US10977895B2 - Multilayer gaming chip with a stripe pattern and management system identifying the chip based on infrared and visible light imaging - Google Patents
Multilayer gaming chip with a stripe pattern and management system identifying the chip based on infrared and visible light imaging Download PDFInfo
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- US10977895B2 US10977895B2 US15/939,403 US201815939403A US10977895B2 US 10977895 B2 US10977895 B2 US 10977895B2 US 201815939403 A US201815939403 A US 201815939403A US 10977895 B2 US10977895 B2 US 10977895B2
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- gaming chip
- recognition mark
- gaming
- infrared
- printed
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Definitions
- the present invention relates to a gaming chip and a management system of a table game using the same.
- JP 2008-246103 A discloses a method for determining authenticity by embedding a wireless tag, in which identification information is recorded, in a gaming chip and reading the identification information with a reader.
- JP 2008-246103 A discloses a method for determining authenticity by embedding a wireless tag, in which information on a type or a value of gaming chips is recorded in a gaming chip and reading the information with a reader.
- An object of the present invention is to provide a new gaming chip capable of determining authenticity based on an image obtained by photographing.
- the gaming chip it is possible to determine the authenticity of the gaming chip based not only on the print contents on the surface of the gaming chip but also on the contents which are printed inside the gaming chip by the infrared absorbing material. Since the printing using the infrared absorbing material is performed inside the gaming chip, the print is neither visually confirmed from the outside with human eyes, nor peeled out or faded by the use of the gaming chip.
- the infrared absorbing material used for the internal printing can be more difficult to be visually confirmed from the outside with human eyes.
- the authenticity recognition mark of the gaming chip may be a character or a pattern.
- an RF tag storing RF tag information may be embedded in the gaming chip.
- the management system may further include: a database storing the authenticity recognition mark and the RF tag information by associating the authenticity recognition mark and the RF tag information with each other.
- the inspection device may inspect whether the authenticity recognition mark and the type of the gaming chip specified at least by the colored layer are associated with each other in the database.
- the inspection device may inspect whether the authenticity recognition mark and the RF tag information are associated with each other in the database.
- An aspect of the present invention provides a gaming chip having a multilayer structure in which a plurality of plastic layers are laminated by thermocompression bonding, an outer layer of the plurality of plastic layers is provided with a representation plastic layer, an outer side of the representation plastic layer is printed with a representation of the type of the gaming chips, a rear side of the representation plastic layer or a plastic layer on an inner side of the representation plastic layer is printed with an authenticity recognition mark by an infrared absorbing material, and the authenticity recognition mark is irradiated with infrared rays from the side printed with the representation of the type of the gaming chips printed on the outer side of the representation plastic layer by an infrared camera to allow the authenticity recognition mark to be recorded and discriminated by the infrared absorbing material which is printed on the rear side of the representation plastic layer or the plastic layer on the inner side of the representation plastic layer.
- the gaming chip it is possible to determine the authenticity of the gaming chip based not only on the print contents on the surface of the gaming chip but also on the contents which are printed inside the gaming chip by the infrared absorbing material. Since the print by the infrared absorbing material is inside the gaming chip, the print is neither visually confirmed from the outside with human eyes, nor peeled out or faded by the use of the gaming chip.
- the authenticity recognition mark of the gaming chip may be discriminated by irradiating infrared rays and an association between the authenticity recognition mark and the representation of the type of the gaming chip read by a normal camera may be determined.
- the authenticity recognition mark of the gaming chip may be printed by a transparent or translucent infrared absorbing material.
- the infrared absorbing material used for the internal printing can be more difficult to be visually confirmed from the outside with human eyes.
- the gaming chip may include a colored layer provided at least in the middle of the gaming chip, and have the multilayer structure in which light color layers are laminated on both sides of the colored layer provided in the middle of the gaming chip so that a stripe pattern in a laminating direction is formed on a side surface of the gaming chip.
- the authenticity recognition mark of the gaming chip may be a character or a pattern.
- the authenticity recognition mark may be associated with the type of the gaming chip, which is specified at least by the colored layer, in a database.
- An RF tag storing RF tag information may be embedded in the gaming chip.
- the authenticity recognition mark may be associated with at least the RF tag information in the database.
- An ID mark may be provided on an outer circumferential surface of the light color layer in UV ink or carbon black ink.
- the authenticity recognition mark may be associated with at least the ID mark in a database.
- An aspect of the present invention provides a management system of a table game using a table game, including: a recording device recording an image of a gaming chip; and an inspection device determining a type and authenticity of the gaming chip using a recorded result of the recording device, wherein a representation of the type of the gaming chip is printed on a surface of the gaming chip, an authenticity recognition mark is printed on the surface of the gaming chip and is printed more inwardly than the printing of the representation of the type of the gaming chip by an infrared absorbing material, the recording device is configured to be connected to a normal camera recording and discriminating the representation of the type of the gaming chip which is printed on the surface of the gaming chip, and an infrared camera recording and discriminating the authenticity recognition mark by the infrared absorbing material printed on the surface of the gaming chip and printed more inwardly than the printing of the representation of the type of the gaming chip by irradiating infrared rays from a side printed with the representation of the type of the gaming chip printed on the surface of the gaming chip, and
- the gaming chip it is possible to determine the authenticity of the gaming chip based not only on the print contents on the surface of the gaming chip but also on the contents which are printed inside the gaming chip by the infrared absorbing material. Since the print by the infrared absorbing material is inside the gaming chip, the print is neither visually confirmed from the outside with human eyes, nor peeled out or faded by the use of the gaming chip.
- the authenticity recognition mark of the gaming chip may be printed by a transparent or translucent infrared absorbing material.
- the infrared absorbing material used for the internal printing can be more difficult to be visually confirmed from the outside with human eyes.
- the gaming chip may include a colored layer provided at least in the middle of the gaming chip and may have a multilayer structure in which light color layers are laminated on both sides of the colored layer provided in the middle of the gaming chip to form a stripe pattern in a laminating direction on a side surface of the gaming chip, and the inspection device may have a configuration for specifying a type of gaming chips by the colored layer using the normal camera.
- the authenticity recognition mark of the gaming chip may be a character or a pattern.
- the management system may further include: a database storing the authenticity recognition mark and the type of the gaming chip by associating the authenticity recognition mark and the type of the gaming chip with each other.
- an RF tag storing RF tag information may be embedded in the gaming chip.
- the management system may further include: a database storing the authenticity recognition mark and the RF tag information by associating the authenticity recognition mark and the RF tag information with each other.
- the inspection device may inspect whether the authenticity recognition mark and the type of the gaming chip specified at least by the colored layer are associated with each other in the database.
- the inspection device may inspect whether the authenticity recognition mark and the RF tag information are associated with each other in the database.
- An aspect of the present invention provides a gaming chip, wherein a representation of a type of the gaming chip is printed on a surface of the gaming chip, an authenticity recognition mark is printed on the surface of the gaming chip and printed more inwardly than the printing of the representation of the type of the gaming chip by an infrared absorbing material, and the authenticity recognition mark is irradiated with infrared rays from a side printed with the representation of the type of the gaming chip printed on the surface of the gaming chip by an infrared camera to allow an infrared absorbing material printed on the surface of the gaming chip and printed more inwardly than the printing of the representation of the type of the gaming chip to record and discriminate the authenticity recognition mark.
- the gaming chip it is possible to determine the authenticity of the gaming chip based not only on the print contents on the surface of the gaming chip but also on the contents which are printed inside the gaming chip by the infrared absorbing material. Since the print by the infrared absorbing material is inside the gaming chip, the print is neither visually confirmed from the outside with human eyes, nor peeled out or faded by the use of the gaming chip.
- the authenticity recognition mark of the gaming chip may be discriminated by irradiating infrared rays and an association between the authenticity recognition mark and the representation of the type of the gaming chip read by a normal camera is determined.
- the authenticity recognition mark of the gaming chip may be printed by a transparent or translucent infrared absorbing material.
- the infrared absorbing material used for the internal printing can be more difficult to be visually confirmed from the outside with human eyes.
- the gaming chip may include a colored layer provided at least in the middle of the gaming chip, and have a multilayer structure in which light color layers are laminated on both sides of the colored layer provided in the middle of the gaming chip so that a stripe pattern in a laminating direction is formed on a side surface of the gaming chip.
- the authenticity recognition mark of the gaming chip may be a character or a pattern.
- the authenticity recognition mark may be associated with the type of the gaming chip, which is specified at least by the colored layer, in a database.
- An RF tag storing RF tag information may be embedded in the gaming chip.
- the authenticity recognition mark may be associated with at least the RF tag information in the database.
- An ID mark may be provided on an outer circumferential surface of the light color layer in UV ink or carbon black ink.
- the authenticity recognition mark may be associated with at least the ID mark in the database.
- An aspect of the present invention provides a gaming chip, wherein internal printing is performed inside a gaming chip by an infrared absorbing material, and an infrared image is indicated by the internal printing.
- the inside of the gaming chip is applied with the internal printing representing the infrared image by the infrared absorbing material, it is possible to determine the authenticity of the gaming chip depending on at least the presence or absence of the infrared image.
- surface printing indicating a visible light image may be performed on an outer surface of the gaming chip.
- the internal printing may be performed under the surface printing.
- the gaming chip described above may be configured of the plurality of layers, and the internal printing may be performed on the surface of any of the plurality of layers.
- An aspect of the present invention provides a management system of a table game using a gaming chip, including: an infrared camera generating an infrared image by photographing the infrared image indicated by the internal printing; and an inspection device determining authenticity of the gaming chip based on the infrared image.
- the inside of the gaming chip is applied with the internal printing by the infrared absorbing material and the infrared image represented by the internal printing is photographed by the infrared camera, it is possible to determine the authenticity of the gaming chip depending on at least the presence or absence of the infrared image.
- the management system described above may further include the visible camera which generates the visible light image by photographing the visible light image of the gaming chip, and the inspection device may also determine the authenticity of the gaming chip based on the visible light image.
- the inspection device may recognize contents of the surface printing by performing image recognition on the visible light image, and recognize contents of the internal printing by performing an image recognition on the infrared image.
- the inspection device may determine that the gaming chip is a forgery when the recognized contents of the internal printing do not correspond to the contents of the surface printing.
- the present invention it is possible to determine the authenticity of the gaming chip based on the contents printed on the inside of the gaming chip by the infrared absorbing material.
- FIG. 1 is a plan view of a gaming chip according to an embodiment of the present invention.
- FIG. 2 is a cross-sectional view taken along line A-A of FIG. 1 .
- FIG. 3A is a diagram showing an example of a type of patterns of internal printing according to an embodiment of the present invention.
- FIG. 3B is a diagram showing an example of a type of patterns of internal printing according to an embodiment of the present invention.
- FIG. 4 is a diagram showing a configuration of a management system according to an embodiment of the present invention.
- FIG. 5 is a block diagram of the management system according to the embodiment of the present invention.
- FIG. 6A is a diagram showing an example of a visible light image generated by photographing with a visible light camera according to an embodiment of the present invention.
- FIG. 6B is a diagram showing an example of an infrared image generated by photographing with an infrared camera according to an embodiment of the present invention.
- FIG. 6C is a diagram showing an example of a visible light image generated by photographing with a visible light camera according to the embodiment of the present invention.
- FIG. 7 is a diagram showing internal printing of a gaming chip according to a modification example of the embodiment of the present invention.
- FIG. 8 is a diagram showing internal printing of a gaming chip according to a modification example of the embodiment of the present invention.
- FIG. 9 is a cross-sectional view showing a configuration of a gaming chip according to a modification example of the embodiment of the present invention.
- FIG. 10 is a cross-sectional view showing a configuration of a gaming chip according to another modification example of the embodiment of the present invention.
- FIG. 11 is a cross-sectional view showing a configuration of a gaming chip according to another modification example of the embodiment of the present invention.
- FIG. 12 is a cross-sectional view showing a configuration of a gaming chip according to another modification example of the embodiment of the present invention.
- FIG. 13 is a side view of the gaming chip according to a modification example of the embodiment of the present invention.
- FIG. 14 is a diagram for explaining a code configured in the gaming chip according to the modification example of the embodiment of the present invention.
- FIG. 15 is a diagram showing modification examples of a side ID according to an embodiment of the present invention.
- FIG. 16 is a diagram showing another modification example of side information according to the embodiment of the present invention.
- FIG. 17 is a diagram showing a configuration of an inspection system in which a configuration of the management system according to the embodiment of the present invention is adopted.
- FIG. 1 is a plan view of a gaming chip according to the present embodiment and FIG. 2 is a cross-sectional view taken along the line A-A in FIG. 1 .
- a gaming chip 10 with front and rear symmetry is described below, but the gaming chip according to the present invention is not limited to the gaming chip with front and rear symmetry and the gaming chip with front and rear asymmetry may be used.
- the gaming chip 10 is used for betting and payment in a table game.
- the gaming chip 10 can be purchased and cashed in a game place such as a casino.
- There are types of gaming chips 10 and values of each type of the gaming chips are different. Examples of the values of the gaming chip 10 include 10 dollars, 20 dollars, 100 dollars, and 1,000 dollars.
- the gaming chip 10 has a disk shape.
- the gaming chip 10 is also called a gaming chip, a game token or the like, and a shape thereof is not limited to the disk shape, and the gaming chip 10 may have a rectangular plate shape or shapes other than the plate shape (for example, a three-dimensional shape).
- the gaming chip 10 is formed by laminating a plurality of plastic layers having different colors.
- the gaming chip 10 includes a layer 11 having a specific color (colored layer) provided at least in the middle of the gaming chip 10 , and has a multilayer (three layers in the present embodiment) structure in which light color layers 12 a and 12 b are laminated on both sides of the colored layer 11 .
- Both surfaces of the colored layer 11 are printed with a material which absorbs infrared rays, specifically, carbon black.
- the print performed inside of the gaming chip 10 is referred to as internal printing.
- the internal printing is performed on both surfaces of the colored layer 11 , such that internal printing layers 14 a and 14 b are configured between the colored layer 11 and each of the light color layers 12 above and under the colored layer 11 .
- the internal printing layers 14 a and 14 b may be printed with a transparent or translucent material that absorbs infrared rays.
- the transparent infrared absorbing material for example, indium tin oxide, antimony tin oxide, lanthanum hexaboride, and cesium oxide tungsten can be adopted.
- Normal ink is used for the printing on the upper light color layer 12 a and beneath the lower light color layer 12 b .
- the printing performed on two surfaces of the gaming chip 10 as described above is referred to as surface printing.
- the surface printing is performed on the surface of the gaming chip 10 , such that surface printing layers 13 a and 13 b are formed on the surfaces of the light color layers 12 a and 12 b .
- the layer on which surface printing is performed as described above is referred to as a representation plastic layer. It should be noted that a transparent protective layer may be further provided on an outer side of the surface printing layers 13 a and 13 b.
- FIG. 2 shows that the surface printing layers 13 a and 13 b and the internal printing layers 14 a and 14 b have a predetermined thickness, in reality, these printing layers are very thin, and therefore have a thickness which can hardly be visually recognized even when the gaming chip 10 is observed from the side (which also goes for the other diagrams). It should be noted that the surface printing and the internal printing may be performed over the whole surface of an object of the printing or performed partially on the surface of the object of the printing.
- the surface printing layers 13 a and 13 b and the light color layers 12 a and 12 b are formed of a material and in a thickness which can transmit infrared rays.
- the surface printing layers 13 a and 13 b and the light color layers 12 a and 12 b need not transmit 100% of infrared rays and may reflect or absorb infrared rays to some extent.
- the infrared rays when infrared rays are irradiated from the outer side of the gaming chip 10 toward the gaming chip 10 , the infrared rays pass through the surface printing layer 13 a (or 13 b ) and the light color layer 12 a (or 12 b ) in this order and reach the internal printing layer 14 a (or 14 b ).
- the infrared rays are absorbed in an area with carbon black, and the infrared rays are reflected in an area without carbon black.
- the reflected infrared rays have information on an image of the internal printing.
- the reflected infrared rays pass through the light color layer 12 a (or 12 b ) and the surface printing layer 13 a (or 13 b ) in this order and are propagated to the outside of the gaming chip 10 .
- the infrared rays propagated to the outside of the gaming chip 10 become the image corresponding to the internal printing, and this image is referred to as an infrared image.
- An RF tag 15 which is a wireless tag is embedded between a lower surface of the colored layer 11 on which the internal printing is performed and the lower light color layer 12 b . In this manner, the RF tag 15 is embedded in the gaming chip 10 .
- the plurality of gaming chips 10 are obtained by laminating and thermocompression bonding a plurality of plastic plates followed by punching the plurality of plastic plates. Specifically, first of all, the surface printing is performed on a lower surface of a light-color plastic plate which becomes the lower light color layer 12 b , the internal printing is performed on both surfaces of a specific-color plastic plate, which becomes the colored layer 11 , with carbon black, and the surface printing is performed on an upper surface of the plastic plate which becomes the upper light color layer 12 a . These layers are laminated in this order to form a laminated structure configured of a plurality of plastic layers. At this time, the RF tag 15 is embedded almost in a center of each punching process to obtain the plurality of gaming chips 10 . Specifically, the RF tag 15 is disposed between the colored layer 11 and the lower light color layer 12 b.
- An original plate for the gaming chip is prepared by heating, heat-welding, and compressing each layer of the laminated structure.
- the plastic plate is deformed corresponding to the RF tag 15 by heat (In addition, although in FIG. 2 , the thickness of the RF tag 15 is shown thicker than the actual thickness, in reality, the thickness of the RF tag 15 is thinner than the shown thickness), the upper surface and the lower surface of the each gaming chip 10 on which thermocompression-bonding is performed are formed in a planar shape without rising up by the RF tag 15 .
- the original plate for the gaming chip produced in this manner is punched by a mold to obtain the plurality of gaming chips 10 having a predetermined shape.
- upper and lower corners of the outer side of the gaming chip 10 are subjected to R processing. It should be noted that the surface printing may be performed after the punching.
- the information represented by the surface printing is referred to as the surface printing information.
- a figure in an example of FIG. 1 , “100” indicating 100 dollars) representing the type or the value of the gaming chip 10 is printed on two surfaces of the gaming chip 10 , respectively, as the surface printing.
- a pattern, a mark of a casino where the gaming chip 10 is used or the like are printed on two surfaces of the gaming chip 10 as the surface printing.
- the information represented by the internal printing is referred to as internal printing information.
- the internal printing patterns corresponding to a type of gaming chips 10 are printed.
- the pattern serves as a mark (authenticity recognition mark) for authenticity recognition. That is, the gaming chip 10 without the authenticity recognition mark can be determined to be a counterfeit, or even when the pattern of the internal printing is a pattern not representing any type of gaming chips 10 , it can be determined that the gaming chip 10 is a counterfeit.
- FIG. 3A and FIG. 3B are diagrams showing examples of a type of patterns (authenticity recognition marks) of the internal printing of the internal printing layer 14 a .
- FIG. 3A shows a grid-like pattern, and in this pattern, it may be shown that a value of the gaming chip 10 is, for example, 10 dollars or 20 dollars.
- FIG. 3B shows a stripe pattern, and in this pattern, it may be shown that a value of the gaming chip 10 is, for example, 100 dollars or 1,000 dollars.
- the type of patterns of the internal printing and the type of gaming chips 10 do not correspond one-to-one with each other.
- the type of patterns of the internal printing and the types of gaming chips 10 may correspond one-to-one with each other, such that the type of gaming chips 10 can be specified by the patterns of the internal printing, or all types of gaming chips 10 may have the same patterns of the internal printing, such that the internal printing may only have a function as the authenticity recognition mark.
- the authenticity recognition mark printed as the internal printing is printed on both surfaces of the front surface and the rear surface, that is, both surfaces of the colored layer 11 , but the present invention is not necessarily limited thereto and the internal printing may be performed on only one surface of the colored layer 11 .
- the contents (patterns) of the internal printing on both surfaces thereof may be different.
- the gaming chip 10 has a multilayer structure in which the colored layer 11 and the light color layers 12 a and 12 b are laminated, such that as shown in FIG. 2 , a stripe pattern in the laminating direction in which the colored layer 11 is sandwiched between the light color layer 12 a and the light color layer 12 b is formed on the side surface of the gaming chip 10 .
- each printing layer can hardly be visually recognized when viewed from the side surface.
- the gaming chip 10 has the colored layer 11 and the light color layers 12 a and 12 b at least in appearance to form a stripe pattern in an axial direction (thickness direction) on the side surface, and has a configuration in which the type of the gaming chip 10 can be specified by the color of the colored layer 11 .
- the plurality of gaming chips 10 overlap with each other, it is possible to discriminate the type of the gaming chips 10 by the color of the colored layer 11 sandwiched between the light color layers 12 a and 12 b by observing the side surface of the gaming chips 10 .
- the side information other information may be inscribed on the side surface of the gaming chip 10 .
- the information stored in the RF tag 15 is referred to as RF tag information.
- the RF tag 15 stores identification information which uniquely specifies the gaming chip 10 , the type (value) of gaming chip 10 , and information on the date of manufacture as the RF tag information.
- identification information which uniquely specifies the gaming chip 10 , the type (value) of gaming chip 10 , and information on the date of manufacture.
- other information may be stored.
- the gaming chip 10 has a plurality of readable information, that is, the surface printing information, the internal printing information, the side information, and the RF tag information.
- a method for reading each information from outside is described.
- the management system 100 includes the infrared camera 51 , the visible light camera 52 , the visible light camera 53 , and the RF reader 54 which are shown in FIG. 4 , and further includes a recording device 55 , an inspection device 56 , a database 57 , and an output device 58 .
- the infrared camera 51 includes an infrared irradiation light 511 and an imaging optical system 512 which includes a lens, a diaphragm, a shutter and the like.
- the infrared irradiation light 511 irradiates infrared rays to a visual field area of the imaging optical system 512 .
- the infrared camera 51 includes an infrared detection element.
- the infrared detection element detects an infrared image from a subject through the imaging optical system 512 and generates the infrared image.
- the visible light cameras 52 and 53 which are a normal camera, include imaging optical systems 521 and 531 each including a lens, a diaphragm, a shutter and the like.
- the visible light cameras 52 and 53 include an imaging element which detects visible light.
- the imaging element detects a visible light image from the subject through the imaging optical systems 521 and 531 , and generates the visible light image.
- the RF reader 54 includes an antenna 541 which transmits radio waves to the RF tag 15 embedded in the gaming chip 10 and receives the radio waves from the RF tag 15 .
- the RF reader 54 receives the radio waves from the RF tag 15 to read the information (RF tag information) stored in the RF tag 15 .
- FIG. 6A is a diagram showing an example of the visible light image generated by photographing with the visible light camera 52
- FIG. 6B is a diagram showing an example of the infrared image generated by photographing with the infrared camera 51
- FIG. 6C is a diagram showing an example of the visible light image generated by photographing with the visible light camera 53 .
- FIG. 6A in the visible light image obtained by the visible light camera 52 , the contents of the surface printing of the gaming chip 10 can be observed well
- FIG. 6B in the infrared image
- the contents of the internal printing of the gaming chip 10 can be observed well
- FIG. 6C in the visible light image obtained by the visible light camera 53 , the side surface of the gaming chip 10 can be observed well.
- the recording device 55 records the infrared image generated by the infrared camera 51 , the visible light image generated by each of the visible light cameras 52 and 53 , and the RF tag information read by the RF reader 54 .
- the inspection device 56 performs the image recognition processing on the infrared image and the visible light image recorded in the recording device 55 , thereby identifying the image.
- the inspection device 56 specifies the types of gaming chips 10 corresponding to each of the recognized internal printing information, surface printing information, and side information by referring to the database 57 .
- the type of the gaming chips 10 is specified as 10 dollars or 20 dollars by the internal printing in FIG. 3A
- the type of the gaming chips 10 is specified as 100 dollars or 1,000 dollars by the internal printing in FIG. 3B .
- the output device 58 outputs the result of the inspection by the inspection device 56 .
- the output device 58 may be, for example, a monitor which displays the inspection result, a communication module which transmits the inspection result to an external device, or a device which outputs the inspection result in other manners.
- the inspection device 56 determines that the gaming chip 10 is a counterfeit when any of the internal printing information, the surface printing information, the side information, and the RF tag information is not read from the gaming chip 10 . In addition, the inspection device 56 determines that the gaming chip 10 is a counterfeit even when any of the internal printing information, the surface printing information, the side information, and the RF tag information is read from the gaming chip 10 but the read information is not stored in the database 57 .
- the inspection device 56 inspects whether for the same gaming chips 10 , the type of the gaming chips 10 represented by the visible light image of the visible light camera 52 , the type of the gaming chips 10 represented by the visible light image of the visible light camera 53 , and the type of the gaming chips 10 read by the RF reader 54 all coincide with each other, and determines that the gaming chip 10 is a counterfeit when at least one of the three types does not coincide with other information.
- the inspection device 56 can specify the type of the gaming chips 10 from all of the internal printing information, the surface printing information, the side information, and the RF tag information, and determines that the gaming chip 10 is authentic when all four specified types of the gaming chip 10 coincide with or correspond to each other. For example, when the type of the gaming chips 10 is specified as 10 dollars or 20 dollars from the internal printing information and when the type of the gaming chips 10 is specified as 10 dollars from the surface printing information, the side information, and the RF tag information, the inspection device 56 determines that the gaming chip 10 is authentic. For example, when any pattern is read as the internal printing information but does not coincide with any pattern of FIG. 3A and FIG. 3B , the inspection device 56 determines that the gaming chip 10 is a counterfeit.
- the gaming chip 10 according to the present embodiment is subjected to printing which shows the infrared image by infrared rays as the internal printing, even when the gaming chip 10 counterfeited by imitating the pattern or the notation on the surface which can be visually confirmed with human eyes is made, the gaming chip 10 is determined as a counterfeit unless the internal printing is imitated.
- the printing is performed inside the gaming chip 10 so that it is possible to prevent the printing from being peeled out or faded by the use of the gaming chip 10 and prevents the contents of the internal printing information and the presence of the internal printing from being visually recognized.
- the internal printing information of the gaming chip 10 and other information included in the gaming chip 10 are compared and verified so that it is possible to determine the authenticity of the gaming chip 10 using the internal printing information which cannot be visually confirmed.
- the gaming chip 10 and the management system 100 according to the present invention are not limited to the above-mentioned embodiment and can be variously modified.
- the structure of the gaming chip 10 , the information included in the gaming chip 10 , the location of the internal printing layer in the gaming chip 10 and the like are not limited to the above-mentioned embodiments.
- the configuration of the management system 100 , the authenticity determination method in the management system, and the like are not limited to the above-mentioned embodiments. Hereinafter, modifications are described.
- the inspection device 56 compares the type of gaming chips 10 represented by the internal printing information, the type of gaming chips 10 represented by the surface printing information, and the type of gaming chips 10 represented by the side information and/or the RF tag information to determine whether they coincide with each other, thereby determining the authenticity of the gaming chip 10 .
- FIG. 9 is a cross-sectional view showing the configuration of the gaming chip 10 according to the modification example.
- the internal printing layer is positioned between the plurality of plastic plates, but according to the present embodiment, the internal printing layers 14 a and 14 b are provided on the outer side of the laminated structure including the laminated colored layer 11 and the light color layers 12 a and 12 b having the colored layer 11 sandwiched therebetween, and the surface printing layers 13 a and 13 b are provided on the internal printing layers 14 a and 14 b .
- the internal printing layers 14 a and 14 b may not necessarily be provided inside the plastic layer, and may be provided anywhere as long as the internal printing layers 14 a and 14 b are provided on an inner side of the surface printing layers 13 a and 13 b.
- the gaming chip 10 of the present example is also configured as shown in FIG. 10 by forming the surface printing layers 13 a and 13 b on the internal printing layers 14 a and 14 b by performing the internal printing on the surface of the main body of the gaming chip 16 to form the internal printing layers 14 a and 14 b , and then performing the surface printing on the internal printing layers 14 a and 14 b.
- FIG. 11 is a cross-sectional view showing the configuration of the gaming chip 10 according to another modification example.
- the main body of the gaming chip 16 is integrally configured, but recesses 161 a and 161 b are formed in a central portion of two surfaces of the main body of the gaming chip 16 , and the internal printing layers 14 a and 14 b and the surface printing layers 13 a and 13 b are formed in the recesses 161 a and 161 b in this order.
- FIG. 12 is a cross-sectional view showing the configuration of the gaming chip 10 according to another modification example.
- the gaming chip 10 is configured by a three-layer plastic layer.
- the internal printing layer 14 a is provided only between the colored layer 11 and the light color layer 12 a , and the internal printing layer 14 b is not provided between the colored layer 11 and the light color layer 12 b . That is, in the gaming chip 10 according to the above-mentioned embodiment and the modification example thereof, the two-layer internal printing layer 14 a is provided to be vertically symmetrical, but in the present modification example, the internal printing layer 14 a is provided asymmetrically in a vertical direction.
- the colored layer 11 may be configured as a layer which infrared rays do not pass through so that the internal printing by the internal printing layer 14 a can be observed by the infrared camera 51 only from the upper side in FIG. 12 , and in addition to the light color layers 12 a and 12 b , the colored layer 11 may also be configured as a layer which infrared rays pass through so that the internal printing of the one-layer internal printing layer 14 a can be observed from both surfaces of the token coin for 10 by the infrared camera 51 .
- the gaming chip 10 of the above-mentioned embodiment and the modification example thereof different patterns or notations are attached to the internal printing layers 14 a and 14 b for each type (value) of the gaming chip 10 , but alternatively, or in addition to this, as the internal printing, the same contents of the authenticity recognition mark may be printed in all types of gaming chips 10 .
- the database stores the authenticity recognition mark as the internal printing information, and the inspection device 56 can determine the authenticity of the gaming chip 10 based on the presence or absence of the authenticity recognition mark by referring to the database 57 .
- the print contents (internal printing information) of the internal printing may have other information.
- a two-dimensional barcode indicating identification information may be printed on the internal printing layers 14 a and 14 b .
- the inspection device 56 has a function of a two-dimensional barcode reader.
- figures or characters indicating identification information may be inscribed.
- the inspection device 56 recognizes the identification information by recognizing the figures or characters inscribed on the internal printing layer using a machine learning model.
- the identification information when the printing indicating the identification information is performed as the internal printing information, the identification information may be the same as the identification information of the RF tag information or may be different from the identification information of the RF tag information.
- the correspondence relationship is stored in the database 57 .
- the inspection device 56 can determine whether the identification information of the internal printing information corresponds to the identification information of the RF tag information to determine the authenticity of the gaming chip 10 .
- FIG. 13 is a side view of the gaming chip 10 of the present modification example. Similar to the above-mentioned embodiment, the gaming chip 10 is formed by laminating a plurality of plate-shaped plastic layers having different colors, integrating the plurality of plastic layers by a mean of thermocompression bonding or the like, and then punching the plurality of integrated plastic layers in a circle or a quadrangle.
- the gaming chip 10 manufactured in this way includes the colored layer 11 provided at least in the middle of the gaming chip 10 and is configured in a multilayer structure in which the light color layers 12 a and 12 b (which may be layers (not shown) of any color that is lighter than the color of the colored layer 11 ) are laminated on both sides (upper and lower sides in FIG. 13 ) of the colored layer 11 provided in the middle of the gaming chip 10 .
- a side ID 126 as an ID mark indicating the identification information of the gaming chip 10 is applied to the side surfaces of the light color layers 12 a and 12 b .
- the internal printing layers 14 a and 14 b , the surface printing layers 13 a and 13 b , and transparent layers 124 a and 124 b as the outermost layers are provided on two surfaces of the gaming chip 10 in order from the inner side.
- the internal printing layer 14 a and the surface printing layer 13 a are formed, the plastic plate having the light color which becomes the light color layer 12 a coated with the transparent layer 124 a , the internal printing layer 14 b , and the surface printing layer 13 b are formed, and the plastic plate having the light color which becomes the light color layer 12 b coated with the transparent layer 124 b and the plastic plate having a specific color which becomes the colored layer 11 are formed in a bounding state by being thermocompression-bonded and then punched in a circle, a rectangular shape or the like by pressing or the like.
- the end of the transparent layer 124 which is the outermost layer is subjected to the R processing (rounded corner) by designing a dimension of a die and a punch of a mold for the punching when the punching is performed by the pressing.
- the transparent layer 124 may be a coating layer of varnish.
- the side ID 126 is attached to at least three places on the side surface of the gaming chip 10 at intervals in the circumferential direction.
- the side ID 126 is attached by ink which can be visible by visible light.
- the side ID 126 configured by the presence or absence of a mark C of a plurality of rows and a plurality of columns is attached.
- the upper and lower marks C are paired to configure a code
- the code is a 10-digit code.
- FIG. 14 shows a configuration in which the upper and lower marks C are paired to configure codes (four types).
- a character Y on a side of the mark C is an identification mark for identifying an upper side and a lower side of the mark.
- the code configured by the marks C is configured so that a predetermined combination of the marks C can be specified.
- 4 10 of potential codes can be configured.
- the side ID 126 can represent 4 10 of potential information, such that the identification information by the ID 126 can be again given to a sufficient amount of gaming chip 10 .
- the gaming chip 10 has a multilayer structure in which a plurality of plastic layers having different colors are laminated, at least one layer of the plurality of plastic layers is provided with the colored layer 11 , and the light color layers 12 a and 12 b are laminated on the outer side of the colored layer 11 so that the stripe pattern in the laminating direction is formed on the side surface of the gaming chip 10 .
- the gaming chip 10 has the configuration in which the type of gaming chips 10 can be specified by the colored layer 11 .
- the side ID 126 is provided at least three places (preferably six places) on the side surface of the light color layers 12 a and 12 b . In the present modification example, 6 side IDs 126 are provided at a predetermined pitch of 60° in a rotation direction (circumferential direction).
- the gaming chip 10 is provided with the side IDs 126 that can be individually identified (different for each one) and is provided at a predetermined pitch of 60° in the rotation direction (circumferential direction) so that the side ID 126 can be inevitably seen from the side.
- the side ID 126 attached to the gaming chip 10 is read by the inspection device 56 .
- the identification information of the gaming chip 10 can be identified, and the side ID 126 is configured to be able to be managed on the database 57 .
- the database 57 stores the internal printing information and the side ID 126 by associating the internal printing information and the side ID 126 with each other, and the inspection device 56 determines the authenticity of the gaming chip 10 depending on whether the read internal printing information and the side ID 126 are stored in the database 57 associated with each other by referring to the database 57 .
- the side ID 126 is attached by inkjet printing with ink which can be visible by the visible light, but the side ID 126 may be printed by either of ink which cannot be visible by visible light (for example, infrared absorbing ink, UV ink, or the like) or ink which can be visible by at least visible light (including ink which is very small and difficult to be visible).
- the side ID 126 may be printed by combining the plural types of inks in plural.
- the management system 100 has at least plural cameras which are applicable for the ink used for the printing of the side ID 126 (i.e. a visible light camera when the ink is visible ink, an infrared camera when the ink is infrared reaction ink, an UV camera (UV irradiation machine and visible light camera) when the ink is UV ink), or a camera which can switch multiple functions of a camera which is applicable for the ink (a visible light camera, an infrared camera, and an UV camera (UV irradiation machine, visible light camera, and the like)).
- a visible light camera when the ink is visible ink
- an infrared camera when the ink is infrared reaction ink
- UV camera UV irradiation machine and visible light camera
- FIG. 15 is a diagram showing a plurality of modification examples of the side ID 126 .
- the surface printing layer and the internal printing layer are not shown in FIG. 15 .
- the side ID 126 is printed with ink which cannot be visible by the visible light (ink which absorbs infrared rays).
- the mark C of the plurality of rows and the plurality of columns are printed with ink which appears black in visible light.
- the mark C is printed with the ink which appears black in the visible light between the side IDs 126 , and the side ID 126 is blended into a design so that the side ID 126 does not stand out.
- a starting point and a finishing point of the side ID 126 are shown by a mark Cf representing an end.
- the ink which absorbs infrared rays appears black by absorbing the infrared rays, and the side ID 126 can be photographed in a readable state (shown as a gaming chip 10 - 5 ).
- the upper and lower sides of the side ID 126 are represented by a mark CL which represents the upper and lower sides. The relationship of the upper and lower sides of the mark is as shown in FIG. 13 .
- the side ID 126 may be printed by a combination of ink which is visible by visible light and the infrared absorbing ink.
- the identification information of the side ID 126 and the internal printing information are stored in the database 57 associated with each other.
- the inspection device 56 refers to the database 57 to inspect whether the identification information read from the side ID 126 corresponds to the information on the type read from the infrared image of the internal printing, and if the identification information read from the side ID 126 does not correspond to the information on the type read from the infrared image of the internal printing, the inspection device 56 determines that the gaming chip 10 is a counterfeit.
- FIG. 16 is a diagram showing still another modification example of the side information.
- the gaming chip 10 has the three-layer laminated structure as in the above-mentioned embodiment, but has a light color layer 12 provided in the middle of the gaming chip 10 and colored layers 11 a and 11 b provided on both sides of the light color layer 12 sandwiched therebetween.
- the internal printing layer 14 a , the surface printing layer 13 a , and the transparent layer 124 a are provided on the upper surface of the colored layer 11 a in this order, and the internal printing layer 14 b , the surface printing layer 13 b , and the transparent layer 124 b are provided on the lower surface of the colored layer 12 b in this order.
- Figures as the side ID 126 are printed on the side surface of the gaming chip 10 in 7 digits. Specifically, figures as a mark are printed on the light color layer 12 provided in the middle of the gaming chip 10 to configure the side ID 126 . If 10 types as the combination of figures are printed in 7 digits, 10 7 of potential codes can be configured, such that the side ID 126 of the gaming chip 10 can be sufficiently given.
- a relatively wide range of the game table T is photographed by the visible light camera 52 , such that the inspection device 56 may recognize a position where the gaming chips 10 are placed on the game table T (for example, a position such as a player, a banker, a pair or the like on which the gaming chip 10 is bet in baccarat) and the number of the gaming chips 10 placed at the position on the game table T in addition to the type of the gaming chips 10 placed on the game table T. Even in this case, for the recognition, the inspection device 56 may use the machine learning technique.
- a weighted layer for increasing a weight may also be installed.
- the weighted layer may contain metal or ceramic.
- the material of the layer in the layer of the colored layer 11 may contain, for example, metal powder (for example, one or more metal oxides among zinc oxide and titanium oxide) for increasing the weight so that the colored layer 11 becomes the weighted layer.
- the internal printing is performed using the infrared absorbing material, but an infrared reflecting material or a fluorescent material which excites in response to infrared rays may be used for the internal printing.
- the management system 100 is configured in the game table T, and the inspection device 56 determines the authenticity of the gaming chip 10 on the game table T, but the management system 100 according to the present invention may be applied to the inspection system which determines the authenticity of the gaming chip 10 .
- the inspection system can be used at, for example, a back yard in a casino game place, a cashier where cash and the gaming chip 10 are exchanged with each other, and dealer sides of each game table T.
- FIG. 17 is a diagram showing a configuration of an inspection system in which the configuration of the management system according to the embodiment of the present invention is adopted.
- the inspection system 300 includes the visible light camera 52 for photographing the surface printing, the infrared camera 51 (including an infrared irradiation light) for photographing the internal printing, the visible light camera 53 for photographing the stripe pattern and/or the side ID 126 on the side surface of the gaming chip 10 , the RF reader 54 for reading the information on the RF tag (not shown) of the gaming chip 10 , and a control device 207 including the recording device 55 , the inspection device 56 , the database 57 , and the output device 58 .
- the inspection system 300 includes an extrusion device 302 which operates an extrusion portion 301 in an arrow Z direction, and operates the extrusion portion 301 in the arrow Z direction by the extrusion device 302 so that the inspection system 300 supplies the piled gaming chips 10 to a reading stage 309 one by one.
- the surface printing, the internal printing, and the side surfaces are photographed by the visible light camera 52 , the infrared camera 51 , and the visible light camera 53 respectively, and the RF tag 15 embedded in the gaming chip 10 is read by the RF reader 54 .
- the gaming chip 10 which has been read is extruded by the next coming gaming chip 10 and drops in an arrow X direction, and the gaming chip 10 which drops in the arrow X direction is held in a holding stage 310 .
- the authenticity determination method in the inspection device 56 may be the same as in the above-mentioned embodiment or the like.
- the infrared camera 51 may be provided on both sides of the front side and the rear side of the gaming chip 10 . In this manner, the internal printing can be photographed by the infrared camera 51 on at least one of the front side and the rear side of the gaming chip 10 .
- the present invention can determine the authenticity of the gaming chip based on the contents printed by the infrared absorbing material in the gaming chip and is useful as the gaming chip, the management system of the table game using the same, and the like.
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US17/192,567 US11544996B2 (en) | 2017-03-31 | 2021-03-04 | Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging |
US17/967,186 US20230036863A1 (en) | 2017-03-31 | 2022-10-17 | Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging |
Applications Claiming Priority (3)
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JP2017070704A JP7149688B2 (ja) | 2017-03-31 | 2017-03-31 | 遊技用代用貨幣及び管理システム |
JPJP2017-070704 | 2017-03-31 | ||
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US17/192,567 Active US11544996B2 (en) | 2017-03-31 | 2021-03-04 | Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging |
US17/967,186 Pending US20230036863A1 (en) | 2017-03-31 | 2022-10-17 | Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging |
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US18/080,372 Active US11961365B2 (en) | 2017-03-31 | 2022-12-13 | Gaming chip and management system |
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US (5) | US10977895B2 (zh) |
EP (2) | EP4325457A3 (zh) |
JP (2) | JP7149688B2 (zh) |
KR (5) | KR102084306B1 (zh) |
CN (4) | CN114419803A (zh) |
AU (7) | AU2018202285B2 (zh) |
CA (2) | CA2999556A1 (zh) |
HK (1) | HK1257700A1 (zh) |
MY (1) | MY194329A (zh) |
NZ (1) | NZ741150A (zh) |
PH (2) | PH12018000092A1 (zh) |
SG (6) | SG10202004672SA (zh) |
WO (1) | WO2018181867A1 (zh) |
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CN111062237A (zh) * | 2019-09-05 | 2020-04-24 | 商汤国际私人有限公司 | 识别图像中的序列的方法及装置、电子设备和存储介质 |
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US11393282B2 (en) | 2019-10-09 | 2022-07-19 | Sg Gaming, Inc. | Systems and devices for identification of a feature associated with a user in a gaming establishment and related methods |
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2017
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2018
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- 2018-03-28 PH PH12018000092A patent/PH12018000092A1/en unknown
- 2018-03-28 SG SG10201913089XA patent/SG10201913089XA/en unknown
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- 2018-03-29 CN CN202111333100.2A patent/CN114419803A/zh active Pending
- 2018-03-29 KR KR1020180036378A patent/KR102084306B1/ko active IP Right Grant
- 2018-03-29 NZ NZ741150A patent/NZ741150A/en unknown
- 2018-03-29 CN CN201810269745.6A patent/CN108734893B/zh active Active
- 2018-03-29 US US15/939,403 patent/US10977895B2/en active Active
- 2018-03-30 US US16/498,792 patent/US11568710B2/en active Active
- 2018-03-30 CN CN201880020705.6A patent/CN110603079A/zh active Pending
- 2018-03-30 WO PCT/JP2018/013544 patent/WO2018181867A1/ja active Application Filing
- 2018-03-30 CN CN202310909259.7A patent/CN117275136A/zh active Pending
- 2018-03-30 SG SG11201909111R patent/SG11201909111RA/en unknown
- 2018-03-30 AU AU2018245896A patent/AU2018245896A1/en not_active Abandoned
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2019
- 2019-01-03 HK HK19100068.6A patent/HK1257700A1/zh unknown
- 2019-11-18 KR KR1020190147841A patent/KR102304507B1/ko active IP Right Grant
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2020
- 2020-02-13 AU AU2020201016A patent/AU2020201016A1/en not_active Abandoned
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2021
- 2021-03-04 US US17/192,567 patent/US11544996B2/en active Active
- 2021-04-28 AU AU2021202629A patent/AU2021202629B2/en active Active
- 2021-09-13 KR KR1020210121569A patent/KR20210114911A/ko not_active Application Discontinuation
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- 2021-10-08 AU AU2021245222A patent/AU2021245222A1/en not_active Abandoned
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2022
- 2022-03-31 KR KR1020220040755A patent/KR20220047232A/ko not_active Application Discontinuation
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- 2022-09-27 JP JP2022153678A patent/JP2022188141A/ja active Pending
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- 2022-10-24 KR KR1020220137598A patent/KR20220150246A/ko not_active Application Discontinuation
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