US1492071A - Game - Google Patents

Game Download PDF

Info

Publication number
US1492071A
US1492071A US470376A US47037621A US1492071A US 1492071 A US1492071 A US 1492071A US 470376 A US470376 A US 470376A US 47037621 A US47037621 A US 47037621A US 1492071 A US1492071 A US 1492071A
Authority
US
United States
Prior art keywords
block
blocks
game
power
board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US470376A
Inventor
Cornell Allyn
Hiram C Hazen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US470376A priority Critical patent/US1492071A/en
Application granted granted Critical
Publication of US1492071A publication Critical patent/US1492071A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games

Definitions

  • Our invention relates to games to be played by two persons in the form of or similar to the game of checkers, in which a board is used divided into squares and a plurality of blocks used thereon and the objects of our invention are: first, to provide a game of this class, in which the blocks which are played are of diii'erent power thus making the game highly interesting; second, to provide a game of this class in which one of the players challenges the other player by means of blocks of different power; third, to provide a game of this class, in which the placing of the blocks is a matter that requires strategy on the part of the players; fourth, to provide a board which is divided into squares, and also subdivided into five sub-divisions, two on each side of the middle subdivision which is the space where the players may not place their blocks, in starting;'fifth, to provide a novel game of this class, and a novel way of playing the game and sixth, to provide a game of this class, which is very simple, economical to construct, entertaining and instructive.
  • FIG. 10 is a plan view oi the board.
  • Figs. 2 to 7 inclusive are six of: the-blocks with numerals l. to 6 inclusive thereon show ing varying power blocks.
  • Figs. 8 and 9 show blocks with the words Flags thereon. and numeral 4 which indicates the power of i.
  • Fig. 10 is a jinx block
  • Fig. 11 is named Block
  • Fig. 12 is a block named Bumper
  • Fig. 13 a block named Kammo with the power of 5 thereon.
  • the board 1 is a rectangularly shaped board made of any material desired, which is divided into ninety six squares, 48 of side are as shown.
  • the blocks are played on the dark squares.
  • Kannno-Flage which is a fictitious word evolved from the French word camouflage.
  • the first row of squares on opposite sides is called the kammo row, and the dark squares are provided with crowns 1.
  • the two middle rows of sections are set apart by lines in the margin, and these two middle rows are a portion of the board where the players do not place their blocks in starting the game, and is consideredthe dangerous part for the players to get on.
  • the board is divided into a middle section and two outer sections on opposite sides of this middle section.
  • the blocks as disclosed in Figs. 2 to 13 inclusive are made preferably of pasteboard or cardboard, in squares of different colors, so that there are two sets of blocks as shown with different colors so that the op posing players play with blocks of different colors, and each player has twelve blocks as shown in Figs. 2 to 13 inclusive. They are blank on one side and on the opposite
  • the kammo block 2, as shown in Fig. 18, is the main block, and has the power of 5, the block 3, and i, marked Flage as shown in Figs. 8 and 9 are next in rank to the kammo block and have the power of l, the numeral 4': being marked thereon.
  • the bumper 12 has the power to remove any block challenging it, except in case the opposing bumper block is the challenger in which case both blocks are removed from the board.
  • the bumper may challenge and remove any opposing block with the exception of the jinx block 6. as shown in Fig. 10 and the block 'Tas'shown in Fig. 11, of the drawings.
  • This jinx lilOi'h' will remove all chat lenging blocks including the bumper.
  • This bumper block 5 is also removed upon the first use of its challenging power.
  • the jinx block 6- canuot challenge and it challenged by another block removes the challenger in every case.
  • the block marked Block 7. cannot challenge and if challenged by another piece, it must be turned face up. but is otherwise immune, and unaffected.
  • the block challenging the block 7, is not removed except in case the bumper block is the challenger, but is merely blocked or prevented from moving into the square held by the block 7.
  • the plain numeral blocks 1 to 6 inclusive as shown in Figs. 2 to 7 inclusive have powers ranging from, 1 to 6 as designated upon said block. These may challenge and remove any block of lesser power. than V the challenging block or in'case they are of equal power both blocksare removed; If the challenged block is greater in power the challenger is removed, the powers being heretofore described. 7
  • the game is played as follows: Each of the players on opposite sides ofthe board places his blocks face down upon any of the dark squares of the first three rows on his side of the board, being careful not to betray their identity or descriptive matter to his opponent.
  • the strategy of their arrangement is of course a matter of the players best judgement, and he, will soon' learn to place them to get the best results.
  • the players are. permitted to make one move at a time in a diagonal course on the. dark squares and begins by moving his block in any diagonal direction he desires one square at a time.
  • the player may look at the face side of his own blocks at any time by looking at the sidenearest him in such a way that his opponent does. not learn their identity.
  • the player may challenge the opposing block or blocks, which requires both blocks or the several involvedto'be turned face up, whereupon the blocks with the greatest power remove the others, or in case they are equal in power all are removed.
  • the challenges must be made one at time and may continue as long as the challenging blocks are victorious. A challenge does not count as a move and is optional.
  • .ThTe player may waive his right to move if he so desires and the other player may move. All removed blocks must be kept with their face down so that their faces may notbe I seen during the game.
  • a gan'io which may to be positioned and moved face downwardly on- ,said game board, the bottom faces of some of said blocks-being provided with numerical inscriptions to indicatetheir relative powers, for removing each other from thegame board, the bottomfaces of other blocks being provided with other.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Retaining Walls (AREA)

Description

A ril 29, 1924. 1,492,071 A. CORNELL ET AL GAME Filed ay 17. 19:
Bmm 95 5 1 2: 7 KAMMU H5 flee TIBIQ FIGIJ TIBLE' 'TIGIB Patented Apr. 29, 1924.
' ET 1 i1.
ALLYN CORNELL AND I'IIBAM C. HAZEN, 035 SAN DIEGO, CALIFORNIA.
GAME.
Application filed May 17, 1921.
To all whom it may con-com:
Be it known that we, ALLYN CORNELL and I'l'IRAM G. HAZEN, citizens of the United States, residing at San Diego, in the county of San Diego and State of California, have invented a certain new and useful Game, of which the following is a specification.
Our invention relates to games to be played by two persons in the form of or similar to the game of checkers, in which a board is used divided into squares and a plurality of blocks used thereon and the objects of our invention are: first, to provide a game of this class, in which the blocks which are played are of diii'erent power thus making the game highly interesting; second, to providea game of this class in which one of the players challenges the other player by means of blocks of different power; third, to provide a game of this class, in which the placing of the blocks is a matter that requires strategy on the part of the players; fourth, to provide a board which is divided into squares, and also subdivided into five sub-divisions, two on each side of the middle subdivision which is the space where the players may not place their blocks, in starting;'fifth, to provide a novel game of this class, and a novel way of playing the game and sixth, to provide a game of this class, which is very simple, economical to construct, entertaining and instructive.
lVith these and other objects in view as will appear hereinafter, our invention consists of certain novel features of construction, combination and arrangement of parts and portions, as will be hereinafter described in detail and particularly set forth in the appended claim reference being had to the accompanying drawings and to the characters of reference thereon which form a. part oi? this application, in which Figure l, is a plan view oi the board. Figs. 2 to 7 inclusive are six of: the-blocks with numerals l. to 6 inclusive thereon show ing varying power blocks. Figs. 8 and 9 show blocks with the words Flags thereon. and numeral 4 which indicates the power of i. Fig. 10, is a jinx block, Fig. 11, is named Block, Fig. 12, is a block named Bumper and Fig. 13, a block named Kammo with the power of 5 thereon.
The board 1, is a rectangularly shaped board made of any material desired, which is divided into ninety six squares, 48 of side are as shown.
Serial No. 470,376.
which are light and 48 of which are dark, and the blocks are played on the dark squares. On each side of theboard the word Kannno-Flage, which is a fictitious word evolved from the French word camouflage. The first row of squares on opposite sides is called the kammo row, and the dark squares are provided with crowns 1. The two middle rows of sections are set apart by lines in the margin, and these two middle rows are a portion of the board where the players do not place their blocks in starting the game, and is consideredthe dangerous part for the players to get on. Thus it will be noted that the board is divided into a middle section and two outer sections on opposite sides of this middle section.
The blocks as disclosed in Figs. 2 to 13 inclusive are made preferably of pasteboard or cardboard, in squares of different colors, so that there are two sets of blocks as shown with different colors so that the op posing players play with blocks of different colors, and each player has twelve blocks as shown in Figs. 2 to 13 inclusive. They are blank on one side and on the opposite The kammo block 2, as shown in Fig. 18, is the main block, and has the power of 5, the block 3, and i, marked Flage as shown in Figs. 8 and 9 are next in rank to the kammo block and have the power of l, the numeral 4': being marked thereon. The bumper block 5, with the word Bumper printed thereon, as shown in Fig. 12, has the power to remove any block challenging it, except in case the opposing bumper block is the challenger in which case both blocks are removed from the board. The bumper may challenge and remove any opposing block with the exception of the jinx block 6. as shown in Fig. 10 and the block 'Tas'shown in Fig. 11, of the drawings. This jinx lilOi'h' will remove all chat lenging blocks including the bumper. This bumper block 5 is also removed upon the first use of its challenging power. The jinx block 6- canuot challenge and it challenged by another block removes the challenger in every case. The block marked Block 7. cannot challenge and if challenged by another piece, it must be turned face up. but is otherwise immune, and unaffected. The block challenging the block 7, is not removed except in case the bumper block is the challenger, but is merely blocked or prevented from moving into the square held by the block 7. The plain numeral blocks 1 to 6 inclusive as shown in Figs. 2 to 7 inclusive have powers ranging from, 1 to 6 as designated upon said block. These may challenge and remove any block of lesser power. than V the challenging block or in'case they are of equal power both blocksare removed; If the challenged block is greater in power the challenger is removed, the powers being heretofore described. 7
The game is played as follows: Each of the players on opposite sides ofthe board places his blocks face down upon any of the dark squares of the first three rows on his side of the board, being careful not to betray their identity or descriptive matter to his opponent. The strategy of their arrangement is of course a matter of the players best judgement, and he, will soon' learn to place them to get the best results. The players are. permitted to make one move at a time in a diagonal course on the. dark squares and begins by moving his block in any diagonal direction he desires one square at a time. The player may look at the face side of his own blocks at any time by looking at the sidenearest him in such a way that his opponent does. not learn their identity. Upon the positioning of a block next to a square or squares in which blocks of his opponent are positioned, the
player may challenge the opposing block or blocks, which requires both blocks or the several involvedto'be turned face up, whereupon the blocks with the greatest power remove the others, or in case they are equal in power all are removed. The challenges must be made one at time and may continue as long as the challenging blocks are victorious. A challenge does not count as a move and is optional. .ThTe" player may waive his right to move if he so desires and the other player may move. All removed blocks must be kept with their face down so that their faces may notbe I seen during the game.
In order to win the player must move his block. into, the opposite or opposing kammo row with his kammo block or one of his: flage blocks or hemust remove; his
o-p- )onents kamn-io block and should he challenge the opposing kammo block with his own kammo bloclnboth are removed and the game is declared a draw.
Though we have shown and described a particular construction combination and arrangement of parts and portions, we do not wish to be limited tolhis particular construction, combination and arrangement, but desire to include in the purview of our invention the construction, combination and arrangement of parts and portions as will behereinafter set forth in the appended claim.
It is obvious that with this game apparatus, there is provided a gan'io which may to be positioned and moved face downwardly on- ,said game board, the bottom faces of some of said blocks-being provided with numerical inscriptions to indicatetheir relative powers, for removing each other from thegame board, the bottomfaces of other blocks being provided with other.
characters indicatingfltheir relative power witheach other and with. the blocks provided withv numerical inscriptions, and the bottom faces of the remaining blocksbeing provided with characters indicating their blockingeffect against theinovement of the other blocks on said game board.
In testimony whereof, we have hereunto set our hands at Sanv Diego, California this 9th. day of May 1921.
ALLYN CORNELL. HIRA M C. HAZEN.
US470376A 1921-05-17 1921-05-17 Game Expired - Lifetime US1492071A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US470376A US1492071A (en) 1921-05-17 1921-05-17 Game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US470376A US1492071A (en) 1921-05-17 1921-05-17 Game

Publications (1)

Publication Number Publication Date
US1492071A true US1492071A (en) 1924-04-29

Family

ID=23867381

Family Applications (1)

Application Number Title Priority Date Filing Date
US470376A Expired - Lifetime US1492071A (en) 1921-05-17 1921-05-17 Game

Country Status (1)

Country Link
US (1) US1492071A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3632111A (en) * 1968-02-15 1972-01-04 Harold Ernest Wicks Binary arithmetic board game apparatus
US3876206A (en) * 1974-01-18 1975-04-08 Anthony L Moura Concentration number board game apparatus
WO1986007276A1 (en) * 1985-06-03 1986-12-18 Lamle Stewart M Board game with changeable playing pieces
US4805915A (en) * 1985-06-03 1989-02-21 Lamle Stewart M Board game with changeable playing pieces
US5957455A (en) * 1998-01-26 1999-09-28 Aldridge; Chester P. Concealed chess game
US20040090002A1 (en) * 2002-11-13 2004-05-13 Venegas Carlos Aclan Tac of war
USD645259S1 (en) * 2009-06-19 2011-09-20 Dsm Ip Assets B.V. Film sheet for use in antiballistic articles

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3632111A (en) * 1968-02-15 1972-01-04 Harold Ernest Wicks Binary arithmetic board game apparatus
US3876206A (en) * 1974-01-18 1975-04-08 Anthony L Moura Concentration number board game apparatus
WO1986007276A1 (en) * 1985-06-03 1986-12-18 Lamle Stewart M Board game with changeable playing pieces
US4805915A (en) * 1985-06-03 1989-02-21 Lamle Stewart M Board game with changeable playing pieces
US5957455A (en) * 1998-01-26 1999-09-28 Aldridge; Chester P. Concealed chess game
US20040090002A1 (en) * 2002-11-13 2004-05-13 Venegas Carlos Aclan Tac of war
USD645259S1 (en) * 2009-06-19 2011-09-20 Dsm Ip Assets B.V. Film sheet for use in antiballistic articles

Similar Documents

Publication Publication Date Title
US3191937A (en) Mosaic making and guessing game
US4190256A (en) Path forming game
US3779554A (en) Board game apparatus
US1628412A (en) Chess
US4907807A (en) Board game for playing crossword puzzles
US5171018A (en) Math-chess and the method of playing it
US4463952A (en) Color match board game
US4138120A (en) Board game
US3565439A (en) Double crossword game apparatus
US3768811A (en) Trap-board game apparatus
US1787521A (en) Game
US1492071A (en) Game
US1586429A (en) Cross-word puzzle game
US3897953A (en) Board game apparatus
US6460854B1 (en) Puzzle type game
US3395922A (en) Game apparatus with a game board, marbles, and cards
US3460835A (en) Apparatus for playing a mathematical board game
US4226419A (en) Strategy game
US4213615A (en) Board game with movable playing pieces
US1499214A (en) Game
US2964323A (en) Strategical war game apparatus
US1529132A (en) Game
US5586762A (en) Method of playing a quadrilateral chess game
US2105837A (en) Game apparatus
US1207466A (en) Game-board.