TWI679625B - Method for avoiding image sticking and display system - Google Patents
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Abstract
防止畫面殘影的方法包含在預定時間區間內,依據液晶顯示面板之輸入訊號,取得畫面的色調狀態;若畫面的色調狀態維持穩定狀態,將畫面之複數個區域中之至少一個區域內的畫素翻轉;以及於畫面中至少一個區域內的畫素被翻轉後,若畫面的色調狀態由穩定狀態變為非穩定狀態,則暫停翻轉畫面中的畫素。 A method for preventing image sticking includes obtaining a color tone state of a picture according to an input signal of a liquid crystal display panel within a predetermined time interval; if the color tone state of the picture remains stable, painting in at least one of a plurality of areas of the picture Pixels are flipped; and after pixels in at least one area of the frame are flipped, if the hue state of the frame changes from a stable state to an unstable state, the pixels in the frame are temporarily flipped.
Description
本發明揭露一種防止畫面殘影的方法及顯示系統,尤指一種利用畫素翻轉以防止畫面殘影的方法及顯示系統。 The invention discloses a method and a display system for preventing image sticking, and more particularly, a method and a display system for preventing image sticking by using pixel inversion.
液晶顯示裝置(Liquid Crystal Display,LCD)及有機發光二極體(Organic Light Emitting Diode,OLED)顯示裝置因具有外型輕薄、省電以及無輻射等優點,目前已被普遍地應用於多媒體播放器、行動電話、個人數位助理、電腦顯示器、或平面電視等電子產品上。 Liquid crystal display (Liquid Crystal Display, LCD) and organic light emitting diode (OLED) display devices have been widely used in multimedia players due to their advantages such as lightness, thinness, power saving, and no radiation. , Mobile phones, personal digital assistants, computer monitors, or flat-screen TVs.
液晶顯示裝置的畫素為具有液晶的元件。液晶運用在顯示器上時,主要利用液晶的光電效應(Electro-Optic Effect)和旋光特性(Optical Rotation)產生影像。光電效應係指液晶分子的某一排列狀態,經由外加電場使液晶分子的排列狀態轉換至另一種型態,因此造成液晶薄膜的光學性質發生變化。旋光特性係指光訊號通過液晶分子時,在液晶分子的偏振面發生了旋轉。並且,液晶本身有一種特殊的特性,亦即不可在液晶上施加太大或太久的直流電壓,以免造成液晶分子的破壞,而失去原有的電壓與光線穿透度的關係。因此,在驅動液晶分子時,常以交流的方式施加電壓,以避免受到直流電壓破壞而影響液晶的光學特性。 A pixel of a liquid crystal display device is an element having a liquid crystal. When liquid crystal is used on a display, the electro-optic effect and optical rotation of the liquid crystal are used to generate images. The photoelectric effect refers to a certain arrangement state of liquid crystal molecules, and the arrangement state of the liquid crystal molecules is changed to another type by an external electric field, thereby causing changes in the optical properties of the liquid crystal film. Optical rotation property means that when a light signal passes through liquid crystal molecules, the polarization plane of the liquid crystal molecules rotates. In addition, the liquid crystal itself has a special characteristic, that is, the DC voltage cannot be applied too much or too long to the liquid crystal, so as not to cause damage to the liquid crystal molecules, and lose the relationship between the original voltage and light penetration. Therefore, when driving liquid crystal molecules, a voltage is often applied in an AC manner to avoid being damaged by a DC voltage and affecting the optical characteristics of the liquid crystal.
然而,若液晶顯示裝置長時間顯示靜態影像(例如沒有輸入訊號,或 是使用者將輸入訊號暫停傳輸至液晶顯示裝置),則可能會導致液晶顯示裝置之顯示畫面出現殘留的影像,此現象稱為殘影或影像烙印(Image Sticking)。換句話說,液晶分子在長時間閒置的情況下,液晶分子將會彈性疲乏而使畫面容易出現不討喜的殘影現象。 However, if the liquid crystal display device displays a static image for a long time (e.g. no input signal, or It is the user who temporarily suspends the transmission of the input signal to the liquid crystal display device), which may cause a residual image on the display screen of the liquid crystal display device. This phenomenon is called afterimage or image sticking. In other words, when the liquid crystal molecules are left unused for a long time, the liquid crystal molecules will be elastically fatigued and the image will be prone to unpleasant afterimages.
本發明一實施例提出一種防止畫面殘影的方法,包含在預定時間區間內,依據液晶顯示面板之輸入訊號,取得畫面的色調狀態;若畫面的色調狀態維持穩定狀態,將畫面之複數個區域中之至少一個區域內的畫素翻轉;以及於畫面中至少一個區域內的畫素被翻轉後,若畫面的色調狀態由穩定狀態變為非穩定狀態,則暫停翻轉畫面中的畫素。 An embodiment of the present invention provides a method for preventing image sticking, which includes obtaining a color tone state of a frame according to an input signal of a liquid crystal display panel within a predetermined time interval. Pixels in at least one region of the frame are flipped; and after pixels of at least one region in the frame are flipped, if the hue state of the frame changes from a stable state to an unstable state, the pixels in the frame are temporarily flipped.
本發明另一實施例提出一種顯示系統,包含液晶顯示面板、處理器以及記憶體。液晶顯示面板用以顯示畫面。處理器耦接於液晶顯示面板,用以根據畫面的色調狀態,選擇性地將畫面的畫素翻轉。記憶體耦接於處理器,用以儲存將畫面的畫素翻轉所用的複數個參數。處理器在預定時間區間內,依據液晶顯示面板之輸入訊號,取得畫面的色調狀態,若畫面的色調狀態維持穩定狀態,處理器將畫面之複數個區域中之至少一個區域內的畫素翻轉,及於畫面中至少一個區域內的畫素被翻轉後,若畫面的色調狀態由穩定狀態變為非穩定狀態,則處理器暫停翻轉畫面中的畫素。 Another embodiment of the present invention provides a display system including a liquid crystal display panel, a processor, and a memory. The liquid crystal display panel is used for displaying pictures. The processor is coupled to the liquid crystal display panel, and is used for selectively inverting pixels of the picture according to the hue state of the picture. The memory is coupled to the processor, and is used for storing a plurality of parameters for flipping the pixels of the picture. The processor obtains the hue state of the picture according to the input signal of the liquid crystal display panel within a predetermined time interval. If the hue state of the picture remains stable, the processor flips pixels in at least one of the plurality of regions of the picture And after the pixels in at least one area in the frame are reversed, if the hue state of the frame changes from a stable state to an unstable state, the processor suspends reversing the pixels in the frame.
100‧‧‧顯示系統 100‧‧‧display system
10‧‧‧液晶顯示面板 10‧‧‧LCD display panel
11‧‧‧處理器 11‧‧‧ processor
12‧‧‧記憶體 12‧‧‧Memory
A1至AK、C1至CK及R1至RK‧‧‧區域 A1 to AK, C1 to CK and R1 to RK‧‧‧
Y‧‧‧增益軸 Y‧‧‧gain axis
X‧‧‧時間軸 X‧‧‧ Timeline
△1至△5‧‧‧平均值變動量 △ 1 to △ 5‧‧‧Average change
AVG1至AVG4‧‧‧平均值 AVG1 to AVG4 ‧‧‧ average
P‧‧‧畫素翻轉週期 P‧‧‧Pixel flip cycle
T1‧‧‧預定時間區間 T1‧‧‧ scheduled time zone
T2‧‧‧觸發殘影現象的畫面靜止時間 T2‧‧‧ Triggered image still time
S901至S904‧‧‧步驟 Steps S901 to S904‧‧‧‧
第1圖係為本發明之顯示系統之實施例的架構圖。 FIG. 1 is a structural diagram of an embodiment of a display system of the present invention.
第2圖係為第1圖的顯示系統中,將液晶顯示面板顯示之畫面分為複數個矩形區 域的示意圖。 FIG. 2 is the display system of FIG. 1. The screen displayed by the liquid crystal display panel is divided into a plurality of rectangular areas. Domain schematic.
第3圖係為第1圖的顯示系統中,將液晶顯示面板顯示之畫面分為複數個以行排序之線形區域的示意圖。 FIG. 3 is a schematic diagram of dividing the screen displayed by the liquid crystal display panel into a plurality of linear regions arranged in rows in the display system of FIG. 1.
第4圖係為第1圖的顯示系統中,將液晶顯示面板顯示之畫面分為複數個以列排序之線形區域的示意圖。 FIG. 4 is a schematic diagram of dividing the screen displayed by the liquid crystal display panel into a plurality of linear regions arranged in columns in the display system of FIG. 1.
第5圖係為第1圖的顯示系統中,在畫面的色調狀態維持穩定狀態時,其色調增益的平均值之平均值變動量的示意圖。 FIG. 5 is a schematic diagram of the average variation amount of the average value of the hue gain when the hue state of the screen remains stable in the display system of FIG. 1.
第6圖係為第1圖的顯示系統中,在畫面的色調狀態為非穩定狀態時,其色調增益的平均值之平均值變動量的示意圖。 FIG. 6 is a schematic diagram of the average variation amount of the average value of the hue gain in the display system of FIG. 1 when the hue state of the screen is in an unstable state.
第7圖係為第1圖的顯示系統中,在畫面的色調狀態維持穩定狀態後,執行畫素翻轉程序的第一種模式之示意圖。 FIG. 7 is a schematic diagram of the first mode of executing the pixel flipping procedure after the hue state of the screen maintains a stable state in the display system of FIG. 1.
第8圖係為第1圖的顯示系統中,在畫面的色調狀態維持穩定狀態後,執行畫素翻轉程序的第二種模式之示意圖。 FIG. 8 is a schematic diagram of the second mode of executing the pixel flipping procedure after the hue state of the screen maintains a stable state in the display system of FIG. 1.
第9圖係為第1圖的顯示系統中,執行防止畫面殘影方法的流程圖。 FIG. 9 is a flowchart of a method for preventing image sticking in the display system of FIG. 1. FIG.
第1圖係為本發明之顯示系統100之實施例的架構圖。顯示系統100包含液晶顯示面板10、處理器11以及記憶體12。液晶顯示面板10用以顯示畫面,液晶顯示面板10可包含許多液晶畫素,每一個液晶畫素具有光電效應(Electro-Optic Effect)和旋光特性(Optical Rotation)。每一個液晶畫素可經由外加電場使液晶分子的排列狀態轉換,因此造成其光學性質發生變化。處理器11耦接於液晶顯示面板10,用以根據畫面的色調狀態,選擇性地將畫面的畫素翻轉。處理器11可為任何形式的處理器,例如顯示器內部的晶片處理器(Scaler)、外接的中央處理器、或是微處理器等等。處理器11可以擷取輸入至液晶顯示面板10 內的影像訊號。換句話說,處理器11所擷取到的影像訊號可視為輸入至液晶顯示面板10內的”原始”畫面訊號,因此即使液晶顯示面板10發生影像劣化、影像顯示延遲、色調偏移等問題,處理器11所擷取的畫面並不會受到影響。記憶體12耦接於處理器11,用以儲存將畫面的畫素翻轉所用的複數個參數。例如,記憶體12可儲存後文所述之將畫面分割成複數個區域之每一個區域的形狀、每一區域的畫素數量以及該些區域中之至少一個區域的畫素翻轉週期等等。在顯示系統100中,液晶顯示面板10、處理器11以及記憶體12可整合在由殼體所包覆的顯示器中。處理器11可在預定時間區間內,依據液晶顯示面板10之輸入訊號,取得畫面的色調狀態。輸入訊號的定義可為任何形式的影像傳輸訊號,如Video Graphics Array(VGA)訊號、High Definition Multimedia Interface(HDMI)訊號、Display Port(DP)訊號等等。若畫面的色調狀態維持穩定狀態,處理器11可將畫面之該些區域中之至少一個區域內的畫素翻轉。處理器11將畫素翻轉的目的在於避免畫素中之液晶分子的彈性疲乏。在畫面中至少一個區域內的畫素被翻轉後,若畫面的色調狀態由穩定狀態變為非穩定狀態,則表示輸入至液晶顯示面板10之輸入訊號的資料發生變化,液晶顯示面板10開始顯示動態畫面。因此,處理器11可暫停翻轉畫面中的畫素。顯示系統100執行畫素翻轉程序以避免液晶分子發生彈性疲乏的細節將於後文詳述。 FIG. 1 is a structural diagram of an embodiment of a display system 100 according to the present invention. The display system 100 includes a liquid crystal display panel 10, a processor 11, and a memory 12. The liquid crystal display panel 10 is used for displaying pictures. The liquid crystal display panel 10 may include a plurality of liquid crystal pixels, and each liquid crystal pixel has an electro-optic effect and an optical rotation property. Each liquid crystal pixel can change the arrangement state of liquid crystal molecules through an external electric field, thus causing its optical properties to change. The processor 11 is coupled to the liquid crystal display panel 10, and is configured to selectively flip the pixels of the screen according to the hue state of the screen. The processor 11 may be any type of processor, such as a chip processor (scaler) inside the display, an external central processing unit, or a microprocessor. The processor 11 can capture input to the liquid crystal display panel 10 Video signal. In other words, the image signal captured by the processor 11 can be regarded as the "original" picture signal input into the liquid crystal display panel 10, so even if the liquid crystal display panel 10 has problems such as image degradation, image display delay, and color shift, The picture captured by the processor 11 will not be affected. The memory 12 is coupled to the processor 11 and is configured to store a plurality of parameters for inverting pixels of a picture. For example, the memory 12 may store the shape of each region of the picture divided into a plurality of regions, the number of pixels of each region, and the pixel flip period of at least one of the regions described below. In the display system 100, the liquid crystal display panel 10, the processor 11, and the memory 12 can be integrated into a display covered by a casing. The processor 11 can obtain the hue state of the picture according to the input signal of the liquid crystal display panel 10 within a predetermined time interval. The definition of the input signal can be any form of image transmission signal, such as Video Graphics Array (VGA) signal, High Definition Multimedia Interface (HDMI) signal, Display Port (DP) signal and so on. If the hue state of the picture remains stable, the processor 11 may flip pixels in at least one of the regions of the picture. The purpose of the processor 11 for inverting the pixels is to avoid the fatigue fatigue of the liquid crystal molecules in the pixels. After the pixels in at least one area of the screen are flipped, if the hue state of the screen changes from a stable state to an unstable state, it means that the data of the input signal input to the liquid crystal display panel 10 changes, and the liquid crystal display panel 10 starts to display Dynamic picture. Therefore, the processor 11 may pause flipping the pixels in the picture. The details of the display system 100 performing the pixel flipping procedure to avoid elastic fatigue of the liquid crystal molecules will be described in detail later.
第2圖係為顯示系統100中,將液晶顯示面板10顯示之畫面分為複數個矩形區域A1至AK的示意圖。處理器11可虛擬地將液晶顯示面板10顯示之畫面分為複數個矩形區域A1至AK,其中K為正整數。每一個矩形區域的畫素數量可為M,其中M為正整數。並且,液晶顯示面板10所支援的解析度越高,每一個矩形區域的畫素數量也可增加。例如,液晶顯示面板10所支援的解析度為N個畫素。在液晶顯示面板10支援全高清(Full High Definition,FHD)的解析度時,N為1920×1080。此時,每一個矩形區域的畫素數量可設定為4個,意即M=4。因此, 液晶顯示面板10顯示之畫面可被分割為(1920×1080)/4=518400個區域,意即K=N/M=518400。由於解析度為N的畫面會被以M個畫素為單位的區域進行分割,因此N會大於等於M,且N為M的倍數。然而,本發明之用以分割畫面所用的複數個矩形區域A1至AK的產生方式並不被上述所侷限。舉例而言,分割畫面所用的複數個矩形區域A1至AK可為不同尺寸的矩形區域。分割畫面所用的複數個矩形區域A1至AK也可以變更為線形區域、點狀區域,甚至合併為一個全畫面區域(K=1)。任何合理的技術變更都屬於本發明所揭露的範疇。然而,為了描述方便,後文仍以複數個區域具有相同數目的畫素(M個畫素)進行說明。如第2圖所示,在處理器11將液晶顯示面板10顯示之畫面分為複數個矩形區域A1至AK後,處理器11可利用隨機的方式,週期性地將畫面之該些矩形區域A1至AK中,至少一個矩形區域內的畫素翻轉。舉例而言,處理器11可產生一個隨機的區域序列,如A1、A3、AK-1、A2...的區域序列。接著,處理器11可依照隨機的區域序列,週期性地將區域序列所指的每一個矩形區域內的所有或部分畫素同時翻轉。然而,處理器11也可利用非隨機的方式,週期性地將畫面之該些矩形區域A1至AK中,至少一個矩形區域內的畫素翻轉。舉例而言,處理器11可依照A1、A2、A3...的順序,將每一個矩形區域內的所有或部分畫素同時翻轉。並且,處理器11也可同時將該些矩形區域A1至AK中之每一個區域內的所有或部分畫素同時翻轉。處理器11也可僅針對特定數量之區域或是以隨機方式對特定數量的所有或是部分畫素同時翻轉。並且,處理器11也可將液晶顯示面板10執行全螢幕畫素翻轉。例如,每一個區域可僅包含一個畫素M=1,處理器可同時將所有區域(等同於將液晶顯示面板10之所有畫素)進行翻轉。任何合理的畫素翻轉模式變換都屬於本發明所揭露的範疇。當畫素被翻轉後,其液晶分子的彈性會回復,因此可以避免因彈性疲乏而發生畫面殘影的問題。 FIG. 2 is a schematic diagram of dividing the screen displayed by the liquid crystal display panel 10 into a plurality of rectangular areas A1 to AK in the display system 100. The processor 11 may virtually divide the screen displayed by the liquid crystal display panel 10 into a plurality of rectangular areas A1 to AK, where K is a positive integer. The number of pixels in each rectangular area can be M, where M is a positive integer. In addition, the higher the resolution supported by the liquid crystal display panel 10, the greater the number of pixels per rectangular area. For example, the resolution supported by the liquid crystal display panel 10 is N pixels. When the liquid crystal display panel 10 supports a Full High Definition (FHD) resolution, N is 1920 × 1080. At this time, the number of pixels in each rectangular area can be set to 4, which means M = 4. therefore, The screen displayed by the liquid crystal display panel 10 can be divided into (1920 × 1080) / 4 = 518400 regions, which means that K = N / M = 518400. Since a picture with a resolution of N is divided by a region of M pixels, N is greater than or equal to M, and N is a multiple of M. However, the method for generating the plurality of rectangular areas A1 to AK used to divide the picture according to the present invention is not limited by the above. For example, the plurality of rectangular areas A1 to AK used to divide the picture may be rectangular areas of different sizes. The plurality of rectangular areas A1 to AK used to divide the screen can also be changed into linear areas, dot areas, or even merged into a full-screen area (K = 1). Any reasonable technical change belongs to the scope disclosed by the present invention. However, for the convenience of description, the following description still uses a plurality of regions with the same number of pixels (M pixels) for description. As shown in FIG. 2, after the processor 11 divides the screen displayed by the liquid crystal display panel 10 into a plurality of rectangular areas A1 to AK, the processor 11 can periodically and randomly divide the rectangular areas A1 of the screen in a random manner. To AK, pixels in at least one rectangular area are flipped. For example, the processor 11 may generate a random sequence of regions, such as the sequence of regions A1, A3, AK-1, A2,... Then, the processor 11 may periodically flip all or part of the pixels in each rectangular region pointed by the region sequence at the same time according to a random region sequence. However, the processor 11 may also use a non-random manner to periodically flip pixels in at least one of the rectangular areas A1 to AK of the picture. For example, the processor 11 may flip all or part of the pixels in each rectangular area simultaneously in the order of A1, A2, A3,.... In addition, the processor 11 may simultaneously flip all or part of the pixels in each of the rectangular areas A1 to AK at the same time. The processor 11 may also only flip a specific number of regions or all the partial pixels of a specific number simultaneously in a random manner. In addition, the processor 11 may perform full-screen pixel flipping on the liquid crystal display panel 10. For example, each region may include only one pixel M = 1, and the processor may simultaneously flip all regions (equivalent to turning all pixels of the LCD panel 10). Any reasonable pixel flipping mode transformation belongs to the category disclosed by the present invention. After the pixels are flipped, the elasticity of the liquid crystal molecules will be restored, so the problem of image sticking due to fatigue fatigue can be avoided.
第3圖係為顯示系統100中,將液晶顯示面板10顯示之畫面分為複數 個以行排序之線形區域C1至CK的示意圖。第4圖係為顯示系統100中,將液晶顯示面板10顯示之畫面分為複數個以列排序之線形區域R1至RK的示意圖。如前文提及,分割畫面所用的複數個矩形區域A1至AK也可以變更為線形區域。因此,如第3圖所示,液晶顯示面板10顯示之畫面可被分為複數個以行排序之線形區域C1至CK。每一個線形區域的維度可為M×1。因此,處理器11可由左至右的方向,將線形區域C1至CK中之每一個線形區域的所有或部分畫素同時翻轉。處理器11也可以隨機地將線形區域C1至CK中之每一個線形區域的所有或部分畫素同時翻轉。並且,如第4圖所示,液晶顯示面板10顯示之畫面可被分為複數個以列排序之線形區域R1至RK。每一個線形區域的維度可為1×M。因此,處理器11可由上至下的方向,將線形區域R1至RK中之每一個線形區域的所有或部分畫素同時翻轉。處理器11也可以隨機地將線形區域R1至RK中之每一個線形區域的所有或部分畫素同時翻轉。 FIG. 3 shows the screen displayed by the liquid crystal display panel 10 in the display system 100. A schematic diagram of the linear regions C1 to CK arranged in rows. FIG. 4 is a schematic diagram of the display system 100 dividing the screen displayed by the liquid crystal display panel 10 into a plurality of linear regions R1 to RK arranged in columns. As mentioned above, the plurality of rectangular areas A1 to AK used for dividing the screen may also be changed to linear areas. Therefore, as shown in FIG. 3, the screen displayed by the liquid crystal display panel 10 can be divided into a plurality of linear regions C1 to CK arranged in rows. The dimension of each linear region can be M × 1. Therefore, the processor 11 can flip all or part of the pixels of each of the linear regions C1 to CK from the left-to-right direction at the same time. The processor 11 may also randomly flip all or part of the pixels of each of the linear regions C1 to CK at the same time. In addition, as shown in FIG. 4, the screen displayed by the liquid crystal display panel 10 may be divided into a plurality of linear regions R1 to RK arranged in columns. The dimension of each linear region can be 1 × M. Therefore, the processor 11 can flip all or part of the pixels of each of the linear regions R1 to RK in a top-to-bottom direction simultaneously. The processor 11 may also randomly flip all or part of the pixels of each of the linear regions R1 to RK at the same time.
如前文提及,分割畫面所用的複數個區域可為線形區域、點狀區域或矩形區域。畫面也可僅被單一區域佔滿(全畫面區域,K=1)。若該些區域為點狀區域,處理器11可將畫面之該些區域中之至少一個區域內的畫素進行點翻轉(Dot-inversion)處理。若該些區域為線形區域,處理器11可將畫面之該些區域中之至少一個區域內的畫素進行行翻轉(Column Inversion)處理或列翻轉(Row Inversion)處理。若畫面僅被單一區域佔滿(全畫面區域,K=1),則處理器11可將畫面之所有的畫素進行幀翻轉處理(Frame Inversion)。無論處理器11執行哪一種畫素翻轉的模式,被翻轉的畫素之其液晶分子的彈性會回復,因此可以避免因彈性疲乏而發生畫面殘影的問題。 As mentioned above, the plurality of regions used for dividing the screen may be linear regions, dotted regions, or rectangular regions. The picture can also be filled by a single area (full picture area, K = 1). If the areas are dot-shaped areas, the processor 11 may perform dot-inversion processing on pixels in at least one of the areas of the screen. If the regions are linear regions, the processor 11 may perform column inversion processing or column inversion processing on pixels in at least one of the regions of the screen. If the picture is only occupied by a single area (full picture area, K = 1), the processor 11 may perform frame inversion on all pixels of the picture. No matter which pixel flipping mode the processor 11 executes, the elasticity of the liquid crystal molecules of the flipped pixels will be restored, so the problem of image sticking due to fatigue fatigue can be avoided.
第5圖係為顯示系統100中,在畫面的色調狀態維持穩定狀態時,其色調增益的平均值AVG1之平均值變動量△1的示意圖。X軸為時間軸,Y軸為增益軸。如前文提及,若畫面的色調狀態維持穩定狀態,處理器11可將畫面之該
些區域中之至少一個區域內的畫素翻轉。以下將詳述如何判斷畫面的色調狀態維持穩定。首先,處理器11可在預定時間區間T1內,依據液晶顯示面板10之輸入訊號,持續地取得畫面中每一個畫素的三原色光參數,並產生畫面中所有畫素的三原色光參數中,至少一個色光參數的平均值AVG1。舉例而言,液晶顯示面板10支援全高清FHD的解析度時,總畫素的數量為1920×1080。因此,液晶顯示面板10的畫素可表示為P1、P2...至P1920×1080。每一個畫素都會有自己的三原色光參數。於此,三原色光參數可定義為紅色光參數、綠色光參數及藍色光參數。而「參數」的定義可為增益量,也可視為每一個畫素在色調座標(例如RGB座標)上的操作點。因此,液晶顯示面板10的畫素之三原色光參數可以表示為P1(R1,B1,G1)、P2(R2,B2,G2)...至P1920×1080(R1920×1080,B1920×1080,G1920×1080)。接著,處理器11可產生畫面中所有畫素的三原色光參數中,至少一個色光參數的平均值
AVG1,例如產生紅色光參數的平均值、綠色光參數的平均
值、藍色光參數的平均值、紅色與綠
色光參數的平均值、綠色與藍色光參數的平均值
、紅色與藍色光參數的平均值
、或是所有三原色光參數的平均值
。應當理解的是,使用者可以依據輸入訊號的畫面內容,選擇性地調整平均值的計算方式,以降低運算複雜度。例如,若輸入訊號的畫面內容僅對應藍天白雲,則使用者可以將平均值AVG1指定為用藍色光參數的平均值的計算方式以降低複雜度。然而,在一般的情況中,為了避免處理器11忽略掉某些色光參數而做出錯誤的判斷,色調增益的平均值AVG1可選用所有三原色光參數的平均值,意即:
更一般性地說,當液晶顯示面板10支援總畫素為N的解析度時,色調增益的平均值AVG1可為
處理器11可在預定時間區間T1內,持續地計算色調增益的平均值AVG1的變化。應當理解的是,由於電磁波干擾、熱雜訊、電壓波動等因素,液晶顯示面板10之輸入訊號還是會產生些微的變化。換句話說,即使在畫面被設定為靜止狀態時,色調增益的平均值AVG1也會稍微波動。因此,在處理器11於預定時間區間T1內,持續地計算色調增益的平均值AVG1的變化後,可以產生色調增益的平均值AVG1對應之平均值變動量△1。若平均值變動量△1在預定時間區間T1內小於門檻值(例如小於5%~10%的最大平均增益),表示畫面為靜止,畫素為穩定狀態。處理器11會將畫面之該些區域中之至少一個區域內的畫素(部分或全部)翻轉。在第5圖中,預定時間區間T1以及觸發殘影現象的畫面靜止時間T2可儲存於記憶體12中,且預定時間區間T1小於觸發殘影現象的畫面靜止時間T2,原因說明如下。由於液晶分子在經過長時間的閒置後,會發生彈性疲乏的現象。發生彈性疲乏所需的時間稱為觸發殘影現象的畫面靜止時間T2,例如30分鐘。顯示系統100為了要避免殘影現象的發生,因此不能將液晶分子閒置太久而彈性疲乏。因此,預定時間區間T1必須要小於觸發殘影現象的畫面靜止時間T2。當處理器11在預定時間區間T1內判斷畫面靜止,趁著液晶分子尚未彈性疲乏,處理器11必須將畫面之該些區域中之至少一個區域內的畫素(部分或全部)翻轉,以使液晶分子回復彈性。如此,可以保持液晶分子的彈性而避免殘影現象的產生。 The processor 11 may continuously calculate a change in the average value AVG1 of the tone gain within a predetermined time interval T1. It should be understood that due to electromagnetic wave interference, thermal noise, voltage fluctuations and other factors, the input signal of the liquid crystal display panel 10 will still slightly change. In other words, even when the picture is set to a stationary state, the average value of the tone gain AVG1 fluctuates slightly. Therefore, after the processor 11 continuously calculates the change in the average value AVG1 of the tone gain within a predetermined time interval T1, the average value variation Δ1 corresponding to the average value AVG1 of the tone gain can be generated. If the average variation Δ1 is less than the threshold value (for example, less than 5% to 10% of the maximum average gain) within the predetermined time interval T1, it means that the picture is stationary and the pixels are stable. The processor 11 flips (partially or completely) pixels in at least one of the areas of the picture. In FIG. 5, the predetermined time interval T1 and the frame still time T2 that triggers the afterimage phenomenon may be stored in the memory 12, and the predetermined time interval T1 is shorter than the frame still time T2 that triggers the afterimage phenomenon. The reason is described below. After the liquid crystal molecules have been idle for a long time, elastic fatigue occurs. The time required for elastic fatigue to occur is called the frame still time T2 for triggering the afterimage phenomenon, for example, 30 minutes. In order to avoid the afterimage phenomenon, the display system 100 cannot leave the liquid crystal molecules idle for too long and the elasticity is fatigued. Therefore, the predetermined time interval T1 must be shorter than the frame still time T2 that triggers the afterimage phenomenon. When the processor 11 determines that the picture is still within the predetermined time interval T1, while the liquid crystal molecules are not yet elastically fatigued, the processor 11 must flip (partially or fully) the pixels in at least one of the areas of the picture so that The liquid crystal molecules recover elasticity. In this way, the elasticity of the liquid crystal molecules can be maintained and the occurrence of the afterimage phenomenon can be avoided.
第6圖係為顯示系統100中,在畫面的色調狀態為非穩定狀態時,其色調增益的平均值AVG2之平均值變動量的示意圖。如前述提及,色調增益的平 均值AVG2可為所有畫素的三原色光參數中,至少一個色光參數的平均值。在處理器11於預定時間區間T1內,持續地計算色調增益的平均值AVG2的變化後,可以產生色調增益的平均值AVG2對應之平均值變動量△2。若平均值變動量△2在預定時間區間T1內大於門檻值(例如大於5%~10%的最大平均增益),表示畫面為動態,畫素為非穩定狀態。因此,在第6圖中,即使液晶顯示面板10所顯示之畫面經過了”觸發殘影現象的畫面靜止時間T2”,畫面也不會發生殘影現象。原因為畫素於預定時間區間T1內為非穩定狀態,因此畫素內的液晶分子不會在短時間內發生彈性疲乏。在第6圖中,由於畫素不會在短時間內發生彈性疲乏,因此處理器11無須將畫面之該些區域中之至少一個區域內的畫素(部分或全部)翻轉。處理器11會持續監控畫面的色調狀態,以保證畫素不會發生彈性疲乏而避免殘影現象。 FIG. 6 is a schematic diagram of the average fluctuation amount of the average value AVG2 of the tone gain when the tone state of the screen is in an unstable state in the display system 100. As mentioned earlier, the flatness of the tone gain The average value AVG2 may be an average value of at least one color light parameter among three primary color light parameters of all pixels. After the processor 11 continuously calculates the change in the average value AVG2 of the tone gain within a predetermined time interval T1, an average amount of change Δ2 corresponding to the average value AVG2 of the tone gain can be generated. If the average variation Δ2 is greater than a threshold value (for example, a maximum average gain greater than 5% to 10%) within a predetermined time interval T1, it means that the picture is dynamic and the pixels are in an unstable state. Therefore, in FIG. 6, even if the screen displayed on the liquid crystal display panel 10 has passed the “frame still time T2 that triggers the afterimage phenomenon”, the image does not cause an afterimage phenomenon. The reason is that the pixel is in an unstable state within a predetermined time interval T1, so the liquid crystal molecules in the pixel do not suffer from elastic fatigue in a short time. In FIG. 6, since the pixels do not suffer from elastic fatigue in a short period of time, the processor 11 does not need to flip (partially or completely) the pixels in at least one of the regions of the picture. The processor 11 continuously monitors the hue state of the picture to ensure that the pixels do not suffer from elastic fatigue and avoid the afterimage phenomenon.
第7圖係為顯示系統100中,在畫面的色調狀態維持穩定狀態後,執行畫素翻轉程序的第一種模式之示意圖。如前述提及,平均值變動量△3在預定時間區間T1內小於門檻值時,表示畫面為靜止,畫素為穩定狀態。處理器11會將畫面之該些區域中之至少一個區域內的畫素(部分或全部)翻轉。舉例而言,處理器11可用前述提及之隨機或非隨機的方式,將至少一個區域內的畫素翻轉。處理器11將畫素翻轉所用的週期可為P,P可為數毫秒至數秒。處理器11在翻轉畫素時,也會繼續地計算色調增益的平均值AVG3以及對應的平均值變動量△3。若色調增益的平均值AVG3的平均值變動量△3一直比門檻值小,表示畫面仍保持靜止。處理器11可再執行一次週期為P的畫素翻轉程序。並且,當畫面一直保持靜止時,兩次畫素翻轉程序的間隔可為使用者自訂。然而,兩次畫素翻轉程序的間隔要小於觸發殘影現象的畫面靜止時間T2的長度,以避免畫素內的液晶分子因閒置過久而發生彈性疲乏的現象。 FIG. 7 is a schematic diagram of a first mode of executing a pixel flipping procedure in the display system 100 after the hue state of the screen maintains a stable state. As mentioned earlier, when the average value change amount Δ3 is smaller than the threshold value within the predetermined time interval T1, it means that the picture is stationary and the pixels are stable. The processor 11 flips (partially or completely) pixels in at least one of the areas of the picture. For example, the processor 11 may flip pixels in at least one region in the aforementioned random or non-random manner. The period for the processor 11 to flip the pixels may be P, and P may be several milliseconds to several seconds. When the processor 11 flips the pixels, it also continues to calculate the average value AVG3 of the hue gain and the corresponding average amount of change Δ3. If the average change amount Δ3 of the average value of the tone gain AVG3 is always smaller than the threshold value, it means that the picture remains still. The processor 11 may execute a pixel flipping program with a cycle P again. In addition, when the picture is kept still, the interval between two pixel flipping procedures can be customized by the user. However, the interval between the two pixel flipping procedures should be less than the length of the frame still time T2 that triggers the afterimage phenomenon to avoid the phenomenon of elastic fatigue of the liquid crystal molecules in the pixels due to being idle for too long.
第8圖係為顯示系統100中,在畫面的色調狀態維持穩定狀態後,執 行畫素翻轉程序的第二種模式之示意圖。如前述提及,平均值變動量△4在預定時間區間T1內小於門檻值時,表示畫面為靜止,畫素為穩定狀態。處理器11會將畫面之該些區域中之至少一個區域內的畫素(部分或全部)翻轉。舉例而言,處理器11可用前述提及之隨機或非隨機的方式,將至少一個區域內的畫素翻轉。處理器11將畫素翻轉所用的週期可為P,P可為數毫秒至數秒。處理器11在翻轉畫素時,也會繼續地計算色調增益的平均值AVG4以及對應的平均值變動量△4。在第8圖中,色調增益的平均值AVG4的平均值變動量△4在執行週期為P的畫素翻轉程序後,增加到平均值變動量△5。若平均值變動量△5大於門檻值,表示畫面已變為動態,畫素已變為非穩定狀態。因此,畫素內的液晶分子不會在短時間內發生彈性疲乏。在第8圖中,在處理器11執行週期為P的畫素翻轉程序將畫面中至少一個區域內的畫素翻轉後,若畫面的色調狀態由穩定狀態變為非穩定狀態(平均值變動量△5大於門檻值),則處理器11可暫停翻轉畫面中的畫素。 FIG. 8 shows that in the display system 100, after the hue state of the screen remains stable, Schematic diagram of the second mode of the line pixel flipping program. As mentioned above, when the average value change amount Δ4 is smaller than the threshold value within the predetermined time interval T1, it means that the picture is stationary and the pixels are stable. The processor 11 flips (partially or completely) pixels in at least one of the areas of the picture. For example, the processor 11 may flip pixels in at least one region in the aforementioned random or non-random manner. The period for the processor 11 to flip the pixels may be P, and P may be several milliseconds to several seconds. When the processor 11 flips the pixels, it also continues to calculate the average value AVG4 of the hue gain and the corresponding average amount of change Δ4. In FIG. 8, the average change amount Δ4 of the average value of the tone gain AVG4 is increased to the average change amount Δ5 after the pixel inversion program with the period P is executed. If the average change amount Δ5 is greater than the threshold value, it means that the picture has become dynamic and the pixels have become unstable. Therefore, the liquid crystal molecules in the pixels do not suffer from elastic fatigue in a short time. In FIG. 8, after the processor 11 executes a pixel flipping program with a period of P to flip pixels in at least one area of the screen, if the hue state of the screen changes from a stable state to an unstable state (average amount of change) Δ5 is greater than the threshold value), the processor 11 may suspend flipping pixels in the picture.
第9圖係為顯示系統100中,執行防止畫面殘影方法的流程圖。防止畫面殘影方法的流程包含步驟S901至步驟S904。任何合理的技術變更都屬於本發明所揭露的範疇。步驟S901至步驟S904描述於下。步驟S901:設定畫素翻轉所用的複數個參數;步驟S902:在預定時間區間T1內,依據液晶顯示面板10之輸入訊號,取得畫面的色調狀態;步驟S903:依據門檻值,判斷畫面的色調狀態是否穩定;若否,返回步驟S902以繼續監控畫面的色調狀態;若是,執行步驟S904;步驟S904:將畫面之複數個區域中之至少一個區域內的畫素翻轉,並返回步驟S902以繼續監控畫面的色調狀態。 FIG. 9 is a flowchart of a method for preventing image sticking in the display system 100. The flow of the method for preventing image sticking includes steps S901 to S904. Any reasonable technical change belongs to the scope disclosed by the present invention. Steps S901 to S904 are described below. Step S901: Set a plurality of parameters for pixel inversion; Step S902: Obtain the hue state of the picture according to the input signal of the liquid crystal display panel 10 within the predetermined time interval T1; Step S903: Determine the hue state of the picture according to the threshold Whether it is stable; if not, go back to step S902 to continue monitoring the hue state of the picture; if so, go to step S904; step S904: flip the pixels in at least one of the plurality of areas of the picture and return to step S902 to continue monitoring The hue state of the picture.
在步驟S901中,設定畫素翻轉所用的複數個參數可包含設定該些區域中之每一個區域的形狀、畫素數量、畫素翻轉之週期、以及畫素翻轉模式等 等。然而,步驟S901可為使用者以手動設定的參數,也可為系統預定的固定參數,也可為根據液晶顯示面板10之解析度,透過查詢表而產生的參數。並且,步驟S902至步驟S904的細節已於前文中詳述,故於此將不再贅述。顯示系統100利用步驟S901至步驟S904,可以避免畫面因長時間靜止而導致畫素內的液晶分子發生彈性疲乏,進而避免畫面發生殘影的現象。 In step S901, the plurality of parameters for setting the pixel flip may include setting the shape of each of the regions, the number of pixels, the period of the pixel flip, and the pixel flip mode. Wait. However, step S901 may be a parameter manually set by the user, a fixed parameter predetermined by the system, or a parameter generated through a look-up table according to the resolution of the liquid crystal display panel 10. In addition, the details of steps S902 to S904 have been described in detail in the foregoing, so they will not be repeated here. The display system 100 utilizes steps S901 to S904 to avoid elastic fatigue of the liquid crystal molecules in the pixels caused by the screen being stationary for a long time, thereby avoiding the phenomenon of afterimages in the screen.
綜上所述,本發明描述一種顯示系統,具有防止畫面發生殘影的功能。顯示系統依據畫面中,所有畫素的三原色增益之平均值的變動量,以判斷畫面是否為靜止。當畫面為靜止時,由於畫面的色調狀態會維持穩定狀態,因此為了避免畫素內的液晶分子發生彈性疲乏,顯示系統會將畫面之複數個區域中之至少一個區域內的畫素翻轉。在畫素被翻轉後,畫素的彈性即會回復。因此,翻轉後的畫素不會在短時間內發生彈性疲乏。由於顯示系統可以避免液晶分子發生彈性疲乏,因此也可以避免顯示畫面發生不討喜的殘影現象。 In summary, the present invention describes a display system with a function of preventing image sticking. The display system determines whether the picture is still according to the variation of the average value of the three primary color gains of all pixels in the picture. When the picture is still, the hue state of the picture will maintain a stable state. In order to avoid elastic fatigue of the liquid crystal molecules in the pixels, the display system will flip the pixels in at least one of the plurality of areas of the picture. After the pixels are flipped, the elasticity of the pixels is restored. Therefore, the flipped pixels will not suffer from elastic fatigue in a short time. Since the display system can avoid elastic fatigue of the liquid crystal molecules, it can also avoid unpleasant afterimages on the display screen.
以上所述僅為本發明之較佳實施例,凡依本發明申請專利範圍所做之均等變化與修飾,皆應屬本發明之涵蓋範圍。 The above description is only a preferred embodiment of the present invention, and all equivalent changes and modifications made in accordance with the scope of patent application of the present invention shall fall within the scope of the present invention.
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