TWI825111B - Game system, game system control method and game program - Google Patents

Game system, game system control method and game program Download PDF

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TWI825111B
TWI825111B TW108121673A TW108121673A TWI825111B TW I825111 B TWI825111 B TW I825111B TW 108121673 A TW108121673 A TW 108121673A TW 108121673 A TW108121673 A TW 108121673A TW I825111 B TWI825111 B TW I825111B
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game
story
input
voice
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TW202005688A (en
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片山崇
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日商薄荷旗股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/04Electrically-operated educational appliances with audible presentation of the material to be studied
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Health & Medical Sciences (AREA)
  • Computational Linguistics (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

本發明的課題,係一邊將語言學習之發聲評估採用於遊戲以提升娛樂性,一邊充實在實際生活中之自然氣氛及時機中發聲的訓練。 解決手段係具備輸入聲音訊號的輸入介面(12)、辨識遊戲者的聲音,並依據聲音的辨識結果,生成遊戲相關之控制訊號的聲音辨識處理部(144)、遵照記述使故事進行之事件處理的劇本,使遊戲依序進行的劇本控制部(142)、依據操作輸入所致之輸入訊號及控制訊號,使劇本進行的遊戲進行處理部(141)、執行評估遊藝者所致之發音的正確性的遊戲模式的遊戲模式執行部(143a)、及執行使角色的行動相關之故事進行的故事模式的故事模式執行部(143b),因應相對於所出題的聲音辨識對象問題的遊藝者所致之發音的正確性的點數或等級提升來進行評估。The subject of the present invention is to apply the vocalization assessment of language learning to games to enhance entertainment, and to enrich the training of vocalization in the natural atmosphere and timing of real life. The solution includes an input interface (12) for inputting a voice signal, a voice recognition processing unit (144) that recognizes the player's voice and generates game-related control signals based on the voice recognition result, and event processing that advances the story according to the description. The scenario control unit (142) allows the game to proceed sequentially according to the scenario. The game execution processing unit (141) performs the scenario according to the input signal and control signal caused by the operation input. The execution evaluates the correctness of the pronunciation caused by the player. The game mode execution part (143a) of the specific game mode, and the story mode execution part (143b) of the story mode that executes the story mode related to the actions of the characters, respond to the player's problem with the voice recognition target of the question. The correctness of pronunciation is evaluated by points or level improvements.

Description

遊戲系統、遊戲系統的控制方法及遊戲程式Game system, game system control method and game program

本發明係關於辨識輸入之聲音的遊戲系統、遊戲系統的控制方法及遊戲程式。 The present invention relates to a game system that recognizes input sounds, a control method of the game system, and a game program.

伴隨近年之電腦技術的進步,逐漸廣泛利用使用了電腦圖形技術的電子遊戲機。近年來開發各式各樣的遊戲軟體,故此種家庭用的電子遊戲裝置在娛樂上非常受歡迎。在此種電子遊戲機中藉由操作控制器的按鍵,移動角色,或切換遊戲畫面。於此種遊戲中,也開發有辨識對於人類來說最自然的交流手段即發聲,欲依據該辨識結果來控制遊戲的系統(例如先前技術文獻1)。 With the advancement of computer technology in recent years, electronic game consoles using computer graphics technology have gradually been widely used. In recent years, various game softwares have been developed, so such home electronic game devices are very popular in entertainment. In this type of electronic game console, by operating the buttons of the controller, the character is moved or the game screen is switched. In this type of game, a system has also been developed that recognizes vocalization, which is the most natural means of communication for humans, and attempts to control the game based on the recognition result (for example, prior art document 1).

另一方面,也開發將電腦所致之電子遊戲應用於語言的學習的系統。作為此種用於語言學的系統,例如開發有自動進行針對語言的發音的評估,所謂發音的自動評定方法。該發音的自動評定係自動推估非母語者的音素(Phoneme)及單字的發音、或文章的發音相較於母語者的發音相差哪種程度,並進行評估的構造(例如專利文獻2)。 On the other hand, systems that apply computer-based video games to language learning are also being developed. As such a system for linguistics, for example, a so-called automatic pronunciation assessment method has been developed that automatically evaluates the pronunciation of a language. This automatic assessment of pronunciation is a structure that automatically estimates and evaluates the degree of difference between a non-native speaker's phonemes, word pronunciations, or article pronunciation compared to a native speaker's pronunciation (for example, Patent Document 2).

[先前技術文獻] [Prior technical literature] [專利文獻] [Patent Document]

[專利文獻1]國際公開WO98/02223 [Patent Document 1] International Publication WO98/02223

[專利文獻2]日本特開2006-84966號公報 [Patent Document 2] Japanese Patent Application Publication No. 2006-84966

然而,單純於電子遊戲組合發音的自動評定的顧奏也容易變得單調,有難持續學習的傾向,並且會變成作為遊戲內之指令操作的發音,故有在實際生活中的自然氣氛及時機中發聲的訓練不夠充分的可能性。 However, Guzhuo, which is purely an automatic assessment of the pronunciation of video game combinations, can easily become monotonous and difficult to continue learning, and it can also become a pronunciation that is used as a command operation in the game, so there is a risk in the natural atmosphere and timing of real life. Possibility of insufficient vocal training.

本發明係用以解決相關課題所發明者,目的為提供一邊將語言學習之發聲評估採用於遊戲以提升娛樂性,一邊充實在實際生活中之自然氣氛及時機中發聲的訓練的遊戲系統、遊戲系統的控制方法及遊戲程式。 The present invention was devised to solve a related problem, and its purpose is to provide a game system and game that utilizes voice assessment for language learning in games to enhance entertainment and at the same time enrich the training of voice production in the natural atmosphere and timing of real life. System control methods and game programs.

為了解決前述課題,本發明是一種遊戲系統,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲系統,其特徵為具備:聲音輸入部,係輸入聲音訊號;聲音辨識部,係藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;劇本控制部,係遵照記述使故事進行之事件處理的劇本,使遊戲依序進行;遊戲控制部,係依據操作輸入所致之輸入訊號及藉由聲音辨識部所生成之控制訊號,使劇本進行;遊戲模式執行部,係作為事件處理之一,執行遵照劇本控制部所致之控制,依據藉由聲音辨識部所生成之控制訊號,評估遊藝者所致之發音的正確性的遊戲模式;及故事模式執行部,係作為事件處理之一,執行遵照劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;遊戲模式執行部,係檢測出相對於所出題的聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行評估;故事模式執行部,係具有因應藉由遊戲模式執行部所評估之聲音訊號被遊藝者輸入的狀況,執行角色的動作相關之反應事件處理的功能。In order to solve the above-mentioned problems, the present invention is a game system that advances the game in response to operation input and voice input by the player. It is characterized by having: a voice input unit for inputting a voice signal; and a voice recognition unit. It recognizes the player's voice by comparing the input voice signal with predetermined voice recognition dictionary data, and generates game-related control signals based on the voice recognition results. The script control unit makes the story progress according to the description. The event processing script enables the game to proceed in sequence; the game control part makes the script proceed based on the input signal caused by the operation input and the control signal generated by the sound recognition part; the game mode execution part serves as an event handler 1. Execute the game mode that follows the control caused by the script control unit and evaluates the correctness of the pronunciation caused by the player based on the control signal generated by the voice recognition unit; and the story mode execution unit serves as one of the event processes , executes the story mode in which the story related to the actions of the characters proceeds according to the control caused by the script control unit; the game mode execution unit detects the accuracy of the pronunciation caused by the player in relation to the voice recognition target problem that is presented. , the evaluation is carried out based on points or level increases corresponding to the detected accuracy; the story mode execution unit has the function of executing actions related to the character in response to the situation where the sound signal evaluated by the game mode execution unit is input by the player. The function of response event processing.

又,本發明是一種遊戲系統,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲系統,其特徵為具備:聲音輸入部,係輸入聲音訊號;聲音辨識部,係藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;劇本控制部,係遵照記述使故事進行之事件處理的劇本,使遊戲依序進行;遊戲控制部,係依據前述操作輸入所致之輸入訊號及藉由前述聲音辨識部所生成之前述控制訊號,使前述劇本進行;遊戲模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,依據藉由聲音辨識部所生成之控制訊號,評估前述遊藝者所致之發音的正確性的遊戲模式;故事模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;及後期錄音資料生成部,係取得與從針對以前述故事模式執行部進行的故事所再生之故事模式用動畫取得之後期錄音用動畫的動畫再生同步輸入的聲音,以生成後期錄音資料;前述遊戲模式執行部,係具有檢測出相對於前述後期錄音用動畫、或與其同步輸入的聲音、又或使用前述後期錄音資料所出題的聲音辨識對象問題之遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估的功能。Furthermore, the present invention is a game system that advances the game in response to operation input and voice input by the player, and is characterized by having: a voice input unit for inputting a voice signal; and a voice recognition unit for Compares the input sound signal with the predetermined dictionary data for voice recognition to identify the player's voice, and generates game-related control signals based on the voice recognition results; the script control unit processes events according to the description to progress the story. The script causes the game to proceed in sequence; the game control unit causes the aforementioned script to proceed based on the input signal caused by the aforementioned operation input and the aforementioned control signal generated by the aforementioned voice recognition unit; and the game mode execution unit acts as the aforementioned event One of the processes is to execute a game mode in which the control by the aforementioned script control unit is followed and the correctness of the pronunciation by the aforementioned player is evaluated based on the control signal generated by the voice recognition unit; the story mode execution unit is the aforementioned One of the event processing is to execute the story mode in which the story related to the actions of the characters is carried out in accordance with the control caused by the aforementioned script control department; and the post-recording data generation department is to obtain the information obtained from the story progressed by the aforementioned story mode execution department. The regenerated story mode animation is used to obtain the sound input synchronously with the animation for post-recording animation to generate post-recording data; the aforementioned game mode execution unit is configured to detect the sound input relative to or synchronized with the aforementioned post-recording animation. , or the function of performing the aforementioned evaluation based on the points or level increases corresponding to the detected accuracy of the player's pronunciation of the sound recognition target questions posed using the aforementioned post-recording data.

本發明是一種遊戲系統的控制方法,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲系統的控制方法,其特徵為包含: (1) 聲音辨識步驟,係聲音輸入部受理聲音訊號的輸入,聲音辨識部藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據聲音的辨識結果,生成遊戲相關的控制訊號; (2) 遊戲控制步驟,係依據操作輸入所致之輸入訊號及藉由聲音辨識部所生成之控制訊號,劇本控制部遵照記述使故事進行之事件處理的劇本,使遊戲依序進行; (3) 遊戲模式執行步驟,係遊戲模式執行部作為事件處理之一,執行遵照劇本控制部所致之控制,依據藉由聲音辨識部所生成之控制訊號,評估遊藝者所致之發音的正確性的遊戲模式;及 (4) 故事模式執行步驟,係故事模式執行部作為事件處理之一,執行遵照劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式; (5) 在遊戲模式執行步驟中,檢測出相對於所出題的聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估; (6) 在故事模式中,因應藉由遊戲模式執行部所評估之聲音訊號被遊藝者輸入的狀況,執行角色的動作相關之反應事件處理。The present invention is a control method for a game system that advances the game in response to operational input and sound input from players. It is characterized by including: (1) In the voice recognition step, the voice input unit accepts the input of a voice signal. The voice recognition unit recognizes the player's voice by comparing the input voice signal with predetermined voice recognition dictionary data, and based on the voice recognition result, Generate game-related control signals; (2) The game control step is based on the input signal caused by the operation input and the control signal generated by the voice recognition unit. The script control unit follows the script describing the event processing that makes the story progress, so that the game proceeds in sequence; (3) In the game mode execution step, the game mode execution unit, as one of the event processes, executes control according to the script control unit, and evaluates the accuracy of the pronunciation caused by the player based on the control signal generated by the voice recognition unit. sexual play patterns; and (4) The story mode execution step is a story mode in which the story mode execution department, as one of the event processes, executes the story in accordance with the control caused by the script control department to progress the story related to the character's actions; (5) In the game mode execution step, the correctness of the player's pronunciation relative to the sound recognition target problem is detected, and the aforementioned evaluation is performed based on points or level increases corresponding to the detected correctness. ; (6) In the story mode, response event processing related to the character's actions is executed in response to the situation where the sound signal evaluated by the game mode execution unit is input by the player.

又,本發明是一種遊戲系統的控制方法,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲系統的控制方法,其特徵為包含: (1) 聲音辨識步驟,係聲音輸入部受理聲音訊號的輸入,聲音辨識部藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號; (2) 遊戲控制步驟,係依據操作輸入所致之輸入訊號及藉由聲音辨識部所生成之控制訊號,劇本控制部遵照記述使故事進行之事件處理的劇本,使遊戲依序進行; (3) 遊戲模式執行步驟,係遊戲模式執行部作為事件處理之一,執行遵照劇本控制部所致之控制,依據藉由聲音辨識部所生成之控制訊號,評估遊藝者所致之發音的正確性的遊戲模式; (4) 故事模式執行步驟,係故事模式執行部作為事件處理之一,執行遵照劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;及 (5) 後期錄音資料生成步驟,係後期錄音資料產生部取得與從針對以故事模式執行部進行的故事所再生之故事模式用動畫取得之後期錄音用動畫的動畫再生同步輸入的聲音,以生成後期錄音資料; (6) 在遊戲模式執行步驟中,檢測出相對於後期錄音用動畫、或與其同步輸入的聲音、又或使用後期錄音資料所出題的聲音辨識對象問題之遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行評估。Furthermore, the present invention is a game system control method that advances the game in response to the player's operation input and voice input, and is characterized by including: (1) In the voice recognition step, the voice input unit accepts the input of a voice signal, and the voice recognition unit recognizes the player's voice by comparing the input voice signal with predetermined dictionary data for voice recognition, and based on the voice recognition result , generate game-related control signals; (2) The game control step is based on the input signal caused by the operation input and the control signal generated by the voice recognition unit. The script control unit follows the script describing the event processing that makes the story progress, so that the game proceeds in sequence; (3) In the game mode execution step, the game mode execution unit, as one of the event processes, executes control according to the script control unit, and evaluates the accuracy of the pronunciation caused by the player based on the control signal generated by the voice recognition unit. sexual play patterns; (4) The story mode execution step is a story mode in which the story mode execution department, as one of the event processes, executes the control caused by the script control department to progress the story related to the character's actions; and (5) In the post-recording data generation step, the post-recording data generation unit obtains the sound input in synchronization with the animation reproduction of the story mode animation reproduced for the story performed by the story mode execution unit, and generates the post-recording data generation step. Later recording materials; (6) In the game mode execution step, the correctness of the pronunciation caused by the player relative to the animation used for post-recording, or the sound input synchronously with it, or the sound recognition target problem using the post-recording data is detected, Evaluation is based on points or level increases corresponding to the correctness detected.

前述發明中,在故事模式中使用兩種以上的語言,並且在遊戲模式中評估相對於兩種以上的語言相關之聲音辨識對象問題的正確性為佳。又,前述發明中,於故事模式中在因應遊藝者所致之聲音訊號的輸入所發生的事件處理中,遵照遊戲模式中所取得之點數或等級提升,讓角色進行動作為佳。進而,發明中,在故事模式中使用兩種以上的語言,並且在遊戲模式中出題兩種以上的語言相關之聲音辨識對象問題為佳。In the aforementioned invention, it is preferable that two or more languages are used in the story mode, and the correctness of the sound recognition target problem related to the two or more languages is evaluated in the game mode. Furthermore, in the aforementioned invention, in the story mode, in the event processing that occurs in response to the input of a voice signal by the player, it is preferable that the character performs actions in accordance with the points or level improvements obtained in the game mode. Furthermore, in the invention, it is preferable to use two or more languages in the story mode, and to pose sound recognition target questions related to two or more languages in the game mode.

又,前述發明係於故事模式中在因應遊藝者所致之聲音訊號的輸入所發生的事件處理中,遵照遊戲模式中所取得之點數或等級提升,讓角色進行動作為佳。Furthermore, in the aforementioned invention, in the story mode, in the event processing that occurs in response to the input of a voice signal by the player, it is preferable that the character performs actions in accordance with the points or level improvements obtained in the game mode.

再者,上述之本發明的系統及方法,係可藉由在電腦上執行以所定語言記述之本發明的程式來實現。也就是說,藉由將本發明的程式,安裝於行動終端裝置及智慧型手機、穿戴式終端、行動PC等其他資訊處理終端、個人電腦及伺服器電腦等的萬用電腦的IC晶片、記憶體裝置,且在CPU上執行,可構築具有上述之各功能的系統,以實施本發明的方法。Furthermore, the above-mentioned system and method of the present invention can be realized by executing the program of the present invention written in a predetermined language on a computer. That is to say, by installing the program of the present invention on the IC chips and memories of mobile terminal devices and other information processing terminals such as smartphones, wearable terminals, and mobile PCs, personal computers, and server computers, By using a physical device and executing it on a CPU, a system with the above functions can be constructed to implement the method of the present invention.

又,本發明的程式係例如可透過通訊線路來發派,又,也可藉由記錄於電腦可讀取的記錄媒體,作為在獨立式計算機上動作的套裝應用程式來進行讓渡。作為該記錄媒體,具體來說,除了可撓性碟或卡匣等的磁性記錄媒體,或CD-ROM及DVD-ROM等的光碟之外,也可記錄於RAM卡等之各種記錄媒體。然後,依據記錄該程式的電腦可讀取的記錄媒體,可使用萬用的電腦或專用電腦,簡便地實施上述之系統及方法,並且可易於進行程式的保存、搬運及安裝。 Furthermore, the program of the present invention can be distributed through a communication line, for example, or can be recorded on a computer-readable recording medium and transferred as a packaged application program that operates on a stand-alone computer. Specifically, as the recording medium, in addition to magnetic recording media such as flexible disks and cassettes, and optical disks such as CD-ROM and DVD-ROM, various recording media such as RAM cards can also be recorded. Then, depending on the computer-readable recording medium on which the program is recorded, a general-purpose computer or a special-purpose computer can be used to easily implement the above-mentioned system and method, and the program can be easily saved, transported, and installed.

如上所述,依據該等發明,可一邊將語言學習之發聲評估採用於遊戲以提升娛樂性,一邊充實在實際生活中之自然氣氛及時機中發聲的訓練。As described above, according to these inventions, it is possible to enhance the entertainment by applying the vocalization assessment of language learning to games, and at the same time, enrich the training of vocalization in the natural atmosphere and timing of real life.

以下,參照添附圖面,詳細說明關於本發明之遊戲系統及遊戲程式的實施形態。再者,本發明並不完全限定於前述之各實施形態,在實施階段中可在不脫出其要旨的範圍,改變構成要件而具體化。又,可藉由前述實施形態所揭示之複數構成要件的適切組合,形成各種發明。例如,從實施形態所示之整體構成要件刪除幾個構成要件亦可。Hereinafter, embodiments of the game system and game program of the present invention will be described in detail with reference to the attached drawings. In addition, the present invention is not entirely limited to each of the above-described embodiments. In the implementation stage, the constituent elements can be changed and embodied without departing from the scope of the gist. In addition, various inventions can be formed by appropriate combinations of the plurality of constituent elements disclosed in the aforementioned embodiments. For example, some components may be deleted from the overall components shown in the embodiment.

(遊戲系統的整體構造) 圖1係揭示本實施形態相關的遊戲系統之整體構造的概念圖。本實施形態的遊戲系統係如圖1所示,由遊藝者即複數遊藝者U(Ua,Ub)所使用之智慧型手機1(1a,1b),與設置於網際網路2上的遊戲伺服器3概略構成。再者,在本實施形態中,將智慧型手機1作為行動終端裝置的一例進行說明。(The overall structure of the game system) FIG. 1 is a conceptual diagram showing the overall structure of the game system according to this embodiment. As shown in FIG. 1, the game system of this embodiment is composed of a smartphone 1 (1a, 1b) used by players, that is, a plurality of players U (Ua, Ub), and a game server installed on the Internet 2. The general structure of device 3. In addition, in this embodiment, the smartphone 1 is demonstrated as an example of a mobile terminal device.

遊戲伺服器3係在本實施形態中是進行遊戲進行處理的伺服器,可藉由單一伺服器裝置,或複數伺服器裝置群來實現,將複數功能模組虛擬地構築於CPU上,各個功能模組協力運作以執行處裡。又,該遊戲伺服器3係可藉由通訊功能透過網際網路2,進行資料發送接收,並且可藉由Web伺服器功能透過瀏覽器軟體,進行Web網頁的提示等。In this embodiment, the game server 3 is a server that processes games. It can be implemented by a single server device or a plurality of server device groups. Multiple function modules are virtually built on the CPU, and each function Modules work together to perform the process. In addition, the game server 3 can send and receive data through the Internet 2 through the communication function, and can prompt Web pages through the browser software through the Web server function.

智慧型手機1係利用無線通訊的可攜帶的資訊處理終端裝置,無線基地台22等的中繼點與行動電話機以無線進行通訊,可一邊移動一邊接受通話及資料通訊等的通訊服務。作為該行動電話機的通訊方法,例如除了3D(3rd. Generation)方式、LTE(Long Term Evolution)方式、4G方式、FDMA方式、TDMA方式、CDMA方式、W-CDMA方式之外、PHS(Personal Handyphone System)方式等。又,該智慧型手機1係除了通訊功能之外,搭載數位相機功能、應用程式軟體的執行功能、GPS(Global Positioning System)等所致之位置資訊取得功能等、各種功能,也包含平板電腦PC等的行動電腦。The smartphone 1 is a portable information processing terminal device that utilizes wireless communication. Relay points such as the wireless base station 22 communicate wirelessly with the mobile phone, and can receive communication services such as calls and data communication while moving. As a communication method of the mobile phone, for example, in addition to the 3D (3rd Generation) method, the LTE (Long Term Evolution) method, the 4G method, the FDMA method, the TDMA method, the CDMA method, and the W-CDMA method, PHS (Personal Handyphone System) ) method, etc. Furthermore, in addition to the communication function, the Smartphone 1 series is equipped with various functions such as a digital camera function, an application software execution function, a position information acquisition function such as GPS (Global Positioning System), etc., and also includes a tablet PC. Waiting for mobile computers.

位置資訊取得功能係取得、記錄表示自身機器之位置的位置資訊的功能,作為該位置資訊取得功能,包含例如像GPS般,根據來自衛星的訊號檢測出自身機器的位置的方法,及如圖1所示般,根據手機的無線基地台22、及來自Wifi通訊的存取點的電波強度等檢測出位置的方法。The location information acquisition function is a function that acquires and records location information indicating the location of one's own device. The location information acquisition function includes, for example, a method of detecting the location of one's own device based on signals from satellites like GPS, as shown in Figure 1 As shown, the method of detecting the location is based on the wireless base station 22 of the mobile phone and the intensity of radio waves from the Wi-Fi communication access point.

然後,該智慧型手機1係具備作為顯示資訊的顯示部的液晶顯示器,並且具備使用者用以進行輸入操作的操作按鍵等的操作裝置,作為該操作裝置,包含重疊配置於液晶顯示器,作為取得指定液晶顯示器上之座標位置的觸控操作等所致之操作訊號的輸入部的觸控面板。具體來說,該觸控面板係藉由使用使用者的指尖及觸控筆等的觸控操作所致之壓力及靜電偵測其他等來輸入操作訊號的輸入裝置,重疊顯示圖形的液晶顯示器,與受理與顯示於該液晶顯示器之圖形的座標位置對應之操作訊號的觸控感測器所構成。The smartphone 1 is equipped with a liquid crystal display as a display unit for displaying information, and is equipped with an operating device such as operation buttons for the user to perform input operations. The operating device includes an acquisition device that is superimposed on the liquid crystal display. A touch panel that is an input unit for operating signals caused by touch operations that specify coordinate positions on the liquid crystal display. Specifically, this touch panel is an input device that inputs operation signals by using pressure and static electricity detection caused by touch operations of the user's fingertips and stylus pens, etc., and is a liquid crystal display that displays graphics in a superimposed manner. , and is composed of a touch sensor that receives an operation signal corresponding to the coordinate position of a graphic displayed on the liquid crystal display.

(各裝置的內部構造) 接下來,針對構成上述之遊戲系統的各裝置的內部構造進行說明。圖2係揭示本實施形態的遊戲伺服器3之內部構造的區塊圖,圖3係揭示本實施形態的智慧型手機1之內部構造的區塊圖。再者,在說明中所用的「模組」係表示藉由裝置或機器等的硬體,或者具有該功能的軟體,又或該等的組合等所構成,用以達成所定動作的功能單位。(Internal structure of each device) Next, the internal structure of each device constituting the above-mentioned game system will be described. FIG. 2 is a block diagram showing the internal structure of the game server 3 of this embodiment, and FIG. 3 is a block diagram showing the internal structure of the smartphone 1 of this embodiment. Furthermore, the "module" used in the description refers to a functional unit that is composed of hardware such as a device or machine, or software having the function, or a combination thereof, and is used to achieve a predetermined operation.

(1)遊戲伺服器 首先,針對遊戲伺服器3的內部構造進行說明。遊戲伺服器3係配置於網際網路2上的伺服器裝置,可透過網際網路2,與各智慧型手機1進行資料的發送接收。(1)Game server First, the internal structure of the game server 3 will be described. The game server 3 is a server device configured on the Internet 2 and can send and receive data with each smart phone 1 through the Internet 2 .

遊戲伺服器3係具備透過網際網路2進行資料通訊的通訊介面31、認證利用者及利用者資訊的權限的認證部33、管理來自各利用者終端的存取的存取管理部32、執行遊戲整體的遊戲進行處理、及各使用者的遊戲進行處理的遊戲進行處理部36、進行各使用者之發聲學習的管理的發聲學習管理部37、對於個使用者遞送遊戲資料的遊戲資料遞送部34、及各種資料庫群35(35a~35c)。The game server 3 is provided with a communication interface 31 for data communication through the Internet 2, an authentication unit 33 for authenticating the authority of users and user information, an access management unit 32 for managing access from each user terminal, and execution The game progress processing unit 36 processes the overall game and each user's game, the voicing learning management unit 37 manages the voicing learning of each user, and the game data delivery unit delivers game data to each user. 34, and various database groups 35 (35a~35c).

作為資料庫群35,包含記憶遊戲中所執行之學習遊戲、故事影片中執行之聲音辨識所使用的聲音辭典檔案的聲音辭典資料庫35a、積存利用者相關的資訊的使用者資料庫35b、及作為遊戲整體的遊戲進行處理及各使用者的遊戲進行處理相關之資訊,積存劇本資料、其他資料的遊戲用資料庫35c。作為該等各資料庫,作為單一資料庫亦可,也可作為分割成複數資料庫,利用相互設定關聯將各資料彼此建立關聯的關聯式資料庫。The database group 35 includes a voice dictionary database 35a that contains a learning game executed in a memory game and a voice dictionary file used for voice recognition executed in a story movie, a user database 35b that accumulates user-related information, and The game database 35c stores information related to the game processing as a whole and the game processing of each user, and accumulates scenario data and other data. Each of these databases may be a single database, or may be a relational database in which data are divided into plural databases and each data is associated with each other by setting a mutual relationship.

聲音辭典資料庫35a係記憶遊戲中所執行之學習遊戲、故事影片中執行之聲音辨識所使用的聲音辭典檔案的記憶裝置,除了學習對象的外語(在此為英語)之外,記憶母語(在此為日語)的辭典。再者,在本實施形態中,英語與日語的雙向英譯、日譯也作為聲音辨識對象問題出題,故將聲音辭典檔案設為外語‧母語的兩種類,但是,因應出題的形式等省略任一聲音辭典檔案亦可,進而,對應多種語言,安裝3種以上的聲音辭典檔案亦可。The sound dictionary database 35a is a memory device for sound dictionary files used in the learning game performed in the memory game and the sound recognition performed in the story film. In addition to the foreign language of the learning target (English in this case), the mother tongue (English in this case) is memorized. This is a dictionary for Japanese). Furthermore, in this embodiment, the two-way English and Japanese translations between English and Japanese are also asked as questions targeted at sound recognition, so the sound dictionary files are set into two categories: foreign language and native language. However, any data is omitted depending on the format of the questions. It is possible to install one audio dictionary file, and to support multiple languages, it is also possible to install three or more audio dictionary files.

作為積存於使用者資料庫35b的資訊,包含將特定利用者或利用者所使用之行動終端裝置的識別子(使用者ID、終端ID),與密碼等建立關聯的認證資訊,也包含與使用者ID建立關聯之利用者的個人資訊、終端裝置的機種等。又,於使用者資料庫35b,也積存有對應各利用者或各利用者終端的認證履歷(存取履歷)、根據與遊戲用資料庫35c的關聯,各使用者的遊戲進行相關之學習等級、遊戲中之狀態、分數、利用履歷等、遊戲中相關的結算資訊等。The information accumulated in the user database 35b includes authentication information that associates an identifier (user ID, terminal ID) of a specific user or a mobile terminal device used by the user with a password, etc. It also includes information related to the user. The personal information of the user associated with the ID, the model of the terminal device, etc. In addition, the user database 35b also accumulates authentication histories (access histories) corresponding to each user or each user terminal, and learning levels related to the game progress of each user based on the association with the game database 35c. , game status, scores, usage history, etc., game-related settlement information, etc.

作為積存於遊戲用資料庫35c的資訊,作為遊戲用資料,包含用於遊戲進行的劇本、角色及物件的特性、事件處理相關的資訊、圖形資訊等。The information accumulated in the game database 35c includes, as game data, scenarios used for game progress, characteristics of characters and objects, information related to event processing, graphics information, and the like.

認證部33係透過通訊介面31,與各智慧型手機1確立通訊對話,對應其確立之各通訊對話進行認證處理的模組。作為該認證處理,從存取者即利用者的智慧型手機1取得認證資訊,參照使用者資料庫35b,特定利用者等,並認證該等權限。該認證部33所致之認證結果(使用者ID、認證時刻、對話ID等)係送出至遊戲進行處理部36,並且透過存取管理部32,作為認證履歷而積存於使用者資料庫35b。The authentication unit 33 is a module that establishes communication sessions with each smartphone 1 through the communication interface 31 and performs authentication processing corresponding to each communication session established. As this authentication process, authentication information is obtained from the smartphone 1 of the user who is the accessor, the user database 35b is referenced, the user, etc. are specified, and the authority is authenticated. The authentication results (user ID, authentication time, session ID, etc.) by the authentication unit 33 are sent to the game progress processing unit 36, and are accumulated as authentication history in the user database 35b through the access management unit 32.

遊戲進行處理部36係遵照劇本資料,應展開遊戲模式及故事模式,使各種事件處理發生以進行遊戲的模組,執行包含一定規則、邏輯、運算法的遊戲程式,因應角色及物件的位置關係(接近‧接觸等),使對決戰鬥及迷你遊戲、影片的再生等的事件處理發生。再者,遊戲伺服器3側的遊戲進行處理部36係在本實施形態中,與智慧型手機1側的遊戲進行處理部141協力動作,在遊戲伺服器3側進行遊戲進行處理的一部分,以智慧型手機1側的遊戲進行處理部141執行圖形處理及事件處理的一部分。例如在遊戲伺服器3側,除了劇本的進行、使用者的學習達成等級之外,依據使用者的角色的位置、位置的位置等,預測可能發生的事件處理,在遊戲伺服器3側使其發生條件發生,並將其條件發送至智慧型手機1側,實際的事件處理的發生及用於其的圖形處理係依據從遊戲伺服器3接收的發生條件,在智慧型手機1側執行。The game processing unit 36 follows the script data and should launch the game mode and the story mode to enable various event processing to occur in order to proceed with the game module, execute the game program containing certain rules, logic, and algorithms, and respond to the positional relationships of characters and objects. (Proximity, contact, etc.) to cause event processing such as duel battles, mini-games, and video regeneration to occur. Furthermore, in this embodiment, the game progress processing unit 36 on the game server 3 side operates in cooperation with the game progress processing unit 141 on the smartphone 1 side, and performs part of the game progress processing on the game server 3 side, so as to The game progress processing unit 141 on the smartphone 1 side executes part of graphics processing and event processing. For example, on the game server 3 side, in addition to the progress of the scenario and the user's learning level, event processing that may occur is predicted based on the position of the user's character, the position of the position, etc., and the game server 3 side makes it possible The occurrence condition occurs and its condition is sent to the smartphone 1 side. The occurrence of actual event processing and the graphics processing used therefor are executed on the smartphone 1 side based on the occurrence condition received from the game server 3 .

發聲學習管理部37係遵照遊戲進行處理部36所致之遊戲進行,對使用者出題發聲用問題,並因應其發聲的正確性,更新對於使用者的評估的模組。該發聲用問題係有在遊戲伺服器3側生成的狀況、在智慧型手機1側生成的狀況、遊戲伺服器3與智慧型手機1兩者協力動作生成的狀況,發聲學習管理部37係管理在遊戲伺服器3側生成,或積存的聲音學習用的辭典檔案,與在智慧型手機1側生成、積存的辭典檔案,並比較兩者的辭典檔案,因應需要將辭典檔案的全部或一部分遞送至智慧型手機1側,謀求兩者的同步。The voicing learning management unit 37 is a module that poses voicing questions to the user in accordance with the progress of the game caused by the game progress processing unit 36, and updates the evaluation of the user in accordance with the accuracy of the utterance. The utterance question is a situation generated on the game server 3 side, a situation generated on the smartphone 1 side, or a situation generated by the cooperative operation of both the game server 3 and the smartphone 1, and is managed by the utterance learning management unit 37 The dictionary file for voice learning generated or accumulated on the game server side 3 is compared with the dictionary file generated or accumulated on the smartphone side 1, and all or part of the dictionary file is delivered as necessary. Go to the smartphone side and seek synchronization between the two.

遊戲資料遞送部34係依據使用者的學習等級,遵照發聲學習管理部37所致之控制,為了讓發聲學習管理部37所生成之發生用問題及聲音辨識用的辭典檔案同步,將該等檔案透過通訊介面31,遞送給各使用者的模組。The game data delivery unit 34 follows the control of the vocalization learning management unit 37 based on the user's learning level, and synchronizes the dictionary files for generating questions and voice recognition generated by the vocalization learning management unit 37. Modules delivered to each user through the communication interface 31.

(2)智慧型手機1 接下來,針對智慧型手機1的內部構造進行說明。如圖3所示,智慧型手機1係具備通訊介面11、輸入介面12、輸出介面13、應用程式執行部14、記憶體15。(2)Smartphone 1 Next, the internal structure of the smartphone 1 will be described. As shown in FIG. 3 , the smart phone 1 has a communication interface 11 , an input interface 12 , an output interface 13 , an application execution unit 14 , and a memory 15 .

通訊介面11係用以進行資料通訊的通訊介面,具備無線等所致之非接觸通訊、及藉由纜線、轉接器手段等進行接觸(有線)通訊的功能。輸入介面12係滑鼠、鍵盤、操作按鍵及觸控面板12a等,輸入使用者操作的裝置。又,輸出介面13係顯示器或揚聲器等,輸出映像及音響的裝置。尤其,於該輸出介面13,包含液晶顯示器等的顯示部13a,該顯示部重疊於輸入介面即觸控面板12a。The communication interface 11 is a communication interface used for data communication, and has the function of non-contact communication by wireless, etc., and contact (wired) communication by means of cables, adapters, etc. The input interface 12 is a mouse, a keyboard, an operation button, a touch panel 12a, etc., and is used to input devices operated by the user. In addition, the output interface 13 is a device such as a display or a speaker that outputs images and sounds. In particular, the output interface 13 includes a display portion 13a such as a liquid crystal display, and this display portion overlaps the touch panel 12a that is the input interface.

記憶體15係記憶OS(Operating System)及韌體、各種應用程式用的程式、其他資料等的記憶裝置,於該記憶體15內,除了識別使用者的使用者ID之外,積存從遊戲伺服器3下載的遊戲應用程式資料,並且積存以應用程式執行部14處理的遊戲資料等。尤其,在本實施形態中,於記憶體15,儲存從遊戲伺服器3取得之劇本資料、及故事模式中所用之影片資料、聲音學習用問題、辨識用的辭典檔案等。The memory 15 is a storage device that stores OS (Operating System) and firmware, programs for various applications, other data, etc. In the memory 15, in addition to the user ID for identifying the user, information from the game server is stored. The game application data downloaded by the server 3 is stored, and the game data processed by the application execution unit 14 is accumulated. In particular, in this embodiment, the memory 15 stores scenario data obtained from the game server 3, video data used in the story mode, voice learning questions, dictionary files for recognition, and the like.

應用程式執行部14係執行一般的OS及遊戲應用程式、瀏覽器軟體等的應用程式的模組,通常藉由CPU等實現。在該應用程式執行部14中,利用執行本發明的遊戲程式,虛擬構築遊戲進行處理部141、劇本控制部142、事件控制部143、聲音辨識處理部144、顯示控制部145、顯示資料生成部146、及後期錄音資料控制部147。The application execution unit 14 is a module that executes applications such as general OS, game applications, browser software, etc., and is usually implemented by a CPU or the like. In the application execution unit 14, the game program of the present invention is used to virtually construct a game progress processing unit 141, a scenario control unit 142, an event control unit 143, a voice recognition processing unit 144, a display control unit 145, and a display data generation unit. 146, and the post-recording data control department 147.

遊戲進行處理部141係作為事件處理之一,執行遵照劇本控制部142所致之控制,依據藉由聲音辨識處理部144所生成之控制訊號,評估遊藝者U所致之發音的正確性的遊戲模式的遊戲模式執行部。於本實施形態中,遊戲進行處理部141係具有藉由與遊戲伺服器3中所執行的遊戲程式相同的規則‧邏輯‧運算法,依序展開故事模式與遊戲模式,使各種事件處理發生以進行遊戲的功能,一邊透過劇本控制部142,與遊戲伺服器3側的遊戲進行處理部36同步,一邊因應使用者的學習等級、角色及物件的位置關係(接近‧接觸等),使戰鬥遊戲及影片的再生等的事件處理發生。The game progress processing unit 141 executes control according to the scenario control unit 142 as one of the event processes, and evaluates the accuracy of the pronunciation caused by the player U based on the control signal generated by the voice recognition processing unit 144. The game mode execution part of the mode. In this embodiment, the game progress processing unit 141 uses the same rules, logic, and algorithms as the game program executed in the game server 3 to sequentially develop the story mode and the game mode, so that various event processing occurs. The function of playing the game is synchronized with the game progress processing unit 36 on the game server 3 side through the scenario control unit 142, and the battle game is made in accordance with the user's learning level, the positional relationship of characters and objects (proximity, contact, etc.) and event processing such as video playback occurs.

遊戲進行處理部141係在本實施形態中,與遊戲伺服器3側的遊戲進行處理部141協力動作,在遊戲伺服器3側進行遊戲進行處理的一部分,以智慧型手機1a側的遊戲進行處理部141執行圖形處理及事件處理的一部分。例如,在遊戲伺服器3側使事件發生的條件等發生,將其條件發送至智慧型手機1側,實際的事件處理的發生及用於其的圖形處理係在智慧型手機1側執行。In this embodiment, the game progress processing unit 141 operates in cooperation with the game progress processing unit 141 on the game server 3 side, and performs a part of the game progress processing on the game server 3 side, and performs game processing on the smartphone 1a side. The unit 141 performs part of graphics processing and event processing. For example, the game server 3 generates conditions for event occurrence, etc., and sends the conditions to the smartphone 1 side. The actual occurrence of event processing and the graphics processing used therefor are executed on the smartphone 1 side.

遊戲進行處理部141係具備劇本控制部142與事件控制部143。該事件控制部143係具備遊戲模式執行部143a、故事模式執行部143b、後期錄音模式執行部143c。The game progress processing unit 141 includes a scenario control unit 142 and an event control unit 143. The event control unit 143 includes a game mode execution unit 143a, a story mode execution unit 143b, and a post-recording mode execution unit 143c.

故事模式執行部143b係遵照劇本控制部142所致之控制,作為事件處理之一,執行角色的行動相關的故事模式的模組,遊戲模式執行部143a係檢測出相對於出題的發音問題(聲音辨識對象問題)之發音的正確性,根據因應所檢測出之點數或等級提升來進行評估的模組。在故事模式執行部143b中,與因應遊藝者U所致之聲音訊號的輸入所發生之事件處理因應的角色的反應動作,因應該反應動作之事件處理的顯示資料係以反應動作處理部146a生成。The story mode execution unit 143b follows the control of the scenario control unit 142 and executes a module of the story mode related to the character's actions as one of the event processes. The game mode execution unit 143a detects a pronunciation problem (sound) related to the question. A module that evaluates the correctness of the pronunciation of the target question) based on the number of points or level improvements detected. In the story mode execution unit 143b, the reaction action of the character corresponding to the event processing that occurs in response to the input of the voice signal by the player U, and the display data of the event processing corresponding to the reaction action are generated by the reaction action processing unit 146a .

又,後期錄音模式執行部143c係執行從針對以故事模式執行部143b進行的故事所再生之故事模式用動畫取得之後期錄音用動畫,與該取得之後期錄音用動畫的動畫再生同步輸入聲音,以生成後期錄音資料的後期錄音模式的模組。具體來說,後期錄音資料生成部144b係藉由後期錄音模式執行部143c執行後期錄音模式時,將輸入聲音資料D3錄音並且分析其聲音波形,因應需要藉由變聲功能等進行加工處理,藉由對嘴處理,以符合輸入聲音資料D3的聲音波形,調整動畫中的角色的動作。又,後期錄音資料生成部144b係將如此施加聲音加工及對嘴處理的輸入聲音資料D3與後期錄音用資料D2合成,生成已後期錄音動畫D5。 Furthermore, the post-recording mode execution unit 143c executes the acquisition of the post-recording animation from the story mode animation reproduced for the story performed by the story mode execution unit 143b, and inputs the sound in synchronization with the animation reproduction of the acquired post-recording animation, A module for post-recording mode that generates post-recording data. Specifically, when the post-recording data generation unit 144b executes the post-recording mode through the post-recording mode execution unit 143c, it records the input sound data D3 and analyzes its sound waveform, and processes it through the voice changing function as needed. By Lip synchronization processing is used to adjust the movements of the characters in the animation to match the sound waveform of the input sound data D3. Furthermore, the post-recording data generation unit 144b synthesizes the input sound data D3 to which the voice processing and lip-syncing processing has been performed in this manner, and the post-recording data D2 to generate the post-recording animation D5.

劇本控制部142係操作輸入所致之輸入訊號及藉由聲音辨識處理部144所生成之控制訊號,使劇本進行的模組,在本實施形態中,具有遵照記述了遊戲模式及故事模式的展開的劇本資料,使智慧型手機1側的遊戲進行處理,與遊戲伺服器3側的遊戲進行處理同步的功能。具體來說,在遊戲伺服器3側,依據劇本資料之遊戲進行程度、及其他使用者的角色的位置、物件的位置等,預測可能發生的事件處理,在使其發生條件在遊戲伺服器3側發生,並將其條件發送至智慧型手機1a側。遊戲進行處理部141係以劇本控制部142接收從該伺服器側發送來的發生條件,依據從遊戲伺服器3接收的發生條件,以智慧型手機1側的遊戲進行處理部141執行實際的事件處理的發生及用於其的圖形處理。 The scenario control unit 142 is a module that causes the scenario to proceed based on the input signal caused by the operation input and the control signal generated by the voice recognition processing unit 144. In this embodiment, it has a development in accordance with the description of the game mode and the story mode. The script data is used to synchronize the game processing on the smartphone side 1 with the game processing on the game server 3 side. Specifically, on the game server 3 side, based on the game progress level of the scenario data, the positions of other users' characters, the positions of objects, etc., the event processing that may occur is predicted, and the conditions for its occurrence are set on the game server 3 side occurs and sends its condition to the smartphone 1a side. The game progress processing unit 141 uses the scenario control unit 142 to receive the occurrence conditions sent from the server side, and based on the occurrence conditions received from the game server 3, the game progress processing unit 141 on the smartphone 1 side executes the actual event. The occurrence of processing and the graphics processing used for it.

以該智慧型手機1側的遊戲進行處理部141執行之事件處理的結果(故事的進行、戰鬥及迷你遊戲的勝敗及分數等)透過劇本控制部142通知遊戲伺服器3側的遊戲進行處理部141,反映至之後的遊戲進行處理。 The results of the event processing executed by the game progress processing unit 141 of the smartphone 1 (the progress of the story, the victory or defeat of battles and mini-games, scores, etc.) are notified to the game progress processing unit on the game server 3 side through the scenario control unit 142 141, reflected to subsequent games for processing.

聲音辨識處理部144係藉由比較透過輸入介 面12所輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者U的聲音,並依據聲音的辨識結果,生成遊戲相關的控制訊號的模組,在本實施形態中,具備評估部144a及後期錄音資料生成部144b。評估部144a係遵照劇本控制部142所致之控制,依據藉由聲音辨識處理部144所生成之控制訊號,評估遊藝者U所致之發音的正確性的模組。該評估部所致之評估結果係送出至遊戲進行處理部141。又,後期錄音資料生成部144b係取得針對以故事模式執行部143b進行的故事所再生之後期錄音用動畫的動畫再生同步輸入的聲音,以生成後期錄音資料的模組。 The voice recognition processing unit 144 compares the input The module uses the sound signal input in page 12 and the predetermined dictionary data for voice recognition to identify the voice of the player U, and generates a game-related control signal based on the voice recognition result. In this embodiment, it has an evaluation unit 144a and the post-recording data generation unit 144b. The evaluation unit 144a is a module that evaluates the accuracy of the pronunciation caused by the player U based on the control signal generated by the voice recognition processing unit 144 in compliance with the control of the scenario control unit 142. The evaluation results by the evaluation unit are sent to the game progress processing unit 141. Furthermore, the post-recording data generation unit 144b is a module that generates post-recording data by acquiring the sound input in synchronization with the animation reproduction of the post-recording animation for the story reproduced by the story mode execution unit 143b.

顯示資料生成部146係生成用以顯示於顯示部13a的顯示資料的模組。顯示資料係除了圖形資料之外,組合畫像資料、及文字資料、動畫資料、聲音其他資料所生成的資料。該顯示資料生成部146係具備反應動作處理部146a,該反應動作處理部146a係遵照遊戲進行處理部141所致之遊戲進行,生成表示使用者的角色之動作的動畫的模組。本實施形態之顯示控制部145係具備顯示模式切換部145a。該顯示模式切換部145a係顯示因應顯示模式的圖形。 The display data generating unit 146 is a module that generates display data to be displayed on the display unit 13a. Display data is data generated by combining image data, text data, animation data, sound and other data in addition to graphic data. The display data generating unit 146 is provided with a reaction action processing unit 146a, which is a module that generates an animation representing the movement of the user's character in accordance with the game progress caused by the game progress processing unit 141. The display control unit 145 of this embodiment includes a display mode switching unit 145a. The display mode switching unit 145a displays graphics according to the display mode.

後期錄音資料控制部147係管理‧控制後期錄音模式中所用之各種資料的模組。具體來說,後期錄音資料控制部147係管理‧控制已後期錄音動畫D5,後期錄音模式中除了作為後期錄音模式的執行結果而再生已後期錄音動畫D5之外,例如,故事的回想場面等,於故事動畫 再生處理中也再生已後期錄音動畫D5,或將已後期錄音動畫D5轉換成遊戲模式之出題用動畫D41及出題用的聲音,在遊戲模式之出題處理中再生。 The post-recording data control unit 147 is a module that manages and controls various data used in the post-recording mode. Specifically, the post-recorded data control unit 147 manages and controls the post-recorded animation D5. In the post-recording mode, in addition to reproducing the post-recorded animation D5 as a result of the execution of the post-recording mode, for example, the recall scene of the story, etc. Yu story animation The post-recorded animation D5 is also reproduced in the regeneration process, or the post-recorded animation D5 is converted into the game mode question-producing animation D41 and the question-proposing sound, and is reproduced in the game mode question-producing process.

(遊戲用畫像處理的動作) (The game uses image processing actions)

可藉由使以上所說明的系統動作,實施本發明的遊戲系統的控制方法。圖4係揭示系統之動作的序列圖。再者,以下所說明的處理步驟僅為一例,各處理盡可能變更亦可。又,針對以下所說明的處理步驟,可因應實施形態,適當進行步驟的省略、置換及追加。 The control method of the game system of the present invention can be implemented by operating the system described above. Figure 4 is a sequence diagram showing the actions of the system. In addition, the processing steps described below are only an example, and each processing may be changed as much as possible. In addition, regarding the processing steps described below, the steps can be omitted, replaced, and added appropriately according to the embodiment.

如圖4所示,首先,在智慧型手機1上啟動遊戲應用程式,開始學習遊戲(S201)。此時,在應用程式上參照劇本資料,讀取出使用者的現在的學習等級及遊戲的進行程度,從上次結束時間點的後續開始。開始遊戲時,伴隨遊戲的進行而參照劇本資料,監視事件的發生條件(S202),到滿足事件的發生條件為止重複進行(S203之「N」)。 As shown in Figure 4, first, start the game application on the smartphone 1 and start learning the game (S201). At this time, the scenario data is referenced on the application, and the user's current learning level and game progress are read out, starting from the time after the last ending time. When the game is started, scenario data is referenced as the game progresses, and event occurrence conditions are monitored (S202), and the process is repeated until the event occurrence conditions are met (S203-N).

滿足事件發生條件時(S203之「Y」),參照劇本資料,選擇應發生的事件處理是遊戲模式或故事模式,又或後期錄音模式(S204)。該等模式係依據劇本資料判斷,在故事模式的狀況中,接觸地圖上的敵人及怪物等的物件而開始戰鬥,或到達劇本資料上之所定故事分歧點時等適當選擇。 When the event occurrence conditions are met ("Y" in S203), refer to the script data to select whether the event processing that should occur is game mode, story mode, or post-recording mode (S204). These modes are judged based on the scenario data. In the story mode situation, the battle starts by contacting objects such as enemies and monsters on the map, or when reaching the story branching point specified in the scenario data, etc.

於選擇遊戲模式時(S204之「遊戲模式」), 切換成如圖6(a)及(b)所示之戰鬥場面畫面,於該戰鬥場面畫面中,為了打倒敵方角色Ob1,使用顯示於圖形使用者介面G1上的道具I1或道具I2,執行攻擊。該攻擊係如同圖(b)所示,藉由使用者操作選擇攻擊所用的道具,可因應該選擇,以對應此時的使用者的等級(體力、魔法力、語文能力等)之種別及強度執行。此時,遵照劇本控制部142所致之控制,依據藉由聲音辨識處理部144所生成之控制訊號,評估遊藝者U所致之發音的正確性,執行因應該評估程度的攻擊力。詳細說明的話,遊戲模式執行部143a係如同圖(c)所示,顯示出題應發生的單字及成語的視窗G3,檢測出相對於該出題之發音問題的遊藝者所致之發音的正確性,進行因應檢測出之正確性的種別‧強度的攻擊,根據藉由該攻擊所給予敵人的傷害的點數或等級提升來進行評估。 When selecting the game mode ("Game Mode" in S204), Switch to the battle scene screen as shown in Figure 6 (a) and (b). In this battle scene screen, in order to defeat the enemy character Ob1, use the prop I1 or prop I2 displayed on the graphical user interface G1 and execute attack. The attack is as shown in Figure (b). The user selects the props used for the attack. The choice can be made in accordance with the type and intensity of the user's level (physical strength, magic power, language ability, etc.) at that time. implement. At this time, according to the control by the scenario control unit 142, based on the control signal generated by the voice recognition processing unit 144, the accuracy of the pronunciation caused by the player U is evaluated, and the attack power corresponding to the evaluation level is executed. To explain in detail, the game mode execution unit 143a displays the window G3 of the words and idioms that should appear in the question as shown in Figure (c), and detects the correctness of the pronunciation of the player with respect to the pronunciation problem of the question. An attack of the type and strength corresponding to the correctness of the detection is performed, and the evaluation is made based on the points or level increase of the damage inflicted on the enemy by the attack.

另一方面,於步驟S204中,選擇故事模式時(S204之「故事模式」),藉由故事模式執行部143b執行故事模式(S205),因應對應遊藝者所致之聲音訊號的輸入所發生的事件處理,使角色動作(S206)。詳細說明的話,在本實施形態之故事模式中,採用所謂「劇中劇」的形式,如圖5(a)及(b)所示,劇場St1成為故事模式的虛擬空間,在其劇場St1內的舞台St2上,以虛擬的角色Ca1~3進行話劇的方式展開故事。再者,作為播出該劇場St1的映像,可使用所謂VR(虛擬實境:Virtual Reality)及AR(擴增實境:Augmented Reality)技術進行3維顯示。On the other hand, in step S204, when the story mode is selected ("Story Mode" of S204), the story mode execution unit 143b executes the story mode (S205) in response to the input of the voice signal by the player. Event processing makes the character act (S206). To explain in detail, in the story mode of this embodiment, a so-called "play within a play" format is adopted. As shown in Figures 5(a) and (b), the theater St1 becomes the virtual space of the story mode. In the theater St1 On the stage St2, the story unfolds in the form of a drama with virtual characters Ca1~3. Furthermore, as the video broadcast in the theater St1, so-called VR (Virtual Reality: Virtual Reality) and AR (Augmented Reality: Augmented Reality) technologies can be used for three-dimensional display.

遊戲的遊藝者可作為坐在劇場St1內的觀眾席St10的觀眾之一來參加遊戲,遊藝者係透過智慧型手機1的麥克風等,對顯示於顯示部13a的舞台St2上的角色Ca1~3等進行搭話。Players of the game can participate in the game as one of the audience members sitting in the auditorium St10 in the theater St1. The players use the microphone of the smartphone 1 to interact with the characters Ca1 to 3 displayed on the stage St2 of the display unit 13a. Wait for a chat.

例如,如圖7(a)及(b)所示,成為在舞台St2上少女的角色Ca1為了故事展開而進行表演,並且遊藝者係作為坐在觀眾席St10的觀眾之一參加遊戲的設定。此種設定的狀況下,無關於遊戲的故事,遊藝者透過智慧型手機1的麥克風,對舞台St2上的角色Ca1進行搭話時,會以採取因應其聲音的反應之方式發生事件。For example, as shown in FIGS. 7(a) and (b) , the character Ca1 who becomes a girl on the stage St2 performs for the development of the story, and the player participates in the game as one of the audience members sitting in the auditorium St10. In this setting, regardless of the story of the game, when the player talks to the character Ca1 on the stage St2 through the microphone of the smartphone 1, an event will occur in a manner that responds to his voice.

例如,遊藝者朝向麥克風進行加油及嘲諷、注意等的所謂「搭話」時,讓角色採取因應其聲音的不規則動作。作為該不規則動作,例如除了角色朝向照出角色之虛擬相機的方向「相機視線」、從虛擬空間中的關卡,朝向對應遊藝者的角色坐下之觀眾席的方向(從角色來看為聲音發生方向)等之外,可舉出危險逼近關卡上的角色時等,叫出角色的名字,或發出「後面!後面!」的注意等。For example, when a player speaks to a microphone, cheering, taunting, paying attention, etc., the character will take irregular actions in response to his or her voice. As this irregular movement, for example, in addition to the "camera line of sight" in the direction of the character toward the virtual camera that illuminates the character, the direction from the level in the virtual space toward the auditorium where the character corresponding to the player is sitting (sound from the character's perspective) In addition to the direction of occurrence), etc., you can cite when danger is approaching a character on the level, call the character's name, or issue a warning of "Behind! Behind!" etc.

再者,作為該遊藝者所致之搭話的時機,例如於畫面上顯示以圖形表示麥克風的標記,或如圖7(a)所示,從觀眾席(對應遊藝者的角色坐下側),與其發生一起顯示像搭話之一例的「Watch Out!」的文字列亦可。再者,作為該製造時機的其他方法,使其他觀眾的角色所致之搭話的聲音自動發生,遊藝者容易模仿進行搭話亦可。又,與該搭話的製造時機同步使麥克風ON‧OFF亦可,又,在其他角色講話之間不讓該搭話的製造時機的事件處理發生亦可。Furthermore, as an opportunity for the player to talk, for example, a graphic mark representing the microphone is displayed on the screen, or as shown in Figure 7 (a), from the auditorium (corresponding to the side where the character of the player is sitting) , it is also possible to display a text string like "Watch Out!" which is an example of a conversation along with the occurrence. Furthermore, as another method of creating the timing, the chatting sounds caused by the characters of other spectators can be automatically generated so that the players can easily imitate the chatting. Furthermore, the microphone may be turned ON and OFF in synchronization with the timing of the conversation, or the event processing of the timing of the conversation may not occur while other characters are speaking.

此時,在進行之遊戲中的劇中劇中,例如,像英語與日語般使用兩種以上的語言,在上述之遊戲模式中,出題該兩種以上的語言相關之聲音辨識對象即英語及日語的發音問題。例如日語的成語以文字列顯示,發生對應其文字列的英語,相反地顯示英語的文字列,發生對應其英語的日語等,提出雙向的翻譯問題等。At this time, in the play within the play in the ongoing game, for example, two or more languages are used, such as English and Japanese. In the above-mentioned game mode, the sound recognition objects related to the two or more languages, that is, English and Japanese pronunciation problem. For example, if a Japanese idiom is displayed as a character string and an English word corresponding to the character string is displayed, and conversely, an English character string is displayed and a Japanese word corresponding to the English word is produced, etc., a bidirectional translation problem is raised.

然後,以包含在該遊戲模式中所出題之發音問題的單字或成語,即使在故事模式的劇中劇中也在角色Ca1~3等所致之會話中使用之方式構成劇本。遊藝者係在對舞台St2上的角色搭話時,以前述已出題且成為評估對象的發音問題的聲音進行發聲亦可,又,也可以未出題之字彙及成語進行發聲。評估部144a係因應該遊藝者講出之字彙及成語是被出題者,或前述兩種以上語言中對於遊藝者來說是外語或母語,進行其搭話相關的評估,角色Ca1係具備因應其評估結果,變更反應的種類的功能。Then, the script is composed so that the words or idioms containing the pronunciation questions asked in the game mode are used in the conversations caused by the characters Ca1 to Ca3, etc. even in the drama within the story mode. When the player talks to the character on stage St2, he or she may speak with the pronunciation problem that has been tested and is subject to assessment, or with vocabulary and idioms that have not been tested. The evaluation department 144a performs conversation-related evaluations based on the fact that the vocabulary and idioms spoken by the player are the subject of the question, or that one of the two or more languages mentioned above is a foreign language or native language for the player. The character Ca1 has the ability to respond to the question. Evaluation results, change response type functions.

進而,於該故事模式中,以因應遊藝者的聲音訊號的輸入所致之對舞台St2上的角色Ca1~3的搭話所發生的事件處理中,遵照故事的展開、關卡、地圖上的位置、遊戲模式中所取得之點數及等級提升,角色Ca1~3的反應不同之方式動作。又,該故事模式之搭話所致之遊戲上的效果,係除了角色的反應之外,作為點數及道具、等級提升等的遊戲進行相關的價值資訊亦可,該價值資訊的內容(例如獲得點數等)係與和故事模式連結進行之遊戲模式的等級、關卡、分數同步亦可。又,將遊戲模式中進行訓練的成語使用於故事模式中的搭話時,也使點數及道具等的價值資訊或遊戲上的效果、角色的反應的變動等變化亦可。 Furthermore, in the story mode, the events that occur when the characters Ca1~3 on the stage St2 are accosted in response to the input of the player's voice signal are processed according to the development of the story, the level, and the position on the map. , the points obtained in the game mode and the level increase, the characters Ca1~3 react in different ways. In addition, the game effect caused by the conversation in the story mode may be, in addition to the character's reaction, value information related to game progress such as points, props, level improvement, etc. The content of the value information (for example, Points earned, etc.) can be synchronized with the level, level, and score of the game mode linked to the story mode. In addition, when idioms trained in the game mode are used for conversations in the story mode, value information such as points and props, changes in game effects, and character reactions may also be changed.

另一方面,於步驟S204中,選擇後期錄音模式時(S204之「後期錄音模式」),藉由後期錄音執行部143c執行後期錄音(S212),取得並評估與後期錄音用動畫的動畫再生同步輸入的聲音(S213),生成並積存後期錄音資料(S214)。 On the other hand, in step S204, when the post-recording mode is selected ("post-recording mode" of S204), post-recording is executed by the post-recording execution unit 143c (S212), and animation reproduction synchronization with the post-recording animation is acquired and evaluated. Input sound (S213), generate and accumulate post-recording data (S214).

針對該後期錄音模式詳細說明的話,首先,後期錄音資料生成部144b從記憶體15等讀取出故事模式用動畫D1(S301),取得後期錄音用資料D2(S302)。該後期錄音用動畫D2的取得係作為切出故事模式用動畫D1中的所定場面者亦可,作為預先對應後期錄音用資料D2的所定場面的動畫亦可。作為該後期錄音用資料D2,在本實施形態中,除了表示背景及角色動作的動畫資料之外,將對嘴用的嘴巴部分的圖形資料、效果音或背景音、範本聲音等的聲音資料、發生導引或字幕用的正文資料等,設為將各個資料分解成不同層或檔案的專案檔形式。該後期錄音用資料D2係送出至聲音辨識處理部144的後期錄音資料生成部144b,並且以於藉由遊戲模式執行部143a執行的遊戲中也可利用之方式積存於記憶體15。 To explain the post-recording mode in detail, first, the post-recording data generation unit 144b reads the story mode animation D1 from the memory 15 and the like (S301), and obtains the post-recording data D2 (S302). The post-recording animation D2 may be obtained by cutting out a predetermined scene in the story mode animation D1, or may be an animation corresponding to a predetermined scene of the post-recording data D2 in advance. As the post-recording data D2, in this embodiment, in addition to animation data showing the background and character movements, sound data such as graphic data of the mouth part for lip-syncing, sound effects or background sounds, and sample sounds, To generate text data for navigation or subtitles, etc., set the project file format to decompose each data into different layers or files. This post-recording data D2 is sent to the post-recording data generation unit 144b of the voice recognition processing unit 144, and is accumulated in the memory 15 so as to be usable in the game executed by the game mode execution unit 143a.

以該後期錄音資料生成部144b生成的後期錄音用資料D2係藉由後期錄音模式執行部143c執行後期錄音模式時再生(S303),顯示於顯示部13a等(S304)。該後期錄音用資料D2係例如圖9所示般,於表示背景及角色Ca4的動作的動畫資料,將發聲導引用的正文資料Txt1或字幕用的正文資料Txt2分別描繪於不同層上,重疊各層顯示。又,於該後期錄音用資料D2,也包含開始或停止同步錄音之操作用的GUI(Graphical User Interface)Ob21、及用以顯示表示錄音中的圖形Ob22的資料。 The post-recording data D2 generated by the post-recording data generation unit 144b is reproduced when the post-recording mode execution unit 143c executes the post-recording mode (S303), and is displayed on the display unit 13a and the like (S304). The post-recording data D2 is as shown in Figure 9. The text data Txt1 for the sound guide or the text data Txt2 for the subtitles are drawn on different layers in the animation data representing the background and the movement of the character Ca4, and each layer is overlapped. display. In addition, the post-recording data D2 also includes data for GUI (Graphical User Interface) Ob21 for operating the start or stop of synchronized recording, and data for displaying a graphic Ob22 indicating that recording is in progress.

然後,與該後期錄音用資料D2的再生處理同步,使遊藝者U輸入聲音,對輸入的聲音進行錄音(S402)。在該步驟S401所輸入的聲音,係遵照劇本控制部142所致之控制,依據藉由聲音辨識處理部144所生成之控制訊號,藉由評估部144評估發音的正確性。該正確性的評估係依據表示與後期錄音用資料D2之範本聲音的波形之符合度的數值等來進行,確保充分的正確性時(超過所定閾值等)結束同步錄音,正確性不夠充分時(低於所定閾值等)則執行督促再錄音等的處理。 Then, in synchronization with the reproduction process of the post-recording data D2, the player U inputs a voice, and the input voice is recorded (S402). The sound input in step S401 is controlled by the scenario control unit 142, and the correctness of the pronunciation is evaluated by the evaluation unit 144 based on the control signal generated by the sound recognition processing unit 144. The accuracy is evaluated based on numerical values indicating the degree of agreement with the sample sound waveform of the post-recording data D2. When sufficient accuracy is ensured (exceeding a predetermined threshold, etc.), synchronous recording is terminated. When the accuracy is insufficient ( is lower than a predetermined threshold, etc.), processing such as urging re-recording will be performed.

該同步錄音的輸入聲音資料D3係藉由後期錄音資料生成部144b,分析該聲音波形(S403),因應需要,藉由變聲功能等進行加工處理(S404)。該被加工的輸入聲音資料D3係交給對嘴處理S405,並且作為出題用聲音D42積存於記憶體15。在步驟S405的對嘴處理中,為了將配合後期錄音用資料D2所輸入的聲音資料D3,更加提升與後期錄音用資料D2的同步精度,以符合輸入聲音資料D3的聲音波形之方式,調整動畫中的角色的動作。如此施加聲音加工及對嘴處理的輸入聲音資料D3係與後期錄音用資料D2合成,構成已後期錄音動畫D5。The input sound data D3 of the synchronous recording is analyzed by the post-recording data generation unit 144b (S403), and is processed by a voice changing function as needed (S404). The processed input sound data D3 is passed to the lip-syncing process S405, and is accumulated in the memory 15 as the question sound D42. In the lip-syncing process of step S405, in order to further improve the synchronization accuracy with the input sound data D3 that matches the post-recording data D2, the animation is adjusted in a manner that matches the sound waveform of the input sound data D3. the actions of the characters. The input sound data D3 subjected to the sound processing and lip synchronization processing in this way is synthesized with the post-recording data D2 to form the post-recorded animation D5.

該已後期錄音動畫D5係藉由後期錄音資料控制部147管理‧控制,後期錄音模式中除了在已後期錄音動畫再生處理(S407)中再生之外,例如也利用於故事的回想場面等,故事動畫再生處理(S406)中。又,已後期錄音動畫D5係轉換成遊戲模式之出題用動畫D41,也利用於遊戲模式之出題處理(S408)中。The post-recorded animation D5 is managed and controlled by the post-recorded data control unit 147. In the post-recording mode, in addition to being reproduced in the post-recorded animation reproducing process (S407), it is also used for, for example, story recall scenes, etc. Animation reproduction processing (S406) is in progress. In addition, the post-recorded animation D5 is converted into a question-producing animation D41 of the game mode, and is also used in the question-producing process (S408) of the game mode.

然後,因應遊戲模式執行中的聲音評估(S208)及故事模式執行中之事件處理(S206),更新學習等級(S209),進行劇本(S210)。上述之各處理S202~S210係到遊戲結束(S211之「Y」)為止重複進行(S211之「N」)。Then, in response to the sound evaluation during game mode execution (S208) and the event processing during story mode execution (S206), the learning level is updated (S209), and the scenario is performed (S210). The above-mentioned processes S202 to S210 are repeated ("N" in S211) until the game ends ("Y" in S211).

(作用‧效果) 如以上所說明般,依據本實施形態,藉由將評估遊藝者所致之外語的發生的構造,採用於可利用智慧型手機1等的終端裝置執行的遊戲應用程式,可一邊提升娛樂性一邊容易進行言語的學習,並且藉由採用對舞台St2上的角色搭話等的設定,可充實在實際生活中之自然氣氛及時機發生的訓練。(Effect) As explained above, according to this embodiment, by adopting a structure for evaluating the occurrence of foreign languages by players in a game application that can be executed using a terminal device such as a smartphone 1, it is possible to enhance entertainment while It is easy to learn language, and by adopting settings such as talking to the characters on stage St2, you can enrich the training of natural atmosphere and timing in real life.

G1‧‧‧圖形使用者介面 G3‧‧‧視窗 I1,I2‧‧‧道具 U(Ua,Ub)‧‧‧遊藝者 1(1a,1b)‧‧‧智慧型手機 2‧‧‧網際網路 3‧‧‧遊戲伺服器 11‧‧‧通訊介面 12‧‧‧輸入介面 12a‧‧‧觸控面板 13‧‧‧輸出介面 13a‧‧‧顯示器 14‧‧‧應用程式執行部 15‧‧‧記憶體 22‧‧‧無線基地台 31‧‧‧通訊介面 32‧‧‧存取管理部 33‧‧‧認證部 34‧‧‧遊戲資料遞送部 35‧‧‧資料庫群 35a‧‧‧聲音辭典資料庫 35b‧‧‧使用者資料庫 35c‧‧‧遊戲用資料庫 36‧‧‧遊戲進行處理部 37‧‧‧發聲學習管理部 141‧‧‧遊戲進行處理部 142‧‧‧劇本控制部 143‧‧‧事件控制部 143a‧‧‧遊戲模式執行部 143b‧‧‧故事模式執行部 143c‧‧‧後期錄音模式執行部 144‧‧‧聲音辨識處理部 144a‧‧‧評估部 144b‧‧‧後期錄音資料生成部 145‧‧‧顯示控制部 145a‧‧‧顯示模式切換部 146‧‧‧顯示資料生成部 146a‧‧‧反應動作處理部 147‧‧‧後期錄音資料控制部G1‧‧‧Graphical User Interface G3‧‧‧Window I1, I2‧‧‧Props U(Ua,Ub)‧‧‧Entertainer 1(1a, 1b)‧‧‧Smartphone 2‧‧‧Internet 3‧‧‧Game Server 11‧‧‧Communication interface 12‧‧‧Input interface 12a‧‧‧Touch panel 13‧‧‧Output interface 13a‧‧‧Monitor 14‧‧‧Application Execution Department 15‧‧‧Memory 22‧‧‧Wireless base station 31‧‧‧Communication interface 32‧‧‧Access Management Department 33‧‧‧Certification Department 34‧‧‧Game Data Delivery Department 35‧‧‧Database Group 35a‧‧‧Sound Dictionary Database 35b‧‧‧User database 35c‧‧‧Game database 36‧‧‧Game Processing Department 37‧‧‧Voice Learning Management Department 141‧‧‧Game Processing Department 142‧‧‧Script Control Department 143‧‧‧Incident Control Department 143a‧‧‧Game Mode Execution Department 143b‧‧‧Story Mode Execution Department 143c‧‧‧Post recording mode execution department 144‧‧‧Voice Recognition Processing Department 144a‧‧‧Assessment Department 144b‧‧‧Post-recording data generation department 145‧‧‧Display Control Department 145a‧‧‧Display mode switching part 146‧‧‧Display data generation department 146a‧‧‧Reaction Processing Department 147‧‧‧Post-recording material control department

[圖1] 揭示實施形態相關的遊戲系統之整體構造的功能區塊圖。 [圖2] 揭示實施形態相關的遊戲伺服器之內部構造的區塊圖。 [圖3] 揭示實施形態相關的使用者終端之內部構造的區塊圖。 [圖4] 揭示實施形態相關的遊戲系統之動作的序列圖。 [圖5] 揭示實施形態相關的遊戲系統之劇場空間的畫面構造的說明圖。 [圖6] 揭示實施形態相關的遊戲系統之遊戲模式的畫面構造的說明圖。 [圖7] 揭示實施形態相關的遊戲系統之故事模式的畫面構造的說明圖。 [圖8] 揭示實施形態相關的後期錄音模式時之動作的流程圖。 [圖9] 揭示實施形態相關的遊戲系統之後期錄音模式的畫面構造的說明圖。[Fig. 1] A functional block diagram showing the overall structure of the game system according to the embodiment. [Fig. 2] A block diagram showing the internal structure of the game server according to the embodiment. [Fig. 3] A block diagram showing the internal structure of the user terminal according to the embodiment. [Fig. 4] A sequence diagram showing the operation of the game system according to the embodiment. [Fig. 5] An explanatory diagram showing the screen structure of the theater space of the game system according to the embodiment. [Fig. 6] An explanatory diagram showing the screen structure of the game mode of the game system according to the embodiment. [Fig. 7] An explanatory diagram showing the screen structure of the story mode of the game system according to the embodiment. [Fig. 8] A flowchart showing the operation in the post-recording mode according to the embodiment. [Fig. 9] An explanatory diagram showing the screen structure of the post-recording mode of the game system according to the embodiment.

1‧‧‧智慧型手機 1‧‧‧Smartphone

11‧‧‧通訊介面 11‧‧‧Communication interface

12‧‧‧輸入介面 12‧‧‧Input interface

12a‧‧‧觸控面板 12a‧‧‧Touch panel

13‧‧‧輸出介面 13‧‧‧Output interface

13a‧‧‧顯示器 13a‧‧‧Monitor

14‧‧‧應用程式執行部 14‧‧‧Application Execution Department

15‧‧‧記憶體 15‧‧‧Memory

141‧‧‧遊戲進行處理部 141‧‧‧Game Processing Department

142‧‧‧劇本控制部 142‧‧‧Script Control Department

143‧‧‧事件控制部 143‧‧‧Incident Control Department

143a‧‧‧遊戲模式執行部 143a‧‧‧Game Mode Execution Department

143b‧‧‧故事模式執行部 143b‧‧‧Story Mode Execution Department

143c‧‧‧後期錄音模式執行部 143c‧‧‧Post recording mode execution department

144‧‧‧聲音辨識處理部 144‧‧‧Voice Recognition Processing Department

144a‧‧‧評估部 144a‧‧‧Assessment Department

144b‧‧‧後期錄音資料生成部 144b‧‧‧Post-recording data generation department

145‧‧‧顯示控制部 145‧‧‧Display Control Department

145a‧‧‧顯示模式切換部 145a‧‧‧Display mode switching part

146‧‧‧顯示資料生成部 146‧‧‧Display data generation department

146a‧‧‧反應動作處理部 146a‧‧‧Reaction Processing Department

147‧‧‧後期錄音資料控制部 147‧‧‧Post-recording material control department

Claims (12)

一種遊戲系統,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲系統,其特徵為具備:聲音輸入部,係輸入聲音訊號;聲音辨識部,係藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;劇本控制部,係遵照記述使故事進行之事件處理的劇本,使遊戲依序進行;遊戲控制部,係依據前述操作輸入所致之輸入訊號及藉由前述聲音辨識部所生成之前述控制訊號,使前述劇本進行;遊戲模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,依據藉由前述聲音辨識部所生成之控制訊號,評估前述遊藝者所致之發音的正確性的遊戲模式;及故事模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;前述遊戲模式執行部,係檢測出相對於前述遊戲模式的訓練中所出題之包含成語的聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估; 前述故事模式執行部,係具有因應藉由前述遊戲模式執行部所評估之包含前述成語的聲音訊號於前述故事模式中被遊藝者輸入的狀況,執行前述角色的動作相關之反應事件處理的功能。 A game system that advances a game in response to operational input and voice input from players, and is characterized by having a voice input unit that inputs voice signals; and a voice recognition unit that compares the input voice signals. The predetermined voice recognition dictionary data is used to identify the player's voice, and based on the recognition results of the voice, it generates game-related control signals; the script control unit follows the script that describes the event processing that makes the story progress, so that the game can be made according to the script. The program proceeds; the game control unit makes the aforementioned script proceed based on the input signal caused by the aforementioned operation input and the aforementioned control signal generated by the aforementioned voice recognition unit; the game mode execution unit executes the aforementioned event processing as one of the aforementioned event processes A game mode in which the correctness of the pronunciation caused by the player is evaluated based on the control signal generated by the voice recognition unit in accordance with the control by the aforementioned script control unit; and the story mode execution unit processes the aforementioned event 1. Execute a story mode in which the story related to the actions of the characters proceeds according to the control caused by the aforementioned script control unit; the aforementioned game mode execution unit detects the voice recognition containing idioms relative to the questions given in the training of the aforementioned game mode The accuracy of the player's pronunciation of the target question is evaluated based on points or level increases corresponding to the detected accuracy; The aforementioned story mode execution unit has a function of executing reaction event processing related to the movement of the aforementioned character in response to the situation in which the sound signal including the aforementioned idiom is input by the player in the aforementioned story mode as evaluated by the aforementioned game mode execution unit. 一種遊戲系統,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲系統,其特徵為具備:聲音輸入部,係輸入聲音訊號;聲音辨識部,係藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;劇本控制部,係遵照記述使故事進行之事件處理的劇本,使遊戲依序進行;遊戲控制部,係依據前述操作輸入所致之輸入訊號及藉由前述聲音辨識部所生成之前述控制訊號,使前述劇本進行;遊戲模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,依據藉由前述聲音辨識部所生成之控制訊號,評估前述遊藝者所致之發音的正確性的遊戲模式;故事模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;及後期錄音資料生成部,係取得與從針對以前述故事模 式執行部進行的故事所再生之故事模式用動畫取得之後期錄音用動畫的動畫再生同步輸入的聲音,以生成後期錄音資料;前述遊戲模式執行部,係具有檢測出相對於使用包含與前述後期錄音用動畫同步輸入之聲音的前述後期錄音資料所出題之聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估的功能。 A game system that advances a game in response to operational input and voice input from players, and is characterized by having a voice input unit that inputs voice signals; and a voice recognition unit that compares the input voice signals. The predetermined voice recognition dictionary data is used to identify the player's voice, and based on the recognition results of the voice, it generates game-related control signals; the script control unit follows the script that describes the event processing that makes the story progress, so that the game can be made according to the script. The program proceeds; the game control unit makes the aforementioned script proceed based on the input signal caused by the aforementioned operation input and the aforementioned control signal generated by the aforementioned voice recognition unit; the game mode execution unit executes the aforementioned event processing as one of the aforementioned event processes The game mode is a game mode in which the correctness of the pronunciation caused by the player is evaluated based on the control signal generated by the voice recognition unit according to the control caused by the aforementioned script control unit; the story mode execution unit is one of the aforementioned event processes. , executes a story pattern that advances the story related to the actions of the characters in accordance with the control caused by the aforementioned script control department; and the post-recording data generation department obtains and targets the aforementioned story model The story mode execution unit performs the story reproduction to obtain the animation of the story mode and then reproduce the animation of the post-recording animation to synchronize the input sound to generate the post-recording data; A function to evaluate the correctness of pronunciation caused by the player's pronunciation of the sound recognition target problem posed by the aforementioned post-recording data of the sound input simultaneously with the animation, based on the points or level increases corresponding to the detected correctness. . 如申請專利範圍第1項或第2項所記載之遊戲系統,其中,在前述故事模式中使用兩種以上的語言,並且在前述遊戲模式中評估相對於前述兩種以上的語言相關之聲音辨識對象問題的正確性。 A game system as described in Item 1 or 2 of the patent application, wherein two or more languages are used in the aforementioned story mode, and sound recognition related to the aforementioned two or more languages is evaluated in the aforementioned game mode. Correctness of object issues. 如申請專利範圍第1項或第2項所記載之遊戲系統,其中,於前述故事模式中在因應前述遊藝者所致之聲音訊號的輸入所發生的事件處理中,遵照前述遊戲模式中所取得之前述點數或等級提升,讓前述角色進行動作。 For example, the game system described in Item 1 or 2 of the patent application, wherein in the aforementioned story mode, in the event processing that occurs in response to the input of the sound signal caused by the aforementioned player, the process obtained in the aforementioned game mode is followed. The aforementioned points or levels are increased to allow the aforementioned character to perform actions. 一種遊戲系統的控制方法,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行之遊戲系統的控制方法,其特徵為包含: 聲音辨識步驟,係聲音輸入部受理聲音訊號的輸入,聲音辨識部藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;遊戲控制步驟,係依據前述操作輸入所致之輸入訊號及藉由前述聲音辨識部所生成之前述控制訊號,劇本控制部遵照記述使故事進行之事件處理的劇本,使遊戲依序進行;遊戲模式執行步驟,係遊戲模式執行部作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,依據藉由前述聲音辨識部所生成之控制訊號,評估前述遊藝者所致之發音的正確性的遊戲模式;及故事模式執行步驟,係故事模式執行部作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;在前述遊戲模式執行步驟中,檢測出相對於前述遊戲模式的訓練中所出題之包含成語的聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估;在前述故事模式中,因應藉由前述遊戲模式執行部所評估之包含前述成語的聲音訊號於前述故事模式中被遊藝者輸入的狀況,執行前述角色的動作相關之反應事件處理。 A method for controlling a game system, which is a method for controlling a game system to progress a game in response to operational inputs and voice inputs from players, and is characterized by including: In the voice recognition step, the voice input unit accepts the input of a voice signal. The voice recognition unit recognizes the player's voice by comparing the input voice signal with predetermined voice recognition dictionary data, and generates a game based on the voice recognition result. Relevant control signals; game control steps are based on the input signals caused by the aforementioned operation inputs and the aforementioned control signals generated by the aforementioned voice recognition unit. The script control unit follows the script describing the event processing that makes the story progress, so that the game can be made according to the script. The program proceeds; the game mode execution step is when the game mode execution unit, as one of the aforementioned event processes, executes control in accordance with the aforementioned script control unit, and evaluates the aforementioned player based on the control signal generated by the aforementioned voice recognition unit. The correctness of the pronunciation of the game mode; and the story mode execution steps, the story mode execution department, as one of the aforementioned event processing, executes the control caused by the aforementioned script control department, so that the story related to the actions of the characters proceeds; In the aforementioned game mode execution step, the correctness of the player's pronunciation of the sound recognition target question including the idiom given in the training of the aforementioned game mode is detected, and the points corresponding to the detected correctness are or level up to perform the aforementioned evaluation; in the aforementioned story mode, in response to the situation where the sound signal containing the aforementioned idiom evaluated by the aforementioned game mode execution unit is input by the player in the aforementioned story mode, execution of actions related to the aforementioned character Reactive event handling. 一種遊戲系統的控制方法,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行之遊戲系統的控制方法,其特徵為包含:聲音辨識步驟,係聲音輸入部受理聲音訊號的輸入,聲音辨識部藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;遊戲控制步驟,係依據前述操作輸入所致之輸入訊號及藉由前述聲音辨識部所生成之前述控制訊號,劇本控制部遵照記述使故事進行之事件處理的劇本,使遊戲依序進行;遊戲模式執行步驟,係遊戲模式執行部作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,依據藉由前述聲音辨識部所生成之控制訊號,評估前述遊藝者所致之發音的正確性的遊戲模式;故事模式執行步驟,係故事模式執行部作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;及後期錄音資料生成步驟,係後期錄音資料產生部取得與從針對以前述故事模式執行部進行的故事所再生之故事模式用動畫取得之後期錄音用動畫的動畫再生同步輸入的聲音,以生成後期錄音資料;在前述遊戲模式執行步驟中,檢測出相對於使用包含與前述後期錄音用動畫同步輸入之聲音的前述後期錄音資 料所出題之聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估。 A control method for a game system that advances a game in response to operational input and voice input from a player. The method is characterized by including: a voice recognition step in which a voice input unit accepts the input of a voice signal. The recognition unit identifies the player's voice by comparing the input voice signal with predetermined voice recognition dictionary data, and generates game-related control signals based on the voice recognition results; the game control step is based on the aforementioned operation input. Based on the input signal and the aforementioned control signal generated by the aforementioned voice recognition unit, the script control unit follows the script describing the event processing for progressing the story, so that the game proceeds in sequence; the game mode execution step is the game mode execution unit as mentioned above. One of the event processes is to execute a game mode in which the control by the aforementioned script control unit is followed and the correctness of the pronunciation caused by the aforementioned player is evaluated based on the control signal generated by the aforementioned voice recognition unit; the story mode execution step is As one of the aforementioned event processes, the story mode execution department executes the story mode in which the story related to the actions of the characters proceeds according to the control caused by the aforementioned script control department; and the post-recording data generation step is obtained and obtained from the post-recording data generation department. For the story mode animation reproduced by the story mode execution unit, the animation of the post-recording animation is synchronized with the input sound to generate the post-recording data; in the aforementioned game mode execution step, detecting The aforementioned post-recording data including sounds input simultaneously with the aforementioned animation for post-recording The accuracy of the pronunciation caused by the player's voice recognition target question is evaluated based on the points or level increases corresponding to the detected accuracy. 如申請專利範圍第5項或第6項所記載之遊戲系統的控制方法,其中,在前述故事模式中使用兩種以上的語言,並且在前述遊戲模式中評估相對於前述兩種以上的語言相關之聲音辨識對象問題的正確性。 The control method of a game system as described in Item 5 or 6 of the patent application, wherein two or more languages are used in the aforementioned story mode, and the correlation between the two or more languages is evaluated in the aforementioned game mode. The correctness of the sound recognition object problem. 如申請專利範圍第5項或第6項所記載之遊戲系統的控制方法,其中,於前述故事模式中在因應前述遊藝者所致之聲音訊號的輸入所發生的事件處理中,遵照前述遊戲模式中所取得之前述點數或等級提升,讓前述角色進行動作。 The control method of the game system as described in Item 5 or 6 of the patent application, wherein in the aforementioned story mode, in the event processing that occurs in response to the input of the sound signal caused by the aforementioned player, the aforementioned game mode is followed. The aforementioned points or level improvements obtained in the game allow the aforementioned characters to perform actions. 一種遊戲程式,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲程式,其特徵為使電腦具有作為以下構件的功能:聲音輸入部,係輸入聲音訊號;聲音辨識部,係藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;劇本控制部,係遵照記述使故事進行之事件處理的劇 本,使遊戲依序進行;遊戲控制部,係依據前述操作輸入所致之輸入訊號及藉由前述聲音辨識部所生成之前述控制訊號,使前述劇本進行;遊戲模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,依據藉由前述聲音辨識部所生成之控制訊號,評估前述遊藝者所致之發音的正確性的遊戲模式;及故事模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;前述遊戲模式執行部,係檢測出相對於前述遊戲模式的訓練中所出題之包含成語的聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估;前述故事模式執行部,係具有因應藉由前述遊戲模式執行部所評估之包含前述成語的聲音訊號於前述故事模式中被遊藝者輸入的狀況,執行前述角色的動作相關之反應事件處理的功能。 A game program that advances the game in response to operation input and voice input by the player, and is characterized by causing a computer to function as the following components: a voice input unit for inputting voice signals; and a voice recognition unit for The player's voice is recognized by comparing the input voice signal with predetermined voice recognition dictionary data, and based on the voice recognition result, game-related control signals are generated; the script control unit follows the events described to progress the story. drama to deal with This enables the game to proceed in sequence; the game control unit causes the aforementioned script to proceed based on the input signal caused by the aforementioned operation input and the aforementioned control signal generated by the aforementioned voice recognition unit; and the game mode execution unit acts as the aforementioned event One of the processes is to execute a game mode in which the accuracy of the pronunciation caused by the player is evaluated based on the control signal generated by the aforementioned voice recognition unit in accordance with the control caused by the aforementioned scenario control unit; and the story mode execution unit is As one of the aforementioned event processes, a story mode is executed in which the story related to the actions of the characters proceeds according to the control by the aforementioned script control unit; the aforementioned game mode execution unit detects the question posed in the training with respect to the aforementioned game mode. The accuracy of the pronunciation caused by the player's voice recognition target problem including the idiom is evaluated based on the points or level increases corresponding to the detected accuracy; the aforementioned story mode execution unit has the ability to respond to the aforementioned game The mode execution unit evaluates the situation in which the sound signal containing the idiom is input by the player in the story mode, and executes the function of processing reaction events related to the action of the character. 一種遊戲程式,係因應遊藝者所致之操作輸入及聲音輸入來使遊戲進行的遊戲程式,其特徵為使電腦具有作為以下構件的功能:聲音輸入部,係輸入聲音訊號; 聲音辨識部,係藉由比較輸入之聲音訊號與預先訂定之聲音辨識用辭典資料以辨識遊戲者的聲音,並依據該聲音的辨識結果,生成遊戲相關的控制訊號;劇本控制部,係遵照記述使故事進行之事件處理的劇本,使遊戲依序進行;遊戲控制部,係依據前述操作輸入所致之輸入訊號及藉由前述聲音辨識部所生成之前述控制訊號,使前述劇本進行;遊戲模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,依據藉由前述聲音辨識部所生成之控制訊號,評估前述遊藝者所致之發音的正確性的遊戲模式;故事模式執行部,係作為前述事件處理之一,執行遵照前述劇本控制部所致之控制,使角色的行動相關之故事進行的故事模式;及後期錄音資料生成部,係取得與從針對以前述故事模式執行部進行的故事所再生之故事模式用動畫取得之後期錄音用動畫的動畫再生同步輸入的聲音,以生成後期錄音資料;前述遊戲模式執行部,係具有檢測出相對於使用包含與前述後期錄音用動畫同步輸入之聲音的前述後期錄音資料所出題之聲音辨識對象問題的遊藝者所致之發音的正確性,根據因應所檢測出之正確性的點數或等級提升來進行前述評估的功能。 A game program that advances a game in response to operation input and voice input by a player, and is characterized by causing a computer to function as the following components: a voice input unit for inputting voice signals; The voice recognition unit recognizes the player's voice by comparing the input voice signal with predetermined voice recognition dictionary data, and generates game-related control signals based on the voice recognition results; the script control unit follows the description The script of the event processing that makes the story progress makes the game proceed in sequence; the game control unit makes the aforementioned script proceed based on the input signal caused by the aforementioned operation input and the aforementioned control signal generated by the aforementioned voice recognition unit; the game mode The execution unit, as one of the aforementioned event processes, executes the control performed by the aforementioned script control unit, and evaluates the correctness of the pronunciation caused by the aforementioned player based on the control signal generated by the aforementioned voice recognition unit; The story mode execution department, as one of the aforementioned event processing, executes the story mode in which the story related to the actions of the characters proceeds according to the control caused by the aforementioned script control department; and the post-recording data generation department obtains and targets the aforementioned The story mode execution unit performs the reproduction of the story mode animation to obtain the animation of the post-recording animation and reproduce the synchronously input sound to generate the post-recording data; the aforementioned game mode execution unit has the function of detecting the use of the animation including the aforementioned The correctness of pronunciation caused by the player's pronunciation of the sound recognition target problem posed by the aforementioned post-recording data of the sound input simultaneously with the animation is evaluated based on the points or level increases corresponding to the detected accuracy. Function. 如申請專利範圍第9項或第10項所記載之遊戲程式,其中,在前述故事模式中使用兩種以上的語言,並且在前述遊戲模式中評估相對於前述兩種以上的語言相關之聲音辨識對象問題的正確性。 For example, the game program described in Item 9 or 10 of the patent application, wherein two or more languages are used in the aforementioned story mode, and sound recognition related to the aforementioned two or more languages is evaluated in the aforementioned game mode. Correctness of object issues. 如申請專利範圍第9項或第10項所記載之遊戲程式,其中,於前述故事模式中在因應前述遊藝者所致之聲音訊號的輸入所發生的事件處理中,遵照前述遊戲模式中所取得之前述點數或等級提升,讓前述角色進行動作。 For example, the game program described in Item 9 or 10 of the patent application, wherein in the aforementioned story mode, in the event processing that occurs in response to the input of a sound signal caused by the aforementioned player, the process obtained in the aforementioned game mode is followed. The aforementioned points or levels are increased to allow the aforementioned character to perform actions.
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