US20050113160A1 - Educational game with dynamic message entry and display - Google Patents
Educational game with dynamic message entry and display Download PDFInfo
- Publication number
- US20050113160A1 US20050113160A1 US11/027,953 US2795304A US2005113160A1 US 20050113160 A1 US20050113160 A1 US 20050113160A1 US 2795304 A US2795304 A US 2795304A US 2005113160 A1 US2005113160 A1 US 2005113160A1
- Authority
- US
- United States
- Prior art keywords
- player
- message
- messages
- attribute
- players
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
An educational video game with a hide and seek game software and a dynamic message entry and display method which can be played among many players in a fixed location or over the Internet is disclosed. The hide and seek game software has functions that enable the display of a landscape, a hide character, a seek character, and enable the movement of a hide character to hide in the features of a landscape and enable the movement of a seek character to seek the hide character. The game software display a central area with a landscape and a surrounding area, which is used as a space for dynamic display of messages based on age, gender and geographic location of the players. The messages may be from a group of types of commercial, school and community events, social messages for cultivating good habits, and personal messages from friends and relatives.
Description
- This application is divisional application of application Ser. No. 10/022,762, filed Dec. 15, 2001, examiner COBURN, CORBETT B, Art Unit 3714, in which a notice of allowance dated Nov. 20, 2004 had been issued for some claims.
- The contents of application Ser. No. 10/022,762 are incorporated herein by reference.
Claims (21)
1-24. (canceled)
25. A method of message delivery to a player, while playing a game, comprising the steps of:
enabling a game server hosting a game signing on players by a player identification means embedding a sequence from a group of player attributes of age, birthday month, geographic location, and gender;
receiving messages into a database with a plurality of attributes;
receiving players identifications into the database;
selecting those messages from the database that satisfy a player's attribute and
displaying these selected messages to the player while playing the game.
26. The method of claim 25 , wherein the message attribute is a game mode, further comprising the step of: selecting those messages that satisfy the game mode and displaying those messages to the game player while playing the game in that game mode.
27. The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is a message type such as community message, event message, personal message or commercial message.
28. The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is age of players.
29. The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is gender of players.
30. The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is geographic location of players.
31. The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is a combination of precise data and a wild card to represent a class of players, based on their age, their gender and their geographic location.
32. The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is time of day, season, or an event in progress.
33. The method of claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is age.
34. The method of claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is gender.
35. The method of claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is geographic location.
36. The method of claim 25 , further comprising the step of: entering player identification with player attributes, where the player attributes are a combination of year-of-birth, month-of-birth, gender, and zip code.
37. The method of claim 36 , further comprising the step of: entering player identification with a player attribute, where the player attribute includes player's name initials.
38. The method of claim 25 , further comprising the steps of: entering messages in the database with message attributes for each message that are independent of player attributes and are from a group including time of day, season and an event.
39. The method of claim 25 , further comprising the step of: entering a message into the database with message attributes for each message that are from a group including player age, player gender, and player geographic location.
40. The method of claim 25 , further comprising the step of: entering player identification into the database with player attributes for each player that are from a group including player age, player gender, and player geographic location.
41. The method of claim 25 , the step of receiving messages further comprising the steps of:
receiving messages via a global computer network;
identifying message source to keep an account of messages from a message sender.
42. The method of claim 41 , further comprising the step of:
billing a fee to the message sender.
43. A system of displaying messages to players during a game comprising:
a. a game server hosting a game, wherein the game server is available on the internet to the players;
b. the game server comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.
44. A computing device for displaying messages to players during a game comprising:
a. a hand-held computing device hosting a game;
b. the device comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/027,953 US20050113160A1 (en) | 2000-12-22 | 2004-12-31 | Educational game with dynamic message entry and display |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US25779300P | 2000-12-22 | 2000-12-22 | |
US10/022,762 US6872137B2 (en) | 2000-12-22 | 2001-12-15 | Method and apparatus for an educational game and dynamic message entry and display |
US11/027,953 US20050113160A1 (en) | 2000-12-22 | 2004-12-31 | Educational game with dynamic message entry and display |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/022,762 Division US6872137B2 (en) | 2000-12-22 | 2001-12-15 | Method and apparatus for an educational game and dynamic message entry and display |
Publications (1)
Publication Number | Publication Date |
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US20050113160A1 true US20050113160A1 (en) | 2005-05-26 |
Family
ID=26696344
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/022,762 Expired - Lifetime US6872137B2 (en) | 2000-12-22 | 2001-12-15 | Method and apparatus for an educational game and dynamic message entry and display |
US11/027,953 Abandoned US20050113160A1 (en) | 2000-12-22 | 2004-12-31 | Educational game with dynamic message entry and display |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/022,762 Expired - Lifetime US6872137B2 (en) | 2000-12-22 | 2001-12-15 | Method and apparatus for an educational game and dynamic message entry and display |
Country Status (1)
Country | Link |
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US (2) | US6872137B2 (en) |
Cited By (1)
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US20060286521A1 (en) * | 2005-06-15 | 2006-12-21 | James Clark | System and method for out of area behavior modification in schools |
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US11033821B2 (en) | 2003-09-02 | 2021-06-15 | Jeffrey D. Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
US8585476B2 (en) | 2004-11-16 | 2013-11-19 | Jeffrey D Mullen | Location-based games and augmented reality systems |
US9958934B1 (en) | 2006-05-01 | 2018-05-01 | Jeffrey D. Mullen | Home and portable augmented reality and virtual reality video game consoles |
US20080070656A1 (en) * | 2006-09-20 | 2008-03-20 | Eddie Somuah | Game apparatus for playing an enhanced game of hide and seek |
US20080254889A1 (en) * | 2007-04-12 | 2008-10-16 | Peter Sispoidis | Method for correcting impression flow |
US20090143126A1 (en) * | 2007-11-29 | 2009-06-04 | Mystery Competition, Llc. | Computer-implemented deductive reasoning game |
US11272321B2 (en) * | 2008-07-26 | 2022-03-08 | Tara Chand Singhal | Systems and methods for location and movement tracking using GPS enabled cell phones |
US9770654B1 (en) * | 2009-09-30 | 2017-09-26 | Amazon Technologies, Inc. | Cross device operation of games |
US8540566B2 (en) * | 2011-05-25 | 2013-09-24 | Maslow Six Entertainment, Inc. | System and method for presenting a game space with discoverable items to be prospected |
US9417754B2 (en) | 2011-08-05 | 2016-08-16 | P4tents1, LLC | User interface system, method, and computer program product |
US9724602B2 (en) * | 2012-09-17 | 2017-08-08 | King.Com Ltd. | Method for implementing a computer game |
US9592441B2 (en) | 2013-02-19 | 2017-03-14 | King.Com Ltd. | Controlling a user interface of a computer device |
US10828558B2 (en) | 2013-02-19 | 2020-11-10 | King.Com Ltd. | Video game with spreading tile backgrounds for matched tiles |
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US20020082068A1 (en) | 2002-06-27 |
US6872137B2 (en) | 2005-03-29 |
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