TWM539974U - Desktop game package - Google Patents

Desktop game package Download PDF

Info

Publication number
TWM539974U
TWM539974U TW105217612U TW105217612U TWM539974U TW M539974 U TWM539974 U TW M539974U TW 105217612 U TW105217612 U TW 105217612U TW 105217612 U TW105217612 U TW 105217612U TW M539974 U TWM539974 U TW M539974U
Authority
TW
Taiwan
Prior art keywords
cards
player
game
card
yijing
Prior art date
Application number
TW105217612U
Other languages
Chinese (zh)
Inventor
Kun-Chen Huang
Original Assignee
Ri-Ming-Yao Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ri-Ming-Yao Co Ltd filed Critical Ri-Ming-Yao Co Ltd
Priority to TW105217612U priority Critical patent/TWM539974U/en
Publication of TWM539974U publication Critical patent/TWM539974U/en

Links

Landscapes

  • Toys (AREA)

Description

桌上型遊戲組件 Desktop game component

本創作係一種桌上型遊戲組件,更進一步地說,是一種具有多種變化之遊戲方式,並將易經之學習與記憶融入其中之桌上型遊戲組件。 This creation is a desktop game component, and further, is a desktop game component with a variety of game modes and incorporating the learning and memory of the Book of Changes.

自古以來,人們就曾藉由不同之遊戲組件,例如棋子、骰子、籌碼、卡牌等,搭配其間之排列組合,或與棋盤、遊戲紙等圖版結合而進行遊戲,例如古埃及前王朝時期盤蛇圖、中國古代的圍棋及法國塔羅牌、直到近代的撲克牌等,故遊戲及遊戲組件的歷史,也可以說是貫穿了整個人類文明興起後至今之歷史,具有古老的傳統;然而習知之遊戲組件,大多僅有單一或少數玩法,而有變化性不足之缺失。 Since ancient times, people have used different game components, such as chess pieces, dice, chips, cards, etc., to match the arrangement, or to combine with chessboards, game papers and other plates, such as the pre-Greek period of ancient Egypt. The snake-snake map, the ancient Chinese Go and the French Tarot cards, until the modern playing cards, etc., the history of the game and game components can also be said to have run through the history of the entire human civilization since the rise, with an ancient tradition; Most of the game components of the game have only a single or a few gameplays, but there is a lack of variability.

再者,人們玩遊戲之主要目的,除競賽外,多為打發閒暇時間,或與朋友培養感情、默契,娛樂成分之性質為重,惟缺少其他功能,例如學習或記憶,而有實用性不足之缺失。 Moreover, the main purpose of people playing games, in addition to competitions, is to spend leisure time, or to cultivate feelings and tacit understanding with friends, the nature of entertainment components is heavy, but lack other functions, such as learning or memory, but have practicality Missing.

近年來,桌上型遊戲之風氣盛行,各式各樣之桌上型遊戲不斷推陳出新,包括電影、戲劇、歷史,甚至時事題材,都紛紛被製作成桌上型遊戲;然而,習知之桌上型遊戲,仍有前述侷限於玩法單一又無學習功能,變化性不足及實用性不足之缺失。 In recent years, the popularity of desktop games has flourished, and all kinds of desktop games have been constantly updated, including movies, drama, history, and even current affairs. They have all been made into desktop games; however, the table of knowledge The game is still limited to the single game without learning function, lack of variability and lack of practicality.

有鑑於此,本創作之創作人爰對於習知之桌上型遊戲之缺失進行檢討與改進,並運用易經之卦象與排列,研發出一套寓教於樂,又具有多種玩法,且可進行易經之占卜、記憶或遊戲測驗之桌上型遊戲。 In view of this, the creators of this creation review and improve the lack of the traditional desktop games, and use the images and arrangement of the Yijing to develop a set of educational and fun, and a variety of gameplay, and A tabletop game for divination, memory or game quizzes.

本創作係一種桌上型遊戲組件,更進一步地說,是一種具有多種變化之遊戲方式,並將易經之學習與記憶融入其中之桌上型遊戲組件,其包含一桌遊紙、複數卦牌、複數走位棋及複數骰子。 This creation is a desktop game component, and further, is a game-type game component with a variety of game modes and incorporating the learning and memory of the Book of Changes, including a table paper, plural 卦Cards, plural moves, and plural dice.

其中,該桌遊紙包含A面圖版及B面圖版等兩種不同樣式之圖版,A面為易經六十四卦方位圖之圓圖,B面則為易經六十四卦方位圖之方圖;上述A面圖版之易經六十四卦方位圖之圓圖,是以習知之伏羲六十四卦方位圖為藍本,並再標註東西南北等四向,且以八卦縮圖標註八純卦之位置,再以十二消息卦縮圖標註十二消息卦之位置,使玩家可清楚知悉該等卦象之位置;上述B面圖版之易經六十四卦方位圖之方圖,則是以習知之易經六十四卦方圖為藍本,並於該圖版上,將八純卦(乾、兌、離、震、巽、坎、艮、坤)及其餘4張無相應綜卦之卦象(頤、大過、中孚、小過)特別標記(因乾、坤、坎、離等四卦,既為八純卦,亦為無相應綜卦之卦象,故除此四卦象外,其餘無相應綜卦之卦象僅有頤、大過、中孚、小過,以下皆同),使玩家可清楚知悉該等卦象之位置;玩家於遊戲過程中,可藉由上開位置之標記,利用圖像式記憶之方法記憶或學習易經。 Among them, the table paper includes two different styles of drawings, such as A-side plate and B-side plate. The A-side is a circle diagram of the 64-inch orientation map of the Yijing, and the B-side is the Yijing sixty-four. The square map of the azimuth map; the circular map of the 64-degree azimuth map of the above-mentioned A-side version of the Yijing is based on the well-known Fuxi sixty-four 卦 azimuth map, and is marked with four directions from east to west and north, and The position of the icon is purely ,, and then the position of the twelfth message is marked by the twelve message contraction, so that the player can clearly know the position of the object; the above B-side plate of the Yijing sixty-four position The square map of the map is based on the well-known Yijing sixty-four square chart, and on the plate, eight pure 卦 (dry, exchange, separation, earthquake, 巽, 坎, 艮, 坤) and The remaining 4 images (无, 大过, 中孚, 小过) with no corresponding comprehensive marks (specially due to dry, kun, kan, and separation, are both pure and unsatisfactory.卦象,, except for the four 卦 images, the other 无 无 无 大 大 大 大 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 颐 , , , , , , , During the game, you can use the image-based memory method to remember or learn the Yijing by using the mark of the upper position.

又其中,該複數卦牌則為一種撲克牌結構,除有習知撲克牌之牌面花色(紅心、方塊、梅花、黑桃)及數字區(1至10及J、Q、K)外,另包含易經卦象圖及卦名區、易經卦辭及爻辭區與提示區;該易經卦象圖 及卦名區,包含卦象圖、本卦卦名、綜卦卦名、上下卦之卦名、上下卦對應之八大元素及上下卦之數字碼;該易經卦辭及爻辭區則包含卦辭、六爻之陰陽與爻辭;提示區則包含本卦之卦象圖及卦名,以及錯卦與綜卦之卦名;該複數卦牌總共有64張,並按易經之六十四卦編排,其中,扣除屬於八純卦之8張卦牌,將其餘52張有對應綜卦之卦牌,依組別列入習知撲克牌之牌面數字,乾、坤等兩卦之卦牌為習知撲克牌之鬼牌,其餘屬於八純卦之6張卦牌(兌、離、震、巽、坎、艮)與其餘4張無相應綜卦之卦牌(頤、大過、中孚、小過),合計共12張卦牌,另為備用之鬼牌;又按B面圖版,由易經六十四卦方位圖之方圖下方起算,第一排及第二排為紅心,往上第三排及第四排為方塊,再往上第五排及第六排為梅花,最後第七排及第八排則為黑桃;而按A面圖版之易經六十四卦方位圖之圓圖,左半圓為易經之陽升卦,撲克牌花色均為紅色(即紅心與方塊),右半圓為易經之陰降卦,撲克牌花色均為黑色(即梅花與黑桃),玩家可藉由此花色與易經中之陰陽兩儀作結合,方便玩家理解易經,達到學習之功效。 In addition, the plural card is a playing card structure, except for the cards of the conventional playing cards (red hearts, squares, plums, spades) and digital areas (1 to 10 and J, Q, K). In addition, it contains the Yijing image and the Yiming District, the Yijing verse and the lyrics and hinting areas; And the anonymous area, including the image of the elephant, the name of the book, the name of the magazine, the name of the upper and lower jaws, the eight elements corresponding to the upper and lower jaws, and the numeric code of the upper and lower jaws; the Yijing lyrics and the lyrics include 卦The yin and yang of the six hexagrams and the hexagrams; the hinting area contains the scorpion image and the nickname of the scorpion, as well as the nicknames of the erroneous plaques and the comprehensive plaques; the total number of plaques is 64, and according to the sixty-four卦 , , , , , , , , , , , 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除 扣除The cards are the ghost cards of the traditional playing cards, and the rest belong to the eight cards of the eight pure plaques (for, away, shock, smash, squat, squat) and the remaining four cards without corresponding comprehensive cards (颐, 大过, Zhongfu, Xiaodu), a total of 12 cards, and a spare ghost card; according to the B-side version, starting from the bottom of the Yijing 64-inch map, the first row and the second row For the red heart, the third row and the fourth row are squares, the fifth row and the sixth row are plum blossoms, and the seventh row and the eighth row are spades; and the A channel version is the Yijing. six The circle map of the four azimuth maps, the left semicircle is the Yangjing of the Yijing, the playing cards are all red (ie, the red hearts and the squares), the right semicircle is the Yin of the Yijing, and the playing cards are all black (ie plum blossoms) With the spades, the player can combine the color and the yin and yang in the Yijing to facilitate the player to understand the Yijing and achieve the learning effect.

再其中,該複數走位棋之樣式均不相同,玩家可選擇性地將該走位棋放置於該桌遊紙上之不同位置,於特定遊戲方法中,可用來代表不同玩家之角色,以進行遊戲;該複數骰子則為正立方體,具有六面,該複數骰子之每個面均具有點數,分別為1至6點,於特定遊戲方法中,可利用該複數骰子決定玩家之順序或前進之步數。 In addition, the pattern of the plural moves is different, and the player can selectively place the move on different positions on the table paper, and can be used to represent the roles of different players in a specific game method. The game; the plural dice is a positive cube with six sides, each face of the plural dice has a number of points, respectively 1 to 6 points, in a specific game method, the plural dice can be used to determine the player's order or advance The number of steps.

綜上,透過上述技術手段,本創作藉由將習知之撲克牌結構改良成本創作之複數卦牌,將易經之掛象等融入其中,再配合桌遊紙及該 複數走位棋與骰子,將習知之桌上型遊戲進行改良,並創造多種玩法,玩家除可使用該複數卦牌進行習知之撲克牌之卡牌遊戲外,亦可藉由該複數卦牌間之易經卦象之排列組合進行遊戲,或藉由將該複數卦牌選擇性地放置於該桌遊紙上之不同位置,或搭配該複數走位棋及複數骰子等方式,進行不同遊戲(例如麻將遊戲),亦可藉由該複數卦牌上之易經卦象圖及卦名區、易經卦辭及爻辭區與提示區等,進行易經之占卜、記憶或遊戲測驗,是一套具有多樣性功能,並可滿足不同需求之玩家,而較習知之桌上型遊戲更具有實用效果之遊戲組件。 In summary, through the above-mentioned technical means, the creation incorporates the Yijing's hanging images and the like by using the conventional playing card structure to improve the cost of creating multiple cards, and then cooperate with the board game paper and the The plural moves and the scorpion, the conventional table game is improved, and a variety of gameplays are created. In addition to the card game of the conventional playing card, the player can also use the card game of the conventional card. Playing games by arranging and arranging the game, or by selectively placing the plurality of cards on different positions on the table paper, or by using the plural moves and plural dice to perform different games (for example) Mahjong game), can also be used for the divination, memory or game test of the Book of Changes by means of the Yijing image and the Yiming District, the Yijing verse and the vocabulary and the hint area. A game component that has a variety of functions and can meet the needs of different players, and is more practical than the conventional desktop games.

1‧‧‧桌遊紙 1‧‧‧Table paper

11‧‧‧A面圖版 11‧‧‧A-side version

12‧‧‧B面圖版 12‧‧‧B-side version

13‧‧‧四向 13‧‧‧ Four Directions

14‧‧‧八卦縮圖 14‧‧‧ Eight Diagrams

15‧‧‧十二消息卦縮圖 15‧‧‧12 message collapse map

16‧‧‧八純卦 16‧‧‧8 pure

17‧‧‧無相應綜卦之卦象 17‧‧‧No corresponding signs

2‧‧‧卦牌 2‧‧‧卦牌

21‧‧‧撲克牌結構 21‧‧‧ playing card structure

22‧‧‧牌面花色及數字區 22‧‧ ‧ face color and digital area

23‧‧‧易經卦象圖及卦名區 23‧‧‧Easy-speaking image and anonymous area

231‧‧‧卦象圖 231‧‧‧卦图

232‧‧‧本卦卦名 232‧‧‧This signature

233‧‧‧綜卦卦名 233‧‧‧ Comprehensive name

234‧‧‧上下卦之卦名 234 ‧ ‧ ‧ 卦 卦 卦 卦

235‧‧‧上下卦對應之八大元素 235‧‧‧ Eight elements corresponding to the upper and lower

236‧‧‧上下卦之數字碼 236‧‧‧Digital code

24‧‧‧易經卦辭及爻辭區 24‧‧‧Easy-speaking and vocabulary

241‧‧‧卦辭 241‧‧‧卦言

242‧‧‧六爻之陰陽與爻辭 242‧‧‧Six yin and yang

25‧‧‧提示區 25‧‧‧Cue area

251‧‧‧本卦之卦象圖及卦名 251‧‧‧Figures and signatures of the book

252‧‧‧錯卦與綜卦之卦名 252‧‧‧Errors and complexes

3‧‧‧走位棋 3‧‧‧Goal chess

4‧‧‧骰子 4‧‧‧骰子

第一圖為本創作之立體示意圖。 The first picture is a three-dimensional diagram of the creation.

第一圖a為本創作之A面圖版11之平面圖。 The first picture a is a plan view of the A side of the creation 11 of the creation.

第一圖b為本創作之B面圖版12之平面圖。 The first figure b is a plan view of the B-side drawing 12 of the creation.

第二圖為本創作之卦牌2之平面圖。 The second picture is a plan view of the brand 2 of the creation.

第三圖為本創作之第一實施例之使用圖。 The third figure is a use diagram of the first embodiment of the creation.

第四圖為本創作之第二實施例之使用圖。 The fourth figure is a use diagram of the second embodiment of the creation.

第五圖為本創作之第三實施例之使用圖。 The fifth figure is a use diagram of the third embodiment of the creation.

以下將透過實施例來解釋本創作內容,本創作的實施例並非用以限制本創作須在如實施例所述之任何特定的環境、應用或特殊方式方能實施;因此,關於實施例之說明僅為闡釋本創作之目的,而非用以限制 本創作;須說明者,以下實施例及圖式中,與本創作非直接相關之元件已省略而未繪示;且圖式中各元件間之尺寸關係僅為求容易瞭解,非用以限制實際比例。 The present invention will be explained below by way of examples, and the embodiments of the present invention are not intended to limit the present invention to be implemented in any specific environment, application or special manner as described in the embodiments; therefore, the description of the embodiments is For the purpose of explaining this creation, not for limitation In the following embodiments and drawings, components not directly related to the present creation are omitted and not shown; and the dimensional relationship between the components in the drawings is only for easy understanding and not for limitation. Actual ratio.

如第一圖所示,本創作係包含一桌遊紙1、複數卦牌2、複數走位棋3及複數骰子4。 As shown in the first figure, the creation department includes a table paper 1, a plurality of cards, a plurality of cards 3 and a plurality of dice 4.

其中,該桌遊紙包含A面圖版11及B面圖版12等兩種不同樣式之圖版;又如第一圖a所示,上述A面圖版11上有標註東西南北等四向13,並以八卦縮圖14標註八純卦之位置,再以十二消息卦縮圖15標註十二消息卦之位置;另如第一圖b所示,上述B面圖版12上,則將八純卦(乾、兌、離、震、巽、坎、艮、坤)16及其餘4張無相應綜卦之卦象(頤、大過、中孚、小過)17特別標記,玩家可清楚知悉該等卦象之位置,且於後述部分實施例之遊戲中,該等標記之位置處係用於進行遊戲之環節之一。 The board game includes two different styles of drawings, such as an A-side plate 11 and a B-side plate 12; and as shown in the first figure a, the A-side plate 11 has four directions such as east, west, north, and south. 13, and the position of the eight pure 标注 is marked with the eight-inch thumbnail 14 and the position of the twelve message 标注 is marked by the twelve message collapsed figure 15; as shown in the first figure b, the above-mentioned B-side version 12 is The eight pure 卦 (dry, red, detach, shock, 巽, 坎, 艮, 坤) 16 and the remaining four without the corresponding comprehensive image (颐, 大过, 中孚, 小过)17 special mark, the player The position of the objects can be clearly known, and in the games of some of the embodiments described later, the positions of the marks are used for one of the links of the game.

又如第二圖所示,該複數卦牌2為一種撲克牌結構21,除有習知之牌面花色及數字區22外,另包含易經卦象圖及卦名區23、易經卦辭及爻辭區24與提示區25;該易經卦象圖及卦名區23,包含卦象圖231、本卦卦名232、綜卦卦名233、上下卦之卦名234、上下卦對應之八大元素235及上下卦之數字碼236;該易經卦辭及爻辭區24則包含卦辭241、六爻之陰陽與爻辭242;提示區25則包含本卦之卦象圖及卦名251,以及錯卦與綜卦之卦名252;該複數卦牌2總共有64張,並按易經之六十四卦編排,其中,扣除屬於八純卦之8張卦牌2,將其餘52張有對應綜卦之卦牌2,依組別列入習知撲克牌之牌面數字,乾、坤等兩卦之卦牌2為習知撲克牌之鬼牌,其餘屬 於八純卦之6張卦牌2(兌、離、震、巽、坎、艮)與其餘4張無相應綜卦之卦牌2(頤、大過、中孚、小過),合計共12張卦牌2,另為備用之鬼牌;又按B面圖版12(參第一圖b),由下方起算,第一排及第二排為紅心,往上第三排及第四排為方塊,再往上第五排及第六排為梅花,最後第七排及第八排則為黑桃;而按A面圖版11(參第一圖a),其左半圓為陽升卦,撲克牌花色均為紅色(即紅心與方塊),右半圓為陰降卦,撲克牌花色均為黑色(即梅花與黑桃)。 As shown in the second figure, the plural card 2 is a playing card structure 21, in addition to the conventional card color and digital area 22, and includes the Yijing image and the anonymous area 23, the Yijing lyrics and The vocabulary area 24 and the presentation area 25; the Yijing 图 image and the nickname area 23, including the 图 图 231, the 卦卦 232, the comprehensive name 233, the 卦 234 of the upper and lower 、, and the upper and lower 卦The eight elements 235 and the upper and lower 数字 digital code 236; the Yijing 卦 爻 and 爻 区 24 24 include 卦 241, 爻 爻 阴 and 爻 242 242; hint area 25 contains the 卦 卦 卦 卦 卦 卦 卦 卦 , And the nickname 252 of the mistake and the comprehensive number; the total number of the plaques 2 is 64, and is arranged according to the 64th of the Yijing, of which 8 cards of the 8 plaques are deducted, and the remaining 52 sheets are There is a corresponding card 2, which is included in the card number of the known playing cards according to the group. The two cards of the dry and Kun are the ghost cards of the known playing cards, and the rest are In the eight pure 卦 卦 6 卦 2 2 (for, off, shock, 巽, 坎, 艮) and the remaining four without the corresponding comprehensive 卦 2 (颐, 大过, 中孚, 小过), total 12 cards, 2 cards, and alternate ghost cards; according to B-plate version 12 (refer to the first picture b), starting from the bottom, the first row and the second row are red hearts, the third row and the fourth row Line up, then go to the fifth and sixth rows for plum blossoms, and finally the seventh and eighth rows for spades; and for the A-side version 11 (see Figure a), the left semi-circle is yang Ascending, the playing cards are all red (ie, red hearts and squares), the right semicircle is cloudy, and the playing cards are black (ie plum and spades).

又如第三圖即本創作之第一實施例之使用圖所示,本實施例為本創作之其中一種遊戲,玩家先將桌遊紙1之B面圖版12朝上,放置於桌上,並依序將該複數卦牌2發予每位參與之玩家,直至64張全部發完為止;玩家依序以每次一張之方式,並按各該複數卦牌2上所示之本卦卦名232,分別出牌並擺放至B面圖版12上相對應之位置;玩家之出牌順序係先按乾、坤、震之順序出牌,之後則可出屬於八純卦之其餘5張卦牌2(兌、離、巽、坎、艮)或與B面圖版12上已有放置卦牌2之位置之左右兩側相對應之卦牌2,惟如八純卦(乾、兌、離、震、巽、坎、艮、坤)之卦牌2已全部出現於B面圖版12上時,則中孚、頤、大過及小過等四張卦牌2,將不受前述出牌順序之限制;又如玩家手上所持卦牌2,無法按照前述方式出牌時,則需將1張所持之卦牌2覆蓋於桌遊紙1以外之桌面上;當所有玩家手中所持之卦牌2全數打完時,則遊戲結束;遊戲結束後,將計算蓋牌之卦牌2之上卦點數(參上下卦之數字碼236所載),其中,如蓋牌中有中孚、頤、大過及小過等四張卦牌2,每張需額外加重計分10分,如誤蓋屬於八純卦(乾、兌、 離、震、巽、坎、艮、坤)之卦牌2,則每張需額外加重計分100分,並以分數最少者獲勝。 As shown in the third figure, which is a use diagram of the first embodiment of the present creation, the present embodiment is one of the games of the creation. The player first places the B-side chart 12 of the board game paper 1 on the table. And sequentially send the plural card 2 to each participating player until all 64 pieces have been sent; the player sequentially follows each one and presses the card shown on each of the plural cards 2 Anonymous 232, respectively, and placed in the corresponding position on the B-plate version 12; the player's card-ordering order is first in the order of dry, kun, and shock, and then the player can belong to the eight pure 卦The remaining 5 cards 2 (for, off, 巽, 坎, 艮) or the plaques 2 corresponding to the left and right sides of the position on the B-plate version 12 where the plaque 2 has been placed, except for the eight pure 卦 ( The dry card, the red, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the It will not be restricted by the above-mentioned card-ordering order; if the player's hand holding the card 2 cannot be played in the above manner, then one of the holding cards 2 must be covered on the table other than the table board paper 1; all When the player's hand holds all the cards 2, the game ends; after the game is over, the number of points on the card 2 of the cover will be counted (as indicated by the number 236). There are four cards in Zhongfu, 颐, 大大, and 小过, and each card needs to be extra weighted for 10 points. Off card, shock, squat, squat, squat, and kun), each card requires an extra weighting of 100 points and wins with the lowest score.

又如第四圖即本創作之第二實施例之使用圖所示,本實施例為本創作之其中一種遊戲,玩家先將桌遊紙1之A面圖版11朝上,放置於桌上,並從該複數卦牌2中取出屬於十二消息卦之卦牌2(復、臨、泰、大壯、夬、乾、姤、遯、否、觀、剝、坤)及屬於八純卦(乾、兌、離、震、巽、坎、艮、坤)之卦牌2,共18張(因乾、坤等兩卦之卦牌2同屬八純卦及十二消息卦而有重疊,故總計僅有18張),此18張卦牌2稱為領地卦牌2;再依序將18張領地卦牌2平均分予每位參與之玩家,多餘之領地卦牌2則翻開並置放於A面圖版11上之空白處;持有各該領地卦牌2之玩家,擁有A面圖版11上相對應位置之卦象之領地權(該卦象稱為領地卦,即A面圖版11上有標記八卦縮圖14或十二消息卦圖15處),各該玩家於行使領地權前,可不公開持有之領地卦牌2;扣除18張領地卦牌2後之其餘46張卦牌2,於洗牌後再覆蓋並置放於A面圖版11上之空白處;玩家先由該複數走位棋3中選定代表自身角色之走位棋3,並擲骰子4,依骰子4之點數大小決定首位玩家,再由首位玩家決定A面圖版11上之何處為此次遊戲之起點;再自首位玩家開始,依順時針方向輪流擲骰子4決定各玩家之走位棋3之前進步數,當玩家前進至領地卦(即A面圖版11上有標記八卦縮圖14或十二消息卦縮圖15處)時,需接受擁有該領地卦之玩家之指揮,該有領地權之玩家可以命該名走進自己領地之玩家,於本回合原地不動、跳至與該領地相對應之錯卦(參錯卦與綜卦之卦名252,錯卦領地擁有者可再決定是否執行領地權,但不得再跳回原 來之位置)、翻取剩餘卦牌2之最上方1張卦牌2並前進至所翻取之卦牌2之位置(使用後之卦牌2需翻開並集中置放於A面圖版11上之空白處),或命該名走進自己領地之玩家,前進或後退至該領地卦牌2之上下卦之數字碼236之總和步數(如該領地卦牌2屬於八純卦,可決定行走方向為順時針或逆時針;如該領地卦牌2屬於十二消息卦,則需按照陽長陰消之概念配合行走方向,消卦只能逆時針後退,息卦則需順時針前進;乾、坤因同屬八純卦及十二消息卦,故可擇一行使),倘若玩家係走進自己之領地,亦可對於自己行使領地權而執行上開動作;若無人擁有該領地卦之領地權時,則由該玩家優先取得該領地卦牌2(即由前述翻開並置放於A面圖版11上之空白處之多餘領地卦牌2中取得),並開始擁有該領地之領地權;各玩家依序按上開方式進行遊戲,最先走回或超過起始點而完成一圈者為優勝者,惟因執行領地權以致走回或超過起始點,不算完成一圈,即玩家需因自身所擲出之點數而走回或超過起始點,始得算優勝。 As shown in the fourth figure, which is a use diagram of the second embodiment of the present creation, the embodiment is one of the games of the creation. The player first puts the A-side chart 11 of the board game paper 1 on the table. And take out the plaque 2 (Fu, Lin, Tai, Da Zhuang, Qiang, Qiang, Yi, No, Guan, Pei, Kun) belonging to the Twelve News from the plural number 2 card and belong to the eight pure 卦(Dry, against, off, shock, 巽, 坎, 艮, 坤) 卦 2, a total of 18 (because of the dry, Kun and other two 卦 卦 2 both belong to eight pure 卦 and twelve news 卦 overlap Therefore, there are only 18 cards in total, and the 18 cards are called Territory plaques 2; then 18 pieces of Territory plaques 2 are equally distributed to each participating player, and the remaining plaques are opened. The juxtaposition is placed in the blank space on the A-side chart 11; the player holding each of the terrestrial plaques 2 has the territorial right of the corresponding position on the A-side plate 11 (the object is called the territorial ridge, ie On the A-side version 11, there is a mark eight-folding picture 14 or a twelve- message (Figure 15). Before the player exercises the territorial rights, the player may not hold the territory of the territory 2; after deducting 18 territory-based cards 2 The remaining 46 cards are 2, in After shuffling, cover and place it in the blank space on the A-side plate 11; the player first selects the move chess 3 representing his own character from the plural move chess 3, and rolls the dice 4, according to the size of the dice 4 Determine the first player, then the first player decides where on the A-side chart 11 is the starting point of the game; then starting from the first player, turn the dice 4 clockwise to determine the progress of each player's move 3 When the player advances to the territory (ie, there is a mark eight thumbnail map 14 or a twelve message curl map 15 on the A side panel version 11), the player who owns the territory is accepted, and the player with the territorial rights Players who can enter the territory of their own name will not move in this round and jump to the wrong position corresponding to the territory (the wrong name and the name of the comprehensive name 252, the wrong owner can decide whether to execute Territorial rights, but can not jump back to the original From the position), flip the top 1 card of the remaining plaque 2 and advance to the position of the plaque 2 that you have taken (after use, the plaque 2 needs to be opened and placed in the A-side version. The blank space on the 11th, or the player who entered the territory of the name, advances or retreats to the sum of the number 236 of the number 236 above the territory's plaque 2 (if the territory 卦 2 belongs to the eight pure 卦, It can be determined that the walking direction is clockwise or counterclockwise; if the territory 卦 brand 2 belongs to the twelve message 卦, the concept of yang yin yin elimination should be used in accordance with the walking direction, the sputum can only retreat counterclockwise, and the sputum needs to be clockwise. Advance; Qian and Kun are both eight pure and twelve news, so they can choose to exercise. If the player walks into their own territory, they can also perform the opening action for their own territorial rights; When the territory is acquired by the landlord, the player first obtains the territory plaque 2 (that is, obtained from the excess territory plaque 2 which is opened and placed in the blank space on the A-side chart 11), and begins to own the Territory's territorial rights; each player plays the game in the same way as the first, and first goes back or exceeds the starting point. Those who complete the lap are the winners. However, because they execute the territorial rights and go back or exceed the starting point, it is not a complete lap, that is, the player has to go back or exceed the starting point because of the points he has thrown. Counting is superior.

又如第五圖即本創作之第三實施例之使用圖所示,本實施例為本創作之其中一種遊戲,本遊戲以四位玩家為原則;玩家先將桌遊紙1之A面圖版11朝上,放置於桌上,並按順時針之順序發牌,每位玩家各得7張卦牌2,剩餘卦牌2則全數覆蓋並堆疊放置於A面圖版11上之空白處,其順序係由發牌玩家(即莊家)先出牌(玩家可自行決定順序或使用該複數骰子4決定發牌玩家),其餘玩家再依順時針方向,依序輪流出牌;每位玩家需先自覆蓋之剩餘卦牌2中翻取最上方1張卦牌2,並檢視該8張卦牌2是否配對成功,如配對成功則為胡(如莊家第一次翻取時即配對成功,稱之為天胡, 如玩家因翻取張卦牌2而胡牌,則稱為自摸);若不成功,則玩家需自手上所持有之卦牌2中選擇一張並打出,所打出之卦牌2需翻開並集中置放於A面圖版11中央處,此時其他玩家可以執行吃、碰或胡等動作,若無人進行上開動作,則由下位玩家繼續自覆蓋之剩餘卦牌2中翻取最上方1張卦牌2並出牌,玩家並需將所持有之牌數維持於7張;任一玩家因拿取其他玩家所打出之卦牌2而配對成功時,稱之為胡牌,如玩家手上所持之8張卦牌2有組成八純卦、京房八宮卦中任一宮卦、於A面圖版11上之相對位置呈現橫向連線、於A面圖版11上之相對位置呈現縱向連線、四組對(錯卦、綜卦或八純卦中之任2張卦牌2,均稱之為對)或兩組關聯加一對(八純卦中之任3張卦牌2、京房八宮卦中任一宮卦之任3張卦牌2、於A面圖版11上之相對位置連續橫向之任3張卦牌2、於A面圖版11上之相對位置連續縱向之任3張卦牌2,均稱之為關聯)時,即為配對成功而稱之為胡,玩家於胡牌時需亮牌檢驗,任一玩家胡牌時,本遊戲即結束;所謂吃牌,即順序於下位之玩家因拿取上位玩家所打出之卦牌2而組成對,執行吃牌之玩家,需將組成對之卦牌2翻開並置放於A面圖版11上,已組成對之卦牌2不得再變更或收回;所謂碰牌,則係任一玩家因拿取其他玩家所打出之卦牌2而組成關聯,執行碰牌之玩家,需將組成關聯之卦牌2翻開並置放於A面圖版11上,已組成關聯之卦牌2不得再變更或收回;執行完吃牌或碰牌之動作後,仍需檢視該8張卦牌2是否配對成功,並繼續按上述方式進行胡牌或繼續遊戲;又僅有順序於下位之玩家可吃上位玩家所打出之卦牌2,但任一玩家均可執行碰牌;又碰牌之順序優先於吃牌,但胡牌之順序又優先於碰牌,如多位玩家同時胡牌,則 以叫胡優先順序決定,若無法決定何玩家先叫胡,則依出牌玩家之順序之下一位胡牌;如無人配對成功,但覆蓋並堆疊放置於A面圖版11上之空白處之剩餘卦牌2已全數被拿取完畢,則將所有翻開並集中置放於A面圖版11中央處之卦牌2重新洗牌後並覆蓋,並繼續上開動作至遊戲結束;遊戲結束後,將計算各玩家之分數,自摸配對組合者可自其他每位玩家取得3分、叫胡者可從被叫胡玩家取得3分、組成八純卦而胡牌者於原取得分數再加20分、組成京房八宮卦中任一宮卦者於原取得分數再加15分、組成縱橫連線者於原取得分數再加10分、組成四組對者於原取得分數再加8分。 As shown in the fifth figure, which is the use diagram of the third embodiment of the present creation, the present embodiment is one of the games of the creation. The game is based on the principle of four players; the player firstly maps the A side of the board game paper 1 The version 11 is facing up, placed on the table, and is dealt in clockwise order. Each player has 7 plaques 2, and the remaining plaques 2 are all covered and stacked in the blank space on the A side plate 11 The order is issued by the dealer (ie the dealer) (the player can decide the order in the order or use the plural dice 4 to determine the dealer), and the remaining players will follow the clockwise direction, and each player will follow the order; each player You need to first pick up the top 1 card from the remaining 2 cards and check whether the 8 cards 2 are successfully paired. If the match is successful, it is Hu (if the dealer makes the first match) , called Tianhu, If the player wins the card with the card number 2, it is called self-touching; if it is not successful, the player needs to select one of the cards 2 held by the player and play it out. Open and centrally placed in the center of the A-side version 11 at this time, other players can perform actions such as eating, touching or Hu. If no one performs the opening action, the next player will continue to overwrite the remaining plaque 2 Take the top 1 card and play the card. The player must maintain the number of cards held by 7 players. Any player who matches the card 2 played by other players will be called Hu. The card, such as the 8 cards of the player's hand, has the composition of the eight pure 卦, the Beijing Palace, the palace, the middle of the palace, the relative position of the A side of the plate 11 is horizontally connected, in the A version of the 11 The relative position of the upper line is longitudinally connected, four pairs of pairs (two of the two cards in the wrong 卦, 卦 卦 or eight pure ,, both are called pairs) or two pairs of associations (eight pure 卦Any 3 卦 2、 2, 京 房 八 卦 任一 任一 任一 任一 任一 任一 任一 任一 任一 任一 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 2、 Relative relative When the position is 3 consecutive 卦 cards 2, which are called associations, it is called "hu" for the success of the match. The player needs to show the card when the card is played. When any player wins the card, the game ends. The so-called card-making, that is, the player in the lower order is formed by taking the card 2 played by the upper player, and the player who performs the card-selling needs to open the pair of cards 2 and put it on the A-side version 11 On the other hand, the card 2 that has been formed will not be changed or reclaimed; the so-called touch card is a player who is associated with the card 2 played by other players, and the player who performs the card is required to associate the composition. The plaque 2 is opened and placed on the A-side version 11. The plaque 2 that has been associated with it cannot be changed or reclaimed. After the action of card-taking or counter-taking, it is still necessary to check whether the 8 plaques 2 are paired. Success, and continue to play the card or continue the game as described above; only the player in the lower order can eat the card 2 played by the player, but any player can execute the card; the order of the cards is preferred over the card. Eat cards, but the order of the cards is preferred over the cards. If multiple players are playing cards at the same time, then In order to call Hu priority order, if it is impossible to decide which player first calls Hu, then a card is placed under the order of the player; if no one is successfully paired, but it is overlaid and stacked in the blank space on the A side plate 11 After all the remaining plaques 2 have been taken, all the cards that have been opened and placed in the center of the A-side version 11 are re-shuffled and covered, and the action is continued until the game is over; the game After the end, the scores of each player will be calculated. The self-touching combination can get 3 points from each of the other players, and the person who is called Hu can get 3 points from the called Hu player, composing the eight pure and the player who scored the score in the original. Add 20 points, make up any one of the palaces in the Beijing Eighth House, and score 15 points in the original score. The group who formed the vertical and horizontal links will score 10 points in the original score, and the four groups will be scored in the original. Minute.

上述之實施例僅用來例舉本創作之實施態樣,以及闡釋本創作之技術特徵,並非用來限制本創作之保護範疇。任何熟悉此技術者可輕易完成之改變或均等性之安排均屬於本創作所主張之範圍,本創作之權利保護範圍應以申請專利範圍為準。 The above embodiments are only used to exemplify the implementation of the present invention, and to explain the technical features of the present invention, and are not intended to limit the scope of protection of the present invention. Any changes or equivalences that can be easily accomplished by those skilled in the art are within the scope of this creation. The scope of protection of this creation shall be subject to the scope of the patent application.

1‧‧‧桌遊紙 1‧‧‧Table paper

2‧‧‧卦牌 2‧‧‧卦牌

3‧‧‧走位棋 3‧‧‧Goal chess

4‧‧‧骰子 4‧‧‧骰子

Claims (5)

一種桌上型遊戲組件,包含一桌遊紙、複數卦牌、複數走位棋及複數骰子;其中,該桌遊紙又進一步包含A面圖版及B面圖版等兩種不同樣式之圖版;又該複數卦牌為一種撲克牌結構,除有習知撲克牌之牌面花色及數字區外,另包含易經卦象圖及卦名區、易經卦辭及爻辭區與提示區;且該複數走位棋之樣式均不相同,用以代表不同玩家之角色,玩家可選擇性地將該複數走位棋放置於該桌遊紙上之不同位置,配合遊戲之進行;該複數骰子則為正立方體,具有六面,每面均具有點數,分別為1至6點,於特定遊戲方法中,可利用該複數骰子決定玩家之順序或前進之步數。 The utility model relates to a desktop game component, which comprises a table paper, a plurality of cards, a plurality of chess pieces and a plurality of dice; wherein the table paper further comprises two different styles, such as an A-side plate and a B-side plate. The card is also a kind of playing card structure. In addition to the cards and digital areas of the playing cards, it also includes the Yijing image and the anonymous area, the Yijing dialect and the vocabulary and hint area. And the pattern of the plural moves is different, and is used to represent the roles of different players. The player can selectively place the plural moves on different positions on the table paper to cooperate with the game; the plural dice It is a positive cube with six sides, each with a number of points, 1 to 6 points. In a specific game method, the plural number of dice can be used to determine the player's order or the number of steps forward. 如申請專利範圍第1項所述之桌上型遊戲組件,其中所述之桌遊紙之A面圖版,是以習知之伏羲六十四卦方位圖為藍本,於該圖版上,除有標註東西南北等四向外,並以八卦縮圖標註八純卦之位置,再以十二消息卦縮圖標註十二消息卦之位置。 The table-top game component of claim 1, wherein the A-side drawing of the board game paper is based on a conventional azimuth map of Fuxi, which is based on the map. There are four things to mark the north and south, and the position of the eight pure 卦 以 以 图标 图标 图标 图标 图标 图标 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 如申請專利範圍第1項所述之桌上型遊戲組件,其中所述之桌遊紙之B面圖版,則是以習知之易經六十四卦方圖為藍本,並於該圖版上,將八純卦(乾、兌、離、震、巽、坎、艮、坤)及其餘4張無相應綜卦之卦象(頤、大過、中孚、小過)特別標記,使玩家可清楚知悉該等卦象之位置。 The desktop game component of claim 1, wherein the B-side drawing of the board game is based on a conventional Yijing sixty-four square chart, and the drawing is On the top, the eight pure 卦 (dry, exchange, separation, earthquake, 巽, 坎, 艮, 坤) and the remaining four images without corresponding comprehensive 颐 (颐, 大过, 中孚, 小过) are specially marked Players can clearly understand the location of such artifacts. 如申請專利範圍第1項所述之桌上型遊戲組件,其中所述之該複數卦牌上之該易經卦象圖及卦名區,更進一步包含卦象圖、本卦卦名、綜卦卦名、上下卦之卦名、上下卦對應之八大元素及上下卦之數字碼;該易經卦辭及爻辭區則包含卦辭、六爻之陰陽與爻辭;提示區則包含本卦之卦象圖及卦名,以及錯卦與綜卦之卦名。 The table-type game component of claim 1, wherein the plurality of plaques and the nickname area on the plurality of plaques further include 卦 图, 本 、, The name of the nickname, the name of the upper and lower 、, the eight elements corresponding to the upper and lower 及, and the number of the upper and lower ;; the Yijing 爻 爻 爻 爻 爻 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 The image of the elephant and the name of the anonymity, as well as the name of the mistake and the summary. 如申請專利範圍第1項所述之桌上型遊戲組件,其中所 述之該複數卦牌總共有64張,並按易經之六十四卦編排,其中,扣除屬於八純卦之8張卦牌,將其餘52張有對應綜卦之卦牌,依組別列入習知撲克牌之牌面數字,乾、坤等兩卦之卦牌為習知撲克牌之鬼牌,其餘屬於八純卦之6張卦牌(兌、離、震、巽、坎、艮)與其餘4張無相應綜卦之卦牌(頤、大過、中孚、小過),合計共12張卦牌,另為備用之鬼牌。 Such as the desktop game component described in claim 1 of the patent scope, wherein There are a total of 64 cards in the plural, and they are arranged according to the 64-inch Yijing. Among them, 8 cards belonging to the eight pure plaques are deducted, and the remaining 52 cards are corresponding to the plaques. Including the number of cards of the known playing cards, the two cards of Gan, Kun and so on are the ghost cards of the known playing cards, and the rest belong to the six cards of the eight pure plaques (for, away, shock, smash, squat,艮) With the remaining 4 cards without corresponding comprehensive cards (颐, 大过, 中孚, 小过), a total of 12 cards are used, and the other is a spare ghost card.
TW105217612U 2016-11-16 2016-11-16 Desktop game package TWM539974U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW105217612U TWM539974U (en) 2016-11-16 2016-11-16 Desktop game package

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW105217612U TWM539974U (en) 2016-11-16 2016-11-16 Desktop game package

Publications (1)

Publication Number Publication Date
TWM539974U true TWM539974U (en) 2017-04-21

Family

ID=59255736

Family Applications (1)

Application Number Title Priority Date Filing Date
TW105217612U TWM539974U (en) 2016-11-16 2016-11-16 Desktop game package

Country Status (1)

Country Link
TW (1) TWM539974U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI694422B (en) * 2019-02-11 2020-05-21 長庚學校財團法人長庚科技大學 Educational aids

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI694422B (en) * 2019-02-11 2020-05-21 長庚學校財團法人長庚科技大學 Educational aids

Similar Documents

Publication Publication Date Title
US4666160A (en) Apparatus for playing
US7708279B2 (en) Logical board game and game of chance on a star-shaped board
Morehead The Complete Book of Solitaire and Patience Games
US6695311B2 (en) Guess location game
US7017908B1 (en) Matching card game and method of playing the same
US20050225032A1 (en) Game involving stack of elements
US20150145207A1 (en) Board Game and Method of Using
US20090278314A1 (en) Playing card game with viewable grid array base
TWM539974U (en) Desktop game package
US4071247A (en) Card game
Armstrong et al. Football in the Making
US20080203661A1 (en) Words
Posamentier et al. Strategy games to enhance problem-solving ability in mathematics
US20070284819A1 (en) Card game
Lo Book of Mah Jong: An Illustrated Guide
US20180311565A1 (en) Poker dice game and method of playing therefor
KR102116607B1 (en) Board game tool for learning Chinese character
US20080042356A1 (en) Word creation card set
Culin Exhibit of games in the Columbian exposition
US20120220357A1 (en) Method and kit of tools for playing lotto games
JP3197091U (en) Card playground equipment
US9440140B1 (en) War game using cards and dice
US20220212089A1 (en) Pura Vida Monsters
Boyd Hospital and bedside games
US20220105424A1 (en) Games of chance