US20060183551A1 - Method for online advertising and gamming - Google Patents

Method for online advertising and gamming Download PDF

Info

Publication number
US20060183551A1
US20060183551A1 US11/353,693 US35369306A US2006183551A1 US 20060183551 A1 US20060183551 A1 US 20060183551A1 US 35369306 A US35369306 A US 35369306A US 2006183551 A1 US2006183551 A1 US 2006183551A1
Authority
US
United States
Prior art keywords
game
token
master server
web
system according
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/353,693
Inventor
Shroeder Prudent
Original Assignee
Shroeder Prudent
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US65267605P priority Critical
Application filed by Shroeder Prudent filed Critical Shroeder Prudent
Priority to US11/353,693 priority patent/US20060183551A1/en
Publication of US20060183551A1 publication Critical patent/US20060183551A1/en
Application status is Abandoned legal-status Critical

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters

Abstract

A method for Internet advertising and gamming that encourages the player to click through several sponsor website link and therefore present a much more efficient method than those in practice at the present time.

Description

    RELATED APPLICATIONS
  • This application claims priority to U.S. Provisional Application No. 60/652,676, filed Feb. 15, 2005, which application is fully incorporated herein by reference.
  • FIELD OF THE INVENTION
  • This application relates generally to the field of Internet advertising and methods of advertising. More particularly, online gamming for advertising.
  • BACKGROUND OF THE INVENTION
  • Presently Many companies advertise their products by showing a video clip or displaying a graphic on a popular website. When the user clicks the advertising the user is transferred to the company's main page. Further, other methods are based on the need to entertain people who are visiting their websites. Many companies lure visitors to their websites by providing online games. While the users are playing the available games, the users spend time on the website and are constantly fed with advertising.
  • However, although these methods have limited success, it is restricted since the user is bound to the current web page and the user is tuned to the game and therefore ignores the advertising. Also, once a user follows a link to a website, the user goes specifically to that product, and bypasses all other products in the company's portfolio.
  • Accordingly, it would be desirable for users to be more exposed to the displayed advertisements and advertiser's portfolio of other products while playing an online game.
  • SUMMARY
  • A method for online advertising and gamming is disclosed utilizing advertisers'/affiliates' web sites, and tokens that are inserted within web pages in advertisers' web sites. This method also utilizes a game master server attached to a database. A user/player registers on the game master's website, on the game master's server. This method further comprises of personal web pages, also referred as game boards, which are given to every successfully registered user/player. The player attempts to collect all the tokens in order to complete the game. In so doing, the players access the advertisers' web sites and several of their web pages. The players are therefore exposed to the advertisers' advertisements and product lines.
  • BRIEF DESCRIPTION OF THE DRAWING
  • These and other features and advantages will be apparent from the following detailed description and the appended claims, taken in conjunction with the accompanying drawings, in which:
  • FIG. 1 is a diagram of a method for online advertising and gamming, according to an exemplary embodiment, having advertiser/affiliate websites, tokens/game pieces, a game master server, a database, and users'/players' personal web pages on the game master's website.
  • DETAILED DESCRIPTION
  • Referring to FIG. 1, a method for online advertising and gamming 10 is illustrated. This system 10, includes advertisers' websites 12, advertisers' web pages 14, tokens 16, the Internet 20, high speed internet connections 18, the game master server 22, high speed LAN connection 24, a database 26, and users' personal web pages on the game master server 28.
  • This method involves fabricating a search engine, not shown in the figure, or any other means of directing a user to an advertiser and/or affiliates website 12. A search engine is a program, which enables a user to search for websites that contain information and/or products of their interest. The search engine consists of all the links to advertisers and/or affiliates websites 12. Ideally the search engine or advertisers' list, resides on the game master server 22.
  • The advertisers' websites 12, is a collection of web pages 14, which contain various texts, data items such as graphics, pictures, table etc. formatted in some form of hyper text mark-up language to be viewed by a web browser.
  • The token 16, is a piece of computer code written in some form of hypertext language such as HTML, XML, although not limited to those languages. The token 16, contains various information; such as advertisers' identification, game piece identification and numerous other essential information for identification and security purposes. The token 16, may be represented pictorially as a game piece. It is understood that an empty token 16, is an advertiser webpage 14 and/or website 12 with no game pieces by which it is associated.
  • The Internet 20, is a global system of interconnected networks. The advertisers' websites 12, resides on a server that is connected to the Internet 20, via high speed Internet connections 18. The high speed Internet connections 18, may be T1, T3, or higher speed connections, which transmit data at speeds of 1.44 Mbs or higher.
  • The game master server 22, is a powerful computer with specialized software that accept and process client requests over the Internet 20, via the high speed Internet connection 18.
  • A database 26, is a storage system which comprises, but not limited to a database server and storage media. The database 26, is connected to the game master server 22, via high speed Local Area Network (LAN) line 24, such as Ethernet connection.
  • The users' personal web pages/game boards 28, are web pages in which the users/players collect the game pieces/tokens 16, and/or information about the game. The users, depending on the games played, assemble and complete the game on the game board 28.
  • Now, exemplary method of implementing the advertising and gamming system 10 will be discussed. Several advertisers sign up with the game master server 22. The game master server 22, provides a search engine or some form of list of the advertisers. The game master server 22, provides the game board 28, and registers the user. The game master server 22, is in no way limited to these tasks.
  • To start a new game, The game master server 22, inserts tokens 16 in the advertiser's and/or affiliates web sites 12. Depending on the game, the tokens 16 may represent a game piece for assembly such as a jigsaw puzzle, clues for solving a game such as an adventure game, or interactive game elements. The function of said tokens 16, are not limited to the aforementioned tasks.
  • The users sign up to the game master server 22. Once registered, each user gets storage space on the game master server 22. The storage space is to allow the set up of a personal web page/game board 28 for the user. The game board 28, consists of instructions, templates, collection area, assembling area and all other pertinent mechanism to complete the game. The user is instructed of the websites 12, in which the tokens/game pieces are located. The actual web page 14 is not disclosed, although there may be clues that lead to the actual web page 14.
  • A user goes to the indicated websites 12. The user searches through many different web pages 14 within the advertiser web site 12, and therefore are exposed to numerous information and/or advertisements. While searching, except in the case of an empty token, the user finds the token 16. The user clicks on the token 16, and gathers all the information from that token 16. Information gathering from a link is typically done on the internet using “cookies”. “Cookies” are well known objects for those well versed in the art. The information gathered is transferred to the user's/player's game board 28. The user collects all the tokens 16 from different advertiser's/affiliate's websites 12 in order to complete the game.
  • As a specific example, one game that suits this process well is the jigsaw puzzle. The jigsaw puzzle is a very popular game. It consists of a picture that is fragmented in many pieces. The pieces are then scrambled. The object of the game is to reassemble the original picture.
  • The game begins when the player accesses the game master server 22. The player is presented a picture. The picture is cut in many fragments. The numbers of fragments vary, depending on the difficulty level. The player is given a list of websites 12, in which the game pieces/tokens 16 may be found. The object of the game is for the player to go to those different websites 12 and collect the pieces/tokens 16 of the puzzle. Once the user finds and clicks on a token 16, the information is gathered and the game fragment is transferred on the user's game board 28. The player can either start assembling the fragments of the puzzle as he/she discovers them or wait until he/she has all the fragments before starting assembling the puzzle. The first player who finds all the fragments and reassembles them first, wins.
  • Other types of games are adventure games where the object of the game is to collect information in order to solve a problem. In such games the game objects or tokens 16 are information hubs where the player gathers clues and/or objects.
  • The tokens/puzzle pieces 16 may be shuffled, after a set time to solve such puzzle has expired. Shuffling a puzzle piece/token 16 consists of removing the piece/token 16 from one website 12 link association, to another website 12 link association.

Claims (7)

1. A method for online advertising and gamming comprising:
one or more advertisers' and/or affiliates' web site(s),
a token,
a global networking system, also known as the Internet;
a game master server,
a database,
one or more personal user web pages also known as a game board.
2. A system according to claim 1, wherein said advertisers' and/or affiliates' web site is a collection of web pages, which contain various texts, data items such as graphics, pictures, table etc. formatted in some form of hyper text mark-up language to be viewed by a web browser.
3. A system according to claim 1, wherein said token is a set of computer codes and/or data written in a language that can be interpreted by a browser software, which contains pertinent information such as game piece identification, advertiser identification, various security codes, and various data objects.
4. A system according to claim 1, wherein said game master server is a specialized computer with specialized software configured to take input from said advertiser web sites, web clients, client computers, and other servers, process the input and return a result to the client.
5. A system according to claim 1, wherein said database is a software configured to store and retrieve data to and from a storage area within said game master server.
6. A system according to claim 1, wherein said personal user web pages/game boards are web pages on the game master server, set aside for each registered user/player, in order for the users/players to collect and/or assemble the game pieces/tokens, and/or information.
7. A token of claim 3, wherein said token may represent a game fragment for assembly, clues for solving a problem, and/or interactive elements.
US11/353,693 2005-02-15 2006-02-13 Method for online advertising and gamming Abandoned US20060183551A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US65267605P true 2005-02-15 2005-02-15
US11/353,693 US20060183551A1 (en) 2005-02-15 2006-02-13 Method for online advertising and gamming

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/353,693 US20060183551A1 (en) 2005-02-15 2006-02-13 Method for online advertising and gamming

Publications (1)

Publication Number Publication Date
US20060183551A1 true US20060183551A1 (en) 2006-08-17

Family

ID=36816328

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/353,693 Abandoned US20060183551A1 (en) 2005-02-15 2006-02-13 Method for online advertising and gamming

Country Status (1)

Country Link
US (1) US20060183551A1 (en)

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070233879A1 (en) * 2005-10-07 2007-10-04 Steven Woods System and method for advertisement identification, selection, and distribution involving a peer-to-peer network
US20080207328A1 (en) * 2007-02-23 2008-08-28 Neoedge Networks, Inc. Interstitial advertising in a gaming environment
US20080244700A1 (en) * 2006-05-24 2008-10-02 Osborn Steven L Methods and systems for graphical image authentication
US20090240578A1 (en) * 2008-03-18 2009-09-24 Christopher James Lee Methods and systems for graphical security authentication and advertising
US20090300670A1 (en) * 2008-06-03 2009-12-03 Keith Barish Presenting media content to a plurality of remote viewing devices
US20100043062A1 (en) * 2007-09-17 2010-02-18 Samuel Wayne Alexander Methods and Systems for Management of Image-Based Password Accounts
US20100250937A1 (en) * 2007-03-05 2010-09-30 Vidoop, Llc Method And System For Securely Caching Authentication Elements
US20110029436A1 (en) * 2007-02-05 2011-02-03 Vidoop, Llc Methods And Systems For Delivering Sponsored Out-Of-Band Passwords
US20110047605A1 (en) * 2007-02-06 2011-02-24 Vidoop, Llc System And Method For Authenticating A User To A Computer System
US8490007B1 (en) 2007-05-30 2013-07-16 Hyperlayers, Inc. Method and apparatus for motivating interactions between users in virtual worlds
US8621578B1 (en) 2008-12-10 2013-12-31 Confident Technologies, Inc. Methods and systems for protecting website forms from automated access
US8812861B2 (en) 2006-05-24 2014-08-19 Confident Technologies, Inc. Graphical image authentication and security system
US8850519B2 (en) 2006-05-24 2014-09-30 Confident Technologies, Inc. Methods and systems for graphical image authentication
US9137273B2 (en) 2007-05-30 2015-09-15 Lavamind Llc Method and apparatus for distributing virtual goods over the internet
US9189603B2 (en) 2006-05-24 2015-11-17 Confident Technologies, Inc. Kill switch security method and system

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5788507A (en) * 1994-07-01 1998-08-04 Tv Interactive Data Corporation Method for remotely controlling a display of information from a storage media
US6335744B1 (en) * 1998-07-21 2002-01-01 Lucent Technologies Inc. Technique for conducting a game over a communication network
US20020173359A1 (en) * 2001-05-16 2002-11-21 Gallo Augusline M. Modular video game
US20030100375A1 (en) * 2001-11-27 2003-05-29 Makoto Wakae Video game system and method having item capable of play based on user-specific password
US6616533B1 (en) * 2000-05-31 2003-09-09 Intel Corporation Providing advertising with video games
US6645068B1 (en) * 1996-11-14 2003-11-11 Arcade Planet, Inc. Profile-driven network gaming and prize redemption system
US20030220144A1 (en) * 2002-05-24 2003-11-27 Brown Merlyn Louis Collectable electronic multimedia trading card and portable card reader
US6790138B1 (en) * 2000-05-12 2004-09-14 Martin Erlichman System and method for providing and scoring an interactive puzzle
US20050240476A1 (en) * 2004-04-22 2005-10-27 Frank Bigott Online electronic game based- e-commerce and data mining system

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5788507A (en) * 1994-07-01 1998-08-04 Tv Interactive Data Corporation Method for remotely controlling a display of information from a storage media
US6645068B1 (en) * 1996-11-14 2003-11-11 Arcade Planet, Inc. Profile-driven network gaming and prize redemption system
US6335744B1 (en) * 1998-07-21 2002-01-01 Lucent Technologies Inc. Technique for conducting a game over a communication network
US6790138B1 (en) * 2000-05-12 2004-09-14 Martin Erlichman System and method for providing and scoring an interactive puzzle
US6616533B1 (en) * 2000-05-31 2003-09-09 Intel Corporation Providing advertising with video games
US20020173359A1 (en) * 2001-05-16 2002-11-21 Gallo Augusline M. Modular video game
US20030100375A1 (en) * 2001-11-27 2003-05-29 Makoto Wakae Video game system and method having item capable of play based on user-specific password
US20030220144A1 (en) * 2002-05-24 2003-11-27 Brown Merlyn Louis Collectable electronic multimedia trading card and portable card reader
US20050240476A1 (en) * 2004-04-22 2005-10-27 Frank Bigott Online electronic game based- e-commerce and data mining system

Cited By (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070239819A1 (en) * 2005-10-07 2007-10-11 Neoedge Networks, Inc. Service and messaging infrastructure to support creation of distributed, peer to peer applications with a service oriented architecture
US20070237133A1 (en) * 2005-10-07 2007-10-11 Steven Woods System and method for providing content, applications, services and digital media to users in a peer-to-peer network
US20070233879A1 (en) * 2005-10-07 2007-10-04 Steven Woods System and method for advertisement identification, selection, and distribution involving a peer-to-peer network
US8850519B2 (en) 2006-05-24 2014-09-30 Confident Technologies, Inc. Methods and systems for graphical image authentication
US20080244700A1 (en) * 2006-05-24 2008-10-02 Osborn Steven L Methods and systems for graphical image authentication
US8117458B2 (en) 2006-05-24 2012-02-14 Vidoop Llc Methods and systems for graphical image authentication
US9189603B2 (en) 2006-05-24 2015-11-17 Confident Technologies, Inc. Kill switch security method and system
US8812861B2 (en) 2006-05-24 2014-08-19 Confident Technologies, Inc. Graphical image authentication and security system
US20110029436A1 (en) * 2007-02-05 2011-02-03 Vidoop, Llc Methods And Systems For Delivering Sponsored Out-Of-Band Passwords
US20110047605A1 (en) * 2007-02-06 2011-02-24 Vidoop, Llc System And Method For Authenticating A User To A Computer System
US20080207328A1 (en) * 2007-02-23 2008-08-28 Neoedge Networks, Inc. Interstitial advertising in a gaming environment
US20100250937A1 (en) * 2007-03-05 2010-09-30 Vidoop, Llc Method And System For Securely Caching Authentication Elements
US9137273B2 (en) 2007-05-30 2015-09-15 Lavamind Llc Method and apparatus for distributing virtual goods over the internet
US8490007B1 (en) 2007-05-30 2013-07-16 Hyperlayers, Inc. Method and apparatus for motivating interactions between users in virtual worlds
US8510413B1 (en) 2007-05-30 2013-08-13 Hyperlayers, Inc. Method and apparatus for promoting desired on-line activities using on-line games
US9028324B1 (en) 2007-05-30 2015-05-12 Lavamind Llc Method and apparatus for promoting desired on-line activities using on-line games
US8788961B1 (en) 2007-05-30 2014-07-22 Hyperlayers, Inc. Method and apparatus for motivating interactions between users in virtual worlds
US9238174B2 (en) * 2007-05-30 2016-01-19 Lavamind Llc Method and apparatus for virtual location-based services
US9240014B1 (en) 2007-05-30 2016-01-19 Lavamind Llc Method and apparatus for promotion of users in rules-based virtual worlds
US20100043062A1 (en) * 2007-09-17 2010-02-18 Samuel Wayne Alexander Methods and Systems for Management of Image-Based Password Accounts
US20090240578A1 (en) * 2008-03-18 2009-09-24 Christopher James Lee Methods and systems for graphical security authentication and advertising
US20090300670A1 (en) * 2008-06-03 2009-12-03 Keith Barish Presenting media content to a plurality of remote viewing devices
US8312483B2 (en) 2008-06-03 2012-11-13 Keith Barish Presenting media content to a plurality of remote viewing devices
US8621578B1 (en) 2008-12-10 2013-12-31 Confident Technologies, Inc. Methods and systems for protecting website forms from automated access

Similar Documents

Publication Publication Date Title
Gillin The new influencers: A marketer's guide to the new social media
Foot et al. Online action in campaign 2000: An exploratory analysis of the US political Web sphere
Lin et al. Internet blogs as a tourism marketing medium: A case study
Andrejevic Reality TV: The work of being watched
Thurow Search engine visibility
US6454650B1 (en) Free remote lottery system
King Website optimization
US8825803B2 (en) Systems and methods for integrating XML syndication feeds into online advertisement
Montgomery Children's media culture in the new millennium: Mapping the digital landscape
US9323848B2 (en) Search system using search subdomain and hints to subdomains in search query statements and sponsored results on a subdomain-by-subdomain basis
US7412666B2 (en) Method for conducting a contest using a network
US7233973B2 (en) Evolving interactive dialog box for an internet web page
US6212554B1 (en) Advertising banners for destination web sites
US20040242326A1 (en) On-line game method
US6636892B1 (en) Method for conducting a contest using a network
US20090006192A1 (en) Point of Presence Sponsorship Mechanism for Digital Content Objects
US20030115318A1 (en) Concentric user-targeting delivery system and methods
US8328642B2 (en) Game based incentives for commerce
US20090037253A1 (en) System and method for online lead generation
Ellsworth et al. Marketing on the Internet
US20020161637A1 (en) Advertising system
US6074299A (en) Internet based search contest
US20060277477A1 (en) System and method for generating enhanced depiction of electronic files such as web files
KR101312144B1 (en) Point of presence distribution mechanism for digital content objects
Priluck Grossman Co-branding in advertising: developing effective associations

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION