TW202309851A - Language learning and memorizing system based on internet of things - Google Patents

Language learning and memorizing system based on internet of things Download PDF

Info

Publication number
TW202309851A
TW202309851A TW110130556A TW110130556A TW202309851A TW 202309851 A TW202309851 A TW 202309851A TW 110130556 A TW110130556 A TW 110130556A TW 110130556 A TW110130556 A TW 110130556A TW 202309851 A TW202309851 A TW 202309851A
Authority
TW
Taiwan
Prior art keywords
data
language learning
internet
things
cards
Prior art date
Application number
TW110130556A
Other languages
Chinese (zh)
Other versions
TWI772154B (en
Inventor
陳國益
黃珮雯
許永和
Original Assignee
國立虎尾科技大學
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 國立虎尾科技大學 filed Critical 國立虎尾科技大學
Priority to TW110130556A priority Critical patent/TWI772154B/en
Application granted granted Critical
Publication of TWI772154B publication Critical patent/TWI772154B/en
Publication of TW202309851A publication Critical patent/TW202309851A/en

Links

Images

Abstract

A language learning and memorizing system based on internet of things is proposed. The language learning and memorizing system based on internet of things includes a plurality of cards, a plurality of sensors, a transmitting device, an electronic device and a cloud device. Each of the sensors is disposed on each of the cards, and each of the sensors is configured to detect a turning state data of each of the cards. The transmitting device is configured to transmit the turning state data and the turning time data. The electronic device includes a processing unit. The processing unit receives the turning state data and the turning time data and calculates an answering data according to the turning state data and the turning time data. The cloud device is signally connected to the electronic device, and analyzes a language learning result according to the answering data. Thus, the language learning and memorizing system based on internet of things combines the memory card game and language learning, thereby the child can learn and play at the same time.

Description

基於物聯網的語言學習記憶系統Internet of things-based language learning and memory system

本發明係關於一種語言學習記憶系統,特別是關於一種基於物聯網的語言學習記憶系統。The present invention relates to a language learning and memory system, in particular to a language learning and memory system based on the Internet of Things.

習知語言學習領域中,在初學者入門階段的字母發音多是透過死背,然而透過上述方式背誦的字母發音多為短期記憶,無法作為長期記憶記在大腦內,進而使初學者在入門階段放棄學習。記憶卡牌是一種,在多張卡牌中找出同一花色的兩張卡牌的正確位置的桌上型遊戲,可以增加記憶力、提升專注力和增加邏輯思考能力。In the field of language learning, the pronunciation of letters at the entry stage of beginners is mostly memorized. However, the pronunciation of letters memorized through the above methods is mostly short-term memory and cannot be stored in the brain as long-term memory, which makes beginners at the entry stage. Give up studying. Memory card is a board game that finds the correct position of two cards of the same suit among multiple cards, which can increase memory, concentration and logical thinking.

有鑑於此,開發一種結合語言學習及實體記憶卡牌的基於物聯網的語言學習記憶系統遂成相關業者值得研發之目標。In view of this, developing a language learning and memory system based on the Internet of Things that combines language learning and physical memory cards has become a worthy research and development goal for related companies.

因此,本發明之目的在於提供一種基於物聯網的語言學習記憶系統,其透過傳輸裝置將複數卡牌之翻面狀態資料及翻面時間資料傳輸至手機,亦可進一步將作答資料上傳至雲端裝置後分析出語言學習結果。Therefore, the object of the present invention is to provide a language learning and memory system based on the Internet of Things, which transmits the flip status data and flip time data of multiple cards to the mobile phone through the transmission device, and can further upload the answer data to the cloud device Then analyze the language learning results.

根據本發明的結構態樣之一實施方式提供一種基於物聯網的語言學習記憶系統,其包含複數卡牌、複數感測器、一傳輸裝置、一電子裝置及一雲端裝置。此些感測器分別設置於此些卡牌,且各感測器用以感測各卡牌之一翻面狀態資料。傳輸裝置訊號連接此些感測器,傳輸裝置接收此些感測器之複數翻面狀態資料,並記錄對應此些翻面狀態資料之複數翻面時間資料,傳輸裝置用以傳輸此些翻面狀態資料及此些翻面時間資料。電子裝置訊號連接傳輸裝置,並包含一處理單元。處理單元接收此些翻面狀態資料及此些翻面時間資料,處理單元依據此些翻面狀態資料及此些翻面時間資料計算出至少一作答資料。雲端裝置訊號連接電子裝置並接收至少一作答資料,雲端裝置依據至少一作答資料分析出一語言學習結果。According to one embodiment of the structural aspect of the present invention, a language learning and memory system based on the Internet of Things is provided, which includes a plurality of cards, a plurality of sensors, a transmission device, an electronic device and a cloud device. The sensors are respectively arranged on the cards, and each sensor is used for sensing a flip state data of each card. The transmission device signal is connected to these sensors, and the transmission device receives the multiple flip state data of these sensors, and records the multiple flip time data corresponding to these flip state data, and the transmission device is used to transmit these flip states Status data and such flip time data. The electronic device signal is connected to the transmission device and includes a processing unit. The processing unit receives the face-turning state data and the face-turning time data, and the processing unit calculates at least one answer data according to the face-turning state data and the face-turning time data. The cloud device is connected to the electronic device via a signal and receives at least one answer data, and the cloud device analyzes a language learning result according to the at least one answer data.

藉此,本發明之基於物聯網的語言學習記憶系統結合記憶卡牌遊戲及語言學習,提供孩童寓教於樂的學習方式。In this way, the language learning and memory system based on the Internet of Things of the present invention combines memory card games and language learning to provide children with an entertaining learning method.

前述實施方式之其他實施例如下:前述卡牌之一正面標示有複數單字,此些卡牌的數量為此些單字的數量的二倍,且其中二卡牌對應其中一單字。翻面狀態資料為一正面狀態及一反面狀態之其中一者。Other examples of the above-mentioned embodiment are as follows: one of the fronts of the aforementioned cards is marked with plural words, the number of these cards is twice the number of these words, and two of the cards correspond to one of the words. The flip state data is one of a front state and a reverse state.

前述實施方式之其他實施例如下:前述處理單元判斷對應其中一單字之其中二卡牌之此些翻面時間資料位於一時間區段時,其中二卡牌之此些翻面狀態資料是否皆為正面狀態,若是,則至少一作答資料加1;若否,則至少一作答資料減1。Other embodiments of the above-mentioned embodiment are as follows: when the above-mentioned processing unit judges that the turning-over time data of the two cards corresponding to one of the words is in a time zone, whether the turning-over state data of the two cards are all Positive status, if yes, add 1 to at least one answer; if not, subtract 1 to at least one answer.

前述實施方式之其他實施例如下:前述電子裝置更包含一記憶單元、一播音單元及一操作介面。記憶單元訊號連接處理單元,並用以存取一題目列表資料、至少一作答資料及語言學習結果。其中題目列表資料包含至少二單字。播音單元訊號連接處理單元及記憶單元,並用以播放題目列表資料之至少二單字。操作介面訊號連接處理單元,操作介面受一使用者操作,進而修改題目列表資料之至少二單字。Other embodiments of the above-mentioned embodiment are as follows: the above-mentioned electronic device further includes a memory unit, a broadcast unit and an operation interface. The memory unit signal is connected to the processing unit, and is used for accessing a question list data, at least one answer data and language learning results. Wherein the topic list data contains at least two words. The signal of the broadcasting unit is connected to the processing unit and the memory unit, and is used for playing at least two words of the topic list data. The operation interface signal is connected to the processing unit, and the operation interface is operated by a user to modify at least two words of the topic list data.

前述實施方式之其他實施例如下:前述基於物聯網的語言學習記憶系統更包含一獎勵輸出裝置。獎勵輸出裝置訊號連接電子裝置,其中當至少一作答資料加1,獎勵輸出裝置輸出一獎勵品。Other examples of the foregoing embodiments are as follows: the foregoing language learning and memory system based on the Internet of Things further includes a reward output device. The reward output device is signal-connected to the electronic device, wherein when at least one answer data is incremented by 1, the reward output device outputs a reward.

前述實施方式之其他實施例如下:前述獎勵輸出裝置為一扭蛋機,獎勵品為一扭蛋。Other examples of the above-mentioned embodiment are as follows: the above-mentioned reward output device is a gashapon machine, and the reward product is a gashapon.

前述實施方式之其他實施例如下:前述各感測器為一三軸感測器。Other embodiments of the above-mentioned embodiment are as follows: each of the above-mentioned sensors is a three-axis sensor.

前述實施方式之其他實施例如下:前述傳輸裝置與電子裝置透過藍芽通訊協定連接。Other examples of the above-mentioned implementation are as follows: the above-mentioned transmission device and the electronic device are connected through the bluetooth communication protocol.

前述實施方式之其他實施例如下:前述電子裝置為一桌上型電腦、一智慧型手機、一平板電腦及一筆記型電腦之其中一者。Other examples of the aforementioned embodiment are as follows: the aforementioned electronic device is one of a desktop computer, a smart phone, a tablet computer, and a notebook computer.

前述實施方式之其他實施例如下:前述雲端裝置供一行動裝置檢視語言學習結果。Other embodiments of the above-mentioned implementation are as follows: the above-mentioned cloud device is used for a mobile device to view language learning results.

以下將參照圖式說明本發明之實施例。為明確說明起見,許多實務上的細節將在以下敘述中一併說明。然而,閱讀者應瞭解到,這些實務上的細節不應用以限制本發明。也就是說,在本發明部分實施例中,這些實務上的細節是非必要的。此外,為簡化圖式起見,一些習知慣用的結構與元件在圖式中將以簡單示意的方式繪示;並且重複之元件將可能使用相同的編號表示。Embodiments of the present invention will be described below with reference to the drawings. For the sake of clarity, many practical details are included in the following narrative. However, the reader should understand that these practical details should not be used to limit the present invention. That is, in some embodiments of the present invention, these practical details are unnecessary. In addition, for the sake of simplifying the drawings, some commonly used structures and elements will be shown in a simple and schematic way in the drawings; and repeated elements may be denoted by the same reference numerals.

請配合參照第1圖,第1圖係繪示本發明之一實施方式之基於物聯網的語言學習記憶系統100之方塊示意圖。基於物聯網的語言學習記憶系統100包含複數卡牌110、複數感測器120、一傳輸裝置130、一電子裝置140及一雲端裝置150。此些感測器120分別設置於此些卡牌110,且各感測器120用以感測各卡牌110之一翻面狀態資料11a。傳輸裝置130訊號連接此些感測器120,傳輸裝置130接收此些感測器120之複數翻面狀態資料11a,並記錄對應此些翻面狀態資料11a之複數翻面時間資料11b,傳輸裝置130用以傳輸此些翻面狀態資料11a及此些翻面時間資料11b。電子裝置140訊號連接傳輸裝置130,並包含一處理單元142。處理單元142接收此些翻面狀態資料11a及此些翻面時間資料11b,處理單元142依據此些翻面狀態資料11a及此些翻面時間資料11b計算出至少一作答資料12。雲端裝置150訊號連接電子裝置140並接收至少一作答資料12,雲端裝置150依據至少一作答資料12分析出一語言學習結果13。藉此,本發明之基於物聯網的語言學習記憶系統100結合實體記憶卡牌遊戲及語言學習,達成寓教於樂的效果。Please refer to FIG. 1 in conjunction with FIG. 1 . FIG. 1 is a schematic block diagram of a language learning and memory system 100 based on the Internet of Things according to an embodiment of the present invention. The language learning and memory system 100 based on the Internet of Things includes a plurality of cards 110 , a plurality of sensors 120 , a transmission device 130 , an electronic device 140 and a cloud device 150 . The sensors 120 are respectively disposed on the cards 110 , and each sensor 120 is used for sensing a flip state data 11 a of each card 110 . The transmission device 130 is signal-connected to these sensors 120, and the transmission device 130 receives the multiple flipping state data 11a of these sensors 120, and records the plural flipping time data 11b corresponding to these flipping state data 11a, and the transmission device 130 is used for transmitting the flip state data 11a and the flip time data 11b. The electronic device 140 is signal-connected to the transmission device 130 and includes a processing unit 142 . The processing unit 142 receives the face-reversal state data 11a and the face-reversal time data 11b, and the processing unit 142 calculates at least one answer data 12 according to the face-reversal state data 11a and the face-reversal time data 11b. The cloud device 150 is signal-connected to the electronic device 140 and receives at least one answer data 12 , and the cloud device 150 analyzes a language learning result 13 according to the at least one answer data 12 . In this way, the language learning and memory system 100 based on the Internet of Things of the present invention combines physical memory card games and language learning to achieve the effect of entertaining and teaching.

具體而言,卡牌110可為三維列印形成的空心盒狀結構;感測器120可為三軸感測器(MPU6050);傳輸裝置130可為微控制器(NRF51822);電子裝置140可為一桌上型電腦、一智慧型手機、一平板電腦、一筆記型電腦或其他具有通訊功能的可攜式電子裝置;雲端裝置150可為雲端運算裝置或雲端伺服器,但本發明不以此為限。Specifically, the card 110 can be a hollow box-shaped structure formed by three-dimensional printing; the sensor 120 can be a three-axis sensor (MPU6050); the transmission device 130 can be a microcontroller (NRF51822); the electronic device 140 can be It is a desktop computer, a smart phone, a tablet computer, a notebook computer or other portable electronic devices with communication functions; the cloud device 150 can be a cloud computing device or a cloud server, but the present invention does not rely on This is the limit.

此些卡牌110之一正面標示有複數單字,此些卡牌110的數量為此些單字的數量的二倍,且其中二卡牌110對應其中一單字。翻面狀態資料11a為一正面狀態及一反面狀態之其中一者。詳細地說,卡牌110的正面可拆卸地設有英文單字圖卡,英文單字圖卡包含單字及對應單字的圖片。感測器120可設置於卡牌110內部。當卡牌110的正面朝下,感測器120之Z軸感應數值為0.98,翻面狀態資料11a為反面狀態;當卡牌110的正面朝上,感測器120之Z軸感應數值為-0.98,翻面狀態資料11a為正面狀態。當其中一感測器120之Z軸感應數值產生變化時,感測器120將持續讀取Z軸感應數值數次,直到確認此些Z軸感應數值皆位於一誤差容忍值內,則將感測器120之翻面狀態資料11a傳送至傳輸裝置130。傳輸裝置130用以接收此些感測器120的翻面狀態資料11a,同時記錄傳輸裝置130接收到翻面狀態資料11a的時間,即為翻面時間資料11b。傳輸裝置130與電子裝置140可透過藍芽通訊協定連接。藉此,本發明之基於物聯網的語言學習記憶系統100透過傳輸裝置130將卡牌110的翻面狀態資料11a及翻面時間資料11b傳輸至電子裝置140,讓孩童透過實體卡牌110進行語言學習,而電子裝置140由家長管理,避免孩童使用電子產品的時間過長。One of the cards 110 is marked with plural words on the front, the number of these cards 110 is twice the number of these words, and two of the cards 110 correspond to one of the words. The flip state data 11a is one of a front state and a reverse state. Specifically, the front of the card 110 is detachably provided with an English word picture card, and the English word picture card includes a word and a picture corresponding to the word. The sensor 120 can be disposed inside the card 110 . When the face of the card 110 is facing down, the Z-axis sensing value of the sensor 120 is 0.98, and the turned-over status data 11a is the reverse state; when the face of the card 110 is facing up, the sensing value of the Z-axis of the sensor 120 is - 0.98, the turned-over status data 11a is the front status. When the Z-axis sensing value of one of the sensors 120 changes, the sensor 120 will continue to read the Z-axis sensing value several times until it is confirmed that these Z-axis sensing values are all within an error tolerance value, then the sensor will The flip state data 11a of the detector 120 is sent to the transmission device 130 . The transmission device 130 is used to receive the flipping state data 11a of the sensors 120, and record the time when the transmission device 130 receives the flipping state data 11a, which is the flipping time data 11b. The transmission device 130 and the electronic device 140 can be connected through the Bluetooth communication protocol. In this way, the language learning and memory system 100 based on the Internet of Things of the present invention transmits the flip status data 11a and flip time data 11b of the card 110 to the electronic device 140 through the transmission device 130, allowing children to use the physical card 110 for language learning. Learning, while the electronic device 140 is managed by parents, so as to prevent children from using electronic products for too long.

處理單元142判斷對應其中一單字之其中二卡牌110之此些翻面時間資料11b位於一時間區段時,其中二卡牌110之此些翻面狀態資料11a是否皆為正面狀態,若是,則至少一作答資料12加1;若否,則至少一作答資料12減1。具體而言,只有在對應正確單字之兩張卡牌110接連被翻面為正面狀態時,才表示作答成功,若是對應不同單字的兩張卡牌110接連被翻面為正面狀態或是並非對應正確單字的兩張卡牌110接連被翻面為正面狀態,都表示作答失敗。當處理單元142判斷此回合作答成功,則將作答資料12加1,當處理單元142判斷此回合作答失敗,則將作答資料12減1。處理單元142統計出最終的作答資料12後將作答資料12傳送至雲端裝置150。The processing unit 142 judges whether the flipping time data 11b of the two cards 110 corresponding to one of the words are in a time zone, whether the flipping status data 11a of the two cards 110 are all positive, and if so, Then add 1 to at least one answer data 12 ; if not, then subtract 1 from at least one answer data 12 . Specifically, only when the two cards 110 corresponding to the correct words are turned over to the front state in succession, it means that the answer is successful. The two cards 110 with the correct words are turned over one after another to face up, which means that the answer fails. When the processing unit 142 judges that the answer of the round is successful, it adds 1 to the answer data 12 , and when the processing unit 142 judges that the answer of the round fails, it subtracts 1 from the answer data 12 . The processing unit 142 calculates the final answer data 12 and then sends the answer data 12 to the cloud device 150 .

雲端裝置150可供一行動裝置20檢視語言學習結果13。具體而言,電子裝置140計算出至少一筆作答資料12後,將作答資料12上傳至雲端裝置150,雲端裝置150對此些作答資料12進行統計及分析,進而得出一語言學習結果13。在本實施方式中,孩童透過卡牌110進行語言學習訓練,而家長及師長則可透過行動裝置20查看位於雲端裝置150之語言學習結果13,語言學習結果13可包含答對次數、答錯次數、翻牌次數、各單字使用次數及作答完成率,但本發明不以此為限。藉此,本發明之基於物聯網的語言學習記憶系統100可供家長透過行動裝置20與雲端裝置150檢視孩童之語言學習結果13,並進一步根據語言學習結果13對語言訓練內容進行調整。The cloud device 150 allows a mobile device 20 to view the language learning result 13 . Specifically, the electronic device 140 uploads the answer data 12 to the cloud device 150 after calculating at least one answer data 12 , and the cloud device 150 performs statistics and analysis on the answer data 12 to obtain a language learning result 13 . In this embodiment, children conduct language learning training through the card 110, while parents and teachers can view the language learning results 13 located on the cloud device 150 through the mobile device 20. The language learning results 13 can include the number of correct answers, the number of wrong answers, The number of card flops, the number of times each word is used and the completion rate of the answer, but the present invention is not limited thereto. In this way, the IoT-based language learning and memory system 100 of the present invention allows parents to view the child's language learning results 13 through the mobile device 20 and cloud device 150, and further adjust the language training content according to the language learning results 13.

請配合參照第2圖,第2圖係繪示本發明之另一實施方式之基於物聯網的語言學習記憶系統200之方塊示意圖。基於物聯網的語言學習記憶系統200包含複數卡牌110、複數感測器120、一傳輸裝置130、一電子裝置140、一雲端裝置150、獎勵輸出裝置160及行動裝置20。電子裝置140包含一處理單元142、記憶單元144、播音單元146及操作介面148。在本實施方式中,卡牌110、感測器120、傳輸裝置130、雲端裝置150、電子裝置140之處理單元142及行動裝置20分別與第1圖實施方式之卡牌110、感測器120、傳輸裝置130、雲端裝置150、電子裝置140之處理單元142及行動裝置20結構相同,不再贅述。特別地是,電子裝置140可更包含一記憶單元144、一播音單元146及一操作介面148。基於物聯網的語言學習記憶系統200更包含一獎勵輸出裝置160。Please refer to FIG. 2 together. FIG. 2 is a schematic block diagram of a language learning and memory system 200 based on the Internet of Things according to another embodiment of the present invention. The language learning and memory system 200 based on the Internet of Things includes a plurality of cards 110 , a plurality of sensors 120 , a transmission device 130 , an electronic device 140 , a cloud device 150 , a reward output device 160 and a mobile device 20 . The electronic device 140 includes a processing unit 142 , a memory unit 144 , a broadcast unit 146 and an operation interface 148 . In this embodiment, the card 110, the sensor 120, the transmission device 130, the cloud device 150, the processing unit 142 of the electronic device 140, and the mobile device 20 are respectively the same as the card 110 and the sensor 120 of the embodiment in FIG. 1 , the transmission device 130 , the cloud device 150 , the processing unit 142 of the electronic device 140 , and the mobile device 20 have the same structure, and will not be repeated here. In particular, the electronic device 140 may further include a memory unit 144 , a broadcast unit 146 and an operation interface 148 . The language learning and memory system 200 based on the Internet of Things further includes a reward output device 160 .

記憶單元144訊號連接處理單元142,並用以存取一題目列表資料10、至少一作答資料12及語言學習結果13。其中題目列表資料10包含至少二單字。播音單元146訊號連接處理單元142及記憶單元144,並用以播放題目列表資料10之至少二單字。操作介面148訊號連接處理單元142,操作介面148受一使用者操作,進而修改題目列表資料10之至少二單字。具體而言,題目列表資料10包含二個以上的不同英文單字,處理單元142驅動播音單元146隨機播放題目列表資料10中的單字,使用者依據播音單元146所播放的真人單字發音找出對應的卡牌110。再者,使用者可透過操作介面148更改題目列表資料10中的單字,藉以更換進行語言訓練的單字,並同時更換設置於卡牌110上的英文單字圖卡。藉此,本發明之基於物聯網的語言學習記憶系統200可即時對進行訓練的單字庫進行擴充及調整,不受卡牌110的數量限制。The memory unit 144 is signally connected to the processing unit 142 and used for accessing a question list data 10 , at least one answer data 12 and language learning results 13 . Wherein the subject list material 10 includes at least two words. The broadcasting unit 146 is signal-connected to the processing unit 142 and the memory unit 144 and is used for playing at least two words of the topic list data 10 . The operation interface 148 is signal-connected to the processing unit 142 , and the operation interface 148 is operated by a user to modify at least two words of the topic list data 10 . Specifically, the topic list data 10 includes more than two different English words, the processing unit 142 drives the broadcast unit 146 to randomly play the words in the topic list data 10, and the user finds the corresponding word according to the pronunciation of the real person played by the broadcast unit 146. 110 cards. Moreover, the user can change the words in the topic list data 10 through the operation interface 148, so as to change the words for language training, and at the same time change the English word picture cards arranged on the card 110. In this way, the language learning and memory system 200 based on the Internet of Things of the present invention can expand and adjust the word library for training in real time, without being limited by the number of cards 110 .

獎勵輸出裝置160訊號連接電子裝置140,當作答資料12加1,獎勵輸出裝置160輸出一獎勵品(圖未繪示)。具體而言,獎勵輸出裝置160可為扭蛋機,獎勵品可為扭蛋。藉此,本發明之基於物聯網的語言學習記憶系統200透過獎勵輸出裝置160提升孩童進行訓練時的成就感及樂趣。The reward output device 160 is signal-connected to the electronic device 140, and when the answer data 12 is incremented by 1, the reward output device 160 outputs a reward (not shown). Specifically, the reward output device 160 can be a gashapon machine, and the reward can be a gashapon. In this way, the IoT-based language learning and memory system 200 of the present invention enhances children's sense of accomplishment and fun during training through the reward output device 160 .

由上述實施方式可知,本發明提供之基於物聯網的語言學習記憶系統具有下列優點:其一,結合記憶卡牌遊戲及語言學習,提供孩童寓教於樂的學習方式;其二,透過傳輸裝置將卡牌的翻面狀態資料及翻面時間資料傳輸至電子裝置,讓孩童透過實體卡牌進行語言學習,而電子裝置由家長管理,避免孩童使用電子產品的時間過長;其三,可供家長透過行動裝置與雲端裝置檢視孩童之語言學習結果,並進一步根據語言學習結果對語言訓練內容進行調整;其四,可即時對進行訓練的單字庫進行擴充及調整,不受卡牌的數量限制;其五,透過獎勵輸出裝置提升孩童進行訓練時的成就感及樂趣。It can be seen from the above-mentioned embodiments that the language learning and memory system based on the Internet of Things provided by the present invention has the following advantages: first, it combines memory card games and language learning to provide children with an entertaining learning method; second, through the transmission device The card's flip status data and flip time data are transmitted to the electronic device, allowing children to learn language through the physical card, and the electronic device is managed by the parents to prevent children from using electronic products for too long; Parents check the children's language learning results through mobile devices and cloud devices, and further adjust the language training content according to the language learning results; Fourth, the word library for training can be expanded and adjusted in real time, without being limited by the number of cards ; Fifth, enhance children's sense of accomplishment and fun when training through reward output devices.

10:題目列表資料 11a:翻面狀態資料 11b:翻面時間資料 12:作答資料 13:語言學習結果 20:行動裝置 100,200:基於物聯網的語言學習記憶系統 110:卡牌 120:感測器 130:傳輸裝置 140:電子裝置 142:處理單元 144:記憶單元 146:播音單元 148:操作介面 150:雲端裝置 160:獎勵輸出裝置 10: Topic list information 11a: Flip state information 11b: Flip time information 12: Answer information 13: Language learning results 20:Mobile device 100,200: Internet of Things-based language learning and memory system 110: card 120: sensor 130: transmission device 140: Electronic device 142: processing unit 144: memory unit 146: broadcasting unit 148: Operation interface 150: Cloud device 160: reward output device

第1圖係繪示本發明之一實施方式之基於物聯網的語言學習記憶系統之方塊示意圖;及 第2圖係繪示本發明之另一實施方式之基於物聯網的語言學習記憶系統之方塊示意圖。 Figure 1 is a schematic block diagram of a language learning and memory system based on the Internet of Things according to an embodiment of the present invention; and FIG. 2 is a schematic block diagram of a language learning and memory system based on the Internet of Things according to another embodiment of the present invention.

11a:翻面狀態資料 11a: Flip state information

11b:翻面時間資料 11b: Flip time information

12:作答資料 12: Answer information

13:語言學習結果 13: Language learning results

20:行動裝置 20:Mobile device

100:基於物聯網的語言學習記憶系統 100: Language Learning and Memory System Based on Internet of Things

110:卡牌 110: card

120:感測器 120: sensor

130:傳輸裝置 130: transmission device

140:電子裝置 140: Electronic device

142:處理單元 142: processing unit

150:雲端裝置 150: Cloud device

Claims (10)

一種基於物聯網的語言學習記憶系統,包含: 複數卡牌; 複數感測器,分別設置於該些卡牌,且各該感測器用以感測各該卡牌之一翻面狀態資料; 一傳輸裝置,訊號連接該些感測器,該傳輸裝置接收該些感測器之複數該翻面狀態資料,並記錄對應該些翻面狀態資料之複數翻面時間資料,該傳輸裝置用以傳輸該些翻面狀態資料及該些翻面時間資料; 一電子裝置,訊號連接該傳輸裝置,並包含: 一處理單元,接收該些翻面狀態資料及該些翻面時間資料,該處理單元依據該些翻面狀態資料及該些翻面時間資料計算出至少一作答資料;以及 一雲端裝置,訊號連接該電子裝置並接收該至少一作答資料,該雲端裝置依據該至少一作答資料分析出一語言學習結果。 A language learning and memory system based on the Internet of Things, including: plural cards; A plurality of sensors are respectively arranged on the cards, and each of the sensors is used to sense the status data of one of the cards; A transmission device, the signal is connected to these sensors, the transmission device receives the plurality of the flip state data of the sensors, and records the plurality of flip time data corresponding to the flip state data, the transmission device is used for transmit the flip status data and the flip time data; An electronic device, signally connected to the transmission device, comprising: A processing unit, receiving the flip status data and the flip time data, the processing unit calculates at least one answer data based on the flip status data and the flip time data; and A cloud device is connected to the electronic device with a signal to receive the at least one answer data, and the cloud device analyzes a language learning result based on the at least one answer data. 如請求項1所述之基於物聯網的語言學習記憶系統,其中, 該些卡牌之一正面標示有複數單字,該些卡牌的數量為該些單字的數量的二倍,且其中二該卡牌對應其中一該單字; 該翻面狀態資料為一正面狀態及一反面狀態之其中一者。 The language learning and memory system based on the Internet of Things as described in claim 1, wherein, There are multiple words marked on the front of one of the cards, the number of these cards is twice the number of the words, and two of the cards correspond to one of the words; The flip state data is one of a front state and a reverse state. 如請求項2所述之基於物聯網的語言學習記憶系統,其中該處理單元判斷對應該其中一單字之該其中二卡牌之該些翻面時間資料位於一時間區段時,該其中二卡牌之該些翻面狀態資料是否皆為該正面狀態,若是,則該至少一作答資料加1;若否,則該至少一作答資料減1。The language learning and memory system based on the Internet of Things as described in claim 2, wherein when the processing unit judges that the flip time data of the two of the cards corresponding to one of the words is in a time zone, the two of the cards Whether the flip state data of the cards are all in the face state, if so, add 1 to the at least one answer data; if not, subtract 1 to the at least one answer data. 如請求項2所述之基於物聯網的語言學習記憶系統,其中該電子裝置更包含: 一記憶單元,訊號連接該處理單元,並用以存取一題目列表資料、該至少一作答資料及該語言學習結果,其中該題目列表資料包含至少二該單字; 一播音單元,訊號連接該處理單元及該記憶單元,並用以播放該題目列表資料之該至少二單字;及 一操作介面,訊號連接該處理單元,該操作介面受一使用者操作,進而修改該題目列表資料之該至少二單字。 The language learning and memory system based on the Internet of Things as described in claim 2, wherein the electronic device further includes: a memory unit, signally connected to the processing unit, and used to access a question list data, the at least one answer data and the language learning result, wherein the question list data includes at least two of the words; a broadcasting unit, signally connected to the processing unit and the memory unit, and used to play the at least two words of the topic list data; and An operation interface, connected to the processing unit by a signal, the operation interface is operated by a user to modify the at least two words of the topic list data. 如請求項4所述之基於物聯網的語言學習記憶系統,更包含: 一獎勵輸出裝置,訊號連接該電子裝置,其中當該至少一作答資料加1,該獎勵輸出裝置輸出一獎勵品。 The language learning and memory system based on the Internet of Things as described in claim 4 further includes: A reward output device is signal-connected to the electronic device, wherein when the at least one answer data is incremented by 1, the reward output device outputs a reward. 如請求項5所述之基於物聯網的語言學習記憶系統,其中該獎勵輸出裝置為一扭蛋機,該獎勵品為一扭蛋。The language learning and memory system based on the Internet of Things as described in Claim 5, wherein the reward output device is a gashapon machine, and the reward is a gashapon. 如請求項1所述之基於物聯網的語言學習記憶系統,其中各該感測器為一三軸感測器。The language learning and memory system based on the Internet of Things as described in Claim 1, wherein each of the sensors is a three-axis sensor. 如請求項1所述之基於物聯網的語言學習記憶系統,其中該傳輸裝置與該電子裝置透過一藍芽通訊協定連接。The language learning and memory system based on the Internet of Things as described in claim 1, wherein the transmission device and the electronic device are connected through a bluetooth communication protocol. 如請求項1所述之基於物聯網的語言學習記憶系統,其中該電子裝置為一桌上型電腦、一智慧型手機、一平板電腦及一筆記型電腦之其中一者。The language learning and memory system based on the Internet of Things as described in Claim 1, wherein the electronic device is one of a desktop computer, a smart phone, a tablet computer, and a notebook computer. 如請求項1所述之基於物聯網的語言學習記憶系統,其中該雲端裝置供一行動裝置檢視該語言學習結果。The language learning and memory system based on the Internet of Things as described in Claim 1, wherein the cloud device allows a mobile device to view the language learning results.
TW110130556A 2021-08-18 2021-08-18 Language learning and memorizing system based on internet of things TWI772154B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW110130556A TWI772154B (en) 2021-08-18 2021-08-18 Language learning and memorizing system based on internet of things

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW110130556A TWI772154B (en) 2021-08-18 2021-08-18 Language learning and memorizing system based on internet of things

Publications (2)

Publication Number Publication Date
TWI772154B TWI772154B (en) 2022-07-21
TW202309851A true TW202309851A (en) 2023-03-01

Family

ID=83439772

Family Applications (1)

Application Number Title Priority Date Filing Date
TW110130556A TWI772154B (en) 2021-08-18 2021-08-18 Language learning and memorizing system based on internet of things

Country Status (1)

Country Link
TW (1) TWI772154B (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5823782A (en) * 1995-12-29 1998-10-20 Tinkers & Chance Character recognition educational system
UY28169A1 (en) * 2003-01-24 2004-05-31 Ana Maria Vicente Cuesta BARAJAS THAT FACILITATE NAIPE GAMES
TW201519188A (en) * 2013-11-05 2015-05-16 zhong-zhi Lin Multi-aspect sensing device for brain development or training
TWI530921B (en) * 2014-12-08 2016-04-21 英業達股份有限公司 Cloud-based vocabulary learning system and method
CN110890005A (en) * 2018-09-08 2020-03-17 余海东 Building block type intelligent programming learning system based on Internet of things

Also Published As

Publication number Publication date
TWI772154B (en) 2022-07-21

Similar Documents

Publication Publication Date Title
Callaghan et al. Are educational preschool apps designed to teach? An analysis of the app market
JP5154399B2 (en) Operable interactive device
US20170136380A1 (en) Smart Toys
US20170326445A1 (en) Puzzle system interworking with external device
US20040058304A1 (en) Interactive learning apparatus
TWI607421B (en) Game-based teaching and learning system
US20180096623A1 (en) Method and system of drawing graphic figures and applications
US11756449B2 (en) System and method for improving reading skills of users with reading disability symptoms
Schaaf et al. Making school a game worth playing: Digital games in the classroom
CN105917293B (en) The system and method interacted using object with language element
TW202309851A (en) Language learning and memorizing system based on internet of things
Eden Technology Makes Things Possible
Audain The Ultimate Guide to Using ICT Across the Curriculum (For Primary Teachers): Web, widgets, whiteboards and beyond!
Rosenthal et al. Duck! Rabbit!
Curzon Unplugged computational thinking for fun
Marsh et al. The online and offline digital literacy practices of young children
Salsabila et al. Sifte-math, a sifteo based mathematics assessment serious game for deaf children
KR20140092598A (en) Education device using RFID
Malich et al. A reading theorist’s world view through the lens of Terrence Malick: The “poem” created from transacting The Tree of Life trailer
US20220212093A1 (en) Methods, systems, apparatuses, and devices for facilitating a gameplay
TWI765802B (en) Interactive teaching aid system
WO2012056459A1 (en) An apparatus for education and entertainment
Johnson 100 Ideas for Secondary Teachers: Outstanding Computing Lessons
Galvez et al. Microprocessor-Based Interactive Mathematics Learning Tool using Real-Time Computer-Vision
US11030916B2 (en) Game for teaching design thinking through the use of characters and environments