US1562025A - Game apparatus - Google Patents

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US1562025A
US1562025A US49405A US4940525A US1562025A US 1562025 A US1562025 A US 1562025A US 49405 A US49405 A US 49405A US 4940525 A US4940525 A US 4940525A US 1562025 A US1562025 A US 1562025A
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pieces
piece
field
lines
fields
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US49405A
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Thomas A Killman
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/001Board games concerning astrology, religion, or fortune-telling

Definitions

  • This invention relates to improvements in game apparatus and particularly to game apparatuscomprising a board having a pluralityof spacedfields sub-divided by 4right angle lines and diagonal lines which intersect to'form a number of crosses in'the fields and a single crossor point of intersection Vin the spaces between the fields,
  • the game comprises a board-having three spaced fields arranged in a row, the first field representing Egypt, the next field representing the Wilderness and the third field representing the Promised Land, with a space between the first two fields representing the Red Sea and the space vbetween the second and lthird fields yrepresenting' the River Jordan.
  • the series of twelve pieces, representing the Twelve Tribes of Israel may be moved from cross to cross, in any of the three fields, in anattemptto get them from Egyptto the Promised Land, but in crossing the spaces representing the Red Sea and the'. River Jordan their movement is restricted toa single cross or intersection so that their movement from Egypt to the Promised Land may be effectually prevented by the opposing single piece if the latter is properly used by .the participant having control vof the same.
  • the figure represents a plan-view of the game board with themen or pieces thereon as they are initially positioned by the participants when the game is to be played.
  • the board 10 which is preferablyrectangular may be made of any suitablematerial and may be of any desired and convenient size.
  • a plurality of fields preferably also of rectangular shape, these fields 11, 12 and 13 being spaced a short distance from each other.
  • Each field is subdivided by intersecting lines 14C running parallel to the boundaries of the respective fields and diagonal lines 1.5 extending atright angles to each otherwhich also intersect one another at the points where the first set of lines 14 intersect.
  • yAll of the linesli terminate at the boundaries of the respective fields with the exception of one of said lines, preferably the line 14a, located centrally of each of the threel fields.
  • This line 1ea it will be observed extends through all three of the fields and through the two spaces 16-17 separating ⁇ said fields.
  • two of the diagonal lilies 15a, of each field extend into the next adjacentffield and intersect each other at the point where they cross the' line 14a, this intersection ofthe three lines 14a, 15a, being located in the spaces 16, 17 between the fields.
  • one participant For playing the game one participant is provided with a series ⁇ ofmen or pieces 1S which are initially positioned on the' board in field 11 as shown in the drawings and it is his object to move said pieces from one cross, or intersection to the next cross or intersection until said pieces have traversed the lines from their initial position to any of the crosses in the field 13.
  • the other participant makes use of' a piece 19 which is initially positioned on the cross just outside of' field 11 ⁇ as shown in. the drawings.
  • the person having the pieces i8 makes the first move, the move consisting of moving one of the pieces 'from a cross along one of the lines in any direction to the next adjacent cforos-s and each time one of the pieces 18 ismoved the opponent can ymove the piece 19 in an attempt to block the movement of the pieces 18.
  • the piece 19 in making its move can jump the piece 18 into said vacant position, and if the jump should bring him into the same position relative to another piece 18 he can continue his move by making another jump, each piece 18 thus jumped by the piece 19, being considered as captured and immediately removed from the board.
  • this Way piece 19 can capture and remove the several pieces 18 and this syst-em of playing continues until as many of the pieces 18 as possible have entered the field 13 and the piece 19 has captured as many of the pieces 18 as possible.
  • field 11 from which the pieces 18 start represent Egypt; the space 16 in which the single intersection 2() is located represents the Red Sea; the next field 12 represents the Wilderness; the next space 17 Vhaving a single point of intersection .91
  • Additional entertainment can be had from the game if the pieces 18 are numbered so that after the last piece has either en tei-ed the Promised Land or been captured and removed from the board the numbers on the pieces 18 captured may be added and scored for the person having the piece 19 while the numbers on the pieces that have entered the Promised Land can be totalled and credited to the participant who has succeeded in getting them into that field. .-1 certain total, say 100, may be fixed upon as the goal and the game can be played such a number of times as is necessary for one or the other of the players to attain a score of 100. 1n this connection it Will be seen that the game Will be quite useful in not only entertaining children but it 'will also aid in teaching them to add.
  • the primary object of the participant having the pieces 18 is to succeed in entering those pieces in the Promised Land or field 13, that participant is also given the right to block the piece 19.
  • the person playing the pieces 18 can Well afford to sacrifice one or more of his pieces bearing the smaller numbers by moving them into positions where they may be jumped by the piece 19 so that by moving one of pieces 18 after piece 19 has compieted its jump the latter Will be hemmed in or blocked in a position Where he cannot make another move.
  • the pieces 18 succeed in blocking the piece 19 that particular game is at an end and the numbers on the pieces totalled as before, the total of the numbers on the pieces captured counting for the piece 19 and the total of the numbers of the pieces remaining on the board being credited to the participant having the pieces 18.
  • the players must ⁇ take care not to l expose to capture pieces bearing the larger numbers, that is, When a piece 18 is purposely placed in a position to be caught, either to permit advance of another piece or in an attempt to block the piece 19, such purposely-exposed piece should be one bearing a small number'.
  • a game apparatus comprising a board having a plurality of fields spaced one from the other and each divided by intersecting lines along which pieces are adapted to be moved from one cross or intersection to the next adjacent cross, a plurality of lines of each field extending into the next adjacent field and intersecting each other at a point in the space between said fields to form a single cross or intersection in said space, a series of pieces adapted to be moved along any of said lines from one field to another, and a single piece adapted to prevent said movement of pieces from one field to another.
  • a game apparatus comprising a board having a plurality of spaced fields thereon, each field being subdivided by a plurality of lines extending at right angles to each other and diagonal lines extending at right lOl) angles to each other and crossing the intersections of the first set of lines, one of the lines of the first set extending through each of' the fields and through the intervening spaces between said fields and two of said diagonal lines of each field extending through one of the intervening spaces into the next adjacent field and intersecting the other line extending through said space, a series of pieces adapted to be moved along said lines Jfrom one cross or intersection to the next until they have traversed the distance from a field at one edge of the board to the field at the opposite edge, and a single piece movable on said lines and adapted to be used for blocking movement of said series through the restricted lined area in the spaces between said fields.
  • a game apparatus comprising a field representing Egypt, a second field spaced therefrom representing The Wilderness representing the LPromised Land, the
  • each field being divided by intersecting lines forming a plurality of crosses or intersections in each fieid and there being ⁇ a single cross or intersection formed in each interveningl space by lines extending from the adjacent field, a series of' pieces representing the LTwelve Tribes of Israel adapted to be moved along said lines from one cross to the next adjacent cross until thej7 have traversed said lines from Egypt to Promised Land and a single piece adapted to be moved along said lines to prevent such movement of' the pieces of said series.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Pinball Game Machines (AREA)
  • Toys (AREA)

Description

Nov. 17, 1925. 1,562,025
T. A. 'KILLMAN GAME APPARATUS FiledAg. 1o. 1925 f7 Rl' 1/ er f/0111012 Patented Nov. 17, 1925.
emr-ED srA THOMAS-'19.. KILLMAN, OF NASHVTLLE, TENNESSEE.
`GrAll/[E APPARATUS.
Application filed `August 10, 192,5. Serial. No. 49,405.
To all whom #may conce/m:
.Be it vknown thatiI, THOMAS A. KILLMAN, a citizen of the United States, residing at Nashville, in the county of Davidson and State of Tennessee, have invented certain new and useful Improvements in Game Apparatusgand `lido hereby declare the following to be a full, clear, and exact description of the same, reference being had to the accon'ipanying drawings, forming part of this specification.
This invention relates to improvements in game apparatus and particularly to game apparatuscomprising a board having a pluralityof spacedfields sub-divided by 4right angle lines and diagonal lines which intersect to'form a number of crosses in'the fields and a single crossor point of intersection Vin the spaces between the fields,
there being a series fof men or pieces adapted to be moved by participants in the game along the lines from one ,cross"7 to .the next adjacent cross in an attempt .to move such pieces from one field to another,'.this movement of the pieces .of .said series beingprevented, if possible, by the other participant through means of a single piece which, under the rulesof the game as played, has the rightto jump the other pieces and remove them `from the board Aunder circumstances which will yhereinafter be more fully described.
More specifically the game comprises a board-having three spaced fields arranged in a row, the first field representing Egypt, the next field representing the Wilderness and the third field representing the Promised Land, with a space between the first two fields representing the Red Sea and the space vbetween the second and lthird fields yrepresenting' the River Jordan. With the lines -laid out. as above generally de-y scribed the series of twelve pieces, representing the Twelve Tribes of Israel, may be moved from cross to cross, in any of the three fields, in anattemptto get them from Egyptto the Promised Land, but in crossing the spaces representing the Red Sea and the'. River Jordan their movement is restricted toa single cross or intersection so that their movement from Egypt to the Promised Land may be effectually prevented by the opposing single piece if the latter is properly used by .the participant having control vof the same. I
VViththis and other objects in view'` the invention consists in the arrangement and contruction of the board as will be hereinafter shown and described, and being specifically pointed out in the appended claims.
In the drawings,-
The figure represents a plan-view of the game board with themen or pieces thereon as they are initially positioned by the participants when the game is to be played.
The board 10 which is preferablyrectangular may be made of any suitablematerial and may be of any desired and convenient size. Arranged in a row lengthwise of the board is a plurality of fields preferably also of rectangular shape, these fields 11, 12 and 13 being spaced a short distance from each other. Each field is subdivided by intersecting lines 14C running parallel to the boundaries of the respective fields and diagonal lines 1.5 extending atright angles to each otherwhich also intersect one another at the points where the first set of lines 14 intersect. yAll of the linesli terminate at the boundaries of the respective fields with the exception of one of said lines, preferably the line 14a, located centrally of each of the threel fields. This line 1ea it will be observed extends through all three of the fields and through the two spaces 16-17 separating` said fields. Likewise, two of the diagonal lilies 15a, of each field, extend into the next adjacentffield and intersect each other at the point where they cross the' line 14a, this intersection ofthe three lines 14a, 15a, being located in the spaces 16, 17 between the fields.
For playing the game one participant is provided with a series` ofmen or pieces 1S which are initially positioned on the' board in field 11 as shown in the drawings and it is his object to move said pieces from one cross, or intersection to the next cross or intersection until said pieces have traversed the lines from their initial position to any of the crosses in the field 13. To ,retard or prevent this movement of the pieces 18 the other participant makes use of' a piece 19 which is initially positioned on the cross just outside of' field 11` as shown in. the drawings. In' .starting the game the person having the pieces i8 makes the first move, the move consisting of moving one of the pieces 'from a cross along one of the lines in any direction to the next adjacent cforos-s and each time one of the pieces 18 ismoved the opponent can ymove the piece 19 in an attempt to block the movement of the pieces 18. If one of the pieces 18 should be located on a cross next to the piece 19 and the next cross, beyond the piece 18, that is opposite the piece 19, should be vacant, the piece 19 in making its move can jump the piece 18 into said vacant position, and if the jump should bring him into the same position relative to another piece 18 he can continue his move by making another jump, each piece 18 thus jumped by the piece 19, being considered as captured and immediately removed from the board. In this Way piece 19 can capture and remove the several pieces 18 and this syst-em of playing continues until as many of the pieces 18 as possible have entered the field 13 and the piece 19 has captured as many of the pieces 18 as possible.
To add interest to the gaine it is preferred that field 11 from which the pieces 18 start represent Egypt; the space 16 in which the single intersection 2() is located represents the Red Sea; the next field 12 represents the Wilderness; the next space 17 Vhaving a single point of intersection .91
therein represents the River Jordan; and, the last field 13 which is the objective of the ieee 18 represents the Promised Land. n this Way the pieces 18 have more or less unrestricted movement while on the portions representing` land, but when they are to be moved across those portions representing areas of water it will be seen that their direction of movement is very much restricted. This restriction of movement of the pieces 18 through certain areas, and the rule permitting pieces 19 to capture the pieces 18, offsets the numerical advantages which would otherwise be had by the participant moving pieces 18 over the participant having control of the single piece 19. Following the line of thought suggested by the representations of the fields and spaces the twelve pieces 18 are supposed to represent the Twelve Tribes of Israel and the single piece 19, Which seeks to capture them while traveling from Egypt to the Proinised Land, represents a Pharaoh,
Additional entertainment can be had from the game if the pieces 18 are numbered so that after the last piece has either en tei-ed the Promised Land or been captured and removed from the board the numbers on the pieces 18 captured may be added and scored for the person having the piece 19 while the numbers on the pieces that have entered the Promised Land can be totalled and credited to the participant who has succeeded in getting them into that field. .-1 certain total, say 100, may be fixed upon as the goal and the game can be played such a number of times as is necessary for one or the other of the players to attain a score of 100. 1n this connection it Will be seen that the game Will be quite useful in not only entertaining children but it 'will also aid in teaching them to add.
WYhile the primary object of the participant having the pieces 18 is to succeed in entering those pieces in the Promised Land or field 13, that participant is also given the right to block the piece 19. As an inducement to get the piece 19 to enter a pocket or trap, the person playing the pieces 18 can Well afford to sacrifice one or more of his pieces bearing the smaller numbers by moving them into positions where they may be jumped by the piece 19 so that by moving one of pieces 18 after piece 19 has compieted its jump the latter Will be hemmed in or blocked in a position Where he cannot make another move. 1f the pieces 18 succeed in blocking the piece 19 that particular game is at an end and the numbers on the pieces totalled as before, the total of the numbers on the pieces captured counting for the piece 19 and the total of the numbers of the pieces remaining on the board being credited to the participant having the pieces 18. In view of the difference in vaiue of the various pieces 18 it Will be seen that the players must` take care not to l expose to capture pieces bearing the larger numbers, that is, When a piece 18 is purposely placed in a position to be caught, either to permit advance of another piece or in an attempt to block the piece 19, such purposely-exposed piece should be one bearing a small number'. As the piece 19 is subject to being blocked it isv not compulsory to jump or capture a piece 18 if such an opportunity presents itself but the matter is discretionary with the player. He can use his judgment as to Whether he Will capture the man and take a chance of being pocieted or whether he will pass up the opportunity of capturing that man for fear of' being pocketed.
That I claim is:
1. A game apparatus comprising a board having a plurality of fields spaced one from the other and each divided by intersecting lines along which pieces are adapted to be moved from one cross or intersection to the next adjacent cross, a plurality of lines of each field extending into the next adjacent field and intersecting each other at a point in the space between said fields to form a single cross or intersection in said space, a series of pieces adapted to be moved along any of said lines from one field to another, and a single piece adapted to prevent said movement of pieces from one field to another.
2. A game apparatus comprising a board having a plurality of spaced fields thereon, each field being subdivided by a plurality of lines extending at right angles to each other and diagonal lines extending at right lOl) angles to each other and crossing the intersections of the first set of lines, one of the lines of the first set extending through each of' the fields and through the intervening spaces between said fields and two of said diagonal lines of each field extending through one of the intervening spaces into the next adjacent field and intersecting the other line extending through said space, a series of pieces adapted to be moved along said lines Jfrom one cross or intersection to the next until they have traversed the distance from a field at one edge of the board to the field at the opposite edge, and a single piece movable on said lines and adapted to be used for blocking movement of said series through the restricted lined area in the spaces between said fields.
3. A game apparatus comprising a field representing Egypt, a second field spaced therefrom representing The Wilderness representing the LPromised Land, the
space between the first and second fieldsV representing Red Sea andthe space between the second and third fields representing River Jordan, each field being divided by intersecting lines forming a plurality of crosses or intersections in each fieid and there being` a single cross or intersection formed in each interveningl space by lines extending from the adjacent field, a series of' pieces representing the LTwelve Tribes of Israel adapted to be moved along said lines from one cross to the next adjacent cross until thej7 have traversed said lines from Egypt to Promised Land and a single piece adapted to be moved along said lines to prevent such movement of' the pieces of said series.
THOMAS A. KILLMAN.
US49405A 1925-08-10 1925-08-10 Game apparatus Expired - Lifetime US1562025A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2481779A (en) * 1947-09-04 1949-09-13 Bernhart M Peterson Rotatable game board
US4120503A (en) * 1976-02-03 1978-10-17 Richard Brabazon Macrory Chase-type board game
US5657990A (en) * 1996-09-11 1997-08-19 Patel; Vikeshkumar N. Board game with freely movable pieces
US6155566A (en) * 1997-12-17 2000-12-05 Benatti; Victor Martin Board game and method of play therefor
US20100276883A1 (en) * 2009-04-30 2010-11-04 Shawn Mack Promiseland boardgame

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2481779A (en) * 1947-09-04 1949-09-13 Bernhart M Peterson Rotatable game board
US4120503A (en) * 1976-02-03 1978-10-17 Richard Brabazon Macrory Chase-type board game
US5657990A (en) * 1996-09-11 1997-08-19 Patel; Vikeshkumar N. Board game with freely movable pieces
US6155566A (en) * 1997-12-17 2000-12-05 Benatti; Victor Martin Board game and method of play therefor
US20100276883A1 (en) * 2009-04-30 2010-11-04 Shawn Mack Promiseland boardgame

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