TWI651120B - Game control method and electronic device - Google Patents

Game control method and electronic device Download PDF

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TWI651120B
TWI651120B TW106130050A TW106130050A TWI651120B TW I651120 B TWI651120 B TW I651120B TW 106130050 A TW106130050 A TW 106130050A TW 106130050 A TW106130050 A TW 106130050A TW I651120 B TWI651120 B TW I651120B
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block
moving
force
obstacle
moving position
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TW106130050A
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TW201912224A (en
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黃建豪
洪執宇
田曜銜
胡勝堯
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玩猴遊戲股份有限公司
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Abstract

本發明提供一種遊戲控制方法與電子裝置。此遊戲控制方法執行於此電子裝置,且此電子裝置至少包括顯示器、壓力感測器與處理器。此顯示器的顯示畫面中顯示有第一物件。電子裝置執行此遊戲控制方法以:透過壓力感測器,感測施加於顯示器上的一施力;以及透過處理器,根據所感測到之施力,計算出一移動位置,並根據此移動位置控制顯示畫面中的第一物件向上或向下移動至移動位置。顯示畫面由背景區塊、移動區塊與障礙區塊所組成,且第一物件被控制於移動區塊內移動。當第一物件的全部或部分移動至障礙區塊,停止控制第一物件於移動區塊內移動。The invention provides a game control method and an electronic device. The game control method is executed on the electronic device, and the electronic device includes at least a display, a pressure sensor, and a processor. The first object is displayed on the display of this monitor. The electronic device executes the game control method to: sense a force applied to the display through the pressure sensor; and calculate a moving position according to the sensed force through the processor, and according to the moving position Controls the first object in the display to move up or down to the moving position. The display screen is composed of a background block, a moving block and an obstacle block, and the first object is controlled to move within the moving block. When all or part of the first object moves to the obstacle block, the control of the first object to move within the moving block is stopped.

Description

遊戲控制方法與電子裝置Game control method and electronic device

本發明乃是關於一種遊戲控制方法與電子裝置,特別是指一種設置有壓力感測器的電子裝置,以及利用電子裝置中所設置之壓力感測器進行的遊戲控制方法。The present invention relates to a game control method and an electronic device, and more particularly to an electronic device provided with a pressure sensor, and a game control method using the pressure sensor provided in the electronic device.

近年來,行動裝置的相關產業發展越來越廣。以應用於行動裝置上的應用程式領域來說,各類型的應用程式日漸出新,舉凡食衣住行育樂都有相關的應用程式供使用者體驗。舉例來說,遊戲類的應用程式成為許多使用者消遣舒壓或打發時間的工具。應用於行動裝置上的遊戲類應用程式種類繁多,如:益智類、角色扮演類、競速類…等,且不同類型的遊戲類應用程式能吸引到不同族群的使用者。In recent years, the related industries of mobile devices have become more and more developed. As for the application domain applied to mobile devices, various types of applications are becoming more and more new, and there are related applications for the user to experience. For example, game-like applications have become a tool for many users to relax or pass the time. There are a wide variety of game applications for mobile devices, such as puzzles, role-playing games, racing classes, etc., and different types of game-like applications can appeal to users of different ethnic groups.

本發明提供一種遊戲控制方法,執行於一電子裝置,此電子裝置至少包括顯示器、壓力感測器與處理器,其中此顯示器的顯示畫面中顯示有第一物件。此種遊戲控制方法包括:透過壓力感測器,感測施加於顯示器上的一施力;以及透過處理器,根據所感測到之施力,計算出一移動位置,並根據此移動位置控制顯示畫面中的第一物件向上或向下移動至移動位置。顯示畫面由背景區塊、移動區塊與障礙區塊所組成,且第一物件被控制於移動區塊內移動。當第一物件的全部或部分移動至障礙區塊,停止控制第一物件於移動區塊內移動。The present invention provides a game control method, which is implemented in an electronic device. The electronic device includes at least a display, a pressure sensor and a processor, wherein the first object is displayed on the display screen of the display. The game control method includes: sensing a force applied to the display through the pressure sensor; and calculating, by the processor, a movement position according to the sensed force, and controlling the display according to the movement position The first object in the picture moves up or down to the moving position. The display screen is composed of a background block, a moving block and an obstacle block, and the first object is controlled to move within the moving block. When all or part of the first object moves to the obstacle block, the control of the first object to move within the moving block is stopped.

本發明亦提供一種電子裝置,此種電子裝置包括顯示器、壓力感測器與處理器。顯示器的顯示畫面中顯示有第一物件。壓力感測器用以感測施加於顯示器上的一施力。處理器根據所感測到之施力計算出一移動位置,並根據此移動位置控制顯示畫面中的第一物件向上或向下移動至移動位置。顯示畫面由背景區塊、移動區塊與障礙區塊所組成,且第一物件被控制於移動區塊內移動。當第一物件的全部或部分移動至障礙區塊,停止控制第一物件於移動區塊內移動。The invention also provides an electronic device comprising a display, a pressure sensor and a processor. The first object is displayed on the display screen of the display. A pressure sensor is used to sense a force applied to the display. The processor calculates a moving position according to the sensed force, and controls the first object in the display screen to move up or down to the moving position according to the moving position. The display screen is composed of a background block, a moving block and an obstacle block, and the first object is controlled to move within the moving block. When all or part of the first object moves to the obstacle block, the control of the first object to move within the moving block is stopped.

綜上所述,透過本發明所提供的電子裝置與遊戲控制方法,使用者能夠很直觀地進行遊戲,無須花費時間去理解繁瑣的遊戲操作方式。對於年紀較幼小或較年長的使用者來說,透過本發明所提供的電子裝置與遊戲控制方法,也能容易地上手進行遊戲,達到娛樂的目的。In summary, with the electronic device and the game control method provided by the present invention, the user can play the game intuitively without spending time to understand the cumbersome game operation mode. For younger or older users, the electronic device and game control method provided by the present invention can also be easily played for entertainment purposes.

為使能更進一步瞭解本發明之特徵及技術內容,請參閱以下有關本發明之詳細說明與附圖,但是此等說明與所附圖式僅係用來說明本發明,而非對本發明的權利範圍作任何的限制。The detailed description of the present invention and the accompanying drawings are to be understood by the claims The scope is subject to any restrictions.

在下文將參看隨附圖式更充分地描述各種例示性實施例,在隨附圖式中展示一些例示性實施例。然而,本發明概念可能以許多不同形式來體現,且不應解釋為限於本文中所闡述之例示性實施例。確切而言,提供此等例示性實施例使得本發明將為詳盡且完整,且將向熟習此項技術者充分傳達本發明概念的範疇。在諸圖式中,類似數字始終指示類似元件。Various illustrative embodiments are described more fully hereinafter with reference to the accompanying drawings. However, the inventive concept may be embodied in many different forms and should not be construed as being limited to the illustrative embodiments set forth herein. Rather, these exemplary embodiments are provided so that this invention will be in the In the figures, like numerals are used to indicate like elements.

[電子裝置的一實施例][An embodiment of an electronic device]

請參照圖1,圖1為根據本發明例示性實施例繪示之電子裝置的方塊圖。Please refer to FIG. 1. FIG. 1 is a block diagram of an electronic device according to an exemplary embodiment of the invention.

本實施例所提供之電子裝置1具有顯示器12、壓力感測器14與處理器16。顯示器12的顯示畫面中顯示有第一物件(未圖示)。壓力感測器14用以感測施加於顯示器12上的一施力。處理器16會根據所感測到之施力,計算出一移動位置,並根據此移動位置控制顯示畫面中的第一物件向上或向下移動至此移動位置。The electronic device 1 provided in this embodiment has a display 12, a pressure sensor 14 and a processor 16. A first object (not shown) is displayed on the display screen of the display 12. The pressure sensor 14 is used to sense a force applied to the display 12. The processor 16 calculates a moving position according to the sensed force, and controls the first object in the display screen to move up or down to the moving position according to the moving position.

舉例來說,本實施例所提供之電子裝置1可為智慧型手機或平板電腦之類的可攜式電子產品。於這類的電子產品中,設置於顯示器下方的壓力感測器能夠感測使用者施加於顯示器上的施力。For example, the electronic device 1 provided in this embodiment may be a portable electronic product such as a smart phone or a tablet computer. In such electronic products, a pressure sensor disposed below the display can sense the force applied by the user to the display.

進一步說明,本實施例所提供之電子裝置1是用以執行本發明所提供之遊戲控制方法,以下將提供至少一例示性實施例說明之。Further, the electronic device 1 provided in this embodiment is used to implement the game control method provided by the present invention, and at least one exemplary embodiment will be provided below.

[遊戲控制方法的一實施例][An embodiment of the game control method]

請參照圖2A,圖2A為根據本發明例示性實施例繪示之遊戲控制方法的流程圖。Please refer to FIG. 2A. FIG. 2A is a flowchart of a game control method according to an exemplary embodiment of the present invention.

透過前述實施例所提供之電子裝置1能夠執行本實施例所提供之遊戲控制方法,故請同時參照圖1。大體而言,本實施例所提供之遊戲控制方法的步驟包括:透過壓力感測器14,感測施加於顯示器12上的一施力(步驟S101);以及透過處理器16,根據所感測到之該施力,計算出一移動位置,並根據該移動位置控制顯示器12之顯示畫面中的第一物件向上或向下移動至該移動位置(步驟S103)。The electronic device 1 provided in the foregoing embodiment can execute the game control method provided in this embodiment. Therefore, please refer to FIG. 1 at the same time. In general, the steps of the game control method provided in this embodiment include: sensing a force applied to the display 12 through the pressure sensor 14 (step S101); and transmitting through the processor 16, according to the sensed The urging force calculates a moving position and controls the first object in the display screen of the display 12 to move up or down to the moving position according to the moving position (step S103).

進一步說明,請參照圖3A,圖3A為根據圖1之電子裝置執行圖2A之遊戲控制方法時顯示器之顯示畫面的其中一個示意圖。以圖1和圖3A來看,電子裝置1之顯示器12的顯示畫面121中顯示有第一物件O1,且第一物件O1位於一初始位置P0。顯示畫面121由背景區塊122、移動區塊124與障礙區塊126所組成。於步驟S103裡,第一物件O1被控制向上或向下移動時,第一物件O1是被控制於移動區塊124內移動,而當第一物件O1的全部或部分移動至障礙區塊126時,電子裝置1之處理器16便會停止控制第一物件O1於移動區塊124內移動。簡言之,於步驟S103裡,當第一物件O1的全部或部分移動至障礙區塊126時,步驟S103便結束。For further explanation, please refer to FIG. 3A. FIG. 3A is a schematic diagram of a display screen of the display when the electronic device of FIG. 1 performs the game control method of FIG. 2A. As shown in FIG. 1 and FIG. 3A, the first object O1 is displayed on the display screen 121 of the display 12 of the electronic device 1, and the first object O1 is located at an initial position P0. The display screen 121 is composed of a background block 122, a moving block 124, and an obstacle block 126. In step S103, when the first object O1 is controlled to move up or down, the first object O1 is controlled to move within the moving block 124, and when all or part of the first object O1 moves to the obstacle block 126. The processor 16 of the electronic device 1 stops controlling the movement of the first object O1 in the moving block 124. In short, in step S103, when all or part of the first object O1 is moved to the obstacle block 126, step S103 ends.

舉例來說,第一物件O1可以是一個二維或三維之飛行機形狀的物件,且障礙區塊124可以是二維或三維之山岩形狀的圖案區塊。於此例中,使用者對電子裝置1之顯示器12之顯示螢幕的按壓施力能夠被壓力感測器14偵測以控制飛行機形狀的此物件於移動區塊124向上或向下移動。當此用者的按壓施力過大或不足時,此物件的全部或部分可能會移動至障礙區塊126,此時即結束本實施例所提供之遊戲控制方法的一次控制流程。For example, the first object O1 may be a two-dimensional or three-dimensional aircraft-shaped object, and the obstacle block 124 may be a two-dimensional or three-dimensional rock-shaped pattern block. In this example, the user's pressing force on the display screen of the display 12 of the electronic device 1 can be detected by the pressure sensor 14 to control the shape of the aircraft to move up or down the moving block 124. When the user's pressing force is too large or insufficient, all or part of the object may move to the obstacle block 126, at which point one control flow of the game control method provided by the embodiment is ended.

須說明地是,於本實施例中,如圖3A所示,移動區塊124的面積小於背景區塊122的面積,且障礙區塊126部份地重疊於移動區塊124。此外,障礙區塊126的形狀與面積相關於第一物件O1之類型。於前例中,第一物件O1可以是一個二維或三維之飛行機形狀的物件,障礙區塊126的形狀與面積相關於第一物件O1形狀。舉例來說,若第一物件O1是一個二維或三維之直升機形狀的物件,障礙區塊126的形狀與面積可被設定為忽高忽低之大樓景物的形狀與面積,或者若第一物件O1是一個二維或三維之戰鬥機形狀的物件,障礙區塊126的形狀與面積可被設定為山壁岩洞的形狀與面積。It should be noted that, in this embodiment, as shown in FIG. 3A, the area of the moving block 124 is smaller than the area of the background block 122, and the block 126 is partially overlapped with the moving block 124. Further, the shape and area of the obstacle block 126 are related to the type of the first object O1. In the previous example, the first object O1 may be a two-dimensional or three-dimensional aircraft-shaped object, and the shape and area of the obstacle block 126 are related to the shape of the first object O1. For example, if the first object O1 is a two-dimensional or three-dimensional helicopter-shaped object, the shape and area of the obstacle block 126 can be set to the shape and area of the building scene, or if the first object O1 is a two-dimensional or three-dimensional fighter-shaped object, and the shape and area of the obstacle block 126 can be set to the shape and area of the mountain wall cave.

[遊戲控制方法的另一實施例][Another embodiment of the game control method]

為了更詳細地說明本實施例所提供之遊戲控制方法,請參照圖2B,圖2B亦為根據本發明例示性實施例繪示之遊戲控制方法的流程圖。For a more detailed description of the game control method provided by this embodiment, please refer to FIG. 2B, which is also a flowchart of a game control method according to an exemplary embodiment of the present invention.

透過前述實施例所提供之電子裝置能夠執行本實施例所提供之遊戲控制方法,故請同時參照圖1。大體而言,本實施例所提供之遊戲控制方法的步驟可以描述為:感測施加於顯示器上的施力(步驟S201);判斷所感測到之施力是否小於施力下限值(步驟S202);所計算出之移動位置為第一物件顯示於移動區塊內的起始位置(步驟S203);所計算出之移動位置為第一移動位置,其中所感測到之施力為第一施力(步驟S204);當所感測到之施力由第一施力變化至第二施力時,判斷第一施力是否小於第二施力(步驟S205);第二移動位置位於移動區塊內的高度高於第一移動位置位於移動區塊內的高度(步驟S206);判斷第一施力是否為零(步驟S207);第二移動位置為第一物件顯示於移動區塊內的起始位置(步驟S208);第二移動位置位於移動區塊內的高度低於第一移動位置位於移動區塊內的高度(步驟S209)。The game control method provided in this embodiment can be executed by the electronic device provided in the foregoing embodiment, so please refer to FIG. 1 at the same time. In general, the steps of the game control method provided by this embodiment may be described as: sensing the applied force applied to the display (step S201); determining whether the sensed applied force is less than the lower limit of the applied force (step S202) The calculated moving position is a starting position of the first object displayed in the moving block (step S203); the calculated moving position is the first moving position, wherein the sensed force is the first applied a force (step S204); determining that the first applied force is smaller than the second applied force when the sensed applied force is changed from the first applied force to the second applied force (step S205); the second moving position is located in the moving block The height inside is higher than the height of the first moving position in the moving block (step S206); determining whether the first applied force is zero (step S207); the second moving position is that the first object is displayed in the moving block The starting position (step S208); the height of the second moving position within the moving block is lower than the height of the first moving position within the moving block (step S209).

最後,於步驟S204、步驟S206、步驟S208與步驟S209中,在計算出第一移動位置或是第二移動位置並將第一物件O1移動至第一移動位置或是第二移動位置後,都會進一步判斷第一物件O1的全部或部分是否移動至障礙區塊126。若判斷出第一物件O1的全部或部分未移動至障礙區塊126,則回到步驟S205;而若判斷出第一物件O1的全部或部分移動至障礙區塊126,則停止控制第一物件O1於移動區塊124內移動。Finally, in step S204, step S206, step S208 and step S209, after the first moving position or the second moving position is calculated and the first object O1 is moved to the first moving position or the second moving position, It is further determined whether all or part of the first object O1 has moved to the obstacle block 126. If it is determined that all or part of the first object O1 has not moved to the obstacle block 126, the process returns to step S205; and if it is determined that all or part of the first object O1 moves to the obstacle block 126, the control of the first object is stopped. O1 moves within the moving block 124.

進一步說明,請參照圖3A~圖3E,圖3A~圖3E為根據圖1之電子裝置執行圖2B之遊戲控制方法時顯示器之顯示畫面的示意圖。For further explanation, please refer to FIG. 3A to FIG. 3E . FIG. 3A to FIG. 3E are schematic diagrams of display screens of the display when the electronic device of FIG. 1 performs the game control method of FIG. 2B .

首先,以圖1、圖2B與圖3A來看,電子裝置1之顯示器12的顯示畫面121中顯示有第一物件O1,且第一物件O1位於一初始位置P0。顯示畫面121由背景區塊122、移動區塊124與障礙區塊126所組成。由於電子裝置1的顯示器12下方設置有壓力感測器14,於步驟S201中,壓力感測器14會感測使用者施加於顯示器12上的施力。如圖3A所示,起初第一物件O1在顯示器12的顯示畫面中位於一初始位置P0。當壓力感測器14感測到施加於顯示器12上的施力時,便進入步驟S202。First, as shown in FIG. 1, FIG. 2B and FIG. 3A, the first object O1 is displayed on the display screen 121 of the display 12 of the electronic device 1, and the first object O1 is located at an initial position P0. The display screen 121 is composed of a background block 122, a moving block 124, and an obstacle block 126. Since the pressure sensor 14 is disposed under the display 12 of the electronic device 1, the pressure sensor 14 senses the force applied by the user to the display 12 in step S201. As shown in FIG. 3A, initially the first object O1 is located at an initial position P0 in the display screen of the display 12. When the pressure sensor 14 senses the applied force applied to the display 12, it proceeds to step S202.

於步驟S202中,會由電子裝置1的處理器16來判斷壓力感測器14所感測到之施力是否小於施力下限值。步驟S202得執行目的是為了排除使用者誤觸壓顯示器12的可能。進一步說明,當使用者只是將手指或是其他部位輕放於顯示器而並未想要開始執行遊戲控制方法時,其施力可能會小於一個施力最小值,因此此處將其定義為一施力下限值。於步驟S202中,若處理器16判斷出壓力感測器14所感測到之施力小於前述之施力下限值,則進入步驟S203。於步驟S203中,處理器16所計算出之移動位置便為第一物件O1顯示於移動區塊124內的起始位置P0。也就是說,若處理器16判斷出壓力感測器14所感測到之施力小於前述之施力下限值,則有可能是因為使用者誤觸造成的,因此處理器16不控制第一物件O1移動而使其仍然顯示於移動區塊124內的起始位置P0。In step S202, it is determined by the processor 16 of the electronic device 1 whether the force applied by the pressure sensor 14 is less than the lower limit of the force application. The purpose of step S202 is to eliminate the possibility of the user accidentally touching the display 12. Further, when the user simply puts a finger or other part on the display and does not want to start executing the game control method, the force applied may be less than a minimum force applied, so this is defined as a Lower limit of force. In step S202, if the processor 16 determines that the applied force sensed by the pressure sensor 14 is less than the aforementioned lower force limit value, the process proceeds to step S203. In step S203, the movement position calculated by the processor 16 is the starting position P0 of the first object O1 displayed in the moving block 124. That is, if the processor 16 determines that the force applied by the pressure sensor 14 is less than the aforementioned lower force limit, it may be caused by a user's accidental touch, so the processor 16 does not control the first. The object O1 moves so that it remains displayed at the starting position P0 within the moving block 124.

另一方面,於步驟S202中,若處理器16判斷出壓力感測器14所感測到之施力大於等於前述之施力下限值,則進入步驟S204。於步驟S204中,處理器16所計算出之移動位置為第一移動位置P1,其中所感測到之施力為第一施力。也就是說,當若處理器16判斷出壓力感測器14所感測到之施力大於等於前述之施力下限值,則表示使用者欲開始執行遊戲控制方法。此時,處理器16便會根據壓力感測器14所感測到之施力換算出對應的移動位置(此處定義為第一移動位置P1),並控制第一物件O1移動至第一移動位置P1。須說明地是,於本實施例中,處理器16所計算出之移動位置位於移動區塊124內的高度正比於壓力感測器14所感測到之施力。換句話說,若壓力感測器14所感測到之施力越大,處理器16所計算出之第一移動位置P1於移動區塊124內的高度H1就會越高。On the other hand, in step S202, if the processor 16 determines that the urging force sensed by the pressure sensor 14 is greater than or equal to the aforementioned urging lower limit value, the process proceeds to step S204. In step S204, the movement position calculated by the processor 16 is the first movement position P1, wherein the sensed force is the first force application. That is to say, if the processor 16 determines that the applied force sensed by the pressure sensor 14 is greater than or equal to the aforementioned lower limit of the applied force, it indicates that the user wants to start executing the game control method. At this time, the processor 16 converts the corresponding moving position (here defined as the first moving position P1) according to the urging force sensed by the pressure sensor 14, and controls the first object O1 to move to the first moving position. P1. It should be noted that, in this embodiment, the height of the moving position calculated by the processor 16 in the moving block 124 is proportional to the force sensed by the pressure sensor 14. In other words, if the force applied by the pressure sensor 14 is greater, the height H1 of the first movement position P1 calculated by the processor 16 in the moving block 124 is higher.

而為了控制第一物件O1於移動區塊124內移動時不會移動至障礙區塊126,使用者會改變施加於顯示器12上的施力(例如,由第一施力改變為第二施力),以適時地控制第一物件O1於移動區塊124內閃避障礙區塊126。In order to control that the first object O1 does not move to the obstacle block 126 when moving in the moving block 124, the user may change the applied force applied to the display 12 (for example, changing from the first applied force to the second applied force) ), the first object O1 is controlled to evade the obstacle block 126 in the moving block 124 in a timely manner.

於本實施例中,若使用者欲控制第一物件O1於移動區塊124內向更高處移動,則使用者便必須增加施加於顯示器12上的施力(即,第二施力大於第一施力);相反地,若使用者欲控制第一物件O1於移動區塊124內向較低處移動,則使用者便必須減少施加於顯示器12上的施力(即,第二施力小於於第一施力)。In this embodiment, if the user wants to control the first object O1 to move to a higher position in the moving block 124, the user must increase the force applied to the display 12 (ie, the second force is greater than the first force). Conversely, if the user wants to control the first object O1 to move to a lower position in the moving block 124, the user must reduce the force applied to the display 12 (ie, the second force is less than First force).

以圖1、圖2B、圖3B~3D來看,於本實施例中,當感測器14所感測到之施力由第一施力變化至第二施力時,第一物件O1會被處理器16控制以一等加速度由第一移動位置P1移動到第二移動位置P2。承上述,處理器16是根據感測器14所感測到之施力的大小變化來判斷控制第一物件O1於移動區塊124內向更高處移動或向較低處移動。As shown in FIG. 1 , FIG. 2B , and FIG. 3B to FIG. 3D , in the embodiment, when the applied force sensed by the sensor 14 is changed from the first applied force to the second applied force, the first object O1 is The processor 16 controls movement from the first movement position P1 to the second movement position P2 with an equal acceleration. In the above, the processor 16 determines to control the movement of the first object O1 to a higher position or a lower position in the moving block 124 according to the change in the magnitude of the applied force sensed by the sensor 14.

如圖3B所示,當感測器14所感測到之施力由第一施力變化至第二施力時,於步驟S205中,處理器16會先判斷第一施力是否小於第二施力。若處理器16判斷第一施力小於第二施力,則進入步驟S206。於步驟S206中,處理器16控制第一物件O1移動至第二移動位置P2,且處理器16所計算出的第二移動位置P2位於移動區塊124內的高度H2高於第一移動位置P1位於移動區塊124內的高度H1。As shown in FIG. 3B, when the urging force sensed by the sensor 14 is changed from the first urging force to the second urging force, in step S205, the processor 16 first determines whether the first urging force is smaller than the second urging. force. If the processor 16 determines that the first applied force is less than the second applied force, it proceeds to step S206. In step S206, the processor 16 controls the first object O1 to move to the second moving position P2, and the second moving position P2 calculated by the processor 16 is located in the moving block 124 at a height H2 higher than the first moving position P1. The height H1 is located within the moving block 124.

相反地,若處理器16判斷第一施力大於第二施力,則進入步驟S207。於步驟S207中,處理器16會進一步判斷第二施力是否為零。進一步說明,於整個遊戲控制方法執行的過程中,可能發生使用者突然不施加壓力於顯示器12上的情形,於是在處理器16判斷第一施力大於第二施力的情況下,處理器16會進一步判斷第二施力是否為零(即,使用者突然不施加壓力於顯示器12上)。如圖3C所示,若處理器16判斷出第二施力為零,則進入步驟S208。於步驟S208中,處理器16控制第一物件O1移動至第二移動位置P2,且處理器16所計算出的第二移動位置P2即為第一物件O1起初顯示於移動區塊124內的起始位置P0。換句話說,於整個遊戲控制方法執行的過程中,若使用者突然不施加壓力於顯示器12上,則處理器16便會控制第一物件O1以等加速度下落至第一物件O1起初顯示於移動區塊124內的起始位置P0。Conversely, if the processor 16 determines that the first applied force is greater than the second applied force, then proceeds to step S207. In step S207, the processor 16 further determines whether the second applied force is zero. Further, during the execution of the entire game control method, a situation may occur that the user suddenly does not exert pressure on the display 12, and thus the processor 16 determines that the first applied force is greater than the second applied force, the processor 16 It is further determined whether the second applied force is zero (i.e., the user suddenly does not apply pressure to the display 12). As shown in FIG. 3C, if the processor 16 determines that the second applied force is zero, it proceeds to step S208. In step S208, the processor 16 controls the first object O1 to move to the second moving position P2, and the second moving position P2 calculated by the processor 16 is that the first object O1 is initially displayed in the moving block 124. Start position P0. In other words, during the execution of the entire game control method, if the user suddenly does not apply pressure to the display 12, the processor 16 controls the first object O1 to fall to the first object O1 at an equal acceleration and is initially displayed on the movement. The starting position P0 within block 124.

另一方面,如圖3D所示,若處理器16判斷第一施力大於第二施力,但第二施力不為零,則進入步驟S209。於步驟S209中,處理器16控制第一物件O1移動至第二移動位置P2,且處理器16所計算出的第二移動位置P2位於移動區塊124內的高度H2低於第一移動位置P1位於移動區塊124內的高度H1。On the other hand, as shown in FIG. 3D, if the processor 16 determines that the first urging force is greater than the second urging force but the second urging force is not zero, the process proceeds to step S209. In step S209, the processor 16 controls the first object O1 to move to the second moving position P2, and the height H2 of the second moving position P2 calculated by the processor 16 in the moving block 124 is lower than the first moving position P1. The height H1 is located within the moving block 124.

簡言之,若使用者在當前的時間點施加於顯示器12上的施力大於其在前一個時間點施加於顯示器12上的施力,則處理器16便會控制第一物件O1於移動區塊124內以等加速度向更高處移動。再者,若使用者在當前的時間點施加於顯示器12上的施力小於其在前一個時間點施加於顯示器12上的施力,則處理器16便會控制第一物件O1於移動區塊124內以等加速度向較低處移動。此外,若使用者在當前的時間點施加於顯示器12上的施力突然為零,則處理器16便會控制第一物件O1於移動區塊124內以等加速度下落至第一物件O1起初顯示於移動區塊124內的起始位置P0。In short, if the user applies a force applied to the display 12 at the current time point greater than the applied force applied to the display 12 at a previous point in time, the processor 16 controls the first object O1 in the moving area. The block 124 moves to a higher position with an equal acceleration. Moreover, if the user applies a force applied to the display 12 at the current time point less than the force applied to the display 12 at a previous point in time, the processor 16 controls the first object O1 in the moving block. 124 moves to a lower position with an equal acceleration. In addition, if the force applied by the user to the display 12 at the current time point is suddenly zero, the processor 16 controls the first object O1 to fall into the moving block 124 at an equal acceleration to the first object O1. The starting position P0 in the moving block 124.

需要補充說明地是,於步驟S204、步驟S206、步驟S208與步驟S209中,在計算出第一移動位置或是第二移動位置並將第一物件O1移動至第一移動位置或是第二移動位置後,處理器16都會進一步判斷第一物件O1的全部或部分是否移動至障礙區塊126。若處理器16判斷出第一物件O1的全部或部分未移動至障礙區塊126,則處理器16便會再次執行步驟S205,以持續地控制第一物件O1於移動區塊124內的移動。然而,若處理器16判斷出第一物件O1的全部或部分移動至障礙區塊126,則處理器16便會停止控制第一物件O1於移動區塊124內移動,此時即結束本實施例所提供之遊戲控制方法的一次控制流程。It should be noted that, in step S204, step S206, step S208 and step S209, the first moving position or the second moving position is calculated and the first object O1 is moved to the first moving position or the second movement. After the location, the processor 16 further determines whether all or a portion of the first object O1 has moved to the obstacle block 126. If the processor 16 determines that all or part of the first object O1 has not moved to the obstacle block 126, the processor 16 performs step S205 again to continuously control the movement of the first object O1 within the moving block 124. However, if the processor 16 determines that all or part of the first object O1 has moved to the obstacle block 126, the processor 16 stops controlling the movement of the first object O1 in the moving block 124, and the embodiment is terminated. A control flow of the game control method provided.

同樣地,於本實施例中,如圖3A所示,移動區塊124的面積小於背景區塊122的面積,且障礙區塊126部份地重疊於移動區塊124。此外,障礙區塊126的形狀與面積相關於第一物件O1之類型。於前例中,第一物件O1可以是一個二維或三維之飛行機形狀的物件,障礙區塊126的形狀與面積相關於第一物件O1形狀。舉例來說,若第一物件O1是一個二維或三維之直升機形狀的物件,障礙區塊126的形狀與面積可被設定為忽高忽低之大樓景物的形狀與面積,或者若第一物件O1是一個二維或三維之戰鬥機形狀的物件,障礙區塊126的形狀與面積可被設定為山壁岩洞的形狀與面積。 Similarly, in the present embodiment, as shown in FIG. 3A, the area of the moving block 124 is smaller than the area of the background block 122, and the block 126 is partially overlapped with the moving block 124. Further, the shape and area of the obstacle block 126 are related to the type of the first object O1. In the previous example, the first object O1 may be a two-dimensional or three-dimensional aircraft-shaped object, and the shape and area of the obstacle block 126 are related to the shape of the first object O1. For example, if the first object O1 is a two-dimensional or three-dimensional helicopter-shaped object, the shape and area of the obstacle block 126 can be set to the shape and area of the building scene, or if the first object O1 is a two-dimensional or three-dimensional fighter-shaped object, and the shape and area of the obstacle block 126 can be set to the shape and area of the mountain wall cave.

除此之外,於整個遊戲控制方法的執行過程中,障礙區塊126顯示於螢幕畫面121上的面積在不同時間點可能是相同或相異的,因此障礙區塊126與移動區塊124重疊的面積在不同時間點也會變大、變小或保持不變。 In addition, during the execution of the entire game control method, the area displayed on the screen 121 by the obstacle block 126 may be the same or different at different points in time, so the obstacle block 126 overlaps with the moving block 124. The area will also become larger, smaller, or remain the same at different points in time.

值得注意地是,於本實施例中,第一物件O1起初顯示於移動區塊124內的起始位置P0,且於該時間點上,此起始位置P0是位於移動區塊124內但不位於障礙區塊126內。然而,一旦第一物件O1開始根據壓力感測器14所感測到的施力被控制移動後,由於障礙區塊126顯示於螢幕畫面121上的面積在不同時間點可能是相同或相異的,會使得該起始位置P0可能會落於障礙區塊126與移動區塊124重疊的區域內。因此,於步驟S208中,雖然處理器16會控制第一物件O1以等加速度下落至第一物件O1起初顯示於移動區塊124內的起始位置P0,但於此時間點上該起始位置P0可能落於障礙區塊126與移動區塊124重疊的區域內,因此必須於步驟S210中判斷第一物件O1的全部或部分是否移動至障礙區塊126。 Notably, in the present embodiment, the first object O1 is initially displayed at the starting position P0 in the moving block 124, and at this point in time, the starting position P0 is located in the moving block 124 but not Located within the obstacle block 126. However, once the first object O1 is initially controlled to move according to the applied force sensed by the pressure sensor 14, the area displayed on the screen 121 by the obstacle block 126 may be the same or different at different points in time, This starting position P0 may be caused to fall within the area where the obstacle block 126 overlaps with the moving block 124. Therefore, in step S208, although the processor 16 controls the first object O1 to fall to the initial position P0 initially displayed in the moving block 124 at the equal acceleration, the starting position is at the time point. P0 may fall within the area where the obstacle block 126 overlaps with the moving block 124, so it is necessary to determine in step S210 whether all or part of the first object O1 has moved to the obstacle block 126.

〔實施例的可能功效〕 [Possible effects of the examples]

綜上所述,透過本發明所提供的電子裝置與遊戲控制方法,使用者能夠很直觀地進行遊戲,無須花費時間去理解繁瑣的遊戲操作方式。對於年紀較幼小或較年長的使用者來說,透過本發明所提供的電子裝置與遊戲控制方法,也能容易地上手進行遊戲,達到娛樂的目的。 In summary, with the electronic device and the game control method provided by the present invention, the user can play the game intuitively without spending time to understand the cumbersome game operation mode. For younger or older users, the electronic device and game control method provided by the present invention can also be easily played for entertainment purposes.

以上所述僅為本發明之實施例,其並非用以侷限本發明之專利範圍。 The above description is only an embodiment of the present invention, and is not intended to limit the scope of the invention.

1‧‧‧電子裝置 1‧‧‧Electronic device

12‧‧‧顯示器 12‧‧‧ display

121‧‧‧顯示畫面 121‧‧‧Display screen

122‧‧‧背景區塊 122‧‧‧Background block

124‧‧‧移動區塊 124‧‧‧Mobile block

126‧‧‧障礙區塊 126‧‧‧ obstacle block

14‧‧‧壓力感測器 14‧‧‧ Pressure Sensor

16‧‧‧處理器 16‧‧‧ Processor

S101、S103‧‧‧步驟 S101, S103‧‧‧ steps

S201、S202、S203、S204、S205、S206、S207、S208、S209‧‧‧步驟 S201, S202, S203, S204, S205, S206, S207, S208, S209‧‧ steps

O1‧‧‧第一物件 O1‧‧‧ first object

P0‧‧‧起始位置 P0‧‧‧ starting position

P1‧‧‧第一移動位置 P1‧‧‧ first moving position

P2‧‧‧第二移動位置 P2‧‧‧ second moving position

H1、H2‧‧‧高度 H1, H2‧‧‧ height

圖1為根據本發明例示性實施例繪示之電子裝置的方塊圖。1 is a block diagram of an electronic device in accordance with an exemplary embodiment of the present invention.

圖2A與圖2B為根據本發明例示性實施例繪示之遊戲控制方法的流程圖。2A and 2B are flowcharts of a game control method according to an exemplary embodiment of the present invention.

圖3A~圖3D為根據圖1之電子裝置執行圖2A與圖2B之遊戲控制方法時顯示器之顯示畫面的示意圖。3A-3D are schematic diagrams showing a display screen of the display when the game control method of FIGS. 2A and 2B is performed according to the electronic device of FIG. 1.

Claims (12)

一種遊戲控制方法,執行於一電子裝置,該電子裝置至少包括一顯示器與一壓力感測器與一處理器,其中該顯示器的一顯示畫面中顯示有一第一物件,該遊戲控制方法包括:透過該壓力感測器,感測施加於該顯示器上的一施力;以及透過該處理器,根據所感測到之該施力,計算出一移動位置,並根據該移動位置控制該顯示畫面中的該第一物件從一起始位置向上或向下移動至該移動位置;其中,該第一物件包含二維或三維之飛行物件,該顯示畫面由一背景區塊、一移動區塊與一障礙區塊所組成,該障礙區塊部份地重疊於該移動區塊,該第一物件的該起始位置位於未重疊該障礙區塊的該移動區塊內,於該顯示畫面上顯示的該障礙區塊的面積隨時間變化而改變,該障礙區塊與該移動區塊重疊的面積在不同時間變大、變小或保持不變,該障礙區塊包含二維或三維之山壁、岩洞形狀的圖案區塊、忽高忽低之大樓景物;透過該處理器判斷該施力是否過大或不足導致部分或全部該第一物件移動至在該障礙區塊內的該移動位置,若否,該第一物件接著被控制於該移動區塊內移動,若是,判斷該第一物件的該移動位置在該障礙區塊與該移動區塊重疊的區域,接著停止控制該第一物件於該移動區塊內移動。 A game control method is implemented in an electronic device, the electronic device includes at least a display and a pressure sensor and a processor, wherein a display object displays a first object in a display screen, and the game control method includes: The pressure sensor senses a force applied to the display; and through the processor, calculates a moving position according to the sensed force, and controls the display in the display according to the moving position Moving the first object up or down from a starting position to the moving position; wherein the first object comprises a two-dimensional or three-dimensional flying object, the display picture comprises a background block, a moving block and an obstacle block The obstacle block is partially overlapped with the moving block, and the starting position of the first object is located in the moving block that does not overlap the obstacle block, and the obstacle area is displayed on the display screen. The area of the block changes with time, and the area of the obstacle block overlapping with the moving block becomes larger, smaller, or remains unchanged at different times, and the obstacle block includes two dimensions. a three-dimensional mountain wall, a pattern block in the shape of a rock cavern, a building scene in which the height of the building is high or low; determining whether the force is excessive or insufficient by the processor causes some or all of the first object to move to the movement in the obstacle block Position, if not, the first object is then controlled to move within the moving block, and if so, determining that the moving position of the first object is in an area where the obstacle block overlaps the moving block, and then stopping controlling the An object moves within the moving block. 如請求項1所述之遊戲控制方法,其中該移動區塊的面積小於該背景區塊的面積。 The game control method of claim 1, wherein the area of the moving block is smaller than the area of the background block. 如請求項2所述之遊戲控制方法,其中該障礙區塊的形狀與面積相關於該第一物件之類型。 The game control method of claim 2, wherein the shape and area of the obstacle block are related to the type of the first object. 如請求項1所述之遊戲控制方法, 其中,所計算出之該移動位置位於該移動區塊內的高度正比於所感測到之該施力;其中,若所感測到之施力小於一施力下限值,則所計算出之該移動位置為該第一物件顯示於該移動區塊內的該起始位置;其中,若所感測到之該施力大於等於該施力下限值,則所計算出之該移動位置為一第一移動位置,其中所感測到之該施力為一第一施力。 The game control method as claimed in claim 1, Wherein the calculated height of the moving position in the moving block is proportional to the sensed force; wherein the calculated force is calculated if the sensed force is less than a lower force limit The position is that the first object is displayed in the starting position in the moving block; wherein, if the sensed force is greater than or equal to the lower limit of the applied force, the calculated moving position is a first moving position The sensed force is a first applied force. 如請求項4所述之遊戲控制方法,其中,當所感測到之該施力由該第一施力變化至一第二施力時,該第一物件以一等加速度由該第一移動位置移動到一第二移動位置;其中,若該第一施力小於該第二施力,則該第二移動位置位於該移動區塊內的高度高於該第一移動位置位於該移動區塊內的高度,而若該第一施力大於該第二施力,則該第二移動位置位於該移動區塊內的高度低於該第一移動位置位於該移動區塊內的高度。 The game control method of claim 4, wherein, when the sensed force is changed from the first applied force to a second applied force, the first object is moved by the first moving position with an equal acceleration a second moving position; wherein, if the first applied force is less than the second applied force, the height of the second moving position in the moving block is higher than the first moving position in the moving block a height, and if the first applied force is greater than the second applied force, the height of the second moving position in the moving block is lower than the height of the first moving position in the moving block. 如請求項5所述之遊戲控制方法,其中若該第一施力大於該第二施力且該第二施力為零,則該第二移動位置為該第一物件顯示於該移動區塊內的該起始位置。 The game control method of claim 5, wherein if the first applied force is greater than the second applied force and the second applied force is zero, the second moving position is that the first object is displayed on the moving block. The starting position within. 一種電子裝置,包括:一顯示器,該顯示器的一顯示畫面中顯示有一第一物件;一壓力感測器,感測施加於該顯示器上的一施力;以及一處理器,根據所感測到之該施力,計算出一移動位置,並根據該移動位置控制該顯示畫面中的該第一物件從一起始位置向上或向下移動至該移動位置,該第一物件包含二維或三維之飛行物件;其中,該顯示畫面由一背景區塊、一移動區塊與一障礙區塊所組成,該第一物件被控制於該移動區塊內移動,該障礙區塊部份地重疊於該移動區塊,該 第一物件的該起始位置位於未重疊該障礙區塊的該移動區塊內,於該顯示畫面上顯示的該障礙區塊的面積隨時間變化而改變,該障礙區塊與該移動區塊重疊的面積在不同時間變大、變小或保持不變,該障礙區塊包含二維或三維之山壁、岩洞形狀的圖案區塊、忽高忽低之大樓景物;該處理器判斷該施力過大或不足導致部分或全部該第一物件移動至在該障礙區塊內的該移動位置時,判斷該第一物件的該移動位置在該障礙區塊與該移動區塊重疊的區域,停止控制該第一物件於該移動區塊內移動;該處理器判斷該施力未導致該第一物件移動至在該障礙區塊內的該移動位置時,該第一物件接著被控制於該移動區塊內移動。 An electronic device comprising: a display having a first object displayed on a display screen; a pressure sensor sensing a force applied to the display; and a processor, according to the sensed Applying a force to calculate a moving position, and according to the moving position, controlling the first object in the display screen to move up or down from a starting position to the moving position, the first object comprising a two-dimensional or three-dimensional flying object The display screen is composed of a background block, a moving block and an obstacle block, and the first object is controlled to move within the moving block, and the obstacle block partially overlaps the moving area. Block, the The starting position of the first object is located in the moving block that does not overlap the obstacle block, and the area of the obstacle block displayed on the display screen changes with time, the obstacle block and the moving block The overlapping area becomes larger, smaller, or remains unchanged at different times. The obstacle block includes a two-dimensional or three-dimensional mountain wall, a cave-shaped pattern block, and a tall and low-rise building scene; the processor determines the force When the excessive or insufficient causes some or all of the first object to move to the moving position in the obstacle block, determining that the moving position of the first object overlaps the moving block and stopping the control The first object moves within the moving block; the processor determines that the applying force does not cause the first object to move to the moving position within the obstacle block, the first object is then controlled to the moving block Move inside. 如請求項7所述之電子裝置,其中該移動區塊的面積小於該背景區塊的面積。 The electronic device of claim 7, wherein the area of the moving block is smaller than the area of the background block. 如請求項8所述之電子裝置,其中該障礙區塊的形狀與面積相關於該第一物件之類型。 The electronic device of claim 8, wherein the shape and area of the obstacle block are related to the type of the first object. 如請求項7所述之電子裝置,其中,所計算出之該移動位置位於該移動區塊內的高度正比於所感測到之該施力;其中,若所感測到之施力小於一施力下限值,則所計算出之該移動位置為該第一物件顯示於該移動區塊內的該起始位置;其中,若所感測到之該施力大於等於該施力下限值,則所計算出之該移動位置為一第一移動位置,其中所感測到之該施力為一第一施力。 The electronic device of claim 7, wherein the calculated height of the moving position in the moving block is proportional to the sensed force; wherein, if the sensed force is less than a force a limit value, wherein the calculated moving position is the starting position of the first object displayed in the moving block; wherein, if the sensed force is greater than or equal to the lowering limit of the applied force, the calculated The moving position is a first moving position, wherein the applied force is a first applied force. 如請求項10所述之電子裝置,其中,當所感測到之該施力由該第一施力變化至一第二施力時,該第一物件以一等加速度由該第一移動位置移動到一第二移動位置; 其中,若該第一施力小於該第二施力,則該第二移動位置位於該移動區塊內的高度高於該第一移動位置位於該移動區塊內的高度,而若該第一施力大於該第二施力,則該第二移動位置位於該移動區塊內的高度低於該第一移動位置位於該移動區塊內的高度。 The electronic device of claim 10, wherein, when the sensed force is changed from the first applied force to a second applied force, the first object is moved from the first moving position to the first moving position by an equal acceleration a second moving position; Wherein, if the first applied force is less than the second applied force, the height of the second moving position in the moving block is higher than the height of the first moving position in the moving block, and if the first When the urging force is greater than the second urging force, the height of the second moving position in the moving block is lower than the height of the first moving position in the moving block. 如請求項11所述之電子裝置,其中若該第一施力大於該第二施力且該第二施力為零,則該第二移動位置為該第一物件顯示於該移動區塊內的該起始位置。 The electronic device of claim 11, wherein if the first applied force is greater than the second applied force and the second applied force is zero, the second moving position is that the first object is displayed in the moving block The starting position.
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