US1606339A - Game board - Google Patents

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Publication number
US1606339A
US1606339A US75022A US7502225A US1606339A US 1606339 A US1606339 A US 1606339A US 75022 A US75022 A US 75022A US 7502225 A US7502225 A US 7502225A US 1606339 A US1606339 A US 1606339A
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United States
Prior art keywords
game
guard
buffers
player
game board
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Expired - Lifetime
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US75022A
Inventor
Brat Hero
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Individual
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Individual
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Priority to US75022A priority Critical patent/US1606339A/en
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    • DTEXTILES; PAPER
    • D05SEWING; EMBROIDERING; TUFTING
    • D05BSEWING
    • D05B87/00Needle- or looper- threading devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/04Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
    • A63F7/044Hand-held boxes with balls rolled, e.g. towards holes, by tilting the box

Definitions

  • nnno BEAT or GRAND RAPIDS, MICHIGAN.
  • V Figure v1 is a perspectivevie-w of a game 15 board embodying my invention
  • Figure 2 is a top plan view of the game board, Y
  • Figure 3 is a view in side elevation of one of the mallets used to propel the game pieces over the game board
  • Figure 4 is a detail sectional View illustrating the application of the. guard caps used when playing certain games.
  • Figure 5I is a view in side elevation of one of the game ieces.
  • the game board comprises a rectangular panel 1 around which a rim 2 extends and in the center of which a concave pocket 3 is located.
  • On the surface of the panel 1 are circular lines 4:, 5 and 6 which are concentrically arranged with respect to each other and to the pocket 3.
  • the inner line 1 and outer line 5 are black, and the intermediate line 6 is red and heavier than the other lines.
  • Straight lines 7, 8 and 9 extend from the center of each side of the rim 2 to the circular line 5 and separate into four equal spaces that portion of the surface of the'panel 1 located between said circular line and the rim 2.
  • the outer lines? and 8 are black, and the intermediate and heavier lines 9 are red.
  • a cylindrical guardlO is secured to the panel 1 about the pocket 3.
  • This part is fully open at its upper endand is provided with four vertical slots 11 which extend from the surface of the panel 1 to and through the upper end thereof.
  • Each group of recesses is arranged between an adjacent pair of the slots 11. 'l herecesses lfl'ar'e hereinafter referred to as blackdim- .ples and the recesses 15 'as white dimples.
  • a conical cap 16 provided in its apex-with an opening 17,-is' adaptedto be placed on the panel 1. over the guard 10 when playing one of the two games that may be played on the board. Then the cap' 16 is'in place over the guard 10, the opening '17 of the cap registers with the interior of the guard.
  • the cap 16 is held against casualdi splacement ⁇ and turning movement on the guard '10 by lugs 18 which' are secured to the inner side of the cap and fit in the slots :11 of the guard.
  • the game board is equipped with a number ofspherical game pieces or mark bles 19, and a number of.mallets20'of'which the latter each comprises a handle20 and a head 20".
  • the two games that may be playedon the r board are respectively entitled Marblem and VVildshot.
  • the game of marblem may be played by two persons and when being played the I
  • cap 16 is not used.
  • One player uses twelve marbles of one color and the other a similar number of marblesof another color,
  • the buffers of one player may be red and those of the other green.
  • Each player also uses a marble called a smasher, and the smashcrs differ in color from each other and from the buffers.
  • One player places his buffers in the black dimples 14; while the other places his buffers in the white dimples '15.
  • the aim of the game is for each player to cage his own buffers, that is to say, to propel them into the pocket?) through the slots 11 of the guard .10, and this may only be done through the medium of the players smasher which may be snapped with the finger or with a mallet.
  • the smasher ofa player may be placed at any point on the smasher line which consist of the lines 4,.5 and 6, or at any point outside of the smasher lines. All of the buffers must be caged and the player caging his buifers first wins the game. If a player cages his to one more turn. If he cages a buffer andsmasher without at the Sametime caging one 0]: his buffers h1s turn ends. If he falls to cage a buffer and his smasher he 18 entitled his smasher at the same time he is also entitled to one more turn. If a player cages one of his opponents buffers, his turn ends. He is, however, entitled to another turn it he cages one of his own buffers and one of his opponents buffers at the same time.
  • a players buffer gets behind the smasher line in his half of the board, he must shoot it away from the other quarter of his half of the board and not in the quarter in which the buffer is located. If'a buffer is driven off of the board it is placed on :a dimple nearest the owner of the buffer. The players have straight line shots for three of the guard slots, but theskill of the game resides in propelling the buffers from the farther side back in line with the slots.
  • the arrangement of the bufiers is such that both players have precisely the same chances.
  • One ofthe players picks the color he wants to play before the game starts, and starts the game by shooting his smasher into the groups of bufi'ers for therpurpose of scatter-
  • the game ofwi1dsh0t may be played by two persons; In this game the cap 16 is used, and the aim of the game is for each player to roll his marbles up the cap and into pocket 3 through the opening 17
  • Each player is provided with ten marbles, and the marbles of one player diflier in color constructed as shown and described in my copending application, filed 31st day of December 1925, and serially numbered 78,557.
  • a game board having a central pocket, a guard surrounding the pocket and open at its upper end and provided in its side with openings, and a conical cap removably positioned over the guard and provided in its apex with an opening communicating with the guard.
  • a game board having-a central pocket, a guard surrounding the pocket and having its upper end open and provided in its side with openings, a conical cap positioned over the guard, and elements carried by the cap and fitting; in the openings of the guard.
  • the herein described game including a board having a central pocket, a guard surrounding the pocket and having its upper end open and provided in its side with openings, said board being provided adjacent the guard and between each pair of openings therein with a group of recesses, and buffers positioned in the recesses.

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  • Engineering & Computer Science (AREA)
  • Textile Engineering (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

Nov. 1926. 1,606,339
v H. BRAT GAME BOARD Filed Dec. 12. i925 I Patented Nov. 9, 1926.
nnno BEAT, or GRAND RAPIDS, MICHIGAN.
GAME BOARD.
Application filed December 12, 1925. serial No. 75.022.
inafter fully described and claimed, and il-.
lust-rated in the accompanying drawing,
wherein:
V Figure v1 is a perspectivevie-w of a game 15 board embodying my invention,
Figure 2 is a top plan view of the game board, Y
Figure 3 is a view in side elevation of one of the mallets used to propel the game pieces over the game board,
Figure 4 is a detail sectional View illustrating the application of the. guard caps used when playing certain games, and
Figure 5Iis a view in side elevation of one of the game ieces.
Oorrespon ing and like parts are referred to in the following description, and designated in the several views of the accompanying drawing, by similar reference characters.
The game board comprises a rectangular panel 1 around which a rim 2 extends and in the center of which a concave pocket 3 is located. On the surface of the panel 1 are circular lines 4:, 5 and 6 which are concentrically arranged with respect to each other and to the pocket 3. The inner line 1 and outer line 5 are black, and the intermediate line 6 is red and heavier than the other lines. Straight lines 7, 8 and 9 extend from the center of each side of the rim 2 to the circular line 5 and separate into four equal spaces that portion of the surface of the'panel 1 located between said circular line and the rim 2. The outer lines? and 8 are black, and the intermediate and heavier lines 9 are red. A cylindrical guardlO is secured to the panel 1 about the pocket 3. This part is fully open at its upper endand is provided with four vertical slots 11 which extend from the surface of the panel 1 to and through the upper end thereof. In each of a plurality of triangular spaces 12 arranged in close proximity to the guard and outlined by black lines 12 are black recesses 14 and white recesses 15. Each group of recesses is arranged between an adjacent pair of the slots 11. 'l herecesses lfl'ar'e hereinafter referred to as blackdim- .ples and the recesses 15 'as white dimples. A conical cap 16 provided in its apex-with an opening 17,-is' adaptedto be placed on the panel 1. over the guard 10 when playing one of the two games that may be played on the board. Then the cap' 16 is'in place over the guard 10, the opening '17 of the cap registers with the interior of the guard. The
cap 16 is held against casualdi splacement} and turning movement on the guard '10 by lugs 18 which' are secured to the inner side of the cap and fit in the slots :11 of the guard. The game board is equipped with a number ofspherical game pieces or mark bles 19, and a number of.mallets20'of'which the latter each comprises a handle20 and a head 20".
The two games that may be playedon the r board are respectively entitled Marblem and VVildshot.
The game of marblem may be played by two persons and when being played the I The height of therim 2tis equal 7a 2 to the diameter .of' the marbles 1 9. The
cap 16 is not used. One player uses twelve marbles of one color and the other a similar number of marblesof another color,
and these marbles are called buffers. The buffers of one player may be red and those of the other green. Each player also uses a marble called a smasher, and the smashcrs differ in color from each other and from the buffers. One player places his buffers in the black dimples 14; while the other places his buffers in the white dimples '15. The aim of the game is for each player to cage his own buffers, that is to say, to propel them into the pocket?) through the slots 11 of the guard .10, and this may only be done through the medium of the players smasher which may be snapped with the finger or with a mallet. The smasher ofa player may be placed at any point on the smasher line which consist of the lines 4,.5 and 6, or at any point outside of the smasher lines. All of the buffers must be caged and the player caging his buifers first wins the game. If a player cages his to one more turn. If he cages a buffer andsmasher without at the Sametime caging one 0]: his buffers h1s turn ends. If he falls to cage a buffer and his smasher he 18 entitled his smasher at the same time he is also entitled to one more turn. If a player cages one of his opponents buffers, his turn ends. He is, however, entitled to another turn it he cages one of his own buffers and one of his opponents buffers at the same time. If a players buffer gets behind the smasher line in his half of the board, he must shoot it away from the other quarter of his half of the board and not in the quarter in which the buffer is located. If'a buffer is driven off of the board it is placed on :a dimple nearest the owner of the buffer. The players have straight line shots for three of the guard slots, but theskill of the game resides in propelling the buffers from the farther side back in line with the slots.
The arrangement of the bufiers is such that both players have precisely the same chances. One ofthe players picks the color he wants to play before the game starts, and starts the game by shooting his smasher into the groups of bufi'ers for therpurpose of scatter- The game ofwi1dsh0t may be played by two persons; In this game the cap 16 is used, and the aim of the game is for each player to roll his marbles up the cap and into pocket 3 through the opening 17 Each player is provided with ten marbles, and the marbles of one player diflier in color constructed as shown and described in my copending application, filed 31st day of December 1925, and serially numbered 78,557.
hat is claimed is I 1'. A game board having a central pocket, a guard surrounding the pocket and open at its upper end and provided in its side with openings, and a conical cap removably positioned over the guard and provided in its apex with an opening communicating with the guard.
2. A game board having-a central pocket, a guard surrounding the pocket and having its upper end open and provided in its side with openings, a conical cap positioned over the guard, and elements carried by the cap and fitting; in the openings of the guard.
23. The herein described game including a board having a central pocket, a guard surrounding the pocket and having its upper end open and provided in its side with openings, said board being provided adjacent the guard and between each pair of openings therein with a group of recesses, and buffers positioned in the recesses.
In testimony whereof I aflix my signature.
HERO BRAT.
US75022A 1925-12-12 1925-12-12 Game board Expired - Lifetime US1606339A (en)

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