TW202026856A - Sound message processing method using a computer device having a sound effect processing unit, a sound effect generating unit and a signal connection interface - Google Patents
Sound message processing method using a computer device having a sound effect processing unit, a sound effect generating unit and a signal connection interface Download PDFInfo
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本發明係有關於一種聲音訊息處理方法,尤指一種於電腦遊戲中可將聲音訊息解析出位置訊號且由光源顯示以快速辨識方位之聲音訊息處理方法。 The present invention relates to a voice message processing method, in particular to a voice message processing method in a computer game that can parse the voice message into a position signal and display it by a light source to quickly identify the position.
隨著電腦的發展及電腦軟體的不斷升級,以電腦來進行電腦遊戲已是人們不可少的娛樂之一,而電腦遊戲所發展的細膩度也越來越高,不論是視覺效果或者聲音效果都更加的到位,幾乎可以模擬真實的人或環境,而電腦遊戲最讓人感到刺激的就是玩家之間的競爭,因此許多專業的遊戲玩家會配戴耳機麥克風及由滑鼠及鍵盤進行遊戲操控,且以麥克風與其他玩家聊天互動,而在遊戲中,更重要的是利用耳機產生之聲音方向來判斷敵方之位置,但由於玩家身處的周遭環境經常會出現各種雜音,點擊滑鼠及機械式鍵盤時所發出的噪音音量亦不容忽視,又或者隊友間之對談也會影響判斷位置之可能,因此便有廠商推出外掛警示軟體來在螢幕桌面上加載地圖,而地圖上便會顯示敵方之方位狀況,而玩家便以所加載的地圖顯示方式進行辨識敵方的位置,但外掛程式往往都是遊戲公司所無法容許且會加以禁止,更嚴重的甚至會封鎖帳號,也因此使用者便無法加載其外掛警示軟體,更無法在遊戲中清楚辨識敵襲方位狀況。 With the development of computers and the continuous upgrading of computer software, the use of computers to play computer games has become one of the indispensable entertainments for people, and the development of computer games has become more and more refined, whether it is visual effects or sound effects. More in place, it can almost simulate real people or the environment, and the most exciting thing about computer games is the competition between players. Therefore, many professional gamers will wear headsets and microphones and use the mouse and keyboard to control the game. The microphone is used to chat and interact with other players. In the game, it is more important to use the direction of the sound generated by the headset to determine the location of the enemy. However, due to the surrounding environment of the player, there are often various noises. Click the mouse and mechanical The noise volume generated by the keyboard cannot be ignored, or the conversation between teammates will also affect the possibility of determining the location. Therefore, some manufacturers have launched plug-in warning software to load the map on the screen desktop, and the enemy will be displayed on the map. Players can identify the enemy’s location using the loaded map display method. However, plug-ins are often not allowed by game companies and will be forbidden. More serious, they may even block accounts, and therefore users Therefore, the external warning software cannot be loaded, and the enemy's attack position cannot be clearly identified in the game.
是以,要如何解決上述習用之問題與缺失,即為本案之發明 人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above-mentioned conventional problems and deficiencies is the invention of this case People and related manufacturers in this industry are eager to study the direction of improvement.
爰此,為有效解決上述之問題,本發明之主要目的在提供一種於電腦遊戲中可將聲音訊息解析出位置訊號且由光源顯示以快速辨識方位之聲音訊息處理方法。 Therefore, in order to effectively solve the above-mentioned problems, the main purpose of the present invention is to provide a sound message processing method in a computer game that can parse the sound message into a position signal and display it by a light source to quickly identify the position.
為達上述目的,本發明係提供一種聲音訊息處理方法,該方法包括:提供具有一音效處理單元之一電腦裝置,並該電腦裝置另設置有一音效產生單元及一訊號連接介面;所述音效產生單元係接收一聲音訊息且產生有一音效訊號且傳送至所述音效處理單元;該音效處理單元解析所述音效訊號且產生有一位置辨識訊號並傳輸至所述訊號連接介面;該訊號連接介面將所述位置辨識訊號傳送至一周邊裝置之一控制電路;該控制電路具有一處理單元處理所述位置辨識訊號並產生有至少一控制訊號且控制至少一發光單元產生光源,藉此,所述使用者進行電腦遊戲時,該周邊裝置之發光單元則會依照遊戲中的聲音方向進行相對應的點亮,進而達到使用者可經由光源顯示而快速辨識方位之功效者。 To achieve the above objective, the present invention provides a voice message processing method. The method includes: providing a computer device having a sound effect processing unit, and the computer device is additionally provided with a sound effect generating unit and a signal connection interface; the sound effect generation The unit receives an audio message and generates an audio signal and transmits it to the audio processing unit; the audio processing unit parses the audio signal and generates a position identification signal and transmits it to the signal connection interface; the signal connection interface transfers all The position identification signal is transmitted to a control circuit of a peripheral device; the control circuit has a processing unit that processes the position identification signal and generates at least one control signal and controls at least one light-emitting unit to generate a light source, whereby the user When a computer game is played, the light-emitting unit of the peripheral device will be correspondingly lit according to the sound direction in the game, so that the user can quickly recognize the position through the light source display.
根據本發明聲音訊息處理方法之一實施例,其中所述電腦裝置內具有至少一遊戲軟體,而該電腦裝置執行該遊戲軟體產生有所述聲音訊息。 According to an embodiment of the voice message processing method of the present invention, the computer device has at least one game software, and the computer device executes the game software to generate the voice message.
根據本發明聲音訊息處理方法之一實施例,其中所述周邊裝置更具有一訊號傳輸介面,該訊號傳輸介面電性連接所述控制電路,而該控制電路經由所述訊號傳輸介面電性連接所述訊號連接介面。 According to an embodiment of the voice message processing method of the present invention, the peripheral device further has a signal transmission interface, the signal transmission interface is electrically connected to the control circuit, and the control circuit is electrically connected to the control circuit through the signal transmission interface. The signal connection interface.
根據本發明聲音訊息處理方法之一實施例,其中所述訊號連 接介面為USB通用串列匯流排之有線介面,而該訊號傳輸介面為USB傳輸線之有線介面。 According to an embodiment of the voice message processing method of the present invention, the signal connection The connection interface is the wired interface of the USB universal serial bus, and the signal transmission interface is the wired interface of the USB transmission line.
根據本發明聲音訊息處理方法之一實施例,其中所述訊號傳輸介面及訊號傳輸介面為WiFi、藍芽、紅外線天線或其它傳輸協定之無線介面。 According to an embodiment of the audio message processing method of the present invention, the signal transmission interface and the signal transmission interface are WiFi, Bluetooth, infrared antenna or other wireless interfaces of transmission protocols.
根據本發明聲音訊息處理方法之一實施例,其中所述周邊裝置為鍵盤、滑鼠或遊戲控制器。 According to an embodiment of the voice message processing method of the present invention, the peripheral device is a keyboard, a mouse or a game controller.
根據本發明聲音訊息處理方法之一實施例,更包括下列步驟:經由所述光源產生一照射區域。 According to an embodiment of the voice message processing method of the present invention, it further includes the following steps: generating an illuminated area through the light source.
步驟S11~步驟S16 Step S11~Step S16
1‧‧‧電腦裝置 1‧‧‧Computer device
11‧‧‧音效產生單元 11‧‧‧Sound effect generation unit
12‧‧‧音效處理單元 12‧‧‧Sound effect processing unit
13‧‧‧訊號連接介面 13‧‧‧Signal connection interface
14‧‧‧遊戲軟體 14‧‧‧Game Software
2‧‧‧周邊裝置 2‧‧‧Peripherals
21‧‧‧控制電路 21‧‧‧Control circuit
211‧‧‧處理單元 211‧‧‧Processing unit
22‧‧‧訊號傳輸介面 22‧‧‧Signal transmission interface
23‧‧‧發光單元 23‧‧‧Lighting Unit
231‧‧‧照射區域 231‧‧‧irradiated area
S1‧‧‧聲音訊息 S1‧‧‧Audio message
S2‧‧‧音效訊號 S2‧‧‧Audio signal
S3‧‧‧位置辨識訊號 S3‧‧‧Position recognition signal
S4‧‧‧控制訊號 S4‧‧‧Control signal
第1圖係本發明聲音訊號處理之流程圖一。 Figure 1 is the first flow chart of the audio signal processing of the present invention.
第2圖係本發明聲音訊號處理之方塊示意圖。 Figure 2 is a block diagram of the audio signal processing of the present invention.
第3圖係本發明聲音訊號處理方法之實施示意圖一。 Fig. 3 is the first implementation diagram of the sound signal processing method of the present invention.
第4圖係本發明聲音訊號處理方法之實施示意圖二。 Figure 4 is the second implementation diagram of the sound signal processing method of the present invention.
第5圖係本發明聲音訊號處理方法之實施示意圖三。 Figure 5 is the third implementation diagram of the sound signal processing method of the present invention.
第6圖係本發明聲音訊號處理方法之實施示意圖四。 Figure 6 is the fourth schematic diagram of the implementation of the sound signal processing method of the present invention.
第7圖係本發明聲音訊號處理方法之實施示意圖五。 Figure 7 is the fifth implementation diagram of the sound signal processing method of the present invention.
第8圖係本發明聲音訊號處理方法之實施示意圖六。 Figure 8 is the sixth implementation diagram of the sound signal processing method of the present invention.
第9圖係本發明聲音訊號處理方法之實施示意圖七。 Figure 9 is the seventh schematic diagram of the implementation of the sound signal processing method of the present invention.
第10圖係本發明聲音訊號處理方法之實施示意圖八。 Figure 10 is the eighth implementation diagram of the sound signal processing method of the present invention.
第11圖係本發明聲音訊號處理方法之實施示意圖九。 Figure 11 is a schematic diagram 9 of the implementation of the sound signal processing method of the present invention.
第12圖係本發明聲音訊號處理方法之實施示意圖十。 Figure 12 is the tenth schematic diagram of the implementation of the sound signal processing method of the present invention.
第13圖係本發明聲音訊號處理方法之實施示意圖十一。 Figure 13 is the eleventh schematic diagram of the implementation of the sound signal processing method of the present invention.
第14圖係本發明聲音訊號處理之流程圖二。 Figure 14 is the second flowchart of the sound signal processing of the present invention.
第15圖係本發明聲音訊號處理方法之實施示意圖十二。 Figure 15 is a schematic diagram 12 of the implementation of the sound signal processing method of the present invention.
第16圖係本發明聲音訊號處理方法之實施示意圖十三。 Figure 16 is a schematic diagram 13 of the implementation of the sound signal processing method of the present invention.
請參閱第1圖及第2圖所示,係為本發明聲音訊號處理方法之流程圖一及方塊示意圖,由圖中可清楚看出,該聲音訊息處理方法係包括有:步驟S11:提供具有一音效處理單元之一電腦裝置,並該電腦裝置另設置有一音效產生單元及一訊號連接介面;首先,先提供有一電腦裝置1,該電腦裝置1設置有一音效產生單元11及一音效處理單元12及一訊號連接介面13,其中所述音效產生單元11係為AUD音效卡,且該音效產生單元11電性連接所述音效處理單元12,該音效處理單元12又電性連接所述訊號連接介面13,而該訊號連接介面13係可為USB通用串列匯流排之有線介面,又或者可為WiFi、藍芽、紅外線天線或其它傳輸協定之無線介面,又該電腦裝置內安裝有至少一遊戲軟體14。
Please refer to Figures 1 and 2, which are flowcharts and block diagrams of the voice signal processing method of the present invention. It can be clearly seen from the figure that the voice signal processing method includes: Step S11: Provide A sound effect processing unit is a computer device, and the computer device is additionally provided with a sound effect generation unit and a signal connection interface; first, a
步驟S12:所述音效產生單元係接收一聲音訊息且產生有一音效訊號且傳送至所述音效處理單元;使用者執行該遊戲軟體14時,該遊戲軟體14會產生有至少一聲音訊息S1,其中所述聲音訊息S1內即包括有敵方於遊戲地圖中之移動聲音及所在方位,而該音效產生單元11係接收所述聲音訊息S1,並該音效產生單元11經由所述聲音訊息S1
產生有一音效訊號S2,且該音效產生單元11將該音效訊號S2傳送至所述音效處理單元12。
Step S12: The sound effect generating unit receives a sound message and generates a sound effect signal and sends it to the sound effect processing unit; when the user executes the
步驟S13:該音效處理單元解析所述音效訊號且產生有一位置辨識訊號並傳輸至所述訊號連接介面;其中該音效處理單元12接收所述音效訊號S2,且該音效處理單元12解析該音效訊號S2中之聲音位置且產生有一位置辨識訊號S3,再將該位置辨識訊號S3傳輸至所述訊號連接介面13。
Step S13: The sound effect processing unit parses the sound effect signal and generates a position identification signal and transmits it to the signal connection interface; wherein the sound
步驟S14:該訊號連接介面將所述位置辨識訊號傳送至一周邊裝置之一控制電路;另提供有一周邊裝置2,該周邊裝置2設置有一控制電路21及一訊號傳輸介面22及複數發光單元23,其中該控制電路21係電性連接所述訊號傳輸介面22,且該控制電路21經由所述訊號傳輸介面22電性連接所述訊號連接介面13,該訊號傳輸介面22之傳輸方式係對應所述訊號連接介面13,該訊號傳輸介面22為USB傳輸線之有線介面,又或者可為WiFi、藍芽、紅外線天線或其它傳輸協定之無線介面,又該周邊裝置2為鍵盤、滑鼠或遊戲控制器,而於本實施例中,係以鍵盤為主要實施方式,但不因此為限,其中該訊號連接介面13則將該位置辨識訊號S3以有線或無線方式傳輸至所述訊號傳輸介面22,該訊號傳輸介面22便將該位置辨識訊號S3傳送至所述控制電路。
Step S14: The signal connection interface transmits the position identification signal to a control circuit of a peripheral device; a
步驟S15:該控制電路具有一處理單元處理所述位置辨識訊號並產生有至少一控制訊號且控制至少一發光單元產生光源;該控制電路21經由具有一處理單元211,且該控制電路21經由所述處理單元211接收所述位置辨識訊號S3且產生有至少一控制訊號S4,該控制訊
號S4便是以聲音方向進行點亮相對應的發光單元23並辨識,藉此,所述使用者進行電腦遊戲時,該周邊裝置2之發光單元23則會依照遊戲中的聲音方向進行相對應的點亮,進而達到使用者可經由光源顯示而快速辨識方位之功效者。
Step S15: The control circuit has a processing unit that processes the position identification signal and generates at least one control signal and controls at least one light-emitting unit to generate a light source; the
再請參閱前述附圖及第3圖及第4圖所示,係為本發明聲音訊號處理方法之實施示意圖一及二,其中所述周邊裝置2係以鍵盤為實施方式,而該發光單元23係設置於鍵盤按鍵下方,且鍵盤按鍵係為可透光之結構或由鍵盤與按鍵間之透光結構設置,且該鍵盤以方位區域區分位置且各區域中分別界定有至少一按鍵為代表,於本實施例中,係將鍵盤區分為八個區域,主要是以前、後、左、右、左前、左後、右前、右後來區分區域,其中以上方橫排數字6鍵為前方方位,以空白鍵為後方方位,以Caps Lock鍵為左方方位,以Enter鍵為右方方位,以上方橫排"~"按鍵為左前方位,以左下Ctrl鍵為左後方位,以Backspace鍵為右前方位,以右下Ctrl鍵為右後方位,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者前方,上方橫排數字7之發光單元23則會相對應點亮或閃爍,反之,若敵方方位位於使用者左方,Caps Lock鍵之發光單元23則會相對應點亮或閃爍,又或者敵方方位位於使用者後方,空白鍵之發光單元23則會相對應點亮或閃爍,相對的若敵方方位位於使用者右方,Enter鍵之發光單元23則會相對應點亮或閃爍,以此類推,敵方方位位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵並不因此為限,主要是可利用鍵盤之位置來區分方位皆為
本發明之保護範圍。
Please also refer to the aforementioned drawings and Figures 3 and 4, which are schematic diagrams 1 and 2 of the implementation of the sound signal processing method of the present invention, wherein the
再請參閱前述附圖及第5圖及第6圖及第7圖所示,係為本發明聲音訊號處理方法之實施示意圖三至五,其中所述周邊裝置3係以鍵盤為實施方式,而該發光單元23係設置於鍵盤四個角落,分別設置於所述鍵盤之左上端及左下端及右上端及右下端,且其發光單元23可設置於所述鍵盤之上方或側邊或下方,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者左前或左後或右前或右後,則鍵盤之左上端及左下端及右上端及右下端之發光單元23則會相對應點亮或閃爍,於圖式中係以左前方為實施方式,若敵方方位位於使用者左方,則左上端跟左下端之發光單元23會相對應點亮或閃爍,若敵方方位位於使用者後方,則左下端跟右下端之發光單元23會相對應點亮或閃爍,若敵方方位位於使用者由方,則右上端跟右下端之發光單元23會相對應點亮或閃爍,於圖式中係以後方及左方為實施方式,以此類推,敵方方位位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵並不因此為限,主要是可利用鍵盤之位置來區分方位皆為本發明之保護範圍。
Please refer to the aforementioned drawings and Figures 5, 6 and 7, which are schematic diagrams 3 to 5 of the implementation of the sound signal processing method of the present invention, wherein the
再請參閱前述附圖及第8圖及第9圖及第10圖及第11圖所示,係為本發明聲音訊號處理方法之實施示意圖六至九,其中所述周邊裝置2係以鍵盤為實施方式,而該發光單元23係設置於鍵盤上表面位置處,且該發光單元23係位於鍵盤之左右側邊並以燈條為實施方式,其燈條之燈亮模式可為上下滑動,而處理單元211所接收之位置辨識訊號
S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者前方,左方及右方燈條上半部則點亮,如敵方方位位於使用者後方,左方及右方燈條下半部則點亮,如敵方方位位於使用者左方,左方燈條則全點亮,如敵方方位位於使用者右方,右方燈條則全點亮,如敵方方位位於使用者左前方,左方燈條上半部則點亮,如敵方方位位於使用者左後方,左方下半部則點亮,如敵方方位位於使用者右前方,右方燈條上半部則點亮,如敵方方位位於使用者右後方,右方燈條下半部則點亮,於圖式中係以前方、左方、左前、右後為實施方式,以此類推,敵方方位位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵並不因此為限,主要是可利用鍵盤之位置來區分方位皆為本發明之保護範圍。
Please refer to the aforementioned drawings and Figures 8 and 9, as shown in Figures 10 and 11, which are schematic diagrams 6-9 of the implementation of the sound signal processing method of the present invention, wherein the
再請參閱前述附圖及第12圖及第13圖所示,係為本發明聲音訊號處理方法之實施示意圖十及十一,其中所述周邊裝置2係以鍵盤為實施方式,而該發光單元23係設置於鍵盤上表面位置處,且該發光單元23係為一框繞型燈條,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,如敵方方位位於使用者前方,發光單元23上方橫排則會相對應點亮或閃爍,反之,若敵方方位位於使用者左方,發光單元23左方直排則會相對應點亮或閃爍,又或者敵方方位位於使用者後方,發光單元23下方橫排則會相對應點亮或閃爍,相對的若敵方方位位於使用者右方,發光單元23右方直排則會相對應點亮或閃爍,若敵方方位位於使用者左後方,發光單元之左下方角落則會相對應點亮或閃爍,於圖式中係以前方、左後為實施方式,以此類推,敵方方位
位於使用者之方位,其所區分之對應按鍵便會點亮或閃爍,進而達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之按鍵並不因此為限,主要是可利用鍵盤之位置來區分方位皆為本發明之保護範圍。
Please refer to the aforementioned drawings and Figures 12 and 13, which are schematic diagrams 10 and 11 of the implementation of the sound signal processing method of the present invention, wherein the
再請參閱前述附圖及第14圖及第15圖及第16圖所示,係為本發明聲音訊號處理方法之流程圖二及實施示意圖十二及實施示意圖十三,該聲音訊號處理方法更包括有:
步驟S16:經由所述光源產生一照射區域;所述發光單元23所產生之光源係可照射出光線且產生一照射區域231,其中所述周邊裝置2係以鍵盤為實施方式,而該發光單元23係設置於鍵盤按鍵下方,而處理單元211所接收之位置辨識訊號S3則是依照敵方方位產生所述控制訊號S4,並該處理單元211經由所述控制訊號S4控制發光單元23產生光源,並由其光源所照射出之光線來形成所述照射區域231,而其照射區域231則可以八束光線為實施方式,且其照射區域231所顯示之區域則為敵方方位之相對應位置,如敵方方位位於使用者前方,發光單元23便會照射上方三束光線且形成所述照射區域231,反之,若敵方方位位於使用者左方,發光單元23便會照射左方三束光線且形成所述照射區域231,又或者敵方方位位於使用者後方,發光單元23便會照射下方三束光線且形成所述照射區域231,相對的若敵方方位位於使用者右方,發光單元23便會照射右方三束光線且形成所述照射區域231,於圖式中係以前方為實施方式,以此類推,如敵方方位位於使用者左前或左後或右前或右後,發光單元23便會以左前或左後或右前或右後三束光線且形成所述照射區域231,於圖式中係以右後為實施方式,進而
達到使用者可由光源顯示以快速辨識敵方方位之功效者,而其中所界定之發光單元23並不因此為限,主要是可利用發光單元23之照射區域231位置來區分方位皆為本發明之保護範圍。
Please refer to the aforementioned drawings and Figure 14 and Figure 15 and Figure 16, which are the second flow chart and the implementation diagram 12 and the implementation diagram 13 of the sound signal processing method of the present invention. The sound signal processing method is more Including:
Step S16: Generate an illuminated area through the light source; the light source generated by the light-emitting
需陳明者,以上所述僅為本案之較佳實施例,並非用以限制本發明,若依本發明之構想所作之改變,在不脫離本發明精神範圍內,例如:對於構形或佈置型態加以變換,對於各種變化,修飾與應用,所產生等效作用,均應包含於本案之權利範圍內,合予陳明。 It should be clarified that the above are only the preferred embodiments of the present case and are not intended to limit the present invention. Any changes made according to the concept of the present invention will not depart from the spirit of the present invention, for example, regarding the configuration or arrangement The changes in the form, the equivalent effects of various changes, modifications and applications, should be included in the scope of rights in this case, and shall be stated.
S11‧‧‧步驟 S11‧‧‧Step
S12‧‧‧步驟 S12‧‧‧Step
S13‧‧‧步驟 S13‧‧‧Step
S14‧‧‧步驟 S14‧‧‧Step
S15‧‧‧步驟 S15‧‧‧Step
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