ZA200710893B - Slot machine - Google Patents
Slot machine Download PDFInfo
- Publication number
- ZA200710893B ZA200710893B ZA200710893A ZA200710893A ZA200710893B ZA 200710893 B ZA200710893 B ZA 200710893B ZA 200710893 A ZA200710893 A ZA 200710893A ZA 200710893 A ZA200710893 A ZA 200710893A ZA 200710893 B ZA200710893 B ZA 200710893B
- Authority
- ZA
- South Africa
- Prior art keywords
- slot
- slot game
- jackpot
- bet
- areas
- Prior art date
Links
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- 235000021016 apples Nutrition 0.000 description 3
- 241000167854 Bourreria succulenta Species 0.000 description 2
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- 229910052782 aluminium Inorganic materials 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000009987 spinning Methods 0.000 description 2
- BQCADISMDOOEFD-UHFFFAOYSA-N Silver Chemical compound [Ag] BQCADISMDOOEFD-UHFFFAOYSA-N 0.000 description 1
- -1 acryl Chemical group 0.000 description 1
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- 230000001174 ascending effect Effects 0.000 description 1
- 239000003795 chemical substances by application Substances 0.000 description 1
- 238000000151 deposition Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000009826 distribution Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 239000007788 liquid Substances 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
- 229920006267 polyester film Polymers 0.000 description 1
- 238000011176 pooling Methods 0.000 description 1
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Game Rules And Presentations Of Slot Machines (AREA)
Description
- :
SEE EE ve
This application is based upon the prior Japanese Patent
Application No. 2006-337556, filed on December 14, 2006, the 3 - | entire contents of which are incorporated herein by reference.
This application is related to co-pending U.S. patent application entitled "SLOT MACHINE AND PLAYING METHOD THEREOF" referred to as the prior Japanese Patent Application No. - 2006-337480, filed in Japan on December 14, 2006, co-pending :
U.S. patent application entitled "SLOT MACHINE AND PLAYING
METHOD THEREOF" referred to as the prior Japanese Patent :
Application No. 2006-337540, filed in Japan on December 14, 2006, co-pending U.S. patent application entitled "SLOT MACHINE AND
PLAYING METHOD THEREOF" referred to as the prior Japanese Patent
Application No. 2006-337541, filed in Japan on December 14, 2006, and co-pending U.S. patent application entitled "SLOT MACHINE
AND PLAYING METHOD THEREOF" referred to as the prior Japanese
Patent Application No. 2006-343150, filed in Japan on December 20, 2006, which are assigned to the assignee of the present invention. The teachings of the co-pending applications are incorporated herein by reference to the emtent they do not conflict with the teachings herein.
1. Field of the Invention
The present invention relates to a slot machine and a method thereof. : 2. Description of the Related Art
In a conventional slot machine, a plurality of reels (e.g., three reels) on which a plurality of symbols is drawn spins, respectively, when a player inserts a medal(s) into a medal insertion slot and then presses a start button. The reels stop after a predetermined time has elapsed. "At this time, | a payout is awarded to the player according to the number of inserted : medals if a winning symbol combination achieved on a preset payline. Alternatively, a payout is awarded to the player : according to the number of inserted medals if a predetermined number of scatter symbols displayed.
On the other hand, in the gaming machine described in
United States Patent No. 6,855,052, a plurality of wheels provided above the reels begins to spin sequentially and then stops if a preset symbol combination has displayed on the reels after the reels has stopped. A large amount payout is awarded if the stopped wheels have brought a predetermined outcome.
The present inventors have thought that provision of a certain slot machine is desired, with which a player can play a plurality of slot games instead of only one slot game by one time insertion of a medal(s) as described above. The slot machine can further stimulate the desire to play games of the player. Therefore, an object of the present invention is to provide a slot machine and a playing method thereof capable of improving entertaining feature.
A first aspect of the present invention provides a slot machine which comprises: a display which has slot game areas including a specific slot game area and displays slot games on the slot game areas; an input device for inputtinga bet amount;
) and a controller. Each of the slot games is a game in which : symbols had been displayed on each of the slot game areas are rearranged. Some of the bet amount is accumulated for a jackpot shared with a plurality of slot machines. The controller is operable to (a) place a bet using the bet amount on the slot games on each of one or more slot game areas, (b) execute the slot GINS on the one or more slot game areas on each of which the bet has been placed in (a) , except the specific slot game area, and (c) execute a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be awarded, when the slot games executed in (b) have brought : an outcome which has met a prescribed condition.
It is preferable that the one or more slot game areas can include the specific slot game area, and the bet can be placed, in (a) , on the jackpot bonus game to be executed on the specific slot game area. Here, it is further preferable that the controller is operable to provide the jackpot payout to a player ’ | only when the bet on the jackpot bonus game has been placed.
It is preferable that the jackpot bonus game is executed in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case © that the jackpot is to be awarded. Here, it is further : preferable that the jackpot payout amount is varied according to an outcome of the jackpot bonus game. ~ It is preferable that the slot game areas except the specific slot game area are constituted by a liquid crystal display panel and the specific slot game area is constituted by mechanical reels.
A second aspect of the present invention provides a method of operating a slot machine for playing slot games on slot
. : ’ . game areas including a specific slot game area. Each of the slot game is a game in which symbols had been displayed on a slot game area are rearranged. The method comprises: (a) inputting a bet amount (some of the bet amount is accumulated for a jackpot shared with a plurality of slot machines) ' (b) placing a bet using the bet amount on the slot game on each of one or more slot game areas, (c) executing the slot games on the one or more slot game areas on each of which the bet has . been placed in (b), except the specific slot game area, and (d) executing a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be oo awarded, when the slot games executed in (c) have brought an outcome which has met a prescribed condition.
It is preferable that the one or more slot game areas can include the specific slot game area, and the bet can be placed, : in (b), on the jackpot bonus game to be executed on the specific slot game area. Here, it is further preferable that the method further comprising (e) providing the jackpot payout to a player only when the bet on the jackpot bonus game has been placed.
It is preferable that the jackpot bonus game is executed ] in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case that the jackpot is to be awarded. Here, it is further preferable that the jackpot payout amount is varied ‘according to an outcome of the jackpot bonus game.
It is further preferable that the slot games executed on the slot game areas except the specific slot game area are displayed on a liquid crystal display panel, and the jackpot bonus game executed on the specific slot game is displayed by mechanical reels.
Fig. 1 is an explanatory diagram showing eleven slot game areas displayed on a lower display in first to third embodiments of a slot machine of the present invention;
Fig. 2 is a perspective view of the slot machine of the : | first embodiment of the present invention; : Fig. 3 is a backside perspective view of an LCD panel in the slot machine of the first embodiment; : | Fig. 4 is front side exploded perspective view of the LCD panel; :
Fig. 5 is a block diagram showing a control circuit of the slot machine of the first embodiment;
Fig. 6 is a flowchart showing a processing procedure (slot - 15 game execution processing) in the slot machine of the first embodiment; > Fig. 7 is a flowchart showing a processing procedure (execution processing for slot games on areas A2 to All) in the slot machine of the first embodiment;
Fig. 8 is a flowchart showing a processing procedure (bonus game starting processing) in the slot machine of the first embodiment;
Fig. 9 is a flowchart showing a processing procedure (bonus game execution processing) in the slot machine of the first embodiment;
Fig. 10 is a flowchart showing a processing procedure (bet ) processing) in the slot machine of the first embodiment;
Fig. 11 is a flowchart showing a processing procedure (bet processing [alternate example]) in the slot machine of the first embodiment;
Fig. 12 is a flowchart showing a processing procedure (execution processing for slot game [jackpot game] on area Al) ~ in the slot machine of the first embodiment;
Fig. 13 is an explanatory diagram showing a central slot game area in the slot machine. of the first embodiment;
Fig. 14 is an explanatory diagram showing one of the slot game areas other than the central slot game area;
Fig. 15 is an explanatory diagram showing a payline on the slot game area; :
Fig. 16 is an explanatory diagram showing a payout table for slot games on areas A2 to All;
N Fig. 17 is an explanatory diagram showing a payout table for a jackpot bonus game on area Al [central slot game areal;
Fig. 18 is an explanatory diagram showing the slot game | areas displayed on the LCD panel; .
Fig. 19 is an explanatory diagram showing the slot game areas displayed on the LCD panel; . So Co
Fig. 20 is an explanatory diagram showing a relationship between bet amounts and bet areas in the slot machine of the first embodiment;
Fig. 21 is a perspective view of the slot machine of the second embodiment of the present invention;
Fig. 22 is a block diagram showing a control circuit of the slot machine of the second embodiment;
Fig. 23 is a flowchart showing a processing procedure (slot game execution processing) in the slot machine of the ‘second embodiment;
Fig. 24 is a perspective view of the slot machine of the . third embodiment of the present invention;
Fig. 25 is a backside perspective view of an LCD panel 6 oo in the slot machine of the third embodiment;
Fig. 26 is front side exploded perspective view of the
LCD panel; :
Fig. 27 is a block diagram showing a control circuit of the slot machine of the third embodiment; and = Fig. 28 is a perspective view of the slot machine of the fourth embodiment of the present invention.
Characteristics of a first embodiment of the present invention will be described below with reference to Fig. 1 and
Fig. 2. As shown in Fig. 1, eleven slot game areas Al to All are provided on a lower display. 16 (corresponding to the "display" in claims). A slot game is executed in each of the slot game areas Al to All.
The slot game areas Al to All include one large slot game area Al (corresponding to a "specific slot game area" in claims) in the center and ten small slot game areas A2 to All arranged therearound.
Display areas of three rows by three columns are provided in the respective slot game areas AZ to All except the central slot game area Al. A credit(s) (corresponding to the "gaming media") is bet by an insertion of a medal (s) or pressing of a bet switch 25. Symbols displayed (arranged) in the display areas are scrolled when a start switch 27 has been pressed and then the symbols stop (rearranged) in each of the display areas.
In this manner, the slot game is executed in each of the slot game areas A2 to All.
In the slot game executed in each of the slot game areas
A2 to All except the central slot game area Al, up to three
B credits can be bet and the number of activated paylines increases as a bet amount increases in each slot game.
On the other hand, display areas of one row by three columns are provided on the central slot game area Al. On the slot game area Al, the symbols displayed (arranged) in each of : the display areas are scrolled when a prescribed condition has been met in the slot games executed on the slot game areas AZ to All and then the symbols stop (rearranged) in each of the display areas. In this manner, the slot game is executed on the slot game area Al. oo
In addition, since the display areas on the central slot game area Al is configured with one row by three columns, the central slot game area Al has only one payline. As a result, only one credit can be bet on the slot game executed on the central slot game area Al.
The surrounding ten slot game areas A2 toAll are displayed oo on an LCD panel 17 provided in the lower display 16. The configuration of the LCD panel 17 will be described later with reference to Fig. 3 and Fig. 4. :
The central slot game area Al is displayed by three : mechanical spinning reels 3A to 3C arranged behind in a center area of the LCD panel 17. Each of the reels 3A to 3C is spun by each of stepping motors 45A to 45C (see Fig. 5). A plurality of symbols is disposed on a peripheral surface of each of the reels 3A to 3C with at some intervals. It is possible for the player to visually recognize part of the peripheral surface of each of the reels 3A to 3C through a constantly transmissive area (slot game area Al) in the center of the LCD panel 17.
The lower display 16 on which the slot game areas Al to
All are displayed is arranged in a center of a front face of a slot machine 10. In the slot machine 10, a bet can be placed : on- each of the slot game areas Al to All when a medal (s) is inserted into a medal insertion slot 21 provided below the lower display 16 (or a bet may be placed with internally stored credits : 5 by the pressing of the bet switch 25). The player can select (activate) the slot game areas Al to All to be bet (activated) arbitrarily. In other words, the player can select (activate the slot ‘game areas Al to All on which games are executed with "a bet placed. For example, it is possible for the player to activate each of the slot game areas Al to All by touching it.
The operation of touching the slot game areas Al to All can be detected by a touch screen 72 provided on a surface of the LCD panel 17. °
For example, one bet is placed on the slot game area Al when the player inserts one medal into the medal insertion slot 21 after touching the slot game area Al. And then, one more : _ bet is placed on the slot game area Al when the second medal . is inserted further. However, a bet is placed preferentially ~ on the slot game areas A2 to All on which a bonus game (this : 20 bonus game is a normal bonus game which is different from a jackpot bonus game) is being executed. This will be further described in detail later with reference to Fig. 20. In addition, as described above, only one bet can be placed on the central slot game area Al.
It may also be possible that the player previously selects (activates) a slot game area(s) by touching the game area(s) and then places a bet(s) on the activated slot game area(s) : randomly by inserting a medal(s).
Some of a bet amount is accumulated for a jackpot. The jackpot is shared with other slot machines. Consequently, a jackpot payout is provided to a player of a jackpot-winning slot machine when a jackpot winning is awarded in any of the .slot machines that share the jackpot.
After a bet is placed on the slot game, a payout (payout of a medal (s), or addition of credits) is provided according to the bet amount and a winning combination when the winning Co combination is achieved on the payline in the slot game on each B ‘of activated slot game areas A2 to All except the central slot game area Al. :
In addition, the jackpot bonus game is executed on the : central slot game area Al only when the slot game on any of the activated slot game areas A2 to All except the central slot game area Al have met a prescribed condition. The prescribed condition is, for example, a case where the symbol combination © of the jackpot bonus trigger is achieved on any of the slot games on the slot game areas A2 to All. Alternatively, it may also be possible to regard that the prescribed condition is met when a mere winning combination is achieved on any of the slot game areas A2 to All instead of the symbol combination of the jackpot bonus trigger. It is obviously possible to regard that the - prescribed condition is met when a trigger combination or a winning combination is achieved in the predetermined number or more (for example, two or more) of slot games on the slot game areas A2 to All. On the contrary, it may also be possible to regard that the prescribed condition is met when a winning combination is not achieved on any of the slot game areas AZ to All.
Further, it may also be possible to regard that the -prescribed condition is met only when the trigger combination is achieved on any of the activated slot game areas AZ to All. .
Alternatively, it may be possible to regard that the prescribed : condition is met when the trigger combination is achieved on any of the slot — areas A2 to All regardless of activation.
Then, a jackpot payout is provided to the player in case where a bet was placed on the central slot game area Al and then ~~ the jackpot bonus game on the central slot game area Al has brought the jackpot winning combination. The jackpot payout may be a payout of actual medals or may be added to the internally oo stored credits. In addition, the jackpot payout amount may be the entire accumulated amount or may be varied (constant amount or variable amount) according to the achieved jackpot winning combination.
In the present embodiment, a bet is placed on the slot game areas Al to All by the insertion of a medal (s), however, a bet may be placed using a coin, bill, bar coded ticket, etc.
In addition, in the present embodiment, the symbols are scrolled and then stopped again in the slot game on each of the slot game areas AZ to All except the central slot game area 1. However, the slot game on each of the slot game areas A2 to All is not limited to that in which the symbols are scrolled. For example, : the symbols may be successively switched over in each of the display areas and then stopped.
Further, in the present embodiment, a maximum bet amount is set to three on the slot game areas A2 to All except the central slot game area Al. However, the maximum bet amount is not limited to this. If two or more rows of the display areas are provided on the central slot game area Al, the number of activated paylines can be increased according to a bet amount.
Next, a configuration of the slot machine 10 of the present embodiment will be described. The slot machine 10 includes a
1.2007 /10893 : cabinet 11 and a top box 12 provided on top of the cabinet 11, ‘as shown in Fig. 2. The cabinet 11 has a main door 13. An upper display 33 is provided on the front of the top box 12 facing the player. The lower display 16 is disposed on the front of
RB 5 the cabinet 11 facing the player. Various component devices are disposed within the cabinet 11, such as a controller 40 (see
Fig. 5) for electrically controlling the slot machine 10 and a hopper 44 (see Fig. 5) for controlling the insertion, pooling, and payout of medals.
In the present embodiment, medals are used for gaming media at game play. ‘However, gaming media is not limited to medals only. For example, coins, tokens, electronic money, Or other equivalent electronic, value information may be also used : as gaming media. oo :
The main door 13 is attached to the cabinet 11 so that it can be opened and closed. The lower display 16 is disposed on an upper portion of the main door 13. As will be described indetail later, the eleven slot game areas Al toAll are provided on the lower display 16 and independent slot games are executed - on the slot game areas Al to All, respectively. In the present embodiment, the number of slot game areas is eleven. However, two or more slot game areas including at least one slot game area constituted by mechanical reels and at least one slot game : area constituted by an LCD may be provided. : Three display areas with one row by three columns are provided on the central slot game area Al. Nine display areas ) with three rows by three columns are provided on each of the slot game areas A2 to All. various kinds of symbols can be displayed in each of the display areas. Inother words, symbols : ~ 30 displayed (arranged) in each of the display areas are scrolled when a slot game has been started and then stopped (rearranged) "after a predetermined time has elapsed. ' Then, a payout is awarded to a player according to a symbol combination that stops in the display areas on activated slot game areas Al to
All. | :
The touch screen 72 is provided on a surface of the lower display 16. The touch screen 72 is partitioned into areas in a matrix. Some of the partitioned areas correspond to the ten | } : slot game areas A2 to All displayed and the central slot game area Al on the LCD panel 17. The central slot game area Al can be visually recognized through a central area of the LCD panel 17. In other words, a touched position can be detected by the touch screen 72 when the player touches each of the slot game areas Al to All. :
B 15 A payout counter 48 for displaying a payout amount is provided in a bottom left area of the lower display 16 (LCD panel : 17). | :
The medal insertion slot 21 and a bill validator 22 are disposed below the lower display 16. The bill validator 22 validates bills and accepts valid ones. Various operational switches are disposed nearby the medal insertion slot 21 and the bill validator 22.
A cashout switch 23, a max-bet switch 24, a bet switch 25, a spin/repeat-bet switch 26, and the start switch 27 are provided as the operational switches.
The bet switch 25 is a switch for determining a bet amount on each slot game on the slot game areas Al to All. As will be described later, each time the bet switch 25 is pressed, one : bet is placed on a predetermined slot game area. The slot game area on which a bet has been placed is activated and a payout is provided to the player when a winning symbol combination has been achieved on an activated payline in the slot game.
The spin/repeat-bet switch 26 is a switch for placing a - bet again without changing a bet amount placed by the bet switch 25 (and the max-bet switch 24) on the previous game on each of the slot game areas Al to All and starting a slot game on each of the slot game areas A2 to All.
The start switch 27 is.a switch for starting a slot game on each of the slot game areas A2 to All after bets have been placed on desired slot game areas. A slot game on each of the slot game areas A2 to All is started after amedal (s) was inserted into the medal insertion slot 21 or a bet (s) was placed by the - bet switch 25 and the start switch 27 has been pressed. .
The cash-out switch 23 is a switch for cashing out awarded © 15 medals (internally stored credits). The medals are cashed out from a medal cash-out chute 28 opened in the front lower part of the main door 13 and pooled on a medal tray 18.
The max-bet switch 24 is a switch for betting the maximum bet amount (e.g., thirty-one credits) that can be placed on a single game play by one pressing.
A foot display 34 is disposed on the lower front of the main door 13. Various images relating to the game of the slot machine 10 (such as characters of the slot machine 10) are : displayed on the foot display 34.
Lamps 47 are provided on both sides of the foot display 34 and illuminate in a preset illuminating pattern. The medal cash-out chute 28 is provided below the foot display 34. :
The upper LCD 33 is disposed on the front of the top box 12. The upper display 33 has a display panel and displays a payout table indicating each payout amount for each symbol combination etc.
Speakers 29 are provided on the top box 12. A ticket printer 35, a card reader 36, a data display 37, and a keypad 38 are disposed below the upper display 33. The ticket printer 35printsouta ticket 39 including data such as a credit amount, time and date, identification number of the slot machine 10
R printed thereon as a bar code.
The player can play a game at another slot machine by using the bar-coded ticket 39, and exchange the bar-coded ticket 38 for bills at a predetermined site in an amusement facility (e-g., : a cashier in the casino).
A smart card can be inserted into the card reader 36 and the card reader 36 reads data from the inserted smart card and writes data onto the smart card. The smart card is carried by the player and stores the player's identification data and gaming history data of the games played by the player.
Fig. 5 is a block diagram illustrating the electric : configuration of the controller 40 and various components B connected to the controller 40, which are provided within the slot machine 10 of the present embodiment . The controller 40 of the slot machine 10 is a microcomputer and includes interface circuits 102, an input/output (I/O) bus 104, a CPU 106, a ROM 108, a RAM 110, a signal communication interface (I/F) circuit 111, a random number generator (RNG) 112, a motor drive circuit 120, a speaker drive circuit 122, a hopper drive circuit 124, a display control circuit 128, and a display controller 140.
The interface circuits 102 are connected to the I/O bus : 104. The I/O bus 104 inputs/outputs data signals and address signals to/from the CPU 106.
The start switch 27 is connected to the interface circuits
102. A start signal output from the start switch 27 is transmitted to the CPU 106 via the I/O bus 104, after having been converted into a predetermined signal by the interface circuits 102. : 5. The bet switch 25, the max-~bet switch 24, the spin/repeat-bet switch 26, and the cash-out switch 23 are connected to the interface circuits 102. A switching signal output from each of the switches 23 to 26 is transmitted to the
CPU 106 via the I/O bus 104, after having been converted into a predetermined signal by the interface circuits 102.
A medal sensor 43 is connected to the interface circuits 102. The medal sensor 43 detects a medal (s), which has been inserted into the medal insertion slot 21. The medal sensor 43 is provided inside the medal insertion slot 21. The "15 detection signal output from the medal sensor 43 is transmitted to the CPU 106 via the I/O bus 104, after having been converted into a predetermined signal by the interface circuits 102. oo
The touch screen 72 described above is connected to the interface circuits 102. The touch screen 72 detects the touch operation onto the slot game areas Al to All displayed on the lower display 16 by a player. The touch screen 72 is provided on the surface of the LCD panel 17. A position signal output from the touch screen 72 is transmitted to the CPU 106 via the
I/0 bus 104, after having been converted into a predetermined signal by the interface circuits 102.
The ROM 108 storing system programs and the RAM 110 storing various data are connected to the I/O bus 104. ‘The RNG 112, the signal communication I/F circuit 111, the motor drive circuit 120, the display controller 140, the hopper drive circuit 124, the speaker drive circuit 122, and the display control circuit 128 are connected to the I/0 bus 104.
The CPU 106, triggered by receiving the start signal from : the start switch 27, reads a game execution program among the system programs stored in the ROM 108 and executes a game. The game execution program is a program for executing the slot game in each of the slot game areas Al to All on the lower display 16 using the motor drive circuit 120 and the display controller 140.
In other words, the game execution program is programmed so as to execute a slot game in which symbols are rearranged after scrolling in each of the slot game areas Al to All and a payout is provided when a winning combination is achieved on an activated payline. :
The signal communication I/F circuit 111, which is connected to a hall server etc., transmits gaming history data etc. of the slot machine 10 to the hall server. The signal communication I/F circuit 111 receives various data transmitted : from the hall server. : " The RNG 112 generates a random number for determining whether or not to achieve a winning combination in the slot game on each of the slot game areas Al to All.
The display control circuit 128 controls displaying a payout amount on the payout counter 48 provided at the lower left area of the lower display 16 (LCD panel 17).
The speaker drive circuit 122 outputs sound data to the speakers 29. In other words, the CPU 106 reads the sound data stored in the ROM 108 and transmits the sound data to the speaker . drive circuit 122 via the I/O bus 104. In this manner, . predetermined sound effects are generated via the speakers 29.
The hopper drive circuit 124 outputs a cash-out signal :
To 17 oo to the hopper 44 when providing a cash-out. In other words, the CPU 106 outputs a drive signal to the hopper drive circuit 124 via the I/O bus 104 when receiving the cash-out signal from the cash-out switch 23. As a result, the hopper 44 cashes out oo 5 medals equivalent to the credits stored at that time in a predetermined memory area of the RAM 110.
The motor drive circuit 120 controls the execution of the slot game by the reels 3A to 3C on the central slot game area
Al of the lower display 16. The motor drive circuit 120 is configured by including a reel CPU, a reel ROY, and a reel RAM internally. In detail, the CPU 106 generates a command signal relating to a symbol display according to status and an outcome of the slot game on the slot game area Al and outputs the command signal to the motor drive circuit 120 via the I/O bus 104. Upon : 15 receipt of the command signal, the motor drive circuit 120 generates drive signals for the stepping motors 45A to 45C, - which spins or stops each of the reels 3A to 3C based on the oo command signal. And then, the motor drive circuit 120 outputs the drive signals to the stepping motors 45A to 45C, : respectively. In this manner, the slot game is executed (predetermined images are displayed) on the slot game area Al.
The display controller 140 controls the execution of the slot game on each of the slot game areas A2 to All around the slot game area Al. In detail, the CPU 106 generates an image : display signal according to status and an outcome of the slot game on each of the slot game areas A2 to All and outputs the image display signal to the display controller 140 via the I/0 bus 104. Upon receipt of the image display signal, the display . controller 140 generates a drive signal of the LCD panel 17 based on the image display signal. And then, the display controller
140 outputs the drive signal to the LCD panel 17. Inthis manner, the slot game is executed (predetermined images are displayed) on each of the slot game areas A2 to All.
Fig. 3 is a perspective view when the LCD panel 17 is viewed frombehind. Fig. 4 is an exploded perspective view when viewed from the front. Some parts shown in Fig. 3 are omitted (not shown) in Fig. 4.
The LCD panel 17 has a shape and size corresponding to : "the lower display 16. As shown in Fig. 3 and Fig. 4, the LCD
B 10 panel 17 is constituted by overlapping a liquid crystal unit . 74, alight guide plate 75, and a reflective £ilm 76 in the order . from the front side of the slot machine 10. ‘The liquid érystal unit 74 is constituted by filling liquid crystal between a transparent substrate, such as a glass plate on which a thin film transistor layer is formed, and another transparent substrate in opposition thereto. The liquid crystal unit 74 changes colorless in an inactive state, in which no image is displayed. In the inactive state, the transmitted light can be visually recognized from the outside.
The central areaof the liquid crystal unit 74 is always inactive
E (transmissive) in order for a player to visually recognize the reels 3A to 3c. . The light guide plate 75 guides light from fluorescent tubes 77a, 77b to the inside of the liquid crystal unit 74 to illuminate the liquid crystal unit 74 from the backside.
Specifically, the light guide plate 75 is a transparent member having a thickness of about 2 cm and made of acryl resin etc.
The light guide plate 75 is made of a material having light guiding feature. The fluorescent tubes 77a, 77b are attached on upper and lower ends of the light guide plate 75 by lamp holders 79a to 79d.
The reflective film 76 has a transparent film as a substrate, such as a polyester film etc. The reflective film 76 has a non-reflective area 76B and a reflective area 776A 3S therearound. The shape, position, and size of the non-reflective area 76B are the same as those of the central slot game area Al. The non-reflective area 76B is a light transmissive plane made of the substrate. The reflective area 76A is made by depositing a thin aluminum or silver layer on the substrate.
The reflective area 76A of the reflective film 76 : partially reflects light introduced into the inside of the light ~ guide plate 75 from the upper and lower ends thereof. And then, the reflective area 76A outputs the light frontward. The reflective area 76A prevents light from leaking backward and : effectively outputs the light frontward.
Fluorescent tubes 78a, 78b are disposed behind the : reflective film 76 with lamp holders 79% to 7Sh. The : fluorescent tubes 78a, 78b illuminate the periphery of the reels 3A to 3C from above and beneath.
An outer plate 73 is disposed in front of the liquid crystal unit 74. The touch screen 72 is arranged on the surface of the outer plate 73. The touch screen 72 detects player's touch operations etc. The touch screen 72 is made of a transmissive member. The outer plate 73 is made of a transmissive member and images, such as patterns, characters, etc., are drawn on-its surface. The images are drawn on the : areas outside the slot game areas Al to All. The player can see the images drawn on the areas outside the areas Al to All when playing with the slot machine 10. The outer plate 73 may
. Bh be omissible. | :
Next, images displayed on the slot game areas Al to All
N "are explained with reference to Fig. 13 and Fig. 14. Fig. 13 is a display example of the central slot game area Al and Fig. : 5 14 is a display example of the slot game areas A2 to All.
As shown in Fig. 13, three (one row by three column) display areas gl to g3 are provided on the central slot game area Al. Symbols are scrolled by the reels 3A to 3C in each of the display areas gl to g3 when the jackpot bonus game is started. oo -
Then, a jackpot payout is awarded when a jackpot winning combination is achieved in the display areas gl to g3 of the central slot game area Al.
As shown in Fig. 14, nine (three row by three column) display areas gll to g33 are provided on each of the slot game areas A2 to All. Symbols are scrolled in each of the columns of the display areas gll to g33 on the LCD panel 17 when the slot game is started on each of the slot game areas A2 to All.
Five LEDs 53a to 53e are provided on the left side of the display areas gll to g33 of each of the slot game areas A2 to © All. The LEDs 53a to 53e notify the activated payline (s) on each of the slot game areas A2 to All. As shown in Fig. 15, five paylines are prepared on the display areas gll to g33. A horizontal line in the middle row is Ll, a horizontal line in the upper row is L2, a horizontal line in the lower row is L3, a diagonal line going down to the right is 14, and a diagonal line going up to the right is L5.. : : The LEDs 53a to 53e light up according to a bet amount.
In detail, only the LED 53a lights up when one credit is bet.
The LEDs 53b, 53c, in addition to the LED 53a, light up when two credits are bet. The LEDs 53d, 53e, in addition to the LEDs 53a to 53c¢c, light up when three credits are bet.
It is indicated that the line L1 has been activated, when the LED 53a lights up. In addition, it is indicated that the lines L2, L3 have been activated, respectively, when the LEDs 53b, 53c light up. Furthermore, it is indicated that the lines
L4, L5 have been activated, respectively, when the LEDs 53d, ~~ 53e light up. As a result, only the line Ll is activated when one credit has been bet, the lines Ll, L2, and L3 are activated : when two credits have been bet, and all of the lines Ll to L5 are activated when three credits have been bet. Then, a payout is awarded according to a winning combination(s) when the winning combination (s) is achieved on the activated payline (s) .
An activation indicating frame 51 is provided on each peripheral edge of the slot game areas Al to All. Each of the activation indicating frames 51 lights up on the LCD panel 17 : for the activated slot game areas Al to All. The activation indicating frame 51 lights up on the slot game areas Al to All on which at least one credit is bet. It is possible for a player : to easily recognize the activated slot game area(s) by the activation indicating frame (s) 51.
A bonus game .indicator 52 is provided above each of the
E ) slot game areas A2 to All except the central slot game area Al.
The bonus game indicator 52 of each of the slot game area AZ +toAll lights up on the LCD panel 17 during a bonus game (a normal bonus game being different from the above-described jackpot bonus game, to be described later). It is possible for a player to easily recognize the slot game area (s) during the bonus game by the bonus game indicator (s) 52.
Fig. 16 shows winning combinations in the slot game on the slot game areas A2 to All. As shown in Fig. 16, the jackpot oo bonus game is started on the central slot game area Al when three
JACKPOT-7's are rearranged on the activated payline (e.g., the three JACKPOT-7's are rearranged on the line Ll (Fig. 15) when the line L1 has been activated). The bonus game is started on the own slot game area when three 7's are rearranged on the . activated payline, a 15-credits payout is awarded to the player } when three APPLEs are rearranged, a 10-credits payout is awarded when three BELLS are rearranged, and a 2-credits payout is awarded when a "CHERRY" is rearranged on the leftmost of the . activated payline. : }
Fig. 17 shows jackpot winning combinations in the jackpot . bonus game on the central slot game area Al. As shown in Fig. 17, the entire accumulated jackpot amount is awarded as a
Jackpot bonus when ‘three 7's are rearranged. A half of the : accumulated jackpot amount is awarded as a jackpot bonus when three APPLEs are. rearranged. Further, a quarter of the accumulated jackpot amount is awarded as a jackpot bonus when three BELLs are rearranged.
Next, an operation of the slot machine of the present embodiment is described with reference to flowcharts shown in :
Fig. 6 to Fig. 12. Fig. 6 is a flowchart showing slot game execution processing. The slot FATE execution processing is oo executed by the CPU 106 (Fig. 5) according to the game execution programs stored in the ROM 108.
First, the CPU 106 executes area activation receiving processing for receiving a selection for activating slot game areas Al to All (step S11). In the area activation receiving processing, the slot game areas Al to All, which have been touched by the player to activate, are detected by the touch
: screen 72. Then, the CPU 106 activates the touched slot game areas Al to All (step S12). The CPU 106 lights up the activation indicating frame 51 on the peripheral edge of the activated slot game area(s) to notify the player of the activated slot game : 5 area (s).
For example, when the slot game areas Al to A6 has been activated, the activation indicating frames 51 of the activated x slot game areas Al to A6 are lit up and the activation indicating frames 51 of the non-activated slot game areas A7 to All are not lit up, as shown in Fig. 18.
Next, the CPU 106 executes bet amount receiving processing for receiving a total bet amount on the slot games on the activated slot game areas Al to All (step S13). In the : bet amount receiving processing, pressing of the bet switch 25 by the player is detected and the bet total amount is calculated.
Then, the CPU 106 subtracts the bet amount having been input + froman internally stored credit amount (step S14). For example, if the stored credit amount is 50 credits and a 30-credits bet amount is received, the stored credit amount will be 20 credits.
It is also possible to place a bet on each slot game on the activated slot game areas Al to All by inserting a medal (s) : into the medal insertion slot 21. In this case, the CPU 106 recognizes the number of inserted medals as a bet amount. In this case, it is not needed to execute subtraction from the stored credit amount in step S14.
Next, the CPU 106 executes bet processing for placing a bet on each of the slot games on the activated slot game areas
Al to All (stepsSl15). Thebet processing will be described later in detail with reference to Fig. 10 and Fig. 11.
After step S15, the CPU 106 determines a payline (s) to be activated according to the bet amount for each of the slot game areas A2 to All except the central slot game area Al (step
S16). In this processing, as described above, the line Ll is activated when one credit is bet on each of the slot games on the slot game areas A2 to All, the lines Ll, L2, and L3 are activated when two credits are bet, and all of the lines 1 to 15 are activated when three credits are bet (see Fig. 15).
Although a detailed description will be given later, it is also possible to place a bet randomly on each slot game on : the slot game areas Al to All. In this case, it is not limited that a bet is placed on each of the slot game areas Al to All in numerical order of the areas. For example, when the slot game areas Al, A3, A6, A8, and A9 are activated, one credit is bet, respectively, in the order of AS, A3, A9, Al, and AG.
Then, the CPU 106 determines whether or not the start switch 27 has been pressed (step S17). The slotgame is executed ‘on each of-the slot game areas A2 to All except the central slot game area Al when the start switch 27 has been pressed (step
S18). Co
Next, the CPU 106 determines whether or not an outcome oo of the slot games on the slot game areas A2 to All has met a préscribed condition, respectively (step S19) . Here, it is determined that the prescribed condition has been met when a jackpot bonus trigger combination (three JACKPOT-7's: Fig. 16) is achieved on an activated paylines in at least one slot game (including the bonus game) on activated slot game areas A2 to
All. The present processing ends when the prescribed condition has not been met (step S19: NO). On the other hand, the CPU 106 executes the jackpot bonus game on the central slot game area Al (step S19-1) when the prescribed condition has been met
(step S19: YES) . Then, the present processing ends.
Next, a processing procedure of the slot game executed on each of the activated slot game areas A2 to All is described with reference to Fig. 7. In the following description, a slot game in an activated slot game area A6 is described as an example.
In the present embodiment, a slot game(s) is executed also in a non-activated slot game area(s). However, no payout is awarded even if a winning combination is achieved and a trigger combination does not cause a trigger in respect to the 10. non-activated slot game area(s) . | _
First, the CPU 106 determines whether a bonus flag of the slot game area A6 is "0" or "1" (step S21). The default value of the bonus flag is "0" and set to "1" when the bonus game is to be executed.
The CPU 106 determines symbols to be stopped (hereinafter, simply referred to as stop symbols) in each of the display areas : gll to g33 on the slot game area A6 when the bonus flag is "0" (step S23). By this processing, symbols ("JACKPOT-7", "7", "BELL", "APPLE", etc.) to be displayed in each of the display areas qll to g33 are determined. :
Next, the CPU 106 scrolls symbols in the display areas gll to g33 (step S24). Then, the symbols stop in each of the display areas gll to g33 after a predetermined time has elapsed.
The displayed symbols at this time are the stop symbols determined in step S23.
Then, the CPU 106 determines whether or not abonus trigger : combination (three 7's: Fig. 16) is rearranged on any of the activated paylines (step S25). For example, it is determined whether or not the bonus trigger combination is achieved on any of the paylines L1 to L5 (Fig. 15) when all of the lines Ll to
L5 are activated. : Then, the CPU 106 executes bonus game starting processing (step S26) when the bonus trigger combination is achieved on : any of the paylines 11 to L5. The bonus game starting processing : will be described later with Fig. 8.
On the other hand, the CPU 106 determines whether or not one of winning combinations has been achieved on any of the activated paylines (step S27) when ‘the bonus trigger
Co combination has not been achieved. A payout is awarded : 10 according to a winning combination (step S28) when the winning combination has been achieved. On the other hand, the CPU 106 - does not award a payout when a winning combination has not been achieved. And then the CPU 16 ends the slot game. It may be possible to cash-out a medal (s) equivalent to a payout amount through the cash-out chute 28 or to add a credit(s) equivalent to a payout amount to the internally stored credits, when a payout is to be awarded.
Next, the bonus game starting processing is described with reference to the flowchart in Fig. 8. The bonus flag is set to “1” (step S31) when the bonus trigger is achieved in step
S25 in Fig. 7. At this time, the bonus game indicator 52 of the slot game area A6 lights up as shown in Fig. 19 to notify the player that the bonus game is being executed on the slot game area A6. | :
Then, the CPU 106 determines the number of the bonus games ~T (step S32). The number of games T is, for example, fifty.
The number of games T may be fixed or determined each time randomly by the CPU 106. The number of games T is stored in the RAM 110. : : Next, a payout for the bonus trigger is awarded (step S33).
For example, a 15-credits (15-medals) payout is awarded in the present embodiment. Then, the present processing is ended.
Bonus game execution processing is executed (step S22) for the next slot game on the slot game area A6 after step 21 in Fig. 7, ‘when the bonus flag has been set to “1” in the bonus game start processing (step S31 in Fig. 8).
The bonus game execution processing is described below with reference to the flowchart in Fig. 9. The CPU 106 executes : processing for determining stop symbols (step S41) when the 10 . bonus game execution is started. This processing is the same processing as that in step S23 in Fig. 7. In step S41, three 7's are not rearranged on the payline, but the stop symbols are determined so that a winning combination is achieved with a high probability. In other words, a winning combination (three
BELLs, three APPLEs or at least one CHERRY on the leftmost in
Fig. 16) is achieved on an activated payline with higher probability in the bonus game than in the normal game.
Next, the CPU 106 scrolls the symbols in the display areas gll to g33 (step S42). This processing is. the same as that in step S24 inFig. 7. Then, the symbols stop in each of the display areas gll to g33 after a predetermined time has elapsed. At this time, the displayed symbols are the stop symbols determined in step S41.
Next, the CPU 106 determines whether or not a winning combination has been achieved on the activated payline (step
S43). A payout is awarded according to a winning combination : (step S44) when the winning combination has been achieved. On the other hand, the CPU 106 does not award a payout when a winning combination has not been achieved.
Then, the CPU 106 decrements the number of games T stored in the RAM 110 (step S45).
Next, the CPU 106 determines whether or not the number of games T is “0” (step S46). The bonus flag is reset to “0” when “T=0” (step S47). In other words, the bonus flag is reset and the bonus game is ended when the predetermined number of bonus games has been expended.
Next, the bet processing (step S15 in Fig. 6) is described with reference to a flowchart in Fig. 10 and a table in Fig. 20.
The CPU 106 first places a bet preferentially on the bonus slot game (s) on the activated slot game areas A2 to All (step oo
S51) after the bet switch 25 has been pressed or a medal (s) has been inserted into the medal insertion slot 21. After that, a bet is placed sequentially on the slot game on the activated slot game areas Al to All in ascending order of the area numbers (step S52). Note that, the normal bonus game is not executed on the slot game area Al.
For example, when all of the slot game areas Al to All ‘are activated and the bonus game is being played on the slot game area A8, the first to third credits are bet on the bonus slot game on the slot game area A8 as shown in Fig. 20. Then the fourth credit is bet on the slot game on the slot game area
Al and the fifth credit is bet on the slot game on the slot game area A2. One bet is placed one by one on the remaining slot game areas A2 - A7 and A9 - All (except the slot game area A8 and the central slot game area Al) according to the above procedure. Then, the above procedure is repeated to place second and third bets. In this manner, thirty-one credits can be expended to place a l-credit bet on the central slot game area Al and a 3-credits bet on each of the other slot game areas
A2 to All, respectively.
An example has been described above, in which the number © of activated slot game areas during the bonus game is one (slot Co game area A8). However, a. 3-credits bet is placed preferentially on the bonus slot games on each of the activated ‘slot game areas when the bonus games are executed simultaneously : on two or more activated slot game areas. And then, one bet is placed sequentially on the normal slot game on each of the activated slot game areas. :
Fig. 11 is a flowchart of another example of the bet processing. In this processing, the CPU 106 first places a bet preferentially on the bonus slot game (s) on the activated slot game areas A2 to All (step S61) after the bet switch 25 has been : pressed or a medal (s) has been inserted, as in the case shown in Fig. 10. After that, a bet is placed sequentially on the - slot game on the activated slot game areas Al to All in random order (step S62). At this time, the bet order for the slot games on the slot game areas Al to All, which are not during the bonus game, is determined randomly by the CPU 106 at each game play.
As obvious from the above description of the present ‘embodiment, the medal insertion slot 21 and the bet switch 25 correspond to the "input device” in claims. : Next, a jackpot bonus game processing procedure executed on the activated central slot game area Al is described with reference to Fig. 12. 3 First, the CPU 106 determines stop symbols in each of the display areas gl to g3 on the slot game area Al (step S71). By this processing, symbols (“7”, “BELL”, “APPLE”, etc.) to be displayed in each of the display areas gl to g3 are determined. 30° Next, the CPU 106 scrolls the symbols in each of the oo display areas ql to g3 (step S72). Then, the symbols stop in each of the display areas gl to g3 after a predetermined time : has elapsed. Here, the displayed symbols are the stop symbols determined in step S71. :
Then, the CPU 106 determines whether or not a jackpot winning combination (Fig. 17) has been rearranged (step S73).
A jackpot payout is awarded according to a jackpot winning . combination (step S74) when the jackpot winning combination has been rearranged. On the other hand, the CPU 106 does not award : a jackpot payout and ends the jackpot bonus game when a jackpot winning combination has not been rearranged. It may be possible to cash-out a medal (s) equivalent to a jackpot payout amount through the cash-out chute 28 or to add a credit(s) equivalent to a jackpot payout amount to the internally stored credits, when a jackpot payout is to be awarded.
In this manner, the slot game areas Al to All to be : activated can be selected arbitrarily by the touch operation . onto the slot game areas Al to All on the lower display 16 in the slot machine 10 of the present embodiment. And then, the : slot game is executed after a bet (s) has been placed on the activated slot game areas A2 to All (the normal slot game is not executed on the slot game area Al).
The jackpot bonus game is executed by the reels 3A to 3C on the central slot game area Al when a jackpot trigger combination is achieved on at least one of the activated slot game areas A2 to All, on which a bet has been placed.
As a result, in the slot machine 10 of the present embodiment, the slot games on the slot game areas A2 to All on the LCD panel 17 and the slot game (jackpot bonus game) on the slot game area Al by the reels 3A to 3C can be executed continuously in a single game play if a jackpot trigger combination is achieved on at least one of the activated slot game areas A2 to All, on which a bet has been placed.
Since a player can arbitrarily select the slot game areas
Al to All to be activated by the touch operation, the player : can freely select the slot game areas A2 to All to play the slot game (s), on which a bet is tobe placed. In addition, the player can freely select whether or not to activate the jackpot bonus game on the slot game area Al. :
In the present embodiment, an example has been described above, in which the slot game area(s) Al to All on which a bet (s). is to be placed is preliminarily selected. Then, a total bet : amount is input and distributed on the selected (activated) slot game area(s) Al to All. However, it may also be possible that a total bet amount is preliminarily input and then the slot game area(s) Al to All on which a bet (s) is to be placed is selected.
Then, the bet amount is distributed on the selected slot game : area(s) Al to All.
A slot machine of a second embodiment, which follows this procedure, will be described below with reference to Fig. 21 to Fig. 23.
As shown in Fig. 21, a slot machine 10A of the present : embodiment differs from the slot machine 10 (Fig. 2) of the first embodiment described ‘above in that a fix switch 30 and a selectable area counter 49 at the bottom right of the lower display 16 (the LCD panel 17) are added. :
The fix switch 30 is one of the various operational switches disposed nearby the vicinity of the medal insertion ’ slot 21 and the bill validator 22. The fix switch 30 is a switch for fixing a slot game area(s) to be activated among the slot game areas Al to All. A player is no longer able to select a slot game area(s) for activation the touch operation after pressing the fix switch 30.
The selectable area counter 49 displays the maximum number of slot game areas Al to All that are selectable to be activated. If a bet amount, which has been input by pressing of the bet switch 25 or inserting a medal(s) into the medal : © insertion slot 21, is ten or less, the input bet amount is displayed as is in the selectable area counter 49. If the input bet amount is equal to or greater than eleven, a value "11" is displayed in the selectable area counter 49.
In the slot machine 10A of the present embodiment, the : activation indicating frame (s) 51 of the selected slot game area(s) Al to All is blinked between having been selected (activated) by touch operation and being fixed by the fix switch 30. Since the activation indicating frame(s) 51 is blinked, the player can easily recognize the slot game area(s) Al to All <7 on which a bet(s) is about to be placed. : As shown in a block diagram of Fig. 22, the slot machine 10A of the present embodiment differs from the slot machine 10 (Fig. 5) of the first embodiment described above in that the fix switch 30 is connected to the interface circuits 102 and the selectable area counter 49 is connected to the display control circuit 128.
In addition to the differences in outside appearance and electrical configuration described above, the slot machine 10A of the present embodiment differs from the slot machine 10 of the first embodiment in part of the processing executed by the
CPU 106. The slot game execution processing of the present embodiment will be described below (in particular, the part different from that of the first embodiment).
Fig. 23 is a flowchart showing slot game execution processing that the CPU 106 of the slot machine of the present embodiment executes according to the game execution programs Co stored in the ROM 108. : First, the CPU 106 executes bet amount receiving processing for receiving a total bet amount on the slot games on the slot game areas Al to All to be activated (step S101).
In the bet amount receiving processing, pressing of the bet switch 25 by the player is detected and the total bet amount is calculated. Then, the CPU 106 subtracts the bet amount y having been input from an internally stored credit amount (step $102). For example, if the stored credit amount is 50 credits and a 20-credits bet amount is received, the stored credit amount will be 30 credits. . It is also possible to input a total bet amount by inserting a medal (s) into the medal insertion slot 21. In this case, the CPU 106 recognizes the number of as a bet amount. In this case, it is not needed to execute subtraction from the stored credit amount in step S102. : Next, the CPU 106 calculates the maximum number of slot game areas Al to All that can be selectable to activate based : on the total bet amount and displays it on the selectable area counter 49 (step S103). Then, the CPU 106 executes area activation receiving processing for receiving a selection for activating the slot game areas Al to All (step S104). In the . activation receiving processing, the slot game ATeRS Al to All, which have been touched by the player, are detected by the touch screen 72. The CPU 106 blinks the activation indicating frame 51 on the peripheral edge of the selected slot game area(s) to notify the player of the selected slot game area(s).
Next, the CPU 106 calculates the maximum number of selectable slot game areas and displays the calculated number . on the selectable area counter 49 (step S105). The value on the selectable area counter 49 is reduced by one when one of non-selected slot game areas Al to All has been newly selected.
For example, the calculated maximum number is eleven when the bonus game is not being executed and none of the slot game areas
Al to All is selected yet. Here, the value on the selectable area counter 49 is reduced to ten when the slot game area Al is selected for the right of the jackpot winning. In the downstream bet processing (the content of the processing is the same as that of the first embodiment), there may be the case where the bet amount is distributed preferentially (during the execution of the bonus game). For example, three credits can oo be expended at once when the slot game area, on which the bonus game is being executed, is selected. The calculated maximum number is eleven when the bonus game is being executed on one slot game area and none of the slot game areas Al to All is selectedyet. Here, the remaining number of bet amounts becomes eight when the slot game area, on which the bonus game is being executed, is selected at first. That is, the calculated maximum "number is eight. In this manner, the CPU 106 calculates the maximum number of selectable slot game areas based on the total bet amount and distribution processing in the downstream bet processing. 3
Subsequently, the CPU 106 determines whether or not the fix switch 30 has been pressed (step S106). The CPU 106 determines whether or not the value on the selectable area counter 49 is "0" (step S107) when the fix switch 30 has not been pressed (step S106: NO). The processing returns to step ’
S104 when the value on the selectable area counter 49 is not "0" (step S107: NO). On the other hand, the processing returns : to step S106 when the value on the selectable area counter 49 is "Qo" (step S107: YES). The CPU 106 activates the selected slot game areas Al to All (step S108) when it is determined that the fix switch 30 has been pressed (step S106: YES). The CPU 106 lights up the activation indicating frame 51 on the peripheral edge of the activated slot game area(s) to notify the player of the activated slot game area(s).
Next, the CPU 106 executes the bet processing for placing a bet on each of the slot games on the activated slot game areas
Al to All (step S109).
The CPU 106 determines a payline(s) to be activated according to a bet amount on each of the slot game areas AZ to
All (step S110) after the betting processing has finished.
Subsequently, the CPU 106 determines whether or not the start switch 27 has been pressed (step S111). The slot game is executed on each of the slot game areas A2 to All (step 5112) . when the start switch 27 has been pressed (step S111: YES).
Next, the CPU 106 determines whether or not the outcome of the slot games on the slot game areas A2 to All has met a prescribed condition (step S113). Here, it is determined that the prescribed condition has been met if a jackpot trigger combination has been achieved on the payline in any of the slot games (including the bonus game) on the activated slot game areas A2 to All. The present processing ends when the prescribed condition has not been met (step S113: NO). On the other hand, the CPU 106 executes the jackpot bonus game on the ‘central slot game area Al (step S114) when the prescribed condition has been met (step S113: YES). After that, the present processing ends.
Each processing in step S109 to step S114 is the same as that in step S15 to step S19-1 (Fig. 6) of the first embodiment.
LL 5 As described above, in the slot machine 10A of the present embodiment, the total bet amount is held after the bet switch 25 has been pressed or a medal(s) has been inserted into the medal insertion slot 21. Then, the maximum number of slot game areas Al to All that can be selectable to activate is calculated according to the held total bet amount and then displayed on "the selectable area counter 49.
Then, the slot game areas Al to All are arbitrarily selected by the touch operation onto the slot game areas Al to
All on the lower display 16 within the range of the calculated maximum number. The total bet amount is distributed on the slot : games on the selected slot game areas Al to All (the slot game areas Al to All on which a bet has been placed are activated).
Then, the slot game is executed on each of the activated slot game areas A2 to All (the normal slot game is not executed on the slot game area Al). :
The jackpot bonus game is executed by the reels 3A to 3C on the central slot game area Al when a jackpot trigger combination has been achieved on at least one of the activated slot game areas A2 to All on which a bet was placed.
As a result, also in the slot machine 10A of the present embodiment, the slot game on each of the game areas A2 to All on the LCD panel 17 and the slot game (jackpot bonus game) on the slot game area Al by the reels 3A to 3C can be executed continuously in a single game play.
In addition, since a player can arbitrarily select the slot game areas Al to All to be activated by the touch operation, the player can freely select the slot game areas A2 to All to play the slot game (s) on which a bet is to be placed. Further, the player can freely select whether or not to activate the jackpot bonus game on the slot game area Al.
Further, in the present embodiment, the slot game areas
Al to All to be activated are selected after the total bet amount is determined. Therefore, since the maximum number of slot game areas Al to All which can be activated is calculated preliminarily, it is possible to prevent a selection of the slot game areas Al to All beyond the calculated maximum number.
Since a bet(s) is placed preferentially on the bonus game (s) on the slot game area (s) A2 to All, the slot game area (s)
A2 to All which is to be expected a larger payout by the bonus game can be activated without fail.
In the first and second embodiments described above, the : - slot game area Al corresponding to a nspecific slot game area" oo in claims is constituted by the mechanical reels 3A to 3C.
However, the specific slot game area (slot game area Al) may be constituted by the LCD panel 17 in the same manner as that for the other slot game areas A2 to All.
A slot machine of a third embodiment including such a configuration will be described below with reference to Fig. 24 to Fig. 27. | As shown in Fig. 24, the slot machine 10B of the present ] embodiment differs from the slot machine 10 (Fig. 2) of the first embodiment described above in that the slot game area Al is configured by the LCD panel 17 instead of the mechanical reels 3A to 3C.
Because of the above difference, the reflective film 76 :
Co a 38 -
of the LCD panel 17 has the reflective area 76A extending all : over the surface as shown in Fig. 25 and Fig. 26. The reflective film 76 does not have an area corresponding to the non-reflective area 76B. of the first embodiment. In addition, the slot machine 10B of the present embodiment does not have elements corresponding to the fluorescent tubes 78a, 78b for illuminating the reels 3A to 3C and the lamp holders 79e to 75h oo of the first embodiment. .
Further, the slot machine 10B of the present embodiment does not have components corresponding to the stepping motors 45A to 45C for spinning the reels 3A to 3C and the motor drive circuit 120 of the first embodiment. Then, the jackpot bonus game on the central slot game area Al of the LCD panel 17 is executed under the control of the display controller 140 as the slot game on each of the other slot game areas A2 to All.
Therefore, the center area of the liquid crystal unit 74 is controlled so that it is not in a permanent inactive state but Co in an active state according to displayed contents. ~~ Except for the above points, the slot machine 10B of the + present embodiment is configured in the same manner as that of the slot machine 10 of the first embodiment.
As described above, it is possible to bring the same effect as that in the slot machine 10 of the first embodiment also in the slot machine 10B of the present embodiment by substantially } the same operation as that in the slot machine 10 of the first embodiment.
The difference between the slot machine 10B of the present embodiment and the slot machine 10 of the first embodiment can be applied also to the slot machine 10A of the second embodiment.
In other words, it is also possible to change the slot game area
Al (the specific slot game area) of the slot machine 10A of the second embodiment from the mechanical reels 3A to 3C to the LCD panel 17.
In the first to third embodiments described above, the slot game area Al corresponding to the nspecific slot game area" in claims is arranged in the center of the lower display 16, surrounded by the other slot game areas A2 to All. However, ‘the slot game area Al (the specific slot game area) may be ~ disposed not on the lower display 16 but at another different position, independently from the other slot game areas AZ to
All.
For example, as a slot machine 10C of a fourth embodiment shown in Fig. 28, the slot game area Al (the specific slot game area) may be disposed on the upper display 33. The slot game areas A2 to All are disposed on the lower display 16. It is possible to dispose the slot game area Al constituted by the : . mechanical reels 3A to 3C on the lower display 16 and the slot ] game areas A2 to All constituted by the LCD panel 17 on the upper : } + display 33.
In this case, the slot game execution processing on the slot game areas Al to All is basically the same as the processing in the slot machines 10, 10a, and 10B in the first to third embodiments. However, it is necessary to dispose an LCD panel behind the upper display 33 similar to the LCD panel 17 and | control it by the controller 40 when the game area Al on the
LCD panel is disposed on the upper display 33 as shown in Fig. 28.
The slot machines and the playing methods thereof are described as above based on the embodiments schematically shown, however, the present invention is not limited to the above. The configuration of each part can be replaced with an arbitrary : configuration having the same function. :
Co For example, in the above embodiments, the examples are shown, in which the slot games are executed in all of the slot game areas Al to All regardless of activation. However, it may "also be possible to execute the slot games only in the activated : slot game areas Al to All. Alternatively, a movie, which is looked like a slot game, may be played on each non-activated slot game area. Co
Claims (14)
1. A slot machine comprising: a display which has slot game areas including a specific slot game area and displays slot games on the slot game areas, each of the slot games being a game in which symbols had been displayed on each of the slot game areas are rearranged; an input device for inputting a bet amount, some of which is accumulated for a jackpot shared with a plurality of slot machines; and a controller operable to: Ce (a) place a bet using the bet amount on the : slot game on each of one or more slot game areas, N (b) execute the slot games on the one or more slot game areas on each of which the bet has been placed in (a), except the specific slot game area, . and : (c) execute a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be awarded, } when the slot games executed in (b) have brought an outcome which has et a prescribed condition.
2. The ‘slot machine according to claim 1, wherein the one or more slot game areas can include the specific slot game area, and the bet can be placed, in (a) , on the jackpot bonus game to be executed on the specific slot game area.
3. The slot machine according to claim 2, wherein the controller is operable to provide the jackpot payout oo | 12 | oo to a player only when the bet on the jackpot bonus game has been a placed.
4. The slot machine according to claim 1, wherein the jackpot bonus game is executed in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case that the jackpot is to be awarded.
5. The slot machine according to claim 4, wherein : ‘the jackpot payout amount is varied according to an outcome of the jackpot bonus game.
6. The slot machine according to claim 1, wherein E the slot game areas except the specific slot game area are constituted by a liquid crystal display panel and the specific slot game area is constituted by mechanical reels.
7. A method of operating a slot machine for playing slot oo games on slot game areas including a specific slot game area, each of the slot game being a game in which symbols had been displayed on a slot game area are rearranged, comprising: BE (a) inputting a bet amount, some of the bet amount being accumulated for a jackpot shared with a plurality of slot machines, oo : ’ (b) placing a bet using the bet amount on the slot game on each of one or more slot game areas, (c) executing the slot games on the one or more slot game areas on each of which the bet has been placed in (b) , except the specific slot game area, and
(d) executing a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be awarded, when the slot games executed in (c) have brought an outcome which has met a prescribed condition.
8. The method according to claim 7, wherein : the one or more slot game areas can include the specific } slot game area, and the bet can be placed, in (b) , on the jackpot bonus game to be executed on the specific slot game area.
9. The method according to claim 8, further comprising: providing the jackpot payout to a player only when the bet on the jackpot bonus game has been placed.
10. The method according to claim 7, wherein the jackpot bonus game is executed in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case that the jackpot is to be awarded.
11. The method according to claim 10,.wherein the jackpot payout amount is varied according to an outcome of the jackpot bonus game.
12. The method according to claim 7,
) - wherein the slot games executed on the slot game areas except the specific slot game area are displayed on a liquid crystal display panel, and : the jackpot bonus game executed on the specific slot game is displayed by mechanical reels. | :
13. A slot machine substantially as herein described with : reference to the illustrated embodiments.
14. A method of operating a slot machine substantially as herein described with reference to the illustrated " embodiments. : DATED THIS 14™ DAY OF DECEMBER 2007. . ’ fers ce Jr FISHER . APPLICANTS PATENT ATTORNEYS ‘
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006337556A JP2008148789A (en) | 2006-12-14 | 2006-12-14 | Slot machine and playing method of slot machine |
Publications (1)
Publication Number | Publication Date |
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ZA200710893B true ZA200710893B (en) | 2008-10-29 |
Family
ID=39543625
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ZA200710893A ZA200710893B (en) | 2006-12-14 | 2007-12-14 | Slot machine |
Country Status (4)
Country | Link |
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US (1) | US20080153575A1 (en) |
JP (1) | JP2008148789A (en) |
AU (1) | AU2007242935A1 (en) |
ZA (1) | ZA200710893B (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8210944B2 (en) | 2007-10-29 | 2012-07-03 | Igt | Gaming system having display device with changeable wheel |
JP2011000328A (en) | 2009-06-19 | 2011-01-06 | Sega Corp | Game machine and program |
US8298081B1 (en) | 2011-06-16 | 2012-10-30 | Igt | Gaming system, gaming device and method for providing multiple display event indicators |
US8605114B2 (en) | 2012-02-17 | 2013-12-10 | Igt | Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6855052B2 (en) * | 1997-10-14 | 2005-02-15 | Aristocrat Technologies Australia Pty Ltd. | Gaming device having first chance means and serially dependent second chance means |
US7625280B2 (en) * | 2003-02-10 | 2009-12-01 | Igt | Gaming device having separately and simultaneously displayed paylines |
-
2006
- 2006-12-14 JP JP2006337556A patent/JP2008148789A/en active Pending
-
2007
- 2007-12-12 US US11/954,886 patent/US20080153575A1/en not_active Abandoned
- 2007-12-12 AU AU2007242935A patent/AU2007242935A1/en not_active Abandoned
- 2007-12-14 ZA ZA200710893A patent/ZA200710893B/en unknown
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US20080153575A1 (en) | 2008-06-26 |
JP2008148789A (en) | 2008-07-03 |
AU2007242935A1 (en) | 2008-07-03 |
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