TWI817479B - A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction - Google Patents

A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction Download PDF

Info

Publication number
TWI817479B
TWI817479B TW111116503A TW111116503A TWI817479B TW I817479 B TWI817479 B TW I817479B TW 111116503 A TW111116503 A TW 111116503A TW 111116503 A TW111116503 A TW 111116503A TW I817479 B TWI817479 B TW I817479B
Authority
TW
Taiwan
Prior art keywords
virtual
world
user
location
real
Prior art date
Application number
TW111116503A
Other languages
Chinese (zh)
Other versions
TW202343368A (en
Inventor
賴錦德
Original Assignee
狂點軟體開發股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 狂點軟體開發股份有限公司 filed Critical 狂點軟體開發股份有限公司
Priority to TW111116503A priority Critical patent/TWI817479B/en
Priority to JP2022176360A priority patent/JP2023070149A/en
Priority to US17/978,988 priority patent/US20230137613A1/en
Application granted granted Critical
Publication of TWI817479B publication Critical patent/TWI817479B/en
Publication of TW202343368A publication Critical patent/TW202343368A/en

Links

Abstract

本發明提供一種結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,供使用者透過行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含:一虛擬世界管理模組及一使用者模組。該虛擬世界管理模組係結合現實世界之基礎地圖資訊擴增一入口世界,並另創設相互平行之複數個虛擬世界,其中該虛擬世界具有一基地塊與至少一領地塊;該使用者模組,供該使用者建立個人帳號及與之綁定的虛擬人物而呈現於該行動裝置。作動上,該使用者可跨世界般地平行切換至任一該虛擬世界參與社群,並以該虛擬人物於該入口世界隨使用者移動而進行適地性社群活動。The present invention provides a location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction, allowing users to perform various online/offline interactions and virtual and real integration through actual movement after positioning through mobile devices. Community activities include: a virtual world management module and a user module. The virtual world management module combines the basic map information of the real world to expand an entrance world and creates a plurality of parallel virtual worlds, wherein the virtual world has a base block and at least one territorial block; the user module , allowing the user to create a personal account and a virtual character bound to it to be displayed on the mobile device. In terms of action, the user can switch to any virtual world in parallel across worlds to participate in the community, and use the virtual character to move with the user in the portal world to carry out location-appropriate social activities.

Description

結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統A place-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction

本發明係與「元宇宙(Metaverse)」、適地性服務(Location-Based Service,LBS)、及虛擬世界(Virtual World)概念下之相關技術領域有關,尤其是一種結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,係可供使用者透過行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動。The present invention is related to the related technical fields under the concepts of "Metaverse", Location-Based Service (LBS), and Virtual World. In particular, it is a method that combines the real world and plural virtual worlds. It is a location-appropriate "Metaverse" social system for virtual and real interaction, which allows users to conduct various social activities through online/offline interaction and virtual and real integration through actual movement after positioning on their mobile devices.

適地性服務(Location-Based Service,LBS)是通過行動業者的無線電通訊網路或外部定位方式(如GPS)取得行動終端使用者的位置訊息(地理坐標),提供使用者相應服務的一種增值業務。適地性服務可應用於多種不同領域,例如:健康、娛樂、工作或個人生活等。此服務可用來辨認人或物的位置進而提供附近資訊,也能透過辨識使用者目前位置進而發送廣告至行動裝置,例如包括個人化的天氣、交通、活動等訊息,甚或提供在地化的遊戲。例如「台灣專利公告號I467506;在網路環境下建構互動情境之方法」,係利用適地性服務特性,在遊戲中於不同之地理位置關係下,考量如同現實世界般之距離差異,而將使用者設定權力或遊戲角色數據進行對應調整。Location-Based Service (LBS) is a value-added service that obtains the location information (geographical coordinates) of mobile terminal users through the mobile operator's radio communication network or external positioning methods (such as GPS) and provides users with corresponding services. Location-appropriate services can be applied in many different areas, such as health, entertainment, work or personal life. This service can be used to identify the location of people or objects to provide nearby information. It can also identify the user's current location to send advertisements to mobile devices, such as personalized weather, traffic, activities and other information, or even provide localized games. . For example, "Taiwan Patent Announcement No. I467506; Method of constructing interactive situations in a network environment" uses the characteristics of location-based services to consider distance differences like the real world under different geographical locations in the game, and will use Users can set powers or game character data to make corresponding adjustments.

伴隨行動裝置附具網路功能的普及性,在延續該適地性服務開發基礎下,推生了全球蔚為瘋迷之「精靈寶可夢GO」(Pokémon GO)。它是一款利用行動裝置如智慧手機而基於適地性服務結合擴增實境技術之應用遊戲,該遊戲由任天堂和寶可夢公司授權,Niantic, Inc.負責開發和營運,並於2016年7月起在iOS和Android雙平台發布。該遊戲過程中係允許玩家以現實世界為平台,進一步捕捉、戰鬥、訓練和交易虛擬怪獸「寶可夢」,且在捕捉過程可對應現實世界開啟擴增實境功能。由於該遊戲大量地結合適地性服務與擴增實境,因此帶給使用者們極為豐富之深度沉浸體驗,故於該遊戲發布並風靡全球後,各領域皆興起了搭配行動裝置以實現擴增實境與適地性服務之熱潮。With the popularity of mobile devices equipped with network functions, and based on the continuation of the development of location-specific services, the world-famous "Pokémon GO" was launched. It is an application game that uses mobile devices such as smartphones and is based on location-based services combined with augmented reality technology. The game is licensed by Nintendo and The Pokémon Company, and is developed and operated by Niantic, Inc., and was launched in July 2016. It will be released on both iOS and Android platforms starting this month. The game process allows players to use the real world as a platform to further capture, fight, train and trade virtual monsters "Pokémon", and during the capture process, the augmented reality function can be turned on corresponding to the real world. Since the game extensively combines local services and augmented reality, it brings users an extremely rich and in-depth immersive experience. Therefore, after the game was released and became popular around the world, mobile devices have emerged in various fields to achieve augmentation. The craze for reality and location-based services.

例如,「中國專利公開號108512887 A;一種基於地理位置AR平台的零售系統」,即是根據使用者所在位置,提供在地之AR促銷訊息激勵使用者入店提升銷售轉化率,據此促進消費與確認引流效果。又如,「中國專利公告號109040971 B;基於AR和LBS的戶外協同任務實現方法及系統」,係利用遊戲中擴增實境設定自定義之寶箱或金豆於特定區域或路徑,刺激使用者們前往探尋以獲得相應之獎勵,進而達到人潮引流之功效。再如,「中國專利公開號108446930 A;AR廣告傳媒實現方法」,係針對使用者所在位置之廣告信息並同時搭配實物影像進行比對,以據此進行廣告傳媒之營銷,並讓廣告傳媒更具交互性與趣味性。另外,亦有「中國專利公開號112115383 A;一種基於LBS社交平台信息共享的方法」,係將用戶上傳服務伺服器之各種視頻訊息,進一步附加地理位置資訊而分享於社交平台地圖上,藉此將現實生活中的即時內容場景通過即時視頻形式共享至地圖生態平台,讓人們可知悉他處現實狀況進而達到資訊互聯互通之功效。For example, "China Patent Publication No. 108512887 A; A retail system based on a geographical location AR platform" provides local AR promotional messages based on the user's location to encourage users to enter the store to increase sales conversion rate, thereby promoting consumption and confirm the drainage effect. Another example is "China Patent Announcement No. 109040971 B; Outdoor collaborative task implementation method and system based on AR and LBS", which uses the augmented reality in the game to set customized treasure chests or golden beans in specific areas or paths to stimulate users They go to explore to obtain corresponding rewards, thereby achieving the effect of attracting crowds. For another example, "Chinese Patent Publication No. 108446930 A; AR Advertising Media Implementation Method" targets the advertising information at the user's location and compares it with physical images to carry out advertising media marketing based on this and allow the advertising media to be more accurate. Interactive and interesting. In addition, there is also "Chinese Patent Publication No. 112115383 A; A method of information sharing based on LBS social platform", which uses various video messages uploaded by users to the service server, further adds geographical location information and shares them on the social platform map. Real-time content scenes in real life are shared to the map ecological platform through real-time video, so that people can know the actual situation of other places and achieve the effect of information interconnection.

元宇宙(Metaverse),係用來描述網際網路下創建之虛擬環境概念,此合成環境包含物件、常駐使用者與其互動關係。廣義上的元宇宙概念不僅指虛擬合成世界,還指整個網際網路,也包括擴增實境的範圍。在習知技術中,例如「中國專利公開號101482900 A;虛擬實境應用程序中群控制的系統和方法」,即是簡要地闡述了用戶可以利用他們各自的化身,在電腦模擬之空間中以該化身作為代理,而在社會上與經濟上與其他人互動,讓用戶得以控制對應之虛擬化身動作,且亦能進一步控制相應之群體中其他用戶的虛擬化身動作。該先前技術係為單純之元宇宙概念雛形,但也說明了使用者得以虛擬身分在電腦創建之環境中進行各式行為之技術意義。事實上,該種概念後來即已於前述之「精靈寶可夢GO」中獲得了實踐,亦即展現了元宇宙之具體實施概貌。例如,「美國專利公開號US20210252384 A1;Linking real world activities with a parallel reality game」,係透過判斷客戶端設備是否在與地理區域相關聯的現實世界地標處,進一步激勵用戶前往地理區域中的現實世界位置,並在客戶端設備在對應於現實世界位置的虛擬世界位置顯示虛擬元素,藉此利用適地性服務將現實世界活動與體驗聯繫起來。Metaverse is used to describe the concept of a virtual environment created under the Internet. This synthetic environment includes objects, resident users, and their interactive relationships. The concept of metaverse in a broad sense refers not only to the virtual synthetic world, but also to the entire Internet, including the scope of augmented reality. In the conventional technology, for example, "Chinese Patent Publication No. 101482900 A; System and method for group control in virtual reality applications" briefly explains that users can use their respective avatars to interact in a computer simulation space. The avatar acts as an agent and interacts with other people socially and economically, allowing the user to control the actions of the corresponding avatar and further control the actions of other users in the corresponding group. This prior technology is a prototype of the simple metaverse concept, but it also illustrates the technical significance of users being able to perform various behaviors in a computer-created environment with virtual identities. In fact, this concept was later put into practice in the aforementioned "Pokémon GO", which also showed the specific implementation overview of the Metaverse. For example, "US Patent Publication No. US20210252384 A1; Linking real world activities with a parallel reality game" further motivates users to go to the real world in the geographical area by determining whether the client device is at a real-world landmark associated with the geographical area. location and display virtual elements on client devices at virtual world locations that correspond to real-world locations, thereby leveraging locality services to connect real-world activities and experiences.

前述習知技術,無論是「元宇宙(Metaverse)」、適地性服務(Location-Based Service,LBS)、虛擬世界(Virtual World)、虛擬實境(Virtual Reality)、擴增實境(Augmented Reality)、混合實境(Mixed Reality)等,皆已屬發展至具相當程度之基礎技術,而如何基於該些基礎技術創造更具實用性、便利性、且與生活起居各面向活動息息相關之發明,係為本發明之發想端緒。考量現今多數使用者係透過網路社交平台例如臉書(Facebook)、推特(Twitter)、IG、等相類表現之社交平台或軟體功能進行社群活動,且該些社群工具之表現態樣或模型大致上皆趨於一致性態樣,並在該框架下已發展至功能表現極限而無更多全新想像與體驗。有鑑於此,本發明人基於「元宇宙(Metaverse)」、適地性服務(Location-Based Service,LBS)、及虛擬世界(Virtual World)等領域之技術基礎,進而構思一種前所未見之全新社交服務平台,提出一種結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,而可供使用者透過行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,據此改變習知社群平台使用之舊習慣與舊思維,並創造全新線上/線下整合之商業互動模式。The aforementioned conventional technologies, whether they are "Metaverse", Location-Based Service (LBS), Virtual World, Virtual Reality, or Augmented Reality , Mixed Reality, etc., are all basic technologies that have been developed to a considerable extent. How to create inventions based on these basic technologies that are more practical, convenient, and closely related to all aspects of daily life activities is This is the origin of the present invention. Considering that most users today conduct social activities through online social platforms such as Facebook, Twitter, IG, and other similar social platforms or software functions, and the performance status of these social tools The styles or models generally tend to be consistent, and within this framework, they have been developed to the limit of functional performance without more new imagination and experience. In view of this, the inventor of the present invention based on the technical foundation in the fields of "Metaverse", location-based service (Location-Based Service, LBS), and virtual world (Virtual World), and then conceived a new and unprecedented method The social service platform proposes a location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction, and allows users to conduct online/offline interaction and virtual and real interactions through actual movement after positioning on their mobile devices. Integrate various social activities, thereby changing the old habits and old thinking of using traditional social platforms, and creating a new online/offline integrated business interaction model.

本發明之目的,係提出一種新型態社群互動模式,有別於傳統以文字型態呈現之各式電子佈告欄、主題版、討論串、商家網頁靜態資訊;以及臉書、IG等相類表現之社交平台或軟體功能,而改以平行虛擬世界宇宙觀概念創造各種主題性世界,再結合適地性服務技術供使用者透過行動裝置定位後,輔以實際行動進行可跨世界為線上/線下互動及虛實整合之社群活動。The purpose of this invention is to propose a new type of social interaction model, which is different from the traditional text-based various electronic bulletin boards, theme boards, discussion threads, business web page static information; and Facebook, IG and other related Instead of using social platforms or software functions with similar expressions, we use the concept of parallel virtual world cosmology to create various themed worlds, combined with localized service technology for users to locate through mobile devices, supplemented by actual actions, and can cross worlds into online/online Interactive and virtual-real integration social activities.

為達上述目的,本發明係提出一種結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,供至少一使用者透過一行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含:一虛擬世界管理模組,結合現實世界之一基礎地圖資訊擴增一入口世界,並另創設相互平行之複數個虛擬世界,其中該等虛擬世界分別具有自定義之一世界標題,且各該虛擬世界分別對應該世界標題具有一展示列資訊,另該入口世界具有複數個點位資訊,且該等點位資訊分別具有一地理參數;其中,各該虛擬世界係具有一基地塊與相鄰排列之至少一領地塊,該基地塊係供以呈現該展示列資訊,該領地塊係指向該入口世界之地理位置;當該使用者進入任一該虛擬世界後,可於該基地塊與該領地塊間移動,並於該基地塊瀏覽或編輯該展示列資訊以進行社群活動,或經由該領地塊快速轉移至對應該入口世界中相應之地理位置;及一使用者模組,供該使用者建立一個人帳號,並與該虛擬世界管理模組電訊連接,包含:一虛擬人物創建模組,供創建一虛擬人物,且該虛擬人物與該個人帳號彼此綁定而可於該行動裝置呈現;及一登入模組,供該使用者以該個人帳號登入該虛擬世界管理模組,而以該虛擬人物於該入口世界中隨該使用者移動呈現同步位移,當該使用者移動至該等點位資訊位置時,可進行該等點位資訊之內容讀取或寫入更新而為適地性社群活動;其中,該使用者可由該入口世界任意切換至任一該虛擬世界而瀏覽或編輯該展示列資訊進行社群活動。In order to achieve the above purpose, the present invention proposes a location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction, allowing at least one user to locate through a mobile device and then use actual movement to conduct online/ Various social activities for offline interaction and virtual and real integration, including: a virtual world management module that combines basic map information of the real world to expand an entrance world and create multiple parallel virtual worlds, among which The virtual worlds each have a customized world title, and each virtual world has a display column information corresponding to the world title. In addition, the entrance world has a plurality of point information, and each of the point information has a geographical parameter; Each virtual world has a base block and at least one adjacent territory block. The base block is used to present the display information, and the territory block points to the geographical location of the entrance world; when the user enters After entering any of the virtual worlds, you can move between the base block and the territory block, and browse or edit the display information in the base block for social activities, or quickly transfer to the corresponding entrance world through the territory block. The corresponding geographical location; and a user module for the user to create a personal account and to be connected by telecommunications with the virtual world management module, including: a virtual character creation module for creating a virtual character, and the virtual character It is bound to the personal account and can be displayed on the mobile device; and a login module for the user to log in to the virtual world management module with the personal account, and use the avatar in the portal world as needed. The movement of the user presents synchronous displacement. When the user moves to the location of the point information, the content of the point information can be read or written to update, which is a site-appropriate social activity; among which, the user can read or write the content of the point information. The portal world can be arbitrarily switched to any virtual world to browse or edit the display column information for social activities.

進一步地,該等點位資訊係可由該使用者於該入口世界移動後選定一位置而自行創設,當該等點位資訊創設、該等點位資訊之內容寫入更新、或該等點位資訊周邊產生至少一任務或完成該任務時,皆會分別記錄形成一事件,該事件係具有一時間參數及對應該等點位資訊之該地理參數,而可據此增進體驗自由度,並讓使用者之個人行為更為顯著化與特徵化。Further, the point information can be created by the user by selecting a location after moving in the portal world. When the point information is created, the content of the point information is written and updated, or the point information is When at least one task occurs around the information or when the task is completed, an event will be recorded respectively. The event has a time parameter and a geographical parameter corresponding to the point information, which can enhance the freedom of experience and allow The user's personal behavior is more significant and characteristic.

承前,為供使用者獲得較佳地虛實整合之沉浸式體驗,在另一實施例中,其中,根據單一該事件或二個以上之該事件組合而對應生成一NFT數位商品;且該虛擬世界管理模組更發行一跨界幣,該跨界幣可於各該虛擬世界流通使用並用於該NFT數位商品交易;其中,該跨界幣係可充值獲取或完成該等點位資訊周邊產生之該任務後獲取。Carrying on from the above, in order to provide users with an immersive experience that better integrates reality and reality, in another embodiment, an NFT digital product is correspondingly generated based on a single event or a combination of two or more events; and the virtual world The management module also issues a cross-border currency, which can be circulated in each virtual world and used for the NFT digital commodity transaction; among them, the cross-border currency can be recharged to obtain or complete the transactions generated around the point information. Obtained after this mission.

進一步地,部分之該NFT數位商品屬性上係為可透過該行動裝置顯示之可視性資料。例如,該NFT數位商品為該虛擬人物之穿搭配件的可視性資料,而可將該NFT數位商品穿搭於該虛擬人物。Furthermore, some of the attributes of the NFT digital product are visible data that can be displayed through the mobile device. For example, the NFT digital product is the visual data of the accessories worn by the virtual character, and the NFT digital product can be worn on the virtual character.

又為提升適地性服務之多樣性,在另一實施例中,更包含該使用者係可執行一無人機模式於一限定時間內移動至非該使用者所在位置之一遠端範圍;或該使用者係可執行一巡遊模式移動至以該使用者之所在位置為中心之一巡邏範圍;或由另一該使用者執行一召喚模式,使被召喚之該使用者移動至進行該召喚模式之該使用者位置,而使該使用者無須實際移動亦能參與非所在位置之該等點位資訊周邊產生之該任務。In order to enhance the diversity of location-based services, in another embodiment, it is further included that the user can execute a drone mode and move to a remote range that is not the user's location within a limited time; or the user can The user can execute a patrol mode to move to a patrol range centered on the user's location; or another user can execute a summoning mode, causing the summoned user to move to the location where the summoning mode is performed. The user's location enables the user to participate in the task generated around the point information at a location other than his or her current location without actually moving.

進一步地,為提升各使用者間之社群互動,其中,該入口世界劃分為複數個地塊,該使用者可選定一屬性而移動前往該等地塊,再依該使用者擁有之一佔地籌碼進行佔領,並於佔領後獲得一獎勵值;若二個以上之該使用者爭奪該地塊之佔領權歸屬,該等使用者依各自之該屬性而自行分群,再根據各分群之該佔地籌碼總數較大者判定佔領該地塊而獲得該獎勵值,並依佔領該地塊之該等使用者投入之該佔地籌碼比例分配該獎勵值,其中該獎勵值可轉換為該跨界幣。Further, in order to enhance the social interaction among users, the entrance world is divided into a plurality of land parcels. The user can select an attribute and move to the land parcels, and then occupy the land according to the portion owned by the user. Land chips are used to occupy the land, and a reward value is obtained after the occupation; if more than two users compete for the right to occupy the land, the users will be divided into groups according to their respective attributes, and then the users will be divided into groups according to the attributes of each group. The player with the larger total number of land chips will be determined to occupy the land and obtain the reward value, and the reward value will be distributed according to the proportion of the land chips invested by the users occupying the land, and the reward value can be converted into the span Boundary currency.

承前,該等地塊於佔領後,將映射至有權佔領之對應該基地塊周邊而形成該領地塊,該領地塊可嵌入各式靜態或動態電子資訊而再次映射至對應之該地塊予以呈現,而得以更為直觀地表彰社群魅力,並增加使用者互動娛樂性。Carrying forward the above, after occupation, these land parcels will be mapped to the surroundings of the corresponding land parcel that has the right to occupy to form the territorial land parcel. The territorial land parcel can be embedded with various static or dynamic electronic information and mapped again to the corresponding land parcel. Presentation can more intuitively commend the charm of the community and increase user interaction and entertainment.

又,為提升線上與線下之黏著度,其中,該虛擬世界管理模組於線上之各該虛擬世界更發行至少一數位折換券,該跨界幣可供以購買該數位折換券,且該數位折換券可於線下實體商店交易時使用。In addition, in order to enhance the stickiness between online and offline, the virtual world management module issues at least one digital coupon in each virtual world online, and the cross-border currency can be used to purchase the digital coupon, and the Digital coupons can be used in offline physical store transactions.

再者,為提高各該使用者之參與度,其中該使用者於該入口世界執行至少一該事件後獲得一貢獻值,且針對二個以上之該使用者之各該貢獻值總量高低生成一排行榜資訊。Furthermore, in order to improve the participation of each user, the user obtains a contribution value after executing at least one event in the portal world, and a contribution value is generated based on the total contribution value of two or more users. 1. Ranking information.

綜上所述,本發明將各種主題諸如品牌、商家、機關、法人、活動、偶像或頻道經營等各式標的,以平行之虛擬世界又得跨界互訪之概念呈現,並搭配各世界標題之展示列資訊,以增益該主題世界之個性化表現。另,利用適地性服務及以「事件」概念產生之NFT數位商品技術,並搭配佔地活動、各式遊戲與虛擬跨界幣等功能,讓線上/線下商家等各式點位之使用黏著度大幅提升,據此加深各使用者之社交互動性,並獲得較佳之沉浸式體驗以提高其忠誠度與追隨感。To sum up, the present invention presents various themes such as brands, businesses, institutions, legal persons, activities, idols or channel management in the concept of parallel virtual worlds with cross-border visits, and matches the titles of each world Display a list of information to enhance the personalized performance of the theme world. In addition, the use of localized services and NFT digital product technology based on the concept of "events", combined with functions such as land occupation activities, various games, and virtual cross-border coins, allows online/offline merchants and other various points to use them. The degree has been greatly improved, thereby deepening the social interaction of each user and obtaining a better immersive experience to enhance their loyalty and sense of following.

為使本領域具有通常知識者能清楚了解本發明之內容,謹以下列說明搭配圖式,敬請參閱。In order to enable those with ordinary knowledge in the art to clearly understand the contents of the present invention, the following description is accompanied by the drawings, for which please refer.

請參閱第1及2圖,係分別為本發明之操作架構的系統功能方塊圖及本發明較佳實施例之入口世界顯示頁面示意圖。由圖觀之,本發明提出一種結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,供至少一使用者7透過一行動裝置8定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含:一虛擬世界管理模組1及一使用者模組2。其中該虛擬世界管理模組1係結合現實世界之一基礎地圖資訊9擴增一入口世界4,並另創設相互平行之複數個虛擬世界10。換言之,該現實世界之該基礎地圖資訊9至少包括有街道或建築物等各式基礎資訊標示,例如google map等相類屬性之圖資,而本系統利用該基礎地圖資訊9為基礎,進一步變化其視覺上之環境表現或資訊量配置之位置與內容,據此衍生該入口世界4之「元宇宙 (Metaverse) 」模型。當該使用者7於對應之該行動裝置8進行實地定位後,進一步可於該入口世界4進行後續適地性服務(Location-Based Service,LBS)之社群活動。Please refer to Figures 1 and 2, which are respectively a system functional block diagram of the operating architecture of the present invention and a schematic diagram of the portal world display page of the preferred embodiment of the present invention. As seen from the figure, the present invention proposes a location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction, allowing at least one user 7 to locate through a mobile device 8 and then use actual movement to conduct online activities. / Various social activities for offline interaction and virtual and real integration, including: a virtual world management module 1 and a user module 2. The virtual world management module 1 combines basic map information 9 of the real world to expand an entrance world 4 and creates a plurality of parallel virtual worlds 10 . In other words, the basic map information 9 of the real world at least includes various basic information indicators such as streets or buildings, such as Google Maps and other similar attributes, and this system uses the basic map information 9 as a basis to further change The "Metaverse" model of the portal world 4 is derived based on the location and content of its visual environmental representation or information configuration. After the user 7 performs on-site positioning on the corresponding mobile device 8, he or she can further perform subsequent social activities of location-based service (LBS) in the portal world 4.

進一步地,該等虛擬世界10分別具有自定義之一世界標題11,且各該虛擬世界10分別對應該世界標題11更具有一展示列資訊111,該入口世界4具有複數個點位資訊112,其中該等點位資訊112分別具有一地理參數1120。該點位資訊112可理解為「一個討論串」的單位概念,並在該點位資訊112供各該使用者7留言、貼圖、放置影音資訊等各式社群互動。Further, each of the virtual worlds 10 has a customized world title 11, and each virtual world 10 has a display column information 111 corresponding to the world title 11, and the entrance world 4 has a plurality of point information 112, Each of the point information 112 has a geographical parameter 1120. The point information 112 can be understood as the unit concept of "a discussion thread", and the point information 112 allows each user 7 to leave messages, post pictures, place audio and video information and other various social interactions.

該世界標題11可依需求設定成各種屬性或內涵而為呈現。例如美食世界、偶像世界、精品世界、體育世界、3C世界、動力機械世界、科幻世界、文學世界、電玩動漫世界、影劇世界、動物世界、昆蟲世界、貓咪世界、環保世界等各種具上/下位內涵之虛擬世界10。以世界標題11為偶像世界為例,對應之該展示列資訊111可利用與單一或複數偶像具關連性之設計元素為環境配置,例如全球偶像團體AKB48之該虛擬世界10,該展示列資訊111可設計與該AKB48之服裝或專輯外觀形成視覺上具直覺關聯性之一體性表現。此外,為了加深使用者與各該虛擬世界10之間的社群互動與黏著度,該展示列資訊111係可由該虛擬世界10之執掌者編輯嵌入各式靜態或動態電子資訊,例如照片、影音串流,或公佈欄之文字互動資訊。據此可加深粉絲與偶像間之互動性,同時亦可滿足粉絲獲得如同實體般接觸偶像之真實感受。The world title 11 can be set to various attributes or connotations for presentation according to requirements. For example, food world, idol world, boutique world, sports world, 3C world, power machinery world, science fiction world, literature world, video game animation world, movie and drama world, animal world, insect world, cat world, environmental protection world, etc. The virtual world of inferior connotation 10. Taking the world title 11 as the idol world as an example, the corresponding display information 111 can use design elements related to single or multiple idols to configure the environment. For example, the virtual world 10 of the global idol group AKB48, the display information 111 It can be designed to form an integrated expression that is visually and intuitively related to the AKB48 clothing or album appearance. In addition, in order to deepen the social interaction and adhesion between users and each virtual world 10, the display information 111 can be edited and embedded by the owner of the virtual world 10 to embed various static or dynamic electronic information, such as photos, videos, and videos. Streaming, or text interactive information on the bulletin board. This can deepen the interaction between fans and idols, and at the same time, it can also satisfy fans to get the real feeling of contacting idols as if they were physically present.

另方面,該等點位資訊112亦可能設置為與各該虛擬世界10之該世界標題11相關之各種資訊站點,例如販售偶像或球星周邊商品店家之該點位資訊112,抑或是進行各式目的性活動所處地點之該點位資訊112,諸如後援會、簽名會、演唱會、快閃活動、公益活動、機關宣導等。而當該使用者7移動至該等點位資訊112時,即可進行相應之線上/線下互動及虛實整合之各式社群交流行為。附帶一提地,前述舉例僅為說明之用,實際上該世界標題11當可設定為各種具上/下位表現之各種虛擬世界10。On the other hand, the point information 112 may also be set as various information sites related to the world title 11 of each virtual world 10, such as the point information 112 of stores selling idols or star peripherals, or for The point information 112 of the location of various purposeful activities, such as support parties, autograph sessions, concerts, flash mob activities, charity activities, agency promotions, etc. When the user 7 moves to the point information 112, he or she can perform corresponding online/offline interactions and various social communication behaviors integrating virtual and real situations. Incidentally, the foregoing examples are for illustrative purposes only. In fact, the world title 11 can be set to various virtual worlds 10 with upper/lower representations.

再進一步地,該使用者模組2係供該使用者7建立一個人帳號,並與該虛擬世界10管理模組電訊連接,包含:一虛擬人物創建模組20及一登入模組21。其中,該虛擬人物創建模組20,供創建一虛擬人物201,且該虛擬人物201與該個人帳號彼此綁定而可於該行動裝置8呈現。該登入模組21則供該使用者7以該個人帳號登入該虛擬世界管理模組1,而以該虛擬人物201於該入口世界4中隨該使用者7移動呈現同步位移。其中當該使用者7移動至該等點位資訊112位置時,可進行該等點位資訊112之內容讀取或寫入更新而為適地性社群活動。換言之,該使用者7在真實世界之移動,即可對應代表該使用者7之該虛擬人物201於該入口世界4探尋各種該點位資訊112以進行適地性社群互動交流。Furthermore, the user module 2 allows the user 7 to create a personal account and is connected to the virtual world 10 management module via telecommunications, including: a virtual character creation module 20 and a login module 21 . Among them, the virtual character creation module 20 is used to create a virtual character 201, and the virtual character 201 and the personal account are bound to each other and can be presented on the mobile device 8. The login module 21 allows the user 7 to log in to the virtual world management module 1 with the personal account, and the virtual character 201 moves synchronously with the user 7 in the portal world 4 . When the user 7 moves to the position of the point information 112, the content of the point information 112 can be read or written to update, which is a location-appropriate social activity. In other words, when the user 7 moves in the real world, the virtual character 201 representing the user 7 can explore various point information 112 in the portal world 4 for location-appropriate social interaction and communication.

尤其特別的是,該使用者7更可由該入口世界4任意切換至任一該虛擬世界10而為瀏覽或編輯該展示列資訊111以進行社群活動,也可於該入口世界4之該等點位資訊112進行適地性社群活動,而當該虛擬世界10所發起之活動與該入口世界4之該等點位資訊112有關時,該等使用者7即須以實際移動參與並穿梭於該入口世界4與該等虛擬世界10。例如該使用者7處於為「偶像世界」之該虛擬世界10參與偶像團體所發起之最愛美食蒐集活動,此時該使用者7可適地性移動至各個指定美食之該點位資訊112,據此完成虛實互動之活動指令。另外,本發明之「元宇宙」模型,係可不斷穿插虛實整合之各式該點位資訊112,亦即在該入口世界4係可呈現現實環境中不存在之虛擬店家,抑或是呈現與現實環境同一位置或周邊合倂呈現之建物資訊,例如於實際店家之周邊位置創設快閃活動之該點位資訊112等,故為增強「元宇宙」模型之多元性適用,使該使用者7更能沉浸於該等虛擬世界10與現實世界之虛實轉換,該等點位資訊112係可由該使用者7於該入口世界4移動後選定一位置而自行創設。而當該等點位資訊112創設、該等點位資訊112之內容寫入更新、或該等點位資訊112周邊產生至少一任務或完成該任務時,皆會分別記錄形成一「事件」,且該「事件」係具有一時間參數及對應該等點位資訊112之該地理參數1120。例如,該使用者7於某一該等點位資訊112進行留言時,該種行為係存有執行時所處之地點與時間意義,此即包含該點位資訊112之該地理參數1120與該時間參數而定義生成為一「事件」。該等點位資訊112無論是線上虛擬站點,或結合現下實體站點而為呈現,為增益該使用者7之社群互動,該點位資訊112之周邊可設定各式小遊戲供該使用者7參與,例如遊戲中常見之打怪、寶物獲取、限定活動、AR互動等各種該任務皆屬之,而該些任務之執行亦皆會對應生成為「事件」。總地來說,本發明以複合式興趣地圖,如美食、音樂、宅物…等興趣為主題的各平行虛擬世界10,融合線下的實際位置群聚及線上虛擬社群,讓多元興趣之各使用者7們,得以與志同道合之夥伴進行社群交流。What is particularly special is that the user 7 can arbitrarily switch from the portal world 4 to any of the virtual worlds 10 to browse or edit the display list information 111 for social activities, and can also perform social activities in the portal world 4 The point information 112 carries out site-appropriate social activities, and when the activities initiated by the virtual world 10 are related to the point information 112 of the entrance world 4, the users 7 must participate in and shuttle through actual movements. The portal world 4 and the virtual world 10. For example, the user 7 is in the virtual world 10 of the "Idol World" and participates in a favorite food collection activity launched by the idol group. At this time, the user 7 can appropriately move to the point information 112 of each designated food. Accordingly, Complete the activity instructions of virtual and real interaction. In addition, the "metaverse" model of the present invention can continuously intersperse various point information 112 integrating virtual and real, that is, in the portal world 4, virtual stores that do not exist in the real environment can be presented, or virtual stores that are different from reality can be presented. The environment displays building information at the same location or in the surrounding area, such as point information 112 for creating a pop-up event around the actual store. Therefore, in order to enhance the diversity and applicability of the "Metaverse" model, the user can update 7 To be immersed in the virtual-real conversion between the virtual world 10 and the real world, the point information 112 can be created by the user 7 after moving in the portal world 4 by selecting a location. When the point information 112 is created, the content of the point information 112 is written and updated, or when at least one task occurs around the point information 112 or the task is completed, it will be recorded to form an "event" respectively. And the "event" has a time parameter and the geographical parameter 1120 corresponding to the point information 112 . For example, when the user 7 leaves a message at a certain point information 112, this behavior has the meaning of the location and time when it is performed, which includes the geographical parameter 1120 of the point information 112 and the The time parameter is defined as an "event". Whether the point information 112 is an online virtual site or is presented in combination with an existing physical site, in order to enhance the social interaction of the user 7 , various mini-games can be set around the point information 112 for this use. 7 participants, such as common tasks in the game such as killing monsters, obtaining treasures, limited activities, AR interactions, etc., all belong to this category, and the execution of these tasks will also be generated as "events" accordingly. Generally speaking, the present invention uses a composite interest map, such as parallel virtual worlds 10 with themes of interests such as food, music, house stuff, etc., to integrate offline actual location clustering and online virtual communities to allow people with diverse interests to Users7 can communicate socially with like-minded partners.

另方面,各該虛擬世界10係由一基地塊101與相鄰排列之至少一領地塊102所組成,該基地塊101係供以呈現該展示列資訊111,該領地塊102係指向該入口世界4之地理位置;當該等使用者7進入任一該虛擬世界10後,可於該基地塊101與該領地塊102移動,並於該基地塊101瀏覽或編輯該展示列資訊111以進行社群活動,或經由該領地塊102快速轉移至所對應之該入口世界4的地理位置,藉此參與各該點位資訊112之各式活動。故,各該使用者可針對不同之追隨者或感興趣之該虛擬世界10,進一步閱覽或編輯該基地塊101所呈現之該展示列資訊111以進行社群活動,例如在該虛擬世界10之該展示列資訊111的布告欄位置留言互動,或是由該虛擬世界10之執掌者放上互動較佳或頻繁度較高之該使用者7資訊,例如使用者7之照片或該虛擬世界10所代表之偶像所錄製對該使用者7所欲表達之影音串流,據此讓各該使用者7得以與該虛擬世界10間之社群黏著度大幅提升;而各該使用者7對於所追隨之該虛擬世界10,更將促發參與該虛擬世界10所舉辦之各式活動的積極度,而完全有別於過去社群軟體互動過於單調,互動性感受不佳,或追隨者或被追隨者流於冰冷訂閱數資訊之社群互動模式。On the other hand, each virtual world 10 is composed of a base block 101 and at least one adjacent territory block 102. The base block 101 is used to present the display information 111, and the territory block 102 points to the entrance world. 4 geographical location; when the users 7 enter any of the virtual worlds 10, they can move between the base block 101 and the territory block 102, and browse or edit the display row information 111 in the base block 101 for social activities. Group activities, or quickly transfer to the corresponding geographical location of the entrance world 4 through the territory block 102, thereby participating in various activities of the point information 112. Therefore, each user can further browse or edit the display list information 111 presented by the base block 101 to conduct social activities for different followers or the virtual world 10 of interest, such as in the virtual world 10 The bulletin board position of the display column information 111 leaves a message for interaction, or the administrator of the virtual world 10 puts the user 7 information with better or higher interaction, such as the user 7's photo or the virtual world 10 The represented idol records the audio and video stream that the user 7 wants to express, thereby allowing each user 7 to significantly enhance the social adhesion with the virtual world 10; and each user 7 is interested in all Following the virtual world 10 will further stimulate the enthusiasm for participating in various activities organized by the virtual world 10 , which is completely different from the past social software interactions that were too monotonous, had poor interactivity, or followers might be Followers flow into the social interaction model of cold subscription number information.

請再一併參閱第1、2及3圖,其中第3圖為本發明較佳實施例之以「事件」轉化生成NFT數位商品之示意圖。在過去許多遊戲中,係常見設有虛擬商品、寶物或裝備之概念。惟,該等虛擬商品通常僅依存於該遊戲中,遊戲結束或關閉便失所附麗。再者,該等虛擬商品通常並不具經濟價值或獨有之特殊性,縱使存有交易行為,目前亦多為玩家間私下交換之經濟活動,而非有嚴謹之配套措施。在數位商品交易領域而言,現今更衍生「非同質化代幣」(Non-Fungible Token, NFT),俗稱「NFT」,NFT係可代表著某種獨一無二的事物或數位資產而具唯一性,且NFT相互間係具不可替代性,並從數位商品如存在於虛擬世界中的物品到物理資產,皆可用NFT作為替代表示,又為維護該種數位商品的安全性,提升信任度並確保其價值,係進一步搭配區塊鏈技術予以上鏈。由於區塊鏈技術具有分散性儲存,亦即採用去中心化的儲存方式,為分散式的演算,故任何人皆無法隨意修改網路上的數據,因此去除了人為操控修改的可能;以及不可篡改性,亦即每一筆資料一旦寫入即不可再更動,一旦資料被驗證完成就永久寫入該區塊中,透過特殊演算法以一對一的函數來確保資料不被竄改,因此該些資產之所有權皆以區塊鏈技術進行上鏈而實現流轉。過往NFT大多以「產品數位化」的形式進行,譬如繪畫、音樂、影片、球員卡、虛擬寶物…等,然與習知技術不同地,本發明針對形塑數位商品之方式,採用「事件」概念,以「回憶」及「紀念」為主體;譬如演唱會、派對、約會或是球賽…等。因此本發明可據單一該事件或二個以上之該「事件」組合而對應生成一NFT數位商品。且該NFT數位商品更加入了三維-地理要素與四維-時間要素,亦即增加該NFT數位商品在「位置」上的意義,賦予三維空間上的座標涵義,以及添付該NFT數位商品在「時間」上的標誌,註記四維時間上的刻度定位。據此,可將群體共同記憶屬性而具有知名度、受大眾認同、且具有通用價值呈現榮耀或特權之「事件」予以商品化;或個人珍藏回憶屬性而對於個人有特殊意義的私人活動,且具高度紀念收藏價值之「事件」予以商品化。Please refer to Figures 1, 2 and 3 again. Figure 3 is a schematic diagram of converting "events" to generate NFT digital goods in a preferred embodiment of the present invention. In many games in the past, the concept of virtual goods, treasures or equipment was common. However, these virtual goods usually only depend on the game and are lost when the game ends or is closed. Furthermore, these virtual goods usually do not have economic value or unique characteristics. Even if there are transactions, they are currently mostly economic activities of private exchange between players rather than rigorous supporting measures. In the field of digital commodity trading, "Non-Fungible Token" (NFT) is now derived, commonly known as "NFT". NFT can represent something unique or a digital asset and is unique. And NFTs are irreplaceable for each other, and everything from digital goods such as items existing in the virtual world to physical assets can be represented by NFTs. In addition, in order to maintain the security of such digital goods, enhance trust and ensure their The value is further coupled with blockchain technology to be chained. Since blockchain technology has decentralized storage, that is, it uses a decentralized storage method and is a decentralized calculation, no one can modify the data on the Internet at will, thus eliminating the possibility of human manipulation and modification; and it cannot be tampered with. This means that once each piece of data is written, it cannot be changed. Once the data is verified, it is permanently written into the block. A special algorithm is used to ensure that the data is not tampered with in a one-to-one function. Therefore, these assets All ownership rights are transferred on the chain using blockchain technology. In the past, NFTs were mostly carried out in the form of "product digitization", such as paintings, music, videos, player cards, virtual treasures, etc. However, different from the conventional technology, the present invention uses "events" to shape digital products. The concept is based on "memory" and "commemoration"; such as concerts, parties, dates or football games... etc. Therefore, the present invention can correspondingly generate an NFT digital commodity based on a single event or a combination of two or more "events". Moreover, the NFT digital product has added three-dimensional geographical elements and four-dimensional time elements, which means increasing the meaning of "location" of the NFT digital product, giving the meaning of coordinates in three-dimensional space, and adding "time" to the NFT digital product. The mark on " marks the positioning of the scale in four-dimensional time. According to this, "events" that are well-known, recognized by the public, and have universal value and represent honor or privilege can be commercialized because of the collective memory attributes of the group; or private activities that are of special significance to the individual because of the attributes of personal collection and memories, and have "Events" that are highly commemorative and collectible are commercialized.

舉例來說,如第3圖所示,「Alex」於某一該點位資訊112之餐廳向「Cloudia」求婚,由於該「事件」係具有一時間參數1121及對應該等點位資訊112之該地理參數1120。因此令人興奮地,當「Alex」向「Cloudia」求婚成功而欲保留該值得紀念之一刻,係可於本系統中將該「事件」轉化生成為一NFT數位商品,如數位憑證1122。再如某NBA球星於某日、某場地創下歷史記錄,而依據該時間參數1121與該地理參數1120生成之「事件」,即可對應生成各種與該「事件」相關之周邊該NFT數位商品,而該使用者7們須適地性的移動至該場域並於該時間參與該球賽,始有機會獲得該紀錄生成日及地點所對應發行之該NFT數位商品。又如某偶像於某時間、某地點舉辦之演唱會,針對該演唱會設置特別活動,如「猜對演唱會上的曲目」任務,並對現場完成任務之該使用者7給予最高等級粉絲認證之稀有且限量發行之該NFT數位商品憑證。日後擁有該NFT數位商品憑證之該使用者7,即可虛實整合地獲得該偶像提供之專屬禮物。For example, as shown in Figure 3, "Alex" proposed to "Cloudia" at a certain restaurant with the point information 112, because the "event" has a time parameter 1121 and the corresponding point information 112. The geographical parameters 1120. Therefore, it is exciting that when "Alex" successfully proposes to "Cloudia" and wants to preserve this memorable moment, the "event" can be converted into an NFT digital commodity, such as digital certificate 1122, in this system. Another example is that an NBA star sets a historical record on a certain day and at a certain venue, and the "event" generated based on the time parameter 1121 and the geographical parameter 1120 can correspondingly generate various peripheral NFT digital products related to the "event". The users must move to the venue appropriately and participate in the game at that time to have the opportunity to obtain the NFT digital product issued corresponding to the record generation date and location. Another example is a concert held by an idol at a certain time and place. Special activities are set up for the concert, such as the task of "guessing the correct track at the concert", and the highest level fan certification is given to the user7 who completes the task on the spot. A rare and limited edition NFT digital product certificate. In the future, the user 7 who owns the NFT digital product certificate can obtain the exclusive gift provided by the idol in a virtual and real way.

由於該NFT數位商品係透過區塊鏈技術予以所有權化紀錄,因此該些NFT數位商品係具有去中心化、不可篡改、可追溯等特性,如此可確保該NFT商品之獨一無二特殊性與經濟價值。接續,為使該NFT商品更貼近虛實整合之使用印象,部分之該NFT數位商品屬性上係為可透過該行動裝置8顯示之可視性資料。例如球員卡、證照、優惠券、會員卡等各式憑證;或是該NFT數位商品為該虛擬人物201之穿搭配件的可視性資料,而可將該NFT數位商品穿搭於該虛擬人物201。可視性資料除可滿足各該使用者7之榮耀感,例如將獨一無二衣物、配件穿搭於該虛擬人物201並顯示,對於線上/線下之虛實整合商家或活動等場域,對於特殊身分之各式憑證更需佐以該可視性資料以作為辨識輔助,且可視性資料對於交易流通性的提高更有其助益。Since the ownership of NFT digital goods is recorded through blockchain technology, these NFT digital goods are decentralized, non-tamperable, and traceable, which ensures the uniqueness and economic value of the NFT goods. Continuing, in order to make the NFT product closer to the usage impression of virtual and real integration, part of the attributes of the NFT digital product are visible data that can be displayed through the mobile device 8 . For example, various certificates such as player cards, licenses, coupons, membership cards, etc.; or the visible data of the accessories worn by the NFT digital product for the virtual character 201, and the NFT digital product can be worn on the virtual character 201 . In addition to satisfying the sense of glory of each user 7, the visible data can, for example, wear and display unique clothes and accessories on the virtual character 201. For online/offline virtual and real integrated businesses or activities, etc., for special status Various types of certificates need to be supported by this visual data as an identification aid, and the visual data is more helpful in improving transaction liquidity.

進一步地,為使該NFT數位商品方便交易與流轉,該虛擬世界管理模組1更發行一跨界幣,該跨界幣可於各該虛擬世界10流通使用並用於該NFT數位商品交易;且該入口世界4中之該等點位資訊112係包含至少一NFT交易商家,供該使用者7可於該NFT交易商家進行該NFT數位商品交易。其中,該跨界幣係可充值獲取或完成該等點位資訊112周邊產生之該任務後獲取。理所當然地,為提高該跨界幣之流通可靠度與安全性,因此本發明所發行之跨界幣亦透過區塊鏈技術予以上鏈。而作為上區塊鏈的各式虛擬產品,係具有高度的安全性及可交易性,且在該NFT交易商家上設置拍賣機制,讓各該使用者7可販售自己所擁有的該NFT數位商品。一旦該NFT數位商品可得交易,即擁有以下優點,1.保持流通性,維持商品曝光度及話題性;2.自由出價,創造產品增值空間;3.促進玩家/粉絲間的交流及競爭,據此係更可大幅促進各該使用者7間之社群互動。另方面,前述已說明「該點位資訊112之周邊可設定各式小遊戲供該使用者7參與,例如遊戲中常見之打怪、寶物獲取、限定活動、AR互動等各種任務皆屬之」,故透過「完成該等點位資訊112周邊產生之該任務後獲取」即可如同「鏈遊」(GameFi)之方式進行發幣。至於該NFT交易商家係可虛實整合地依附於一實體店家而建置於該入口世界4上呈現;或單純僅虛擬性設置而無對應之實體店家,以上二種執行態樣皆屬適切作法,當然依此基礎衍生虛擬快閃店亦為適例。Furthermore, in order to facilitate the transaction and circulation of the NFT digital goods, the virtual world management module 1 also issues a cross-border currency, which can be circulated in each virtual world 10 and used for the transaction of the NFT digital goods; and The point information 112 in the portal world 4 includes at least one NFT trading merchant, allowing the user 7 to conduct NFT digital commodity transactions at the NFT trading merchant. Among them, the cross-border currency can be obtained by recharging or completing the tasks generated around the point information 112. Of course, in order to improve the circulation reliability and security of the cross-border currency, the cross-border currency issued by the present invention is also chained through blockchain technology. As various virtual products on the blockchain, they are highly secure and tradable, and an auction mechanism is set up on the NFT trading merchant to allow each user7 to sell the NFT digital they own. commodity. Once the NFT digital product is available for trading, it will have the following advantages: 1. Maintain liquidity, maintain product exposure and topicality; 2. Free bidding, creating room for product value-added; 3. Promote communication and competition among players/fans, Accordingly, the system can greatly promote social interaction among the users. On the other hand, it has been explained above that "various mini-games can be set around the point information 112 for the user 7 to participate in, such as various tasks common in games such as killing monsters, obtaining treasures, limited activities, AR interactions, etc." , so by "obtaining it after completing the task generated around the point information 112", the currency can be issued in the same way as "Chain Game" (GameFi). As for the NFT dealer, it can be attached to a physical store in a virtual and real way and be built and presented on the portal world 4; or it can be simply set up virtually without a corresponding physical store. The above two execution methods are both appropriate. Of course, it is also appropriate to derive a virtual pop-up store on this basis.

請一併參閱第1~3,4A、4B及4C圖。其中第4A、4B及4C圖係分別為本發明較佳實施例之執行「無人機模式」、「巡遊模式」及「召喚模式」下擴展適地性服務定位點位置之示意圖。傳統適地性服務的優點係具有地區屬性、位置引導性、切身參與感、實虛整合之特性,然一體兩面地,其缺點即區域限制、強制位移、非遷移型玩家的單調重複性,因此為提升適地性服務之多樣性,在本實施例中,如第4A圖所示,更包含該使用者7係可執行一無人機模式於一限定時間內移動至非該使用者7所在位置之一遠端範圍。例如執行該無人機模式後,係可將該入口世界4上呈現之無人機道具移動投射至遠方地圖位置,並於短時間內開啟閱覽該位置之視野,例如獲取隨機遊戲、打怪、留言、活動等各式任務或資訊。再如第4B圖所示,該使用者7係可執行一巡遊模式移動至以該使用者7之所在位置為中心之一巡邏範圍,進而使該使用者7在不移動實際位置前提下,擬制地於該巡邏範圍內移動探尋隨機遊戲、打怪、留言、活動等各式任務或資訊。又如第4C圖所示,係由另一該使用者7執行一召喚模式,使被召喚之該使用者7移動至進行該召喚模式之該使用者7位置,而使該使用者7無須實際移動亦能參與非所在位置之該等點位資訊112周邊產生之該任務,而可將線上好友拉到所在位置共享所在地的各種限定任務等樂趣。Please also refer to Figures 1~3, 4A, 4B and 4C. Figures 4A, 4B and 4C are schematic diagrams of the location of the extended location service positioning points in the "drone mode", "cruising mode" and "summoning mode" respectively according to the preferred embodiment of the present invention. The advantages of traditional location-based services are the characteristics of regional attributes, location guidance, personal participation, and integration of reality and virtuality. However, its disadvantages are regional restrictions, forced displacement, and monotonous repetition of non-migrating players. Therefore, it is To enhance the diversity of location-based services, in this embodiment, as shown in Figure 4A, it also includes that the user 7 can execute a drone mode and move to a location other than where the user 7 is located within a limited time. Remote range. For example, after executing the drone mode, the drone props displayed on the entrance world 4 can be moved and projected to a distant map location, and the view of the location can be opened in a short time, such as obtaining random games, killing monsters, leaving messages, etc. Various tasks or information such as activities. As shown in Figure 4B, the user 7 can perform a patrol mode and move to a patrol range centered on the location of the user 7, so that the user 7 can simulate a patrol area without moving the actual location. Move around the patrol area to explore various tasks or information such as random games, monsters, messages, activities, etc. As shown in Figure 4C, another user 7 performs a summoning mode, so that the summoned user 7 moves to the position of the user 7 performing the summoning mode, so that the user 7 does not need to actually The mobile user can also participate in the tasks generated around the point information 112 that is not at the current location, and can drag online friends to the current location to share the fun of various limited tasks at the location.

請一併參閱第1~5圖,其中第5圖為本發明較佳實施例之佔地頁面示意圖。本實施例中,為進一步提升各該使用者7間之社群互動,其中,該入口世界4劃分為複數個地塊3,該使用者7可選定一「屬性」而移動前往該等地塊3,再依該使用者7擁有之一佔地籌碼進行佔領,並於佔領後獲得一獎勵值,其中該使用者7之移動方式可為實際移動、執行該無人機模式、該巡遊模式或接收另一該使用者7之該召喚模式而前往該等地塊3;若二個以上之該使用者7爭奪該地塊3之佔領權歸屬,該等使用者7依各自之該「屬性」而自行分群,再根據各分群之該佔地籌碼總數較大者判定佔領該地塊3而獲得該獎勵值,並依佔領該地塊3之該等使用者7投入之該佔地籌碼比例分配該獎勵值,其中該獎勵值可轉換為該跨界幣。具體實施上,例如可透過佔地籌碼進行各式遊戲獲得佔領值,並於完成遊戲後判斷佔領值是否超過一預設值決定是否可達佔領條件;或更進一步比較各屬性分群之佔領值高低,判斷該地塊3之佔領歸屬者為何。其中該「屬性」可理解為對於某個偶像或相同議題之對應追隨者,故透過該佔地競爭係可加強各粉絲或團體間之凝聚力,同時對於志同道合之夥伴更得提高其社群好友之團體數量擴張,讓整個社群人脈不斷向外交織延展。另方面,該領地塊102數量多寡亦可輔以展現該基地塊101之訂閱數或追隨者程度,進而相應直觀式地表彰該虛擬世界10之社群魅力指數。故進一步地,該佔地活動當可與該領地塊102之擴張予以結合,亦即對於該入口世界4之某一活動,可藉由各該虛擬世界10之領導者帶領其追隨者進行佔地攻防,而經系統判定佔地之最後勝利者,對應於該入口世界4之該地塊3資訊即映射至於該勝利者所屬該虛擬世界10之該基地塊101相鄰之該領地塊102位置,而當任一該基地塊101相鄰之該領地塊102數量越多,其社群魅力指數相應較高。Please refer to Figures 1 to 5 together. Figure 5 is a schematic diagram of the page occupied by the preferred embodiment of the present invention. In this embodiment, in order to further enhance the social interaction between the users 7 , the entrance world 4 is divided into a plurality of plots 3 , and the user 7 can select an “attribute” and move to these plots. 3. Then occupy one of the land chips owned by the user 7, and obtain a reward value after occupying it. The movement method of the user 7 can be actual movement, executing the drone mode, the patrol mode or receiving Another user 7 goes to the land parcel 3 in the summoning mode; if two or more users 7 compete for the right to occupy the land parcel 3, the users 7 will be determined according to their respective "attributes". Divide yourself into groups, and then determine whether the group has occupied the land 3 according to the total number of chips in the land with the larger number, and obtain the reward value, and distribute the land according to the proportion of the chips invested by the users occupying the land 3. Reward value, which can be converted into the cross-border currency. In terms of specific implementation, for example, occupation points can be obtained by playing various games with occupation chips, and after completing the game, it can be judged whether the occupation value exceeds a preset value to determine whether the occupation conditions are met; or one can further compare the occupation values of each attribute group. , determine who occupies the land parcel 3. The "attribute" can be understood as the corresponding followers of a certain idol or the same issue. Therefore, through the space competition system, the cohesion between fans or groups can be strengthened. At the same time, for like-minded partners, it can also improve the relationship between their social friends. As the number of groups expands, the entire community's connections continue to expand outward. On the other hand, the number of territory blocks 102 can also be used to show the number of subscriptions or followers of the base block 101, thereby intuitively commending the community charm index of the virtual world 10. Therefore, further, the occupying activity can be combined with the expansion of the territory block 102, that is, for a certain activity in the entrance world 4, the leader of each virtual world 10 can lead his followers to occupy the land. Attack and defense, and the final winner of the territory determined by the system, the information of the plot 3 corresponding to the entrance world 4 is mapped to the location of the territory plot 102 adjacent to the base plot 101 of the virtual world 10 to which the winner belongs, When any base block 101 is adjacent to a larger number of territorial blocks 102, its community charm index will be correspondingly higher.

又為增加互動娛樂性,該虛擬世界10之執掌者亦可在該領地塊102放置裝飾物件,裝飾物件包括可嵌入各式靜態或動態電子資訊,例如照片、影音串流,或文字互動資訊的物件,而該領地塊102上所放置的裝飾物件,係可再次映射至該入口世界4之相應地塊3位置,當各該使用者7移動於該入口世界4時,除可直接觀視各地塊3係歸屬於何該虛擬世界10,更可進一步嵌入各種電子資訊以編輯該領地塊102,再將編輯後之該領地塊102樣貌映射至對應之該地塊3,據此增添競爭樂趣。例如全球偶像團體AKB48之該虛擬世界10,該虛擬世界10之執掌者可在該領地塊102上放置嵌入AKB48宣傳海報之廣告看板物件、該廣告看板即會映射至該入口世界4之相應地塊3的位置,當各該使用者7移動於該入口世界4之相應地塊3時,可看到該地塊3上有嵌入AKB48宣傳海報之廣告看板物件。In order to increase the interactive entertainment, the administrator of the virtual world 10 can also place decorative objects on the territory block 102. The decorative objects include various static or dynamic electronic information, such as photos, video streams, or text interactive information. Objects, and the decorative objects placed on the territory block 102 can be mapped again to the corresponding block 3 position of the entrance world 4. When each user 7 moves in the entrance world 4, in addition to directly viewing the various locations Block 3 belongs to the virtual world 10, and various electronic information can be further embedded to edit the territory block 102, and then the edited appearance of the territory block 102 is mapped to the corresponding block 3, thereby adding to the fun of competition. . For example, in the virtual world 10 of the global idol group AKB48, the person in charge of the virtual world 10 can place an advertising billboard object embedded with the AKB48 promotional poster on the territory 102, and the advertising billboard will be mapped to the corresponding land parcel in the entrance world 4. 3, when each user 7 moves to the corresponding plot 3 of the entrance world 4, they can see that there is an advertising billboard object embedded with the AKB48 promotional poster on the plot 3.

另,前述所稱通行於該等虛擬世界10之該跨界幣除可用以購買該NFT數位商品外,對於完成任務、充值或佔地活動所獲取之該跨界幣,亦可用以購買該虛擬世界管理模組1於線上之各該虛擬世界10所發行之至少一數位折換券,例如於實體店家消費時可透過該行動裝置8進行折價或兌換之數位折換券,據此以提升線上與線下消費行為之相互黏著度。再者,為提高各該使用者7之參與度,其中該使用者7於該入口世界4執行至少一該事件後將獲得一貢獻值,且針對二個以上之該使用者7之各該貢獻值總量高低生成一排行榜資訊。同理,該排行榜資訊當然亦可作為良性競爭之社群互動,而一旦取得排行排資訊中較佳名次者,系統亦可提供諸如對應之該跨界幣或特殊之該NFT數位商品等作為獎勵,據此刺激各該使用者7更積極加深於該等虛擬世界10之社群參與度。In addition, in addition to the aforementioned cross-border coins that are popular in the virtual worlds 10, which can be used to purchase the NFT digital goods, the cross-border coins obtained from completing tasks, recharging, or occupying land activities can also be used to purchase the virtual goods. The world management module 1 issues at least one digital coupon in each virtual world 10 online, for example, a digital coupon that can be discounted or exchanged through the mobile device 8 when making purchases in a physical store, thereby enhancing the online and offline experience. Lower the mutual adhesion of consumption behavior. Furthermore, in order to increase the participation of each user 7, the user 7 will obtain a contribution value after executing at least one event in the portal world 4, and for each contribution of two or more users 7 The total amount of value generates a ranking information. In the same way, of course, the ranking information can also be used as a healthy competition for community interaction. Once the player obtains a better ranking in the ranking information, the system can also provide actions such as the corresponding cross-border currency or the special NFT digital product. Rewards, thereby stimulating each user 7 to more actively deepen community participation in the virtual world 10 .

請一併參閱第1~7圖,其中第6圖為本發明較佳實施例之使用者於本社群系統中之作動循環架構圖;第7圖為本發明較佳實施例之執行顯示頁面示意圖。為供以理解,以下更一進步具體舉例說明本發明據以實施之其一適例,由第6及7圖觀之,該使用者7進入本系統後,係可於對應之該行動裝置8顯示進入應用頁面,並透過該使用者模組2建立個人帳號,並為Avatar編輯而創建其對應之該虛擬人物201,細節如表情編輯、服裝/配件編輯,或動作編輯等。而建立完對應該個人帳號之該虛擬人物201後,即可於進入該入口世界4與該虛擬世界10進行社群活動,例如尋找屬性為「據點」A之該點位資訊112。其中本發明自定義該「據點」A係指系統所建置之推薦站點/美食站點/店家站點/官方站點等,可供該使用者7將該「據點」A作為「一個討論串」的單位,而可在該「據點」A上進行留言跟互動之載體。另,尋找「據點」A之方式可透過自行移動、巡遊模式、召喚模式,或無人機模式為「據點」A接觸或探尋。進一步地,本發明所自定義之「宣傳飛船」D係指呈現於顯示頁面中即時宣傳現時哪裡有特殊活動資訊,並可供該使用者7點擊後快速傳送移動者。再次說明,以上舉例僅為部分適例,對於尋找「據點」A之方式係可再行衍生或擴充它法為之。接續,當該使用者7探尋「據點」A後,係可進行社交行為、地圖遊戲、商店購物、贈送禮物之社群活動。其中該社交行為例如與其他該使用者7結交好友、留言聊天、信件溝通,或為本發明自定義之「設立插旗」行為,所謂「設立插旗」係指由該使用者7選定該入口世界4上一位置建立臨時性「據點」A,屬性上亦為可供以進行留言討論的載體,功能上僅於部分周遭衍生任務之機率較低於該「據點」A。而一旦完成該「設立插旗」行為後,係可向系統管理者申請審核轉為「據點」A,據此以獲取長久性且功能較多之載點特性。另外該地圖遊戲,係包含有各式「地圖任務」F、「寶箱探索」以找尋「當地名物」C,或與「在地敵人」E以及「巡迴首領」B進行戰鬥遊戲。又商店購物係可於該入口世界4頁面顯示為「商店」G之圖示進行探訪以進行線上交易行為。至於該贈送禮物行為包含留言應援或競爭排行,亦即該使用者7可以在喜歡的偶像/店家之「據點」A或「插旗」贈送禮物,代表對偶像/店家的支持,而禮物的收益亦會拆帳轉給偶像/店家。屬性上,禮物也代表一串留言,故送禮的該使用者7可依此留言給偶像,且每一個區塊的贈禮都設有排行榜,因此送禮越多,名次將越前面,藉此可增加該使用者7名字及留言被偶像關注到的機會。附帶一提地,該「插旗」、「據點」本質上即為該等點位資訊112,而該「地圖任務」F、「寶箱探索」以找尋「當地名物」C,或與「在地敵人」E以及「巡迴首領」B進行戰鬥遊戲等,則皆為該「任務」屬性,且前述具體說明僅為本系統其一執行態樣,並非本系統之唯一表現方式或作動規則。Please refer to Figures 1 to 7 together. Figure 6 is a diagram of the user's action cycle in this social system according to the preferred embodiment of the present invention; Figure 7 is a schematic diagram of the execution display page of the preferred embodiment of the present invention. . For the sake of understanding, the following is a more detailed example of the implementation of the present invention. As seen from Figures 6 and 7, after the user 7 enters the system, he can log in to the corresponding mobile device 8 The application page is displayed, and a personal account is created through the user module 2, and the corresponding virtual character 201 is created for Avatar editing, with details such as expression editing, clothing/accessory editing, or action editing. After the virtual character 201 corresponding to the personal account is created, you can enter the portal world 4 and the virtual world 10 to perform social activities, such as searching for the point information 112 with the attribute "stronghold" A. The "base" A defined by the present invention refers to the recommendation site/food site/store site/official site, etc. built by the system, which allows the user to use the "base" A as "a discussion site" "String" unit, and a carrier that can leave messages and interact on the "stronghold" A. In addition, the way to find "Stronghold" A is to contact or explore "Stronghold" A through self-movement, patrol mode, summoning mode, or drone mode. Furthermore, the "promotional spaceship" D defined by the present invention refers to the one that appears on the display page to promote real-time information on where special events are currently available, and allows the user to quickly transmit the information after 7 clicks. Again, the above examples are only partial examples, and the method of finding "stronghold" A can be derived or expanded in other ways. Next, when the user 7 explores "stronghold" A, he can engage in social activities, map games, store shopping, and gift-giving social activities. The social behaviors include making friends with other users 7 , leaving messages to chat, communicating through letters, or the behavior of “setting up and planting flags” customized for the present invention. The so-called “setting up and planting flags” means that the user 7 selects the entrance A temporary "stronghold" A is established at the last location in World 4. In terms of properties, it is also a carrier for leaving messages and discussions. In terms of function, the probability of some surrounding derivative tasks is lower than that of "stronghold" A. Once the "setting up and planting flag" behavior is completed, the system can apply to the system administrator for approval to be converted into "stronghold" A, thereby obtaining permanent and more functional point characteristics. In addition, the map game system includes various "map missions" F, "treasure chest exploration" to find "local specialties" C, or battle games with "local enemies" E and "tour bosses" B. In addition, for store shopping, you can visit the icon displayed as "Store" G on the 4th page of the entrance world to conduct online transactions. As for the gift-giving behavior including leaving messages of support or competing for rankings, that is, the user 7 can give gifts at the "base" A or "plant the flag" of the favorite idol/store, which represents support for the idol/store, and the income from the gift The account will also be split and transferred to the idol/store owner. In terms of attributes, a gift also represents a string of messages, so the user 7 who gives the gift can leave a message to the idol accordingly, and there is a ranking list for gifts in each block, so the more gifts you give, the higher the ranking will be, so you can Increase the chance that the user's name and message will be noticed by idols. Incidentally, the "flag planting" and "stronghold" are essentially the point information 112, and the "map mission" F and "treasure chest exploration" are to find "local specialties" C, or with "local specialties" Enemy "E" and "tour leader" B engage in battle games, etc., are all of this "mission" attribute, and the above specific description is only one execution mode of this system, and is not the only expression method or action rule of this system.

綜上所述,本發明係有別於傳統以文字型態呈現之各式電子佈告欄、主題版、討論串、商家網頁靜態資訊;以及臉書(Facebook)、推特(Twitter)、IG、等相類表現之社交平台或軟體功能,而改以虛擬世界宇宙觀概念創造各種主題性平行世界,再結合適地性服務技術供使用者透過行動裝置定位後,輔以實際行動進行可跨世界為線上/線下互動及虛實整合之社群活動。藉此,本發明將各種主題諸如品牌、商家、機關、法人、活動、偶像或頻道經營等各式標的,以平行之虛擬世界又得跨界互訪之概念呈現,且各該使用者可針對不同之追隨者或感興趣之該虛擬世界,進一步閱覽或編輯該基地塊所呈現之該展示列資訊以進行社群活動。另,利用適地性服務及以「事件」概念產生之NFT數位商品技術,並搭配佔地活動、排行榜資訊、各式遊戲與虛擬跨界幣等功能,讓線上/線下商家等各式點位之使用黏著度大幅提升,據此加深各使用者之社交互動性,並獲得較佳之沉浸式體驗以提高其忠誠度與追隨感。同時,為增添競爭樂趣,當使用者協力成功佔領地塊後,該地塊將猶如擴張領土概念而投射至對應之基地塊周邊形成領地塊,且可進一步針對領地塊為視覺上之編輯裝飾而再次映射至地塊,藉此滿足該等使用者之積極參與感。是以,本發明著實有別於習知技術而為全新型態之虛實整合社群互動系統。In summary, the present invention is different from various electronic bulletin boards, theme boards, discussion threads, and merchant webpage static information that are traditionally presented in text format; as well as Facebook, Twitter, IG, Instead of using social platforms or software functions with similar expressions, we use the concept of virtual world cosmology to create various themed parallel worlds, combined with localized service technology for users to locate through mobile devices, supplemented by actual actions, which can cross worlds and become online. /Offline interaction and social activities integrating virtual and real events. Through this, the present invention presents various themes such as brands, businesses, institutions, legal persons, activities, idols or channel management in a parallel virtual world with the concept of cross-border mutual visits, and each user can target Different followers may be interested in the virtual world and further browse or edit the display information presented in the base block to conduct social activities. In addition, it utilizes location-specific services and NFT digital commodity technology based on the concept of "events", and combines it with functions such as land occupation activities, ranking information, various games, and virtual cross-border coins to allow online/offline merchants and other various points of contact. The stickiness of using the bit is greatly improved, thereby deepening the social interaction of each user, and obtaining a better immersive experience to enhance their loyalty and sense of following. At the same time, to add to the fun of competition, when users work together to successfully occupy a plot of land, the plot will be projected to the surroundings of the corresponding base block to form a territorial block like an expanded territorial concept, and the territorial block can be further edited and decorated visually. Map it to the land again to satisfy the active participation of these users. Therefore, the present invention is indeed different from the conventional technology and is a new type of virtual and real integrated social interaction system.

以上所述者,僅為本發明申請專利範圍中之較佳實施例說明,而非得依此實施例內容據以限定本發明之權利範圍;故在不脫離本發明之均等範圍下所作之文義變化或修飾,仍皆應涵蓋於本發明之申請專利範圍內。The above is only an illustration of the preferred embodiments within the patentable scope of the present invention, and is not intended to limit the scope of rights of the present invention based on the content of these embodiments; therefore, any changes in the meaning of the present invention may be made without departing from the equal scope of the present invention. Or modifications should still be covered by the patentable scope of the present invention.

1:虛擬世界管理模組 10:虛擬世界 101:基地塊 102:領地塊 11:世界標題 111:展示列資訊 112:點位資訊 1120:地理參數 1121:時間參數 1122:數位憑證 2:使用者模組 20:虛擬人物創建模組 201:虛擬人物 21:登入模組 3:地塊 4:入口世界 7:使用者 8:行動裝置 9:基礎地圖資訊 A:據點 B:巡迴首領 C:當地名物 D:宣傳飛船 E:在地敵人 F:地圖任務 G:商店 1: Virtual world management module 10:Virtual world 101:Base block 102:Territory block 11:World title 111: Display column information 112:Point information 1120:Geographical parameters 1121: Time parameter 1122:Digital voucher 2:User module 20: Virtual character creation module 201:Avatar 21:Login module 3:Plot 4: Entrance world 7:User 8:Mobile device 9:Basic map information A: Stronghold B: Tour leader C:Local specialty D: Propaganda spaceship E: Local enemy F: Map mission G: store

第1圖,為本發明較佳實施例之操作架構的系統功能方塊圖。 第2圖,為本發明較佳實施例之入口世界顯示頁面示意圖。 第3圖,為本發明較佳實施例之以「事件」轉化生成NFT數位商品之示意圖。 第4A圖,為本發明較佳實施例之執行「無人機模式」擴展適地性服務定位點位置之示意圖。 第4B圖,為本發明較佳實施例之執行「巡遊模式」擴展適地性服務定位點位置之示意圖。 第4C圖,為本發明較佳實施例之執行「召喚模式」擴展適地性服務定位點位置之示意圖。 第5圖,為本發明較佳實施例之佔地頁面示意圖。 第6圖,為本發明較佳實施例之使用者於本社群系統中之作動循環架構圖。 第7圖,為本發明較佳實施例之執行顯示頁面示意圖。 Figure 1 is a system functional block diagram of the operating architecture of the preferred embodiment of the present invention. Figure 2 is a schematic diagram of the portal world display page according to the preferred embodiment of the present invention. Figure 3 is a schematic diagram of converting "events" to generate NFT digital goods according to a preferred embodiment of the present invention. Figure 4A is a schematic diagram illustrating the location of expanded geo-adaptive service positioning points when executing the "UAV mode" according to a preferred embodiment of the present invention. Figure 4B is a schematic diagram illustrating the location of expanded location-adaptive service anchor points in the "cruise mode" according to a preferred embodiment of the present invention. Figure 4C is a schematic diagram illustrating the position of the extended geo-adaptive service anchor point in the "summoning mode" according to the preferred embodiment of the present invention. Figure 5 is a schematic diagram of the page occupied by the preferred embodiment of the present invention. Figure 6 is a diagram of the user's action loop in this social system according to the preferred embodiment of the present invention. Figure 7 is a schematic diagram of the execution display page of the preferred embodiment of the present invention.

1:虛擬世界管理模組 1: Virtual world management module

10:虛擬世界 10:Virtual world

101:基地塊 101:Base block

102:領地塊 102:Territory block

11:世界標題 11:World title

111:展示列資訊 111: Display column information

112:點位資訊 112:Point information

1120:地理參數 1120:Geographic parameters

2:使用者模組 2:User module

20:虛擬人物創建模組 20: Virtual character creation module

201:虛擬人物 201:Avatar

21:登入模組 21:Login module

4:入口世界 4: Entrance world

7:使用者 7:User

8:行動裝置 8:Mobile device

9:基礎地圖資訊 9:Basic map information

Claims (10)

一種結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,供至少一使用者透過一行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含:一虛擬世界管理模組,結合現實世界之一基礎地圖資訊擴增一入口世界,並另創設相互平行之複數個虛擬世界,該等虛擬世界分別具有自定義之一世界標題,且各該虛擬世界分別對應該世界標題具有一展示列資訊,另該入口世界具有複數個點位資訊,且該等點位資訊分別具有一地理參數;其中,各該虛擬世界係具有一基地塊與相鄰排列之至少一領地塊,該基地塊係供以呈現該展示列資訊,該領地塊係指向該入口世界之地理位置;當該使用者進入任一該虛擬世界後,可於該基地塊與該領地塊間移動,並於該基地塊瀏覽或編輯該展示列資訊以進行社群活動,或經由該領地塊快速轉移至對應該入口世界中相應之地理位置;及一使用者模組,供該使用者建立一個人帳號,並與該虛擬世界管理模組電訊連接,包含:一虛擬人物創建模組,供創建一虛擬人物,且該虛擬人物與該個人帳號彼此綁定而可於該行動裝置呈現;及一登入模組,供該使用者以該個人帳號登入該虛擬世界管理模組,而以該虛擬人物於該入口世界中隨該使用者移動呈現同步位移,當該使用者移動至該等點位資訊位置時,可進行該等點位資訊之內容讀取或寫入更新而為適地性社群活動; 其中,該使用者可由該入口世界任意切換至任一該虛擬世界而瀏覽或編輯該展示列資訊進行社群活動。 A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction. It allows at least one user to locate through a mobile device and then use actual movement to conduct various online/offline interactions and virtual and real integration. Community activities include: a virtual world management module that combines basic map information of the real world to expand an entrance world and create multiple parallel virtual worlds. Each of these virtual worlds has a customized world title. , and each virtual world has a display list information corresponding to the world title, and the entrance world has a plurality of point information, and the point information respectively has a geographical parameter; wherein, each virtual world has a base block and at least one adjacent territory block, the base block is used to present the display column information, and the territory block points to the geographical location of the entrance world; when the user enters any of the virtual worlds, he can Move between the base block and the territory block, and browse or edit the display column information in the base block to conduct social activities, or quickly transfer to the corresponding geographical location in the entrance world through the territory block; and a user model A group for the user to create a personal account and to be connected by telecommunications with the virtual world management module, including: a virtual character creation module for creating a virtual character, and the virtual character and the personal account are bound to each other and can be used in The mobile device is presented; and a login module is used for the user to log in to the virtual world management module with the personal account, and the avatar moves with the user in the portal world to present synchronous displacements. When the user When moving to the location of the point information, the content of the point information can be read or written to update, which is a site-appropriate social activity; Among them, the user can arbitrarily switch from the portal world to any virtual world to browse or edit the display row information to perform social activities. 如請求項1所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,該等點位資訊係可由該使用者於該入口世界移動後選定一位置而自行創設,當該等點位資訊創設、該等點位資訊之內容寫入更新、或該等點位資訊周邊產生至少一任務或完成該任務時,皆會分別記錄形成一事件,該事件係具有一時間參數及對應該等點位資訊之該地理參數。 The location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual-real interaction as described in request 1, wherein the point information can be selected by the user after moving in the portal world. Created by yourself, when the point information is created, the content of the point information is written and updated, or when at least one task occurs around the point information or the task is completed, an event will be recorded respectively. The event is There is a time parameter and the geographical parameter corresponding to the point information. 如請求項2所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,根據單一該事件或二個以上之該事件組合而對應生成一NFT數位商品;且該虛擬世界管理模組更發行一跨界幣,該跨界幣可於各該虛擬世界流通使用並用於該NFT數位商品交易;其中,該跨界幣係可充值獲取或完成該等點位資訊周邊產生之該任務後獲取。 The location-appropriate "Metaverse" community system that combines the real world and multiple virtual worlds for virtual-real interaction as described in claim 2, wherein an NFT digital product is generated based on a single event or a combination of two or more events; And the virtual world management module also issues a cross-border currency, which can be circulated in each virtual world and used for NFT digital commodity transactions; among which, the cross-border currency can be recharged to obtain or complete the points. Obtained after the task generated by the surrounding information. 如請求項3所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,該NFT數位商品係為可透過該行動裝置顯示之可視性資料。 The location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction as described in claim 3, wherein the NFT digital product is visible data that can be displayed through the mobile device. 如請求項4所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,該NFT數位商品為該虛擬人物之穿搭配件的可視性資料,而可將該NFT數位商品穿搭於該虛擬人物。 As described in request 4, the location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction, wherein the NFT digital product is the visual data of the virtual character's accessories, and can be The NFT digital product is worn by the virtual character. 如請求項2所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,更包含該使用者係可執行一無人機模式於一限定時間內移動至非該使用者所在位置之一遠端範圍;或該使用者係 可執行一巡遊模式而移動至以該使用者之所在位置為中心之一巡邏範圍;或由另一該使用者執行一召喚模式,使被召喚之該使用者移動至進行該召喚模式之該使用者位置,而使該使用者無須實際移動亦能參與非所在位置之該等點位資訊周邊產生之該任務。 The location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual-real interaction as described in request 2 further includes that the user can execute a drone mode and move to a non-application location within a limited time. one of the remote ranges of the user's location; or the user is A patrol mode can be executed to move to a patrol range centered on the user's location; or another user can execute a summoning mode, causing the summoned user to move to the use of the summoning mode. location, so that the user can participate in the task generated around the point information at a location other than his or her current location without actually moving. 如請求項1或6所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,該入口世界劃分為複數個地塊,該使用者可選定一屬性而移動前往該等地塊,再依該使用者擁有之一佔地籌碼進行佔領,並於佔領後獲得一獎勵值;若二個以上之該使用者爭奪該地塊之佔領權歸屬,該等使用者依各自之該屬性而自行分群,再根據各分群之該佔地籌碼總數較大者判定佔領該地塊而獲得該獎勵值,並依佔領該地塊之該等使用者投入之該佔地籌碼比例分配該獎勵值,其中該虛擬世界管理模組更發行一跨界幣,且該獎勵值可轉換為該跨界幣。 A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual-real interaction as described in claim 1 or 6, wherein the entrance world is divided into a plurality of plots, and the user can select an attribute. Move to these land plots, and then occupy them according to one of the land chips owned by the user, and obtain a reward value after occupying them; if more than two users compete for the right to occupy the land, these users will The users are divided into groups according to their respective attributes, and then the one with the larger total number of chips for the land in each group is determined to occupy the land and obtains the reward value, and based on the investment of the land occupied by the users occupying the land The reward value is allocated in proportion to the chips, and the virtual world management module further issues a cross-border currency, and the reward value can be converted into the cross-border currency. 如請求項7所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,該等地塊於佔領後,將映射至有權佔領之對應該基地塊周邊而形成該領地塊,該領地塊可嵌入各式靜態或動態電子資訊而再次映射至對應之該地塊予以呈現。 As described in request 7, a site-appropriate "Metaverse" community system that combines the real world and multiple virtual worlds for virtual and real interaction, in which, after occupation, these plots will be mapped to the corresponding base plots that have the right to occupy. To form the territorial block, the territorial block can be embedded with various static or dynamic electronic information and then mapped to the corresponding block for presentation. 如請求項8所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,該虛擬世界管理模組於線上之各該虛擬世界更發行至少一數位折換券,該跨界幣可供以購買該數位折換券,且該數位折換券可於線下實體商店交易時使用。 The location-appropriate "Metaverse" community system that combines the real world and multiple virtual worlds for virtual-real interaction as described in claim 8, wherein the virtual world management module issues at least one digital coupon in each virtual world online , the cross-border currency can be used to purchase the digital coupon, and the digital coupon can be used in transactions in offline physical stores. 如請求項2所述之結合現實世界與複數虛擬世界而為虛實互動之適地性「Metaverse」社群系統,其中,該使用者於該入口世界執行至少一 該事件後獲得一貢獻值,且針對二個以上之該使用者之各該貢獻值總量高低生成一排行榜資訊。 The location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual-real interaction as described in claim 2, wherein the user executes at least one task in the portal world After this event, a contribution value is obtained, and a ranking information is generated based on the total contribution value of two or more users.
TW111116503A 2021-11-03 2022-04-29 A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction TWI817479B (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
TW111116503A TWI817479B (en) 2022-04-29 2022-04-29 A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction
JP2022176360A JP2023070149A (en) 2021-11-03 2022-11-02 Location-based "metaverse" community system of real/virtual interaction constituted by combining real world and multiple virtual worlds
US17/978,988 US20230137613A1 (en) 2021-11-03 2022-11-02 Location-based metaverse social system combining the real world with virtual worlds for virtual reality interaction

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW111116503A TWI817479B (en) 2022-04-29 2022-04-29 A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction

Publications (2)

Publication Number Publication Date
TWI817479B true TWI817479B (en) 2023-10-01
TW202343368A TW202343368A (en) 2023-11-01

Family

ID=89720626

Family Applications (1)

Application Number Title Priority Date Filing Date
TW111116503A TWI817479B (en) 2021-11-03 2022-04-29 A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction

Country Status (1)

Country Link
TW (1) TWI817479B (en)

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101924674A (en) * 2009-06-11 2010-12-22 索尼公司 Portable terminal, server apparatus, information processing system, display control method and program
US8457653B2 (en) * 2011-02-25 2013-06-04 Nokia Corporation Method and apparatus for pre-fetching location-based data while maintaining user privacy
US8762197B2 (en) * 2011-03-21 2014-06-24 P4Rc, Inc. Social enablement of mobile casual games enabling mobile users to connect within and outside games with other mobile users, brands, game developers, and others online, on mobile devices, and in social networks
CN103929412A (en) * 2013-01-14 2014-07-16 摩巨科技股份有限公司 Method for constructing interactive situation in network environment
TW201814646A (en) * 2016-10-12 2018-04-16 豆趣數位科技股份有限公司 Method for establishing virtual portal coordinates for community group data in which a cloud server transmits virtual portal coordinate and community group data to a second user device to display a corresponding portal mark on a map picture such as AR picture
TW202026996A (en) * 2019-01-14 2020-07-16 啟雲科技股份有限公司 Shopping system using virtual reality technology capable of improving the real feeling of consumer shopping and increasing consumption pleasure
TW202117662A (en) * 2019-10-22 2021-05-01 國立勤益科技大學 Intelligent service system with real-time positioning function
TW202139030A (en) * 2020-04-08 2021-10-16 開曼群島商粉迷科技股份有限公司 Method and system for providing location-based personalized content
CN110515452B (en) * 2018-05-22 2022-02-22 腾讯科技(深圳)有限公司 Image processing method, image processing device, storage medium and computer equipment

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101924674A (en) * 2009-06-11 2010-12-22 索尼公司 Portable terminal, server apparatus, information processing system, display control method and program
US8457653B2 (en) * 2011-02-25 2013-06-04 Nokia Corporation Method and apparatus for pre-fetching location-based data while maintaining user privacy
US8762197B2 (en) * 2011-03-21 2014-06-24 P4Rc, Inc. Social enablement of mobile casual games enabling mobile users to connect within and outside games with other mobile users, brands, game developers, and others online, on mobile devices, and in social networks
CN103929412A (en) * 2013-01-14 2014-07-16 摩巨科技股份有限公司 Method for constructing interactive situation in network environment
TW201814646A (en) * 2016-10-12 2018-04-16 豆趣數位科技股份有限公司 Method for establishing virtual portal coordinates for community group data in which a cloud server transmits virtual portal coordinate and community group data to a second user device to display a corresponding portal mark on a map picture such as AR picture
CN110515452B (en) * 2018-05-22 2022-02-22 腾讯科技(深圳)有限公司 Image processing method, image processing device, storage medium and computer equipment
TW202026996A (en) * 2019-01-14 2020-07-16 啟雲科技股份有限公司 Shopping system using virtual reality technology capable of improving the real feeling of consumer shopping and increasing consumption pleasure
TW202117662A (en) * 2019-10-22 2021-05-01 國立勤益科技大學 Intelligent service system with real-time positioning function
TW202139030A (en) * 2020-04-08 2021-10-16 開曼群島商粉迷科技股份有限公司 Method and system for providing location-based personalized content

Also Published As

Publication number Publication date
TW202343368A (en) 2023-11-01

Similar Documents

Publication Publication Date Title
US11103773B2 (en) Displaying virtual objects based on recognition of real world object and identification of real world object associated location or geofence
TWM626295U (en) "Metaverse" community system that uses the same real world to augment the site-appropriateness of multiple virtual worlds and allows cross-border mutual visits
Messinger et al. Virtual worlds—past, present, and future: New directions in social computing
WO2020021319A1 (en) Augmented reality scanning of real world object or enter into geofence to display virtual objects and displaying real world activities in virtual world having corresponding real world geography
Sivan 3D3C real virtual worlds defined: The immense potential of merging 3D, community, creation, and commerce
US20210365493A1 (en) Creating, maintaining, and growing virtual music-themed world
Gonzalez Digital fashion in the Metaverse
Terry et al. The metaverse handbook: Innovating for the internet's next tectonic shift
Panelas Adolescents and video games: Consumption of leisure and the social construction of the peer group
Foxman Playing with virtual reality: early adopters of commercial immersive technology
Reay et al. Skins in the game: fashion branding and commercial video games
Henthorn et al. The Pokémon Go phenomenon: Essays on public play in contested spaces
TWI817479B (en) A location-appropriate "Metaverse" social system that combines the real world and multiple virtual worlds for virtual and real interaction
US20230037657A1 (en) User-Configured Music Room Digital Assets in Virtual Environments
JP7245890B1 (en) Information processing system, information processing method, information processing program
Taylor Convention cosplay: Subversive potential in anime fandom
JP2024011861A (en) Hashtag system, hashtag assigning method, and hashtag assigning program
US20230137613A1 (en) Location-based metaverse social system combining the real world with virtual worlds for virtual reality interaction
JP2023075879A (en) Information processing system, information processing method and information processing program
Sivan The 3D3C metaverse: A new medium is born
TW202319100A (en) Location-based metaverse social system combining the real world with virtual worlds for virtual reality interaction
Calvo-Soraluze et al. The transformation of leisure experiences in music festivals: new ways to design imaginative, creative and memorable leisure experiences through technology and social networks
Freeman Metaverse Investing: The Step-By-Step Guide To Understand Metaverse World And Business, Virtual Land, Defi, NFT, Crypto Art, Blockchain Gaming, And Play To Earn
Wu et al. Metaverse: The World Reimagined
Kim et al. The metaverse as a new travel marketing platform