TWM627149U - A presentation device that changes indoor lighting with one click - Google Patents
A presentation device that changes indoor lighting with one click Download PDFInfo
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Abstract
本創作一鍵改變室內光照的呈現裝置主要包含物件資料庫、平面圖資料庫、互動模組、換裝模組。互動模組依據該平面圖資料庫所提供的該平面圖,而在操作介面所顯示的該平面圖上標示出可被選取的複數個場景按鈕,並在該場景按鈕被啟動時,以透過該操作介面播放被啟動該場景按鈕所在的位置相對的該環景影像。模擬光照按鈕被啟動時,藉著當前顯示的該空間以及該房屋物件所在位置的該方位、該樓高、複數個門窗戶的位置以及所選定的模擬時段,基於光線追蹤技術計算出當前顯示的該空間的相對光照資訊,以覆蓋該操作介面所顯示的該環景影像中的原始影像。 This presentation device for changing indoor lighting with one click mainly includes an object database, a floor plan database, an interactive module, and a dressing module. According to the floor plan provided by the floor plan database, the interactive module marks a plurality of scene buttons that can be selected on the floor plan displayed in the operation interface, and when the scene button is activated, it is played through the operation interface The surround image relative to the location where the scene button is activated. When the simulation lighting button is activated, the currently displayed space and the position of the house object, the height of the building, the positions of a plurality of doors and windows, and the selected simulation period are calculated based on the ray tracing technology. The relative illumination information of the space is used to cover the original image in the surround view image displayed on the operation interface.
Description
本新型係關於一種互動式圖檔播放裝置,尤其是一鍵改變室內光照的呈現裝置。 The present invention relates to an interactive image file playback device, especially a presentation device for changing indoor lighting with one key.
為了讓消費者更快速找到有購買意願的房屋物件,已有業者透過網路以圖檔播放的方式,讓消費者可以24小時隨時線上看屋,不但可以節省消費者到處看屋的時間,對房仲業者來說更是可以省下大量時間帶看,把時間更集中放在已經過消費者自己過濾過的物件上。 In order to allow consumers to find housing items that they are willing to buy more quickly, existing operators have broadcasted pictures through the Internet, allowing consumers to view houses online at any time 24 hours a day, which not only saves consumers the time to look around the house, For real estate brokers, it can save a lot of time for viewing, and focus more on the items that have been filtered by consumers themselves.
透過網站所提供的各種篩選機制,例如地區、價格區間、房型、屋齡等等,以便找出多筆符合條件的房屋物件資訊,然後再逐一透過照片或圖檔,對每個物件有個初步的概念,而讓消費者在不受干擾的情況下,找到自己有興趣的物件,而不是房仲經紀人想賣的物件。 Through various screening mechanisms provided by the website, such as region, price range, room type, house age, etc., in order to find multiple pieces of housing object information that meet the requirements, and then through photos or drawings one by one, each object has a preliminary The concept allows consumers to find the items they are interested in without being disturbed, rather than the items that the real estate agent wants to sell.
在房屋物件的圖檔中,通常會針對該物件不同的房間或視角觀看室內場景。舉例來說,圖檔將以特定的拍攝範圍,分別展示客廳、餐廳、廚房、陽台、臥室、浴廁等。 In a drawing of a house object, the interior scene is usually viewed from a different room or perspective for the object. For example, the picture file will display the living room, dining room, kitchen, balcony, bedroom, bathroom, etc. in a specific shooting range.
在習知技術中,播放房屋物件環景影像時,如果僅僅只是呈現原始的室內場景,使用者僅能靠自己的想像不同時段、不同房間的室內照明結果。 In the prior art, when playing a surrounding image of a house object, if only the original indoor scene is presented, the user can only rely on his own imagination to imagine the indoor lighting results of different time periods and different rooms.
基於以上目的,本創作一鍵改變室內光照的呈現裝置主要包含物件資料庫、平面圖資料庫、互動模組、換裝模組。互動模組依據該平面圖資料庫所提供的該平面圖,而在操作介面所顯示的該平面圖上標示出可被選取的複數個場景按鈕,並在該場景按鈕被啟動時,以透過該操作介面播放被啟動該場景按鈕所在的位置相對的該環景影像。模擬光照按鈕被啟動時,藉著當前顯示的該空間以及該房屋物件所在位置的該方位、該樓高、複數個門窗戶的位置以及所選定的模擬時段,基於光線追蹤技術計算出當前顯示的該空間的相對光照資訊,以覆蓋該操作介面所顯示的該環景影像中的原始影像。 Based on the above purpose, the present device for changing indoor lighting with one click mainly includes an object database, a floor plan database, an interactive module, and a dressing module. According to the floor plan provided by the floor plan database, the interactive module marks a plurality of scene buttons that can be selected on the floor plan displayed in the operation interface, and when the scene button is activated, it is played through the operation interface The surround image relative to the location where the scene button is activated. When the simulation lighting button is activated, the currently displayed space and the position of the house object, the height of the building, the positions of a plurality of doors and windows, and the selected simulation period are calculated based on the ray tracing technology. The relative illumination information of the space is used to cover the original image in the surround view image displayed on the operation interface.
本創作一鍵改變室內光照的呈現裝置主要的目的,其利用平面圖上所標示出的場景按鈕,而讓使用者點擊該場景按鈕時,播放該平面圖上所標示該房間或場所的段落圖檔。 The main purpose of the present device for changing indoor lighting with one click is to use the scene button marked on the floor plan, so that when the user clicks the scene button, the paragraph image file of the room or place marked on the floor plan is played.
不同時段、不同房間的室內照明結果 Indoor lighting results of different time periods and different rooms
本創作一鍵改變室內光照的呈現裝置次要的目的,其利用平面圖上所標示出的場景按鈕,而讓使用者點擊該場景按鈕時,播放該平面圖上所標示該房間或場所的段落圖檔。 The secondary purpose of the present creation of a one-key change of indoor lighting is to use the scene button marked on the floor plan, and let the user click the scene button to play the paragraph file of the room or place marked on the floor plan. .
本創作一鍵改變室內光照的呈現裝置再次要的目的,其利用拍攝時所加入的段落標誌,讓系統自動判讀每個片段的場景屬性,而自動地完成圖檔索引表格(例如分別建立客廳、餐廳等的起始時間),不必拍攝與圖檔合併必須是同一人來進行。 The purpose of this creation is to change the presentation device of indoor lighting with one click. It uses the segment flags added during shooting to allow the system to automatically interpret the scene attributes of each segment, and automatically complete the image file index table (for example, create a living room, The starting time of the restaurant, etc.), it is not necessary to shoot and merge the image files, it must be done by the same person.
關於本新型之優點與精神可以藉由以下的新型詳述及所附圖式得到進一步的瞭解。 The advantages and spirit of the present invention can be further understood from the following detailed description of the new model and the accompanying drawings.
1:操作介面 1: Operation interface
10:物件資料庫 10: Object Database
12:平面圖資料庫 12: Floor Plan Database
13:換裝模組 13: Change the module
14:互動模組 14: Interactive Mods
16:辨識資料庫 16: Identification database
18:段落切割模組 18: Paragraph cutting module
20:環景影像 20: Surround View Image
201~206:段落 201~206: Paragraph
22:平面圖 22: Floor Plan
221~226:場景按鈕 221~226: Scene button
227:換裝按鈕 227: Dress Up Button
2211:視角符號 2211: Perspective notation
301~303:門窗位置 301~303: Position of doors and windows
300:模擬光照按鈕 300: Simulate Lighting Button
第一圖為本創作一鍵改變室內光照的呈現裝置之示意圖 The first picture is a schematic diagram of a presentation device for creating a one-key change of indoor lighting
第二圖為本創作平面圖與環景影像關連性之示意圖 The second picture is a schematic diagram of the relationship between the creative floor plan and the surrounding image
第三A~三B圖為本創作環景影像之示意圖 Figures 3A~3B are the schematic diagrams of creating a surrounding image.
第四A~四B圖為本創作環景影像之示意圖 Figures 4A~4B are the schematic diagrams of the creation of the surrounding image.
第四圖為本創作一鍵改變室內光照的呈現裝置之另一示意圖 The fourth picture is another schematic diagram of a presentation device for creating a one-key change of indoor lighting
請參閱第一圖,第一圖為本創作一鍵改變室內光照的呈現裝置之示意圖。如第一圖所示,本創作一鍵改變室內光照的呈現裝置主要包含物件資料庫10、平面圖資料庫12、互動模組14、換裝模組13。物件資料庫10主要儲存複數個房屋物件所屬的日照資料圖與環景影像20(如第四A~三B圖所示),每個空間至少有單一該環景影像,而環景影像20包含複數個段落。該日照資料圖至少包含該房屋物件所在位置的一方位、一樓高、複數個門窗戶的位置與尺寸,每個空間至少有單一該環景影像,每個門窗位置相關於該平面圖。平面圖資料庫12則儲存有平面圖22(如第二圖所示)以及尺寸資料,該平面圖22主要是用以呈現該房屋物件中至少一間房間的簡要圖。該房間是由複數個牆面所圍繞出的空間,該尺寸資料相關於該些個牆面,舉例來說,房間高度為三公尺,因此每面牆壁的高度均為三公尺,牆面寬度則除了利用儀器丈量,也可以利用拍攝紙本的平面圖並經過影像處理技術而獲取所需的尺寸資料,細節可參閱CN108961395A。
Please refer to the first figure. The first figure is a schematic diagram of a presentation device for creating a one-key change of indoor lighting. As shown in the first figure, the present device for creating a one-key change of indoor lighting mainly includes an
請參閱第二圖,第二圖為本創作平面圖與環景影像關連性之 示意圖。如第二圖所示,平面圖22主要是用以呈現該房屋物件中至少一間房間的簡要圖,其中該房間是由複數個牆面所圍繞出的空間。舉例來說,平面圖22中所圍繞出的空間可區分成客廳、餐廳、廚房、陽台、臥室、浴廁。 Please refer to the second picture. The second picture is the relationship between the creative floor plan and the surrounding image. Schematic. As shown in the second figure, the plan view 22 is mainly used to present a schematic diagram of at least one room in the house object, wherein the room is a space surrounded by a plurality of walls. For example, the space enclosed in the floor plan 22 can be divided into a living room, a dining room, a kitchen, a balcony, a bedroom, and a bathroom.
為了讓使用者得以操作並呈現特定房屋物件所屬的該環景影像,互動模組14可依據該平面圖資料庫12所提供的該平面圖22,而透過操作介面1呈現平面圖22,並在平面圖22上標示出可被選取複數個場景按鈕221~226,並在場景按鈕222~226被啟動時,以透過該操作介面播放被啟動該場景按鈕所在的位置相對的該環景影像。除了以場景按鈕221~226來表示,場景按鈕也可為環景影像中相對的段落之代表圖像。
In order to allow the user to operate and present the surrounding image to which the specific house object belongs, the interactive module 14 can present the floor plan 22 through the operation interface 1 according to the floor plan 22 provided by the
具體來說,在平面圖22中,屬於客廳的空間的部分,有提供兩個視角的段落,並分別提供場景按鈕221、222來讓使用者進行操作播放。環景影像20中每個段落均具有起始視角與結束視角,並由複數個段落的起始視角與結束視角組成索引表格。也就說,環景影像中20每個段落的起始視角與結束視角可分別對應至該客廳、該餐廳、該廚房、該陽台、該臥室、該浴廁。
Specifically, in the plan view 22, in the part belonging to the space of the living room, there are paragraphs that provide two perspectives, and scene buttons 221 and 222 are respectively provided for the user to operate and play. Each segment in the
當場景按鈕221被點擊時,就會以當初拍攝客廳空間的視角進行播放,同時在平面圖22上則會在場景按鈕221附近出現視角符號2211,以表示出段落201的拍攝視角。視角符號2211可以採用靜態的圖片,也可以使用動態的圖片。 When the scene button 221 is clicked, the playback will be played at the original viewing angle of the living room space. At the same time, the viewing angle symbol 2211 will appear near the scene button 221 on the plan view 22 to indicate the shooting angle of the paragraph 201 . The viewing angle symbol 2211 can be a static picture or a dynamic picture.
舉例來說,如果當初拍攝客廳空間時,有同時使用陀螺儀記錄,而以相同的時間軸,記錄下段落201拍攝過程的視角變化,視角2211的
符號可以隨著圖檔播放的時間開始轉動,以動態的方式展現視角變化。段落201拍攝過程的視角變化的資訊則被記錄在物件資料庫10中的索引表格中。該索引表格中包含相對於該環景影像中每個段落之一視角變化,該視角變化相對於每個段落的起始視角與結束視角。
For example, if the gyroscope was used to record the living room space at the same time, and the same time axis was used to record the change of the angle of view during the shooting of paragraph 201, the angle of view 2211 was recorded.
The symbol can start to rotate with the time of the image file playing, showing the change of perspective in a dynamic way. The information of the angle change in the shooting process of the segment 201 is recorded in the index table in the
為了讓使用者能看到不同時段、不同房間的室內照明結果,本創作可藉著光線追蹤技術模擬室內光照結果。也就是說,藉著當前顯示的該空間以及該房屋物件所在位置的該方位、該樓高、複數個門窗戶的位置以及所選定的模擬時段,模擬出室內光照結果,而讓消費者在購屋前能更充分掌握到室內照明狀況。光線追蹤(Ray Tracing)是3D電腦圖形學中的特殊彩現演算法,跟蹤從眼睛發出的光線而不是光源發出的光線,通過這樣一項技術生成編排好的場景的數學模型顯現出來。這樣得到的結果類似於光線投射與掃描線彩現方法的結果,但是這種方法有更好的光學效果,例如對於反射與折射有更準確的類比效果,並且效率非常高,所以當追求高品質的效果時經常使用這種方法。 In order to allow users to see the indoor lighting results of different time periods and different rooms, this creation can simulate the indoor lighting results through ray tracing technology. That is to say, by using the currently displayed space and the location of the house object, the height of the building, the positions of a plurality of doors and windows, and the selected simulation period, the indoor lighting results are simulated, so that consumers can buy a house when they buy a house. The indoor lighting conditions can be more fully grasped before. Ray Tracing is a special color rendering algorithm in 3D computer graphics that traces the light emitted by the eyes rather than the light emitted by the light source, and through such a technique, a mathematical model of the choreographed scene is generated. The results obtained in this way are similar to the results of the ray casting and scanline rendering methods, but this method has better optical effects, such as more accurate analog effects for reflection and refraction, and is very efficient, so when the pursuit of high quality This method is often used when the effect of
請參閱第三A~三B圖,第三A~三B圖為本創作環景影像之示意圖。當使用者點選場景按鈕221時,先在該操作介面1呈現相對的環景影像20,並在該操作介面1中標示出可被選取的模擬光照按鈕300,如第三B圖所示。為了讓使用者能看到不同時段、不同房間的室內照明結果,模擬光照按鈕被啟動時,藉著當前顯示的該空間以及該房屋物件所在位置的該方位、該樓高、複數個門窗戶的位置與尺寸、以及所選定的模擬時段,基於光線追蹤技術計算出當前顯示的該空間的相對光照資訊,以覆蓋該操作介面所顯示的該環景影像中的原始影像,如第三A圖所示。
Please refer to Figures 3A~3B. Figures 3A~3B are schematic diagrams of the creation of the surrounding image. When the user clicks the scene button 221, the relative
更具體來說,模擬時段可區分成上午、下午、晚上三個時間,以簡化運算的複雜程度,在相同模擬時段中只需簡單地依據該房屋物件所在位置的該方位、該樓高、複數個門窗戶的位置與尺寸進行運算,其中門窗尺寸越大,就會有越多光線應該被射入室內空間之中。不過,這裡需要注意的是,這裡所謂基於光線追蹤技術計算出當前顯示的該空間的相對光照資訊,除了利用GPU即使運算,也考慮到智慧手機、電腦裝置本身GPU運算能力不夠強大,進而導致使用者等待時間過久,因此當模擬光照按鈕300之後,不一定必須依賴客戶端的GPU進行即時運算,也有可能把運算需求傳遞給雲端伺服器,並在計算出結果之後回傳到客戶端,又或是在雲端伺服器計算出結果之後儲存運算結果,下次再有運算需求時則不需再次運算就可以展示結果。
More specifically, the simulation period can be divided into three times: morning, afternoon, and evening to simplify the complexity of the calculation. In the same simulation period, it is only necessary to simply rely on the orientation, the height of the building, and the complex number of the location of the house object. The position and size of each door and window are calculated. The larger the size of the door and window, the more light should be injected into the indoor space. However, it should be noted here that the calculation of the relative illumination information of the currently displayed space based on ray tracing technology, in addition to using GPU for even computing, also considers that the GPU computing power of smartphones and computer devices themselves is not powerful enough, which leads to the use of The waiting time is too long. Therefore, after simulating the
此外,為了讓使用者能夠看到室內裝修的結果,以作為購屋意願的參考,本創作一鍵改變室內光照的呈現裝置可以利用事先建立好的該空間之該尺寸資料進行即使運算,提供模擬的室內裝修,特別是牆面透視圖,例如與客廳相鄰的臥室牆面變成透視,而可以看到相鄰臥室的內部空間,增加空間寬廣的感覺。 In addition, in order to allow users to see the results of interior decoration as a reference for their willingness to buy a house, the present device for creating a one-key change of indoor lighting can use the pre-established size data of the space to perform real-time calculations to provide a simulated Interior decoration, especially the wall perspective, for example, the wall of the bedroom adjacent to the living room becomes a perspective, and the interior space of the adjacent bedroom can be seen, increasing the feeling of spaciousness.
請參閱第四A~四B圖,第四A~四B圖為本創作環景影像之示意圖。當使用者點選場景按鈕221時,先在該操作介面1呈現相對的環景影像20,並在該操作介面1中標示出可被選取的換裝按鈕227,如第四A圖所示。當換裝按鈕227被啟動時,換裝模組13藉著當前顯示的該空間(也就是場景按鈕221所在的走道)以及相鄰該空間(也就是場景按鈕223所在的廚房)之該尺寸資料,計算出牆面透視圖,藉著再以覆蓋該操作介面原本所顯示的
該環景影像中的牆面影像,而呈現牆面透視圖,如第四B圖所示。
Please refer to Figures 4 A to 4 B. Figures 4 A to 4 B are schematic diagrams of creating a surrounding image. When the user clicks the scene button 221, the relative
牆面透視圖主要是利用當前顯示的該空間以及相鄰該空間的環場影像與尺寸資料所計算出來的。更具體來說,在操作介面1中距離比較遠者的相鄰空間,由於不再有牆面遮住的關係,其環景影像也會有部分被顯示出來在操作介面1中。相鄰空間與當前顯示的空間之間的距離是已知的,也就是場景按鈕221以及場景按鈕223拍攝時所在位置是已知的,因此可以利用相同視角取得相對的兩個環景影像,並且在操作介面1中距離比較遠者的環景影像須要以彼此之間的距離適當地比例縮小,而呈現距離較遠的視覺。 The perspective view of the wall is mainly calculated by using the currently displayed space and the surrounding image and size data of the adjacent space. More specifically, in the operation interface 1 , the surrounding images are partially displayed in the operation interface 1 because of the relationship between the adjacent spaces that are farther away, because the wall is no longer covered by the wall. The distance between the adjacent space and the currently displayed space is known, that is, the location of the scene button 221 and the scene button 223 when shooting is known, so two opposite surrounding images can be obtained using the same viewing angle, and In the operation interface 1 , the surrounding images of those who are farther away need to be appropriately scaled down with the distance between them, so as to present the vision of the farther distance.
為了避免不適當的牆面透視圖出現,或是系統建立者有特殊限制考量時,換裝按鈕227是可以被隱藏起來,而不讓使用者點選操作。舉例來說,當前顯示的該空間為該客廳時,相鄰該空間僅可能是該臥室,以計算出該客廳與該臥房之間的該牆面透視圖,又例如當前顯示的該空間為該餐廳時,相鄰該空間僅可能是該廚房,以計算出該餐廳與該廚房之間的該牆面透視圖。 In order to avoid the appearance of inappropriate wall perspectives, or when the system builder has special restrictions, the change button 227 can be hidden so that the user cannot click to operate. For example, when the currently displayed space is the living room, the adjacent space may only be the bedroom, so as to calculate the perspective view of the wall between the living room and the bedroom, and for example, the currently displayed space is the In the case of a dining room, the adjacent space may only be the kitchen, so as to calculate the perspective view of the wall between the dining room and the kitchen.
請參閱第五圖,第五圖為本創作一鍵改變室內光照的呈現裝置之另一示意圖。如第五圖所示,本創作可利用拍攝時所加入或被拍攝到的段落標誌(未描繪),讓段落切割模組18自動判讀每個片段的場景屬性,而自動地完成圖檔索引表格(例如分別建立客廳、餐廳等的起始時間),不必拍攝與圖檔合併必須是同一人來進行。 Please refer to Figure 5. Figure 5 is another schematic diagram of a presentation device for creating a one-key change of indoor lighting. As shown in Figure 5, this creation can use the segment marks (not depicted) added or captured during shooting, so that the segment cutting module 18 can automatically interpret the scene attributes of each segment, and automatically complete the image file index table (For example, the starting time of the living room, dining room, etc. is established separately), and it is not necessary that the shooting and the image file merging must be carried out by the same person.
舉例來說,當攝影者對著客廳進行拍攝時,先將攝影鏡頭對著寫有『客廳』的段落標誌,然後才開始對著客廳進行拍攝。除了圖像的 段落標誌,段落標誌也可以是與語音,例如拍攝者在進行拍攝時,利用具有收音功能的攝影機,喊出『客廳』,而讓攝影機錄下屬於與音段落標誌。 For example, when a photographer is shooting in the living room, he first points the camera at the paragraph sign that says "living room", and then starts to shoot in the living room. except for images The paragraph mark, the paragraph mark can also be with the voice, for example, when the photographer is shooting, he uses a camera with a radio function to shout "living room", and let the camera record the paragraph mark belonging to the sound.
如此一來,只要先在辨識資料庫16建立起圖像或語音之複數筆段落標誌,段落切割模組18就能利用辨識資料庫16的複數筆段落標誌進行比對分析,並在自動地讀取儲存在某個特定目錄夾之下的複數個環景影像,並利用影像或語音辨識技術,在察覺出現段落標誌的時間,而決定出每個段落的起始視角與結束視角,並記錄在該索引表格中。同時,互動模組播14在放該環景影像中相對的段落時,該段落標誌的部分會被略過。 In this way, as long as the plural paragraph marks of images or voices are first established in the recognition database 16, the paragraph cutting module 18 can use the plural paragraph marks of the identification database 16 to perform comparative analysis, and automatically read the paragraph marks. Take multiple surround view images stored in a specific folder, and use image or voice recognition technology to determine the starting and ending perspectives of each paragraph at the time when the paragraph marks appear, and record them in the in the index table. At the same time, when the interactive module broadcast 14 is playing the opposite paragraph in the surround view image, the part marked with the paragraph will be skipped.
藉由以上較佳具體實施例之詳述,係希望能更加清楚描述本新型之特徵與精神,而並非以上述所揭露的較佳具體實施例來對本新型之範疇加以限制。相反地,其目的是希望能涵蓋各種改變及具相等性的安排於本新型所欲申請之專利範圍的範疇內。 Through the detailed description of the preferred embodiments above, it is hoped that the features and spirit of the present invention can be more clearly described, rather than limiting the scope of the present invention by the preferred embodiments disclosed above. On the contrary, the intention is to cover various modifications and equivalent arrangements within the scope of the claimed patent scope of the present invention.
1:操作介面 1: Operation interface
10:物件資料庫 10: Object Database
12:平面圖資料庫 12: Floor Plan Database
13:換裝模組 13: Change the module
14:互動模組 14: Interactive Mods
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