TWI783759B - Method for testing and training logic operation and attention utilizing augmented reality equipment - Google Patents

Method for testing and training logic operation and attention utilizing augmented reality equipment Download PDF

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TWI783759B
TWI783759B TW110139989A TW110139989A TWI783759B TW I783759 B TWI783759 B TW I783759B TW 110139989 A TW110139989 A TW 110139989A TW 110139989 A TW110139989 A TW 110139989A TW I783759 B TWI783759 B TW I783759B
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augmented reality
level
reality device
checkpoint
display
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TW202318269A (en
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黃國珍
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國立臺北商業大學
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The present invention provides a method for testing and training logic operation utilizing an augmented reality equipment. The augmented reality equipment includes a memory, a display, and a camera that are controlled by a processor. The method includes: Step S11: executing a mathematical operation problem through the augmented reality equipment by a user; Step S12: displaying a part of an image of an object or an animal by the display of the augmented reality equipment; Step S13: selecting one to-be-answered card from a plurality of stage property cards placed on a real scenario by the user according to the part of image of the object or the animal; Step S14: shooting the to-be-answered card by the camera of the augmented reality equipment and pairing it with the part of the image of the object or the animal; Step S15: determining if the to-be-answered card is the same as an answer card by the processor of the augmented reality equipment; and Step S16: calculating scores based on a determination result of step S15.

Description

利用擴增實境設備來測試及訓練邏輯推論運算及注意力的方 法 Methods of testing and training logical reasoning and attention using augmented reality devices Law

本發明是關於一種測試及訓練邏輯推論運算及注意力的方法,特別是一種利用擴增實境設備結合互動式圖卡來測試及訓練邏輯推論運算及注意力的方法。 The present invention relates to a method for testing and training logic deduction operation and attention, especially a method for testing and training logic deduction operation and attention by using augmented reality equipment combined with interactive graphic cards.

擴增實境(Augmented Reality,AR),有時也對應於「虛擬實境」(Virtual Reality,VR)一詞,而翻譯為「實擬虛境」。具體而言,擴增實境技術是指透過攝影機影像的位置及角度精算並加上影像分析技術,讓螢幕中的虛擬世界能夠與現實世界場景進行結合與互動的技術。這樣的技術最早於1990年提出。隨著隨身電子產品運算能力的提升,擴增實境的用途也越來越廣。 Augmented Reality (Augmented Reality, AR) sometimes corresponds to the term "Virtual Reality" (Virtual Reality, VR), and is translated as "Virtual Reality". Specifically, augmented reality technology refers to the technology that allows the virtual world on the screen to combine and interact with the real world scene through actuarial calculation of the position and angle of the camera image and image analysis technology. Such a technique was first proposed in 1990. With the improvement of the computing power of portable electronic products, the application of augmented reality is also becoming more and more extensive.

擴增實境能夠達成人、機、境(環境)合一的感受,閱聽者將不再被限侷限在虛擬的操作之中。因此,利用擴增實境技術設計情境遊戲、進行活動導覽等應用受到了極高的關注。另一方面,電子遊戲(特別是益智類遊戲),可訓練人的大腦與四肢,使人變得心靈手巧。 Augmented reality can achieve the feeling of unity of man, machine and environment (environment), and the audience will no longer be limited to virtual operations. Therefore, applications such as using augmented reality technology to design situational games and conduct activity tours have received extremely high attention. On the other hand, electronic games (especially puzzle games) can train people's brain and limbs, making people dexterous.

然而,目前為止,人們對於電子遊戲的應用,往往只是專注在遊戲本身,並沒有一種電子遊戲,特別是擴增實境的情境遊戲,其旨在開發對人的智力或健康狀態進行有系統地測試或訓練。此外,也沒有測試或訓練程式,能在測試或訓練後,將測試數據上傳至雲端平台,透過大數據(Big Data)分析、結合復健科學及統計學幫助年長者或病患回復過往的心靈手巧。 However, so far, people often only focus on the game itself in the application of electronic games, and there is no electronic game, especially the situational game of augmented reality, which aims to systematically monitor people's intelligence or health status. test or train. In addition, there is no test or training program. After the test or training, the test data can be uploaded to the cloud platform. Through big data analysis, combined with rehabilitation science and statistics, it can help the elderly or patients restore their past hearts Handy.

因此,電子遊戲在這個方面,確實還有很大的發展空間。 Therefore, video games do have a lot of room for development in this regard.

有鑑於此,關於邏輯推論運算的測試及訓練,根據本發明的一種觀點,提供一種利用擴增實境設備來測試及訓練邏輯推論運算的方法。該擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機。 In view of this, regarding the testing and training of logical deduction operations, according to an aspect of the present invention, a method for testing and training logical deduction operations by using an augmented reality device is provided. The augmented reality device includes a memory controlled by a processor, a display, and a video camera.

該方法包括:步驟S11:由使用者透過該擴增實境設備執行一數學運算問題;步驟S12:由該擴增實境設備的該顯示器顯示一物品或一動物的部份影像;步驟S13:由使用者依據該物品或該動物的該部份影像於真實場景擺設的多個道具圖卡中挑選出一作答圖卡;步驟S14:由該擴增實境設備的該攝影機拍攝該作答圖卡,並與該物品或該動物的該部份影像進行配對;步驟S15:由該擴增實境設備的該處理器來判斷該作答圖卡是否等同於一正解圖卡;及步驟S16:基於步驟S15的判斷結果來計分。 The method includes: step S11: the user performs a mathematical operation problem through the augmented reality device; step S12: displays a partial image of an object or an animal by the display of the augmented reality device; step S13: The user selects an answering card from a plurality of props displayed in a real scene according to the part of the image of the object or the animal; step S14: taking pictures of the answering card by the camera of the augmented reality device , and paired with the part of the image of the object or the animal; step S15: the processor of the augmented reality device judges whether the answer card is equal to a positive solution card; and step S16: based on the step S15 judgment results to score.

可選地,或較佳地,在本發明的測試及訓練邏輯推論運算的方法中,該數學運算問題包括加、減、乘、除、及/或任一組合的運算。 Optionally, or preferably, in the method for testing and training logic deduction operations of the present invention, the mathematical operation problems include addition, subtraction, multiplication, division, and/or any combination thereof.

可選地,或較佳地,在本發明的測試及訓練邏輯推論運算的方法中,在步驟S11前更包括步驟S10:使用者選擇一關卡顏色,該關卡顏色包括:紅色關卡、綠色關卡、藍色關卡、灰色關卡;所謂紅色關卡是將背景顏色及/或文字顏色設置成紅色,所謂綠色關卡是將背景顏色及/或文字顏色設置成綠色,所謂藍色關卡是將背景顏色及/或文字顏色設置成藍色,所謂灰色關卡是將背景顏色及/或文字顏色設置成灰色。 Optionally, or preferably, in the method of testing and training logic inference calculation of the present invention, step S10 is further included before step S11: the user selects a level color, and the level color includes: red level, green level, Blue level, gray level; the so-called red level is to set the background color and/or text color to red, the so-called green level is to set the background color and/or text color to green, the so-called blue level is to set the background color and/or text color The text color is set to blue, and the so-called gray level is to set the background color and/or text color to gray.

可選地,或較佳地,在本發明的測試及訓練邏輯推論運算的方法中,該數學運算問題定義有簡單級別、中等級別、及困難級別,各級別的難易度是依據數學運算問題中的數字的位數(digits)決定。 Optionally, or preferably, in the method of testing and training logical inference operations of the present invention, the mathematical operation problem is defined as simple level, medium level, and difficult level, and the difficulty of each level is based on the mathematical operation problem. The number of digits (digits) of the number is determined.

可選地,或較佳地,在本發明的測試及訓練邏輯推論運算的方法中,該些道具圖卡配置成一立體式模具的態樣。 Optionally, or preferably, in the method of testing and training logical inference calculations of the present invention, the prop charts are configured in the form of a three-dimensional mold.

關於注意力的測試及訓練,根據本發明的一種觀點,提供一種利用擴增實境設備來測試及訓練注意力的方法。該擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機。 Regarding the test and training of attention, according to an aspect of the present invention, a method for testing and training attention by using an augmented reality device is provided. The augmented reality device includes a memory controlled by a processor, a display, and a video camera.

該方法包括:步驟S21:由該擴增實境設備的該攝影機來拍攝一即時環境影像,並由該顯示器來顯示該即時環境影像;步驟S22:由使用者移動或轉動該擴增實境設備,以尋找題目位置;步驟S23:由該擴增實境設備的該顯示器在該題目位置依續顯示多個題目組,各題目組具有多個題目圖形,該些題目圖形中具有一正解圖形; 步驟S24:由使用者在該些題目組中辨識該些題目圖形,並以觸碰螢幕來選擇一作答圖形;步驟S25:由該擴增實境設備的該處理器來判斷該作答圖形是否等同於該正解圖形;及步驟S26:基於步驟S25的判斷結果來計分。 The method includes: step S21: taking a real-time environment image by the camera of the augmented reality device, and displaying the real-time environment image by the display; step S22: moving or rotating the augmented reality device by the user , to find the question position; Step S23: the display of the augmented reality device successively displays a plurality of question groups at the question position, each question group has a plurality of question graphics, and one of the question graphics has a positive solution graphic; Step S24: The user identifies the question graphics in the question groups, and selects an answer graphic by touching the screen; Step S25: The processor of the augmented reality device judges whether the answer graphics are equal to On the positive solution graph; and step S26: scoring based on the judgment result of step S25.

可選地,或較佳地,在本發明的測試及訓練注意力的方法中,該顯示器畫面出現該正解圖形的機率為十分之一。 Optionally, or preferably, in the method for testing and training attention of the present invention, the probability of the positive solution graph appearing on the display screen is one tenth.

可選地,或較佳地,在本發明的測試及訓練注意力的方法中,該正解圖形與該些題目圖形中的其他圖形形狀相同,但顏色互為對比色。 Optionally, or preferably, in the method for testing and training attention of the present invention, the positive solution figure is in the same shape as other figures in the question figures, but the colors are contrasting colors.

可選地,或較佳地,在本發明的測試及訓練注意力的方法中,在步驟S23中,該顯示器是以一固定時間隔時間來依續顯示該些題目組;其中,該方法定義有簡單級別、中等級別、及困難級別,各級別的難易度是取決於該固定時間間隔的長度。 Optionally, or preferably, in the method for testing and training attention of the present invention, in step S23, the display is to continuously display these topic groups at a fixed time interval; wherein, the method defines There are easy levels, medium levels, and hard levels, the difficulty of each level being dependent on the length of the fixed time interval.

可選地,或較佳地,本發明的測試及訓練注意力的方法,更包括步驟S24-1:該擴增實境設備提供一觸及反饋或/或一聲音反饋,該觸及反饋包括該擴增實境設備的震動,該聲音反饋包括一爆破聲。 Optionally, or preferably, the method for testing and training attention of the present invention further includes step S24-1: the augmented reality device provides a tactile feedback or/or an audio feedback, and the tactile feedback includes the extended Vibration of the augmented reality device, the sound feedback includes a popping sound.

下文將配合圖式並詳細說明,使本發明的其他目的、優點、及新穎特徵更明顯。 The other objects, advantages, and novel features of the present invention will be more clearly described below in conjunction with drawings and detailed descriptions.

S11~S16:步驟 S11~S16: Steps

S21~S26:步驟 S21~S26: Steps

W1~W9:步驟 W1~W9: steps

V1~V8:步驟 V1~V8: steps

P1:步驟 P1: step

圖1顯示本發明的第一實施例的方法流程圖。 FIG. 1 shows a flow chart of the method of the first embodiment of the present invention.

圖2顯示本發明的第一應用例中使用的道具圖卡。 Fig. 2 shows the prop card used in the first application example of the present invention.

圖3A至圖3P顯示本發明的第一應用例的測試畫面示意圖。 3A to 3P are schematic diagrams of test screens of the first application example of the present invention.

圖4顯示本發明的第一應用例中的操作流程圖。 Fig. 4 shows a flowchart of operations in the first application example of the present invention.

圖5顯示本發明的第二實施例中的方法流程圖。 Fig. 5 shows a flowchart of the method in the second embodiment of the present invention.

圖6A至圖6L顯示本發明的第二應用例的測試畫面示意圖。 6A to 6L are schematic diagrams of test screens of the second application example of the present invention.

圖7顯示本發明的第二應用例中的操作流程圖。 Fig. 7 shows a flow chart of operations in the second application example of the present invention.

以下提供本發明的不同實施例。這些實施例是用於說明本發明的技術內容,而非用於限制本發明的權利範圍。一實施例的一特徵可透過合適的修飾、置換、組合、分離以應用於其他實施例。 Various embodiments of the invention are provided below. These examples are used to illustrate the technical content of the present invention, but not to limit the scope of rights of the present invention. A feature of one embodiment can be applied to other embodiments through appropriate modification, substitution, combination, and isolation.

應注意的是,在本文中,除了特別指明者之外,具備「一」元件不限於具備單一的該元件,而可具備一或更多的該元件。 It should be noted that, unless otherwise specified herein, having “a” element is not limited to having a single element, but may have one or more elements.

此外,在本文中,除了特別指明者之外,「第一」、「第二」等序數,只是用於區別具有相同名稱的多個元件,並不表示它們之間存在位階、層級、執行順序、或製程順序。一「第一」元件與一「第二」元件可能一起出現在同一構件中,或分別出現在不同構件中。序數較大的一元件的存在不必然表示序數較小的另一元件的存在。 In addition, in this article, unless otherwise specified, ordinal numbers such as "first" and "second" are only used to distinguish multiple components with the same name, and do not indicate that there is a hierarchy, level, or execution order between them. , or process sequence. A "first" element and a "second" element may appear together in the same component, or may appear separately in different components. The presence of an element with a higher ordinal number does not necessarily indicate the presence of another element with a lower ordinal number.

在本文中,除了特別指明者之外,所謂的特徵甲「或」(or)或「及/或」(and/or)特徵乙,是指甲單獨存在、乙單獨存在、或甲與乙同時存在;所謂的特徵甲「及」(and)或「與」(and)或「且」(and)特徵乙,是指甲 與乙同時存在;所謂的「包括」、「包含」、「具有」、「含有」,是指包括但不限於此。 In this paper, unless otherwise specified, the so-called feature A "or" (or) or "and/or" (and/or) feature B means that nail exists alone, B exists alone, or A and B exist simultaneously ; The so-called feature A "and" (and) or "and" (and) or "and" (and) feature B is the nail Exist with B at the same time; the so-called "include", "include", "have", and "contain" mean including but not limited to.

此外,在本文中,所謂的「上」、「下」、「左」、「右」、「前」、「後」、或「之間」等用語,只是用於描述多個元件之間的相對位置,並在解釋上可推廣成包括平移、旋轉、或鏡射的情形。 In addition, in this article, terms such as "upper", "lower", "left", "right", "front", "rear", or "between" are only used to describe the distance between multiple elements. relative position, and can be generalized in interpretation to include cases of translation, rotation, or mirroring.

此外,在本文中,除了特別指明者之外,「一元件在另一元件上」或類似敘述不必然表示該元件接觸該另一元件。 In addition, unless otherwise specified herein, "an element is on another element" or similar expressions do not necessarily mean that the element contacts the other element.

此外,在本文中,「較佳」或「更佳」是用於描述可選的或附加的元件或特徵,亦即,這些元件或特徵並不是必要的,而可能加以省略。 In addition, in this article, "preferably" or "better" is used to describe optional or additional elements or features, that is, these elements or features are not essential and may be omitted.

此外,在本文中,除了特別指明者之外,所謂的一元件「適於」或「適合於」另一元件,是指該另一元件不屬於申請標的的一部分,而是示例性地或參考性地有助於設想該元件的性質或應用;同理,在本文中,除了特別指明者之外,所謂的一元件「適於」或「適合於」一組態或一動作,其描述的是該元件的特徵,而不表示該組態已經設定或該動作已經執行。 In addition, in this article, unless otherwise specified, the so-called "suitable" or "suitable for" another element means that the other element does not belong to a part of the subject matter of the application, but is an example or a reference It is helpful to conceive the nature or application of the element; similarly, in this text, unless otherwise specified, the so-called element is "adapted" or "adapted" to a configuration or an action, and the described is a feature of the component, but does not mean that the configuration has been set or that the action has been performed.

此外,在本文中,除了特別指明者之外,一數值可涵蓋該數值的±10%的範圍,特別是該數值±5%的範圍。除了特別指明者之外,一數值範圍是由較小端點數、較小四分位數、中位數、較大四分位數、及較大端點數所定義的多個子範圍所組成。 In addition, herein, unless otherwise specified, a numerical value may cover a range of ±10% of the numerical value, especially a range of ±5% of the numerical value. Unless otherwise specified, a numerical range is composed of subranges defined by the lower endpoints, the lower quartiles, the median, the upper quartiles, and the larger endpoints .

此外,本發明的特定圖式繪製為彩色,以更清楚呈現整體發明內容,因為顏色在本發明中屬於分析因子。 In addition, certain drawings of the present invention are drawn in color to present the overall content of the invention more clearly, because color is an analysis factor in the present invention.

本發明的利用擴增實境設備來測試及訓練邏輯推論及注意力的方法可實現為電腦軟體,其開發環境為Microsoft Windows 10,且開發工具為Unity,惟不限於此,亦可其他開發環境或開發工具來實現本發明。本發明可進一步實現為可讀取記錄媒體或電腦程式產品,而被載入電腦,例如個人電腦、平板電腦、或手機,以Windows、Android、iOS等操作系統作為應用平台,加以執行。 The method of utilizing augmented reality equipment of the present invention to test and train logical inference and attention can be implemented as computer software, its development environment is Microsoft Windows 10, and the development tool is Unity, but it is not limited to this, and other development environments can also be used Or develop tools to realize the present invention. The present invention can be further implemented as a readable recording medium or a computer program product, which is loaded into a computer, such as a personal computer, a tablet computer, or a mobile phone, and executed on an operating system such as Windows, Android, and iOS as an application platform.

本發明的擴增實境設備的處理器可包括一影像校正模組,當擴增實境設備的攝影機對準並捕捉即時環境影像的作答圖形時,若作答圖形有偏移、旋轉、或扭曲發生,影像校正模組能對即時環境影像的作答圖形進行幾何校正。作為一種例子,攝影機設置於一攝影平面,擴增實境設備的攝影機是組態成捕捉在即時環境影像中放置作答圖形的基準平面,校正模組是根據攝影平面與基準平面之間的夾角來將作答圖形進行幾何校正。 The processor of the augmented reality device of the present invention may include an image correction module. When the camera of the augmented reality device is aimed at and captures the answer pattern of the real-time environment image, if the answer pattern is shifted, rotated, or distorted If it happens, the image correction module can perform geometric correction on the response graphics of the real-time environment image. As an example, the camera is set on a photographing plane, and the camera of the augmented reality device is configured to capture the reference plane where the answering figure is placed in the real-time environment image, and the correction module is based on the included angle between the photographing plane and the reference plane. Geometrically correct the answer graph.

第一實施例(利用擴增實境設備來測試及訓練邏輯推論運算的方法) First Embodiment (Using Augmented Reality Equipment to Test and Train the Method of Logical Inference Operation)

圖1顯示本發明的第一實施例的流程圖。第一實施例使用的擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機。此外,本發明的擴增實境設備可以是智慧型手機(如第一應用例),也可以是平板電腦、或筆記型電腦,而不限於此。 Fig. 1 shows a flowchart of a first embodiment of the present invention. The augmented reality device used in the first embodiment includes a memory controlled by a processor, a display, and a camera. In addition, the augmented reality device of the present invention may be a smart phone (such as the first application example), or a tablet computer or a notebook computer, but is not limited thereto.

第一實施例是一種利用擴增實境設備來測試及訓練邏輯推論運算的方法,主要包括以下步驟:步驟S11:由使用者透過擴增實境設備執行一數學運算問題;步驟S12:由擴增實境設備的顯示器顯示一物品或一動物的部份影像; 步驟S13:由使用者依據該物品或該動物的該部份影像於真實場景擺設的多個道具圖卡中挑選出一作答圖卡;步驟S14:由擴增實境設備的攝影機拍攝該作答圖卡,並與該物品或該動物的部份影像進行配對;步驟S15:由擴增實境設備的處理器來判斷該作答圖卡是否等同於正解圖卡;及步驟S16:基於步驟S15的判斷結果來計分。 The first embodiment is a method for testing and training logical deduction operations using augmented reality equipment, which mainly includes the following steps: Step S11: the user performs a mathematical operation problem through the augmented reality equipment; The display of the augmented reality device displays a partial image of an object or an animal; Step S13: The user selects an answering card from a plurality of props displayed in the real scene according to the part of the image of the object or the animal; Step S14: The camera of the augmented reality device shoots the answering card card, and pair it with a part of the image of the object or the animal; step S15: the processor of the augmented reality device judges whether the answer card is equal to the answer card; and step S16: based on the judgment of step S15 Results are scored.

另一方面,醫學研究認為顏色及/或亮度配合使用者所在環境對使用者是重要的視覺刺激,因此顏色及/或亮度變化對於使用者作答的影響也將是後續研究可探討的分析因子。據此,在上述的方法中可更包括步驟S10:使用者選擇一關卡顏色,該關卡顏色包括:紅色關卡、綠色關卡、藍色關卡、灰色關卡;所謂紅色關卡是將背景顏色及/或文字顏色設置成紅色,所謂綠色關卡是將背景顏色及/或文字顏色設置成綠色,所謂藍色關卡是將背景顏色及/或文字顏色設置成藍色,所謂灰色關卡是將背景顏色及/或文字顏色設置成灰色。 On the other hand, medical research believes that color and/or brightness matching the user's environment is an important visual stimulus for users, so the impact of color and/or brightness changes on users' responses will also be an analysis factor that can be explored in follow-up studies. Accordingly, the above method may further include step S10: the user selects a level color, the level color includes: red level, green level, blue level, gray level; the so-called red level refers to the background color and/or text The color is set to red, the so-called green level is to set the background color and/or text color to green, the so-called blue level is to set the background color and/or text color to blue, the so-called gray level is to set the background color and/or text color The color is set to gray.

上述步驟S12所述數學運算問題可包括加、減、乘、除、及/或任一組合的運算,其中可依據數學運算問題中的數字的位數(digits)將數學問題定義出簡單級別、中等級別、及困難級別。各步驟的具體實施方式,將於下方應用例進一步闡述。 The mathematical operation problem described in the above-mentioned step S12 may include addition, subtraction, multiplication, division, and/or any combination of operations, wherein the mathematical problem may be defined as a simple level according to the number of digits in the mathematical operation problem, Medium level, and hard level. The specific implementation of each step will be further elaborated in the following application examples.

第一應用例(利用擴增實境設備來測試及訓練邏輯推論運算的方法) First Application Example (Using Augmented Reality Equipment to Test and Train Logical Deduction Operation Method)

第一應用例是配合第一實施例的方法的具體說明,其本質上是一種操作用於測試或訓練的應用程式的方法,為了方便說明,以下將以術語「測試程式」表示該應用程式,而參與測試程式的參與對象以術語「使用者」表示。 The first application example is a detailed description of the method in accordance with the first embodiment, which is essentially a method of operating an application program for testing or training. For the convenience of description, the application program will be represented by the term "test program" below. The participants who participate in the test program are represented by the term "user".

圖2顯示本發明的第一應用例中使用的道具圖卡,在本應用例中,道具圖卡為某些動物的特定影像,該些動物較佳是現實生活容易見到的動物,例如貓、狗等。這些道具圖卡即為作答圖卡的候選,使用者可從中選定一張圖卡當作作答圖卡。此外,該些圖卡亦可配置成一立體式模具的態樣,例如多面體骰子,骰子的面數可依圖卡的數目而定。 Fig. 2 shows the prop map card used in the first application example of the present invention, in this application example, the prop map card is the specific image of some animals, and these animals are preferably the animals that are easy to see in real life, such as cats , dog etc. These prop picture cards are candidates for answering picture cards, from which the user can select a picture card as an answering picture card. In addition, the charts can also be configured in the form of a three-dimensional mold, such as polyhedral dice, and the number of sides of the dice can be determined according to the number of charts.

接著,圖3A至圖3P顯示本發明的第一應用例的測試畫面示意圖,其作為測試程式中不同操作步驟的說明。在第一應用例中,擴增實境設備是一智慧型手機。當使用者啟動測試程式時,手機螢幕畫面如圖3A圖所示。 Next, FIG. 3A to FIG. 3P show schematic diagrams of test screens of the first application example of the present invention, which serve as descriptions of different operation steps in the test program. In the first application example, the augmented reality device is a smart phone. When the user starts the test program, the mobile phone screen is as shown in FIG. 3A .

選擇進入程式後,如圖3B,測試程式中具有測試程式的教學動畫,以提供使用者操作說明。以下,圖3C至圖3J將詳細說明第一應用例的操作。 After selecting to enter the program, as shown in Figure 3B, there is a teaching animation of the test program in the test program to provide user operation instructions. In the following, the operation of the first application example will be described in detail in FIG. 3C to FIG. 3J .

如圖3C所示,第一應用例可具有四種關卡,分別為一般關卡、紅色關卡、綠色關卡、及藍色關卡。其中,一般關卡是將背景顏色及/或文字顏色設置成灰色卡,紅色關卡是將背景顏色及/或文字顏色設置成紅色,以此類推。提供不同顏色的關卡,可以讓使用者在不同的顏色刺激下進行訓練。其中,圖3E及圖3F是以灰色關卡為例。紅色關卡、綠色關卡、及藍色關卡的示意性畫面如圖3H至圖3J為例。 As shown in FIG. 3C , the first application example may have four levels, which are normal levels, red levels, green levels, and blue levels. Among them, the general level is to set the background color and/or text color to gray, the red level is to set the background color and/or text color to red, and so on. Levels of different colors are provided to allow users to train under different color stimuli. 3E and 3F are gray levels as examples. The schematic images of the red level, the green level, and the blue level are shown in FIGS. 3H to 3J as examples.

每一個關卡均分別包括:簡單級別、中等級別、及困難級別。在此應用中是以簡單級別、中等級別、困難級別依序進行。簡單級別、中等級別、困難級別是依照運算位數來決定,例如圖3E中所示2+7為個位數字加上個位數字 即為簡單級別。中等級別可例如個位數字加上十位數字。困難級別可例如十位數字加上十位數字。上述之數字位數及運算模式僅是舉例而非限定,更困難的運算方式,例如負數(negative number)的運算,甚至是微積分、矩陣等運算亦可包括在本發明中。 Each level includes: easy level, medium level, and difficult level. In this application, it is easy level, medium level, and difficult level in order. Simple level, medium level, and difficult level are determined according to the number of operations. For example, 2+7 shown in Figure 3E is a ones digit plus a ones digit That is the simple level. Intermediate levels can be, for example, ones digits plus tens digits. Difficulty levels may be, for example, tens digits plus tens digits. The number of digits and operation modes mentioned above are only examples and not limitations. More difficult operation methods, such as negative number operations, and even calculus and matrix operations can also be included in the present invention.

在此應用例中,使用者可以事先選擇進行特定的加、減、乘、除測試,選擇畫面如圖3D所示。在其他的應用中,程式亦可直接設定成是進行「四則混合」運算。 In this application example, the user can choose to perform specific addition, subtraction, multiplication, and division tests in advance, and the selection screen is shown in FIG. 3D . In other applications, the program can also be directly set to perform "mixed arithmetic" calculations.

簡單級別3題 Easy Level 3 Questions

在簡單級別中,如圖3E所示,首先進行個位數-個位數的加、減、乘、除運算,測試程式提供三個選項讓使用者進行選擇。此步驟是對應於第一實施例的步驟S11。 In the simple level, as shown in FIG. 3E , the single digit-single digit addition, subtraction, multiplication, and division operations are first performed. The test program provides three options for the user to choose. This step corresponds to step S11 of the first embodiment.

若算術運算答題正確,則進入擴增實境的圖卡配對測試。如圖3F所示,螢幕顯示貓咪的半身影像,根據此提示,使用者需要選擇貓咪的道具圖卡(如圖2所示)進行配對。此步驟是對應於第一實施例的步驟S12~S14。 If the arithmetic operation is answered correctly, enter the picture card matching test in augmented reality. As shown in FIG. 3F , the screen displays the half-length image of the cat. According to the prompt, the user needs to select the props card of the cat (as shown in FIG. 2 ) for pairing. This step corresponds to steps S12-S14 of the first embodiment.

在此應用例中,若算術運算答題錯誤則不進行圖卡配對;惟,這僅是本發明應用例中操作的一種態樣,而非限定。 In this application example, if the answer to the arithmetic operation is wrong, the picture card pairing will not be performed; however, this is only a mode of operation in the application example of the present invention, not a limitation.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),並前往下一題;若掃描配對錯誤,「錯誤分數」加一分(+1),並前往下一題。此步驟是對應於第一實施例的步驟S15至步驟S16。 After the pairing is completed, the mobile phone will make a graphic judgment on the answer. If the pairing is correct, one point (+1) will be added to the "Correct Score" and you will go to the next question; and go to the next question. This step corresponds to step S15 to step S16 of the first embodiment.

簡單級別共有三題,時間並沒有特別限制,在完成三題的作答後,進入中等關卡。 There are three questions in the simple level, and there is no special time limit. After completing the answers to the three questions, you will enter the middle level.

中等級別3題 Intermediate Level 3 Questions

在中等級別中,使用者進行個位數-十位數的加、減、乘、除運算。 In the intermediate level, the user performs addition, subtraction, multiplication, and division of single digits to tens digits.

若算術運算答題正確,則進入擴增實境的圖卡配對測試。 If the arithmetic operation is answered correctly, enter the picture card matching test in augmented reality.

在此應用例中,若算術運算答題錯誤則不進行圖卡配對。 In this application example, if the answer to the arithmetic operation is wrong, the picture card pairing will not be performed.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),並前往下一題;若掃描配對錯誤,「錯誤分數」加一分(+1),並前往下一題。 After the pairing is completed, the mobile phone will make a graphic judgment on the answer. If the pairing is correct, one point (+1) will be added to the "Correct Score" and you will go to the next question; and go to the next question.

中等級別共有三題,時間並沒有特別限制,在完成三題的作答後,進入困難關卡。 There are three questions in the middle level, and there is no special time limit. After completing the answers to the three questions, enter the difficult level.

困難級別3題 Difficulty level 3 questions

在困難級別中,使用者進行十位數-十位數的加、減、乘、除運算。 In the difficulty level, the user performs tens-digit addition, subtraction, multiplication, and division operations.

若算術運算答題正確,則進入擴增實境的圖卡配對測試。 If the arithmetic operation is answered correctly, enter the picture card matching test in augmented reality.

若算術運算答題正確,則進入擴增實境的圖卡配對測試。 If the arithmetic operation is answered correctly, enter the picture card matching test in augmented reality.

在此應用例中,若算術運算答題錯誤則不進行圖卡配對。 In this application example, if the answer to the arithmetic operation is wrong, the picture card pairing will not be performed.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),並前往下一題;若掃描配對錯誤,「錯誤分數」加一分(+1),並前往下一題。 After the pairing is completed, the mobile phone will make a graphic judgment on the answer. If the pairing is correct, one point (+1) will be added to the "Correct Score" and you will go to the next question; and go to the next question.

困難級別共有三題,時間並沒有特別限制。當三個級別的測試完成後,測試結束,並統計最後成績,如圖3G所示。 There are three questions in the difficulty level, and there is no special time limit. When the three levels of tests are completed, the test ends and the final results are counted, as shown in FIG. 3G .

其它顏色關卡的作答示例可參考圖3K至圖3P。 Refer to Figure 3K to Figure 3P for answering examples of other color levels.

接著,請參考圖4,對應於上述,圖4顯示本發明的第一應用例中的操作流程圖。圖4歸納了上述第一應用例的流程並說明如下: 步驟W1:從首頁進入,開始測試;步驟W2:播放測試程式教學影片;步驟W3:選擇一般關卡、紅色關卡、藍色關卡、綠色關卡中的任一關卡;步驟W4:選擇四則運算之一運算模式;步驟W5:開始測試;步驟W6:測試題目1,若作答正確進入步驟P1,若作答錯誤直接進入步驟W7;步驟P1:邏輯推論圖片配對;步驟W7:測試題目2;步驟W8:依序完成簡單級別、中等級別、困難級別,共9提運算;及步驟W9:測驗結束後,顯示總分。 Next, please refer to FIG. 4 . Corresponding to the above, FIG. 4 shows an operation flowchart of the first application example of the present invention. Figure 4 summarizes the flow of the above-mentioned first application example and explains as follows: Step W1: Enter from the homepage and start the test; Step W2: Play the teaching video of the test program; Step W3: Select any level from the general level, red level, blue level, and green level; Step W4: Choose one of the four operations mode; step W5: start the test; step W6: test topic 1, if the answer is correct, go to step P1, if the answer is wrong, go directly to step W7; step P1: logical inference picture pairing; step W7: test topic 2; step W8: sequentially Complete the simple level, medium level, and difficult level, a total of 9 calculations; and Step W9: After the test is over, the total score is displayed.

當測試結束後,可選地,螢幕畫面直接跳回首頁,以便開始新的測試。或者,回到步驟W4重新開始新的四則運算測試。 When the test is over, optionally, the screen directly jumps back to the home page, so as to start a new test. Or, go back to step W4 and start a new four arithmetic operation test again.

第二實施例(利用擴增實境設備來測試及訓練注意力的方法) Second Embodiment (Utilize Augmented Reality Equipment to Test and Train Attention Method)

圖5顯示本發明的第二實施例的方法流程圖。第二實施例使用的擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機。此外,本發明的擴增實境設備可以是智慧型手機(如第二應用例),也可以是平板電腦、或筆記型電腦,而不限於此。 FIG. 5 shows a flow chart of the method of the second embodiment of the present invention. The augmented reality device used in the second embodiment includes a memory controlled by a processor, a display, and a camera. In addition, the augmented reality device of the present invention may be a smart phone (such as the second application example), or a tablet computer or a notebook computer, but is not limited thereto.

第二實施例是一種利用擴增實境設備來測試及訓練注意力的方法,主要包括以下步驟: 步驟S21:由擴增實境設備的攝影機來拍攝一即時環境影像,並由顯示器來顯示該即時環境影像;步驟S22:由使用者移動或轉動擴增實境設備,以尋找題目位置;步驟S23:由擴增實境設備的顯示器在該題目位置依續顯示多個題目組,各題目組具有多個題目圖形,該些題目圖形中具有一正解圖形;步驟S24:由使用者在該些題目組中辨識該些題目圖形,並以觸碰螢幕來選擇一作答圖形;步驟S25:由擴增實境設備的處理器來判斷該作答圖形是否等同於該正解圖形;及步驟S26:基於步驟S4的判斷結果來計分。 The second embodiment is a method for testing and training attention by using an augmented reality device, which mainly includes the following steps: Step S21: Shoot a real-time environment image by the camera of the augmented reality device, and display the real-time environment image by the display; Step S22: Move or rotate the augmented reality device by the user to find the position of the subject; Step S23 : the display of the augmented reality device displays a plurality of problem groups successively at the problem position, each problem group has a plurality of problem graphics, and there is a positive solution figure in these problem graphics; Identify these question figures in the group, and select an answer figure by touching the screen; step S25: judge whether the answer figure is equal to the correct solution figure by the processor of the augmented reality device; and step S26: based on step S4 score based on the judgment results.

在第二實施例的步驟S22中,顯示器是以一固定時間隔時間來依續顯示該些題目組,該方法可定義有簡單級別、中等級別、及困難級別,各級別的難易度是取決於該固定時間間隔的長度。 In step S22 of the second embodiment, the display is to display these question groups sequentially at a fixed time interval. This method can define easy levels, medium levels, and difficult levels. The difficulty of each level depends on The length of this fixed time interval.

此外,該方法可更包括步驟S24-1:擴增實境設備提供一觸及反饋或/或一聲音反饋,來反饋測驗作答的正確與否。觸及反饋可包括擴增實境設備的震動,聲音反饋可包括一爆破聲。 In addition, the method may further include step S24-1: the augmented reality device provides a touch feedback or/or an audio feedback to feedback whether the quiz answer is correct or not. The tactile feedback may include a vibration of the augmented reality device, and the audio feedback may include a popping sound.

此外,類似於第一實施例,第二實施例中提供不同顏色的關卡,關卡顏色可包括紅色關卡、綠色關卡、藍色關卡、一般(黑白)關卡等,再此不再贅述。 In addition, similar to the first embodiment, levels of different colors are provided in the second embodiment, and the color of the levels may include red levels, green levels, blue levels, general (black and white) levels, etc., which will not be repeated here.

第二應用例(利用擴增實境設備來測試及訓練注意力的方法) The second application example (using augmented reality equipment to test and train the method of attention)

第二應用例是配合第二實施例的方法的具體說明,其本質上是一種操作用於測試或訓練的應用程式的方法,為了方便說明,以下將以術語「測試程式」表示該應用程式,而參與測試程式的參與對象以術語「使用者」表示。 The second application example is a detailed description of the method in accordance with the second embodiment, which is essentially a method of operating an application program for testing or training. For the convenience of description, the application program will be represented by the term "test program" below. The participants who participate in the test program are represented by the term "user".

圖6A至圖6L顯示本發明的第二應用例的測試畫面示意圖,其作為測試程式中不同操作步驟的說明。在第二應用例中,擴增實境設備是一智慧型手機。當使用者啟動測試程式時,手機螢幕畫面如圖6A圖所示。 6A to 6L show schematic diagrams of test screens of the second application example of the present invention, which are used as descriptions of different operation steps in the test program. In the second application example, the augmented reality device is a smart phone. When the user starts the test program, the mobile phone screen is as shown in FIG. 6A .

選擇進入程式後,如圖6B,測試程式中具有測試程式的教學動畫,以提供使用者操作說明。以下,圖6C至圖6L將詳細說明第二應用例的操作。 After selecting to enter the program, as shown in Figure 6B, the test program has a teaching animation of the test program to provide user operation instructions. Hereinafter, FIG. 6C to FIG. 6L will describe the operation of the second application example in detail.

第二應用例是一「氣球冒險」的測試程式,在「氣球冒險」中,顯示器中會顯示9顆氣球,其中一顆氣球會與其他8顆互為對比色,而使用者即需要快速找出這顆對比色氣球,並將其擊破。 The second application example is a test program of "Balloon Adventure". In "Balloon Adventure", 9 balloons will be displayed on the display, and one of the balloons will have a contrasting color with the other 8 balloons, and the user needs to find out quickly Take this contrasting color balloon and pop it.

如圖6C所示,第二應用例可具有四種關卡,分別為一般關卡、藍色關卡、綠色關卡、及紅色關卡。一般關卡中主要氣球為白色,而對比色氣球為黑色。藍色關卡中主要氣球為藍色,而對比色氣球為黃色。紅色關卡中主要氣球為紅色,而對比色氣球為綠色。綠色關卡中主要氣球為綠色,而對比色氣球為紅色。以下將以一般關卡作為示例,而藍色關卡、紅色關卡、及綠色關卡請參考圖6J至圖6L的示意性畫面。 As shown in FIG. 6C , the second application example may have four levels, which are general levels, blue levels, green levels, and red levels. The main balloon in the general level is white, and the contrasting color balloon is black. The main balloon in the blue level is blue, and the contrasting balloon is yellow. The main balloon in the red level is red, and the contrasting color balloon is green. The main balloon in the green level is green, and the contrasting balloon is red. The general level is used as an example below, and the blue level, the red level, and the green level please refer to the schematic screens of FIG. 6J to FIG. 6L .

每一個關卡均分別包括:簡單級別、中等級別、及困難級別。在此應用中是以簡單級別、中等級別、困難級別依序進行。簡單級別、中等級別、困難級別是依照氣球在螢幕上停留的時間所決定。舉例來說,簡單級別的氣球停留1.5秒,中等級別的氣球停留1秒,困難級別的氣球停留0.5秒。當停留的時間愈短,愈考驗使用者的注意力表現。 Each level includes: easy level, medium level, and difficult level. In this application, it is easy level, medium level, and difficult level in order. Easy level, medium level, and hard level are determined according to the time the balloon stays on the screen. For example, easy level balloons stay for 1.5 seconds, medium level balloons stay for 1 second, and hard level balloons stay for 0.5 seconds. The shorter the stay time, the more the user's attention performance will be tested.

在選擇關卡後,擴增實境設備顯示使用者所在的即時環境影像,而使用者需要調整擴增實境設備,透過攝影機環顧四周來找到題目組設定的氣球的位置。上述步驟對應第二應用例的步驟S21~S22。 After selecting a level, the augmented reality device displays the real-time environment image where the user is located, and the user needs to adjust the augmented reality device and look around through the camera to find the position of the balloon set by the topic group. The above steps correspond to steps S21 - S22 of the second application example.

簡單級別共有10個題目組,每個題目組之間休息1秒(休息畫面如圖6H所示),每一個題目組的正解圖形都會隨機出現在不同的位置,讓使用者的注意力獲得刺激。若點擊成功,則「正確」分數加一分(+1),並接著出現第二個題目組。若點擊錯誤,則「錯誤」分數加一分(+1),氣球停留時間結束前可以再次點擊其他氣球,但錯誤分數保留。時間到後沒有點擊氣球便會消失,處理器也將統計遺漏次數。上述步驟對應第二應用例的步驟S23~S26。 There are 10 problem groups in the simple level, and there is a 1-second break between each problem group (the rest screen is shown in Figure 6H). The positive solution graphics of each problem group will randomly appear in different positions, so that the user's attention can be stimulated . If the click is successful, one point (+1) will be added to the "Correct" score, and then the second question group will appear. If you click wrong, the "wrong" score will add one point (+1), and you can click other balloons again before the balloon stay time ends, but the wrong score will be retained. After the time is up, the balloon will disappear without clicking, and the processor will also count the number of omissions. The above steps correspond to steps S23-S26 of the second application example.

當10個題目組作答完畢後,進入休息頁面(休息畫面如圖6H所示),準備好後再進入中等級別,如圖6E所示。 After the 10 question groups have been answered, enter the rest page (the rest screen is shown in Figure 6H), and then enter the middle level when ready, as shown in Figure 6E.

中等級別共有10個題目組,每個題目組之間休息1秒(休息畫面如圖6H所示),當10個題目組作答完畢後,進入休息頁面,準備好後再進入困難級別,如圖6F所示。 There are 10 question groups in the middle level, and there is a 1-second break between each question group (the rest screen is shown in Figure 6H). After the 10 question groups have been answered, enter the rest page, and then enter the difficult level when you are ready, as shown in the figure 6F is shown.

困難級別共有10個題目組,每個題目組之間休息1秒(休息畫面如圖6H所示),當10個題目組作答完畢後,即完成作答。 There are 10 question groups at the difficulty level, and there is a 1-second break between each question group (the rest screen is shown in Figure 6H). When the 10 question groups are answered, the answer is completed.

當簡單級別、中等級別、困難級別分別完成後,測試結束。處理器將統計正確分數及錯誤分數,如圖6I所示。 The test ends when the easy level, medium level, and hard level are respectively completed. The processor will count the correct score and the wrong score, as shown in Figure 6I.

可選地,可將這些統計數值上傳至一雲端平台。 Optionally, these statistics can be uploaded to a cloud platform.

接著,請參考圖7,對應於上述,圖7顯示本發明的第二應用例中的操作流程圖。圖7歸納了上述第二應用例的流程並說明如下:步驟V1:從首頁進入,開始測試; 步驟V2:播放測試程式教學影片;步驟V3:選擇一般關卡、紅色關卡、藍色關卡、綠色關卡中的任一關卡;步驟V4:開始測試;步驟V5:進行簡單級別10關;步驟V6:進行中等級別10關;步驟V7:進行困難級別10關;及步驟V8:測驗結束後,顯示總分。 Next, please refer to FIG. 7 . Corresponding to the above, FIG. 7 shows an operation flowchart of the second application example of the present invention. Figure 7 summarizes the flow of the above-mentioned second application example and explains as follows: Step V1: Enter from the home page and start testing; Step V2: Play the teaching video of the test program; Step V3: Select any level from the general level, red level, blue level, and green level; Step V4: Start the test; Step V5: Perform simple level 10 levels; Step V6: Perform 10 levels of medium level; step V7: proceed to 10 levels of difficult level; and step V8: after the test is over, the total score will be displayed.

當測試結束後,可選地,螢幕畫面直接跳回首頁,以便開始新的測試。 When the test is over, optionally, the screen directly jumps back to the home page, so as to start a new test.

此外,上述第一實施例及第二實施例中的測試程式開發,可依據使用對象的不同,而有不同的考量。舉例而言,基於人因工程考量,可以考慮在畫面的對比度、文字大小、文字、圖案大小(如圖3F或圖6G的圖案)、觸及後的反饋(例如答對或答錯時的畫面及音效)、直覺性操作、觸擊的距離容錯等方面有所調整。此外,在上述第一應用例及第二應用例中,是採直式畫面作為示例,據此使用者較易進行操作,操作過程也不易擋到鏡頭。當然,如果操作得當,也可以以橫式畫面進行。 In addition, the development of the test program in the above-mentioned first embodiment and the second embodiment may have different considerations according to different users. For example, based on human factors engineering considerations, the contrast of the screen, the size of the text, the size of the text, the size of the pattern (such as the pattern in Figure 3F or Figure 6G), and the feedback after touch (such as the picture and sound when the answer is correct or wrong) can be considered. , Intuitive operation, fault tolerance of touch distance, etc. have been adjusted. In addition, in the above-mentioned first application example and the second application example, the vertical screen is used as an example, so that the user can easily operate and the camera lens is not easily blocked during the operation. Of course, if it is done properly, it can also be done in landscape mode.

綜上所述,本發明透過多個實施例提供一種利用擴增實境設備來測試及訓練邏輯推論運算及注意力的方法,其可利用擴增實境設備讓使用者在人、機、境合一的體驗下進行測試及訓練,而不單純是枯燥乏味的運算測驗。透過擴增實境設備來進行測試及訓練,使用者可藉此來提升邏輯推論運算及注 意力,亦可結合復健科學及統計學,進一步地幫助有推論運算及注意力障礙的病患恢復健康。 To sum up, the present invention provides a method for testing and training logical inference operations and attention by using augmented reality equipment through multiple embodiments. Test and train under the unified experience, not just a boring calculation test. Through augmented reality equipment for testing and training, users can use this to improve logical reasoning and attention Concentration can also be combined with rehabilitation science and statistics to further help patients with inference operations and attention disorders recover to health.

儘管本發明已透過多個實施例來說明,應理解的是,只要不背離本發明的精神及申請專利範圍所主張者,可作出許多其他可能的修飾及變化。 Although the present invention has been described through several embodiments, it should be understood that many other possible modifications and changes can be made without departing from the spirit of the present invention and the claimed scope of the patent application.

S11~S16:步驟 S11~S16: Steps

Claims (6)

一種利用擴增實境設備來測試及訓練邏輯推論運算的方法,該擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機,該方法包括:步驟S10:由該擴增實境設備提供一關卡,並由使用者選擇一關卡顏色,該關卡顏色包括:紅色關卡、綠色關卡、藍色關卡、灰色關卡;所謂紅色關卡是將背景顏色及/或文字顏色設置成紅色,所謂綠色關卡是將背景顏色及/或文字顏色設置成綠色,所謂藍色關卡是將背景顏色及/或文字顏色設置成藍色,所謂灰色關卡是將背景顏色及/或文字顏色設置成灰色;步驟S11:由使用者透過該擴增實境設備執行一數學運算問題;步驟S12:由該擴增實境設備的該顯示器顯示一物品或一動物的部份影像;步驟S13:由使用者依據該物品或該動物的該部份影像於真實場景擺設的多個道具圖卡中挑選出一作答圖卡;步驟S14:由該擴增實境設備的該攝影機拍攝該作答圖卡,並與該物品或該動物的該部份影像進行配對;步驟S15:由該擴增實境設備的該處理器來判斷該作答圖形是否等同於一正解圖形;及步驟S16:基於步驟S15的判斷結果來計分;其中,該數學運算問題定義有簡單級別、中等級別、及困難級別,各級別的難易度是依據數學運算問題中的數字的位數(digits)決定。 A method for testing and training logic deduction operations using an augmented reality device, the augmented reality device includes a memory controlled by a processor, a display, and a video camera, the method includes: Step S10: by The augmented reality device provides a checkpoint, and the user selects a checkpoint color, the checkpoint colors include: red checkpoint, green checkpoint, blue checkpoint, gray checkpoint; the so-called red checkpoint is to set the background color and/or text color The so-called green level is to set the background color and/or text color to green, the so-called blue level is to set the background color and/or text color to blue, the so-called gray level is to set the background color and/or text color into gray; step S11: the user performs a mathematical operation problem through the augmented reality device; step S12: displays a partial image of an object or an animal by the display of the augmented reality device; step S13: by The user selects an answering card from a plurality of props displayed in a real scene according to the partial image of the object or the animal; step S14: the answering card is photographed by the camera of the augmented reality device, And pair it with the part of the image of the item or the animal; step S15: the processor of the augmented reality device judges whether the answer graph is equal to a positive solution graph; and step S16: based on the judgment of step S15 Results are used to score points; wherein, the mathematical operation problem is defined as an easy level, a medium level, and a difficult level, and the difficulty of each level is determined according to the digits of the numbers in the mathematical operation problem. 如請求項1所述的方法,其中,該數學運算問題包括加、減、乘、除、及/或任一組合的運算。 The method as claimed in claim 1, wherein the mathematical operation problem includes operations of addition, subtraction, multiplication, division, and/or any combination thereof. 如請求項1所述的方法,其中,該些道具圖卡配置成一立體式模具的態樣。 The method according to claim 1, wherein the prop map cards are configured in the form of a three-dimensional mold. 一種利用擴增實境設備來測試及訓練注意力的方法,該擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機,該方法包括:步驟S21:由該擴增實境設備的該攝影機來拍攝一即時環境影像,並由該顯示器來顯示該即時環境影像;步驟S22:由使用者移動或轉動該擴增實境設備,以尋找題目位置;步驟S23:由該擴增實境設備的該顯示器在該題目位置,以一固定時間間隔來依續顯示多個題目組,各題目組具有多個題目圖形,該些題目圖形中具有一正解圖形,其中,該正解圖形與該些題目圖形中的其他圖形形狀相同,但顏色互為對比色;步驟S24:由使用者在該些題目組中辨識該些題目圖形,並以觸碰螢幕來選擇一作答圖卡;步驟S25:由該擴增實境設備的該處理器來判斷該作答圖形是否等同於該正解圖卡;及步驟S26:基於步驟S25的判斷結果來計分;其中,該方法定義有簡單級別、中等級別、及困難級別,各級別的難易度是取決於該固定時間間隔的長度。 A method for testing and training attention by using an augmented reality device, the augmented reality device includes a memory controlled by a processor, a display, and a video camera, the method includes: Step S21: by the The camera of the augmented reality device shoots a real-time environment image, and the display displays the real-time environment image; Step S22: the user moves or rotates the augmented reality device to find the position of the subject; Step S23: The display of the augmented reality device sequentially displays a plurality of question groups at the question position at a fixed time interval, each question group has a plurality of question graphics, and one of the question graphics has a positive solution graphic, wherein, The positive solution graph is the same shape as other graphs in the problem graphs, but the colors are contrasting colors; Step S24: the user identifies the graphs in the problem groups, and selects an answer graph card by touching the screen ; Step S25: the processor of the augmented reality device judges whether the answer figure is equal to the positive solution card; and step S26: scoring based on the judgment result of step S25; wherein, the method defines a simple level , medium level, and hard level, the difficulty level of each level depends on the length of the fixed time interval. 如請求項4所述的方法,其中,該顯示器畫面出現該正解圖形的機率為十分之一。 The method according to claim 4, wherein the probability of the positive solution graph appearing on the display screen is one tenth. 如請求項4所述的方法,更包括步驟S24-1:該擴增實境設備提供一觸及反饋或/或一聲音反饋,該觸及反饋包括該擴增實境設備的震動,該聲音反饋包括一爆破聲。 The method as described in claim 4, further comprising step S24-1: the augmented reality device provides a touch feedback or/or a sound feedback, the touch feedback includes vibration of the augmented reality device, and the sound feedback includes A pop.
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