US11064048B2 - Method, device and system for information interaction in application service - Google Patents
Method, device and system for information interaction in application service Download PDFInfo
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- US11064048B2 US11064048B2 US16/296,062 US201916296062A US11064048B2 US 11064048 B2 US11064048 B2 US 11064048B2 US 201916296062 A US201916296062 A US 201916296062A US 11064048 B2 US11064048 B2 US 11064048B2
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- H04L67/38—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- H—ELECTRICITY
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- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- H04L67/50—Network services
- H04L67/52—Network services specially adapted for the location of the user terminal
Definitions
- This application relates to the field of information exchange technologies, and more specifically, to information exchange in an application service.
- each user can control one-character model in the service scenario, and a plurality of character models may work in cooperation.
- a relatively common gaming application such as a multiplayer online battle arena games (MOBA)
- MOBA multiplayer online battle arena games
- a user controls a character model to fight together with other teammates
- a fight object may be a non-player character (NPC) in a scenario or an enemy character model controlled by another player.
- NPC non-player character
- this application provides a method and system for exchanging information in an application service, so as to resolve a problem that users inconveniently exchange information with each other in a service scenario of an existing application applied to an application such as a mobile phone that has no input functions of a keyboard or mouse.
- this application provides a method for exchanging information in an application service performed by a computing device in connection with a target client, the method comprising:
- the signal list comprising several pieces of set prompt information, and the map object being a mapped image for a master map of the service scenario;
- the target prompt information being any one of the several pieces of prompt information
- this application provides a computing device for exchanging information in an application service in connection with a target client having one or more processors, memory, and a plurality of programs stored in the memory that, when executed by the one or more processors, cause the computing device to perform the aforementioned method for exchanging information in an application service.
- this application provides a non-transitory computer readable storage medium storing a plurality of instructions in connection with a computing device having one or more processors for exchanging information in an application service in connection with a target client, wherein the plurality of instructions, when executed by the one or more processors, cause the computing device to perform the aforementioned method for exchanging information in an application service.
- FIG. 1 is a schematic diagram of a battle field on a MOBA game interface
- FIG. 2 is a schematic structural diagram of a system for exchanging information in an application service according to an embodiment of this application;
- FIG. 3 is a schematic flowchart of a method for exchanging information in an application service according to an embodiment of this application;
- FIG. 4 is a schematic diagram showing effects of a signal wheel presented on a map object
- FIG. 5 is a schematic flowchart of another method for exchanging information in an application service according to an embodiment of this application.
- FIG. 6A to FIG. 6C are schematic diagrams showing effects of several special effect icons on a MOBA game interface
- FIG. 6D is an enlarged view of a special effect icon displayed on a master map in FIG. 6A ;
- FIG. 7 is a schematic diagram of a positional relationship between an original map object and a map object
- FIG. 8 is a schematic flowchart of still another method for exchanging information in an application service according to an embodiment of this application.
- FIG. 9 is a schematic flowchart of still another method for exchanging information in an application service according to an embodiment of this application.
- FIG. 10 is a schematic flowchart of still another method for exchanging information in an application service according to an embodiment of this application.
- FIG. 11A to FIG. 11F are schematic diagrams showing effects of several pieces of prompt information on a MOBA game interface
- FIG. 12 is a schematic flowchart of still another method for exchanging information in an application service according to an embodiment of this application.
- FIG. 13A to FIG. 13B are schematic diagrams showing shortcut message icons on a MOBA game interface and displaying effects of presenting the shortcut messages;
- FIG. 13C is a schematic diagram of setting a shortcut message interface in a MOBA game
- FIG. 13D is a schematic diagram of prompt effects of shortcut messages on a MOBA game interface
- FIG. 13E is a schematic composition diagram of an apparatus for exchanging information in an application service according to an embodiment of this application.
- FIG. 14 is a schematic diagram of a hardware structure of a client according to an embodiment of this application.
- FIG. 15 is a schematic structural diagram of a device for exchanging information in an application service according to an embodiment of this application.
- a method for exchanging information in an application service provided in this application is mainly applied to a service application having a map object in a service scenario.
- the map object may be a mapped image of a master map in the service scenario, or is referred to as a radar image.
- On the master map in the service scenario there is a plurality of visible objects. All visible objects are presented on the map object. Therefore, a real-time status of the entire master map can be intuitively viewed by using the map object.
- a MOBA game interface is used as an example for description.
- a battlefield 11 is a master map of a game scene.
- FIG. 1 shows only a part of the master map.
- a map object 12 is a mapped image of the battlefield 11 .
- the map object 12 may be considered as a radar image of the battlefield 11 .
- a character model 13 is a character in the game scene who is controlled by a user.
- FIG. 2 is a schematic structural diagram of a system for exchanging information in an application service according to an embodiment of this application.
- the system may include:
- the client 10 may be configured to detect an operation performed by a user on a map object, obtain prompt information based on the operation, obtain an identifier corresponding to the prompt information, generate a synchronization instruction based on the identifier corresponding to the prompt information, and send the synchronization instruction to the server 20 .
- the server 20 is configured to perform consistency rule checking on a synchronization instruction, to ensure validity and standardization of the synchronization instruction, and send the synchronization instruction to all clients 10 after the checking on the synchronization instruction is passed.
- the clients include a client uploading the synchronization instruction.
- the clients 10 When receiving the synchronization instruction sent by the server 20 , the clients 10 display the prompt information on respective map objects.
- the special effect icon is used as a communication signal agreed between the clients 10 in advance, and can greatly facilitate information exchange between users.
- the client 10 may be an electronic device having an installed service application, for example, a smartphone or an iPAD.
- the server 20 may be an application server corresponding to the service application, and may be a server cluster formed by one or more servers, or a cloud platform.
- FIG. 3 is a schematic flowchart of a method for exchanging information in an application service according to an embodiment of this application. As shown in FIG. 3 , the method includes the following steps:
- Step S 100 The target client displays, when detecting that a user performs a first operation on a map object in a service scenario, a signal list corresponding to the first operation, the signal list including several pieces of set prompt information.
- the map object is a mapped image for a master map of the service scenario.
- the first operation may be a set operation, such as a tap, a touch and hold, and a double tap.
- the client may obtain a preset signal list corresponding to the first operation, and display the signal list on the map object.
- the signal list may include several pieces of set prompt information.
- the signal list may be a signal wheel, the signal wheel includes several set regions, and each region corresponds to one piece of prompt information.
- the prompt information may be set according to a requirement in the service scenario.
- FIG. 4 is a schematic diagram showing effects of a signal wheel presented on a map object.
- the signal wheel includes three pieces of set prompt information: “on the road”, “enemies disappear”, and “retreat”.
- an exit control is included in the center of the signal wheel.
- each region of the signal wheel further includes a special effect icon corresponding to the prompt information. That the prompt information is “enemies disappear” is used as an example, a special effect icon corresponding to the prompt information may be an icon in a form of “?”.
- FIG. 4 shows only one optional form of the signal list.
- the signal list may be in another form, and the prompt information included in the signal list is not limited to those shown in FIG. 4 either.
- the method may further include: obtaining an operation location of the first operation on the map object.
- the signal list corresponding to the first operation may be displayed at the operation location on the map object.
- a process of obtaining the operation location of the first operation on the map object may include: when it is detected duration of a pressing operation performed by the user on the map object in the service scenario exceeds a first time threshold, the pressing operation is a first pressing operation, and then, a pressing location of the first pressing operation on the map object is obtained.
- Step S 110 The target client obtains, based on target prompt information selected by the user from the signal list, an identifier corresponding to the target prompt information.
- the user can select a piece of prompt information from the several pieces of prompt information presented in the signal list, as the target prompt information.
- the target client obtains the identifier corresponding to the target prompt information.
- the target client may prestore a correspondence between each piece of prompt information and each identifier.
- Each piece of prompt information has a unique and unduplicated identifier.
- the identifier may be a digit ID, a character, or a combination of a character and a digit.
- a manner of determining the target prompt information selected by the user from the signal list varies with a manner of performing the first operation by the user and a manner of presenting the signal list.
- the first operation is a touch and hold and the signal list is presented in a form of a signal wheel.
- a process of determining the target prompt information selected by the user from the signal list may include:
- the user may perform touching and holding to invoke the signal wheel.
- the user may keep the pressing operation, slide to a region of the signal wheel, and terminates the first pressing operation in the region.
- the client determines an end location of the first pressing operation and a target region in which the end location is located in the signal wheel, and uses prompt information corresponding to the target region as the target prompt information. Subsequently, the identifier corresponding to the target prompt information may be obtained.
- the identifier corresponding to the target prompt information may be an identifier of a first special effect icon corresponding to the target prompt information.
- the target client may prestore a correspondence between prompt information and identifiers of special effect icons.
- Each piece of prompt information corresponds to one special effect icon, and each special effect icon has a unique and unduplicated identifier.
- the special effect icon may be a communication signal agreed between clients in advance. Presenting the special effect icon on the client may replace literary input, facilitating quick information exchange between users.
- Step S 120 The target client generates a first synchronization instruction by using at least the identifier corresponding to the target prompt information, and sends the first synchronization instruction to each client needing to perform exchange.
- the first synchronization instruction may be used for instructing each client needing to perform exchange to display the target prompt information corresponding to the identifier corresponding to the target prompt information.
- the target client may generate the first synchronization instruction by using the obtained identifier corresponding to the target prompt information, and further, send the first synchronization instruction to a server, so that the server performs consistency rule checking, and sends, after the checking is passed, the first synchronization instruction to each client 10 needing to perform information exchange.
- the client 10 displays, at the operation location on the map object, the target prompt information corresponding to the identifier corresponding to the target prompt information.
- the server may create a room for the clients. Subsequently, when receiving a synchronization instruction sent by any client in the room, after the consistency rule checking is passed, the server sends the synchronization instruction to all clients in the room.
- the first synchronization instruction may be further generated by using the operation location.
- the first synchronization instruction may be specifically used for instructing each client 10 to display the target prompt information at the operation location on the map object.
- the client may display the target prompt information at the operation location on the map object. Specifically, the client may display, at the operation location by using the identifier of the first special effect icon corresponding to the target prompt information, the first special effect icon corresponding to the target prompt information.
- the target client may generate the first synchronization instruction by using the obtained operation location and the identifier corresponding to the special effect icon, and further, send the synchronization instruction to a server, so that the server performs consistency rule checking, and sends, after the checking is passed, the first synchronization instruction to each client 10 needing to perform information exchange.
- the client 10 displays, at the operation location on the map object, the first special effect icon corresponding to the identifier corresponding to the first special effect icon.
- the user can be supported in performing the first operation on the map object in the service scenario, and displaying the corresponding signal list based on the first operation.
- Several pieces of prompt information are preset in the signal list. Therefore, the user may select the target prompt information from the signal list.
- a target client obtains the identifier corresponding to the target prompt information, and generates the first synchronization instruction by using the identifier corresponding to the target prompt information, to instruct each client needing to perform exchange to display the target prompt information on the map object.
- the target prompt information is a signal agreed between the clients through communication in advance. Therefore, the user can send, to a client of another user by using the target client in a relatively convenient manner, information that the user wants to transmit to the another user, so as to greatly facilitate information exchange between the users.
- FIG. 5 is a schematic flowchart of another method for exchanging information in an application service according to an embodiment of this application. As shown in FIG. 5 , the method may include the following steps:
- Step S 200 A target client obtains, when detecting that a user performs a first operation on a map object in a service scenario, an operation location of the first operation on the map object, and displays, at the operation location on the map object, a signal list corresponding to the first operation, the signal list including several pieces of set prompt information.
- the map object may be a mapped image for a master map of the service scenario.
- Step S 210 The target client determines a mapping operation location, on a master map, of the operation location on the map object based on a mapping relationship between the map object and the master map.
- the map object may be considered as a display effect obtained after the master map is scaled down by a scaling factor. It may be understood that, any location on the map object has a unique mapping location on the master map. Therefore, location conversion may be performed between the map object and the master map by using a fixed location mapping relationship.
- the mapping operation location, on the master map, of the operation location on the map object may be determined based on the mapping relationship between the map object and the master map.
- Step S 220 The target client obtains, based on target prompt information selected by the user from the signal list, an identifier of a first special effect icon corresponding to the target prompt information.
- Step S 230 The target client generates a first synchronization instruction by using the identifier of the first special effect icon, the operation location, and the mapping operation location.
- the first synchronization instruction may be used for instructing each client needing to perform exchange to display, at the operation location on the map object, the first special effect icon corresponding to the identifier of the first special effect icon, and to display, at the mapping operation location on the master map, the first special effect icon corresponding to the identifier of the first special effect icon.
- step S 210 and step S 220 may be performed in any order or performed simultaneously.
- the mapping operation location of the operation location on the master map may be determined. Then, the mapping operation location is further added to the first synchronization instruction, to instruct the target client to further synchronously display the first special effect icon at the mapping operation location on the master map. Compared with that the first special effect icon is displayed only on the map object, in this embodiment, the first special effect icon is further displayed on the master map, so that the user can precisely view a display location of the first special effect icon on the master map.
- a MOBA game interface is used as an example for description.
- FIG. 6A a display effect on a game interface of the target client is shown in FIG. 6A .
- a special effect icon a 1 is displayed at the operation location on the map object, and the special effect icon a 1 is also displayed on the master map.
- FIG. 6B a display effect on a game interface of the target client is shown in FIG. 6B .
- a special effect icon b 1 is displayed at the operation location on the map object, and the special effect icon b 1 is also displayed on the master map.
- FIG. 6C a display effect on a game interface of the target client is shown in FIG. 6C .
- a special effect icon c 1 is displayed at the operation location on the map object, and the special effect icon c 1 is also displayed on the master map.
- the target prompt information may be used for instruct to gather towards the operation location on the map object.
- the first special effect icon corresponding to the target prompt information includes a direction indication icon, and the direction indication icon is used for indicating a direction, relative to the operation location, of a location of a character model controlled by the client in the service scenario.
- FIG. 6D is an enlarged view of the special effect icon displayed on the master map in FIG. 6A .
- the special effect icon includes one direction indication icon d 1 .
- a vent direction of the direction indication icon d 1 indicates that character models controlled by all clients rush over from this direction to provide support. In this way, when other teammates see the signal, the teammates may control the character models controlled by all the clients to run towards this direction by understanding each other, to gather together with a character model controlled by the target client.
- the service scenario may further include an original map object.
- the map object may be a display effect image obtained after the original map object is amplified. There is a mapping relationship between every two of the original map object, the map object, and the master map.
- the map object obtained after the original map object is amplified, so that the user can perform an operation on the map object, avoiding a false operation.
- FIG. 7 shows a positional relationship between an original map object and a map object.
- An original map object 71 is located in an upper left corner of a screen, and a map object 72 is located in an upper right corner of the screen.
- a zoom in icon may further be disposed on the original map object 71 , so that the amplified map object 72 can be displayed after the user taps the zoom in icon.
- a zoom out icon may also be disposed on the amplified map object 72 , so that the map object 72 can be hidden after the user taps the zoom out icon, and only the original map object 71 is displayed.
- the user may further perform various operations on the amplified map object 72 , and the first special effect icon may further be displayed on the original map object 71 and the master map.
- FIG. 8 is a schematic flowchart of still another method for exchanging information in an application service according to an embodiment of this application. As shown in FIG. 8 , the method may include the following steps:
- Step S 300 A target client obtains, when detecting that a user performs a first operation on a map object in a service scenario, an operation location of the first operation on the map object, and displays, at the operation location on the map object, a signal list corresponding to the first operation, the signal list including several pieces of set prompt information.
- the map object is an amplified the map object of an original map object.
- the map object may be automatically hidden after the user performs an operation, and only the original map object is displayed.
- Step S 310 The target client obtains, based on target prompt information selected by the user from the signal list, an identifier of a first special effect icon corresponding to the target prompt information.
- Step S 320 The target client determines an original mapping operation location, on an original map object, of the operation location on the map object based on a mapping relationship between the original map object and the map object.
- mapping relationship between the original map object and the map object. Coordinate locations of the original map object and the map object may be interchanged.
- the original mapping operation location, on the original map object, of the operation location on the map object may be determined.
- Step S 330 The target client generates a first synchronization instruction by using the identifier of the first special effect icon and the original mapping operation location.
- the first synchronization instruction may be further used for instructing each client needing to perform exchange to display, at the original mapping operation location on the original map object, the first special effect icon corresponding to the identifier of the first special effect icon.
- the user may perform the first operation on the amplified map object, and the first special effect icon may be finally displayed on an original map. It can be determined with reference to the foregoing embodiment that, in this embodiment of this application, the first special effect icon may further be displayed on the master map simultaneously.
- the operation location of the first operation on the map object also needs to be added to the first synchronization instruction.
- FIG. 9 is a flowchart of still another method for exchanging information in an application service according to an embodiment of this application. Based on implementation steps in the foregoing embodiments, this embodiment of this application may further include the following operation procedures:
- Step S 400 The target client obtains an operation object of a second operation when detecting that the user performs the second operation on the map object in the service scenario.
- the second operation is different from the first operation.
- the second operation may be a second pressing operation whose duration does not exceed the first time threshold.
- the first operation may be a touch and hold if a pressing time exceeds the first time threshold, and the second operation may be a tap if a pressing time is less than the first time threshold.
- the operation object of the second operation may be obtain.
- the second operation is the second pressing operation
- an operation object of the second pressing operation may be obtained.
- an operation object of a set type may be searched for around the operation location of the second operation, for example, a set range near the operation location of the second operation.
- operation objects of a set type may include enemy characters, ally characters, enemy turrets, ally turrets, NPCs, buffs, and the like.
- the operation objects of the set type may further include a map region. That is, if the foregoing operation objects are not included in the set range, an empty map region may be alternatively used as an operation object of a set type.
- the second operation may be directly performed on the original map object.
- the second operation may be alternatively performed on the amplified map object.
- Step S 410 The target client obtains, based on an object type of the operation object of the second operation, prompt information corresponding to the object type.
- prompt information corresponding to various object types may be preset in this embodiment of this application, thereby obtaining the corresponding prompt information after determining the object type of the operation object of the second operation.
- Step S 420 The target client obtains an identifier of an avatar icon of a character model controlled by the user in the service scenario and an identifier of an avatar icon of the operation object.
- the user may perform an operation in the service scenario by controlling the character model.
- the identifier of the avatar icon of the character model controlled in the service scenario by the user logging in to the current target client and the identifier of the avatar icon of the operation object may be obtained.
- each operation object has a corresponding avatar icon in the service scenario, to indicate an identity of the operation object. It may be understood that, different avatar icons correspond to different identifiers.
- the character model controlled by the user may be an object sending the prompt information
- the operation object may be an object targeted by the prompt information.
- prompt information corresponding to the first turret may be “attack”. In this way, it may indicate that the character A initiates an information prompt instructing to attach the first turret of the enemies.
- Step S 430 The target client generates a second synchronization instruction by using at least the obtained identifier of the avatar icon of the character model, identifier of the avatar icon of the operation object, and prompt information, and sends the second synchronization instruction to each client needing to perform exchange.
- the second synchronization instruction may be used for instructing each client needing to perform exchange to display the avatar icon of the character model, the avatar icon of the operation object, and the prompt information.
- the clients may agree in advance about prompt information corresponding to different operation object types, thereby performing the second operation on a designated operation object on the map object.
- Corresponding prompt information, an avatar icon of a character model sending the prompt information, and an avatar icon of an object targeted by the prompt information can be displayed in each client.
- an embodiment further discloses a flowchart of still another method for exchanging information in an application service. Referring to FIG. 10 , the method further includes the following steps:
- Step S 500 The target client obtains an operation object of a second operation when detecting that the user performs the second operation on the map object in the service scenario.
- Step S 510 The target client obtains a location, on the map object, of a character model controlled by the user.
- the map object herein may be an original map object or an amplified map object of an original map object. If the map object is an amplified map object of an original map object, the location of the character model on the map object is converted into an original mapping character model location on an original map object.
- Step S 520 The target client obtains, based on an object type of the operation object of the second operation, prompt information corresponding to the object type.
- Step S 530 The target client obtains an identifier of an avatar icon of the character model controlled by the user in the service scenario and an identifier of an avatar icon of the operation object.
- Step S 540 The target client generates a second synchronization instruction by using the obtained identifier of the avatar icon of the character model, identifier of the avatar icon of the operation object, prompt information, and location of the character model controlled by the user and a preset identifier of a second special effect icon, and sends the second synchronization instruction to each client needing to perform exchange.
- the second synchronization instruction may be used for instructing each client needing to perform exchange to display the avatar icon of the character model, the avatar icon of the operation object, and the prompt information, and display the second special effect icon at the location of the character model controlled by the user on the map object.
- the location of the character model controlled by the user may be a location of the character model on the original map object.
- a process of displaying the second special effect icon at the location of the character model on the map object is further added.
- the second special effect icon is used for indicating a location of a character model sending the prompt information.
- a MOBA game interface is used as an example for description.
- FIG. 11A a display effect on a game interface the target client may be shown in FIG. 11A .
- attack prompt information 11 A may be displayed, and a target special effect icon m 1 is displayed at a location at which a character model can send the prompt information on the map object, to mark the location of the character model.
- the attack prompt information 11 A may include an avatar icon of the character model sending the prompt information, a prompt, and the avatar icon of the operation object.
- a display effect on a game interface the target client may be shown in FIG. 11B .
- protect prompt information 11 B may be displayed, and a target special effect icon m 1 is displayed at a location at which a character model can send the prompt information on the map object, to mark the location of the character model.
- the protect prompt information 11 B may include an avatar icon of the character model sending the prompt information, a prompt, and the avatar icon of the operation object.
- FIG. 11C a display effect on a game interface the target client may be shown in FIG. 11C .
- attack prompt information 11 C may be displayed, and a target special effect icon m 1 is displayed at a location at which a character model can send the prompt information on the map object, to mark the location of the character model.
- the attack prompt information 11 C may include an avatar icon of the character model sending the prompt information, a prompt, and the avatar icon of the operation object.
- an operation may be performed according to the foregoing step in this embodiment of this application.
- a display effect on a game interface the target client may be shown in FIG. 11D .
- protect prompt information 11 D may be displayed, and a target special effect icon m 1 is displayed at a location at which a character model can send the prompt information on the map object, to mark the location of the character model.
- the protect prompt information 11 D may include an avatar icon of the character model sending the prompt information, a prompt, and the avatar icon of the operation object.
- the attack prompt information 11 E may include an avatar icon of the character model sending the prompt information, a prompt, and the avatar icon of the operation object.
- FIG. 11F a display effect on a game interface the target client may be shown in FIG. 11F .
- attention prompt information 11 F is displayed, and a target special effect icon m 1 is displayed at a location at which a character model can send the prompt information on the map object, to mark the location of the character model.
- the attention prompt information 11 F may include an avatar icon of the character model sending the prompt information and a prompt.
- step S 540 may further include the following steps: first, determining, based on the mapping relationship between the original map object and the map object, an original mapping character model location on the original map object that is of the location of the character model controlled by the user; and then, generating the second synchronization instruction by using the identifier of the avatar icon of the character model, the identifier of the avatar icon of the operation object, the prompt information, the original mapping character model location, and the preset identifier of the second special effect icon, and sending the second synchronization instruction to each client needing to perform exchange, the second synchronization instruction being further used for instructing the client to display, at the original mapping character model location, the special effect icon corresponding to the identifier of the second special effect icon.
- FIG. 12 is a flowchart of still another method for exchanging information in an application service according to an embodiment of this application. Based on implementation steps in the foregoing embodiments, the method provided in this embodiment of this application may further include the following operation procedures:
- Step S 600 The target client presents several preset shortcut messages in response to a trigger operation performed by the user on a shortcut message icon presented on an interface of the target client.
- the shortcut message icon may be preset on the interface of the target client.
- the user Before entering the service scenario, the user may set, on a shortcut message setting page, several shortcut messages needing to be presented. Further, the several preset shortcut messages may be presented by triggering the shortcut message icon in the service scenario.
- a shortcut message icon 13 is provided on a right side of the interface.
- the several preset shortcut messages may be presented by triggering the shortcut message icon 13 .
- An effect is shown in FIG. 13B , and several preset shortcut messages 14 are presented.
- the user may be further supported in inputting information in the service scenario, and specifically, inputting text in a text input box 15 in FIG. 13B .
- a sending object of the input information can be designated.
- the sending object may be selected from a sending object selection box 16 .
- the sending object may be set as “allies”, “enemies”, “all users”, and the like.
- a shortcut message setting interface may also be provided. Referring to FIG. 13C , the user may select, from the page, a shortcut message commonly used by the user. The shortcut messages may be presented after being classified by function, so that the user conveniently searches for a needed shortcut message.
- Step S 610 The target client determines a target shortcut message selected by the user from the several presented shortcut messages.
- Step S 620 The target client obtains the identifier of the avatar icon of the character model controlled by the user in the service scenario.
- Step S 630 The target client generates a third synchronization instruction by using at least the identifier of the avatar icon of the character model and the target shortcut message, and sends the third synchronization instruction to each client needing to perform exchange, the third synchronization instruction being used for instructing each client needing to perform exchange to display the avatar icon of the character model and the target shortcut message.
- the user may invoke a preset shortcut message list by using the shortcut message icon provided on a service scenario interface, and select, from the list, the target shortcut message that needs to be used.
- the target client may generate the third synchronization instruction based on the target shortcut message and the identifier of the avatar icon of the character model, to instruct each client to display the identifier of the avatar icon of the character model and the target shortcut message, so that the clients can quickly perform information exchange.
- the client may present the target shortcut message in text form or broadcast the target shortcut message in speech form.
- FIG. 13D shows a display effect of presenting shortcut messages on the game interface.
- the target client may present shortcut message prompt information 17 on the display interface.
- the prompt information 17 may include an avatar of a character model sending a shortcut message and content of the target shortcut message.
- the location, on the map object, of the character model controlled by the user on the map object may further be obtained.
- the location and an identifier of a third special effect icon are added to the third synchronization instruction, to instruct the client to display the third special effect icon m 1 at the location of the character model on the map object.
- information exchange between the clients is implemented by using a map signal prompt, a shortcut message prompt, and a text input prompt, greatly facilitating information exchange between mobile phone terminal users in the service scenario.
- the target client of the system can perform the method for exchanging information in an application service according to the foregoing embodiments, and send a generated synchronization instructions to a server.
- the server performs consistency rule checking on the synchronization instruction sent by the target client, and sends the synchronization instruction to each client after determining that the checking is passed, to instruct the client to execute the synchronization instruction.
- the server may further determine a difference between a time for the target client to send a previous synchronization instruction and a current time; determine whether the difference exceeds a set time difference threshold; and if yes, perform the operation of performing consistency rule checking on the synchronization instruction sent by the target client; or if no, discard the synchronization instruction.
- the target client can be prevented from sending a plurality of signals in a very short time, which causes a greater burden to both the server and the target client.
- the set time difference threshold may be one second to three seconds, or another value.
- this application further discloses an apparatus for exchanging information in an application service.
- the apparatus includes:
- a display unit 1301 configured to display, when detecting that a user performs a first operation on a map object in a service scenario, a signal list corresponding to the first operation, the signal list including several pieces of set prompt information, and the map object being a mapped image for a master map of the service scenario;
- a first obtaining unit 1302 configured to obtain, based on target prompt information selected by the user from the signal list, an identifier corresponding to the target prompt information, the target prompt information being any one of the several pieces of prompt information;
- a first generation unit 1303 configured to generate a first synchronization instruction by using at least the identifier corresponding to the target prompt information, the first synchronization instruction being used for instructing the client to display the target prompt information;
- a first sending unit 1304 configured to send the first synchronization instruction to each client needing to perform exchange.
- the apparatus further includes:
- a second obtaining unit configured to obtain an operation location of the first operation on the map object.
- the display unit 1301 includes:
- a display subunit configured to display, at the operation location, the signal list corresponding to the first operation.
- the first synchronization instruction is further generated by using the operation location, and the first synchronization instruction is specifically used for instructing the client to display the target prompt information at the operation location on the map object.
- the identifier corresponding to the target prompt information is an identifier of a first special effect icon corresponding to the target prompt information.
- the displaying, by the client, the target prompt information at the operation location on the map object is specifically: displaying, by the client at the operation location by using the identifier of the first special effect icon corresponding to the target prompt information, the first special effect icon corresponding to the target prompt information.
- the apparatus further includes:
- a first determining unit configured to determine a mapping operation location, on the master map, of the operation location on the map object based on a mapping relationship between the map object and the master map.
- the first synchronization instruction is further generated by using the mapping operation location, and the first synchronization instruction is further used for displaying, at the mapping operation location on the master map, a special effect icon corresponding to the identifier of the first special effect icon.
- the first operation is a first pressing operation whose duration exceeds a first time threshold.
- the second obtaining unit includes:
- a first obtaining subunit configured to obtain a pressing location of the first pressing operation on the map object.
- the signal list is a signal wheel
- the signal wheel includes several set regions, and each region corresponds to one piece of prompt information.
- the first obtaining unit 1302 includes:
- a determining subunit configured to determine an end location of the first pressing operation and a target region in which the end location is located in the signal wheel;
- a second obtaining subunit configured to obtain, based on target prompt information corresponding to the target region, an identifier of a first special effect icon corresponding to the target prompt information.
- the service scenario further includes an original map object, the map object is a display effect image obtained after the original map object is amplified, and there is a mapping relationship between every two of the original map object, the map object, and the master map.
- the apparatus further includes:
- a second determining unit configured to determine an original mapping operation location, on the original map object, of the operation location on the map object based on the mapping relationship between the original map object and the map object.
- the first synchronization instruction is further generated by using the original mapping operation location, and the first synchronization instruction is further used for instructing the client to display, at the original mapping operation location on the original map object, a special effect icon corresponding to the identifier of the first special effect icon.
- the target prompt information is used for instructing to gather together towards the operation location on the map object.
- the first special effect icon corresponding to the target prompt information includes a direction indication icon, and the direction indication icon is used for indicating a direction, relative to the operation location, of a location of a character model controlled by the client in the service scenario.
- the apparatus further includes:
- a third obtaining unit configured to obtain an operation object of a second operation when detecting that the user performs the second operation on the map object in the service scenario
- a fourth obtaining unit configured to obtain, based on an object type of the operation object, prompt information corresponding to the object type
- a fifth obtaining unit configured to obtain an identifier of an avatar icon of a character model controlled by the user in the service scenario and an identifier of an avatar icon of the operation object;
- a second generation unit configured to generate a second synchronization instruction by using at least the identifier of the avatar icon of the character model, the identifier of the avatar icon of the operation object, and the prompt information;
- a second sending unit configured to send the second synchronization instruction to each client needing to perform exchange.
- the second synchronization instruction being used for instructing the client to display the avatar icon of the character model, the avatar icon of the operation object, and the prompt information.
- the apparatus further includes:
- a sixth obtaining unit configured to obtain a location, on the map object, of the character model controlled by the user.
- the second generation unit includes:
- a first generation subunit configured to generate the second synchronization instruction by using the identifier of the avatar icon of the character model, the identifier of the avatar icon of the operation object, the prompt information, the location of the character model controlled by the user, and a preset identifier of a second special effect icon,
- the second synchronization instruction being specifically used for instructing the client to display, at the location of the character model controlled by the user, a special effect icon corresponding to the identifier of the second special effect icon.
- the service scenario further includes an original map object, the map object is a display effect image obtained after the original map object is amplified, and there is a mapping relationship between every two of the original map object, the map object, and the master map.
- the first generation subunit includes:
- a determining module configured to determine, based on the mapping relationship between the original map object and the map object, an original mapping character model location on the original map object that is of the location of the character model controlled by the user;
- a generation module configured to generate the second synchronization instruction by using the identifier of the avatar icon of the character model, the identifier of the avatar icon of the operation object, the prompt information, the original mapping character model location, and the preset identifier of the second special effect icon,
- the second synchronization instruction being further used for instructing the client to display, at the original mapping character model location, the special effect icon corresponding to the identifier of the second special effect icon.
- the second operation is a second pressing operation whose duration does not exceed the first time threshold.
- the third obtaining unit includes:
- a third obtaining subunit configured to obtain an operation object of the second pressing operation.
- the apparatus further includes:
- a presentation unit configured to present several preset shortcut messages in response to a trigger operation performed by the user on a shortcut message icon presented on an interface of the target client;
- a third determining unit configured to determine a target shortcut message selected by the user from the several preset shortcut messages
- a seventh obtaining unit configured to obtain the identifier of the avatar icon of the character model controlled by the user in the service scenario
- a third generation unit configured to generate a third synchronization instruction by using at least the identifier of the avatar icon of the character model and the target shortcut message;
- a third sending unit configured to send the third synchronization instruction to each client needing to perform exchange, the third synchronization instruction being used for instructing the client to display the avatar icon of the character model and the target shortcut message.
- the apparatus further includes:
- an eighth obtaining unit configured to obtain the location, on the map object, of the character model controlled by the user.
- the third generation unit includes:
- a second generation subunit configured to generate the third synchronization instruction by using the identifier of the avatar icon of the character model, the target shortcut message, the location of the character model on the map object, and a preset identifier of a third special effect icon,
- the third synchronization instruction being further used for instructing the client to display, at the location of the character model, a special effect icon corresponding to the identifier of the third special effect icon.
- FIG. 14 is a schematic diagram of a hardware structure of a client according to an embodiment of this application.
- the client 14 may include:
- a processor 1 a communications interface 2 , a memory 3 , a communications bus 4 , and a display screen 5 .
- Communication among the processor 1 , the communications interface 2 , the memory 3 , and the display screen 5 is implemented through the communications bus 4 .
- the communications interface 2 may be an interface of a communications module, for example, an interface of a GSM module.
- the processor 1 is configured to execute a program.
- the memory 3 is configured to store a program.
- the program may include program code, and the program code includes an operation instruction of the processor.
- the processor 1 may be a central processing unit (CPU) or an application-specific integrated circuit (ASIC), or may be configured as one or more integrated circuits for implementing the embodiments of this application.
- CPU central processing unit
- ASIC application-specific integrated circuit
- the memory 3 may include a high-speed RAM memory, and may further include a non-volatile memory, for example, at least one magnetic disk memory.
- the program may be specifically used for:
- the synchronization instruction being used for instructing each client needing to perform exchange to display, at the operation location on the map object, the special effect icon corresponding to the identifier of the special effect icon.
- An embodiment of this application further provides a device for exchanging information in an application service.
- the device may include:
- FIG. 8 uses one processor as an example.
- the processor 1501 , the memory 1502 , the input apparatus 1503 , and the output apparatus 1504 may be connected by using a bus or in another manner.
- the input apparatus 1503 and the output apparatus 1504 may be interfaces of a communications module, for example, an interface of a GSM module.
- FIG. 8 uses a bus connection as an example.
- the memory 1502 may be configured to store a software program and module.
- the processor 1501 runs the software program and module stored in the memory 1502 , to implement various functional applications and data processing of the browser server.
- the memory 1502 may mainly include a program storage area and a data storage area.
- the program storage area may store an operating system, an application program required by at least one function, and the like.
- the memory 1502 may include a high speed random access memory, and may further include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory, or other volatile solid-state storage devices.
- the input apparatus 1503 may be configured to receive input digit or character information, and generate a keyboard signal input related to user settings and function control of the browser server.
- the processor 1501 may load, according to the following instructions, executable files corresponding to processes of one or more application programs into the memory 1502 .
- the processor 1501 runs the application programs stored in the memory 1502 , to implement various functions:
- target prompt information being any one of the several pieces of prompt information
- the method before the displaying a signal list corresponding to the first operation, the method further includes:
- the displaying a signal list corresponding to the first operation includes:
- the first synchronization instruction is further generated by using the operation location, and the first synchronization instruction is specifically used for instructing the client to display the target prompt information at the operation location on the map object.
- the identifier corresponding to the target prompt information is an identifier of a first special effect icon corresponding to the target prompt information.
- the displaying, by the client, the target prompt information at the operation location on the map object is specifically: displaying, by the client at the operation location by using the identifier of the first special effect icon corresponding to the target prompt information, the first special effect icon corresponding to the target prompt information.
- the method further includes:
- the first synchronization instruction is further generated by using the mapping operation location, and the first synchronization instruction is further used for displaying, at the mapping operation location on the master map, a special effect icon corresponding to the identifier of the first special effect icon.
- the first operation is a first pressing operation whose duration exceeds a first time threshold.
- the obtaining an operation location of the first operation on the map object includes:
- the signal list is a signal wheel
- the signal wheel includes several set regions, and each region corresponds to one piece of prompt information.
- the obtaining, based on target prompt information selected by the user from the signal list, an identifier corresponding to the target prompt information includes:
- the service scenario further includes an original map object, the map object is a display effect image obtained after the original map object is amplified, and there is a mapping relationship between every two of the original map object, the map object, and the master map.
- the method further includes:
- the first synchronization instruction is further generated by using the original mapping operation location, and the first synchronization instruction is further used for instructing the client to display, at the original mapping operation location on the original map object, a special effect icon corresponding to the identifier of the first special effect icon.
- the target prompt information is used for instructing to gather together towards the operation location on the map object.
- the first special effect icon corresponding to the target prompt information includes a direction indication icon, and the direction indication icon is used for indicating a direction, relative to the operation location, of a location of a character model controlled by the client in the service scenario.
- the method further includes:
- the second synchronization instruction being used for instructing the client to display the avatar icon of the character model, the avatar icon of the operation object, and the prompt information.
- the method further includes:
- the generating a second synchronization instruction by using at least the identifier of the avatar icon of the character model, the identifier of the avatar icon of the operation object, and the prompt information, and sending the second synchronization instruction to each client needing to perform exchange includes:
- the second synchronization instruction being specifically used for instructing the client to display, at the location of the character model controlled by the user, a special effect icon corresponding to the identifier of the second special effect icon.
- the service scenario further includes an original map object, the map object is a display effect image obtained after the original map object is amplified, and there is a mapping relationship between every two of the original map object, the map object, and the master map.
- the generating the second synchronization instruction by using the identifier of the avatar icon of the character model, the identifier of the avatar icon of the operation object, the prompt information, the location of the character model controlled by the user, and a preset identifier of a second special effect icon, and sending the second synchronization instruction to each client needing to perform exchange includes:
- the second synchronization instruction being further used for instructing the client to display, at the original mapping character model location, the special effect icon corresponding to the identifier of the second special effect icon.
- the second operation is a second pressing operation whose duration does not exceed the first time threshold.
- the obtaining an operation object of a second operation includes:
- the method further includes:
- the method further includes:
- the generating a third synchronization instruction by using at least the identifier of the avatar icon of the character model and the target shortcut message, and sending the third synchronization instruction to each client needing to perform exchange includes:
- the third synchronization instruction being further used for instructing the client to display, at the location of the character model, a special effect icon corresponding to the identifier of the third special effect icon.
- An embodiment of this application further provides a storage medium, configured to store program code, the program code being used for performing any implementation in the method for exchanging information in an application service according to the foregoing embodiments.
- An embodiment of this application further provides a computer program product including instructions, the computer program product, when running on a computer, causing the computer to perform any implementation in the method for exchanging information in an application service according to the foregoing embodiments.
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CN110462574A (zh) * | 2018-03-23 | 2019-11-15 | 深圳市大疆创新科技有限公司 | 控制方法、控制设备、控制系统和计算机可读存储介质 |
CN108671543A (zh) | 2018-05-18 | 2018-10-19 | 腾讯科技(深圳)有限公司 | 虚拟场景中的标记元素显示方法、计算机设备及存储介质 |
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US20190208037A1 (en) | 2019-07-04 |
CN106453638B (zh) | 2018-07-06 |
WO2018095295A1 (zh) | 2018-05-31 |
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