TWM637105U - Auxiliary teaching aids of nutrition - Google Patents
Auxiliary teaching aids of nutrition Download PDFInfo
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- TWM637105U TWM637105U TW111208502U TW111208502U TWM637105U TW M637105 U TWM637105 U TW M637105U TW 111208502 U TW111208502 U TW 111208502U TW 111208502 U TW111208502 U TW 111208502U TW M637105 U TWM637105 U TW M637105U
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Abstract
一種營養學輔助教具,包含一遊戲圖板、複數目標物件、複數選擇物件、複數交易物件、至少一骰子,及複數棋子。每一目標物件包括一牌面、一顯示於該牌面上的名稱欄位,及一顯示於該牌面上的食物圖案。每一選擇物件包括一卡面、複數由該卡面上所區分出的分隔區域、複數分別顯示於該等分隔區域上的判別資訊,及複數分別顯示於該等分隔區域上的輔助圖案。本新型透過桌遊形式讓銀髮族或學生在遊戲過程中判斷食物的營養種類,以了解如何獲得每日所需的均衡營養,同時該等食物圖案為部落傳統飲食,可讓部落長輩更容易與日常生活連結,利於理解及記憶。A nutritional auxiliary teaching aid includes a game board, multiple target objects, multiple selection objects, multiple transaction objects, at least one dice, and multiple chess pieces. Each target object includes a card face, a name column displayed on the card face, and a food pattern displayed on the card face. Each selection object includes a card surface, a plurality of separation areas distinguished from the card surface, a plurality of discrimination information respectively displayed on the separation areas, and a plurality of auxiliary patterns respectively displayed on the separation areas. This new model allows seniors or students to judge the nutritional types of food during the game through the form of board games, so as to understand how to obtain the balanced nutrition they need every day. At the same time, the food patterns are traditional tribal diets, which can make it easier for tribal elders to communicate with them. Links in daily life are good for understanding and memory.
Description
本新型是有關於一種教具,特別是指一種桌遊形式的營養學教具。 The present invention relates to a teaching aid, in particular to a nutrition teaching aid in the form of a board game.
隨著高齡化社會的來臨,除了需要完善的社會安全福利資源外,尚需推動樂齡學習,方能完善整體架構來滿足銀髮族的身心靈。對於銀髮族而言,學習營養學知識以正確地補充每日所需的營養,是維持身體健康的重大基石,但許多營養學教育所列舉的食物種類較少,使得部落長輩難以將其與部落傳統飲食文化進行連結,且一般的講課式的營養學教育較為生硬乏味,因此需要生動活潑的教具讓課程更加有趣。 With the advent of an aging society, in addition to the need for comprehensive social security and welfare resources, it is also necessary to promote senior learning in order to improve the overall structure to meet the physical and mental needs of the elderly. For seniors, learning nutrition knowledge to correctly supplement the daily nutritional requirements is an important cornerstone of maintaining good health. Traditional food culture is connected, and the general lecture-style nutrition education is relatively blunt and boring, so lively teaching aids are needed to make the course more interesting.
因此,本新型之目的,即在提供一種採桌遊形式且寓教於樂的營養學輔助教具。 Therefore, the purpose of this new model is to provide a nutritional supplementary teaching aid in the form of board games that is entertaining and entertaining.
於是,本新型營養學輔助教具,包含一遊戲圖板、複數目標物件、複數選擇物件、複數交易物件、至少一骰子,及複數棋子。 該遊戲圖板包括一板面。該板面上顯示有一頭尾相連的移動路徑、一位於該移動路徑上的起始區塊、複數位於該移動路徑上的一般區塊、複數位於該移動路徑上且各自顯示有至少一指示資訊的事件區塊、複數位於該移動路徑上且各自顯示有一商店圖示的交易區塊,及至少一位於該移動路徑上且顯示有至少一說明資訊的判斷區塊。該起始區塊、該等一般區塊、該等事件區塊、該等交易區塊,及該至少一判斷區塊彼此混合排列在該移動路徑上。 Therefore, the novel nutrition auxiliary teaching aid includes a game board, multiple target objects, multiple selection objects, multiple transaction objects, at least one dice, and multiple chess pieces. The game board includes a board. The board displays an end-to-end moving path, a starting block located on the moving path, a plurality of general blocks located on the moving path, a plurality of blocks located on the moving path and each displaying at least one instruction information event blocks, a plurality of transaction blocks located on the moving path and each displaying a store icon, and at least one judgment block located on the moving path and displaying at least one explanatory information. The starting block, the general blocks, the event blocks, the transaction blocks, and the at least one judging block are mixed and arranged on the moving path.
每一目標物件包括一牌面、一顯示於該牌面上的名稱欄位,及一顯示於該牌面上的食物圖案。每一選擇物件包括一卡面、複數由該卡面上所區分出的分隔區域、複數分別顯示於該等分隔區域上的判別資訊,及複數分別顯示於該等分隔區域上的輔助圖案。 Each target object includes a card face, a name column displayed on the card face, and a food pattern displayed on the card face. Each selection object includes a card surface, a plurality of separation areas distinguished from the card surface, a plurality of discrimination information respectively displayed on the separation areas, and a plurality of auxiliary patterns respectively displayed on the separation areas.
本新型之功效在於:本新型透過桌遊形式讓銀髮族或學生能在遊戲過程中去判斷食物的營養種類,了解如何選擇食物來獲得每日所需的均衡營養,同時該等目標物件之食物圖案為部落傳統飲食,可讓部落長輩更容易與日常生活連結,以利於理解及記憶。 The function of this new model is: this new model allows seniors or students to judge the nutritional types of food during the game through the form of board games, and understand how to choose food to obtain the balanced nutrition required for daily use. The pattern is the traditional diet of the tribe, which can make it easier for the elders of the tribe to connect with daily life, so as to facilitate understanding and memory.
1:遊戲圖板 1: Game board
11:板面 11: board surface
12:起始區塊 12: Starting block
13:一般區塊 13: General block
14:事件區塊 14:Event block
141:指示資訊 141: instruction information
15:交易區塊 15: Transaction block
151:商店圖示 151: Store icon
16:判斷區塊 16: Judgment block
161:說明資訊 161: Explanation information
2:目標物件 2: target object
21:牌面 21: card face
211:名稱欄位 211:Name field
212:食物圖案 212: Food pattern
213:營養分類資訊 213: Nutrition classification information
22:牌背 22: card back
3:選擇物件 3: Select the object
31:卡面 31: card face
311:分隔區域 311: separate area
312:判別資訊 312: Discrimination information
313:輔助圖案 313: auxiliary pattern
32:卡背 32: card back
4:交易物件 4: Transaction object
5:骰子 5: dice
6:棋子 6: Chess pieces
A:移動路徑 A:Movement path
本新型之其它的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中:圖1是一示意圖,說明本新型營養學輔助教具之一實施例; 圖2是一俯視圖,說明該實施例中之一遊戲圖板;圖3至圖8皆為示意圖,說明該實施例中之複數目標物件;及圖9是一示意圖,說明該實施例中之複數選擇物件。 Other features and effects of the present invention will be clearly presented in the implementation manner with reference to the drawings, wherein: Fig. 1 is a schematic diagram illustrating an embodiment of the present novel nutrition auxiliary teaching aid; Fig. 2 is a top view illustrating a game board in this embodiment; Fig. 3 to Fig. 8 are schematic diagrams illustrating a plurality of target objects in this embodiment; and Fig. 9 is a schematic diagram illustrating a plurality of target objects in this embodiment Select objects.
參閱圖1及圖2,本新型營養學輔助教具之一實施例,包含一遊戲圖板1、四十二張彼此上下排列交疊並置放於該遊戲圖板鄰側的目標物件2、五張彼此上下排列交疊並置放於該遊戲圖板及該等目標物件鄰側的選擇物件3、九十顆置放於該遊戲圖板旁側的交易物件4、兩顆置放於該遊戲圖板旁側的骰子5,及六顆立置於該遊戲圖板上的棋子6。該遊戲圖板1包括一板面11,該板面11上顯示有一頭尾相連的移動路徑A、一位於該移動路徑A上的起始區塊12、複數位於該移動路徑A上的一般區塊13、複數位於該移動路徑A上且各自顯示有二指示資訊141的事件區塊14、複數位於該移動路徑A上且各自顯示有一商店圖示151的交易區塊15,及一位於該移動路徑A上且顯示有一說明資訊161的判斷區塊16。該起始區塊12、該等一般區塊13、該等事件區塊14、該等交易區塊15,及該判斷區塊16依設計需求彼此混合排列在該移動路徑A上。
Referring to Fig. 1 and Fig. 2, one embodiment of the novel nutrition auxiliary teaching aid comprises a
在本實施例中,每一事件區塊14上顯示了上下兩行的指示資訊141,上面一行的指示資訊141為該事件區塊14的事件名稱,下面一行的指示資訊141為玩家需要依循的規則說明,例如事件名
稱可以是上山打獵,且玩家需要遵循的規則說明為休息一次,而該事件名稱及該規則說明也可再加註魯凱族語,例如上山打獵為alupu,休息一次為isadra sanguvale。而每一交易區塊15的商店圖示151為魯凱族熟悉的傳統建築,且建築上以魯凱族語寫著商店(Siwbai),藉此可產生文化傳承及文化教育作用。
In this embodiment, two lines of
參閱圖2,並配合圖3至圖8,該等目標物件2採卡牌形式設計,每一目標物件2包括一牌面21、一顯示於該牌面21上的名稱欄位211、一顯示於該牌面21上的食物圖案212,及一顯示於該牌面21上的營養分類資訊213。該營養分類資訊213可以是全穀雜糧類、豆魚蛋肉類、乳品類、蔬菜類、水果類,及油脂與堅果種子類其中之一。其中同一種營養分類的目標物件2有七張。該等食物圖案212是為部落傳統飲食中常見的食物或食材,例如吉拿富、馬告香腸或刺蔥等,從而將魯凱族部落傳統文化與營養學進行連結,除了能讓部落長輩更容易產生共鳴而利於記憶外,也可以讓其他學習者更加認識部落文化而達到學習或傳承之作用。此外,若要提升學習難度,該等目標物件2之牌面21上可不顯示該等營養分類資訊213,以讓玩家自行判斷每一目標物件2是屬於何種營養類別。
Referring to Fig. 2, and in conjunction with Fig. 3 to Fig. 8, these
參閱圖2及圖9,該等選擇物件3同樣採卡牌形式設計,每一選擇物件3包括一卡面31、二由該卡面31上所區分出的分隔區域311、二分別顯示於該等分隔區域311上的判別資訊312,及二分別
顯示於該等分隔區域311上的輔助圖案313。在本實施例中,該等分隔區域311為斜邊共用的直角三角形,但實際上也可視整體需求採其他設計,該等分隔區域311、該等判別資訊312,以及該等輔助圖案313也可視整體需求而為兩個以上。此外,每一目標物件2具有一相反於該牌面21的牌背22,每一選擇物件3則具有一相反於該卡面31的卡背32,該牌背22及該卡背32可顯示有魯凱族相關元素的圖騰或圖案以作為裝飾,且兩者採不同設計以便於快速識別。在本實施例中,該等交易物件4為琉璃珠,其是魯凱族的傳統飾品,可進一步提升整體主題的一致性。
Referring to Fig. 2 and Fig. 9, these
復參閱圖1及圖2,並配合圖3及圖9,接著說明該營養學輔助教具的使用方式,需要說明的是,該遊戲圖板1上為了避免玩家覺得拗口,因此以食物卡代稱該等目標物件2,並以琉璃珠代稱該等交易物件4。首先將該遊戲圖板1置放於桌面或平面上,接著將該等目標物件2及該等選擇物件3各自構成牌堆,且發給所有玩家一人五個交易物件4。最後將該等棋子6置放於該起始區塊12上以完成準備。每一玩家在回合開始時可投擲該等骰子5,並依該等骰子5擲出的點數沿該移動路徑A移動代表自身的一顆棋子6,當該棋子6停在任一個一般區塊13時,玩家無須進行任何動作。當該棋子6停在任一個事件區塊14時,玩家需要依循該事件區塊14上的指示資訊141進行動作,例如獲得或減少持有的交易物件4,或是獲得一張
目標物件2。當該棋子6停在任一交易區塊15時,玩家可在此利用兩個交易物件4換取任一目標物件2,由於遊戲獲勝條件是任一玩家集齊六種不同營養類型的目標物件2,因此當該等目標物件2上未顯示該等營養分類資訊213時,玩家便需依靠自身的常識和學習結果來進行判斷,從而達到營養學教育之目的。最後,當該棋子6停在該判斷區塊16上時,玩家需依該判斷區塊16上的說明資訊161抽取一張選擇物件3,並在該等輔助圖案313的提示下,說明該等判別資訊312中何者為較健康的選擇,回答正確即可獲得一個交易物件4作為獎勵。此外,當該棋子6第二次通過該起始區塊12時,可再獲得一個交易物件4。
Refer again to Fig. 1 and Fig. 2, and cooperate Fig. 3 and Fig. 9, then explain the use mode of this nutritional supplementary teaching aid, it should be noted that, in order to avoid players feel awkward on this
本新型還可搭配不同的追加規則,例如在獲取任一目標物件2時,需說出該目標物件2所屬營養種類的餐盤口訣,例如乳品類為每天早晚一杯奶,水果類為每餐水果拳頭大,蔬菜類為菜比水果多一點,全穀雜糧類為飯跟蔬菜一樣多,豆魚蛋肉類為豆魚蛋肉一掌心,油脂與堅果種子類為堅果種子一茶匙,從而能讓玩家進一步學習每餐的飲食如何進行份量配置。
This new model can also be matched with different additional rules. For example, when obtaining any
綜上所述,本新型透過遊戲的方式達到寓教於樂之作用,且在各要素緊扣魯凱族傳統文化的情況下,不僅能讓部落長輩產生共鳴而易於學習,也能對其他玩家產生文化傳承或文化教育之作用,故確實能達成本新型之目的。 To sum up, this new model achieves the function of entertaining and teaching through games, and when all elements are closely related to the traditional culture of the Rukai people, it can not only resonate with the elders of the tribe and make it easy to learn, but also be useful for other players. Produce the function of cultural inheritance or cultural education, so it can really achieve the purpose of this new model.
惟以上所述者,僅為本新型之實施例而已,當不能以此限定本新型實施之範圍,凡是依本新型申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本新型專利涵蓋之範圍內。 But the above-mentioned ones are only embodiments of the present invention, and should not limit the scope of implementation of the present invention with this. All simple equivalent changes and modifications made according to the patent scope of the present application and the content of the patent specification are still within the scope of the present invention. Within the scope covered by this patent.
1:遊戲圖板 1: Game board
11:板面 11: board surface
12:起始區塊 12: Starting block
13:一般區塊 13: General block
14:事件區塊 14:Event block
141:指示資訊 141: instruction information
15:交易區塊 15: Transaction block
151:商店圖示 151: Store icon
16:判斷區塊 16: Judgment block
161:說明資訊 161: Explanation information
2:目標物件 2: target object
22:牌背 22: card back
3:選擇物件 3: Select the object
32:卡背 32: card back
4:交易物件 4: Transaction object
5:骰子 5: dice
6:棋子 6: Chess pieces
A:移動路徑 A:Movement path
Claims (4)
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Applications Claiming Priority (1)
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TW111208502U TWM637105U (en) | 2022-08-05 | 2022-08-05 | Auxiliary teaching aids of nutrition |
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