25 ) in the special teams play matrix column ( 24 ) corresponds to the number of chance game outcomes ( 26 ), whereby the number of chance game outcomes ( 26 ) is determined at least by the particular game of chance included in the football board game ( 1 ) and consequently, in the special teams play matrix ( 20 ).
  • the game of chance can be a random number generation game which upon playing, generates one random number.
  • the game of chance which generates one random number can include summing two randomly selected numbers, whereby the sum provides the one random number.
  • the randomly selected numbers can be provided by a die or dice, whereby the die can be a conventional six-sided die having one non-repeated number on each of its six sides.
  • the randomly selected numbers can be provided by two players, whereby each player secretly selects one of the two numbers which are to be summed to provide the one random number.
  • the random number generation game can have eleven chance game outcomes ( 26 ), such as eleven non-repeating random numbers, whereby eleven fifths cells ( 25 ) contain the corresponding eleven non-repeating random numbers, such as numbers between two and twelve.
  • eleven players can each secretly select one number between one and six. Following, upon summing the two secretly selected numbers, one random number between two and twelve is provided as the chance game outcome ( 26 ).
  • the instant invention is not limited to eleven chance game outcomes ( 26 ) and can have a lesser or greater number, depending upon the embodiment.
  • the special teams play matrix ( 20 ) additionally includes a plurality of sixth cells ( 27 ), whereby each of the sixth cells ( 27 ) is located at an intersection dictated by selection of one of the fourth cells ( 22 ) and one of the fifth cells ( 25 ). Further, each of the sixth cells ( 27 ) contains a special teams play outcome indicium ( 28 ) which provides a special teams play outcome dictated by selection of one of the fourth cells ( 22 ) and one of the fifth cells ( 25 ).
  • the special teams play outcome dictates either (i) movement of the position marker ( 4 ) on the simulated football field ( 3 ), (ii) success or failure of an extra point attempt, or (iii) success or failure of a field goal attempt.
  • the special teams play outcome indicium ( 28 ) can be a number which indicates units gained or lost as an outcome of the special teams play, whereby a positive number indicates units gained, for example a “3” indicates three units gained, and a negative number indicates units lost, for example a “ ⁇ 3” indicated three units lost.
  • the special teams play outcome indicium ( 28 ) can be one or more letters which indicate a named play outcome, such as “TD” which indicates a touchdown, and “BLKD” which indicates a blocked punt.
  • the special teams play outcome indicium ( 28 ) can be one or more letters which indicate a named special teams play outcome, such as “GOOD” which indicates a successful extra point or field goal attempt, “MISS” which indicates a failed extra point or field goal attempt, and “BLKD” which indicates a blocked extra point or field goal attempt.
  • selection of the special teams play indicium ( 23 ) “PUNTS” and a chance game outcome ( 26 ) of the random number “8” dictates an intersection at which a sixth cell ( 27 ) containing the special teams play outcome indicium ( 28 ) “44” is located.
  • the special teams play outcome resulting from selection of the special teams play indicium ( 23 ) “PUNTS” and the chance game outcome ( 26 ) of “8” is a return of forty-four units by the punt returning team toward the goal zone ( 15 ) defended by the punting team.
  • selection of the special teams play indicium ( 23 ) “FIELD GOALS” and a chance game outcome ( 26 ) of the random number “3” dictates an intersection at which a sixth cell ( 27 ) containing the special teams play outcome indicium ( 28 ) “MISS” is located.
  • the special teams play outcome resulting from selection of the special teams play indicium ( 23 ) “FIELD GOALS” and the chance game outcome ( 26 ) of “3” is a failed field goal attempt.
  • the football board game ( 1 ) can, but need not necessarily, further include a play recording matrix ( 29 ) associated with the gameboard ( 2 ).
  • the play recording matrix ( 29 ) includes a play recording matrix column ( 30 ) of seventh cells ( 31 ), whereby as to particular embodiments, the play recording matrix column ( 30 ) can be vertically located on the gameboard ( 2 ) and the plurality of seventh cells ( 31 ) which provide the play recording matrix column ( 30 ) can dispose in vertical, generally linear adjacent relation.
  • each of the seventh cells ( 31 ) contains a play period indicium ( 32 ) which indicates one play period, such as a play period associated with American football.
  • the number of seventh cells ( 31 ) in the play recording matrix column ( 30 ) corresponds to the number of play periods included in the football board game ( 1 ) and consequently, in the play recording matrix ( 29 ).
  • five play periods can be included in the play recording matrix ( 29 ), whereby five seventh cells ( 31 ) contain the corresponding five play period indicia ( 32 ).
  • the instant invention is not limited to five play periods or five play period indicia ( 32 ) and can have a lesser or greater number, depending upon the embodiment.
  • the play period indicia ( 32 ) can be selected from the group including or consisting of: 1 st quarter, 2 nd quarter, 3 rd quarter, 4 th quarter, and overtime.
  • the play recording matrix ( 29 ) additionally includes a play recording matrix row ( 33 ) of eighth cells ( 34 ), whereby as to particular embodiments, the play recording matrix row ( 33 ) can be horizontally located on the gameboard ( 2 ) and the plurality of eighth cells ( 34 ) which provide the play recording matrix column ( 33 ) can dispose in horizontal, generally linear adjacent relation.
  • each of the eighth cells ( 34 ) contains a play indicium ( 35 ) which indicates one play within a play period.
  • the number of eighth cells ( 34 ) in the play recording matrix row ( 33 ) corresponds to the number of plays in each play period included in the football board game ( 1 ) and consequently, in the play recording matrix ( 29 ).
  • thirty-five plays per play period can be included in the play recording matrix ( 29 ), whereby thirty-five eighth cells ( 34 ) contain the corresponding thirty-five play indicia ( 35 ).
  • the instant invention is not limited to thirty-five plays per play period or thirty-five play indicia ( 35 ) and can have a lesser or greater number, depending upon the embodiment.
  • the play indicia ( 35 ) can be numbers, for example consecutive numbers from one to thirty-five.
  • the play recording matrix ( 29 ) additionally includes a plurality of fillable ninth cells ( 36 ), whereby each of the ninth cells ( 36 ) is located at an intersection dictated by selection of one of the seventh cells ( 31 ) and one of the eighth cells ( 34 ). Further, each of the ninth cells ( 36 ) is fillable with one of an offensive play indicium ( 8 ), a defensive play indicium ( 11 ), or one randomly selected number.
  • a player on offense can record an offensive play indicium ( 8 ), such as “O-17”, in the ninth cell ( 36 ) located at an intersection dictated by selection of the seventh cell ( 31 ) containing the play period indicium ( 32 ) “3 rd quarter” and the eighth cell ( 34 ) containing the play indicium ( 35 ) “12”, indicating the twelfth play within the 3 rd quarter.
  • an offensive play indicium such as “O-17”
  • the ninth cell ( 36 ) located at an intersection dictated by selection of the seventh cell ( 31 ) containing the play period indicium ( 32 ) “3 rd quarter” and the eighth cell ( 34 ) containing the play indicium ( 35 ) “12”, indicating the twelfth play within the 3 rd quarter.
  • a player on defense can record a defensive play indicium ( 11 ), such as “D-5”, in the ninth cell ( 36 ) located at an intersection dictated by selection of the seventh cell ( 31 ) containing the play period indicium ( 32 ) “3 rd quarter” and the eighth cell ( 34 ) containing the play indicium “12”, indicating the twelfth play within the 3 rd quarter.
  • a defensive play indicium such as “D-5”
  • a special teams play may be necessitated.
  • a player can record a randomly selected number, such as “2”, in the ninth cell ( 36 ) located at an intersection dictated by selection of the seventh cell ( 31 ) containing the play period indicium ( 32 ) “3 rd quarter” and the eighth cell ( 34 ) containing the play indicium “12”, indicating the twelfth play within the 3 rd quarter.
  • the football board game ( 1 ) can, but need not necessarily, further include a score recording matrix ( 37 ) associated with the gameboard ( 2 ), whereby one or more score recording matrix cells ( 38 ) can be filled with a score associated with play of the football board game ( 1 ).
  • the football board game ( 1 ) can, but need not necessarily, further include a position marker ( 4 ) which is movable on the simulated football field ( 3 ), whereby the position marker ( 4 ) can movably engage with the surface of the simulated football field ( 3 ), particularly between the opposing goal zones ( 15 ), to mark a position of a player on the simulated football field ( 3 ).
  • a position marker ( 4 ) which is movable on the simulated football field ( 3 ), whereby the position marker ( 4 ) can movably engage with the surface of the simulated football field ( 3 ), particularly between the opposing goal zones ( 15 ), to mark a position of a player on the simulated football field ( 3 ).
  • the position marker ( 4 ) can have any of a numerous and wide variety of configurations which are capable of movable engagement with the surface of the simulated football field ( 3 ), depending upon the embodiment.
  • the position marker ( 4 ) can be configured to simulate an American football ( 39 ), whereby the American football ( 39 ) can be simulated as a generally planar American football ( 39 ) or as a 3-dimensional American football ( 39 ), for example in the shape of a prolate spheroid.
  • the football board game ( 1 ) can, but need not necessarily, further include a down marker ( 40 ) which is movable on the simulated football field ( 3 ), whereby the down marker ( 40 ) can movably engage with the surface of the simulated football field ( 3 ), particularly between the opposing goal zones ( 15 ).
  • a down marker ( 40 ) which is movable on the simulated football field ( 3 ), whereby the down marker ( 40 ) can movably engage with the surface of the simulated football field ( 3 ), particularly between the opposing goal zones ( 15 ).
  • the down marker ( 40 ) can have any of a numerous and wide variety of configurations which are capable of movable engagement with the surface of the simulated football field ( 3 ), depending upon the embodiment.
  • the down marker ( 40 ) can include a first mark ( 41 ) and a second mark ( 42 ) disposed a ten-unit interval ( 18 ) apart, whereby the ten-unit interval ( 18 ) is equivalent to a ten-unit interval ( 18 ) on the simulated football field ( 3 ).
  • the down marker ( 40 ) can be moved on the simulated football field ( 3 ) to align the first mark ( 41 ) with the position marker ( 4 ) and to locate the second mark ( 42 ) to indicate a position on the simulated football field ( 3 ) to which the player must advance within four plays or downs to maintain possession of the position marker ( 4 ).
  • the football board game ( 1 ) can, but need not necessarily, further include a tossable token ( 43 ) having a first side depiction ( 44 ) which is distinguishable from a second side depiction (not shown), whereby either the first side depiction ( 44 ) or the second side depiction is randomly presented upon tossing or flipping the tossable token ( 43 ).
  • a pair of each of the offense-defense play matrix ( 5 ), the special teams play matrix ( 20 ), the play recording matrix ( 29 ), and the score recording matrix ( 37 ) can be associated with the gameboard ( 2 ) such that each opponent can have their own offense-defense play matrix ( 5 ), special teams play matrix ( 20 ), play recording matrix ( 29 ), and score recording matrix ( 37 ).
  • one or more of the offense-defense play matrix ( 5 ), the special teams play matrix ( 20 ), the play recording matrix ( 29 ), the score recording matrix ( 37 ), the position marker ( 4 ), the down marker ( 40 ), or the tossable token ( 43 ) can be integrally formed with the gameboard ( 2 ) so as to be provided as a single complete piece or unit.
  • one or more of the offense-defense play matrix ( 5 ), the special teams play matrix ( 20 ), the play recording matrix ( 29 ), the score recording matrix ( 37 ), the position marker ( 4 ), the down marker ( 40 ), or the tossable token ( 43 ) can be provided as a detachable portion of the gameboard ( 2 ) which can be selectively detached from the gameboard ( 2 ).
  • one or more of the offense-defense play matrix ( 5 ), the special teams play matrix ( 20 ), the play recording matrix ( 29 ), the score recording matrix ( 37 ), the position marker ( 4 ), the down marker ( 40 ), or the tossable token ( 43 ) can be provided as a discrete component which is separate from the gameboard ( 2 ).
  • each matrix ( 5 )( 20 )( 29 ) has been described above with a first set of specific indicia ( 8 )( 23 )( 35 ) or outcomes provided in a row ( 6 )( 21 )( 33 ) and a second set of specific indicia ( 11 )( 32 ) or outcomes ( 26 ) provided in a column ( 9 )( 24 )( 30 ), this has been done only for the sake of simplicity and it is herein noted that within each matrix ( 5 )( 20 )( 29 ), the first set of specific indicia ( 8 )( 23 )( 35 ) or outcomes can be provided in a column and the second set of specific indicia ( 11 )( 32 ) or outcomes ( 26 ) can be provided in a row without departing from the spirit of the invention.
  • the football board game ( 1 ) can be integrated with a container ( 45 ), such as a container ( 45 ) capable of containing goods, whereby the football board game ( 1 ) can be integrally formed with the container ( 45 ) so as to be provided as a single complete piece or unit.
  • the container ( 45 ) can be a delivery box ( 46 ), which can include a box top ( 47 ) pivotally coupled to a box bottom ( 48 ), whereby the box top ( 47 ) includes a box top outer surface ( 49 ) opposing a box top inner surface (not shown) and the box bottom ( 48 ) includes opposing box bottom outer and inner surfaces (not shown).
  • the football board game ( 1 ) can be integrally formed, for example by printing, on at least one surface selected from the group including or consisting of: the box top outer surface ( 49 ), the box top inner surface (not shown), the box bottom outer surface (not shown), and the box bottom inner surface (not shown). It is also contemplated that one or more components of the football board game ( 1 ) described above can be integrally formed on a sidewall ( 50 ) of the delivery box ( 46 ), depending upon the embodiment.
  • At least one of the position marker ( 4 ), the down marker ( 40 ), and the tossable token ( 43 ) can be selectively detachable from the delivery box ( 46 ).
  • the delivery box ( 46 ) can be a pizza delivery box ( 51 ) in which pizza can be delivered.
  • the football board game ( 1 ) can be integrated with a container ( 45 ) as part of a sales promotion to induce consumers to purchase a product.
  • the football board game ( 1 ) can be integrated with a pizza delivery box ( 51 ) to induce consumers to purchase pizza.
  • one or more of the offense-defense play matrix ( 5 ), the special teams play matrix ( 20 ), the play recording matrix ( 29 ), the score recording matrix ( 37 ), the position marker ( 4 ), the down marker ( 40 ), or the tossable token ( 43 ) can be part of a computer-implemented football board game ( 1 ) displayed on a display surface associated with a computer device, such as limited-capability computer designed specifically for navigation on the World Wide Web of the Internet; set-top boxes; intelligent televisions connected to receive data through an entertainment medium such as a cable television network or a digital satellite broadcast; hand-held devices such as smart phones, slate or pad computers, personal digital assistants or camera/cell phones; or multiprocessor systems, microprocessor-based or programmable consumer electronics, network PCs, minicomputers, mainframe computers, or the like.
  • a computer device such as limited-capability computer designed specifically for navigation on the World Wide Web of the Internet
  • set-top boxes intelligent televisions connected to receive data through an entertainment medium such as a cable television network or
  • the computer device can include a processor in communication with a memory element containing a computer code executable by the processor to display the simulated football field ( 3 ), the offense-defense play matrix ( 5 ), the special teams play matrix ( 20 ), the play recording matrix ( 29 ), the score recording matrix ( 37 ), the position marker ( 4 ), the down marker ( 40 ), or the tossable token ( 43 ) as graphical elements and to provide one or more interactive interfaces allowing players to play the football board game ( 1 ).
  • a processor in communication with a memory element containing a computer code executable by the processor to display the simulated football field ( 3 ), the offense-defense play matrix ( 5 ), the special teams play matrix ( 20 ), the play recording matrix ( 29 ), the score recording matrix ( 37 ), the position marker ( 4 ), the down marker ( 40 ), or the tossable token ( 43 ) as graphical elements and to provide one or more interactive interfaces allowing players to play the football board game ( 1 ).
  • a method of playing the football board game ( 1 ) includes obtaining the football board game ( 1 ) configured as described above; obtaining the position marker ( 4 ) which is movable on the simulated football field ( 3 ); providing the position marker ( 4 ) to an offensive player of the football board game ( 1 ); determining the offense-defense play outcome by using the offense-defense play matrix ( 5 ) to provide a determined offense-defense play outcome; and moving the position marker ( 4 ) on the simulated football field ( 3 ) to a position dictated by the determined offense-defense play outcome.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, further include using the offense-defense play matrix ( 5 ) by having the offensive player select one offensive play indicium ( 8 ) and having a defensive player select one defensive play indicium ( 11 ) to provide the determined offense-defense play outcome.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, further include obtaining a down marker ( 40 ) having first and second marks ( 41 )( 42 ) disposed a ten-unit interval ( 18 ) apart, the down marker ( 40 ) movable on the simulated football field ( 3 ); and moving the down marker ( 40 ) on the simulated football field ( 3 ) to align the first mark ( 41 ) with the position marker ( 4 ) and to locate the second mark ( 42 ) a ten-unit interval ( 18 ) from the first mark ( 41 ) toward a goal zone ( 15 ) of the defensive player; whereby the second mark ( 42 ) indicates a position on the simulated football field ( 3 ) to which the offensive player must advance within four plays to maintain possession of the position marker ( 4 ).
  • the method of playing the football board game ( 1 ) can, but need not necessarily, further include obtaining the special teams play matrix ( 20 ) described above, and determining the special teams play outcome by using the special teams play matrix ( 20 ) to provide a determined special teams play outcome.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, further include playing a game of chance to provide a chance game outcome ( 26 ) which determines the special teams play outcome.
  • the game of chance comprises generating one random number.
  • the one random number can be generated by summing two randomly selected numbers.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, further include obtaining the play recording matrix ( 29 ) described above, and recording at least one of the offensive play indicium ( 8 ), the defensive play indicium ( 11 ), and the randomly selected number in the play recording matrix ( 29 ).
  • the method of playing the football board game ( 1 ) can, but need not necessarily, further include obtaining the score recording matrix ( 37 ) described above, whereby the score recording matrix ( 37 ) comprises fillable score recording matrix cells ( 38 ), and filling at least one of the score recording matrix cells ( 38 ) with a score associated with play of the football board game ( 1 ).
  • the method of playing the football board game ( 1 ) includes moving the position marker ( 4 ) on the simulated football field ( 3 ), whereby movement of the position marker ( 4 ) on the simulated football field ( 3 ) can be dictated by a play outcome.
  • a player's goal can be to obtain a greater score than their opponent to win the football board game ( 1 ).
  • the method of playing the football board game ( 1 ) can further include particular plays, as detailed below.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include starting the football board game ( 1 ) with a “coin flip”, which includes obtaining a tossable token ( 43 ) having a first side depiction ( 44 ) which is distinguishable from a second side depiction (not shown), assigning one of the first side depiction ( 44 ) or the second side depiction (not shown) to a player and consequently, assigning the other of the first side depiction ( 44 ) or the second side depiction (not shown) to the player's opponent; and tossing the tossable token ( 43 ), whereby upon landing, the tossable token ( 43 ) randomly presents one of the first side depiction ( 44 ) or the second side depiction (not shown), thereby providing a randomly presented depiction.
  • the player assigned to the randomly presented depiction can choose to start the Pt quarter of the football board game ( 1 ) either (i) on offense, thereby starting the 3 rd quarter of the football board game ( 1 ) on defense; or (ii) on defense, thereby starting the 3 rd quarter of the football board game ( 1 ) on offense.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include a “kickoff” whereby the number of units which the position marker ( 4 ) moves (or “is returned”) on the simulated football field ( 3 ) is determined by a special teams play outcome provided by the special teams play matrix ( 20 ) when the special teams play indicium ( 23 ) is a “kickoff return”.
  • the position marker ( 4 ) begins at an offensive player's goal zone ( 15 ).
  • both the offensive player and the defensive player record a randomly selected number between one and six in their respective play recording matrices ( 29 ) and specifically, in the fillable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “1” play indicium ( 35 ).
  • the randomly selected numbers are summed to provide the chance game outcome ( 26 ) which, for the sake of this example, can be “10”.
  • the sixth cell ( 27 ) located at the intersection of the fourth cell ( 22 ) containing the special teams play indicium ( 23 ) of “kickoff returns” and the fifth cell ( 25 ) containing the chance game outcome ( 26 ) of “10”, whereby in this example which includes the special teams play matrix ( 20 ) shown in FIG. 6 , this specific sixth cell ( 27 ) contains the special teams play outcome indicium ( 28 ) of “35”, which indicates a special teams kickoff return play outcome of thirty-five units gained by the offensive player toward the defensive player's goal zone ( 15 ).
  • the position marker ( 4 ) is moved thirty-five units from the offensive player's goal zone ( 15 ) toward the defensive player's goal zone ( 15 ) (or to the 35-unit line proximate the offensive player's goal zone ( 15 )).
  • the down marker ( 40 ) may also be moved accordingly.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include a “punt” and a “punt return”.
  • the punt the number of units which the position marker ( 4 ) moves (or “is punted”) on the simulated football field ( 3 ) is determined by a special teams play outcome provided by the special teams play matrix ( 20 ) when the special teams play indicium ( 23 ) is a “punt”.
  • the punt return the number of units which the position marker ( 4 ) moves (or “is returned”) on the simulated football field ( 3 ) is determined by a special teams play outcome provided by the special teams play matrix ( 20 ) when the special teams play indicium ( 23 ) is a “punt return”.
  • the position marker ( 4 ) begins at the line of scrimmage. To determine the number of units that the position marker ( 4 ) advances toward the punt returning player's goal zone ( 15 ) as a special teams punt play outcome, both the punting player and the punt returning player record a randomly selected number between one and six in their respective play recording matrices ( 29 ) and specifically, in the fillable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “2” play indicium ( 35 ).
  • the randomly selected numbers are summed to provide the chance game outcome ( 26 ) which, for the sake of this example, can be “4”.
  • the sixth cell ( 27 ) located at the intersection of the fourth cell ( 22 ) containing the special teams play indicium ( 23 ) of “punt” and the fifth cell ( 25 ) containing the chance game outcome ( 26 ) of “4”, whereby in this example which includes the special teams play matrix ( 20 ) shown in FIG. 6 , this specific sixth cell ( 27 ) contains the special teams play outcome indicium ( 28 ) of “55”, which indicates a special teams punt play outcome of fifty-five units from the line of scrimmage toward the punt returning player's goal zone ( 15 ).
  • the position marker ( 4 ) is moved fifty-five units from the line of scrimmage toward the punt returning player's goal zone ( 15 ).
  • the down marker ( 40 ) may also be moved accordingly.
  • both the punting player and the punt returning player record a randomly selected number between one and six in their respective play recording matrices ( 29 ) and specifically, in the fillable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “3” play indicium ( 35 ).
  • the randomly selected numbers are summed to provide the chance game outcome ( 26 ) which, for the sake of this example, can be “9”.
  • the sixth cell ( 27 ) located at the intersection of the fourth cell ( 22 ) containing the special teams play indicium ( 23 ) of “punt returns” and the fifth cell ( 25 ) containing the chance game outcome ( 26 ) of “9”, whereby in this example which includes the special teams play matrix ( 20 ) shown in FIG. 6 , this specific sixth cell ( 27 ) contains the special teams play outcome indicium ( 28 ) of “50”, which indicates a special teams punt return play outcome of fifty units gained by the punt returning player toward the punting player's goal zone ( 15 ).
  • the position marker ( 4 ) is moved fifty units from the unit line dictated by the above-described punt toward the punting player's goal zone ( 15 ).
  • the down marker ( 40 ) may also be moved accordingly.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include an “extra point” whereby success or failure of the extra point attempt is determined by a special teams play outcome provided by the special teams play matrix ( 20 ) when the special teams play indicium ( 23 ) is “extra points”.
  • the position marker ( 4 ) begins at the offensive player's fifteen unit line.
  • both the offensive player and the defensive player record a randomly selected number between one and six in their respective play recording matrices ( 29 ) and specifically, in the fillable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “4” play indicium ( 35 ).
  • the randomly selected numbers are summed to provide the chance game outcome ( 26 ) which, for the sake of this example, can be “9”.
  • the sixth cell ( 27 ) located at the intersection of the fourth cell ( 22 ) containing the special teams play indicium ( 23 ) of “extra points” and the fifth cell ( 25 ) containing the chance game outcome ( 26 ) of “9”, whereby in this example which includes the special teams play matrix ( 20 ) shown in FIG. 6 , this specific sixth cell ( 27 ) contains the special teams play outcome indicium ( 28 ) of “GOOD”, which indicates a successful special teams extra point play outcome.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include a “field goal” whereby success or failure of the field goal attempt is determined by a special teams play outcome provided by the special teams play matrix ( 20 ) when the special teams play indicium ( 23 ) is “field goals”.
  • both the offensive player and the defensive player record a randomly selected number between one and six in their respective play recording matrices ( 29 ) and specifically, in the finable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “5” play indicium ( 35 ).
  • the randomly selected numbers are summed to provide the chance game outcome ( 26 ) which, for the sake of this example, can be “9”.
  • the sixth cell ( 27 ) located at the intersection of the fourth cell ( 22 ) containing the special teams play indicium ( 23 ) of “field goals” and the fifth cell ( 25 ) containing the chance game outcome ( 26 ) of “9”, whereby in this example which includes the special teams play matrix ( 20 ) shown in FIG. 6 , this specific sixth cell ( 27 ) contains the special teams play outcome indicium ( 28 ) of “MISS”, which indicates a failed special teams field goal play outcome.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include determining a number of units which the position marker ( 4 ) moves on the simulated football field ( 3 ) as a result of an offense-defense play outcome provided by the offense-defense play matrix ( 5 ).
  • the number of units that the offensive player advances toward the defensive player's goal zone ( 15 ) can be determined by an offense-defense play outcome, whereby the offensive player records an offensive play indicium ( 8 ) (which can be “O-5” for the sake of this example) and the defensive player records a defensive play indicium ( 11 ) (which can be “D-7” for the sake of this example) in their respective play recording matrices ( 29 ) and specifically, in the fillable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “6” play indicium ( 35 ).
  • the third cell ( 12 ) located at the intersection of the first cell ( 7 ) containing the offensive play indicium ( 8 ) of “0-5” and the second cell ( 10 ) containing the defensive play indicium ( 11 ) of “D-7”, whereby in this example which includes the offense-defense play matrix ( 5 ) shown in FIG. 5 , this specific third cell ( 12 ) contains the offense-defense play outcome indicium ( 13 ) of “ ⁇ 3”, which indicates an offense-defense play outcome of three units lost by the offensive player.
  • the position marker ( 4 ) is moved three units from the line of scrimmage away from the defensive player's goal zone ( 15 ).
  • the down marker ( 40 ) may also be moved accordingly.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include a “two-point conversion” whereby success or failure of the two-point conversion attempt is determined by an offense-defense play outcome provided by the offense-defense play matrix ( 5 ).
  • the position marker ( 4 ) begins at the defensive player's two unit line.
  • the offensive player records an offensive play indicium ( 8 ) (which can be “0-8” for the sake of this example) and the defensive player records a defensive play indicium ( 11 ) (which can be “D-4” for the sake of this example) in their respective play recording matrices ( 29 ) and specifically, in the fillable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “7” play indicium ( 35 ).
  • this specific third cell ( 12 ) contains the offense-defense play outcome indicium ( 13 ) of “4”, which indicates a successful two-point conversion play outcome, as any offense-defense play outcome indicium ( 13 ) which is equal to or greater than three yards indicates a successful two-point conversion attempt and any offense-defense play outcome indicium ( 13 ) which is less than three yards indicates a failed two-point conversion attempt.
  • the method of playing the football board game ( 1 ) can, but need not necessarily, include a “fumble”, an “interception”, a “blocked punt”, or a “blocked field goal”, whereby the number of units which the position marker ( 4 ) moves on the simulated football field ( 3 ) as a result of the corresponding fumble, interception, blocked punt, or blocked field goal is determined by a special teams play outcome provided by the special teams play matrix ( 20 ) under the special teams play indicium ( 23 ) of “return yards for fumbles, interceptions, blocked punts, and blocked field goals”.
  • both players record a randomly selected number between one and six in their respective play recording matrices ( 29 ) and specifically, in the fillable ninth cell ( 36 ) at the intersection of the seventh cell ( 31 ) containing the “1 st quarter” play period indicium ( 32 ) and the eighth cell ( 34 ) containing the play “8” play indicium ( 35 ).
  • the randomly selected numbers are summed to provide the chance game outcome ( 26 ) which, for the sake of this example, can be “2”.
  • the chance game outcome ( 26 ) which, for the sake of this example, can be “2”.
  • the sixth cell ( 27 ) located at the intersection of the fourth cell ( 22 ) containing the special teams play indicium ( 23 ) of “return yards for fumbles, interceptions, blocked punts, and blocked field goals” and the fifth cell ( 25 ) containing the chance game outcome ( 26 ) of “2”, whereby in this example which includes the special teams play matrix ( 20 ) shown in FIG.
  • this specific sixth cell ( 27 ) contains the special teams play outcome indicium ( 28 ) of “10”, which indicates a fumble, interception, blocked punt, or blocked field goal outcome of ten units gained by the recovering player from the location of the corresponding fumble, interception, blocked punt, or blocked field goal toward the opponent's goal zone ( 15 ).
  • the basic concepts of the present invention may be embodied in a variety of ways.
  • the invention involves numerous and varied embodiments of a football board game and methods for making and using such a football board game, including the best mode.
  • each element of an apparatus or each step of a method may be described by an apparatus term or method term. Such terms can be substituted where desired to make explicit the implicitly broad coverage to which this invention is entitled. As but one example, it should be understood that all steps of a method may be disclosed as an action, a means for taking that action, or as an element which causes that action. Similarly, each element of an apparatus may be disclosed as the physical element or the action which that physical element facilitates.
  • the disclosure of a “marker” should be understood to encompass disclosure of the act of “marking”—whether explicitly discussed or not—and, conversely, were there effectively disclosure of the act of “marking”, such a disclosure should be understood to encompass disclosure of a “marker” and even a “means for marking”.
  • Such alternative terms for each element or step are to be understood to be explicitly included in the description.
  • the term “a” or “an” entity refers to one or more of that entity unless otherwise limited. As such, the terms “a” or “an”, “one or more” and “at least one” can be used interchangeably herein.
  • the applicant(s) should be understood to claim at least: i) each of the football board games herein disclosed and described, ii) the related methods disclosed and described, iii) similar, equivalent, and even implicit variations of each of these devices and methods, iv) those alternative embodiments which accomplish each of the functions shown, disclosed, or described, v) those alternative designs and methods which accomplish each of the functions shown as are implicit to accomplish that which is disclosed and described, vi) each feature, component, and step shown as separate and independent inventions, vii) the applications enhanced by the various systems or components disclosed, viii) the resulting products produced by such systems or components, ix) methods and apparatuses substantially as described hereinbefore and with reference to any of the accompanying examples, x) the various combinations and permutations of each of the previous elements disclosed.

Abstract

A football board game, and a method of playing such a football board game, whereby the football board game includes a gameboard having a simulated football field on which a position marker is movable. Further, the football board game includes an offense-defense play matrix comprising: (i) an offense-defense play matrix row of first cells, each of which contains an offensive play indicium; (ii) an offense-defense play matrix column of second cells, each of which contains a defensive play indicium; and (iii) a plurality of third cells, wherein each third cell is located at an intersection dictated by selection of one of the first cells and one of the second cells, and wherein each third cell contains an offense-defense play outcome indicium which provides an offense-defense play outcome, whereby the offense-defense play outcome dictates movement of the position marker on the simulated football field.

Description

  • This United States Non-Provisional patent application claims the benefit of U.S. Provisional Patent Application No. 62/131,813, filed on Mar. 11, 2015, hereby incorporated by reference herein.
  • I. SUMMARY OF THE INVENTION
  • A broad object of a particular embodiment of the invention can be to provide a football board game, and a method of playing such a football board game, whereby the football board game includes a gameboard having a simulated football field on which a position marker is movable. Further, the football board game includes an offense-defense play matrix comprising: (i) an offense-defense play matrix row of first cells, each of which contains an offensive play indicium; (ii) an offense-defense play matrix column of second cells, each of which contains a defensive play indicium; and (iii) a plurality of third cells, wherein each third cell is located at an intersection dictated by selection of one of the first cells and one of the second cells, and wherein each third cell contains an offense-defense play outcome indicium which provides an offense-defense play outcome, whereby the offense-defense play outcome dictates movement of the position marker on the simulated football field.
  • Another broad object of a particular embodiment of the invention can be to provide a football board game which is integrated with a container, for example a pizza delivery box.
  • Naturally, further objects of the invention are disclosed throughout other areas of the specification, drawings, and claims.
  • II. A BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of a particular embodiment of the football board game.
  • FIG. 2 is a top plan view of the particular embodiment of the football board game shown in FIG. 1.
  • FIG. 3 is a top plan view of a particular embodiment of the football board game.
  • FIG. 4 is an enlarged view of about half of the gameboard of the football board game shown in FIG. 3.
  • FIG. 5 is an enlarged view of a particular embodiment of an offense-defense play matrix of the football board game shown in FIG. 1.
  • FIG. 6 is an enlarged view of a particular embodiment of a special teams play matrix of the football board game shown in FIG. 1.
  • FIG. 7 is an enlarged view of a particular embodiment of a play recording matrix of the football board game shown in FIG. 1.
  • FIG. 8 is an enlarged view of a particular embodiment of a score recording matrix of the football board game shown in FIG. 1.
  • FIG. 9 is an illustration of a particular embodiment of the football board game integrated with a pizza delivery box.
  • III. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Football Board Game
  • Now referring primarily to FIG. 1 through FIG. 3, which illustrate particular embodiments of the inventive football board game (1), which includes a gameboard (2) having a simulated football field (3) on which a position marker (4) is movable; and an offense-defense play matrix (5) which includes (i) an offense-defense play matrix row (6) of first cells (7), each first cell (7) containing an offensive play indicium (8), (ii) an offense-defense play matrix column (9) of second cells (10), each second cell (10) containing a defensive play indicium (11), and (iii) a plurality of third cells (12), each third cell (12) located at an intersection dictated by selection of one of the first cells (7) and one of the second cells (10), each third cell (12) containing an offense-defense play outcome indicium (13) which provides an offense-defense play outcome, whereby the offense-defense play outcome dictates movement of the position marker (4) on the simulated football field (3).
  • Now referring primarily to FIG. 3 and FIG. 4, the football board game (1) includes a gameboard (2) having a simulated football field (3) which can be configured to simulate an American football field. Accordingly, the simulated football field (3) can have a football field length (14) of 100 equivalent units disposed between opposing goal zones (15), for example opposing end zones. The units can be indicated on the simulated football field (3), for example by corresponding hash marks (16) which dispose in generally parallel relation to the goal zones (15). Further, intervals of a plurality of units can be indicated on the simulated football field (3), such as five-unit intervals (17) and/or ten-unit intervals (18), for example by corresponding lines (19) which dispose in generally parallel relation to the goal zones (15), whereby as to particular embodiments, the lines (19) indicating the ten-unit intervals (18) can have a greater thickness than the lines (19) indicating the five-unit intervals (17) to facilitate differentiation of the lines (19).
  • As to particular embodiments, the simulated football field (3) can, but need not necessarily, further include additional markings, such as numbers, letters, or images, depending upon the embodiment.
  • Now referring primarily to FIG. 3 through FIG. 5, the football board game (1) further includes an offense-defense play matrix (5) associated with the gameboard (2).
  • Firstly, the offense-defense play matrix (5) includes an offense-defense play matrix row (6) of first cells (7), whereby as to particular embodiments, the offense-defense play matrix row (6) can be horizontally located on the gameboard (2) and the plurality of first cells (7) which provide the offense-defense play matrix row (6) can dispose in horizontal, generally linear adjacent relation.
  • Now referring primarily to FIG. 4 and FIG. 5, each of the first cells (7) contains an offensive play indicium (8) which indicates one offensive play, such as an offensive play associated with American football. Following, the number of first cells (7) in the offense-defense play matrix row (6) corresponds to the number of offensive plays included in the football board game (1) and consequently, in the offense-defense play matrix (5).
  • Now referring primarily to FIG. 4, as but one illustrative example, seven offensive plays can be included in the offense-defense play matrix (5), whereby seven first cells (7) contain the corresponding seven offensive play indicia (8). Of note, the instant invention is not limited to seven offensive plays or seven offensive play indicia (8) and can have a lesser or greater number, depending upon the embodiment. As to particular embodiments, the offensive plays can be generalized named offensive plays selected from the group including or consisting of: a running play, a read option, a draw play, a play action pass, a screen pass, an air attack pass, and a trick play.
  • Now referring primarily to FIG. 5, as but a second illustrative example, twenty-two offensive plays can be included in the offense-defense play matrix (5), whereby twenty-two first cells (7) contain the corresponding twenty-two offensive play indicia (8). Of note, the instant invention is not limited to twenty-two offensive plays or twenty-two offensive play indicia (8) and can have a lesser or greater number, depending upon the embodiment. As to particular embodiments, the offensive plays can be particular named offensive plays within each of the generalized named offensive play categories listed above. For example, the particular named offensive plays and each particular named offensive play's corresponding offensive play indicium (8) can be as follows: running plays which include zone blast (O-1), trap (O-2), pitch out (O-3), and sweep (O-4); read options which include left end (O-5), option pass (O-6), and right end (O-7); draw plays which include left (O-8), center (O-9), and right (O-10); play action passes which include left seam (O-11), deep post (O-12), and right corner (O-13); screen passes which include left (O-14), bubble (O-15), and right (O-16); air attack passes which include slot seam (O-17), corner flag (O-18), and triple set (O-19); and trick plays which include flea flicker (O-20), reverse option (O-21), and hook and ladder (O-22).
  • Secondly, the offense-defense play matrix (5) additionally includes an offense-defense play matrix column (9) of second cells (10), whereby as to particular embodiments, the offense-defense play matrix column (9) can be vertically located on the gameboard (2) and the plurality of second cells (10) which provide the offense-defense play matrix column (9) can dispose in vertical, generally linear adjacent relation.
  • Now referring primarily to FIG. 4 and FIG. 5, each of the second cells (10) contains a defensive play indicium (11) which indicates one defensive play, such as a defensive play associated with American football. Following, the number of second cells (10) in the offense-defense play matrix column (9) corresponds to the number of defensive plays included in the football board game (1) and consequently, in the offense-defense play matrix (5).
  • Now referring primarily to FIG. 5, as but one illustrative example, twelve defensive plays can be included in the offense-defense play matrix (5), whereby twelve second cells (10) contain the corresponding twelve defensive play indicia (11). Of note, the instant invention is not limited to twelve defensive plays or twelve defensive play indicia (11) and can have a lesser or greater number, depending upon the embodiment. As to particular embodiments, the defensive plays can be named defensive plays selected from the group including or consisting of: goal line, 3-4 base, 3-4 blitz, 3-4 zone, 4-3 base, 4-3 blitz, 4-3 zone, 46 bear, 3-4 cover, 3-2 dime, 3-3 nickel, and 3-1 prevent, which can have corresponding defensive play indicia (11) as follows: D-1, D-2, D-3. D-4. D-5. D-6, D-7, D-8, D-9, D-10, D-11, and D-12.
  • Thirdly, the offense-defense play matrix (5) additionally includes a plurality of third cells (12), whereby each of the third cells (12) is located at an intersection dictated by selection of one of the first cells (7) and one of the second cells (10). Further, each of the third cells (12) contains an offense-defense play outcome indicium (13) which provides an offense-defense play outcome dictated by selection of one of the first cells (7) and one of the second cells (10), whereby the offense-defense play outcome dictates movement of the position marker (4) on the simulated football field (3) by an offensive player with a goal of advancing on the simulated football field (3) toward the goal zone (15) defended by a defensive player.
  • As to particular embodiments, the offense-defense play outcome indicium (13) can be a number which indicates units gained or lost as an outcome of the offense-defense play, whereby a positive number indicates units gained, for example a “3” indicates three units gained, and a negative number indicates units lost, for example a “−3” indicated three units lost.
  • As to particular embodiments, the offense-defense play outcome indicium (13) can be one or more letters which indicate a named outcome of the offense-defense play, such as “TD” which indicates a touchdown, “F” which indicates a fumble, “INT” which indicates an interception, “XX” which indicates an incomplete pass, and “SK” which indicates a sack and a loss of units, whereby the units lost can be indicated by a number (N) following the SK as SK-“N”. For example, SK-8 includes a sack and a loss of eight units.
  • Now referring primarily to FIG. 5, as but one illustrative example, selection of the offensive play indicium (8) “O-3” by an offensive player and selection of the defensive play indicium (11) “D-4” by a defensive player dictates an intersection at which a third cell (12) containing the offense-defense play outcome indicium (13) “8” is located. Thus, the offense-defense play outcome resulting from the offensive selection of “O-3” and the defensive selection of “D-4” is a gain of eight units by the offensive player toward the goal zone (15) defended by the defensive player.
  • Now referring primarily to FIG. 3, FIG. 4, and FIG. 6, the football board game (1) can, but need not necessarily, further include a special teams play matrix (20) associated with the gameboard (2).
  • Firstly, the special teams play matrix (20) includes a special teams play matrix row (21) of fourth cells (22), whereby as to particular embodiments, the special teams play matrix row (21) can be horizontally located on the gameboard (2) and the plurality of fourth cells (22) which provide the special teams play matrix row (21) can dispose in horizontal, generally linear adjacent relation.
  • Now referring primarily to FIG. 4 and FIG. 6, each of the fourth cells (22) contains a special teams play indicium (23) which indicates one special teams play, such as a special teams play associated with American football. Following, the number of fourth cells (22) in the special teams play matrix row (21) corresponds to the number of special teams plays included in the football board game (1) and consequently, in the special teams play matrix (20).
  • Now referring primarily to FIG. 6, as but one illustrative example, five special teams plays can be included in the special teams play matrix (20), whereby five fourth cells (22) contain the corresponding five special teams play indicia (23). Of note, the instant invention is not limited to five special teams plays or five special teams play indicia (23) and can have a lesser or greater number, depending upon the embodiment. As to particular embodiments, the special teams plays can be named special teams plays selected from the group including or consisting of: kickoff returns, punts, return yards, extra points, and field goals.
  • Secondly, the special teams play matrix (20) additionally includes a special teams play matrix column (24) of fifth cells (25), whereby as to particular embodiments, the special teams play matrix column (24) can be vertically located on the gameboard (2) and the plurality of fifth cells (25) which provide the special teams play matrix column (24) can dispose in vertical, generally linear adjacent relation.
  • Now referring primarily to FIG. 4 and FIG. 6, each of the fifth cells (25) contains a chance game outcome (26) which is generated upon playing a game of chance. Following, the number of fifth cells (25) in the special teams play matrix column (24) corresponds to the number of chance game outcomes (26), whereby the number of chance game outcomes (26) is determined at least by the particular game of chance included in the football board game (1) and consequently, in the special teams play matrix (20).
  • As to particular embodiments, the game of chance can be a random number generation game which upon playing, generates one random number. As but one illustrative example, the game of chance which generates one random number can include summing two randomly selected numbers, whereby the sum provides the one random number. As to particular embodiments, the randomly selected numbers can be provided by a die or dice, whereby the die can be a conventional six-sided die having one non-repeated number on each of its six sides. As to other particular embodiments, the randomly selected numbers can be provided by two players, whereby each player secretly selects one of the two numbers which are to be summed to provide the one random number.
  • As a non-limiting example of the latter, the random number generation game can have eleven chance game outcomes (26), such as eleven non-repeating random numbers, whereby eleven fifths cells (25) contain the corresponding eleven non-repeating random numbers, such as numbers between two and twelve. Two players can each secretly select one number between one and six. Following, upon summing the two secretly selected numbers, one random number between two and twelve is provided as the chance game outcome (26). Of note, the instant invention is not limited to eleven chance game outcomes (26) and can have a lesser or greater number, depending upon the embodiment.
  • Thirdly, the special teams play matrix (20) additionally includes a plurality of sixth cells (27), whereby each of the sixth cells (27) is located at an intersection dictated by selection of one of the fourth cells (22) and one of the fifth cells (25). Further, each of the sixth cells (27) contains a special teams play outcome indicium (28) which provides a special teams play outcome dictated by selection of one of the fourth cells (22) and one of the fifth cells (25). The special teams play outcome dictates either (i) movement of the position marker (4) on the simulated football field (3), (ii) success or failure of an extra point attempt, or (iii) success or failure of a field goal attempt.
  • Regarding special teams play outcomes which dictate movement of the position marker (4) on the simulated football field (3), as to particular embodiments, the special teams play outcome indicium (28) can be a number which indicates units gained or lost as an outcome of the special teams play, whereby a positive number indicates units gained, for example a “3” indicates three units gained, and a negative number indicates units lost, for example a “−3” indicated three units lost.
  • Further regarding special teams play outcomes which dictate movement of the position marker (4) on the simulated football field (3), as to particular embodiments, the special teams play outcome indicium (28) can be one or more letters which indicate a named play outcome, such as “TD” which indicates a touchdown, and “BLKD” which indicates a blocked punt.
  • Regarding special teams play outcomes which dictate success or failure of an extra point or field goal attempt, as to particular embodiments, the special teams play outcome indicium (28) can be one or more letters which indicate a named special teams play outcome, such as “GOOD” which indicates a successful extra point or field goal attempt, “MISS” which indicates a failed extra point or field goal attempt, and “BLKD” which indicates a blocked extra point or field goal attempt.
  • Now referring primarily to FIG. 6, as but one illustrative example, selection of the special teams play indicium (23) “PUNTS” and a chance game outcome (26) of the random number “8” dictates an intersection at which a sixth cell (27) containing the special teams play outcome indicium (28) “44” is located. Thus, the special teams play outcome resulting from selection of the special teams play indicium (23) “PUNTS” and the chance game outcome (26) of “8” is a return of forty-four units by the punt returning team toward the goal zone (15) defended by the punting team.
  • Again referring primarily to FIG. 6, as but a second illustrative example, selection of the special teams play indicium (23) “FIELD GOALS” and a chance game outcome (26) of the random number “3” dictates an intersection at which a sixth cell (27) containing the special teams play outcome indicium (28) “MISS” is located. Thus, the special teams play outcome resulting from selection of the special teams play indicium (23) “FIELD GOALS” and the chance game outcome (26) of “3” is a failed field goal attempt.
  • Now referring primarily to FIG. 3, FIG. 4, and FIG. 7, the football board game (1) can, but need not necessarily, further include a play recording matrix (29) associated with the gameboard (2).
  • Firstly, the play recording matrix (29) includes a play recording matrix column (30) of seventh cells (31), whereby as to particular embodiments, the play recording matrix column (30) can be vertically located on the gameboard (2) and the plurality of seventh cells (31) which provide the play recording matrix column (30) can dispose in vertical, generally linear adjacent relation.
  • Now referring primarily to FIG. 4 and FIG. 7, each of the seventh cells (31) contains a play period indicium (32) which indicates one play period, such as a play period associated with American football. Following, the number of seventh cells (31) in the play recording matrix column (30) corresponds to the number of play periods included in the football board game (1) and consequently, in the play recording matrix (29).
  • Now referring primarily to FIG. 7, as but one illustrative example, five play periods can be included in the play recording matrix (29), whereby five seventh cells (31) contain the corresponding five play period indicia (32). Of note, the instant invention is not limited to five play periods or five play period indicia (32) and can have a lesser or greater number, depending upon the embodiment. As to particular embodiments, the play period indicia (32) can be selected from the group including or consisting of: 1st quarter, 2nd quarter, 3rd quarter, 4th quarter, and overtime.
  • Secondly, the play recording matrix (29) additionally includes a play recording matrix row (33) of eighth cells (34), whereby as to particular embodiments, the play recording matrix row (33) can be horizontally located on the gameboard (2) and the plurality of eighth cells (34) which provide the play recording matrix column (33) can dispose in horizontal, generally linear adjacent relation.
  • Now referring primarily to FIG. 4 and FIG. 7, each of the eighth cells (34) contains a play indicium (35) which indicates one play within a play period. Following, the number of eighth cells (34) in the play recording matrix row (33) corresponds to the number of plays in each play period included in the football board game (1) and consequently, in the play recording matrix (29).
  • Now referring primarily to FIG. 7, as but one illustrative example, thirty-five plays per play period can be included in the play recording matrix (29), whereby thirty-five eighth cells (34) contain the corresponding thirty-five play indicia (35). Of note, the instant invention is not limited to thirty-five plays per play period or thirty-five play indicia (35) and can have a lesser or greater number, depending upon the embodiment. As to particular embodiments, the play indicia (35) can be numbers, for example consecutive numbers from one to thirty-five.
  • Thirdly, the play recording matrix (29) additionally includes a plurality of fillable ninth cells (36), whereby each of the ninth cells (36) is located at an intersection dictated by selection of one of the seventh cells (31) and one of the eighth cells (34). Further, each of the ninth cells (36) is fillable with one of an offensive play indicium (8), a defensive play indicium (11), or one randomly selected number.
  • Now referring primarily to FIG. 7, as but one illustrative example, during play of the football board game (1), for the twelfth play of the 3rd quarter, a player on offense can record an offensive play indicium (8), such as “O-17”, in the ninth cell (36) located at an intersection dictated by selection of the seventh cell (31) containing the play period indicium (32) “3rd quarter” and the eighth cell (34) containing the play indicium (35) “12”, indicating the twelfth play within the 3rd quarter.
  • Again referring primarily to FIG. 7, as but a second illustrative example, during play of the football board game (1), for the twelfth play of the 3rd quarter, a player on defense can record a defensive play indicium (11), such as “D-5”, in the ninth cell (36) located at an intersection dictated by selection of the seventh cell (31) containing the play period indicium (32) “3rd quarter” and the eighth cell (34) containing the play indicium “12”, indicating the twelfth play within the 3rd quarter.
  • Again referring primarily to FIG. 7, as but a third illustrative example, during play of the football board game (1), for the twelfth play of the 3rd quarter, a special teams play may be necessitated. Following, a player can record a randomly selected number, such as “2”, in the ninth cell (36) located at an intersection dictated by selection of the seventh cell (31) containing the play period indicium (32) “3rd quarter” and the eighth cell (34) containing the play indicium “12”, indicating the twelfth play within the 3rd quarter.
  • Now referring primarily to FIG. 3, FIG. 4, and FIG. 8, the football board game (1) can, but need not necessarily, further include a score recording matrix (37) associated with the gameboard (2), whereby one or more score recording matrix cells (38) can be filled with a score associated with play of the football board game (1).
  • Now referring primarily to FIG. 1 through FIG. 4, the football board game (1) can, but need not necessarily, further include a position marker (4) which is movable on the simulated football field (3), whereby the position marker (4) can movably engage with the surface of the simulated football field (3), particularly between the opposing goal zones (15), to mark a position of a player on the simulated football field (3).
  • The position marker (4) can have any of a numerous and wide variety of configurations which are capable of movable engagement with the surface of the simulated football field (3), depending upon the embodiment. As to particular embodiments, the position marker (4) can be configured to simulate an American football (39), whereby the American football (39) can be simulated as a generally planar American football (39) or as a 3-dimensional American football (39), for example in the shape of a prolate spheroid.
  • Again referring primarily to FIG. 1 through FIG. 4, the football board game (1) can, but need not necessarily, further include a down marker (40) which is movable on the simulated football field (3), whereby the down marker (40) can movably engage with the surface of the simulated football field (3), particularly between the opposing goal zones (15).
  • The down marker (40) can have any of a numerous and wide variety of configurations which are capable of movable engagement with the surface of the simulated football field (3), depending upon the embodiment. As to particular embodiments, the down marker (40) can include a first mark (41) and a second mark (42) disposed a ten-unit interval (18) apart, whereby the ten-unit interval (18) is equivalent to a ten-unit interval (18) on the simulated football field (3). During play of the football board game (1), the down marker (40) can be moved on the simulated football field (3) to align the first mark (41) with the position marker (4) and to locate the second mark (42) to indicate a position on the simulated football field (3) to which the player must advance within four plays or downs to maintain possession of the position marker (4).
  • Again referring primarily to FIG. 1 through FIG. 4, the football board game (1) can, but need not necessarily, further include a tossable token (43) having a first side depiction (44) which is distinguishable from a second side depiction (not shown), whereby either the first side depiction (44) or the second side depiction is randomly presented upon tossing or flipping the tossable token (43).
  • Now referring primarily to FIG. 1, FIG. 2, and FIG. 3, as to particular embodiments, a pair of each of the offense-defense play matrix (5), the special teams play matrix (20), the play recording matrix (29), and the score recording matrix (37) can be associated with the gameboard (2) such that each opponent can have their own offense-defense play matrix (5), special teams play matrix (20), play recording matrix (29), and score recording matrix (37).
  • As to particular embodiments, one or more of the offense-defense play matrix (5), the special teams play matrix (20), the play recording matrix (29), the score recording matrix (37), the position marker (4), the down marker (40), or the tossable token (43) can be integrally formed with the gameboard (2) so as to be provided as a single complete piece or unit.
  • As to particular embodiments, one or more of the offense-defense play matrix (5), the special teams play matrix (20), the play recording matrix (29), the score recording matrix (37), the position marker (4), the down marker (40), or the tossable token (43) can be provided as a detachable portion of the gameboard (2) which can be selectively detached from the gameboard (2).
  • As to other particular embodiments, one or more of the offense-defense play matrix (5), the special teams play matrix (20), the play recording matrix (29), the score recording matrix (37), the position marker (4), the down marker (40), or the tossable token (43) can be provided as a discrete component which is separate from the gameboard (2).
  • Although each matrix (5)(20)(29) has been described above with a first set of specific indicia (8)(23)(35) or outcomes provided in a row (6)(21)(33) and a second set of specific indicia (11)(32) or outcomes (26) provided in a column (9)(24)(30), this has been done only for the sake of simplicity and it is herein noted that within each matrix (5)(20)(29), the first set of specific indicia (8)(23)(35) or outcomes can be provided in a column and the second set of specific indicia (11)(32) or outcomes (26) can be provided in a row without departing from the spirit of the invention.
  • Football Board Game Integrated with a Container
  • Now referring primarily to FIG. 9, as to particular embodiments, the football board game (1) can be integrated with a container (45), such as a container (45) capable of containing goods, whereby the football board game (1) can be integrally formed with the container (45) so as to be provided as a single complete piece or unit.
  • Again referring primarily to FIG. 9, as but one illustrative example, the container (45) can be a delivery box (46), which can include a box top (47) pivotally coupled to a box bottom (48), whereby the box top (47) includes a box top outer surface (49) opposing a box top inner surface (not shown) and the box bottom (48) includes opposing box bottom outer and inner surfaces (not shown). The football board game (1) can be integrally formed, for example by printing, on at least one surface selected from the group including or consisting of: the box top outer surface (49), the box top inner surface (not shown), the box bottom outer surface (not shown), and the box bottom inner surface (not shown). It is also contemplated that one or more components of the football board game (1) described above can be integrally formed on a sidewall (50) of the delivery box (46), depending upon the embodiment.
  • As to particular embodiments, at least one of the position marker (4), the down marker (40), and the tossable token (43) can be selectively detachable from the delivery box (46).
  • As to particular embodiments, the delivery box (46) can be a pizza delivery box (51) in which pizza can be delivered.
  • As to particular embodiments, the football board game (1) can be integrated with a container (45) as part of a sales promotion to induce consumers to purchase a product. For example, the football board game (1) can be integrated with a pizza delivery box (51) to induce consumers to purchase pizza.
  • Computer-Implemented Football Board Game
  • As to particular embodiments, one or more of the offense-defense play matrix (5), the special teams play matrix (20), the play recording matrix (29), the score recording matrix (37), the position marker (4), the down marker (40), or the tossable token (43) can be part of a computer-implemented football board game (1) displayed on a display surface associated with a computer device, such as limited-capability computer designed specifically for navigation on the World Wide Web of the Internet; set-top boxes; intelligent televisions connected to receive data through an entertainment medium such as a cable television network or a digital satellite broadcast; hand-held devices such as smart phones, slate or pad computers, personal digital assistants or camera/cell phones; or multiprocessor systems, microprocessor-based or programmable consumer electronics, network PCs, minicomputers, mainframe computers, or the like.
  • The computer device can include a processor in communication with a memory element containing a computer code executable by the processor to display the simulated football field (3), the offense-defense play matrix (5), the special teams play matrix (20), the play recording matrix (29), the score recording matrix (37), the position marker (4), the down marker (40), or the tossable token (43) as graphical elements and to provide one or more interactive interfaces allowing players to play the football board game (1).
  • Method of Playing the Football Board Game
  • A method of playing the football board game (1) includes obtaining the football board game (1) configured as described above; obtaining the position marker (4) which is movable on the simulated football field (3); providing the position marker (4) to an offensive player of the football board game (1); determining the offense-defense play outcome by using the offense-defense play matrix (5) to provide a determined offense-defense play outcome; and moving the position marker (4) on the simulated football field (3) to a position dictated by the determined offense-defense play outcome.
  • The method of playing the football board game (1) can, but need not necessarily, further include using the offense-defense play matrix (5) by having the offensive player select one offensive play indicium (8) and having a defensive player select one defensive play indicium (11) to provide the determined offense-defense play outcome.
  • The method of playing the football board game (1) can, but need not necessarily, further include obtaining a down marker (40) having first and second marks (41)(42) disposed a ten-unit interval (18) apart, the down marker (40) movable on the simulated football field (3); and moving the down marker (40) on the simulated football field (3) to align the first mark (41) with the position marker (4) and to locate the second mark (42) a ten-unit interval (18) from the first mark (41) toward a goal zone (15) of the defensive player; whereby the second mark (42) indicates a position on the simulated football field (3) to which the offensive player must advance within four plays to maintain possession of the position marker (4).
  • The method of playing the football board game (1) can, but need not necessarily, further include obtaining the special teams play matrix (20) described above, and determining the special teams play outcome by using the special teams play matrix (20) to provide a determined special teams play outcome.
  • The method of playing the football board game (1) can, but need not necessarily, further include playing a game of chance to provide a chance game outcome (26) which determines the special teams play outcome. As to particular embodiments, the game of chance comprises generating one random number. As to particular embodiments, the one random number can be generated by summing two randomly selected numbers.
  • The method of playing the football board game (1) can, but need not necessarily, further include obtaining the play recording matrix (29) described above, and recording at least one of the offensive play indicium (8), the defensive play indicium (11), and the randomly selected number in the play recording matrix (29).
  • The method of playing the football board game (1) can, but need not necessarily, further include obtaining the score recording matrix (37) described above, whereby the score recording matrix (37) comprises fillable score recording matrix cells (38), and filling at least one of the score recording matrix cells (38) with a score associated with play of the football board game (1).
  • Thus, broadly construed, the method of playing the football board game (1) includes moving the position marker (4) on the simulated football field (3), whereby movement of the position marker (4) on the simulated football field (3) can be dictated by a play outcome. Overall, a player's goal can be to obtain a greater score than their opponent to win the football board game (1).
  • As to particular embodiments, the method of playing the football board game (1) can further include particular plays, as detailed below.
  • “Coin Flip”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include starting the football board game (1) with a “coin flip”, which includes obtaining a tossable token (43) having a first side depiction (44) which is distinguishable from a second side depiction (not shown), assigning one of the first side depiction (44) or the second side depiction (not shown) to a player and consequently, assigning the other of the first side depiction (44) or the second side depiction (not shown) to the player's opponent; and tossing the tossable token (43), whereby upon landing, the tossable token (43) randomly presents one of the first side depiction (44) or the second side depiction (not shown), thereby providing a randomly presented depiction. Following, the player assigned to the randomly presented depiction can choose to start the Pt quarter of the football board game (1) either (i) on offense, thereby starting the 3rd quarter of the football board game (1) on defense; or (ii) on defense, thereby starting the 3rd quarter of the football board game (1) on offense.
  • “Kickoffs”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include a “kickoff” whereby the number of units which the position marker (4) moves (or “is returned”) on the simulated football field (3) is determined by a special teams play outcome provided by the special teams play matrix (20) when the special teams play indicium (23) is a “kickoff return”.
  • For a kickoff return, which can be the first play in the first play period in this example, the position marker (4) begins at an offensive player's goal zone (15). To determine the number of units that the offensive player advances toward the defensive player's goal zone (15) as a special teams kickoff return play outcome, both the offensive player and the defensive player record a randomly selected number between one and six in their respective play recording matrices (29) and specifically, in the fillable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “1” play indicium (35).
  • Upon reveal, the randomly selected numbers are summed to provide the chance game outcome (26) which, for the sake of this example, can be “10”. Following, reference is made to the sixth cell (27) located at the intersection of the fourth cell (22) containing the special teams play indicium (23) of “kickoff returns” and the fifth cell (25) containing the chance game outcome (26) of “10”, whereby in this example which includes the special teams play matrix (20) shown in FIG. 6, this specific sixth cell (27) contains the special teams play outcome indicium (28) of “35”, which indicates a special teams kickoff return play outcome of thirty-five units gained by the offensive player toward the defensive player's goal zone (15). Thus, the position marker (4) is moved thirty-five units from the offensive player's goal zone (15) toward the defensive player's goal zone (15) (or to the 35-unit line proximate the offensive player's goal zone (15)). Following, the down marker (40) may also be moved accordingly.
  • “Punts”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include a “punt” and a “punt return”. Regarding the punt, the number of units which the position marker (4) moves (or “is punted”) on the simulated football field (3) is determined by a special teams play outcome provided by the special teams play matrix (20) when the special teams play indicium (23) is a “punt”. Regarding the punt return, the number of units which the position marker (4) moves (or “is returned”) on the simulated football field (3) is determined by a special teams play outcome provided by the special teams play matrix (20) when the special teams play indicium (23) is a “punt return”.
  • For a punt, which can be the second play in the first play period in this example, the position marker (4) begins at the line of scrimmage. To determine the number of units that the position marker (4) advances toward the punt returning player's goal zone (15) as a special teams punt play outcome, both the punting player and the punt returning player record a randomly selected number between one and six in their respective play recording matrices (29) and specifically, in the fillable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “2” play indicium (35).
  • Upon reveal, the randomly selected numbers are summed to provide the chance game outcome (26) which, for the sake of this example, can be “4”. Following, reference is made to the sixth cell (27) located at the intersection of the fourth cell (22) containing the special teams play indicium (23) of “punt” and the fifth cell (25) containing the chance game outcome (26) of “4”, whereby in this example which includes the special teams play matrix (20) shown in FIG. 6, this specific sixth cell (27) contains the special teams play outcome indicium (28) of “55”, which indicates a special teams punt play outcome of fifty-five units from the line of scrimmage toward the punt returning player's goal zone (15). Thus, the position marker (4) is moved fifty-five units from the line of scrimmage toward the punt returning player's goal zone (15). Following, the down marker (40) may also be moved accordingly.
  • For a punt return, which can be the third play in the first play period in this example, the position marker (4) begins at the unit line dictated by the above-described punt. To determine the number of units that the punt returning player advances toward the punting player's goal zone (15) as a special teams punt return play outcome, both the punting player and the punt returning player record a randomly selected number between one and six in their respective play recording matrices (29) and specifically, in the fillable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “3” play indicium (35).
  • Upon reveal, the randomly selected numbers are summed to provide the chance game outcome (26) which, for the sake of this example, can be “9”. Following, reference is made to the sixth cell (27) located at the intersection of the fourth cell (22) containing the special teams play indicium (23) of “punt returns” and the fifth cell (25) containing the chance game outcome (26) of “9”, whereby in this example which includes the special teams play matrix (20) shown in FIG. 6, this specific sixth cell (27) contains the special teams play outcome indicium (28) of “50”, which indicates a special teams punt return play outcome of fifty units gained by the punt returning player toward the punting player's goal zone (15). Thus, the position marker (4) is moved fifty units from the unit line dictated by the above-described punt toward the punting player's goal zone (15). Following, the down marker (40) may also be moved accordingly.
  • “Extra Points”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include an “extra point” whereby success or failure of the extra point attempt is determined by a special teams play outcome provided by the special teams play matrix (20) when the special teams play indicium (23) is “extra points”.
  • For an extra point, which can be the fourth play in the first play period in this example, the position marker (4) begins at the offensive player's fifteen unit line. To determine the success or failure of the extra point as a special teams extra point play outcome, both the offensive player and the defensive player record a randomly selected number between one and six in their respective play recording matrices (29) and specifically, in the fillable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “4” play indicium (35).
  • Upon reveal, the randomly selected numbers are summed to provide the chance game outcome (26) which, for the sake of this example, can be “9”. Following, reference is made to the sixth cell (27) located at the intersection of the fourth cell (22) containing the special teams play indicium (23) of “extra points” and the fifth cell (25) containing the chance game outcome (26) of “9”, whereby in this example which includes the special teams play matrix (20) shown in FIG. 6, this specific sixth cell (27) contains the special teams play outcome indicium (28) of “GOOD”, which indicates a successful special teams extra point play outcome.
  • “Field Goals”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include a “field goal” whereby success or failure of the field goal attempt is determined by a special teams play outcome provided by the special teams play matrix (20) when the special teams play indicium (23) is “field goals”.
  • For a field goal, which can be the fifth play in the first play period in this example, the position marker (4) begins at the line of scrimmage. To determine the success or failure of the field goal as a special teams field goal play outcome, both the offensive player and the defensive player record a randomly selected number between one and six in their respective play recording matrices (29) and specifically, in the finable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “5” play indicium (35).
  • Upon reveal, the randomly selected numbers are summed to provide the chance game outcome (26) which, for the sake of this example, can be “9”. Following, reference is made to the sixth cell (27) located at the intersection of the fourth cell (22) containing the special teams play indicium (23) of “field goals” and the fifth cell (25) containing the chance game outcome (26) of “9”, whereby in this example which includes the special teams play matrix (20) shown in FIG. 6, this specific sixth cell (27) contains the special teams play outcome indicium (28) of “MISS”, which indicates a failed special teams field goal play outcome.
  • “Offense and Defense”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include determining a number of units which the position marker (4) moves on the simulated football field (3) as a result of an offense-defense play outcome provided by the offense-defense play matrix (5).
  • For an offense-defense play, which can be the sixth play in the first play period in this example, the number of units that the offensive player advances toward the defensive player's goal zone (15) can be determined by an offense-defense play outcome, whereby the offensive player records an offensive play indicium (8) (which can be “O-5” for the sake of this example) and the defensive player records a defensive play indicium (11) (which can be “D-7” for the sake of this example) in their respective play recording matrices (29) and specifically, in the fillable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “6” play indicium (35).
  • Upon reveal of the offensive play indicium (8) and the defensive play indicium (11), reference is made to the third cell (12) located at the intersection of the first cell (7) containing the offensive play indicium (8) of “0-5” and the second cell (10) containing the defensive play indicium (11) of “D-7”, whereby in this example which includes the offense-defense play matrix (5) shown in FIG. 5, this specific third cell (12) contains the offense-defense play outcome indicium (13) of “−3”, which indicates an offense-defense play outcome of three units lost by the offensive player. Thus, the position marker (4) is moved three units from the line of scrimmage away from the defensive player's goal zone (15). Following, the down marker (40) may also be moved accordingly.
  • If one or more offense-defense play outcomes dictate that the position marker (4) move beyond the second mark (42) of the down marker (40) within four plays, the offensive player maintains possession of the position marker (4) for at least one more offense-defense play.
  • Conversely, if four offense-defense play outcomes do not dictate that the position marker (4) move beyond the second mark (42), the defensive player gains possession of the position marker (4).
  • “Two-Point Conversion”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include a “two-point conversion” whereby success or failure of the two-point conversion attempt is determined by an offense-defense play outcome provided by the offense-defense play matrix (5).
  • For a two-point conversion, which can be the seventh play in the first play period in this example, the position marker (4) begins at the defensive player's two unit line. To determine the success or failure of the two-point conversion as an offense-defense play outcome, the offensive player records an offensive play indicium (8) (which can be “0-8” for the sake of this example) and the defensive player records a defensive play indicium (11) (which can be “D-4” for the sake of this example) in their respective play recording matrices (29) and specifically, in the fillable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “7” play indicium (35).
  • Upon reveal of the offensive play indicium (8) and the defensive play indicium (11), reference is made to the third cell (12) located at the intersection of the first cell (7) containing the offensive play indicium (8) of “O-8” and the second cell (10) containing the defensive play indicium (11) of “D-4”, whereby in this example which includes the offense-defense play matrix (5) shown in FIG. 5, this specific third cell (12) contains the offense-defense play outcome indicium (13) of “4”, which indicates a successful two-point conversion play outcome, as any offense-defense play outcome indicium (13) which is equal to or greater than three yards indicates a successful two-point conversion attempt and any offense-defense play outcome indicium (13) which is less than three yards indicates a failed two-point conversion attempt.
  • “Fumble, Interceptions, Blocked Punts, and Blocked Field Goals”
  • As to particular embodiments, the method of playing the football board game (1) can, but need not necessarily, include a “fumble”, an “interception”, a “blocked punt”, or a “blocked field goal”, whereby the number of units which the position marker (4) moves on the simulated football field (3) as a result of the corresponding fumble, interception, blocked punt, or blocked field goal is determined by a special teams play outcome provided by the special teams play matrix (20) under the special teams play indicium (23) of “return yards for fumbles, interceptions, blocked punts, and blocked field goals”.
  • Regarding return yards for fumbles, interceptions, blocked punts, and blocked field goals, which can be the eighth play in the first play period in this example, to determine the number of units that the recovering player (who either recovered the fumble, intercepted the football, blocked the punt, or blocked the field goal) advances toward the opponent's goal zone (15) as a result of the corresponding fumble, interception, blocked punt, or blocked field goal, both players record a randomly selected number between one and six in their respective play recording matrices (29) and specifically, in the fillable ninth cell (36) at the intersection of the seventh cell (31) containing the “1st quarter” play period indicium (32) and the eighth cell (34) containing the play “8” play indicium (35).
  • Upon reveal, the randomly selected numbers are summed to provide the chance game outcome (26) which, for the sake of this example, can be “2”. Following, reference is made to the sixth cell (27) located at the intersection of the fourth cell (22) containing the special teams play indicium (23) of “return yards for fumbles, interceptions, blocked punts, and blocked field goals” and the fifth cell (25) containing the chance game outcome (26) of “2”, whereby in this example which includes the special teams play matrix (20) shown in FIG. 6, this specific sixth cell (27) contains the special teams play outcome indicium (28) of “10”, which indicates a fumble, interception, blocked punt, or blocked field goal outcome of ten units gained by the recovering player from the location of the corresponding fumble, interception, blocked punt, or blocked field goal toward the opponent's goal zone (15).
  • As can be easily understood from the foregoing, the basic concepts of the present invention may be embodied in a variety of ways. The invention involves numerous and varied embodiments of a football board game and methods for making and using such a football board game, including the best mode.
  • As such, the particular embodiments or elements of the invention disclosed by the description or shown in the figures or tables accompanying this application are not intended to be limiting, but rather exemplary of the numerous and varied embodiments generically encompassed by the invention or equivalents encompassed with respect to any particular element thereof. In addition, the specific description of a single embodiment or element of the invention may not explicitly describe all embodiments or elements possible; many alternatives are implicitly disclosed by the description and figures.
  • It should be understood that each element of an apparatus or each step of a method may be described by an apparatus term or method term. Such terms can be substituted where desired to make explicit the implicitly broad coverage to which this invention is entitled. As but one example, it should be understood that all steps of a method may be disclosed as an action, a means for taking that action, or as an element which causes that action. Similarly, each element of an apparatus may be disclosed as the physical element or the action which that physical element facilitates. As but one example, the disclosure of a “marker” should be understood to encompass disclosure of the act of “marking”—whether explicitly discussed or not—and, conversely, were there effectively disclosure of the act of “marking”, such a disclosure should be understood to encompass disclosure of a “marker” and even a “means for marking”. Such alternative terms for each element or step are to be understood to be explicitly included in the description.
  • In addition, as to each term used it should be understood that unless its utilization in this application is inconsistent with such interpretation, common dictionary definitions should be understood to be included in the description for each term as contained in the Random House Webster's Unabridged Dictionary, second edition, each definition hereby incorporated by reference.
  • All numeric values herein are assumed to be modified by the term “about”, whether or not explicitly indicated. For the purposes of the present invention, ranges may be expressed as from “about” one particular value to “about” another particular value. When such a range is expressed, another embodiment includes from the one particular value to the other particular value. The recitation of numerical ranges by endpoints includes all the numeric values subsumed within that range. A numerical range of one to five includes for example the numeric values 1, 1.5, 2, 2.75, 3, 3.80, 4, 5, and so forth. It will be further understood that the endpoints of each of the ranges are significant both in relation to the other endpoint, and independently of the other endpoint. When a value is expressed as an approximation by use of the antecedent “about,” it will be understood that the particular value forms another embodiment. The term “about” generally refers to a range of numeric values that one of skill in the art would consider equivalent to the recited numeric value or having the same function or result. Similarly, the antecedent “substantially” means largely, but not wholly, the same form, manner or degree and the particular element will have a range of configurations as a person of ordinary skill in the art would consider as having the same function or result. When a particular element is expressed as an approximation by use of the antecedent “substantially,” it will be understood that the particular element forms another embodiment.
  • Moreover, for the purposes of the present invention, the term “a” or “an” entity refers to one or more of that entity unless otherwise limited. As such, the terms “a” or “an”, “one or more” and “at least one” can be used interchangeably herein.
  • Thus, the applicant(s) should be understood to claim at least: i) each of the football board games herein disclosed and described, ii) the related methods disclosed and described, iii) similar, equivalent, and even implicit variations of each of these devices and methods, iv) those alternative embodiments which accomplish each of the functions shown, disclosed, or described, v) those alternative designs and methods which accomplish each of the functions shown as are implicit to accomplish that which is disclosed and described, vi) each feature, component, and step shown as separate and independent inventions, vii) the applications enhanced by the various systems or components disclosed, viii) the resulting products produced by such systems or components, ix) methods and apparatuses substantially as described hereinbefore and with reference to any of the accompanying examples, x) the various combinations and permutations of each of the previous elements disclosed.
  • The background section of this patent application, if any, provides a statement of the field of endeavor to which the invention pertains. This section may also incorporate or contain paraphrasing of certain United States patents, patent applications, publications, or subject matter of the claimed invention useful in relating information, problems, or concerns about the state of technology to which the invention is drawn toward. It is not intended that any United States patent, patent application, publication, statement or other information cited or incorporated herein be interpreted, construed or deemed to be admitted as prior art with respect to the invention.
  • The claims set forth in this specification, if any, are hereby incorporated by reference as part of this description of the invention, and the applicant expressly reserves the right to use all of or a portion of such incorporated content of such claims as additional description to support any of or all of the claims or any element or component thereof, and the applicant further expressly reserves the right to move any portion of or all of the incorporated content of such claims or any element or component thereof from the description into the claims or vice-versa as necessary to define the matter for which protection is sought by this application or by any subsequent application or continuation, division, or continuation-in-part application thereof, or to obtain any benefit of, reduction in fees pursuant to, or to comply with the patent laws, rules, or regulations of any country or treaty, and such content incorporated by reference shall survive during the entire pendency of this application including any subsequent continuation, division, or continuation-in-part application thereof or any reissue or extension thereon.
  • Additionally, the claims set forth in this specification, if any, are further intended to describe the metes and bounds of a limited number of the preferred embodiments of the invention and are not to be construed as the broadest embodiment of the invention or a complete listing of embodiments of the invention that may be claimed. The applicant does not waive any right to develop further claims based upon the description set forth above as a part of any continuation, division, or continuation-in-part, or similar application.

Claims (28)

1. A football board game comprising:
a gameboard having a simulated football field on which a position marker is movable; and
an offense-defense play matrix comprising:
(i) an offense-defense play matrix row of first cells, each of which contains an offensive play indicium;
(ii) an offense-defense play matrix column of second cells, each of which contains a defensive play indicium; and
(iii) a plurality of third cells;
wherein each said third cell is located at an intersection dictated by selection of one of said first cells and one of said second cells; and
wherein each said third cell contains an offense-defense play outcome indicium which provides an offense-defense play outcome;
wherein said offense-defense play outcome dictates movement of said position marker on said simulated football field.
2. The football board game of claim 1, wherein said simulated football field has a football field length of 100 equivalent units disposed between opposing goal zones.
3-7. (canceled)
8. The football board game of claim 1, further comprising a special teams play matrix comprising:
(i) a special teams play matrix row of fourth cells, each of which contains a special teams play indicium;
(ii) a special teams play matrix column of fifth cells, each of which contains a chance game outcome; and
(iii) a plurality of sixth cells;
wherein each said sixth cell is located at an intersection dictated by selection of one of said fourth cells and one of said fifth cells; and
wherein each said sixth cell contains a special teams play outcome indicium which provides a special teams play outcome.
9. (canceled)
10. The football board game of claim 8, wherein said chance game outcome is determined by a game of chance comprising random number generation which upon playing, generates one random number.
11. The football board game of claim 10, wherein said one random number is generated by summing two randomly selected numbers.
12. The football board game of claim 8, wherein said special teams play outcome dictates an outcome selected from the group consisting of: movement of said position marker on said simulated football field, success or failure of an extra point attempt, and success or failure of a field goal attempt.
13. (canceled)
14. The football board game of claim 8, further comprising a play recording matrix comprising:
(i) a play recording matrix column of seventh cells, each of which contains a play period indicium;
(ii) a play recording matrix row of eighth cells, each of which contains a play indicium; and
(iii) a plurality of fillable ninth cells;
wherein each said ninth cell is located at an intersection dictated by selection of one of said seventh cells and one of said eighth cells; and
wherein each said ninth cell is fillable with one of said offensive play indicium, said defensive play indicium, or one said randomly selected number.
15. (canceled)
16. The football board game of claim 14, further comprising a score recording matrix, wherein one or more score recording matrix cells are fillable with a score associated with play of said football board game.
17. The football board game of claim 14, further comprising said position marker which is movable on said simulated football field.
18. The football board game of claim 17, wherein said position marker has a configuration which simulates an American football.
19. (canceled)
20. The football board game of claim 17, further comprising a down marker which is movable on said simulated football field.
21. (canceled)
22. The football board game of claim 20, further comprising a tossable token.
23. (canceled)
24. The football board game of claim 22, wherein said football board game is integrated with a container capable of containing goods.
25. The football board game of claim 24, wherein said container comprises a delivery box.
26. The football board game of claim 25, wherein said delivery box comprises:
a box top pivotally coupled to a box bottom;
said box top including opposing box top inner and outer surfaces;
said box bottom including opposing box bottom inner and outer surfaces;
wherein said football board game is integrally formed on at least one surface selected from the group consisting of: said box top inner surface, said box top outer surface, said box bottom inner surface, and said box bottom outer surface.
27. The football board game of claim 26, wherein at least one of said position marker, said down marker, and said tossable token is selectively detachable from said delivery box.
28. The football board game of claim 27, wherein said delivery box comprises a pizza delivery box.
29. A football board game comprising:
a gameboard having a simulated football field on which a position marker is movable; and
an offense-defense play matrix comprising:
(i) an offense-defense play matrix column of first cells, each of which contains an offensive play indicium;
(ii) an offense-defense play matrix row of second cells, each of which contains a defensive play indicium; and
(iii) a plurality of third cells;
wherein each said third cell is located at an intersection dictated by selection of one of said first cells and one of said second cells; and
wherein each said third cell contains an offense-defense play outcome indicium which provides an offense-defense play outcome;
wherein said offense-defense play outcome dictates movement of said position marker on said simulated football field.
30. A football board game integrated with a delivery box, comprising:
said delivery box having a box top pivotally coupled to a box bottom;
said box top including opposing box top inner and outer surfaces;
said box bottom including opposing box bottom inner and outer surfaces; and
said football board game integrally formed on at least one surface selected from the group consisting of: said box top inner surface, said box top outer surface, said box bottom inner surface, and said box bottom outer surface.
31. The football board game integrated with a delivery box of claim 30, wherein at least one component of said football board game is selectively detachable from said delivery box.
32-40. (canceled)
US15/067,849 2015-03-11 2016-03-11 Football Board Game Abandoned US20160263470A1 (en)

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US15/067,849 US20160263470A1 (en) 2015-03-11 2016-03-11 Football Board Game
US15/851,520 US20180111040A1 (en) 2015-03-11 2017-12-21 Football Board Game

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US15/067,849 US20160263470A1 (en) 2015-03-11 2016-03-11 Football Board Game

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US2276599A (en) * 1941-04-28 1942-03-17 Henry A Tassano Football game apparatus
US3730528A (en) * 1971-02-16 1973-05-01 H Corrado Football board game apparatus
US4989879A (en) * 1990-05-07 1991-02-05 Nigh James L Football board game
US5217229A (en) * 1992-07-06 1993-06-08 Francisco Jaime Football board game
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US20110169220A1 (en) * 2010-01-08 2011-07-14 Nouhan Jr Harry P Combination delivery box and board game

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