TWM626295U - "Metaverse" community system that uses the same real world to augment the site-appropriateness of multiple virtual worlds and allows cross-border mutual visits - Google Patents

"Metaverse" community system that uses the same real world to augment the site-appropriateness of multiple virtual worlds and allows cross-border mutual visits Download PDF

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TWM626295U
TWM626295U TW110212953U TW110212953U TWM626295U TW M626295 U TWM626295 U TW M626295U TW 110212953 U TW110212953 U TW 110212953U TW 110212953 U TW110212953 U TW 110212953U TW M626295 U TWM626295 U TW M626295U
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point information
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賴錦德
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狂點軟體開發股份有限公司
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Abstract

本創作提供一種利用同一現實世界擴增複數虛擬世界的適地性可跨界互訪之「Metaverse」社群系統,供使用者透過行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含:一虛擬世界管理模組及一使用者模組。該虛擬世界管理模組係利用現實世界之基礎地圖資訊擴增平行之複數虛擬世界;該使用者模組,供該使用者建立個人帳號及與之綁定的虛擬人物而呈現於該行動裝置。作動上,該使用者可跨世界般地平行切換至任一該虛擬世界,再以該虛擬人物於該等虛擬世界隨使用者移動呈現同步位移,據此進行真實及虛擬點位之適地性社群活動。This creation provides a "Metaverse" community system that utilizes the same real world to expand multiple virtual worlds, which is suitable for cross-border mutual visits. After positioning through mobile devices, users can conduct online/offline interaction and virtual reality through actual movement. Integrate various community activities, including: a virtual world management module and a user module. The virtual world management module utilizes the basic map information of the real world to expand a plurality of parallel virtual worlds; the user module is used for the user to establish a personal account and a virtual character bound to it and present it on the mobile device. In action, the user can switch to any of the virtual worlds in parallel across the world, and then use the virtual character to move synchronously with the user's movement in the virtual worlds, so as to perform location-appropriate social interaction between real and virtual points. group activities.

Description

利用同一現實世界擴增複數虛擬世界的適地性可跨界互訪之「Metaverse」社群系統A "Metaverse" community system that uses the same real world to expand the site-appropriateness of multiple virtual worlds and allows cross-border mutual visits

本創作係與「元宇宙(Metaverse)」、適地性服務(Location-Based Service,LBS)、及虛擬世界(Virtual World)概念下之相關技術領域有關,尤其是一種利用同一現實世界擴增複數虛擬世界的適地性可跨界互訪之「Metaverse」社群系統,而可供使用者透過行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動。This creation is related to the related technical fields under the concepts of "Metaverse", Location-Based Service (LBS), and Virtual World, especially one that uses the same real world to augment multiple virtual worlds. The appropriateness of the world is a "Metaverse" community system that allows cross-border mutual visits, and allows users to locate through mobile devices, and then use actual mobile to conduct online/offline interaction and various social activities integrating virtual and real.

適地性服務(Location-Based Service,LBS)是通過行動業者的無線電通訊網路或外部定位方式(如GPS)取得行動終端使用者的位置訊息(地理坐標),提供使用者相應服務的一種增值業務。適地性服務可應用於多種不同領域,例如:健康、娛樂、工作或個人生活等。此服務可用來辨認人或物的位置進而提供附近資訊,也能透過辨識使用者目前位置進而發送廣告至行動裝置,例如包括個人化的天氣、交通、活動等訊息,甚或提供在地化的遊戲。例如「台灣專利公告號I467506;在網路環境下建構互動情境之方法」,係利用適地性服務特性,在遊戲中於不同之地理位置關係下,考量如同現實世界般之距離差異,而將使用者設定權力或遊戲角色數據進行對應調整。Location-Based Service (LBS) is a value-added service that obtains the location information (geographical coordinates) of mobile terminal users through the mobile operator's radio communication network or external positioning methods (such as GPS), and provides users with corresponding services. Appropriate services can be applied in many different areas, such as: health, entertainment, work or personal life. This service can be used to identify the location of people or things to provide nearby information, and can also identify the user's current location to send advertisements to mobile devices, such as personalized weather, traffic, events, etc., or even provide localized games. . For example, "Taiwan Patent Publication No. I467506; Method for Constructing Interactive Scenarios in the Internet Environment", which utilizes the feature of location-appropriate service, considers the distance difference as in the real world under different geographical relationships in the game, and uses The user sets the power or game character data to adjust accordingly.

伴隨行動裝置附具網路功能的普及性,在延續該適地性服務開發基礎下,推生了全球蔚為瘋迷之「精靈寶可夢GO」(Pokémon GO)。它是一款利用行動裝置如智慧手機而基於適地性服務結合擴增實境技術之應用遊戲,該遊戲由任天堂和寶可夢公司授權,Niantic, Inc.負責開發和營運,並於2016年7月起在iOS和Android雙平台發布。該遊戲過程中係允許玩家以現實世界為平台,進一步捕捉、戰鬥、訓練和交易虛擬怪獸「寶可夢」,且在捕捉過程可對應現實世界開啟擴增實境功能。由於該遊戲大量地結合適地性服務與擴增實境,因此帶給使用者們極為豐富之深度沉浸體驗,故於該遊戲發布並風靡全球後,各領域皆興起了搭配行動裝置以實現擴增實境與適地性服務之熱潮。With the popularity of mobile devices with network functions, the "Pokémon GO", which has become a maddening global phenomenon, has been launched on the basis of continuing the development of this suitable service. It is an application game that uses mobile devices such as smartphones and based on adaptive services combined with augmented reality technology. The game is licensed by Nintendo and The Pokémon Company, developed and operated by Niantic, Inc. and released in July 2016. It will be released on both iOS and Android platforms from January. During the game, players are allowed to use the real world as a platform to further capture, fight, train and trade virtual monsters "Pokémon", and during the capture process, the augmented reality function can be activated corresponding to the real world. Since the game combines a large number of appropriate services and augmented reality, it brings users an extremely rich and deeply immersive experience. Therefore, after the game was released and swept the world, mobile devices have emerged in various fields to achieve expansion. The boom in reality and in-place services.

例如,「中國專利公開號108512887 A;一種基於地理位置AR平台的零售系統」,即是根據使用者所在位置,提供在地之AR促銷訊息激勵使用者入店提升銷售轉化率,據此促進消費與確認引流效果。又如,「中國專利公告號109040971 B;基於AR和LBS的戶外協同任務實現方法及系統」,係利用遊戲中擴增實境設定自定義之寶箱或金豆於特定區域或路徑,刺激使用者們前往探尋以獲得相應之獎勵,進而達到人潮引流之功效。再如,「中國專利公開號108446930 A;AR廣告傳媒實現方法」,係針對使用者所在位置之廣告信息並同時搭配實物影像進行比對,以據此進行廣告傳媒之營銷,並讓廣告傳媒更具交互性與趣味性。另外,亦有「中國專利公開號112115383 A;一種基於LBS社交平台信息共享的方法」,係將用戶上傳服務伺服器之各種視頻訊息,進一步附加地理位置資訊而分享於社交平台地圖上,藉此將現實生活中的即時內容場景通過即時視頻形式共享至地圖生態平台,讓人們可知悉他處現實狀況進而達到資訊互聯互通之功效。For example, "China Patent Publication No. 108512887 A; A Retail System Based on Geo-location AR Platform", that is, according to the user's location, providing local AR promotional information to encourage users to enter the store to increase the sales conversion rate, thereby promoting consumption and confirm the drainage effect. Another example, "China Patent Announcement No. 109040971 B; Method and System for Realizing Outdoor Collaborative Tasks Based on AR and LBS" uses augmented reality in the game to set custom treasure chests or golden beans in specific areas or paths to stimulate users They go to explore to get corresponding rewards, and then achieve the effect of crowd drainage. Another example, "China Patent Publication No. 108446930 A; AR Advertising Media Implementation Method", is to compare the advertising information of the user's location with the physical image, so as to conduct advertising media marketing and make advertising media more effective. Interactive and fun. In addition, there is also "China Patent Publication No. 112115383 A; a method for information sharing based on LBS social platform", which uploads various video messages from the service server by the user, and further adds geographic location information to share it on the social platform map. Share the real-time content scenes in real life to the map ecological platform in the form of real-time video, so that people can know the real situation in other places and achieve the effect of information interconnection.

元宇宙(Metaverse),係用來描述網際網路下創建之虛擬環境概念,此合成環境包含物件、常駐使用者與其互動關係。廣義上的元宇宙概念不僅指虛擬合成世界,還指整個網際網路,也包括擴增實境的範圍。在習知技術中,例如「中國專利公開號101482900 A;虛擬實境應用程序中群控制的系統和方法」,即是簡要地闡述了用戶可以利用他們各自的化身,在電腦模擬之空間中以該化身作為代理,而在社會上與經濟上與其他人互動,讓用戶得以控制對應之虛擬化身動作,且亦能進一步控制相應之群體中其他用戶的虛擬化身動作。該先前技術係為單純之元宇宙概念雛形,但也說明了使用者得以虛擬身分在電腦創建之環境中進行各式行為之技術意義。事實上,該種概念後來即已於前述之「精靈寶可夢GO」中獲得了實踐,亦即展現了元宇宙之具體實施概貌。例如,「美國專利公開號US20210252384 A1;Linking real world activities with a parallel reality game」,係透過判斷客戶端設備是否在與地理區域相關聯的現實世界地標處,進一步激勵用戶前往地理區域中的現實世界位置,並在客戶端設備在對應於現實世界位置的虛擬世界位置顯示虛擬元素,藉此利用適地性服務將現實世界活動與體驗聯繫起來。The Metaverse is used to describe the concept of virtual environments created under the Internet. This synthetic environment includes objects, resident users and their interactions. The concept of metaverse in a broad sense refers not only to virtual synthetic worlds, but also to the entire Internet, including the realm of augmented reality. In the prior art, such as "Chinese Patent Publication No. 101482900 A; System and Method for Group Control in Virtual Reality Application", it is briefly described that users can use their respective avatars to The avatar acts as an agent to interact with others socially and economically, allowing the user to control the actions of the corresponding avatar, and further control the actions of the avatars of other users in the corresponding group. This prior art is the prototype of a simple metaverse concept, but it also illustrates the technical significance of the user being able to perform various actions in a computer-created environment as a virtual identity. In fact, this concept has since been put into practice in the aforementioned "Pokémon GO", which is to show the specific implementation of the metaverse. For example, "US Patent Publication No. US20210252384 A1; Linking real world activities with a parallel reality game" further motivates users to travel to the real world in a geographic area by determining whether the client device is at a real-world landmark associated with the geographic area location and display virtual elements on the client device at virtual world locations that correspond to the real world locations, thereby utilizing the fit service to connect real world activities and experiences.

前述習知技術,無論是「元宇宙(Metaverse)」、適地性服務(Location-Based Service,LBS)、虛擬世界(Virtual World)、虛擬實境(Virtual Reality)、擴增實境(Augmented Reality)、混合實境(Mixed Reality)等,皆已屬發展至具相當程度之基礎技術,而如何基於該些基礎技術創造更具實用性、便利性、且與生活起居各面向活動息息相關之新型,係為本創作之發想端緒。考量現今多數使用者係透過網路社交平台例如臉書(Facebook)、推特(Twitter)、IG、等相類表現之社交平台或軟體功能進行社群活動,且該些社群工具之表現態樣或模型大致上皆趨於一致性態樣,並在該框架下已發展至功能表現極限而無更多全新想像與體驗。有鑑於此,本創作人基於「元宇宙(Metaverse)」、適地性服務(Location-Based Service,LBS)、及虛擬世界(Virtual World)等領域之技術基礎,進而構思一種前所未見之全新社交服務平台,提出一種利用同一現實世界擴增複數虛擬世界的適地性可跨界互訪之「Metaverse」社群系統,而可供使用者透過行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,據此改變習知社群平台使用之舊習慣與舊思維,並創造全新線上/線下整合之商業互動模式。The aforementioned conventional technologies, whether it is "Metaverse", Location-Based Service (LBS), Virtual World, Virtual Reality, Augmented Reality , Mixed Reality, etc. are all basic technologies that have developed to a considerable extent, and how to create new models that are more practical, convenient, and closely related to all aspects of life based on these basic technologies, is the Inspired by this creation. Considering that most users today conduct social activities through online social platforms such as Facebook, Twitter, IG, and other similar performance social platforms or software functions, and the performance status of these social tools Samples or models generally tend to be consistent, and under this framework, they have developed to the limit of functional performance without more new imagination and experience. In view of this, based on the technical foundation in the fields of "Metaverse", Location-Based Service (LBS), and Virtual World (Virtual World), the creator has conceived a new and unprecedented A social service platform, which proposes a "Metaverse" community system that utilizes the same real world to expand multiple virtual worlds, which is suitable for cross-border mutual visits, and allows users to locate through mobile devices and then conduct online/online by actual movement. Various community activities of offline interaction and virtual-real integration change the old habits and old thinking of the use of conventional social platforms, and create a new online/offline integrated business interaction model.

本創作之目的,係提出一種新型態社群互動模式,有別於傳統以文字型態呈現之各式電子佈告欄、主題版、討論串、商家網頁靜態資訊;以及臉書、IG等相類表現之社交平台或軟體功能,而改以平行虛擬世界宇宙觀概念創造各種主題性世界,再結合適地性服務技術供使用者透過行動裝置定位後,輔以實際行動進行可跨世界為線上/線下互動及虛實整合之社群活動。The purpose of this creation is to propose a new type of community interaction mode, which is different from various electronic bulletin boards, theme boards, discussion threads, and static information on business webpages, which are traditionally presented in text form; and Facebook, IG, etc. It is a social platform or software function that is similar to performance, and instead uses the concept of parallel virtual world cosmology to create various themed worlds, combined with appropriate service technology for users to locate through mobile devices, supplemented by actual actions. Community activities of interaction and integration of virtual and real.

為達上述目的,本創作提出一種利用同一現實世界擴增複數虛擬世界的適地性可跨界互訪之「Metaverse」社群系統,供一使用者透過一行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含:一虛擬世界管理模組及一使用者模組。其中,該虛擬世界管理模組,利用現實世界之一基礎地圖資訊擴增複數虛擬世界,其中該等虛擬世界分別具有自定義之一世界標題與各自對應之一虛擬地圖,且各該世界標題分別存有對應之一環境皮膚資訊與複數個點位資訊,其中該等點位資訊分別具有一地理參數;該等虛擬地圖係結合該基礎地圖資訊,及對應該世界標題之該環境皮膚資訊與該等點位資訊所生成;該使用者模組,供該使用者建立一個人帳號,並與該虛擬世界管理模組電訊連接,並包含:一虛擬人物創建模組及一登入模組。其中該虛擬人物創建模組,供創建一虛擬人物,且該虛擬人物與該個人帳號彼此綁定而可於該行動裝置呈現;該登入模組,供該使用者以該個人帳號登入該虛擬世界管理模組,並選定該等虛擬世界其中之一,而以該虛擬人物於選定之該虛擬世界之該虛擬地圖中隨該使用者移動呈現同步位移,當該使用者移動至該等點位資訊位置時,可進行該等點位資訊之內容讀取或寫入更新而為適地性社群活動。進一步地,其中,該使用者可任意切換至任一該虛擬世界之該虛擬地圖,再與各該虛擬地圖中對應存在之該等點位資訊進行適地性社群活動,且該等點位資訊係可由該使用者於各該虛擬地圖移動後選定一位置而自行創設;當該等點位資訊創設、該等點位資訊之內容寫入更新、或該等點位資訊周邊產生至少一任務或完成該任務時,皆會分別記錄形成一事件,該事件係具有一時間參數及對應該等點位資訊之該地理參數。In order to achieve the above-mentioned purpose, this creation proposes a "Metaverse" community system that utilizes the same real world to augment multiple virtual worlds, which is suitable for cross-border mutual visits, for a user to locate through a mobile device, and then conduct actual movement. Various community activities for online/offline interaction and virtual-real integration, including: a virtual world management module and a user module. Wherein, the virtual world management module utilizes one of the basic map information of the real world to expand a plurality of virtual worlds, wherein the virtual worlds respectively have a customized world title and a corresponding virtual map, and the world titles are respectively There is a corresponding piece of environmental skin information and a plurality of point information, wherein the point information respectively has a geographic parameter; the virtual maps are combined with the basic map information, and the environmental skin information corresponding to the world title and the The user module is used for the user to establish a personal account and telecommunication connection with the virtual world management module, and includes: a virtual character creation module and a login module. The avatar creation module is used to create an avatar, and the avatar and the personal account are bound to each other and can be displayed on the mobile device; the login module is used for the user to log in to the virtual world with the personal account management module, and select one of the virtual worlds, and the virtual character in the virtual map of the selected virtual world presents a synchronous displacement with the user's movement, when the user moves to the point information At the time of location, the content of these point information can be read or written to update, which is a site-appropriate community activity. Further, the user can switch to any of the virtual maps of the virtual world at will, and then conduct site-appropriate community activities with the point information corresponding to each of the virtual maps, and the point information It can be created by the user by selecting a position after moving each of the virtual maps; when the point information is created, the content of the point information is written and updated, or at least one task or task is generated around the point information When the task is completed, an event will be respectively recorded and formed, and the event has a time parameter and the geographic parameter corresponding to the equivalent point information.

於一實施例中,為了加強不同主題世界之社群互動,其中,任一該等虛擬地圖中之該等點位資訊,可向其他之該等虛擬地圖中具相同該地理參數之該等點位資訊進行廣播。In one embodiment, in order to strengthen the community interaction of different themed worlds, the point information in any one of the virtual maps can be transferred to the points with the same geographic parameters in the other virtual maps. bit information to broadcast.

承前,為供使用者獲得較佳地虛實整合之沉浸式體驗,在另一實施例中,其中,根據單一該事件或二個以上之該事件組合而對應生成一NFT數位商品;且該虛擬世界管理模組更發行一跨界幣,該跨界幣可於各該虛擬世界流通使用並用於該NFT數位商品交易;其中,該跨界幣係可充值獲取或完成該等點位資訊周邊產生之該任務後獲取。Continuing from the previous, in order for the user to obtain an immersive experience with a better integration of reality and reality, in another embodiment, an NFT digital commodity is correspondingly generated according to a single event or a combination of two or more events; and the virtual world The management module further issues a cross-border currency, which can be circulated and used in the virtual worlds and used for the NFT digital commodity transaction; wherein, the cross-border currency can be recharged to obtain or complete the peripheral generation of the point information. Obtained after the task.

進一步地,其中,該等虛擬地圖中之該等點位資訊係包含至少一NFT交易商家,供該使用者可於該NFT交易商家進行該NFT數位商品交易。又,部分之該NFT數位商品屬性上係為可透過該行動裝置顯示之可視性資料。例如,該NFT數位商品為該虛擬人物之穿搭配件的可視性資料,而可將該NFT數位商品穿搭於該虛擬人物。Further, wherein, the point information in the virtual maps includes at least one NFT transaction merchant for the user to conduct the NFT digital commodity transaction at the NFT transaction merchant. In addition, part of the NFT digital commodity attributes are visibility data that can be displayed through the mobile device. For example, the NFT digital product is the visibility data of the wearing accessories of the virtual character, and the NFT digital product can be worn on the virtual character.

又為提升適地性服務之多樣性,在另一實施例中,更包含該使用者係可執行一無人機模式於一限定時間內移動至非該使用者所在位置之一遠端範圍;或該使用者係可執行一巡遊模式移動至以該使用者之所在位置為中心之一巡邏範圍;或由另一該使用者執行一召喚模式,使被召喚之該使用者移動至進行該召喚模式之該使用者位置,而使該使用者無須實際移動亦能參與非所在位置之該等點位資訊周邊產生之該任務。In order to improve the diversity of suitable services, in another embodiment, the user can execute a drone mode to move to a remote area other than the user's location within a limited time; or the The user can execute a parade mode to move to a patrol area centered on the user's location; or execute a summon mode by another user, so that the summoned user moves to the place where the summon mode is performed. the user's location, so that the user can participate in the task generated around the point information that is not at the location without actually moving.

進一步地,為提升各使用者間之社群互動,其中,定義該等虛擬世界其中之一為一公共世界,並將該公共世界之該虛擬地圖劃分為複數個地塊,該使用者可選定一屬性而以實際移動、執行該無人機模式、該巡遊模式或接收另一該使用者之該召喚模式後前往該等地塊,再依該使用者擁有之一佔地籌碼進行佔領,並於佔領後獲得一獎勵值;若二個以上之該使用者爭奪該地塊之佔領權歸屬,該等使用者依各自之該屬性而自行分群,再根據各分群之該佔地籌碼總數較大者判定佔領該地塊而獲得該獎勵值,並依佔領該地塊之該等使用者投入之該佔地籌碼比例分配該獎勵值,其中該獎勵值可轉換為該跨界幣。Further, in order to enhance the community interaction among the users, one of the virtual worlds is defined as a public world, and the virtual map of the public world is divided into a plurality of plots, the user can select One attribute to actually move, execute the drone mode, the parade mode, or receive the summon mode from another user, go to the plots, and then occupy the land according to the user's possession of a land chip, and in the After occupation, a reward value will be obtained; if two or more users compete for the ownership of the land plot, the users will be divided into groups according to their respective attributes, and then the total number of the occupying chips of each group will be larger. The reward value is obtained by determining that the land is occupied, and the reward value is distributed according to the proportion of the land occupation chips invested by the users who occupy the land, wherein the reward value can be converted into the cross-border currency.

又,為提升線上與線下之黏著度,其中,該虛擬世界管理模組於線上之各該虛擬世界更發行至少一數位折換券,該跨界幣可供以購買該數位折換券,且該數位折換券可於線下實體商店交易時使用。In addition, in order to improve the adhesion between online and offline, the virtual world management module further issues at least one digital coupon in each of the online virtual worlds, the cross-border currency can be used to purchase the digital coupon, and the Digital coupons can be used in offline physical store transactions.

再者,為提高各該使用者之參與度,其中該使用者於各該虛擬世界執行至少一該事件後獲得一貢獻值,且針對二個以上之該使用者之各該貢獻值總量高低生成一排行榜資訊。Furthermore, in order to increase the degree of participation of each user, the user obtains a contribution value after performing at least one of the events in each of the virtual worlds, and the total amount of the contribution value for two or more of the users is high or low. Generate a leaderboard information.

綜上所述,本創作將各種主題諸如品牌、商家、機關、法人、活動、偶像或頻道經營等各式標的,以平行之虛擬世界又得跨界互訪之概念呈現,並搭配自行創設點位資訊與環境皮膚配置功能,以增益該主題世界之個性化表現。另,利用適地性服務及以「事件」概念產生之NFT數位商品技術,並搭配佔地活動、各式遊戲與虛擬跨界幣等功能,讓線上/線下商家等各式點位之使用黏著度大幅提升,據此加深各使用者之社交互動性,並獲得較佳之沉浸式體驗以提高其忠誠度與追隨感。To sum up, this creation presents various themes such as brands, businesses, organizations, legal persons, events, idols or channel management, etc., in the concept of parallel virtual worlds and cross-border mutual visits, and with self-created points. Bit information and environment skin configuration functions to enhance the personalized performance of the theme world. In addition, the use of suitable services and the NFT digital commodity technology generated by the concept of "event", combined with functions such as land occupation activities, various games and virtual cross-border coins, make the use of various points such as online/offline merchants stick to each other. The degree of improvement is greatly improved, thereby deepening the social interaction of each user, and obtaining a better immersive experience to increase their loyalty and following.

為使本領域具有通常知識者能清楚了解本創作之內容,謹以下列說明搭配圖式,敬請參閱。In order to enable those with ordinary knowledge in the art to clearly understand the content of this creation, the following descriptions are combined with the drawings, please refer to.

請參閱第1圖,係為本創作之操作架構的系統功能方塊圖。由圖觀之,本創作提出一種利用同一現實世界擴增複數虛擬世界的適地性可跨界互訪之「Metaverse」社群系統,供至少一使用者7透過一行動裝置8定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含:一虛擬世界管理模組1及一使用者模組2。其中該虛擬世界管理模組1係利用現實世界之一基礎地圖資訊9擴增複數虛擬世界10。換言之,該現實世界之該基礎地圖資訊9至少包括有街道或建築物等各式基礎資訊標示,例如google map等相類屬性之圖資,而本系統利用該基礎地圖資訊9為基礎,進一步變化其視覺上之環境表現或資訊量配置之位置與內容,據此衍生多個平行虛擬世界10之「元宇宙 (Metaverse) 」模型。當該使用者7於對應之該行動裝置8進行實地定位後,進一步選擇所處之該虛擬世界10以進行後續適地性服務(Location-Based Service,LBS)之社群活動。Please refer to Figure 1, which is a system functional block diagram of the operating structure of this creation. From the picture, this creation proposes a "Metaverse" community system that utilizes the same real world to expand multiple virtual worlds, which is suitable for cross-border mutual visits, for at least one user 7 to locate through a mobile device 8, and then use Actual mobile for online/offline interaction and virtual-real integration of various community activities, including: a virtual world management module 1 and a user module 2. The virtual world management module 1 utilizes one of the basic map information 9 of the real world to expand a plurality of virtual worlds 10 . In other words, the basic map information 9 of the real world includes at least various basic information signs such as streets or buildings, such as map data with similar attributes such as google map, and the system uses the basic map information 9 as a basis to further change The location and content of its visual environmental representation or information content configuration, based on which a “Metaverse” model of multiple parallel virtual worlds 10 is derived. After the user 7 performs on-the-spot positioning on the corresponding mobile device 8 , the user 7 further selects the virtual world 10 where it is located to perform subsequent Location-Based Service (LBS) community activities.

進一步地,該等虛擬世界10分別具有自定義之一世界標題11與各自對應之一虛擬地圖12,且各該世界標題11分別存有對應之一環境皮膚資訊110與複數個點位資訊112,其中該等點位資訊112分別具有一地理參數1120;該等虛擬地圖12係結合該基礎地圖資訊9,及對應該世界標題11之該環境皮膚資訊110與該等點位資訊112所生成。舉例來說,該世界標題11可依需求設定成各種屬性或內涵而為呈現。例如美食世界、偶像世界、精品世界、體育世界、3C世界、動力機械世界、科幻世界、文學世界、電玩動漫世界、影劇世界、動物世界、昆蟲世界、貓咪世界、環保世界等各種具上/下位內涵之虛擬世界10。據此將單一該虛擬世界10作為一「社群主題論壇」之概念呈現,而該點位資訊112則可理解為「一個討論串」的單位概念,並在該點位資訊112供各該使用者7留言、貼圖、放置影音資訊等各式社群互動。Further, the virtual worlds 10 respectively have a customized world title 11 and a corresponding virtual map 12, and each of the world titles 11 respectively stores a corresponding environmental skin information 110 and a plurality of point information 112, The point information 112 respectively has a geographic parameter 1120 ; the virtual maps 12 are generated by combining the basic map information 9 , the environment skin information 110 corresponding to the world title 11 and the point information 112 . For example, the world title 11 can be set to various attributes or connotations for presentation according to requirements. For example, food world, idol world, boutique world, sports world, 3C world, power machinery world, science fiction world, literature world, video game animation world, movie and drama world, animal world, insect world, cat world, environmental protection world, etc. The virtual world of inferior connotation 10. Accordingly, the single virtual world 10 is presented as a concept of a "community theme forum", and the site information 112 can be understood as a unit concept of "a discussion thread", and the site information 112 is provided for each user to use 7. All kinds of community interactions such as message, sticker, and placement of video and audio information.

以偶像世界為例,該環境皮膚資訊110可利用與單一或複數偶像具關連性之設計元素為環境配置,例如全球偶像團體AKB48之該虛擬世界10,該環境皮膚資訊110可設計與該AKB48之服裝或專輯外觀形成視覺上具直覺關聯性之一體性表現。另外該等點位資訊112則可設置為與該偶像相關之各種資訊站點,例如販售AKB48偶像周邊商品店家之該點位資訊112,抑或是該偶像進行各式活動地點之該點位資訊112,及各種與該偶像相關而可為社群交流之該等點資訊112,諸如後援會、簽名會、演唱會、快閃活動等。而當該使用者7移動至該等點位資訊112時,即可進行相應之線上/線下互動及虛實整合之各式社群交流行為。再以該世界標題11為美食世界為例,該虛擬世界10之環境皮膚資訊110可以各種美食素材而為表現,進一步地該虛擬世界10則猶如美食地圖一般,供使用者可依循該地圖而為探尋。附帶一提地,前述舉例僅為說明之用,實際上該世界標題11當然可設定為各種具上/下位表現之各種虛擬世界10。Taking the idol world as an example, the environmental skin information 110 can use design elements related to a single or multiple idols for the environment configuration. For example, the virtual world 10 of the global idol group AKB48, the environmental skin information 110 can be designed with the AKB48. Apparel or album appearances form a visual and intuitive connection as a one-piece representation. In addition, the point information 112 can be set as various information sites related to the idol, such as the point information 112 of a store selling AKB48 idol peripheral goods, or the point information of the location where the idol performs various activities 112, and various information 112 related to the idol that can be communicated to the community, such as support clubs, autograph sessions, concerts, flash mob events, and the like. When the user 7 moves to the point information 112, various social communication behaviors of corresponding online/offline interaction and virtual-real integration can be performed. Taking the world title 11 as a food world as an example, the environmental skin information 110 of the virtual world 10 can be represented by various food materials, and further, the virtual world 10 is like a food map for users to follow the map. Explore. Incidentally, the foregoing examples are only for illustration, and in fact, the world title 11 can of course be set as various virtual worlds 10 with upper/lower representations.

再進一步地,該使用者模組2係供該使用者7建立一個人帳號,並與該虛擬世界10管理模組電訊連接,包含:一虛擬人物創建模組20及一登入模組21。其中,該虛擬人物創建模組20,供創建一虛擬人物201,且該虛擬人物201與該個人帳號彼此綁定而可於該行動裝置8呈現。該登入模組21則供該使用者7以該個人帳號登入該虛擬世界管理模組1,並選定該等虛擬世界10其中之一,而以該虛擬人物201於選定之該虛擬世界10之該虛擬地圖12中隨該使用者7移動呈現同步位移。其中當該使用者7移動至該等點位資訊112位置時,可進行該等點位資訊112之內容讀取或寫入更新而為適地性社群活動。換言之,該使用者7在真實世界之移動,即可對應代表該使用者7之該虛擬人物201於選定之該虛擬世界10利用適地性服務而為同步移動,並在選定之該虛擬地圖12中探尋各種該點位資訊112以進行社群互動交流。Furthermore, the user module 2 is for the user 7 to establish a personal account and is telecommunicationly connected with the virtual world 10 management module, including: an avatar creation module 20 and a login module 21 . The avatar creation module 20 is used to create an avatar 201 , and the avatar 201 and the personal account are bound to each other and can be displayed on the mobile device 8 . The login module 21 is for the user 7 to log in to the virtual world management module 1 with the personal account, select one of the virtual worlds 10, and use the virtual character 201 in the selected virtual world 10. The virtual map 12 presents a synchronous displacement with the movement of the user 7 . Wherein, when the user 7 moves to the position of the point information 112, the content of the point information 112 can be read or written to update, which is a suitable community activity. In other words, the movement of the user 7 in the real world can correspond to the movement of the virtual character 201 representing the user 7 in the selected virtual world 10 using the fitness service to move synchronously, and in the selected virtual map 12 Various kinds of information 112 of this point are searched for community interaction and communication.

尤其特別的是,該使用者7更可任意切換至任一該虛擬世界10之該虛擬地圖12,再與各該虛擬地圖12中對應存在之該等點位資訊112進行適地性社群活動,例如該使用者7處於為「偶像世界」之該虛擬世界10中,並參與偶像團體所發起之AKB48最愛美食蒐集活動,此時該使用者7可移動至「美食世界」之該虛擬世界10,據此進行探尋以完成活動任務。另外,本創作之「元宇宙」模型,係可不斷穿插虛實整合之各式該點位資訊112,亦即在該虛擬地圖12係可呈現現實環境中不存在之虛擬店家,抑或是呈現與現實環境同一位置或周邊合倂呈現之建物資訊,例如於實際店家之周邊位置創設快閃活動之該點位資訊112等,故為增強「元宇宙」模型之多元性適用,使該使用者7更能沉浸於該等虛擬世界10與現實世界之虛實轉換,該等點位資訊112係可由該使用者7於各該虛擬地圖12移動後選定一位置而自行創設。而當該等點位資訊112創設、該等點位資訊112之內容寫入更新、或該等點位資訊112周邊產生至少一任務或完成該任務時,皆會分別記錄形成一「事件」,且該「事件」係具有一時間參數及對應該等點位資訊112之該地理參數1120。例如,該使用者7於某一該等點位資訊112進行留言時,該種行為係存有執行時所處之地點與時間意義,此即包含該點位資訊112之該地理參數1120與該時間參數而定義生成為一「事件」。該等點位資訊112無論是線上虛擬站點,或結合現下實體站點而為呈現,為增益該使用者7之社群互動,該點位資訊112之周邊可設定各式小遊戲供該使用者7參與,例如遊戲中常見之打怪、寶物獲取、限定活動、AR互動等各種該任務皆屬之,而該些任務之執行亦皆會對應生成為「事件」。總地來說,本創作以複合式興趣地圖,如美食、音樂、宅物…等興趣為主題的各平行虛擬世界10,融合線下的實際位置群聚及線上虛擬社群,讓多元興趣之各使用者7們,得以與志同道合之夥伴進行社群交流。In particular, the user 7 can switch to any of the virtual maps 12 of the virtual world 10 at will, and then conduct social activities appropriate to the location with the point information 112 corresponding to each of the virtual maps 12 , For example, the user 7 is in the virtual world 10 of "Idol World" and participates in the AKB48 favorite food collection activity initiated by the idol group. At this time, the user 7 can move to the virtual world 10 of "Food World", Explore accordingly to complete the activity mission. In addition, the "metaverse" model of this creation can continuously intersperse various kinds of point information 112 integrating virtual and real, that is to say, the virtual map 12 can present virtual stores that do not exist in the real environment, or present virtual stores that do not exist in the real environment. The building information presented at the same location in the environment or in the surrounding area, such as the point information 112 for creating a pop-up event at the surrounding location of the actual store, etc. Therefore, in order to enhance the diverse application of the "metaverse" model, the user 7 The point information 112 can be created by the user 7 by selecting a position after moving each of the virtual maps 12 . When the point information 112 is created, the content of the point information 112 is written and updated, or when at least one task is generated around the point information 112 or the task is completed, an "event" will be recorded respectively. And the "event" has a time parameter and the geographic parameter 1120 corresponding to the equivalent point information 112 . For example, when the user 7 leaves a message on one of these point information 112, the behavior has the meaning of the place and time when it is executed, which includes the geographic parameter 1120 of the point information 112 and the The time parameter is defined to generate as an "event". Whether the point information 112 is presented on an online virtual site or combined with an existing physical site, in order to enhance the community interaction of the user 7, various mini-games can be set around the point information 112 for the use Players 7 participate, such as fighting monsters, treasure acquisition, limited activities, AR interaction and other common tasks in the game, and the execution of these tasks will also be correspondingly generated as "events". In general, this creation is based on a composite interest map, such as food, music, house and other interests as the theme of the parallel virtual world10, the integration of offline actual location clustering and online virtual community, so that diverse interests Each user 7 can communicate with like-minded partners in the community.

請一併參閱第1及2圖,其中第2圖係為本創作較佳實施例之複數平行虛擬世界互為廣播示意圖。於一實施例中,為加強不同之該虛擬世界10間之社群互動,其中,任一該等虛擬地圖12中之該等點位資訊112,可向其他之該等虛擬地圖12中具相同該地理參數1120之該等點位資訊112進行廣播。例如,各該使用者7雖有各自喜好而於所選定之該虛擬世界10中移動,但對於同時存在於多個該等虛擬世界10中之該等點位資訊112,如具營業性質之店家或據點,為使各該虛擬世界10中之該等使用者7皆可獲知其所欲發送之資訊,如行銷廣告、促銷活動等各式資訊,此時平行之該等虛擬世界10係可互為廣播,且經廣播後之該點位資訊112更可進一步設定作為切換進入該等虛擬世界10之入口位置。如此一來,平行之該等虛擬世界10中之該等使用者7皆可獲知廣播訊息外,對於藉此快速切換並移動至其他該虛擬世界10之該點位資訊112位置更實屬便利。Please refer to Figures 1 and 2 together, wherein Figure 2 is a schematic diagram of broadcasting each other in a plurality of parallel virtual worlds in a preferred embodiment of the creation. In one embodiment, in order to strengthen the community interaction between the different virtual worlds 10 , the point information 112 in any one of the virtual maps 12 can be the same as the other virtual maps 12 . The location information 112 of the geographic parameter 1120 is broadcast. For example, although each of the users 7 has their own preferences and moves in the selected virtual world 10, for the point information 112 existing in a plurality of the virtual worlds 10 at the same time, such as a store with a business nature Or bases, in order to enable the users 7 in each virtual world 10 to know the information they want to send, such as various information such as marketing advertisements, promotional activities, etc., at this time, the parallel virtual worlds 10 can communicate with each other. For broadcast, the point information 112 can be further set as an entry position for switching into the virtual worlds 10 after being broadcast. In this way, the users 7 in the parallel virtual worlds 10 can all know the broadcast information, which is more convenient for quickly switching and moving to the position of the point information 112 of the other virtual worlds 10 .

請一併參閱第1、2及3圖,其中第3圖為本創作較佳實施例之以「事件」轉化生成NFT數位商品之示意圖。在過去許多遊戲中,係常見設有虛擬商品、寶物或裝備之概念。惟,該等虛擬商品通常僅依存於該遊戲中,遊戲結束或關閉便失所附麗。再者,該等虛擬商品通常並不具經濟價值或獨有之特殊性,縱使存有交易行為,目前亦多為玩家間私下交換之經濟活動,而非有嚴謹之配套措施。在數位商品交易領域而言,現今更衍生「非同質化代幣」(Non-Fungible Token, NFT),俗稱「NFT」,NFT係可代表著某種獨一無二的事物或數位資產而具唯一性,且NFT相互間係具不可替代性,並從數位商品如存在於虛擬世界中的物品到物理資產,皆可用NFT作為替代表示,又為維護該種數位商品的安全性,提升信任度並確保其價值,係進一步搭配區塊鏈技術予以上鏈。由於區塊鏈技術具有分散性儲存,亦即採用去中心化的儲存方式,為分散式的演算,故任何人皆無法隨意修改網路上的數據,因此去除了人為操控修改的可能;以及不可篡改性,亦即每一筆資料一旦寫入即不可再更動,一旦資料被驗證完成就永久寫入該區塊中,透過特殊演算法以一對一的函數來確保資料不被竄改,因此該些資產之所有權皆以區塊鏈技術進行上鏈而實現流轉。過往NFT大多以「產品數位化」的形式進行,譬如繪畫、音樂、影片、球員卡、虛擬寶物…等,然與習知技術不同地,本創作針對形塑數位商品之方式,採用「事件」概念,以「回憶」及「紀念」為主體;譬如演唱會、派對、約會或是球賽…等。因此本創作可據單一該事件或二個以上之該「事件」組合而對應生成一NFT數位商品。且該NFT數位商品更加入了三維-地理要素與四維-時間要素,亦即增加該NFT數位商品在「位置」上的意義,賦予三維空間上的座標涵義,以及添付該NFT數位商品在「時間」上的標誌,註記四維時間上的刻度定位。據此,可將群體共同記憶屬性而具有知名度、受大眾認同、且具有通用價值呈現榮耀或特權之「事件」予以商品化;或個人珍藏回憶屬性而對於個人有特殊意義的私人活動,且具高度紀念收藏價值之「事件」予以商品化。Please refer to Figures 1, 2 and 3 together, and Figure 3 is a schematic diagram of generating NFT digital goods by converting "events" according to a preferred embodiment of the creation. In many games in the past, the concept of virtual goods, treasures or equipment was common. However, these virtual goods usually only depend on the game, and they will be lost when the game is over or closed. Furthermore, these virtual goods usually do not have economic value or unique particularity. Even if there are transaction behaviors, they are mostly economic activities that are privately exchanged between players, rather than strict supporting measures. In the field of digital commodity trading, "Non-Fungible Token" (NFT), commonly known as "NFT", is now derived. NFT can represent a unique thing or digital asset and is unique. And NFTs are irreplaceable to each other, and from digital commodities such as items existing in the virtual world to physical assets, NFTs can be used as an alternative representation, and in order to maintain the security of such digital commodities, enhance trust and ensure their The value is further linked with blockchain technology. Since the blockchain technology has decentralized storage, that is, it adopts a decentralized storage method, which is a decentralized calculation, so no one can arbitrarily modify the data on the network, so the possibility of human manipulation and modification is removed; and it cannot be tampered with. In other words, each piece of data cannot be changed once it is written. Once the data is verified, it will be permanently written into the block. The special algorithm uses a one-to-one function to ensure that the data is not tampered with. Therefore, these assets The ownership of the ownership is realized by the blockchain technology on the chain. In the past, NFTs were mostly carried out in the form of "digitalization of products", such as paintings, music, videos, player cards, virtual treasures, etc. However, different from the conventional technology, this creation uses "events" to shape digital goods. Concept, with "memories" and "memorial" as the main body; such as concerts, parties, dates or ball games...etc. Therefore, this creation can generate an NFT digital commodity corresponding to a single event or a combination of two or more “events”. In addition, the NFT digital commodity has added three-dimensional-geographical elements and four-dimensional-time elements, that is, increasing the meaning of the NFT digital commodity in the "location", giving the coordinate meaning in the three-dimensional space, and adding the NFT digital commodity in the "time". ” to mark the location of the scale on the four-dimensional time. According to this, “events” that are well-known, recognized by the public, and have universal value and present glory or privilege can be commercialized due to the common memory attribute of the group; or private activities that individuals cherish the memory attribute and have special meaning to the individual, and have "Events" that highly commemorate collectible values are commercialized.

舉例來說,如第3圖所示,「Alex」於某一該虛擬世界10之某該點位資訊112之餐廳向其對向「Cloudia」求婚,由於該「事件」係具有一時間參數1121及對應該等點位資訊112之該地理參數1120。因此令人興奮地,當「Alex」向「Cloudia」求婚成功而欲保留該值得紀念之一刻,係可於本系統中將該「事件」轉化生成為一NFT數位商品,如數位憑證1122。再如某NBA球星於某日、某場地創下歷史記錄,而依據該時間參數1121與該地理參數1120生成之「事件」,即可對應生成各種與該「事件」相關之周邊該NFT數位商品,而該使用者7們須適地性的移動至該場域並於該時間參與該球賽,始有機會獲得該紀錄生成日及地點所對應發行之該NFT數位商品。又如某偶像於某時間、某地點舉辦之演唱會,針對該演唱會設置特別活動,如「猜對演唱會上的曲目」任務,並對現場完成任務之該使用者7給予最高等級粉絲認證之稀有且限量發行之該NFT數位商品憑證。日後擁有該NFT數位商品憑證之該使用者7,即可虛實整合地獲得該偶像提供之專屬禮物。For example, as shown in Fig. 3, "Alex" proposed to "Cloudia" in a restaurant of a certain location information 112 in a certain virtual world 10, because the "event" has a time parameter 1121 and the geographic parameter 1120 corresponding to the equivalent point information 112 . So excitingly, when "Alex" successfully proposes to "Cloudia" and wants to keep this memorable moment, the "event" can be converted into an NFT digital product in this system, such as digital certificate 1122. Another example is that an NBA star sets a historical record on a certain day and a certain venue, and according to the "event" generated by the time parameter 1121 and the geographical parameter 1120, various surrounding NFT digital products related to the "event" can be correspondingly generated, The users 7 must move to the field appropriately and participate in the game at that time before they have the opportunity to obtain the NFT digital product issued corresponding to the date and location of the record generation. Another example is a concert held by an idol at a certain time and place, and special events are set up for the concert, such as the task of "guessing the song at the concert", and the user who completes the task on the spot is given the highest level of fan certification. The rare and limited edition of the NFT digital commodity certificate. In the future, the user 7 who owns the NFT digital product certificate can obtain the exclusive gift provided by the idol in an integrated manner.

由於該NFT數位商品係透過區塊鏈技術予以所有權化紀錄,因此該些NFT數位商品係具有去中心化、不可篡改、可追溯等特性,如此可確保該NFT商品之獨一無二特殊性與經濟價值。接續,為使該NFT商品更貼近虛實整合之使用印象,部分之該NFT數位商品屬性上係為可透過該行動裝置8顯示之可視性資料。例如球員卡、證照、優惠券、會員卡等各式憑證;或是該NFT數位商品為該虛擬人物201之穿搭配件的可視性資料,而可將該NFT數位商品穿搭於該虛擬人物201。可視性資料除可滿足各該使用者7之榮耀感,例如將獨一無二衣物、配件穿搭於該虛擬人物201並顯示,對於線上/線下之虛實整合商家或活動等場域,對於特殊身分之各式憑證更需佐以該可視性資料以作為辨識輔助,且可視性資料對於交易流通性的提高更有其助益。Since the NFT digital commodities are recorded as ownership through blockchain technology, these NFT digital commodities have the characteristics of decentralization, immutability, traceability, etc., which can ensure the uniqueness and economic value of the NFT commodities. Next, in order to make the NFT commodity closer to the use impression of the integration of reality and reality, some attributes of the NFT digital commodity are visibility data that can be displayed through the mobile device 8 . For example, various certificates such as player cards, licenses, coupons, membership cards, etc.; or the NFT digital product is the visibility data of the wearing accessories of the virtual character 201, and the NFT digital product can be worn on the virtual character 201. . In addition to satisfying the sense of glory of each user 7, the visibility data, such as wearing unique clothes and accessories on the virtual character 201 and displaying it, for online/offline virtual and real integration businesses or events, etc., for special identities. All kinds of certificates need to be accompanied by the visibility data as an identification aid, and the visibility data is more helpful for the improvement of transaction liquidity.

進一步地,為使該NFT數位商品方便交易與流轉,該虛擬世界管理模組1更發行一跨界幣,該跨界幣可於各該虛擬世界10流通使用並用於該NFT數位商品交易;且該等虛擬地圖12中之該等點位資訊112係包含至少一NFT交易商家,供該使用者7可於該NFT交易商家進行該NFT數位商品交易。其中,該跨界幣係可充值獲取或完成該等點位資訊112周邊產生之該任務後獲取。理所當然地,為提高該跨界幣之流通可靠度與安全性,因此本創作所發行之跨界幣亦透過區塊鏈技術予以上鏈。而作為上區塊鏈的各式虛擬產品,係具有高度的安全性及可交易性,且在該NFT交易商家上設置拍賣機制,讓各該使用者7可販售自己所擁有的該NFT數位商品。一旦該NFT數位商品可得交易,即擁有以下優點,1.保持流通性,維持商品曝光度及話題性;2.自由出價,創造產品增值空間;3.促進玩家/粉絲間的交流及競爭,據此係更可大幅促進各該使用者7間之社群互動。另方面,前述已說明「該點位資訊112之周邊可設定各式小遊戲供該使用者7參與,例如遊戲中常見之打怪、寶物獲取、限定活動、AR互動等各種任務皆屬之」,故透過「完成該等點位資訊112周邊產生之該任務後獲取」即可如同「鏈遊」(GameFi)之方式進行發幣。至於該NFT交易商家係可虛實整合地依附於一實體店家而建置於該虛擬地圖12上呈現;或單純僅虛擬性設置而無對應之實體店家,以上二種執行態樣皆屬適切作法,當然依此基礎衍生虛擬快閃店亦為適例。Further, in order to facilitate the transaction and circulation of the NFT digital commodity, the virtual world management module 1 further issues a cross-border currency, which can be circulated and used in each of the virtual worlds 10 and used for the NFT digital commodity transaction; and The point information 112 in the virtual maps 12 includes at least one NFT transaction merchant for the user 7 to conduct the NFT digital commodity transaction at the NFT transaction merchant. The cross-border currency can be obtained by recharging or after completing the task generated around the point information 112 . Of course, in order to improve the circulation reliability and security of the cross-border currency, the cross-border currency issued by this creation is also chained through blockchain technology. As various virtual products on the blockchain, they are highly secure and tradable, and an auction mechanism is set up on the NFT trading merchant, so that each user 7 can sell the NFT digital that he owns. commodity. Once the NFT digital commodity can be traded, it has the following advantages: 1. Maintain liquidity, maintain product exposure and topicality; 2. Free bid, create product value-added space; 3. Promote communication and competition between players/fans, Accordingly, the community interaction among the users 7 can be greatly promoted. On the other hand, it has been explained above that "various mini-games can be set around the point information 112 for the user 7 to participate in, such as the common tasks in the game, such as fighting monsters, acquiring treasures, limited activities, and AR interaction." , so by "acquiring after completing the task generated around the point information 112", you can issue coins in the same way as "Chain Game" (GameFi). As for whether the NFT transaction merchant can be attached to a physical store in an integrated manner and displayed on the virtual map 12; or it can be simply set virtually without a corresponding physical store, the above two implementations are all appropriate practices. Of course, it is also a suitable example to derive virtual pop-up stores on this basis.

請一併參閱第1~3,4A、4B及4C圖。其中第4A、4B及4C圖係分別為本創作較佳實施例之執行「無人機模式」、「巡遊模式」及「召喚模式」下擴展適地性服務定位點位置之示意圖。傳統適地性服務的優點係具有地區屬性、位置引導性、切身參與感、實虛整合之特性,然一體兩面地,其缺點即區域限制、強制位移、非遷移型玩家的單調重複性,因此為提升適地性服務之多樣性,在本實施例中,如第4A圖所示,更包含該使用者7係可執行一無人機模式於一限定時間內移動至非該使用者7所在位置之一遠端範圍。例如執行該無人機模式後,係可將該虛擬地圖12上呈現之無人機道具移動投射至遠方地圖位置,並於短時間內開啟閱覽該位置之視野,例如獲取隨機遊戲、打怪、留言、活動等各式任務或資訊。再如第4B圖所示,該使用者7係可執行一巡遊模式移動至以該使用者7之所在位置為中心之一巡邏範圍,進而使該使用者7在不移動實際位置前提下,擬制地於該巡邏範圍內移動探尋隨機遊戲、打怪、留言、活動等各式任務或資訊。又如第4C圖所示,係由另一該使用者7執行一召喚模式,使被召喚之該使用者7移動至進行該召喚模式之該使用者7位置,而使該使用者7無須實際移動亦能參與非所在位置之該等點位資訊112周邊產生之該任務,而可將線上好友拉到所在位置共享所在地的各種限定任務等樂趣。Please also refer to Figures 1~3, 4A, 4B and 4C. Figures 4A, 4B and 4C are schematic diagrams of the locations of the extended location-appropriate service anchor points under the implementation of "drone mode", "cruise mode" and "summon mode" according to the preferred embodiment of the creation, respectively. The advantages of traditional in-place services are that they have the characteristics of regional attributes, location guidance, personal participation, and integration of reality and virtuality. However, they have two sides. The disadvantages are regional restrictions, forced displacement, and the monotony of non-migratory players. To improve the diversity of suitable services, in this embodiment, as shown in FIG. 4A , it is further included that the user 7 can execute a drone mode to move to a location other than the location of the user 7 within a limited time. far range. For example, after the drone mode is executed, the drone props displayed on the virtual map 12 can be moved and projected to a distant map position, and the view of viewing the position can be opened in a short time, such as obtaining random games, fighting monsters, leaving messages, Activities and other tasks or information. As shown in Fig. 4B, the user 7 can execute a patrol mode to move to a patrol range centered on the user's 7 location, so that the user 7 can simulate the Move around the patrol range to explore various tasks or information such as random games, monster fights, messages, events, etc. As shown in Fig. 4C, another user 7 executes a summoning mode, so that the summoned user 7 moves to the position of the user 7 performing the summoning mode, so that the user 7 does not need to actually The mobile can also participate in the tasks generated around the point information 112 that are not at the location, and can pull online friends to the location to share various limited tasks at the location and other fun.

請一併參閱第1~5圖,其中第5圖為本創作較佳實施例之佔地頁面示意圖。本實施例中,為進一步提升各該使用者7間之社群互動,係定義該等虛擬世界10其中之一為一公共世界,並將該公共世界之該虛擬地圖12劃分為複數個地塊3,該使用者7可選定一「屬性」而以實際移動、執行該無人機模式、該巡遊模式或接收另一該使用者7之該召喚模式後前往該等地塊3,再依該使用者7擁有之一佔地籌碼進行佔領,並於佔領後獲得一獎勵值;若二個以上之該使用者7爭奪該地塊之佔領權歸屬,該等使用者7依各自之該「屬性」而自行分群,再根據各分群之該佔地籌碼總數較大者判定佔領該地塊3而獲得該獎勵值,並依佔領該地塊3之該等使用者7投入之該佔地籌碼比例分配該獎勵值,其中該獎勵值可轉換為該跨界幣。其中該「屬性」可理解為對於某個偶像或相同議題之對應追隨者,故透過該佔地競爭係可加強各粉絲或團體間之凝聚力,同時對於志同道合之夥伴更得提高其社群好友之團體數量擴張,讓整個社群人脈不斷向外交織延展。另,前述所稱通行於該等虛擬世界10之該跨界幣除可用以購買該NFT數位商品外,對於完成任務、充值或佔地活動所獲取之該跨界幣,亦可用以購買該虛擬世界管理模組1於線上之各該虛擬世界10所發行之至少一數位折換券,例如於實體店家消費時可透過該行動裝置8進行折價或兌換之數位折換券,據此以提升線上與線下消費行為之相互黏著度。再者,為提高各該使用者7之參與度,其中該使用者7於各該虛擬世界10執行至少一該事件後將獲得一貢獻值,且針對二個以上之該使用者7之各該貢獻值總量高低生成一排行榜資訊。同理,該排行榜資訊當然亦可作為良性競爭之社群互動,而一旦取得排行排資訊中較佳名次者,系統亦可提供諸如對應之該跨界幣或特殊之該NFT數位商品等作為獎勵,據此刺激各該使用者7更積極加深於該等虛擬世界10之社群參與度。Please refer to Figures 1 to 5 together, and Figure 5 is a schematic diagram of a page occupied by a preferred embodiment of the creation. In this embodiment, in order to further enhance the community interaction among the users 7, one of the virtual worlds 10 is defined as a public world, and the virtual map 12 of the public world is divided into a plurality of plots 3. The user 7 can select an "attribute" to actually move, execute the drone mode, the parade mode, or receive the summon mode from another user 7 to go to the plots 3, and then use it according to that The user 7 owns a land occupation chip to occupy, and obtains a reward value after the occupation; if two or more users 7 compete for the ownership of the land parcel, the users 7 will be based on their respective "attributes". And self-dividing, and then according to the larger total of the total number of chips in each group, it is determined to occupy the land 3 to obtain the reward value, and according to the proportion of the land chips invested by the users 7 who occupy the land 3. The reward value, wherein the reward value can be converted into the cross-border currency. Among them, the "attribute" can be understood as a corresponding follower of an idol or the same issue, so through the competition of land occupation, the cohesion between fans or groups can be strengthened, and the like-minded partners can also improve their community friends. The number of groups has expanded, allowing the entire community to continue to interweave and expand. In addition, the aforementioned cross-border currency used in the virtual worlds 10 can not only be used to purchase the NFT digital goods, but also the cross-border currency obtained from completing tasks, recharges or land occupation activities can also be used to purchase the virtual currency. At least one digital coupon issued by the world management module 1 in each of the virtual worlds 10 online, such as a digital coupon that can be discounted or exchanged through the mobile device 8 when consuming in a physical store, so as to improve online and online The mutual cohesion of consumption behavior. Furthermore, in order to increase the participation of each of the users 7, the user 7 will obtain a contribution value after each of the virtual worlds 10 executes at least one of the events, and for each of the two or more users 7 The total amount of contribution value generates a ranking information. In the same way, the ranking information can of course also be used as a healthy competition for community interaction, and once a better ranking in the ranking information is obtained, the system can also provide such as the corresponding cross-border currency or the special NFT digital product, etc. Rewards, thereby stimulating each of the users 7 to be more active in deepening community participation in the virtual worlds 10 .

請一併參閱第1~7圖,其中第6圖為本創作較佳實施例之使用者於本社群系統中之作動循環架構圖;第7圖為本創作較佳實施例之執行顯示頁面示意圖。為供以理解,以下更一進步具體舉例說明本創作據以實施之其一適例,由第6及7圖觀之,該使用者7進入本系統後,係可於對應之該行動裝置8顯示進入應用頁面,並透過該使用者模組2建立個人帳號,並為Avatar編輯而創建其對應之該虛擬人物201,細節如表情編輯、服裝/配件編輯,或動作編輯等。而建立完對應該個人帳號之該虛擬人物201後,即可於進入應用頁面選擇對應之該虛擬世界10進行社群活動,例如尋找該虛擬地圖12上屬性為「據點」A之該點位資訊112。其中本創作自定義該「據點」A係指系統所建置之推薦站點/美食站點/店家站點/官方站點等,可供該使用者7將該「據點」A作為「一個討論串」的單位,而可在該「據點」A上進行留言跟互動之載體。另,尋找「據點」A之方式可透過自行移動、巡遊模式、召喚模式,或無人機模式為「據點」A接觸或探尋。進一步地,亦可透過穿梭於各平行之該等虛擬世界10之「宣傳飛船」D,進行選取後而為移動。其中本創作所自定義之「宣傳飛船」D係指呈現於顯示頁面中即時宣傳現時哪裡有特殊活動資訊,並可供該使用者7點擊後快速傳送移動者。再次說明,以上舉例僅為部分適例,對於尋找「據點」A之方式係可再行衍生或擴充它法為之。接續,當該使用者7探尋「據點」A後,係可進行社交行為、地圖遊戲、商店購物、贈送禮物之社群活動。其中該社交行為例如與其他該使用者7結交好友、留言聊天、信件溝通,或為本創作自定義之「設立插旗」行為,所謂「設立插旗」係指由該使用者7選定該虛擬地圖12上一位置建立臨時性「據點」A,屬性上亦為可供以進行留言討論的載體,功能上僅於部分周遭衍生任務之機率較低於該「據點」A。而一旦完成該「設立插旗」行為後,係可向系統管理者申請審核轉為「據點」A,據此以獲取長久性且功能較多之載點特性。另外該地圖遊戲,係包含有各式「地圖任務」F、「寶箱探索」以找尋「當地名物」C,或與「在地敵人」E以及「巡迴首領」B進行戰鬥遊戲。又商店購物係可於該虛擬地圖12頁面顯示為「商店」G之圖示進行探訪以進行線上交易行為。至於該贈送禮物行為包含留言應援或競爭排行,亦即該使用者7可以在喜歡的偶像/店家之「據點」A或「插旗」贈送禮物,代表對偶像/店家的支持,而禮物的收益亦會拆帳轉給偶像/店家。屬性上,禮物也代表一串留言,故送禮的該使用者7可依此留言給偶像,且每一個區塊的贈禮都設有排行榜,因此送禮越多,名次將越前面,藉此可增加該使用者7名字及留言被偶像關注到的機會。附帶一提地,該「插旗」、「據點」本質上即為該等點位資訊112,而該「地圖任務」F、「寶箱探索」以找尋「當地名物」C,或與「在地敵人」E以及「巡迴首領」B進行戰鬥遊戲等,則皆為該「任務」屬性,且前述具體說明僅為本系統其一執行態樣,並非本系統之唯一表現方式或作動規則。Please refer to Figures 1 to 7 together. Figure 6 is a schematic diagram of the action cycle structure of the user in the community system in the preferred embodiment of the creation; Figure 7 is a schematic diagram of the execution display page of the preferred embodiment of the creation. . For the sake of understanding, the following is a further specific example to illustrate one suitable example of the implementation of the present creation. As seen from Figures 6 and 7, after the user 7 enters the system, he can use the corresponding mobile device 8 Display and enter the application page, and create a personal account through the user module 2, and create the corresponding avatar 201 for Avatar editing, details such as expression editing, clothing/accessories editing, or action editing, etc. After creating the virtual character 201 corresponding to the personal account, you can enter the application page to select the corresponding virtual world 10 to perform community activities, such as searching for the location information on the virtual map 12 whose attribute is "base" A 112. Among them, the "base" A defined in this creation refers to the recommended site/food site/store site/official site, etc. built by the system, which can be used by the user7 as "a discussion site". The unit of "string", and the carrier that can leave messages and interact on the "base" A. In addition, the way to find "stronghold" A can be through self-movement, parade mode, summoning mode, or drone mode for "stronghold" A to contact or explore. Further, it is also possible to move through the "promotional spaceship" D of the virtual worlds 10 in parallel to select and move. Among them, the "promotional spaceship" D defined by this creation refers to the real-time publicity on the display page where there are special event information, and can be used for the user to quickly transfer the mobile after 7 clicks. Once again, the above examples are only some suitable examples, and the method of finding "base" A can be derived or extended by other methods. Next, when the user 7 searches for the "base" A, it is possible to perform social activities, map games, shop shopping, and gift giving. The social behavior is, for example, making friends with the other user 7, leaving a message, chatting, communicating by letter, or the behavior of "setting a flag" customized for the creation. The so-called "setting a flag" means that the user 7 selects the virtual A temporary "stronghold" A is established at a location on the map 12, and it is also a carrier for message discussions. Functionally, the probability of spawning tasks in some surrounding areas is lower than that of the "stronghold" A. Once the "flag setting" behavior is completed, the system administrator can apply to the system administrator for approval to be converted into "base" A, so as to obtain the long-term and more functional load point characteristics. In addition, the map game includes various "map missions" F, "treasure chest exploration" to find "local famous objects" C, or battle games with "local enemies" E and "tour leaders" B. In addition, shopping in a store can be visited on the page of the virtual map 12 as an icon of "Shop" G to conduct online transactions. As for the gift-giving behavior, it includes message support or competition ranking, that is, the user 7 can give gifts at the "base" A or "flag" of the favorite idol/store, which represents support for the idol/store, and the income from the gift It will also be split and transferred to idols/stores. In terms of attributes, gifts also represent a series of messages, so the user 7 who gave the gift can leave a message to the idol accordingly, and each block of gifts has a ranking, so the more gifts are given, the higher the ranking will be. Increase the chances of the user's 7 name and message being noticed by idols. Incidentally, the “flags” and “strongholds” are essentially these point information 112 , and the “map tasks” F and “treasure chest exploration” are to find “local famous objects” C, or they are related to “local” Enemy "E" and "Itinerant leader" B playing battle games, etc., are all attributes of the "mission", and the above specific description is only one aspect of the implementation of this system, not the only expression or action rules of this system.

綜上所述,本創作係有別於傳統以文字型態呈現之各式電子佈告欄、主題版、討論串、商家網頁靜態資訊;以及臉書(Facebook)、推特(Twitter)、IG、等相類表現之社交平台或軟體功能,而改以「Metaverse」虛擬世界宇宙觀概念創造各種主題性平行世界,再結合適地性服務技術供使用者透過行動裝置定位後,輔以實際行動進行可跨世界為線上/線下互動及虛實整合之社群活動。藉此,本創作將各種主題諸如品牌、商家、機關、法人、活動、偶像或頻道經營等各式標的,以平行之虛擬世界又得跨界互訪之概念呈現,並搭配自行創設點位資訊與環境皮膚配置功能,以增益該主題世界之個性化表現。另,利用適地性服務及以「事件」概念產生之NFT數位商品技術,並搭配佔地活動、排行榜資訊、各式遊戲與虛擬跨界幣等功能,讓線上/線下商家等各式點位之使用黏著度大幅提升,據此加深各使用者之社交互動性,並獲得較佳之沉浸式體驗以提高其忠誠度與追隨感。是以,本創作著實有別於習知技術而為全新型態之虛實整合社群互動系統。To sum up, this creation is different from various electronic bulletin boards, theme boards, discussion threads, and static information on business webpages, which are traditionally presented in text form; as well as Facebook, Twitter, IG, and other similar performance of social platforms or software functions, and use the "Metaverse" virtual world concept to create various themed parallel worlds, and then combine with appropriate service technology for users to locate through mobile devices, supplemented by actual actions. The world is a community activity of online/offline interaction and integration of virtual and real. In this way, this creation presents various themes such as brands, businesses, institutions, legal persons, events, idols or channel management, etc., in the concept of parallel virtual worlds and cross-border mutual visits, and with self-created point information Configure features with ambient skins to enhance the personalized performance of the themed world. In addition, using suitable services and NFT digital commodity technology generated with the concept of "event", combined with functions such as land occupation activities, ranking information, various games and virtual cross-border coins, online/offline merchants and other various points The user's stickiness is greatly improved, thereby deepening the social interaction of each user, and obtaining a better immersive experience to improve their loyalty and following. Therefore, this creation is really different from the conventional technology and is a new type of virtual reality integrated community interaction system.

以上所述者,僅為本創作申請專利範圍中之較佳實施例說明,而非得依此實施例內容據以限定本創作之權利範圍;故在不脫離本創作之均等範圍下所作之文義變化或修飾,仍皆應涵蓋於本創作之申請專利範圍內。The above-mentioned descriptions are only the description of the preferred embodiments within the scope of the patent application for this creation, and are not intended to limit the scope of rights of this creation based on the content of this embodiment; therefore, the meaning changes made without departing from the equal scope of this creation or modification, shall still be covered within the scope of the patent application of this creation.

1:虛擬世界管理模組 10:虛擬世界 11:世界標題 110:環境皮膚資訊 112:點位資訊 1120:地理參數 1121:時間參數 1122:數位憑證 12:虛擬地圖 2:使用者模組 20:虛擬人物創建模組 201:虛擬人物 21:登入模組 3:地塊 7:使用者 8:行動裝置 9:基礎地圖資訊 A:據點 B:巡迴首領 C:當地名物 D:宣傳飛船 E:在地敵人 F:地圖任務 G:商店 1: Virtual world management module 10: Virtual world 11: World Title 110: Environmental Skin Information 112: Point information 1120: Geographical parameters 1121: Time parameter 1122: Digital Credentials 12: Virtual Map 2: User module 20: Virtual character creation module 201: Virtual Characters 21: Login module 3: Lot 7: User 8: Mobile Devices 9: Basic map information A: Base B: Tour leader C: local famous D: propaganda ship E: local enemy F: map mission G: shop

第1圖,為本創作較佳實施例之操作架構的系統功能方塊圖。 第2圖,為本創作較佳實施例之複數平行虛擬世界互為廣播示意圖。 第3圖,為本創作較佳實施例之以「事件」轉化生成NFT數位商品之示意圖。 第4A圖,為本創作較佳實施例之執行「無人機模式」擴展適地性服務定位點位置之示意圖。 第4B圖,為本創作較佳實施例之執行「巡遊模式」擴展適地性服務定位點位置之示意圖。 第4C圖,為本創作較佳實施例之執行「召喚模式」擴展適地性服務定位點位置之示意圖。 第5圖,為本創作較佳實施例之佔地頁面示意圖。 第6圖,為本創作較佳實施例之使用者於本社群系統中之作動循環架構圖。 第7圖,為本創作較佳實施例之執行顯示頁面示意圖。 FIG. 1 is a system functional block diagram of the operating structure of the preferred embodiment of the creation. FIG. 2 is a schematic diagram of broadcasting each other in a plurality of parallel virtual worlds according to a preferred embodiment of the present invention. Figure 3 is a schematic diagram of generating an NFT digital commodity by converting an "event" according to a preferred embodiment of the creation. FIG. 4A is a schematic diagram of the location of the location of the extended location-adaptive service in the “drone mode” according to the preferred embodiment of the creation. FIG. 4B is a schematic diagram of the location of the extended location-adaptive service anchor point according to the preferred embodiment of the creation of the “cruising mode”. FIG. 4C is a schematic diagram of the location of the extended location-adaptive service anchor point in the implementation of the “summoning mode” according to the preferred embodiment of the creation. FIG. 5 is a schematic diagram of a page occupied by a preferred embodiment of the creation. Fig. 6 is an action cycle structure diagram of the user in the community system according to the preferred embodiment of the creation. FIG. 7 is a schematic diagram of an execution display page of a preferred embodiment of the present invention.

1:虛擬世界管理模組 1: Virtual world management module

10:虛擬世界 10: Virtual world

11:世界標題 11: World Title

110:環境皮膚資訊 110: Environmental Skin Information

112:點位資訊 112: Point information

1120:地理參數 1120: Geographical parameters

12:虛擬地圖 12: Virtual Map

2:使用者模組 2: User module

20:虛擬人物創建模組 20: Virtual character creation module

201:虛擬人物 201: Virtual Characters

21:登入模組 21: Login module

7:使用者 7: User

8:行動裝置 8: Mobile Devices

9:基礎地圖資訊 9: Basic map information

Claims (10)

一種利用同一現實世界擴增複數虛擬世界的適地性可跨界互訪之「Metaverse」社群系統,供至少一使用者透過一行動裝置定位後,再以實際移動進行線上/線下互動及虛實整合之各式社群活動,包含: 一虛擬世界管理模組,利用現實世界之一基礎地圖資訊擴增複數虛擬世界,其中該等虛擬世界分別具有自定義之一世界標題與各自對應之一虛擬地圖,且各該世界標題分別存有對應之一環境皮膚資訊與複數個點位資訊,其中該等點位資訊分別具有一地理參數;該等虛擬地圖係結合該基礎地圖資訊,及對應該世界標題之該環境皮膚資訊與該等點位資訊所生成;及 一使用者模組,供該使用者建立一個人帳號,並與該虛擬世界管理模組電訊連接,包含: 一虛擬人物創建模組,供創建一虛擬人物,且該虛擬人物與該個人帳號彼此綁定而可於該行動裝置呈現;及 一登入模組,供該使用者以該個人帳號登入該虛擬世界管理模組,並選定該等虛擬世界其中之一,而以該虛擬人物於選定之該虛擬世界之該虛擬地圖中隨該使用者移動呈現同步位移,當該使用者移動至該等點位資訊位置時,可進行該等點位資訊之內容讀取或寫入更新而為適地性社群活動; 其中,該使用者可任意切換至任一該虛擬世界之該虛擬地圖,再與各該虛擬地圖中對應存在之該等點位資訊進行適地性社群活動,且該等點位資訊係可由該使用者於各該虛擬地圖移動後選定一位置而自行創設;當該等點位資訊創設、該等點位資訊之內容寫入更新、或該等點位資訊周邊產生至少一任務或完成該任務時,皆會分別記錄形成一事件,該事件係具有一時間參數及對應該等點位資訊之該地理參數。 A "Metaverse" community system that utilizes the same real world to expand multiple virtual worlds, which is suitable for cross-border mutual visits, allowing at least one user to locate through a mobile device, and then use actual movement to conduct online/offline interaction and virtual reality. Integrate various community activities, including: A virtual world management module for augmenting a plurality of virtual worlds by using one of the basic map information of the real world, wherein the virtual worlds respectively have a customized world title and a corresponding virtual map, and the world titles respectively store Corresponding to a piece of environmental skin information and a plurality of point information, wherein the point information respectively has a geographic parameter; the virtual maps are combined with the basic map information, and the environmental skin information and the points corresponding to the world title generated from bit information; and A user module for the user to establish a personal account and telecommunication connection with the virtual world management module, including: an avatar creation module for creating an avatar, and the avatar and the personal account are bound to each other and can be presented on the mobile device; and A login module for the user to log into the virtual world management module with the personal account, select one of the virtual worlds, and use the virtual character to use the virtual character in the virtual map of the selected virtual world. When the user moves to the position of the point information, the user can read or write and update the content of the point information, which is a suitable community activity; Wherein, the user can switch to any of the virtual maps of the virtual world at will, and then carry out appropriate community activities with the point information corresponding to each of the virtual maps, and the point information can be obtained by the After the virtual map is moved, the user selects a position and creates it by himself; when the point information is created, the content of the point information is written and updated, or at least one task is generated around the point information or the task is completed Each time is recorded to form an event, and the event has a time parameter and the geographic parameter corresponding to the equivalent point information. 如請求項1所述的適地性可跨界互訪之「Metaverse」社群系統,其中,任一該等虛擬地圖中之該等點位資訊,可向其他之該等虛擬地圖中具相同該地理參數之該等點位資訊進行廣播。According to the "Metaverse" community system that is suitable for cross-border mutual visits as described in claim 1, the point information in any one of the virtual maps can be shared with the other virtual maps. The location information of the geographic parameters is broadcast. 如請求項1所述的適地性可跨界互訪之「Metaverse」社群系統,其中,根據單一該事件或二個以上之該事件組合而對應生成一NFT數位商品;且該虛擬世界管理模組更發行一跨界幣,該跨界幣可於各該虛擬世界流通使用並用於該NFT數位商品交易;其中,該跨界幣係可充值獲取或完成該等點位資訊周邊產生之該任務後獲取。The "Metaverse" community system that is suitable for cross-border mutual visits according to claim 1, wherein an NFT digital commodity is correspondingly generated according to a single event or a combination of two or more events; and the virtual world management model The group also issues a cross-border currency, which can be circulated and used in the virtual world and used for the NFT digital commodity transaction; wherein, the cross-border currency can be recharged to obtain or complete the tasks generated around the point information. acquired later. 如請求項3所述的適地性可跨界互訪之「Metaverse」社群系統,其中,該等虛擬地圖中之該等點位資訊係包含至少一NFT交易商家,供該使用者可於該NFT交易商家進行該NFT數位商品交易。The "Metaverse" community system that is suitable for cross-border mutual visits as described in claim 3, wherein the point information in the virtual maps includes at least one NFT transaction merchant for the user to The NFT transaction merchant conducts the NFT digital commodity transaction. 如請求項4所述的適地性可跨界互訪之「Metaverse」社群系統,其中,該NFT數位商品係為可透過該行動裝置顯示之可視性資料。The "Metaverse" community system that is suitable for cross-border mutual visits according to claim 4, wherein the NFT digital commodity is visible data that can be displayed through the mobile device. 如請求項5所述的適地性可跨界互訪之「Metaverse」社群系統,其中,該NFT數位商品為該虛擬人物之穿搭配件的可視性資料,而可將該NFT數位商品穿搭於該虛擬人物。The "Metaverse" community system that is suitable for cross-border mutual visits as described in claim 5, wherein the NFT digital product is the visibility data of the wearing accessories of the virtual character, and the NFT digital product can be worn with the NFT digital product. on the virtual character. 如請求項3所述的適地性可跨界互訪之「Metaverse」社群系統,更包含該使用者係可執行一無人機模式於一限定時間內移動至非該使用者所在位置之一遠端範圍;或該使用者係可執行一巡遊模式而移動至以該使用者之所在位置為中心之一巡邏範圍;或由另一該使用者執行一召喚模式,使被召喚之該使用者移動至進行該召喚模式之該使用者位置,而使該使用者無須實際移動亦能參與非所在位置之該等點位資訊周邊產生之該任務。The "Metaverse" community system with suitable location and cross-border mutual access as described in claim 3, further includes that the user can execute a drone mode to move to a far place other than the user's location within a limited time. or the user can execute a patrol mode to move to a patrol area centered on the user's location; or another user executes a summon mode to move the summoned user to the position of the user performing the summoning mode, so that the user can participate in the task generated around the point information that is not at the position without actually moving. 如請求項7所述的適地性可跨界互訪之「Metaverse」社群系統,其中,定義該等虛擬世界其中之一為一公共世界,並將該公共世界之該虛擬地圖劃分為複數個地塊,該使用者可選定一屬性而以實際移動、執行該無人機模式、該巡遊模式或接收另一該使用者執行該召喚模式後前往該等地塊,再依該使用者擁有之一佔地籌碼進行佔領,並於佔領後獲得一獎勵值;若二個以上之該使用者爭奪該地塊之佔領權歸屬,該等使用者依各自之該屬性而自行分群,再根據各分群之該佔地籌碼總數較大者判定佔領該地塊而獲得該獎勵值,並依佔領該地塊之該等使用者投入之該佔地籌碼比例分配該獎勵值,其中該獎勵值可轉換為該跨界幣。The "Metaverse" community system that is suitable for cross-border mutual visits according to claim 7, wherein one of the virtual worlds is defined as a public world, and the virtual map of the public world is divided into a plurality of The land, the user can select an attribute to actually move, execute the drone mode, the parade mode, or receive another user to execute the summon mode to go to these land, and then according to the user has one The land occupation chips are used to occupy the land, and a reward value will be obtained after the occupation; if two or more users compete for the ownership of the land occupation, the users will be divided into groups according to their respective attributes, and then according to the classification of each group. The one with the larger total number of land occupation chips is determined to occupy the land plot to obtain the reward value, and the reward value shall be distributed according to the proportion of the land occupation chips invested by the users who occupy the land plot, wherein the reward value can be converted into the cross-border currency. 如請求項8所述的適地性可跨界互訪之「Metaverse」社群系統,其中,該虛擬世界管理模組於線上之各該虛擬世界更發行至少一數位折換券,該跨界幣可供以購買該數位折換券,且該數位折換券可於線下實體商店交易時使用。The "Metaverse" community system that is suitable for cross-border mutual visits as described in claim 8, wherein the virtual world management module further issues at least one digital coupon in each of the online virtual worlds, and the cross-border currency can be It is used to purchase the digital coupon, and the digital coupon can be used for transactions in offline physical stores. 如請求項3所述的適地性可跨界互訪之「Metaverse」社群系統,其中,該使用者於各該虛擬世界執行至少一該事件後獲得一貢獻值,且針對二個以上之該使用者之各該貢獻值總量高低生成一排行榜資訊。The "Metaverse" community system with adaptability and cross-border mutual access according to claim 3, wherein the user obtains a contribution value after executing at least one event in each of the virtual worlds, and for two or more of the events The total amount of each contribution value of the user generates a ranking information.
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TWI800073B (en) * 2021-11-03 2023-04-21 狂點軟體開發股份有限公司 Use the same real world to amplify the siteability of multiple virtual worlds, a "Metaverse" community system that allows cross-border mutual visits
TWI800473B (en) * 2022-12-13 2023-04-21 黑洞創造有限公司 Metaverse Object Recording and Frame Re-recording System and Metaverse Object Recording and Frame Re-recording Method
TWI812435B (en) * 2022-08-29 2023-08-11 中國信託商業銀行股份有限公司 Member management method and its server
TWI817825B (en) * 2022-11-11 2023-10-01 財團法人資訊工業策進會 Augmented reality interaction system, augmented reality interaction method, server and mobile device
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Publication number Priority date Publication date Assignee Title
TWI800073B (en) * 2021-11-03 2023-04-21 狂點軟體開發股份有限公司 Use the same real world to amplify the siteability of multiple virtual worlds, a "Metaverse" community system that allows cross-border mutual visits
WO2024006867A1 (en) * 2022-06-30 2024-01-04 Block, Inc. Modeling to generate dynamic electronic representations
WO2024037001A1 (en) * 2022-08-17 2024-02-22 腾讯科技(深圳)有限公司 Interaction data processing method and apparatus, electronic device, computer-readable storage medium, and computer program product
TWI812435B (en) * 2022-08-29 2023-08-11 中國信託商業銀行股份有限公司 Member management method and its server
TWI824699B (en) * 2022-09-06 2023-12-01 英業達股份有限公司 Avatar carrier generating system for metaverse and method thereof
TWI817825B (en) * 2022-11-11 2023-10-01 財團法人資訊工業策進會 Augmented reality interaction system, augmented reality interaction method, server and mobile device
TWI800473B (en) * 2022-12-13 2023-04-21 黑洞創造有限公司 Metaverse Object Recording and Frame Re-recording System and Metaverse Object Recording and Frame Re-recording Method

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