US20100113145A1 - Main controller, control method and management system of online game - Google Patents

Main controller, control method and management system of online game Download PDF

Info

Publication number
US20100113145A1
US20100113145A1 US12/637,941 US63794109A US2010113145A1 US 20100113145 A1 US20100113145 A1 US 20100113145A1 US 63794109 A US63794109 A US 63794109A US 2010113145 A1 US2010113145 A1 US 2010113145A1
Authority
US
United States
Prior art keywords
game
user
unit
directory information
server
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/637,941
Inventor
Min Yan
Quan Zou
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED reassignment TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: YANG, MIN, ZOU, QUAN
Publication of US20100113145A1 publication Critical patent/US20100113145A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure

Definitions

  • the present invention relates to computer network application techniques, and in particular to a main controller, control method and management system of online game.
  • PC Personal Computer
  • a player can only play with a pre-configured game logic on a local game terminal.
  • some PC games may also provide an online mode, typically it is only the downloading process of the game that is omitted, so that the user can directly play the online game with a game server through the Internet, which essentially still lacks player interaction.
  • each game forms a separate system, where each game client needs to play the game through the server of the game.
  • the existing online games almost all operate separately from each other by employing respective systems of their own.
  • the user needs to install a game client for each game manually and to establish a session to each game server respectively.
  • the present invention provides a main controller of online game, which may implement a centralized control and management for various kinds of game systems.
  • the present invention further provides a control method and management system of online game.
  • An embodiment of the present invention provides a main controller of online game, which includes:
  • a directory serving unit adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information;
  • a game managing unit adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.
  • An embodiment of the present invention further provides a management system of online game, which includes:
  • a server-side system adapted to store all game directory information, and to implement a server-side operation of a game service established and maintained by a game client-side system;
  • the game client-side system adapted to obtain all the game directory information and notify the game directory information to a user, to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information, and to implement a client-side operation of the game service.
  • An embodiment of the present invention further provides a control method of online game, which includes:
  • the main controller, control method and management system of online game provided by the embodiments of the present invention can obtain all game directory information and notify the game directory information to the user, and establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information. Therefore, the embodiments implement a centralized control and management for various game systems.
  • the embodiments provide a centralized and automatic game service entry for the user, thus the user can play various online games in a relatively consistent manner, and provide a centralized main controller for every game system, thus the game system can be managed and controlled easily.
  • FIG. 1 is a diagram illustrating a structure of a main controller of online game according to an embodiment of the present invention.
  • FIG. 2 is a flowchart illustrating a control method of online game according to an embodiment of the present invention.
  • FIG. 3 is a diagram illustrating the structure of the main controller of online game according to a first embodiment of the present invention.
  • FIG. 4 is a flowchart illustrating the control method of online game according to the first embodiment of the present invention.
  • FIG. 5 is a diagram illustrating a layered structure of the main controller of online game according to a second embodiment of the present invention.
  • FIG. 6 is a diagram illustrating a structure of a management system of online game according to the second embodiment of the present invention.
  • FIG. 7 is a diagram illustrating a communication interface for a game managing unit and a specific game unit to communicate with each other according to the second embodiment of the present invention.
  • FIG. 8 is a flowchart illustrating the control method of online game according to the second embodiment of the present invention.
  • the main controller, control method and management system of online game provided by the embodiments of the present invention can obtain all game directory information and notify the game directory information to the user, and establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information.
  • FIG. 1 is a diagram illustrating a structure of a main controller of online game according to an embodiment of the present invention.
  • the main controller includes a directory serving unit 103 and a game managing unit 104 .
  • the directory serving unit 103 is adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information.
  • the game managing unit 104 is adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.
  • FIG. 2 is a flowchart illustrating a control method of online game according to an embodiment of the present invention. As shown in FIG. 2 , the method includes the following:
  • Step 201 Obtain all game directory information and notify the game directory information to a user.
  • Step 202 Establish and maintain a game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information.
  • FIG. 3 is a diagram illustrating the structure of the main controller of online game according to a first embodiment of the present invention.
  • the main controller mainly includes a directory serving unit 103 and a game managing unit 104 , and may further include a logon unit 302 and an additional unit and service 305 and the like.
  • the directory serving unit 103 is adapted to establish a session to a directory server and maintain the session, to obtain game directory information through the session and notify the game directory information to a user, and to send the game directory information selected by the user to the game managing unit 104 according to a user selection signal received.
  • the game directory information mainly includes: description information of at least one game, and address information of the game server corresponding to each game.
  • the description information of game includes an identifier of game, a broadcast domain identifier of game, multi-player interactive game unit information of game, version information of game and the like, and may also include other information of game such as a brief description of game.
  • the game managing unit 104 is adapted to establish a session to a corresponding game server according to the selected game directory information and maintain the session, and to control and manage a game service corresponding to the selected game directory information.
  • the logon unit 302 is connected with an external authentication server (the authentication server is not shown in the figure).
  • the logon unit is adapted to send authentication information inputted by the user to the authentication server when the user logs on the main controller, and the authentication server authenticates the user according to a stored username of the user and a corresponding password thereof.
  • the logon unit determines whether to allow the user to log on according to the authentication result returned from the authentication server.
  • the directory serving unit 103 executes a corresponding function to obtain the game directory information from the directory server and notify the game directory information to the user.
  • the additional unit and service 305 may include a version controlling unit adapted to compare information of a version of a local game client with the information of the corresponding game version contained in the directory information, and to control the version of the local game client (e.g. to upgrade to the latest game version mandatorily, or to prompt the user of whether to upgrade, or to wait for the user to upgrade the game version manually without prompting the user) according to the result of the comparison.
  • a version controlling unit adapted to compare information of a version of a local game client with the information of the corresponding game version contained in the directory information, and to control the version of the local game client (e.g. to upgrade to the latest game version mandatorily, or to prompt the user of whether to upgrade, or to wait for the user to upgrade the game version manually without prompting the user) according to the result of the comparison.
  • the additional unit and service 305 may further include a multiplexing unit adapted to check whether multiple game services established and maintained by the game managing unit have the same processing function, and to implement the processing function in the multiplexing unit if so; and/or to check whether at least one session of the sessions established and maintained by the game managing unit corresponds to the same game server, and to multiplex the at least one session that corresponds to the same game server into one session if so.
  • a multiplexing unit adapted to check whether multiple game services established and maintained by the game managing unit have the same processing function, and to implement the processing function in the multiplexing unit if so; and/or to check whether at least one session of the sessions established and maintained by the game managing unit corresponds to the same game server, and to multiplex the at least one session that corresponds to the same game server into one session if so.
  • FIG. 4 is a flowchart illustrating the control method of online game according to the first embodiment of the present invention. As shown in FIG. 4 , the method includes the following.
  • Step 401 Prompt the user to log on, and send received logon information to an authentication server for authentication, execute Step 402 if the authentication is passed successfully, and terminate the process otherwise.
  • Step 402 Obtain all game directory information and notify the game directory information to the user.
  • Step 403 Establish a session to a corresponding game server according to the user's selection instruction used for selecting at least one game directory information of all the game directory information and maintain the session, and control and manage a game service corresponding to the selected game directory information.
  • Step 404 Compare information of a game version of a local game client with the information of the corresponding game version contained in the game directory information, and control the version of the local game client according to the result of the comparison, e.g. if the information of the version of the local game client is lower than the information of the corresponding game version contained in the game directory information, upgrade to the latest game version mandatorily, or prompt the user of whether to upgrade, or do not prompt the user but the user may upgrade the game version manually.
  • Step 405 The main controller multiplexes possible functions and/or resources.
  • Steps 404 and 405 are not necessarily in a strictly fixed sequence.
  • Step 404 is described first and Step 405 is described thereafter for better description.
  • the main controller and control method of online game provided by the embodiment can obtain directory information of various games and notify the directory information to the user, where the user performs a selection among those games through the main controller. Once a selection is made, the main controller establishes a session to the corresponding game server and maintains the session, thus to control and manage the game service corresponding to the selected game directory information. Therefore, the embodiment implements a centralized control and management for various game systems.
  • the embodiment provides a centralized and automatic game service entry for the user, thus the user can play various online games in a relatively consistent manner, and provide a centralized main controller for every game system, thus the game system can be managed and controlled easily.
  • the present invention enhances the association among various game systems, decreases the complexity of operating and maintaining the game system, increases the game operation reliability, improves the extensibility of the game system, and reduces the maintenance cost.
  • this embodiment divides the main controller into layers and further provides a management system of online game and a method thereof, so as to implement the centralized control and management for various game systems by way of management system.
  • FIG. 5 is a diagram illustrating a layered structure of the main controller of online game according to a second embodiment of the present invention. As shown in FIG. 5 , the main controller is composed of three layers as follows.
  • a Presentation Layer which is a man-machine interface between the main controller and the user.
  • the Presentation Layer mainly includes a presentation unit 501 adapted to provide a channel for information interaction between the main controller and the user.
  • the presentation unit 501 may notify the game directory information to the user, and the game directory information selected by the user may be sent to the game managing unit 104 according to the user selection signal received by the presentation unit 501 .
  • the logon unit 302 may provide a logon interface and the like for the user.
  • the Logic Layer which is mainly adapted to implement a specific processing logic of the main controller.
  • the Logic Layer mainly includes: the directory serving unit 103 , the game managing unit 104 , the logon unit 302 and the additional unit and service 305 of the first embodiment, etc.
  • the Base Layer which is mainly adapted to implement information interaction between the main controller and the directory server as well as between the main controller and the game server.
  • the Base Layer mainly includes a Protocol Factory, a Storage Factory and a Resource Factory.
  • the Protocol Factory is adapted to establish a protocol platform for the requester of the information interaction in the session established by the directory serving unit and the game managing unit
  • the Storage Factory is adapted to provide a storage service for the requester of the information interaction
  • the Resource Factory is adapted to provide a resource object for the requester of the information interaction, so as to implement the information interaction between the main controller and the directory server as well as between the main controller and the game server.
  • the embodiment of the present invention further provides a management system of online game.
  • FIG. 6 is a diagram illustrating a structure of a management system of online game according to the second embodiment of the present invention.
  • the management system of online game includes: a server-side system and a game client-side system.
  • the server-side system is adapted to store all game directory information, and to implement a server-side operation of a game service established and maintained by the game client-side system.
  • the game client-side system is adapted to obtain all game directory information and notify the game directory information to a user, and to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information, and to implement a client-side operation of the game service.
  • the server-side system is composed of a directory server 601 , a game server 602 and another service support server (e.g. an authentication server, which is not shown in FIG. 6 ).
  • the game client-side system is composed of a main controller 603 and a specific game unit 604 .
  • the directory server 601 which is adapted to store the game directory information supported by the directory server, can provide and maintain a whole directory information system.
  • the game server 602 which includes a game implementing unit, is adapted to implement the server-side operation of the game service established and maintained by the game client-side system. Specifically, after the user selects at least one game directory information, the game client-side system notifies the game service corresponding to the selected game directory information that is established and maintained by the game client-side system to the game implementing unit of the game server 602 , and the game server 602 implements the major server-side processing operation of the game service through the game implementing unit. Moreover, the game server 602 is further adapted to register the game and the game directory information supported by the game server 602 into the directory server 601 through the game implementing unit.
  • the game directory information mainly includes: description information of at least one game, and address information of the game server 602 corresponding to each game.
  • the description information of game includes an identifier of game, a broadcast domain identifier of game, multi-player interactive game unit information of game, version information of game and the like, and may also include other information of game such as a brief description of game.
  • the main controller 603 which is located at the game client side, is adapted to obtain the game directory information from the directory server 601 and notify the game directory information to the user, and to establish and maintain the session between the game server 602 corresponding to the selected game and the main controller 603 according to the user's selection instruction used for selecting directory information, thus to control and manage the game service corresponding to the selected game directory information.
  • main controller may be implemented according to any of the structures provided by the embodiments of the present invention.
  • the specific game unit 604 may include a plurality of specific game units, e.g. specific game unit 1 to specific game unit n.
  • the specific game unit 604 is located at the game client side, and is adapted to implement the specific processing logic of the game service at the client side and to perform game information interaction with the game server 602 through the session established between the main controller 603 and the game server 602 .
  • the main controller 603 can establish and manage a session to the directory server 601 , so as to provide a directory service, and can also establish and manage a session to the game server 602 , so as to provide a standardized service interface for the specific game unit 604 , thus the specific game unit 604 indirectly establishes a session to the game server 602 through the main controller 603 .
  • any two directory servers in the group of directory server are of the same structure as each other, i.e. maintain the same game directory information as each other, and moreover, every directory server provides the same external interface as each other.
  • the main controller 603 of the game client side may communicate with any directory server contained in the group to obtain the game directory information.
  • the main controller 603 includes a game managing unit adapted to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the obtained game directory information.
  • FIG. 7 is a diagram illustrating a communication interface for a game managing unit and a specific game unit to communicate with each other according to the second embodiment of the present invention.
  • the left part is the main controller, which specifically is a specific game point interface 701 contained in the game managing unit.
  • the right part is a game interface 702 contained in the specific game unit.
  • the specific game point interface 701 is adapted to provide a channel for the game managing unit to send a management message to the specific game unit.
  • the game interface 702 is adapted to provide a channel for the specific game unit to feed back information to the game managing unit.
  • Both of the interfaces are standardized interfaces, i.e. the specific game point interface 701 contained in the game managing unit is standardized for all specific game units, and similarly, the game interface 702 contained in all specific game units is standardized for the game managing unit.
  • the contents of the interface message transmitted in one of the two interfaces may be different from those of another, while the format of the interface message is in common.
  • the interface message mainly includes: the interface message for transmitting control information, the interface message for transmitting game information, the interface message for transmitting chatting information, and the interface message for transmitting address information, where the location of the opposite-party interface can be found according to the address information.
  • the specific game point instance is a specific game instance established according to the user's selection instruction. For example, when the user selects a game, the main controller 603 establishes a specific game point instance and correspondingly starts a specific game unit.
  • the specific game unit is also a specific game instance.
  • the specific game point instance and the specific game instance communicate with each other respectively through the interface 701 and the interface 702 .
  • Specific processes may include: 1) implement a specific standardized game interface; 2) use the service provided by the main controller 603 when implementing the game interface; and 3) register the implementation of the game server 602 part of the new game into the directory server, and add the entry of the newly-added game into the content.
  • the game server 602 may run all kinds of game systems supported by the system. Besides the processing function of a traditional online game system, the game server 602 may also forward direct information of all the users of the game so as to support a multi-party game.
  • the management system shown in FIG. 6 may have a plurality of game servers 602 , where each game server 602 may run a plurality of game systems and each game system may have a plurality of instances.
  • the game server 602 may further include the following.
  • a dividing unit adapted to assign at least one broadcast domain for a specific game service, to set an upper limit for the number of user of the broadcast domain, and to register information of the assigned broadcast domain into the directory server as a part of the game directory information.
  • the users may be sorted, so that the user can perform navigation and indexing more easily and clearly in the case of a huge number of users.
  • the broadcast domain which acts as the divided part may further be extended and nested.
  • a determining unit adapted to determine, after the user selects the broadcast domain of the game, whether the number of user selecting the broadcast domain reaches the upper limit. If so, the game server 602 restricts the current session and refuses to let the user join the broadcast domain. Otherwise, the game server 602 allows establishing the corresponding session and allows the user to join the broadcast domain.
  • the broadcast domain is a game room.
  • Each game room has a predetermined capacity, i.e. has an upper limit for the number of user.
  • Information about the game room may be registered into the directory server as directory information.
  • the main controller 603 obtains the directory information and displays the directory information to the user, what is presented to the user is the directory information of all the registered games.
  • a piece of specific game directory information may further include information of the assigned game room, e.g. the number of game rooms, the room number of each game room.
  • Each broadcast domain may be regarded as a user subset.
  • the users may be separated into each subset by assigning the broadcast domain, and a certain number of users may form a relative broadcast domain through the modeling of the game room.
  • a broadcast storm may be avoided in the case of a huge number of users, and the consumption of system and network may be reduced, i.e. an architecture for supporting a huge number of users is provided.
  • each game room may contain a certain number of users simultaneously, the user may select a game partner on his/her own decision, thus the system is quite different from the single-player game.
  • the present invention may further classify and sort the assigned broadcast domain, so that the user can perform navigation and indexing more easily and clearly in the case of a huge number of users.
  • the game server 602 may further include at least one multi-player interactive game unit adapted to provide a multi-player interactive game service.
  • multi-player means that there is at least one player.
  • the multi-player interactive game unit exchanges multi-player interactive game information with the specific game unit of the game client side through the session between the main controller 603 of the game client side and the game server 602 .
  • a multi-player interactive game unit may be configured as a game table, where each game table may include multiple seats.
  • the information (which includes e.g. game table information and seat information) of the multi-player interactive game unit is transmitted to the main controller 603 of the game client side.
  • the main controller 603 displays the game table information and the seat information to the user for the user to make a selection.
  • the main controller 603 starts the specific game unit corresponding to the table when detecting the instruction. Then the user may interact with the game unit, and the game unit may further interact with the game server 602 through the session, thus the local user may play the game with other user(s).
  • FIG. 8 is a flowchart illustrating the control method of online game according to the second embodiment of the present invention. As shown in FIG. 8 , the method includes the following.
  • Step 801 The user starts the main controller of the game client side.
  • Step 802 The main controller prompts the user to input logon information and sends the received logon information to the authentication server for authentication.
  • Step 803 Determine whether the authentication is passed successfully according to the authentication result from the authentication server, execute Step 804 if the authentication is passed successfully, and terminate the process otherwise.
  • Steps 802 and 803 are optional.
  • the present invention may also directly execute Step 804 after Step 801 .
  • Step 804 The main controller establishes a session to the directory server, obtains the game directory information supported by the current system from the directory server, notifies the obtained directory information to the user (e.g. displays the directory information via a display), and waits for the user to make a selection.
  • the game server needs to register the game and the game directory information supported by the game server into the directory server, so that the main controller can obtain the directory information from the directory server successfully and notify the directory information to the user.
  • the game directory information mainly includes: description information of at least one game, and address information of the game server corresponding to each game.
  • the description information of game includes an identifier of game, a broadcast domain identifier of game (e.g. game room information), multi-player interactive game unit information of game (e.g. game table information and seat information), version information of game and the like, and may also include other information of game such as a brief description of game.
  • Step 805 The user inputs a selection instruction, e.g. the user may select the broadcast domain (e.g. a game room number) of a certain game from the directory information, and after detecting the user's selection instruction, the main controller establishes a session to the game server corresponding to the selected broadcast domain of the game and maintains the session thus to control and manage the game service corresponding to the selected game directory information.
  • a selection instruction e.g. the user may select the broadcast domain (e.g. a game room number) of a certain game from the directory information, and after detecting the user's selection instruction, the main controller establishes a session to the game server corresponding to the selected broadcast domain of the game and maintains the session thus to control and manage the game service corresponding to the selected game directory information.
  • the broadcast domain e.g. a game room number
  • Step 806 Assign at least one broadcast domain for a specific game service in the game server, set an upper limit for the number of user of the broadcast domain, and register the information of the assigned broadcast domain into the directory server as a part of the game directory information; after the user selects the broadcast domain of the game, the game server may further determine at the game server side whether the number of user selecting the broadcast domain reaches the upper limit having been set; if so, the game server restricts the current session, and the process is terminated; and otherwise, the game server allows establishing the corresponding session, and Step 807 is executed. Step 806 is also optional. If no broadcast domain is assigned, Step 806 may be omitted.
  • Step 807 The game server interacts with the main controller through the established session according to the game processing procedure of the game server, e.g. here the information (such as the game table information and the seat information) of the multi-player interactive game in the selected game room may be transmitted to the main controller.
  • the information such as the game table information and the seat information
  • Step 808 The main controller notifies the interaction information (such as the information of the multi-player interactive game) transmitted from the game server to the user e.g. by displaying it to the user via a display, for the user to make a selection, and waits for the user's selection.
  • the interaction information such as the information of the multi-player interactive game
  • Step 809 After detecting the user's selection instruction, e.g. the user clicks the seat icon of a game table, the main controller starts the specific game unit of the client side corresponding to the game table; and after the game unit is started, the user may interact with the game unit, and the game unit may further interact with the game server through the session established in Step 805 , thus the local user may play the game with other user(s).
  • the main controller provides a session to the game server for the started specific game unit through the session to the game server that is established in Step 805 .
  • Step 810 Detect whether the user has input a game termination instruction, and if the game termination instruction is detected, close the specific game unit and exit from the game broadcast domain, i.e. exit from the game room and close the session to the corresponding game server.
  • control method may further include an optimization step, e.g. the session managed by the main controller to the game server may be optimized.
  • the main controller checks whether multiple game services managed by the main controller have a processing function in common, and implement the processing function (which previously is distributed in each specific game unit) in the multiplexing unit if so, and/or, when the users enters a plurality of rooms or starts a plurality of specific game units at one time, the main controller checks whether at least one session corresponds to the same game server, and can multiplex the at least one session into one connection if so.
  • the optimization resulted in the system to consume fewer resources such as port resources at both the client side and the game server side, thus increasing the capacity and the throughput of the system.
  • the embodiment of the present invention provides a highly reliable and extensible main controller, control method and management system of multi-player and multi-game online game, which can support a simultaneous online game of a huge number of users.
  • the main controller according to the embodiment of the present invention can manage multiple sub-game-systems and provide a channel service used for connecting the game server for the sub-game-systems.
  • the user can download, start, use or version-update any game service currently configured in the system.
  • the user can obtain the information of the user himself/herself and that of other player(s), play the game with other user(s), or watch from the sidelines as other player(s) is/are playing a game.
  • the game system can easily add a game that can be supported into the system or update the game that is currently supported, thus achieving the advantages of extending and upgrading the system smoothly.
  • the embodiment of the present invention provides a brand-new system infrastructure, where the directory information of various games is gathered into the directory server for storage, and at the game client side, the main controller obtains the directory information of various games and notifies the directory information to the user.
  • the main controller may automatically establish a session to the game server.
  • the specific game unit of the game client then interacts with the game server through the session, thus to play the game. Therefore, the present invention provides a centralized and automatic game service entry for the user, so that the user can play diverse online games in a relatively consistent manner.
  • the present invention provides a centralized management system for various game systems, thus the game system can be extended easily. By way of extension, the present invention enhances the association among various game systems, reduces the complexity of operating and maintaining the game system, makes game running much more reliable, improves the extensibility of the game system, and reduces the maintenance cost.
  • a specific game service is divided into at least one broadcast domain, where each broadcast domain may be regarded as a subset where each subset has an upper limit for the number of user, thus the users may be separated into each broadcast domain, and a certain number of users may form a relative broadcast domain.
  • a broadcast storm may be avoided in the case of a huge number of users, and the consumption of system and network may be reduced, i.e. the technical solution for supporting a huge number of users is provided for the game system.
  • each broadcast domain may contain a certain number of users simultaneously, the user may select a game partner on his/her own decision, thus the game system is quite different from the single-player game, therefore achieving a better interaction.
  • the embodiment of the present invention may further classify and sort the broadcast domain, so that the user can perform navigation and indexing more easily and clearly in the case of a huge number of users.
  • the game server has a multi-player game interactive unit, a multi-player online game may be implemented.
  • the interfaces between the main controller and the game server as well as between the main controller and the specific game unit are extensible and standardized, the game system can be extended easily, and anew game and service application can be added into the management system. Furthermore, because more game servers can be registered according to the present invention, the system can be upgraded smoothly so as to support more users.
  • the main controller part of the system provides some common logic services.
  • the common logic service provided by the main controller may be used in a multiplexing manner, thus simplifying the upgrade and extension of the system.
  • the user may interact with the newly extended system in a relatively similar manner, thus may make use of it easily.
  • a system-level optimization can be performed easily.
  • the common processing function of multiple game services managed by the main controller can be optimized, where the main controller is used to implement such processing function that is originally implemented in each specific game unit.
  • the session to the game server that is managed by the main controller may also be optimized, where the at least one session connecting to the same game server is multiplexed.
  • the optimization resulted in the system to consume fewer resources such as port resources at both the game client side and the server side, thus increasing the capacity and the throughput of the system.
  • the embodiment of the present invention also provides a function for managing the version of the game system, where the game currently configured in the system is downloaded, started, used and version-updated automatically, so that the user can make use of it easily.
  • the device, method and system provided by the present invention are depicted by taking the online game as an example in the above embodiments, those skilled in the art shall understand that the present invention is not limited thereto in practical applications.
  • the present invention may also be applied to the management and maintenance process of a local game system, or even of another service system such as a large-scale software system.

Abstract

A main controller, control method and management system of online game are provided. The main controller includes: a directory serving unit, adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information; and a game managing unit, adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.

Description

  • This application is a continuation of PCT/CN2008/070549 filed Mar. 20, 2008, which claims priority to Chinese Patent Application No. 200710111339.9 filed Jun. 15, 2007, the contents of both are incorporated herein by reference as if reproduced in their entirety.
  • FIELD OF THE INVENTION
  • The present invention relates to computer network application techniques, and in particular to a main controller, control method and management system of online game.
  • BACKGROUND OF THE INVENTION
  • Along with the continuous development of computer techniques and the booming of Internet services and applications, more and more people begin to play online network games for entertainment. According to the participation of user, currently available online game systems mainly include types as follows.
  • 1. PC (Personal Computer) game. In the game of this type, a player can only play with a pre-configured game logic on a local game terminal. Although some PC games may also provide an online mode, typically it is only the downloading process of the game that is omitted, so that the user can directly play the online game with a game server through the Internet, which essentially still lacks player interaction.
  • The deficiency of the PC game lies in that there is no adequate interaction among the players, various games cannot be used in a fully consistent manner with each other and there is no adequate or even no association among different games.
  • 2. Large or medium online game. In the game of this type, each game forms a separate system, where each game client needs to play the game through the server of the game.
  • The deficiency of the above large or medium online game lies in that, because each game forms a system separately, it is required for every game to completely implement a game architecture respectively, which causes that there is no adequate association among various games. Furthermore, the maintenance cost is increased if each game forms a system separately.
  • As can be seen from the above, the existing online games almost all operate separately from each other by employing respective systems of their own. When playing the game, the user needs to install a game client for each game manually and to establish a session to each game server respectively. There is no centralized and automatic game service entry for the user, and there is no centralized management system for every game service.
  • Therefore, in the prior art, it is impossible to implement a centralized control and management for various game systems, there is no adequate association among various games, the operation and the maintenance are too complex, the game operation reliability is low, the extensibility of the game is poor, and the maintenance cost is high.
  • SUMMARY OF THE INVENTION
  • In view of the above, the present invention provides a main controller of online game, which may implement a centralized control and management for various kinds of game systems. The present invention further provides a control method and management system of online game.
  • An embodiment of the present invention provides a main controller of online game, which includes:
  • a directory serving unit, adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information; and
  • a game managing unit, adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.
  • An embodiment of the present invention further provides a management system of online game, which includes:
  • a server-side system, adapted to store all game directory information, and to implement a server-side operation of a game service established and maintained by a game client-side system; and
  • the game client-side system, adapted to obtain all the game directory information and notify the game directory information to a user, to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information, and to implement a client-side operation of the game service.
  • An embodiment of the present invention further provides a control method of online game, which includes:
  • obtaining all game directory information and notifying the game directory information to a user; and
  • establishing and maintaining a game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information.
  • It can be seen from the above technical solutions that, being compared with the prior art, the main controller, control method and management system of online game provided by the embodiments of the present invention can obtain all game directory information and notify the game directory information to the user, and establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information. Therefore, the embodiments implement a centralized control and management for various game systems.
  • Specifically, the embodiments provide a centralized and automatic game service entry for the user, thus the user can play various online games in a relatively consistent manner, and provide a centralized main controller for every game system, thus the game system can be managed and controlled easily.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a diagram illustrating a structure of a main controller of online game according to an embodiment of the present invention.
  • FIG. 2 is a flowchart illustrating a control method of online game according to an embodiment of the present invention.
  • FIG. 3 is a diagram illustrating the structure of the main controller of online game according to a first embodiment of the present invention.
  • FIG. 4 is a flowchart illustrating the control method of online game according to the first embodiment of the present invention.
  • FIG. 5 is a diagram illustrating a layered structure of the main controller of online game according to a second embodiment of the present invention.
  • FIG. 6 is a diagram illustrating a structure of a management system of online game according to the second embodiment of the present invention.
  • FIG. 7 is a diagram illustrating a communication interface for a game managing unit and a specific game unit to communicate with each other according to the second embodiment of the present invention.
  • FIG. 8 is a flowchart illustrating the control method of online game according to the second embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE EMBODIMENTS
  • For better understanding of the objects, technical solutions and advantages of the present invention, the present invention is described in more detail hereinbelow with reference to the accompanying drawings and the embodiments. It should be understood that the specific embodiments described herein are intended merely to explain, but not to limit, the present invention.
  • The main controller, control method and management system of online game provided by the embodiments of the present invention can obtain all game directory information and notify the game directory information to the user, and establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information.
  • FIG. 1 is a diagram illustrating a structure of a main controller of online game according to an embodiment of the present invention. As shown in FIG. 1, the main controller includes a directory serving unit 103 and a game managing unit 104.
  • Specifically, the directory serving unit 103 is adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information.
  • The game managing unit 104 is adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.
  • FIG. 2 is a flowchart illustrating a control method of online game according to an embodiment of the present invention. As shown in FIG. 2, the method includes the following:
  • Step 201: Obtain all game directory information and notify the game directory information to a user.
  • Step 202: Establish and maintain a game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information.
  • Hereinbelow, the main controller, control method and management system of online game provided by the present invention are described in detail with reference to the embodiments.
  • First Embodiment
  • FIG. 3 is a diagram illustrating the structure of the main controller of online game according to a first embodiment of the present invention. As shown in FIG. 3, the main controller mainly includes a directory serving unit 103 and a game managing unit 104, and may further include a logon unit 302 and an additional unit and service 305 and the like.
  • The directory serving unit 103 is adapted to establish a session to a directory server and maintain the session, to obtain game directory information through the session and notify the game directory information to a user, and to send the game directory information selected by the user to the game managing unit 104 according to a user selection signal received. Specifically, the game directory information mainly includes: description information of at least one game, and address information of the game server corresponding to each game. The description information of game includes an identifier of game, a broadcast domain identifier of game, multi-player interactive game unit information of game, version information of game and the like, and may also include other information of game such as a brief description of game.
  • The game managing unit 104 is adapted to establish a session to a corresponding game server according to the selected game directory information and maintain the session, and to control and manage a game service corresponding to the selected game directory information.
  • The logon unit 302 is connected with an external authentication server (the authentication server is not shown in the figure). The logon unit is adapted to send authentication information inputted by the user to the authentication server when the user logs on the main controller, and the authentication server authenticates the user according to a stored username of the user and a corresponding password thereof. The logon unit determines whether to allow the user to log on according to the authentication result returned from the authentication server. After the user logs on the main controller successfully, the directory serving unit 103 executes a corresponding function to obtain the game directory information from the directory server and notify the game directory information to the user.
  • The additional unit and service 305 may include a version controlling unit adapted to compare information of a version of a local game client with the information of the corresponding game version contained in the directory information, and to control the version of the local game client (e.g. to upgrade to the latest game version mandatorily, or to prompt the user of whether to upgrade, or to wait for the user to upgrade the game version manually without prompting the user) according to the result of the comparison.
  • The additional unit and service 305 may further include a multiplexing unit adapted to check whether multiple game services established and maintained by the game managing unit have the same processing function, and to implement the processing function in the multiplexing unit if so; and/or to check whether at least one session of the sessions established and maintained by the game managing unit corresponds to the same game server, and to multiplex the at least one session that corresponds to the same game server into one session if so.
  • FIG. 4 is a flowchart illustrating the control method of online game according to the first embodiment of the present invention. As shown in FIG. 4, the method includes the following.
  • Step 401: Prompt the user to log on, and send received logon information to an authentication server for authentication, execute Step 402 if the authentication is passed successfully, and terminate the process otherwise.
  • Step 402: Obtain all game directory information and notify the game directory information to the user.
  • Step 403: Establish a session to a corresponding game server according to the user's selection instruction used for selecting at least one game directory information of all the game directory information and maintain the session, and control and manage a game service corresponding to the selected game directory information.
  • Step 404: Compare information of a game version of a local game client with the information of the corresponding game version contained in the game directory information, and control the version of the local game client according to the result of the comparison, e.g. if the information of the version of the local game client is lower than the information of the corresponding game version contained in the game directory information, upgrade to the latest game version mandatorily, or prompt the user of whether to upgrade, or do not prompt the user but the user may upgrade the game version manually.
  • Step 405: The main controller multiplexes possible functions and/or resources.
  • Check whether multiple game services managed by the main controller have a processing function in common, and implement the processing function in the multiplexing unit if so, and/or check whether at least one session of the established sessions corresponds to the same game server, and multiplex the at least one session that corresponds to the same game server into one connection if so.
  • It should be noted that, in this embodiment, Steps 404 and 405 are not necessarily in a strictly fixed sequence. Here, Step 404 is described first and Step 405 is described thereafter for better description.
  • The main controller and control method of online game provided by the embodiment can obtain directory information of various games and notify the directory information to the user, where the user performs a selection among those games through the main controller. Once a selection is made, the main controller establishes a session to the corresponding game server and maintains the session, thus to control and manage the game service corresponding to the selected game directory information. Therefore, the embodiment implements a centralized control and management for various game systems.
  • Specifically, the embodiment provides a centralized and automatic game service entry for the user, thus the user can play various online games in a relatively consistent manner, and provide a centralized main controller for every game system, thus the game system can be managed and controlled easily. In an extensible manner, the present invention enhances the association among various game systems, decreases the complexity of operating and maintaining the game system, increases the game operation reliability, improves the extensibility of the game system, and reduces the maintenance cost.
  • Second Embodiment
  • On the basis of the first embodiment, this embodiment divides the main controller into layers and further provides a management system of online game and a method thereof, so as to implement the centralized control and management for various game systems by way of management system.
  • FIG. 5 is a diagram illustrating a layered structure of the main controller of online game according to a second embodiment of the present invention. As shown in FIG. 5, the main controller is composed of three layers as follows.
  • A Presentation Layer, which is a man-machine interface between the main controller and the user. The Presentation Layer mainly includes a presentation unit 501 adapted to provide a channel for information interaction between the main controller and the user. For example, after the directory serving unit 103 obtains the game directory information from the directory server, the presentation unit 501 may notify the game directory information to the user, and the game directory information selected by the user may be sent to the game managing unit 104 according to the user selection signal received by the presentation unit 501. For another example, through the presentation unit 501, the logon unit 302 may provide a logon interface and the like for the user.
  • The Logic Layer, which is mainly adapted to implement a specific processing logic of the main controller. The Logic Layer mainly includes: the directory serving unit 103, the game managing unit 104, the logon unit 302 and the additional unit and service 305 of the first embodiment, etc.
  • The Base Layer, which is mainly adapted to implement information interaction between the main controller and the directory server as well as between the main controller and the game server. The Base Layer mainly includes a Protocol Factory, a Storage Factory and a Resource Factory.
  • Specifically, the Protocol Factory is adapted to establish a protocol platform for the requester of the information interaction in the session established by the directory serving unit and the game managing unit, the Storage Factory is adapted to provide a storage service for the requester of the information interaction, and the Resource Factory is adapted to provide a resource object for the requester of the information interaction, so as to implement the information interaction between the main controller and the directory server as well as between the main controller and the game server.
  • In order to implement the centralized control and management for various game systems by way of system and to decrease the complexity of operating and maintaining the game system, the embodiment of the present invention further provides a management system of online game.
  • FIG. 6 is a diagram illustrating a structure of a management system of online game according to the second embodiment of the present invention. As shown in FIG. 6, the management system of online game includes: a server-side system and a game client-side system.
  • Specifically, the server-side system is adapted to store all game directory information, and to implement a server-side operation of a game service established and maintained by the game client-side system.
  • The game client-side system is adapted to obtain all game directory information and notify the game directory information to a user, and to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information, and to implement a client-side operation of the game service.
  • As shown in FIG. 6, the server-side system is composed of a directory server 601, a game server 602 and another service support server (e.g. an authentication server, which is not shown in FIG. 6). The game client-side system is composed of a main controller 603 and a specific game unit 604.
  • The directory server 601, which is adapted to store the game directory information supported by the directory server, can provide and maintain a whole directory information system.
  • The game server 602, which includes a game implementing unit, is adapted to implement the server-side operation of the game service established and maintained by the game client-side system. Specifically, after the user selects at least one game directory information, the game client-side system notifies the game service corresponding to the selected game directory information that is established and maintained by the game client-side system to the game implementing unit of the game server 602, and the game server 602 implements the major server-side processing operation of the game service through the game implementing unit. Moreover, the game server 602 is further adapted to register the game and the game directory information supported by the game server 602 into the directory server 601 through the game implementing unit. The game directory information mainly includes: description information of at least one game, and address information of the game server 602 corresponding to each game. The description information of game includes an identifier of game, a broadcast domain identifier of game, multi-player interactive game unit information of game, version information of game and the like, and may also include other information of game such as a brief description of game.
  • The main controller 603, which is located at the game client side, is adapted to obtain the game directory information from the directory server 601 and notify the game directory information to the user, and to establish and maintain the session between the game server 602 corresponding to the selected game and the main controller 603 according to the user's selection instruction used for selecting directory information, thus to control and manage the game service corresponding to the selected game directory information.
  • Here, those skilled in the art shall understand that the main controller may be implemented according to any of the structures provided by the embodiments of the present invention.
  • The specific game unit 604 may include a plurality of specific game units, e.g. specific game unit 1 to specific game unit n. The specific game unit 604 is located at the game client side, and is adapted to implement the specific processing logic of the game service at the client side and to perform game information interaction with the game server 602 through the session established between the main controller 603 and the game server 602. There may be more or less game servers 602 and there may be more or less specific game units 604 at the game client side according to the user's requirements, but the user uses and manages various games in a centralized way only through the main controller.
  • In the above management system, the main controller 603 can establish and manage a session to the directory server 601, so as to provide a directory service, and can also establish and manage a session to the game server 602, so as to provide a standardized service interface for the specific game unit 604, thus the specific game unit 604 indirectly establishes a session to the game server 602 through the main controller 603.
  • There may be one directory server 601, or alternatively there may be a group composed of one or more directory servers 601. For the main controller 603, any two directory servers in the group of directory server are of the same structure as each other, i.e. maintain the same game directory information as each other, and moreover, every directory server provides the same external interface as each other. The main controller 603 of the game client side may communicate with any directory server contained in the group to obtain the game directory information.
  • The main controller 603 includes a game managing unit adapted to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the obtained game directory information.
  • FIG. 7 is a diagram illustrating a communication interface for a game managing unit and a specific game unit to communicate with each other according to the second embodiment of the present invention. As shown in FIG. 7, the left part is the main controller, which specifically is a specific game point interface 701 contained in the game managing unit. The right part is a game interface 702 contained in the specific game unit.
  • Specifically, the specific game point interface 701 is adapted to provide a channel for the game managing unit to send a management message to the specific game unit.
  • The game interface 702 is adapted to provide a channel for the specific game unit to feed back information to the game managing unit.
  • Both of the interfaces are standardized interfaces, i.e. the specific game point interface 701 contained in the game managing unit is standardized for all specific game units, and similarly, the game interface 702 contained in all specific game units is standardized for the game managing unit. The contents of the interface message transmitted in one of the two interfaces may be different from those of another, while the format of the interface message is in common. Specifically, the interface message mainly includes: the interface message for transmitting control information, the interface message for transmitting game information, the interface message for transmitting chatting information, and the interface message for transmitting address information, where the location of the opposite-party interface can be found according to the address information.
  • The specific game point instance is a specific game instance established according to the user's selection instruction. For example, when the user selects a game, the main controller 603 establishes a specific game point instance and correspondingly starts a specific game unit. The specific game unit is also a specific game instance. The specific game point instance and the specific game instance communicate with each other respectively through the interface 701 and the interface 702.
  • By standardizing the communication interface, a specific game unit, as well as a third-party game unit, can be added easily. Specific processes may include: 1) implement a specific standardized game interface; 2) use the service provided by the main controller 603 when implementing the game interface; and 3) register the implementation of the game server 602 part of the new game into the directory server, and add the entry of the newly-added game into the content.
  • The game server 602 may run all kinds of game systems supported by the system. Besides the processing function of a traditional online game system, the game server 602 may also forward direct information of all the users of the game so as to support a multi-party game. Specifically, the management system shown in FIG. 6 may have a plurality of game servers 602, where each game server 602 may run a plurality of game systems and each game system may have a plurality of instances.
  • Specifically, the game server 602 may further include the following.
  • A dividing unit, adapted to assign at least one broadcast domain for a specific game service, to set an upper limit for the number of user of the broadcast domain, and to register information of the assigned broadcast domain into the directory server as a part of the game directory information. By way of dividing, the users may be sorted, so that the user can perform navigation and indexing more easily and clearly in the case of a huge number of users. Essentially, the broadcast domain which acts as the divided part may further be extended and nested.
  • A determining unit, adapted to determine, after the user selects the broadcast domain of the game, whether the number of user selecting the broadcast domain reaches the upper limit. If so, the game server 602 restricts the current session and refuses to let the user join the broadcast domain. Otherwise, the game server 602 allows establishing the corresponding session and allows the user to join the broadcast domain.
  • In a specific game application, it may be assumed that the broadcast domain is a game room. Each game room has a predetermined capacity, i.e. has an upper limit for the number of user. Information about the game room may be registered into the directory server as directory information. After the main controller 603 obtains the directory information and displays the directory information to the user, what is presented to the user is the directory information of all the registered games. A piece of specific game directory information may further include information of the assigned game room, e.g. the number of game rooms, the room number of each game room. When the user selects a game room, the main controller 603 establishes a session between the game room and the game server 602, and game information interaction with the game server 602 is performed through the session.
  • Each broadcast domain may be regarded as a user subset. The users may be separated into each subset by assigning the broadcast domain, and a certain number of users may form a relative broadcast domain through the modeling of the game room. Firstly, a broadcast storm may be avoided in the case of a huge number of users, and the consumption of system and network may be reduced, i.e. an architecture for supporting a huge number of users is provided. Further, because each game room may contain a certain number of users simultaneously, the user may select a game partner on his/her own decision, thus the system is quite different from the single-player game.
  • The present invention may further classify and sort the assigned broadcast domain, so that the user can perform navigation and indexing more easily and clearly in the case of a huge number of users.
  • In order to implement a multi-player online interactive game, the game server 602 may further include at least one multi-player interactive game unit adapted to provide a multi-player interactive game service. Here, “multi-player” means that there is at least one player. The multi-player interactive game unit exchanges multi-player interactive game information with the specific game unit of the game client side through the session between the main controller 603 of the game client side and the game server 602.
  • For example, for an online chess or poker game, a multi-player interactive game unit may be configured as a game table, where each game table may include multiple seats. After the session is established between the game client side and the game server 602, the information (which includes e.g. game table information and seat information) of the multi-player interactive game unit is transmitted to the main controller 603 of the game client side. The main controller 603 displays the game table information and the seat information to the user for the user to make a selection. After the user sends out an instruction of joining the multi-player interactive game, e.g. the user clicks the icon of a seat (the corresponding action on the screen may be sitting down at the clicked seat), the main controller 603 starts the specific game unit corresponding to the table when detecting the instruction. Then the user may interact with the game unit, and the game unit may further interact with the game server 602 through the session, thus the local user may play the game with other user(s).
  • FIG. 8 is a flowchart illustrating the control method of online game according to the second embodiment of the present invention. As shown in FIG. 8, the method includes the following.
  • Step 801: The user starts the main controller of the game client side.
  • Step 802: The main controller prompts the user to input logon information and sends the received logon information to the authentication server for authentication.
  • Step 803: Determine whether the authentication is passed successfully according to the authentication result from the authentication server, execute Step 804 if the authentication is passed successfully, and terminate the process otherwise.
  • The above Steps 802 and 803 are optional. The present invention may also directly execute Step 804 after Step 801.
  • Step 804: The main controller establishes a session to the directory server, obtains the game directory information supported by the current system from the directory server, notifies the obtained directory information to the user (e.g. displays the directory information via a display), and waits for the user to make a selection.
  • Of course, before controlling the online game, the game server needs to register the game and the game directory information supported by the game server into the directory server, so that the main controller can obtain the directory information from the directory server successfully and notify the directory information to the user.
  • The game directory information mainly includes: description information of at least one game, and address information of the game server corresponding to each game. The description information of game includes an identifier of game, a broadcast domain identifier of game (e.g. game room information), multi-player interactive game unit information of game (e.g. game table information and seat information), version information of game and the like, and may also include other information of game such as a brief description of game.
  • Step 805: The user inputs a selection instruction, e.g. the user may select the broadcast domain (e.g. a game room number) of a certain game from the directory information, and after detecting the user's selection instruction, the main controller establishes a session to the game server corresponding to the selected broadcast domain of the game and maintains the session thus to control and manage the game service corresponding to the selected game directory information.
  • Step 806: Assign at least one broadcast domain for a specific game service in the game server, set an upper limit for the number of user of the broadcast domain, and register the information of the assigned broadcast domain into the directory server as a part of the game directory information; after the user selects the broadcast domain of the game, the game server may further determine at the game server side whether the number of user selecting the broadcast domain reaches the upper limit having been set; if so, the game server restricts the current session, and the process is terminated; and otherwise, the game server allows establishing the corresponding session, and Step 807 is executed. Step 806 is also optional. If no broadcast domain is assigned, Step 806 may be omitted.
  • Step 807: The game server interacts with the main controller through the established session according to the game processing procedure of the game server, e.g. here the information (such as the game table information and the seat information) of the multi-player interactive game in the selected game room may be transmitted to the main controller.
  • Step 808: The main controller notifies the interaction information (such as the information of the multi-player interactive game) transmitted from the game server to the user e.g. by displaying it to the user via a display, for the user to make a selection, and waits for the user's selection.
  • Step 809: After detecting the user's selection instruction, e.g. the user clicks the seat icon of a game table, the main controller starts the specific game unit of the client side corresponding to the game table; and after the game unit is started, the user may interact with the game unit, and the game unit may further interact with the game server through the session established in Step 805, thus the local user may play the game with other user(s). In this step, the main controller provides a session to the game server for the started specific game unit through the session to the game server that is established in Step 805.
  • Step 810: Detect whether the user has input a game termination instruction, and if the game termination instruction is detected, close the specific game unit and exit from the game broadcast domain, i.e. exit from the game room and close the session to the corresponding game server.
  • In addition, the control method according to the present invention may further include an optimization step, e.g. the session managed by the main controller to the game server may be optimized. Specifically, the main controller checks whether multiple game services managed by the main controller have a processing function in common, and implement the processing function (which previously is distributed in each specific game unit) in the multiplexing unit if so, and/or, when the users enters a plurality of rooms or starts a plurality of specific game units at one time, the main controller checks whether at least one session corresponds to the same game server, and can multiplex the at least one session into one connection if so. The optimization resulted in the system to consume fewer resources such as port resources at both the client side and the game server side, thus increasing the capacity and the throughput of the system.
  • As described above, the embodiment of the present invention provides a highly reliable and extensible main controller, control method and management system of multi-player and multi-game online game, which can support a simultaneous online game of a huge number of users. The main controller according to the embodiment of the present invention can manage multiple sub-game-systems and provide a channel service used for connecting the game server for the sub-game-systems. By using the control of the main controller, the user can download, start, use or version-update any game service currently configured in the system. By using those services provided by the main controller and the game logics implemented in the game services, the user can obtain the information of the user himself/herself and that of other player(s), play the game with other user(s), or watch from the sidelines as other player(s) is/are playing a game. Based on the system infrastructure according to the embodiment of the present invention, the game system can easily add a game that can be supported into the system or update the game that is currently supported, thus achieving the advantages of extending and upgrading the system smoothly.
  • The embodiment of the present invention provides a brand-new system infrastructure, where the directory information of various games is gathered into the directory server for storage, and at the game client side, the main controller obtains the directory information of various games and notifies the directory information to the user. Thus the user may make a selection among various games through the main controller. Once the selection is made, the main controller may automatically establish a session to the game server. The specific game unit of the game client then interacts with the game server through the session, thus to play the game. Therefore, the present invention provides a centralized and automatic game service entry for the user, so that the user can play diverse online games in a relatively consistent manner. The present invention provides a centralized management system for various game systems, thus the game system can be extended easily. By way of extension, the present invention enhances the association among various game systems, reduces the complexity of operating and maintaining the game system, makes game running much more reliable, improves the extensibility of the game system, and reduces the maintenance cost.
  • In the embodiment of the present invention, a specific game service is divided into at least one broadcast domain, where each broadcast domain may be regarded as a subset where each subset has an upper limit for the number of user, thus the users may be separated into each broadcast domain, and a certain number of users may form a relative broadcast domain. Firstly, a broadcast storm may be avoided in the case of a huge number of users, and the consumption of system and network may be reduced, i.e. the technical solution for supporting a huge number of users is provided for the game system. Further, because each broadcast domain may contain a certain number of users simultaneously, the user may select a game partner on his/her own decision, thus the game system is quite different from the single-player game, therefore achieving a better interaction.
  • The embodiment of the present invention may further classify and sort the broadcast domain, so that the user can perform navigation and indexing more easily and clearly in the case of a huge number of users.
  • Because the game server according to the embodiment of the present invention has a multi-player game interactive unit, a multi-player online game may be implemented.
  • Because the interfaces between the main controller and the game server as well as between the main controller and the specific game unit are extensible and standardized, the game system can be extended easily, and anew game and service application can be added into the management system. Furthermore, because more game servers can be registered according to the present invention, the system can be upgraded smoothly so as to support more users.
  • Because a main-controller & subordinate structure is used internally, the main controller part of the system provides some common logic services. When a new game or service is added into the system, the common logic service provided by the main controller may be used in a multiplexing manner, thus simplifying the upgrade and extension of the system. In addition, the user may interact with the newly extended system in a relatively similar manner, thus may make use of it easily.
  • By using the system infrastructure provided by the embodiment of the present invention, a system-level optimization can be performed easily. For example, the common processing function of multiple game services managed by the main controller can be optimized, where the main controller is used to implement such processing function that is originally implemented in each specific game unit. The session to the game server that is managed by the main controller may also be optimized, where the at least one session connecting to the same game server is multiplexed. The optimization resulted in the system to consume fewer resources such as port resources at both the game client side and the server side, thus increasing the capacity and the throughput of the system.
  • In addition, the embodiment of the present invention also provides a function for managing the version of the game system, where the game currently configured in the system is downloaded, started, used and version-updated automatically, so that the user can make use of it easily.
  • Although the device, method and system provided by the present invention are depicted by taking the online game as an example in the above embodiments, those skilled in the art shall understand that the present invention is not limited thereto in practical applications. The present invention may also be applied to the management and maintenance process of a local game system, or even of another service system such as a large-scale software system.
  • The foregoing is merely the preferred embodiments of the present invention and is not intended to limit the present invention. Any modifications, equivalents and variations made within the spirit and principle of the present invention shall fall into the scope of the present invention.

Claims (19)

1. A main controller of online game, comprising:
a directory serving unit, adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information; and
a game managing unit, adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.
2. The main controller according to claim 1, further comprising:
a logon unit, adapted to prompt the user to log on the main controller, to send logon information inputted by the user to an authentication server for authentication, and to notify the directory serving unit to establish and maintain a session to a directory server if the authentication is passed successfully, wherein all the game directory information is obtained through the session.
3. The main controller according to claim 2, further comprising:
a version controlling unit, adapted to compare information of a game version of a specific game unit of a game client with the information of the corresponding game version contained in the game directory information; and to carry out at least one of following: prompting the user to upgrade the specific game unit, upgrading the specific game unit mandatorily, and waiting for the user to upgrade the specific game unit manually if the game version of the specific game unit is lower than the corresponding game version contained in the game directory information.
4. The main controller according to claim 3, wherein the game managing unit is adapted to establish and maintain a session between the game managing unit and a game server corresponding to the game service, so as to implement establishing and maintaining the game service; and
the main controller further comprises:
a multiplexing unit, adapted to carry out at least one of following: checking whether multiple game services established and maintained by the game managing unit have the same processing function, and implementing the processing function in the multiplexing unit if so; and
checking whether at least one session of the sessions established and maintained by the game managing unit corresponds to the same game server, and multiplexing the at least one session that corresponds to the same game server into one session if so.
5. The main controller according to claim 4, further comprising:
a presentation unit, adapted to display all the game directory information obtained by the directory serving unit to the user.
6. The main controller according to claim 5, further comprising at least one of following:
a protocol unit, adapted to provide a protocol platform for the session established by the directory serving unit and the game managing unit;
a storage unit, adapted to provide a storage service for the session established by the directory serving unit and the game managing unit; and
a resource unit, adapted to provide a resource object for the session established by the directory serving unit and the game managing unit.
7. A management system of online game, comprising:
a server-side system, adapted to store all game directory information, and to implement a server-side operation of a game service established and maintained by a game client-side system; and
the game client-side system, adapted to obtain all the game directory information and notify the game directory information to a user, to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information, and to implement a client-side operation of the game service.
8. The management system according to claim 7, wherein the server-side system comprises:
a directory server, adapted to store the game directory information supported by the directory server; and
a game server, adapted to implement the server-side operation of the game service established and maintained by the game client-side system.
9. The management system according to claim 8, wherein the game server comprises:
a game implementing unit, adapted to implement the server-side operation of the game service established and maintained by the game client-side system, and to register the game directory information supported by the game implementing unit into the directory server; and
the game server further comprises:
a dividing unit, adapted to assign at least one broadcast domain for the game service, to set an upper limit for the number of user of the broadcast domain, and to register information of the broadcast domain into the directory server as a part of the game directory information; and
a determining unit, adapted to determine, after the user selects the broadcast domain of the game service, whether the number of user selecting the broadcast domain reaches the upper limit having been set, to refuse to let the user join the broadcast domain if so, and to allow the user to join the broadcast domain otherwise.
10. The management system according to claim 9, wherein the game server further comprises:
a multi-player interactive game unit, adapted to provide a multi-player interactive game service.
11. The management system according to claim 7, wherein the game client-side system comprises:
a main controller, adapted to obtain all the game directory information and notify the game directory information to the user, to establish and maintain the game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information; and
a specific game unit, adapted to implement the client-side operation of the game service.
12. A control method of online game, comprising:
obtaining all game directory information and notifying the game directory information to a user; and
establishing and maintaining a game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information.
13. The control method according to claim 12, wherein the obtaining all game directory information and notifying the game directory information to a user comprises: establishing, by a main controller, a session to a directory server; obtaining from the directory server the game directory information supported by a current game server; notifying the obtained directory information to the user; and waiting for the user's selection.
14. The control method according to claim 12, wherein the establishing and maintaining a game service corresponding to the selected game directory information according to the user's selection instruction used for selecting at least one game directory information of all the game directory information comprises: inputting the selection instruction by the user, establishing a session to the game server corresponding to the selected game service and maintaining the session by the main controller after detecting the user's selection instruction, so as to control and manage the game service corresponding to the selected game directory information.
15. The control method according to claim 14, before the obtaining all game directory information and notifying the game directory information to a user, the method further comprises:
prompting, by the main controller, the user to log on, and sending received logon information to an authentication server for authentication, proceeding to execute a subsequent operation if the authentication is passed successfully, and terminating the operation otherwise.
16. The control method according to claim 15, further comprising:
assigning at least one broadcast domain for the game service in the game server, setting an upper limit for the number of user of the broadcast domain, and registering information of the broadcast domain into the directory server as a part of the game directory information; and
determining, by the game server after the user selects the broadcast domain of the game service, whether the number of user selecting the broadcast domain reaches the upper limit having been set; refusing, by the main controller, to let the user join the broadcast domain if so; and allowing, by the main controller, the user to join the broadcast domain otherwise.
17. The control method according to claim 16, further comprising:
sending, by the game server, multi-player interactive game information to the main controller; notifying, by the main controller, the received multi-player interactive game information to the user; calling a corresponding specific game unit after receiving an instruction of joining the multi-player interactive game sent from the user, and playing the multi-player interactive game with another user through the game server.
18. The control method according to claim 17, further comprising:
comparing information of a game version of the specific game unit of a game client with the information of the corresponding game version contained in the game directory information; and carrying out at least one of following: prompting the user to upgrade the specific game unit, upgrading the specific game unit mandatorily, and waiting for the user to upgrade the specific game unit manually if the game version of the specific game unit is lower than the corresponding game version contained in the game directory information.
19. The control method according to claim 18, further comprising at least one of following:
checking whether multiple game services established and maintained by the main controller have the same processing function, and implementing the processing function in the main controller if so; and
checking whether at least one session of the sessions established and maintained by the main controller corresponds to the same game server, and multiplexing the at least one session that corresponds to the same game server into one session if so.
US12/637,941 2007-06-15 2009-12-15 Main controller, control method and management system of online game Abandoned US20100113145A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN200710111339.9 2007-06-15
CN2007101113399A CN101068180B (en) 2007-06-15 2007-06-15 Network game main controlling system, management system and managing method
PCT/CN2008/070549 WO2008151524A1 (en) 2007-06-15 2008-03-20 Network game main controller, control method and management system

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2008/070549 Continuation WO2008151524A1 (en) 2007-06-15 2008-03-20 Network game main controller, control method and management system

Publications (1)

Publication Number Publication Date
US20100113145A1 true US20100113145A1 (en) 2010-05-06

Family

ID=38880624

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/637,941 Abandoned US20100113145A1 (en) 2007-06-15 2009-12-15 Main controller, control method and management system of online game

Country Status (4)

Country Link
US (1) US20100113145A1 (en)
CN (1) CN101068180B (en)
CA (1) CA2692062A1 (en)
WO (1) WO2008151524A1 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103209255A (en) * 2013-02-28 2013-07-17 深圳市豹风网络有限公司 Mobile terminal online game system
CN103297249A (en) * 2012-03-05 2013-09-11 盛趣信息技术(上海)有限公司 Notification method and system for game broadcast
CN103577497A (en) * 2012-08-10 2014-02-12 厦门极致互动网络技术有限公司 System and method of two-way communication of online game client and web browser
US20170197148A1 (en) * 2014-06-27 2017-07-13 Amazon Technologies, Inc. Determining real-world effects from games
CN110575667A (en) * 2019-08-28 2019-12-17 深圳市瑞立视多媒体科技有限公司 control method, device and equipment based on UI (user interface) and storage medium
US10679283B1 (en) 2014-06-27 2020-06-09 Amazon Technologies, Inc. Providing digital representations based on physical items

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101068180B (en) * 2007-06-15 2010-04-07 腾讯科技(深圳)有限公司 Network game main controlling system, management system and managing method
CN101383821B (en) * 2008-05-28 2012-07-04 腾讯数码(深圳)有限公司 Updating method and system for game service installation packet
CN101369227B (en) * 2008-06-16 2012-04-25 腾讯数码(深圳)有限公司 Game virtual machine and game development system and method implemented by the same
CN102571900B (en) * 2010-12-08 2015-01-14 中国电信股份有限公司 System and method for implementing far-end real-time control
CN102811209A (en) * 2011-06-03 2012-12-05 南京中兴新软件有限责任公司 Online game processing method, apparatus and system
JP5563541B2 (en) * 2011-10-26 2014-07-30 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND SERVER DEVICE
CN102780704B (en) * 2012-08-08 2016-06-01 北京像素软件科技股份有限公司 Support mobile terminal server system and the user login method of multiple client terminal
CN103873428B (en) * 2012-12-07 2017-11-28 广州四三九九信息科技有限公司 The method of web game framework and the application framework
CN103647768A (en) * 2013-12-06 2014-03-19 北京奇虎科技有限公司 Game client and realization method thereof
CN104717193B (en) * 2013-12-16 2018-01-19 博雅网络游戏开发(深圳)有限公司 Multi-party interactive sessions in multi-party interactive application start method and system
CN104375939B (en) * 2014-11-25 2017-05-31 中国农业银行股份有限公司 A kind of method and system of Version Control
CN106021104B (en) * 2016-05-18 2018-10-16 网易(杭州)网络有限公司 The method, apparatus and game terminal platform of test network game
CN105978823B (en) * 2016-07-11 2019-05-07 中体彩科技发展有限公司 Data transmission method and device for game system
CN107911374B (en) * 2017-11-27 2020-09-29 腾讯科技(上海)有限公司 Data synchronization method and device, storage medium and electronic device
CN109889425B (en) * 2017-12-06 2021-06-08 腾讯科技(深圳)有限公司 Interaction method and device for client and storage medium
CN107930128A (en) * 2017-12-21 2018-04-20 广州市澄信信息科技有限公司 A kind of Games Software integrated service management system based on internet
CN110314374B (en) * 2018-03-30 2024-02-02 广州天梯网络科技有限公司 Game processing method, game processing device, electronic equipment and medium

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020119821A1 (en) * 2000-05-12 2002-08-29 Sanjoy Sen System and method for joining a broadband multi-user communication session
US20050171998A1 (en) * 2002-03-13 2005-08-04 Seung-Taek Oh Method and system for providing game service by using the internet
US20070060354A1 (en) * 2003-10-10 2007-03-15 Wolfgang Theimer Method and device for generating a game directory on an electronic gaming device
US7263550B1 (en) * 2000-10-10 2007-08-28 Juniper Networks, Inc. Agent-based event-driven web server architecture

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100937734B1 (en) * 1999-01-28 2010-01-21 가부시키가이샤 세가 Network game system
AU2001232377A1 (en) * 2000-06-02 2001-12-11 Jong-Hyouk Park The method of advertisement using online games
KR100709747B1 (en) * 2005-08-24 2007-04-19 엔에이치엔(주) Game Server System and Methdo for Managing Game System
CN101068180B (en) * 2007-06-15 2010-04-07 腾讯科技(深圳)有限公司 Network game main controlling system, management system and managing method

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020119821A1 (en) * 2000-05-12 2002-08-29 Sanjoy Sen System and method for joining a broadband multi-user communication session
US7263550B1 (en) * 2000-10-10 2007-08-28 Juniper Networks, Inc. Agent-based event-driven web server architecture
US20050171998A1 (en) * 2002-03-13 2005-08-04 Seung-Taek Oh Method and system for providing game service by using the internet
US20100144446A1 (en) * 2002-03-13 2010-06-10 Seungtaek Oh Method and system for providing game service by using the internet
US7975026B2 (en) * 2002-03-13 2011-07-05 Neowiz Co., Ltd. Method and system for providing game service by using the internet
US20070060354A1 (en) * 2003-10-10 2007-03-15 Wolfgang Theimer Method and device for generating a game directory on an electronic gaming device

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103297249A (en) * 2012-03-05 2013-09-11 盛趣信息技术(上海)有限公司 Notification method and system for game broadcast
CN103577497A (en) * 2012-08-10 2014-02-12 厦门极致互动网络技术有限公司 System and method of two-way communication of online game client and web browser
CN103209255A (en) * 2013-02-28 2013-07-17 深圳市豹风网络有限公司 Mobile terminal online game system
US20170197148A1 (en) * 2014-06-27 2017-07-13 Amazon Technologies, Inc. Determining real-world effects from games
US10213690B2 (en) * 2014-06-27 2019-02-26 Amazon Technologies, Inc. Determining real-world effects from games
US10679283B1 (en) 2014-06-27 2020-06-09 Amazon Technologies, Inc. Providing digital representations based on physical items
CN110575667A (en) * 2019-08-28 2019-12-17 深圳市瑞立视多媒体科技有限公司 control method, device and equipment based on UI (user interface) and storage medium

Also Published As

Publication number Publication date
CN101068180A (en) 2007-11-07
CN101068180B (en) 2010-04-07
WO2008151524A1 (en) 2008-12-18
CA2692062A1 (en) 2008-12-18

Similar Documents

Publication Publication Date Title
US20100113145A1 (en) Main controller, control method and management system of online game
US11433311B2 (en) Methods, devices, and systems for interactive cloud gaming
US9044681B2 (en) System and method for television-based services
US8745138B2 (en) Method, apparatus and system for joining online game
US20180099217A1 (en) System for remote game access
US7464272B2 (en) Server control of peer to peer communications
EP1207650B1 (en) Method and apparatus for opening electronic conference
CA2690731C (en) Method, system for controlling service access and server
US20040063498A1 (en) System and method for flexibly implementing a wireless gaming network
WO2007094595A1 (en) Flash game invitation system and method using url
CN102185862A (en) Communication method, device and system of online game system
US11642596B2 (en) Game mediation infrastructure for establishment of multiplayer gaming sessions
WO2012055315A1 (en) System and method for providing and managing interactive services
CN110120931A (en) A kind of information interacting method, device and storage medium
KR20020039909A (en) Method and system for opening and joining a game by instant messenger
KR20000060795A (en) A multiplayer game service system architecture and method on the internet
CN111385589A (en) Game live broadcast method, medium and computer equipment based on multi-player voice room
CN105940405B (en) Access control apparatus, communication system, recording medium and method
US8015272B2 (en) Integrated application management system, apparatus and program, and integrated session management server, system, program, and apparatus
US8998719B1 (en) Network-enabled game controller
JP4781942B2 (en) Game room and game channel management system
US20040215737A1 (en) Instant messaging system with dynamic displaying of affinity among users
CN112260942A (en) Application acceleration method and device based on gateway equipment and storage medium
KR101385336B1 (en) Method for Using On Line Game Service without Log-In Process
KR100710456B1 (en) System and Method for Managing On-line Game Channel

Legal Events

Date Code Title Description
AS Assignment

Owner name: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED,CHIN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:YANG, MIN;ZOU, QUAN;REEL/FRAME:023653/0485

Effective date: 20091210

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION