US1492072A - Game - Google Patents

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Publication number
US1492072A
US1492072A US475873A US47587321A US1492072A US 1492072 A US1492072 A US 1492072A US 475873 A US475873 A US 475873A US 47587321 A US47587321 A US 47587321A US 1492072 A US1492072 A US 1492072A
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United States
Prior art keywords
block
pig
game
squares
blocks
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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US475873A
Inventor
Cornell Allyn
Hiram C Hazen
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Individual
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Individual
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Priority to US475873A priority Critical patent/US1492072A/en
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Publication of US1492072A publication Critical patent/US1492072A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games

Definitions

  • Our invention relates to a gaine, somewhat in the form and nature of a game of checkers, and the objectsy of our invention are, first, to provide a novel and interesting parlor gaine to be played by two persons; second. to provide a game ofl this class which symbolizes pigs and boys attempting to drive and herd the same, or corralling them; third, to provide a game of this class with a novel way of playing the same; fourth, to provide a game of this class which is' very interesting to children or young folks and fifth, to provide a game apparatus of this class which is very simple and economical to construct, easy to play and learn to play, interesting and educational in its nature.
  • the board l. pig blocks 2. and boy blocks 3. constitute the principal parts and portions of our game apparatus.
  • the board l may be made ⁇ of any material desired, and may be economically constructed from pasteboard. It is provided on its upper surface with one hundred squares, ten each way and each about one inch square. The two middle rows of squares la at which the word Road is positioned at opposite ends are preferably of lighter color than the remaining squares, thus distinguishing these two rows of squares .as a road. The remainder of the squares are slightly darl-;- er, while two squares lb in the middle on opposite sides in the outer rows and which are designated The wallow are dark. These two squares lb on opposite sides represent the wallow for the pig/sand it will be noted that the board is provided with illustrations of pigs and boys at the corners and also printed on the margin.
  • pig blocks 2 There are two pig blocks 2, with the illustration of a pig on each one, except they are of different color, so that each player has a pig block of diffe-rent color and there are two sets of hoy blocks like the block 3. shown in Fig. 3, eight blocks in each set Vand the two sets are of different color so that each playerfhas a pig block with a pig and eight boy blocksy 3, of the same color withv blocks may be jumped over any of the opposing blocks in any direction.
  • the game is played as follows: Each playerplaces his pig block in one of the two squares of its own wallow. He then arranges 'his boy blocks as he thinks best in any of the squares on his side of the board from the road except his wallow. They start the gameV by each in turn moving his pig block out of the wallow, (and he cannot return the pig block to the wallow). After the pig block is on its way he may move any block heV likes in any direction, one square at a time. Each player gets one move or jump as the case may be in any turn. Upon .moving any block into con-A tact with an opposing block in an adjacent square, a boy block may be jumped over into the next square beyond. but the jumping over a block does not in any way affect the block and it remains in its position.
  • the player In order to win. the game the player must move his pig block into the wallow onitlic opposite side of the board, or he .must surround the opposing players pig block so y that it cannot move. In doing this, he may make use of the position of his opponents boy blocks in catching his opponents pig block and thus causing the opposing players boy bloelis to uid inhis own-defeat. Then the pig block ofthe opponent is surrounded or blocked in :L corner or atthe side of the board so that the pigblock 'Y cannot inove, the genie is won by the party so Lblocking the pig block.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

.April 29, 1924;. l,4f92,072 A. CORNELL ET Al.
GAME
Filed Jun 8. 1921 a mw @l t@ W gv El INVENTOR.
BY )inf nCHZwZ.
gg, ATTORNEY.
Patented Apr. 29, i924.
ALLYN CORNELL AND inner/iV c. HAZ'EN, or SAN DIEGO, cALir'onNrA.
GAME.
Application filed June 8, 1921. Serial No. 475,873.
To ZZ fui/7i om it may. conce/ra Be it known 'that we, ALLYN CoRNnLL and Hman C. HAZEN, citizens of the United States. residingat. San Diegdin the county of San Diego and State of California. have invented a certain new and useful Game, of which the following is a specification.
Our invention relates to a gaine, somewhat in the form and nature of a game of checkers, and the objectsy of our invention are, first, to provide a novel and interesting parlor gaine to be played by two persons; second. to provide a game ofl this class which symbolizes pigs and boys attempting to drive and herd the same, or corralling them; third, to provide a game of this class with a novel way of playing the same; fourth, to provide a game of this class which is' very interesting to children or young folks and fifth, to provide a game apparatus of this class which is very simple and economical to construct, easy to play and learn to play, interesting and educational in its nature.
l/Vith these and other objects in view as will appear hereinafter, our invention consists of certain novel features of construction, combination and arrangement of parts and portions, as will be hereinafter describedv in detail and particularly set forth in the appended claims, reference being had to the accompanying drawings and to the cha-racters of reference thereon which form a part of this application, in which z- Figure l, is a top or plan view of the board upon which the game is played. Fig. 2 is a top or plan view of one type of playing block and Fig. 3 is a top'or plan view of another type of playing block.
Similar characters of reference refer to similar parts and portions` throughoutthe several views of the drawing.
The board l. pig blocks 2. and boy blocks 3. constitute the principal parts and portions of our game apparatus.
The board l may be made` of any material desired, and may be economically constructed from pasteboard. It is provided on its upper surface with one hundred squares, ten each way and each about one inch square. The two middle rows of squares la at which the word Road is positioned at opposite ends are preferably of lighter color than the remaining squares, thus distinguishing these two rows of squares .as a road. The remainder of the squares are slightly darl-;- er, while two squares lb in the middle on opposite sides in the outer rows and which are designated The wallow are dark. These two squares lb on opposite sides represent the wallow for the pig/sand it will be noted that the board is provided with illustrations of pigs and boys at the corners and also printed on the margin.
There are two pig blocks 2, with the illustration of a pig on each one, except they are of different color, so that each player has a pig block of diffe-rent color and there are two sets of hoy blocks like the block 3. shown in Fig. 3, eight blocks in each set Vand the two sets are of different color so that each playerfhas a pig block with a pig and eight boy blocksy 3, of the same color withv blocks may be jumped over any of the opposing blocks in any direction.
`The game is played as follows: Each playerplaces his pig block in one of the two squares of its own wallow. He then arranges 'his boy blocks as he thinks best in any of the squares on his side of the board from the road except his wallow. They start the gameV by each in turn moving his pig block out of the wallow, (and he cannot return the pig block to the wallow). After the pig block is on its way he may move any block heV likes in any direction, one square at a time. Each player gets one move or jump as the case may be in any turn. Upon .moving any block into con-A tact with an opposing block in an adjacent square, a boy block may be jumped over into the next square beyond. but the jumping over a block does not in any way affect the block and it remains in its position.
In order to win. the game the player must move his pig block into the wallow onitlic opposite side of the board, or he .must surround the opposing players pig block so y that it cannot move. In doing this, he may make use of the position of his opponents boy blocks in catching his opponents pig block and thus causing the opposing players boy bloelis to uid inhis own-defeat. Then the pig block ofthe opponent is surrounded or blocked in :L corner or atthe side of the board so that the pigblock 'Y cannot inove, the genie is won by the party so Lblocking the pig block.
Though we have shown and described u particular construction, coii'i'binetio-nY and zn'- .razngeinent of gaine apparatus and ai purtien-lar wey of playing the grime, we' do not Wish to be l' iited to this particular Construc-V tion, combination and zrrrungen'ient, nor to the particular manner of playing the game,
but desire to include in the scope of our in#V ber oat sections on each side of the rinidwziy7 withtlie igiire of n' pig on. each zuid-,of difierent'clor, ,and sixteen blocks with the figure 1 otre boy, eight of thein being of different color than the other eight. i Y
2; VIn gaine of the vclass described, it
board divided olli'V into one hundred squares und further divided in Ythe'iniddle by two rows of such squares of e lighter color representing u road'end provided with two dark squares in the'niiddle on the opposite sides etV the outer edge representing zi wellow on each side, zu 'plurality of cards With theY representation of aV boy on oneV side and i card` with the representation of e pig all of one color and the saine number Vfor the opposing side of e1 ditterent color. y ,Y ii 'testimony whereof, we have hereunto set our hands at San Diego, California, thisl 28th day of B12031921, j
ALLYN ooRNELL.
US475873A 1921-06-08 1921-06-08 Game Expired - Lifetime US1492072A (en)

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US475873A US1492072A (en) 1921-06-08 1921-06-08 Game

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US475873A US1492072A (en) 1921-06-08 1921-06-08 Game

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US1492072A true US1492072A (en) 1924-04-29

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3074721A (en) * 1959-08-21 1963-01-22 Allan Zelnick Peg and board game
US4002341A (en) * 1976-01-23 1977-01-11 Lawrence Peska Associates, Inc. Board game of the hare and tortoise
US4391448A (en) * 1978-12-17 1983-07-05 Hermann 3Rd Conrad Method of playing a two-player board game
US5536015A (en) * 1995-08-07 1996-07-16 Chen; Chin Chen Chess game

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3074721A (en) * 1959-08-21 1963-01-22 Allan Zelnick Peg and board game
US4002341A (en) * 1976-01-23 1977-01-11 Lawrence Peska Associates, Inc. Board game of the hare and tortoise
US4391448A (en) * 1978-12-17 1983-07-05 Hermann 3Rd Conrad Method of playing a two-player board game
US5536015A (en) * 1995-08-07 1996-07-16 Chen; Chin Chen Chess game

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