US20080153575A1 - Slot machine and playing method thereof - Google Patents

Slot machine and playing method thereof Download PDF

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Publication number
US20080153575A1
US20080153575A1 US11/954,886 US95488607A US2008153575A1 US 20080153575 A1 US20080153575 A1 US 20080153575A1 US 95488607 A US95488607 A US 95488607A US 2008153575 A1 US2008153575 A1 US 2008153575A1
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Prior art keywords
slot
slot game
bet
jackpot
areas
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Abandoned
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US11/954,886
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English (en)
Inventor
Kazuo Okada
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
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Assigned to ARUZE CORP. reassignment ARUZE CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: OKADA, KAZUO
Publication of US20080153575A1 publication Critical patent/US20080153575A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a slot machine and a playing method thereof.
  • a plurality of reels (e.g., three reels) on which a plurality of symbols is drawn spins, respectively, when a player inserts a medal(s) into a medal insertion slot and then presses a start button.
  • the reels stop after a predetermined time has elapsed. At this time, a payout is awarded to the player according to the number of inserted medals if a winning symbol combination achieved on a preset payline. Alternatively, a payout is awarded to the player according to the number of inserted medals if a predetermined number of scatter symbols displayed.
  • an object of the present invention is to provide a slot machine and a playing method thereof capable of improving entertaining feature.
  • a first aspect of the present invention provides a slot machine which comprises: a display which has slot game areas including a specific slot game area and displays slot games on the slot game areas; an input device for inputting a bet amount; and a controller.
  • Each of the slot games is a game in which symbols had been displayed on each of the slot game areas are rearranged. Some of the bet amount is accumulated for a jackpot shared with a plurality of slot machines.
  • the controller is operable to (a) place a bet using the bet amount on the slot games on each of one or more slot game areas, (b) execute the slot games on the one or more slot game areas on each of which the bet has been placed in (a), except the specific slot game area, and (c) execute a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be awarded, when the slot games executed in (b) have brought an outcome which has met a prescribed condition.
  • the one or more slot game areas can include the specific slot game area, and the bet can be placed, in (a), on the jackpot bonus game to be executed on the specific slot game area.
  • the controller is operable to provide the jackpot payout to a player only when the bet on the jackpot bonus game has been placed.
  • the jackpot bonus game is executed in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case that the jackpot is to be awarded.
  • the jackpot payout amount is varied according to an outcome of the jackpot bonus game.
  • the slot game areas except the specific slot game area are constituted by a liquid crystal display panel and the specific slot game area is constituted by mechanical reels.
  • a second aspect of the present invention provides a playing method of a slot machine for playing slot games on slot game areas including a specific slot game area.
  • Each of the slot game is a game in which symbols had been displayed on a slot game area are rearranged.
  • the method comprises: (a) inputting a bet amount (some of the bet amount is accumulated for a jackpot shared with a plurality of slot machines), (b) placing a bet using the bet amount on the slot game on each of one or more slot game areas, (c) executing the slot games on the one or more slot game areas on each of which the bet has been placed in (b), except the specific slot game area, and (d) executing a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be awarded, when the slot games executed in (c) have brought an outcome which has met a prescribed condition.
  • the one or more slot game areas can include the specific slot game area, and the bet can be placed, in (b), on the jackpot bonus game to be executed on the specific slot game area.
  • the method further comprising (e) providing the jackpot payout to a player only when the bet on the jackpot bonus game has been placed.
  • the jackpot bonus game is executed in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case that the jackpot is to be awarded.
  • the jackpot payout amount is varied according to an outcome of the jackpot bonus game.
  • the slot games executed on the slot game areas except the specific slot game area are displayed on a liquid crystal display panel, and the jackpot bonus game executed on the specific slot game is displayed by mechanical reels.
  • FIG. 1 is an explanatory diagram showing eleven slot game areas displayed on a lower display in first to third embodiments of a slot machine of the present invention
  • FIG. 2 is a perspective view of the slot machine of the first embodiment of the present invention.
  • FIG. 3 is a backside perspective view of an LCD panel in the slot machine of the first embodiment
  • FIG. 4 is front side exploded perspective view of the LCD panel
  • FIG. 5 is a block diagram showing a control circuit of the slot machine of the first embodiment
  • FIG. 6 is a flowchart showing a processing procedure (slot game execution processing) in the slot machine of the first embodiment
  • FIG. 7 is a flowchart showing a processing procedure (execution processing for slot games on areas A 2 to A 11 ) in the slot machine of the first embodiment
  • FIG. 8 is a flowchart showing a processing procedure (bonus game starting processing) in the slot machine of the first embodiment
  • FIG. 9 is a flowchart showing a processing procedure (bonus game execution processing) in the slot machine of the first embodiment
  • FIG. 10 is a flowchart showing a processing procedure (bet processing) in the slot machine of the first embodiment
  • FIG. 11 is a flowchart showing a processing procedure (bet processing [alternate example]) in the slot machine of the first embodiment
  • FIG. 12 is a flowchart showing a processing procedure (execution processing for slot game [jackpot game] on area A 1 ) in the slot machine of the first embodiment;
  • FIG. 13 is an explanatory diagram showing a central slot game area in the slot machine of the first embodiment
  • FIG. 14 is an explanatory diagram showing one of the slot game areas other than the central slot game area
  • FIG. 15 is an explanatory diagram showing a payline on the slot game area
  • FIG. 16 is an explanatory diagram showing a payout table for slot games on areas A 2 to A 11 ;
  • FIG. 17 is an explanatory diagram showing a payout table for a jackpot bonus game on area A 1 [central slot game area];
  • FIG. 18 is an explanatory diagram showing the slot game areas displayed on the LCD panel
  • FIG. 19 is an explanatory diagram showing the slot game areas displayed on the LCD panel.
  • FIG. 20 is an explanatory diagram showing a relationship between bet amounts and bet areas in the slot machine of the first embodiment
  • FIG. 21 is a perspective view of the slot machine of the second embodiment of the present invention.
  • FIG. 22 is a block diagram showing a control circuit of the slot machine of the second embodiment
  • FIG. 23 is a flowchart showing a processing procedure (slot game execution processing) in the slot machine of the second embodiment
  • FIG. 24 is a perspective view of the slot machine of the third embodiment of the present invention.
  • FIG. 25 is a backside perspective view of an LCD panel in the slot machine of the third embodiment.
  • FIG. 26 is front side exploded perspective view of the LCD panel
  • FIG. 27 is a block diagram showing a control circuit of the slot machine of the third embodiment.
  • FIG. 28 is a perspective view of the slot machine of the fourth embodiment of the present invention.
  • FIG. 1 As shown in FIG. 1 , eleven slot game areas A 1 to A 11 are provided on a lower display 16 (corresponding to the “display” in claims). A slot game is executed in each of the slot game areas A 1 to A 11 .
  • the slot game areas A 1 to A 11 include one large slot game area A 1 (corresponding to a “specific slot game area” in claims) in the center and ten small slot game areas A 2 to A 11 arranged therearound.
  • Display areas of three rows by three columns are provided in the respective slot game areas A 2 to A 11 except the central slot game area A 1 .
  • a credit(s) (corresponding to the “gaming media”) is bet by an insertion of a medal(s) or pressing of a bet switch 25 .
  • Symbols displayed (arranged) in the display areas are scrolled when a start switch 27 has been pressed and then the symbols stop (rearranged) in each of the display areas. In this manner, the slot game is executed in each of the slot game areas A 2 to A 11 .
  • display areas of one row by three columns are provided on the central slot game area A 1 .
  • the symbols displayed (arranged) in each of the display areas are scrolled when a prescribed condition has been met in the slot games executed on the slot game areas A 2 to A 11 and then the symbols stop (rearranged) in each of the display areas. In this manner, the slot game is executed on the slot game area A 1 .
  • the central slot game area A 1 since the display areas on the central slot game area A 1 is configured with one row by three columns, the central slot game area A 1 has only one payline. As a result, only one credit can be bet on the slot game executed on the central slot game area A 1 .
  • the surrounding ten slot game areas A 2 to A 11 are displayed on an LCD panel 17 provided in the lower display 16 .
  • the configuration of the LCD panel 17 will be described later with reference to FIG. 3 and FIG. 4 .
  • the central slot game area A 1 is displayed by three mechanical spinning reels 3 A to 3 C arranged behind in a center area of the LCD panel 17 .
  • Each of the reels 3 A to 3 C is spun by each of stepping motors 45 A to 45 C (see FIG. 5 ).
  • a plurality of symbols is disposed on a peripheral surface of each of the reels 3 A to 3 C with at some intervals. It is possible for the player to visually recognize part of the peripheral surface of each of the reels 3 A to 3 C through a constantly transmissive area (slot game area A 1 ) in the center of the LCD panel 17 .
  • the lower display 16 on which the slot game areas A 1 to A 11 are displayed is arranged in a center of a front face of a slot machine 10 .
  • a bet can be placed on each of the slot game areas A 1 to A 11 when a medal(s) is inserted into a medal insertion slot 21 provided below the lower display 16 (or a bet may be placed with internally stored credits by the pressing of the bet switch 25 ).
  • the player can select (activate) the slot game areas A 1 to A 11 to be bet (activated) arbitrarily. In other words, the player can select (activate the slot game areas A 1 to A 11 on which games are executed with a bet placed. For example, it is possible for the player to activate each of the slot game areas A 1 to A 11 by touching it.
  • the operation of touching the slot game areas A 1 to A 11 can be detected by a touch screen 72 provided on a surface of the LCD panel 17 .
  • one bet is placed on the slot game area A 1 when the player inserts one medal into the medal insertion slot 21 after touching the slot game area A 1 . And then, one more bet is placed on the slot game area A 1 when the second medal is inserted further.
  • a bet is placed preferentially on the slot game areas A 2 to A 11 on which a bonus game (this bonus game is a normal bonus game which is different from a jackpot bonus game) is being executed. This will be further described in detail later with reference to FIG. 20 .
  • only one bet can be placed on the central slot game area A 1 .
  • the player previously selects (activates) a slot game area(s) by touching the game area(s) and then places a bet(s) on the activated slot game area(s) randomly by inserting a medal(s).
  • Some of a bet amount is accumulated for a jackpot.
  • the jackpot is shared with other slot machines. Consequently, a jackpot payout is provided to a player of a jackpot-winning slot machine when a jackpot winning is awarded in any of the slot machines that share the jackpot.
  • a payout (payout of a medal(s), or addition of credits) is provided according to the bet amount and a winning combination when the winning combination is achieved on the payline in the slot game on each of activated slot game areas A 2 to A 11 except the central slot game area A 1 .
  • the jackpot bonus game is executed on the central slot game area A 1 only when the slot game on any of the activated slot game areas A 2 to A 11 except the central slot game area A 1 have met a prescribed condition.
  • the prescribed condition is, for example, a case where the symbol combination of the jackpot bonus trigger is achieved on any of the slot games on the slot game areas A 2 to A 11 .
  • the prescribed condition is met when a mere winning combination is achieved on any of the slot game areas A 2 to A 11 instead of the symbol combination of the jackpot bonus trigger.
  • the prescribed condition is met when a trigger combination or a winning combination is achieved in the predetermined number or more (for example, two or more) of slot games on the slot game areas A 2 to A 11 .
  • the prescribed condition is met when a winning combination is not achieved on any of the slot game areas A 2 to A 11 .
  • the prescribed condition is met only when the trigger combination is achieved on any of the activated slot game areas A 2 to A 11 .
  • the prescribed condition is met when the trigger combination is achieved on any of the slot game areas A 2 to A 11 regardless of activation.
  • jackpot payout is provided to the player in case where a bet was placed on the central slot game area A 1 and then the jackpot bonus game on the central slot game area A 1 has brought the jackpot winning combination.
  • the jackpot payout may be a payout of actual medals or may be added to the internally stored credits.
  • the jackpot payout amount may be the entire accumulated amount or may be varied (constant amount or variable amount) according to the achieved jackpot winning combination.
  • a bet is placed on the slot game areas A 1 to A 11 by the insertion of a medal(s), however, a bet may be placed using a coin, bill, bar coded ticket, etc.
  • the symbols are scrolled and then stopped again in the slot game on each of the slot game areas A 2 to A 11 except the central slot game area A 1 .
  • the slot game on each of the slot game areas A 2 to A 11 is not limited to that in which the symbols are scrolled.
  • the symbols may be successively switched over in each of the display areas and then stopped.
  • a maximum bet amount is set to three on the slot game areas A 2 to A 11 except the central slot game area A 1 .
  • the maximum bet amount is not limited to this. If two or more rows of the display areas are provided on the central slot game area A 1 , the number of activated paylines can be increased according to a bet amount.
  • the slot machine 10 includes a cabinet 11 and a top box 12 provided on top of the cabinet 11 , as shown in FIG. 2 .
  • the cabinet 11 has a main door 13 .
  • An upper display 33 is provided on the front of the top box 12 facing the player.
  • the lower display 16 is disposed on the front of the cabinet 11 facing the player.
  • Various component devices are disposed within the cabinet 11 , such as a controller 40 (see FIG. 5 ) for electrically controlling the slot machine 10 and a hopper 44 (see FIG. 5 ) for controlling the insertion, pooling, and payout of medals.
  • medals are used for gaming media at game play.
  • gaming media is not limited to medals only.
  • coins, tokens, electronic money, or other equivalent electronic value information may be also used as gaming media.
  • the main door 13 is attached to the cabinet 11 so that it can be opened and closed.
  • the lower display 16 is disposed on an upper portion of the main door 13 .
  • the eleven slot game areas A 1 to A 11 are provided on the lower display 16 and independent slot games are executed on the slot game areas A 1 to A 11 , respectively.
  • the number of slot game areas is eleven.
  • two or more slot game areas including at least one slot game area constituted by mechanical reels and at least one slot game area constituted by an LCD may be provided.
  • Three display areas with one row by three columns are provided on the central slot game area A 1 .
  • Nine display areas with three rows by three columns are provided on each of the slot game areas A 2 to A 11 .
  • various kinds of symbols can be displayed in each of the display areas. In other words, symbols displayed (arranged) in each of the display areas are scrolled when a slot game has been started and then stopped (rearranged) after a predetermined time has elapsed. Then, a payout is awarded to a player according to a symbol combination that stops in the display areas on activated slot game areas A 1 to A 11 .
  • the touch screen 72 is provided on a surface of the lower display 16 .
  • the touch screen 72 is partitioned into areas in a matrix. Some of the partitioned areas correspond to the ten slot game areas A 2 to A 11 displayed and the central slot game area A 1 on the LCD panel 17 .
  • the central slot game area A 1 can be visually recognized through a central area of the LCD panel 17 . In other words, a touched position can be detected by the touch screen 72 when the player touches each of the slot game areas A 1 to A 11 .
  • a payout counter 48 for displaying a payout amount is provided in a bottom left area of the lower display 16 (LCD panel 17 ).
  • the medal insertion slot 21 and a bill validator 22 are disposed below the lower display 16 .
  • the bill validator 22 validates bills and accepts valid ones.
  • Various operational switches are disposed nearby the medal insertion slot 21 and the bill validator 22 .
  • a cash-out switch 23 , a max-bet switch 24 , a bet switch 25 , a spin/repeat-bet switch 26 , and the start switch 27 are provided as the operational switches.
  • the bet switch 25 is a switch for determining a bet amount on each slot game on the slot game areas A 1 to A 11 . As will be described later, each time the bet switch 25 is pressed, one bet is placed on a predetermined slot game area. The slot game area on which a bet has been placed is activated and a payout is provided to the player when a winning symbol combination has been achieved on an activated payline in the slot game.
  • the spin/repeat-bet switch 26 is a switch for placing a bet again without changing a bet amount placed by the bet switch 25 (and the max-bet switch 24 ) on the previous game on each of the slot game areas A 1 to A 11 and starting a slot game on each of the slot game areas A 2 to A 11 .
  • the start switch 27 is a switch for starting a slot game on each of the slot game areas A 2 to A 11 after bets have been placed on desired slot game areas.
  • a slot game on each of the slot game areas A 2 to A 11 is started after a medal(s) was inserted into the medal insertion slot 21 or a bet (s) was placed by the bet switch 25 and the start switch 27 has been pressed.
  • the cash-out switch 23 is a switch for cashing out awarded medals (internally stored credits).
  • the medals are cashed out from a medal cash-out chute 28 opened in the front lower part of the main door 13 and pooled on a medal tray 18 .
  • the max-bet switch 24 is a switch for betting the maximum bet amount (e.g., thirty-one credits) that can be placed on a single game play by one pressing.
  • a foot display 34 is disposed on the lower front of the main door 13 .
  • Various images relating to the game of the slot machine 10 are displayed on the foot display 34 .
  • Lamps 47 are provided on both sides of the foot display 34 and illuminate in a preset illuminating pattern.
  • the medal cash-out chute 28 is provided below the foot display 34 .
  • the upper LCD 33 is disposed on the front of the top box 12 .
  • the upper display 33 has a display panel and displays a payout table indicating each payout amount for each symbol combination etc.
  • Speakers 29 are provided on the top box 12 .
  • a ticket printer 35 , a card reader 36 , a data display 37 , and a keypad 38 are disposed below the upper display 33 .
  • the ticket printer 35 prints out a ticket 39 including data such as a credit amount, time and date, identification number of the slot machine 10 printed thereon as a bar code.
  • the player can play a game at another slot machine by using the bar-coded ticket 39 , and exchange the bar-coded ticket 39 for bills at a predetermined site in an amusement facility (e.g., a cashier in the casino).
  • an amusement facility e.g., a cashier in the casino.
  • a smart card can be inserted into the card reader 36 and the card reader 36 reads data from the inserted smart card and writes data onto the smart card.
  • the smart card is carried by the player and stores the player's identification data and gaming history data of the games played by the player.
  • FIG. 5 is a block diagram illustrating the electric configuration of the controller 40 and various components connected to the controller 40 , which are provided within the slot machine 10 of the present embodiment.
  • the controller 40 of the slot machine 10 is a microcomputer and includes interface circuits 102 , an input/output (I/O) bus 104 , a CPU 106 , a ROM 108 , a RAM 110 , a signal communication interface (I/F) circuit 111 , a random number generator (RNG) 112 , a motor drive circuit 120 , a speaker drive circuit 122 , a hopper drive circuit 124 , a display control circuit 128 , and a display controller 140 .
  • I/O input/output
  • CPU 106 central processing unit
  • ROM 108 read-only memory
  • RAM 110 random access memory
  • RNG random number generator
  • the interface circuits 102 are connected to the I/O bus 104 .
  • the I/O bus 104 inputs/outputs data signals and address signals to/from the CPU 106 .
  • the start switch 27 is connected to the interface circuits 102 .
  • a start signal output from the start switch 27 is transmitted to the CPU 106 via the I/O bus 104 , after having been converted into a predetermined signal by the interface circuits 102 .
  • the bet switch 25 , the max-bet switch 24 , the spin/repeat-bet switch 26 , and the cash-out switch 23 are connected to the interface circuits 102 .
  • a switching signal output from each of the switches 23 to 26 is transmitted to the CPU 106 via the I/O bus 104 , after having been converted into a predetermined signal by the interface circuits 102 .
  • a medal sensor 43 is connected to the interface circuits 102 .
  • the medal sensor 43 detects a medal(s), which has been inserted into the medal insertion slot 21 .
  • the medal sensor 43 is provided inside the medal insertion slot 21 .
  • the detection signal output from the medal sensor 43 is transmitted to the CPU 106 via the I/O bus 104 , after having been converted into a predetermined signal by the interface circuits 102 .
  • the touch screen 72 described above is connected to the interface circuits 102 .
  • the touch screen 72 detects the touch operation onto the slot game areas A 1 to A 11 displayed on the lower display 16 by a player.
  • the touch screen 72 is provided on the surface of the LCD panel 17 .
  • a position signal output from the touch screen 72 is transmitted to the CPU 106 via the I/O bus 104 , after having been converted into a predetermined signal by the interface circuits 102 .
  • the ROM 108 storing system programs and the RAM 110 storing various data are connected to the I/O bus 104 .
  • the RNG 112 , the signal communication I/F circuit 111 , the motor drive circuit 120 , the display controller 140 , the hopper drive circuit 124 , the speaker drive circuit 122 , and the display control circuit 128 are connected to the I/O bus 104 .
  • the CPU 106 triggered by receiving the start signal from the start switch 27 , reads a game execution program among the system programs stored in the ROM 108 and executes a game.
  • the game execution program is a program for executing the slot game in each of the slot game areas A 1 to A 11 on the lower display 16 using the motor drive circuit 120 and the display controller 140 .
  • the game execution program is programmed so as to execute a slot game in which symbols are rearranged after scrolling in each of the slot game areas A 1 to A 11 and a payout is provided when a winning combination is achieved on an activated payline.
  • the signal communication I/F circuit 111 which is connected to a hall server etc., transmits gaming history data etc. of the slot machine 10 to the hall server.
  • the signal communication I/F circuit 111 receives various data transmitted from the hall server.
  • the RNG 112 generates a random number for determining whether or not to achieve a winning combination in the slot game on each of the slot game areas A 1 to A 11 .
  • the display control circuit 128 controls displaying a payout amount on the payout counter 48 provided at the lower left area of the lower display 16 (LCD panel 17 ).
  • the speaker drive circuit 122 outputs sound data to the speakers 29 .
  • the CPU 106 reads the sound data stored in the ROM 108 and transmits the sound data to the speaker drive circuit 122 via the I/O bus 104 . In this manner, predetermined sound effects are generated via the speakers 29 .
  • the hopper drive circuit 124 outputs a cash-out signal to the hopper 44 when providing a cash-out.
  • the CPU 106 outputs a drive signal to the hopper drive circuit 124 via the I/O bus 104 when receiving the cash-out signal from the cash-out switch 23 .
  • the hopper 44 cashes out medals equivalent to the credits stored at that time in a predetermined memory area of the RAM 110 .
  • the motor drive circuit 120 controls the execution of the slot game by the reels 3 A to 3 C on the central slot game area A 1 of the lower display 16 .
  • the motor drive circuit 120 is configured by including a reel CPU, a reel ROM, and a reel RAM internally.
  • the CPU 106 generates a command signal relating to a symbol display according to status and an outcome of the slot game on the slot game area A 1 and outputs the command signal to the motor drive circuit 120 via the I/O bus 104 .
  • the motor drive circuit 120 Upon receipt of the command signal, the motor drive circuit 120 generates drive signals for the stepping motors 45 A to 45 C, which spins or stops each of the reels 3 A to 3 C based on the command signal. And then, the motor drive circuit 120 outputs the drive signals to the stepping motors 45 A to 45 C, respectively. In this manner, the slot game is executed (predetermined images are displayed) on the slot game area A 1 .
  • the display controller 140 controls the execution of the slot game on each of the slot game areas A 2 to A 11 around the slot game area A 1 .
  • the CPU 106 generates an image display signal according to status and an outcome of the slot game on each of the slot game areas A 2 to A 11 and outputs the image display signal to the display controller 140 via the I/O bus 104 .
  • the display controller 140 Upon receipt of the image display signal, the display controller 140 generates a drive signal of the LCD panel 17 based on the image display signal. And then, the display controller 140 outputs the drive signal to the LCD panel 17 . In this manner, the slot game is executed (predetermined images are displayed) on each of the slot game areas A 2 to A 11 .
  • FIG. 3 is a perspective view when the LCD panel 17 is viewed from behind.
  • FIG. 4 is an exploded perspective view when viewed from the front. Some parts shown in FIG. 3 are omitted (not shown) in FIG. 4 .
  • the LCD panel 17 has a shape and size corresponding to the lower display 16 . As shown in FIG. 3 and FIG. 4 , the LCD panel 17 is constituted by overlapping a liquid crystal unit 74 , a light guide plate 75 , and a reflective film 76 in the order from the front side of the slot machine 10 .
  • the liquid crystal unit 74 is constituted by filling liquid crystal between a transparent substrate, such as a glass plate on which a thin film transistor layer is formed, and another transparent substrate in opposition thereto.
  • the liquid crystal unit 74 changes colorless in an inactive state, in which no image is displayed. In the inactive state, the transmitted light can be visually recognized from the outside.
  • the central area of the liquid crystal unit 74 is always inactive (transmissive) in order for a player to visually recognize the reels 3 A to 3 C.
  • the light guide plate 75 guides light from fluorescent tubes 77 a , 77 b to the inside of the liquid crystal unit 74 to illuminate the liquid crystal unit 74 from the backside.
  • the light guide plate 75 is a transparent member having a thickness of about 2 cm and made of acryl resin etc.
  • the light guide plate 75 is made of a material having light guiding feature.
  • the fluorescent tubes 77 a , 77 b are attached on upper and lower ends of the light guide plate 75 by lamp holders 79 a to 79 d.
  • the reflective film 76 has a transparent film as a substrate, such as a polyester film etc.
  • the reflective film 76 has a non-reflective area 76 B and a reflective area 76 A therearound.
  • the shape, position, and size of the non-reflective area 76 B are the same as those of the central slot game area A 1 .
  • the non-reflective area 76 B is a light transmissive plane made of the substrate.
  • the reflective area 76 A is made by depositing a thin aluminum or silver layer on the substrate.
  • the reflective area 76 A of the reflective film 76 partially reflects light introduced into the inside of the light guide plate 75 from the upper and lower ends thereof. And then, the reflective area 76 A outputs the light frontward. The reflective area 76 A prevents light from leaking backward and effectively outputs the light frontward.
  • Fluorescent tubes 78 a , 78 b are disposed behind the reflective film 76 with lamp holders 79 e to 79 h .
  • the fluorescent tubes 78 a , 78 b illuminate the periphery of the reels 3 A to 3 C from above and beneath.
  • An outer plate 73 is disposed in front of the liquid crystal unit 74 .
  • the touch screen 72 is arranged on the surface of the outer plate 73 .
  • the touch screen 72 detects player's touch operations etc.
  • the touch screen 72 is made of a transmissive member.
  • the outer plate 73 is made of a transmissive member and images, such as patterns, characters, etc., are drawn on its surface. The images are drawn on the areas outside the slot game areas A 1 to A 11 . The player can see the images drawn on the areas outside the areas A 1 to A 11 when playing with the slot machine 10 .
  • the outer plate 73 may be omissible.
  • FIG. 13 is a display example of the central slot game area A 1
  • FIG. 14 is a display example of the slot game areas A 2 to A 11 .
  • three (one row by three column) display areas q 1 to q 3 are provided on the central slot game area A 1 . Symbols are scrolled by the reels 3 A to 3 C in each of the display areas q 1 to q 3 when the jackpot bonus game is started.
  • a jackpot payout is awarded when a jackpot winning combination is achieved in the display areas q 1 to q 3 of the central slot game area A 1 .
  • FIG. 14 nine (three row by three column) display areas q 11 to q 33 are provided on each of the slot game areas A 2 to A 11 . Symbols are scrolled in each of the columns of the display areas q 11 to q 33 on the LCD panel 17 when the slot game is started on each of the slot game areas A 2 to A 11 .
  • Five LEDs 53 a to 53 e are provided on the left side of the display areas q 11 to q 33 of each of the slot game areas A 2 to A 11 .
  • the LEDs 53 a to 53 e notify the activated payline(s) on each of the slot game areas A 2 to A 11 .
  • five paylines are prepared on the display areas q 11 to q 33 .
  • a horizontal line in the middle row is L 1
  • a horizontal line in the upper row is L 2
  • a horizontal line in the lower row is L 3
  • a diagonal line going down to the right is L 4
  • a diagonal line going up to the right is L 5 .
  • the LEDs 53 a to 53 e light up according to a bet amount. In detail, only the LED 53 a lights up when one credit is bet.
  • the LEDs 53 b , 53 c in addition to the LED 53 a , light up when two credits are bet.
  • the LEDs 53 d , 53 e in addition to the LEDs 53 a to 53 c , light up when three credits are bet.
  • the line L 1 has been activated, when the LED 53 a lights up.
  • the lines L 2 , L 3 have been activated, respectively, when the LEDs 53 b , 53 c light up.
  • the lines L 4 , L 5 have been activated, respectively, when the LEDs 53 d , 53 e light up.
  • the lines L 1 , L 2 , and L 3 are activated when two credits have been bet, and all of the lines L 1 to L 5 are activated when three credits have been bet. Then, a payout is awarded according to a winning combination(s) when the winning combination(s) is achieved on the activated payline (s).
  • An activation indicating frame 51 is provided on each peripheral edge of the slot game areas A 1 to A 11 .
  • Each of the activation indicating frames 51 lights up on the LCD panel 17 for the activated slot game areas A 1 to A 11 .
  • the activation indicating frame 51 lights up on the slot game areas A 1 to A 11 on which at least one credit is bet. It is possible for a player to easily recognize the activated slot game area(s) by the activation indicating frame(s) 51 .
  • a bonus game indicator 52 is provided above each of the slot game areas A 2 to A 11 except the central slot game area A 1 .
  • the bonus game indicator 52 of each of the slot game area A 2 to A 11 lights up on the LCD panel 17 during a bonus game (a normal bonus game being different from the above-described jackpot bonus game, to be described later). It is possible for a player to easily recognize the slot game area(s) during the bonus game by the bonus game indicator(s) 52 .
  • FIG. 16 shows winning combinations in the slot game on the slot game areas A 2 to A 11 .
  • the jackpot bonus game is started on the central slot game area A 1 when three JACKPOT-7's are rearranged on the activated payline (e.g., the three JACKPOT-7's are rearranged on the line L 1 ( FIG. 15 ) when the line L 1 has been activated).
  • the bonus game is started on the own slot game area when three 7's are rearranged on the activated payline, a 15-credits payout is awarded to the player when three APPLEs are rearranged, a 10-credits payout is awarded when three BELLs are rearranged, and a 2-credits payout is awarded when a “CHERRY” is rearranged on the leftmost of the activated payline.
  • FIG. 17 shows jackpot winning combinations in the jackpot bonus game on the central slot game area A 1 .
  • the entire accumulated jackpot amount is awarded as a jackpot bonus when three 7's are rearranged.
  • a half of the accumulated jackpot amount is awarded as a jackpot bonus when three APPLEs are rearranged.
  • a quarter of the accumulated jackpot amount is awarded as a jackpot bonus when three BELLs are rearranged.
  • FIG. 6 is a flowchart showing slot game execution processing.
  • the slot game execution processing is executed by the CPU 106 ( FIG. 5 ) according to the game execution programs stored in the ROM 108 .
  • the CPU 106 executes area activation receiving processing for receiving a selection for activating slot game areas A 1 to A 11 (step S 11 ).
  • the area activation receiving processing the slot game areas A 1 to A 11 , which have been touched by the player to activate, are detected by the touch screen 72 .
  • the CPU 106 activates the touched slot game areas A 1 to A 11 (step S 12 ).
  • the CPU 106 lights up the activation indicating frame 51 on the peripheral edge of the activated slot game area(s) to notify the player of the activated slot game area(s).
  • the activation indicating frames 51 of the activated slot game areas A 1 to A 6 are lit up and the activation indicating frames 51 of the non-activated slot game areas A 7 to A 11 are not lit up, as shown in FIG. 18 .
  • the CPU 106 executes bet amount receiving processing for receiving a total bet amount on the slot games on the activated slot game areas A 1 to A 11 (step S 13 ).
  • bet amount receiving processing pressing of the bet switch 25 by the player is detected and the bet total amount is calculated.
  • the CPU 106 subtracts the bet amount having been input from an internally stored credit amount (step S 14 ). For example, if the stored credit amount is 50 credits and a 30-credits bet amount is received, the stored credit amount will be 20 credits.
  • the CPU 106 executes bet processing for placing a bet on each of the slot games on the activated slot game areas A 1 to A 11 (step S 15 ).
  • the bet processing will be described later in detail with reference to FIG. 10 and FIG. 11 .
  • step S 15 the CPU 106 determines a payline(s) to be activated according to the bet amount for each of the slot game areas A 2 to A 11 except the central slot game area A 1 (step S 16 ).
  • the line L 1 is activated when one credit is bet on each of the slot games on the slot game areas A 2 to A 11
  • the lines L 1 , L 2 , and L 3 are activated when two credits are bet
  • all of the lines L 1 to L 5 are activated when three credits are bet (see FIG. 15 ).
  • the CPU 106 determines whether or not the start switch 27 has been pressed (step S 17 ).
  • the slot game is executed on each of the slot game areas A 2 to A 11 except the central slot game area A 1 when the start switch 27 has been pressed (step S 18 ).
  • the CPU 106 determines whether or not an outcome of the slot games on the slot game areas A 2 to A 11 has met a prescribed condition, respectively (step S 19 ).
  • a jackpot bonus trigger combination three JACKPOT-7's: FIG. 16
  • the present processing ends when the prescribed condition has not been met (step S 19 : NO).
  • the CPU 106 executes the jackpot bonus game on the central slot game area A 1 (step S 19 - 1 ) when the prescribed condition has been met (step S 19 : YES). Then, the present processing ends.
  • a processing procedure of the slot game executed on each of the activated slot game areas A 2 to A 11 is described with reference to FIG. 7 .
  • a slot game in an activated slot game area A 6 is described as an example.
  • a slot game(s) is executed also in a non-activated slot game area(s). However, no payout is awarded even if a winning combination is achieved and a trigger combination does not cause a trigger in respect to the non-activated slot game area(s).
  • the CPU 106 determines whether a bonus flag of the slot game area A 6 is “0” or “1” (step S 21 ).
  • the default value of the bonus flag is “0” and set to “1” when the bonus game is to be executed.
  • the CPU 106 determines symbols to be stopped (hereinafter, simply referred to as stop symbols) in each of the display areas q 11 to q 33 on the slot game area A 6 when the bonus flag is “0” (step S 23 ). By this processing, symbols (“JACKPOT-7”, “7”, “BELL”, “APPLE”, etc.) to be displayed in each of the display areas q 11 to q 33 are determined.
  • the CPU 106 scrolls symbols in the display areas q 11 to q 33 (step S 24 ). Then, the symbols stop in each of the display areas q 11 to q 33 after a predetermined time has elapsed. The displayed symbols at this time are the stop symbols determined in step S 23 .
  • the CPU 106 determines whether or not a bonus trigger combination (three 7's: FIG. 16 ) is rearranged on any of the activated paylines (step S 25 ). For example, it is determined whether or not the bonus trigger combination is achieved on any of the paylines L 1 to L 5 ( FIG. 15 ) when all of the lines L 1 to L 5 are activated.
  • step S 26 the CPU 106 executes bonus game starting processing (step S 26 ) when the bonus trigger combination is achieved on any of the paylines L 1 to L 5 .
  • the bonus game starting processing will be described later with FIG. 8 .
  • the CPU 106 determines whether or not one of winning combinations has been achieved on any of the activated paylines (step S 27 ) when the bonus trigger combination has not been achieved. A payout is awarded according to a winning combination (step S 28 ) when the winning combination has been achieved. On the other hand, the CPU 106 does not award a payout when a winning combination has not been achieved. And then the CPU 16 ends the slot game. It may be possible to cash-out a medal(s) equivalent to a payout amount through the cash-out chute 28 or to add a credit(s) equivalent to a payout amount to the internally stored credits, when a payout is to be awarded.
  • the bonus flag is set to “1” (step S 31 ) when the bonus trigger is achieved in step S 25 in FIG. 7 .
  • the bonus game indicator 52 of the slot game area A 6 lights up as shown in FIG. 19 to notify the player that the bonus game is being executed on the slot game area A 6 .
  • the CPU 106 determines the number of the bonus games T (step S 32 ).
  • the number of games T is, for example, fifty.
  • the number of games T may be fixed or determined each time randomly by the CPU 106 .
  • the number of games T is stored in the RAM 110 .
  • a payout for the bonus trigger is awarded (step S 33 ). For example, a 15-credits (15-medals) payout is awarded in the present embodiment. Then, the present processing is ended.
  • Bonus game execution processing is executed (step S 22 ) for the next slot game on the slot game area A 6 after step 21 in FIG. 7 , when the bonus flag has been set to “1” in the bonus game start processing (step S 31 in FIG. 8 ).
  • the bonus game execution processing is described below with reference to the flowchart in FIG. 9 .
  • the CPU 106 executes processing for determining stop symbols (step S 41 ) when the bonus game execution is started. This processing is the same processing as that in step S 23 in FIG. 7 .
  • step S 41 three 7's are not rearranged on the payline, but the stop symbols are determined so that a winning combination is achieved with a high probability. In other words, a winning combination (three BELLs, three APPLEs or at least one CHERRY on the leftmost in FIG. 16 ) is achieved on an activated payline with higher probability in the bonus game than in the normal game.
  • step S 42 the CPU 106 scrolls the symbols in the display areas q 11 to q 33 (step S 42 ). This processing is the same as that in step S 24 in FIG. 7 . Then, the symbols stop in each of the display areas q 11 to q 33 after a predetermined time has elapsed. At this time, the displayed symbols are the stop symbols determined in step S 41 .
  • the CPU 106 determines whether or not a winning combination has been achieved on the activated payline (step S 43 ). A payout is awarded according to a winning combination (step S 44 ) when the winning combination has been achieved. On the other hand, the CPU 106 does not award a payout when a winning combination has not been achieved.
  • the CPU 106 decrements the number of games T stored in the RAM 110 (step S 45 ).
  • the CPU 106 determines whether or not the number of games T is “0” (step S 46 ).
  • step S 15 in FIG. 6 the bet processing (step S 15 in FIG. 6 ) is described with reference to a flowchart in FIG. 10 and a table in FIG. 20 .
  • the CPU 106 first places a bet preferentially on the bonus slot game(s) on the activated slot game areas A 2 to A 11 (step S 51 ) after the bet switch 25 has been pressed or a medal(s) has been inserted into the medal insertion slot 21 . After that, a bet is placed sequentially on the slot game on the activated slot game areas A 1 to A 11 in ascending order of the area numbers (step S 52 ). Note that, the normal bonus game is not executed on the slot game area A 1 .
  • the first to third credits are bet on the bonus slot game on the slot game area A 8 as shown in FIG. 20 .
  • the fourth credit is bet on the slot game on the slot game area A 1
  • the fifth credit is bet on the slot game on the slot game area A 2 .
  • One bet is placed one by one on the remaining slot game areas A 2 -A 7 and A 9 -A 11 (except the slot game area A 8 and the central slot game area A 1 ) according to the above procedure.
  • the above procedure is repeated to place second and third bets. In this manner, thirty-one credits can be expended to place a 1-credit bet on the central slot game area A 1 and a 3-credits bet on each of the other slot game areas A 2 to A 11 , respectively.
  • FIG. 11 is a flowchart of another example of the bet processing.
  • the CPU 106 first places a bet preferentially on the bonus slot game(s) on the activated slot game areas A 2 to A 11 (step S 61 ) after the bet switch 25 has been pressed or a medal(s) has been inserted, as in the case shown in FIG. 10 .
  • a bet is placed sequentially on the slot game on the activated slot game areas A 1 to A 11 in random order (step S 62 ).
  • the bet order for the slot games on the slot game areas A 1 to A 11 which are not during the bonus game, is determined randomly by the CPU 106 at each game play.
  • the medal insertion slot 21 and the bet switch 25 correspond to the “input device” in claims.
  • the CPU 106 determines stop symbols in each of the display areas q 1 to q 3 on the slot game area A 1 (step S 71 ). By this processing, symbols (“7”, “BELL”, “APPLE”, etc.) to be displayed in each of the display areas q 1 to q 3 are determined.
  • the CPU 106 scrolls the symbols in each of the display areas q 1 to q 3 (step S 72 ). Then, the symbols stop in each of the display areas q 1 to q 3 after a predetermined time has elapsed.
  • the displayed symbols are the stop symbols determined in step S 71 .
  • the CPU 106 determines whether or not a jackpot winning combination ( FIG. 17 ) has been rearranged (step S 73 ).
  • a jackpot payout is awarded according to a jackpot winning combination (step S 74 ) when the jackpot winning combination has been rearranged.
  • the CPU 106 does not award a jackpot payout and ends the jackpot bonus game when a jackpot winning combination has not been rearranged. It may be possible to cash-out a medal(s) equivalent to a jackpot payout amount through the cash-out chute 28 or to add a credit(s) equivalent to a jackpot payout amount to the internally stored credits, when a jackpot payout is to be awarded.
  • the slot game areas A 1 to A 11 to be activated can be selected arbitrarily by the touch operation onto the slot game areas A 1 to A 11 on the lower display 16 in the slot machine 10 of the present embodiment. And then, the slot game is executed after a bet(s) has been placed on the activated slot game areas A 2 to A 11 (the normal slot game is not executed on the slot game area A 1 ).
  • the jackpot bonus game is executed by the reels 3 A to 3 C on the central slot game area A 1 when a jackpot trigger combination is achieved on at least one of the activated slot game areas A 2 to A 11 , on which a bet has been placed.
  • the slot games on the slot game areas A 2 to A 11 on the LCD panel 17 and the slot game (jackpot bonus game) on the slot game area A 1 by the reels 3 A to 3 C can be executed continuously in a single game play if a jackpot trigger combination is achieved on at least one of the activated slot game areas A 2 to A 11 , on which a bet has been placed.
  • the player can freely select the slot game areas A 2 to A 11 to play the slot game(s), on which a bet is to be placed. In addition, the player can freely select whether or not to activate the jackpot bonus game on the slot game area A 1 .
  • the slot game area(s) A 1 to A 11 on which a bet (s) is to be placed is preliminarily selected. Then, a total bet amount is input and distributed on the selected (activated) slot game area(s) A 1 to A 11 .
  • a total bet amount is preliminarily input and then the slot game area(s) A 1 to A 11 on which a bet(s) is to be placed is selected. Then, the bet amount is distributed on the selected slot game area(s) A 1 to A 11 .
  • a slot machine of a second embodiment which follows this procedure, will be described below with reference to FIG. 21 to FIG. 23 .
  • a slot machine 10 A of the present embodiment differs from the slot machine 10 ( FIG. 2 ) of the first embodiment described above in that a fix switch 30 and a selectable area counter 49 at the bottom right of the lower display 16 (the LCD panel 17 ) are added.
  • the fix switch 30 is one of the various operational switches disposed nearby the vicinity of the medal insertion slot 21 and the bill validator 22 .
  • the fix switch 30 is a switch for fixing a slot game area(s) to be activated among the slot game areas A 1 to A 11 . A player is no longer able to select a slot game area(s) for activation the touch operation after pressing the fix switch 30 .
  • the selectable area counter 49 displays the maximum number of slot game areas A 1 to A 11 that are selectable to be activated. If a bet amount, which has been input by pressing of the bet switch 25 or inserting a medal(s) into the medal insertion slot 21 , is ten or less, the input bet amount is displayed as is in the selectable area counter 49 . If the input bet amount is equal to or greater than eleven, a value “11” is displayed in the selectable area counter 49 .
  • the activation indicating frame(s) 51 of the selected slot game area(s) A 1 to A 11 is blinked between having been selected (activated) by touch operation and being fixed by the fix switch 30 . Since the activation indicating frame(s) 51 is blinked, the player can easily recognize the slot game area(s) A 1 to A 11 on which a bet(s) is about to be placed.
  • the slot machine 10 A of the present embodiment differs from the slot machine 10 ( FIG. 5 ) of the first embodiment described above in that the fix switch 30 is connected to the interface circuits 102 and the selectable area counter 49 is connected to the display control circuit 128 .
  • the slot machine 10 A of the present embodiment differs from the slot machine 10 of the first embodiment in part of the processing executed by the CPU 106 .
  • the slot game execution processing of the present embodiment will be described below (in particular, the part different from that of the first embodiment).
  • FIG. 23 is a flowchart showing slot game execution processing that the CPU 106 of the slot machine of the present embodiment executes according to the game execution programs stored in the ROM 108 .
  • the CPU 106 executes bet amount receiving processing for receiving a total bet amount on the slot games on the slot game areas A 1 to A 11 to be activated (step S 101 ).
  • bet amount receiving processing pressing of the bet switch 25 by the player is detected and the total bet amount is calculated.
  • the CPU 106 subtracts the bet amount having been input from an internally stored credit amount (step S 102 ). For example, if the stored credit amount is 50 credits and a 20-credits bet amount is received, the stored credit amount will be 30 credits.
  • the CPU 106 calculates the maximum number of slot game areas A 1 to A 11 that can be selectable to activate based on the total bet amount and displays it on the selectable area counter 49 (step S 103 ). Then, the CPU 106 executes area activation receiving processing for receiving a selection for activating the slot game areas A 1 to A 11 (step S 104 ). In the activation receiving processing, the slot game areas A 1 to A 11 , which have been touched by the player, are detected by the touch screen 72 . The CPU 106 blinks the activation indicating frame 51 on the peripheral edge of the selected slot game area(s) to notify the player of the selected slot game area(s).
  • the CPU 106 calculates the maximum number of selectable slot game areas and displays the calculated number on the selectable area counter 49 (step S 105 ).
  • the value on the selectable area counter 49 is reduced by one when one of non-selected slot game areas A 1 to A 11 has been newly selected. For example, the calculated maximum number is eleven when the bonus game is not being executed and none of the slot game areas A 1 to A 11 is selected yet.
  • the value on the selectable area counter 49 is reduced to ten when the slot game area A 1 is selected for the right of the jackpot winning.
  • the downstream bet processing the content of the processing is the same as that of the first embodiment, there may be the case where the bet amount is distributed preferentially (during the execution of the bonus game).
  • the CPU 106 calculates the maximum number of selectable slot game areas based on the total bet amount and distribution processing in the downstream bet processing.
  • the CPU 106 determines whether or not the fix switch 30 has been pressed (step S 106 ).
  • the CPU 106 determines whether or not the value on the selectable area counter 49 is “0” (step S 107 ) when the fix switch 30 has not been pressed (step S 106 : NO).
  • the processing returns to step S 104 when the value on the selectable area counter 49 is not “0” (step S 107 : NO).
  • the processing returns to step S 106 when the value on the selectable area counter 49 is “0” (step S 107 : YES).
  • the CPU 106 activates the selected slot game areas A 1 to A 11 (step S 108 ) when it is determined that the fix switch 30 has been pressed (step S 106 : YES).
  • the CPU 106 lights up the activation indicating frame 51 on the peripheral edge of the activated slot game area(s) to notify the player of the activated slot game area(s).
  • the CPU 106 executes the bet processing for placing a bet on each of the slot games on the activated slot game areas A 1 to A 11 (step S 109 ).
  • the CPU 106 determines a payline(s) to be activated according to a bet amount on each of the slot game areas A 2 to A 11 (step S 110 ) after the betting processing has finished. Subsequently, the CPU 106 determines whether or not the start switch 27 has been pressed (step S 111 ). The slot game is executed on each of the slot game areas A 2 to A 11 (step S 112 ) when the start switch 27 has been pressed (step S 111 : YES).
  • the CPU 106 determines whether or not the outcome of the slot games on the slot game areas A 2 to A 11 has met a prescribed condition (step S 113 ).
  • a prescribed condition it is determined that the prescribed condition has been met if a jackpot trigger combination has been achieved on the payline in any of the slot games (including the bonus game) on the activated slot game areas A 2 to A 11 .
  • the present processing ends when the prescribed condition has not been met (step S 113 : NO).
  • the CPU 106 executes the jackpot bonus game on the central slot game area A 1 (step S 114 ) when the prescribed condition has been met (step S 113 : YES). After that, the present processing ends.
  • step S 109 to step S 114 is the same as that in step S 15 to step S 19 - 1 ( FIG. 6 ) of the first embodiment.
  • the total bet amount is held after the bet switch 25 has been pressed or a medal(s) has been inserted into the medal insertion slot 21 . Then, the maximum number of slot game areas A 1 to A 11 that can be selectable to activate is calculated according to the held total bet amount and then displayed on the selectable area counter 49 .
  • the slot game areas A 1 to A 11 are arbitrarily selected by the touch operation onto the slot game areas A 1 to A 11 on the lower display 16 within the range of the calculated maximum number.
  • the total bet amount is distributed on the slot games on the selected slot game areas A 1 to A 11 (the slot game areas A 1 to A 11 on which a bet has been placed are activated).
  • the slot game is executed on each of the activated slot game areas A 2 to A 11 (the normal slot game is not executed on the slot game area A 1 ).
  • the jackpot bonus game is executed by the reels 3 A to 3 C on the central slot game area A 1 when a jackpot trigger combination has been achieved on at least one of the activated slot game areas A 2 to A 11 on which a bet was placed.
  • the slot game on each of the game areas A 2 to A 11 on the LCD panel 17 and the slot game (jackpot bonus game) on the slot game area A 1 by the reels 3 A to 3 C can be executed continuously in a single game play.
  • the player can freely select the slot game areas A 2 to A 11 to play the slot game(s) on which a bet is to be placed. Further, the player can freely select whether or not to activate the jackpot bonus game on the slot game area A 1 .
  • the slot game areas A 1 to A 11 to be activated are selected after the total bet amount is determined. Therefore, since the maximum number of slot game areas A 1 to A 11 which can be activated is calculated preliminarily, it is possible to prevent a selection of the slot game areas A 1 to A 11 beyond the calculated maximum number.
  • the slot game area(s) A 2 to A 11 which is to be expected a larger payout by the bonus game can be activated without fail.
  • the slot game area A 1 corresponding to a “specific slot game area” in claims is constituted by the mechanical reels 3 A to 3 C.
  • the specific slot game area may be constituted by the LCD panel 17 in the same manner as that for the other slot game areas A 2 to A 11 .
  • a slot machine of a third embodiment including such a configuration will be described below with reference to FIG. 24 to FIG. 27 .
  • the slot machine 10 B of the present embodiment differs from the slot machine 10 ( FIG. 2 ) of the first embodiment described above in that the slot game area A 1 is configured by the LCD panel 17 instead of the mechanical reels 3 A to 3 C.
  • the reflective film 76 of the LCD panel 17 has the reflective area 76 A extending all over the surface as shown in FIG. 25 and FIG. 26 .
  • the reflective film 76 does not have an area corresponding to the non-reflective area 76 B of the first embodiment.
  • the slot machine 10 B of the present embodiment does not have elements corresponding to the fluorescent tubes 78 a , 78 b for illuminating the reels 3 A to 3 C and the lamp holders 79 e to 79 h of the first embodiment.
  • the slot machine 10 B of the present embodiment does not have components corresponding to the stepping motors 45 A to 45 C for spinning the reels 3 A to 3 C and the motor drive circuit 120 of the first embodiment. Then, the jackpot bonus game on the central slot game area A 1 of the LCD panel 17 is executed under the control of the display controller 140 as the slot game on each of the other slot game areas A 2 to A 11 . Therefore, the center area of the liquid crystal unit 74 is controlled so that it is not in a permanent inactive state but in an active state according to displayed contents.
  • the slot machine 10 B of the present embodiment is configured in the same manner as that of the slot machine 10 of the first embodiment.
  • the difference between the slot machine 10 B of the present embodiment and the slot machine 10 of the first embodiment can be applied also to the slot machine 10 A of the second embodiment.
  • the slot game area A 1 corresponding to the “specific slot game area” in claims is arranged in the center of the lower display 16 , surrounded by the other slot game areas A 2 to A 11 .
  • the slot game area A 1 (the specific slot game area) may be disposed not on the lower display 16 but at another different position, independently from the other slot game areas A 2 to A 11 .
  • the slot game area A 1 (the specific slot game area) may be disposed on the upper display 33 .
  • the slot game areas A 2 to A 11 are disposed on the lower display 16 . It is possible to dispose the slot game area A 1 constituted by the mechanical reels 3 A to 3 C on the lower display 16 and the slot game areas A 2 to A 11 constituted by the LCD panel 17 on the upper display 33 .
  • the slot game execution processing on the slot game areas A 1 to A 11 is basically the same as the processing in the slot machines 10 , 10 A, and 10 B in the first to third embodiments.
  • the examples are shown, in which the slot games are executed in all of the slot game areas A 1 to A 11 regardless of activation. However, it may also be possible to execute the slot games only in the activated slot game areas A 1 to A 11 . Alternatively, a movie, which is looked like a slot game, may be played on each non-activated slot game area.

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US8210944B2 (en) 2007-10-29 2012-07-03 Igt Gaming system having display device with changeable wheel
US8298081B1 (en) 2011-06-16 2012-10-30 Igt Gaming system, gaming device and method for providing multiple display event indicators
US8545319B2 (en) * 2009-06-19 2013-10-01 Kabushiki Kaisha Sega Multi-hand slot machine that displays all losing hand outcomes prior to displaying winning hand outcomes
US8605114B2 (en) 2012-02-17 2013-12-10 Igt Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens

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US6855052B2 (en) * 1997-10-14 2005-02-15 Aristocrat Technologies Australia Pty Ltd. Gaming device having first chance means and serially dependent second chance means
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Publication number Priority date Publication date Assignee Title
US8210944B2 (en) 2007-10-29 2012-07-03 Igt Gaming system having display device with changeable wheel
US8460098B2 (en) 2007-10-29 2013-06-11 Igt Gaming system having display device with changeable wheel
US8545319B2 (en) * 2009-06-19 2013-10-01 Kabushiki Kaisha Sega Multi-hand slot machine that displays all losing hand outcomes prior to displaying winning hand outcomes
US8298081B1 (en) 2011-06-16 2012-10-30 Igt Gaming system, gaming device and method for providing multiple display event indicators
US8605114B2 (en) 2012-02-17 2013-12-10 Igt Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US8749582B2 (en) 2012-02-17 2014-06-10 Igt Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens

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