M297784 八、新型說明: 【新型所屬之技術領域】 本創作係有關-種電腦麻將遊戲之操控結構,尤指—種具臨場感 且操作更為方便之麻將遊戲操控結構。 【先前技術】 按;-般市面上所售之電腦(電視)麻將遊戲倾,其操控方式, 通常係藉減有之鋪及配備以完成遊戲動作之齡,諸如:滑鼠、 螢幕觸控、搖桿及鍵鮮。惟麻將遊戲係為—種敎悠久之傳統 遊戲’其存在摸牌、鱗賴感動作,因此,藉崎鼠、搖桿或一般 之電腦鍵齡輯作,林欠親職且令玩者手忙魏,實也為現 有麻將遊戲之一大缺失。 【新型内容】 本創作之主要目的,即在提供_種電腦麻將顧之驗結構,主 要係設有-親於麻騎麟狀通,使鱗触之難更具臨場 感且更為方便。 前述之操控結構,係包含一操作程式以及對應於該程式之鍵盤, 其中,該鍵盤係設有一軌跡球、環繞於該軌跡球之上、下左、右方 向鍵,以及Η牌鍵、特殊鍵、魏鍵等操作按鍵,使該門牌鍵對應於 M297784 螢幕雌不之麻將牌數(16張),以利於玩者選擇不同位置之麻將牌, 於l擇後再错由特殊鍵構成吃、碰、槓、眼、聽及胡等動作,使麻將 遊戲如真實打牌之臨場感,而不需藉由滑鼠之闕及電腦鍵之設定。 、操控、〜構,其中鍵盤所設之門^^鍵、特殊鍵及功能鍵係為 、發。構以作為選擇及出牌之區隔,該二段式觸發結構,係 為金屬感應或光電感應等觸感裝置,以及下壓觸控裝置。M297784 VIII. New Description: [New Technology Field] This creation is related to the manipulation structure of computer mahjong games, especially the mahjong game control structure with a sense of presence and convenience. [Prior Art] According to the computer (television) mahjong game sold on the market, the control method is usually based on the age of the game, such as: mouse, screen touch, The rocker and the keys are fresh. However, the mahjong game is a kind of traditional game with a long history. It has a touch of cards and scales. Therefore, by squirrels, rockers or general computer keys, Lin owes his own hands and makes the players busy. Wei, Shi is also a big missing for one of the existing mahjong games. [New content] The main purpose of this creation is to provide the structure of the computer mahjong Gu, which is mainly equipped with a pro-matrix, which makes the scales more difficult and more convenient. The foregoing control structure includes an operating program and a keyboard corresponding to the program, wherein the keyboard is provided with a trackball, surrounds the trackball, the lower left and right direction keys, and the Η card key and the special key. , Wei key and other operation buttons, so that the house button corresponds to the M297784 screen mahjong number of cards (16 photos), in order to facilitate the player to choose the mahjong card in different positions, after the selection, then the special button constitutes to eat, touch Actions such as bars, eyes, listening, and Hu make mahjong games such as true playing cards, without the need to set the mouse and computer keys. , control, ~ structure, where the keyboard is set ^^ key, special keys and function keys are for, send. The two-stage trigger structure is a touch sensing device such as metal sensing or photoelectric sensing, and a pressing device for lowering the touch.
【實施方式】 敬請同時參閱第-圖及第二騎示,係為本卿之鍵盤立體圖及 鍵盤與賊猶財關圖。摘敎㈣包含—麻將遊鋪控程式 及-對應於該程式之鍵盤i,其中,該鍵盤i係設有一軌跡球U、一 環繞於該軌跡球11以供控制上 下、左、右之方向鍵12,一門牌鍵 13、一特殊鍵14、一數字鍵15及一功能鍵16,-擴充槽Π,使該門[Embodiment] Please refer to the first picture and the second riding picture at the same time. This is the perspective view of the keyboard of the secretary and the keyboard and the thief. The excerpt (4) includes a mahjong game control program and a keyboard i corresponding to the program, wherein the keyboard i is provided with a trackball U, and a trackball 11 is wrapped around the trackball 11 for controlling the up, down, left and right direction keys. 12, a house key 13, a special key 14, a number key 15 and a function key 16, - expand the slot to make the door
牌鍵13設為對應於遊戲程式所顯示之麻將牌2之數量; 該執跡球11係供取代電腦滑鼠之功能; 該方向鍵12係供操控上、下、左、右不同之方向; 該門牌鍵13係供對應於玩者手中有牌之按鍵; 該特殊鍵14係供麻將遊戲之吃、碰、横、胡、眼、 聽、放棄等操控動作; 該數子鍵15係供輸入〇〜9之數字· 6 M297784 該功能鍵16係供於麻將遊戲繼續進行之功能; 该擴充槽17係供插置遊戲卡,以供進行不同之遊 戲; 藉由前述構件之組合,該鍵盤丨係如第三圖所示,供連接於遊戲 機3或如第四圖所不,連接於電腦4,藉由遊戲機3或電腦4連結網 路,以進行麻將遊戲。 敬请參閱第五圖所示,係為本創作之按鍵結構實施例圖。本創作 之鍵盤1所設Η牌鍵13、特殊鍵14及功能鍵16,係設為二段式觸控, 以利於玩者之餘’如本實施舰於_捕Α表面設减應片Β, 於玩者選擇不同位置之麻將牌時,先辭指觸於該感制β,於顯示 幕顯示吃牌組合於門牌前方,再於玩者按下按鍵本體α後使其底部觸 及V電片或接點’以構成出牌動作,同樣的於特殊鍵14及功能鍵 16亦構成相同之動作。The card key 13 is set to correspond to the number of mahjong tiles 2 displayed by the game program; the trackball 11 is a function for replacing the computer mouse; the direction key 12 is for controlling the directions of up, down, left and right; The house key 13 is for a button corresponding to a card in the player's hand; the special button 14 is for the manipulation action of the mahjong game such as eating, touching, horizontal, Hu, eye, listening, giving up; the number of sub keys 15 is for input 〇~9 digits·6 M297784 This function key 16 is used for the function of the mahjong game to continue; the expansion slot 17 is for inserting a game card for playing different games; by the combination of the aforementioned components, the keyboard 丨As shown in the third figure, for connection to the gaming machine 3 or as shown in the fourth figure, it is connected to the computer 4, and the game machine 3 or the computer 4 is connected to the network to perform a mahjong game. Please refer to the figure in the fifth figure, which is an example of the key structure of the creation. The keyboard 1 of this creation is provided with the Η card key 13, the special key 14 and the function key 16, which is set as a two-stage touch, in order to facilitate the player's vacancy. When the player selects the mahjong tiles in different positions, the first words are touched on the sensory β, and the display screen displays the card combination in front of the house card, and then the player touches the button body α to make the bottom touch the V chip. Or the contact 'to form a card-out action, the same as the special button 14 and the function button 16 also constitute the same action.
敬請同時參閱第六圖、第七圖、第八圖及第九圖所示,係為本創 作之動作實施姻。本創作於實際時,當選擇欲用某兩張打出之 麻’進行碰或吃之狀態(吃之狀態),只需將左手輕按於該對應之 兩枚門牌鍵13,右手則按下特殊鍵14,螢幕顯示所選擇之兩枚門牌斤 :被選擇之狀態(請參閱第六圖),此時為第一段的選擇動作,再繼: 按下所選擇之按鍵將兩枚麻將牌2與吃或碰的一張牌結合成一 躺倒下於門牌左侧’完成第二段的吃或碰牌動作(請參閱第七圖),再 M297784 選擇欲捨棄的一張牌φΎ φ〆▲兔 的動作(請參閱第九圓),而1直^八圖)’再按一下即完成了吃或碰 表示放棄了吃或碰的動作:摸牌之狀態時,則按下功能鍵μ, 第十圖),再輕按所欲打功能鍵進行了摸牌的動作(請參聞 第十,,確定二:Γ進行一 )叙所選擇的牌之後再重按一下,即完成了第二段 動作(請參閱第十二圖)整個打腺 松牌 , 贿牌過程接近真實麻將遊戲之操作動作 迎缩短玩者之反應咖,加賴戲之猶,使麻將 進而提高遊戲之趣味性。 喊’ 綜上所述,本創作以對應於麻將遊戲麻將牌之鍵盤, 亂CT驅動之 鞋式,使電腦麻將遊戲更具臨場感,為一實用之設計,誠 . -鸯一具新穎 之創作,爰依法提出專利申請,祈鈞局早日賜准專利,至感德便 M297784 【圖式簡單說明】 第一圖係本創作之鍵盤立體圖。 第二圖係本創作之鍵盤與遊戲機連按實施例圖。 第三圖係本創作之鍵盤與電腦主機連接實施例圖。 第四圖係本創作之門牌鍵與螢幕顯示之門牌對應圖。 第五圖係本創作之按鍵結構實施例圖。 第六圖係本創作之動作實施例圖。 > 第七圖係本創作之動作實施例圖。 • 第八圖係本創作之動作實施例圖。 第九圖係本創作之動作實施例圖。 第十圖係本創作之動作實施例圖。 第十一圖係本創作之動作實施例圖。 、 第十二圖係本創作之動作實施例圖。 M297784 【主要元件符號說明】 1、鍵盤 11、軌跡球 12、方向鍵 13、門牌鍵 14、特殊鍵 15、數字鍵 16、功能鍵 17、擴音槽 2、 麻將牌 3、 遊戲機 4、 電腦 A、 按鍵本體 B、 感應片Please also refer to the sixth, seventh, eighth and ninth figures, which is the implementation of the action of this creation. In the actual case, when you choose to use a pair of hitting hemps to touch or eat (the state of eating), just press the left hand to the corresponding two house number keys 13 and the right hand to press the special Key 14, the screen displays the selected two house cards: the selected state (see the sixth picture), this is the first segment of the selection action, and then: press the selected button to place two mahjong tiles 2 Combine with a card that you eat or touch to fall down on the left side of the house. 'Complete the second paragraph of eating or touching action (see Figure 7), then M297784 select a card to be discarded φΎ φ〆▲ Rabbit The action (please refer to the ninth circle), and 1 straight ^ eight figure) 'click again to complete the eating or touching means to give up the action of eating or touching: when the state of the card is pressed, press the function key μ, Ten map), then press the function button you want to play to perform the card touch action (please refer to the tenth, confirm two: Γ perform one) and then press the button selected again to complete the second paragraph. Action (please refer to the twelfth figure) The whole game of the gland pine, the bribe process is close to the operation of the real mahjong game Short reaction player of coffee, Garay still play it, thereby increasing the mahjong fun games. Shouting 'In summary, this creation is based on the keyboard of the Mahjong game Mahjong brand, the chaotic CT-driven shoes, making the computer mahjong game more realistic, a practical design, sincerely. - A novel creation , 提出Proposed patent application according to law, the Prayer Bureau will grant patents as soon as possible, to the sense of virtue M297784 [Simple description of the diagram] The first picture is the perspective view of the keyboard of this creation. The second figure is a diagram of the embodiment of the keyboard and game machine of the present creation. The third figure is an example of the connection between the keyboard of the creation and the host computer. The fourth picture is the map of the house card key of the creation and the house number of the screen display. The fifth figure is a diagram of an embodiment of the key structure of the present creation. The sixth figure is a diagram of an action example of the present creation. > The seventh figure is an example of the action of this creation. • The eighth figure is an example of the action of this creation. The ninth figure is a diagram of an action example of the present creation. The tenth figure is an example of the action of the present creation. The eleventh figure is an example of the action of the present creation. The twelfth figure is an example of the action of the present creation. M297784 [Description of main component symbols] 1. Keyboard 11, trackball 12, direction key 13, house card key 14, special key 15, number key 16, function key 17, sound reinforcement slot 2, mahjong tile 3, game console 4, computer A, button body B, sensor
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