TWM404043U - Accounting and transaction system used in game machine - Google Patents

Accounting and transaction system used in game machine Download PDF

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Publication number
TWM404043U
TWM404043U TW99221696U TW99221696U TWM404043U TW M404043 U TWM404043 U TW M404043U TW 99221696 U TW99221696 U TW 99221696U TW 99221696 U TW99221696 U TW 99221696U TW M404043 U TWM404043 U TW M404043U
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Taiwan
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consumer
computer
game
identification code
manager
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TW99221696U
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Chinese (zh)
Inventor
Bo-Zhang Yan
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Chain Luck Electronic Co Ltd
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Priority to TW99221696U priority Critical patent/TWM404043U/en
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Description

M404043 五、新型說明: 【新型所屬之技術領域】 本創作係關於一種遊戲機用的帳務暨交易系統,尤指一種 使用於具有複數遊戲機的大型遊樂場所,控制每一遊戲機之營 運狀態的系統。 【先前技術】M404043 V. New description: [New technical field] This is a bookkeeping and trading system for game machines, especially a large playground with multiple game machines to control the operation status of each game machine. system. [Prior Art]

大型的遊戲機營業場所傳統的交易方式,是消費者以錢幣 或紙幣透珊纟或自動兒频換取補機營t顧遊戲機專 用的代幣’消費者將規紐量的鱗投人所選的賴機中,取 得該遊戲機的暫時的操作權(可進行遊戲),當遊戲結束後消 費者就喪线賴_操_,如此賴频視為完成一筆交 易,而遊戲機内部通常設置有計數器,遊戲機透過計數器統計 賴機投人的代幣數量、退幣(或彩卷)的數量...等與遊The traditional trading method of the large game machine business place is that the consumer chooses the coin for the coin or the banknote, or the automatic child frequency exchange for the game machine. In the machine, the temporary operation right of the game machine is obtained (the game can be played), and when the game is over, the consumer is mad at the _ _ _, so the frequency is regarded as completing a transaction, and the game machine is usually set inside Counter, the game machine counts the number of tokens invested by the machine, the number of coins (or color rolls) through the counter, etc.

戲場所之帳務_的數據,顯場所辭理者透過抄寫每一遊 戲機内部計數器記載的數據, 嫁進而可對迤戲場所的營業帳務進 行統計。 2===:^—__咖所記載 的内部,當要查看計㈣的數幽皮設置在遊戲機外殼 殼’才能查看内部計數器的數據而啟遊戲機的外 •遊戲機 所的管理者需要花費許多時間逐;各夕遊戲機遊戲場 況;此料购辦理者轉轴杉雜咖收^營業狀 3 内P儲存的代幣’域眾多的代帶不僅搬運不方便,對管理者 而言要逐— 回收母—遊戲機的代幣也需要耗費許多時間,再 t ^认代’執行遊戲的遊戲機内部要設置-投幣機,這種 5機4因 >肖費者操作不當或機械故障等因素,使得消費者 投幣失敗(如卡f或無法_有投人絲),對管理者而言若 ㈣者因郷失敗祕料f,將會造成管理者_失,並且 S理者也要負擔投幣機的維修成本。 為改善傳統遊戲機營業場所的帳務處理與交易方式產 生的問題’是相當值得投人研究的。 【新型内容】 :’’’解夫上刺題’本創作提供—種遊戲_賴務暨交易系 二:-電㈣腦包括一資料儲存裝置’且當消費者發生 碼錢/树,管理者叫购肖#者建謂#者專屬識別 人樓案,將包括消費者專屬識別碼、儲值點數與身 =貝人難儲存於電腦之資料儲存裝置中,複數識別 姑自於管理者完成新建個人職後交付予消費 =保管’細聯自料物嘯峨辦 中之二費者個人擋案相同識別碼的_消_^ 弟-感應早it,與電腦電性連接,第 h . 者識別卡之消費者專屬識別碼,並將消二::::辨識各/肖費 電腦,當消費者再次發生難行'4識別碼回報給 單元讀取賴者專屬朗碼,由電財2_卡由第一感應 月自依據璜取之消費者專屬識 M404043 別碼進行消費者㈣分辨識之後,管理者再以電腦為消費者進 行儲值處理錢新個域m輸單元,與電腦電性連 接’複數控制單元,毅㈣單元各自_來與—遊戲機電性 $接’母-控制單元各自可與—遊戲機連線⑽取消費者進行 . 顧消耗的儲值點數與獲得的獎勵職,複數第二感應單元, 複數第二感應單元各自與一控制單元電性連接,當消費者選擇 _機後’以識別卡透過第二絲單元讀取㈣者專屬識別 •碼,並將消費者專屬識別碼傳送至控制單元,複數第二傳輸單 疋,複數第二傳輪單元各自與一控制單元電性連接,當控制單 元取得消費者專屬識別碼後,透過第二傳輸單元傳送消費者專 屬識別碼給第-傳輸單元向電腦回報消費者身分,電腦依據消 費者專屬識別碼讀取個人槽案以取得儲值資料,並且電腦透過 第-傳輸單元傳送儲值資料至第二傳輸單元,並由第二傳輸單 . 元依據儲值資料啟動遊戲機使消費者得以進行遊戲。 • #消f者絲賴後,姑鄉元棘賴_遊戲結果, 並透過第二傳輸單元將遊戲結果傳送至第一傳輸單元,第一傳 輸單元將遊戲結果傳送至電腦進行結算,於結算完畢後於個人 儲中建立遊戲資料,並且更新個人檔案中的儲师料。 糊作遊戲機用的帳務暨交易系統藉由消f或管理者以消 費或管理者手機進行遠端查帳的功能,使得消費者能夠隨時查 詢現有的儲值點數與獎勵點數,管理者能夠隨時查詢現有的帳 務資料’配合進行遊戲時的回報簡訊方式,可以確保消費者個 5 人檔案不被盜用,轉費者權益,而f理者也能隨時掌控 遊戲機營業場所的營運狀態。 【實施方式】 以下所有圖式係僅便於解釋本創作基本教導而已,圖式中 將對構成較佳實施例之元件的數目、位置、關係、及尺寸之延 伸將有所_ ’姻軌了解糊作的敎導後湖之變化實施 屬於業界技能。另外’在_及了解本創作的敎導後,配合特 定力里、重I、強度、及類似要求之精確尺寸及尺寸比例之改 變亦屬業界技能。 不同圖式中係以相同標號來標示相同或類似元件;另外請 了解文中諸如“第一,,、“第二,,、“第三,,科及類似用 語係僅便於看圖者參相帽造以及_於幫助描述本創作 而已。 依據第、一圖圖式所示較佳實施例,本創作遊戲機用的帳 務暨父易純包括設置在遊戲機營業場所之櫃檯1 4内的-主 機10 ’主機1〇包括由諸如個人電腦所構成的一電腦2〇, 電月自2Q内具有諸如硬碟、固態_㈤仏她㈣)、快 %己ft體(Flash Memory)等構成的一資料儲存裝置,電腦2 =能透過諸如鍵盤、滑鼠制邊設備建立管理者專屬識別碼、 s理者4¾案或㈣者朗碼、消費者檔案等,電腦2 〇進一步 與諸如無線麵削_ (radl。f卿eney —Η — ) 構成的-第一感應單元24電性連接,第—感應單元24可與 诸如無線射頻識別獅構成的複數識別卡2 2各自感應,每〜 識別卡2 2中記錄-專屬識別碼,第—感應單μ 4能感 別卡22中的專屬識別碼,電腦2〇與一簡訊機μ 、(贴咖―deviee)電性輕,簡峨2 6可透過全球行動 、系,先(Global System f〇r Mobile Communications)與複數消 費者手機3 Q錢賴解業場所之管理者手則2連線,此 外電腦2 Q另外與-印表機4 8電性連接,印表機4 8被用來 列印遊戲機營業場所所需的帳務資料。 本創作遊戲機用的帳務暨交易系統包括複數子機工2,每— 子機12各自安裝於—遊戲機4⑽,每—子機丨2各自包括 工制單元34 ’與控制單元34電性連接的-第二感應單元 *3 6,以及與控制單元3 4電性連接的一第二傳輸單元3 8, 第一及第二傳輸單元2 8、3 8可為符合IEEE8G2.11無線網路 通信標準的無線網路辦所構成,複數子機1 2_諸如通用 序列匯流排(USB)或使用符合Rs_232或符合RS—娜的季列璋 (serial port)各自與一遊戲機4〇電性連接。 本創作遊戲機用的帳務暨交易系統進一步包括一遠端電腦 4 2 ’遠端電腦4 2與諸如符合符合IEEE8G2.11無線網路通信 標準的無線網路設備所構成的-第三傳輸私4 4電性連接, 且遂端電腦4 2料如錄賴翻關(radi。响霞丫 ldentlflCatl〇n)構成的一第三感應單元4 6,主機1 〇與各 子機1 2之間透過無線網路基地台WAP (Wireless Access P〇int)形成無線區域網路(Wire丨ess LAN),使第一及第二值 輪' 單7Γ Ο 〇 子 、3 8得以透過無線區域網路相互傳輸資料。 从:據第三圖圖式所示’遊戲機營業場所管理者初次使用本創 $戲機用的帳務暨交易系統時,管理者要以如下步驟建立管 理者案* /建立官理者識別碼,要以f腦2 0及其周邊設備建 立官理者專屬識別碼 索μ ’键S理者财,電腦2 Q及其周邊設備建立管理者檔 二’官理錢討包含管理者手機號碼、餘者姓料基^ 1 '將g理者㈣制碼鮮理者檔雜存於電腦2 0的 貧料儲存裝置中。 c、取得管理者識別卡2 2,管理者由複數識別卡2 2中選 相同於1理者專屬識別碼的-管理者識別卡2 2。 /、身份辨識.,管理者以管理者識別卡2 2由第一感應單元 =仃身分_後’若電腦2 理者身分正確,則電 包〇可破管理者操作’若電腦辨識管理者身分錯誤時,電腦 2 0將拒絕操作。 /、遠端身分辨識,管理者能以管理者識別卡22透過遊戲 _,呂業场所以外之遠端與遠端電腦4 2電性連接的第三感應單 以6進行身分識別,遠端電腦4 2由第三感應單元4 6讀取 =_卡2 2之管理者專屬_碼後,透過網際網路傳輸 遊戲機營細的第-傳輸單元2 8,的腦2 〇判斷接收 同時,電腦2 0允p理/ 同’當管理者識別碼相 別 心理者由遠端電腦4 2操作,若管理者識 碼不同,=腦2〇將回傳拒絕訊息。 雜她辑端電腦4 2 網際網路Π 购電腦4 2透過第三傳輸單元4 4以 單M8。η—)傳送包括識別碼與命令的封包至第一傳輸 腦周當管理者的細識正確時,管理者能以電 令,或^雷^電腦2 〇,並使電腦2◦執行管理者輸入的命 «裳⑹2 Q能執行管理者由遠端電腦4 2傳送的命令。 暨交易系纟^圖柄71"的較佳實施例,摘作賴_的帳務 _營運’並=辦社完錢,__戲機營業場 如下步驟為消費者服務與進行帳務管理: 行為,者編台14處透過管理者進行储值 透過管理者如=於_格的金触行雜,管理者則 以為消費者進行敎2識身分,取得電腦20操作的權利’ 二者=2專。屬:別碼,若消費者的儲值行為是首次, @2 q相賴者建立消費者識別碼。 理去、隹^建個人槽案,為消費者建立消費者專屬識別碼後,管 碼姓名者新建包括㈣者專屬制碼、手機號 碼、姓名、触_軸案,则值難括消費者的 ’肖費金額與所換取的可進行遊戲的點數或次數,並且將屬於各 自消費者的個人樓案儲存於電腦2 Q之資料儲存裝置中。 ^、取得識別卡,當建立完成消費者之個人檔案後,管理者 將交付給消費者_於其消費者專屬識別碼的-_卡2 2。 ^ E、身分辨識,若消費者並非首次儲值,則消費者透過第— 感應單元2 4讀取消費者識別碼2 2的消費者專屬識別碼,電 腦2 0透過消費者專屬酬碼辨剌#者身分以及由資料儲存 裝置中取得該消費者的交易紀錄資料。 ,F、儲值纽,當完成非初:欠雖行為之_者的身分辨識 後,該消費者支付所欲除值得金額,f理者操作電腦2 〇為該 消費者進㈣值處理,係依_#者支付金額將之轉換成等值 可進行遊戲的儲值點數。 G、更新個人檔案,管理者幫消f者完成儲值處理後,將資 料f轉裝置中相同具有消費者識別碼的個人職,依據内部儲 值資料的與再次儲值金額計算總和而更新個人檔案。 • H、選擇遊戲機’消費者依據自由意志於管理者之遊戲機營 業場所内所要進行遊戲的遊戲機。 卜回報消費者身分’消費者持料者朗卡2 2經由所選 遊戲機4 0上之子機χ 2的第二感應料3 6讀取消費者專屬 識別碼’該子機1 2的控制料3 4將取得之消費者專屬識別 碼以第二傳鮮元3 8透過無線 2 ’由電《 G的資料儲存裝置中讀取相同包含料者專屬識 別碼的個人檔案。 ;、取得儲織料,電腦20由_肖費者朗碼之消費者 擒案中取得消費者_值資料,並且電腦2㈣第—傳輸單元 2 8透過練網路傳值㈣至料麵選遊戲機4 〇之子 機12的第二傳輸單元3 8。 K、 回報簡訊’電腦20由第一傳輪單元28讀取消費者專 屬=識碼同時,由相同消費者專屬辨識碼之消費者個人稽案中 取得消費者手機3 0之號碼,2 〇並以簡訊機2 6透過全 球二動通訊系統發送簡訊至消費者手機3◦,使消費者可以確 認是否為本人進行消費。 L、 錯誤告知,當消費者收到由電腦2 0發出的回報簡訊 後’若非本人進行消費’㈣f者可輯知管理者,管理者可 操作電腦20中止該消費行為。 Μ、啟動遊戲,若消費者並未制止消費行為,則消費者所選 _機4 0接收難資料後’依據儲值資料啟動遊戲機。 Ν、獲得查帳權力,當遊戲啟動後,消費者將獲得查帳權力 一次’使肖費者能以消費者手機3 Q輸人簡訊方式由遠端進行 查帳(後段將有說明)’查帳權力次數的獲得計算方式以每一日 的首次於遊戲啟動後產生。 〇、進行遊戲,當消費者所選遊戲機4 〇啟動後,消費者取 得所選遊戲機暫時操作的權力,當儲值點數未用盡時,消費者 將持續保有所選遊戲機暫時操作權力,當儲值點數用盡時,消 f者將喪失所選遊戲機4 0的操作權力,且消費者可依據自由 意志更換所選遊戲機4 〇或中止遊戲。 P、 回報遊戲結果”;肖費者依據所選遊戲機4 ◦進行遊戲可 能獲得獎勵點數’當消費者選擇中止所選遊雌4 〇之遊戲進 仃或喪失遊錢4 0之操作權力時,消費者所選遊戲機4 〇之 子機12的控制單元3 4將讀取消費者所選遊戲機4 〇的獎勵 ’’讀並以第一傳輸單元3 8透過無線網路傳送遊戲產生的獎 勵點數、消費者所花費的儲值點數以及-次查帳權力至主機工 0的第一傳輸單元2 8。 Q、 結算,電腦2 〇由第一傳輸單元2 8接收消費者進行遊 戲後獲得的獎勵點數與使用的儲值點數,並依據消費者使用完 的儲值點數結算出剩餘的儲值點數,以及累計消費者每次進行 遊戲所獲得之獎勵點數。 、R、建立遊戲資料,電腦2 0依據㈣者獲得之獎勵點數與 所k遊戲機4 0的軸建立遊戲倾,並整合剩餘離點數與 查帳榷力更新至烟消f者識別碼㈣f者個人播案。 本創作遊戲機用的帳務暨交易系統藉由上述一連串的使用 步驟,消費者進行儲值行為以外的動作皆已自動化進行,且管 理者可以朗吨軸結紐行、輯,進—麵#魏比回報 的遊戲、”。果產生由電腦2 〇運算帳務資料,免除管理者逐一記 錄各遊戲機4 0的營運狀態以及逐—回收各遊戲機代幣的事 M404043 务s理者得以fe鬆的統計各遊戲機4 〇的營運狀態取得帳務 資料。 本創作遊戲機用的帳務暨交易系統進一步提供消費者及管 理者以手機簡訊進行錄的功能,即以經取㈣費者專屬識別 碼與'肖費者截別卡2 2的消#者,能透以消費者手機3 0透過 簡訊傳送查詢包括儲值點數、獎勵點數特料,以消費者手機 3 0進行查帳步驟如下(參閱第五圖所示): 1、 輸入查帳簡訊,消費者或管理者以消費或管理者手機3 〇 3 2之簡訊功能輸入包含消費或管理者專屬識別碼與查帳 命令的查帳簡訊。 2、 傳送查帳簡訊,當消費或管理者完成輸入查帳簡訊後, 以消費或管理者手機3 Q、3 2透過全球行動通訊系統(G1〇bal System for Mobile Communications)傳送查帳簡訊至主機丄〇的 簡訊機2 6。 3、 辨識身分,主機1 〇的電腦2 〇由簡訊機2 6中讀取查 帳簡訊中的消費或管理者專屬識別碼,並且比對資料儲存裝置 中是否有相同消費或管理者專屬識別碼的消費或管理者個人檔 案。 4、 拒絕,當電腦2 0比對資料儲存裝置中所有消費或管理 者個人檔案的消費或管理者專屬識別碼與消費或管理者手機3 0、32傳送的消費或管理者專屬識別碼皆不相同時,電腦2 0可選擇地以簡訊機26透過全球行動通訊系統(G1〇balSystem 13 如Mobile Co咖icati〇ns)傳送拒絕查帳的簡訊予該消 理者手機3 0、3 2,或電腦2 〇選擇不予回應以兩者的其; 一種作處理(不傳送拒絕簡訊);又當電腦2 〇比對資料储存 置情有_者個人_的消費者專屬朗碼與查_訊的消 費者專屬識別碼相同,但㈣者查_力次數為零時,電腦2 0同樣會拒絕;肖費者聽,以及·2 Q也能選擇要或不要以 簡訊回覆予消費者手機。 5、 讀取消費者個人齡,當消費者手機3 Q傳送的消費者 專屬識別碼與資料儲存裝置中任意…㈣者個人财的消費者 專屬識別碼相同時,電腦2◦將讀取具有相同消費者專屬識別 碼的消費者個人職中之論點數無值點數。 6、 讀取管理者個人鹋,tf理者手機3 2傳送的管理者 專屬識別碼與資料儲存裝置中管理者個人_的管理者專屬識 別碼相同時’電腦2 Q將讀取管理者個人雜巾健場所的帳 務資料。 厂傳送儲值點數與獎勵點數,_ 2 Q以簡訊機2 6透過 (Global System for Mobile Conununi cat ions) 將讀取的舰點數與獎勵點數以簡郷式傳送至料者手機3 〇,使消費者可以透·費者手機3㈣簡訊得知現有的儲值 點數與獎勵點數。 8、傳送帳務資料,電腦2 Q以簡訊機2 6透過全球行動通 訊系.、’先(Global System for Mobile Communications)將讀取帳務 M404043 資料以簡則Μ傳送至管理者手機32,使管理者可以透過管 .理者手機3 2的簡訊得知遊戲機營業場所目前时章狀況。 9、紀錄查帳資料,當將消費者所需的儲值點數與獎勵點數 叫訊傳送給消費者後’電腦2 〇將更新消費者個人樓牵,以 將消費者查帳的時間、次數等資料紀錄於電腦2 0的資料儲存 裝置中。 本創作遊戲機用的帳務暨交易系統藉由消費或管理者以消 • ^管理者手機3 Q、3 2進行遠端查帳的舰,使得消費者 能夠隨時查詢現有的儲值點數與獎勵點數,管理者能夠隨時查 詢現有的帳務資料,配合進行遊戲時的回報簡訊方式,可以確 保消費者個人播案不被盜用,以維護消費者權益,而管理者也 能隨時掌控遊戲機營業場所的營運狀態。 本創作遊戲機用的帳務暨交易系統更進一步提供管理者以 .管理者手機3 2控㈣腦2 〇執行命令的功能,步驟如下(參 # 閱第六圖): I '輸入控制簡訊’管理者以管理者手機32輸入包含管理 者專屬識別碼與電腦2 Q可執行之控制命令的控制簡訊。 、π、傳送控制簡訊’管理者以管理者手機3 2透過全球行動 ,訊系統(Global System f0r Mobile c〇_icati〇ns)傳送控制 簡訊至主機1〇的簡訊機2 6。 ^瓜、辨識管理者身分’主機10的電腦20由簡訊機26中 讀取控制簡訊中的管理者專屬識別碼,並比對管理者樓案中的 Μ4Θ4043 管理者專屬識別碼是否相同。 IV、 拒絕’當控制簡訊與管理者檔案的管理者識別碼不同 時’電腦20可選擇地以簡訊機26透過全球行動通訊系統 (G遍 System for Moblle Com_icati〇ns)傳送拒絕查帳的簡 訊予官理料機3 2,或電腦2 Git料相應㈣者的射 一種作處理。 V、 執行控制命令’當控制簡訊與管理者槽案中的管理者專-屬識別碼相同時,則電腦2 Q將執行控制簡訊中的控制命令。_ 本創作遊戲機用的帳務暨交易系統藉由管理者管理者手機 3 2進行遠端控制功能,使管理者即使人未在櫃檯工仏,也 能透過管理者手機3 2進行必要的控制,使本創作的系統具有 極高的便利性。 本創作的基本教導已加以說明,對具有本領域通常技能的 人而言,許多延伸和變化將是顯而易知者。舉例言之,主機工 0的第-傳輸單元2 8與各子機12各自的第二傳輸單元3 鲁 8除了藉由無線網路(Wireiess LAN)傳輸外,也能外加諸如 集線器Hub,使主機χ 〇的第一傳輸單元2 8使用雙絞線 (Twistedpair)與集線器電性連接,而各子機工2的第二傳 輸單元3 8也以雙絞線與集線器電性連接,使主機1 〇與各子 機1 2形成有線式的區域網路LAN (local area network)連 接形式,如此也能達到與無線區域網路(WirelessLAN)相同 的傳輸功能。 m〇4〇43 特n 明細科本創作可在未麟本創作精神或大體 被指出办彡絲倾,且㈣特定料的—卿式已經 制。本名戶斤M ’祝明書揭不的實施例應視為舉例說明而非限 越貌明戶Γ的範圍是由所附的申請專利範圍界定’而不是由上 有心^ 對於落人申請專利範_解意義與範圍的所 文交仍將包含在其範圍之内。 的所 M404043 【圖式簡單說明】 第一圖為本創作遊戲機用的帳矜蛰 第二圖為使用本創作遊戲機用々〜人易系統之示意圖。 示意圖。 、矛力暨交易系統之硬體配置 第三圖細樣 者檔案的流程圖。 易系、、充之建立管理 交易系統之消費者錯 第四圖為使財創作遊戲機 值與進行遊戲的流程圖。 第五圖為使用本創作遊戲機 機簡訊查帳的流程圖。 用的帳務暨交易系統由遠端以手 交易系統由遠端以手機 第六圖使用本創作遊戲機用的帳務暨 簡訊控制主機的流程圖。 【主要元件符號說明】 10主機 1 4櫃台 2 2識別卡 2 6簡訊機 3 0消費者手機 3 4控制單元 3 8第二傳輸單元 4 2遠端電腦 4 6第三感應單元 12子機 2 0電腦 2 4第一感應單元 2 8第一傳輸單元 3 2管理者手機 3 6第二感應單元 4 0遊戲機 44第三傳輸單元 4 8印表機The data of the account of the theater, the placards of the venue, by trancribing the data recorded in the counters of each game machine, marry and then can count the business accounts of the theater. 2===:^—__ The inside of the game machine, when you want to check the number of the meter (4) in the game shell shell 'can view the internal counter data and start the game machine outside the game console manager It takes a lot of time to go through; the game scene of each game machine; this purchaser's turner cedar coffee collection ^ business shape 3 inside the P store of the token 'domains of the many generations of the belt is not only easy to carry, to the manager It takes a lot of time to recycle the mother-game machine tokens, and then to recognize the 'playing machine inside the game machine to be set--the slot machine, this 5 machine 4 due to> Xiao Fei's improper operation Or mechanical failure and other factors, causing consumers to fail in coin-operated (such as card f or can not _ have a vote), for the manager if (four) because of the failure of the secret f, will cause the manager _ lost, and S The manager also has to pay for the maintenance cost of the slot machine. The problem of improving the accounting and trading methods of the traditional game machine business premises is quite worth investigating. [New content]: '''Solution on the thorns' This creation provides a kind of game _ Laiwu and transaction department two: - electricity (four) brain includes a data storage device 'and when the consumer generates money / tree, the manager Called Xiao Xiao #者建说# The exclusive identification of the person's case, which will include the consumer-specific identification code, the stored value points and the body=before the person is difficult to store in the computer's data storage device, and the plural identification is completed by the manager. Newly created personal post-delivery to consumption = custody of the 'small joint self-small material smugglers in the second case of the personal identification of the same identification code _ _ _ brother - induction early it, and computer electrical connection, h. Identify the consumer-specific identification code of the card, and eliminate the two:::: identify each / Xiao Fei computer, when the consumer again occurs difficult '4 identification code returns to the unit to read the Lai exclusive lang code, by electricity 2 _ card is the first sensory month from the consumer-specific knowledge M404043. After the consumer (four) points identification, the manager then uses the computer as the consumer to store the value of the new domain m unit, and computer power Sexual connection 'complex control unit, Yi (four) unit each _ come with - game electromechanical $ 接 '母-control unit can be connected to the game machine (10) to take the consumer. The stored value points and the rewards obtained, the second number of sensing units, the plurality of second sensing units and a control unit Electrical connection, when the consumer selects the machine, the identification card is read by the identification card through the second wire unit, and the consumer-specific identification code is transmitted to the control unit, and the second transmission unit is plural. The two transmission units are each electrically connected to a control unit. When the control unit obtains the consumer-specific identification code, the second transmission unit transmits the consumer-specific identification code to the first transmission unit to report the consumer identity to the computer. The exclusive identification code reads the personal slot to obtain the stored value data, and the computer transmits the stored value data to the second transmission unit through the first transmission unit, and activates the game machine according to the stored value data by the second transmission unit. Be able to play the game. • After the #消f者丝赖, the hometown metaphor is _ game result, and the game result is transmitted to the first transmission unit through the second transmission unit, the first transmission unit transmits the game result to the computer for settlement, after the settlement is completed After that, the game data is created in the personal storage, and the storage materials in the personal file are updated. The accounting and trading system used as a game machine allows consumers to query existing stored value points and reward points at any time by eliminating the need for remote accounting by the manager or the manager's mobile phone. The ability to query the existing accounting information at any time to match the return newsletter during the game can ensure that the 5 files of the consumer are not stolen and transferred, and the operator can control the operation of the gaming machine business premises at any time. status. [Embodiment] All of the following drawings are merely for explaining the basic teachings of the present invention, and the extension of the number, position, relationship, and size of the components constituting the preferred embodiment will be _ The implementation of the changes after the implementation of the lake is an industry skill. In addition, after the _ and understanding of the creation of this creation, the changes in the exact size and size ratio of the specific force, weight I, strength, and similar requirements are also industry skills. In the different figures, the same reference numerals are used to designate the same or similar elements; in addition, please understand that the texts such as "first,", "second,", "third,", and similar terms are only convenient for the viewers. According to the preferred embodiment shown in the figure and figure, the account and parent Yi Chun used in the game machine include the counter located in the game machine business premises 14 - The host 10' host 1 includes a computer 2 such as a personal computer, and the electric moon has a composition such as a hard disk, a solid-state _ (five) 仏 her (four), a flash memory, etc. in 2Q. Data storage device, computer 2 = can establish manager's exclusive identification code, such as keyboard, mouse-side device, soror's case or (4) lang code, consumer file, etc., computer 2 〇 further with such as wireless surface cutting _ The first sensing unit 24 is electrically connected to the first sensing unit 24, and the first sensing unit 24 can be respectively sensed with a plurality of identification cards 2 such as a radio frequency identification lion, each of which identifies the card 2 2 Medium record - exclusive identification code, first - induction 4 4 can sense the unique identification code in the card 22, the computer 2 〇 and a short message machine μ, (post coffee deviee) electrical light, simple 2 6 through the global action, department, first (Global System f〇r Mobile Communications) and the multi-consumer mobile phone 3 Q Lai Lai's management staff are connected 2, in addition to the computer 2 Q and the printer 4 8 electrical connection, the printer 48 is used to print the game console The account information required for the business premises. The account and transaction system for the game machine includes a plurality of sub-machines 2, each of which is installed in the game machine 4 (10), and each of the sub-machines 2 includes a work unit. 34 'the second sensing unit *3 6 electrically connected to the control unit 34 and a second transmitting unit 3 8 electrically connected to the control unit 34 4, the first and second transmission units 2 8 , 38 For a wireless network office that conforms to the IEEE8G2.11 wireless network communication standard, a plurality of sub-machines 1 2 such as a universal serial bus (USB) or a serial port that conforms to Rs_232 or conforms to RS-Na and each The game machine 4 is electrically connected. The accounting and trading system for the game machine One step includes a remote computer 4 2 'remote computer 4 2 and a wireless network device conforming to the IEEE 8G2.11 wireless network communication standard - the third transmission private connection, and the terminal computer 4 2 material, such as the record of the radiance (radi. 丫 丫 丫 ldentlflCatl〇n) constitute a third sensing unit 4 6, between the host 1 〇 and each slave 12 through the wireless network base station WAP (Wireless Access P〇 Int) forms a wireless area network (Wiresess LAN), so that the first and second value wheels can transmit data to each other through the wireless area network. From: According to the figure in the third figure, when the game machine business place manager first uses the account and transaction system for the $ machine, the manager must establish the manager case by the following steps* / establish the official identification Code, to f-brain 20 and its peripheral equipment to establish the official identification code of the official's μ' key S, the computer 2 Q and its peripheral equipment to establish the manager file two 'official money to discuss the manager's mobile phone number The rest of the surname base ^ 1 'g will be the rationale (four) code of the freshman file in the computer 20 0 poor storage device. c. Acquire the manager identification card 2 2, and the manager selects the manager identification card 2 2 which is the same as the exclusive identification number of the plural by the plurality of identification cards 2 2 . /, identification., the manager with the manager identification card 2 2 by the first sensing unit = 仃 identity _ after 'If the computer 2 is the correct identity, then the electrical package can break the manager's operation 'If the computer identifies the manager's identity When the error occurs, the computer 20 will reject the operation. /, remote identity identification, the administrator can use the manager identification card 22 through the game _, the remote sensor outside the Lvye site and the remote computer 4 2 electrically connected to the third sensor list to identify identity, remote computer 4 2 is read by the third sensing unit 4 6 = _ card 2 2 manager exclusive _ code, through the Internet transmission game machine battling the first transmission unit 2 8, the brain 2 〇 judgment reception, the computer 2 0 permission / the same as the manager identification code is different from the remote computer 4 2 operation, if the manager identification code is different, = brain 2 will return the rejection message. Miscellaneous her computer 4 2 Internet Π Buy computer 4 2 through the third transmission unit 4 4 to single M8. Η-)Transfer the packet including the identification code and the command to the first transmission brain week. When the manager's knowledge is correct, the manager can use the electric order, or ^雷^电脑2〇, and make the computer 2◦ executive manager input The life «Shang (6) 2 Q can execute the command sent by the remote computer 4 2 . The preferred embodiment of the cum trading system 图^ 柄 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 Behavior, the editors of the 14th through the manager to store the value through the manager, such as = _ grid of gold, the manager thinks that the consumer is identifiable, get the right to operate the computer 20 'both = 2 Special. Genus: Do not code, if the consumer's stored value behavior is the first time, @2 q depends on the establishment of the consumer identification code. After the establishment of the personal trough case for the consumer, the establishment of the consumer-specific identification code for the consumer, the new name of the management code including (4) exclusive code, mobile phone number, name, touch_axis case, the value is difficult for consumers 'Shaw fee amount and the number of points or times that can be played in exchange for the game, and the personal building belonging to the respective consumer is stored in the data storage device of the computer 2 Q. ^, obtain the identification card, when the completion of the consumer's personal profile, the manager will deliver to the consumer - the card - 2 2 of its consumer-specific identification code. ^ E, identity identification, if the consumer is not the first time stored value, the consumer reads the consumer-specific identification code of the consumer identification code 2 2 through the first sensing unit 24, and the computer 20 identifies the consumer's exclusive reward code. The identity of the person and the transaction record data of the consumer are obtained from the data storage device. , F, stored value New Zealand, when the completion of non-initial: after the identity of the owing behavior, the consumer pays the amount of money to be deducted, and the operator operates the computer 2 for the consumer to enter (four) value processing, According to the payment amount of _#, it will be converted into the stored value points of the game. G. Update the personal file, and the administrator will help the consumer to complete the stored value processing, and then transfer the data to the same personal user with the consumer identification code in the device, and update the individual based on the sum of the internal stored value data and the re-stocked amount. file. • H. Choosing a game machine. A game machine in which the consumer wants to play in the game machine business of the manager based on free will. Repaying the consumer identity 'Consumer Carrier's Langka 2 2 reads the consumer-specific identification code 'The control material of the child machine 1 2 via the second sensor material 3 of the child machine χ 2 on the selected gaming machine 40 3 4 The consumer-specific identification code obtained by the second transmission element is transmitted through the wireless 2' personal data file of the same identification code of the person including the material. Obtaining the storage and woven material, the computer 20 obtains the consumer_value data from the consumer account of the _ Xiao Feiren Lang code, and the computer 2 (four) the first transmission unit 28 transmits the value through the practice network (4) to the selection game The second transmission unit 38 of the slave unit 12 of the machine 4. K, return the newsletter 'computer 20 is read by the first transfer unit 28 for consumer exclusive = identification code, at the same time, the consumer's personal account of the same consumer exclusive identification code obtains the number of the consumer mobile phone 30, 2 〇 The SMS is sent to the consumer mobile phone via the global two-way communication system, so that the consumer can confirm whether or not to consume for himself. L. The error is informed that when the consumer receives the return newsletter sent by the computer 20, if the consumer does not consume, the manager can operate the computer 20 to suspend the consumer behavior. Μ, start the game, if the consumer does not stop the consumer behavior, then the consumer selects _ machine 40 to receive the difficult data, and then starts the game machine based on the stored value data. Ν, get the power of auditing, when the game is started, the consumer will get the power of auditing once, so that the Xiaofei can check the account by the remote party in the way of the consumer mobile phone (the latter paragraph will be explained) The calculation of the number of times of account power is calculated after the first start of the game on each day. 〇, play the game, when the consumer selected game machine 4 〇 start, the consumer gets the power of the selected game machine for temporary operation, when the stored value points are not exhausted, the consumer will continue to keep the selected game machine temporarily operated Power, when the stored value points are exhausted, the consumer will lose the operating power of the selected gaming machine 40, and the consumer can replace the selected gaming machine 4 or suspend the game according to the free will. P, return the game result"; Xiao Fei who may play the bonus points according to the selected game machine 4 ' 'When the consumer chooses to suspend the game of the selected game 4 or lose the operation power of the game 4 The control unit 34 of the consumer selected game machine 4 will read the reward of the consumer selected game machine 4' and read the reward generated by the first transmission unit 38 via the wireless network. The number of points, the stored value points spent by the consumer, and the first transfer unit to the first transmission unit 28 of the host 0. Q, settlement, the computer 2 is received by the first transmission unit 28 after the game is played by the consumer. The number of bonus points earned and the stored value points used, and the remaining stored value points are settled according to the stored value points used by the consumer, and the bonus points obtained by the consumer each time the game is played. And establish game data, the computer 20 based on (4) the reward points obtained by the player and the axis of the k game machine 40 to establish a game tilt, and integrate the remaining points and check the power to update to the smoker's identification code (four) f Personal broadcast. The account of this game machine Through the above-mentioned series of use steps, the actions of the consumer other than the stored value behavior have been automated, and the manager can play the game of the game. If the account data is generated by the computer 2, the manager is exempted from recording the operation status of each game machine 40 and the contents of each game machine token are recovered one by one. M404043 The controller can obtain the statistics of each game machine. The operating status of the account information. The account and transaction system used in the game machine further provides the function of the consumer and the manager to record by mobile phone newsletter, that is, the exclusive identification code of the (four) fee and the "Xiao Feier interception card 2 2" Through the consumer mobile phone 30 through the newsletter to send inquiries including stored value points, reward points, the specific steps to check the consumer phone 30 as follows (see Figure 5): 1, enter the audit In the newsletter, the consumer or manager enters a billing newsletter containing the consumer or manager's unique identification code and auditing order using the SMS function of the consumer or manager's mobile phone. 2. Send the audit briefing message, and when the consumer or manager completes the input auditing briefing, send the auditing briefing to the host through the G1〇bal System for Mobile Communications via the consumer or manager mobile phone 3 Q, 3 2丄〇's newsletter 2 6. 3. Identify the identity, the host computer 1 〇 〇 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取 读取Consumer or manager profile. 4. Reject, when the computer 20 compares the consumption or manager-specific identification code of all consumer or manager personal files in the data storage device with the consumption or manager-specific identification code transmitted by the consumer or manager mobile phone 30, 32. In the same case, the computer 20 can selectively transmit the SMS that refuses to check the account to the consumer mobile phone 3 0, 3 2 through the global mobile communication system (G1〇balSystem 13 such as Mobile Co icati〇ns). Computer 2 〇 choose not to respond to both; one for processing (do not send rejection of the newsletter); and when the computer 2 〇 compares the data storage with the _ individual _ consumer exclusive lang code and check _ The consumer's exclusive identification code is the same, but (4) when the number of times the force is zero, the computer 20 will also refuse; the Xiao Fei listener, and the 2 Q can also choose whether or not to reply to the consumer's mobile phone by SMS. 5. Read the age of the consumer. When the consumer-specific identification code transmitted by the consumer mobile phone 3 Q is the same as the consumer-specific identification code of the personal data of the user (4), the computer will read the same. The number of points in the consumer's personal position of the consumer-specific identification code is worthless. 6. Read the manager's personal account, the manager's exclusive identification code transmitted by the tf manager's mobile phone 3 2 is the same as the manager's exclusive identification code of the manager's personal_in the data storage device. 'Computer 2 Q will read the manager's personal miscellaneous The billing information of the towel. The factory transmits the stored value points and reward points, _ 2 Q uses the Global System for Mobile Connuni cat ions to transfer the number of ship points and reward points read to the user's mobile phone. 〇, so that consumers can know the existing stored value points and reward points through the mobile phone 3 (4) newsletter. 8, transfer accounting information, computer 2 Q through the news machine 2 6 through the Global Mobile Communications System, 'First (Global System for Mobile Communications) will read the account M404043 data to the administrator phone 32 to make management You can learn about the current status of the game machine business premises through the newsletter of the manager's mobile phone. 9. Record the audit information. When the consumer's required stored value points and reward points are sent to the consumer, the computer 2 will update the consumer's personal building to check the time of the consumer. The number of times and the like are recorded in the data storage device of the computer 20. The account and transaction system used in this game machine is used by consumers or managers to perform remote auditing of the mobile phone 3 Q, 3 2, so that consumers can query the existing stored value points at any time. Reward points, the manager can query the existing account information at any time, and cooperate with the return newsletter mode during the game to ensure that the consumer's personal broadcast is not stolen, in order to protect the consumer rights, and the manager can control the game machine at any time. The operating status of the business premises. The account and transaction system used in the game machine further provides the administrator with the function of the manager's mobile phone 3 2 control (4) brain 2 〇 execution command, the steps are as follows (see #图图图): I 'input control newsletter' The manager inputs a control message including the manager's exclusive identification code and the control command executable by the computer 2 Q on the manager's mobile phone 32. , π, transmission control newsletter 'Manager uses the global mobile phone system (Global System f0r Mobile c〇_icati〇ns) to transmit the control message to the host computer's SMS 6 6 . The computer 20 of the host computer 10 reads the manager-specific identification code in the control message from the short message machine 26 and compares the 专4Θ4043 manager-specific identification code in the manager's building case. IV. Rejecting 'When the control identifier of the control message and the manager file is different, the computer 20 can selectively transmit the newsletter that refuses to check the account through the global mobile communication system (G-system for Moblle Com_icati〇ns). The official material handling machine 3 2, or the computer 2 Git material corresponding to (four) one shot processing. V. Execution Control Command When the control profile is the same as the manager-specific identifier in the manager slot, the computer 2 Q will execute the control command in the control message. _ The account and transaction system used in this game machine performs remote control function through the manager's mobile phone 3 2, so that the manager can perform necessary control through the manager's mobile phone 3 2 even if the person is not working at the counter. This makes the system of this creation extremely convenient. The basic teachings of this creation have been described, and many extensions and variations will be apparent to those of ordinary skill in the art. For example, the first transmission unit 28 of the host 0 and the second transmission unit 3 of each of the sub-machines 12 can be externally connected by a wireless network (Wireiess LAN), such as a hub Hub, so that the host The first transmission unit 28 of the χ 电 is electrically connected to the hub by using a twisted pair (Twistedpair), and the second transmission unit 38 of each sub-machine 2 is also electrically connected to the hub by a twisted pair cable, so that the host 1 is connected to the hub. Each of the slaves 12 forms a wired local area network (LAN) connection, which can also achieve the same transmission function as the wireless LAN (Wireless LAN). M〇4〇43 Special n The detailed creation of this book can be made in the spirit of the unencumbered creation or generally pointed out, and (4) the specific material has been made. The example of the name of the household, M'm, shall be regarded as an example rather than a limitation. The scope of the application is defined by the scope of the attached patent application, rather than the intention of the application. The context of meaning and scope will still be included in its scope. M404043 [Simple description of the diagram] The first picture is the account used for the creation of the game machine. The second picture is a schematic diagram of the use of the game machine for the use of the game. schematic diagram. The hardware configuration of the spear force and trading system The third figure is a flow chart of the file of the person. Consumers are wrong, and the consumer is wrong to establish a management trading system. The fourth picture is a flow chart for making money and playing games. The fifth picture shows the flow chart of using this creation game machine newsletter. The account and transaction system used by the remote end of the hand transaction system is remotely used by the mobile phone. The sixth diagram uses the flow chart of the accounting and SMS control host for the game console. [Main component symbol description] 10 host 1 4 counter 2 2 identification card 2 6 short message machine 3 0 consumer mobile phone 3 4 control unit 3 8 second transmission unit 4 2 remote computer 4 6 third sensing unit 12 slave 2 0 Computer 2 4 first sensing unit 2 8 first transmission unit 3 2 manager mobile phone 3 6 second sensing unit 40 gaming machine 44 third transmission unit 4 8 printer

Claims (1)

M404043 六 申請專利範園: 1、一種遊戲機用的帳務暨交易系統,包括: 一電腦(2 0)’電腦(2cn “ 消費者發生首次難行為時m-育料齡裝置,且當 建立消費者專屬識別碼且新建個人樓荦,二=消費者 資料儲存裝置中; 之 複數識別卡(22),複數識別卡( 成新建個人㈣後㈣料f者各自_於官理者完 々A 、有谷自保S ,稷數識別卡(2 2 ) =與電腦(2 〇 )的請儲存裝置内其巾之—消費者個 檍案相職觸的—消費者專屬識別碼; 一第—感應單元(24),與電腦(2〇)電性連接,第一 =早疋(2 4)可辨識各消費者識別卡(2 2)之消費者專 識別碼,亚將消費者專屬識別碼回報給電腦(2⑸,各肖費 t次發钱值行树,先持翻卡(2 2 )㈣—感:單元 4 )項取消費者專屬識別碼,由電腦(2 0 )依據讀取之 消費者專屬酬碼進行料者的身分辨識之後,管 腦(2 0)為消費者進行儲值處理並更新個人樓案; -第-傳輸單it ( 2 8 ),與電腦(2 〇 )電性連接; 设數控制單元(3 4)’複數控制單元(3 4)各自被用來 與一遊戲機(4 0)電性連接,每一控制單元(3 4)各自可 與-遊戲機(4 0)連線已擷取消費者進行遊戲消耗的儲值點 M404043 數與獲得的獎勵點數; 複數第二感應單元(36) ,, &影1弟一感應單元(3 β々 自與-控制單^0(3 4)電性連接 3 6)各 〇 )後,以,丨士 〇 9、 田'自費者選擇遊戲機(4 眷丄 過第二感應單元(3 6 )讀㈣ 費者專屬識別碼,並將消費者H ' 4); 料Μ觀傳送至控解元(3 複數第二傳輸單以38),複鮮 自與一控制單元(3 4)電性連接,〜早疋(3 8)各 m 电r生運接’當控制單元(3 消費者專屬識別碼後,透過第—于 車— 傳輪早疋(3 8)傳送消費者 專屬硪別碼給第-傳輸單元(28 本&八_ / y 电細(2 0 )回報消費 者身分,電腦(20)依據消碼讀取個人檔宰以 取得儲值資料,並且電腦(2〇)透過第—傳輸單元(28) ^儲值資料至第二傳輪單元(3 8 ),勤第二傳輸單元(3 )依據儲值倾啟鱗戲機使料者得以進行遊戲,· 當消費者結束遊戲後,由控制單元(3 4 )讀取遊雌㈠ 的遊戲結果’並透過第二傳輸單元(3 8)將遊戲結果傳 =第一傳輸單元(2 8 ),第—傳輸單元(2 8 )將遊戲結果 运至电細(2 〇)進行結算,於結算完畢後於個人標案中建 遊戲^料’並且更新個人檔案中的儲值資料。 2如申%專利範圍第1項所述之遊戲機用的帳務暨交易系 D帳務暨父易系統進一步包括一簡訊機(2㈠,簡訊機 (2 6)與電腦(2 0)電性連接,且簡訊機(2 6)可被用 20M404043 Six application for patent garden: 1. A game machine accounting and trading system, including: a computer (20) 'computer (2cn "when the first time the consumer has a difficult behavior, the m-ray ageing device, and when established Consumer-specific identification code and new personal building, second = consumer data storage device; plural identification card (22), plural identification card (after the new individual (four) (four) material f each _ _ _ _ _ _ _谷谷自保 S, 识别 number identification card (2 2 ) = with the computer (2 〇) in the storage device, its towel - consumer 檍 相 — — 消费者 消费者 消费者 消费者 消费者 consumer-specific identification code; a first - induction unit (24), electrically connected to the computer (2〇), the first = early (2 4) can identify the consumer-specific identification code of each consumer identification card (2 2), and return the consumer-specific identification code to Computer (2 (5), each Xiao Fei t money value tree, first hold the card (2 2) (four) - sense: unit 4) item to take the consumer-specific identification code, by the computer (2 0) based on the consumer reading After the recognition of the identity of the exclusive reward code, the management of the brain (20) for the stored value of the consumer Update the individual building; - the first - transmission order it (2 8), electrically connected to the computer (2 〇); the setting control unit (3 4) 'complex control unit (3 4) are each used with a gaming machine (4 0) electrical connection, each control unit (3 4) can be connected with the - game machine (40) has captured the number of stored value points M404043 consumed by the consumer and the number of bonus points obtained; The second sensing unit (36),, & shadow 1 brother, a sensing unit (3 β々 from - control unit ^ 0 (3 4) electrical connection 3 6) each), to, gentleman 〇 9, Tian's self-funded player chooses the game machine (4 眷丄 第二 第二 第二 第二 第二 ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( The transmission order is 38), and the re-fresh is electrically connected to a control unit (3 4), and the early transmission (3 8) each m electric r is connected to the 'control unit (3 consumer exclusive identification code, after the first - In the car - pass the wheel early (3 8) to transfer the consumer-specific identification code to the first transmission unit (28 this & eight _ / y electric fine (2 0) return consumer identity, computer (20) The code is read by the personal file to obtain the stored value data, and the computer (2〇) transmits the value data to the second transfer unit (3 8 ) through the first transmission unit (28), and the second transmission unit (3) According to the stored value, the scaler is allowed to play the game. When the consumer ends the game, the control unit (3 4) reads the game result of the female (1) and transmits it through the second transmission unit (38). The result of the game is transmitted to the first transmission unit (2 8 ), and the first transmission unit (2 8 ) transports the game result to the electric fine (2 〇) for settlement, and after the settlement is completed, the game is built in the personal standard. Update the stored value data in your profile. 2 For example, the account and transaction department D account and parent-friendly system of the game machine mentioned in the first paragraph of the patent scope includes a short message machine (2 (1), a briefing machine (2 6) and a computer (20). Connected, and the text message machine (2 6) can be used 20
TW99221696U 2010-11-09 2010-11-09 Accounting and transaction system used in game machine TWM404043U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI780015B (en) * 2013-03-11 2022-10-01 美商Cfph公司 Computing devices and methods for gaming

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI780015B (en) * 2013-03-11 2022-10-01 美商Cfph公司 Computing devices and methods for gaming

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