TWI696946B - Voice message processing method - Google Patents

Voice message processing method Download PDF

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TWI696946B
TWI696946B TW108101041A TW108101041A TWI696946B TW I696946 B TWI696946 B TW I696946B TW 108101041 A TW108101041 A TW 108101041A TW 108101041 A TW108101041 A TW 108101041A TW I696946 B TWI696946 B TW I696946B
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signal
light
sound
processing method
processing unit
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TW108101041A
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TW202026856A (en
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韓泰生
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艾維克科技股份有限公司
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本發明係提供一種聲音訊息處理方法,該方法包括:提供具有一音效處理單元之一電腦裝置,並該電腦裝置另設置有一音效卡及一訊號連接介面;所述音效卡係接收一聲音訊息且產生有一音效訊號且傳送至所述音效處理單元;該音效處理單元解析所述音效訊號且產生有一位置辨識訊號並傳輸至所述訊號連接介面;該訊號連接介面將所述位置辨識訊號傳送至一鍵盤之一控制電路;該控制電路具有一處理單元處理所述位置辨識訊號並產生有至少一控制訊號且控制至少一發光單元產生光源,藉此,所述使用者進行電腦遊戲時,該鍵盤之發光單元則會依照遊戲中的聲音方向進行相對應的點亮,進而達到使用者可經由光源顯示而快速辨識方位之功效者。 The invention provides a sound message processing method. The method includes: providing a computer device with a sound effect processing unit, and the computer device is further provided with a sound effect card and a signal connection interface; the sound effect card receives a sound message and An audio signal is generated and sent to the audio processing unit; the audio processing unit parses the audio signal and generates a location identification signal and transmits it to the signal connection interface; the signal connection interface transmits the location identification signal to a A control circuit of the keyboard; the control circuit has a processing unit that processes the position recognition signal and generates at least one control signal and controls at least one light-emitting unit to generate a light source, thereby, when the user plays a computer game, the keyboard The light-emitting unit will light up correspondingly according to the sound direction in the game, so as to achieve the effect that the user can quickly recognize the direction through the light source display.

Description

聲音訊息處理方法 Voice message processing method

本發明係有關於一種聲音訊息處理方法,尤指一種於電腦遊戲中可將聲音訊息解析出位置訊號且由光源顯示以快速辨識方位之聲音訊息處理方法。 The invention relates to a voice message processing method, in particular to a voice message processing method which can parse voice signals into position signals in computer games and display them by a light source to quickly identify positions.

隨著電腦的發展及電腦軟體的不斷升級,以電腦來進行電腦遊戲已是人們不可少的娛樂之一,而電腦遊戲所發展的細膩度也越來越高,不論是視覺效果或者聲音效果都更加的到位,幾乎可以模擬真實的人或環境,而電腦遊戲最讓人感到刺激的就是玩家之間的競爭,因此許多專業的遊戲玩家會配戴耳機麥克風及由滑鼠及鍵盤進行遊戲操控,且以麥克風與其他玩家聊天互動,而在遊戲中,更重要的是利用耳機產生之聲音方向來判斷敵方之位置,但由於玩家身處的周遭環境經常會出現各種雜音,點擊滑鼠及機械式鍵盤時所發出的噪音音量亦不容忽視,又或者隊友間之對談也會影響判斷位置之可能,因此便有廠商推出外掛警示軟體來在螢幕桌面上加載地圖,而地圖上便會顯示敵方之方位狀況,而玩家便以所加載的地圖顯示方式進行辨識敵方的位置,但外掛程式往往都是遊戲公司所無法容許且會加以禁止,更嚴重的甚至會封鎖帳號,也因此使用者便無法加載其外掛警示軟體,更無法在遊戲中清楚辨識敵襲方位狀況。 With the development of computers and the continuous upgrading of computer software, computer games are one of the indispensable entertainments for people, and the development of computer games has become more and more sophisticated, whether it is visual effects or sound effects. More in place, it can almost simulate a real person or environment, and the most exciting thing about computer games is the competition between players. Therefore, many professional gamers will wear headset microphones and use mouse and keyboard for game control. And use the microphone to chat and interact with other players. In the game, it is more important to use the direction of the sound generated by the headset to determine the position of the enemy. However, due to the surrounding environment of the player, various noises often appear. Click the mouse and the machine. The volume of the noise emitted by the keyboard can’t be ignored, or the dialogue between teammates will also affect the possibility of determining the location. Therefore, some manufacturers have launched plug-in warning software to load the map on the screen desktop, and the map will show the enemy. The location of the Fang, and the player uses the loaded map display to identify the enemy’s position, but the plug-ins are often not allowed by the game company and will be banned, and even more serious, the account will be blocked, so the user It is impossible to load its plug-in warning software, and it is impossible to clearly identify the location of the enemy attack in the game.

是以,要如何解決上述習用之問題與缺失,即為本案之發明 人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above-mentioned problems and deficiencies in the practice is the invention of this case People and related companies engaged in this industry are eager to study the direction of improvement.

爰此,為有效解決上述之問題,本發明之主要目的在提供一種於電腦遊戲中可將聲音訊息解析出位置訊號且由光源顯示以快速辨識方位之聲音訊息處理方法。 Secondly, in order to effectively solve the above-mentioned problems, the main purpose of the present invention is to provide a sound message processing method that can parse sound signals into position signals in computer games and display them by a light source to quickly identify the direction.

為達上述目的,本發明係提供一種聲音訊息處理方法,該方法包括:提供具有一音效處理單元之一電腦裝置,並該電腦裝置另設置有一音效卡及一訊號連接介面;所述音效卡係接收一聲音訊息且產生有一音效訊號且傳送至所述音效處理單元;該音效處理單元解析所述音效訊號且產生有一位置辨識訊號並傳輸至所述訊號連接介面;該訊號連接介面將所述位置辨識訊號傳送至一鍵盤之一控制電路;該控制電路具有一處理單元處理所述位置辨識訊號並產生有至少一控制訊號且控制至少一發光單元產生光源,藉此,所述使用者進行電腦遊戲時,該鍵盤之發光單元則會依照遊戲中的聲音方向進行相對應的點亮,進而達到使用者可經由光源顯示而快速辨識方位之功效者。 To achieve the above object, the present invention provides a sound message processing method. The method includes: providing a computer device having a sound effect processing unit, and the computer device is further provided with a sound effect card and a signal connection interface; the sound effect card is Receiving a sound message and generating an audio signal and sending it to the audio processing unit; the audio processing unit parses the audio signal and generates a position identification signal and transmits it to the signal connection interface; the signal connection interface transfers the position The identification signal is sent to a control circuit of a keyboard; the control circuit has a processing unit that processes the position identification signal and generates at least one control signal and controls at least one light-emitting unit to generate a light source, whereby the user plays a computer game At this time, the light-emitting unit of the keyboard will be lighted correspondingly according to the sound direction in the game, so as to achieve the effect that the user can quickly identify the direction through the light source display.

根據本發明聲音訊息處理方法之一實施例,其中所述電腦裝置內具有至少一遊戲軟體,而該電腦裝置執行該遊戲軟體產生有所述聲音訊息。 According to an embodiment of the voice message processing method of the present invention, the computer device has at least one game software, and the computer device executes the game software to generate the voice message.

根據本發明聲音訊息處理方法之一實施例,其中所述鍵盤更具有一訊號傳輸介面,該訊號傳輸介面電性連接所述控制電路,而該控制電路經由所述訊號傳輸介面電性連接所述訊號連接介面。 According to an embodiment of the voice message processing method of the present invention, the keyboard further has a signal transmission interface, the signal transmission interface is electrically connected to the control circuit, and the control circuit is electrically connected to the control circuit through the signal transmission interface Signal connection interface.

根據本發明聲音訊息處理方法之一實施例,其中所述訊號連 接介面為USB通用串列匯流排之有線介面,而該訊號傳輸介面為USB傳輸線之有線介面。 According to an embodiment of the audio message processing method of the present invention, wherein the signal is connected The interface is a wired interface of a USB universal serial bus, and the signal transmission interface is a wired interface of a USB transmission line.

根據本發明聲音訊息處理方法之一實施例,其中所述訊號傳輸介面及訊號傳輸介面為WiFi、藍芽、紅外線天線或其它傳輸協定之無線介面。 According to an embodiment of the audio message processing method of the present invention, the signal transmission interface and the signal transmission interface are WiFi interfaces such as WiFi, Bluetooth, infrared antennas or other transmission protocols.

根據本發明聲音訊息處理方法之一實施例,更包括下列步驟:經由所述光源產生一照射區域。 According to an embodiment of the voice message processing method of the present invention, the method further includes the following steps: generating an irradiation area through the light source.

步驟S11~步驟S16 Step S11~Step S16

1:電腦裝置 1: computer device

11:音效卡 11: sound card

12:音效處理單元 12: Audio processing unit

13:訊號連接介面 13: Signal connection interface

14:遊戲軟體 14: Game software

2:鍵盤 2: keyboard

21:控制電路 21: control circuit

211:處理單元 211: Processing unit

22:訊號傳輸介面 22: Signal transmission interface

23:發光單元 23: Light emitting unit

231:照射區域 231: Irradiated area

S1:聲音訊息 S1: voice message

S2:音效訊號 S2: Audio signal

S3:位置辨識訊號 S3: Location identification signal

S4:控制訊號 S4: Control signal

第1圖係本發明聲音訊息處理之流程圖一。 Figure 1 is a flowchart 1 of the voice message processing of the present invention.

第2圖係本發明聲音訊息處理之方塊示意圖。 Figure 2 is a block diagram of the voice message processing of the present invention.

第3圖係本發明聲音訊息處理方法之實施示意圖一。 FIG. 3 is a schematic diagram 1 of the implementation of the voice message processing method of the present invention.

第4圖係本發明聲音訊息處理方法之實施示意圖二。 FIG. 4 is a schematic diagram 2 of the implementation of the voice message processing method of the present invention.

第5圖係本發明聲音訊息處理方法之實施示意圖三。 FIG. 5 is a schematic diagram 3 of the implementation of the voice message processing method of the present invention.

第6圖係本發明聲音訊息處理方法之實施示意圖四。 FIG. 6 is a schematic diagram 4 for implementing the voice message processing method of the present invention.

第7圖係本發明聲音訊息處理方法之實施示意圖五。 FIG. 7 is a schematic diagram 5 for implementing the voice message processing method of the present invention.

第8圖係本發明聲音訊息處理方法之實施示意圖六。 FIG. 8 is a schematic diagram 6 for implementing the voice message processing method of the present invention.

第9圖係本發明聲音訊息處理方法之實施示意圖七。 FIG. 9 is a schematic diagram 7 for implementing the voice message processing method of the present invention.

第10圖係本發明聲音訊息處理方法之實施示意圖八。 FIG. 10 is a schematic diagram 8 of the implementation of the voice message processing method of the present invention.

第11圖係本發明聲音訊息處理方法之實施示意圖九。 Figure 11 is a schematic diagram 9 of the implementation of the voice message processing method of the present invention.

第12圖係本發明聲音訊息處理方法之實施示意圖十。 FIG. 12 is a schematic diagram 10 of the implementation of the voice message processing method of the present invention.

第13圖係本發明聲音訊息處理方法之實施示意圖十一。 Figure 13 is a schematic diagram 11 of the implementation of the voice message processing method of the present invention.

第14圖係本發明聲音訊息處理之流程圖二。 Figure 14 is the second flowchart of the voice message processing of the present invention.

第15圖係本發明聲音訊息處理方法之實施示意圖十二。 Figure 15 is a schematic diagram 12 of the implementation of the voice message processing method of the present invention.

第16圖係本發明聲音訊息處理方法之實施示意圖十三。 Figure 16 is a schematic diagram 13 of the implementation of the voice message processing method of the present invention.

請參閱第1圖及第2圖所示,係為本發明聲音訊息處理方法之流程圖一及方塊示意圖,由圖中可清楚看出,該聲音訊息處理方法係包括有: Please refer to FIG. 1 and FIG. 2, which is a flowchart 1 and a block diagram of the method for processing voice messages of the present invention. It can be clearly seen from the figure that the method for processing voice messages includes:

步驟S11:提供具有一音效處理單元之一電腦裝置,並該電腦裝置另設置有一音效卡及一訊號連接介面;首先,先提供有一電腦裝置1,該電腦裝置1設置有一音效卡11及一音效處理單元12及一訊號連接介面13,其中所述音效卡11係為AUD音效卡,且該音效卡11電性連接所述音效處理單元12,該音效處理單元12又電性連接所述訊號連接介面13,而該訊號連接介面13係可為USB通用串列匯流排之有線介面,又或者可為WiFi、藍芽、紅外線天線或其它傳輸協定之無線介面,又該電腦裝置內安裝有至少一遊戲軟體14。 Step S11: Provide a computer device with a sound processing unit, and the computer device is further provided with a sound card and a signal connection interface; first, a computer device 1 is provided, and the computer device 1 is provided with a sound card 11 and a sound effect A processing unit 12 and a signal connection interface 13, wherein the sound card 11 is an AUD sound card, and the sound card 11 is electrically connected to the sound processing unit 12, and the sound processing unit 12 is electrically connected to the signal connection Interface 13, and the signal connection interface 13 can be a wired interface of a USB universal serial bus, or a wireless interface of WiFi, Bluetooth, infrared antenna or other transmission protocol, and at least one is installed in the computer device Game software 14.

步驟S12:所述音效卡係接收一聲音訊息且產生有一音效訊號且傳送至所述音效處理單元;使用者執行該遊戲軟體14時,該遊戲軟體14會產生有至少一聲音訊息S1,其中所述聲音訊息S1內即包括有敵方於遊戲地圖中之移動聲音及所在方位,而該音效卡11係接收所述聲音訊息S1,並該音效卡11經由所述聲音訊息S1產生有一音效訊號S2,且該音效卡11將該音效訊號S2傳送至所述音效處理單元12。 Step S12: The sound card receives a sound message and generates a sound signal and sends it to the sound processing unit; when the user executes the game software 14, the game software 14 generates at least one sound message S1, among which The sound message S1 includes the enemy's moving sound and location in the game map, and the sound card 11 receives the sound message S1, and the sound card 11 generates a sound signal S2 through the sound message S1 And the sound card 11 sends the sound signal S2 to the sound processing unit 12.

步驟S13:該音效處理單元解析所述音效訊號且產生有一位 置辨識訊號並傳輸至所述訊號連接介面;其中該音效處理單元12接收所述音效訊號S2,且該音效處理單元12解析該音效訊號S2中之聲音位置且產生有一位置辨識訊號S3,再將該位置辨識訊號S3傳輸至所述訊號連接介面13。 Step S13: The audio processing unit analyzes the audio signal and generates a bit Set the identification signal and transmit it to the signal connection interface; wherein the sound processing unit 12 receives the sound signal S2, and the sound processing unit 12 analyzes the sound position in the sound signal S2 and generates a position identification signal S3, and then The position identification signal S3 is transmitted to the signal connection interface 13.

步驟S14:該訊號連接介面將所述位置辨識訊號傳送至一鍵盤之一控制電路;另提供有一鍵盤2,該鍵盤2設置有一控制電路21及一訊號傳輸介面22及複數發光單元23,其中該控制電路21係電性連接所述訊號傳輸介面22,且該控制電路21經由所述訊號傳輸介面22電性連接所述訊號連接介面13,該訊號傳輸介面22之傳輸方式係對應所述訊號連接介面13,該訊號傳輸介面22為USB傳輸線之有線介面,又或者可為WiFi、藍芽、紅外線天線或其它傳輸協定之無線介面,又該鍵盤2係可為滑鼠或遊戲控制器等周邊裝置,而於本實施例中,係以鍵盤2為主要實施方式,但不因此為限,其中該訊號連接介面13則將該位置辨識訊號S3以有線或無線方式傳輸至所述訊號傳輸介面22,該訊號傳輸介面22便將該位置辨識訊號S3傳送至所述控制電路。 Step S14: The signal connection interface transmits the position identification signal to a control circuit of a keyboard; a keyboard 2 is also provided. The keyboard 2 is provided with a control circuit 21 and a signal transmission interface 22 and a plurality of light emitting units 23, wherein the The control circuit 21 is electrically connected to the signal transmission interface 22, and the control circuit 21 is electrically connected to the signal connection interface 13 via the signal transmission interface 22, and the transmission method of the signal transmission interface 22 corresponds to the signal connection Interface 13, the signal transmission interface 22 is a wired interface of a USB transmission line, or it can be a wireless interface of WiFi, Bluetooth, infrared antenna or other transmission protocol, and the keyboard 2 can be a peripheral device such as a mouse or a game controller In this embodiment, the keyboard 2 is used as the main implementation, but not limited thereto. The signal connection interface 13 transmits the position identification signal S3 to the signal transmission interface 22 by wire or wirelessly. The signal transmission interface 22 transmits the position identification signal S3 to the control circuit.

步驟S15:該控制電路具有一處理單元處理所述位置辨識訊號並產生有至少一控制訊號且控制至少一發光單元產生光源;該控制電路21經由具有一處理單元211,且該控制電路21經由所述處理單元211接收所述位置辨識訊號S3且產生有至少一控制訊號S4,該控制訊號S4便是以聲音方向進行點亮相對應的發光單元23並辨識,藉此,所述使用者進行電腦遊戲時,該鍵盤2之發光單元23則會依照遊戲中的聲音方向進行相對應的點亮,進而達到使用者可經由光源顯示而快速辨識方 位之功效者。 Step S15: The control circuit has a processing unit that processes the position recognition signal and generates at least one control signal and controls at least one light-emitting unit to generate a light source; the control circuit 21 has a processing unit 211, and the control circuit 21 passes through The processing unit 211 receives the position identification signal S3 and generates at least one control signal S4. The control signal S4 is spot-appeared in the sound direction and recognized by the corresponding light-emitting unit 23, whereby the user plays a computer game At this time, the light-emitting unit 23 of the keyboard 2 will light up correspondingly according to the sound direction in the game, so that the user can quickly identify the side through the light source display The effect of the position.

再請參閱前述附圖及第3圖及第4圖所示,係為本發明聲音訊息處理方法之實施示意圖一及二,其中該發光單元23係設置於鍵盤2按鍵下方,且鍵盤2按鍵係為可透光之結構或由鍵盤2與按鍵間之透光結構設置,且該鍵盤2以方位區域區分位置且各區域中分別界定有至少一按鍵為代表,於本實施例中,係將鍵盤2區分為八個區域,主要是以前、後、左、右、左前、左後、右前、右後來區分區域,其中以上方橫排數字6鍵為前方方位,以空白鍵為後方方位,以Caps Lock鍵為左方方位,以Enter鍵為右方方位,以上方橫排"~"按鍵為左前方位,以左下Ctrl鍵為左後方位,以Backspace鍵為右前方位,以右下Ctrl鍵為右後方位,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者前方,上方橫排數字7之發光單元23則會相對應點亮或閃爍,反之,若敵方方位位於使用者左方,Caps Lock鍵之發光單元23則會相對應點亮或閃爍,又或者敵方方位位於使用者後方,空白鍵之發光單元23則會相對應點亮或閃爍,相對的若敵方方位位於使用者右方,Enter鍵之發光單元23則會相對應點亮或閃爍,以此類推,敵方方位位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵2並不因此為限,主要是可利用鍵盤2之位置來區分方位皆為本發明之保護範圍。 Please refer to the foregoing drawings and FIGS. 3 and 4 for schematic diagrams 1 and 2 of the implementation of the audio message processing method of the present invention, wherein the light-emitting unit 23 is disposed below the keys of the keyboard 2 and the keys of the keyboard 2 are It is a light-transmitting structure or is provided by a light-transmitting structure between the keyboard 2 and the keys, and the keyboard 2 is distinguished by the azimuth area and at least one key is defined in each area respectively. In this embodiment, the keyboard 2 It is divided into eight areas, mainly front, back, left, right, left front, left back, right front, right and back. The area is divided by the number 6 key on the upper horizontal line, the front direction with the blank key, and the back direction with the blank key. The Lock key is the left orientation, the Enter key is the right orientation, the upper horizontal "~" button is the left front orientation, the lower left Ctrl key is the left rear orientation, the Backspace key is the right front orientation, and the lower right Ctrl key is the right The rear position, and the position identification signal S3 received by the processing unit 211 generates the control signal S4 according to the enemy's position. If the enemy's position is in front of the user, the light-emitting unit 23 with the number 7 above will correspond to the point Lights or flashes, conversely, if the enemy's position is on the left of the user, the light unit 23 of the Caps Lock key will light up or flash correspondingly, or the enemy's position is behind the user, and the light unit 23 of the blank key will Correspondingly lit or flashing, if the enemy's position is on the right of the user, the light-emitting unit 23 of the Enter key will be lit or flashing correspondingly, and so on, the enemy's position is on the user's position, which is distinguished The corresponding key will light up or flash, and then the user can use the light source display to quickly identify the enemy's position, and the key 2 defined therein is not limited to this, mainly by using the position of the keyboard 2 to distinguish The orientation is the protection scope of the invention.

再請參閱前述附圖及第5圖及第6圖及第7圖所示,係為本發明聲音訊息處理方法之實施示意圖三至五,其中所述發光單元23係設置於鍵盤2四個角落,分別設置於所述鍵盤2之左上端及左下端及右上端 及右下端,且其發光單元23可設置於所述鍵盤2之上方或側邊或下方,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者左前或左後或右前或右後,則鍵盤2之左上端及左下端及右上端及右下端之發光單元23則會相對應點亮或閃爍,於圖式中係以左前方為實施方式,若敵方方位位於使用者左方,則左上端跟左下端之發光單元23會相對應點亮或閃爍,若敵方方位位於使用者後方,則左下端跟右下端之發光單元23會相對應點亮或閃爍,若敵方方位位於使用者由方,則右上端跟右下端之發光單元23會相對應點亮或閃爍,於圖式中係以後方及左方為實施方式,以此類推,敵方方位位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵並不因此為限,主要是可利用鍵盤2之位置來區分方位皆為本發明之保護範圍。 Please refer to the aforementioned drawings and Figures 5 and 6 and 7 for schematic diagrams 3 to 5 of the implementation of the audio message processing method of the present invention, wherein the light-emitting unit 23 is provided at four corners of the keyboard 2 , Which are respectively arranged at the upper left end, the lower left end and the upper right end of the keyboard 2 And the lower right end, and the light-emitting unit 23 can be disposed above, on the side, or below the keyboard 2, and the position identification signal S3 received by the processing unit 211 generates the control signal S4 according to the enemy's position, such as the enemy The orientation is located in front of the user's left or rear left or front right or back right, then the light-emitting unit 23 of the upper left and lower left and upper right and lower right ends of the keyboard 2 will light up or flash correspondingly. The front is an embodiment. If the enemy's position is on the left of the user, the light-emitting units 23 at the upper left and lower left will light up or flash correspondingly. If the enemy's position is behind the user, the light at the lower left and the lower right The unit 23 will light up or flash correspondingly. If the enemy's position is on the user's side, the light-emitting units 23 at the upper right and lower right will light up or flash correspondingly. In the figure, the rear and left are used as the implementation Way, and so on, the enemy’s position is located in the user’s position, and the corresponding key distinguished by them will light up or flash, so as to achieve the effect that the user can quickly identify the enemy position by the light source display, and the The keys are not limited to this, mainly because the position of the keyboard 2 can be used to distinguish the orientation, which is the protection scope of the present invention.

再請參閱前述附圖及第8圖及第9圖及第10圖及第11圖所示,係為本發明聲音訊息處理方法之實施示意圖六至九,其中所述發光單元23係設置於鍵盤2上表面位置處,且該發光單元23係位於鍵盤2之左右側邊並以燈條為實施方式,其燈條之燈亮模式可為上下滑動,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者前方,左方及右方燈條上半部則點亮,如敵方方位位於使用者後方,左方及右方燈條下半部則點亮,如敵方方位位於使用者左方,左方燈條則全點亮,如敵方方位位於使用者右方,右方燈條則全點亮,如敵方方位位於使用者左前方,左方燈條上半部則點亮,如敵方方位位於使用者左後方,左方下半部則點亮,如敵方方位位於使用 者右前方,右方燈條上半部則點亮,如敵方方位位於使用者右後方,右方燈條下半部則點亮,於圖式中係以前方、左方、左前、右後為實施方式,以此類推,敵方方位位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵並不因此為限,主要是可利用鍵盤2之位置來區分方位皆為本發明之保護範圍。 Please also refer to the aforementioned drawings and FIG. 8 and FIG. 9 and FIG. 10 and FIG. 11, which are schematic diagrams 6 to 9 for implementing the voice message processing method of the present invention, wherein the light-emitting unit 23 is provided on the keyboard 2 at the upper surface position, and the light-emitting unit 23 is located on the left and right sides of the keyboard 2 and the light bar is used as an embodiment, the light mode of the light bar can be sliding up and down, and the position recognition signal S3 received by the processing unit 211 is The control signal S4 is generated according to the enemy's position. If the enemy's position is in front of the user, the upper half of the left and right light bars are lit. If the enemy's position is behind the user, the left and right lights The lower half of the bar is lit, if the enemy's position is on the left of the user, the left light bar is fully lit, if the enemy's position is on the right of the user, the right light bar is fully lit, such as the enemy's position Located in front of the user's left, the upper half of the left light bar lights up, if the enemy's position is behind the user's left, and the lower left half lights up, if the enemy's position is in use The front right, the upper half of the right light bar is lit, if the enemy's position is located behind the user's right, the lower half of the right light bar is lit, in the picture is the front, left, front left, right The following is an embodiment. By analogy, the enemy's position is located in the user's position, and the corresponding buttons distinguished by it will light up or flash, so that the user can quickly identify the enemy's position by the light source display, and The defined keys are not limited to this, mainly because the position of the keyboard 2 can be used to distinguish the orientation, which is the protection scope of the present invention.

再請參閱前述附圖及第12圖及第13圖所示,係為本發明聲音訊息處理方法之實施示意圖十及十一,其中所述發光單元23係設置於鍵盤2上表面位置處,且該發光單元23係為一框繞型燈條,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者前方,發光單元23上方橫排則會相對應點亮或閃爍,反之,若敵方方位位於使用者左方,發光單元23左方直排則會相對應點亮或閃爍,又或者敵方方位位於使用者後方,發光單元23下方橫排則會相對應點亮或閃爍,相對的若敵方方位位於使用者右方,發光單元23右方直排則會相對應點亮或閃爍,若敵方方位位於使用者左後方,發光單元之左下方角落則會相對應點亮或閃爍,於圖式中係以前方、左後為實施方式,以此類推,敵方方位位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵並不因此為限,主要是可利用鍵盤2之位置來區分方位皆為本發明之保護範圍。 Please refer to the foregoing drawings and FIGS. 12 and 13 for schematic diagrams 10 and 11 of the implementation of the audio message processing method of the present invention, wherein the light-emitting unit 23 is disposed at the position of the upper surface of the keyboard 2, and The light-emitting unit 23 is a frame-wound light bar, and the position identification signal S3 received by the processing unit 211 generates the control signal S4 according to the enemy's orientation. If the enemy's orientation is in front of the user, above the light-emitting unit 23 The horizontal row will be lit or flashing correspondingly. Conversely, if the enemy's position is on the left of the user, the light unit 23 will be lit or flashing directly on the left, or the enemy's position is behind the user and glows. The horizontal row below the unit 23 will light up or flash correspondingly. If the enemy's position is on the right of the user, the light unit 23 will line up or flash on the right. If the enemy's position is on the user's left At the rear, the lower left corner of the light-emitting unit will be lit or flashing correspondingly. In the figure, the front and the left are the implementations. By analogy, the enemy's position is located in the user's position, and the corresponding buttons are distinguished. It will light or flash, and then achieve the effect that the user can display the light source to quickly identify the enemy's position, and the keys defined therein are not limited thereto, mainly because the position of the keyboard 2 can be used to distinguish the position. The scope of protection of the invention.

再請參閱前述附圖及第14圖及第15圖及第16圖所示,係為本發明聲音訊息處理方法之流程圖二及實施示意圖十二及實施示 意圖十三,該聲音訊息處理方法更包括有: Please also refer to the aforementioned drawings and the 14th and 15th and 16th figures, which are the flow chart 2 and the implementation diagram 12 and the implementation diagram of the audio message processing method of the present invention. Intention 13, the voice message processing method further includes:

步驟S16:經由所述光源產生一照射區域;所述發光單元23所產生之光源係可照射出光線且產生一照射區域231,其中所述發光單元23係設置於鍵盤2按鍵下方,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,並該處理單元211經由所述控制訊號S4控制發光單元23產生光源,並由其光源所照射出之光線來形成所述照射區域231,而其照射區域231則可以八束光線為實施方式,且其照射區域231所顯示之區域則為敵方方位之相對應位置,如敵方方位位於使用者前方,發光單元23便會照射上方三束光線且形成所述照射區域231,反之,若敵方方位位於使用者左方,發光單元23便會照射左方三束光線且形成所述照射區域231,又或者敵方方位位於使用者後方,發光單元23便會照射下方三束光線且形成所述照射區域231,相對的若敵方方位位於使用者右方,發光單元23便會照射右方三束光線且形成所述照射區域231,於圖式中係以前方為實施方式,以此類推,如敵方方位位於使用者左前或左後或右前或右後,發光單元23便會以左前或左後或右前或右後三束光線且形成所述照射區域231,於圖式中係以右後為實施方式,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之發光單元23並不因此為限,主要是可利用發光單元23之照射區域231位置來區分方位皆為本發明之保護範圍。 Step S16: Generate an irradiation area through the light source; the light source generated by the light-emitting unit 23 can irradiate light and generate an irradiation area 231, wherein the light-emitting unit 23 is disposed under the keys of the keyboard 2 and the processing unit The position identification signal S3 received by 211 generates the control signal S4 according to the enemy's position, and the processing unit 211 controls the light-emitting unit 23 to generate a light source through the control signal S4, and is formed by the light irradiated by the light source The irradiated area 231, and the irradiated area 231 can be implemented by eight beams of light, and the area displayed by the irradiated area 231 is the corresponding position of the enemy's position. If the enemy position is in front of the user, the light unit 23 It will irradiate the three beams above and form the irradiation area 231. On the contrary, if the enemy's position is on the left of the user, the light emitting unit 23 will irradiate the three beams on the left and form the irradiation area 231, or the enemy When the orientation is behind the user, the light-emitting unit 23 will illuminate the three beams below and form the irradiation area 231. If the enemy orientation is on the right of the user, the light-emitting unit 23 will illuminate the three beams on the right and form The irradiation area 231 is implemented as the front side in the drawing. By analogy, if the enemy’s position is in front of the user’s left or back or front right or back, the light emitting unit 23 will use front left or rear left or front right or The three beams of light on the right and forming the illuminated area 231 are implemented with the right on the back in the drawing, and the user can display the light source to quickly identify the enemy's position, and the light-emitting unit 23 defined therein It is not limited to this, mainly because the position of the irradiation area 231 of the light emitting unit 23 can be used to distinguish the orientation, which is the protection scope of the present invention.

需陳明者,以上所述僅為本案之較佳實施例,並非用以限制本發明,若依本發明之構想所作之改變,在不脫離本發明精神範圍內,例 如:對於構形或佈置型態加以變換,對於各種變化,修飾與應用,所產生等效作用,均應包含於本案之權利範圍內,合予陳明。 It should be stated that the above is only the preferred embodiment of the case and is not intended to limit the invention. If the changes made according to the concept of the invention are within the scope of the spirit of the invention, the example For example, changes in configuration or arrangement, and equivalent effects of various changes, modifications and applications, should be included in the scope of the rights of this case and agreed with Chen Ming.

S11:步驟 S11: Step

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S15:步驟 S15: Step

Claims (6)

一種聲音訊息處理方法,係包括:提供具有一音效處理單元之一電腦裝置,並該電腦裝置另設置有一音效卡及一訊號連接介面;所述音效卡係接收一聲音訊息且產生有一音效訊號且傳送至所述音效處理單元;該音效處理單元解析所述音效訊號且產生有一位置辨識訊號並傳輸至所述訊號連接介面;該訊號連接介面將所述位置辨識訊號傳送至一鍵盤之一控制電路;該控制電路具有一處理單元處理所述位置辨識訊號並產生有至少一控制訊號且控制至少一發光單元產生光源。 A sound message processing method includes: providing a computer device with a sound effect processing unit, and the computer device is further provided with a sound effect card and a signal connection interface; the sound effect card receives a sound message and generates a sound effect signal and Sent to the audio processing unit; the audio processing unit analyzes the audio signal and generates a position identification signal and transmits it to the signal connection interface; the signal connection interface transmits the position identification signal to a control circuit of a keyboard The control circuit has a processing unit that processes the position identification signal and generates at least one control signal and controls at least one light-emitting unit to generate a light source. 如申請專利範圍第1項所述之聲音訊息處理方法,其中所述電腦裝置內具有至少一遊戲軟體,而該電腦裝置執行該遊戲軟體產生有所述聲音訊息。 The sound message processing method as described in item 1 of the patent application scope, wherein the computer device has at least one game software, and the computer device executes the game software to generate the sound message. 如申請專利範圍第1項所述之聲音訊息處理方法,其中所述鍵盤更具有一訊號傳輸介面,該訊號傳輸介面電性連接所述控制電路,而該控制電路經由所述訊號傳輸介面電性連接所述訊號連接介面。 The sound message processing method as described in item 1 of the patent application, wherein the keyboard further has a signal transmission interface, the signal transmission interface is electrically connected to the control circuit, and the control circuit is electrically connected through the signal transmission interface Connect the signal connection interface. 如申請專利範圍第3項所述之聲音訊息處理方法,其中所述訊號連接介面為USB通用串列匯流排之有線介面,而該訊號傳輸介面為USB傳輸線之有線介面。 According to the voice message processing method described in item 3 of the patent application, wherein the signal connection interface is a wired interface of a USB universal serial bus, and the signal transmission interface is a wired interface of a USB transmission line. 如申請專利範圍第3項所述之聲音訊息處理方法,其中所述訊號傳輸介面及訊號傳輸介面為WiFi、藍芽、紅外線天線或其它傳輸協定之無線介面。 The method for processing voice messages as described in Item 3 of the patent application, wherein the signal transmission interface and the signal transmission interface are WiFi interfaces such as WiFi, Bluetooth, infrared antennas or other transmission protocols. 如申請專利範圍第1項所述之聲音訊息處理方法,更包括下列步驟: 經由所述光源產生一照射區域。 The voice message processing method as described in item 1 of the scope of patent application further includes the following steps: An illumination area is generated via the light source.
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104076330A (en) * 2014-06-19 2014-10-01 西京学院 Simple sound-direction quick-recognition device
CN105073073A (en) * 2013-01-25 2015-11-18 胡海 Devices and methods for the visualization and localization of sound
TW201638903A (en) * 2015-04-21 2016-11-01 Jon-Chao Hong Method and device of tracing sound

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105073073A (en) * 2013-01-25 2015-11-18 胡海 Devices and methods for the visualization and localization of sound
CN104076330A (en) * 2014-06-19 2014-10-01 西京学院 Simple sound-direction quick-recognition device
TW201638903A (en) * 2015-04-21 2016-11-01 Jon-Chao Hong Method and device of tracing sound

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