TWI770660B - Game controller - Google Patents
Game controller Download PDFInfo
- Publication number
- TWI770660B TWI770660B TW109138383A TW109138383A TWI770660B TW I770660 B TWI770660 B TW I770660B TW 109138383 A TW109138383 A TW 109138383A TW 109138383 A TW109138383 A TW 109138383A TW I770660 B TWI770660 B TW I770660B
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- Prior art keywords
- pair
- button
- game handle
- handle according
- rotation axis
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Switches With Compound Operations (AREA)
Abstract
Description
本發明涉及一種遊戲手把,特別是涉及一種設置於遊戲手把的前側兩轉角處的按鈕機構,用以供使用者按壓後,產生觸發的指令以相應地操控遊戲。The invention relates to a game handle, in particular to a button mechanism arranged at two corners of the front side of the game handle for a user to press to generate triggering instructions to control the game accordingly.
一般遊戲手把的前側兩轉角處通常設有兩個按鍵供使用者按壓,按鍵被按壓後可以觸發位於遊戲手把內部的電子開關,藉由按壓動作導通電子電路並達成電路控制。為使遊戲手把的按鍵能在被按壓後,回復到原來的位置,先前技術的按鍵通常一體連接有一段的彈力臂,彈力臂與按鍵通常是以塑膠件製成。彈力臂的固定端遠離按鈕,通常被固定於遊戲手把的前側中間處,形成一段較長的力臂,以提供彈力使按鍵能復位,並產生合適的回饋觸感給使用者。另外,有的先前技術是利用一復位彈簧以頂推按鍵回復到原來的位置。Generally, there are two buttons on the front two corners of the game handle for the user to press. After the button is pressed, an electronic switch located inside the game handle can be triggered, and the electronic circuit is turned on and the circuit control is achieved by the pressing action. In order to make the buttons of the game handle return to their original positions after being pressed, the buttons of the prior art are usually integrally connected with a section of elastic arms, and the elastic arms and the buttons are usually made of plastic parts. The fixed end of the elastic arm is far away from the button, and is usually fixed at the middle of the front side of the game handle to form a long force arm to provide elastic force to reset the button and generate a suitable feedback touch to the user. In addition, some prior art uses a return spring to push the button back to its original position.
上述習知的遊戲手把的按鍵結構,導致佔用遊戲手把內的空間,結構無法簡化。在組裝上較為繁複。The above-mentioned key structure of the conventional game handle occupies space in the game handle, and the structure cannot be simplified. It is more complicated to assemble.
故,如何通過結構設計的改良,來提升遊戲手把的按鈕機構效果,來克服上述的缺陷,已成為該項技術領域所欲解決的一項課題。Therefore, how to improve the effect of the button mechanism of the game handle by improving the structural design to overcome the above-mentioned defects has become a subject to be solved in this technical field.
本發明所要解決的技術問題在於,針對現有技術的不足提供一種遊戲手把,改進按鈕的按壓旋轉方式,精簡按鈕佔用的空間,並簡化組裝的過程。The technical problem to be solved by the present invention is to provide a game handle in view of the deficiencies of the prior art, which improves the pressing and rotating method of the buttons, reduces the space occupied by the buttons, and simplifies the assembly process.
為了解決上述的技術問題,本發明所採用的其中一技術方案是,提供一種遊戲手把,其包括一上殼體、一下殼體、及至少一按鈕。所述下殼體連接於所述上殼體,所述下殼體具有一開孔、及一對樞接座,所述一對樞接座設於所述下殼體的內表面並且靠近所述開孔的邊緣。所述至少按鈕具有一本體及一對支臂,每一所述支臂各具有一端連接於所述本體,另一端繞著一轉動軸心可轉動地設置於所述一對樞接座,且所述本體外露於所述開孔。In order to solve the above technical problems, one of the technical solutions adopted by the present invention is to provide a game handle, which includes an upper casing, a lower casing, and at least one button. The lower case is connected to the upper case, and the lower case has an opening and a pair of pivot seats, the pair of pivot seats are arranged on the inner surface of the lower case and are close to the the edge of the opening. The at least button has a body and a pair of support arms, each of the support arms has one end connected to the body, and the other end is rotatably arranged on the pair of pivot seats around a rotation axis, and The body is exposed to the opening.
依本發明一種實施方式,遊戲手把的按鈕的轉動軸心平行於所述上殼體,所述轉動軸心與所述上殼體的前緣直線部分呈一銳角。According to an embodiment of the present invention, the rotation axis of the button of the game handle is parallel to the upper casing, and the rotation axis forms an acute angle with the linear portion of the front edge of the upper casing.
依本發明一種實施方式,遊戲手把還包括一電路板以及一觸發開關,所述電路板固定於所述上殼體的內表面,所述觸發開關設置於所述電路板上;所述按鈕還具有一觸發部,所述觸發部連接於所述本體,當所述按鈕被按壓時,所述觸發部觸發所述觸發開關。According to an embodiment of the present invention, the game handle further includes a circuit board and a trigger switch, the circuit board is fixed on the inner surface of the upper casing, and the trigger switch is arranged on the circuit board; the button There is also a trigger part, the trigger part is connected to the main body, when the button is pressed, the trigger part triggers the trigger switch.
依本發明一種實施方式,所述按鈕還具有至少一配重塊,所述配重塊設置於所述本體的內表面;其中所述配重塊位於所述轉動軸心的一側,所述觸發部位於所述轉動軸心的另一側。According to an embodiment of the present invention, the button further has at least one counterweight block, and the counterweight block is disposed on the inner surface of the main body; wherein the counterweight block is located on one side of the rotation axis, the The trigger part is located on the other side of the rotation axis.
依本發明一種實施方式,其中所述配重塊多片呈板狀,所述配重塊彼此平行的排列於所述本體的內表面,並且位於所述一對支臂之間。According to an embodiment of the present invention, a plurality of the counterweight blocks are plate-shaped, and the counterweight blocks are arranged parallel to each other on the inner surface of the body and located between the pair of support arms.
本發明的有益效果在於,本發明所提供的遊戲手把,能通過按鈕配置有支臂,支臂繞著一轉動軸心可轉動地設置於下殼體的一對樞接座。可以節省按鈕佔用的空間,更精簡遊手把的體積。並藉由配重塊與觸發部分別位於轉動軸心兩側的結構設計,其中轉動軸心大致平行於上殼體,轉動軸心與上殼體的前緣直線部分呈一銳角。按鈕可以不需要彈力臂,使用者能以符合人體工學的姿勢,自然地以平行於上殼體且略為彎曲的姿勢按壓按鈕。按鈕不需要特別設置彈性臂或彈性元件,即可自然復位。再者,本發明可以簡化按鈕的組裝步驟。The beneficial effect of the present invention is that the game handle provided by the present invention can be equipped with a support arm through a button, and the support arm is rotatably arranged on a pair of pivot seats of the lower casing around a rotation axis. It can save the space occupied by buttons and simplify the volume of the handlebar. The counterweight and the triggering part are respectively located on both sides of the rotating shaft, wherein the rotating shaft is roughly parallel to the upper casing, and the rotating shaft forms an acute angle with the linear part of the front edge of the upper casing. The button may not need an elastic arm, and the user can press the button in an ergonomic posture that is naturally parallel to the upper casing and slightly curved. The button does not need to be specially provided with elastic arms or elastic elements, and can be reset naturally. Furthermore, the present invention can simplify the assembly steps of the button.
為使能更進一步瞭解本發明的特徵及技術內容,請參閱以下有關本發明的詳細說明與圖式,然而所提供的圖式僅用於提供參考與說明,並非用來對本發明加以限制。For further understanding of the features and technical content of the present invention, please refer to the following detailed descriptions and drawings related to the present invention, however, the drawings provided are only for reference and description, not for limiting the present invention.
參閱圖1至圖8所示,本發明提供一種遊戲手把100,其包括一殼體10及至少一按鈕20。圖2至圖8局部的顯示遊戲手把的按鈕機構。本實施例中,遊戲手把100具有一對按鈕20位於殼體10的前緣兩轉角處。殼體10具有一上殼體10a及一下殼體10b。下殼體10b連接於上殼體10a。下殼體10b具有一開孔12、及一對樞接座14,所述一對樞接座14設於下殼體10b的內表面並且靠近開孔12的邊緣。Referring to FIG. 1 to FIG. 8 , the present invention provides a
按鈕20具有一本體21及一對支臂22。本體21外露於開孔12。所述一對支臂22各具有一端連接於所述本體21、及另一端繞著一轉動軸心x(參圖7)可轉動地設置於所述一對樞接座14。本實施例中,本體21呈弧形板狀。開孔12可以略大於本體21,以便於安裝,或另加裝其他飾件。轉動軸心x大致平行於上殼體10a,轉動軸心x與上殼體10a的前緣直線部分呈一銳角θ(參圖7),本實施例中,銳角θ約為15度。然而,本發明不限制於此,銳角θ的範圍可以是10度至50度之間。銳角θ的設計供使用者在握持遊戲手把100時,使用者的手指,通常是食指,能以符合人體工學的姿勢,自然的以平行於上殼體10a且略為彎曲的姿勢按壓按鈕20。The
本實施例中,配合按鈕20,遊戲手把100還包括一觸發開關42(如圖3及圖5所示),所述觸發開關42設置於上殼體10a的內表面。具體的說,觸發開關42可以是設置於一電路板40。電路板40可以固定於上殼體10a的內表面。其中按鈕20還具有一觸發部23,所述觸發部23連接於所述本體21。具體的說,觸發部23呈板體狀,還設有一觸發柱231(如圖4所示)。當按鈕20被按壓時,觸發部23能觸發所述觸發開關42。In this embodiment, in cooperation with the
如圖4所示,下殼體10b具有一對一固定部15以固定地連接於上殼體10a。所述一對固定部15分別設置於所述開孔12的兩側。上殼體10a透過一對固定件13各自連接於下殼體10b的一對固定部15。在本實施例中,固定部15為一形成有內螺紋的螺接柱,固定件13為螺絲,螺絲穿過上殼體10a的螺孔11以鎖附固定於螺接柱。然而,本發明的上殼體10a與下殼體10b的連接方式並不限制於上述的方式,例如可以是卡勾、膠合、熱熔柱、超音波熔接等方式。As shown in FIG. 4 , the
在本實施例中,樞接座14的頂端呈凹陷的半圓孔狀並且靠近固定部15。所述按鈕20的一對支臂22由本體21的兩側向上延伸,並且每一支臂22的末端形成一樞接軸221。樞接軸221垂直於支臂22。換句話說,本實施例的按鈕20一體成型地形成一對樞接軸221。樞接軸221容置於樞接座14。當上殼體10a蓋合於下殼體10b時,樞接軸221即可被限位於樞接座14。In this embodiment, the top end of the
上述結構安排的優點在於,可以簡化製造及按鈕的組裝步驟。具體的說,組裝時,直接將按鈕20的一對樞接軸221各自置放於下殼體10b的一對樞接座14,即完成按鈕20的組裝步驟。然而,本發明並不限制於此,按鈕20的一對支臂22可以使用其他機構,使按鈕20能轉動地設置於下殼體10b。例如,可以設置一橫貫過所述一對支臂22的轉軸,並使轉軸置放於樞接座14,即可使按鈕20繞著轉動軸心x轉動。The advantage of the above structure arrangement is that the manufacturing and button assembly steps can be simplified. Specifically, during assembly, the pair of
在本實施例中,按鈕20還具有多片配重塊24(參圖4及圖6),該些配重塊24設置於所述本體21的內表面。每一配重塊24大致呈板狀,本實施例中,大致呈三角板狀,且彼此平行的排列,並且位於所述一對支臂22之間。然而,本發明並不限制於此。配重塊可以是設置於所述本體21內表面的實心塊體。In this embodiment, the
如圖8所示,配重塊24位於轉動軸心x的一側,觸發部23位於轉動軸心x的另一側。換句話說,配重塊24與觸發部23分別位於轉動軸心x的兩側。該些配重塊24的設計要點在於,按鈕20本身前端較重,使得按鈕20相對於轉動軸心x產生順時針旋轉,可以強制使按鈕20的觸發部23與觸發開關42的間隙為零。藉此,本實施例在未按壓按鈕20的狀況下,觸發部23能剛好接觸於觸發開關42,使得按鈕20沒有空行程,以提供按鈕20有較佳的按壓觸感。再者,藉由配重塊24位於轉動軸心x的一側並配合重力的作用,本實施例的按鈕20可以省略彈性臂或彈性元件,並且可以自然復位。As shown in FIG. 8 , the
補充說明,觸發部23可以是連接於其中部分的配重塊24,換句話說,觸發部23由配重塊24向外延伸。In addition, the
[實施例的有益效果][Advantageous effects of the embodiment]
本發明的其中一有益效果在於,本發明所提供的遊戲手把,其能通過按鈕20配置有支臂22,支臂22繞著一轉動軸心可轉動地設置於下殼體10b的一對樞接座14。可以節省按鈕佔用的空間,更精簡遊戲手把的體積。藉由配重塊24與觸發部23分別位於轉動軸心x兩側的結構設計,按鈕20可以不需要彈力臂。此外,轉動軸心x大致平行於上殼體10a,轉動軸心x與上殼體10a的前緣直線部分呈一銳角,使用者能以符合人體工學的姿勢,自然的以平行於上殼體且略為彎曲的姿勢按壓按鈕。再者,按鈕的組裝可以簡化。One of the beneficial effects of the present invention is that the game handle provided by the present invention can be configured with a
以上所公開的內容僅為本發明的優選可行實施例,並非因此侷限本發明的申請專利範圍,所以凡是運用本發明說明書及圖式內容所做的等效技術變化,均包含於本發明的申請專利範圍內。The content disclosed above is only a preferred feasible embodiment of the present invention, and is not intended to limit the scope of the present invention. Therefore, any equivalent technical changes made by using the contents of the description and drawings of the present invention are included in the application of the present invention. within the scope of the patent.
100:遊戲手把
10:殼體
10a:上殼體
10b:下殼體
11:螺孔
12:開孔
13:固定件
15:固定部
14:樞接座
20:按鈕
21:本體
22:支臂
221:樞接軸
x:轉動軸心
23:觸發部
231:觸發柱
24:配重塊
40:電路板
42:觸發開關
θ:銳角
100: Game handle
10:
圖1為本發明遊戲手把的俯視示意圖。FIG. 1 is a schematic top view of the game handle of the present invention.
圖2為圖1的II部分按鈕機構的放大示意圖。FIG. 2 is an enlarged schematic view of the button mechanism of part II of FIG. 1 .
圖3為圖1的II部分的另一角度的放大示意圖。FIG. 3 is an enlarged schematic view of another angle of part II of FIG. 1 .
圖4為遊戲手把的按鈕機構的立體分解圖。FIG. 4 is an exploded perspective view of the button mechanism of the game handle.
圖5為遊戲手把的按鈕機構的另一立體分解圖。FIG. 5 is another perspective exploded view of the button mechanism of the game handle.
圖6為遊戲手把的按鈕機構的部分立體分解圖。FIG. 6 is a partially exploded perspective view of the button mechanism of the game handle.
圖7為遊戲手把的按鈕機構的另一部分立體分解圖。FIG. 7 is another partial perspective exploded view of the button mechanism of the game handle.
圖8為遊戲手把的按鈕機構的剖視圖。FIG. 8 is a cross-sectional view of the button mechanism of the game handle.
10:殼體 10: Shell
10a:上殼體 10a: Upper shell
10b:下殼體 10b: Lower shell
11:螺孔 11: screw holes
12:開孔 12: Opening
13:固定件 13: Fixtures
14:樞接座 14: Pivot seat
15:固定部 15: Fixed part
20:按鈕 20: Button
21:本體 21: Ontology
22:支臂 22: Arm
221:樞接軸 221: pivot shaft
23:觸發部 23: Trigger Department
231:觸發柱 231: Trigger Column
24:配重塊 24: Counterweight
40:電路板 40: circuit board
Claims (10)
Priority Applications (2)
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TW109138383A TWI770660B (en) | 2020-11-04 | 2020-11-04 | Game controller |
CN202110835537.XA CN114432690A (en) | 2020-11-04 | 2021-07-23 | Game machine handle |
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TW109138383A TWI770660B (en) | 2020-11-04 | 2020-11-04 | Game controller |
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TW202219701A TW202219701A (en) | 2022-05-16 |
TWI770660B true TWI770660B (en) | 2022-07-11 |
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TW (1) | TWI770660B (en) |
Citations (5)
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US6971942B2 (en) * | 2001-02-09 | 2005-12-06 | Mattel, Inc. | Rotary feedback mechanism for a toy |
US8869643B2 (en) * | 2011-03-24 | 2014-10-28 | Denso Corporation | Operation input device |
TW201709015A (en) * | 2011-01-31 | 2017-03-01 | 蘋果公司 | Handheld portable device |
CN109201422A (en) * | 2017-03-17 | 2019-01-15 | 山东轻工职业学院 | A kind of control method of Multifunctional hot-melt glue rifle |
TWI714197B (en) * | 2018-09-20 | 2020-12-21 | 達方電子股份有限公司 | Input device |
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2020
- 2020-11-04 TW TW109138383A patent/TWI770660B/en active
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2021
- 2021-07-23 CN CN202110835537.XA patent/CN114432690A/en active Pending
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US6971942B2 (en) * | 2001-02-09 | 2005-12-06 | Mattel, Inc. | Rotary feedback mechanism for a toy |
TW201709015A (en) * | 2011-01-31 | 2017-03-01 | 蘋果公司 | Handheld portable device |
US8869643B2 (en) * | 2011-03-24 | 2014-10-28 | Denso Corporation | Operation input device |
CN109201422A (en) * | 2017-03-17 | 2019-01-15 | 山东轻工职业学院 | A kind of control method of Multifunctional hot-melt glue rifle |
TWI714197B (en) * | 2018-09-20 | 2020-12-21 | 達方電子股份有限公司 | Input device |
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TW202219701A (en) | 2022-05-16 |
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