TWM429512U - Interactive electric toy - Google Patents

Interactive electric toy Download PDF

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Publication number
TWM429512U
TWM429512U TW100224553U TW100224553U TWM429512U TW M429512 U TWM429512 U TW M429512U TW 100224553 U TW100224553 U TW 100224553U TW 100224553 U TW100224553 U TW 100224553U TW M429512 U TWM429512 U TW M429512U
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Taiwan
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sensing
sensor
signal
parameter
module
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TW100224553U
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Chinese (zh)
Inventor
ming-ze Yang
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Sap Link Technology Corp
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M429512 五、新型說明: 【新型所屬之技術領域】 本創作係與互動式電子玩具有關,特別是指一種提供互動 及模仿學習的互動式電子玩具。 【先前技術】 丨通者科技演進,各種造型的玩具也不斷推陳出新。例如: 美國專利第7695341號係揭露一種玩具貓、第6585556號係揭 露一種玩具熊及第6053797號係揭露一種玩具娃娃等。上述的 =具均有提供互動的功能,如上述專利第7695341號專利所揭 路的玩具貓,當該玩具貓的頭的右側感測器感應到信號,則該 =具猶的頭就會往左邊擺動,這種方式僅是根據某—感測器感 號時,就對應產生一個固^的回應,使得該玩具的互動 形態較為單調。 【新型内容】 提供f f子玩具係透顧職朗輯處理,來 表的角色,’以使該互動式電子玩具能模擬出其所代 Ji改善先前技術直接反應的單調互動。 組、-輸二二具包括:本體、-感測模組、-儲存模 輪出模組及該處理單該::則,、該儲存模組、該 感剛模組能對應產生夕二又。在該本體被操作時,該 狀態參數,每Γ標準該儲存存有多筆標準 係執行-操作模式,該ϋ =確響應信號。該處理單元 f亥些感物叫:實際3括接,些感測信號,並 b對該實際參數鱗此二 *收4些財狀態參數,· 亥些“準狀態參數,·及在該些標準狀態參數 3 M429512 中的其中-者與該實際參數相 數的正確響應信號至該輸出模組^輸出相付的賴準狀態參 較佳地,該處理單元係執行一與 括:選擇該些標準狀態參數的其:^ ’該學習模式包 參數設定為-學習,及 單元執行一二模錯誤響應信號。該處理 _感測信號處理成一實 =身_斷與 數不=ft叙該輸出模組;若該標準狀態參數與該實料 ㈣參數的錯誤響應信號至該輸出模組。 相車又於先則技術,本創作的互動式 :組來感測該本體的各式姿態或動作,並提供= =魏互械電子玩具财賴擬、祕、或植物等曰, ㈣動。再者,該互動式電子玩具的學 仿模式還能提供遊戲玩家藉由學f模歧立並示範一 的=後’交由另一遊戲玩家進行模仿學習,以改善先前技術 【實施方式】 為了詳細說明本創作之技術特點所在,兹舉以下之一較佳 實施例並配合圖式說明如后。 請參閱第-及二圖’第一圖騎示本創作之互動式電子玩 八之較佳實婦丨之方制,第二_、㈣本創作之互動式電 子玩具在—操作模式的操作流程圖。該互動式電子玩具!包括 4 =^t13設於該本體1Q,且連接該感測 存模組12,在該處理單元13執行—操作',、,11及該 相任何-個或以上的感測!!_到信號時:如第’_只要有上 該操作模式包括: ,弟一圖所示, 接收該些感測信號S20 ; 將該些感測信號處理成一實際參數s2i丨 接收該些標準狀態參數S22 ;M429512 V. New description: [New technical field] This creative department is related to interactive electronic toys, especially an interactive electronic toy that provides interactive and imitative learning. [Prior Art] The technology of Yitong is evolving, and toys of various shapes are constantly being updated. For example, U.S. Patent No. 7,955,341 discloses a toy cat, No. 6,585,556 discloses a teddy bear and No. 6053797 discloses a doll and the like. The above-mentioned = all have the function of providing an interaction, such as the toy cat disclosed in the above-mentioned Patent No. 7,955,541, when the sensor on the right side of the head of the toy cat senses a signal, the head of the head will go to Swinging on the left side, this method is only based on a sensor-sensing number, which corresponds to a solid response, making the interactive form of the toy more monotonous. [New content] The f f sub-toy is designed to handle the role of the watch, so that the interactive electronic toy can simulate the monotonous interaction of its original generation to improve the direct response of the prior art. The group and the transmission unit include: a body, a sensing module, a storage module wheeling module, and the processing unit::, the storage module, the sensing module can generate a second and a second . When the body is operated, the state parameter stores a plurality of standard execution-operation modes for each standard, and the ϋ = acknowledgment signal. The processing unit f feels like: the actual 3 is bracketed, some sensing signals, and b the actual parameter scales this two * close 4 financial state parameters, · Hai some "quasi-state parameters, · and in these Preferably, the correct response signal of the standard state parameter 3 M429512 and the phase number of the actual parameter is fed to the output module ^ output. Preferably, the processing unit performs one and the other: selecting the The standard state parameter is: ^ 'The learning mode packet parameter is set to - learning, and the unit performs a two-mode error response signal. The processing _ sensing signal is processed into a real = body_break and number = ft. a group; if the standard state parameter and the material (4) parameter error response signal to the output module. The phase of the car is prior to the technology, the interactive type of the creation: the group to sense various postures or actions of the body, And provide = = Wei auto-arms electronic toys, money, secrets, or plants, etc., (four) move. Moreover, the interactive electronic toy learning mode can also provide gamers by learning f-module and demonstration = after 'delivered by another game player to imitate learning, Improvement of the prior art [Embodiment] In order to explain in detail the technical features of the present invention, one of the following preferred embodiments will be described with reference to the following figures. Please refer to the first and second figures of the first figure. Interactive electronic play eight is better than the real woman, the second _, (four) the interactive electronic toy in the creation of the operation mode of the operation mode. The interactive electronic toy! including 4 = ^ t13 is set in The body 1Q is connected to the sensing memory module 12, and the processing unit 13 performs - operation ',, 11, and any one or more sensing of the phase!!_ to the signal: as the first '_ The operation mode includes: a brother, as shown in the figure, receiving the sensing signals S20; processing the sensing signals into an actual parameter s2i, receiving the standard state parameters S22;

习软貝丨示麥数興該些榦準狀態參數S23,·及 在該些標準狀態參數中的其中一者與該 =輸出相符的該標準狀態參數的正確響應信號至;輸::: &於此實施例中,該些標準狀態參數是内建的 峨^上述的各種感測器來產生各種感測信號,:經: 早疋13處理該些制信號而成。每—標準狀態參數分 別對應该本體1G被實際操作時的一種特定動作或姿態,例如. 抱起至肩上’並輕拍該本體10的外表面、抱在手上二並輕捸 該本體1G、或其他操作。其中,在該本體1()被操作在特 動作時,該標準狀態參數的正確響應信號係供該輪出模組Μ 產生對應響應’以回應遊戲玩家。 詳而言之,當遊戲玩家將該互動式電子玩具丨向上抱起至 肩上後,輕拍該互動式電子玩具丨時,該感測模組u的執跡 感測器110能感測該本體10被抱起的角度、方向及連續運動 軌跡等、該姿態感測器112能感測該本體1〇停在肩上的傾斜 姿勢,該觸覺感測器114能感測該本體1〇表面受到遊戲玩家 7 r二的:Γ等。接者,該處理單元13會接收上述的多筆感測 二=成該實際參數。然後,該處理單元13將該實際 ^該儲存模組12内的該些標準狀態參數進行比對。若找 目符的參數(例如.Α力拍打),就輸出該正確響應信號(例 好痛)至摘聲H ’該揚聲||就產生好痛的聲音來提醒遊 戲玩家。 如第三及四圖所示,該處理單元13包括一堆疊記憶體 並3 ’且,該堆疊記憶體133㈣立—基數,該基數為正整數。 :、中均該本體被來回(例如,左右或上下)搖動時,該處理單 疋在執行該操作模式中的步驟S2Q及S2l(如第二圖所示) 時’包括執行: 〇接收該些感測模組產生的一該感測信號,並設定該感測信 號L欠數為-S2GG。表示’該感賴組會根據第一次的 左f搖動來產生一該感測信號,並傳送至該處理單元13,該處 理單元13就根據該感測信號的觸發,而設定累計次數等於一。 判斷該感測模組是否在一預設時間内再度產生 一該感測 仏说S201。於此實施例中,該預設時間係設定為大於或等於 〇.5私’較佳係0.5秒’該預設時間是指該處理單元13合法等 待接收該感測信號的時間。 右判斷為是’將該感測信號的累積次數加一 S2〇2。表示 *玄本體又再次被左右搖動’且在該預設時間(0.5秒)内,該處理 單凡13就會在該感測信號的累積次數上加一。 判斷該些感測信號的累積次數是否達到一第一預定數值 S203 ’該第一預定數值為正整數。較佳地該第一預定數值係习软贝丨 shows the number of the dry state parameters S23, and the correct response signal of the standard state parameter corresponding to one of the standard state parameters to the = output; to::: & In this embodiment, the standard state parameters are built-in sensors of the above type to generate various sensing signals: by: processing the signals according to the early processing. Each of the standard state parameters corresponds to a specific action or posture when the body 1G is actually operated, for example, lifting up to the shoulder' and tapping the outer surface of the body 10, holding it on the hand and tapping the body 1G , or other operations. Wherein, when the body 1() is operated in a special action, the correct response signal of the standard state parameter is for the round-out module to generate a corresponding response' in response to the game player. In detail, when the game player lifts the interactive electronic toy 丨 up to the shoulder and taps the interactive electronic toy ,, the sensing sensor 110 of the sensing module u can sense the The attitude sensor 112 can sense the tilting posture of the body 1 on the shoulder, and the tactile sensor 114 can sense the surface of the body 1 By the game player 7 r two: Γ and so on. In succession, the processing unit 13 receives the plurality of sensings described above as the actual parameter. Then, the processing unit 13 compares the actual standard parameters in the storage module 12. If the parameter of the target is found (for example, Α 拍 ), the correct response signal (for example, painful) is output to the squeaking H ‘ the singer||, which produces a painful sound to remind the game player. As shown in Figures 3 and 4, the processing unit 13 includes a stacked memory and 3' and the stacked memory 133(4) is a base number which is a positive integer. When the body is rocked back and forth (for example, left and right or up and down), the processing unit performs the steps S2Q and S2l in the operation mode (as shown in the second figure), including execution: 〇 receiving the The sensing signal generated by the sensing module is set, and the number of the sensing signal L is set to be -S2GG. It means that the sensing group generates a sensing signal according to the first left f-shake and transmits it to the processing unit 13, and the processing unit 13 sets the cumulative number of times equal to one according to the triggering of the sensing signal. . It is determined whether the sensing module regenerates the sensing 仏 S201 in a preset time. In this embodiment, the preset time is set to be greater than or equal to 〇.5 private's preferably 0.5 seconds. The preset time refers to the time when the processing unit 13 legally waits to receive the sensing signal. The right judgment is YES plus the cumulative number of times of the sensing signal by one S2 〇 2. Indicates that the *the body is again shaken left and right again and within the preset time (0.5 seconds), the processing unit 13 adds one to the cumulative number of times of the sensing signal. It is determined whether the cumulative number of the sensing signals reaches a first predetermined value S203'. The first predetermined value is a positive integer. Preferably the first predetermined value is

Claims (1)

^、申請專利範圍: 1. 一種互動式電子玩具,包括 一本體; 模組對應產生多筆感測信 一感測模組,設於該本體, 號 且在該本體被操作時,該感測 一儲存模組,設於該本體, 士 儲存有夕筆標準狀態參數, 母標旱狀態參數有-正確響應信號;^, the scope of application for patents: 1. An interactive electronic toy, comprising a body; the module corresponding to generate a plurality of sensing signals, a sensing module, is disposed on the body, and when the body is operated, the sensing a storage module is disposed on the body, and the standard state parameter of the eve pen is stored, and the parameter of the parent state drought state has a correct response signal; 一輸出模組,設於該本體;及 一處理單元,設於該本體,且造 :及該輸出模組,該處理單元係執行;二 包括: 、 接收該些感測信號,並將該些感測信號處理成一實際參 數; 、’、> 接收該些標準狀態參數; 比對該實際參數與該些標準狀態參數;及 在該些標準狀態參數中的其中一者與該實際參數相同 時,輸出相符的該標準狀態參數的正確響應信號至該輸出模 2. 如申請專利範圍第1項所述之互動式電子玩具,其中, 該感測模組包括至少一軌跡感測器,每一軌跡感測器用以感測 該本體被移動的連續軌跡,並根據連續軌跡產生該些連續的感 測信號。 ^ 3. 如申請專利範圍第1項所述之互動式電子玩具,其中, 該感測模組包括至少一姿態感測器,每一姿態感測器用以感測 15 M429512 該本體的運動姿態’並根據運動姿態產生該些感測作贫。 4.如申請專利範圍第1項所述之互動式電子玩具,其中, 該感測模組包括至少-觸覺感測H,每-觸覺感測器用以感測 該本體的表面受浙力的狀態,並根據受力㈣產生該些感測 信號。 一〜“ + 5.如㈣專利範圍第1項所述之互動式電子玩具,該感測 核組包括至少-核境感測器’每—環境感測器用以 的1=獄態賴本_ —物_轉,雜據環境變化及 與該物體的距離產生該些感測信號。 兄殳化及 數,該基數為正整數堆疊記憶體内建立一基 感測信號處理成該實際表數時係3執仃_作模式中將該些 接收該感龍組產生的―^括執行下述程序: 之累計次數為一;及 μ感測信號,並設定該感測信號 判斷該感測模組是否在— 信號;若頌騎,_相信内再度產生—該感測 信號的累計次數達到—第一 a死的累計次數加―,在該感測 整數,將該堆疊記憶體 數值時,戎第一預疋數值為正 一第二預定數值時了該第二予、=基數加一,在該基數累積達到 體内的該基數做為該實際泉^疋數值為正整數,將該堆疊記憶 内累積的基數減一,並^ ,右判斷為否,將該堆疊記憶體 的次數歸零,判_ $ 剛tΜ計未賴第-預定數值 記憶體内的基數做為值是否為零,若是,將該堆疊 T > ,若不是,重新執行判斷該感An output module is disposed on the body; and a processing unit is disposed on the body, and the output module is executed by the processing unit; and the processing unit is configured to: receive the sensing signals, and The sensing signal is processed into an actual parameter; , ', > receiving the standard state parameters; comparing the actual parameter with the standard state parameters; and when one of the standard state parameters is the same as the actual parameter And outputting the correct response signal of the standard state parameter to the output mode 2. The interactive electronic toy of claim 1, wherein the sensing module comprises at least one track sensor, each The trajectory sensor is configured to sense a continuous trajectory of the body being moved, and generate the continuous sensing signals according to the continuous trajectory. 3. The interactive electronic toy of claim 1, wherein the sensing module comprises at least one attitude sensor, each attitude sensor for sensing a motion posture of the body of 15 M429512 And the sensing is generated according to the motion posture for poverty. 4. The interactive electronic toy of claim 1, wherein the sensing module comprises at least a tactile sensing H, and each tactile sensor is configured to sense a state of the surface of the body being subjected to the Zhejiang And generating the sensing signals according to the force (4). 1. The interactive electronic toy described in item (1) of the patent scope, the sensing core group includes at least a nuclear sensor's 1 per-environment sensor for the 1= prison state _ - the object_turn, the heterogeneous environment changes and the distance from the object to generate the sensing signals. The brother and the number, the base is a positive integer stacked memory to establish a base sensing signal processed into the actual number of tables In the mode 3, the method of receiving the sensor group generates the following procedure: the cumulative number of times is one; and the μ sensing signal, and setting the sensing signal to determine the sensing module Whether it is - signal; if riding, _ believe to reproduce - the cumulative number of times the sensing signal reaches - the first a dead cumulative number plus -, in the sense integer, the stacked memory value, the first When the pre-疋 value is positive and a second predetermined value, the second pre-, = base number is increased by one, and the cardinal number accumulated in the body reaches the actual number of the body as a positive integer, and the stack is stored in the memory. The accumulated base is decremented by one, and ^, the right judgment is no, the stack is recorded Number zero body, $ _ determination depends not just tΜ count - of the base body a predetermined value memory as the value is zero, and if so, the stack of T >, if not, re-execute the determination sense
TW100224553U 2011-12-26 2011-12-26 Interactive electric toy TWM429512U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI496606B (en) * 2011-12-26 2015-08-21

Cited By (1)

* Cited by examiner, † Cited by third party
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TWI496606B (en) * 2011-12-26 2015-08-21

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