US20090278312A1 - Game system with cooperative and competitive boards - Google Patents
Game system with cooperative and competitive boards Download PDFInfo
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- US20090278312A1 US20090278312A1 US12/432,248 US43224809A US2009278312A1 US 20090278312 A1 US20090278312 A1 US 20090278312A1 US 43224809 A US43224809 A US 43224809A US 2009278312 A1 US2009278312 A1 US 2009278312A1
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- board
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- puzzle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
- A63F2003/0418—Number games with a grid, e.g. 'Sudoku'-type games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0478—Geographical or like games ; Educational games concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
- A63F2003/0484—Ecology
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F2009/0493—Dice with other dice inside
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0052—Characteristics of game boards, alone or in relation to supporting structures or playing piece with a plurality of boards used during one game, i.e. separate game boards or playing areas
Definitions
- the present disclosure relates to a game having at least two boards, a cooperative board in which players cooperate in playing the game and a competitive board in which players compete in playing the game.
- the board of such games is a competitive board insofar as the players compete with one another to win the game represented by the board.
- the board of such games is generally not a cooperative board requiring the players to cooperate in order to win the game represented by the board.
- the present game is game in which at least two boards are used to play the game.
- One board for example, may be a competitive board requiring the players to compete with one another as they play the game, and another board, for example, may be a cooperative board requiring the players to cooperate with one another as they play the game.
- FIG. 1 is a top view of a first board of a game
- FIG. 2 is a top view of a second board of the game
- FIG. 3 illustrates a sub-grid of the second board of FIG. 2 ;
- FIG. 4 illustrates credits that are awarded to players during play of the game
- FIG. 5 illustrate game pieces that are placed on or inserted into the second board of FIG. 2 ;
- FIG. 6 illustrates disks that are used during the play of the game
- FIG. 7 illustrates decks of cards that are used during the play of the game
- FIG. 8 illustrates dice that are used during the play of the game
- FIG. 9 illustrates a receiver portion of the second board shown in FIG. 2 ;
- FIG. 10 is a side view of the receiver portion of FIG. 9 and a decoder portion of the second board of FIG. 2 ;
- FIGS. 11 , 12 , and 13 are views of the second board of FIG. 2 having pieces placed thereon or inserted therein;
- FIGS. 14 and 15 illustrate another embodiment of the second board of FIG. 2 ;
- FIGS. 16 and 17 illustrate the receiver portion of the second board of FIG. 2 ;
- FIG. 18 is a perspective view of one embodiment of a piece applied to the second board
- FIG. 19 is a top view of the piece of FIG. 18 ;
- FIG. 20 is a front view of the piece of FIG. 18 ;
- FIG. 21 is a side view of the piece of FIG. 18 ;
- FIG. 22 is a bottom view of the piece of FIG. 18 ;
- FIG. 23 shows a detail of the piece of FIG. 18 ;
- FIG. 24 illustrates one example of symbol key codes that can be used in connection with the second board of FIG. 2 ;
- FIG. 25 illustrates a blank that can be used with the second board of FIG. 2 ;
- FIGS. 26 and 27 show a mask having numbered holes corresponding to the starting positions for pieces applied to the second board at the beginning of the game
- FIGS. 28 and 29 show an alternative decoder key and keyed hole
- FIG. 30 shows a game piece holder
- the game described herein can be used to operate as a teaching tool for its players, and focuses on teaching principles for a “green” or environmentally sound community.
- teaching principles for a “green” or environmentally sound community can be used to operate as a teaching tool for its players, and focuses on teaching principles for a “green” or environmentally sound community.
- other embodiments of the game are possible.
- the game includes at least two separate game boards, a first board 10 shown in FIG. 1 and a second board 30 shown in FIG. 2 .
- the first board 10 may be a competitive board which is used competitively by the players during the play of the game.
- the second board 30 may be a cooperative board such as a puzzle board or even a Sudoku style puzzle board which is used cooperatively by the players during the play of the game.
- the first board 10 represents, for example, a globe 11 , and the idea of the game in one embodiment is for the players to travel around the globe 11 while minimizing the players' carbon “footprint”, enabling the players to learn about technology and/or conservation and/or recycling so as to improve the quality of life of all of the players who earn “green” credits in the process.
- the first board 10 for example, is a competitive board facilitating competition among the players as they play the game.
- the second board 30 as shown in FIG. 2 is in the form of a grid that is divided into a number of sub-grids 32 .
- the second board 30 may be divided into nine sub-grids 32 one of which is shown in FIG. 3 .
- Each of the sub-grids 32 comprises nine impact spaces 34 , such that the grid of the second board 30 contains a total of eighty-one spaces.
- other numbers of spaces can be used for the grid and sub-grids of the second board 30 , and other numbers of sub-grids can likewise be used for the second board 30 .
- the second board 30 is a cooperative board facilitating cooperation between the players as they play the game. As shown in the drawings, the second board 30 offers a game of Sudoku to the players. However, the second board 30 may instead be arranged to present other puzzles or other games in general to the players.
- Each player controls at least one (and up to four—depending upon the number of players in the game) of the sub-grid(s) 32 on the second board 30 .
- the player On a player's turn, the player has the right to place an impact piece 36 ( FIG. 5 ; the impact piece 36 , for example, may be a keyed peg as explained below) within one of the impact spaces 34 on the grid of the second board 30 .
- the impact pieces 36 are non-player representing pieces in that they do not represent the players of the game.
- the rules of the game may require that, for a first predetermined number of turns, such as two turns, the players may only place the impact pieces 36 within their own sub-grids 32 . Thereafter, the players may place impact pieces within any of the sub-grids 32 in a cooperative manner to solve the puzzle of the second board 30 .
- the game ends when the grid of the second board 30 has been successfully and cooperatively completed by the players correctly filling in all of the impact spaces 34 with the impact pieces 36 .
- each player in the game gets one more throw of the random movement device, exemplified herein as a Trade Winds Dice 80 ( FIG. 8 ).
- This one more throw can only happen with the cooperation of all players in successfully completing the second board such that none of the impact pieces having the same denomination, symbol, or combination of denomination and symbol is in the same sub-grid 32 , is in the same horizontal path, and is in the same vertical path of the second board 30 (see sample of correctly completed grid in FIG. 11 ).
- the Trade Winds Dice 80 comprises two nested dice including an outer die 80 A containing an inner die 80 B.
- the inner die 80 B is arranged to roll within the outer die 80 A so that the outer die 80 A and the inner die 80 B roll independently of one another.
- Each of the outer die 80 A and the inner die 80 B has values, such as numbers, around an outer perimeter thereof.
- the outer die 80 A comprises a continuous transparent or translucent material permitting the values of the inner die 80 B to be viewed through the outer die 80 A.
- the outer die 80 A comprises a cage of transparent, translucent, or opaque material having interstices permitting the values of the inner die 80 B to be viewed through the outer die 80 A.
- the cooperative play of the second board 30 is similar to the well-known Sudoku puzzle and utilizes a similar grid layout and completion principle.
- Sudoku typically a 9 ⁇ 9 grid of eighty-one spaces is subdivided into nine 3 ⁇ 3 sub-grids of nine spaces each.
- One of the impact pieces 36 having a particular number, image, or other denomination is placed in each of the impact spaces 34 such that no denomination, number, or image is repeated in any sub-grid, such that no denomination is repeated in a nine space row, and such that no denomination is repeated in a nine space column.
- the second board 30 may have the same 9 ⁇ 9 grid and sub-grid layout.
- each of the sub-grids 32 may be larger or smaller than 9 ⁇ 9.
- the impact spaces 34 can have any shape such as space, round, oval, rectangular, triangular, or otherwise.
- the impact pieces 36 can be numbered as in Sudoku. However, the impact pieces 36 may instead use images, a combination of images and numbers, or any other denomination or combination of denominations.
- the second board 30 is selectable between a number, such as four, of levels of difficulty, such as beginning, intermediate, advanced, and critical. These levels, for example, can correspond to varying levels of difficulty that are provided by different Sudoku puzzles.
- the second board 30 may be configured to play puzzles other than Sudoku or games other than puzzles.
- the player who has the most green credits 40 ( FIG. 4 ) when the second board 30 has successfully been completed after each player gets one last throw of the Trade Winds Dice 80 , comes in first.
- the player with the next most green credits 40 comes in second, and so forth. If a session such (or tournament) involves more than one game, the totals for all games in the session can be made cumulative.
- a blank card 138 ( FIG. 25 ) may be applied to the second board 30 such that none of the impact pieces 36 is permitted to set all the way into the second board 30 until the blank card 138 is removed, at which time all of the impact pieces 36 have been placed in the second board 30 .
- the players are permitted to insert the impact pieces 36 in wrong spaces of the sub-grids 32 .
- the blank card 138 is removed such as at the end of a game, any misplaced ones of the impact pieces 36 will not fully seat into the second board 30 and will indicate an incorrect completion of the game.
- the game equipment comprises the first board 10 and the second board 30 .
- the Trade Winds Dice 80 (although, other movement devices could be utilized), tokens (not shown) of various designs for playing pieces (these could correspond to any form of game token, similar to the movement pieces found in, e.g., a Monopoly® set) that are moved around the first board 10 , the impact pieces 36 that can be placed in the impact spaces 34 of the second board 30 , four sets of moon disks 60 ( FIG. 6 ) and one lunar calendar (not shown, but obtainable from any almanac or web site), four decks 70 of impact cards ( FIG. 7 ; exemplary contents of the impact cards in the decks 70 are shown in the Appendix), one deck 72 of moon cards ( FIG.
- These twelve bonus pieces may be in the form of jewels/precious stones, they may have the same or different denominations, and they may be kept in a bag or their values placed face down so that the players cannot view them.
- a bonus piece is awarded, the player who is to receive the bonus piece reaches into the bag and withdraws a bonus piece.
- a bonus piece is awarded, for example, to a player who correctly inserts a piece 36 into an opponents sub-grid of the second board 30 .
- the values of the bonus pieces may be predefined, or they may be awarded at the end of the game. In this latter case, the bonus pieces may have different colors, shapes, or other distinction so that they can be assigned different values.
- a player such as the winning player or the Secretary General, throws the dice 80 , and the resulting value of the dice 80 is used to establish the value of the bonus pieces. If the bonus pieces are to have different values, then the dice 80 is separately thrown for each distinct bonus piece.
- the bonus pieces are exchanged by the Secretary General for green credits according to their values which are determined as discussed above. For example, these values can range from 50 green credits up to 3000 green credits.
- the first player to throw a Zero on either of the dice 80 A or 80 B is assigned as the Secretary General and, in that role, distributes the initial allotment of the green credits 40 and is responsible for giving and taking the green credits 40 as the game progresses, serving somewhat the role of “banker.”
- the players place the first board 10 on a flat playing surface, and they place the environmental impact decks 70 face down on allotted spaces 12 of the first board 10 .
- Each player selects one token to represent him or herself on the first board 10 and is assigned one (or more, depending on the number of players) of the sub-grids 32 on the second board 30 (such as determined by throwing the Trade Winds Dice 80 and taking control of the sub-grid 32 indicated by the outer die 80 A; if the sub-grid 32 has already been assigned, the player throws the dice 80 again until an available sub-grid comes up).
- the extra sub-grids 32 become “Public Domain” sub-grids and may be played by all players upon their respective turns during the game.
- the player selected as the Secretary General is responsible for setting up the game such as a puzzle of the second board 30 , with each player having his or her work sheet corresponding to a sub-grid 32 that can be used to solve the puzzle of the second board 30 .
- the bonus pieces are all placed in a bag or are all placed with their values down, mixed up, and then placed three in a row between the N, E, S, and W compass points on the first board 10 , next to the edge of the globe 11 .
- Each player is given a value of 1500 of the green credits 40 divided as follows: one 500 credits, five 100 credits, and ten 50 credits. All remaining credits go to the International Credit Union (ICU) which is administered by the Player selected by lot or otherwise as the Secretary General.
- ICU International Credit Union
- the moon discs 60 are placed next to the impact space 14 corresponding to the lunar calendar for the month in which the game is being played, using the lunar timetable, although alternative methods of placement can be used.
- the lunar month is 291 ⁇ 2 days in duration, hence the 291 ⁇ 2 Arabic numerical space on the first board 10 .
- Roman numerals also have been assigned to each of the spaces 14 , including the three neutral spaces (E, S, and W) separating the series of seven spaces, which corresponds to the days of the week.
- the second board 30 is set up according to the level of difficulty that is agreed upon by the players (beginning, intermediate, advanced, critical), according to the initial positions given in the second board 30 code booklet.
- Players can travel in either a clockwise or counter-clockwise direction around the first board 10 .
- the player moves his or her token counter-clockwise by a number of spaces 14 equal to the difference between these values.
- the player moves his or her token clockwise by a number of spaces 14 equal to the difference between these values.
- players can instead move their tokens by a number of spaces 14 equal to the sum of the values of the inner and outer dice 80 A and 80 B.
- the player moves his or her token counter-clockwise by a number of spaces 14 equal to the sum of the values of the inner and outer dice 80 A and 80 B.
- the player moves his or her token clockwise by a number of spaces 14 equal to the values of the inner and outer dice 80 A and 80 B.
- a player who has drawn a card from one of the decks 70 reads the question to another player such as the next player to play.
- a player draws a card from the one of the decks 70 , that player draws from the deck that is closest to the drawing player.
- Other variations are possible. If the answering player answers the questions correctly, that player receives the reward or penalty that is on the card. Otherwise, the answering player does not receive the reward or penalty that is on the card.
- Any double throw other than 0-0 or 7-7 results in the player's token being transferred to the 291 ⁇ 2 space 14 , and the draw of an environmental impact card 70 from any of the environmental impact decks 70 .
- Any player landing on the neutral ones of the spaces 14 (those marked by “E”, “W” or “S”) must draw an environmental impact card from one of the decks 70 on one to the two closest allotted spaces 12 and must follow the directions on the drawn card.
- the game concludes when the second board 30 is successfully completed by a player. That player earns an additional 500 green credits. Then, the players get one more throw of the Trade Winds Dice 80 , and they total their credits to see who takes first place. The player with second highest number of green credits 40 is awarded second place, and so on for the rest of the players. Scoring is cumulative from one game to the next, unless otherwise agreed to in advance.
- the second board 30 in one embodiment is a matrix of sub-grids 32 , each having the same number of impact spaces 34 .
- the object of the second board 30 is to make sure that each sub-grid 32 has all nine different impact pieces 36 situated in it so that none of their impact pieces 36 conflicts with impact pieces of the same denomination in the same sub-grid, in the same horizontal line, and in the same vertical line.
- this play is similar to Sudoku rules, but with limited access for any individual player to the entire grid.
- the number of impact pieces 36 pre-placed on the second board 30 to start the game need not be the same from game to game. Moreover, not all of the sub-grids 32 will have the same number of impact pieces 36 at the start of the game, some will have more, some may have fewer, and some might have none. It is in the best interest of all players to cooperate with one another in the placement of the impact pieces 36 on the second board, because failure to successfully complete the second board 30 dooms all players to extinction within that particular game and no one wins any points.
- each of the impact pieces 36 is individually and uniquely keyed so that it can be properly received by only the correct one of the impact spaces 34 of a sub-grid 32 .
- the second board 30 comprises, for example, a receiver portion 100 and a decoder portion 102 as shown in FIGS. 9 and 10 .
- the receiver portion 100 has eighty-one holes 104 passing therethrough.
- the game can be arranged to deny insertion by a player of a piece 36 in the wrong position in a sub-grid 32 .
- the blank card 138 ( FIG. 25 ) may be provided that does not permit the piece 36 to set all the way into the decoder portion 102 ( FIGS. 16 and 17 ) until the blank card 138 is removed, at which time all of the pieces 36 have been placed in the second board 30 .
- the player(s) is permitted to insert the pieces 36 in the wrong positions in the sub-grids 32 .
- the blank card 138 is removed such as at the end of a game, any misplaced ones of the pieces 36 will not fully seat into the decoder portion 102 .
- each of the pieces 36 may be individually keyed so that it can be properly received by only one of the spaces 34 of a sub-grid 32 . Further, several others of the pieces 36 may be keyed in the same way so that each of the other sub-grids 32 can accept one but only one of the pieces 36 having the same key. Thus, if there are nine sub-grids 32 , then nine of the pieces 36 have the same key, nine others of the pieces 36 have a different key, nine of the pieces 36 have a still different key, and so on. In this manner and assuming a 9 ⁇ 9 grid for the spaces 34 of the second board 30 , there are nine different keys.
- the pieces 36 having a particular key can be placed in each of the spaces 34 such that no key is repeated within any one of the sub-grids 32 , such that no key is repeated in a nine space row, and such that no key is repeated in a nine space column.
- the receiver portion (or other mechanism such as a card) 100 and the decoder portion (or other mechanism such as a card) 102 are shown in FIGS. 9 and 10 .
- the receiver portion 100 has eighty-one receiver holes 104 passing therethrough, although the receiver portion 100 can have any number of holes passing therethrough.
- each of the pieces 36 comprises a singularly polarized shaft 106 , an indicator top 108 , and a key bottom 110 .
- each of the key bottoms 110 which is received by a sub-grid of the second board 30 , corresponds to a unique one of nine keys, assuming that the second board 30 is a 9 ⁇ 9 board having 81 holes.
- Each of these nine keys may have a unique shape, and examples of these shapes are shown by column 112 of FIG. 24 .
- eight of these nine keys may have the same shape.
- the shape may be rectangular with each key having a unique angle with respect to the others of the eight keys.
- the ninth of these nine keys has a neutral shape such as a round shape.
- the decoder portion 102 of FIGS. 16 and 17 complement these keys.
- the indicator top 108 of the pieces 36 may carry a number for each of the pieces 36 . These numbers are shown in column 114 of FIG. 24 . The correspondence between the keys and the numbers is shown in FIG. 24 . Thus, each of these numbers corresponds uniquely to a key as shown in column 114 of FIG. 24 . A corresponding number appears on the indicator top 108 of each of the pieces 36 . However, indicators other that numbers could be used.
- FIGS. 11 and 17 By comparing FIGS. 11 and 17 using the key of FIG. 24 , it can be seen that the game of FIG. 11 matches the decoder portion 102 of FIG. 17 .
- each of the key bottoms 110 which is received by a sub-grid 32 of the second board 30 , carries a correspondingly unique one of nine keys, assuming that the second board 30 is a 9 ⁇ 9 game board having 81 holes.
- a sub-grid 32 receives a set of nine of the pieces 36 with each of the nine pieces 36 in the set having a different one of the key shapes such as those shown by way of example in column 112 of FIG. 24 .
- this set of nine pieces 36 is repeated for each of the other eight sub-grids. Accordingly, there are nine pieces 36 having the triangle key, there are nine pieces 36 having the heart key, there are nine pieces 36 having the diamond key, etc.
- the second board 30 is other than a 9 ⁇ 9 game board having 81 holes, then the number of pieces 36 having the triangle key will be different, the number of pieces 36 having the heart key will be different, the number of pieces 36 having the diamond key will be different, etc.
- the decoder portion 102 has key holes 116 as shown in FIG. 10 that receive the key bottoms 110 of the pieces 36 .
- the key holes 116 may simply be recesses or depressions in the decoder portion 102 .
- the shaft 106 of the piece 36 is accommodated by one of the holes 104 in the receiver portion 100 and the key bottom 110 of that piece 36 is accommodated by one of the key holes 116 in the decoder portion 102 .
- each sub-grid 32 receives the nine different unique pieces 36 so that no shape, number, or other value on the indicator top 108 is repeated in any sub-grid 32 just as in the game of Sudoku.
- Each sub-grid 32 therefore, receives a different combination of the same nine pieces 36 .
- each sub-grid 32 can accommodate only one of the pieces 36 having a first of the nine key shapes, each sub-grid 32 can accommodate only one of the pieces 36 having a second of the nine key shapes, and so on for the remaining key shapes.
- Shapes other than those shown in FIG. 24 can be used for the key bottoms 110 and for the key holes 116 .
- keys that rely on an attribute other than shape distinctions may be used to key the pieces 36 to the decoder portion 102 .
- the shafts 106 may be polarized such as by having a flattened polarizing side 122 so that the shaft 106 appears to be in the shape of a rounded D when viewed along its longitudinal axis as in FIG. 22 , and the receiver holes 104 in the receiver portion 100 may have correspondingly flattened polarizing sides 122 as shown in FIGS. 14 and 15 .
- the D shape of the shaft 106 must match the D shape of the receiver hole 104 .
- This polarization of the pieces 36 ensures that the pieces 36 have a single orientation when the pieces 36 are inserted into the receiver holes 104 .
- the flattened polarizing side 122 of a piece 36 forms an angle with respect to the longitudinal axis of the rectangular key bottom 110 , as best shown in FIG. 22 .
- This angle between the flattened sides 122 and the key bottoms 110 is different for each of the nine pieces 36 that can be inserted into a sub-grid 32 , assuming a 3 ⁇ 3 sub-grid.
- the key holes 116 of the decoder portion 102 instead of shaping the bottom of the key holes 116 to match the key bottoms 110 shown in FIG. 24 , the key holes 116 of the decoder portion 102 have different orientations such as those shown in FIGS. 16 and 17 . The correspondence between the orientation of the key holes 116 in FIGS.
- 16 and 17 and the angles between the flattened sides 122 and the key bottoms 110 of the pieces 36 may be arranged so that no piece 36 having the same number or other indicator value is repeated in a sub-grid 32 , or in a row of squares of the second board 30 , or in a column of squares of the second board 30 , assuming a 9 ⁇ 9 second board 30 .
- Shapes other than D shapes could be used for polarizing the shaft 106 .
- shapes other than rectangles can be used for coding the key bottoms 110 .
- the key bottoms 110 may have D shapes that are oriented differently than the D shapes of the shaft 106 to ensure that no piece 36 having the same number or other indicator is repeated in a sub-grid 32 , or in a row of the second board 30 , or in a column of the second board 30 .
- the key holes 116 need not be depressions in the decoder portion 102 and, especially in the case of the rectangular key bottom 110 shown in FIGS. 20-22 , may instead go entirely through the decoder portion 102 .
- the end of the shaft 106 is received in the key hole 116 or simply passes through the decoder portion 102 .
- the key bottoms 110 are in the form of male plugs and the key holes 116 are in the form of female receptacles that receive the male plugs.
- the key bottoms 110 may be formed as female receptacles and the key holes 116 may be formed as male plugs that are received in the female receptacles of the piece 36 .
- the pieces 36 , the receiver portion 100 , and/or the decoder portion 102 can be made of metal, plastic, wood, cardboard or other materials. If metal is used for the receiver portion 100 , the receiver portion 100 can be magnetized so as to lock in the pieces 36 .
- the second board 30 may be lighted or reproduce audio.
- a sub-grid 32 which has been successfully filled in with pieces 36 may be lit up.
- all sub-grids 32 of the second board 30 may be initially lighted so that, as each of the sub-grid 32 is successfully filled in with the pieces 36 , its light is extinguished.
- Audio may be provided, for example, to indicate successful or unsuccessful placement of a piece 36 in a sub-grid 32 .
- the indicator tops 108 are multifaceted or otherwise three dimensionally formed so that their indicator values can be viewed by players from any angle around the second board 30 . Accordingly, the player's experience of the game is enhanced in that the second board 30 does not need to be rotated to face a player when it is that player's turn to play the second board 30 .
- the indicator tops 108 of the pieces 36 may be provided with a gripping element 124 to make it easier for a player to insert and/or withdraw the pieces 36 into and/or from the receiver portion 100 and the decoder portion 102 .
- legs 126 , 128 , and 130 are provided at the sides and rear of the receiver portion 100 .
- the side legs 126 and 128 are provided with slots 132 and 134 , respectively.
- the slots 132 and 134 receive the decoder portion 102 so that the decoder portion 102 is positioned below of the receiver portion 100 .
- the leg 130 acts as a stop to terminate insertion of the decoder portion 102 at the correct position with respect to the receiver portion 100 so that the keyed holes 116 in the decoder portion 102 align correctly with the receiver holes 104 in the receiver portion 100 .
- the decoder portion 102 optionally may be provided with a tab 136 to facilitate a user in sliding the decoder board into and out of the slots 132 and 134 .
- receiver portion 100 and the decoder portion 102 can be rotated 90° with respect to one another to present the players with a new game having a different combination of pieces 36 to properly complete a sub-grid 32 .
- the receiver portion 100 and the decoder portion 102 are turned 90° with respect to one another, all of the indicators (e.g., numbers) in all sub-grids change except for one. In this manner, there can be at least two different games per one of the decoder portions 102 .
- different setup codes can be provided that would virtually make the game corresponding to the second board 30 an entirely different puzzle to play for each code.
- the decoder portion 102 may be in the form of a card. Each such card accommodates one or more different arrangements of the pieces 36 so that each card presents one or more different puzzles to the players. As shown in FIG. 25 , one of the decoder portions 102 can be configured as the blank card 138 so that it does not decode and so that a player can place a piece 36 at any position within the sub-grid 32 . If the blank card 138 is used, then there is no feedback to the players when they place the pieces 36 in incorrect positions within a sub-grid 32 .
- the blank card 138 can be used alone or in combination with the decoder portion 102 .
- the blank card 138 can be inserted in the slots 132 and 134 just above the decoder portion 102 .
- the game is then played with the blank card 138 shielding the decoder portion 102 from the pieces 36 .
- the pieces 36 applied to the second board 30 merely sit on the blank card 138 and no feedback is provided to the players as to whether the pieces 36 have been applied correctly to the second board 30 .
- the players can determine whether they have successfully played the game by withdrawing the blank card 138 from the slots 132 and 134 . If all of the pieces 36 drop fully seated into the decoder portion 102 , then the players have successfully played the game. If some of the pieces 36 do not drop fully seated into the decoder portion 102 , then the players have not successfully played the game.
- inserts can be provided and can be inserted into the key holes 116 of FIG. 10 . In this case, it is the inserts and not the depressions that are keyed to the pieces 36 . In this manner, a new game can be presented to the players simply by rearranging the inserts within the key holes 116 rather than changing out the whole decoder portion 102 .
- a mask 140 shown in FIGS. 26 and 27 can be provided for each of the decoder portions 102 .
- the mask 140 is placed on top of the receiver portion 100 and contains the positions of those ones of the pieces 36 that are used to start the game. The number and placement of these starting positions determine the difficulty level of the particular game being played.
- the numbered holes in FIGS. 26 and 27 show one example for the holes that can be used to start a game. The pieces 36 corresponding to these numbered holes are inserted into the numbered holes to start the game. Indicators other than numbers can be used to designate the starting holes.
- the mask 140 and the decoder portion 102 must correspond to one another. Instead of one mask per decoder portion 102 per difficultly level, a single mask per decoder portion 102 can be provided so as to cover all difficulty levels for that particular decoder portion 102 .
- the second board 30 as described above is related to the game of Sudoku.
- the present invention as defined in the claims below can be applied to puzzles other than Sudoku and to games other than puzzles.
- the game may be supplied with a plurality of the decoder portions 102 .
- These decoder portions may relate to different puzzles of like kind, different puzzles of different kind, different levels of difficulty of a game or games, and/or different games entirely.
- the present invention in one aspect provides instant feedback to a player if the player applies a game piece to an incorrect hole.
- This aspect of the invention can be applied to any game in which a player(s) makes a choice as to a move or a solution.
- the advantages of this aspect include not disclosing the solution in the event of an incorrect choice or move and allowing the player making the incorrect move or choice to continue playing the game.
- the feedback in playing the second board 30 is provided when a player cannot fully insert a piece into a hole, This feedback is mechanical feedback and relies on mechanical keys. The feedback instead could be electrical relying on electrical keys.
- FIG. 28 shows the bottom of a decoder hole 200 that carries one or more conductors 202 oriented in a particular fashion.
- FIG. 29 shows the bottom of a game piece 204 that is insertable into the decoder hole 200 and that has a key 206 formed by one or more conductors 208 . If the game piece 204 is inserted into the decoder 200 such that the pattern of the key 206 matches the pattern of the one or more conductors 202 , an electric signal is generated. However, if the game piece 204 is inserted into the decoder 200 such that the pattern of the key 206 does not match the pattern of the one or more conductors 202 , no electric signal is generated which provides feedback that the game piece 204 is incorrectly placed.
- the conducts(s) 202 and the key 206 may be arranged such that, if the game piece 204 is inserted into the decoder 200 such that the key 206 matches the conductor(s) 202 , no electric signal is generated. However, if the game piece 204 is inserted into the decoder 200 such that the key 206 does not match the conductor(s) 202 , an electric signal is generated which provides feedback that the game piece 204 is incorrectly placed.
- FIG. 30 shows a game piece holder 300 that holds the game pieces 36 for a player.
- the game piece holder 300 has nine holes 302 that receive and store the game pieces 36 for a player. During the player's turn, the player removes one or more of the game pieces 36 temporarily stored by the game piece holder 300 and applies the game piece(s) 36 to the second board 30 .
- the holes 302 may or may not be keyed to the game pieces 36 as desired.
- the impact pieces 36 may be magnetic and either or both of the receiver portion 100 and the decoder portion 102 can be metal to prevent the impact pieces 36 from inadvertently dislodging from the second board 30 .
- either or both of the receiver portion 100 and the decoder portion 102 may be magnetic and the impact pieces 36 can be metal again to prevent the impact pieces 36 from inadvertently dislodging from the second board 30 .
- the game equipment comprises by way of example the following:
- game board 10 ( FIG. 1 )
- game board 30 ( FIG. 2 )
- this game is illustrated as comprising physical tangible pieces and boards, nothing prevents this game from being operated on a general purpose computer, e.g., an IBM-compatible PC, Macintosh, or other computer.
- a general purpose computer e.g., an IBM-compatible PC, Macintosh, or other computer.
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Abstract
A game includes first and second boards. The first board is a competitive board permitting players to compete as the players play the game. The second board is distinct from the first board, and the second board is a cooperative board requiring the players to cooperate as the players play the game.
Description
- The present application claims the benefit of U.S. Provisional Application Ser. No. 61/050,683 filed on May 6, 2008, which is incorporated herein by reference in its entirety.
- The present disclosure relates to a game having at least two boards, a cooperative board in which players cooperate in playing the game and a competitive board in which players compete in playing the game.
- Many board games presently exist which comprise a board, player tokens, and a random movement device. In such games, players take turns operating the random movement device, such as a die or dice, and then advance their tokens to various positions on the boards based on a value of the random movement device.
- The board of such games is a competitive board insofar as the players compete with one another to win the game represented by the board. The board of such games is generally not a cooperative board requiring the players to cooperate in order to win the game represented by the board. Moreover, no game exists in which at least two boards are used, where one board is a competitive board requiring the players to compete with one another as they play the game, and where the another board is a cooperative board requiring the players to cooperate with one another as they play the game.
- The present game is game in which at least two boards are used to play the game. One board, for example, may be a competitive board requiring the players to compete with one another as they play the game, and another board, for example, may be a cooperative board requiring the players to cooperate with one another as they play the game.
-
FIG. 1 is a top view of a first board of a game; -
FIG. 2 is a top view of a second board of the game; -
FIG. 3 illustrates a sub-grid of the second board ofFIG. 2 ; -
FIG. 4 illustrates credits that are awarded to players during play of the game; -
FIG. 5 illustrate game pieces that are placed on or inserted into the second board ofFIG. 2 ; -
FIG. 6 illustrates disks that are used during the play of the game; -
FIG. 7 illustrates decks of cards that are used during the play of the game; -
FIG. 8 illustrates dice that are used during the play of the game; -
FIG. 9 illustrates a receiver portion of the second board shown inFIG. 2 ; -
FIG. 10 is a side view of the receiver portion ofFIG. 9 and a decoder portion of the second board ofFIG. 2 ; -
FIGS. 11 , 12, and 13 are views of the second board ofFIG. 2 having pieces placed thereon or inserted therein; -
FIGS. 14 and 15 illustrate another embodiment of the second board ofFIG. 2 ; -
FIGS. 16 and 17 illustrate the receiver portion of the second board ofFIG. 2 ; -
FIG. 18 is a perspective view of one embodiment of a piece applied to the second board; -
FIG. 19 is a top view of the piece ofFIG. 18 ; -
FIG. 20 is a front view of the piece ofFIG. 18 ; -
FIG. 21 is a side view of the piece ofFIG. 18 ; -
FIG. 22 is a bottom view of the piece ofFIG. 18 ; -
FIG. 23 shows a detail of the piece ofFIG. 18 ; -
FIG. 24 illustrates one example of symbol key codes that can be used in connection with the second board ofFIG. 2 ; -
FIG. 25 illustrates a blank that can be used with the second board ofFIG. 2 ; -
FIGS. 26 and 27 show a mask having numbered holes corresponding to the starting positions for pieces applied to the second board at the beginning of the game; -
FIGS. 28 and 29 show an alternative decoder key and keyed hole; and, -
FIG. 30 shows a game piece holder. - In one embodiment, the game described herein can be used to operate as a teaching tool for its players, and focuses on teaching principles for a “green” or environmentally sound community. However, other embodiments of the game are possible.
- The game includes at least two separate game boards, a
first board 10 shown inFIG. 1 and asecond board 30 shown inFIG. 2 . Thefirst board 10, for example, may be a competitive board which is used competitively by the players during the play of the game. Thesecond board 30, for example, may be a cooperative board such as a puzzle board or even a Sudoku style puzzle board which is used cooperatively by the players during the play of the game. - The
first board 10 represents, for example, aglobe 11, and the idea of the game in one embodiment is for the players to travel around theglobe 11 while minimizing the players' carbon “footprint”, enabling the players to learn about technology and/or conservation and/or recycling so as to improve the quality of life of all of the players who earn “green” credits in the process. Thefirst board 10, for example, is a competitive board facilitating competition among the players as they play the game. - The
second board 30 as shown inFIG. 2 is in the form of a grid that is divided into a number ofsub-grids 32. For example, thesecond board 30 may be divided into ninesub-grids 32 one of which is shown inFIG. 3 . Each of thesub-grids 32 comprises nineimpact spaces 34, such that the grid of thesecond board 30 contains a total of eighty-one spaces. However, other numbers of spaces can be used for the grid and sub-grids of thesecond board 30, and other numbers of sub-grids can likewise be used for thesecond board 30. - The
second board 30, for example, is a cooperative board facilitating cooperation between the players as they play the game. As shown in the drawings, thesecond board 30 offers a game of Sudoku to the players. However, thesecond board 30 may instead be arranged to present other puzzles or other games in general to the players. - Each player controls at least one (and up to four—depending upon the number of players in the game) of the sub-grid(s) 32 on the
second board 30. On a player's turn, the player has the right to place an impact piece 36 (FIG. 5 ; theimpact piece 36, for example, may be a keyed peg as explained below) within one of theimpact spaces 34 on the grid of thesecond board 30. Theimpact pieces 36 are non-player representing pieces in that they do not represent the players of the game. - If desired, the rules of the game may require that, for a first predetermined number of turns, such as two turns, the players may only place the
impact pieces 36 within theirown sub-grids 32. Thereafter, the players may place impact pieces within any of thesub-grids 32 in a cooperative manner to solve the puzzle of thesecond board 30. - The game ends when the grid of the
second board 30 has been successfully and cooperatively completed by the players correctly filling in all of theimpact spaces 34 with theimpact pieces 36. At this point, each player in the game gets one more throw of the random movement device, exemplified herein as a Trade Winds Dice 80 (FIG. 8 ). This one more throw can only happen with the cooperation of all players in successfully completing the second board such that none of the impact pieces having the same denomination, symbol, or combination of denomination and symbol is in thesame sub-grid 32, is in the same horizontal path, and is in the same vertical path of the second board 30 (see sample of correctly completed grid inFIG. 11 ). - As shown in
FIG. 8 , the Trade Winds Dice 80 comprises two nested dice including anouter die 80A containing aninner die 80B. Theinner die 80B is arranged to roll within theouter die 80A so that theouter die 80A and theinner die 80B roll independently of one another. Each of theouter die 80A and theinner die 80B has values, such as numbers, around an outer perimeter thereof. In one embodiment, theouter die 80A comprises a continuous transparent or translucent material permitting the values of theinner die 80B to be viewed through theouter die 80A. In another embodiment, theouter die 80A comprises a cage of transparent, translucent, or opaque material having interstices permitting the values of theinner die 80B to be viewed through theouter die 80A. - In one embodiment, the cooperative play of the
second board 30 is similar to the well-known Sudoku puzzle and utilizes a similar grid layout and completion principle. In Sudoku, typically a 9×9 grid of eighty-one spaces is subdivided into nine 3×3 sub-grids of nine spaces each. One of theimpact pieces 36 having a particular number, image, or other denomination is placed in each of theimpact spaces 34 such that no denomination, number, or image is repeated in any sub-grid, such that no denomination is repeated in a nine space row, and such that no denomination is repeated in a nine space column. - The
second board 30 may have the same 9×9 grid and sub-grid layout. Alternatively, each of the sub-grids 32 may be larger or smaller than 9×9. Also, theimpact spaces 34 can have any shape such as space, round, oval, rectangular, triangular, or otherwise. Theimpact pieces 36 can be numbered as in Sudoku. However, theimpact pieces 36 may instead use images, a combination of images and numbers, or any other denomination or combination of denominations. - The
second board 30 is selectable between a number, such as four, of levels of difficulty, such as beginning, intermediate, advanced, and critical. These levels, for example, can correspond to varying levels of difficulty that are provided by different Sudoku puzzles. - Alternatively, the
second board 30 may be configured to play puzzles other than Sudoku or games other than puzzles. - The player, who has the most green credits 40 (
FIG. 4 ) when thesecond board 30 has successfully been completed after each player gets one last throw of theTrade Winds Dice 80, comes in first. The player with the next mostgreen credits 40 comes in second, and so forth. If a session such (or tournament) involves more than one game, the totals for all games in the session can be made cumulative. - Because the
impact pieces 36 are keyed as explained below, the game will not permit a player to insert animpact piece 36 in the wrong one of theimpact spaces 34 of thesub grid 32. However, as discussed below, in one variation of the game, a blank card 138 (FIG. 25 ) may be applied to thesecond board 30 such that none of theimpact pieces 36 is permitted to set all the way into thesecond board 30 until theblank card 138 is removed, at which time all of theimpact pieces 36 have been placed in thesecond board 30. In this variation, therefore, the players are permitted to insert theimpact pieces 36 in wrong spaces of the sub-grids 32. When theblank card 138 is removed such as at the end of a game, any misplaced ones of theimpact pieces 36 will not fully seat into thesecond board 30 and will indicate an incorrect completion of the game. - If multiple games are played in a session such that the scores of each game are cumulative, then the extinct player may reenter the next game.
- The game equipment comprises the
first board 10 and thesecond board 30. In addition, there is the Trade Winds Dice 80 (although, other movement devices could be utilized), tokens (not shown) of various designs for playing pieces (these could correspond to any form of game token, similar to the movement pieces found in, e.g., a Monopoly® set) that are moved around thefirst board 10, theimpact pieces 36 that can be placed in theimpact spaces 34 of thesecond board 30, four sets of moon disks 60 (FIG. 6 ) and one lunar calendar (not shown, but obtainable from any almanac or web site), fourdecks 70 of impact cards (FIG. 7 ; exemplary contents of the impact cards in thedecks 70 are shown in the Appendix), onedeck 72 of moon cards (FIG. 7 ; exemplary contents of the moon cards are shown in the Appendix), one code booklet for the second board 30 (the code booklet is not shown but could correspond to a Sudoku puzzle book), one code decoder booklet for the second board 30 (the code decoder booklet is not shown but could correspond to a Sudoku puzzle solution book), and twelve green ecology grid bonus pieces (not shown). - These twelve bonus pieces may be in the form of jewels/precious stones, they may have the same or different denominations, and they may be kept in a bag or their values placed face down so that the players cannot view them. When a bonus piece is awarded, the player who is to receive the bonus piece reaches into the bag and withdraws a bonus piece. A bonus piece is awarded, for example, to a player who correctly inserts a
piece 36 into an opponents sub-grid of thesecond board 30. - The values of the bonus pieces may be predefined, or they may be awarded at the end of the game. In this latter case, the bonus pieces may have different colors, shapes, or other distinction so that they can be assigned different values.
- If values are assigned at the end of the game, a player such as the winning player or the Secretary General, throws the
dice 80, and the resulting value of thedice 80 is used to establish the value of the bonus pieces. If the bonus pieces are to have different values, then thedice 80 is separately thrown for each distinct bonus piece. - At the end of the game, the bonus pieces are exchanged by the Secretary General for green credits according to their values which are determined as discussed above. For example, these values can range from 50 green credits up to 3000 green credits.
- The first player to throw a Zero on either of the
dice green credits 40 and is responsible for giving and taking thegreen credits 40 as the game progresses, serving somewhat the role of “banker.” - In order to prepare for play, the players place the
first board 10 on a flat playing surface, and they place theenvironmental impact decks 70 face down on allottedspaces 12 of thefirst board 10. Each player selects one token to represent him or herself on thefirst board 10 and is assigned one (or more, depending on the number of players) of the sub-grids 32 on the second board 30 (such as determined by throwing theTrade Winds Dice 80 and taking control of the sub-grid 32 indicated by theouter die 80A; if the sub-grid 32 has already been assigned, the player throws thedice 80 again until an available sub-grid comes up). - If the number of participating players means that the sub-grids 32 cannot be assigned evenly among the players, the
extra sub-grids 32 become “Public Domain” sub-grids and may be played by all players upon their respective turns during the game. - The player selected as the Secretary General is responsible for setting up the game such as a puzzle of the
second board 30, with each player having his or her work sheet corresponding to a sub-grid 32 that can be used to solve the puzzle of thesecond board 30. The bonus pieces are all placed in a bag or are all placed with their values down, mixed up, and then placed three in a row between the N, E, S, and W compass points on thefirst board 10, next to the edge of theglobe 11. - Each player is given a value of 1500 of the
green credits 40 divided as follows: one 500 credits, five 100 credits, and ten 50 credits. All remaining credits go to the International Credit Union (ICU) which is administered by the Player selected by lot or otherwise as the Secretary General. - To start the game, the
moon discs 60 are placed next to theimpact space 14 corresponding to the lunar calendar for the month in which the game is being played, using the lunar timetable, although alternative methods of placement can be used. The lunar month is 29½ days in duration, hence the 29½ Arabic numerical space on thefirst board 10. However, since there are calendar months with as many as 31 days, and to accommodate the different phases of the moon when they would fall on the 30th or 31st day of any given month, Roman numerals also have been assigned to each of thespaces 14, including the three neutral spaces (E, S, and W) separating the series of seven spaces, which corresponds to the days of the week. Next, thesecond board 30 is set up according to the level of difficulty that is agreed upon by the players (beginning, intermediate, advanced, critical), according to the initial positions given in thesecond board 30 code booklet. - All players start at the 29½ space. Play starts with the Secretary General, and, going clockwise, each player throws the
Trade Winds Dice 80 and moves the player's token by the number ofimpact spaces 14 indicated by theTrade Winds Dice 80. In doing so, the player subtracts the value of theinner die 80B from the value of theouter die 80A and proceeds to move his or her token a number ofimpact spaces 14 indicated by the result. - Players can travel in either a clockwise or counter-clockwise direction around the
first board 10. For example, if the value of theinner die 80B is higher than the value of theouter die 80A, the player moves his or her token counter-clockwise by a number ofspaces 14 equal to the difference between these values. On the other hand, if the value of theinner die 80B is not higher than the value of theouter die 80A, the player moves his or her token clockwise by a number ofspaces 14 equal to the difference between these values. - However, instead of moving a token by a number of
spaces 14 equal to the difference between the values of the inner andouter dice spaces 14 equal to the sum of the values of the inner andouter dice - Alternatively, if the sum of the two die is even, the player moves his or her token counter-clockwise by a number of
spaces 14 equal to the sum of the values of the inner andouter dice spaces 14 equal to the values of the inner andouter dice - Other movement variations are possible.
- A player who has drawn a card from one of the
decks 70 reads the question to another player such as the next player to play. When a player draws a card from the one of thedecks 70, that player draws from the deck that is closest to the drawing player. Other variations are possible. If the answering player answers the questions correctly, that player receives the reward or penalty that is on the card. Otherwise, the answering player does not receive the reward or penalty that is on the card. - Should a player land on an
environmental impact space 14 that also has associated therewith a moon disk corresponding to one of the four phases of the moon (Full, ¾, ½, and ¼) associated with it, then that player earns the following green credits from the International Credit Union: for a full moon, 150 green credits; for a ¾ moon, 100 green credits; for a ½ moon, 50 green credits; and, for a ¼ moon, an extra turn that must be taken immediately. All players who land on aspace 14 with a moon phase must also draw a moon card from themoon deck 72 and follow the directions on the card. - If a player throws a Zero “0” on either the
outer die 80A or theinner die 80B, that player makes the move corresponding to the throw and also picks up an environmental impact card from one of thedecks 70 on the allottedspace 12 closest to that player's token on thefirst board 10. - Any double throw other than 0-0 or 7-7 results in the player's token being transferred to the 29½
space 14, and the draw of anenvironmental impact card 70 from any of theenvironmental impact decks 70. - Any player landing on the neutral ones of the spaces 14 (those marked by “E”, “W” or “S”) must draw an environmental impact card from one of the
decks 70 on one to the two closest allottedspaces 12 and must follow the directions on the drawn card. - If a player throws a double seven “7-7,” that player can demand a full public disclosure of the number of
green credits 40 in the possession on any other player. - If a player throws a double “0-0”, that player moves his or her token to the center of the
first board 10 on theglobe 11 and loses a turn. On that player's next turn, he or she reenters the global orbit at the 29½space 14 and resumes play. - The game concludes when the
second board 30 is successfully completed by a player. That player earns an additional 500 green credits. Then, the players get one more throw of theTrade Winds Dice 80, and they total their credits to see who takes first place. The player with second highest number ofgreen credits 40 is awarded second place, and so on for the rest of the players. Scoring is cumulative from one game to the next, unless otherwise agreed to in advance. - As indicated above, the
second board 30 in one embodiment is a matrix of sub-grids 32, each having the same number ofimpact spaces 34. In the case of a 9×9 puzzle, the object of thesecond board 30 is to make sure that each sub-grid 32 has all ninedifferent impact pieces 36 situated in it so that none of theirimpact pieces 36 conflicts with impact pieces of the same denomination in the same sub-grid, in the same horizontal line, and in the same vertical line. As noted above, this play is similar to Sudoku rules, but with limited access for any individual player to the entire grid. - Because of the differences in the difficulty of the levels that can be selected, the number of
impact pieces 36 pre-placed on thesecond board 30 to start the game need not be the same from game to game. Moreover, not all of the sub-grids 32 will have the same number ofimpact pieces 36 at the start of the game, some will have more, some may have fewer, and some might have none. It is in the best interest of all players to cooperate with one another in the placement of theimpact pieces 36 on the second board, because failure to successfully complete thesecond board 30 dooms all players to extinction within that particular game and no one wins any points. - As indicated above, each of the
impact pieces 36 is individually and uniquely keyed so that it can be properly received by only the correct one of theimpact spaces 34 of a sub-grid 32. In this case, thesecond board 30 comprises, for example, areceiver portion 100 and adecoder portion 102 as shown inFIGS. 9 and 10 . Thereceiver portion 100 has eighty-oneholes 104 passing therethrough. - Because the
pieces 36 are keyed as explained above and below, the game can be arranged to deny insertion by a player of apiece 36 in the wrong position in a sub-grid 32. However, as discussed above and below, in one variation of the game, the blank card 138 (FIG. 25 ) may be provided that does not permit thepiece 36 to set all the way into the decoder portion 102 (FIGS. 16 and 17 ) until theblank card 138 is removed, at which time all of thepieces 36 have been placed in thesecond board 30. In this variation, therefore, the player(s) is permitted to insert thepieces 36 in the wrong positions in the sub-grids 32. When theblank card 138 is removed such as at the end of a game, any misplaced ones of thepieces 36 will not fully seat into thedecoder portion 102. - As indicated herein, each of the
pieces 36 may be individually keyed so that it can be properly received by only one of thespaces 34 of a sub-grid 32. Further, several others of thepieces 36 may be keyed in the same way so that each of the other sub-grids 32 can accept one but only one of thepieces 36 having the same key. Thus, if there are nine sub-grids 32, then nine of thepieces 36 have the same key, nine others of thepieces 36 have a different key, nine of thepieces 36 have a still different key, and so on. In this manner and assuming a 9×9 grid for thespaces 34 of thesecond board 30, there are nine different keys. Thus, thepieces 36 having a particular key can be placed in each of thespaces 34 such that no key is repeated within any one of the sub-grids 32, such that no key is repeated in a nine space row, and such that no key is repeated in a nine space column. - The receiver portion (or other mechanism such as a card) 100 and the decoder portion (or other mechanism such as a card) 102 are shown in
FIGS. 9 and 10 . In the case of a 9×9 game, thereceiver portion 100 has eighty-one receiver holes 104 passing therethrough, although thereceiver portion 100 can have any number of holes passing therethrough. - As shown in
FIGS. 11 , 12, and 13, thereceiver portion 100 has thepieces 36 inserted therein. As shown inFIGS. 18-23 , each of thepieces 36 comprises a singularlypolarized shaft 106, anindicator top 108, and akey bottom 110. In one embodiment, each of thekey bottoms 110, which is received by a sub-grid of thesecond board 30, corresponds to a unique one of nine keys, assuming that thesecond board 30 is a 9×9 board having 81 holes. Each of these nine keys may have a unique shape, and examples of these shapes are shown bycolumn 112 ofFIG. 24 . - Alternatively, as shown in
column 112′ ofFIG. 24 , eight of these nine keys may have the same shape. For example, the shape may be rectangular with each key having a unique angle with respect to the others of the eight keys. The ninth of these nine keys has a neutral shape such as a round shape. Thedecoder portion 102 ofFIGS. 16 and 17 complement these keys. - The
indicator top 108 of thepieces 36 may carry a number for each of thepieces 36. These numbers are shown incolumn 114 ofFIG. 24 . The correspondence between the keys and the numbers is shown inFIG. 24 . Thus, each of these numbers corresponds uniquely to a key as shown incolumn 114 ofFIG. 24 . A corresponding number appears on theindicator top 108 of each of thepieces 36. However, indicators other that numbers could be used. - By comparing
FIGS. 11 and 17 using the key ofFIG. 24 , it can be seen that the game ofFIG. 11 matches thedecoder portion 102 ofFIG. 17 . - As discussed above, each of the
key bottoms 110, which is received by a sub-grid 32 of thesecond board 30, carries a correspondingly unique one of nine keys, assuming that thesecond board 30 is a 9×9 game board having 81 holes. Thus, a sub-grid 32 receives a set of nine of thepieces 36 with each of the ninepieces 36 in the set having a different one of the key shapes such as those shown by way of example incolumn 112 ofFIG. 24 . For a 9×9second board 30, this set of ninepieces 36 is repeated for each of the other eight sub-grids. Accordingly, there are ninepieces 36 having the triangle key, there are ninepieces 36 having the heart key, there are ninepieces 36 having the diamond key, etc. However, if thesecond board 30 is other than a 9×9 game board having 81 holes, then the number ofpieces 36 having the triangle key will be different, the number ofpieces 36 having the heart key will be different, the number ofpieces 36 having the diamond key will be different, etc. - According to one embodiment, the
decoder portion 102 haskey holes 116 as shown inFIG. 10 that receive thekey bottoms 110 of thepieces 36. As shown inFIG. 10 , thekey holes 116 may simply be recesses or depressions in thedecoder portion 102. - When one of the
pieces 36 is applied to thesecond board 30, theshaft 106 of thepiece 36 is accommodated by one of theholes 104 in thereceiver portion 100 and thekey bottom 110 of thatpiece 36 is accommodated by one of thekey holes 116 in thedecoder portion 102. - In the above case, the bottom of each of the
key hole 116 is provided with a shape corresponding to the key shape of one of the keys on thekey bottoms 110. In this manner, thedecoder portion 102 ensures that each sub-grid 32 receives the nine differentunique pieces 36 so that no shape, number, or other value on theindicator top 108 is repeated in any sub-grid 32 just as in the game of Sudoku. Each sub-grid 32, therefore, receives a different combination of the same ninepieces 36. However, each sub-grid 32 can accommodate only one of thepieces 36 having a first of the nine key shapes, each sub-grid 32 can accommodate only one of thepieces 36 having a second of the nine key shapes, and so on for the remaining key shapes. - Shapes other than those shown in
FIG. 24 can be used for thekey bottoms 110 and for the key holes 116. Moreover, keys that rely on an attribute other than shape distinctions may be used to key thepieces 36 to thedecoder portion 102. In the case where thekey bottoms 110 have the shape of rectangles as shown inFIGS. 20 , 21, 22, and 24, theshafts 106 may be polarized such as by having a flattenedpolarizing side 122 so that theshaft 106 appears to be in the shape of a rounded D when viewed along its longitudinal axis as inFIG. 22 , and the receiver holes 104 in thereceiver portion 100 may have correspondingly flattenedpolarizing sides 122 as shown inFIGS. 14 and 15 . In this case, when apiece 36 is inserted into thereceiver hole 104, the D shape of theshaft 106 must match the D shape of thereceiver hole 104. This polarization of thepieces 36 ensures that thepieces 36 have a single orientation when thepieces 36 are inserted into the receiver holes 104. - In this polarized configuration, the flattened
polarizing side 122 of apiece 36 forms an angle with respect to the longitudinal axis of the rectangularkey bottom 110, as best shown inFIG. 22 . This angle between the flattenedsides 122 and thekey bottoms 110 is different for each of the ninepieces 36 that can be inserted into a sub-grid 32, assuming a 3×3 sub-grid. Accordingly, instead of shaping the bottom of thekey holes 116 to match thekey bottoms 110 shown inFIG. 24 , thekey holes 116 of thedecoder portion 102 have different orientations such as those shown inFIGS. 16 and 17 . The correspondence between the orientation of thekey holes 116 inFIGS. 16 and 17 and the angles between the flattenedsides 122 and thekey bottoms 110 of thepieces 36 may be arranged so that nopiece 36 having the same number or other indicator value is repeated in a sub-grid 32, or in a row of squares of thesecond board 30, or in a column of squares of thesecond board 30, assuming a 9×9second board 30. - Shapes other than D shapes could be used for polarizing the
shaft 106. Also, shapes other than rectangles can be used for coding thekey bottoms 110. For example, thekey bottoms 110 may have D shapes that are oriented differently than the D shapes of theshaft 106 to ensure that nopiece 36 having the same number or other indicator is repeated in a sub-grid 32, or in a row of thesecond board 30, or in a column of thesecond board 30. Further, thekey holes 116 need not be depressions in thedecoder portion 102 and, especially in the case of the rectangularkey bottom 110 shown inFIGS. 20-22 , may instead go entirely through thedecoder portion 102. Thus, the end of theshaft 106 is received in thekey hole 116 or simply passes through thedecoder portion 102. - Moreover, as shown herein, the
key bottoms 110 are in the form of male plugs and thekey holes 116 are in the form of female receptacles that receive the male plugs. Instead, thekey bottoms 110 may be formed as female receptacles and thekey holes 116 may be formed as male plugs that are received in the female receptacles of thepiece 36. Thepieces 36, thereceiver portion 100, and/or thedecoder portion 102 can be made of metal, plastic, wood, cardboard or other materials. If metal is used for thereceiver portion 100, thereceiver portion 100 can be magnetized so as to lock in thepieces 36. - The
second board 30 may be lighted or reproduce audio. For example, a sub-grid 32 which has been successfully filled in withpieces 36 may be lit up. Alternatively, allsub-grids 32 of thesecond board 30 may be initially lighted so that, as each of the sub-grid 32 is successfully filled in with thepieces 36, its light is extinguished. Audio may be provided, for example, to indicate successful or unsuccessful placement of apiece 36 in a sub-grid 32. - Also, as seen in
FIGS. 11-13 and 18-22, the indicator tops 108 are multifaceted or otherwise three dimensionally formed so that their indicator values can be viewed by players from any angle around thesecond board 30. Accordingly, the player's experience of the game is enhanced in that thesecond board 30 does not need to be rotated to face a player when it is that player's turn to play thesecond board 30. - Moreover, as seen in
FIGS. 18-23 , the indicator tops 108 of thepieces 36 may be provided with agripping element 124 to make it easier for a player to insert and/or withdraw thepieces 36 into and/or from thereceiver portion 100 and thedecoder portion 102. - Furthermore, as shown in
FIGS. 11 and 13 ,legs receiver portion 100. Theside legs slots slots decoder portion 102 so that thedecoder portion 102 is positioned below of thereceiver portion 100. Theleg 130 acts as a stop to terminate insertion of thedecoder portion 102 at the correct position with respect to thereceiver portion 100 so that thekeyed holes 116 in thedecoder portion 102 align correctly with the receiver holes 104 in thereceiver portion 100. Thedecoder portion 102 optionally may be provided with atab 136 to facilitate a user in sliding the decoder board into and out of theslots - Additionally, the
receiver portion 100 and thedecoder portion 102 can be rotated 90° with respect to one another to present the players with a new game having a different combination ofpieces 36 to properly complete a sub-grid 32. - If the
receiver portion 100 and thedecoder portion 102 are turned 90° with respect to one another, all of the indicators (e.g., numbers) in all sub-grids change except for one. In this manner, there can be at least two different games per one of thedecoder portions 102. Alternatively, different setup codes can be provided that would virtually make the game corresponding to thesecond board 30 an entirely different puzzle to play for each code. - The
decoder portion 102 may be in the form of a card. Each such card accommodates one or more different arrangements of thepieces 36 so that each card presents one or more different puzzles to the players. As shown inFIG. 25 , one of thedecoder portions 102 can be configured as theblank card 138 so that it does not decode and so that a player can place apiece 36 at any position within the sub-grid 32. If theblank card 138 is used, then there is no feedback to the players when they place thepieces 36 in incorrect positions within a sub-grid 32. - The
blank card 138 can be used alone or in combination with thedecoder portion 102. For example, theblank card 138 can be inserted in theslots decoder portion 102. The game is then played with theblank card 138 shielding thedecoder portion 102 from thepieces 36. In this condition, thepieces 36 applied to thesecond board 30 merely sit on theblank card 138 and no feedback is provided to the players as to whether thepieces 36 have been applied correctly to thesecond board 30. At the end of the game, the players can determine whether they have successfully played the game by withdrawing theblank card 138 from theslots pieces 36 drop fully seated into thedecoder portion 102, then the players have successfully played the game. If some of thepieces 36 do not drop fully seated into thedecoder portion 102, then the players have not successfully played the game. - As another alternative, inserts can be provided and can be inserted into the
key holes 116 ofFIG. 10 . In this case, it is the inserts and not the depressions that are keyed to thepieces 36. In this manner, a new game can be presented to the players simply by rearranging the inserts within thekey holes 116 rather than changing out thewhole decoder portion 102. - A
mask 140 shown inFIGS. 26 and 27 can be provided for each of thedecoder portions 102. Themask 140 is placed on top of thereceiver portion 100 and contains the positions of those ones of thepieces 36 that are used to start the game. The number and placement of these starting positions determine the difficulty level of the particular game being played. The numbered holes inFIGS. 26 and 27 show one example for the holes that can be used to start a game. Thepieces 36 corresponding to these numbered holes are inserted into the numbered holes to start the game. Indicators other than numbers can be used to designate the starting holes. Themask 140 and thedecoder portion 102 must correspond to one another. Instead of one mask perdecoder portion 102 per difficultly level, a single mask perdecoder portion 102 can be provided so as to cover all difficulty levels for thatparticular decoder portion 102. - The
second board 30 as described above is related to the game of Sudoku. However, the present invention as defined in the claims below can be applied to puzzles other than Sudoku and to games other than puzzles. Also, the game may be supplied with a plurality of thedecoder portions 102. These decoder portions may relate to different puzzles of like kind, different puzzles of different kind, different levels of difficulty of a game or games, and/or different games entirely. For example, the present invention in one aspect provides instant feedback to a player if the player applies a game piece to an incorrect hole. This aspect of the invention can be applied to any game in which a player(s) makes a choice as to a move or a solution. The advantages of this aspect include not disclosing the solution in the event of an incorrect choice or move and allowing the player making the incorrect move or choice to continue playing the game. - Moreover, as described above, the feedback in playing the
second board 30 is provided when a player cannot fully insert a piece into a hole, This feedback is mechanical feedback and relies on mechanical keys. The feedback instead could be electrical relying on electrical keys. - For example,
FIG. 28 shows the bottom of adecoder hole 200 that carries one ormore conductors 202 oriented in a particular fashion.FIG. 29 shows the bottom of agame piece 204 that is insertable into thedecoder hole 200 and that has a key 206 formed by one ormore conductors 208. If thegame piece 204 is inserted into thedecoder 200 such that the pattern of the key 206 matches the pattern of the one ormore conductors 202, an electric signal is generated. However, if thegame piece 204 is inserted into thedecoder 200 such that the pattern of the key 206 does not match the pattern of the one ormore conductors 202, no electric signal is generated which provides feedback that thegame piece 204 is incorrectly placed. - Alternatively, the conducts(s) 202 and the key 206 may be arranged such that, if the
game piece 204 is inserted into thedecoder 200 such that the key 206 matches the conductor(s) 202, no electric signal is generated. However, if thegame piece 204 is inserted into thedecoder 200 such that the key 206 does not match the conductor(s) 202, an electric signal is generated which provides feedback that thegame piece 204 is incorrectly placed. -
FIG. 30 shows agame piece holder 300 that holds thegame pieces 36 for a player. For example, as shown inFIG. 25 , thegame piece holder 300 has nineholes 302 that receive and store thegame pieces 36 for a player. During the player's turn, the player removes one or more of thegame pieces 36 temporarily stored by thegame piece holder 300 and applies the game piece(s) 36 to thesecond board 30. Theholes 302 may or may not be keyed to thegame pieces 36 as desired. - The game described herein can be provided as a travel game. In this travel game or otherwise, the
impact pieces 36 may be magnetic and either or both of thereceiver portion 100 and thedecoder portion 102 can be metal to prevent theimpact pieces 36 from inadvertently dislodging from thesecond board 30. Alternatively, either or both of thereceiver portion 100 and thedecoder portion 102 may be magnetic and theimpact pieces 36 can be metal again to prevent theimpact pieces 36 from inadvertently dislodging from thesecond board 30. - For the purposes of promoting an understanding of the principles of the invention, reference has been made to the preferred embodiments illustrated in the drawings, and specific language has been used to describe these embodiments. However, no limitation of the scope of the invention is intended by this specific language, and the invention should be construed to encompass all embodiments that would normally occur to one of ordinary skill in the art.
- In one embodiment, the game equipment comprises by way of example the following:
- (1) game board 10 (
FIG. 1 ) - (1) game board 30 (
FIG. 2 ) - (1) Trade Winds Dice 80 (
FIG. 8 ) - (1)
deck 72 of Moon cards (Appendix,FIG. 7 ) - (4)
decks 70 of cards (Reason, Knowledge, Service and Courage) (Appendix,FIG. 7 ) - (9) player pieces (or tokens) (not shown)
- (81) pieces such as keyed pegs for the second board 30 (
FIG. 5 ) - (1) Lunar calendar set up sheet (not shown)
- (3) stacks of credits 40 (in different denominations such as 500, 100 and 50;
FIG. 4 ) - (12) green ecology grid correct answer bonus pieces
- (1) ecology grid answer card (not shown)
- (1) ecology grid puzzle book (not shown)
- (1) ecology grid puzzle answer book (not shown)
- (1) pad of ecology grid worksheets 30 (
FIG. 3 ) - (1) game box to hold all the above (not shown)
- Although this game is illustrated as comprising physical tangible pieces and boards, nothing prevents this game from being operated on a general purpose computer, e.g., an IBM-compatible PC, Macintosh, or other computer.
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- 1. You've just been awarded a patent for a recyclable invention that will save 100,000 barrels of oil a year, congratulations you've just earned 1000 green credits!
- 2. You've just inherited your uncle Ebenezer's Bank which as not made a loan to a green company in its entire history,
PAY 100 green credits to General Secretary's Earth Day Fund. - 3. Holy Cow! You've discovered a way to recycle Chicago Cub Victories and actually have them win the pennant! Thus freeing up the frustrated minds of millions of fans—who now can seek solutions to global warming, you're been awarded 500 green credits a pack of green chewing gum, a goat and lunch with Bill Bartman!
- 4. Your high powered, gas guzzling, speed boat that you let your cousin Eddy use has plowed into the hull of a giant oil tanker which resulted in 2,000,000 million barrel spill of crude oil and the EPA is making you pay for the clean up. Pay 1000 green credits to the General Secretary's Earth Day Fund.
- 5. Too bad for you, but your mammoth SUV needs a major tune up to meet the new air regulations, PAY 250 green credits; OR you can donate this giant SUV to the Ecology Museum for their display on obvious over-the-top consumption and earn 100 green credits.
- 6. Congratulations! You've just been selected the winner by Green University for your excellent essay on water conservation, earn 500 green credits.
- 7. Your summer home septic field collapsed,
Pay 200 green credits—next time shut off the whirlpool tub before you go to bed! - 8. You've decided to take an environmentally friendly walking vacation through the national parks, Earn 100 green credits, earn an additional 50 green credits if you used public transportation for most of your trip
- 9. You've decided to take an environmentally friendly walking vacation through the national parks, Earn 100 green credits, earn an additional 50 green credits if you used public transportation for most of your trip
- 10. You're New Year's Resolution has worked, you've given up smoking—Earn 100 green credits and extended your
life expectancy 12 more years on earth! - 11. You've been awarded an alternative energy van for your carpool—Earn 500 green credits
- 12. You've dropped out of your company's car pool because they refused to stop at the donut shack and pick up a couple of dozen (fried in lard) Bismarcks, pay 500 green credits
- 13. Didn't think it mattered?—PAY 200 green credits, for failing to use your recycling bins every week.
- 14. Congratulations you've been awarded 200 green credits for having your letter to the editor published urging ratification of global warming treaty.
- 15. WOW! You won the coveted Earth Day Award for your new product that removes all but environmental friendly ads from the radio and TV! Earn 500 green credit
- 16. Never can tell—you stopped at the Bait's motel and left the shower running all night, 100 green credits to the player on your right, don't act like a psycho, turn the shower off when done!
- 17. Congratulations, your paper recycling program has earned you a dividend of 100 Green Credits
- 18. Your weekend power boating & skiing burned up 200 gallons of gas—pay 50 Green Credits
- 19. Great choice in a family reunion, using the train to meet at a national park and camp out for the weekend, earn 150 Green Credits for yourself and 100 green credits for each player you invite, move all players who accept to Roman Numeral XX
- 20. Congratulations for donating your older automobile to the Lung Association who had it recycled, thus removing a moving polluting machine from the roadways—Earn 100 Green Credits
- 21. You just formed a group who “adopted a mile” of local waterway and have just had your first weekend outing removing debris from the local creek, Earn 300 Green Credits for yourself and 100 Green Credits for every other player who wants to help you with this project; move all players who participate to XXII
- 22. Too bad you haven't bought your own “green shopping bags” yet and still take the stores plastic bags for your groceries, Forfeit 100 Green Credits; or Donate 50 green credits to the Secretary General's Earth Day fund and buy a promotional green shopping bag•
- 23. The light company has you listed as an energy hog with excessive consumption of kilowatts to run your BIG screen TV, surround sound system and DVD players that all stay “warmed up mode” even when in their OFF position,
PAY 100 Green Credits or install “green” outlets that let you totally kill the power to these appliance when not used and Earn 200 Green Credits - 24. The water company just installed a new water main to accommodate your Hot Tub,
PAY 100 Green Credits each to the players to your immediate right and left for disrupting the neighborhood. - 25. Your home is not equipped with a timed thermostat and this causes you to use more energy to heat and cool your home year long,
PAY 100 Green Credits OR Earn 100 Green Credits if you install a seven day clock thermometer and properly program it. - 26. Your gasoline bill just jumped by $100 a month because you forgot to tune your car and properly inflate your tires,
Pay 100 Green Credits or trade your old gas guzzler in for a new hybrid and Earn 500 Green Credits - 27. You're on vacation and left all the lights on in the room and had the air conditioning run all day while you were out
Pay 10 times the total number thrown on both the outer & inner Trade Wind Die to the General Secretary's Earth Day Fund (round up number to closet green credit) - 28. Congratulations! You're idea on energy conservation in schools has earned you a grant from the General Secretary's Earth Day Fund, TAKE ALL the Green Credits Currently in the Fund!
- 29. Sorry but your energy guzzling home appliances just cost you:
- 30. Pay 100 Green Credits or, upgrade your home appliances to energy efficient and earn a 50 Green Credit rebate.
- 31. Congratulations you just traded in your old second car and bought everyone in your household a mountain bike, Earn 300 Green Credits
- 32. Nice move, you changed over all your high energy consumption incandescent light bulbs for the new longer life, lower wattage Energy Star bulbs, saving over $37 per bulb in energy cost, Earn 200 Green Credits
- 33. Sorry but your home failed the EPA energy audit, your home has been declared a natural disaster area by the Dept. of Energy,
Pay 300 Green Credits or, add additional insulation to your home and Earn 100 Green Credits and save over 15% on your annual heating/cooling bills! - 34. You're actually using your compost for your organic garden from your household waste, Earn 400 Green Credits
- 35. Great Job! You started an Earth Day Awareness Week at your local library and had a teacher from the local school speak about what can be done to save the environment, Earn 200 Green Credits
- 36. Poor planning on your part had you driving your 2,000+
lbs car 10 extra miles to pick up a pizza for dinner,Pay 50 Green Credits or Earn 50 Green Credits and take your bike to pick up a salad from the local garden coop. - 37. Your party was a blight upon the earth, you used plastic tableware, plastic cups, plastic plates, plastic bottles for refreshments and didn't even recycle any of them, Pay 200 Green Credits, OR plan another party WITH recyclable products Earn 50 Green Credits
- 38. Have you taken leave of your senses! E-gads you've removed your catalytic converter on your sports car to get more speed! Not only have your violated the EPA Air quality laws, you've messed up your car!
PAY 300 Green Credits - 39. Smart move! Instead of watching TV and surfing the channels, you called up a couple of friends and went for a bike ride staying on the bike paths! Earn 100 Green Credits for yourself and two other players you pick out, stop at any space on the board!
- 40. You attended your congressperson's town hall meeting and urged their support of environmental efforts to reduce greenhouse gases from automobiles and factories, Earn 300 Green Credits, ask two other players to go with you and they earn 100 Green Credits each if they go! Move all pieces to space V.
- 41. You just bought the biggest SUV sold today, with an average MPG of less than 15
PAY 300 Green Credits directly into the General Secretary's Earth Day Fund and continue to pay that amount the next TWO turns, unless you donate your SUV to the fire department to use for training with the “Jaws of Life.” - 42. What were you thinking? You just drove your car for twenty minutes to get some ice cream, left the tv and all the lights on at home. Pay 100 Green Credits for foolish use of car and
Pay 50 Green Credits for leaving TV on andPay 50 Green Credits for all the lights you forgot to turn off. (Pay total of 200 Green Credits to the Secretary Generals Earth Day Fund. - 43. What were you thinking? You just drove your car for twenty minutes to get some ice cream, left the tv and all the lights on at home. Pay 100 Green Credits for foolish use of car and
Pay 50 Green Credits for leaving TV on andPay 50 Green Credits for all the lights you forgot to turn off. (Pay total of 200 Green Credits to the Secretary Generals Earth Day Fund. - 44. Was it worth it? You just drove 18 miles to the giant box store to save $2.50 on an item, your car gets 20 miles to the gallon, your round trip added an additional 26 miles to your trip and cost you 1⅓ gallons of gas@$3.00 a gallon for a total in gas alone of $4.00, plus the extra wear and tear on your car and the roads.
Pay 50 Green Credits - 45. An unexpected occurrence has happened to your vacation, volcanic eruption at Pompeii has forced your to move to Roman Numeral XVII, your presence there was not anticipated, pay player(s) closest to XVII 50 green credits for disrupting their tranquility.
- 46. Great Caesars' Ghost, you're hosting a birthday bash on XVI, invite as many players as you want, everybody will collect a goodie bag to take with them of 100 green credits, compliments of the Secretary General's Earth Day Awareness Campaign. (Move all tokens to XVI of those who accept your invitation)
- 47. You went out for a chariot ride and you and your friend Ben got hurt, give the player to your right 50 green credits for helping you get back on your chariot. Next time wear a chariot belt!
- 48. You shouldn't being drinking from lead goblets because it's bad for your health and the environment, pay the player to the left 100 green credits for taking you to the doctor and pay the
Secretary General 100 green credits for the superfund land fill clean up program and move your token to XIII - 49. Who do you think you are, Cleopatra? For taking a bath in milk poured from plastic bottles and not recycling them when done, pay the General Secretary's
superfund 50 green credits. - 50. Too bad, you're having a sharp pain in your back and your “friend” Brutus has misplaced his dagger, give each player in the
game 50 green credits to help find the missing dagger. You must learn to be careful where you put things, move your token to XV and be more careful who you hang out with. - 51. It's Census Time, move all tokens to XXVIII, and get 200 green credits from the Secretary General Fund for cooperating with the Census, all players must count their current green credits and divulge their totals. Start with yourself and proceed clockwise until the census is completed.
- 52. Cesar has a lot of gall, he's started a Gallic War and the fighting has disrupted the local environment, take 100 green credits from the player to your immediate left and right and admonish them into resolving their differences peacefully.
- 53. You've been invited to a Roman holiday, but you don't have a TOGA to wear, give a the player to your right 50 green credits to use theirs.
- 54. You just bought the biggest SUV sold today, with an average MPG of less than 15
PAY 300 Green Credits directly into the General Secretary's Earth Day Fund and continue to pay that amount the next TWO turns, unless you donate your SUV to the fire department to use for training with the “Jaws of Life.” - 55. Vandals have paid you an unwelcome visit and wrote graffiti all over your walls, pay each player in
game 50 green credits to help you wash it off. - 56. It's not April 15th, but it might as well be because it's TAX time and you're the collector, take 100 green credits from each player, keep half for yourself and turn the other half into the Secretary General's Superfund.
- 57. Beware of the Ides of March, move your token to XV and don't turn your back on anyone while here, take an extra turn right now, however if you throw double ZEROS you will lose your next two turns!
- 58. Lucky you! You've just been visited by a Roman legion and each solder gave you 10 green credits to recycle their broken spears, collect 1000 green credits from the Secretary Generals Superfund!
- 59. Too bad, you're not following proper protocol and have crossed the Tiber with your sword and spear and have been stopped by a Roman Centurion, pay 250 green credits to the General Secretary's Superfund and lose one turn!
- 60. Jumpin Jupiter! You were selected to sing the national anthem at the Gladiator games and you're getting paid 50 green credit from each player in the game and 200 green credits from Cesar's bread and circus slush fund which the Secretary General's will pay!!! You also have earned one extra turn which you can take at any time!
- 61. You're hungry, in Rome and missed your Roman meal, take an extra turn NOW! Receive 100 green credits from the player of your choice!
- 62. Your party got a little out of hand and your guest NERO fiddled up a firestorm, pay 500 green credits to the Secretary Generals Superfund, or forfeit 3 turns while you contemplate the effect of fires on urban renewal & global warming.
- 63. Congratulations! You've decided to take up boating and joined the row crew in the galley, you're number 41 on the squad, and receive 50 green credits from each player and 250 green credits from the Secretary Generals Superfund! Row well and live it up!
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- 64. Letting the water run while brushing your teeth just sent 5 gallons of water down the drain that will need to be treated and recycled prematurely, forfeit 50 green credits to the Secretary Generals Superfund.
- 65. Oops, you forgot to turn off the lights in your room and wasted electricity—give 50 green credits to the player on your left.
- 66. You forgot to turn off the exhaust fan in the bathroom after your shower, and your furnace had to work over time to keep the rest of the house warm, your heating bill just shot up by 100 green credits—give 100 green credits the player on your right who runs the local energy coop.
- 67. You've been selected by the green community to head up the local Arbor Day activities and have convinced the local government leaders to plant 100 trees in the parkway, receive a grant of 250 green credits from the Secretary General's Superfund! You are remodeling your home and insist on extra insulation and “green smart” outlets that let you conserve energy, Get 200 Green Credits from the Secretary General's Superfund.
- 68. You insist on watching TV in your own room, by yourself, while everyone else is outside going for a walk, forfeit 100 Green Credits to the Secretary Generals Superfund.
- 69. Congratulations, your entry in the annual Earth Day Activities was judged the best in class—you earned 50 green credits and one extra turn right now!
- 70. Dumb and Dumber—you decided to celebrate the 4th of July with illegal fireworks and annoyed the neighbors dogs, who got out and bit you and two of your friends, Pay 50 Green Credits to the Secretary General's Superfund and give player to your right and left 50 green credits to cover their first aid expenses.
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- 71. Ask player to your immediate right the name of the January Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Wolf Moon
- 72. Ask player to your immediate right the name of the February Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Ice or Snow Moon
- 73. Ask player to your immediate right the name of the March Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Storm or Worm Moon
- 74. Ask player to your immediate right the name of the April Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Growing or Pink Moon
- 75. Ask player to your immediate right the name of the May Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Hare or Flower Moon
- 76. Ask player to your immediate right the name of the June Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Mead or Strawberry Moon
- 77. Ask player to your immediate left the name of the July Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Hay or Buck Moon
- 78. Ask player to your immediate left the name of the August Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is :Corn or Sturgeon Moon
- 79. Ask player to your immediate left the name of the September Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Harvest Moon
- 80. Ask player to your immediate left the name of the October Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Blood or Hunter's Moon
- 81. Ask player to your immediate left the name of the November Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Snow or Beaver Moon
- 82. Ask player to your immediate left the name of the December Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Cold Moon
- 83. Ask player to your immediate right the Colonial American name of the January Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Winter Moon
- 84. Ask player to your immediate right the Colonial American name of the February Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Trapper's Moon
- 85. Ask player to your immediate right the Colonial American name of the March Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Fish Moon
- 86. Ask player to your immediate right the Colonial American name of the April Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Planter's Moon
- 87. Ask player to your immediate right the Colonial American name of the May Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Milk Moon
- 88. Ask player to your immediate right the Colonial American name of the June Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Rose Moon
- 89. Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Summer Moon
- 90. Ask player to your immediate right the Colonial American name of the August Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Dog Day's Moon
- 91. Ask player to your immediate right the Colonial American name of the September Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Harvest Moon
- 92. Ask player to your immediate right the Colonial American name of the October Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Hunter's Moon
- 93. Ask player to your immediate right the Colonial American name of the November Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Beaver Moon
- 94. Ask player to your immediate right the Colonial American name of the December Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Christmas Moon
- 95. Ask player to your immediate left the Chinese name of the January Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Holiday Moon
- 96. Ask player to your immediate left the Chinese name of the February Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Budding Moon
- 97. Ask player to your immediate left the Chinese name of the March Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Sleepy Moon
- 98. Ask player to your immediate left the Chinese name of the April Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Peony Moon
- 99. Ask player to your immediate left the Chinese name of the May Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Dragon Moon
- 100. Ask player to your immediate left the Chinese name of the June Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Lotus Moon
- 101. Ask player to your immediate right the Chinese name of the July Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Hungry Ghost Moon
- 102. Ask player to your immediate right the Chinese name of the August Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Harvest Moon
- 103. Ask player to your immediate right the Chinese name of the September Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Chrysantemum Moon
- 104. Ask player to your immediate right the Chinese name of the October Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Kindly Moon
- 105. Ask player to your immediate right the Chinese name of the November Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: White Moon
- 106. Ask player to your immediate right the Chinese name of the December Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Bitter Moon
- 107. Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Cold Moon
- 108. Ask player to your immediate LEFT the Cherokee name of the February Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Bony Moon
- 109. Ask player to your immediate LEFT the Cherokee name of the March Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Windy Moon
- 110. Ask player to your immediate LEFT the Cherokee name of the April Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Flower Moon
- 111. Ask player to your immediate LEFT the Cherokee name of the May Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Planting Moon
- 112. Ask player to your immediate LEFT the Cherokee name of the June Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Green Corn Moon
- 113. Ask player to your immediate RIGHT the Cherokee name of the July Moon, if they provide the correct answer they earn 100 green credits from the International Credit Union, if they don't know the correct answer, the first player to give the answer out loud, will earn 50 green credits. Answer is: Ripe Corn Moon
Claims (31)
1. A game comprising:
a first board, wherein the first board is arranged as a competitive board permitting players to compete as the players play the game; and,
a second board distinct from the first board, wherein the second board is arranged as a cooperative board requiring the players to cooperate as the players play the game.
2. The game of claim 1 wherein the first board comprises a board having an ecological theme.
3. The game of claim 1 wherein the second board comprises a puzzle.
4. The game of claim 3 wherein the puzzle comprises a Sudoku puzzle.
5. The game of claim 1 wherein the first board comprises a board having an ecological theme, and wherein the second board comprises a puzzle.
6. The game of claim 5 wherein the puzzle comprises a Sudoku puzzle.
7. The game of claim 1 wherein the first board is arranged such that only play of the first board permits play of the second board.
8. The game of claim 1 further comprising dice, cards, and pieces, wherein the pieces include first pieces applied to the first board and second pieces applied to the second board.
9. The game of claim 8 wherein the first board and the cards comprise an ecological theme.
10. A method of playing a game by players comprising:
moving player tokens over a first board to competitively accumulate values for the players;
cooperatively applying pieces to a second board in response to the movement of the tokens over the first board.
11. The method of claim 10 wherein the first board comprises a board having an ecological theme.
12. The method of claim 10 wherein the second board comprises a puzzle.
13. The method of claim 12 wherein the puzzle comprises a Sudoku puzzle.
14. The method of claim 10 wherein the first board comprises a board having an ecological theme, and wherein the second board comprises a puzzle.
15. The method of claim 14 wherein the puzzle comprises a Sudoku puzzle.
16. The method of claim 10 further comprising throwing nested dice having a first die nested within a second dies to determine the movement of the tokens over the first board.
17. The method of claim 16 further comprising determining a direction of the movement of one of the tokens over the first board dependent upon which of the first and second dice has a higher value.
18. The method of claim 16 further comprising determining an amount of the movement of one of the tokens over the first board based on a sum of values on the first and second dice following throwing of the nested dice.
19. The method of claim 16 further comprising determining an amount of the movement of one of the tokens over the first board based on a difference between values on the first and second dice following throwing of the nested dice.
20. The method of claim 10 further comprising receiving credit upon correctly answering questions.
21. The method of claim 20 further comprising receiving bonus credit upon correctly placing one of the pieces on the second board.
22. The method of claim 10 comprising ending the game when the second board has been successfully completed.
23. A game comprising:
a first board, wherein the first board is arranged to permit players to apply player representing pieces to the first board in response to a random movement device; and,
a second board distinct from the first board, wherein the second board is arranged to permit players to apply non-player representing pieces to the second board in response to movement of the player representing pieces over the first board.
24. The game of claim 23 wherein the first board comprises a board having an ecological theme.
25. The game of claim 23 wherein the second board comprises a puzzle.
26. The game of claim 25 wherein the puzzle comprises a Sudoku puzzle.
27. The game of claim 23 wherein the first board comprises a board having an ecological theme, and wherein the second board comprises a puzzle.
28. The game of claim 27 wherein the puzzle comprises a Sudoku puzzle.
29. The game of claim 23 further comprising nested dice such that a first die surrounds a second die and such that, when the nested dice is thrown, the second die is permitted to roll within of the first die.
30. The game of claim 29 wherein the first die comprises a transparent material completely surrounding the second die and permitting the second die to be viewed through the first die.
31. The game of claim 29 wherein the first and second dice are arranged to roll independently of one another.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/432,248 US20090278312A1 (en) | 2008-05-06 | 2009-04-29 | Game system with cooperative and competitive boards |
CA2723709A CA2723709A1 (en) | 2008-05-06 | 2009-05-06 | Game system with cooperative and competitive boards |
PCT/US2009/042934 WO2009137546A1 (en) | 2008-05-06 | 2009-05-06 | Game system with cooperative and competitive boards |
JP2011508620A JP2011519686A (en) | 2008-05-06 | 2009-05-06 | Game system with cooperation and competition board |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US5068308P | 2008-05-06 | 2008-05-06 | |
US12/432,248 US20090278312A1 (en) | 2008-05-06 | 2009-04-29 | Game system with cooperative and competitive boards |
Publications (1)
Publication Number | Publication Date |
---|---|
US20090278312A1 true US20090278312A1 (en) | 2009-11-12 |
Family
ID=41264964
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/432,248 Abandoned US20090278312A1 (en) | 2008-05-06 | 2009-04-29 | Game system with cooperative and competitive boards |
Country Status (4)
Country | Link |
---|---|
US (1) | US20090278312A1 (en) |
JP (1) | JP2011519686A (en) |
CA (1) | CA2723709A1 (en) |
WO (1) | WO2009137546A1 (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20110233864A1 (en) * | 2010-03-29 | 2011-09-29 | Todd Glenn Buchholz | Teaching aids using a mathematical matrix |
US20110264563A1 (en) * | 2008-10-07 | 2011-10-27 | Lundberg Steven W | Conservation apparatus, systems, and methods |
US8454022B1 (en) * | 2012-03-16 | 2013-06-04 | Qinghua Zou | Single, color-coded game set for playing multiple games |
US20180267474A1 (en) * | 2017-03-20 | 2018-09-20 | Eta Sa Manufacture Horlogere Suisse | Universal moon phase display |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI597695B (en) * | 2016-08-19 | 2017-09-01 | Delight Seeds International Training & Consulting Co Ltd | Teaching aids for decision-making training and its methods |
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Also Published As
Publication number | Publication date |
---|---|
JP2011519686A (en) | 2011-07-14 |
CA2723709A1 (en) | 2009-11-12 |
WO2009137546A1 (en) | 2009-11-12 |
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Legal Events
Date | Code | Title | Description |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |