TWI826783B - Martial arts scoring method and the system thereof - Google Patents

Martial arts scoring method and the system thereof Download PDF

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TWI826783B
TWI826783B TW110116470A TW110116470A TWI826783B TW I826783 B TWI826783 B TW I826783B TW 110116470 A TW110116470 A TW 110116470A TW 110116470 A TW110116470 A TW 110116470A TW I826783 B TWI826783 B TW I826783B
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scoring
poomsae
information
martial arts
image information
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TW110116470A
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TW202243708A (en
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張家豪
李佳融
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國立臺灣師範大學
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Abstract

The present invention discloses a martial arts scoring method and the system thereof. Generating marks via obtaining the image information of the players, and corresponding the scoring information of the players to the image information of the players instantly. The scoring results of the players can be calculated by judging the marks. Therefore, the scoring results with their image information can instantly be provided after a poomsae competition and/or practice.

Description

武術計分方法及其系統 Martial Arts Scoring Methods and Systems

本發明係關於一種計分方法及其系統,特別係指在進行武術過程中,即時紀錄裁判對選手的計分,並同時於影像資訊中產生標記,以根據標記獲得計分結果的武術計分方法及其系統。 The present invention relates to a scoring method and its system. In particular, it refers to a martial arts scoring system that records the referee's scoring of players in real time during the performance of martial arts, and at the same time generates marks in the image information to obtain scoring results based on the marks. methods and systems.

在跆拳道運動當中,品勢是晉級、晉段過程中需要測驗的項目,除此之外,練習品勢動作更能增加基本動作的正確度及流暢度,使得品勢成為跆拳道訓練過程中極為重要的一環。目前,世界上的武術比賽皆以裁判人員之判定作為評分依據,也就是說,在比賽過程中,裁判需依照個人之經驗及標準對參賽者的品勢動作進行正確性的判斷,並在比賽結束後依據裁判的計分提供參賽者的最終分數,然而,人工之判定難免會出現誤差,且於裁判評分的過程中,往往僅能夠在選手的動作不夠標準時隨即進行扣分,並無餘力一一記下選手因動作不正確而被扣分的時點及動作,導致選手在比賽結束後難以知曉自身係於何時及何動作下被扣分的,無疑成 為了選手日後檢討並加以改進的阻礙之一。 In Taekwondo, Poomsae is an item that needs to be tested during the promotion and promotion process. In addition, practicing Poomsae can increase the accuracy and fluency of basic movements, making Poomsae extremely important in the training process of Taekwondo. of a link. Currently, all martial arts competitions around the world use the judgment of referees as the basis for scoring. That is to say, during the competition, the referee needs to judge the correctness of the contestants' Poomsae movements based on personal experience and standards, and determine the correctness of the contestants' Poomsae movements during the competition. After the end, the final score of the contestant is provided based on the referee's score. However, manual judgment will inevitably lead to errors, and during the scoring process, the referee can often only deduct points immediately when the player's actions are not up to standard, leaving no room for improvement. It is undoubtedly a problem to record the time and actions when players were deducted due to incorrect movements, making it difficult for players to know when and what actions they were deducted after the game. It is one of the obstacles for players to review and improve in the future.

在一習知技術中,各個裁判係利用紙本的方式以於品勢比賽過程中記錄對選手的計分,並在比賽結束後統整各個裁判的計分以得出選手的最終評分。然而,由於品勢競賽的節奏相當快速,裁判若要在觀看選手的動作時同時於紙本上加以記錄,不但容易發生紀錄刊載出錯的情形,且在賽後統計分數時更需額外耗費人力及時間。 In a conventional technique, each referee uses paper to record the scores of the players during the Poomsae competition, and after the competition ends, the scores of each referee are integrated to obtain the final score of the players. However, since the pace of Poomsae competition is very fast, if the referee wants to record the players' movements on paper at the same time, it is not only prone to errors in recording, but also requires extra manpower and time to tally the scores after the game. time.

在另一習知技術中,各個裁判係手持電子式計分裝置以在品勢比賽過程中對選手的動作進行即時地扣分,與前一個習知技術相較,係利用按鈕的方式代替手寫記錄,使得裁判得以專心觀看選手,無需擔心抄錄的問題。然而,不論是紙本記錄或電子記錄,比賽結束後皆僅呈現選手的最終成績,仍無法解決選手無從得知扣分時點及動作之問題。 In another conventional technology, each referee holds an electronic scoring device to instantly deduct points for the player's actions during the Poomsae competition. Compared with the previous conventional technology, buttons are used instead of handwriting. Recording allows the referee to focus on watching the players without worrying about transcribing. However, regardless of whether it is a paper record or an electronic record, only the final results of the players will be displayed after the game, which still cannot solve the problem of the players having no way of knowing the point deduction time and actions.

雖在當今的各式運動比賽中,時常會利用攝影機以全程錄影比賽的過程,以供轉播或做為記錄存檔,選手可透過觀看記錄影片以回顧比賽的情形,儘管如此,影片僅會保存比賽時的動作影像,仍舊無法準確得知裁判進行扣分的實際情形。 Although in today's various sports competitions, cameras are often used to record the entire competition process for broadcast or as a record archive. Players can review the competition by watching the recorded video. However, the video will only save the competition. From the action images at the time, it is still impossible to accurately know the actual situation of the referee deducting points.

綜合上述,習知技術並不適合用於適合武術動作的偵測與比對,基於上述習知技術之瓶頸,本發 明係克服上述缺點,提出一種武術動作的偵測與比對方法。 Based on the above, the conventional technology is not suitable for detection and comparison of martial arts movements. Based on the bottleneck of the above conventional technology, the present invention Ming Dynasty overcomes the above shortcomings and proposes a detection and comparison method for martial arts movements.

本發明之一目的在於提供一種武術計分方法及其系統,其在選手進行品勢的過程中,即時產生選手的品勢影像資訊,並同步地將裁判輸入的計分資訊對應於品勢影像資訊中產生標記,以使在品勢動作結束後,得以根據品勢影像資訊中的標記追蹤裁判於不同時間點下輸入的計分資訊。 One object of the present invention is to provide a martial arts scoring method and its system, which instantly generates the player's Poomsae image information during the player's Poomsae performance, and synchronously corresponds the scoring information input by the referee to the Poomsae image. Markers are generated in the information, so that after the Poomsae action ends, the scoring information input by the referee at different time points can be tracked based on the markers in the Poomsae image information.

本發明之又一目的在於提供一種武術計分方法及其系統,其在獲得計分結果的過程中,係判斷品勢影像資訊中是否產生標記,並進一步地根據標記中的計分資訊產生相對應的計分結果,以增加計分結果的準確性。 Another object of the present invention is to provide a martial arts scoring method and its system. In the process of obtaining the scoring result, it is judged whether a mark is generated in the Poomsae image information, and further generates a corresponding mark based on the scoring information in the mark. Corresponding scoring results to increase the accuracy of scoring results.

本發明之另一目的在於提供一種武術計分方法及其系統,其係藉由將選手的基本資訊整合入品勢影像資訊及/或計分結果中,以彙整並分類品勢比賽或練習的資訊,使得在品勢動作結束後,可有效率地依據需求查看不同選手的品勢影像資訊及/或計分結果。 Another object of the present invention is to provide a martial arts scoring method and its system, which integrates the basic information of the players into the Poomsae image information and/or scoring results to compile and classify Poomsae competitions or exercises. Information, so that after the Poomsae action is completed, the Poomsae image information and/or scoring results of different players can be viewed efficiently according to needs.

本發明之再一目的在於提供一種武術計分方法及其系統,其係藉由將計分資訊所產生的標記於 對應的時點下融合於品勢影像資訊中,並加以儲存,以便於後續進一步的讀取,且在讀取時可依照標記的時間以選擇欲查看的片段。 Another object of the present invention is to provide a martial arts scoring method and its system, which is based on marking generated by scoring information. The corresponding time points are fused into the Poomsae image information and stored for further reading, and during reading, the fragments to be viewed can be selected according to the marked time.

為了達到上述目的及功效,本發明係提出一種一種武術計分方法,以紀錄至少一裁判對一選手的品勢動作進行計分的狀況,該方法包含以下步驟:首先,取得該選手的一品勢影像資訊;接著,判斷是否產生至少一標記,且當在至少一時點取得該裁判輸入的至少一計分資訊時,依據該時點以於該品勢影像資訊產生對應的該標記,當未取得至少一該裁判輸入的該計分資訊時,則不產生該標記,直到停止取得該品勢影像資訊;以及,依據該標記以產生一計分結果,當產生該標記時,則統計該計分資訊並據以獲得該計分結果;當未產生該標記時,則直接獲得該計分結果。 In order to achieve the above purpose and effect, the present invention proposes a martial arts scoring method to record the status of at least one referee scoring a player's Poomsae action. The method includes the following steps: First, obtain a Poomsae of the player. Image information; then, determine whether at least one mark is generated, and when at least one scoring information input by the referee is obtained at at least one point in time, the corresponding mark is generated in the Poomsae image information based on the time point. When at least one mark is not obtained, When the referee inputs the scoring information, the mark will not be generated until the acquisition of the Poomsae image information is stopped; and, a scoring result will be generated based on the mark, and when the mark is generated, the scoring information will be counted. And obtain the scoring result accordingly; when the mark is not generated, the scoring result is obtained directly.

為達上述發明之目的,本發明所提出之武術計分方法之步驟更包含:在取得該選手的該品勢影像資訊前,更先取得該選手的基本資訊,並將該選手的基本資訊整合入該品勢影像資訊及該計分結果的至少其一。 In order to achieve the purpose of the above invention, the steps of the martial arts scoring method proposed by the present invention further include: before obtaining the poomsae image information of the player, the basic information of the player is first obtained, and the basic information of the player is integrated Enter at least one of the Poomsae image information and the scoring result.

為達上述發明之目的,本發明所提出之武術計分方法之步驟更包含:顯示該計分結果,且顯示的 方法選自於螢幕顯示、語音播放、電子列印、實體列印及上述方法的組合。 In order to achieve the purpose of the above invention, the steps of the martial arts scoring method proposed by the present invention further include: displaying the scoring result, and the displayed The method is selected from screen display, voice playback, electronic printing, physical printing and a combination of the above methods.

為達上述發明之目的,本發明所提出之武術計分方法之步驟更包含:在停止取得該品勢影像資訊後,更依據該時點以將該標記及該品勢影像資訊融合並儲存,以供進一步的讀取。 In order to achieve the purpose of the above invention, the steps of the martial arts scoring method proposed by the present invention further include: after stopping to obtain the Poomsae image information, merging and storing the mark and the Poomsae image information according to the time point, so as to for further reading.

在本發明所提出之武術計分方法之步驟中,取得該計分資訊係透過接收語音、手勢、按鍵訊息之至少其中之一方式取得。 In the steps of the martial arts scoring method proposed by the present invention, the scoring information is obtained by receiving at least one of voice, gesture, and button messages.

為了達到上述目的及功效,本發明係提出一種一種武術計分系統,適用於記錄至少一裁判對至少一選手的品勢動作進行的計分,該武術計分系統包含一影像擷取單元、一計分單元及一處理單元。其中,該影像擷取單元係依據該選手的品勢動作以產生一品勢影像資訊;該計分單元係依據該裁判的輸入以產生一計分資訊;一處理單元,接收來自該影像擷取單元的該品勢影像資訊及該計分單元的該計分資訊,該處理單元依據產生該計分資訊的一時點及對應的該品勢影像資訊產生一標記,並據以產生一計分結果。 In order to achieve the above objectives and effects, the present invention proposes a martial arts scoring system, which is suitable for recording the scoring of at least one referee's poomsae movements by at least one contestant. The martial arts scoring system includes an image capture unit, a a scoring unit and a processing unit. Among them, the image capturing unit generates a Poomsae image information based on the player's Poomsae movements; the scoring unit generates scoring information based on the referee's input; a processing unit receives data from the image capturing unit The Poomsae image information and the scoring information of the scoring unit, the processing unit generates a mark based on the time point when the scoring information is generated and the corresponding Poomsae image information, and generates a scoring result accordingly.

在所述的武術計分系統中,該處理單元更接收一資料輸入單元傳輸的該選手的一基本資料,且該資料輸入單元更選擇性地整合於該武術計分系統。 In the martial arts scoring system, the processing unit further receives a basic information of the player transmitted by a data input unit, and the data input unit is selectively integrated into the martial arts scoring system.

在所述的武術計分系統中,該處理單元更將該計分結果顯示於一顯示單元,且該顯示單元更選擇性地整合於該武術計分系統。 In the martial arts scoring system, the processing unit further displays the scoring result on a display unit, and the display unit is selectively integrated with the martial arts scoring system.

在所述的武術計分系統中,該處理單元更將該基本資料、該品勢影像資訊、該計分資訊、該標記、該計分結果儲存於一儲存單元,且該儲存單元更選擇性地整合於該武術計分系統。 In the martial arts scoring system, the processing unit further stores the basic data, the Poomsae image information, the scoring information, the mark, and the scoring result in a storage unit, and the storage unit is more selective Integrated into the martial arts scoring system.

在所述的武術計分系統中,該計分裝置係為影像辨識器、聲音辨識器、手動控制器之至少其中之一。 In the martial arts scoring system, the scoring device is at least one of an image recognizer, a sound recognizer, and a manual controller.

在所述的武術計分系統中,其適用於記錄複數該裁判對複數該選手的品勢動作進行計分時,該影像擷取單元對應地依據該些選手的品勢動作以產生複數該品勢影像資訊,且該處理單元更接收至少一該資料輸入單元傳輸的該些選手的複數該基本資料。 In the martial arts scoring system, it is suitable for recording when the referee scores the Poomsae movements of the players, and the image capture unit correspondingly generates a plurality of Poomsae movements based on the players' Poomsae movements. Potential image information, and the processing unit further receives a plurality of the basic information of the players transmitted by at least one of the data input units.

在所述的武術計分系統中,其適用於記錄複數該裁判對一該選手的品勢動作進行計分時,該計分單元係依據該些裁判的輸入以對應地產生複數該計分資訊,且該處理單元更接收該資料輸入單元傳輸的該選手的該基本資料。 In the martial arts scoring system, it is suitable for recording a plurality of judges' scoring of a player's Poomsae movements. The scoring unit generates a plurality of scoring information based on the inputs of the judges. , and the processing unit further receives the basic information of the player transmitted by the data input unit.

在所述的武術計分系統中,其適用於記錄複數該裁判對複數該選手的品勢動作進行計分時,該影 像擷取單元對應地依據該些選手的品勢動作以產生複數該品勢影像資訊,該計分單元係依據該些裁判的輸入以對應地產生複數該計分資訊,且該處理單元更接收至少一該資料輸入單元傳輸的該些選手的複數該基本資料。 In the martial arts scoring system, it is suitable to record the influence of the referee when scoring multiple Poomsae actions of the player. The image capturing unit generates a plurality of the Poomsae image information based on the Poomsae movements of the players, the scoring unit generates a plurality of the scoring information based on the inputs of the judges, and the processing unit further receives A plurality of the basic information of the players transmitted by at least one of the data input units.

綜上所述,在本發明所揭露的武術計分方法及其系統中,藉由捕捉選手進行品勢動作而取得品勢影像資訊,並即時地將裁判對選手的評分資訊依時點對應至品勢影像資訊並產生標記,且於停止取得品勢影像資訊後,透過判斷標記的有無以直接計算選手的得分,以解決習知技術中需透過人工計分且無法將評分資訊即時地對應至影像的缺失。利用本發明所揭露之武術計分方法及其系統,不僅無需透過人工計分,大幅降低了裁判統計分數或進行整體評分時的錯誤發生率,且於品勢比賽/練習結束後,更能迅速地依據標記查看品勢影像資訊中裁判所給的評分資訊,在比賽/練習結束後,能夠輕易地透過品勢影像資訊回顧並知曉被扣分的時點及動作,滿足習知技術當中無法得知裁判進行扣分時點的遺憾,更可做為裁判及選手在日後進行檢討並改進時的參考依據。 To sum up, in the martial arts scoring method and its system disclosed in the present invention, Poomsae image information is obtained by capturing the players performing Poomsae movements, and the referee's scoring information of the players is mapped to the Poomsae in real time. Poomsae image information and generate marks, and after stopping to obtain the Poomsae image information, directly calculate the player's score by judging whether there is a mark, so as to solve the problem in the conventional technology that manual scoring is required and the scoring information cannot be mapped to the image in real time. missing. Utilizing the martial arts scoring method and its system disclosed in the present invention not only eliminates the need for manual scoring, but also significantly reduces the error rate when referees count scores or perform overall scoring, and can more quickly after the poomsae competition/practice. You can easily view the scoring information given by the referee in the Poomsae image information based on the marks. After the competition/practice, you can easily review the Poomsae image information and know the time and action of the deducted points, which satisfies the conventional technology that cannot know the referee. The regrets at the time of deducting points can also be used as a reference for referees and players to review and improve in the future.

1:武術計分系統 1:Martial arts scoring system

10:影像擷取單元 10:Image capture unit

12:計分單元 12:Scoring unit

14:處理單元 14: Processing unit

16:資料輸入單元 16: Data input unit

18:顯示單元 18:Display unit

20:儲存單元 20:Storage unit

S01、S02、S03、S04a、S04b:步驟 S01, S02, S03, S04a, S04b: steps

S11、S12、S13、S14、S15a、S15b:步驟 S11, S12, S13, S14, S15a, S15b: steps

S31、S32、S33、S34a、S34b:步驟 S31, S32, S33, S34a, S34b: steps

S41、S42、S43、S44、S45a、S45b:步驟 S41, S42, S43, S44, S45a, S45b: steps

圖1為本發明揭露的武術計分方法的一實施例的流程方塊示意圖。 FIG. 1 is a flow block diagram of an embodiment of the martial arts scoring method disclosed in the present invention.

圖2為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。 FIG. 2 is a system block diagram of an embodiment of the martial arts scoring system disclosed in the present invention.

圖3為本發明揭露的武術計分方法的一實施例的流程方塊示意圖。 FIG. 3 is a flow block diagram of an embodiment of the martial arts scoring method disclosed in the present invention.

圖4為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。 FIG. 4 is a system block diagram of an embodiment of the martial arts scoring system disclosed in the present invention.

圖5為本發明揭露的武術計分方法的一實施例的流程方塊示意圖。 FIG. 5 is a flow block diagram of an embodiment of the martial arts scoring method disclosed in the present invention.

圖6為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。 FIG. 6 is a system block diagram of an embodiment of the martial arts scoring system disclosed in the present invention.

圖7為本發明揭露的武術計分方法的一實施例的流程方塊示意圖。 FIG. 7 is a flow block diagram of an embodiment of the martial arts scoring method disclosed in the present invention.

圖8為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。 FIG. 8 is a system block diagram of an embodiment of the martial arts scoring system disclosed in the present invention.

關於本發明之優點與精神可以藉由以下詳述及所附圖式得到進一步的瞭解。本發明實施例之構造及使用係詳細說明如下。必須瞭解的是本發明提供了許多可應用的創新概念,在特定的背景技術之下可 以做廣泛的實施。此特定的實施例僅以特定的方式表示,以製造及使用本創作,但並非限制本發明的範圍。 The advantages and spirit of the present invention can be further understood through the following detailed description and accompanying drawings. The structure and use of the embodiments of the present invention are described in detail as follows. It must be understood that the present invention provides many applicable innovative concepts, which can be for widespread implementation. This particular embodiment merely represents a specific manner in which to make and use the invention, but does not limit the scope of the invention.

本發明係提出一種武術計分方法及其系統,適用於紀錄裁判對選手進行武術的計分。請同時參考圖1及圖2,其中,圖1為本發明揭露的武術計分方法的一實施例的流程方塊示意圖,圖2為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。 The invention proposes a martial arts scoring method and a system thereof, which are suitable for recording the referee's scoring of martial arts by players. Please refer to FIG. 1 and FIG. 2 at the same time. FIG. 1 is a flow block diagram of an embodiment of the martial arts scoring method disclosed in the present invention. FIG. 2 is a system block diagram of an embodiment of the martial arts scoring system disclosed in the present invention. .

根據圖1及圖2所示,武術計分系統1包含影像擷取單元10、計分單元12及處理單元14,且在本實施態樣中,影像擷取單元10係用於紀錄選手的品勢動作以產生品勢影像資訊;計分單元12係依據裁判的輸入內容以產生計分資訊;處理單元14係用於整合品勢影像資訊及計分資訊,並產生選手的計分結果。詳細來說,本實施例的武術計分方法包含以下步驟:首先,在步驟S01中,武術計分系統1中的影像擷取單元10在選手進行品勢動作時持續地取得選手的品勢影像資訊;在步驟S02中,處理單元14取得來自計分單元12的計分資訊,且依據取得計分資訊的時點於品勢影像資訊中產生對應的標記;接著,在步驟S03中判斷是否於品勢影像資訊中產生標記;當處理單元14判斷標記的產生結果為是,也就是當處理單元14取得來自計分單元12的計分資訊時,進入步驟S04a,處理 單元14將統計計分資訊並獲得計分結果,反之,若處理單元14判斷標記的產生結果為否,也就是的處理單元14未取得來自計分單元12的任何計分資訊時,進入步驟S04b,處理單元14直接獲得計分結果。 As shown in Figures 1 and 2, the martial arts scoring system 1 includes an image capture unit 10, a scoring unit 12 and a processing unit 14. In this implementation, the image capture unit 10 is used to record the performance of the players. The Poomsae action is used to generate Poomsae image information; the scoring unit 12 generates scoring information based on the referee's input; the processing unit 14 is used to integrate the Poomsae image information and scoring information and generate the player's scoring results. Specifically, the martial arts scoring method of this embodiment includes the following steps: First, in step S01, the image capture unit 10 in the martial arts scoring system 1 continuously obtains the Poomsae image of the player when the player performs Poomsae movements. information; in step S02, the processing unit 14 obtains the scoring information from the scoring unit 12, and generates corresponding marks in the poomsae image information based on the time when the scoring information is obtained; then, in step S03, it is determined whether the poomsae is in the poomsae image information. A mark is generated in the potential image information; when the processing unit 14 determines that the mark generation result is yes, that is, when the processing unit 14 obtains the scoring information from the scoring unit 12, it enters step S04a to process The unit 14 will count the scoring information and obtain the scoring result. On the contrary, if the processing unit 14 determines that the mark generation result is no, that is, when the processing unit 14 does not obtain any scoring information from the scoring unit 12, step S04b is entered. , the processing unit 14 directly obtains the scoring result.

在上述實施例中,計分單元12係持續地依據裁判輸入的計分指示而對應產生計分資訊,舉例而言,每當裁判判斷選手的動作而輸入一次扣分指示時,計分單元12將依據扣分的指示產生一次計分資訊,換言之,隨著裁判所輸入內容的不同將使得計分單元12對應產生各式計分資訊的內容。 In the above embodiment, the scoring unit 12 continuously generates scoring information according to the scoring instructions input by the referee. For example, every time the referee judges the player's action and inputs a deduction instruction, the scoring unit 12 Scoring information will be generated once according to the instruction to deduct points. In other words, the scoring unit 12 will generate various types of scoring information according to the content input by the referee.

在上述實施例中,處理單元14依據標記的產生與否而分別產生選手的計分結果。詳細而言,處理單元14係持續接收來自影像擷取單元10的品勢影像資訊及來自計分單元12的計分資訊,並依據計分資訊接收的時點而對應地於品勢影像資訊中產生標記,一直到停止取得來自影像擷取單元10的品勢影像資訊為止,也就是說,由於標記係藉由來自計分單元12的計分資訊而產生,處理單元14係可在接收選手的品勢影像資訊時,同步判斷品勢影像資訊是否產生標記,直到停止接收品勢影像資訊時,係可即時得知品勢影像資訊中是否含有標記以及標記的數量,因而得以迅速地統計計分資訊,進而產生計分結果。此外,在品 勢影像資訊中將可能發生未含有任何標記的狀況,換句話說,在此種情況下,計分單元12可能並未接收到來自裁判輸入的任何扣分指示,此時,處理單元14不需額外進行計分資訊的統計而直接產生計分結果。另外,計分結果係用以呈現選手之品勢動作成果,舉例而言,計分結果可以是成績(如數字成績)、等級(如甲、乙、丙)或是簡單的評等(如合格、不合格)等,當處理單元14於品勢影像資訊中產生越多標記,代表裁判對選手進行的扣分指示越多,而當處理單元14判斷品勢影像資訊中未含有任何標記時,則代表選手並未受到任何扣分指示。 In the above embodiment, the processing unit 14 generates the player's scoring results respectively according to whether the mark is generated or not. Specifically, the processing unit 14 continues to receive the Poomsae image information from the image capture unit 10 and the scoring information from the scoring unit 12, and generates the Poomsae image information correspondingly according to the time point when the scoring information is received. mark until the acquisition of Poomsae image information from the image capture unit 10 is stopped. That is to say, since the mark is generated by the scoring information from the scoring unit 12, the processing unit 14 can receive the player's Poomsae image information. When receiving the Poomsae image information, it is synchronously determined whether the Poomsae image information generates a mark. Until it stops receiving the Poomsae image information, it can immediately know whether the Poomsae image information contains a mark and the number of marks, so that the scoring information can be quickly counted. , and then produce scoring results. In addition, in-product The potential image information may not contain any marks. In other words, in this case, the scoring unit 12 may not receive any deduction instructions input from the referee. At this time, the processing unit 14 does not need to Additional statistics on scoring information are performed to directly generate scoring results. In addition, the scoring result is used to present the results of the player's Poomsae movements. For example, the scoring result can be a score (such as a numerical score), a grade (such as A, B, C) or a simple rating (such as passing , unqualified), etc., when the processing unit 14 generates more marks in the Poomsae image information, it means that the referee gives more deduction instructions to the players, and when the processing unit 14 determines that the Poomsae image information does not contain any marks, This means that the player has not received any point deduction instructions.

在品勢比賽進行的過程中,係更可事先取得各個選手的基本資訊,並將選手的基本資訊整合入品勢影像資訊及計分結果的至少其一。基於上述,請同時參考圖3及圖4,圖3為本發明揭露的武術計分方法的一實施例的流程方塊示意圖,圖4為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。在本實施例中,武術計分統係包含影像擷取單元10、計分單元12、處理單元14及資料輸入單元16,資料輸入單元16係用以輸入選手的基本資料。詳細來說,本實施例的武術計分方法包含以下步驟:首先,在步驟S11中,資料輸入單元16傳輸選手的基本資料至處理單元 14;接著,於步驟S12中,影像擷取單元10取得選手的品勢影像資訊,且處理單元14同步地將選手的基本資料整合於品勢影像資訊中;在步驟S13中,處理單元14取得來自計分單元12的計分資訊並於品勢影像資訊中產生標記;接著,在步驟S14中,處理單元14判斷品勢影像資訊中是否產生標記;當處理單元14判斷標記的產生結果為是時,也就是處理單元14依據取得計分資訊的各個時點於品勢影像資訊中產生對應的標記時,進入步驟S15a,處理單元14將統計計分資訊以獲得計分結果,並同步地將選手的基本資訊整合於計分結果,反之,若處理單元14判斷標記的產生結果為否時,也就是處理單元14不於品勢影像資訊中產生標記時,則進入步驟S15b,處理單元14直接獲得計分結果,並將選手的基本資訊整合於計分結果。 During the Poomsae competition, the system can obtain the basic information of each player in advance and integrate the basic information of the players into at least one of the Poomsae image information and scoring results. Based on the above, please refer to FIG. 3 and FIG. 4 at the same time. FIG. 3 is a flow block diagram of an embodiment of the martial arts scoring method disclosed in the present invention. FIG. 4 is a system block of an embodiment of the martial arts scoring system disclosed in the present invention. Schematic diagram. In this embodiment, the martial arts scoring system includes an image capturing unit 10, a scoring unit 12, a processing unit 14 and a data input unit 16. The data input unit 16 is used to input basic information of the players. In detail, the martial arts scoring method of this embodiment includes the following steps: First, in step S11, the data input unit 16 transmits the player's basic data to the processing unit 14; Next, in step S12, the image capture unit 10 obtains the Poomsae image information of the player, and the processing unit 14 synchronously integrates the player's basic information into the Poomsae image information; in step S13, the processing unit 14 obtains The scoring information from the scoring unit 12 generates a mark in the Poomsae image information; then, in step S14, the processing unit 14 determines whether a mark is generated in the Poomsae image information; when the processing unit 14 determines that the mark generation result is yes When, that is, when the processing unit 14 generates corresponding marks in the Poomsae image information according to each time point when the scoring information is obtained, step S15a is entered. The processing unit 14 counts the scoring information to obtain the scoring results, and synchronously adds the players The basic information of is integrated into the scoring result. On the contrary, if the processing unit 14 determines that the mark generation result is no, that is, when the processing unit 14 does not generate a mark in the Poomsae image information, then step S15b is entered, and the processing unit 14 directly obtains Score results, and integrate the player's basic information into the score results.

本實施例與前一實施例的差別在於,在取得品勢影像資訊前,先取得賽程資訊,賽程資訊包含比賽的時間及選手的基本資訊,並選擇性地整合於品勢影像資訊或評分結果當中。選手的基本資訊包含但不限於姓名、身高、段別等。 The difference between this embodiment and the previous embodiment is that before obtaining the Poomsae image information, the schedule information is obtained first. The schedule information includes the time of the game and the basic information of the players, and is selectively integrated with the Poomsae image information or scoring results. among them. The basic information of the players includes but is not limited to name, height, rank, etc.

另外,在品勢比賽的過程中,係可即時地顯示評分結果,以供現場觀眾及選手參考。基於上述,請同時參考圖5及圖6,圖5為本發明揭露的武術計分 方法的一實施例的流程方塊示意圖,圖6為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。圖5、圖6與圖1、圖2之流程及系統相同的部分,於此不再贅述,在系統架構上,圖6更包含了顯示單元18,而於流程方面,圖5與圖1之不同之處在於:在步驟S34a及S34b中,處理單元14更將計分結果顯示於顯示單元18。 In addition, during the Poomsae competition, the scoring results can be displayed in real time for the reference of on-site audiences and players. Based on the above, please refer to Figure 5 and Figure 6 at the same time. Figure 5 shows the martial arts scoring disclosed by the present invention. A schematic flow diagram of an embodiment of a method. FIG. 6 is a schematic system block diagram of an embodiment of a martial arts scoring system disclosed in the present invention. The same parts of the processes and systems in Figures 5 and 6 as those in Figures 1 and 2 will not be repeated here. In terms of system architecture, Figure 6 further includes the display unit 18. In terms of processes, Figure 5 and Figure 1 The difference is that in steps S34a and S34b, the processing unit 14 further displays the scoring results on the display unit 18.

在本實施例中,顯示單元18係可選擇性地整合於該武術計分系統1,且顯示的方法選自於螢幕顯示、語音播放、電子列印、實體列印及上述方法的組合。 In this embodiment, the display unit 18 can be selectively integrated into the martial arts scoring system 1, and the display method is selected from screen display, voice playback, electronic printing, physical printing and a combination of the above methods.

又,在品勢比賽結束後,品勢影像資訊係更可另外儲存,以因應日後參考之需求。基於上述,請同時參考圖7及圖8,圖7為本發明揭露的武術計分方法的一實施例的流程方塊示意圖,圖8為本發明揭露的武術計分系統的一實施例的系統方塊示意圖。圖7、圖8與圖1、圖2之流程及系統相同的部分,於此不再贅述,在系統架構上,圖7更包含了儲存單元20,而於流程方面,圖8與圖1之不同之處在於:在步驟S43中,更依據時點以將標記及品勢影像資訊融合並儲存,以供進一步的讀取。當然地,本發明並不限制此步驟位於本方法流程中的特定位置,此步驟係可在停 止取得該品勢影像資訊後即時執行,亦可於最終獲得計分結果後再進行儲存。 In addition, after the Poomsae competition is over, the Poomsae image information can be additionally stored for future reference needs. Based on the above, please refer to FIG. 7 and FIG. 8 at the same time. FIG. 7 is a flow block diagram of an embodiment of the martial arts scoring method disclosed in the present invention. FIG. 8 is a system block of an embodiment of the martial arts scoring system disclosed in the present invention. Schematic diagram. The same parts of the processes and systems in Figures 7 and 8 as those in Figures 1 and 2 will not be repeated here. In terms of system architecture, Figure 7 further includes the storage unit 20. In terms of processes, Figure 8 and Figure 1 The difference is that in step S43, the mark and Poomsae image information are integrated and stored according to the time point for further reading. Of course, the present invention does not limit this step to be located at a specific position in the method flow. This step can be at the end of the process. It can be executed immediately after obtaining the Poomsae image information, or can be saved after the final scoring result is obtained.

在本實施例中,儲存單元20更選擇性地整合於該武術計分系統1,且處理單元14更將基本資料、品勢影像資訊、計分資訊、標記、計分結果儲存於儲存單元20。 In this embodiment, the storage unit 20 is more selectively integrated into the martial arts scoring system 1, and the processing unit 14 further stores basic data, Poomsae image information, scoring information, marks, and scoring results in the storage unit 20 .

在本發明所述之實施例中,計分裝置係為影像辨識器、聲音辨識器、手動控制器之至少其中之一。且取得計分資訊係透過接收語音、手勢、按鍵訊息之至少其中之一方式取得。 In the embodiment of the present invention, the scoring device is at least one of an image recognizer, a sound recognizer, and a manual controller. And the scoring information is obtained by receiving at least one of voice, gesture, and key messages.

需說明的是,在上述實施例中之資料輸入單元、顯示單元及儲存單元的至少其中之二係可選擇性地整合於該武術計分系統,換句話說,武術計分系統可同時包含影像擷取單元、計分單元、處理單元、資料輸入單元、顯示單元及儲存單元。 It should be noted that at least two of the data input unit, display unit and storage unit in the above embodiments can be selectively integrated into the martial arts scoring system. In other words, the martial arts scoring system can also include images. Acquisition unit, scoring unit, processing unit, data input unit, display unit and storage unit.

在武術比賽中,亦有多位裁判同時對選手進行計分的情形,當具有複數該裁判時,計分單元係依據裁判們的輸入以對應地產生複數計分資訊,且處理單元更接收資料輸入單元傳輸的選手們的基本資料。除此之外,在武術比賽中,更可能有多位選手同時進行品勢的情形,當同時具有多位裁判及選手時,影像擷取單元係對應地依據選手的品勢動作以產生複數品 勢影像資訊,計分單元係依據裁判們的輸入以對應地產生複數計分資訊,且處理單元更接收至少一資料輸入單元傳輸的選手們的複數基本資料。 In martial arts competitions, there are also situations where multiple referees score players at the same time. When there are multiple referees, the scoring unit generates multiple scoring information correspondingly based on the input of the referees, and the processing unit further receives the data. Enter the basic information of the players transmitted by the input unit. In addition, in martial arts competitions, it is more likely that there will be multiple players performing Poomsae at the same time. When there are multiple referees and players at the same time, the image capture unit will correspondingly generate multiple Poomsae based on the players' Poomsae movements. According to the potential image information, the scoring unit generates plural scoring information correspondingly based on the input of the referees, and the processing unit further receives plural basic information of the players transmitted by at least one data input unit.

是以,本發明所揭露的武術計分方法及系統係利用處理單元取得來自影像擷取單元的選手的品勢影像資訊及取得來自計分單元的計分資訊,以同步地於取得計分資訊的時點下在品勢影像資訊中產生標記,並根據標記的產生與否以進一步獲得計分資訊。利用本方法及系統不僅可減少品勢比賽中可能出現的裁判誤判,以及解決無法將評分資訊即時地對應至影像的缺失,使品勢比賽或練習更有效率且精準的得知成果,而當有多人參加品勢比賽時,更可對複數選手各自對應的完成結果進行分析。 Therefore, the martial arts scoring method and system disclosed in the present invention utilize the processing unit to obtain the Poomsae image information of the player from the image capture unit and obtain the scoring information from the scoring unit, so as to obtain the scoring information simultaneously. Marks are generated in the Poomsae image information at the time point, and further scoring information is obtained based on whether the marks are generated or not. The use of this method and system can not only reduce possible referee misjudgments in Poomsae competitions, but also solve the problem of not being able to map scoring information to images in real time, making it possible to know the results of Poomsae competitions or exercises more efficiently and accurately, and when When multiple people participate in the Poomsae competition, the corresponding completion results of multiple players can be analyzed.

呈上述可知,本發明的具有至少以下優點: As can be seen from the above, the present invention has at least the following advantages:

一、藉由即時地將裁判輸入的計分資訊對應於品勢影像資訊中產生標記,以使品勢影像資訊得以依據標記追蹤裁判於不同時間點下輸入的計分資訊,無需額外耗費時間於品勢影像資訊中尋找可能被扣分的時點及動作,大幅提升了後續進行檢討的效率。 1. By instantly mapping the scoring information input by the referee to the Poomsae image information to generate markers, so that the Poomsae image information can track the scoring information input by the referee at different time points based on the markers, without spending additional time on Searching for possible points and actions in Poomsae image information greatly improves the efficiency of subsequent reviews.

二、藉由判斷品勢影像資訊中是否產生標記,以根據標記中的計分資訊產生相對應的計分結 果,以減少統整計分資訊所需耗費的時間,且透過標記的可追蹤性,更增加計分結果的準確性。 2. By determining whether a mark is generated in the Poomsae image information, a corresponding scoring result can be generated based on the scoring information in the mark. This reduces the time required to compile scoring information, and increases the accuracy of scoring results through the traceability of markers.

三、在具有多位裁判及/或多人進行競賽/練習的情況下,更可將各個裁判所針對不同選手產生的計分資訊對應於適當的品勢影像資訊中,使品勢比賽或練習能夠有效率且準確的得知各選手的計分結果。 3. In the case of multiple referees and/or multiple people competing/practicing, the scoring information generated by each referee for different players can be mapped to the appropriate Poomsae image information, so that the Poomsae competition or practice can Efficiently and accurately know the scoring results of each player.

本發明所揭露之技術內容並不限於上述之實施例,凡是與本發明所揭露之發明概念及原則相同者,皆落入本發明之申請專利範圍。需注意的是,本發明所述之元件之方向,例如“上”、“下”、“上方”、“下方”、“水平”、“垂直”、“左”、“右”等並不表示絕對的位置及/或方向。元件的定義,例如“第一”和“第二”並不是限定之文字,而是區別性的用語。而本案所用之“包括”或“包含”涵蓋“包括”和“具有”的概念,並表示元件、操作步驟及/或組或上述的組合,並不代表排除或增加的意思。又,除非有特別說明,否則操作之步驟順序並不代表絕對順序。更,除非有特別說明,否則以單數形式提及元件時(例如使用冠詞“一”或“一個”)並不代表“一個且只有一個”而是“一個或多個”。本案所使用的“及/或”是指“及”或“或”,以及“及”和“或”。本案所使用的範圍相關用語係包含全部及/或 範圍限定,例如“至少”、“大於”、“小於”、“不超過”等,是指範圍的上限或下限。 The technical content disclosed in the present invention is not limited to the above-mentioned embodiments. Anything that is the same as the inventive concepts and principles disclosed in the present invention falls within the patentable scope of the present invention. It should be noted that the directions of components described in the present invention, such as "up", "down", "above", "below", "horizontal", "vertical", "left", "right", etc. do not mean Absolute position and/or orientation. The definitions of components, such as “first” and “second” are not words of limitation, but terms of distinction. The "includes" or "includes" used in this case covers the concepts of "including" and "having" and indicates components, operating steps and/or groups or combinations of the above, and does not mean exclusion or addition. In addition, unless otherwise stated, the sequence of steps does not represent an absolute sequence. Furthermore, unless otherwise specified, reference to an element in the singular (eg, using the articles "a" or "an") does not mean "one and only one" but rather "one or more." As used in this case, "and/or" means "and" or "or", as well as "and" and "or". The scope-related terms used in this case include all and/or Range definitions, such as "at least", "greater than", "less than", "no more than", etc., refer to the upper or lower limit of the range.

雖然本發明以前述之實施例揭露如上,然其並非用以限定本發明,任何熟習相像技藝者,在不脫離本發明之精神和範圍內,當可作些許之更動與潤飾,因此本發明之專利保護範圍須視本說明書所附之申請專利範圍所界定者為準。 Although the present invention has been disclosed in the foregoing embodiments, they are not intended to limit the present invention. Anyone skilled in the similar art can make some modifications and modifications without departing from the spirit and scope of the present invention. Therefore, the present invention is The scope of patent protection shall be determined by the scope of the patent application attached to this specification.

S01、S02、S03、S04a、S04b:步驟 S01, S02, S03, S04a, S04b: steps

Claims (13)

一種武術計分方法,以紀錄至少一裁判對一選手的品勢動作進行計分的狀況,該方法包含以下步驟:取得該選手的一品勢影像資訊;判斷是否產生至少一標記:當在至少一時點取得該裁判輸入的至少一計分資訊時,依據該時點以於該品勢影像資訊產生對應的該標記,當未取得至少一該裁判輸入的該計分資訊時,則不產生該標記,直到停止取得該品勢影像資訊;以及依據該標記以產生一計分結果:當產生該標記時,則統計該計分資訊並據以獲得該計分結果;當未產生該標記時,則直接獲得該計分結果。 A martial arts scoring method is used to record at least one referee's scoring of a player's Poomsae action. The method includes the following steps: obtaining a Poomsae image information of the player; determining whether at least one mark is generated: when at least one When at least one scoring information input by the referee is obtained, the corresponding mark is generated in the Poomsae image information based on that point in time. When at least one scoring information input by the referee is not obtained, the mark is not generated. Until the acquisition of the Poomsae image information is stopped; and a scoring result is generated based on the mark: when the mark is generated, the scoring information is counted and the scoring result is obtained based on it; when the mark is not generated, the scoring result is directly Obtain this scoring result. 如請求項1所述之武術計分方法,其中,在取得該選手的該品勢影像資訊前,更先取得一賽程資訊,該賽程資訊係包含比賽的時間及該選手的基本資訊,並將該賽程資訊整合入該品勢影像資訊及該計分結果的至少其一。 The martial arts scoring method described in claim 1, wherein before obtaining the Poomsae image information of the player, a schedule information is obtained first, and the schedule information includes the time of the competition and the basic information of the player, and will The schedule information is integrated into at least one of the Poomsae image information and the scoring results. 如請求項1所述之武術計分方法,其更包含顯示該計分結果,且顯示的方法選自於螢幕顯示、語音播放、電子列印、實體列印及上述方法的組合。 The martial arts scoring method described in claim 1 further includes displaying the scoring results, and the display method is selected from the group consisting of screen display, voice playback, electronic printing, physical printing and a combination of the above methods. 如請求項1所述之武術計分方法,其中,在停止取得該品勢影像資訊後,更依據該時點以將該標記及該 品勢影像資訊融合地或獨立地儲存,以供進一步的讀取。 The martial arts scoring method as described in claim 1, wherein after stopping obtaining the Poomsae image information, the mark and the Poomsae image information is stored fused or independently for further retrieval. 如請求項1所述之武術計分方法,其中,取得該計分資訊係透過接收語音、手勢、按鍵訊息之至少其中之一方式取得。 The martial arts scoring method described in claim 1, wherein the scoring information is obtained by receiving at least one of voice, gesture, and button messages. 一種武術計分系統,適用於記錄至少一裁判對至少一選手的品勢動作進行的計分,該武術計分系統包含:一影像擷取單元,係依據該選手的品勢動作以產生一品勢影像資訊;一計分單元,係依據該裁判的輸入以產生一計分資訊;以及一處理單元,接收來自該影像擷取單元的該品勢影像資訊及該計分單元的該計分資訊,該處理單元依據產生該計分資訊的一時點及對應的該品勢影像資訊產生一標記,並據以產生一計分結果。 A martial arts scoring system suitable for recording at least one referee's scoring of at least one player's Poomsae movements. The martial arts scoring system includes: an image capture unit that generates a Poomsae based on the player's Poomsae movements. Image information; a scoring unit that generates scoring information based on the referee's input; and a processing unit that receives the Poomsae image information from the image capture unit and the scoring information of the scoring unit, The processing unit generates a mark based on the time point when the scoring information is generated and the corresponding Poomsae image information, and generates a scoring result accordingly. 如請求項6所述之武術計分系統,其中,該處理單元更接收一資料輸入單元傳輸的該選手的一基本資料,且該資料輸入單元更選擇性地整合於該武術計分系統。 The martial arts scoring system of claim 6, wherein the processing unit further receives a basic information of the player transmitted by a data input unit, and the data input unit is further selectively integrated into the martial arts scoring system. 如請求項6所述之武術計分系統,其中,該處理單元更將該計分結果顯示於一顯示單元,且該顯示單元更選擇性地整合於該武術計分系統。 The martial arts scoring system of claim 6, wherein the processing unit further displays the scoring result on a display unit, and the display unit is further selectively integrated with the martial arts scoring system. 如請求項7所述之武術計分系統,其中,該處理單元更將該基本資料、該品勢影像資訊、該計分資訊、該標記、該計分結果儲存於一儲存單元,且該儲存單元更選擇性地整合於該武術計分系統。 The martial arts scoring system as described in claim 7, wherein the processing unit further stores the basic data, the Poomsae image information, the scoring information, the mark, and the scoring result in a storage unit, and the storage unit Units are more selectively integrated into this martial arts scoring system. 如請求項6所述之武術計分系統,其中,該計分裝置係為影像辨識器、聲音辨識器、手動控制器之至少其中之一。 The martial arts scoring system as described in claim 6, wherein the scoring device is at least one of an image recognizer, a sound recognizer, and a manual controller. 如請求項7所述之武術計分系統,其適用於記錄複數該裁判對複數該選手的品勢動作進行計分時,該影像擷取單元對應地依據該些選手的品勢動作以產生複數該品勢影像資訊,且該處理單元更接收至少一該資料輸入單元傳輸的該些選手的複數該基本資料。 The martial arts scoring system as described in claim 7 is suitable for recording when the referee scores the Poomsae movements of the players, and the image capture unit generates the Poomsae movements correspondingly based on the players' Poomsae movements. The Poomsae image information, and the processing unit further receives a plurality of the basic information of the players transmitted by at least one of the data input units. 如請求項7所述之武術計分系統,其適用於記錄複數該裁判對一該選手的品勢動作進行計分時,該計分單元係依據該些裁判的輸入以對應地產生複數該計分資訊,且該處理單元更接收該資料輸入單元傳輸的該選手的該基本資料。 The martial arts scoring system as described in claim 7 is suitable for recording multiple times when the referee scores a player's poomsae movements, and the scoring unit generates multiple numbers of the scores based on the inputs of the referees. information, and the processing unit further receives the basic information of the player transmitted by the data input unit. 如請求項7所述之武術計分系統,其適用於記錄複數該裁判對複數該選手的品勢動作進行計分時,該影像擷取單元對應地依據該些選手的品勢動作以產生複數該品勢影像資訊,該計分單元係依據該些裁判的輸入以對應地產生複數該計分資訊,且該處理單元更接 收至少一該資料輸入單元傳輸的該些選手的複數該基本資料。 The martial arts scoring system as described in claim 7 is suitable for recording when the referee scores the Poomsae movements of the players, and the image capture unit generates the Poomsae movements correspondingly based on the players' Poomsae movements. For the Poomsae image information, the scoring unit generates a plurality of scoring information correspondingly based on the inputs of the referees, and the processing unit further Receive a plurality of the basic information of the players transmitted by at least one of the data input units.
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