US20050070204A1 - Education toy - Google Patents

Education toy Download PDF

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Publication number
US20050070204A1
US20050070204A1 US10/675,291 US67529103A US2005070204A1 US 20050070204 A1 US20050070204 A1 US 20050070204A1 US 67529103 A US67529103 A US 67529103A US 2005070204 A1 US2005070204 A1 US 2005070204A1
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United States
Prior art keywords
toy
attachable
host structure
set forth
items
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/675,291
Inventor
Peter McEachen
Chi Hui
Steve Smith
Mike Keller
Jason Kanoza
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Little Tikes Co
Original Assignee
Little Tikes Co
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Filing date
Publication date
Application filed by Little Tikes Co filed Critical Little Tikes Co
Priority to US10/675,291 priority Critical patent/US20050070204A1/en
Assigned to LITTLE TIKES COMPANY, THE reassignment LITTLE TIKES COMPANY, THE ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HUI, CHI KONG (STANLEY), KANOZA, JASON, KELLER, MIKE, MCEACHEN, PETER C., SMITH, STEVE
Publication of US20050070204A1 publication Critical patent/US20050070204A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • A63F9/305Fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • A63F2009/1061Two-dimensional jig-saw puzzles with electric features, e.g. light, wires
    • A63F2009/1066Two-dimensional jig-saw puzzles with electric features, e.g. light, wires completing a circuit if solved correctly
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical
    • A63F2009/242Bar codes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID

Definitions

  • the present invention relates generally as indicated to an education toy and, more particularly, to an educational toy having a host structure and items selectively attachable thereto.
  • children generally enjoy toys which allow them manipulate different parts to produce a certain result and/or changing characteristics. For example, children enjoy catching items, dressing up stuffed animals and/or putting together puzzles. These activities typically help develop fine motor skills and hand-eye coordination. However, a parent usually needs to be participating to correct the child for placement errors, to congratulate the child for placement successes, to encourage the child to try new things, and/or to provide any other type of educational feedback.
  • the present invention provides a toy which allows a child to develop fine motor skills and hand-eye coordination while at the same time receiving corrective advice, congratulations, and encouragement without direct parental participation.
  • the present invention provides such educational feedback without requiring strong manipulative skills (e.g., requiring the child to place complex parts into an opening in just the right manner), and/or without the need for complicated circuitry running throughout the toy. In this manner, an educational toy can be easily constructed without the optimum or desired “toy shape” being compromised.
  • the present invention provides a toy comprising a host structure, a plurality of attachable items which can be selectively attached to the host structure, and an identification device.
  • the identification device comprises at least one reader and a plurality of tags which, when read by a reader, provide identification information particular to that tag.
  • Each reader is housed by the host structure and the tags are each housed by one of the plurality of attachable items.
  • a reader reads the identification information from a particular tag when the corresponding attachable item is attached to the host structure.
  • a different output is generated depending upon which attachable item has been identified by the reader.
  • the identification device is preferably a radio frequency identification device.
  • the reader(s) broadcast a radio frequency activation signal which is received by one of the tags when the corresponding attachable item is attached.
  • the tag is thereby powered to transmit identification information to the reader and this information is used to generate the appropriate output.
  • the identification device could alternatively be a bar code identification device wherein each tag comprises a bar code printed on the attachable item and wherein each reader reads the bar code to obtain identification information.
  • any other type of suitable identification system (which does not require a child to have strong manipulative skills and does not require complicated circuitry running throughout the toy) is possible with, and contemplated by, the present invention.
  • the host structure can house only one reader and only one of the attachable items can be attached to the host structure at a time.
  • the host structure can house a plurality of readers and a plurality of the attachable items can be simultaneously attached to the host structure.
  • the generated outputs can be audio and/or visual, can occur on the host structure and/or the attachable items, and/or can change depending upon the selected mode of operation.
  • the outputs can correspond to names (e.g., name of the attached item), colors (e.g., the color of the attached item) and/or numbers (e.g., the number printed on the attached item).
  • an output can be generated when all of the items are attached to the host structure.
  • the host structure resembles a fishing rod and the attachable items (e.g., fish, aquatic animals and/or sea creatures) are attached, one at a time, to an attachment location corresponding to where a fish would be caught by a fishing rod.
  • the host structure resembles a personality-void head and the attachable items resemble hat-like masks which can be fitted over, one at a time, the host structure to impart personality thereto.
  • the host structure resembles a torso (e.g., a teddy bear torso) and the attachable items resemble body parts (e.g., arms, legs, ears, nose, etc.) attachable to the torso.
  • a torso e.g., a teddy bear torso
  • body parts e.g., arms, legs, ears, nose, etc.
  • FIG. 1 is a perspective view of a toy 10 according to one embodiment of the invention.
  • FIG. 2 is a schematic diagram of the identification device 30 of the toy 10 .
  • FIGS. 3A-3D are perspective views of a toy 110 according to another embodiment of the invention.
  • FIG. 4 is a schematic diagram of the identification device 130 of the toy 110 .
  • FIGS. 5A-5C are perspective views of a toy 210 according to another embodiment of the invention.
  • FIG. 6 is a schematic diagram of the identification device 230 of the toy 210 .
  • FIG. 7 is a schematic diagram of an alternate identification device 330 .
  • the toy comprises a host structure 12 and a plurality of attachable items 14 .
  • the host structure 12 resembles a fishing rod and the attachable items 14 resemble different kinds of fish, aquatic animals, and/or sea creatures. That being said, it should be understood that the host structure 12 does not have to resemble a fishing rod and/or the attachable items 14 do not have to resemble such creatures.
  • the host structure 12 comprises an attachment location 16 which actually “catches” the attachable items 14 .
  • the attachment location 16 is preferably situated at a location corresponding to where a fish would be caught by a fishing rod and, in the illustrated embodiment, the attachment location 16 resembles a bobber at the end of the rod's fishing line.
  • the host structure 12 e.g., the fishing rod
  • the host structure 12 is designed to “catch” one attachment item 14 (e.g., one fish) at a time and thus has only one attachment location 16 .
  • attachment location 16 e.g., the bobber
  • an attachable item 14 e.g., a fish
  • mating magnets 18 and 20 can be situated on the bobber 16 and the attachment items 14 , respectively, so that once a certain proximity is reached, attachment will occur.
  • complimentary hooks and loops e.g., VELCROTM
  • the connectors 18 and 20 are preferably selected so that the child can “un-attach” a caught item 14 so that parental participation is not necessary for continued play.
  • the toy 10 additionally comprises a radio frequency identification device 30 .
  • the device 30 includes a reader 32 and a plurality of tags 34 that, when read by the reader 32 , provide identification information particular to that attachment item 14 . Since the toy 10 is designed to “catch” one item 14 at a time, it has only one reader 32 .
  • the reader 32 is housed by the host structure 12 (see FIG. 1 ) and comprises an antenna 36 and a decoding transceiver 38 .
  • the tags 34 are each housed by one of the plurality of attachable items 14 and each includes a receiver 40 , an integrated circuit 42 (which stores encoded identification information), and a transmitter 44 .
  • the reader 32 is positioned adjacent the attachment location 16 on the host structure 12 and the tags 34 are positioned adjacent the expected attachment area of the items 14 .
  • a power supply 50 , a host computer 52 and, an output generator 54 coordinate with the identification device 30 to generate a different output for different attachment items 14 .
  • the reader's transceiver 38 emits an activation signal which is broadcast by the antenna 36 .
  • the activation signal is received by the radio frequency receiver 40 .
  • the integrated circuit 42 is then powered and the stored encoded identification information (e.g., a 32 bit word or 128 bit word) is transmitted and received by the reader's transceiver 38 .
  • the transceiver 38 decodes the transmitted identification information and sends it to the host computer 52 whereat it acts like a “key” to a database of information stored on the computer.
  • the reader 32 reads the identification information from a particular tag 34 when the corresponding attachable item 14 is attached to the host structure 12 at the attachment location 16 . In this manner, a different output is generated depending upon which attachable item 14 has been identified by the reader 32 .
  • the toy 10 can announce to the child what has been caught (e.g., gold fish, octopus, shark, etc.). Additionally or alternatively, a variety of theme sets can be developed. For example, the toy 10 can announce the color of the fish, the numeral printed on the fish, or any other feature. Depending upon the age of the child, the toy 10 could add the number of “fish” caught, the numerals printed on the fish or do other simple math. Moreover, the toy 10 can have different modes of operation which accommodates a child at different ages (see mode switch 48 in FIG. 2 ) whereby the toy 10 would be a “grow-with” toy.
  • mode switch 48 in FIG. 2 see mode switch 48 in FIG. 2
  • the toy 110 is similar to the toy 10 in many ways and comprises a host structure 112 and a plurality of attachable items 114 .
  • the host structure 112 resembles a personality-void head (e.g., a spherical object with eyes and mouth painted thereon) and the attachable items 114 resemble different hat-shaped accessories (e.g., masks, wigs, etc.) to impart personality or other attributes.
  • the host structure 112 of the toy 110 is designed to accommodate one item 114 at a time and thus has one attachment location 116 which, in the illustrated embodiment, is the northern hemisphere of the sphere.
  • the toy 110 does not include and/or need connectors (e.g., like the connectors 18 and 20 in toy 10 ) because the attachable items 114 are made of a stretchable fabric which is sized and shaped to fit around the northern hemisphere of the host structure and over the attachment location 116 .
  • connectors might be used if necessary or desired.
  • the toy 110 also comprises a radio frequency identification device 130 .
  • the device 130 is in many ways the same as the above-described device 30 whereby like reference numerals are used (with “100” added thereto).
  • the radio frequency device 130 includes a reader 132 and a plurality of tags 134 .
  • the tags 134 each further include an LED 146 .
  • the attachment items 114 do not include any separate source of power (e.g., their own batteries) in order to generate a response.
  • the toy 110 When an attachable item 114 is “worn” by the host structure 112 , the toy 110 is assigned a personality/character and it comes “to life.” Specifically, the host structure 112 and/or the attached item 114 can vibrate, light up, or otherwise generate a response corresponding to the attached item. For example, the toy 110 can start making corresponding character sounds (e.g., “moooo” for a cow, “oink” for a pig, etc.). A single sound would be appropriate for younger children while longer word texts (e.g., three to six cycling messages) would be appropriate for older children. Additionally or alternatively, the attachment items 114 can include numbers and/or letters and the responses can be designed to learn ABCs and/or number patterns.
  • the toy 210 is similar to the toy 10 in many ways and comprises a host structure 212 and attachable items 214 .
  • the host structure 212 resembles a torso (e.g., a teddy bear's torso) and the attachable items 214 resemble different body parts (e.g., left arm, right arm, left leg, right leg, tail, eyes, nose, ears, etc.).
  • Color dots or other matching aids can be provided on the host structure 212 and the attachable items 214 to help the child match up the body parts to the torso.
  • the host structure 212 is designed to “attach” all of the items 214 at one time and to this end, includes a plurality of attachment locations 216 and corresponding connectors 218 and 220 .
  • hook-and-loop (e.g., VELCROTM) connecting components are preferred, however, magnets and other suitable connectors could be used instead.
  • the connectors 218 and 220 might not be necessary.
  • the toy 210 also comprises an radio frequency identification device 230 which includes a plurality of readers 232 (one for each attachment location 216 ) and a plurality of tags 234 (one for each attachable item 214 ).
  • the identification device 230 is similar to the identification device 130 and thus like reference numerals (with “100” added thereto) are used for corresponding components.
  • an attachment item 214 e.g., a body part
  • an attachment location 216 e.g., a body part
  • a suitable response can be provided. For example, if the “left arm” attachment item 14 is placed in the “nose” attachment location 216 , the toy 210 can say “try again, that's not my nose” and, if the “left arm” is appropriately placed, the toy 210 can say “very good, that's my left arm!”. Additionally or alternatively, the host structure 112 could light up once an attachment item 14 is correctly attached.
  • the attachment items 214 could also light up upon attachment if LEDs like those described above in connection with toy 110 are incorporated into the toy 210 .) This play can continue until all the body parts 214 are attached to the torso 212 and, upon such completion, the toy 210 can generate another response. For example, upon attachment of all of the body parts 214 , the toy 210 can “come to life” by singing songs, blinking lights, or asking questions about where certain body parts are located.
  • the reader(s) and the tags were designed for the recognition by radio frequency patterns. This is the preferred form of the identification device as it requires very little space, is very reliable, and does not require precision attachment. That being said, these identification devices 30 , 130 and 230 could be replaced with the bar code identification device 330 shown schematically in FIG. 7 .
  • the device 330 is designed for incorporation into the toy 10 whereby like reference numerals are used to identify corresponding parts (with “300” added thereto).
  • the reader 332 is a bar code reader and the tag 334 comprises a bar code printed on the attachable item 314 .
  • Similar bar code devices could be structured for the toys 110 and 210 by simply replacing each reader 132 / 232 with a bar code reader and replacing each tag 134 / 234 with a bar code tag 334 .
  • other types of suitable identification systems could be substituted for the devices 30 , 130 and/or 230 .
  • the present invention provides a toy 10 / 110 / 210 which allows a child to develop fine motor skills and hand-eye coordination while at the same time receiving corrective advice, congratulations, and encouragement without direct parental participation.
  • the present invention can provide such educational feedback without requiring strong manipulative skills, and/or without the need for complicated circuitry running throughout the toy.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A toy comprising a host structure, a plurality of attachable items which can be selectively attached to the host structure, and a radio frequency identification device. The radio frequency identification device comprises at least one reader and a plurality of tags which, when read by a reader, provide identification information particular to that tag. Each reader is housed by the host structure and the tags are each housed by one of the plurality of attachable items. The reader reads the identification information from a particular tag when the corresponding attachable item is attached to the host structure and a different output is generated depending upon which item has been attached.

Description

    FIELD OF THE INVENTION
  • The present invention relates generally as indicated to an education toy and, more particularly, to an educational toy having a host structure and items selectively attachable thereto.
  • BACKGROUND OF THE INVENTION
  • Children generally enjoy toys which allow them manipulate different parts to produce a certain result and/or changing characteristics. For example, children enjoy catching items, dressing up stuffed animals and/or putting together puzzles. These activities typically help develop fine motor skills and hand-eye coordination. However, a parent usually needs to be participating to correct the child for placement errors, to congratulate the child for placement successes, to encourage the child to try new things, and/or to provide any other type of educational feedback.
  • SUMMARY OF THE INVENTION
  • The present invention provides a toy which allows a child to develop fine motor skills and hand-eye coordination while at the same time receiving corrective advice, congratulations, and encouragement without direct parental participation. The present invention provides such educational feedback without requiring strong manipulative skills (e.g., requiring the child to place complex parts into an opening in just the right manner), and/or without the need for complicated circuitry running throughout the toy. In this manner, an educational toy can be easily constructed without the optimum or desired “toy shape” being compromised.
  • More particularly, the present invention provides a toy comprising a host structure, a plurality of attachable items which can be selectively attached to the host structure, and an identification device. The identification device comprises at least one reader and a plurality of tags which, when read by a reader, provide identification information particular to that tag. Each reader is housed by the host structure and the tags are each housed by one of the plurality of attachable items. A reader reads the identification information from a particular tag when the corresponding attachable item is attached to the host structure. A different output is generated depending upon which attachable item has been identified by the reader.
  • The identification device is preferably a radio frequency identification device. In such an identification device, the reader(s) broadcast a radio frequency activation signal which is received by one of the tags when the corresponding attachable item is attached. The tag is thereby powered to transmit identification information to the reader and this information is used to generate the appropriate output. The identification device could alternatively be a bar code identification device wherein each tag comprises a bar code printed on the attachable item and wherein each reader reads the bar code to obtain identification information. Moreover, any other type of suitable identification system (which does not require a child to have strong manipulative skills and does not require complicated circuitry running throughout the toy) is possible with, and contemplated by, the present invention.
  • The host structure can house only one reader and only one of the attachable items can be attached to the host structure at a time. Alternatively, the host structure can house a plurality of readers and a plurality of the attachable items can be simultaneously attached to the host structure. In either case, the generated outputs can be audio and/or visual, can occur on the host structure and/or the attachable items, and/or can change depending upon the selected mode of operation. The outputs can correspond to names (e.g., name of the attached item), colors (e.g., the color of the attached item) and/or numbers (e.g., the number printed on the attached item). With particular reference to situations where a plurality of the attachable items can be simultaneously attached to the host structure, an output can be generated when all of the items are attached to the host structure.
  • In a first illustrated embodiment of the invention, the host structure resembles a fishing rod and the attachable items (e.g., fish, aquatic animals and/or sea creatures) are attached, one at a time, to an attachment location corresponding to where a fish would be caught by a fishing rod. In a second illustrated embodiment of the invention, the host structure resembles a personality-void head and the attachable items resemble hat-like masks which can be fitted over, one at a time, the host structure to impart personality thereto. In a third illustrated embodiment of the invention, the host structure resembles a torso (e.g., a teddy bear torso) and the attachable items resemble body parts (e.g., arms, legs, ears, nose, etc.) attachable to the torso.
  • These and other features of the invention are fully described and particularly pointed out in the claims. The following description and annexed drawings set forth in detail certain illustrative embodiments of the invention, these embodiments being indicative of but a few of the various ways in which the principles of the invention may be employed.
  • DRAWINGS
  • FIG. 1 is a perspective view of a toy 10 according to one embodiment of the invention.
  • FIG. 2 is a schematic diagram of the identification device 30 of the toy 10.
  • FIGS. 3A-3D are perspective views of a toy 110 according to another embodiment of the invention.
  • FIG. 4 is a schematic diagram of the identification device 130 of the toy 110.
  • FIGS. 5A-5C are perspective views of a toy 210 according to another embodiment of the invention.
  • FIG. 6 is a schematic diagram of the identification device 230 of the toy 210.
  • FIG. 7 is a schematic diagram of an alternate identification device 330.
  • DETAILED DESCRIPTION
  • Referring now to the drawings, and initially to FIG. 1, a toy 10 according to one embodiment of the invention is shown. The toy comprises a host structure 12 and a plurality of attachable items 14. In the embodiment illustrated in FIG. 1, the host structure 12 resembles a fishing rod and the attachable items 14 resemble different kinds of fish, aquatic animals, and/or sea creatures. That being said, it should be understood that the host structure 12 does not have to resemble a fishing rod and/or the attachable items 14 do not have to resemble such creatures.
  • The host structure 12 comprises an attachment location 16 which actually “catches” the attachable items 14. The attachment location 16 is preferably situated at a location corresponding to where a fish would be caught by a fishing rod and, in the illustrated embodiment, the attachment location 16 resembles a bobber at the end of the rod's fishing line. The host structure 12 (e.g., the fishing rod) is designed to “catch” one attachment item 14 (e.g., one fish) at a time and thus has only one attachment location 16.
  • When a child lowers the attachment location 16 (e.g., the bobber) towards an attachable item 14 (e.g., a fish), attachment therebetween can be accomplished in an appropriate manner. By way of an example, and as is shown in the illustrated embodiment, mating magnets 18 and 20 can be situated on the bobber 16 and the attachment items 14, respectively, so that once a certain proximity is reached, attachment will occur. By way of another example, complimentary hooks and loops (e.g., VELCRO™) could be placed on the attachment items 14 and the attachment location 16. In any event, the connectors 18 and 20 are preferably selected so that the child can “un-attach” a caught item 14 so that parental participation is not necessary for continued play.
  • Referring now to FIG. 2, the toy 10 additionally comprises a radio frequency identification device 30. The device 30 includes a reader 32 and a plurality of tags 34 that, when read by the reader 32, provide identification information particular to that attachment item 14. Since the toy 10 is designed to “catch” one item 14 at a time, it has only one reader 32.
  • The reader 32 is housed by the host structure 12 (see FIG. 1) and comprises an antenna 36 and a decoding transceiver 38. The tags 34 are each housed by one of the plurality of attachable items 14 and each includes a receiver 40, an integrated circuit 42 (which stores encoded identification information), and a transmitter 44. The reader 32 is positioned adjacent the attachment location 16 on the host structure 12 and the tags 34 are positioned adjacent the expected attachment area of the items 14.
  • A power supply 50, a host computer 52 and, an output generator 54 (e.g., visual display and/or speaker) coordinate with the identification device 30 to generate a different output for different attachment items 14. Specifically, when the power supply 50 is turned on, the reader's transceiver 38 emits an activation signal which is broadcast by the antenna 36. Once an attachable item 14 passes through the electromagnetic field created by the broadcast (e.g., when the attachable item 14 attaches to the attachment location 16), the activation signal is received by the radio frequency receiver 40. The integrated circuit 42 is then powered and the stored encoded identification information (e.g., a 32 bit word or 128 bit word) is transmitted and received by the reader's transceiver 38. The transceiver 38 decodes the transmitted identification information and sends it to the host computer 52 whereat it acts like a “key” to a database of information stored on the computer. Thus, the reader 32 reads the identification information from a particular tag 34 when the corresponding attachable item 14 is attached to the host structure 12 at the attachment location 16. In this manner, a different output is generated depending upon which attachable item 14 has been identified by the reader 32.
  • When an attachable item 14 is “caught” by the host structure 12, the toy 10 can announce to the child what has been caught (e.g., gold fish, octopus, shark, etc.). Additionally or alternatively, a variety of theme sets can be developed. For example, the toy 10 can announce the color of the fish, the numeral printed on the fish, or any other feature. Depending upon the age of the child, the toy 10 could add the number of “fish” caught, the numerals printed on the fish or do other simple math. Moreover, the toy 10 can have different modes of operation which accommodates a child at different ages (see mode switch 48 in FIG. 2) whereby the toy 10 would be a “grow-with” toy.
  • Referring now to FIGS. 3A-3D, a toy 110 according to another embodiment of the invention is shown. The toy 110 is similar to the toy 10 in many ways and comprises a host structure 112 and a plurality of attachable items 114. In the illustrated embodiment, the host structure 112 resembles a personality-void head (e.g., a spherical object with eyes and mouth painted thereon) and the attachable items 114 resemble different hat-shaped accessories (e.g., masks, wigs, etc.) to impart personality or other attributes.
  • Like host structure 12 of the toy 10, the host structure 112 of the toy 110 is designed to accommodate one item 114 at a time and thus has one attachment location 116 which, in the illustrated embodiment, is the northern hemisphere of the sphere. The toy 110 does not include and/or need connectors (e.g., like the connectors 18 and 20 in toy 10) because the attachable items 114 are made of a stretchable fabric which is sized and shaped to fit around the northern hemisphere of the host structure and over the attachment location 116. However, in certain situations, connectors might be used if necessary or desired.
  • Referring now to FIG. 4, the toy 110 also comprises a radio frequency identification device 130. The device 130 is in many ways the same as the above-described device 30 whereby like reference numerals are used (with “100” added thereto). Thus, the radio frequency device 130 includes a reader 132 and a plurality of tags 134. In addition to a radio frequency receiver 140, an integrated circuit 142, and a transmitter 144, the tags 134 each further include an LED 146. When the tag 134 comes within broadcast range of the reader 132, the power obtained by the incoming signal is sufficient to power the LED 146 (as well as the integrated circuit 142). In this manner, the attachment items 114 do not include any separate source of power (e.g., their own batteries) in order to generate a response.
  • When an attachable item 114 is “worn” by the host structure 112, the toy 110 is assigned a personality/character and it comes “to life.” Specifically, the host structure 112 and/or the attached item 114 can vibrate, light up, or otherwise generate a response corresponding to the attached item. For example, the toy 110 can start making corresponding character sounds (e.g., “moooo” for a cow, “oink” for a pig, etc.). A single sound would be appropriate for younger children while longer word texts (e.g., three to six cycling messages) would be appropriate for older children. Additionally or alternatively, the attachment items 114 can include numbers and/or letters and the responses can be designed to learn ABCs and/or number patterns.
  • Referring now to FIGS. 5A and 5B, a toy 210 according to another embodiment of the invention is shown. The toy 210 is similar to the toy 10 in many ways and comprises a host structure 212 and attachable items 214. In this embodiment, the host structure 212 resembles a torso (e.g., a teddy bear's torso) and the attachable items 214 resemble different body parts (e.g., left arm, right arm, left leg, right leg, tail, eyes, nose, ears, etc.). Color dots or other matching aids (not shown) can be provided on the host structure 212 and the attachable items 214 to help the child match up the body parts to the torso.
  • In this embodiment, the host structure 212 is designed to “attach” all of the items 214 at one time and to this end, includes a plurality of attachment locations 216 and corresponding connectors 218 and 220. In the toy 210, hook-and-loop (e.g., VELCRO™) connecting components are preferred, however, magnets and other suitable connectors could be used instead. In fact, in some forms of the toy 210, the connectors 218 and 220 might not be necessary.
  • Referring now additionally to FIG. 6, the toy 210 also comprises an radio frequency identification device 230 which includes a plurality of readers 232 (one for each attachment location 216) and a plurality of tags 234 (one for each attachable item 214). The identification device 230 is similar to the identification device 130 and thus like reference numerals (with “100” added thereto) are used for corresponding components.
  • When an attachment item 214 (e.g., a body part) is attached to an attachment location 216, a suitable response can be provided. For example, if the “left arm” attachment item 14 is placed in the “nose” attachment location 216, the toy 210 can say “try again, that's not my nose” and, if the “left arm” is appropriately placed, the toy 210 can say “very good, that's my left arm!”. Additionally or alternatively, the host structure 112 could light up once an attachment item 14 is correctly attached. (The attachment items 214 could also light up upon attachment if LEDs like those described above in connection with toy 110 are incorporated into the toy 210.) This play can continue until all the body parts 214 are attached to the torso 212 and, upon such completion, the toy 210 can generate another response. For example, upon attachment of all of the body parts 214, the toy 210 can “come to life” by singing songs, blinking lights, or asking questions about where certain body parts are located.
  • In the identification devices 30, 130 and 230 discussed above, the reader(s) and the tags were designed for the recognition by radio frequency patterns. This is the preferred form of the identification device as it requires very little space, is very reliable, and does not require precision attachment. That being said, these identification devices 30, 130 and 230 could be replaced with the bar code identification device 330 shown schematically in FIG. 7. The device 330 is designed for incorporation into the toy 10 whereby like reference numerals are used to identify corresponding parts (with “300” added thereto). In this embodiment, however, the reader 332 is a bar code reader and the tag 334 comprises a bar code printed on the attachable item 314. Similar bar code devices could be structured for the toys 110 and 210 by simply replacing each reader 132/232 with a bar code reader and replacing each tag 134/234 with a bar code tag 334. Moreover, other types of suitable identification systems could be substituted for the devices 30, 130 and/or 230.
  • One may now appreciate that the present invention provides a toy 10/110/210 which allows a child to develop fine motor skills and hand-eye coordination while at the same time receiving corrective advice, congratulations, and encouragement without direct parental participation. The present invention can provide such educational feedback without requiring strong manipulative skills, and/or without the need for complicated circuitry running throughout the toy.
  • Although the invention has been shown and described with respect to certain preferred embodiments, it is evident that equivalent and obvious alterations and modifications will occur to others skilled in the art upon the reading and understanding of this specification. The present invention includes all such alterations and modifications and is limited only by the scope of the following claims.

Claims (32)

1. A toy comprising a host structure, a plurality of attachable items which can be selectively attached to the host structure, and an identification device;
wherein the identification device comprises at least one reader and a plurality of tags which, when read by the reader(s), provide identification information particular to that tag;
wherein the reader(s) is(are) housed by the host structure and the tags are each housed by one of the plurality of attachable items;
wherein the reader(s) reads the identification information from a particular tag when the corresponding attachable item is attached to the host structure; and
wherein a different output is generated depending upon which attachable item has been identified by the reader.
2. A toy as set forth in claim 1, wherein the identification device is a radio frequency identification device.
3. A toy as set forth in claim 2, wherein the reader(s) broadcast a radio frequency activation signal which is received by one of the tags when the corresponding attachable item is attached, and wherein the tag is powered to transmit identification information to the reader.
4. A toy as set forth in claim 1, wherein the identification device is a bar code identification device.
5. A toy as set forth in claim 4, wherein each tag comprises a bar code printed on the attachable item and wherein each reader reads the bar code to obtain identification information.
6. A toy as set forth in claim 1, wherein the host structure houses only one reader and wherein only one of the attachable items is attachable to the host structure at a time.
7. A toy as set forth in claim 1, wherein the host structure houses a plurality of readers and wherein a plurality of the attachable items can be attached to the host structure at the same time.
8. A toy as set forth in claim 7, wherein the identification device generates an output when all of the attachable items are attached to the host structure.
9. A toy as set forth in claim 1, wherein the identification device has different modes of operation and wherein the outputs change depending upon the selected mode of operation.
10. A toy as set forth in claim 1, wherein the output is audio.
11. A toy as set forth in claim 1, wherein the output is visual.
12. A toy as set forth in claim 11, wherein the visual output occurs on the attachable item.
13. A toy as set forth in claim 1, wherein at least some of the different outputs occur on at least one of the attachable items.
14. A toy as set forth in claim 1, wherein the attachable items are of different colors and the different outputs correspond to these different colors.
15. A toy as set forth in claim 1, wherein the attachable items have different numerals printed thereon and wherein the different outputs correspond to these different numerals.
16. A toy as set forth in claim 15, wherein the outputs correspond to addition or subtraction of these numerals.
17. A toy as set forth in claim 1, wherein the host structure resembles a fishing rod.
18. A toy as set forth in claim 17, wherein the attachable items resemble fish, aquatic animals and/or sea creatures.
19. A toy as set forth in claim 1, wherein the host structure resembles a personality-void head and the attachable items resemble hats, masks, wigs, and other accessories to provide a certain personality of the head.
20. A toy as set forth in claim 1, wherein the host structure resembles a torso and the attachable items resemble body parts attachable to the torso.
21. A toy as set forth in claim 20, wherein the identification device generates an output when all of the attachable items are attached to the host structure.
22. A toy as set forth in claim 1, further comprising connectors for connecting the attachment items to the host structure.
23. A toy as set forth in claim 22, wherein the connectors comprise a magnetic connecting arrangement between the host structure and the attachment items.
24. A toy as set forth in claim 22, wherein the connectors comprise a hook-and-loop fastening arrangement between the host structure and the attachment items.
25. A toy as set forth in claim 1, wherein the attachment items are fitted around the host structure.
26. A toy comprising:
a host structure which resembles a fishing rod,
a radio frequency reader housed by the host structure and positioned at an attachment location corresponding to where a fish would be caught by a fishing rod,
a plurality of attachable items which can be selectively attached, one at a time, to the host structure at the attachment location,
a plurality of radio frequency tags each housed by one of the plurality of attachable items and, when respectively read by the reader, providing identification information particular to that attachment item, and
magnetic connectors for connecting the attachable items to the attachment location;
wherein the reader reads the identification information from a particular tag when the corresponding attachable item is attached to the host structure; and
wherein a different output is generated depending upon which attachable item has been identified by the reader.
27. A toy as set forth in claim 26, wherein the attachable items resemble fish, aquatic animals, and/or sea creatures.
28. A toy comprising:
a host structure which comprises a substantially spherical object with facial expressions thereon;
a radio frequency reader housed by the host structure and positioned in an upper portion of the spherical object;
a plurality of attachable items which resemble hats, masks, wigs and other accessories and which can be selectively attached to the host structure by fitting them around the upper portion of the substantially spherical object, and
a plurality of radio frequency tags each housed by one of the plurality of attachable items and, when respectively read by one of the readers, provides identification information particular to that attachment item; and
wherein the reader reads the identification information from a particular tag when the corresponding attachable item is attached to the host structure; and
wherein a different output is generated depending upon which attachable item has been identified by the reader.
29. A toy as set forth in claim 28, wherein at least some of the different outputs are provided through at least some of the attachment items.
30. A toy as set forth in claim 29, wherein the outputs provided through the attachment items comprise lights which are turned on when the attachment item is identified by the reader.
31. A toy comprising:
a host structure which resembles a torso;
a plurality of radio frequency readers housed by the host structure at different attachment locations corresponding to missing body parts;
a plurality of attachable items which resemble the missing body parts and which can be selectively attached to the host structure at the different attachment locations;
a plurality of radio frequency tags each housed by one of the plurality of attachable items and, when respectively read by one of the readers, providing identification information particular to that attachment item, and
wherein each of the readers read the identification information from a particular tag when the corresponding attachable item is attached to the adjacent attachment location; and
wherein a different output is generated depending upon which attachable item has been identified by the reader.
32. A host structure as set forth in claim 31, wherein the host structure resembles a teddy-bear torso and the attachment items resemble teddy-bear body parts.
US10/675,291 2003-09-30 2003-09-30 Education toy Abandoned US20050070204A1 (en)

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US20050148281A1 (en) * 2003-11-17 2005-07-07 Jorge Sanchez-Castro Toy vehicles and play sets with contactless identification
US20090011837A1 (en) * 2007-04-27 2009-01-08 Elaine Marans Computer fashion game with machine-readable trading cards
DE102011081623A1 (en) * 2011-08-26 2013-02-28 Gisbert Baarmann Device for feedthrough by perception, learning and/or memory backlash for outdoor applications, has transmitting and receiving unit that is connected with control unit for separate control of backlash elements

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US20050148281A1 (en) * 2003-11-17 2005-07-07 Jorge Sanchez-Castro Toy vehicles and play sets with contactless identification
US7387559B2 (en) * 2003-11-17 2008-06-17 Mattel, Inc. Toy vehicles and play sets with contactless identification
US20090011837A1 (en) * 2007-04-27 2009-01-08 Elaine Marans Computer fashion game with machine-readable trading cards
US8206223B2 (en) 2007-04-27 2012-06-26 Mattel, Inc. Computer fashion game with machine-readable trading cards
DE102011081623A1 (en) * 2011-08-26 2013-02-28 Gisbert Baarmann Device for feedthrough by perception, learning and/or memory backlash for outdoor applications, has transmitting and receiving unit that is connected with control unit for separate control of backlash elements

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