TWI759000B - Method for testing and training concentration and memory utilizing augmented reality equipment - Google Patents

Method for testing and training concentration and memory utilizing augmented reality equipment Download PDF

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TWI759000B
TWI759000B TW109143135A TW109143135A TWI759000B TW I759000 B TWI759000 B TW I759000B TW 109143135 A TW109143135 A TW 109143135A TW 109143135 A TW109143135 A TW 109143135A TW I759000 B TWI759000 B TW I759000B
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augmented reality
reality device
camera
graphs
real
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TW202223852A (en
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黃國珍
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國立臺北商業大學
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Abstract

The present invention provides a method for testing and training concentration and memory utilizing augmented reality equipment. The augmented reality equipment includes a memory, a display, and a camera that are controlled by a processor. The method includes: Step S1: displaying a question picture by the augmented reality equipment, the question picture corresponding to an answer picture; Step S2: taking a real time environment image by the camera of the augmented reality equipment; Step S3: aligning the camera of the augmented reality equipment with and capturing a selected picture from the real time environment image; Step S4: determining if the selected picture is the same as the answer picture by the processor of the augmented reality equipment; and Step S5: calculating scores based on a determination result of step S4.

Description

利用擴增實境設備來測試及訓練專注力及記憶力的方法 Methods of using augmented reality equipment to test and train concentration and memory

本發明是關於一種訓練專注力及記憶力的方法,特別是一種利用擴增實境設備結合互動式圖卡來訓練專注力及記憶力的方法。 The present invention relates to a method for training concentration and memory, especially a method for training concentration and memory by using augmented reality equipment combined with interactive picture cards.

擴增實境(Augmented Reality,AR),有時也對應於「虛擬實境」(Virtual Reality,VR)一詞,而翻譯為「實擬虛境」。具體而言,擴增實境技術是指透過攝影機影像的位置及角度精算並加上影像分析技術,讓螢幕中的虛擬世界能夠與現實世界場景進行結合與互動的技術。這樣的技術最早於1990年提出。隨著隨身電子產品運算能力的提升,擴增實境的用途也越來越廣。 Augmented Reality (AR), sometimes corresponding to the term "Virtual Reality" (VR), is translated as "Virtual Reality". Specifically, augmented reality technology refers to a technology that allows the virtual world on the screen to be combined and interacted with the real world scene through the calculation of the position and angle of the camera image and the addition of image analysis technology. Such a technique was first proposed in 1990. With the improvement of the computing power of portable electronic products, the use of augmented reality has become more and more extensive.

擴增實境能夠達成人、機、境(環境)合一的感受,閱聽者將不再被限侷限在虛擬的操作之中。因此,利用擴增實境技術設計情境遊戲、進行活動導覽等應用受到了極高的關注。另一方面,電子遊戲(特別是益智類遊戲),可訓練人的大腦與四肢,使人變得心靈手巧。 Augmented reality can achieve the feeling of unity of human, machine, and environment (environment), and readers will no longer be limited to virtual operations. Therefore, applications such as designing situational games and conducting activity tours using augmented reality technology have received great attention. On the other hand, video games (especially puzzle games) can train people's brains and limbs, and make people dexterous.

然而,目前為止,人們對於電子遊戲的應用,往往只是專注在遊戲本身,並沒有一種電子遊戲,特別是擴增實境的情境遊戲,其旨在開發對人的智力或健康狀態進行有系統地測試或訓練。此外,也沒有測試或訓練程式, 能在測試或訓練後,將測試數據上傳至雲端平台,透過大數據(Big Data)分析、結合復健科學及統計學幫助年長者或病患回復過往的心靈手巧。因此,電子遊戲在這個方面,確實還有很大的發展空間。 However, so far, people's application of video games is often only focused on the game itself, and there is no video game, especially an augmented reality situational game, which aims to develop a systematic evaluation of people's intelligence or health status. test or train. Also, there are no testing or training programs, After testing or training, the test data can be uploaded to the cloud platform, and the elderly or patients can be restored to their previous ingenuity through Big Data analysis, combined with rehabilitation science and statistics. Therefore, video games do have a lot of room for development in this regard.

有鑑於此,根據本發明的一種觀點,提出一種利用擴增實境設備來測試及訓練專注力及記憶力的方法,該擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機,該方法包括:步驟S1:由該擴增實境設備的該顯示器來顯示一題目圖形,該題目圖形對應於一正解圖形;步驟S2:由該擴增實境設備的該攝影機來拍攝一即時環境影像;步驟S3:使該擴增實境設備的該攝影機對準並捕捉該即時環境影像的一作答圖形;步驟S4:由該擴增實境設備的該處理器來判斷該作答圖形是否等同於該正解圖形;及步驟S5:基於步驟S4的判斷結果來計分。 In view of this, according to an aspect of the present invention, a method for testing and training concentration and memory by using an augmented reality device is proposed. The augmented reality device includes a memory and a display controlled by a processor. , and a camera, the method comprising: step S1 : displaying a question graph by the display of the augmented reality device, the question graph corresponding to a positive solution graph; step S2 : by the camera of the augmented reality device to shoot a real-time environment image; Step S3: align the camera of the augmented reality device to capture a response graphic of the real-time environment image; Step S4: determine the image by the processor of the augmented reality device Whether the answer pattern is equal to the correct answer pattern; and Step S5: Scoring based on the judgment result of Step S4.

可選地,或較佳地,在本發明的方法中,該擴增實境設備為智慧型手機、平板電腦、或筆記型電腦。 Optionally, or preferably, in the method of the present invention, the augmented reality device is a smart phone, a tablet computer, or a notebook computer.

可選地,或較佳地,在本發明的方法中,在步驟S1中,該顯示器只在一第一時間區間內顯示該題目圖形,該第一時間區間大於0秒小於24秒;或者,步驟S2中,該攝影機只在一第二時間區間內拍攝該即時環境影像,該第一時間區間大於0秒小於180秒。 Optionally, or preferably, in the method of the present invention, in step S1, the display only displays the title graphic within a first time interval, and the first time interval is greater than 0 seconds and less than 24 seconds; or, In step S2, the camera only captures the real-time environment image within a second time interval, and the first time interval is greater than 0 seconds and less than 180 seconds.

可選地,或較佳地,在本發明的方法中,該擴增實境設備的該處理器包括一影像校正模組,該影像校正模組是組態成將該即時環境影像的該作答圖形進行幾何校正。 Optionally, or preferably, in the method of the present invention, the processor of the augmented reality device includes an image correction module, the image correction module is configured to respond to the real-time environmental image Graphics are geometrically corrected.

可選地,或較佳地,在本發明的方法中,該擴增實境設備的該攝影機是設置於一攝影平面,該擴增實境設備的該攝影機是組態成捕捉在該即時環境影像中放置該作答圖形的一基準平面,該影像校正模組是組態成根據該攝影平面與該基準平面之間的夾角來將該作答圖形進行幾何校正。 Optionally, or preferably, in the method of the present invention, the camera of the augmented reality device is disposed on a photographing plane, and the camera of the augmented reality device is configured to capture the real-time environment A reference plane on which the answering figure is placed in the image, and the image correction module is configured to perform geometric correction on the answering figure according to the included angle between the photographing plane and the reference plane.

可選地,或較佳地,在本發明的方法中,該擴增實境設備的該處理器是組態成儲存有一題目圖形組,包括多個題目圖形,及一正解圖形組,包括多個正解圖形,該些正解圖形製作成多個圖卡,作為多個作答圖形的候選。 Optionally, or preferably, in the method of the present invention, the processor of the augmented reality device is configured to store a problem graph group, including a plurality of problem graphs, and a positive solution graph group, including a plurality of problem graphs. There are positive solution graphics, and the positive solution graphics are made into a plurality of graphics cards as candidates for a plurality of answer graphics.

可選地,或較佳地,在本發明的方法中,該正解圖形組的該些正解圖形在一般使用者認知上屬於一現實物件類別,該現實物件類別為運動項目類別或食物類別。 Optionally, or preferably, in the method of the present invention, the positive solution graphics of the positive solution graphics group are generally recognized by users to belong to a real object category, and the real object category is a sports event category or a food category.

可選地,或較佳地,在本發明的方法中,各圖卡的顏色及/或亮度相似或對比於該即時環境影像的顏色及/或亮度;該方法更包括:步驟S6:將計分、作為該作答圖形的該圖卡的顏色及/或亮度、及該即時環境影像的顏色及/或亮度記錄成一測試結果資料組。 Optionally, or preferably, in the method of the present invention, the color and/or brightness of each image card is similar to or compared with the color and/or brightness of the real-time environmental image; the method further includes: Step S6: adding the points, the color and/or brightness of the picture card as the answering graphic, and the color and/or brightness of the real-time environmental image are recorded as a test result data set.

可選地,或較佳地,在本發明的方法中,在步驟S1中,該擴增實境設備的該顯示器更在時間上依序或在空間上排列顯示多個題目圖形,該些題目圖形對應於多個正解圖形;在步驟S3中,使該擴增實境設備的該攝影機依序對準並捕捉多個作答圖形,或對準並捕捉排列好的多個作答圖形,以進行作答。 Optionally, or preferably, in the method of the present invention, in step S1, the display of the augmented reality device further displays a plurality of question graphics in time sequence or spatial arrangement, and the questions The graph corresponds to a plurality of correct solution graphs; in step S3, the camera of the augmented reality device is made to sequentially align and capture a plurality of answering graphs, or align and capture a plurality of arranged answering graphs for answering .

可選地,或較佳地,在本發明的方法中,在步驟S4中,該擴增實境設備的該處理器判斷該些作答圖形在時間上依序或在空間上排列是否等同於該些正解圖形。 Optionally, or preferably, in the method of the present invention, in step S4, the processor of the augmented reality device judges whether the response graphics are arranged in time sequence or spatial arrangement is equivalent to the Some correct graphs.

下文將配合圖式並詳細說明,使本發明的其他目的、優點、及新穎特徵更明顯。 The accompanying drawings and detailed descriptions will hereinafter make other objects, advantages, and novel features of the present invention more apparent.

S1~S5:步驟 S1~S5: Steps

U1~U8:步驟 U1~U8: Steps

W1~W8:步驟 W1~W8: Steps

T1:判斷式 T1: Judgmental

圖1顯示本發明的第一實施例的方法流程圖。 FIG. 1 shows a flow chart of a method of a first embodiment of the present invention.

圖2顯示本發明的第二實施例中的球具圖卡。 FIG. 2 shows a chart of golf equipment in a second embodiment of the present invention.

圖3A至圖3J顯示本發明的第二實施例中的手機畫面。 3A to 3J show the screen of the mobile phone in the second embodiment of the present invention.

圖4顯示本發明的第二實施例中的不同顏色的關卡示意圖。 FIG. 4 shows a schematic diagram of levels of different colors in the second embodiment of the present invention.

圖5顯示本發明的第二實施例中的操作流程圖。 FIG. 5 shows a flow chart of operations in the second embodiment of the present invention.

圖6顯示本發明的第三實施例中的蔬果圖卡。 FIG. 6 shows a fruit and vegetable image card in a third embodiment of the present invention.

圖7A至圖7L顯示本發明的第三實施例中的手機畫面。 7A to 7L show the screen of the mobile phone in the third embodiment of the present invention.

圖8顯示本發明的第三實施例中的不同顏色的關卡示意圖。 FIG. 8 shows a schematic diagram of levels of different colors in the third embodiment of the present invention.

圖9顯示本發明的第三實施例中的操作流程圖。 FIG. 9 shows a flow chart of operations in the third embodiment of the present invention.

以下提供本發明的不同實施例。這些實施例是用於說明本發明的技術內容,而非用於限制本發明的權利範圍。一實施例的一特徵可透過合適的修飾、置換、組合、分離以應用於其他實施例。 Various embodiments of the present invention are provided below. These embodiments are used to illustrate the technical content of the present invention, but not to limit the scope of the right of the present invention. A feature of one embodiment can be applied to other embodiments by suitable modification, substitution, combination, isolation.

應注意的是,在本文中,除了特別指明者之外,具備「一」元件不限於具備單一的該元件,而可具備一或更多的該元件。 It should be noted that, in this document, unless otherwise specified, having "a" element is not limited to having a single such element, but may include one or more such elements.

此外,在本文中,除了特別指明者之外,「第一」、「第二」等序數,只是用於區別具有相同名稱的多個元件,並不表示它們之間存在位階、層級、執行順序、或製程順序。一「第一」元件與一「第二」元件可能一起出現在同一構件中,或分別出現在不同構件中。序數較大的一元件的存在不必然表示序數較小的另一元件的存在。 In addition, in this document, unless otherwise specified, ordinal numbers such as "first" and "second" are only used to distinguish multiple elements with the same name, and do not mean that there is a rank, hierarchy, or execution order among them , or process sequence. A "first" element and a "second" element may appear together in the same component or separately in different components. The presence of an element with a higher ordinal number does not necessarily imply the presence of another element with a lower ordinal number.

在本文中,除了特別指明者之外,所謂的特徵甲「或」(or)或「及/或」(and/or)特徵乙,是指甲單獨存在、乙單獨存在、或甲與乙同時存在;所謂的特徵甲「及」(and)或「與」(and)或「且」(and)特徵乙,是指甲與乙同時存在;所謂的「包括」、「包含」、「具有」、「含有」,是指包括但不限於此。 In this article, unless otherwise specified, the so-called feature A "or" (or) or "and/or" (and/or) feature B, refers to the existence of nail alone, the existence of B alone, or the coexistence of A and B ; The so-called feature A "and" (and) or "and" (and) or "and" (and) feature B, is that nail and B exist at the same time; the so-called "include", "include", "have", " "Contain" means including but not limited to.

此外,在本文中,所謂的「上」、「下」、「左」、「右」、「前」、「後」、或「之間」等用語,只是用於描述多個元件之間的相對位置,並在解釋上可推廣成包括平移、旋轉、或鏡射的情形。 In addition, in this document, the so-called "upper", "lower", "left", "right", "front", "rear", or "between" and other terms are only used to describe the relationship between multiple elements. Relative position, and can be generalized to include translation, rotation, or mirroring.

此外,在本文中,除了特別指明者之外,「一元件在另一元件上」或類似敘述不必然表示該元件接觸該另一元件。 Furthermore, herein, unless specifically stated otherwise, "an element is on another element" or the like does not necessarily mean that the element is in contact with the other element.

此外,在本文中,「較佳」或「更佳」是用於描述可選的或附加的元件或特徵,亦即,這些元件或特徵並不是必要的,而可能加以省略。 Furthermore, herein, "preferred" or "better" is used to describe optional or additional elements or features, ie, those elements or features are not required and may be omitted.

此外,在本文中,除了特別指明者之外,所謂的一元件「適於」或「適合於」另一元件,是指該另一元件不屬於申請標的的一部分,而是示例性地或參考性地有助於設想該元件的性質或應用;同理,在本文中,除了特別 指明者之外,所謂的一元件「適於」或「適合於」一組態或一動作,其描述的是該元件的特徵,而不表示該組態已經設定或該動作已經執行。 In addition, unless otherwise specified herein, the so-called "adapted" or "suitable" for another element means that the other element is not part of the subject matter of the application, but is exemplified or referred to nature helps to envisage the nature or application of the element; similarly, in this paper, except in particular Unless otherwise specified, the so-called "suitable" or "suitable" for a configuration or an action of an element describes the characteristics of the element, and does not mean that the configuration has been set or the action has been performed.

此外,在本文中,「系統」、「設備」、「裝置」、「模組」、或「單元」等用語,是指一電子元件或由多個電子元件所組成的一數位電路、一類比電路、或其他更廣義電路,且除了特別指明者之外,它們不必然有位階或層級關係。 In addition, in this document, terms such as "system", "equipment", "device", "module", or "unit" refer to an electronic component or a digital circuit composed of a plurality of electronic components, an analog circuits, or other broader circuits, and they do not necessarily have a hierarchical or hierarchical relationship unless otherwise specified.

此外,在本文中,除了特別指明者之外,二元件的電性連接可包括直接連接或間接連接。在間接連接中,該二元件之間可能存在一或多個其他元件,例如,電阻、電容、或電感。電性連接是用於傳遞一或多個訊號,例如,直流或交流的電流或電壓,依照實際應用而定。 In addition, in this document, unless otherwise specified, the electrical connection of the two elements may include direct connection or indirect connection. In an indirect connection, one or more other elements, such as resistors, capacitors, or inductors, may exist between the two elements. Electrical connections are used to transmit one or more signals, such as DC or AC current or voltage, depending on the application.

此外,終端機或伺服器皆可包括上述元件,或以上述方式來實現。 In addition, both the terminal or the server may include the above-mentioned components, or be implemented in the above-mentioned manner.

此外,在本文中,除了特別指明者之外,一數值可涵蓋該數值的±10%的範圍,特別是該數值±5%的範圍。除了特別指明者之外,一數值範圍是由較小端點數、較小四分位數、中位數、較大四分位數、及較大端點數所定義的多個子範圍所組成。 Furthermore, herein, unless otherwise specified, a numerical value may encompass a range of ±10% of the numerical value, particularly a range of ±5% of the numerical value. Unless otherwise specified, a numerical range is composed of subranges defined by the lower endpoint, lower quartile, median, higher quartile, and higher endpoint .

此外,本發明的特定圖式繪製為彩色,以更清楚呈現整體發明內容,因為顏色在本發明中屬於分析因子。 Additionally, certain drawings of the present invention are drawn in color to more clearly present the general disclosure, as color is a factor of analysis in the present invention.

本發明的利用擴增實境設備來測試及訓練專注力及記憶力的方法可實現為電腦軟體,其開發環境為Microsoft Windows 10,且開發工具為Unity,惟不限於此,亦可其他開發環境或開發工具來實現本發明。本發明可進一步實現 為可讀取記錄媒體或電腦程式產品,而被載入電腦,例如個人電腦、平板電腦、或手機,以Windows、Android、iOS等操作系統作為應用平台,加以執行。 The method for testing and training concentration and memory by using an augmented reality device of the present invention can be implemented as computer software, the development environment of which is Microsoft Windows 10, and the development tool is Unity, but not limited to this, other development environments or Tools are developed to implement the present invention. The present invention can be further realized In order to read the recording medium or computer program product, it is loaded into a computer, such as a personal computer, tablet computer, or mobile phone, and is executed with an operating system such as Windows, Android, and iOS as an application platform.

第一實施例 first embodiment

圖1顯示本發明的第一實施例的流程。第一實施例使用的擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機。此外,本發明的擴增實境設備可以是智慧型手機(如第二實施例、第三實施例),也可以是平板電腦、或筆記型電腦,而不限於此。 FIG. 1 shows the flow of the first embodiment of the present invention. The augmented reality device used in the first embodiment includes a memory, a display, and a camera controlled by a processor. In addition, the augmented reality device of the present invention may be a smart phone (such as the second embodiment and the third embodiment), a tablet computer, or a notebook computer, but is not limited thereto.

擴增實境設備的處理器儲存有一題目圖形組,其包括多個題目圖形,例如:在下述第二實施例中,具體是球類圖形;及一正解圖形組,包括多個正解圖形。該些正解圖形製作成多個圖卡,作為多個作答圖形的候選,例如:在下述第二實施例中,具體是球具圖卡。 The processor of the augmented reality device stores a problem graph group, which includes a plurality of problem graphs, for example: in the second embodiment described below, it is a spherical graph; and a positive solution graph group includes a plurality of positive solution graphs. These positive solution graphs are made into a plurality of graph cards, which are candidates for a plurality of answer graphs. For example, in the second embodiment described below, the specific graph cards are ball equipment.

此外,本發明的擴增實境設備的處理器可包括一影像校正模組,在步驟S3,擴增實境設備的攝影機對準並捕捉即時環境影像的作答圖形中,若作答圖形有偏移、旋轉、或扭曲發生,影像校正模組能對即時環境影像的作答圖形進行幾何校正。作為一種例子,攝影機設置於一攝影平面,擴增實境設備的攝影機是組態成捕捉在即時環境影像中放置作答圖形的基準平面,校正模組是根據攝影平面與基準平面之間的夾角來將作答圖形進行幾何校正。 In addition, the processor of the augmented reality device of the present invention may include an image correction module. In step S3, the camera of the augmented reality device is aligned to capture the response graph of the real-time environment image, if the response graph is offset , rotation, or distortion occurs, the image correction module can perform geometric correction on the response graphics of the real-time environmental image. As an example, the camera is set on a photographing plane, the camera of the augmented reality device is configured to capture the reference plane on which the response figure is placed in the real-time environmental image, and the calibration module is based on the angle between the photographing plane and the reference plane. Geometric correction of the answer graph.

第一實施例是一種利用擴增實境設備來測試及訓練專注力及記憶力的方法,其主要包括以下步驟:步驟S1:由擴增實境設備的顯示器來顯示一題目圖形,題目圖形對應於一正解圖形;在一實施例中,步驟S1可定義有一第一時間區間,而顯示器只在第一時間區間內顯示題目圖形,該第一時間區間大於0秒小於24秒; 步驟S2:由擴增實境設備的攝影機來拍攝一即時環境影像;在一實施例中,步驟S2可定義有一第二時間區間,而攝影機只在第二時間區間內拍攝即時環境影像,該第二時間區間大於0秒小於180秒;步驟S3:使擴增實境設備的攝影機對準並捕捉即時環境影像的一作答圖形;步驟S4:由擴增實境設備的處理器來判斷作答圖形是否等同於正解圖形;作答圖形等同於正解圖形即為「答對」,否則即為「答錯」;及步驟S5:基於步驟S4的判斷結果來計分。 The first embodiment is a method for testing and training concentration and memory by using an augmented reality device, which mainly includes the following steps: Step S1: Display a question graph on the display of the augmented reality device, and the question graph corresponds to A positive solution graph; in one embodiment, step S1 can define a first time interval, and the display only displays the question graph in the first time interval, and the first time interval is greater than 0 seconds and less than 24 seconds; Step S2: a real-time environmental image is captured by the camera of the augmented reality device; in one embodiment, a second time interval may be defined in step S2, and the camera only captures the real-time environmental image within the second time interval, and the first 2. The time interval is greater than 0 seconds and less than 180 seconds; Step S3: align the camera of the augmented reality device to capture a response graphic of the real-time environmental image; Step S4: determine whether the response graphic is by the processor of the augmented reality device It is equivalent to the positive solution figure; the answer figure is equivalent to the positive solution figure, which is "correct answer", otherwise it is "wrong answer"; and step S5: Scoring based on the judgment result of step S4.

另一方面,醫學研究認為顏色及/或亮度配合使用者所在環境對使用者是重要的視覺刺激,因此顏色及/或亮度變化對於使用者作答的影響也將是後續研究可探討的分析因子。據此,本發明的方法可更包括步驟S6:將計分、作為該作答圖形的該圖卡的顏色及/或亮度、及該即時環境影像的顏色及/或亮度記錄成一測試結果資料組。 On the other hand, medical research believes that color and/or brightness matching the user's environment is an important visual stimulus for the user, so the impact of color and/or brightness changes on the user's response will also be an analytical factor that can be explored in subsequent studies. Accordingly, the method of the present invention may further include step S6 : recording the score, the color and/or brightness of the image card as the answering graphic, and the color and/or brightness of the real-time environmental image into a test result data set.

第二實施例(關於持續性專注力的測試訓練) Second embodiment (test training on sustained concentration)

第二實施例將本發明的第一實施例所述的方法透過「球類配對」測試作具體的說明。以下將詳細解釋本發明的第一實施例的步驟應用在「球類配對」的態樣。要注意的是,第二實施例是配合第一實施例的方法的說明,其本質上是一種操作用於測試或訓練的應用程式的方法,為了方便說明,以下將以術語「測試程式」表示該應用程式,而參與測試程式的參與對象則以術語「使用者」表示。 The second embodiment specifically describes the method described in the first embodiment of the present invention through the "ball pairing" test. The following will explain in detail how the steps of the first embodiment of the present invention are applied to the aspect of "ball pairing". It should be noted that the second embodiment is described in conjunction with the method of the first embodiment, which is essentially a method of operating an application program for testing or training. For the convenience of description, the term "test program" will be used below. The application, and the participants participating in the test program are denoted by the term "user".

圖2顯示本發明的第二實施例的球具圖卡。如圖2所示,使用者的場景首先準備有多種球類運動中球具的圖卡,在一實施例中,準備有棒球、籃 球、保齡球、足球、羽球、及桌球的球具圖卡。當然,亦可準備有更多其他球類。除此之外,每一種類的圖卡,均分別準備有灰色、紅色、藍色、及綠色這四種不同的顏色。這些球具圖卡即為作答圖形的候選,使用者可從中選定一張圖卡當作作答圖形。 FIG. 2 shows a golf equipment chart of the second embodiment of the present invention. As shown in FIG. 2 , the user's scene first prepares picture cards of various ball sports equipment. In one embodiment, baseball, basketball Cards for ball, bowling, soccer, badminton, and billiards. Of course, more other balls can also be prepared. In addition, each type of card is prepared in four different colors: gray, red, blue, and green. These golf equipment picture cards are candidates for the answering pattern, and the user can select a picture card as the answering pattern.

接著,圖3A至圖3J顯示本發明的第二實施例的手機畫面,作為測試程式中不同操作步驟的說明。在第二實施例中,擴增實境設備是一智慧型手機(如圖3A)。當使用者啟動測試程式時,手機螢幕畫面如圖3A圖所示。 Next, FIG. 3A to FIG. 3J show the screen of the mobile phone according to the second embodiment of the present invention, as the description of different operation steps in the test program. In the second embodiment, the augmented reality device is a smart phone (as shown in FIG. 3A ). When the user starts the test program, the screen of the mobile phone is as shown in FIG. 3A .

選擇進入程式後,如圖3B,測試程式中具有測試程式的教學動畫,以提供使用者操作說明。以下,圖3C至圖3J也將詳細說明第二實施例的操作。 After selecting to enter the program, as shown in Figure 3B, there is a teaching animation of the test program in the test program to provide user operation instructions. Hereinafter, FIGS. 3C to 3J will also describe the operation of the second embodiment in detail.

如圖3C所示,第二實施例可具有四種關卡,一般關卡、紅色關卡、藍色關卡、及綠色關卡。其中,紅色關卡中只會提供紅色的題目圖形,而使用者需要提供的對應作答圖形亦為紅色圖卡。同樣地,藍色關卡中只會提供藍色的題目圖形,而使用者需要提供的對應作答圖形亦為藍色圖卡,綠色關卡中只會提供綠色的題目圖形,而使用者需要提供的對應作答圖形亦為綠色圖卡。一般關卡則是灰色、紅色、藍色、及綠色的題目圖形會隨機出現,使用者需要依據題目圖形的顏色,提供對應的答案圖形。其中,圖4是第二實施例中的不同顏色關卡的示意圖。提供不同顏色的關卡,可以讓使用者在不同的顏色刺激下進行訓練。圖3D至圖3J即是以一般關卡為例。 As shown in FIG. 3C, the second embodiment may have four levels, a general level, a red level, a blue level, and a green level. Among them, only red question graphics are provided in the red level, and the corresponding answer graphics that users need to provide are also red graphics cards. Similarly, only blue question graphics are provided in the blue level, and the corresponding answer graphics that the user needs to provide are also blue graphics cards. Response graphics are also green graphics cards. In general levels, gray, red, blue, and green question graphics will appear randomly. Users need to provide corresponding answer graphics according to the color of the question graphics. Among them, FIG. 4 is a schematic diagram of different color levels in the second embodiment. Provides levels of different colors, allowing users to train under different color stimuli. Figures 3D to 3J are examples of general levels.

此外,每一個關卡可更包括:簡單級別、中等級別、及困難級別。在一實施例中,是簡單級別、中等級別、困難級別依序進行。 In addition, each level can further include: easy level, medium level, and difficult level. In one embodiment, the easy level, the medium level, and the hard level are performed sequentially.

簡單級別10題 Easy Level 10 Questions

在簡單級別中,測試程式主要出現的球類會以外觀差異較大的球種為主,例如:羽球、足球、及棒球。開始後,螢幕會隨機出現「羽球、足球、棒球」的其中一種球類。此步驟是對應於第一實施例的步驟S1。 In the simple level, the main types of balls that appear in the test program will be mainly balls with large differences in appearance, such as: badminton, football, and baseball. After starting, one of the balls of "Badminton, Soccer, Baseball" will appear randomly on the screen. This step corresponds to step S1 of the first embodiment.

使用者針對出現的球類,選擇對應的圖卡,並由手機來拍攝以進行掃描配對。參考圖3D至圖3E的例子,手機畫面顯示題目圖形「羽球」,而使用者選擇圖卡中的作答圖形「羽球拍」進行配對。上述步驟是對應於第一實施例的步驟S2至步驟S3。 The user selects the corresponding picture card for the balls that appear, and takes pictures with the mobile phone for scanning and pairing. Referring to the examples in FIGS. 3D to 3E , the screen of the mobile phone displays the question graphic "Badminton", and the user selects the answer graphic "Badminton Racket" in the graphic card for pairing. The above-described steps correspond to steps S2 to S3 of the first embodiment.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),直接前往下一題,如圖3F所示。若掃描配對錯誤,「錯誤分數」加一分(+1),直接前往下一題,如圖3G所示。值得一提的是,無論作答的正確與否,手機螢幕均會顯示對應的訊息,並顯示「請放下手邊圖卡」的指示訊息,如圖3H,讓使用者有時間淨空手邊動作,以進行下一道題目。上述步驟是對應於第一實施例的步驟S4至步驟S5。 After the pairing is completed, the mobile phone will make a graphic judgment of the answer. If the scanning pairing is correct, one point (+1) will be added to the "correct score", and you will go directly to the next question, as shown in Figure 3F. If the scanning pairing is wrong, one point (+1) will be added to the "Error Score", and you will go directly to the next question, as shown in Figure 3G. It is worth mentioning that no matter whether the answer is correct or not, the corresponding message will be displayed on the mobile phone screen, and the instruction message "Please put down the card at hand" is displayed, as shown in Figure 3H, so that the user has time to clear the action at hand to carry out. next topic. The above-mentioned steps correspond to steps S4 to S5 of the first embodiment.

簡單級別共有10題,時間為3分鐘,在完成10題的作答或者3分鐘時間結束,會接著進行休息頁面,如圖3I。在休息頁面,使用者可自行調適,並接著進行中等級別。這裡的3分鐘是測試程式對於關卡的時間設定,也就是第一實施例中的第二時間區間。 There are 10 questions in the simple level, and the time is 3 minutes. After the 10 questions are answered or the 3 minutes is over, the rest page will be followed, as shown in Figure 3I. On the rest page, the user can adjust and then proceed to the intermediate level. The 3 minutes here is the time setting of the test program for the level, that is, the second time interval in the first embodiment.

中等級別10題 Intermediate level 10 questions

在中等級別中,測試程式中主要出現的球類會以外觀差異較小(或顏色較相近)的球種為主,例如:保齡球、桌球、籃球。進入中等級別後,手機螢幕會隨機出現「保齡球、桌球、籃球」其中一種球類。 In the intermediate level, the main types of balls in the test program will be balls with small differences in appearance (or similar colors), such as bowling, billiards, basketball. After entering the intermediate level, one of the balls "Bowling, Billiards, Basketball" will appear randomly on the screen of the mobile phone.

使用者針對出現的球類,選擇對應的圖卡進行掃描配對,並由手機來拍攝以進行掃描配對。 For the balls that appear, the user selects the corresponding image card for scanning and pairing, and the mobile phone takes pictures for scanning and pairing.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),直接前往下一題;若掃描配對錯誤,「錯誤分數」加一分(+1),直接前往下一題,共10題。無論作答的正確與否,手機螢幕均會顯示對應的訊息,並顯示「請放下手邊圖卡」的指示訊息,讓使用者有時間淨空手邊動作,以進行下一道題目。 After the pairing is completed, the mobile phone will make a graphic judgment of the answer. If the scanning pairing is correct, one point (+1) will be added to the "correct score", and one point will be added to the next question; Go directly to the next question, 10 questions in total. Regardless of whether the answer is correct or not, the corresponding message will be displayed on the screen of the mobile phone, and the instruction message "Please put down the picture card at hand" will be displayed, so that the user has time to free the action at hand to proceed to the next question.

中等級別共有10題,時間為3分鐘,在完成10題的作答或者3分鐘的時間結束,會進行到休息頁面,如圖3J。在休息頁面,使用者可自行調適,並接著進行困難級別。 There are 10 questions in the intermediate level, and the time is 3 minutes. After completing the answers to the 10 questions or finishing the 3 minutes, it will proceed to the break page, as shown in Figure 3J. On the rest page, the user can adjust by himself and then proceed to the difficulty level.

困難關卡10題 10 difficult levels

在困難級別中,測試程式將隨機出現所有種類的球種。例如:羽球、足球、棒球、保齡球、桌球、籃球其中一種球類。 In the hard level, the test program will randomly appear all kinds of balls. For example: badminton, football, baseball, bowling, billiards, basketball one of the balls.

使用者針對出現的球類,選擇對應的圖卡進行掃描配對,並由手機來拍攝以進行掃描配對。 For the balls that appear, the user selects the corresponding image card for scanning and pairing, and the mobile phone takes pictures for scanning and pairing.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),直接前往下一題;若掃描配對錯誤,「錯誤分數」加一分(+1),直接前往下一題,共10題。無論作答的正確與否,手機螢幕均會顯示對應的訊息。 After the pairing is completed, the mobile phone will make a graphic judgment of the answer. If the scanning pairing is correct, one point (+1) will be added to the "correct score", and one point will be added to the next question; Go directly to the next question, 10 questions in total. Regardless of whether the answer is correct or not, the corresponding message will be displayed on the mobile phone screen.

接著,請參考圖5,對應於上述,圖5顯示本發明的第二實施例中的操作流程圖。圖5歸納了上述第二實施例的流程並說明如下:步驟W1:從首頁進入,開始測試; 步驟W2:播放測試程式教學影片;步驟W3:選擇一般關卡、紅色關卡、藍色關卡、綠色關卡中的任一關卡;步驟W4:開始測試;步驟W5:簡單級別持續3分鐘,短暫休息;步驟W6:中等級別持續3分鐘,短暫休息;步驟W7:困難級別持續3分鐘;及步驟W8:測驗結束後,分數上傳至雲端平台。 Next, please refer to FIG. 5 . Corresponding to the above, FIG. 5 shows an operation flowchart of the second embodiment of the present invention. Fig. 5 summarizes the flow of the above-mentioned second embodiment and describes it as follows: Step W1: enter from the home page, and start the test; Step W2: Play the test program teaching video; Step W3: Select any level among the general level, red level, blue level, and green level; Step W4: Start the test; Step W5: The simple level lasts for 3 minutes, with a short break; W6: Moderate level lasts 3 minutes with a short break; Step W7: Hard level lasts 3 minutes; and Step W8: After the test is over, the scores are uploaded to the cloud platform.

當測試結束後,可選地,螢幕畫面直接跳回首頁,以便開始新的測試。 When the test is over, optionally, the screen jumps directly back to the home page to start a new test.

第三實施例(關於記憶力的測試訓練) The third embodiment (test training on memory)

第三實施例將本發明的第一實施例所述的方法透過「記憶蔬果」測試作具體的說明。以下將詳細解釋本發明的第一實施例的步驟應用在「記憶蔬果」的態樣。要注意的是,第三實施例是配合第一實施例的方法的說明,其本質上是一種操作用於測試或訓練的應用程式的方法,為了方便說明,以下將以術語「測試程式」表示該應用程式,而參與測試程式的參與對象則以術語「使用者」表示。 The third embodiment specifically describes the method described in the first embodiment of the present invention through the "remembering fruits and vegetables" test. The following will explain in detail how the steps of the first embodiment of the present invention are applied to "remembering fruits and vegetables". It should be noted that the third embodiment is a description of the method in conjunction with the first embodiment, which is essentially a method of operating an application program for testing or training. For the convenience of description, the term "test program" will be used below. The application, and the participants participating in the test program are denoted by the term "user".

圖6顯示本發明的第三實施例的蔬果圖卡。如圖6所示,使用者的場景首先準備有多種蔬果的圖卡。如圖6所示,在一實施例中,準備有紅色的蘋果、草莓、櫻桃、蓮霧、荔枝、枸杞;紫色的洋蔥、葡萄、高麗菜、藍莓、桑葚、花椰菜;綠色的釋迦、奇異果、芭樂、哈密瓜、西瓜、青椒等圖卡。除此之外,準備的圖卡依據每種蔬果的實際顏色分成紅色、紫色、綠色這三種顏色。(當然,如果任一種類樣品數較少,必要時也可以更換某些蔬果的顏色類別。 例如:將高麗菜從原本的綠色換成紫色)。這些蔬果圖卡即為作答圖形的候選,使用者可從中選定一張圖卡當作作答圖形。 FIG. 6 shows a fruit and vegetable image card according to a third embodiment of the present invention. As shown in Fig. 6, the user's scene first prepares picture cards with various fruits and vegetables. As shown in Figure 6, in one embodiment, red apples, strawberries, cherries, lotus mist, lychees, and wolfberry are prepared; purple onions, grapes, cabbage, blueberries, mulberries, and cauliflower; , guava, cantaloupe, watermelon, green pepper and other picture cards. In addition, the prepared picture cards are divided into three colors: red, purple, and green according to the actual color of each vegetable and fruit. (Of course, if the number of samples of any kind is small, the color categories of some fruits and vegetables can also be changed if necessary. Example: changing cabbage from green to purple). These fruit and vegetable picture cards are candidates for the answering pattern, and the user can select a picture card as the answering pattern.

接著,圖7A至圖7L顯示本發明的第三實施例的手機畫面,作為測試中不同步驟的說明。在第三實施例中,擴增實境設備是一智慧型手機(如圖7A)。當使用者啟動測試程式時,手機螢幕畫面如圖7A圖所示。 Next, FIG. 7A to FIG. 7L show the screen of the mobile phone according to the third embodiment of the present invention, as an illustration of different steps in the test. In the third embodiment, the augmented reality device is a smart phone (as shown in FIG. 7A ). When the user starts the test program, the screen of the mobile phone is as shown in FIG. 7A .

選擇進入測試後,如圖7B,測試程式中具有測試程式的教學動畫,以提供使用者如何操作測試的說明。以下,圖7C至圖7L也將詳細說明第三實施例的操作。 After selecting to enter the test, as shown in FIG. 7B , there is a teaching animation of the test program in the test program to provide the user with an explanation of how to operate the test. Hereinafter, FIGS. 7C to 7L will also describe the operation of the third embodiment in detail.

如圖7C所示,第三實施例可具有四種關卡,一般關卡、紅色關卡、紫色關卡、及綠色關卡。其中,一般關卡是三種顏色的蔬果隨機出現,紅色關卡只出現紅色蔬果,綠色關卡只出現綠色蔬果,紫色關卡只出現紫色蔬果。其中,圖8是第三實施例中的不同顏色的關卡的示意圖。提供不同顏色的關卡,可以讓使用者在不同的顏色刺激下進行訓練。圖7D至圖7L即是以一般關卡為例。 As shown in FIG. 7C , the third embodiment may have four levels, a general level, a red level, a purple level, and a green level. Among them, the general level is that three colors of fruits and vegetables appear randomly, the red level only appears red vegetables and fruits, the green level only appears green vegetables and fruits, and the purple level only appears purple vegetables and fruits. 8 is a schematic diagram of levels of different colors in the third embodiment. Provides levels of different colors, allowing users to train under different color stimuli. FIG. 7D to FIG. 7L take a general level as an example.

此外,每一個關卡可更包括:簡單級別、中等級別、及困難級別。在一實施例中,是簡單級別、中等級別、困難級別依序進行。 In addition, each level can further include: easy level, medium level, and difficult level. In one embodiment, the easy level, the medium level, and the hard level are performed sequentially.

簡單級別5題 Easy Level 5 Questions

進入關卡後首先進行簡單級別,簡單級別只有一個需記憶的蔬果,使用者有4秒鐘的記憶時間。也就是說,在圖7D的中央的圓圈中會顯示題目圖形持續4秒。觀察圖7D及圖7E的例子,圖7D中題目圖形是洋蔥,記憶時間到後,螢幕上蔬果圖形消失,使用者掃描對應的作答圖形,如圖7E中洋蔥的蔬果圖卡。掃描完成後,點選螢幕畫面中出現題目圖形的位置,以進行配對,如圖7F所示。 上述步驟是對應於第一實施例的步驟S1至步驟S3,而上述的記憶時間,也就是第一時間區間。 After entering the level, first go to the simple level. The simple level has only one fruit and vegetable to memorize, and the user has 4 seconds of memory time. That is, the question graphic is displayed in the circle in the center of FIG. 7D for 4 seconds. 7D and 7E, the question image in Fig. 7D is an onion. After the memory time expires, the vegetable and fruit image on the screen disappears, and the user scans the corresponding answer image, such as the onion vegetable and fruit image card in Fig. 7E. After scanning is completed, click the position where the question graphic appears on the screen to perform pairing, as shown in Figure 7F. The above steps are corresponding to the steps S1 to S3 of the first embodiment, and the above-mentioned memory time is the first time interval.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),直接前往下一題,如圖7G所示。若掃描配對錯誤,「錯誤分數」加一分(+1),直接前往下一題。值得一提的是,無論作答的正確與否,手機螢幕均會顯示對應的訊息,並顯示「請放下手邊圖卡」的指示訊息,如圖7H,讓使用者有時間淨空手邊動作,以進行下一道題目。上述步驟是對應於第一實施例的步驟S4至步驟S5。 After the pairing is completed, the mobile phone will make a graphic judgment of the answer. If the scanning pairing is correct, one point (+1) will be added to the "correct score", and you will go directly to the next question, as shown in Figure 7G. If the scan is incorrectly matched, one point (+1) will be added to the "Error Score", and you will go directly to the next question. It is worth mentioning that no matter whether the answer is correct or not, the corresponding message will be displayed on the mobile phone screen, and the instruction message "Please put down the card at hand" is displayed, as shown in Figure 7H, so that the user has time to clear the action at hand to carry out. next topic. The above-mentioned steps correspond to steps S4 to S5 of the first embodiment.

簡單級別共有5題,每題有4秒鐘的記憶時間,在完成5題的作答後,會接著進行休息頁面,如圖7I。在休息頁面,使用者可自行調適,並接著進行中等級別。 There are 5 questions in the simple level, and each question has 4 seconds of memory time. After completing the answers to the 5 questions, the rest page will be followed, as shown in Figure 7I. On the rest page, the user can adjust and then proceed to the intermediate level.

中等級別5題 Intermediate Level 5 Questions

中等級別有三個蔬果及三個不同的位置需要記憶,使用者有12秒鐘的記憶時間。也就是說,在圖7J的三個圓圈分別顯示題目圖形持續12秒。圖7J中的題目圖形由上而下分別是西瓜、花椰菜、及青椒。記憶時間到後,螢幕上蔬果圖形消失,使用者掃描對應的作答圖形。掃描完成後點選螢幕畫面中出現題目圖形的對應位置,以進行配對。 The medium level has three fruits and vegetables and three different positions to memorize, and the user has 12 seconds of memorization time. That is, the three circles in Fig. 7J respectively display the topic graphics for 12 seconds. The topic graphs in Figure 7J are, from top to bottom, watermelon, cauliflower, and green pepper. When the memory time expires, the vegetable and fruit graphics on the screen disappear, and the user scans the corresponding answering graphics. After scanning, click on the corresponding position of the question graphic on the screen to match.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),直接前往下一題。若掃描配對錯誤,「錯誤分數」加一分(+1),直接前往下一題。 After the pairing is completed, the mobile phone will make a graphic judgment of the answer. If the scanning pairing is correct, one point (+1) will be added to the "correct score", and you will go directly to the next question. If the scan is incorrectly matched, one point (+1) will be added to the "Error Score", and you will go directly to the next question.

中等級別共有5題,每題有12秒鐘的記憶時間,在完成5題的作答後,會接著進行休息頁面,如圖7K。在休息頁面,使用者可自行調適,並接著進行困難級別。 There are 5 questions in the intermediate level, and each question has 12 seconds of memory time. After completing the answers to the 5 questions, the rest page will be followed, as shown in Figure 7K. On the rest page, the user can adjust by himself and then proceed to the difficulty level.

困難關卡5題 Difficult level 5 questions

困難關卡有六個蔬果及六個不同的位置需要記憶,使用者有24秒鐘的記憶時間。也就是說,在圖7L的六個圓圈分別顯示題目圖形持續24秒。在圖7L中的六個題目圖形由左至右、由上而下分別是蘋果、洋蔥、草莓、哈密瓜、及奇異果(最後一個圖未示)。記憶時間到後,螢幕上蔬果圖形消失,使用者掃描對應的作答圖形。掃描完成後點選螢幕畫面中出現題目圖形的對應位置,以進行配對掃描。 The difficult level has six fruits and vegetables and six different positions to memorize, and the user has 24 seconds to memorize. That is, the six circles in FIG. 7L each display the title graphic for 24 seconds. The six topic graphics in FIG. 7L are, from left to right and top to bottom, apple, onion, strawberry, cantaloupe, and kiwi (the last figure is not shown). When the memory time expires, the vegetable and fruit graphics on the screen disappear, and the user scans the corresponding answering graphics. After the scan is completed, click the corresponding position of the question graphic on the screen to perform a paired scan.

配對完畢,手機將進行作答圖形判斷,若掃描配對正確,「正確分數」加一分(+1),直接前往下一題。若掃描配對錯誤,「錯誤分數」加一分(+1),直接前往下一題。 After the pairing is completed, the mobile phone will make a graphic judgment of the answer. If the scanning pairing is correct, one point (+1) will be added to the "correct score", and you will go directly to the next question. If the scan is incorrectly matched, one point (+1) will be added to the "Error Score", and you will go directly to the next question.

困難級別共有5題,每題有24秒鐘的記憶時間,在完成困難級別的作答後,即完成本次測試。 There are 5 questions in the difficulty level, and each question has a memory time of 24 seconds. After completing the answers at the difficulty level, the test is completed.

在第三實施例中,當題目圖形與作答圖形不吻合,螢幕會顯示錯誤,並且會重新出現題目圖形2秒,讓使用者重新記憶後再重新作答。 In the third embodiment, when the question graph does not match the answer graph, an error will be displayed on the screen, and the question graph will reappear for 2 seconds, allowing the user to re-memorize and then re-answer.

接著,請參考圖9,圖9顯示本發明的第三實施例中的操作流程圖。對應於上述第三實施例的說明,圖9歸納了上述流程並說明如下:步驟U1:從首頁進入,開始測試;步驟U2:播放測試教學影片;步驟U3:選擇一般關卡、紅色關卡、紫色關卡、綠色關卡中的任一關卡; 步驟U4:開始測試;步驟U5:進行簡單級別,簡單級別中使用者有4秒的記憶時間;步驟U6:進行中等級別,中等級別中使用者有12秒的記憶時間;步驟U7:進行困難級別,困難級別中使用者有24秒的記憶時間;及步驟U8:測驗結束後,分數上傳至雲端平台。 Next, please refer to FIG. 9 . FIG. 9 shows an operation flow chart of the third embodiment of the present invention. Corresponding to the description of the above-mentioned third embodiment, FIG. 9 summarizes the above-mentioned process and describes it as follows: Step U1: enter from the home page, start the test; Step U2: play the test teaching video; Step U3: select the general level, the red level, and the purple level , any of the green levels; Step U4: Start the test; Step U5: Perform the simple level, in which the user has a memory time of 4 seconds; Step U6: Perform the medium level, in which the user has a memory time of 12 seconds; Step U7: Perform the difficult level , the user in the difficulty level has 24 seconds of memory time; and Step U8: After the test is over, the score is uploaded to the cloud platform.

當測試結束後,可選地,螢幕畫面直接跳回首頁,以便開始新的測試。 When the test is over, optionally, the screen jumps directly back to the home page to start a new test.

此外,第三實施例的關卡內判斷機制如圖9下方所示,第一題作答後,進行判斷式T1:圖卡掃描。其中,若判斷結果為正確,則進行第二題,若判斷結果為錯誤,螢幕重新顯示題目圖形2秒,使用者重新作答第一題。 In addition, the in-level judgment mechanism of the third embodiment is shown in the lower part of FIG. 9 . After answering the first question, the judgment formula T1 is performed: image card scanning. Wherein, if the judgment result is correct, the second question will be performed. If the judgment result is wrong, the screen will display the question graph for 2 seconds, and the user will answer the first question again.

此外,上述第二實施例及第三實施例中的測試程式開發,可依據使用對象的不同,而有不同的考量。舉例而言,基於人因工程考量,可以考慮在畫面的對比度、文字大小、圖案畫面大小(如圖3D或圖7E)、觸及後的反饋(例如答案正確或錯誤時畫面及音效)、直覺性操作等方面有所調整。此外,在上述第二實施例及第三實施例中,是採直式畫面作為示例,據此使用者較易進行操作,操作過程也不易擋到鏡頭。當然,如果操作得當,也可以以橫式畫面進行。 In addition, the development of the test program in the second embodiment and the third embodiment may have different considerations according to different objects of use. For example, based on human factors engineering considerations, you can consider the contrast of the screen, the size of the text, the size of the pattern screen (as shown in Figure 3D or Figure 7E), the feedback after touch (such as the screen and sound effects when the answer is correct or incorrect), intuitive Operation and other aspects have been adjusted. In addition, in the above-mentioned second embodiment and third embodiment, the straight screen is used as an example, according to which the user is easier to operate, and it is not easy to block the lens during the operation. Of course, if done properly, it can also be done in landscape mode.

透過以上第二實施例及第三實施例的具體說明,要進一步說明的是,在第一實施例的步驟S1中,擴增實境設備的顯示器在時間上依序或在空間上排列顯示多個題目圖形。例如第二實施例,是先顯示羽球(圖3D),而下一次可能顯示棒球(圖未繪示),這是時間上依序。又例如第三實施例的圖7J,是由上而下分別顯示西瓜、花椰菜、及青椒,這是空間上排列顯示。 Through the specific description of the second embodiment and the third embodiment above, it should be further explained that, in step S1 of the first embodiment, the displays of the augmented reality device are arranged in time sequence or spatially to display multiple topic graphics. For example, in the second embodiment, badminton (FIG. 3D) is displayed first, and baseball (not shown) may be displayed next time, which is in chronological order. For another example, FIG. 7J of the third embodiment shows watermelon, cauliflower, and green pepper from top to bottom, which is a spatially arranged display.

根據上述,在第一實施例的步驟S3中,擴增實境設備的攝影機依序對準並捕捉多個作答圖形,或對準並捕捉排列好的多個作答圖形,以進行作答;及步驟S4中,擴增實境設備的處理器判斷該些作答圖形在時間上依序或在空間上排列是否等同於該些正解圖形。在第二實施例及第三實施例中,可以是以攝影機固定,而選擇移動作答圖形的方式進行掃描,惟不限於此,也可以是選擇是作答圖形固定,而選擇移動攝影機進行掃描的方式。 According to the above, in step S3 of the first embodiment, the camera of the augmented reality device sequentially aligns and captures a plurality of answering patterns, or aligns and captures a plurality of arranged answering patterns for answering; and step In S4 , the processor of the augmented reality device determines whether the answering graphs are arranged in time sequence or spatially, and are equal to the correct solution graphs. In the second embodiment and the third embodiment, the camera may be fixed and the answer pattern may be moved for scanning, but it is not limited to this, and the answer pattern may be fixed and the camera may be moved for scanning. .

綜上所述,本發明透過多個實施例提供一種利用擴增實境設備來測試及訓練專注力及記憶力的方法,其可利用擴增實境設備讓使用者體驗人、機、境合一的感受。透過擴增實境設備來進行測試及訓練,使用者可藉此來提升專注力及記憶力。本發明的擴增實境設備可結合大數據平台,對使用者測試後所得到的資訊進行分析,如此,不僅可以提供研究者進行深入研究,亦可以結合復健科學及統計學,進一步地幫助有專注力及記憶力障礙的病患恢復健康。 To sum up, the present invention provides a method for testing and training concentration and memory by using an augmented reality device through various embodiments, which can use the augmented reality device to allow users to experience the integration of human, machine and environment feeling. Through testing and training with augmented reality equipment, users can improve their concentration and memory. The augmented reality device of the present invention can be combined with a big data platform to analyze the information obtained by the user after testing, so that it can not only provide researchers with in-depth research, but also combine rehabilitation science and statistics to further help Patients with concentration and memory impairments recovered.

儘管本發明已透過多個實施例來說明,應理解的是,只要不背離本發明的精神及申請專利範圍所主張者,可作出許多其他可能的修飾及變化。 Although this invention has been described in terms of several embodiments, it should be understood that many other possible modifications and changes can be made without departing from the spirit of the invention and the claimed scope of the invention.

S1~S5:步驟 S1~S5: Steps

Claims (9)

一種利用擴增實境設備來測試及訓練專注力及記憶力的方法,該擴增實境設備包括由一處理器所控制的一記憶體、一顯示器、及一攝影機,該方法包括:步驟S1:由該擴增實境設備的該顯示器來顯示一題目圖形,該題目圖形對應於一正解圖形,其中,該擴增實境設備的該顯示器更在時間上依序或在空間上排列顯示多個題目圖形,該些題目圖形對應於多個正解圖形;步驟S2:由該擴增實境設備的該攝影機來拍攝一即時環境影像;步驟S3:使該擴增實境設備的該攝影機對準並捕捉該即時環境影像的一作答圖形,以及使該擴增實境設備的該攝影機依序對準並捕捉多個作答圖形,或對準並捕捉排列好的多個作答圖形,以進行作答;步驟S4:由該擴增實境設備的該處理器來判斷該作答圖形是否等同於該正解圖形;及步驟S5:基於步驟S4的判斷結果來計分。 A method for testing and training concentration and memory by using an augmented reality device, the augmented reality device comprising a memory, a display, and a camera controlled by a processor, the method comprising: Step S1: A problem graph is displayed by the display of the augmented reality device, and the problem graph corresponds to a positive solution graph, wherein the display of the augmented reality device further displays a plurality of time sequence or spatial arrangement problem graphs, the problem graphs correspond to a plurality of positive solution graphs; step S2: shoot a real-time environment image by the camera of the augmented reality device; step S3: align the camera of the augmented reality device and Capturing an answering graphic of the real-time environmental image, and aligning the camera of the augmented reality device sequentially and capturing a plurality of answering graphics, or aligning and capturing a plurality of answering graphics arranged in sequence, to answer; step S4: Determine by the processor of the augmented reality device whether the answering graph is equal to the correct solution graph; and Step S5: Scoring based on the judging result of Step S4. 如請求項1所述的方法,其中,該擴增實境設備為智慧型手機、平板電腦、或筆記型電腦。 The method of claim 1, wherein the augmented reality device is a smart phone, a tablet computer, or a notebook computer. 如請求項1所述的方法,其中,在步驟S1中,該顯示器只在一第一時間區間內顯示該題目圖形,該第一時間區間大於0秒小於24秒;或者,步驟S2中,該攝影機只在一第二時間區間內拍攝該即時環境影像,該第一時間區間大於0秒小於180秒。 The method according to claim 1, wherein, in step S1, the display only displays the title graphic within a first time interval, and the first time interval is greater than 0 seconds and less than 24 seconds; or, in step S2, the The camera only captures the real-time environmental image within a second time interval, and the first time interval is greater than 0 seconds and less than 180 seconds. 如請求項1所述的方法,其中,該擴增實境設備的該處理器包括一影像校正模組,該影像校正模組是組態成將該即時環境影像的該作答圖形進行幾何校正。 The method of claim 1, wherein the processor of the augmented reality device includes an image correction module, and the image correction module is configured to perform geometric correction on the response graphic of the real-time environmental image. 如請求項4所述的方法,其中,該擴增實境設備的該攝影機是設置於一攝影平面,該擴增實境設備的該攝影機是組態成捕捉在該即時環境影像中放置該作答圖形的一基準平面,該影像校正模組是組態成根據該攝影平面與該基準平面之間的夾角來將該作答圖形進行幾何校正。 The method of claim 4, wherein the camera of the augmented reality device is disposed on a photographic plane, and the camera of the augmented reality device is configured to capture placing the response in the real-time environmental image A reference plane of the figure, the image correction module is configured to perform geometric correction on the response figure according to the included angle between the photographing plane and the reference plane. 如請求項1所述的方法,其中,該擴增實境設備的該處理器是組態成儲存有一題目圖形組,包括多個題目圖形,及一正解圖形組,包括多個正解圖形,該些正解圖形製作成多個圖卡,作為多個作答圖形的候選。 The method of claim 1, wherein the processor of the augmented reality device is configured to store a problem graph group, including a plurality of problem graphs, and a positive solution graph group, including a plurality of positive solution graphs, the These positive solution graphs are made into multiple graph cards as candidates for multiple answer graphs. 如請求項6所述的方法,其中,該正解圖形組的該些正解圖形在一般使用者認知上屬於一現實物件類別,該現實物件類別為運動項目類別或食物類別。 The method according to claim 6, wherein the correct solution graphics of the correct solution graphics group belong to a real object category in general users' cognition, and the real object category is a sports event category or a food category. 如請求項7所述的方法,其中,各圖卡的顏色及/或亮度相似或對比於該即時環境影像的顏色及/或亮度;該方法更包括:步驟S6:將計分、作為該作答圖形的該圖卡的顏色及/或亮度、及該即時環境影像的顏色及/或亮度記錄成一測試結果資料組。 The method according to claim 7, wherein the color and/or brightness of each image card is similar to or compared with the color and/or brightness of the real-time environmental image; the method further comprises: step S6: scoring as the answer The color and/or brightness of the graphic card, and the color and/or brightness of the real-time ambient image of the graphics are recorded as a test result data set. 如請求項1所述的方法,其中,在步驟S4中,該擴增實境設備的該處理器判斷該些作答圖形在時間上依序或在空間上排列是否等同於該些正解圖形。 The method according to claim 1, wherein, in step S4, the processor of the augmented reality device determines whether the answering graphs are temporally or spatially arranged to be equal to the correct solution graphs.
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