US11429363B2 - Information processing apparatus and file copying method - Google Patents
Information processing apparatus and file copying method Download PDFInfo
- Publication number
- US11429363B2 US11429363B2 US16/627,514 US201816627514A US11429363B2 US 11429363 B2 US11429363 B2 US 11429363B2 US 201816627514 A US201816627514 A US 201816627514A US 11429363 B2 US11429363 B2 US 11429363B2
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- United States
- Prior art keywords
- file
- application software
- additional content
- storage device
- auxiliary storage
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/60—Software deployment
- G06F8/61—Installation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
Definitions
- the present invention relates to a technology which is implemented in an information processing apparatus such as a game apparatus.
- Game software includes a startup file, a resource file group for running a game such as a game program, and a file group which an operating system (OS) of a game apparatus uses.
- OS operating system
- PTL 1 proposes a group configure in which game software is divided into a plurality of groups, and one group (first group) of the plurality of groups is constituted in such a way that a program file necessary for activation of game software, and a data file belong to the first group.
- PTL 1 discloses a technology in which while data recorded in a read-only memory (ROM) medium is read out to a buffer to be provided to a game, the data thus read out is recorded in an auxiliary storage device, and the data is copied from the ROM medium as a low-speed device to an auxiliary storage device as a high-speed device. At this time, the file recording is managed in units of a group, thereby enabling copy processing to be efficiently executed.
- ROM read-only memory
- the game software has been propagated and sold in the form of a ROM medium such as an optical disc, a magneto-optical disc, or a Blue-ray disc.
- a content server delivers an image file of the game software via the Internet.
- a scenario, a character and the like are added to the game software, so that the view of the world of the game is expanded.
- the added scenario and character are delivered as an additional content from the content server to a terminal apparatus of a user, so that the user enjoys the additional content.
- the user has no choice but to exclusively depend on the delivery from the content server. Then, it is desirable to construct a mechanism with which the additional content is delivered in the form of another form.
- an information processing apparatus includes: a drive device to which a recording medium in which a file constituting application software and an additional content file are recorded is mounted; and a recording processing section copying the file recorded in the recording medium to an auxiliary storage device. After copying the additional content file to the auxiliary storage device, the recording processing section copies the file constituting the application software to the auxiliary storage device.
- Another aspect of the present invention is a method of copying a file from a recording medium to an auxiliary storage device including the steps of: reading out an additional content file from the recording medium in which the file constituting application software and the additional content file are recorded, and copying the additional content file thus read out to the auxiliary storage device; and reading out the file constituting the application software from the recording medium, and copying the file to the auxiliary storage device.
- FIG. 1 is a diagram depicting an information processing system according to an embodiment.
- FIG. 2 is a diagram depicting a functional block of an information processing apparatus.
- FIG. 3 is a view of assistance in explaining a recording file of a recording medium.
- FIG. 4 is a diagram depicting a configuration of the information processing apparatus.
- FIG. 5 is a diagram depicting an example of display of an additional content list installed in an auxiliary storage device.
- FIG. 1 depicts an information processing system 1 according to an embodiment of the present invention.
- the information processing system 1 includes an information processing apparatus 10 , an auxiliary storage device 2 , and an output apparatus 4 .
- An access point (hereinafter, referred to as “an AP”) 8 has a function of a wireless access point and a router, and the information processing apparatus 10 is connected to the AP 8 in a wireless or wired manner, and is communicably connected to a content server on a network.
- the information processing apparatus 10 is connected to an input apparatus 6 which a user A manipulates in the wireless or wired manner.
- the input apparatus 6 outputs manipulation information exhibiting a result of the manipulation by the user A to the information processing apparatus 10 .
- the information processing apparatus 10 reflects the manipulation information on processing in OS (system software) or game software, and causes a processing result to be outputted from the output apparatus 4 .
- the information processing apparatus 10 may be a terminal apparatus such as a game apparatus which runs game software, or a personal computer.
- the input apparatus 6 may be an apparatus which supplies the information of the manipulation by the user A to the information processing apparatus 10 such as a game controller.
- the auxiliary storage device 2 is a mass storage device such as a hard disc drive (HDD) or a flash memory.
- the auxiliary storage device 2 may be an external storage device which is connected to the information processing apparatus 10 by using a universal serial bus (USB) or the like, or may also be a built-in storage device.
- the output apparatus 4 may be a television set having a display which outputs an image and a speaker which outputs a sound, or may be a computer display.
- the output apparatus 4 may be connected to the information processing apparatus 10 by using a wired cable, or may be connected to the information processing apparatus 10 in the wireless manner.
- the input apparatus 6 includes a plurality of input sections such as a plurality of push type manipulation buttons, an analog stick which can input an analog quantity, a rotary button, and the like.
- a camera 7 as an imaging apparatus is provided in the vicinity of the output apparatus 4 , and images a space in the circumstance of the output apparatus 4 .
- the information processing apparatus 10 has a function of facial-recognizing a user from an imaged image by the camera 7 and causing the user to log in.
- FIG. 2 depicts a functional block of the information processing apparatus 10 .
- the information processing apparatus 10 includes a main power supply button 20 , a light-emitting diode (LED) 21 for power supply ON, an LED 22 for standby, a system controller 24 , a clock 26 , a device controller 30 , a media drive 32 , a USB module 34 , a flash memory 36 , a wireless communication module 38 , a wired communication module 40 , a sub-system 50 , and a main system 60 .
- LED light-emitting diode
- the main system 60 includes a main central processing unit (CPU), a memory as a main storage device, a memory controller, a graphics processing unit (GPU), and the like.
- the GPU is mainly utilized in arithmetic operation processing in the game program. These functions may be configured as a system-on-chip and formed on one chip.
- the main CPU has a function of running game software recorded in the auxiliary storage device 2 or the ROM medium 44 .
- the sub-system 50 includes a sub-CPU, a memory as a main storage device, a memory controller, and the like, and does not include the GPU, and does not have a function of running the game software.
- the number of circuit gates of the sub-CPU is smaller than the number of circuit gates of the main CPU, and the power consumption in operation of the sub-CPU is less than the power consumption in operation of the main CPU.
- the sub-CPU operates even while the main CPU is in the standby state, and a processing function thereof is limited to keep the power consumption low.
- the main power supply button 20 is a button with which a manipulation input from the user is performed.
- the main power supply button 20 is provided in a front surface of a chassis of the information processing apparatus 10 and is manipulated in order to turn ON or OFF the supply of the power supply to the main system 60 of the information processing apparatus 10 .
- the LED 21 for power supply ON is lighted when the main power supply button 20 is turned ON, and the LED 22 for standby is lighted when the main power supply button 20 is turned OFF.
- the system controller 24 detects depression of the main power supply button 20 by the user.
- the clock 26 is a real-time clock, and generates current date and time information and supplies the current date and time information to the system controller 24 , the sub-system 50 , and the main system 60 .
- the device controller 30 is configured as a large-scale integrated circuit (LSI) which performs the delivery of information between devices like a south bridge. As depicted in the figure, the devices such as a system controller 24 , a media drive 32 , a USB module 34 , a flash memory 36 , a wireless communication module 38 , a wired communication module 40 , a sub-system 50 , and a main system 60 are connected to the device controller 30 .
- the device controller 30 absorbs a difference in electrical characteristics between the respective devices, and a difference in data transfer speed between the respective devices and controls a timing of the data transfer.
- the media drive 32 is equipped with the ROM medium 44 in which application software for the game or the like is recorded and drives the ROM medium 44 , and reads out the program or the data from the ROM medium 44 .
- the ROM medium 44 is a read only recording medium such as an optical disc, a magneto-optical disc, or a Blue-ray disc.
- the USB module 34 is a module which is connected to an external apparatus by a USB cable.
- the USB module 34 may be connected to the auxiliary storage device 2 and the camera 7 by using the USB cables.
- the flash memory 36 is an auxiliary storage device constituting an internal storage.
- the wireless communication module 38 is a communication protocol such as a Bluetooth (registered trademark) protocol or an Institute of Electrical and Electronics Engineers (IEEE)802.11 protocol, and performs, for example, the wireless communication with the input apparatus 6 .
- the wired communication module 40 performs the wired communication with an external apparatus, and is connected to the network via the AP 8 .
- the ROM medium 44 is mounted to the media drive 32 , and reads the data from the ROM medium 44 .
- the recording medium which is to be mounted to the media drive 32 is not limited to the ROM medium 44 , and may be a writable recording medium. Comparing a data reading speed of the auxiliary storage device 2 as the HDD or the flash memory, and a data reading speed of the media drive 32 with each other, the data reading speed of the auxiliary storage device 2 becomes relatively higher than the data reading speed of the media drive 32 . Then, the information processing apparatus 10 of the embodiment copies the data from the ROM medium 44 to the auxiliary storage device 2 , and reads out the file copied to the auxiliary storage device 2 , thereby running the game.
- FIG. 3 is a view of assistance in explaining the recording file of the ROM medium 44 .
- the ROM medium 44 is configured by recording game software, a patch file, and an additional content file.
- the game software includes a resource file group, such as a startup file and a game program, for running a game, and a file group which the OS of the information processing apparatus 10 uses.
- the game program is a program necessary for running the game, and the game proceeds by running the game program.
- the startup file is a program for activating the game program. When the startup file is run, the game program is called to be run.
- the file group which the OS uses includes, for example, a game icon image or the like displayed on a menu picture in the information processing apparatus 10 .
- the game software has a tree type directory structure and the startup file is included in a route directory in a top layer.
- a sub-directory in a lower layer is classified every kind of file, and, for example, a sub-directory for a three-dimensional (3D) model, a sub-directory for a texture, a sub-directory for a script, and the like are formed.
- the respective sub-directories include the corresponding files. That is, the sub-directory for the 3D model includes a plurality of 3D model files, the sub-directory for the texture includes a plurality of texture files, and the sub-directory for the script includes a plurality of script files.
- the sub-directory for the texture includes a texture file for a scenario 1 of a game, a texture file for a scenario 2 of the game, a texture file for a scenario 3 of the game, and the like.
- the game software is logically divided into a plurality of groups.
- the files included in a plurality of sub-directories belong to the respective groups obtained through the logical division. That is, the respective groups are constituted by the files which are different in kind from one another, and are set in such a way that the files necessary for the information processing apparatus 10 to execute a specific unit such as a scene or a stage in a game belong to the groups.
- the program file and the data file which are necessary for the activation of the game software belong to a first group as a head of the groups. Therefore, when the information processing apparatus 10 copies all the files belonging to the first group to the auxiliary storage device 2 , the information processing apparatus 10 can activate the game software before copying the files in and after the subsequent second group. It is to be noted that after the information processing apparatus 10 acquires all the files belonging to the first group and activates the game software, the information processing apparatus 10 copies the files belonging to the subsequent group to the auxiliary storage device 2 in the background.
- the files which are minimum necessary for the running of the game are firstly copied to the auxiliary storage device 2 , and at a time point at which these files become complete, the game is enabled to be run, whereby a waiting time of the user until the start of the play can be shortened.
- the patch file is applied to the game software at the time of the running of the game software, and includes a game program in which a bug is corrected, a data file for changing a game function, and the like.
- the patch file has the same file structure as that of the game software, and may, for example, include a file which should be replaced with a file included in game software.
- the additional content file includes a data file associated with a new content such as a scenario, a stage, a character, an item, or music.
- a new content such as a scenario, a stage, a character, an item, or music.
- the additional content file is provided from game manufacturers. For this reason, the additional content file is not included in the ROM medium 44 of the first edition of the game, but the additional content file shall be included in the ROM medium 44 which will be released in and after the issuance of the first edition with respect to the same game.
- FIG. 4 depicts a configuration of the information processing apparatus 10 .
- the main system 60 includes a recording processing section 100 , a display processing section 102 , and an application executing section 104 .
- the recording processing section 100 has a function of copying the file recorded in the ROM medium 44 to the auxiliary storage device 2 .
- a hardware component although these configurations are realized by a CPU, a memory, a program loaded into the memory, the storage and the like of an arbitrary computer, in this case, a functional block realized by cooperation of them is drawn. Therefore, it is understood by a person skilled in the art that these functional blocks can be realized in various forms by only the hardware, the software, or a combination thereof. It is to be noted that these configurations may be realized by the function of the OS.
- the user A mounts the newly purchased ROM medium 44 depicted in FIG. 3 , that is, the ROM medium 44 in which the file, the patch file, and the additional content file constituting the game software to the media drive 32 .
- the recording processing section 100 copies the file recorded in the ROM medium 44 to the auxiliary storage device.
- the recording processing section 100 reads out the data from the ROM medium 44 in order of the files constituting the patch file, the additional content file, and the game software, and copies the data thus read out to the auxiliary storage device 2 .
- the recording processing section 100 copies the patch file first, then the recording processing section 100 copies the additional content file.
- the recording processing section 100 copies the file constituting the game software. It is to be noted that in the case where the same additional content file is previously present in the auxiliary storage device 2 , the recording processing section 100 does not copy the additional content file of interest.
- the recording processing section 100 copies the pitch file and the additional content file in this order
- the recording processing section 100 starts to copy the game software.
- the application executing section 104 becomes a state in which the application executing section 104 can activate the game software before the application executing section 104 copies the files in and after the second group.
- the patch file and the additional content file are copied before the activation of the game software, resulting in that at a time point at which all the files belonging to the first group are copied, and the application executing section 104 becomes able to activate the game software.
- the application executing section 104 applies the patch to the game software, and can run the game software in a state in which the additional content file is utilized.
- the ROM medium 44 depicted in FIG. 3 is set on the assumption that one kind of game software is recorded in the ROM medium 44 .
- the recording processing section 100 performs the automatic copy of all the files which can be copied.
- the ROM medium 44 records a plurality of kinds of game software in some cases.
- the recording processing section 100 does not behave so as to automatically copy all the files to the auxiliary storage device 2 .
- the recording processing section 100 receives the manipulation for selection of the game by the user A
- the recording processing section 100 performs the copy of the file of the selected game software, the patch file which is applied to the game software of interest, and the additional content file which the application software of interest utilizes.
- the recording processing section 100 copies the file associated with the selected game of interest.
- one additional content can be utilized by a plurality of games in some cases.
- an additional content A is utilized in both game software B and game software C which are recorded in the ROM medium 44 .
- the recording processing section 100 copies the file associated with the game software B to the auxiliary storage device 2 .
- the additional content A becomes a state in which it is copied. For this reason, when after that, the recording processing section 100 copies the file associated with the game software C, since the additional content A is previously copied, the additional content A needs not to be copied again.
- the user A downloads the additional content of the same game from the content server in some cases.
- the additional content file of the same game downloaded from the content server is stored in the auxiliary storage device 2
- the game software can utilize both the additional content file which is copied from the ROM medium 44 to the auxiliary storage device 2 , and the additional content file which is downloaded from the content server into the auxiliary storage device 2 .
- the game software is configured in such a way that not only the additional content file copied from the ROM medium 44 , but also the additional content file downloaded from the content server can be utilized.
- the display processing section 102 displays a list of the additional content which the game software can use in the state in which the ROM medium 44 is mounted to the media drive 32 .
- FIG. 5 depicts an example of display of a list of the additional content which is installed in the auxiliary storage device 2 with respect to a certain game.
- a scenario file of stages 10 to 13 is installed as the additional content.
- the display processing section 102 displays information exhibiting the additional content copied from the ROM medium 44 for the additional content copied from the ROM medium 44 to the auxiliary storage device 2 .
- disc marks 108 are added to the additional contents of stages 10 and 11 .
- the user A can recognize that the additional contents of the stages 10 and 11 are acquired from the ROM medium 44 .
- the disc mark 108 is not added to each of the additional contents of the stages 12 and 13 . Therefore, the user A can recognize that the additional contents of the stages 12 and 13 are acquired by the download from the content server.
- the display processing section 102 performs the display in such a way that a lock mark 110 is added to the additional content which may be impossible for the user A to use.
- Limited users such as a user who performs the downloaded and his/her family have a right of use of the additional content downloaded from the content server, and any of users other than the limited users has not the right of use. For this reason, the display processing section 102 needs to add the lock mark 110 to the additional content which may be impossible for the user A to use to make the user A recognize that it may be impossible for him/her to use the additional content having the lock mark 110 added thereto.
- the present invention can be utilized in an information processing apparatus such as a game apparatus.
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Applications Claiming Priority (4)
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JP2017-148127 | 2017-07-31 | ||
JPJP2017-148127 | 2017-07-31 | ||
JP2017148127A JP6767319B2 (ja) | 2017-07-31 | 2017-07-31 | 情報処理装置およびファイルコピー方法 |
PCT/JP2018/027684 WO2019026686A1 (ja) | 2017-07-31 | 2018-07-24 | 情報処理装置およびファイルコピー方法 |
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US20200167142A1 US20200167142A1 (en) | 2020-05-28 |
US11429363B2 true US11429363B2 (en) | 2022-08-30 |
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US16/627,514 Active 2039-01-13 US11429363B2 (en) | 2017-07-31 | 2018-07-24 | Information processing apparatus and file copying method |
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US (1) | US11429363B2 (ja) |
EP (1) | EP3663909B1 (ja) |
JP (1) | JP6767319B2 (ja) |
WO (1) | WO2019026686A1 (ja) |
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JP6767319B2 (ja) * | 2017-07-31 | 2020-10-14 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびファイルコピー方法 |
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US20200167142A1 (en) | 2020-05-28 |
EP3663909A1 (en) | 2020-06-10 |
EP3663909A4 (en) | 2021-04-14 |
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