TWI772154B - Language learning and memorizing system based on internet of things - Google Patents

Language learning and memorizing system based on internet of things Download PDF

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TWI772154B
TWI772154B TW110130556A TW110130556A TWI772154B TW I772154 B TWI772154 B TW I772154B TW 110130556 A TW110130556 A TW 110130556A TW 110130556 A TW110130556 A TW 110130556A TW I772154 B TWI772154 B TW I772154B
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language learning
internet
things
cards
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TW110130556A
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TW202309851A (en
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陳國益
黃珮雯
許永和
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國立虎尾科技大學
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A language learning and memorizing system based on internet of things is proposed. The language learning and memorizing system based on internet of things includes a plurality of cards, a plurality of sensors, a transmitting device, an electronic device and a cloud device. Each of the sensors is disposed on each of the cards, and each of the sensors is configured to detect a turning state data of each of the cards. The transmitting device is configured to transmit the turning state data and the turning time data. The electronic device includes a processing unit. The processing unit receives the turning state data and the turning time data and calculates an answering data according to the turning state data and the turning time data. The cloud device is signally connected to the electronic device, and analyzes a language learning result according to the answering data. Thus, the language learning and memorizing system based on internet of things combines the memory card game and language learning, thereby the child can learn and play at the same time.

Description

基於物聯網的語言學習記憶系統IoT-based language learning and memory system

本發明係關於一種語言學習記憶系統,特別是關於一種基於物聯網的語言學習記憶系統。The present invention relates to a language learning and memory system, in particular to a language learning and memory system based on the Internet of Things.

習知語言學習領域中,在初學者入門階段的字母發音多是透過死背,然而透過上述方式背誦的字母發音多為短期記憶,無法作為長期記憶記在大腦內,進而使初學者在入門階段放棄學習。記憶卡牌是一種,在多張卡牌中找出同一花色的兩張卡牌的正確位置的桌上型遊戲,可以增加記憶力、提升專注力和增加邏輯思考能力。In the field of learned language learning, the pronunciation of letters in the entry-level stage of beginners is mostly through dead memorization. However, the pronunciation of letters recited through the above methods is mostly short-term memory and cannot be recorded in the brain as long-term memory, which makes beginners in the entry-level stage. give up learning. Memory card is a table game that finds the correct position of two cards of the same suit among multiple cards, which can increase memory, improve concentration and increase logical thinking ability.

有鑑於此,開發一種結合語言學習及實體記憶卡牌的基於物聯網的語言學習記憶系統遂成相關業者值得研發之目標。In view of this, the development of a language learning and memory system based on the Internet of Things that combines language learning and physical memory cards has become a worthy goal for relevant industry players.

因此,本發明之目的在於提供一種基於物聯網的語言學習記憶系統,其透過傳輸裝置將複數卡牌之翻面狀態資料及翻面時間資料傳輸至手機,亦可進一步將作答資料上傳至雲端裝置後分析出語言學習結果。Therefore, the purpose of the present invention is to provide a language learning and memory system based on the Internet of Things, which transmits the data of the flipping status and the flipping time of a plurality of cards to a mobile phone through a transmission device, and can further upload the answer data to a cloud device. After analyzing the language learning results.

根據本發明的結構態樣之一實施方式提供一種基於物聯網的語言學習記憶系統,其包含複數卡牌、複數感測器、一傳輸裝置、一電子裝置及一雲端裝置。此些感測器分別設置於此些卡牌,且各感測器用以感測各卡牌之一翻面狀態資料。傳輸裝置訊號連接此些感測器,傳輸裝置接收此些感測器之複數翻面狀態資料,並記錄對應此些翻面狀態資料之複數翻面時間資料,傳輸裝置用以傳輸此些翻面狀態資料及此些翻面時間資料。電子裝置訊號連接傳輸裝置,並包含一處理單元。處理單元接收此些翻面狀態資料及此些翻面時間資料,處理單元依據此些翻面狀態資料及此些翻面時間資料計算出至少一作答資料。雲端裝置訊號連接電子裝置並接收至少一作答資料,雲端裝置依據至少一作答資料分析出一語言學習結果。According to an embodiment of the structural aspect of the present invention, a language learning and memory system based on the Internet of Things is provided, which includes a plurality of cards, a plurality of sensors, a transmission device, an electronic device and a cloud device. The sensors are respectively arranged on the cards, and each sensor is used for sensing a flip state data of each card. The signal of the transmission device is connected to these sensors, the transmission device receives the plural number of inversion state data of these sensors, and records the plural number of inversion time data corresponding to the inversion state data, and the transmission device is used to transmit these inversions Status data and such turnaround time data. The signal of the electronic device is connected to the transmission device, and includes a processing unit. The processing unit receives the turning state data and the turning time data, and the processing unit calculates at least one answer data according to the turning state data and the turning time data. The cloud device signal is connected to the electronic device and receives at least one answer data, and the cloud device analyzes a language learning result according to the at least one answer data.

藉此,本發明之基於物聯網的語言學習記憶系統結合記憶卡牌遊戲及語言學習,提供孩童寓教於樂的學習方式。Thereby, the language learning and memory system based on the Internet of Things of the present invention combines memory card games and language learning to provide children with an entertaining learning method.

前述實施方式之其他實施例如下:前述卡牌之一正面標示有複數單字,此些卡牌的數量為此些單字的數量的二倍,且其中二卡牌對應其中一單字。翻面狀態資料為一正面狀態及一反面狀態之其中一者。Other examples of the aforementioned embodiments are as follows: one of the aforementioned cards is marked with a plurality of single characters on the front, the number of these cards is twice the number of these single characters, and two of the cards correspond to one of the single characters. The flip state data is one of an obverse state and a reverse state.

前述實施方式之其他實施例如下:前述處理單元判斷對應其中一單字之其中二卡牌之此些翻面時間資料位於一時間區段時,其中二卡牌之此些翻面狀態資料是否皆為正面狀態,若是,則至少一作答資料加1;若否,則至少一作答資料減1。Other examples of the aforementioned embodiment are as follows: when the processing unit determines that the turn-over time data of the two cards corresponding to a single word are located in a time zone, whether the turn-over state data of the two cards are both Positive status, if yes, add 1 to at least one answer; if not, subtract 1 to at least one answer.

前述實施方式之其他實施例如下:前述電子裝置更包含一記憶單元、一播音單元及一操作介面。記憶單元訊號連接處理單元,並用以存取一題目列表資料、至少一作答資料及語言學習結果。其中題目列表資料包含至少二單字。播音單元訊號連接處理單元及記憶單元,並用以播放題目列表資料之至少二單字。操作介面訊號連接處理單元,操作介面受一使用者操作,進而修改題目列表資料之至少二單字。Other examples of the aforementioned implementation manner are as follows: the aforementioned electronic device further includes a memory unit, a broadcasting unit, and an operation interface. The memory unit signal is connected to the processing unit, and is used for accessing a question list data, at least one answering data and a language learning result. The list of topics contains at least two words. The playing unit signal is connected to the processing unit and the memory unit, and is used for playing at least two words of the topic list data. The operation interface signal is connected to the processing unit, and the operation interface is operated by a user to modify at least two words of the topic list data.

前述實施方式之其他實施例如下:前述基於物聯網的語言學習記憶系統更包含一獎勵輸出裝置。獎勵輸出裝置訊號連接電子裝置,其中當至少一作答資料加1,獎勵輸出裝置輸出一獎勵品。Other examples of the aforementioned embodiments are as follows: the aforementioned IoT-based language learning and memory system further includes a reward output device. The reward output device is signal-connected to the electronic device, wherein when at least one answer data is incremented by 1, the reward output device outputs a reward item.

前述實施方式之其他實施例如下:前述獎勵輸出裝置為一扭蛋機,獎勵品為一扭蛋。Other examples of the aforementioned embodiments are as follows: the aforementioned reward output device is a gashapon machine, and the reward item is a gashapon egg.

前述實施方式之其他實施例如下:前述各感測器為一三軸感測器。Other examples of the aforementioned embodiments are as follows: each of the aforementioned sensors is a three-axis sensor.

前述實施方式之其他實施例如下:前述傳輸裝置與電子裝置透過藍芽通訊協定連接。Other examples of the aforementioned embodiments are as follows: the aforementioned transmission device and the electronic device are connected through a Bluetooth communication protocol.

前述實施方式之其他實施例如下:前述電子裝置為一桌上型電腦、一智慧型手機、一平板電腦及一筆記型電腦之其中一者。Other examples of the aforementioned embodiments are as follows: the aforementioned electronic device is one of a desktop computer, a smart phone, a tablet computer, and a notebook computer.

前述實施方式之其他實施例如下:前述雲端裝置供一行動裝置檢視語言學習結果。Other examples of the aforementioned embodiments are as follows: the aforementioned cloud device is provided for a mobile device to view the language learning result.

以下將參照圖式說明本發明之實施例。為明確說明起見,許多實務上的細節將在以下敘述中一併說明。然而,閱讀者應瞭解到,這些實務上的細節不應用以限制本發明。也就是說,在本發明部分實施例中,這些實務上的細節是非必要的。此外,為簡化圖式起見,一些習知慣用的結構與元件在圖式中將以簡單示意的方式繪示;並且重複之元件將可能使用相同的編號表示。Embodiments of the present invention will be described below with reference to the drawings. For the sake of clarity, many practical details are set forth in the following description. The reader should understand, however, that these practical details should not be used to limit the invention. That is, in some embodiments of the present invention, these practical details are unnecessary. In addition, for the purpose of simplifying the drawings, some well-known and conventional structures and elements will be shown in a simplified and schematic manner in the drawings; and repeated elements may be denoted by the same reference numerals.

請配合參照第1圖,第1圖係繪示本發明之一實施方式之基於物聯網的語言學習記憶系統100之方塊示意圖。基於物聯網的語言學習記憶系統100包含複數卡牌110、複數感測器120、一傳輸裝置130、一電子裝置140及一雲端裝置150。此些感測器120分別設置於此些卡牌110,且各感測器120用以感測各卡牌110之一翻面狀態資料11a。傳輸裝置130訊號連接此些感測器120,傳輸裝置130接收此些感測器120之複數翻面狀態資料11a,並記錄對應此些翻面狀態資料11a之複數翻面時間資料11b,傳輸裝置130用以傳輸此些翻面狀態資料11a及此些翻面時間資料11b。電子裝置140訊號連接傳輸裝置130,並包含一處理單元142。處理單元142接收此些翻面狀態資料11a及此些翻面時間資料11b,處理單元142依據此些翻面狀態資料11a及此些翻面時間資料11b計算出至少一作答資料12。雲端裝置150訊號連接電子裝置140並接收至少一作答資料12,雲端裝置150依據至少一作答資料12分析出一語言學習結果13。藉此,本發明之基於物聯網的語言學習記憶系統100結合實體記憶卡牌遊戲及語言學習,達成寓教於樂的效果。Please refer to FIG. 1. FIG. 1 is a block diagram illustrating a language learning and memory system 100 based on the Internet of Things according to an embodiment of the present invention. The language learning and memory system 100 based on the Internet of Things includes a plurality of cards 110 , a plurality of sensors 120 , a transmission device 130 , an electronic device 140 and a cloud device 150 . The sensors 120 are respectively disposed on the cards 110 , and each sensor 120 is used for sensing a flip state data 11 a of each card 110 . The transmission device 130 is signal-connected to the sensors 120. The transmission device 130 receives the plural inversion state data 11a of the sensors 120, and records the plural inversion time data 11b corresponding to the inversion state data 11a. The transmission device 130 is used for transmitting the turning state data 11a and the turning time data 11b. The electronic device 140 is signal-connected to the transmission device 130 and includes a processing unit 142 . The processing unit 142 receives the turning state data 11a and the turning time data 11b, and the processing unit 142 calculates at least one answer data 12 according to the turning state data 11a and the turning time data 11b. The cloud device 150 is signal-connected to the electronic device 140 and receives at least one answer data 12 , and the cloud device 150 analyzes a language learning result 13 according to the at least one answer data 12 . Thereby, the language learning and memory system 100 based on the Internet of Things of the present invention combines physical memory card games and language learning to achieve the effect of entertaining.

具體而言,卡牌110可為三維列印形成的空心盒狀結構;感測器120可為三軸感測器(MPU6050);傳輸裝置130可為微控制器(NRF51822);電子裝置140可為一桌上型電腦、一智慧型手機、一平板電腦、一筆記型電腦或其他具有通訊功能的可攜式電子裝置;雲端裝置150可為雲端運算裝置或雲端伺服器,但本發明不以此為限。Specifically, the card 110 can be a hollow box-shaped structure formed by three-dimensional printing; the sensor 120 can be a three-axis sensor (MPU6050); the transmission device 130 can be a microcontroller (NRF51822); the electronic device 140 can be It is a desktop computer, a smart phone, a tablet computer, a notebook computer or other portable electronic devices with communication functions; the cloud device 150 can be a cloud computing device or a cloud server, but the present invention does not use This is limited.

此些卡牌110之一正面標示有複數單字,此些卡牌110的數量為此些單字的數量的二倍,且其中二卡牌110對應其中一單字。翻面狀態資料11a為一正面狀態及一反面狀態之其中一者。詳細地說,卡牌110的正面可拆卸地設有英文單字圖卡,英文單字圖卡包含單字及對應單字的圖片。感測器120可設置於卡牌110內部。當卡牌110的正面朝下,感測器120之Z軸感應數值為0.98,翻面狀態資料11a為反面狀態;當卡牌110的正面朝上,感測器120之Z軸感應數值為-0.98,翻面狀態資料11a為正面狀態。當其中一感測器120之Z軸感應數值產生變化時,感測器120將持續讀取Z軸感應數值數次,直到確認此些Z軸感應數值皆位於一誤差容忍值內,則將感測器120之翻面狀態資料11a傳送至傳輸裝置130。傳輸裝置130用以接收此些感測器120的翻面狀態資料11a,同時記錄傳輸裝置130接收到翻面狀態資料11a的時間,即為翻面時間資料11b。傳輸裝置130與電子裝置140可透過藍芽通訊協定連接。藉此,本發明之基於物聯網的語言學習記憶系統100透過傳輸裝置130將卡牌110的翻面狀態資料11a及翻面時間資料11b傳輸至電子裝置140,讓孩童透過實體卡牌110進行語言學習,而電子裝置140由家長管理,避免孩童使用電子產品的時間過長。One of the cards 110 is marked with a plurality of words on the front, the number of the cards 110 is twice the number of the words, and two of the cards 110 correspond to one of the words. The inversion state data 11a is one of an obverse state and a reverse state. Specifically, the front of the card 110 is detachably provided with an English word picture card, and the English word picture card contains a word and a picture corresponding to the word. The sensor 120 may be disposed inside the card 110 . When the front side of the card 110 is facing down, the Z-axis sensing value of the sensor 120 is 0.98, and the flip state data 11a is the reverse state; when the front side of the card 110 is facing up, the Z-axis sensing value of the sensor 120 is - 0.98, the data 11a of the turned-up state is the frontal state. When the Z-axis sensing value of one of the sensors 120 changes, the sensor 120 will continue to read the Z-axis sensing value several times until it is confirmed that these Z-axis sensing values are all within an error tolerance value, then the sensor 120 will read the Z-axis sensing value continuously. The turning state data 11a of the detector 120 is transmitted to the transmission device 130 . The transmission device 130 is used for receiving the inversion state data 11a of the sensors 120, and records the time when the transmission device 130 receives the inversion state data 11a, which is the inversion time data 11b. The transmission device 130 and the electronic device 140 can be connected through the Bluetooth communication protocol. Thereby, the language learning and memory system 100 based on the Internet of Things of the present invention transmits the flip state data 11 a and flip time data 11 b of the card 110 to the electronic device 140 through the transmission device 130 , so that children can learn language through the physical card 110 While studying, the electronic device 140 is managed by the parents to prevent children from using electronic products for too long.

處理單元142判斷對應其中一單字之其中二卡牌110之此些翻面時間資料11b位於一時間區段時,其中二卡牌110之此些翻面狀態資料11a是否皆為正面狀態,若是,則至少一作答資料12加1;若否,則至少一作答資料12減1。具體而言,只有在對應正確單字之兩張卡牌110接連被翻面為正面狀態時,才表示作答成功,若是對應不同單字的兩張卡牌110接連被翻面為正面狀態或是並非對應正確單字的兩張卡牌110接連被翻面為正面狀態,都表示作答失敗。當處理單元142判斷此回合作答成功,則將作答資料12加1,當處理單元142判斷此回合作答失敗,則將作答資料12減1。處理單元142統計出最終的作答資料12後將作答資料12傳送至雲端裝置150。When the processing unit 142 determines whether the turn-over time data 11b of the two cards 110 corresponding to one word are located in a time zone, whether the turn-over state data 11a of the two cards 110 are all in the front state, and if so, Then at least one answer data 12 is increased by 1; if not, at least one answer data 12 is decreased by 1. Specifically, the answer is successful only when the two cards 110 corresponding to the correct word are successively turned upside down, and if the two cards 110 corresponding to different characters are successively turned face up or not The two cards 110 with the correct word are successively turned face up, which means that the answer fails. When the processing unit 142 judges that the answer in this round is successful, the answer data 12 is incremented by 1, and when the processing unit 142 judges that the answer in this round is unsuccessful, the answer data 12 is decremented by 1. The processing unit 142 collects the final answer data 12 and transmits the answer data 12 to the cloud device 150 .

雲端裝置150可供一行動裝置20檢視語言學習結果13。具體而言,電子裝置140計算出至少一筆作答資料12後,將作答資料12上傳至雲端裝置150,雲端裝置150對此些作答資料12進行統計及分析,進而得出一語言學習結果13。在本實施方式中,孩童透過卡牌110進行語言學習訓練,而家長及師長則可透過行動裝置20查看位於雲端裝置150之語言學習結果13,語言學習結果13可包含答對次數、答錯次數、翻牌次數、各單字使用次數及作答完成率,但本發明不以此為限。藉此,本發明之基於物聯網的語言學習記憶系統100可供家長透過行動裝置20與雲端裝置150檢視孩童之語言學習結果13,並進一步根據語言學習結果13對語言訓練內容進行調整。The cloud device 150 allows a mobile device 20 to view the language learning result 13 . Specifically, after calculating at least one piece of answering data 12 , the electronic device 140 uploads the answering data 12 to the cloud device 150 , and the cloud device 150 performs statistics and analysis on the answering data 12 to obtain a language learning result 13 . In this embodiment, the children conduct language learning training through the cards 110 , while parents and teachers can view the language learning results 13 located on the cloud device 150 through the mobile device 20 . The language learning results 13 may include the number of correct answers, the number of incorrect answers, The number of flops, the number of times each word is used, and the completion rate of answering, but the present invention is not limited to this. In this way, the IoT-based language learning and memory system 100 of the present invention allows parents to view the language learning results 13 of their children through the mobile device 20 and the cloud device 150 , and further adjust the language training content according to the language learning results 13 .

請配合參照第2圖,第2圖係繪示本發明之另一實施方式之基於物聯網的語言學習記憶系統200之方塊示意圖。基於物聯網的語言學習記憶系統200包含複數卡牌110、複數感測器120、一傳輸裝置130、一電子裝置140、一雲端裝置150、獎勵輸出裝置160及行動裝置20。電子裝置140包含一處理單元142、記憶單元144、播音單元146及操作介面148。在本實施方式中,卡牌110、感測器120、傳輸裝置130、雲端裝置150、電子裝置140之處理單元142及行動裝置20分別與第1圖實施方式之卡牌110、感測器120、傳輸裝置130、雲端裝置150、電子裝置140之處理單元142及行動裝置20結構相同,不再贅述。特別地是,電子裝置140可更包含一記憶單元144、一播音單元146及一操作介面148。基於物聯網的語言學習記憶系統200更包含一獎勵輸出裝置160。Please refer to FIG. 2. FIG. 2 is a block diagram illustrating a language learning and memory system 200 based on the Internet of Things according to another embodiment of the present invention. The IoT-based language learning and memory system 200 includes a plurality of cards 110 , a plurality of sensors 120 , a transmission device 130 , an electronic device 140 , a cloud device 150 , a reward output device 160 and a mobile device 20 . The electronic device 140 includes a processing unit 142 , a memory unit 144 , a broadcasting unit 146 and an operation interface 148 . In this embodiment, the card 110 , the sensor 120 , the transmission device 130 , the cloud device 150 , the processing unit 142 of the electronic device 140 , and the mobile device 20 are respectively the same as the card 110 and the sensor 120 of the embodiment in FIG. 1 . The structures of the transmission device 130 , the cloud device 150 , the processing unit 142 of the electronic device 140 and the mobile device 20 are the same, and are not repeated here. In particular, the electronic device 140 may further include a memory unit 144 , a playback unit 146 and an operation interface 148 . The language learning and memory system 200 based on the Internet of Things further includes a reward output device 160 .

記憶單元144訊號連接處理單元142,並用以存取一題目列表資料10、至少一作答資料12及語言學習結果13。其中題目列表資料10包含至少二單字。播音單元146訊號連接處理單元142及記憶單元144,並用以播放題目列表資料10之至少二單字。操作介面148訊號連接處理單元142,操作介面148受一使用者操作,進而修改題目列表資料10之至少二單字。具體而言,題目列表資料10包含二個以上的不同英文單字,處理單元142驅動播音單元146隨機播放題目列表資料10中的單字,使用者依據播音單元146所播放的真人單字發音找出對應的卡牌110。再者,使用者可透過操作介面148更改題目列表資料10中的單字,藉以更換進行語言訓練的單字,並同時更換設置於卡牌110上的英文單字圖卡。藉此,本發明之基於物聯網的語言學習記憶系統200可即時對進行訓練的單字庫進行擴充及調整,不受卡牌110的數量限制。The memory unit 144 is connected to the processing unit 142 by signals, and is used for accessing a question list data 10 , at least one answer data 12 and a language learning result 13 . The topic list data 10 contains at least two words. The playing unit 146 is connected to the processing unit 142 and the memory unit 144 by signals, and is used for playing at least two words of the topic list data 10 . The operation interface 148 is connected to the processing unit 142 by a signal, and the operation interface 148 is operated by a user to modify at least two words of the topic list data 10 . Specifically, the topic list data 10 contains more than two different English words, the processing unit 142 drives the broadcasting unit 146 to randomly play the words in the topic list data 10 , and the user finds out the corresponding one according to the pronunciation of the real word played by the broadcasting unit 146 Card 110. Furthermore, the user can change the words in the topic list data 10 through the operation interface 148 , so as to replace the words for language training, and at the same time change the English word picture cards arranged on the card 110 . In this way, the language learning and memory system 200 based on the Internet of Things of the present invention can expand and adjust the word library for training in real time, and is not limited by the number of cards 110 .

獎勵輸出裝置160訊號連接電子裝置140,當作答資料12加1,獎勵輸出裝置160輸出一獎勵品(圖未繪示)。具體而言,獎勵輸出裝置160可為扭蛋機,獎勵品可為扭蛋。藉此,本發明之基於物聯網的語言學習記憶系統200透過獎勵輸出裝置160提升孩童進行訓練時的成就感及樂趣。The reward output device 160 is connected to the electronic device 140 with a signal, and the response data 12 is incremented by 1, and the reward output device 160 outputs a reward item (not shown). Specifically, the reward output device 160 can be a gashapon machine, and the reward can be a gashapon egg. Thereby, the language learning and memory system 200 based on the Internet of Things of the present invention enhances the children's sense of achievement and fun in training through the reward output device 160 .

由上述實施方式可知,本發明提供之基於物聯網的語言學習記憶系統具有下列優點:其一,結合記憶卡牌遊戲及語言學習,提供孩童寓教於樂的學習方式;其二,透過傳輸裝置將卡牌的翻面狀態資料及翻面時間資料傳輸至電子裝置,讓孩童透過實體卡牌進行語言學習,而電子裝置由家長管理,避免孩童使用電子產品的時間過長;其三,可供家長透過行動裝置與雲端裝置檢視孩童之語言學習結果,並進一步根據語言學習結果對語言訓練內容進行調整;其四,可即時對進行訓練的單字庫進行擴充及調整,不受卡牌的數量限制;其五,透過獎勵輸出裝置提升孩童進行訓練時的成就感及樂趣。It can be seen from the above-mentioned embodiments that the language learning and memory system based on the Internet of Things provided by the present invention has the following advantages: firstly, combining with memory card game and language learning, it provides children with a learning method that combines education and entertainment; secondly, through the transmission device The card's flip status data and flip time data are transmitted to the electronic device, allowing children to learn language through the physical card, and the electronic device is managed by the parents to prevent children from using electronic products for too long; Parents can view the language learning results of their children through mobile devices and cloud devices, and further adjust the language training content according to the language learning results; fourth, the word library for training can be expanded and adjusted in real time, regardless of the number of cards ; Fifth, enhance children's sense of achievement and fun in training through reward output devices.

10:題目列表資料10: Topic list information

11a:翻面狀態資料11a: Flip state information

11b:翻面時間資料11b: Turn over time data

12:作答資料12: Answer information

13:語言學習結果13: Language Learning Outcomes

20:行動裝置20: Mobile Devices

100,200:基於物聯網的語言學習記憶系統100,200: IoT-based language learning and memory system

110:卡牌110: Cards

120:感測器120: Sensor

130:傳輸裝置130: Transmission device

140:電子裝置140: Electronics

142:處理單元142: Processing unit

144:記憶單元144: Memory Unit

146:播音單元146: Broadcast unit

148:操作介面148: Operation interface

150:雲端裝置150: Cloud Device

160:獎勵輸出裝置160: Reward Output Device

第1圖係繪示本發明之一實施方式之基於物聯網的語言學習記憶系統之方塊示意圖;及 第2圖係繪示本發明之另一實施方式之基於物聯網的語言學習記憶系統之方塊示意圖。 FIG. 1 is a block diagram illustrating a language learning and memory system based on the Internet of Things according to an embodiment of the present invention; and FIG. 2 is a block diagram illustrating a language learning and memory system based on the Internet of Things according to another embodiment of the present invention.

11a:翻面狀態資料 11a: Flip state information

11b:翻面時間資料 11b: Turn over time data

12:作答資料 12: Answer information

13:語言學習結果 13: Language Learning Outcomes

20:行動裝置 20: Mobile Devices

100:基於物聯網的語言學習記憶系統 100: IoT-based language learning and memory system

110:卡牌 110: Cards

120:感測器 120: Sensor

130:傳輸裝置 130: Transmission device

140:電子裝置 140: Electronics

142:處理單元 142: Processing unit

150:雲端裝置 150: Cloud Device

Claims (10)

一種基於物聯網的語言學習記憶系統,包含: 複數卡牌; 複數感測器,分別設置於該些卡牌,且各該感測器用以感測各該卡牌之一翻面狀態資料; 一傳輸裝置,訊號連接該些感測器,該傳輸裝置接收該些感測器之複數該翻面狀態資料,並記錄對應該些翻面狀態資料之複數翻面時間資料,該傳輸裝置用以傳輸該些翻面狀態資料及該些翻面時間資料; 一電子裝置,訊號連接該傳輸裝置,並包含: 一處理單元,接收該些翻面狀態資料及該些翻面時間資料,該處理單元依據該些翻面狀態資料及該些翻面時間資料計算出至少一作答資料;以及 一雲端裝置,訊號連接該電子裝置並接收該至少一作答資料,該雲端裝置依據該至少一作答資料分析出一語言學習結果。 A language learning and memory system based on the Internet of Things, including: plural cards; a plurality of sensors, respectively disposed on the cards, and each of the sensors is used for sensing one of the flip-up status data of each of the cards; a transmission device, the signal is connected to the sensors, the transmission device receives the plurality of turning state data of the sensors, and records the plurality of turning time data corresponding to the turning state data, the transmission device is used for transmit the data of the turning state and the data of the turning time; An electronic device, the signal is connected to the transmission device, and includes: a processing unit, receiving the data of the state of turning over and the data of turning time, the processing unit calculating at least one answer data according to the data of the state of turning over and the data of turning time; and a cloud device, the signal is connected to the electronic device and receives the at least one answer data, the cloud device analyzes a language learning result according to the at least one answer data. 如請求項1所述之基於物聯網的語言學習記憶系統,其中, 該些卡牌之一正面標示有複數單字,該些卡牌的數量為該些單字的數量的二倍,且其中二該卡牌對應其中一該單字; 該翻面狀態資料為一正面狀態及一反面狀態之其中一者。 The Internet of Things-based language learning and memory system according to claim 1, wherein, One of the cards is marked with a plurality of words on the front, the number of the cards is twice the number of the words, and two of the cards correspond to one of the words; The inversion state data is one of an obverse state and a reverse state. 如請求項2所述之基於物聯網的語言學習記憶系統,其中該處理單元判斷對應該其中一單字之該其中二卡牌之該些翻面時間資料位於一時間區段時,該其中二卡牌之該些翻面狀態資料是否皆為該正面狀態,若是,則該至少一作答資料加1;若否,則該至少一作答資料減1。The Internet of Things-based language learning and memory system according to claim 2, wherein when the processing unit determines that the turn-over time data of the two cards corresponding to the one word are located in a time zone, the two cards Whether the data of the flip-up status of the card are all the face-up status, if so, add 1 to the at least one answering data; if not, subtract 1 to the at least one answering data. 如請求項2所述之基於物聯網的語言學習記憶系統,其中該電子裝置更包含: 一記憶單元,訊號連接該處理單元,並用以存取一題目列表資料、該至少一作答資料及該語言學習結果,其中該題目列表資料包含至少二該單字; 一播音單元,訊號連接該處理單元及該記憶單元,並用以播放該題目列表資料之該至少二單字;及 一操作介面,訊號連接該處理單元,該操作介面受一使用者操作,進而修改該題目列表資料之該至少二單字。 The language learning and memory system based on the Internet of Things as described in claim 2, wherein the electronic device further comprises: a memory unit, the signal is connected to the processing unit and used for accessing a question list data, the at least one answer data and the language learning result, wherein the question list data includes at least two of the words; a broadcasting unit, the signal is connected to the processing unit and the memory unit, and used to play the at least two words of the topic list data; and an operation interface, the signal is connected to the processing unit, the operation interface is operated by a user, and then the at least two words of the topic list data are modified. 如請求項4所述之基於物聯網的語言學習記憶系統,更包含: 一獎勵輸出裝置,訊號連接該電子裝置,其中當該至少一作答資料加1,該獎勵輸出裝置輸出一獎勵品。 The language learning and memory system based on the Internet of Things as described in claim 4, further comprising: A reward output device, the signal is connected to the electronic device, wherein when the at least one answer data is incremented by 1, the reward output device outputs a reward item. 如請求項5所述之基於物聯網的語言學習記憶系統,其中該獎勵輸出裝置為一扭蛋機,該獎勵品為一扭蛋。The Internet of Things-based language learning and memory system according to claim 5, wherein the reward output device is a gashapon machine, and the reward item is a gashapon. 如請求項1所述之基於物聯網的語言學習記憶系統,其中各該感測器為一三軸感測器。The language learning and memory system based on the Internet of Things according to claim 1, wherein each of the sensors is a three-axis sensor. 如請求項1所述之基於物聯網的語言學習記憶系統,其中該傳輸裝置與該電子裝置透過一藍芽通訊協定連接。The language learning and memory system based on the Internet of Things as claimed in claim 1, wherein the transmission device and the electronic device are connected through a bluetooth communication protocol. 如請求項1所述之基於物聯網的語言學習記憶系統,其中該電子裝置為一桌上型電腦、一智慧型手機、一平板電腦及一筆記型電腦之其中一者。The language learning and memory system based on the Internet of Things according to claim 1, wherein the electronic device is one of a desktop computer, a smart phone, a tablet computer and a notebook computer. 如請求項1所述之基於物聯網的語言學習記憶系統,其中該雲端裝置供一行動裝置檢視該語言學習結果。The Internet of Things-based language learning and memory system according to claim 1, wherein the cloud device is used for a mobile device to view the language learning result.
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