TWM505960U - Party game system - Google Patents
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Abstract
Description
本創作係關於一種遊戲系統,且特別係有關可供多人參與的一種派對遊戲系統。This creation is about a game system, and in particular is a party game system that can be used by many people.
隨著行動通訊技術的發展,各種資訊已經能透過無線網路自雲端即時取得及處理,因此,越來越多人利用隨身的行動通訊裝置從事工作、人際互動與休閒娛樂。隨之而來,在家庭或朋友聚會場合中,每個人大多數時間是專注在自己的行動通訊裝置所接收的訊息、影片或遊戲,而忽略了與他人互動,甚至有人以「世界上最接近的距離是網路上的你,而世界上最遙遠的距離就是在身邊的你」來形容這樣的現象。With the development of mobile communication technology, various information has been instantly acquired and processed from the cloud through the wireless network. Therefore, more and more people use portable mobile communication devices for work, interpersonal interaction and leisure entertainment. As a result, in the family or friends gathering, everyone spends most of their time focusing on the messages, videos or games that their mobile communication devices receive, while ignoring interaction with others, even some people are "closest in the world." The distance is you on the Internet, and the farthest distance in the world is around you to describe this phenomenon.
行動通訊科技的進步或許不該被認為是導致人與人之間越來越親近卻也越來越疏離的主要因素,其實,行動通訊裝置也可以是人際互動的最佳橋樑。因此,如何應用行動通訊技術,提供可面對面參與的多人遊戲,藉由互動式的娛樂情境,促進彼此的感情,即為發展本創作的主要目的。The advancement of mobile communication technology may not be considered as the main factor that leads to getting closer and closer to each other, but in fact, mobile communication devices can also be the best bridge for interpersonal interaction. Therefore, how to apply mobile communication technology, provide multi-player games that can be face-to-face, and promote each other's feelings through interactive entertainment scenarios, that is, the main purpose of developing this creation.
為達上述目的,本創作提供一種派對遊戲系統,其包 括行動通訊裝置、複數遊戲裝置、無線傳輸裝置以及顯示裝置。該行動通訊裝置儲存有遊戲程式,該等遊戲裝置各自儲存有標籤資料,該無線傳輸裝置電性連接該行動通訊裝置與該等遊戲裝置以建立該遊戲程式之遊戲群組,該行動通訊裝置與該等遊戲裝置先分別取得該遊戲群組之一個玩家代碼,各該遊戲裝置再感測各玩家之遊戲動作以產生該玩家代碼之遊戲資料封包,接著經由該無線傳輸裝置傳輸該玩家代碼之遊戲資料封包至該行動通訊裝置,俾於該遊戲程式接收各該玩家代碼之遊戲資料封包後,產生各該玩家代碼之遊戲結果,最後,該顯示裝置經由該無線傳輸裝置接收該行動通訊裝置所傳輸之各該玩家代碼之遊戲結果以顯示各該玩家代碼之遊戲結果頁面,其中,當該遊戲程式判斷該遊戲群組中任一玩家代碼之遊戲結果符合特定值時,令該行動通訊裝置藉由該遊戲程式對應符合該特定值之該玩家代碼產生該標籤資料之通知訊號,符合該特定值之對應遊戲裝置經由該無線傳輸裝置接收該行動通訊裝置所傳輸之該標籤資料之通知訊號,即令符合該特定值之對應遊戲裝置執行該標籤資料之遊戲效果。In order to achieve the above purposes, the present creation provides a party game system, which package Including mobile communication devices, plural game devices, wireless transmission devices, and display devices. The mobile communication device stores a game program, each of which stores a tag data, and the wireless transmission device is electrically connected to the mobile communication device and the game device to establish a game group of the game program, the mobile communication device and The game devices first acquire a player code of the game group, and each game device further senses a game action of each player to generate a game data package of the player code, and then transmits the game code of the game code via the wireless transmission device. The data packet is packetized to the mobile communication device, and after the game program receives the game data packet of each player code, the game result of each player code is generated, and finally, the display device receives the mobile communication device transmitted by the wireless communication device. a game result of each of the player codes to display a game result page of each of the player codes, wherein when the game program determines that the game result of any of the player codes in the game group meets a specific value, the mobile communication device is caused by the The game program generates the target corresponding to the player code that meets the specific value Notification signal information purposes, in line with the label notification signal data of the specific value of the corresponding game device receives the mobile communication device via the wireless transmission means transmission, the main role is in line with the specific value of the corresponding game device executes a game effect of the label information purposes.
本創作又提供一種派對遊戲系統,其包括複數遊戲裝置、無線傳輸裝置以及顯示裝置。該等遊戲裝置各自儲存有遊戲程式及標籤資料,該無線傳輸裝置電性連接該等遊戲裝置以建立該遊戲程式之遊戲群組,該等遊戲裝置先分別取得該遊戲群組之一個莊家代碼及至少一個玩家代碼,以由各該遊戲裝置之遊戲程式對應各玩家之遊戲動作產生 該莊家代碼及該玩家代碼之遊戲結果,俾令對應該玩家代碼之該遊戲裝置經由該無線傳輸裝置傳輸該玩家代碼之遊戲結果至對應該莊家代碼之該遊戲裝置,而該顯示裝置電性連接該無線傳輸裝置,用以接收對應該莊家代碼之該遊戲裝置所傳輸該莊家代碼及該玩家代碼之遊戲結果,以顯示各該遊戲裝置之遊戲結果頁面,其中,當對應該莊家代碼之該遊戲裝置之遊戲程式判斷該莊家代碼或該玩家代碼之遊戲結果符合特定值時,對應該莊家代碼之該遊戲裝置經由該無線傳輸裝置傳輸該標籤資料至該顯示裝置,以使該顯示裝置顯示該標籤資料之效果頁面。The present invention further provides a party game system including a plurality of game devices, a wireless transmission device, and a display device. Each of the game devices stores a game program and tag data, and the wireless transmission device is electrically connected to the game devices to create a game group of the game program, and the game devices first obtain a dealer code of the game group and At least one player code generated by a game program of each game device corresponding to each player's game action The game code and the game result of the player code, the game device corresponding to the player code transmits the game result of the player code to the game device corresponding to the dealer code via the wireless transmission device, and the display device is electrically connected The wireless transmission device is configured to receive the game code of the game code and the player code transmitted by the game device corresponding to the dealer code to display a game result page of each game device, wherein the game corresponding to the book code When the game program of the device determines that the game code of the dealer code or the player code meets a specific value, the game device corresponding to the dealer code transmits the tag data to the display device via the wireless transmission device, so that the display device displays the tag The effect page of the data.
本創作再提供一種派對遊戲系統,其包括複數遊戲裝置、無線傳輸裝置以及顯示裝置。該等遊戲裝置各自儲存有遊戲程式及標籤資料,各該遊戲裝置之遊戲程式對應各玩家之遊戲動作以產生該玩家之遊戲結果,該無線傳輸裝置電性連接該等遊戲裝置而用以接收各該遊戲裝置所傳輸之該玩家之遊戲結果,該顯示裝置電性連接該無線傳輸裝置而用以顯示該遊戲程式之遊戲頁面,其中,當該等遊戲裝置中任一遊戲裝置之遊戲程式判斷該玩家之遊戲結果符合特定值時,符合該特定值之對應遊戲裝置經由該無線傳輸裝置傳輸該標籤資料至該顯示裝置,以使該顯示裝置顯示該標籤資料之效果頁面。The present invention further provides a party game system including a plurality of game devices, a wireless transmission device, and a display device. Each of the game devices stores a game program and a tag data, and the game program of each game device corresponds to a game action of each player to generate a game result of the player, and the wireless transmission device is electrically connected to the game device for receiving each a game page of the game device transmitted by the game device, wherein the display device is electrically connected to the wireless transmission device for displaying a game page of the game program, wherein a game program of any of the game devices determines the game program When the game result of the player meets the specific value, the corresponding game device that meets the specific value transmits the tag data to the display device via the wireless transmission device, so that the display device displays the effect page of the tag data.
於本創作之派對遊戲系統中,經由結合遊戲結果與標籤資料,不僅可增加娛樂效果,更可保持派對遊戲的刺激性與新鮮感,使玩家在遊戲過程中的互動更加密切以促進 彼此的感情。In the party game system of this creation, by combining the game results and the label information, not only can the entertainment effect be increased, but also the stimulating and fresh feeling of the party game can be maintained, so that the interaction of the player in the game process is more closely promoted. The feelings of each other.
1,3,4‧‧‧派對遊戲系統1,3,4‧‧‧party game system
11‧‧‧行動通訊裝置11‧‧‧Mobile communication device
12,22,31,41,121,122,311,312,313,314,315,316,411,412,413,414,415,416‧‧‧遊戲裝置12,22,31,41,121,122,311,312,313,314,315,316,411,412,413,414,415,416‧‧‧game devices
13,23,32,42‧‧‧無線傳輸裝置13,23,32,42‧‧‧Wireless transmission
14,24,33,43‧‧‧顯示裝置14,24,33,43‧‧‧ display devices
100‧‧‧雲端100‧‧‧Cloud
221‧‧‧感測單元221‧‧‧Sensor unit
222‧‧‧微控制器單元222‧‧‧Microcontroller unit
223‧‧‧天線單元223‧‧‧Antenna unit
224‧‧‧效果單元224‧‧‧ Effect unit
第1圖係本創作之第一實施例之遊戲情境示意圖;第2圖係本創作之特製化遊戲裝置之方塊圖;第3圖係本創作之第二實施例之方塊圖;以及第4圖係本創作之第三實施例之方塊圖。1 is a schematic diagram of a game scenario of a first embodiment of the present invention; FIG. 2 is a block diagram of a specially designed game device of the present invention; FIG. 3 is a block diagram of a second embodiment of the present creation; and FIG. A block diagram of a third embodiment of the present invention.
以下係藉由特定的具體實施例說明本創作之實施方式,熟習此技藝之人士可由本說明書所揭示之內容瞭解本創作之其他優點與功效。本創作也可藉由其他不同的具體實施例加以施行或應用,本說明書中的各項細節亦可基於不同觀點與應用,在不悖離本創作之精神下進行各種修飾與變更。The embodiments of the present invention are described by way of specific embodiments, and those skilled in the art can understand the other advantages and functions of the present invention from the disclosure of the present disclosure. The present invention can also be implemented or applied by various other specific embodiments. The details of the present specification can also be modified and changed without departing from the spirit of the present invention.
第1圖係本創作之第一實施例之遊戲情境示意圖。本實施例係以「骰子遊戲」來具體說明本創作之派對遊戲系統。如第1圖所示,派對遊戲系統1包括行動通訊裝置11、複數遊戲裝置12、無線傳輸裝置13以及顯示裝置14。行動通訊裝置11儲存有遊戲程式。複數遊戲裝置12各自儲存有標籤資料。無線傳輸裝置13電性連接行動通訊裝置11與遊戲裝置12以建立該遊戲程式之遊戲群組,行動通訊裝置11與各遊戲裝置12分別取得該遊戲群組之一個玩家代碼。Fig. 1 is a schematic diagram of a game situation of the first embodiment of the present creation. In this embodiment, the party game system of the present creation is specifically described by the "dice game". As shown in FIG. 1, the party game system 1 includes a mobile communication device 11, a plurality of game devices 12, a wireless transmission device 13, and a display device 14. The mobile communication device 11 stores a game program. The plurality of game devices 12 each store tag data. The wireless transmission device 13 is electrically connected to the mobile communication device 11 and the game device 12 to establish a game group of the game program, and the mobile communication device 11 and each of the game devices 12 respectively acquire one player code of the game group.
詳細而言,行動通訊裝置11可以是具有各種作業系統(例如Android,iOS,Window)的平板電腦、智慧型手機, 遊戲裝置12同樣可以是具有各種作業系統的平板電腦、智慧型手機或適用於本創作之特製化電子裝置,無線傳輸裝置13是具有區域網路路由功能的電子裝置(例如,通稱「電視棒」之USB DONGLE,其具有傳輸/接收/處理/暫存資料封包之功能),顯示裝置14可以是具有連接網路或電腦功能的智慧型電視、投影機等。In detail, the mobile communication device 11 may be a tablet computer or a smart phone having various operating systems (for example, Android, iOS, Window). The game device 12 can also be a tablet computer with various operating systems, a smart phone or a customized electronic device suitable for the present invention, and the wireless transmission device 13 is an electronic device having a regional network routing function (for example, commonly known as a "TV stick". The USB DONGLE, which has the function of transmitting/receiving/processing/temporing data packets, may be a smart TV, a projector or the like having a connection network or computer function.
行動通訊裝置11可直接或經由無線傳輸裝置13連接雲端(未圖示)下載遊戲程式及標籤資料,行動通訊裝置11啟動遊戲程式(骰子遊戲)後連接無線傳輸裝置13形成內部區域網路(如Wi-Fi內部區域網路)。複數遊戲裝置12(例如一至五或更多個,第1圖示意地繪示為二個遊戲裝置12,包括第一遊戲裝置121與第二遊戲裝置122)分別連線此內部區域網路加入遊戲程式而建立遊戲群組,各遊戲裝置12可自雲端或連接行動通訊裝置11以取得遊戲程式及標籤資料。遊戲程式依據各遊戲裝置12的識別碼(例如手機門號、網路帳號或裝置序號等)依序排定對應行動通訊裝置11與各遊戲裝置12的玩家代碼(例如行動通訊裝置11為玩家1,第一遊戲裝置121與第二遊戲裝置122分別為玩家2及3)。The mobile communication device 11 can connect the cloud (not shown) to the game program and the tag data directly or via the wireless transmission device 13. The mobile communication device 11 activates the game program (the game) and connects the wireless transmission device 13 to form an internal area network (eg, Wi-Fi internal area network). The plurality of game devices 12 (for example, one to five or more, FIG. 1 is schematically illustrated as two game devices 12, including the first game device 121 and the second game device 122) respectively connected to the internal area network to join the game The game group is created by the program, and each game device 12 can be connected to the mobile communication device 11 from the cloud or the like to obtain the game program and the tag data. The game program sequentially arranges the player code corresponding to the mobile communication device 11 and each game device 12 according to the identification code of each game device 12 (for example, the mobile phone door number, the network account number or the device serial number, etc.) (for example, the mobile communication device 11 is the player 1 The first game device 121 and the second game device 122 are players 2 and 3), respectively.
現今的行動通訊裝置均配置包括加速度儀(Acceleration Sensor)與方位儀(或陀螺儀Orientation Sensor)等感測器,在本實施例中,啟動遊戲程式的行動通訊裝置11被選定作為遊戲主機,而加入遊戲群組的各遊戲裝置12可利用各種感測器感測各玩家遊戲動作的空間、時間等參 數變化值來產生該玩家代碼之遊戲資料封包,再經由無線傳輸裝置13傳輸該玩家代碼之遊戲資料封包至行動通訊裝置11,行動通訊裝置11的遊戲程式接收各玩家代碼之遊戲資料封包進而產生各玩家代碼之遊戲結果,行動通訊裝置11將各玩家代碼之遊戲結果運用Wi-Fi的鏡射技術(Mirroring Technology)透過無線傳輸裝置13傳輸至顯示裝置14,以供參與遊戲的玩家透過顯示裝置14的螢幕觀看各玩家之遊戲結果頁面。Nowadays, the mobile communication device is configured to include a sensor such as an Acceleration Sensor and an Orientation Sensor. In this embodiment, the mobile communication device 11 that starts the game program is selected as the game host, and Each game device 12 added to the game group can use various sensors to sense the space, time, and the like of each player's game action. The game value package of the player code is generated by the number change value, and the game data package of the player code is transmitted to the mobile communication device 11 via the wireless transmission device 13. The game program of the mobile communication device 11 receives the game data package of each player code and generates As a result of the game of each player code, the mobile communication device 11 transmits the game result of each player code to the display device 14 via the wireless transmission device 13 using Wi-Fi mirroring technology (Mirroring Technology) for the player participating in the game to pass through the display device. The screen of 14 shows the game result page of each player.
於「骰子遊戲」的遊戲情境中,當遊戲開始,顯示裝置14同步顯示行動通訊裝置11的遊戲畫面(包括:碗公、4個骰子及輪到擲骰子的玩家3(player 3)),輪到擲骰子的玩家3搖晃再甩動手持的行動通訊裝置11或遊戲裝置12即可產生代表玩家3擲骰子動作的遊戲資料封包,行動通訊裝置11的遊戲程式接收到該次的遊戲資料封包,以隨機方式產生玩家3的骰子點數(2點至12點),再將骰子點數的頁面資料傳輸至顯示裝置14以顯示玩家3所擲出的點數。In the game scenario of "Dice Game", when the game starts, the display device 14 synchronously displays the game screen of the mobile communication device 11 (including: bowl, 4 dice, and player 3 (player 3)) When the player 3 who rolls the dice shakes and then shakes the handheld mobile communication device 11 or the game device 12, a game data packet representing the player 3's dice action is generated, and the game program of the mobile communication device 11 receives the game data packet of the time. The player's dice points (2 to 12 o'clock) are generated in a random manner, and the page data of the dice points is transmitted to the display device 14 to display the number of points thrown by the player 3.
進一步來說,「骰子遊戲」可包括多種遊戲模式,例如:比大、比小、俄羅斯輪盤(7加8減9輸),每一種遊戲模式針對某些點數設定有特定值,而這些特定值連結一個或多個特定標籤資料(tag data)的通知訊號。當遊戲程式判斷遊戲群組中任一玩家代碼之遊戲結果符合特定值時,行動通訊裝置11藉由遊戲程式對應符合特定值之玩家代碼產生特定標籤資料之通知訊號,符合特定值之對應遊 戲裝置12經由無線傳輸裝置13接收行動通訊裝置11所傳輸之特定標籤資料之通知訊號後,通知訊號令符合特定值之對應遊戲裝置12執行特定標籤資料之遊戲效果。此外,遊戲程式還可以進一步令行動通訊裝置11對應其他不符合特定值之其他各玩家代碼產生其他特定標籤資料之通知訊號,不符合特定值之對應遊戲裝置12經由無線傳輸裝置13接收行動通訊裝置11所傳輸之其他特定標籤資料之通知訊號後,通知訊號令不符合特定值之其他各遊戲裝置12執行其他標籤資料之遊戲效果。Further, "Dice Game" can include a variety of game modes, such as: larger than small, smaller, Russian roulette (7 plus 8 minus 9 loses), each game mode has a specific value set for certain points, and these A specific value is a notification signal that links one or more specific tag data. When the game program determines that the game result of any of the player codes in the game group meets a specific value, the mobile communication device 11 generates a notification signal of the specific tag data by the game program corresponding to the player code that meets the specific value, and corresponds to the specific value of the corresponding tour. After receiving the notification signal of the specific tag data transmitted by the mobile communication device 11 via the wireless transmission device 13, the notification device 12 causes the corresponding game device 12 that meets the specific value to perform the game effect of the specific tag data. In addition, the game program may further enable the mobile communication device 11 to generate notification signals for other specific tag data corresponding to other player codes that do not meet the specific value, and the corresponding game device 12 that does not meet the specific value receives the mobile communication device via the wireless transmission device 13. After the notification signal of the other specific tag data transmitted by the 11th, the notification signal causes the other game devices 12 that do not meet the specific value to perform the game effect of the other tag data.
以「比大」的遊戲模式為例,在某一輪遊戲中:玩家1(行動通訊裝置11)擲出5點、玩家2(第一遊戲裝置121)擲出6點、玩家3(第二遊戲裝置12)擲出7點,遊戲程式判斷玩家3擲出的7點(遊戲結果)符合最大(特定值),行動通訊裝置11依據遊戲程式對應玩家3(第二遊戲裝置122)產生「贏家」標籤資料的通知訊號,對應玩家3的第二遊戲裝置122接收到行動通訊裝置11所傳輸之「贏家」標籤資料之通知訊號後,執行預先儲存的「贏家」標籤資料的遊戲效果(例如代表贏家的影音、聲光、振動、點數、兌換券、條碼、連結網頁等)。而遊戲程式可進一步令行動通訊裝置11對應其他的玩家1、2產生「輸家」標籤資料的通知訊號,對應玩家1、2的行動通訊裝置11及第一遊戲裝置12接收到行動通訊裝置11所傳輸之「輸家」標籤資料之通知訊號後,執行預先儲存的「輸家」標籤資料的遊戲效果(例如代表輸家的影音、聲光、振動效 果、扣點、處罰等)。Taking the "bigger" game mode as an example, in a certain round of game: player 1 (mobile communication device 11) rolls 5 points, player 2 (first game device 121) rolls 6 points, player 3 (second game) The device 12) throws 7 points, and the game program determines that the 7 points (game result) thrown by the player 3 match the maximum (specific value), and the mobile communication device 11 generates the "winner" according to the game program corresponding player 3 (second game device 122). The notification signal of the tag data, after the second game device 122 of the player 3 receives the notification signal of the "winner" tag data transmitted by the mobile communication device 11, performs the game effect of the pre-stored "winner" tag data (for example, representing the winner) Audio, sound, light, vibration, points, redemption vouchers, barcodes, links to web pages, etc.). The game program can further cause the mobile communication device 11 to generate a notification signal for the "loser" tag data corresponding to the other players 1, 2, and the mobile communication device 11 and the first game device 12 corresponding to the players 1, 2 receive the mobile communication device 11 After transmitting the notification signal of the "Loss" label data, the game effect of the pre-stored "Loss" label data (for example, the audio, sound, light and vibration effects of the loser) Fruit, deduction, punishment, etc.).
在另一輪「比大」遊戲中:當玩家1(行動通訊裝置11)擲出12點,遊戲程式判斷玩家1擲出的遊戲結果已經符合特定值,遊戲程式不待其他玩家2、3的遊戲結果,直接令行動通訊裝置11對應玩家1產生「贏家」標籤資料的通知訊號,並且可進一步對應玩家2、3產生「輸家」標籤資料的通知訊號,而使行動通訊裝置11與各遊戲裝置12於接收到通知訊號後分別執行「贏家」與「輸家」標籤資料的遊戲效果。In another round of "big" game: When player 1 (mobile communication device 11) rolls 12 points, the game program determines that the game result thrown by player 1 has already met a certain value, and the game program does not wait for the game results of other players 2, 3. Directly causing the mobile communication device 11 to generate a notification signal for the "winner" tag data corresponding to the player 1, and further corresponding to the notification signals of the "loser" tag data generated by the players 2, 3, so that the mobile communication device 11 and each game device 12 After receiving the notification signal, the game effects of the "Winner" and "Loss" tab materials are respectively executed.
由上述第一實施例的說明可知,經由結合現今的感測技術與傳輸技術,本創作之派對遊戲系統可減少雲端依賴量,多個玩家運用隨身的平板電腦、智慧型手機,以即插即用的無線傳輸裝置連接電視、投影機即可進行互動遊戲。此外,本創作之派對遊戲系統進一步結合遊戲結果與標籤資料,行動通訊裝置於每次啟動遊戲程式後,遊戲程式可設定成自動連線雲端下載在地化(例如玩家的所在區域的商店產品兌換券)或即時化(例如經雲端更新的資料內容)的標籤資料,不僅可增加娛樂效果,更可保持派對遊戲的刺激性與新鮮感。It can be seen from the description of the first embodiment that the party game system of the present invention can reduce the cloud dependency by combining the current sensing technology and the transmission technology, and multiple players use the portable tablet computer and the smart phone to plug and play. The wireless transmission device can be connected to the TV and the projector for interactive games. In addition, the party game system of the creation further combines the game result and the label data, and the mobile communication device can be set to automatically connect to the cloud to download the localization (for example, the store product exchange in the player's area) after each startup of the game program. Labels or instant messaging (such as cloud-updated data content) tag information not only enhances entertainment, but also maintains the excitement and freshness of party games.
於本創作中,遊戲裝置不限於平板電腦或手機,還可以是特製化的電子產品,第2圖係本創作之特製化遊戲裝置之方塊圖。如第2圖所示,遊戲裝置22包括感測單元221、微控制器單元(microcontroller unit,MCU)222、天線單元223以及效果單元224。In the present creation, the game device is not limited to a tablet computer or a mobile phone, but may also be a customized electronic product, and FIG. 2 is a block diagram of the customized game device of the present creation. As shown in FIG. 2, the game device 22 includes a sensing unit 221, a microcontroller unit (MCU) 222, an antenna unit 223, and an effect unit 224.
詳細而言,感測單元221例如是動作、速度、聲音、溫度偵測電路,其係用以感測玩家之遊戲動作而產生對應遊戲動作之參數資料。微控制器單元222包括中央處理器(CPU)、記憶體(memory)、計數器(timer)、周邊介面電路等(例如USB、I/O、A/D轉換、UART、PLC、DMA等本技術領域所熟知之功能電路),其儲存有玩家代碼及標籤資料,用以接收對應遊戲動作之參數資料而產生玩家代碼之遊戲資料封包(如Wi-Fi、藍牙、紅外線格式)。天線單元223可傳輸與接收無線通訊協定之資料封包(包括但不限於Wi-Fi、藍牙、紅外線格式),其係用以傳輸玩家代碼之遊戲資料封包與接收標籤資料之通知訊號。效果單元224例如是螢幕、揚聲器、微型馬達等,其係用以呈現標籤資料之遊戲效果。In detail, the sensing unit 221 is, for example, an action, speed, sound, and temperature detecting circuit for sensing a game action of the player to generate parameter data corresponding to the game action. The microcontroller unit 222 includes a central processing unit (CPU), a memory, a timer, a peripheral interface circuit, and the like (for example, USB, I/O, A/D conversion, UART, PLC, DMA, etc.) The well-known functional circuit) stores the player code and the tag data for receiving the game data packet of the player code (such as Wi-Fi, Bluetooth, infrared format) corresponding to the parameter data of the game action. The antenna unit 223 can transmit and receive data packets (including but not limited to Wi-Fi, Bluetooth, infrared format) of the wireless communication protocol, and is used for transmitting the game data packet of the player code and the notification signal for receiving the tag data. The effect unit 224 is, for example, a screen, a speaker, a micro motor, etc., which is used to present the game effect of the tag material.
進一步來說,特製化遊戲裝置22可以運用於如第一實施例的派對遊戲系統,且配合特定的遊戲程式而製做成特定造型(例如是骰子、出氣娃娃、動物等),從而增加派對遊戲的娛樂性。以「出氣娃娃」之遊戲程式為例,行動通訊裝置21啟動遊戲程式後,各遊戲裝置22將內建的玩家代碼經由無線傳輸裝置23傳輸至行動通訊裝置21以建立遊戲群組。於遊戲開始後,多個玩家分別持出氣娃娃造型的遊戲裝置22進行遊戲(例如丟、甩、罵等遊戲動作),各遊戲裝置22將玩家代碼之遊戲資料封包經由無線傳輸裝置13傳輸至行動通訊裝置11,顯示裝置24經由無線傳輸裝置23接收行動通訊裝置21所傳輸之各玩家代碼之遊 戲結果,而顯示各玩家代碼之遊戲結果頁面(各出氣娃娃在遊戲頁面中顯示被丟、甩、罵等影像)。Further, the customized game device 22 can be applied to the party game system as in the first embodiment, and can be made into a specific shape (for example, a dice, an ventilated doll, an animal, etc.) in conjunction with a specific game program, thereby adding a party game. Entertaining. Taking the game program of "Exhausted Doll" as an example, after the mobile communication device 21 starts the game program, each game device 22 transmits the built-in player code to the mobile communication device 21 via the wireless transmission device 23 to establish a game group. After the game is started, the plurality of players hold the game device 22 of the gas doll shape to play the game (for example, game actions such as losing, smashing, smashing, etc.), and each game device 22 transmits the game data package of the player code to the action via the wireless transmission device 13. The communication device 11 and the display device 24 receive the tour of each player code transmitted by the mobile communication device 21 via the wireless transmission device 23 The result of the play, and the game result page of each player code is displayed (each of the venting dolls displays images of being lost, smashed, smashed, etc. in the game page).
當遊戲程式判斷遊戲群組中一個或多個玩家代碼之遊戲結果符合特定值時(例如滿足出氣標準),行動通訊裝置21藉由遊戲程式對應符合特定值之玩家代碼產生標籤資料之通知訊號,對應遊戲裝置22之微控制器單元222經由天線單元223接收標籤資料之通知訊號後,微控制器單元222執行標籤資料以使效果單元224呈現標籤資料之遊戲效果(例如影像、聲光、振動、可供連結雲端領取獎勵之條碼資料等)。值得一提的是,特製化遊戲裝置22亦可經由有線/或無線方式連接雲端下載更新標籤資料。When the game program determines that the game result of one or more player codes in the game group meets a specific value (for example, meets the air outlet standard), the mobile communication device 21 generates a notification signal of the tag data by the game program corresponding to the player code that meets the specific value. After the microcontroller unit 222 corresponding to the game device 22 receives the notification signal of the tag data via the antenna unit 223, the microcontroller unit 222 executes the tag data to cause the effect unit 224 to present the game effect of the tag data (eg, image, sound, light, vibration, Bar code information for connecting to the cloud to receive rewards, etc.). It is worth mentioning that the customized game device 22 can also download and update the tag data via a wired/wireless connection to the cloud.
第3圖係本創作之第二實施例之方塊圖。如第3圖所示,派對遊戲系統3包括複數遊戲裝置31(311至316)、無線傳輸裝置32以及顯示裝置33。遊戲裝置31可以是平板電腦或智慧型手機,無線傳輸裝置32可以是USB DONGLE,顯示裝置33可以是智慧型電視。Figure 3 is a block diagram of a second embodiment of the present invention. As shown in FIG. 3, the party game system 3 includes a plurality of game devices 31 (311 to 316), a wireless transmission device 32, and a display device 33. The game device 31 may be a tablet or a smart phone, the wireless transmission device 32 may be a USB DONGLE, and the display device 33 may be a smart TV.
複數遊戲裝置31可各自連接雲端(未圖示)下載儲存遊戲程式及標籤資料,無線傳輸裝置32電性連接各遊戲裝置31以建立該遊戲程式之遊戲群組,多個玩家透過各自的遊戲裝置31分別取得遊戲群組之一個莊家代碼(例如遊戲裝置311)及至少一個玩家代碼(例如遊戲裝置312至316),而由取得莊家代碼的遊戲裝置311同步化遊戲的進行。The plurality of game devices 31 can be connected to the cloud (not shown) to download and store the game program and the tag data. The wireless transmission device 32 is electrically connected to each game device 31 to create a game group of the game program, and the plurality of players pass through the respective game devices. 31 respectively acquires a dealer code (e.g., game device 311) of the game group and at least one player code (e.g., game devices 312 to 316), and the game device 311 that acquires the dealer code synchronizes the progress of the game.
以「撲克牌遊戲」為例,於遊戲開始後,由莊家、玩 家1至玩家5的順序(遊戲裝置311至316)進行遊戲,由各遊戲裝置31之遊戲程式對應玩家之遊戲動作(例如觸控螢幕選牌、出牌)產生莊家代碼及玩家代碼之遊戲結果(莊家及玩家1至5的輸/贏結果),對應玩家代碼之遊戲裝置312至316經由無線傳輸裝置32傳輸玩家代碼之遊戲結果至對應莊家代碼之遊戲裝置311,顯示裝置33電性連接無線傳輸裝置32用以接收對應莊家代碼之遊戲裝置311所傳輸莊家代碼及玩家代碼之遊戲結果而顯示各遊戲裝置31之遊戲結果頁面(例如分別代表莊家及玩家1至5的六個娃娃,其中,遊戲結果為「贏」的娃娃穿上一件衣服,遊戲結果為「輸」的娃娃脫去一件衣服)。Take "Poker Game" as an example. After the game starts, it is played by the dealer. The order of the home 1 to the player 5 (game devices 311 to 316) is played, and the game program of each game device 31 generates a game code of the dealer code and the player code corresponding to the game action of the player (for example, touch screen selection, card release). (The result of the loser/win of the dealer and the players 1 to 5), the game devices 312 to 316 corresponding to the player code transmit the game result of the player code to the game device 311 corresponding to the dealer code via the wireless transmission device 32, and the display device 33 is electrically connected to the wireless device. The transmission device 32 is configured to receive the game result of the game code and the player code transmitted by the game device 311 corresponding to the dealer code, and display the game result page of each game device 31 (for example, six dolls representing the dealer and the players 1 to 5 respectively, wherein The result of the game is a "winning" doll wearing a piece of clothing, the result of the game is "losing" doll to take off a dress).
當對應莊家代碼之遊戲裝置311之遊戲程式判斷莊家代碼或任一玩家代碼之遊戲結果符合特定值時(例如「輸」的次數超過「贏」的次數達5次),對應莊家代碼之遊戲裝置311經由無線傳輸裝置32傳輸標籤資料至顯示裝置32,顯示裝置32顯示標籤資料之效果頁面(例如淨輸5次的玩家代碼的娃娃開始奔跑)。When the game program of the game device 311 corresponding to the dealer code determines that the game result of the dealer code or any of the player codes meets a specific value (for example, the number of times of "losing" exceeds "win" by 5 times), the game device corresponding to the dealer code 311 transmits the tag data to the display device 32 via the wireless transmission device 32, and the display device 32 displays the effect page of the tag data (for example, the doll of the player code that has been netted 5 times starts running).
於本實施例中,標籤資料包括至少第一標籤資料及第二標籤資料,當對應莊家代碼之遊戲裝置311之遊戲程式判斷莊家代碼或玩家代碼之遊戲結果符合特定值時(例如淨輸5次),對應莊家代碼之遊戲裝置311經由無線傳輸裝置32傳輸標籤資料至顯示裝置33及對應玩家代碼的遊戲裝置312至316後,顯示裝置32顯示第一標籤資料之效果頁面(例如淨輸5次的玩家代碼的娃娃開始奔跑),而各遊 戲裝置31執行第二標籤資料的遊戲效果(例如全部的遊戲裝置31同步顯示奔跑的娃娃,各玩家可使用自己的遊戲裝置31以手勢發射「衣服」來射擊畫面中奔跑的娃娃,直到娃娃穿回全部的衣服才結束第二標籤資料的遊戲效果,過程中順利讓娃娃穿上衣服的遊戲裝置31可取得獎勵)。In this embodiment, the tag data includes at least a first tag data and a second tag data, and when the game program of the game device 311 corresponding to the dealer code determines that the game result of the dealer code or the player code meets a specific value (for example, a net loss of 5 times) After the game device 311 corresponding to the dealer code transmits the tag data to the display device 33 and the game devices 312 to 316 corresponding to the player code via the wireless transmission device 32, the display device 32 displays the effect page of the first tag data (for example, a net loss of 5 times) The player code of the doll starts to run), while each tour The play device 31 performs the game effect of the second tag data (for example, all the game devices 31 synchronously display the running dolls, and each player can use his own game device 31 to shoot "clothes" with a gesture to shoot the running dolls in the picture until the doll wears It is only after returning all the clothes that the game effect of the second label material is ended, and the game device 31 that smoothly puts the doll on the clothes can obtain the reward).
由上述第二實施例的說明可知,本創作之派對遊戲系統結合遊戲結果與標籤資料,而標籤資料可進一步包括子遊戲及獎勵,使玩家在遊戲過程中的互動更加密切以促進彼此的感情。As can be seen from the description of the second embodiment, the party game system of the present invention combines the game result with the tag information, and the tag material can further include sub-games and rewards, so that the players interact more closely during the game to promote each other's feelings.
除了上述應用於內部區域網路的派對遊戲系統,本創作再提供結合雲端的派對遊戲系統。In addition to the above-mentioned party game system applied to the internal area network, this creation provides a party game system that combines the cloud.
第4圖係本創作之第三實施例之方塊圖。如第4圖所示,派對遊戲系統4包括複數遊戲裝置41(411至416)、無線傳輸裝置42、顯示裝置43以及雲端100。無線傳輸裝置42內建有連接雲端100及開啟遊戲程式的路徑資料,遊戲裝置41可經由無線傳輸裝置42連接雲端100以建立遊戲群組。遊戲裝置41各自儲存有遊戲程式及標籤資料,而由雲端100同步化遊戲程式的進行。Figure 4 is a block diagram of a third embodiment of the present invention. As shown in FIG. 4, the party game system 4 includes a plurality of game devices 41 (411 to 416), a wireless transmission device 42, a display device 43, and a cloud 100. The wireless transmission device 42 has built-in path data for connecting the cloud 100 and opening the game program. The game device 41 can connect to the cloud 100 via the wireless transmission device 42 to establish a game group. The game devices 41 each store a game program and tag data, and the cloud 100 synchronizes the progress of the game program.
以「射擊遊戲」為例,於遊戲開始後,雲端100將遊戲頁面(例如供射擊的目標)經由無線傳輸裝置42傳輸至顯示裝置43及各遊戲裝置41,顯示裝置43及各遊戲裝置41同步顯示遊戲頁面。各遊戲裝置41之遊戲程式對應各玩家之遊戲動作產生玩家之遊戲結果(例如擊中/未擊中),其中,當任一遊戲裝置41之遊戲程式判斷玩家之遊 戲結果符合特定值時(例如「擊中」),符合特定值之對應遊戲裝置41經由無線傳輸裝置42傳輸標籤資料至顯示裝置42及其他遊戲裝置41。顯示裝置42於接收標籤資料後顯示標籤資料之效果頁面(例如「寶物」、「怪獸」或其他可射擊或追逐的子遊戲頁面),而各遊戲裝置41於接收標籤資料後可執行標籤資料之遊戲效果(例如開始進行子遊戲)。Taking the "shooting game" as an example, after the game starts, the cloud 100 transmits the game page (for example, the target for shooting) to the display device 43 and each game device 41 via the wireless transmission device 42, and the display device 43 and each game device 41 synchronize. Display the game page. The game program of each game device 41 generates a game result (for example, a hit/miss) of the player corresponding to the game action of each player, wherein when the game program of any game device 41 determines the player's tour When the result of the play conforms to a specific value (for example, "hit"), the corresponding game device 41 that meets the specific value transmits the tag data to the display device 42 and the other game device 41 via the wireless transmission device 42. The display device 42 displays the effect page of the tag data (for example, "treasure", "monster" or other sub-game page that can be shot or chased) after receiving the tag data, and each game device 41 can perform tag information after receiving the tag data. Game effects (such as starting a subgame).
由上述說明可知,經由結合現今的感測技術與傳輸技術,本創作之派對遊戲系統可減少雲端依賴量,多個玩家運用隨身的平板電腦、智慧型手機作為單一或多個遊戲主機,以即插即用的無線傳輸裝置連接電視、投影機即可進行互動遊戲。It can be seen from the above description that by combining today's sensing technology and transmission technology, the party game system of the present invention can reduce the cloud dependency, and multiple players use portable tablet computers and smart phones as single or multiple game hosts, ie The plug-and-play wireless transmission device can be connected to a TV or projector for interactive games.
此外,本創作之派對遊戲系統進一步結合遊戲結果與標籤資料,行動通訊裝置及遊戲裝置於每次啟動遊戲程式後,遊戲程式可設定成自動連線雲端下載不同的標籤資料,而標籤資料除了包括聲音、光線、影像、振動外,還可進一步包括子遊戲及獎勵,不僅可增加娛樂效果,更可保持派對遊戲的刺激性與新鮮感,使玩家在遊戲過程中的互動更加密切以促進彼此的感情。In addition, the party game system of the present creation further combines game results and tag information, and the mobile communication device and the game device can be set to automatically download different tag data in the cloud after each startup of the game program, and the tag data includes In addition to sound, light, image, and vibration, it can further include sub-games and rewards, which not only can increase the entertainment effect, but also maintain the stimulating and fresh feeling of the party game, so that the players interact more closely during the game to promote each other. feeling.
上述實施例僅例示性說明本創作之派對遊戲系統,而非用於限制本創作。任何熟習此項技藝之人士均可在不違背本創作之精神及範疇下,對上述實施例進行修飾與改變。因此,本創作之權利保護範圍,應本案所附之申請專利範圍所載。The above embodiments are merely illustrative of the party game system of the present creation, and are not intended to limit the present creation. Any person skilled in the art can modify and change the above embodiments without departing from the spirit and scope of the present invention. Therefore, the scope of protection of this creation shall be in the scope of the patent application attached to this case.
1‧‧‧派對遊戲系統1‧‧‧party game system
11‧‧‧行動通訊裝置11‧‧‧Mobile communication device
12,121,122‧‧‧遊戲裝置12,121,122‧‧‧game devices
13‧‧‧無線傳輸裝置13‧‧‧Wireless transmission
14‧‧‧顯示裝置14‧‧‧Display device
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